table WeaponStarTemplate { rarity: uint; star: uint; min_level: uint; max_level: uint; star_rate: uint; rand_rate: uint; unk_6: int; unk_7: int; unk_8: int; unk_9: int; unk_10: int; unk_11: int; unk_12: int; } table WeaponStarTemplateTb { data: [WeaponStarTemplate]; }