[
  {
    "Id": 1,
    "Desc": "环境-无效果"
  },
  {
    "Id": 2,
    "Desc": "环境-种族1权重提升"
  },
  {
    "Id": 3,
    "Desc": "动物-种族2权重提升"
  },
  {
    "Id": 4,
    "Desc": "环境-种族3权重提升"
  },
  {
    "Id": 5,
    "Desc": "动物-种族4权重提升"
  },
  {
    "Id": 6,
    "Desc": "动物-种族5权重降低"
  },
  {
    "Id": 1000,
    "Desc": "进化经验+1"
  },
  {
    "Id": 1001,
    "Desc": "每进化一次日薪递增"
  },
  {
    "Id": 1002,
    "Desc": "增加自己的日薪+3"
  },
  {
    "Id": 1003,
    "Desc": "使全场进化点数+1"
  },
  {
    "Id": 1004,
    "Desc": "使自身进化点数+1"
  },
  {
    "Id": 1005,
    "Desc": "提升自己和相邻动物的日薪+2"
  },
  {
    "Id": 1006,
    "Desc": "增加金币5"
  },
  {
    "Id": 1007,
    "Desc": "提升自己的日薪+3"
  },
  {
    "Id": 1008,
    "Desc": "提升场上同种族的任意一个对象的日薪2"
  },
  {
    "Id": 1009,
    "Desc": "增加自己的日薪+10"
  },
  {
    "Id": 1010,
    "Desc": "增加金币4"
  },
  {
    "Id": 1011,
    "Desc": "脚下空白区域创建沙地"
  },
  {
    "Id": 2001,
    "Desc": "吞噬相邻随机一个白蓝紫单位，日薪继承且翻倍"
  },
  {
    "Id": 2002,
    "Desc": "吞噬相邻的金色以下的对象，并获得日薪，每额外吞噬一个增加5点日薪"
  },
  {
    "Id": 2003,
    "Desc": "添加BUFF“两两相邻”"
  },
  {
    "Id": 2004,
    "Desc": "添加BUFF“保护”"
  },
  {
    "Id": 2005,
    "Desc": "吞噬相邻的白蓝动物，继承日薪且额外+X，优先棱镜"
  },
  {
    "Id": 2006,
    "Desc": "自身日薪+3"
  },
  {
    "Id": 2007,
    "Desc": "全场棱镜卡日薪+2"
  },
  {
    "Id": 2008,
    "Desc": "50%概率在空白位置生成XX或XX或XX或XX"
  },
  {
    "Id": 2009,
    "Desc": "自身日薪+3"
  },
  {
    "Id": 2010,
    "Desc": "50%概率复制同阵营白卡"
  },
  {
    "Id": 2011,
    "Desc": "在空白位置生成叮咚咚"
  },
  {
    "Id": 3001,
    "Desc": "添加祭品BUFF"
  },
  {
    "Id": 3002,
    "Desc": "移除自身"
  },
  {
    "Id": 3003,
    "Desc": "全员提升3日薪"
  },
  {
    "Id": 3004,
    "Desc": "日薪临时三回合加3"
  },
  {
    "Id": 3005,
    "Desc": "自身添加日薪1"
  },
  {
    "Id": 3006,
    "Desc": "自身添加日薪2"
  },
  {
    "Id": 3007,
    "Desc": "自身添加日薪3"
  },
  {
    "Id": 3008,
    "Desc": "自身添加日薪4"
  },
  {
    "Id": 3009,
    "Desc": "移除自身，且给相邻任意一个动物提升自身日薪的一半"
  },
  {
    "Id": 3010,
    "Desc": "给自己加定身BUFF"
  },
  {
    "Id": 3011,
    "Desc": "相邻单位添加日薪1"
  },
  {
    "Id": 3012,
    "Desc": "相邻单位添加日薪2"
  },
  {
    "Id": 3013,
    "Desc": "相邻单位添加日薪3"
  },
  {
    "Id": 3014,
    "Desc": "相邻单位添加日薪4"
  },
  {
    "Id": 3015,
    "Desc": "给相邻同阵营对象添加一回合的定身BUFF"
  },
  {
    "Id": 3016,
    "Desc": "移除自身，获得日薪*3的金币"
  },
  {
    "Id": 3017,
    "Desc": "一定概率在空白位置生成祭品紫（踩在草地上可提升概率） 或 一定概率在空白位置生成祭品金（踩在草地上可提升概率）"
  },
  {
    "Id": 3018,
    "Desc": "在当前位置创建草地"
  },
  {
    "Id": 3019,
    "Desc": "增加金币3"
  },
  {
    "Id": 4001,
    "Desc": "在空白位置生成一张融合前的本体"
  },
  {
    "Id": 4002,
    "Desc": "本卡在场时，将本卡的日薪计入融合奖励"
  },
  {
    "Id": 4003,
    "Desc": "当前位置生成冰地形"
  },
  {
    "Id": 4004,
    "Desc": "给自己添加BUFF：可视为其他可融合卡参与融合"
  },
  {
    "Id": 4005,
    "Desc": "每天开始时有20%概率获得1釉变幼岩"
  },
  {
    "Id": 4006,
    "Desc": "场上有融合发生时获得n金币"
  },
  {
    "Id": 4007,
    "Desc": "自身融合同行的N个无冠者，在当前位置生成指定动物，融合后日薪合并，并获得日薪总和*2+N的收益"
  },
  {
    "Id": 4008,
    "Desc": "自身融合同行的N个重塑雕像的拳砾，在当前位置生成指定动物，并获得日薪总和*2+N的收益"
  },
  {
    "Id": 4009,
    "Desc": "自身融合同行的N个磐石守卫，在当前位置生成指定动物，并获得日薪总和*2+N的收益"
  },
  {
    "Id": 4010,
    "Desc": "自身融合同行的N个裂变幼岩，在当前位置生成指定动物，并获得日薪总和*2+N的收益"
  },
  {
    "Id": 5001,
    "Desc": "进化进度+1"
  },
  {
    "Id": 5002,
    "Desc": "#凯尔匹-每进化一次日薪递增"
  },
  {
    "Id": 5003,
    "Desc": "#凝水贵族-增加自己的日薪5"
  },
  {
    "Id": 5004,
    "Desc": "#巡游骑士-同行进化进度+1"
  },
  {
    "Id": 5005,
    "Desc": "#巨布偶-使同行动物日薪提升2 (包含自身)"
  },
  {
    "Id": 5006,
    "Desc": "#云海妖精-获取5金币"
  },
  {
    "Id": 5007,
    "Desc": "#欺诈奇藏-增加自己的日薪1"
  },
  {
    "Id": 5008,
    "Desc": "#寂寞小姐-随机使场上一个动物的日薪提升2"
  },
  {
    "Id": 5009,
    "Desc": "#魔术先生-获取2金币"
  },
  {
    "Id": 5010,
    "Desc": "#工头布偶-如果脚下为空白地形则生成一个沙地"
  },
  {
    "Id": 5011,
    "Desc": "#凯尔匹（红名）-使自身日薪提升同行最高值"
  },
  {
    "Id": 5012,
    "Desc": "#巨布偶（红名）全场动物日薪提升1"
  },
  {
    "Id": 5013,
    "Desc": "#寂寞小姐（红名）-获得【钻石数量】%的金币"
  },
  {
    "Id": 5014,
    "Desc": "#凯尔匹-进化进度+1"
  },
  {
    "Id": 6001,
    "Desc": "#吞噬通用-吞噬相邻随机一个白蓝紫单位，日薪继承"
  },
  {
    "Id": 6002,
    "Desc": "#叹息古龙-吞噬一个相邻动物，继承其进化进度和日薪，吞噬同阵营后有50%概率追加一次吞噬，最多5次"
  },
  {
    "Id": 6003,
    "Desc": "#踏光兽-吞噬[1,4]只白蓝怪物，并继承日薪并额外获得10%"
  },
  {
    "Id": 6004,
    "Desc": "#角鳄-添加BUFF“两两相邻”"
  },
  {
    "Id": 6005,
    "Desc": "#角鳄-不会被吞噬"
  },
  {
    "Id": 6006,
    "Desc": "#紫羽鹭-吞噬相邻的白蓝动物，优先棱镜"
  },
  {
    "Id": 6007,
    "Desc": "#冷凝棱镜-相邻棱镜卡日薪+2"
  },
  {
    "Id": 6008,
    "Desc": "#热熔棱镜-概率增殖1个“棱镜”"
  },
  {
    "Id": 6009,
    "Desc": "#湮灭棱镜-获取5金币"
  },
  {
    "Id": 6010,
    "Desc": "#衍射棱镜-自身日薪+2"
  },
  {
    "Id": 6011,
    "Desc": "#咕咕河豚-30%概率复制同阵营白卡"
  },
  {
    "Id": 6012,
    "Desc": "#叮咚咚-在空白位置生成叮咚咚"
  },
  {
    "Id": 6013,
    "Desc": "#叹息古龙（红名）-自身日薪+10"
  },
  {
    "Id": 6014,
    "Desc": "#叹息古龙（红名）-吞噬指定对象并继承日薪和进化经验（不管进化等级，若触发连续升级，则1级1级提升，用于触发监听进化行为），吞噬同阵营成功后有x%概率再次触发本吞噬行为，最多重复触发N次"
  },
  {
    "Id": 6015,
    "Desc": "#踏光兽（红名）-回合开始时随机吃掉相邻的1只白蓝动物，并获得吞噬怪物的日薪\n吞噬动物时，根据怪物品质获得【白=1，蓝=1，紫=2，金=3】"
  },
  {
    "Id": 6016,
    "Desc": "#角鳄（红名）-不会被吞噬"
  },
  {
    "Id": 6017,
    "Desc": "#角鳄（红名）-自身日薪提升1"
  },
  {
    "Id": 7000,
    "Desc": "添加祭品buff"
  },
  {
    "Id": 7001,
    "Desc": "#通用-移除自身"
  },
  {
    "Id": 7002,
    "Desc": "#哀声鸷-给全场动物增加自身日薪10%"
  },
  {
    "Id": 7003,
    "Desc": "#无常凶鹭-日薪临时1回合加2"
  },
  {
    "Id": 7004,
    "Desc": "#浮灵偶-相邻提升自身日薪20%"
  },
  {
    "Id": 7005,
    "Desc": "#刺玫菇-概率%产出一个金色祭品"
  },
  {
    "Id": 7006,
    "Desc": "#刺玫菇-不退场"
  },
  {
    "Id": 7007,
    "Desc": "#浮灵偶・海德-【临时】每回合概率产出祭品动物，相邻有“浮灵偶”动物时提升紫/金动物出现概率"
  },
  {
    "Id": 7008,
    "Desc": "#浮灵偶・蕾弗-【临时】每回合概率产出祭品动物，，踩在黑石上可提升紫/金动物出现概率"
  },
  {
    "Id": 7009,
    "Desc": "#刺玫菇（稚形）-50%概率产出一个刺玫菇"
  },
  {
    "Id": 7010,
    "Desc": "#刺玫菇（稚形）-不退场"
  },
  {
    "Id": 7011,
    "Desc": "#通行灯偶- 给周围添加一回合定身buff"
  },
  {
    "Id": 7012,
    "Desc": "#幽翎火-移除自己"
  },
  {
    "Id": 7013,
    "Desc": "#浮灵偶・莱特-获取5金币"
  },
  {
    "Id": 7014,
    "Desc": "#刺玫菇（红名）-移除自身，50%g概率产出一个金色祭品"
  },
  {
    "Id": 7015,
    "Desc": "#刺玫菇（稚形）（红名）-移除自身，50%g概率产出一个#刺玫菇（红名）"
  },
  {
    "Id": 7016,
    "Desc": "#浮灵偶（红名）-获得【钻石数量】*10的金币"
  },
  {
    "Id": 7017,
    "Desc": "#浮灵偶（红名）-其他浮灵偶提升自身日薪10%"
  },
  {
    "Id": 8002,
    "Desc": "#车刃镰-【临时】获得自身日薪值的金币"
  },
  {
    "Id": 8003,
    "Desc": "#巡哨机傀-当前所在地块为空，则在当前地块生成一个冰面"
  },
  {
    "Id": 8004,
    "Desc": "#冥渊守卫- 【临时】可被视为任意品质怪物"
  },
  {
    "Id": 8005,
    "Desc": "#坚岩斗士-50%概率获得1裂变幼岩"
  },
  {
    "Id": 8006,
    "Desc": "#愚金幼岩-获取5金币"
  },
  {
    "Id": 8007,
    "Desc": "#无冠者-融合：当同行有N个与自己同种族同稀有度动物时，移除这些怪物并生成指定id的怪物，并获取N + 参与融合怪物日薪总和*Z的金币 自身日薪为融合前怪物日薪总值"
  },
  {
    "Id": 8008,
    "Desc": "#重塑雕像的拳砾-融合：当同行有N个与自己同种族同稀有度动物时，移除这些怪物并生成指定id的怪物，并获取N + 参与融合怪物日薪总和*Z的金币"
  },
  {
    "Id": 8009,
    "Desc": "#磐石守卫-融合：当同行有N个与自己同种族同稀有度动物时，移除这些怪物并生成指定id的怪物，并获取N + 参与融合怪物日薪总和的金币"
  },
  {
    "Id": 8010,
    "Desc": "#裂变幼岩-融合：当同行有N个与自己同种族同稀有度动物时，移除这些怪物并生成指定id的怪物，并获取N + 参与融合怪物日薪总和的金币"
  },
  {
    "Id": 8011,
    "Desc": "#无冠者（红名）-获得一只无冠者"
  },
  {
    "Id": 8012,
    "Desc": "#无冠者（红名）-全场进化进度+1"
  },
  {
    "Id": 8013,
    "Desc": "#重塑雕像的拳砾（红名）-获得一只重塑雕像的拳砾"
  },
  {
    "Id": 8014,
    "Desc": "#重塑雕像的拳砾（红名）-获得10钻石"
  },
  {
    "Id": 8015,
    "Desc": "#坚岩斗士（红名）-获得一只坚岩斗士"
  },
  {
    "Id": 8016,
    "Desc": "#坚岩斗士（红名）-同行动物日薪提升2"
  },
  {
    "Id": 9000,
    "Desc": "#空白"
  },
  {
    "Id": 9001,
    "Desc": "#嚣风戏猿-50%概率产生一张嚣风戏猿"
  },
  {
    "Id": 9002,
    "Desc": "#游弋蝶-获得10金币"
  },
  {
    "Id": 9003,
    "Desc": "#寒霜陆龟-获得2钻石"
  },
  {
    "Id": 9004,
    "Desc": "#釉变幼岩-20%概率将相邻一只动物变为更高等级的动物"
  },
  {
    "Id": 9005,
    "Desc": "#先锋幼岩-随机变成同行一只动物"
  },
  {
    "Id": 10001,
    "Desc": "获取玩具后，场上所有动物日薪+1"
  },
  {
    "Id": 10002,
    "Desc": "每回合开始时，获得5金币"
  },
  {
    "Id": 10003,
    "Desc": "每回合开始时，一个动物日薪+10"
  },
  {
    "Id": 10004,
    "Desc": "获得1个当前阵容的紫色动物"
  },
  {
    "Id": 10005,
    "Desc": "每个商店有一个卡包免费"
  },
  {
    "Id": 10006,
    "Desc": "每个商店有一个玩具免费"
  },
  {
    "Id": 10007,
    "Desc": "每个商店有一个怪物牌免费"
  },
  {
    "Id": 10008,
    "Desc": "获取该玩具后，获取10钻石"
  },
  {
    "Id": 10009,
    "Desc": "阶段开始时，获得2钻石"
  },
  {
    "Id": 10010,
    "Desc": "拥有该玩具时，非日薪获得的金币+10%"
  },
  {
    "Id": 10011,
    "Desc": "每获得2只动物，获得5金币"
  },
  {
    "Id": 10012,
    "Desc": "每获得3只动物，获得5钻石"
  },
  {
    "Id": 10013,
    "Desc": "每获得2只动物，获得10金币"
  },
  {
    "Id": 10014,
    "Desc": "每阶段开始时，获得【钻石数量】*100%的金币"
  },
  {
    "Id": 10015,
    "Desc": "获得2只嚣风戏猿（移除时有概率产生一张同名卡，且将当前所在地块地形随机变化）"
  },
  {
    "Id": 10016,
    "Desc": "获得2只先锋幼岩（下一回合开始时，随机变成同行一只动物）"
  },
  {
    "Id": 10017,
    "Desc": "每2回合，获得1个当前阵容的怪物"
  },
  {
    "Id": 10018,
    "Desc": "抽卡时有20%概率获得两只动物"
  },
  {
    "Id": 10019,
    "Desc": "每个阶段，额外增加1次抽卡免费刷新次数"
  },
  {
    "Id": 10020,
    "Desc": "出售动物时，获得n金币"
  },
  {
    "Id": 10021,
    "Desc": "出售动物时，获得n钻石"
  },
  {
    "Id": 10022,
    "Desc": "随机获得1个玩具"
  },
  {
    "Id": 10023,
    "Desc": "随机获得2个玩具"
  },
  {
    "Id": 10024,
    "Desc": "获得2只所选阵营的紫色怪物"
  },
  {
    "Id": 10025,
    "Desc": "获取该玩具后，下一天场上所有怪物进化进度+2"
  },
  {
    "Id": 10026,
    "Desc": "巡游骑士进化后，额外获得2进化进度"
  },
  {
    "Id": 10027,
    "Desc": "动物进化时，有5%概率将日薪翻倍"
  },
  {
    "Id": 10028,
    "Desc": "动物进化后，进度立刻+2"
  },
  {
    "Id": 10029,
    "Desc": "每次发生吞噬时金币+5"
  },
  {
    "Id": 10030,
    "Desc": "具有吞噬词条的单位，有30%概率在回合开始时使用两次技能"
  },
  {
    "Id": 10031,
    "Desc": "紫羽鹭吞噬名称中带有“棱镜”的动物时，场上最多3只紫羽鹭共享其吞噬效果\n（紫羽鹭[紫卡]：每回合吞噬一个相邻的动物，优先吞噬“棱镜”）"
  },
  {
    "Id": 11001,
    "Desc": "所有水体视为相邻"
  },
  {
    "Id": 11002,
    "Desc": "动物在此地形上时，日薪临时加2，离开后移除"
  },
  {
    "Id": 11003,
    "Desc": "上方动物日薪提升时额外+2"
  },
  {
    "Id": 11004,
    "Desc": "所有冰块视为同行"
  },
  {
    "Id": 11005,
    "Desc": "上方的白蓝动物被移除时有20%概率生成一张空白本体"
  },
  {
    "Id": 11006,
    "Desc": "无法放置动物"
  },
  {
    "Id": 11007,
    "Desc": "动物在此地形上时，日薪临时加4，离开后移除"
  },
  {
    "Id": 5015,
    "Desc": "#持刃贵族-自己的日薪+10"
  },
  {
    "Id": 8001,
    "Desc": "#琉璃刀伶-同行的卡牌融合时，50%概率生成一张参与融合怪物的白板"
  },
  {
    "Id": 5016,
    "Desc": "#云海妖精-获取2金币"
  },
  {
    "Id": 5017,
    "Desc": "#进化，不限次数，专用于监听触发等情况"
  },
  {
    "Id": 7018,
    "Desc": "#刺玫菇（红名）-获得【钻石数量】*10的金币"
  },
  {
    "Id": 7019,
    "Desc": "#刺玫菇（稚形）（红名）-获得【钻石数量】*5的金币"
  },
  {
    "Id": 10032,
    "Desc": "场上单位被吞噬时，20%概率在空地生成其白板（继承日薪、种族、无技能、无buff）"
  },
  {
    "Id": 10033,
    "Desc": "动物移除自身时额外获得其日薪的金币"
  },
  {
    "Id": 10034,
    "Desc": "动物移除自身时，脚下空白地形30%率生成黑石plus地形（黑石plus提升更多临时日薪）"
  },
  {
    "Id": 10035,
    "Desc": "刺玫菇、刺玫菇（稚形）、刺玫菇（红名）、刺玫菇（稚形）（红名）移除自身或者祭献时，必定触发生成祭品"
  },
  {
    "Id": 10036,
    "Desc": "祭品动物被献祭时，有20%概率生成其同名动物"
  },
  {
    "Id": 10037,
    "Desc": "融合产生的怪物日薪+5"
  },
  {
    "Id": 10038,
    "Desc": "融合产生的怪物日薪等于参与融合怪物的日薪之合"
  },
  {
    "Id": 10039,
    "Desc": "有20%概率在空白位置多生成一只同名怪"
  },
  {
    "Id": 10040,
    "Desc": "融合要求数量-1"
  },
  {
    "Id": 6018,
    "Desc": "#角鳄-20%概率产出一只“棱镜”"
  },
  {
    "Id": 6019,
    "Desc": "#红名角鳄-被吞噬时，在场上空白位置生成最多8只随机“棱镜”"
  },
  {
    "Id": 7020,
    "Desc": "#幽翎火-产出10金币"
  },
  {
    "Id": 6020,
    "Desc": "#角鳄-每天50%概率产出一只“棱镜”"
  }
]