enum HollowQuestType: int { AbyssS2_HobaPrefac = 26, NormalBattle = 10, MainQuest = 1, AbyssS2_Period = 20, DifficutyBattle = 12, AbyssS2_RoleChallenge = 22, SideQuest = 2, Common = 0, EnumCount = 27, Urgent = 3, TheGun = 18, AbyssS2_Story = 19, NestVeryHard = 15, Arpeggio = 17, Challenge = 5, DreamEndLess = 24, AvatarSide = 7, BossRushBattle = 14, RallyBattle = 13, ChallengeChaos = 6, PromoteBattle = 11, World = 8, HackerActivity = 16, AbyssS2_Event = 25, DreamNormal = 23, MainQuestChessboard = 21, UrgentSupplement = 4 } table HollowQuestTemplate { id: uint; unk_1: int; chessboard_id: uint; unk_2: int; hollow_id: uint; hollow_quest_type: HollowQuestType; unk_3: int; duration: string; has_stamina: string; environments: [string]; main_difficulty: string; difficulties: [string]; recommended_elements: [string]; client: string; unk_4: int; unk_5: bool; unk_6: int; scale: int; show_tip: int; monster_level: int; recommended_level: int; average_level_tips: int; recommended_hit_types: [int]; unk_7: [int]; unk_8: bool; unk_9: bool; unk_10: string; unk_11: int; unk_12: bool; unk_13: int; slot_1_avatar: int; slot_2_avatar: int; slot_3_avatar: int; unk_14: int; unk_15: bool; unk_16: bool; unk_17: int; preview_res_group_id: int; chessboard_res_group_id: int; bgm_chapter_state: string; unk_18: int; unk_19: string; unk_20: int; unk_21: [int]; unk_22: int; unk_23: int; unk_24: int; unk_25: bool; unk_26: int; title: string; difficulty: string; target: string; unk_27: [string]; unk_28: int; unk_29: int; unk_30: bool; unk_31: int; unk_32: bool; unk_33: int; hollow_item_ban_lists: [int]; unk_34: bool; enemy_types: [string]; background: string; unk_35: int; unk_36: [int]; unk_37: [int]; unk_38: int; unk_39: int; unk_40: int; unk_41: int; } table HollowQuestTemplateTb { data: [HollowQuestTemplate]; }