trigger-rs/crates/game-server/src/logic/player/item.rs
2025-02-21 14:03:43 +03:00

187 lines
5.7 KiB
Rust

use std::collections::HashMap;
use trigger_database::entity::{auto_recovery_data, material};
use trigger_database::prelude::*;
use trigger_logic::item::ItemStatic;
use super::NapContext;
pub struct ItemModel {
context: NapContext,
material_map: HashMap<u32, i32>,
auto_recovery_map: HashMap<u32, auto_recovery_data::Model>,
}
pub struct MaterialDelta {
pub id: u32,
pub num: i32,
}
impl ItemModel {
const MAX_ENERGY: i32 = 1000;
const MAX_AUTO_RECOVERY_ENERGY: i32 = 240;
const DEFAULT_MATERIALS: &[(ItemStatic, i32)] = &[
(ItemStatic::FrontendGold, 10_000_000),
(ItemStatic::GameDiamond, 10_000_000),
(ItemStatic::Energy, Self::MAX_AUTO_RECOVERY_ENERGY),
];
pub async fn init(context: NapContext) -> Self {
let material_map = match Self::load_material_map(&context).await {
map if map.len() == 0 => Self::create_default_material_map(&context).await,
map => map,
};
let auto_recovery_map = Self::load_auto_recovery_map(&context).await;
Self {
context,
material_map,
auto_recovery_map,
}
}
pub async fn add_energy(&mut self, amount: i32) {
let cur_energy = self
.material_map
.get(&ItemStatic::Energy.into())
.copied()
.unwrap_or(0);
let new_energy = std::cmp::min(cur_energy + amount, Self::MAX_ENERGY);
self.add_or_use_materials(&[MaterialDelta {
id: ItemStatic::Energy.into(),
num: new_energy - cur_energy,
}])
.await;
}
pub fn has_enough_material(&self, id: u32, amount: i32) -> bool {
self.material_map.get(&id).copied().unwrap_or(0) >= amount
}
pub fn has_enough_materials(&self, use_materials: &[MaterialDelta]) -> bool {
use_materials.iter().fold(true, |is_enough, delta| {
is_enough && self.has_enough_material(delta.id, -delta.num)
})
}
pub async fn use_material(&mut self, id: u32, amount: i32) -> bool {
self.add_or_use_materials(&[MaterialDelta { id, num: -amount }])
.await
}
pub async fn add_or_use_materials(&mut self, use_materials: &[MaterialDelta]) -> bool {
if !self.has_enough_materials(&use_materials) {
return false;
}
let updated_models = use_materials
.iter()
.filter(|delta| delta.num != 0)
.map(|delta| {
let num = *self
.material_map
.entry(delta.id)
.and_modify(|num| *num += delta.num)
.or_insert(delta.num);
material::ActiveModel {
owner_player_uid: Set(self.context.player_uid as i32),
id: Set(delta.id as i32),
num: Set(num),
}
})
.collect::<Vec<_>>();
self.context
.database
.transaction::<_, (), DbErr>(|txn| {
Box::pin(async move {
for model in updated_models {
model.update(txn).await?;
}
Ok(())
})
})
.await
.expect("use_materials: update transaction failed");
true
}
pub fn get_protocol_material_list(&self) -> Vec<trigger_protocol::Material> {
self.material_map
.iter()
.map(|(&id, &num)| trigger_protocol::Material { id, num })
.collect()
}
pub fn get_protocol_auto_recovery_info(
&self,
) -> HashMap<u32, trigger_protocol::AutoRecoveryInfo> {
self.auto_recovery_map
.iter()
.map(|(&id, data)| {
(
id,
trigger_protocol::AutoRecoveryInfo {
last_recovery_timestamp: data.last_recovery_timestamp,
buy_times: data.buy_times as u32,
},
)
})
.collect()
}
async fn load_material_map(context: &NapContext) -> HashMap<u32, i32> {
material::Entity::find()
.filter(material::Column::OwnerPlayerUid.eq(context.player_uid as i32))
.all(context.database)
.await
.expect("material::find(all) failed")
.into_iter()
.map(|material| (material.id as u32, material.num))
.collect()
}
async fn load_auto_recovery_map(
context: &NapContext,
) -> HashMap<u32, auto_recovery_data::Model> {
auto_recovery_data::Entity::find()
.filter(auto_recovery_data::Column::OwnerPlayerUid.eq(context.player_uid as i32))
.all(context.database)
.await
.expect("auto_recovery_data::find(all) failed")
.into_iter()
.map(|auto_recovery_data| (auto_recovery_data.id as u32, auto_recovery_data))
.collect()
}
async fn create_default_material_map(context: &NapContext) -> HashMap<u32, i32> {
let materials = Self::DEFAULT_MATERIALS
.into_iter()
.map(|(id, num)| {
material::Model {
owner_player_uid: context.player_uid as i32,
id: (*id).into(),
num: *num,
}
.into()
})
.collect::<Vec<material::ActiveModel>>();
material::Entity::insert_many(materials)
.exec(context.database)
.await
.expect("material::insert_many(default) failed");
Self::DEFAULT_MATERIALS
.into_iter()
.map(|(id, num)| ((*id).into(), *num))
.collect()
}
}