trigger-rs/crates/trigger-protocol/src/lib.rs
traffic95 23fcde33f5 Properties calc port for 1.7beta (#7)
Reviewed-on: ObolSquad/trigger-rs#7
Co-authored-by: traffic95 <traffic95@xeondev.com>
Co-committed-by: traffic95 <traffic95@xeondev.com>
2025-03-19 08:52:04 +00:00

1796 lines
44 KiB
Rust

use std::collections::HashMap;
use trigger_codegen::{ClientCmdID, Decodeable, Encodeable};
use trigger_encoding::Encodeable;
use util::ProtocolUnit;
pub mod util;
pub trait ClientCmdID {
const CMD_ID: u16;
fn get_client_cmd_id(&self) -> u16 {
Self::CMD_ID
}
}
impl<T> From<T> for ProtocolUnit
where
T: ClientCmdID + Encodeable,
{
fn from(value: T) -> Self {
ProtocolUnit {
cmd_id: value.get_client_cmd_id(),
blob: value.encode_to_vec(),
}
}
}
// Player
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1)]
pub struct GetPlayerBasicInfoCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct PlayerBasicInfo {
pub nick_name: String,
pub level: u32,
pub exp: u32,
pub avatar_id: u32,
pub player_avatar_id: u32,
pub control_avatar_id: u32,
pub last_enter_world_timestamp: i64,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2)]
pub struct GetPlayerBasicInfoScRsp {
pub retcode: i32,
pub basic_info: Option<PlayerBasicInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3)]
pub struct GetServerTimestampCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(4)]
pub struct GetServerTimestampScRsp {
pub retcode: i32,
pub timestamp: u64,
pub utc_offset: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(5)]
pub struct GetPlayerTransactionCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(6)]
pub struct GetPlayerTransactionScRsp {
pub retcode: i32,
pub transaction: String,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(7)]
pub struct PlayerLogoutCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(8)]
pub struct PlayerLogoutScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(80)]
pub struct SwitchRoleCsReq {
pub avatar_id: u32,
pub player_avatar_id: u32,
pub control_avatar_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(81)]
pub struct SwitchRoleScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(91)]
pub struct GetAuthkeyCsReq {
pub auth_appid: String,
pub authkey_ver: u32,
pub sign_type: u32,
pub offline_verify_value: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(92)]
pub struct GetAuthkeyScRsp {
pub retcode: i32,
pub auth_appid: String,
pub authkey_ver: u32,
pub authkey: String,
}
// Sync
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct AvatarSync {
pub avatar_list: Vec<Avatar>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct ItemSync {
pub weapon_list: Vec<Weapon>,
pub equip_list: Vec<Equip>,
pub material_list: Vec<Material>,
pub auto_recovery_info: HashMap<u32, AutoRecoveryInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct RamenSync {
pub is_full_update: bool,
pub cur_ramen: u32,
pub eat_ramen_times: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct CafeSync {
pub cafe_data: Option<CafeData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(100)]
pub struct PlayerSyncScNotify {
pub basic_info: Option<PlayerBasicInfo>,
pub avatar_sync: Option<AvatarSync>,
pub item_sync: Option<ItemSync>,
pub ramen_sync: Option<RamenSync>,
pub cafe_sync: Option<CafeSync>,
}
// Mail
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(200)]
pub struct GetPlayerMailsCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(201)]
pub struct GetPlayerMailsScRsp {
pub retcode: i32,
}
// Social
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(300)]
pub struct GetFriendListCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(301)]
pub struct GetFriendListScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(302)]
pub struct GetOnlineFriendsListCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(303)]
pub struct GetOnlineFriendsListScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(304)]
pub struct GetRoleCardDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct RoleCardData {
pub signature: String,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(305)]
pub struct GetRoleCardDataScRsp {
pub retcode: i32,
pub role_card_data: Option<RoleCardData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(306)]
pub struct GetChatEmojiListCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(307)]
pub struct GetChatEmojiListScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(308)]
pub struct GetDisplayCaseDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(309)]
pub struct GetDisplayCaseDataScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(310)]
pub struct GetPlayerDisplayDataCsReq {
pub tag: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct DisplayItemGroup {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct AvatarDataPackage {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct PhotoWallNetworkData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct PlayerDisplayData {
pub signature: String,
pub display_item_group: Option<DisplayItemGroup>,
pub avatar_data_package: Option<AvatarDataPackage>,
pub photo_wall_network_data: Option<PhotoWallNetworkData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(311)]
pub struct GetPlayerDisplayDataScRsp {
pub retcode: i32,
pub player_display_data: Option<PlayerDisplayData>,
}
// Scene
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct Transform {
pub position: Vec<f64>,
pub rotation: Vec<f64>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct SceneInfo {
pub scene_type: u32,
pub event_id: u32,
pub local_play_type: u32,
pub hall_scene_info: Option<HallSceneInfo>,
pub fight_scene_info: Option<FightSceneInfo>,
pub rally_scene_info: Option<RallySceneInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct InteractInfo {
pub name: String,
pub tag_id: i32,
pub scale_x: f64,
pub scale_y: f64,
pub scale_z: f64,
pub scale_w: f64,
pub scale_r: f64,
pub interact_target_list: Vec<i32>,
pub participators: HashMap<u32, String>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct SceneUnitProtocolInfo {
pub npc_id: u32,
pub is_interactable: bool,
pub interacts_info: HashMap<u32, InteractInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct HallSceneInfo {
pub section_id: u32,
pub position: Option<Transform>,
pub scene_unit_list: Vec<SceneUnitProtocolInfo>,
pub time_of_day: u32,
pub bgm_id: u32,
pub day_of_week: u32,
pub player_avatar_id: u32,
pub control_avatar_id: u32,
pub transform_id: String,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct LevelRewardInfo {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct LevelPerformInfo {
pub time: String,
pub weather: String,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct FightSceneInfo {
pub perform_type: i32,
pub end_hollow: bool,
pub level_perform_info: Option<LevelPerformInfo>,
pub level_reward_info: Option<LevelRewardInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct PublicVariable {
pub r#type: u32,
pub var_int: i64,
pub var_number: f64,
pub var_str: String,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct QuestCondProgress {
pub public_variables: HashMap<String, PublicVariable>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct HollowCheckPoint {
pub quest_cond_progress: Option<QuestCondProgress>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct RallySceneInfo {
pub level_perform_info: Option<LevelPerformInfo>,
pub level_reward_info: Option<LevelRewardInfo>,
pub cur_check_point: Option<HollowCheckPoint>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct DungeonEquipInfo {
pub avatar_list: Vec<Avatar>,
pub weapon_list: Vec<Weapon>,
pub equip_list: Vec<Equip>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct AvatarUnitInfo {
pub avatar_id: u32,
pub properties: HashMap<u32, i32>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct BuddyUnitInfo {
pub buddy_id: u32,
pub r#type: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct DungeonQuestInfo {
pub inner_quest_id_list: Vec<u32>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct DungeonInfo {
pub quest_id: u32,
pub dungeon_equip_info: Option<DungeonEquipInfo>,
pub dungeon_quest_info: Option<DungeonQuestInfo>,
pub avatar_list: Vec<AvatarUnitInfo>,
pub buddy_list: Vec<BuddyUnitInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(450)]
pub struct EnterWorldCsReq {
pub is_reenter: bool,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(451)]
pub struct EnterWorldScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(452)]
pub struct EnterSceneScNotify {
pub scene_info: Option<SceneInfo>,
pub dungeon_info: Option<DungeonInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(453)]
pub struct PostEnterWorldCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(454)]
pub struct PostEnterWorldScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(455)]
pub struct SceneTransitionCsReq {
pub section_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(456)]
pub struct SceneTransitionScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(457)]
pub struct EnterSectionCompleteCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(458)]
pub struct EnterSectionCompleteScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(459)]
pub struct SavePosInMainCityCsReq {
pub section_id: u32,
pub position: Option<Transform>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(460)]
pub struct SavePosInMainCityScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(461)]
pub struct InteractWithUnitCsReq {
pub interact_id: i32,
pub npc_tag_id: i32,
pub r#type: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(462)]
pub struct InteractWithUnitScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct ActionInfo {
pub action_type: i32,
pub body: Vec<u8>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(463)]
pub struct SyncEventInfoScNotify {
pub owner_id: u32,
pub owner_type: i32,
pub tag: u32,
pub event_graph_uid: u32,
pub npc_interaction: String,
pub action_list: Vec<ActionInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(464)]
pub struct UpdateEventGraphScNotify {
pub tag: u32,
pub event_graph_owner_uid: u32,
pub owner_type: i32,
pub npc_interaction: String,
pub is_event_success: bool,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(465)]
pub struct RunEventGraphCsReq {
pub section_id: u32,
pub event_graph_uid: u32,
pub owner_id: u32,
pub owner_type: i32,
pub tag: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(466)]
pub struct RunEventGraphScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(467)]
pub struct RefreshSectionCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(468)]
pub struct RefreshSectionScRsp {
pub retcode: i32,
pub refresh_status: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(469)]
pub struct EnterSectionCsReq {
pub section_id: u32,
pub transform_id: String,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(470)]
pub struct EnterSectionScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(471)]
pub struct EndBattleCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct FightSettle {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(472)]
pub struct EndBattleScRsp {
pub retcode: i32,
pub fight_settle: Option<FightSettle>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(473)]
pub struct LeaveCurSceneCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(474)]
pub struct LeaveCurSceneScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(475)]
pub struct ActiveHollowCheckPointCsReq {
pub check_point: Option<HollowCheckPoint>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(476)]
pub struct ActiveHollowCheckPointScRsp {
pub retcode: i32,
}
// Quest
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct QuestInfo {
pub id: u32,
pub unlock_time: i64,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct QuestCollection {
pub quest_type: u32,
pub finished_quest_id_list: Vec<u32>,
pub quest_list: Vec<QuestInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct QuestData {
pub quest_collection_list: Vec<QuestCollection>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(550)]
pub struct GetQuestDataCsReq {
pub quest_type: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(551)]
pub struct GetQuestDataScRsp {
pub retcode: i32,
pub quest_type: u32,
pub quest_data: Option<QuestData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct VideotapeInfo {
pub archive_file_id: u32,
pub finished: bool,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct ArchiveData {
pub hollow_archive_id_list: Vec<u32>,
pub videotaps_info: Vec<VideotapeInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(571)]
pub struct GetArchiveDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(572)]
pub struct GetArchiveDataScRsp {
pub retcode: i32,
pub archive_data: Option<ArchiveData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct HollowStatistics {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct HollowInfo {
pub hollow_quest_id: u32,
pub hollow_statistics: Option<HollowStatistics>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct HollowData {
pub unlock_hollow_group_list: Vec<u32>,
pub hollow_group_list: Vec<u32>,
pub unlock_hollow_id_list: Vec<u32>,
pub unlock_hollow_quest_list: Vec<u32>,
pub hollow_info_list: Vec<HollowInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(601)]
pub struct GetHollowDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(602)]
pub struct GetHollowDataScRsp {
pub retcode: i32,
pub hollow_data: Option<HollowData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(603)]
pub struct HollowDataRefreshCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(604)]
pub struct HollowDataRefreshScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(605)]
pub struct StartHollowQuestCsReq {
pub is_story: bool,
pub avatar_id_list: Vec<u32>,
pub quest_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(606)]
pub struct StartHollowQuestScRsp {
pub retcode: i32,
pub quest_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(607)]
pub struct ClickHollowSystemCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(608)]
pub struct ClickHollowSystemScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(621)]
pub struct GetPrivateMessageDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct PrivateMessageData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(622)]
pub struct GetPrivateMessageDataScRsp {
pub retcode: i32,
pub private_message_data: Option<PrivateMessageData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(640)]
pub struct BeginTrainingCourseBattleCsReq {
pub quest_id: u32,
pub buddy_id: u32,
pub avatar_id_list: Vec<u32>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(641)]
pub struct BeginTrainingCourseBattleScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(642)]
pub struct BeginArchiveBattleQuestCsReq {
pub is_story: bool,
pub quest_id: u32,
pub buddy_id: u32,
pub avatar_id_list: Vec<u32>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(643)]
pub struct BeginArchiveBattleQuestScRsp {
pub retcode: i32,
pub quest_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(644)]
pub struct FinishArchivePerformCsReq {
pub quest_id: u32,
pub sub_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(645)]
pub struct FinishArchivePerformScRsp {
pub retcode: i32,
pub quest_id: u32,
pub sub_id: u32,
}
// Inventory
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct Weapon {
pub id: u32,
pub uid: u32,
pub level: u32,
pub exp: u32,
pub star: u32,
pub refine_level: u32,
pub lock: bool,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(701)]
pub struct GetWeaponDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(702)]
pub struct GetWeaponDataScRsp {
pub retcode: i32,
pub weapon_list: Vec<Weapon>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct EquipProperty {
pub key: u32,
pub add_value: u32,
pub base_value: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct Equip {
pub id: u32,
pub uid: u32,
pub level: u32,
pub exp: u32,
pub star: u32,
pub lock: bool,
pub propertys: Vec<EquipProperty>,
pub sub_propertys: Vec<EquipProperty>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(721)]
pub struct GetEquipDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(722)]
pub struct GetEquipDataScRsp {
pub retcode: i32,
pub equip_list: Vec<Equip>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(751)]
pub struct GetResourceDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct Material {
pub id: u32,
pub num: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct AutoRecoveryInfo {
pub buy_times: u32,
pub last_recovery_timestamp: i64,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(752)]
pub struct GetResourceDataScRsp {
pub retcode: i32,
pub material_list: Vec<Material>,
pub auto_recovery_info: HashMap<u32, AutoRecoveryInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(791)]
pub struct GetWishlistDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(792)]
pub struct GetWishlistDataScRsp {
pub retcode: i32,
}
// Avatar
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct AvatarSkillLevel {
pub skill_type: u32,
pub level: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct DressedEquip {
pub equip_uid: u32,
pub index: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct Avatar {
pub id: u32,
pub level: u32,
pub exp: u32,
pub rank: u32,
pub passive_skill_level: u32,
pub skill_type_level: Vec<AvatarSkillLevel>,
pub unlocked_talent_num: u32,
pub talent_switch_list: Vec<bool>,
pub first_get_time: i64,
pub cur_weapon_uid: u32,
pub taken_rank_up_reward_list: Vec<u32>,
pub dressed_equip_list: Vec<DressedEquip>,
pub show_weapon_type: i32,
pub avatar_skin_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(801)]
pub struct GetAvatarDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(802)]
pub struct GetAvatarDataScRsp {
pub retcode: i32,
pub avatar_list: Vec<Avatar>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(803)]
pub struct WeaponDressCsReq {
pub avatar_id: u32,
pub weapon_uid: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(804)]
pub struct WeaponDressScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(805)]
pub struct WeaponUnDressCsReq {
pub avatar_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(806)]
pub struct WeaponUnDressScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(807)]
pub struct TalentSwitchCsReq {
pub avatar_id: u32,
pub talent_switch_list: Vec<bool>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(808)]
pub struct TalentSwitchScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(809)]
pub struct DressEquipmentCsReq {
pub avatar_id: u32,
pub equip_uid: u32,
pub dress_index: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(810)]
pub struct DressEquipmentScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(811)]
pub struct UndressEquipmentCsReq {
pub avatar_id: u32,
pub undress_index_list: Vec<u32>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(812)]
pub struct UndressEquipmentScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct DressEquipmentParam {
pub equip_uid: u32,
pub dress_index: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(813)]
pub struct DressEquipmentSuitCsReq {
pub avatar_id: u32,
pub param_list: Vec<DressEquipmentParam>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(814)]
pub struct DressEquipmentSuitScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(815)]
pub struct ToggleWeaponShowCsReq {
pub show_weapon_type: i32,
pub avatar_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(816)]
pub struct ToggleWeaponShowScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(840)]
pub struct GetAvatarRecommendEquipCsReq {
pub avatar_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(841)]
pub struct GetAvatarRecommendEquipScRsp {
pub retcode: i32,
}
// Bangboo
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(851)]
pub struct GetBuddyDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(852)]
pub struct GetBuddyDataScRsp {
pub retcode: i32,
}
// Gacha
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1001)]
pub struct GetGachaDataCsReq {
pub gacha_type: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1002)]
pub struct GetGachaDataScRsp {
pub retcode: i32,
pub gacha_type: u32,
}
// Ramen
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1200)]
pub struct GetRamenDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct RamenData {
pub unlock_ramen_list: Vec<u32>,
pub cur_ramen: u32,
pub eat_ramen_times: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1201)]
pub struct GetRamenDataScRsp {
pub retcode: i32,
pub ramen_data: Option<RamenData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1202)]
pub struct DelNewRamenCsReq {
// unsure tbh
pub has_mystical_spice: bool,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1203)]
pub struct DelNewRamenScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1204)]
pub struct EatRamenCsReq {
pub ramen: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1205)]
pub struct EatRamenScRsp {
pub retcode: i32,
}
// Client systems
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct UnlockData {
pub unlocked_list: Vec<i32>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct PostGirlItem {
pub id: u32,
pub unlock_time: i64,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct PostGirlData {
pub post_girl_item_list: Vec<PostGirlItem>,
pub selected_post_girl_id_list: Vec<u32>,
pub show_random_selected: bool,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct MusicPlayerItem {
pub id: u32,
pub unlock_time: i64,
pub seen_time: i64,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct MusicPlayerData {
pub music_list: Vec<MusicPlayerItem>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct TeleportData {
pub unlocked_list: Vec<i32>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct ClientSystemsData {
pub unlock_data: Option<UnlockData>,
pub post_girl_data: Option<PostGirlData>,
pub teleport_data: Option<TeleportData>,
pub music_player_data: Option<MusicPlayerData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1301)]
pub struct VideoGetInfoCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1302)]
pub struct VideoGetInfoScRsp {
pub retcode: i32,
pub video_key_map: HashMap<u32, u64>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1303)]
pub struct SavePlayerSystemSettingCsReq {
pub params: u32,
pub r#type: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1304)]
pub struct SavePlayerSystemSettingScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1305)]
pub struct GetTipsInfoCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct TipsInfo {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1306)]
pub struct GetTipsInfoScRsp {
pub retcode: i32,
pub tips_info: Option<TipsInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1307)]
pub struct GetClientSystemsDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1308)]
pub struct GetClientSystemsDataScRsp {
pub retcode: i32,
pub data: Option<ClientSystemsData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1309)]
pub struct ReportUiLayoutPlatformCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1310)]
pub struct ReportUiLayoutPlatformScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1311)]
pub struct PlayerOperationCsReq {
pub param: i32,
pub data: Vec<u8>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1312)]
pub struct PlayerOperationScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1313)]
pub struct TriggerInteractCsReq {
pub interact_id: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1314)]
pub struct TriggerInteractScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1315)]
pub struct BattleReportCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1316)]
pub struct BattleReportScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1317)]
pub struct PlaySongCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1318)]
pub struct PlaySongScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1319)]
pub struct SetMusicPlayerModeCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1320)]
pub struct SetMusicPlayerModeScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1321)]
pub struct GetNewsStandDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct NewsStandData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1322)]
pub struct GetNewsStandDataScRsp {
pub retcode: i32,
pub news_stand_data: Option<NewsStandData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1323)]
pub struct EndNewbieCsReq {
pub group_id: u32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1324)]
pub struct EndNewbieScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1325)]
pub struct SyncGlobalVariablesCsReq {
pub global_variables: HashMap<u32, i32>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1326)]
pub struct SyncGlobalVariablesScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1340)]
pub struct GetTrashbinHermitDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct TrashbinHermitData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1341)]
pub struct GetTrashbinHermitDataScRsp {
pub retcode: i32,
pub trashbin_hermit_data: Option<TrashbinHermitData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1370)]
pub struct GetExplorationDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1371)]
pub struct GetExplorationDataScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1380)]
pub struct GetJourneyDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct JourneyData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1381)]
pub struct GetJourneyDataScRsp {
pub retcode: i32,
pub journey_data: Option<JourneyData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1390)]
pub struct GetRedDotListCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1391)]
pub struct GetRedDotListScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1392)]
pub struct GameLogReportCsReq {
pub stack_trace: Vec<String>,
pub log_report_type: u32,
pub value: String,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1393)]
pub struct GameLogReportScRsp {
pub retcode: i32,
}
// DailyChallenge
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1450)]
pub struct GetDailyChallengeDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct DailyChallengeData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1451)]
pub struct GetDailyChallengeDataScRsp {
pub retcode: i32,
pub data: Option<DailyChallengeData>,
}
// Fairy
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1601)]
pub struct GetFairyDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct FairyData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1602)]
pub struct GetFairyDataScRsp {
pub retcode: i32,
pub data: Option<FairyData>,
}
// Activity
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1700)]
pub struct GetActivityDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1701)]
pub struct GetActivityDataScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1800)]
pub struct GetWebActivityDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1801)]
pub struct GetWebActivityDataScRsp {
pub retcode: i32,
}
// Cafe
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1900)]
pub struct GetCafeDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct CafeData {
pub cafe_item_list: Vec<i32>,
pub cur_cafe_item: i32,
pub today_drink_times: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1901)]
pub struct GetCafeDataScRsp {
pub retcode: i32,
pub cafe_data: Option<CafeData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1902)]
pub struct DrinkCafeCsReq {
pub cafe_item_id: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1903)]
pub struct DrinkCafeScRsp {
pub retcode: i32,
}
// LandRevive
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1970)]
pub struct GetMainCityRevivalDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct MainCityRevivalData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(1971)]
pub struct GetMainCityRevivalDataScRsp {
pub retcode: i32,
pub main_city_revival_data: Option<MainCityRevivalData>,
}
// Collections
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2001)]
pub struct GetCollectMapCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct CollectMap {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2002)]
pub struct GetCollectMapScRsp {
pub retcode: i32,
pub collect_map: Option<CollectMap>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2021)]
pub struct WorkbenchGetDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct WorkbenchData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2022)]
pub struct WorkbenchGetDataScRsp {
pub retcode: i32,
pub workbench_data: Option<WorkbenchData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2041)]
pub struct GetAbyssRewardDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct AbyssRewardData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2042)]
pub struct GetAbyssRewardDataScRsp {
pub retcode: i32,
pub abyss_reward_data: Option<AbyssRewardData>,
}
// RewardBuff
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2201)]
pub struct GetRewardBuffDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct RewardBuffData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2202)]
pub struct GetRewardBuffDataScRsp {
pub retcode: i32,
pub data: Option<RewardBuffData>,
}
// Arcade
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2220)]
pub struct GetArcadeDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2221)]
pub struct GetArcadeDataScRsp {
pub retcode: i32,
}
// Perform
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2400)]
pub struct PerformTriggerCsReq {
pub perform_id: i32,
pub perform_type: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2401)]
pub struct PerformTriggerScRsp {
pub retcode: i32,
pub perform_uid: i64,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2402)]
pub struct PerformJumpCsReq {
pub perform_id: i32,
pub perform_type: i32,
pub perform_uid: i64,
pub comic_index: i32,
pub furthest_chapter: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2403)]
pub struct PerformJumpScRsp {
pub retcode: i32,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2404)]
pub struct PerformEndCsReq {
pub perform_id: i32,
pub perform_type: i32,
pub perform_uid: i64,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2405)]
pub struct PerformEndScRsp {
pub retcode: i32,
}
// BattleEvent
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2450)]
pub struct GetBattleEventInfoCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct BattleEventInfo {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2451)]
pub struct GetBattleEventInfoScRsp {
pub retcode: i32,
pub event_info: Option<BattleEventInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2452)]
pub struct ReportBattleTeamCsReq {
pub avatar_list: Vec<i32>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2453)]
pub struct ReportBattleTeamScRsp {
pub retcode: i32,
}
// VhsStore
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2500)]
pub struct GetVhsStoreDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct VhsStoreData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2501)]
pub struct GetVhsStoreDataScRsp {
pub retcode: i32,
pub data: Option<VhsStoreData>,
}
// MonthCard
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2550)]
pub struct GetMonthCardRewardListCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2551)]
pub struct GetMonthCardRewardListScRsp {
pub retcode: i32,
}
// BattlePass
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2800)]
pub struct GetBattlePassDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2801)]
pub struct GetBattlePassDataScRsp {
pub retcode: i32,
}
// HadalZone
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2830)]
pub struct GetHadalZoneDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2831)]
pub struct GetHadalZoneDataScRsp {
pub retcode: i32,
}
// Abyss
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct AbyssData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct AbyssGroup {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct AbyssDungeon {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2871)]
pub struct AbyssGetDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2872)]
pub struct AbyssGetDataScRsp {
pub retcode: i32,
pub abyss_data: Option<AbyssData>,
pub abyss_group_list: Vec<AbyssGroup>,
pub abyss_dungeon_list: Vec<AbyssDungeon>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2873)]
pub struct AbyssArpeggioGetDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(2874)]
pub struct AbyssArpeggioGetDataScRsp {
pub retcode: i32,
}
// PhotoWall (3100-3129)
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3100)]
pub struct GetPhotoWallDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3101)]
pub struct GetPhotoWallDataScRsp {
pub retcode: i32,
}
// CharacterQuest (?) maybe MainCityNPC
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3270)]
pub struct GetCharacterQuestListCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3271)]
pub struct GetCharacterQuestListScRsp {
pub retcode: i32,
}
// Shop
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3400)]
pub struct GetFashionStoreDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct FashionStoreData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3401)]
pub struct GetFashionStoreDataScRsp {
pub retcode: i32,
pub data: Option<FashionStoreData>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3402)]
pub struct GetShoppingMallInfoCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct ShoppingMallInfo {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3403)]
pub struct GetShoppingMallInfoScRsp {
pub retcode: i32,
pub shopping_mall_info: Option<ShoppingMallInfo>,
}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3404)]
pub struct RechargeGetItemListCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3405)]
pub struct RechargeGetItemListScRsp {
pub retcode: i32,
}
// BabelTower
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3500)]
pub struct GetBabelTowerDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3501)]
pub struct GetBabelTowerDataScRsp {
pub retcode: i32,
}
// CampIdle
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3600)]
pub struct GetCampIdleDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable)]
pub struct CampIdleData {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3601)]
pub struct GetCampIdleDataScRsp {
pub retcode: i32,
pub camp_idle_data: Option<CampIdleData>,
}
// MiniscapeEntrust
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3650)]
pub struct GetMiniscapeEntrustDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3651)]
pub struct GetMiniscapeEntrustDataScRsp {
pub retcode: i32,
}
// FishingContest
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3700)]
pub struct GetFishingContestDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3701)]
pub struct GetFishingContestDataScRsp {
pub retcode: i32,
}
// RidusGotBoo (actually no, it has 2 events now, need to think of more generic name)
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3800)]
pub struct GetRidusGotBooDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3801)]
pub struct GetRidusGotBooDataScRsp {
pub retcode: i32,
}
// QA Game
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3850)]
pub struct GetQuestionsAnswerGameDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(3851)]
pub struct GetQuestionsAnswerGameDataScRsp {
pub retcode: i32,
}
// FlowerShop
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(7150)]
pub struct GetFlowerShopDataCsReq {}
#[derive(Default, Debug, Clone, Encodeable, Decodeable, ClientCmdID)]
#[id(7151)]
pub struct GetFlowerShopDataScRsp {
pub retcode: i32,
}