table WeaponStarTemplate {
	rarity: uint;
	star: uint;
	min_level: uint;
	max_level: uint;
	star_rate: uint;
	rand_rate: uint;
	unk_6: int;
	unk_7: int;
	unk_8: int;
	unk_9: int;
	unk_10: int;
	unk_11: int;
	unk_12: int;
}

table WeaponStarTemplateTb {
        data: [WeaponStarTemplate];
}
