use num_enum::{IntoPrimitive, TryFromPrimitive}; #[derive(Debug, PartialEq, Eq, Hash, Clone, Copy, IntoPrimitive, TryFromPrimitive)] #[repr(i32)] pub enum EQuestType { ArchiveFile = 1, HollowChallenge = 6, ArchiveBattle = 7, MainCity = 5, Daily = 9, DungeonInner = 2, Knowledge = 8, Hollow = 3, Manual = 4, } #[derive(Debug, PartialEq, Eq, Hash, Clone, Copy, IntoPrimitive, TryFromPrimitive)] #[repr(i32)] pub enum EHollowQuestType { AbyssS2Event = 25, DifficutyBattle = 12, SideQuest = 2, Challenge = 5, MainQuest = 1, AbyssS2RoleChallenge = 22, AbyssS2Story = 19, AvatarSide = 7, BossRushBattle = 14, MainQuestChessboard = 21, Common = 0, ChallengeChaos = 6, Urgent = 3, HackerActivity = 16, NormalBattle = 10, TheGun = 18, NestVeryHard = 15, AbyssS2Period = 20, PromoteBattle = 11, World = 8, EnumCount = 26, RallyBattle = 13, UrgentSupplement = 4, Arpeggio = 17, }