table Time { hour: int; minute: int; } table MainCityQuestTemplate { id: uint; quest_name: string; type: int; show_finish_tip: int; unk_2: string; unk_3: bool; quest_desc: string; unk_5: string; start_time: Time; unk_6: int; unk_7: int; group: int; priority: int; auto_distribution: bool; script_exec_type: int; unk_8: [int]; quest_begin_script: int; quest_end_script: int; quest_end_action_type: int; action_arg_1: string; action_arg_2: string; action_arg_3: string; action_arg_4: string; unk_9: bool; unk_10: bool; npcs: [int]; areas: [int]; unk_11: [int]; } table MainCityQuestTemplateTb { data: [MainCityQuestTemplate]; }