table AvatarBattleTemplate { id: uint; unk_1: [int]; unk_2: [int]; unk_3: [int]; unk_4: [int]; unk_5: [int]; unk_6: [int]; unk_7: [int]; unk_8: int; unk_9: int; unk_10: int; avatar_piece_id: int; unk_12: int; unk_13: int; hp_max: int; health_growth: int; unk_16: int; unk_17: int; unk_18: int; unk_19: int; unk_20: int; attack: int; attack_growth: int; defence: int; defence_growth: int; crit: int; crit_damage: int; crit_res: int; crit_damage_res: int; pen_rate: int; pen_delta: int; luck: int; stun: int; break_stun: int; element_abnormal_power: int; sp_bar_point: int; sp_recover: int; element_mystery: int; rbl: int; rbl_correction_factor: int; rbl_probability: int; unk_41: int; unk_42: int; unk_43: int; unk_44: int; unk_45: int; unk_46: int; unk_47: int; unk_48: int; unk_49: int; unk_50: int; unk_51: int; unk_52: int; unk_53: int; unk_54: int; unk_55: int; unk_56: int; unk_57: int; unk_58: int; unk_59: int; unk_60: int; unk_61: int; unk_62: int; unk_63: int; unk_64: int; unk_65: int; unk_66: int; tags: [string]; unk_68: [int]; unk_69: [int]; unk_70: int; unk_71: int; element: [int]; hit_type: [int]; unk_element_camp: [string]; unk_75: int; unk_76: short; } table AvatarBattleTemplateTb { data: [AvatarBattleTemplate]; }