From 34646faf599701d765f2a14b528f9c351721e0ef Mon Sep 17 00:00:00 2001 From: Ranny Date: Mon, 9 Dec 2024 19:56:38 -0500 Subject: [PATCH] Added 1.4.5 --- BinData/ErrorCode.json | 10 +- BinData/FunctionMenu.json | 7 - BinData/ItemInfo.json | 283 +- BinData/LevelEntityConfig.json | 1365 +++--- BinData/LongShanTask.json | 2 +- BinData/QuestNodeData.json | 9 +- README.md | 2 +- Textmap/de/multi_text/MultiText.json | 4432 +++++++++--------- Textmap/en/multi_text/MultiText.json | 4562 ++++++++++--------- Textmap/es/multi_text/MultiText.json | 5040 +++++++++++---------- Textmap/fr/multi_text/MultiText.json | 3726 ++++++++------- Textmap/id/multi_text/MultiText.json | 732 ++- Textmap/ja/multi_text/MultiText.json | 4924 +++++++++++--------- Textmap/ko/multi_text/MultiText.json | 4546 ++++++++++--------- Textmap/pt/multi_text/MultiText.json | 714 ++- Textmap/ru/multi_text/MultiText.json | 756 +++- Textmap/th/multi_text/MultiText.json | 712 ++- Textmap/vi/multi_text/MultiText.json | 712 ++- Textmap/zh-Hans/multi_text/MultiText.json | 1638 ++++--- Textmap/zh-Hant/multi_text/MultiText.json | 2440 +++++----- 20 files changed, 20981 insertions(+), 15631 deletions(-) diff --git a/BinData/ErrorCode.json b/BinData/ErrorCode.json index 82c7ecf..52ff379 100644 --- a/BinData/ErrorCode.json +++ b/BinData/ErrorCode.json @@ -14325,13 +14325,13 @@ "Id": 2500064, "DebugText": "割草爬塔角色选择错误", "Text": "ErrorCode_2500053_Text", - "IsTip": false + "IsTip": true }, { "Id": 2500065, "DebugText": "割草爬塔Buff选择错误", "Text": "ErrorCode_2500054_Text", - "IsTip": false + "IsTip": true }, { "Id": 2500066, @@ -14343,13 +14343,13 @@ "Id": 2500067, "DebugText": "第一编队与第二编队存在相同角色", "Text": "ErrorCode_2500056_Text", - "IsTip": false + "IsTip": true }, { "Id": 2500068, "DebugText": "割草爬塔Buff数量错误", "Text": "ErrorCode_2500057_Text", - "IsTip": false + "IsTip": true }, { "Id": 2500069, @@ -14373,7 +14373,7 @@ "Id": 2500072, "DebugText": "已经领取奖励", "Text": "ErrorCode_2500061_Text", - "IsTip": false + "IsTip": true }, { "Id": 2500073, diff --git a/BinData/FunctionMenu.json b/BinData/FunctionMenu.json index dec09a6..d9f2b63 100644 --- a/BinData/FunctionMenu.json +++ b/BinData/FunctionMenu.json @@ -138,12 +138,5 @@ "FunctionName": "FunctionMenu_10059_FunctionName", "FunctionIcon": "/Game/Aki/UI/UIResources/UiFunc/Atlas/SP_FightIconOnline.SP_FightIconOnline", "JumpView": "" - }, - { - "FunctionId": 10072, - "SortIndex": 99, - "FunctionName": "FunctionMenu_10072_FunctionName", - "FunctionIcon": "/Game/Aki/UI/UIResources/UiFunc/Atlas/SP_FunIconKuro.SP_FunIconKuro", - "JumpView": "" } ] \ No newline at end of file diff --git a/BinData/ItemInfo.json b/BinData/ItemInfo.json index 32fddee..fb4e9c5 100644 --- a/BinData/ItemInfo.json +++ b/BinData/ItemInfo.json @@ -29041,9 +29041,7 @@ "BeginTimeStamp": 0, "DurationStamp": 0, "ItemAccess": [], - "Parameters": { - "12": 31000023 - }, + "Parameters": {}, "ShowUseButton": false, "ObtainedShow": 1, "ObtainedShowDescription": "ItemInfo_70120007_ObtainedShowDescription", @@ -29945,47 +29943,6 @@ "UiPlayItem": false, "IsBuffItem": false }, - { - "Id": 50000105, - "ItemType": 11, - "Name": "ItemInfo_50000201_Name", - "ShowTypes": [ - 16 - ], - "AttributesDescription": "ItemInfo_50000201_AttributesDescription", - "BgDescription": "ItemInfo_50000201_BgDescription", - "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconGiftPack/T_IconGiftPack_012_UI.T_IconGiftPack_012_UI", - "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconGiftPack/T_IconGiftPack_012_UI.T_IconGiftPack_012_UI", - "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconGiftPack/T_IconGiftPack_012_UI.T_IconGiftPack_012_UI", - "Mesh": "/Game/Aki/Scene/Assets/Common/Interaction/Mesh/SM_Pro_Roc_04CS.SM_Pro_Roc_04CS", - "QualityId": 4, - "MainTypeId": 7, - "RedDotDisableRule": 0, - "UseCountLimit": 0, - "SortIndex": 0, - "MaxCapcity": 999999999, - "MaxStackableNum": 999, - "DecomposeInfo": {}, - "UseLevel": 0, - "BeginTimeStamp": 0, - "DurationStamp": 0, - "ItemAccess": [], - "Parameters": { - "4": 5000 - }, - "ShowUseButton": true, - "ObtainedShow": 0, - "ObtainedShowDescription": "", - "CompositeItem": [], - "EntityConfig": 0, - "NumLimit": 1, - "ShowInBag": true, - "Destructible": false, - "ItemBuffType": 0, - "SpecialItem": false, - "UiPlayItem": false, - "IsBuffItem": false - }, { "Id": 52001, "ItemType": 11, @@ -30067,5 +30024,243 @@ "SpecialItem": false, "UiPlayItem": false, "IsBuffItem": false + }, + { + "Id": 52003, + "ItemType": 11, + "Name": "ItemInfo_52003_Name", + "ShowTypes": [ + 16 + ], + "AttributesDescription": "ItemInfo_51006_AttributesDescription", + "BgDescription": "ItemInfo_51006_BgDescription", + "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconGiftPack/T_IconGiftPack_dj_19_UI.T_IconGiftPack_dj_19_UI", + "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconGiftPack/T_IconGiftPack_dj_19_UI.T_IconGiftPack_dj_19_UI", + "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconGiftPack/T_IconGiftPack_dj_19_UI.T_IconGiftPack_dj_19_UI", + "Mesh": "/Game/Aki/Scene/Assets/Common/Interaction/Mesh/SM_Pro_Roc_04CS.SM_Pro_Roc_04CS", + "QualityId": 5, + "MainTypeId": 7, + "RedDotDisableRule": 0, + "UseCountLimit": 0, + "SortIndex": 0, + "MaxCapcity": 999999999, + "MaxStackableNum": 999, + "DecomposeInfo": {}, + "UseLevel": 0, + "BeginTimeStamp": 0, + "DurationStamp": 0, + "ItemAccess": [], + "Parameters": { + "4": 3008 + }, + "ShowUseButton": true, + "ObtainedShow": 1, + "ObtainedShowDescription": "ItemInfo_51005_ObtainedShowDescription", + "CompositeItem": [], + "EntityConfig": 0, + "NumLimit": 1, + "ShowInBag": true, + "Destructible": false, + "ItemBuffType": 0, + "SpecialItem": false, + "UiPlayItem": false, + "IsBuffItem": false + }, + { + "Id": 52004, + "ItemType": 11, + "Name": "ItemInfo_52004_Name", + "ShowTypes": [ + 16 + ], + "AttributesDescription": "ItemInfo_51006_AttributesDescription", + "BgDescription": "ItemInfo_51006_BgDescription", + "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconGiftPack/T_IconGiftPack_dj_19_UI.T_IconGiftPack_dj_19_UI", + "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconGiftPack/T_IconGiftPack_dj_19_UI.T_IconGiftPack_dj_19_UI", + "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconGiftPack/T_IconGiftPack_dj_19_UI.T_IconGiftPack_dj_19_UI", + "Mesh": "/Game/Aki/Scene/Assets/Common/Interaction/Mesh/SM_Pro_Roc_04CS.SM_Pro_Roc_04CS", + "QualityId": 5, + "MainTypeId": 7, + "RedDotDisableRule": 0, + "UseCountLimit": 0, + "SortIndex": 0, + "MaxCapcity": 999999999, + "MaxStackableNum": 999, + "DecomposeInfo": {}, + "UseLevel": 0, + "BeginTimeStamp": 0, + "DurationStamp": 0, + "ItemAccess": [], + "Parameters": { + "4": 3009 + }, + "ShowUseButton": true, + "ObtainedShow": 1, + "ObtainedShowDescription": "ItemInfo_51005_ObtainedShowDescription", + "CompositeItem": [], + "EntityConfig": 0, + "NumLimit": 1, + "ShowInBag": true, + "Destructible": false, + "ItemBuffType": 0, + "SpecialItem": false, + "UiPlayItem": false, + "IsBuffItem": false + }, + { + "Id": 70120008, + "ItemType": 8, + "Name": "ItemInfo_70120008_Name", + "ShowTypes": [ + 21 + ], + "AttributesDescription": "ItemInfo_70120008_AttributesDescription", + "BgDescription": "ItemInfo_70120008_BgDescription", + "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconTask/T_IconTask_Task_096_UI.T_IconTask_Task_096_UI", + "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconTask160/T_IconTask160_Task_096_UI.T_IconTask160_Task_096_UI", + "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconTask80/T_IconTask80_Task_096_UI.T_IconTask80_Task_096_UI", + "Mesh": "", + "QualityId": 5, + "MainTypeId": 6, + "RedDotDisableRule": 1, + "UseCountLimit": 0, + "SortIndex": 0, + "MaxCapcity": 999999999, + "MaxStackableNum": 1, + "DecomposeInfo": {}, + "UseLevel": 0, + "BeginTimeStamp": 0, + "DurationStamp": 0, + "ItemAccess": [], + "Parameters": {}, + "ShowUseButton": false, + "ObtainedShow": 1, + "ObtainedShowDescription": "ItemInfo_70120008_ObtainedShowDescription", + "CompositeItem": [], + "EntityConfig": 0, + "NumLimit": 0, + "ShowInBag": true, + "Destructible": false, + "ItemBuffType": 0, + "SpecialItem": false, + "UiPlayItem": false, + "IsBuffItem": false + }, + { + "Id": 70120009, + "ItemType": 7, + "Name": "ItemInfo_70120009_Name", + "ShowTypes": [ + 21 + ], + "AttributesDescription": "ItemInfo_70120009_AttributesDescription", + "BgDescription": "ItemInfo_70120009_BgDescription", + "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconTask/T_IconTask_Task_096_UI.T_IconTask_Task_096_UI", + "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconTask160/T_IconTask160_Task_096_UI.T_IconTask160_Task_096_UI", + "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconTask80/T_IconTask80_Task_096_UI.T_IconTask80_Task_096_UI", + "Mesh": "", + "QualityId": 5, + "MainTypeId": 6, + "RedDotDisableRule": 1, + "UseCountLimit": 0, + "SortIndex": 0, + "MaxCapcity": 999999999, + "MaxStackableNum": 1, + "DecomposeInfo": {}, + "UseLevel": 0, + "BeginTimeStamp": 0, + "DurationStamp": 0, + "ItemAccess": [], + "Parameters": {}, + "ShowUseButton": false, + "ObtainedShow": 1, + "ObtainedShowDescription": "ItemInfo_70120009_ObtainedShowDescription", + "CompositeItem": [], + "EntityConfig": 0, + "NumLimit": 0, + "ShowInBag": true, + "Destructible": false, + "ItemBuffType": 0, + "SpecialItem": false, + "UiPlayItem": false, + "IsBuffItem": false + }, + { + "Id": 70120010, + "ItemType": 8, + "Name": "ItemInfo_70120010_Name", + "ShowTypes": [ + 21 + ], + "AttributesDescription": "ItemInfo_70120010_AttributesDescription", + "BgDescription": "ItemInfo_70120010_BgDescription", + "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconTask/T_IconTask_Task_098_UI.T_IconTask_Task_098_UI", + "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconTask160/T_IconTask160_Task_098_UI.T_IconTask160_Task_098_UI", + "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconTask80/T_IconTask80_Task_098_UI.T_IconTask80_Task_098_UI", + "Mesh": "", + "QualityId": 5, + "MainTypeId": 6, + "RedDotDisableRule": 1, + "UseCountLimit": 0, + "SortIndex": 0, + "MaxCapcity": 999999999, + "MaxStackableNum": 1, + "DecomposeInfo": {}, + "UseLevel": 0, + "BeginTimeStamp": 0, + "DurationStamp": 0, + "ItemAccess": [], + "Parameters": {}, + "ShowUseButton": false, + "ObtainedShow": 1, + "ObtainedShowDescription": "ItemInfo_70120010_ObtainedShowDescription", + "CompositeItem": [], + "EntityConfig": 0, + "NumLimit": 0, + "ShowInBag": true, + "Destructible": false, + "ItemBuffType": 0, + "SpecialItem": false, + "UiPlayItem": false, + "IsBuffItem": false + }, + { + "Id": 70120011, + "ItemType": 7, + "Name": "ItemInfo_70120011_Name", + "ShowTypes": [ + 21 + ], + "AttributesDescription": "ItemInfo_70120011_AttributesDescription", + "BgDescription": "ItemInfo_70120011_BgDescription", + "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconTask/T_IconTask_Task_098_UI.T_IconTask_Task_098_UI", + "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconTask160/T_IconTask160_Task_098_UI.T_IconTask160_Task_098_UI", + "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconTask80/T_IconTask80_Task_098_UI.T_IconTask80_Task_098_UI", + "Mesh": "", + "QualityId": 5, + "MainTypeId": 6, + "RedDotDisableRule": 1, + "UseCountLimit": 0, + "SortIndex": 0, + "MaxCapcity": 999999999, + "MaxStackableNum": 1, + "DecomposeInfo": {}, + "UseLevel": 0, + "BeginTimeStamp": 0, + "DurationStamp": 0, + "ItemAccess": [], + "Parameters": {}, + "ShowUseButton": false, + "ObtainedShow": 1, + "ObtainedShowDescription": "ItemInfo_70120011_ObtainedShowDescription", + "CompositeItem": [], + "EntityConfig": 0, + "NumLimit": 0, + "ShowInBag": true, + "Destructible": false, + "ItemBuffType": 0, + "SpecialItem": false, + "UiPlayItem": false, + "IsBuffItem": false } ] \ No newline at end of file diff --git a/BinData/LevelEntityConfig.json b/BinData/LevelEntityConfig.json index 8d44aa8..d3d0479 100644 --- a/BinData/LevelEntityConfig.json +++ b/BinData/LevelEntityConfig.json @@ -2689315,44 +2689315,6 @@ { "Id": 59604, "MapId": 8800, - "EntityId": 226800655, - "BlueprintType": "Monster001", - "Name": "TsEntity_小怪_先锋幼岩", - "InSleep": false, - "IsHidden": false, - "AreaId": 0, - "Transform": [ - { - "X": -680500, - "Y": 114500, - "Z": 44500 - }, - { - "X": 0, - "Y": 0, - "Z": 0 - }, - { - "X": 100, - "Y": 100, - "Z": 100 - } - ], - "ComponentsData": { - "BaseInfoComponent": { - "PackId": 0 - }, - "RewardComponent": { - "Disabled": true - }, - "VisionCaptureComponent": { - "Disabled": true - } - } - }, - { - "Id": 59605, - "MapId": 8800, "EntityId": 226800656, "BlueprintType": "Monster001", "Name": "TsEntity_小怪_先锋幼岩", @@ -2689389,7 +2689351,7 @@ } }, { - "Id": 59606, + "Id": 59605, "MapId": 8800, "EntityId": 226800657, "BlueprintType": "Monster001", @@ -2689427,7 +2689389,7 @@ } }, { - "Id": 59607, + "Id": 59606, "MapId": 8800, "EntityId": 226800658, "BlueprintType": "Monster001", @@ -2689465,7 +2689427,7 @@ } }, { - "Id": 59608, + "Id": 59607, "MapId": 8800, "EntityId": 226800659, "BlueprintType": "Monster042", @@ -2689503,7 +2689465,7 @@ } }, { - "Id": 59609, + "Id": 59608, "MapId": 8800, "EntityId": 226800660, "BlueprintType": "Monster042", @@ -2689541,7 +2689503,7 @@ } }, { - "Id": 59610, + "Id": 59609, "MapId": 8800, "EntityId": 226800661, "BlueprintType": "Monster042", @@ -2689579,7 +2689541,7 @@ } }, { - "Id": 59611, + "Id": 59610, "MapId": 8800, "EntityId": 226800669, "BlueprintType": "Monster1148", @@ -2689617,7 +2689579,7 @@ } }, { - "Id": 59612, + "Id": 59611, "MapId": 8800, "EntityId": 226800674, "BlueprintType": "Monster002", @@ -2689655,7 +2689617,7 @@ } }, { - "Id": 59613, + "Id": 59612, "MapId": 8800, "EntityId": 226800675, "BlueprintType": "Monster002", @@ -2689693,7 +2689655,7 @@ } }, { - "Id": 59614, + "Id": 59613, "MapId": 8800, "EntityId": 226800676, "BlueprintType": "Monster002", @@ -2689731,7 +2689693,7 @@ } }, { - "Id": 59615, + "Id": 59614, "MapId": 8800, "EntityId": 226800677, "BlueprintType": "Monster002", @@ -2689769,7 +2689731,7 @@ } }, { - "Id": 59616, + "Id": 59615, "MapId": 8800, "EntityId": 226800679, "BlueprintType": "Monster010", @@ -2689807,7 +2689769,7 @@ } }, { - "Id": 59617, + "Id": 59616, "MapId": 8800, "EntityId": 226800680, "BlueprintType": "Monster010", @@ -2689845,7 +2689807,7 @@ } }, { - "Id": 59618, + "Id": 59617, "MapId": 8800, "EntityId": 226800681, "BlueprintType": "Monster010", @@ -2689883,7 +2689845,7 @@ } }, { - "Id": 59619, + "Id": 59618, "MapId": 8800, "EntityId": 226800682, "BlueprintType": "Monster010", @@ -2689921,7 +2689883,7 @@ } }, { - "Id": 59620, + "Id": 59619, "MapId": 8800, "EntityId": 226800683, "BlueprintType": "Monster010", @@ -2689959,7 +2689921,7 @@ } }, { - "Id": 59621, + "Id": 59620, "MapId": 8800, "EntityId": 226800684, "BlueprintType": "Monster010", @@ -2689997,7 +2689959,7 @@ } }, { - "Id": 59622, + "Id": 59621, "MapId": 8800, "EntityId": 226800685, "BlueprintType": "Monster005", @@ -2690035,7 +2689997,7 @@ } }, { - "Id": 59623, + "Id": 59622, "MapId": 8800, "EntityId": 226800686, "BlueprintType": "Monster005", @@ -2690073,7 +2690035,7 @@ } }, { - "Id": 59624, + "Id": 59623, "MapId": 8800, "EntityId": 226800687, "BlueprintType": "Monster005", @@ -2690111,7 +2690073,7 @@ } }, { - "Id": 59625, + "Id": 59624, "MapId": 8800, "EntityId": 226800688, "BlueprintType": "Monster005", @@ -2690149,7 +2690111,7 @@ } }, { - "Id": 59626, + "Id": 59625, "MapId": 8800, "EntityId": 226800689, "BlueprintType": "Monster005", @@ -2690187,7 +2690149,7 @@ } }, { - "Id": 59627, + "Id": 59626, "MapId": 8800, "EntityId": 226800690, "BlueprintType": "Monster005", @@ -2690225,7 +2690187,7 @@ } }, { - "Id": 59628, + "Id": 59627, "MapId": 8800, "EntityId": 226800691, "BlueprintType": "Monster005", @@ -2690263,7 +2690225,7 @@ } }, { - "Id": 59629, + "Id": 59628, "MapId": 8800, "EntityId": 226800692, "BlueprintType": "Monster005", @@ -2690301,7 +2690263,7 @@ } }, { - "Id": 59630, + "Id": 59629, "MapId": 8800, "EntityId": 226800693, "BlueprintType": "Monster010", @@ -2690339,7 +2690301,7 @@ } }, { - "Id": 59631, + "Id": 59630, "MapId": 8800, "EntityId": 226800694, "BlueprintType": "Monster010", @@ -2690377,7 +2690339,7 @@ } }, { - "Id": 59632, + "Id": 59631, "MapId": 8800, "EntityId": 226800695, "BlueprintType": "Monster010", @@ -2690415,7 +2690377,7 @@ } }, { - "Id": 59633, + "Id": 59632, "MapId": 8800, "EntityId": 226800696, "BlueprintType": "Monster010", @@ -2690453,7 +2690415,7 @@ } }, { - "Id": 59634, + "Id": 59633, "MapId": 8800, "EntityId": 226800697, "BlueprintType": "Monster010", @@ -2690491,7 +2690453,7 @@ } }, { - "Id": 59635, + "Id": 59634, "MapId": 8800, "EntityId": 226800698, "BlueprintType": "Monster010", @@ -2690529,7 +2690491,7 @@ } }, { - "Id": 59636, + "Id": 59635, "MapId": 8800, "EntityId": 226800699, "BlueprintType": "Monster010", @@ -2690567,7 +2690529,7 @@ } }, { - "Id": 59637, + "Id": 59636, "MapId": 8800, "EntityId": 226800700, "BlueprintType": "Monster010", @@ -2690605,7 +2690567,7 @@ } }, { - "Id": 59638, + "Id": 59637, "MapId": 8800, "EntityId": 226800701, "BlueprintType": "Monster010", @@ -2690643,7 +2690605,7 @@ } }, { - "Id": 59639, + "Id": 59638, "MapId": 8800, "EntityId": 226800702, "BlueprintType": "Monster010", @@ -2690681,7 +2690643,7 @@ } }, { - "Id": 59640, + "Id": 59639, "MapId": 8800, "EntityId": 226800703, "BlueprintType": "Monster032", @@ -2690719,7 +2690681,7 @@ } }, { - "Id": 59641, + "Id": 59640, "MapId": 8800, "EntityId": 226800705, "BlueprintType": "Monster010", @@ -2690757,7 +2690719,7 @@ } }, { - "Id": 59642, + "Id": 59641, "MapId": 8800, "EntityId": 226800706, "BlueprintType": "Monster010", @@ -2690795,7 +2690757,7 @@ } }, { - "Id": 59643, + "Id": 59642, "MapId": 8800, "EntityId": 226800707, "BlueprintType": "Monster010", @@ -2690833,7 +2690795,7 @@ } }, { - "Id": 59644, + "Id": 59643, "MapId": 8800, "EntityId": 226800708, "BlueprintType": "Monster010", @@ -2690871,7 +2690833,7 @@ } }, { - "Id": 59645, + "Id": 59644, "MapId": 8800, "EntityId": 226800709, "BlueprintType": "Monster010", @@ -2690909,7 +2690871,7 @@ } }, { - "Id": 59646, + "Id": 59645, "MapId": 8800, "EntityId": 226800710, "BlueprintType": "Monster010", @@ -2690947,7 +2690909,7 @@ } }, { - "Id": 59647, + "Id": 59646, "MapId": 8800, "EntityId": 226800711, "BlueprintType": "Monster005", @@ -2690985,7 +2690947,7 @@ } }, { - "Id": 59648, + "Id": 59647, "MapId": 8800, "EntityId": 226800712, "BlueprintType": "Monster010", @@ -2691023,7 +2690985,7 @@ } }, { - "Id": 59649, + "Id": 59648, "MapId": 8800, "EntityId": 226800713, "BlueprintType": "Monster010", @@ -2691061,7 +2691023,7 @@ } }, { - "Id": 59650, + "Id": 59649, "MapId": 8800, "EntityId": 226800714, "BlueprintType": "Monster010", @@ -2691099,7 +2691061,7 @@ } }, { - "Id": 59651, + "Id": 59650, "MapId": 8800, "EntityId": 226800715, "BlueprintType": "Monster010", @@ -2691137,7 +2691099,7 @@ } }, { - "Id": 59652, + "Id": 59651, "MapId": 8800, "EntityId": 226800716, "BlueprintType": "Monster010", @@ -2691175,7 +2691137,7 @@ } }, { - "Id": 59653, + "Id": 59652, "MapId": 8800, "EntityId": 226800717, "BlueprintType": "Monster010", @@ -2691213,7 +2691175,7 @@ } }, { - "Id": 59654, + "Id": 59653, "MapId": 8800, "EntityId": 226800718, "BlueprintType": "Monster010", @@ -2691251,7 +2691213,7 @@ } }, { - "Id": 59655, + "Id": 59654, "MapId": 8800, "EntityId": 226800719, "BlueprintType": "Monster010", @@ -2691289,7 +2691251,7 @@ } }, { - "Id": 59656, + "Id": 59655, "MapId": 8800, "EntityId": 226800720, "BlueprintType": "Monster010", @@ -2691327,7 +2691289,7 @@ } }, { - "Id": 59657, + "Id": 59656, "MapId": 8800, "EntityId": 226800721, "BlueprintType": "Monster010", @@ -2691365,7 +2691327,7 @@ } }, { - "Id": 59658, + "Id": 59657, "MapId": 8800, "EntityId": 226800722, "BlueprintType": "Monster010", @@ -2691403,7 +2691365,7 @@ } }, { - "Id": 59659, + "Id": 59658, "MapId": 8800, "EntityId": 226800723, "BlueprintType": "Monster010", @@ -2691441,7 +2691403,7 @@ } }, { - "Id": 59660, + "Id": 59659, "MapId": 8800, "EntityId": 226800724, "BlueprintType": "Monster005", @@ -2691479,7 +2691441,7 @@ } }, { - "Id": 59661, + "Id": 59660, "MapId": 8800, "EntityId": 226800725, "BlueprintType": "Monster005", @@ -2691517,7 +2691479,7 @@ } }, { - "Id": 59662, + "Id": 59661, "MapId": 8800, "EntityId": 226800726, "BlueprintType": "Monster005", @@ -2691555,7 +2691517,7 @@ } }, { - "Id": 59663, + "Id": 59662, "MapId": 8800, "EntityId": 226800727, "BlueprintType": "Monster005", @@ -2691593,7 +2691555,7 @@ } }, { - "Id": 59664, + "Id": 59663, "MapId": 8800, "EntityId": 226800728, "BlueprintType": "Monster005", @@ -2691631,7 +2691593,7 @@ } }, { - "Id": 59665, + "Id": 59664, "MapId": 8800, "EntityId": 226800729, "BlueprintType": "Monster010", @@ -2691669,7 +2691631,7 @@ } }, { - "Id": 59666, + "Id": 59665, "MapId": 8800, "EntityId": 226800730, "BlueprintType": "Monster010", @@ -2691707,7 +2691669,7 @@ } }, { - "Id": 59667, + "Id": 59666, "MapId": 8800, "EntityId": 226800731, "BlueprintType": "Monster002", @@ -2691745,7 +2691707,7 @@ } }, { - "Id": 59668, + "Id": 59667, "MapId": 8800, "EntityId": 226800732, "BlueprintType": "Monster002", @@ -2691783,7 +2691745,7 @@ } }, { - "Id": 59669, + "Id": 59668, "MapId": 8800, "EntityId": 226800733, "BlueprintType": "Monster002", @@ -2691821,7 +2691783,7 @@ } }, { - "Id": 59670, + "Id": 59669, "MapId": 8800, "EntityId": 226800734, "BlueprintType": "Monster006", @@ -2691859,7 +2691821,7 @@ } }, { - "Id": 59671, + "Id": 59670, "MapId": 8800, "EntityId": 226800735, "BlueprintType": "Monster006", @@ -2691897,7 +2691859,7 @@ } }, { - "Id": 59672, + "Id": 59671, "MapId": 8800, "EntityId": 226800736, "BlueprintType": "Monster006", @@ -2691935,7 +2691897,7 @@ } }, { - "Id": 59673, + "Id": 59672, "MapId": 8800, "EntityId": 226800737, "BlueprintType": "Monster006", @@ -2691973,7 +2691935,7 @@ } }, { - "Id": 59674, + "Id": 59673, "MapId": 8800, "EntityId": 226800738, "BlueprintType": "Monster020", @@ -2692008,7 +2691970,7 @@ } }, { - "Id": 59675, + "Id": 59674, "MapId": 8800, "EntityId": 226800739, "BlueprintType": "Monster020", @@ -2692043,7 +2692005,7 @@ } }, { - "Id": 59676, + "Id": 59675, "MapId": 8800, "EntityId": 226800740, "BlueprintType": "Monster020", @@ -2692078,7 +2692040,7 @@ } }, { - "Id": 59677, + "Id": 59676, "MapId": 8800, "EntityId": 226800741, "BlueprintType": "Monster020", @@ -2692113,7 +2692075,7 @@ } }, { - "Id": 59678, + "Id": 59677, "MapId": 8800, "EntityId": 226800742, "BlueprintType": "Monster020", @@ -2692148,7 +2692110,7 @@ } }, { - "Id": 59679, + "Id": 59678, "MapId": 8800, "EntityId": 226800743, "BlueprintType": "Monster020", @@ -2692183,7 +2692145,7 @@ } }, { - "Id": 59680, + "Id": 59679, "MapId": 8800, "EntityId": 226800744, "BlueprintType": "Monster020", @@ -2692218,7 +2692180,7 @@ } }, { - "Id": 59681, + "Id": 59680, "MapId": 8800, "EntityId": 226800745, "BlueprintType": "Monster020", @@ -2692253,7 +2692215,7 @@ } }, { - "Id": 59682, + "Id": 59681, "MapId": 8800, "EntityId": 226800746, "BlueprintType": "Monster020", @@ -2692288,7 +2692250,7 @@ } }, { - "Id": 59683, + "Id": 59682, "MapId": 8800, "EntityId": 226800747, "BlueprintType": "Monster020", @@ -2692323,7 +2692285,7 @@ } }, { - "Id": 59684, + "Id": 59683, "MapId": 8800, "EntityId": 226800748, "BlueprintType": "Monster020", @@ -2692358,7 +2692320,7 @@ } }, { - "Id": 59685, + "Id": 59684, "MapId": 8800, "EntityId": 226800749, "BlueprintType": "Monster020", @@ -2692393,7 +2692355,7 @@ } }, { - "Id": 59686, + "Id": 59685, "MapId": 8800, "EntityId": 226800750, "BlueprintType": "Monster020", @@ -2692428,7 +2692390,7 @@ } }, { - "Id": 59687, + "Id": 59686, "MapId": 8800, "EntityId": 226800752, "BlueprintType": "Monster020", @@ -2692463,7 +2692425,7 @@ } }, { - "Id": 59688, + "Id": 59687, "MapId": 8800, "EntityId": 226800753, "BlueprintType": "Monster020", @@ -2692498,7 +2692460,7 @@ } }, { - "Id": 59689, + "Id": 59688, "MapId": 8800, "EntityId": 226800754, "BlueprintType": "Monster020", @@ -2692533,7 +2692495,7 @@ } }, { - "Id": 59690, + "Id": 59689, "MapId": 8800, "EntityId": 226800755, "BlueprintType": "Monster020", @@ -2692568,7 +2692530,7 @@ } }, { - "Id": 59691, + "Id": 59690, "MapId": 8800, "EntityId": 226800756, "BlueprintType": "Monster056", @@ -2692603,45 +2692565,7 @@ } }, { - "Id": 59692, - "MapId": 8800, - "EntityId": 226800757, - "BlueprintType": "Monster050", - "Name": "TsEntity_精英_捣蛋猿3", - "InSleep": true, - "IsHidden": false, - "AreaId": 0, - "Transform": [ - { - "X": -737000, - "Y": 103000, - "Z": 44500 - }, - { - "X": 0, - "Y": 0, - "Z": 0 - }, - { - "X": 100, - "Y": 100, - "Z": 100 - } - ], - "ComponentsData": { - "BaseInfoComponent": { - "PackId": 0 - }, - "RewardComponent": { - "Disabled": true - }, - "VisionCaptureComponent": { - "Disabled": true - } - } - }, - { - "Id": 59693, + "Id": 59691, "MapId": 8800, "EntityId": 226800758, "BlueprintType": "Monster020", @@ -2692676,7 +2692600,7 @@ } }, { - "Id": 59694, + "Id": 59692, "MapId": 8800, "EntityId": 226800761, "BlueprintType": "Monster001", @@ -2692714,7 +2692638,7 @@ } }, { - "Id": 59695, + "Id": 59693, "MapId": 8800, "EntityId": 226800763, "BlueprintType": "Monster001", @@ -2692752,7 +2692676,7 @@ } }, { - "Id": 59696, + "Id": 59694, "MapId": 8800, "EntityId": 226800764, "BlueprintType": "Monster001", @@ -2692790,7 +2692714,7 @@ } }, { - "Id": 59697, + "Id": 59695, "MapId": 8800, "EntityId": 226800765, "BlueprintType": "Monster032", @@ -2692828,7 +2692752,7 @@ } }, { - "Id": 59698, + "Id": 59696, "MapId": 8800, "EntityId": 226800767, "BlueprintType": "Monster032", @@ -2692866,7 +2692790,7 @@ } }, { - "Id": 59699, + "Id": 59697, "MapId": 8800, "EntityId": 226800769, "BlueprintType": "Monster015", @@ -2692904,7 +2692828,7 @@ } }, { - "Id": 59700, + "Id": 59698, "MapId": 8800, "EntityId": 226800770, "BlueprintType": "Monster015", @@ -2692942,7 +2692866,7 @@ } }, { - "Id": 59701, + "Id": 59699, "MapId": 8800, "EntityId": 226800772, "BlueprintType": "Monster055", @@ -2692977,7 +2692901,7 @@ } }, { - "Id": 59702, + "Id": 59700, "MapId": 8800, "EntityId": 226800773, "BlueprintType": "Monster055", @@ -2693012,7 +2692936,7 @@ } }, { - "Id": 59703, + "Id": 59701, "MapId": 8800, "EntityId": 226800774, "BlueprintType": "Monster056", @@ -2693047,7 +2692971,7 @@ } }, { - "Id": 59704, + "Id": 59702, "MapId": 8800, "EntityId": 226800775, "BlueprintType": "Monster056", @@ -2693082,7 +2693006,7 @@ } }, { - "Id": 59705, + "Id": 59703, "MapId": 8800, "EntityId": 226800776, "BlueprintType": "Monster001", @@ -2693120,7 +2693044,7 @@ } }, { - "Id": 59706, + "Id": 59704, "MapId": 8800, "EntityId": 226800777, "BlueprintType": "Monster001", @@ -2693158,7 +2693082,7 @@ } }, { - "Id": 59707, + "Id": 59705, "MapId": 8800, "EntityId": 226800778, "BlueprintType": "Monster001", @@ -2693196,7 +2693120,7 @@ } }, { - "Id": 59708, + "Id": 59706, "MapId": 8800, "EntityId": 226800779, "BlueprintType": "Monster001", @@ -2693234,7 +2693158,7 @@ } }, { - "Id": 59709, + "Id": 59707, "MapId": 8800, "EntityId": 226800780, "BlueprintType": "Monster002", @@ -2693272,7 +2693196,7 @@ } }, { - "Id": 59710, + "Id": 59708, "MapId": 8800, "EntityId": 226800781, "BlueprintType": "Monster002", @@ -2693310,7 +2693234,7 @@ } }, { - "Id": 59711, + "Id": 59709, "MapId": 8800, "EntityId": 226800782, "BlueprintType": "Monster002", @@ -2693348,7 +2693272,7 @@ } }, { - "Id": 59712, + "Id": 59710, "MapId": 8800, "EntityId": 226800783, "BlueprintType": "Monster002", @@ -2693386,7 +2693310,7 @@ } }, { - "Id": 59713, + "Id": 59711, "MapId": 8800, "EntityId": 226800784, "BlueprintType": "Monster019", @@ -2693424,7 +2693348,7 @@ } }, { - "Id": 59714, + "Id": 59712, "MapId": 8800, "EntityId": 226800785, "BlueprintType": "Monster019", @@ -2693462,7 +2693386,7 @@ } }, { - "Id": 59715, + "Id": 59713, "MapId": 8800, "EntityId": 226800786, "BlueprintType": "Monster019", @@ -2693500,7 +2693424,7 @@ } }, { - "Id": 59716, + "Id": 59714, "MapId": 8800, "EntityId": 226800788, "BlueprintType": "Monster005", @@ -2693538,7 +2693462,7 @@ } }, { - "Id": 59717, + "Id": 59715, "MapId": 8800, "EntityId": 226800789, "BlueprintType": "Monster087", @@ -2693573,7 +2693497,7 @@ } }, { - "Id": 59718, + "Id": 59716, "MapId": 8800, "EntityId": 226800790, "BlueprintType": "Monster010", @@ -2693611,7 +2693535,7 @@ } }, { - "Id": 59719, + "Id": 59717, "MapId": 8800, "EntityId": 226800791, "BlueprintType": "Monster010", @@ -2693649,7 +2693573,7 @@ } }, { - "Id": 59720, + "Id": 59718, "MapId": 8800, "EntityId": 226800792, "BlueprintType": "Monster087", @@ -2693684,7 +2693608,7 @@ } }, { - "Id": 59721, + "Id": 59719, "MapId": 8800, "EntityId": 226800793, "BlueprintType": "Monster087", @@ -2693719,7 +2693643,7 @@ } }, { - "Id": 59722, + "Id": 59720, "MapId": 8800, "EntityId": 226800794, "BlueprintType": "Monster087", @@ -2693754,7 +2693678,7 @@ } }, { - "Id": 59723, + "Id": 59721, "MapId": 8800, "EntityId": 226800795, "BlueprintType": "Monster087", @@ -2693789,7 +2693713,7 @@ } }, { - "Id": 59724, + "Id": 59722, "MapId": 8800, "EntityId": 226800796, "BlueprintType": "Monster087", @@ -2693824,7 +2693748,7 @@ } }, { - "Id": 59725, + "Id": 59723, "MapId": 8800, "EntityId": 226800797, "BlueprintType": "Monster087", @@ -2693859,7 +2693783,7 @@ } }, { - "Id": 59726, + "Id": 59724, "MapId": 8800, "EntityId": 226800798, "BlueprintType": "Monster087", @@ -2693894,7 +2693818,7 @@ } }, { - "Id": 59727, + "Id": 59725, "MapId": 8800, "EntityId": 226800799, "BlueprintType": "Monster087", @@ -2693929,7 +2693853,7 @@ } }, { - "Id": 59728, + "Id": 59726, "MapId": 8800, "EntityId": 226800800, "BlueprintType": "Monster042", @@ -2693967,7 +2693891,7 @@ } }, { - "Id": 59729, + "Id": 59727, "MapId": 8800, "EntityId": 226800801, "BlueprintType": "Monster042", @@ -2694005,7 +2693929,7 @@ } }, { - "Id": 59730, + "Id": 59728, "MapId": 8800, "EntityId": 226800802, "BlueprintType": "Monster042", @@ -2694043,7 +2693967,7 @@ } }, { - "Id": 59731, + "Id": 59729, "MapId": 8800, "EntityId": 226800803, "BlueprintType": "Monster042", @@ -2694081,7 +2694005,7 @@ } }, { - "Id": 59732, + "Id": 59730, "MapId": 8800, "EntityId": 226800804, "BlueprintType": "Monster087", @@ -2694116,7 +2694040,7 @@ } }, { - "Id": 59733, + "Id": 59731, "MapId": 8800, "EntityId": 226800805, "BlueprintType": "Monster087", @@ -2694151,7 +2694075,7 @@ } }, { - "Id": 59734, + "Id": 59732, "MapId": 8800, "EntityId": 226800806, "BlueprintType": "Monster087", @@ -2694186,7 +2694110,7 @@ } }, { - "Id": 59735, + "Id": 59733, "MapId": 8800, "EntityId": 226800807, "BlueprintType": "Monster087", @@ -2694221,7 +2694145,7 @@ } }, { - "Id": 59736, + "Id": 59734, "MapId": 8800, "EntityId": 226800808, "BlueprintType": "Monster087", @@ -2694256,7 +2694180,7 @@ } }, { - "Id": 59737, + "Id": 59735, "MapId": 8800, "EntityId": 226800809, "BlueprintType": "Monster042", @@ -2694294,7 +2694218,7 @@ } }, { - "Id": 59738, + "Id": 59736, "MapId": 8800, "EntityId": 226800810, "BlueprintType": "Monster042", @@ -2694332,7 +2694256,7 @@ } }, { - "Id": 59739, + "Id": 59737, "MapId": 8800, "EntityId": 226800811, "BlueprintType": "Monster042", @@ -2694370,7 +2694294,7 @@ } }, { - "Id": 59740, + "Id": 59738, "MapId": 8800, "EntityId": 226800812, "BlueprintType": "Monster042", @@ -2694408,7 +2694332,7 @@ } }, { - "Id": 59741, + "Id": 59739, "MapId": 8800, "EntityId": 226800813, "BlueprintType": "Monster042", @@ -2694446,7 +2694370,7 @@ } }, { - "Id": 59742, + "Id": 59740, "MapId": 8800, "EntityId": 226800814, "BlueprintType": "Monster042", @@ -2694484,7 +2694408,7 @@ } }, { - "Id": 59743, + "Id": 59741, "MapId": 8800, "EntityId": 226800815, "BlueprintType": "Monster042", @@ -2694522,7 +2694446,7 @@ } }, { - "Id": 59744, + "Id": 59742, "MapId": 8800, "EntityId": 226800816, "BlueprintType": "Monster042", @@ -2694560,7 +2694484,7 @@ } }, { - "Id": 59745, + "Id": 59743, "MapId": 8800, "EntityId": 226800817, "BlueprintType": "Monster042", @@ -2694598,7 +2694522,7 @@ } }, { - "Id": 59746, + "Id": 59744, "MapId": 8800, "EntityId": 226800818, "BlueprintType": "Monster042", @@ -2694636,7 +2694560,7 @@ } }, { - "Id": 59747, + "Id": 59745, "MapId": 8800, "EntityId": 226800819, "BlueprintType": "Monster042", @@ -2694674,7 +2694598,7 @@ } }, { - "Id": 59748, + "Id": 59746, "MapId": 8800, "EntityId": 226800820, "BlueprintType": "Monster042", @@ -2694712,7 +2694636,7 @@ } }, { - "Id": 59749, + "Id": 59747, "MapId": 8800, "EntityId": 226800821, "BlueprintType": "Monster015", @@ -2694750,7 +2694674,7 @@ } }, { - "Id": 59750, + "Id": 59748, "MapId": 8800, "EntityId": 226800822, "BlueprintType": "Monster042", @@ -2694788,7 +2694712,7 @@ } }, { - "Id": 59751, + "Id": 59749, "MapId": 8800, "EntityId": 226800824, "BlueprintType": "Monster015", @@ -2694826,7 +2694750,7 @@ } }, { - "Id": 59752, + "Id": 59750, "MapId": 8800, "EntityId": 226800825, "BlueprintType": "Monster072", @@ -2694867,7 +2694791,7 @@ } }, { - "Id": 59753, + "Id": 59751, "MapId": 8800, "EntityId": 226800826, "BlueprintType": "Monster043", @@ -2694904,9 +2694828,114 @@ } } }, + { + "Id": 59752, + "MapId": 8800, + "EntityId": 226800827, + "BlueprintType": "Monster015", + "Name": "TsEntity_小怪_碎獠猪18", + "InSleep": true, + "IsHidden": false, + "AreaId": 0, + "Transform": [ + { + "X": -725283, + "Y": 70282, + "Z": 45000 + }, + { + "X": 0, + "Y": 0, + "Z": -2000 + }, + { + "X": 100, + "Y": 100, + "Z": 100 + } + ], + "ComponentsData": { + "RewardComponent": { + "Disabled": true + }, + "VisionCaptureComponent": { + "Disabled": true + } + } + }, + { + "Id": 59753, + "MapId": 8800, + "EntityId": 226800828, + "BlueprintType": "Monster042", + "Name": "TsEntity_精英_石化蜥3", + "InSleep": true, + "IsHidden": false, + "AreaId": 0, + "Transform": [ + { + "X": -728000, + "Y": 149000, + "Z": 45000 + }, + { + "X": 0, + "Y": 0, + "Z": -2000 + }, + { + "X": 100, + "Y": 100, + "Z": 100 + } + ], + "ComponentsData": { + "RewardComponent": { + "Disabled": true + }, + "VisionCaptureComponent": { + "Disabled": true + } + } + }, { "Id": 59754, "MapId": 8800, + "EntityId": 226800829, + "BlueprintType": "Monster042", + "Name": "TsEntity_精英_石化蜥4", + "InSleep": true, + "IsHidden": false, + "AreaId": 0, + "Transform": [ + { + "X": -744000, + "Y": 108000, + "Z": 45000 + }, + { + "X": 0, + "Y": 0, + "Z": -2000 + }, + { + "X": 100, + "Y": 100, + "Z": 100 + } + ], + "ComponentsData": { + "RewardComponent": { + "Disabled": true + }, + "VisionCaptureComponent": { + "Disabled": true + } + } + }, + { + "Id": 59755, + "MapId": 8800, "EntityId": 230800000, "BlueprintType": "Gameplay127", "Name": "TsEntity_副本_挑战交互1-1", @@ -2694933,7 +2694962,7 @@ "ComponentsData": {} }, { - "Id": 59755, + "Id": 59756, "MapId": 8800, "EntityId": 230800003, "BlueprintType": "Gameplay101", @@ -2694992,7 +2695021,7 @@ } }, { - "Id": 59756, + "Id": 59757, "MapId": 8800, "EntityId": 230800008, "BlueprintType": "Gameplay127", @@ -2695020,7 +2695049,7 @@ "ComponentsData": {} }, { - "Id": 59757, + "Id": 59758, "MapId": 8800, "EntityId": 230800011, "BlueprintType": "Gameplay101", @@ -2695089,7 +2695118,7 @@ } }, { - "Id": 59758, + "Id": 59759, "MapId": 8800, "EntityId": 230800016, "BlueprintType": "Gameplay127", @@ -2695117,7 +2695146,7 @@ "ComponentsData": {} }, { - "Id": 59759, + "Id": 59760, "MapId": 8800, "EntityId": 230800024, "BlueprintType": "Gameplay127", @@ -2695145,7 +2695174,7 @@ "ComponentsData": {} }, { - "Id": 59760, + "Id": 59761, "MapId": 8800, "EntityId": 230800032, "BlueprintType": "Gameplay127", @@ -2695173,7 +2695202,7 @@ "ComponentsData": {} }, { - "Id": 59761, + "Id": 59762, "MapId": 8800, "EntityId": 230800040, "BlueprintType": "Gameplay127", @@ -2695201,7 +2695230,7 @@ "ComponentsData": {} }, { - "Id": 59762, + "Id": 59763, "MapId": 8800, "EntityId": 230800048, "BlueprintType": "Gameplay127", @@ -2695229,7 +2695258,7 @@ "ComponentsData": {} }, { - "Id": 59763, + "Id": 59764, "MapId": 8800, "EntityId": 230800056, "BlueprintType": "Gameplay127", @@ -2695257,7 +2695286,7 @@ "ComponentsData": {} }, { - "Id": 59764, + "Id": 59765, "MapId": 8800, "EntityId": 230800064, "BlueprintType": "Gameplay127", @@ -2695285,7 +2695314,7 @@ "ComponentsData": {} }, { - "Id": 59765, + "Id": 59766, "MapId": 8800, "EntityId": 230800072, "BlueprintType": "Gameplay127", @@ -2695313,7 +2695342,7 @@ "ComponentsData": {} }, { - "Id": 59766, + "Id": 59767, "MapId": 8800, "EntityId": 230800107, "BlueprintType": "branch1.4_Gameplay167", @@ -2695357,7 +2695386,7 @@ } }, { - "Id": 59767, + "Id": 59768, "MapId": 8800, "EntityId": 230800109, "BlueprintType": "branch1.4_Gameplay167", @@ -2695401,7 +2695430,7 @@ } }, { - "Id": 59768, + "Id": 59769, "MapId": 8800, "EntityId": 230800111, "BlueprintType": "branch1.4_Gameplay167", @@ -2695445,7 +2695474,7 @@ } }, { - "Id": 59769, + "Id": 59770, "MapId": 8800, "EntityId": 230800113, "BlueprintType": "branch1.4_Gameplay167", @@ -2695489,7 +2695518,7 @@ } }, { - "Id": 59770, + "Id": 59771, "MapId": 8800, "EntityId": 230800117, "BlueprintType": "branch1.4_Gameplay167", @@ -2695533,7 +2695562,7 @@ } }, { - "Id": 59771, + "Id": 59772, "MapId": 8800, "EntityId": 230800118, "BlueprintType": "Gameplay339", @@ -2695622,7 +2695651,7 @@ } }, { - "Id": 59772, + "Id": 59773, "MapId": 8800, "EntityId": 230800120, "BlueprintType": "Gameplay339", @@ -2695711,7 +2695740,7 @@ } }, { - "Id": 59773, + "Id": 59774, "MapId": 8800, "EntityId": 230800121, "BlueprintType": "Gameplay339", @@ -2695800,7 +2695829,7 @@ } }, { - "Id": 59774, + "Id": 59775, "MapId": 8800, "EntityId": 230800122, "BlueprintType": "Gameplay339", @@ -2695889,7 +2695918,7 @@ } }, { - "Id": 59775, + "Id": 59776, "MapId": 8800, "EntityId": 230800123, "BlueprintType": "Gameplay339", @@ -2695978,7 +2696007,7 @@ } }, { - "Id": 59776, + "Id": 59777, "MapId": 8800, "EntityId": 230800124, "BlueprintType": "Gameplay339", @@ -2696067,7 +2696096,7 @@ } }, { - "Id": 59777, + "Id": 59778, "MapId": 8800, "EntityId": 230800125, "BlueprintType": "Gameplay339", @@ -2696156,7 +2696185,7 @@ } }, { - "Id": 59778, + "Id": 59779, "MapId": 8800, "EntityId": 230800126, "BlueprintType": "Gameplay339", @@ -2696245,7 +2696274,7 @@ } }, { - "Id": 59779, + "Id": 59780, "MapId": 8800, "EntityId": 230800127, "BlueprintType": "Gameplay339", @@ -2696334,7 +2696363,7 @@ } }, { - "Id": 59780, + "Id": 59781, "MapId": 8800, "EntityId": 230800144, "BlueprintType": "Monster087", @@ -2696366,7 +2696395,7 @@ } }, { - "Id": 59781, + "Id": 59782, "MapId": 8800, "EntityId": 230800145, "BlueprintType": "Monster087", @@ -2696398,7 +2696427,7 @@ } }, { - "Id": 59782, + "Id": 59783, "MapId": 8800, "EntityId": 230800146, "BlueprintType": "Monster087", @@ -2696430,7 +2696459,7 @@ } }, { - "Id": 59783, + "Id": 59784, "MapId": 8800, "EntityId": 230800147, "BlueprintType": "Monster087", @@ -2696462,7 +2696491,7 @@ } }, { - "Id": 59784, + "Id": 59785, "MapId": 8800, "EntityId": 230800158, "BlueprintType": "Gameplay101", @@ -2696514,7 +2696543,7 @@ } }, { - "Id": 59785, + "Id": 59786, "MapId": 8800, "EntityId": 230800159, "BlueprintType": "Gameplay101", @@ -2696568,7 +2696597,7 @@ } }, { - "Id": 59786, + "Id": 59787, "MapId": 8800, "EntityId": 230800160, "BlueprintType": "Gameplay101", @@ -2696622,7 +2696651,7 @@ } }, { - "Id": 59787, + "Id": 59788, "MapId": 8800, "EntityId": 230800192, "BlueprintType": "Monster056", @@ -2696654,7 +2696683,7 @@ } }, { - "Id": 59788, + "Id": 59789, "MapId": 8800, "EntityId": 230800194, "BlueprintType": "Monster056", @@ -2696686,7 +2696715,7 @@ } }, { - "Id": 59789, + "Id": 59790, "MapId": 8800, "EntityId": 230800197, "BlueprintType": "Gameplay101", @@ -2696737,7 +2696766,7 @@ } }, { - "Id": 59790, + "Id": 59791, "MapId": 8800, "EntityId": 230800198, "BlueprintType": "Gameplay101", @@ -2696788,7 +2696817,7 @@ } }, { - "Id": 59791, + "Id": 59792, "MapId": 8800, "EntityId": 230800200, "BlueprintType": "Gameplay339", @@ -2696877,7 +2696906,7 @@ } }, { - "Id": 59792, + "Id": 59793, "MapId": 8800, "EntityId": 230800221, "BlueprintType": "Monster015", @@ -2696912,7 +2696941,7 @@ } }, { - "Id": 59793, + "Id": 59794, "MapId": 8800, "EntityId": 230800222, "BlueprintType": "Monster015", @@ -2696947,7 +2696976,7 @@ } }, { - "Id": 59794, + "Id": 59795, "MapId": 8800, "EntityId": 230800223, "BlueprintType": "Monster015", @@ -2696982,7 +2697011,7 @@ } }, { - "Id": 59795, + "Id": 59796, "MapId": 8800, "EntityId": 230800224, "BlueprintType": "Monster015", @@ -2697017,7 +2697046,7 @@ } }, { - "Id": 59796, + "Id": 59797, "MapId": 8800, "EntityId": 230800225, "BlueprintType": "Monster017", @@ -2697052,7 +2697081,7 @@ } }, { - "Id": 59797, + "Id": 59798, "MapId": 8800, "EntityId": 230800226, "BlueprintType": "Monster017", @@ -2697087,7 +2697116,7 @@ } }, { - "Id": 59798, + "Id": 59799, "MapId": 8800, "EntityId": 230800227, "BlueprintType": "Monster017", @@ -2697122,7 +2697151,7 @@ } }, { - "Id": 59799, + "Id": 59800, "MapId": 8800, "EntityId": 230800228, "BlueprintType": "Monster017", @@ -2697157,7 +2697186,7 @@ } }, { - "Id": 59800, + "Id": 59801, "MapId": 8800, "EntityId": 230800229, "BlueprintType": "Monster053", @@ -2697192,7 +2697221,7 @@ } }, { - "Id": 59801, + "Id": 59802, "MapId": 8800, "EntityId": 230800233, "BlueprintType": "Monster015", @@ -2697227,7 +2697256,7 @@ } }, { - "Id": 59802, + "Id": 59803, "MapId": 8800, "EntityId": 230800234, "BlueprintType": "Monster015", @@ -2697262,7 +2697291,7 @@ } }, { - "Id": 59803, + "Id": 59804, "MapId": 8800, "EntityId": 230800235, "BlueprintType": "Monster015", @@ -2697297,7 +2697326,7 @@ } }, { - "Id": 59804, + "Id": 59805, "MapId": 8800, "EntityId": 230800236, "BlueprintType": "Monster015", @@ -2697332,7 +2697361,7 @@ } }, { - "Id": 59805, + "Id": 59806, "MapId": 8800, "EntityId": 230800237, "BlueprintType": "Monster001", @@ -2697367,7 +2697396,7 @@ } }, { - "Id": 59806, + "Id": 59807, "MapId": 8800, "EntityId": 230800238, "BlueprintType": "Monster001", @@ -2697402,7 +2697431,7 @@ } }, { - "Id": 59807, + "Id": 59808, "MapId": 8800, "EntityId": 230800239, "BlueprintType": "Monster001", @@ -2697437,7 +2697466,7 @@ } }, { - "Id": 59808, + "Id": 59809, "MapId": 8800, "EntityId": 230800240, "BlueprintType": "Monster001", @@ -2697472,7 +2697501,7 @@ } }, { - "Id": 59809, + "Id": 59810, "MapId": 8800, "EntityId": 230800241, "BlueprintType": "Monster017", @@ -2697507,7 +2697536,7 @@ } }, { - "Id": 59810, + "Id": 59811, "MapId": 8800, "EntityId": 230800242, "BlueprintType": "Monster017", @@ -2697542,7 +2697571,7 @@ } }, { - "Id": 59811, + "Id": 59812, "MapId": 8800, "EntityId": 230800243, "BlueprintType": "Monster017", @@ -2697577,7 +2697606,7 @@ } }, { - "Id": 59812, + "Id": 59813, "MapId": 8800, "EntityId": 230800244, "BlueprintType": "Monster017", @@ -2697612,7 +2697641,7 @@ } }, { - "Id": 59813, + "Id": 59814, "MapId": 8800, "EntityId": 230800251, "BlueprintType": "Monster001", @@ -2697647,7 +2697676,7 @@ } }, { - "Id": 59814, + "Id": 59815, "MapId": 8800, "EntityId": 230800252, "BlueprintType": "Monster001", @@ -2697682,7 +2697711,7 @@ } }, { - "Id": 59815, + "Id": 59816, "MapId": 8800, "EntityId": 230800253, "BlueprintType": "Monster001", @@ -2697717,7 +2697746,7 @@ } }, { - "Id": 59816, + "Id": 59817, "MapId": 8800, "EntityId": 230800259, "BlueprintType": "Monster015", @@ -2697752,7 +2697781,7 @@ } }, { - "Id": 59817, + "Id": 59818, "MapId": 8800, "EntityId": 230800260, "BlueprintType": "Monster015", @@ -2697787,7 +2697816,7 @@ } }, { - "Id": 59818, + "Id": 59819, "MapId": 8800, "EntityId": 230800267, "BlueprintType": "Monster002", @@ -2697822,7 +2697851,7 @@ } }, { - "Id": 59819, + "Id": 59820, "MapId": 8800, "EntityId": 230800268, "BlueprintType": "Monster002", @@ -2697857,7 +2697886,7 @@ } }, { - "Id": 59820, + "Id": 59821, "MapId": 8800, "EntityId": 230800269, "BlueprintType": "Monster002", @@ -2697892,7 +2697921,7 @@ } }, { - "Id": 59821, + "Id": 59822, "MapId": 8800, "EntityId": 230800270, "BlueprintType": "Monster002", @@ -2697927,7 +2697956,7 @@ } }, { - "Id": 59822, + "Id": 59823, "MapId": 8800, "EntityId": 230800271, "BlueprintType": "Monster001", @@ -2697962,7 +2697991,7 @@ } }, { - "Id": 59823, + "Id": 59824, "MapId": 8800, "EntityId": 230800272, "BlueprintType": "Monster001", @@ -2697997,7 +2698026,7 @@ } }, { - "Id": 59824, + "Id": 59825, "MapId": 8800, "EntityId": 230800273, "BlueprintType": "Monster001", @@ -2698032,7 +2698061,7 @@ } }, { - "Id": 59825, + "Id": 59826, "MapId": 8800, "EntityId": 230800274, "BlueprintType": "Monster001", @@ -2698067,7 +2698096,7 @@ } }, { - "Id": 59826, + "Id": 59827, "MapId": 8800, "EntityId": 230800292, "BlueprintType": "Monster012", @@ -2698099,7 +2698128,7 @@ } }, { - "Id": 59827, + "Id": 59828, "MapId": 8800, "EntityId": 230800295, "BlueprintType": "Monster028", @@ -2698131,7 +2698160,7 @@ } }, { - "Id": 59828, + "Id": 59829, "MapId": 8800, "EntityId": 230800296, "BlueprintType": "Monster028", @@ -2698163,7 +2698192,7 @@ } }, { - "Id": 59829, + "Id": 59830, "MapId": 8800, "EntityId": 230800299, "BlueprintType": "Monster012", @@ -2698195,7 +2698224,7 @@ } }, { - "Id": 59830, + "Id": 59831, "MapId": 8800, "EntityId": 230800300, "BlueprintType": "Monster012", @@ -2698227,7 +2698256,7 @@ } }, { - "Id": 59831, + "Id": 59832, "MapId": 8800, "EntityId": 230800303, "BlueprintType": "Monster020", @@ -2698259,7 +2698288,7 @@ } }, { - "Id": 59832, + "Id": 59833, "MapId": 8800, "EntityId": 230800304, "BlueprintType": "Monster020", @@ -2698291,7 +2698320,7 @@ } }, { - "Id": 59833, + "Id": 59834, "MapId": 8800, "EntityId": 230800349, "BlueprintType": "Monster021", @@ -2698323,7 +2698352,7 @@ } }, { - "Id": 59834, + "Id": 59835, "MapId": 8800, "EntityId": 230800350, "BlueprintType": "Monster021", @@ -2698355,7 +2698384,7 @@ } }, { - "Id": 59835, + "Id": 59836, "MapId": 8800, "EntityId": 230800351, "BlueprintType": "Monster026", @@ -2698387,7 +2698416,7 @@ } }, { - "Id": 59836, + "Id": 59837, "MapId": 8800, "EntityId": 230800352, "BlueprintType": "Monster026", @@ -2698419,7 +2698448,7 @@ } }, { - "Id": 59837, + "Id": 59838, "MapId": 8800, "EntityId": 230800355, "BlueprintType": "Monster013", @@ -2698451,7 +2698480,7 @@ } }, { - "Id": 59838, + "Id": 59839, "MapId": 8800, "EntityId": 230800356, "BlueprintType": "Monster013", @@ -2698483,7 +2698512,7 @@ } }, { - "Id": 59839, + "Id": 59840, "MapId": 8800, "EntityId": 230800366, "BlueprintType": "Monster021", @@ -2698515,7 +2698544,7 @@ } }, { - "Id": 59840, + "Id": 59841, "MapId": 8800, "EntityId": 230800383, "BlueprintType": "Monster056", @@ -2698547,7 +2698576,7 @@ } }, { - "Id": 59841, + "Id": 59842, "MapId": 8800, "EntityId": 230800390, "BlueprintType": "Monster053", @@ -2698582,7 +2698611,7 @@ } }, { - "Id": 59842, + "Id": 59843, "MapId": 8800, "EntityId": 230800391, "BlueprintType": "Monster053", @@ -2698617,7 +2698646,7 @@ } }, { - "Id": 59843, + "Id": 59844, "MapId": 8800, "EntityId": 230800392, "BlueprintType": "Monster053", @@ -2698652,7 +2698681,7 @@ } }, { - "Id": 59844, + "Id": 59845, "MapId": 8800, "EntityId": 230800393, "BlueprintType": "Monster015", @@ -2698687,7 +2698716,7 @@ } }, { - "Id": 59845, + "Id": 59846, "MapId": 8800, "EntityId": 230800394, "BlueprintType": "Monster015", @@ -2698722,7 +2698751,7 @@ } }, { - "Id": 59846, + "Id": 59847, "MapId": 8800, "EntityId": 230800395, "BlueprintType": "Monster015", @@ -2698757,7 +2698786,7 @@ } }, { - "Id": 59847, + "Id": 59848, "MapId": 8800, "EntityId": 230800396, "BlueprintType": "Monster015", @@ -2698792,7 +2698821,7 @@ } }, { - "Id": 59848, + "Id": 59849, "MapId": 8800, "EntityId": 230800397, "BlueprintType": "Monster001", @@ -2698827,7 +2698856,7 @@ } }, { - "Id": 59849, + "Id": 59850, "MapId": 8800, "EntityId": 230800398, "BlueprintType": "Monster001", @@ -2698862,7 +2698891,7 @@ } }, { - "Id": 59850, + "Id": 59851, "MapId": 8800, "EntityId": 230800399, "BlueprintType": "Monster001", @@ -2698897,7 +2698926,7 @@ } }, { - "Id": 59851, + "Id": 59852, "MapId": 8800, "EntityId": 230800400, "BlueprintType": "Monster001", @@ -2698932,7 +2698961,7 @@ } }, { - "Id": 59852, + "Id": 59853, "MapId": 8800, "EntityId": 230800404, "BlueprintType": "Monster017", @@ -2698967,7 +2698996,7 @@ } }, { - "Id": 59853, + "Id": 59854, "MapId": 8800, "EntityId": 230800422, "BlueprintType": "Monster002", @@ -2699002,7 +2699031,7 @@ } }, { - "Id": 59854, + "Id": 59855, "MapId": 8800, "EntityId": 230800423, "BlueprintType": "Monster002", @@ -2699037,7 +2699066,7 @@ } }, { - "Id": 59855, + "Id": 59856, "MapId": 8800, "EntityId": 230800424, "BlueprintType": "Monster002", @@ -2699072,7 +2699101,7 @@ } }, { - "Id": 59856, + "Id": 59857, "MapId": 8800, "EntityId": 230800426, "BlueprintType": "Monster001", @@ -2699107,7 +2699136,7 @@ } }, { - "Id": 59857, + "Id": 59858, "MapId": 8800, "EntityId": 230800427, "BlueprintType": "Monster001", @@ -2699142,7 +2699171,7 @@ } }, { - "Id": 59858, + "Id": 59859, "MapId": 8800, "EntityId": 230800428, "BlueprintType": "Monster001", @@ -2699177,7 +2699206,7 @@ } }, { - "Id": 59859, + "Id": 59860, "MapId": 8800, "EntityId": 230800446, "BlueprintType": "Monster008", @@ -2699212,7 +2699241,7 @@ } }, { - "Id": 59860, + "Id": 59861, "MapId": 8800, "EntityId": 230800447, "BlueprintType": "Monster008", @@ -2699247,7 +2699276,7 @@ } }, { - "Id": 59861, + "Id": 59862, "MapId": 8800, "EntityId": 230800448, "BlueprintType": "Monster008", @@ -2699282,7 +2699311,7 @@ } }, { - "Id": 59862, + "Id": 59863, "MapId": 8800, "EntityId": 230800449, "BlueprintType": "Monster008", @@ -2699317,7 +2699346,7 @@ } }, { - "Id": 59863, + "Id": 59864, "MapId": 8800, "EntityId": 230800450, "BlueprintType": "Monster007", @@ -2699352,7 +2699381,7 @@ } }, { - "Id": 59864, + "Id": 59865, "MapId": 8800, "EntityId": 230800451, "BlueprintType": "Monster007", @@ -2699387,7 +2699416,7 @@ } }, { - "Id": 59865, + "Id": 59866, "MapId": 8800, "EntityId": 230800452, "BlueprintType": "Monster007", @@ -2699422,7 +2699451,7 @@ } }, { - "Id": 59866, + "Id": 59867, "MapId": 8800, "EntityId": 230800453, "BlueprintType": "Monster007", @@ -2699457,7 +2699486,7 @@ } }, { - "Id": 59867, + "Id": 59868, "MapId": 8800, "EntityId": 230800462, "BlueprintType": "Monster015", @@ -2699492,7 +2699521,7 @@ } }, { - "Id": 59868, + "Id": 59869, "MapId": 8800, "EntityId": 230800463, "BlueprintType": "Monster015", @@ -2699527,7 +2699556,7 @@ } }, { - "Id": 59869, + "Id": 59870, "MapId": 8800, "EntityId": 230800464, "BlueprintType": "Monster015", @@ -2699562,7 +2699591,7 @@ } }, { - "Id": 59870, + "Id": 59871, "MapId": 8800, "EntityId": 230800468, "BlueprintType": "Monster017", @@ -2699597,7 +2699626,7 @@ } }, { - "Id": 59871, + "Id": 59872, "MapId": 8800, "EntityId": 230800469, "BlueprintType": "Monster017", @@ -2699632,7 +2699661,7 @@ } }, { - "Id": 59872, + "Id": 59873, "MapId": 8800, "EntityId": 230800476, "BlueprintType": "Monster057", @@ -2699667,7 +2699696,7 @@ } }, { - "Id": 59873, + "Id": 59874, "MapId": 8800, "EntityId": 230800477, "BlueprintType": "Monster057", @@ -2699702,7 +2699731,7 @@ } }, { - "Id": 59874, + "Id": 59875, "MapId": 8800, "EntityId": 230800478, "BlueprintType": "Monster057", @@ -2699737,7 +2699766,7 @@ } }, { - "Id": 59875, + "Id": 59876, "MapId": 8800, "EntityId": 230800480, "BlueprintType": "Monster001", @@ -2699772,7 +2699801,7 @@ } }, { - "Id": 59876, + "Id": 59877, "MapId": 8800, "EntityId": 230800481, "BlueprintType": "Monster001", @@ -2699807,7 +2699836,7 @@ } }, { - "Id": 59877, + "Id": 59878, "MapId": 8800, "EntityId": 230800482, "BlueprintType": "Monster001", @@ -2699842,7 +2699871,7 @@ } }, { - "Id": 59878, + "Id": 59879, "MapId": 8800, "EntityId": 230800484, "BlueprintType": "Monster015", @@ -2699877,7 +2699906,7 @@ } }, { - "Id": 59879, + "Id": 59880, "MapId": 8800, "EntityId": 230800485, "BlueprintType": "Monster015", @@ -2699912,7 +2699941,7 @@ } }, { - "Id": 59880, + "Id": 59881, "MapId": 8800, "EntityId": 230800496, "BlueprintType": "Monster002", @@ -2699947,7 +2699976,7 @@ } }, { - "Id": 59881, + "Id": 59882, "MapId": 8800, "EntityId": 230800497, "BlueprintType": "Monster002", @@ -2699982,7 +2700011,7 @@ } }, { - "Id": 59882, + "Id": 59883, "MapId": 8800, "EntityId": 230800498, "BlueprintType": "Monster002", @@ -2700017,7 +2700046,7 @@ } }, { - "Id": 59883, + "Id": 59884, "MapId": 8800, "EntityId": 230800499, "BlueprintType": "Monster002", @@ -2700052,7 +2700081,7 @@ } }, { - "Id": 59884, + "Id": 59885, "MapId": 8800, "EntityId": 230800500, "BlueprintType": "Monster037", @@ -2700087,7 +2700116,7 @@ } }, { - "Id": 59885, + "Id": 59886, "MapId": 8800, "EntityId": 230800506, "BlueprintType": "Gameplay101", @@ -2700146,7 +2700175,7 @@ } }, { - "Id": 59886, + "Id": 59887, "MapId": 8800, "EntityId": 230800507, "BlueprintType": "Gameplay101", @@ -2700199,7 +2700228,7 @@ } }, { - "Id": 59887, + "Id": 59888, "MapId": 8800, "EntityId": 230800508, "BlueprintType": "Gameplay101", @@ -2700293,7 +2700322,7 @@ } }, { - "Id": 59888, + "Id": 59889, "MapId": 8800, "EntityId": 230800509, "BlueprintType": "Gameplay101", @@ -2700346,7 +2700375,7 @@ } }, { - "Id": 59889, + "Id": 59890, "MapId": 8800, "EntityId": 230800510, "BlueprintType": "Gameplay101", @@ -2700398,7 +2700427,7 @@ } }, { - "Id": 59890, + "Id": 59891, "MapId": 8800, "EntityId": 230800511, "BlueprintType": "Gameplay101", @@ -2700449,7 +2700478,7 @@ } }, { - "Id": 59891, + "Id": 59892, "MapId": 8800, "EntityId": 230800512, "BlueprintType": "Gameplay101", @@ -2700503,7 +2700532,7 @@ } }, { - "Id": 59892, + "Id": 59893, "MapId": 8800, "EntityId": 230800513, "BlueprintType": "Gameplay101", @@ -2700557,7 +2700586,7 @@ } }, { - "Id": 59893, + "Id": 59894, "MapId": 8800, "EntityId": 230800514, "BlueprintType": "Gameplay101", @@ -2700614,7 +2700643,7 @@ } }, { - "Id": 59894, + "Id": 59895, "MapId": 8800, "EntityId": 230800515, "BlueprintType": "Gameplay101", @@ -2700665,7 +2700694,7 @@ } }, { - "Id": 59895, + "Id": 59896, "MapId": 8800, "EntityId": 230800516, "BlueprintType": "Gameplay101", @@ -2700718,7 +2700747,7 @@ } }, { - "Id": 59896, + "Id": 59897, "MapId": 8800, "EntityId": 230800517, "BlueprintType": "Gameplay101", @@ -2700771,7 +2700800,7 @@ } }, { - "Id": 59897, + "Id": 59898, "MapId": 8800, "EntityId": 230800518, "BlueprintType": "Gameplay101", @@ -2700823,7 +2700852,7 @@ } }, { - "Id": 59898, + "Id": 59899, "MapId": 8800, "EntityId": 230800519, "BlueprintType": "Gameplay101", @@ -2700873,7 +2700902,7 @@ } }, { - "Id": 59899, + "Id": 59900, "MapId": 8800, "EntityId": 230800520, "BlueprintType": "Gameplay101", @@ -2700932,7 +2700961,7 @@ } }, { - "Id": 59900, + "Id": 59901, "MapId": 8800, "EntityId": 230800521, "BlueprintType": "Gameplay101", @@ -2700984,7 +2701013,7 @@ } }, { - "Id": 59901, + "Id": 59902, "MapId": 8800, "EntityId": 230800522, "BlueprintType": "Gameplay101", @@ -2701043,7 +2701072,7 @@ } }, { - "Id": 59902, + "Id": 59903, "MapId": 8800, "EntityId": 230800523, "BlueprintType": "Gameplay101", @@ -2701094,7 +2701123,7 @@ } }, { - "Id": 59903, + "Id": 59904, "MapId": 8800, "EntityId": 230800524, "BlueprintType": "Gameplay101", @@ -2701157,7 +2701186,7 @@ } }, { - "Id": 59904, + "Id": 59905, "MapId": 8800, "EntityId": 230800525, "BlueprintType": "Gameplay101", @@ -2701209,7 +2701238,7 @@ } }, { - "Id": 59905, + "Id": 59906, "MapId": 8800, "EntityId": 230800526, "BlueprintType": "Gameplay101", @@ -2701294,7 +2701323,7 @@ } }, { - "Id": 59906, + "Id": 59907, "MapId": 8800, "EntityId": 230800527, "BlueprintType": "Gameplay101", @@ -2701345,7 +2701374,7 @@ } }, { - "Id": 59907, + "Id": 59908, "MapId": 8800, "EntityId": 230800528, "BlueprintType": "Gameplay101", @@ -2701439,7 +2701468,7 @@ } }, { - "Id": 59908, + "Id": 59909, "MapId": 8800, "EntityId": 230800529, "BlueprintType": "Gameplay101", @@ -2701491,7 +2701520,7 @@ } }, { - "Id": 59909, + "Id": 59910, "MapId": 8800, "EntityId": 230800530, "BlueprintType": "Gameplay101", @@ -2701582,7 +2701611,7 @@ } }, { - "Id": 59910, + "Id": 59911, "MapId": 8800, "EntityId": 230800531, "BlueprintType": "Gameplay101", @@ -2701632,7 +2701661,7 @@ } }, { - "Id": 59911, + "Id": 59912, "MapId": 8800, "EntityId": 230800532, "BlueprintType": "Gameplay101", @@ -2701686,7 +2701715,7 @@ } }, { - "Id": 59912, + "Id": 59913, "MapId": 8800, "EntityId": 230800533, "BlueprintType": "Gameplay101", @@ -2701737,7 +2701766,7 @@ } }, { - "Id": 59913, + "Id": 59914, "MapId": 8800, "EntityId": 230800534, "BlueprintType": "Gameplay101", @@ -2701799,7 +2701828,7 @@ } }, { - "Id": 59914, + "Id": 59915, "MapId": 8800, "EntityId": 230800535, "BlueprintType": "Gameplay101", @@ -2701849,7 +2701878,7 @@ } }, { - "Id": 59915, + "Id": 59916, "MapId": 8800, "EntityId": 230800536, "BlueprintType": "Gameplay101", @@ -2701918,7 +2701947,7 @@ } }, { - "Id": 59916, + "Id": 59917, "MapId": 8800, "EntityId": 230800537, "BlueprintType": "Gameplay101", @@ -2701969,7 +2701998,7 @@ } }, { - "Id": 59917, + "Id": 59918, "MapId": 8800, "EntityId": 230800546, "BlueprintType": "Monster006", @@ -2702004,7 +2702033,7 @@ } }, { - "Id": 59918, + "Id": 59919, "MapId": 8800, "EntityId": 230800547, "BlueprintType": "Monster006", @@ -2702039,7 +2702068,7 @@ } }, { - "Id": 59919, + "Id": 59920, "MapId": 8800, "EntityId": 230800548, "BlueprintType": "Monster006", @@ -2702074,7 +2702103,7 @@ } }, { - "Id": 59920, + "Id": 59921, "MapId": 8800, "EntityId": 230800549, "BlueprintType": "Monster006", @@ -2702109,7 +2702138,7 @@ } }, { - "Id": 59921, + "Id": 59922, "MapId": 8800, "EntityId": 230800550, "BlueprintType": "Monster006", @@ -2702144,7 +2702173,7 @@ } }, { - "Id": 59922, + "Id": 59923, "MapId": 8800, "EntityId": 230800551, "BlueprintType": "Monster006", @@ -2702179,7 +2702208,7 @@ } }, { - "Id": 59923, + "Id": 59924, "MapId": 8800, "EntityId": 230800552, "BlueprintType": "Monster008", @@ -2702214,7 +2702243,7 @@ } }, { - "Id": 59924, + "Id": 59925, "MapId": 8800, "EntityId": 230800553, "BlueprintType": "Monster008", @@ -2702249,7 +2702278,7 @@ } }, { - "Id": 59925, + "Id": 59926, "MapId": 8800, "EntityId": 230800554, "BlueprintType": "Monster008", @@ -2702284,7 +2702313,7 @@ } }, { - "Id": 59926, + "Id": 59927, "MapId": 8800, "EntityId": 230800555, "BlueprintType": "Monster120", @@ -2702319,7 +2702348,7 @@ } }, { - "Id": 59927, + "Id": 59928, "MapId": 8800, "EntityId": 230800556, "BlueprintType": "Monster056", @@ -2702351,7 +2702380,7 @@ } }, { - "Id": 59928, + "Id": 59929, "MapId": 8800, "EntityId": 230800557, "BlueprintType": "Monster056", @@ -2702383,7 +2702412,7 @@ } }, { - "Id": 59929, + "Id": 59930, "MapId": 8800, "EntityId": 230800558, "BlueprintType": "Monster056", @@ -2702415,7 +2702444,7 @@ } }, { - "Id": 59930, + "Id": 59931, "MapId": 8800, "EntityId": 230800563, "BlueprintType": "Monster021", @@ -2702447,7 +2702476,7 @@ } }, { - "Id": 59931, + "Id": 59932, "MapId": 8800, "EntityId": 230800564, "BlueprintType": "Monster012", @@ -2702479,7 +2702508,7 @@ } }, { - "Id": 59932, + "Id": 59933, "MapId": 8800, "EntityId": 230800565, "BlueprintType": "Monster012", @@ -2702511,7 +2702540,7 @@ } }, { - "Id": 59933, + "Id": 59934, "MapId": 8800, "EntityId": 230800566, "BlueprintType": "Monster012", @@ -2702543,7 +2702572,7 @@ } }, { - "Id": 59934, + "Id": 59935, "MapId": 8800, "EntityId": 230800567, "BlueprintType": "Monster012", @@ -2702575,7 +2702604,7 @@ } }, { - "Id": 59935, + "Id": 59936, "MapId": 8800, "EntityId": 230800568, "BlueprintType": "Monster012", @@ -2702607,7 +2702636,7 @@ } }, { - "Id": 59936, + "Id": 59937, "MapId": 8800, "EntityId": 230800569, "BlueprintType": "Monster012", @@ -2702639,7 +2702668,7 @@ } }, { - "Id": 59937, + "Id": 59938, "MapId": 8800, "EntityId": 230800570, "BlueprintType": "Monster012", @@ -2702671,7 +2702700,7 @@ } }, { - "Id": 59938, + "Id": 59939, "MapId": 8800, "EntityId": 230800571, "BlueprintType": "Monster012", @@ -2702703,7 +2702732,7 @@ } }, { - "Id": 59939, + "Id": 59940, "MapId": 8800, "EntityId": 230800572, "BlueprintType": "Monster013", @@ -2702735,7 +2702764,7 @@ } }, { - "Id": 59940, + "Id": 59941, "MapId": 8800, "EntityId": 230800573, "BlueprintType": "Monster013", @@ -2702767,7 +2702796,7 @@ } }, { - "Id": 59941, + "Id": 59942, "MapId": 8800, "EntityId": 230800574, "BlueprintType": "Monster013", @@ -2702799,7 +2702828,7 @@ } }, { - "Id": 59942, + "Id": 59943, "MapId": 8800, "EntityId": 230800575, "BlueprintType": "Monster013", @@ -2702831,7 +2702860,7 @@ } }, { - "Id": 59943, + "Id": 59944, "MapId": 8800, "EntityId": 230800576, "BlueprintType": "Monster013", @@ -2702863,7 +2702892,7 @@ } }, { - "Id": 59944, + "Id": 59945, "MapId": 8800, "EntityId": 230800580, "BlueprintType": "Gameplay101", @@ -2702926,7 +2702955,7 @@ } }, { - "Id": 59945, + "Id": 59946, "MapId": 8800, "EntityId": 230800582, "BlueprintType": "Monster021", @@ -2702958,7 +2702987,7 @@ } }, { - "Id": 59946, + "Id": 59947, "MapId": 8800, "EntityId": 230800587, "BlueprintType": "Monster027", @@ -2702990,7 +2703019,7 @@ } }, { - "Id": 59947, + "Id": 59948, "MapId": 8800, "EntityId": 230800588, "BlueprintType": "Monster027", @@ -2703022,7 +2703051,7 @@ } }, { - "Id": 59948, + "Id": 59949, "MapId": 8800, "EntityId": 230800589, "BlueprintType": "Monster022", @@ -2703054,7 +2703083,7 @@ } }, { - "Id": 59949, + "Id": 59950, "MapId": 8800, "EntityId": 230800590, "BlueprintType": "Monster022", @@ -2703086,7 +2703115,7 @@ } }, { - "Id": 59950, + "Id": 59951, "MapId": 8800, "EntityId": 230800593, "BlueprintType": "Monster028", @@ -2703118,7 +2703147,7 @@ } }, { - "Id": 59951, + "Id": 59952, "MapId": 8800, "EntityId": 230800594, "BlueprintType": "Monster028", @@ -2703150,7 +2703179,7 @@ } }, { - "Id": 59952, + "Id": 59953, "MapId": 8800, "EntityId": 230800595, "BlueprintType": "Monster023", @@ -2703182,7 +2703211,7 @@ } }, { - "Id": 59953, + "Id": 59954, "MapId": 8800, "EntityId": 230800596, "BlueprintType": "Monster023", @@ -2703214,7 +2703243,7 @@ } }, { - "Id": 59954, + "Id": 59955, "MapId": 8800, "EntityId": 230800597, "BlueprintType": "Monster027", @@ -2703246,7 +2703275,7 @@ } }, { - "Id": 59955, + "Id": 59956, "MapId": 8800, "EntityId": 230800598, "BlueprintType": "Monster027", @@ -2703278,7 +2703307,7 @@ } }, { - "Id": 59956, + "Id": 59957, "MapId": 8800, "EntityId": 230800599, "BlueprintType": "Monster072", @@ -2703318,7 +2703347,7 @@ } }, { - "Id": 59957, + "Id": 59958, "MapId": 8800, "EntityId": 230800600, "BlueprintType": "Monster015", @@ -2703353,7 +2703382,7 @@ } }, { - "Id": 59958, + "Id": 59959, "MapId": 8800, "EntityId": 230800601, "BlueprintType": "Monster015", @@ -2703388,7 +2703417,7 @@ } }, { - "Id": 59959, + "Id": 59960, "MapId": 8800, "EntityId": 230800602, "BlueprintType": "Monster127", @@ -2703423,7 +2703452,7 @@ } }, { - "Id": 59960, + "Id": 59961, "MapId": 8800, "EntityId": 230800603, "BlueprintType": "Monster001", @@ -2703458,7 +2703487,7 @@ } }, { - "Id": 59961, + "Id": 59962, "MapId": 8800, "EntityId": 230800604, "BlueprintType": "Monster001", @@ -2703493,7 +2703522,7 @@ } }, { - "Id": 59962, + "Id": 59963, "MapId": 8800, "EntityId": 230800605, "BlueprintType": "Monster001", @@ -2703528,7 +2703557,7 @@ } }, { - "Id": 59963, + "Id": 59964, "MapId": 8800, "EntityId": 230800606, "BlueprintType": "Monster001", @@ -2703563,7 +2703592,7 @@ } }, { - "Id": 59964, + "Id": 59965, "MapId": 8800, "EntityId": 230800607, "BlueprintType": "Gameplay101", @@ -2703616,7 +2703645,7 @@ } }, { - "Id": 59965, + "Id": 59966, "MapId": 8800, "EntityId": 230800608, "BlueprintType": "Gameplay101", @@ -2703670,7 +2703699,7 @@ } }, { - "Id": 59966, + "Id": 59967, "MapId": 8800, "EntityId": 230800609, "BlueprintType": "Monster006", @@ -2703705,7 +2703734,7 @@ } }, { - "Id": 59967, + "Id": 59968, "MapId": 8800, "EntityId": 230800610, "BlueprintType": "Monster006", @@ -2703740,7 +2703769,7 @@ } }, { - "Id": 59968, + "Id": 59969, "MapId": 8800, "EntityId": 230800611, "BlueprintType": "Monster006", @@ -2703775,7 +2703804,7 @@ } }, { - "Id": 59969, + "Id": 59970, "MapId": 8800, "EntityId": 230800612, "BlueprintType": "Monster001", @@ -2703810,7 +2703839,7 @@ } }, { - "Id": 59970, + "Id": 59971, "MapId": 8800, "EntityId": 230800613, "BlueprintType": "Monster001", @@ -2703845,7 +2703874,7 @@ } }, { - "Id": 59971, + "Id": 59972, "MapId": 8800, "EntityId": 230800614, "BlueprintType": "Monster001", @@ -2703880,7 +2703909,7 @@ } }, { - "Id": 59972, + "Id": 59973, "MapId": 8800, "EntityId": 230800615, "BlueprintType": "Monster001", @@ -2703915,7 +2703944,7 @@ } }, { - "Id": 59973, + "Id": 59974, "MapId": 8800, "EntityId": 230800616, "BlueprintType": "Monster015", @@ -2703950,7 +2703979,7 @@ } }, { - "Id": 59974, + "Id": 59975, "MapId": 8800, "EntityId": 230800617, "BlueprintType": "Monster015", @@ -2703985,7 +2704014,7 @@ } }, { - "Id": 59975, + "Id": 59976, "MapId": 8800, "EntityId": 230800618, "BlueprintType": "Monster015", @@ -2704020,7 +2704049,7 @@ } }, { - "Id": 59976, + "Id": 59977, "MapId": 8800, "EntityId": 230800619, "BlueprintType": "Monster015", @@ -2704055,7 +2704084,7 @@ } }, { - "Id": 59977, + "Id": 59978, "MapId": 8800, "EntityId": 230800620, "BlueprintType": "Monster001", @@ -2704090,7 +2704119,7 @@ } }, { - "Id": 59978, + "Id": 59979, "MapId": 8800, "EntityId": 230800621, "BlueprintType": "Monster001", @@ -2704125,7 +2704154,7 @@ } }, { - "Id": 59979, + "Id": 59980, "MapId": 8800, "EntityId": 230800622, "BlueprintType": "Monster017", @@ -2704160,7 +2704189,7 @@ } }, { - "Id": 59980, + "Id": 59981, "MapId": 8800, "EntityId": 230800623, "BlueprintType": "Monster017", @@ -2704195,7 +2704224,7 @@ } }, { - "Id": 59981, + "Id": 59982, "MapId": 8800, "EntityId": 230800624, "BlueprintType": "Monster001", @@ -2704230,7 +2704259,7 @@ } }, { - "Id": 59982, + "Id": 59983, "MapId": 8800, "EntityId": 230800625, "BlueprintType": "Monster001", @@ -2704265,7 +2704294,7 @@ } }, { - "Id": 59983, + "Id": 59984, "MapId": 8800, "EntityId": 230800626, "BlueprintType": "Monster001", @@ -2704300,7 +2704329,7 @@ } }, { - "Id": 59984, + "Id": 59985, "MapId": 8800, "EntityId": 230800627, "BlueprintType": "Monster001", @@ -2704335,7 +2704364,7 @@ } }, { - "Id": 59985, + "Id": 59986, "MapId": 8800, "EntityId": 230800628, "BlueprintType": "Monster001", @@ -2704370,7 +2704399,7 @@ } }, { - "Id": 59986, + "Id": 59987, "MapId": 8800, "EntityId": 230800629, "BlueprintType": "Monster001", @@ -2704405,7 +2704434,7 @@ } }, { - "Id": 59987, + "Id": 59988, "MapId": 8800, "EntityId": 230800631, "BlueprintType": "Monster012", @@ -2704437,7 +2704466,7 @@ } }, { - "Id": 59988, + "Id": 59989, "MapId": 8800, "EntityId": 230800632, "BlueprintType": "Monster012", @@ -2704469,7 +2704498,7 @@ } }, { - "Id": 59989, + "Id": 59990, "MapId": 8800, "EntityId": 230800633, "BlueprintType": "Monster012", @@ -2704501,7 +2704530,7 @@ } }, { - "Id": 59990, + "Id": 59991, "MapId": 8800, "EntityId": 230800634, "BlueprintType": "Monster012", @@ -2704533,7 +2704562,7 @@ } }, { - "Id": 59991, + "Id": 59992, "MapId": 8800, "EntityId": 230800635, "BlueprintType": "Monster012", @@ -2704565,7 +2704594,7 @@ } }, { - "Id": 59992, + "Id": 59993, "MapId": 8800, "EntityId": 230800636, "BlueprintType": "Monster012", @@ -2704597,7 +2704626,7 @@ } }, { - "Id": 59993, + "Id": 59994, "MapId": 8800, "EntityId": 230800637, "BlueprintType": "Monster072", @@ -2704637,7 +2704666,7 @@ } }, { - "Id": 59994, + "Id": 59995, "MapId": 8800, "EntityId": 230800638, "BlueprintType": "Monster056", @@ -2704669,7 +2704698,7 @@ } }, { - "Id": 59995, + "Id": 59996, "MapId": 8800, "EntityId": 230800639, "BlueprintType": "Monster027", @@ -2704701,7 +2704730,7 @@ } }, { - "Id": 59996, + "Id": 59997, "MapId": 8800, "EntityId": 230800640, "BlueprintType": "Monster027", @@ -2704733,7 +2704762,7 @@ } }, { - "Id": 59997, + "Id": 59998, "MapId": 8800, "EntityId": 230800641, "BlueprintType": "Monster022", @@ -2704765,7 +2704794,7 @@ } }, { - "Id": 59998, + "Id": 59999, "MapId": 8800, "EntityId": 230800642, "BlueprintType": "Monster022", @@ -2704797,7 +2704826,7 @@ } }, { - "Id": 59999, + "Id": 60000, "MapId": 8800, "EntityId": 230800643, "BlueprintType": "Monster056", @@ -2704829,7 +2704858,7 @@ } }, { - "Id": 60000, + "Id": 60001, "MapId": 8800, "EntityId": 230800644, "BlueprintType": "Monster027", @@ -2704861,7 +2704890,7 @@ } }, { - "Id": 60001, + "Id": 60002, "MapId": 8800, "EntityId": 230800645, "BlueprintType": "Monster027", @@ -2704893,7 +2704922,7 @@ } }, { - "Id": 60002, + "Id": 60003, "MapId": 8800, "EntityId": 230800646, "BlueprintType": "Monster022", @@ -2704925,7 +2704954,7 @@ } }, { - "Id": 60003, + "Id": 60004, "MapId": 8800, "EntityId": 230800647, "BlueprintType": "Monster022", @@ -2704957,7 +2704986,7 @@ } }, { - "Id": 60004, + "Id": 60005, "MapId": 8800, "EntityId": 230800648, "BlueprintType": "Monster012", @@ -2704989,7 +2705018,7 @@ } }, { - "Id": 60005, + "Id": 60006, "MapId": 8800, "EntityId": 230800649, "BlueprintType": "Monster012", @@ -2705021,7 +2705050,7 @@ } }, { - "Id": 60006, + "Id": 60007, "MapId": 8800, "EntityId": 230800650, "BlueprintType": "Monster012", @@ -2705053,7 +2705082,7 @@ } }, { - "Id": 60007, + "Id": 60008, "MapId": 8800, "EntityId": 230800651, "BlueprintType": "Monster012", @@ -2705085,7 +2705114,7 @@ } }, { - "Id": 60008, + "Id": 60009, "MapId": 8800, "EntityId": 230800653, "BlueprintType": "Gameplay101", @@ -2705147,7 +2705176,7 @@ } }, { - "Id": 60009, + "Id": 60010, "MapId": 8800, "EntityId": 230800654, "BlueprintType": "Monster053", @@ -2705182,7 +2705211,7 @@ } }, { - "Id": 60010, + "Id": 60011, "MapId": 8800, "EntityId": 230800655, "BlueprintType": "Monster087", @@ -2705214,7 +2705243,7 @@ } }, { - "Id": 60011, + "Id": 60012, "MapId": 8800, "EntityId": 230800656, "BlueprintType": "Monster087", @@ -2705246,7 +2705275,7 @@ } }, { - "Id": 60012, + "Id": 60013, "MapId": 8800, "EntityId": 230800657, "BlueprintType": "Monster087", @@ -2705278,7 +2705307,7 @@ } }, { - "Id": 60013, + "Id": 60014, "MapId": 8800, "EntityId": 230800658, "BlueprintType": "Monster087", @@ -2705310,7 +2705339,7 @@ } }, { - "Id": 60014, + "Id": 60015, "MapId": 8800, "EntityId": 230800659, "BlueprintType": "Monster087", @@ -2705342,7 +2705371,7 @@ } }, { - "Id": 60015, + "Id": 60016, "MapId": 8800, "EntityId": 230800660, "BlueprintType": "Monster072", @@ -2705382,7 +2705411,7 @@ } }, { - "Id": 60016, + "Id": 60017, "MapId": 8800, "EntityId": 230800664, "BlueprintType": "Monster056", @@ -2705414,7 +2705443,7 @@ } }, { - "Id": 60017, + "Id": 60018, "MapId": 8800, "EntityId": 230800665, "BlueprintType": "Monster056", @@ -2705446,7 +2705475,7 @@ } }, { - "Id": 60018, + "Id": 60019, "MapId": 8800, "EntityId": 230800666, "BlueprintType": "Monster012", @@ -2705478,7 +2705507,7 @@ } }, { - "Id": 60019, + "Id": 60020, "MapId": 8800, "EntityId": 230800667, "BlueprintType": "Monster012", @@ -2705510,7 +2705539,7 @@ } }, { - "Id": 60020, + "Id": 60021, "MapId": 8800, "EntityId": 230800668, "BlueprintType": "Monster012", @@ -2705542,7 +2705571,7 @@ } }, { - "Id": 60021, + "Id": 60022, "MapId": 8800, "EntityId": 230800669, "BlueprintType": "Monster028", @@ -2705574,7 +2705603,7 @@ } }, { - "Id": 60022, + "Id": 60023, "MapId": 8800, "EntityId": 230800670, "BlueprintType": "Monster028", @@ -2705606,7 +2705635,7 @@ } }, { - "Id": 60023, + "Id": 60024, "MapId": 8800, "EntityId": 230800671, "BlueprintType": "Monster012", @@ -2705638,7 +2705667,7 @@ } }, { - "Id": 60024, + "Id": 60025, "MapId": 8800, "EntityId": 230800672, "BlueprintType": "Monster072", @@ -2705678,7 +2705707,7 @@ } }, { - "Id": 60025, + "Id": 60026, "MapId": 8800, "EntityId": 230800673, "BlueprintType": "Monster006", @@ -2705713,7 +2705742,7 @@ } }, { - "Id": 60026, + "Id": 60027, "MapId": 8800, "EntityId": 230800674, "BlueprintType": "Monster006", @@ -2705748,7 +2705777,7 @@ } }, { - "Id": 60027, + "Id": 60028, "MapId": 8800, "EntityId": 230800675, "BlueprintType": "Monster006", @@ -2705783,7 +2705812,7 @@ } }, { - "Id": 60028, + "Id": 60029, "MapId": 8800, "EntityId": 230800676, "BlueprintType": "Monster008", @@ -2705818,7 +2705847,7 @@ } }, { - "Id": 60029, + "Id": 60030, "MapId": 8800, "EntityId": 230800677, "BlueprintType": "Monster008", @@ -2705853,7 +2705882,7 @@ } }, { - "Id": 60030, + "Id": 60031, "MapId": 8800, "EntityId": 230800678, "BlueprintType": "Monster008", @@ -2705888,7 +2705917,7 @@ } }, { - "Id": 60031, + "Id": 60032, "MapId": 8800, "EntityId": 230800679, "BlueprintType": "Monster006", @@ -2705923,7 +2705952,7 @@ } }, { - "Id": 60032, + "Id": 60033, "MapId": 8800, "EntityId": 230800681, "BlueprintType": "Monster087", @@ -2705955,7 +2705984,7 @@ } }, { - "Id": 60033, + "Id": 60034, "MapId": 8800, "EntityId": 230800682, "BlueprintType": "Monster087", @@ -2705987,7 +2706016,7 @@ } }, { - "Id": 60034, + "Id": 60035, "MapId": 8800, "EntityId": 230800687, "BlueprintType": "Monster015", @@ -2706022,7 +2706051,7 @@ } }, { - "Id": 60035, + "Id": 60036, "MapId": 8800, "EntityId": 230800688, "BlueprintType": "Monster015", @@ -2706057,7 +2706086,7 @@ } }, { - "Id": 60036, + "Id": 60037, "MapId": 8800, "EntityId": 230800689, "BlueprintType": "Monster015", @@ -2706092,7 +2706121,7 @@ } }, { - "Id": 60037, + "Id": 60038, "MapId": 8800, "EntityId": 230800690, "BlueprintType": "Monster015", @@ -2706127,7 +2706156,7 @@ } }, { - "Id": 60038, + "Id": 60039, "MapId": 8800, "EntityId": 230800691, "BlueprintType": "Monster015", @@ -2706162,7 +2706191,7 @@ } }, { - "Id": 60039, + "Id": 60040, "MapId": 8800, "EntityId": 230800692, "BlueprintType": "Monster042", @@ -2706197,7 +2706226,7 @@ } }, { - "Id": 60040, + "Id": 60041, "MapId": 8800, "EntityId": 230800693, "BlueprintType": "Monster006", @@ -2706232,7 +2706261,7 @@ } }, { - "Id": 60041, + "Id": 60042, "MapId": 8800, "EntityId": 230800694, "BlueprintType": "Monster006", @@ -2706267,7 +2706296,7 @@ } }, { - "Id": 60042, + "Id": 60043, "MapId": 8800, "EntityId": 230800695, "BlueprintType": "Monster008", @@ -2706302,7 +2706331,7 @@ } }, { - "Id": 60043, + "Id": 60044, "MapId": 8800, "EntityId": 230800696, "BlueprintType": "Monster008", @@ -2706337,7 +2706366,7 @@ } }, { - "Id": 60044, + "Id": 60045, "MapId": 8800, "EntityId": 230800697, "BlueprintType": "Monster008", @@ -2706371,79 +2706400,9 @@ } } }, - { - "Id": 60045, - "MapId": 8800, - "EntityId": 230800698, - "BlueprintType": "Monster037", - "Name": "TsEntity_精英_坚岩斗士", - "InSleep": true, - "IsHidden": false, - "AreaId": 0, - "Transform": [ - { - "X": -731000, - "Y": 145000, - "Z": 45000 - }, - { - "X": 0, - "Y": 0, - "Z": 0 - }, - { - "X": 100, - "Y": 100, - "Z": 100 - } - ], - "ComponentsData": { - "RewardComponent": { - "Disabled": true - }, - "VisionCaptureComponent": { - "Disabled": true - } - } - }, { "Id": 60046, "MapId": 8800, - "EntityId": 230800699, - "BlueprintType": "Monster037", - "Name": "TsEntity_精英_坚岩斗士2", - "InSleep": true, - "IsHidden": false, - "AreaId": 0, - "Transform": [ - { - "X": -743000, - "Y": 104000, - "Z": 45000 - }, - { - "X": 0, - "Y": 0, - "Z": 0 - }, - { - "X": 100, - "Y": 100, - "Z": 100 - } - ], - "ComponentsData": { - "RewardComponent": { - "Disabled": true - }, - "VisionCaptureComponent": { - "Disabled": true - } - } - }, - { - "Id": 60047, - "MapId": 8800, "EntityId": 230800837, "BlueprintType": "Monster021", "Name": "TsEntity_小怪_流放者男喷火器3", @@ -2706474,7 +2706433,7 @@ } }, { - "Id": 60048, + "Id": 60047, "MapId": 8800, "EntityId": 230800839, "BlueprintType": "Monster072", @@ -2706511,7 +2706470,7 @@ } }, { - "Id": 60049, + "Id": 60048, "MapId": 8800, "EntityId": 230800840, "BlueprintType": "Monster015", @@ -2706546,7 +2706505,7 @@ } }, { - "Id": 60050, + "Id": 60049, "MapId": 8800, "EntityId": 230800841, "BlueprintType": "Monster015", @@ -2706581,7 +2706540,7 @@ } }, { - "Id": 60051, + "Id": 60050, "MapId": 8800, "EntityId": 230800842, "BlueprintType": "Monster015", @@ -2706616,7 +2706575,7 @@ } }, { - "Id": 60052, + "Id": 60051, "MapId": 8800, "EntityId": 230800843, "BlueprintType": "Monster015", @@ -2706651,7 +2706610,7 @@ } }, { - "Id": 60053, + "Id": 60052, "MapId": 8800, "EntityId": 230800844, "BlueprintType": "Monster017", @@ -2706686,7 +2706645,7 @@ } }, { - "Id": 60054, + "Id": 60053, "MapId": 8800, "EntityId": 230800845, "BlueprintType": "Monster017", @@ -2706721,7 +2706680,7 @@ } }, { - "Id": 60055, + "Id": 60054, "MapId": 8800, "EntityId": 230800846, "BlueprintType": "Monster017", @@ -2706756,7 +2706715,7 @@ } }, { - "Id": 60056, + "Id": 60055, "MapId": 8800, "EntityId": 230800847, "BlueprintType": "Monster017", @@ -2706791,7 +2706750,7 @@ } }, { - "Id": 60057, + "Id": 60056, "MapId": 8800, "EntityId": 230800848, "BlueprintType": "Monster021", @@ -2706823,7 +2706782,7 @@ } }, { - "Id": 60058, + "Id": 60057, "MapId": 8800, "EntityId": 230800849, "BlueprintType": "Monster012", @@ -2706855,7 +2706814,7 @@ } }, { - "Id": 60059, + "Id": 60058, "MapId": 8800, "EntityId": 230800850, "BlueprintType": "Monster012", @@ -2706887,7 +2706846,7 @@ } }, { - "Id": 60060, + "Id": 60059, "MapId": 8800, "EntityId": 230800851, "BlueprintType": "Monster013", @@ -2706919,7 +2706878,7 @@ } }, { - "Id": 60061, + "Id": 60060, "MapId": 8800, "EntityId": 230800852, "BlueprintType": "Monster013", @@ -2706951,7 +2706910,7 @@ } }, { - "Id": 60062, + "Id": 60061, "MapId": 8800, "EntityId": 230800855, "BlueprintType": "Monster013", @@ -2706983,7 +2706942,7 @@ } }, { - "Id": 60063, + "Id": 60062, "MapId": 8800, "EntityId": 230800856, "BlueprintType": "Monster013", @@ -2707015,7 +2706974,7 @@ } }, { - "Id": 60064, + "Id": 60063, "MapId": 8800, "EntityId": 230800860, "BlueprintType": "Monster056", @@ -2707047,7 +2707006,7 @@ } }, { - "Id": 60065, + "Id": 60064, "MapId": 8800, "EntityId": 230800861, "BlueprintType": "Monster056", @@ -2707079,7 +2707038,7 @@ } }, { - "Id": 60066, + "Id": 60065, "MapId": 8800, "EntityId": 230800862, "BlueprintType": "Monster015", @@ -2707114,7 +2707073,7 @@ } }, { - "Id": 60067, + "Id": 60066, "MapId": 8800, "EntityId": 230800863, "BlueprintType": "Monster015", @@ -2707149,7 +2707108,7 @@ } }, { - "Id": 60068, + "Id": 60067, "MapId": 8800, "EntityId": 230800864, "BlueprintType": "Monster012", @@ -2707181,7 +2707140,7 @@ } }, { - "Id": 60069, + "Id": 60068, "MapId": 8800, "EntityId": 230800865, "BlueprintType": "Monster012", @@ -2707213,7 +2707172,7 @@ } }, { - "Id": 60070, + "Id": 60069, "MapId": 8800, "EntityId": 230800866, "BlueprintType": "Monster012", @@ -2707245,7 +2707204,7 @@ } }, { - "Id": 60071, + "Id": 60070, "MapId": 8800, "EntityId": 230800867, "BlueprintType": "Monster012", @@ -2707277,7 +2707236,7 @@ } }, { - "Id": 60072, + "Id": 60071, "MapId": 8800, "EntityId": 230800870, "BlueprintType": "Monster027", @@ -2707309,7 +2707268,7 @@ } }, { - "Id": 60073, + "Id": 60072, "MapId": 8800, "EntityId": 230800871, "BlueprintType": "Monster027", @@ -2707341,7 +2707300,7 @@ } }, { - "Id": 60074, + "Id": 60073, "MapId": 8800, "EntityId": 230800872, "BlueprintType": "Monster022", @@ -2707373,7 +2707332,7 @@ } }, { - "Id": 60075, + "Id": 60074, "MapId": 8800, "EntityId": 230800873, "BlueprintType": "Monster022", @@ -2707405,7 +2707364,7 @@ } }, { - "Id": 60076, + "Id": 60075, "MapId": 8800, "EntityId": 230800874, "BlueprintType": "Monster027", @@ -2707437,7 +2707396,7 @@ } }, { - "Id": 60077, + "Id": 60076, "MapId": 8800, "EntityId": 230800875, "BlueprintType": "Monster027", @@ -2707469,7 +2707428,7 @@ } }, { - "Id": 60078, + "Id": 60077, "MapId": 8800, "EntityId": 230800876, "BlueprintType": "Monster022", @@ -2707501,7 +2707460,7 @@ } }, { - "Id": 60079, + "Id": 60078, "MapId": 8800, "EntityId": 230800877, "BlueprintType": "Monster022", @@ -2707533,7 +2707492,7 @@ } }, { - "Id": 60080, + "Id": 60079, "MapId": 8800, "EntityId": 230800878, "BlueprintType": "Monster027", @@ -2707565,7 +2707524,7 @@ } }, { - "Id": 60081, + "Id": 60080, "MapId": 8800, "EntityId": 230800879, "BlueprintType": "Monster027", @@ -2707597,7 +2707556,7 @@ } }, { - "Id": 60082, + "Id": 60081, "MapId": 8800, "EntityId": 230800880, "BlueprintType": "Monster022", @@ -2707629,7 +2707588,7 @@ } }, { - "Id": 60083, + "Id": 60082, "MapId": 8800, "EntityId": 230800881, "BlueprintType": "Monster022", @@ -2707661,7 +2707620,7 @@ } }, { - "Id": 60084, + "Id": 60083, "MapId": 8800, "EntityId": 230800882, "BlueprintType": "Monster012", @@ -2707693,7 +2707652,7 @@ } }, { - "Id": 60085, + "Id": 60084, "MapId": 8800, "EntityId": 230800883, "BlueprintType": "Monster012", @@ -2707725,7 +2707684,7 @@ } }, { - "Id": 60086, + "Id": 60085, "MapId": 8800, "EntityId": 230800884, "BlueprintType": "Monster012", @@ -2707757,7 +2707716,7 @@ } }, { - "Id": 60087, + "Id": 60086, "MapId": 8800, "EntityId": 230800885, "BlueprintType": "Monster012", @@ -2707789,7 +2707748,7 @@ } }, { - "Id": 60088, + "Id": 60087, "MapId": 8800, "EntityId": 230800886, "BlueprintType": "Monster072", @@ -2707826,7 +2707785,7 @@ } }, { - "Id": 60089, + "Id": 60088, "MapId": 8800, "EntityId": 230800887, "BlueprintType": "Monster056", @@ -2707858,7 +2707817,7 @@ } }, { - "Id": 60090, + "Id": 60089, "MapId": 8800, "EntityId": 230800888, "BlueprintType": "Monster022", @@ -2707890,7 +2707849,7 @@ } }, { - "Id": 60091, + "Id": 60090, "MapId": 8800, "EntityId": 230800889, "BlueprintType": "Monster012", @@ -2707922,7 +2707881,7 @@ } }, { - "Id": 60092, + "Id": 60091, "MapId": 8800, "EntityId": 230800891, "BlueprintType": "Monster012", @@ -2707954,7 +2707913,7 @@ } }, { - "Id": 60093, + "Id": 60092, "MapId": 8800, "EntityId": 230800892, "BlueprintType": "Monster012", @@ -2707986,7 +2707945,7 @@ } }, { - "Id": 60094, + "Id": 60093, "MapId": 8800, "EntityId": 230800893, "BlueprintType": "Monster012", @@ -2708018,7 +2707977,7 @@ } }, { - "Id": 60095, + "Id": 60094, "MapId": 8800, "EntityId": 230800894, "BlueprintType": "Monster012", @@ -2708050,7 +2708009,7 @@ } }, { - "Id": 60096, + "Id": 60095, "MapId": 8800, "EntityId": 230800895, "BlueprintType": "Monster022", @@ -2708082,7 +2708041,7 @@ } }, { - "Id": 60097, + "Id": 60096, "MapId": 8800, "EntityId": 230800896, "BlueprintType": "Monster022", @@ -2708114,7 +2708073,7 @@ } }, { - "Id": 60098, + "Id": 60097, "MapId": 8800, "EntityId": 230800897, "BlueprintType": "Monster022", @@ -2708146,7 +2708105,7 @@ } }, { - "Id": 60099, + "Id": 60098, "MapId": 8800, "EntityId": 230800898, "BlueprintType": "Monster022", @@ -2708178,7 +2708137,7 @@ } }, { - "Id": 60100, + "Id": 60099, "MapId": 8800, "EntityId": 230800899, "BlueprintType": "Monster056", @@ -2708210,7 +2708169,7 @@ } }, { - "Id": 60101, + "Id": 60100, "MapId": 8800, "EntityId": 230800900, "BlueprintType": "Monster056", @@ -2708242,7 +2708201,7 @@ } }, { - "Id": 60102, + "Id": 60101, "MapId": 8800, "EntityId": 230800903, "BlueprintType": "Gameplay101", @@ -2708305,7 +2708264,7 @@ } }, { - "Id": 60103, + "Id": 60102, "MapId": 8800, "EntityId": 230800904, "BlueprintType": "Monster012", @@ -2708337,7 +2708296,7 @@ } }, { - "Id": 60104, + "Id": 60103, "MapId": 8800, "EntityId": 230800905, "BlueprintType": "Monster012", @@ -2708369,7 +2708328,7 @@ } }, { - "Id": 60105, + "Id": 60104, "MapId": 8800, "EntityId": 230800908, "BlueprintType": "Monster012", @@ -2708401,7 +2708360,7 @@ } }, { - "Id": 60106, + "Id": 60105, "MapId": 8800, "EntityId": 230800909, "BlueprintType": "Monster012", @@ -2708433,7 +2708392,7 @@ } }, { - "Id": 60107, + "Id": 60106, "MapId": 8800, "EntityId": 230800910, "BlueprintType": "Monster072", @@ -2708473,7 +2708432,7 @@ } }, { - "Id": 60108, + "Id": 60107, "MapId": 8800, "EntityId": 230800911, "BlueprintType": "Monster020", @@ -2708505,7 +2708464,7 @@ } }, { - "Id": 60109, + "Id": 60108, "MapId": 8800, "EntityId": 230800912, "BlueprintType": "Monster020", @@ -2708537,7 +2708496,7 @@ } }, { - "Id": 60110, + "Id": 60109, "MapId": 8800, "EntityId": 230800913, "BlueprintType": "Monster020", @@ -2708569,7 +2708528,7 @@ } }, { - "Id": 60111, + "Id": 60110, "MapId": 8800, "EntityId": 230800914, "BlueprintType": "Monster020", @@ -2708601,7 +2708560,7 @@ } }, { - "Id": 60112, + "Id": 60111, "MapId": 8800, "EntityId": 230800915, "BlueprintType": "Monster020", @@ -2708633,7 +2708592,7 @@ } }, { - "Id": 60113, + "Id": 60112, "MapId": 8800, "EntityId": 230800916, "BlueprintType": "Monster020", @@ -2708665,7 +2708624,7 @@ } }, { - "Id": 60114, + "Id": 60113, "MapId": 8800, "EntityId": 230800919, "BlueprintType": "Monster020", @@ -2708697,7 +2708656,7 @@ } }, { - "Id": 60115, + "Id": 60114, "MapId": 8800, "EntityId": 230800920, "BlueprintType": "Monster020", @@ -2708729,7 +2708688,7 @@ } }, { - "Id": 60116, + "Id": 60115, "MapId": 8800, "EntityId": 230800921, "BlueprintType": "Monster020", @@ -2708761,7 +2708720,7 @@ } }, { - "Id": 60117, + "Id": 60116, "MapId": 8800, "EntityId": 230800922, "BlueprintType": "Monster020", @@ -2708793,7 +2708752,7 @@ } }, { - "Id": 60118, + "Id": 60117, "MapId": 8800, "EntityId": 230800924, "BlueprintType": "Monster056", @@ -2708825,7 +2708784,7 @@ } }, { - "Id": 60119, + "Id": 60118, "MapId": 8800, "EntityId": 230800925, "BlueprintType": "Gameplay101", @@ -2708888,7 +2708847,7 @@ } }, { - "Id": 60120, + "Id": 60119, "MapId": 8800, "EntityId": 230800929, "BlueprintType": "Monster015", @@ -2708923,7 +2708882,7 @@ } }, { - "Id": 60121, + "Id": 60120, "MapId": 8800, "EntityId": 230800930, "BlueprintType": "Monster015", @@ -2708958,7 +2708917,7 @@ } }, { - "Id": 60122, + "Id": 60121, "MapId": 8800, "EntityId": 230800931, "BlueprintType": "Monster015", @@ -2708993,7 +2708952,7 @@ } }, { - "Id": 60123, + "Id": 60122, "MapId": 8800, "EntityId": 230800932, "BlueprintType": "Monster015", @@ -2709028,7 +2708987,7 @@ } }, { - "Id": 60124, + "Id": 60123, "MapId": 8800, "EntityId": 230800933, "BlueprintType": "Monster015", @@ -2709063,7 +2709022,7 @@ } }, { - "Id": 60125, + "Id": 60124, "MapId": 8800, "EntityId": 230800934, "BlueprintType": "Monster007", @@ -2709098,7 +2709057,7 @@ } }, { - "Id": 60126, + "Id": 60125, "MapId": 8800, "EntityId": 230800935, "BlueprintType": "Monster008", @@ -2709133,7 +2709092,7 @@ } }, { - "Id": 60127, + "Id": 60126, "MapId": 8800, "EntityId": 230800939, "BlueprintType": "Monster072", @@ -2709173,7 +2709132,7 @@ } }, { - "Id": 60128, + "Id": 60127, "MapId": 8800, "EntityId": 230800943, "BlueprintType": "Monster056", @@ -2709205,7 +2709164,7 @@ } }, { - "Id": 60129, + "Id": 60128, "MapId": 8800, "EntityId": 230800944, "BlueprintType": "Monster012", @@ -2709237,7 +2709196,7 @@ } }, { - "Id": 60130, + "Id": 60129, "MapId": 8800, "EntityId": 230800945, "BlueprintType": "Monster012", @@ -2709269,7 +2709228,7 @@ } }, { - "Id": 60131, + "Id": 60130, "MapId": 8800, "EntityId": 230800946, "BlueprintType": "Monster012", @@ -2709301,7 +2709260,7 @@ } }, { - "Id": 60132, + "Id": 60131, "MapId": 8800, "EntityId": 230800947, "BlueprintType": "Monster012", @@ -2709333,7 +2709292,7 @@ } }, { - "Id": 60133, + "Id": 60132, "MapId": 8800, "EntityId": 230800948, "BlueprintType": "Monster029", @@ -2709365,7 +2709324,7 @@ } }, { - "Id": 60134, + "Id": 60133, "MapId": 8800, "EntityId": 230800949, "BlueprintType": "Monster029", @@ -2709397,7 +2709356,7 @@ } }, { - "Id": 60135, + "Id": 60134, "MapId": 8800, "EntityId": 230800950, "BlueprintType": "Monster029", @@ -2709429,7 +2709388,7 @@ } }, { - "Id": 60136, + "Id": 60135, "MapId": 8800, "EntityId": 230800952, "BlueprintType": "Gameplay101", @@ -2709480,7 +2709439,7 @@ } }, { - "Id": 60137, + "Id": 60136, "MapId": 8800, "EntityId": 230800953, "BlueprintType": "Monster037", @@ -2709515,7 +2709474,7 @@ } }, { - "Id": 60138, + "Id": 60137, "MapId": 8800, "EntityId": 230800955, "BlueprintType": "Monster012", @@ -2709547,7 +2709506,7 @@ } }, { - "Id": 60139, + "Id": 60138, "MapId": 8800, "EntityId": 230800956, "BlueprintType": "Monster012", @@ -2709579,7 +2709538,7 @@ } }, { - "Id": 60140, + "Id": 60139, "MapId": 8800, "EntityId": 230800957, "BlueprintType": "Monster012", @@ -2709611,7 +2709570,7 @@ } }, { - "Id": 60141, + "Id": 60140, "MapId": 8800, "EntityId": 230800958, "BlueprintType": "Monster012", @@ -2709643,7 +2709602,7 @@ } }, { - "Id": 60142, + "Id": 60141, "MapId": 8800, "EntityId": 230800959, "BlueprintType": "Monster072", @@ -2709680,7 +2709639,7 @@ } }, { - "Id": 60143, + "Id": 60142, "MapId": 8800, "EntityId": 230800960, "BlueprintType": "Monster020", @@ -2709712,7 +2709671,7 @@ } }, { - "Id": 60144, + "Id": 60143, "MapId": 8800, "EntityId": 230800961, "BlueprintType": "Monster020", @@ -2709744,7 +2709703,7 @@ } }, { - "Id": 60145, + "Id": 60144, "MapId": 8800, "EntityId": 230800962, "BlueprintType": "Monster020", @@ -2709776,7 +2709735,7 @@ } }, { - "Id": 60146, + "Id": 60145, "MapId": 8800, "EntityId": 230800963, "BlueprintType": "Monster020", @@ -2709808,7 +2709767,7 @@ } }, { - "Id": 60147, + "Id": 60146, "MapId": 8800, "EntityId": 230800965, "BlueprintType": "Monster012", @@ -2709840,7 +2709799,7 @@ } }, { - "Id": 60148, + "Id": 60147, "MapId": 8800, "EntityId": 230800966, "BlueprintType": "Monster012", @@ -2709872,7 +2709831,7 @@ } }, { - "Id": 60149, + "Id": 60148, "MapId": 8800, "EntityId": 230800967, "BlueprintType": "Monster012", @@ -2709904,7 +2709863,7 @@ } }, { - "Id": 60150, + "Id": 60149, "MapId": 8800, "EntityId": 230800968, "BlueprintType": "Gameplay101", @@ -2709955,7 +2709914,7 @@ } }, { - "Id": 60151, + "Id": 60150, "MapId": 8800, "EntityId": 230800969, "BlueprintType": "Gameplay101", @@ -2710006,7 +2709965,7 @@ } }, { - "Id": 60152, + "Id": 60151, "MapId": 8800, "EntityId": 230800970, "BlueprintType": "Monster028", @@ -2710038,7 +2709997,7 @@ } }, { - "Id": 60153, + "Id": 60152, "MapId": 8800, "EntityId": 230800971, "BlueprintType": "Gameplay101", @@ -2710111,7 +2710070,7 @@ } }, { - "Id": 60154, + "Id": 60153, "MapId": 8800, "EntityId": 230800972, "BlueprintType": "Gameplay101", @@ -2710162,7 +2710121,7 @@ } }, { - "Id": 60155, + "Id": 60154, "MapId": 8800, "EntityId": 230800973, "BlueprintType": "Monster012", @@ -2710194,7 +2710153,7 @@ } }, { - "Id": 60156, + "Id": 60155, "MapId": 8800, "EntityId": 230800974, "BlueprintType": "Monster012", @@ -2710226,7 +2710185,7 @@ } }, { - "Id": 60157, + "Id": 60156, "MapId": 8800, "EntityId": 230800975, "BlueprintType": "Gameplay101", @@ -2710280,7 +2710239,7 @@ } }, { - "Id": 60158, + "Id": 60157, "MapId": 8800, "EntityId": 230800976, "BlueprintType": "Gameplay101", @@ -2710334,7 +2710293,7 @@ } }, { - "Id": 60159, + "Id": 60158, "MapId": 201000, "EntityId": 610000005, "BlueprintType": "Gameplay125", @@ -2710362,7 +2710321,7 @@ "ComponentsData": {} }, { - "Id": 60160, + "Id": 60159, "MapId": 201000, "EntityId": 610000006, "BlueprintType": "Gameplay127", @@ -2710390,7 +2710349,7 @@ "ComponentsData": {} }, { - "Id": 60161, + "Id": 60160, "MapId": 201000, "EntityId": 610000007, "BlueprintType": "Gameplay126", @@ -2710418,7 +2710377,7 @@ "ComponentsData": {} }, { - "Id": 60162, + "Id": 60161, "MapId": 201000, "EntityId": 610000080, "BlueprintType": "Gameplay339", @@ -2710507,7 +2710466,7 @@ } }, { - "Id": 60163, + "Id": 60162, "MapId": 201000, "EntityId": 610000083, "BlueprintType": "Gameplay291", @@ -2710535,7 +2710494,7 @@ "ComponentsData": {} }, { - "Id": 60164, + "Id": 60163, "MapId": 301000, "EntityId": 610000000, "BlueprintType": "Gameplay127", @@ -2710563,7 +2710522,7 @@ "ComponentsData": {} }, { - "Id": 60165, + "Id": 60164, "MapId": 301000, "EntityId": 610000001, "BlueprintType": "Gameplay126", @@ -2710591,7 +2710550,7 @@ "ComponentsData": {} }, { - "Id": 60166, + "Id": 60165, "MapId": 301000, "EntityId": 610000072, "BlueprintType": "Gameplay339", @@ -2710680,7 +2710639,7 @@ } }, { - "Id": 60167, + "Id": 60166, "MapId": 301000, "EntityId": 610000074, "BlueprintType": "Gameplay291", diff --git a/BinData/LongShanTask.json b/BinData/LongShanTask.json index 6cd0dbd..e28b99f 100644 --- a/BinData/LongShanTask.json +++ b/BinData/LongShanTask.json @@ -657,7 +657,7 @@ "TaskName": "LongShanTask_1401_TaskName", "SortId": 1401, "TaskReward": { - "3": 200 + "3": 300 }, "JumpId": 811102 }, diff --git a/BinData/QuestNodeData.json b/BinData/QuestNodeData.json index 5db6e3f..2a91554 100644 --- a/BinData/QuestNodeData.json +++ b/BinData/QuestNodeData.json @@ -248391,7 +248391,8 @@ }, "RewardId": 44001, "EnterActions": [], - "FinishActions": [] + "FinishActions": [], + "HideUi": true } }, { @@ -248446,7 +248447,8 @@ ] } }, - "RewardId": 44001 + "RewardId": 44001, + "HideUi": true } }, { @@ -248617,7 +248619,8 @@ ] } }, - "RewardId": 44001 + "RewardId": 44001, + "HideUi": true } }, { diff --git a/README.md b/README.md index 59d2c82..e5e9623 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ Client Version: `1.4.0` -Resource Version: `1.4.3` +Resource Version: `1.4.5` # Credits Ranny \ No newline at end of file diff --git a/Textmap/de/multi_text/MultiText.json b/Textmap/de/multi_text/MultiText.json index 39faf75..2589d1c 100644 --- a/Textmap/de/multi_text/MultiText.json +++ b/Textmap/de/multi_text/MultiText.json @@ -14737,7 +14737,7 @@ }, { "Id": "FavorWord_140214_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_140214_Content", @@ -14745,11 +14745,11 @@ }, { "Id": "FavorWord_140215_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_140216_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_140216_Content", @@ -14869,11 +14869,11 @@ }, { "Id": "FavorWord_140231_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_140232_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_140232_Content", @@ -14881,7 +14881,7 @@ }, { "Id": "FavorWord_140233_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_140233_Content", @@ -15101,7 +15101,7 @@ }, { "Id": "FavorWord_120214_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_120214_Content", @@ -15109,7 +15109,7 @@ }, { "Id": "FavorWord_120215_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_120215_Content", @@ -15117,7 +15117,7 @@ }, { "Id": "FavorWord_120216_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_120216_Content", @@ -15233,11 +15233,11 @@ }, { "Id": "FavorWord_120231_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_120232_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_120232_Content", @@ -15245,7 +15245,7 @@ }, { "Id": "FavorWord_120233_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_120233_Content", @@ -15465,7 +15465,7 @@ }, { "Id": "FavorWord_150314_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_150314_Content", @@ -15473,7 +15473,7 @@ }, { "Id": "FavorWord_150315_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_150315_Content", @@ -15481,7 +15481,7 @@ }, { "Id": "FavorWord_150316_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_150316_Content", @@ -15601,7 +15601,7 @@ }, { "Id": "FavorWord_150331_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_150331_Content", @@ -15609,7 +15609,7 @@ }, { "Id": "FavorWord_150332_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_150332_Content", @@ -15617,7 +15617,7 @@ }, { "Id": "FavorWord_150333_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_150333_Content", @@ -15729,11 +15729,11 @@ }, { "Id": "FavorWord_150101_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_150102_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_150102_Content", @@ -15741,7 +15741,7 @@ }, { "Id": "FavorWord_150103_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_150104_Title", @@ -15945,15 +15945,15 @@ }, { "Id": "FavorWord_150132_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_150133_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_150134_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_150134_Content", @@ -16065,7 +16065,7 @@ }, { "Id": "FavorWord_110214_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_110214_Content", @@ -16073,11 +16073,11 @@ }, { "Id": "FavorWord_110215_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_110216_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_110216_Content", @@ -16197,11 +16197,11 @@ }, { "Id": "FavorWord_110231_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_110232_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_110232_Content", @@ -16209,7 +16209,7 @@ }, { "Id": "FavorWord_110233_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_110233_Content", @@ -16417,11 +16417,11 @@ }, { "Id": "FavorWord_160114_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_160115_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_160115_Content", @@ -16429,7 +16429,7 @@ }, { "Id": "FavorWord_160116_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_160116_Content", @@ -16549,7 +16549,7 @@ }, { "Id": "FavorWord_160131_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_160131_Content", @@ -16557,7 +16557,7 @@ }, { "Id": "FavorWord_160132_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_160132_Content", @@ -16565,7 +16565,7 @@ }, { "Id": "FavorWord_160133_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_160133_Content", @@ -16677,11 +16677,11 @@ }, { "Id": "FavorWord_150201_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_150202_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_150202_Content", @@ -16689,7 +16689,7 @@ }, { "Id": "FavorWord_150203_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_150204_Title", @@ -16893,15 +16893,15 @@ }, { "Id": "FavorWord_150232_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_150233_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_150234_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_150234_Content", @@ -17013,7 +17013,7 @@ }, { "Id": "FavorWord_110314_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_110314_Content", @@ -17021,7 +17021,7 @@ }, { "Id": "FavorWord_110315_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_110315_Content", @@ -17029,7 +17029,7 @@ }, { "Id": "FavorWord_110316_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_110317_Title", @@ -17145,7 +17145,7 @@ }, { "Id": "FavorWord_110331_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_110331_Content", @@ -17153,7 +17153,7 @@ }, { "Id": "FavorWord_110332_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_110332_Content", @@ -17161,7 +17161,7 @@ }, { "Id": "FavorWord_110333_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_110333_Content", @@ -17377,7 +17377,7 @@ }, { "Id": "FavorWord_120314_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_120314_Content", @@ -17385,7 +17385,7 @@ }, { "Id": "FavorWord_120315_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_120315_Content", @@ -17393,7 +17393,7 @@ }, { "Id": "FavorWord_120316_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_120316_Content", @@ -17529,7 +17529,7 @@ }, { "Id": "FavorWord_120334_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_120334_Content", @@ -17537,7 +17537,7 @@ }, { "Id": "FavorWord_120335_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_120335_Content", @@ -17545,7 +17545,7 @@ }, { "Id": "FavorWord_120336_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_120336_Content", @@ -17765,7 +17765,7 @@ }, { "Id": "FavorWord_160214_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_160214_Content", @@ -17773,11 +17773,11 @@ }, { "Id": "FavorWord_160215_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_160216_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_160217_Title", @@ -17893,11 +17893,11 @@ }, { "Id": "FavorWord_160231_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_160232_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_160232_Content", @@ -17905,7 +17905,7 @@ }, { "Id": "FavorWord_160233_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_160233_Content", @@ -18093,7 +18093,7 @@ }, { "Id": "FavorWord_140314_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_140314_Content", @@ -18101,7 +18101,7 @@ }, { "Id": "FavorWord_140315_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_140315_Content", @@ -18109,7 +18109,7 @@ }, { "Id": "FavorWord_140316_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_140316_Content", @@ -18229,7 +18229,7 @@ }, { "Id": "FavorWord_140331_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_140331_Content", @@ -18237,7 +18237,7 @@ }, { "Id": "FavorWord_140332_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_140332_Content", @@ -18245,7 +18245,7 @@ }, { "Id": "FavorWord_140333_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_140333_Content", @@ -18457,7 +18457,7 @@ }, { "Id": "FavorWord_140414_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_140414_Content", @@ -18465,7 +18465,7 @@ }, { "Id": "FavorWord_140415_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_140415_Content", @@ -18473,7 +18473,7 @@ }, { "Id": "FavorWord_140416_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_140417_Title", @@ -18589,7 +18589,7 @@ }, { "Id": "FavorWord_140434_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_140434_Content", @@ -18597,7 +18597,7 @@ }, { "Id": "FavorWord_140435_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_140435_Content", @@ -18605,7 +18605,7 @@ }, { "Id": "FavorWord_140436_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_140436_Content", @@ -18817,7 +18817,7 @@ }, { "Id": "FavorWord_120414_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_120414_Content", @@ -18825,7 +18825,7 @@ }, { "Id": "FavorWord_120415_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_120415_Content", @@ -18833,7 +18833,7 @@ }, { "Id": "FavorWord_120416_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_120416_Content", @@ -18953,7 +18953,7 @@ }, { "Id": "FavorWord_120431_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_120431_Content", @@ -18961,7 +18961,7 @@ }, { "Id": "FavorWord_120432_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_120432_Content", @@ -18969,7 +18969,7 @@ }, { "Id": "FavorWord_120433_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_120433_Content", @@ -19177,7 +19177,7 @@ }, { "Id": "FavorWord_130214_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_130214_Content", @@ -19185,7 +19185,7 @@ }, { "Id": "FavorWord_130215_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_130215_Content", @@ -19193,7 +19193,7 @@ }, { "Id": "FavorWord_130216_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_130216_Content", @@ -19321,7 +19321,7 @@ }, { "Id": "FavorWord_130232_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_130232_Content", @@ -19329,7 +19329,7 @@ }, { "Id": "FavorWord_130233_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_130233_Content", @@ -19337,7 +19337,7 @@ }, { "Id": "FavorWord_130234_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_130234_Content", @@ -19545,7 +19545,7 @@ }, { "Id": "FavorWord_130314_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_130314_Content", @@ -19553,11 +19553,11 @@ }, { "Id": "FavorWord_130315_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_130316_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_130317_Title", @@ -19681,7 +19681,7 @@ }, { "Id": "FavorWord_130333_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_130333_Content", @@ -19689,7 +19689,7 @@ }, { "Id": "FavorWord_130334_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_130334_Content", @@ -19697,7 +19697,7 @@ }, { "Id": "FavorWord_130335_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_130336_Title", @@ -21369,7 +21369,7 @@ }, { "Id": "GuideTips_85_Content", - "Content": "Halte den Stick und Ausweichen gedrückt, um zu sprinten" + "Content": "Verwende den Stick und die Ausweich-Taste neben einer Wand, um in den Status Wandsprint einzutreten.\nWandsprint verbraucht Ausdauer und endet automatisch, wenn deine Ausdauer aufgebraucht ist." }, { "Id": "GuideTips_88_Content", @@ -27913,15 +27913,15 @@ }, { "Id": "ItemInfo_70010033_AttributesDescription", - "Content": "Der Chip, der vom Drachenlord Jinhsi gegeben wurde." + "Content": "" }, { "Id": "ItemInfo_70010033_BgDescription", - "Content": "Der von Drachenlord Jinhsi gegebene Chip, der die Forschungsunterlagen des Labors der Akademie von Gelehrten über das Hütende speichert." + "Content": "" }, { "Id": "ItemInfo_70010033_ObtainedShowDescription", - "Content": "Der von Drachenlord Jinhsi gegebene Chip." + "Content": "" }, { "Id": "ItemInfo_70010036_Name", @@ -29133,7 +29133,7 @@ }, { "Id": "ItemInfo_80000026_BgDescription", - "Content": "Ein goldenes und knuspriges Fischgericht mit einem komplexen Prozess. Der Karpfen schaut zum Himmel hinauf, als ob er den Wunsch hat, sich in einen Drachen zu verwandeln. Es wird gesagt, dass, wenn das Hütende herabsteigt, die Fische mit schweren Schuppen um die Wette aus dem Wasser springen. Um diese Szene zu gedenken, servieren die Menschen es während der Feste auf dem Tisch und beten für gutes Wetter im kommenden Jahr." + "Content": "" }, { "Id": "ItemInfo_80000026_ObtainedShowDescription", @@ -35885,63 +35885,63 @@ }, { "Id": "PhotoMontage_140201_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_120201_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_150301_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_150101_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_110201_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_160101_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_150201_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_120301_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_160201_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_130201_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_110301_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_130301_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_140301_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_140401_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_120401_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoSetup_1_Name", @@ -36725,7 +36725,7 @@ }, { "Id": "QuestChapter_1008_ChapterName", - "Content": "Test/Chun Charakterlinie" + "Content": "Sternenmeer der sich verzweigenden Pfade" }, { "Id": "QuestType_0_QuestTypeName", @@ -38461,11 +38461,11 @@ }, { "Id": "RoleInfo_1504_Name", - "Content": "" + "Content": "Lumi" }, { "Id": "RoleInfo_1504_NickName", - "Content": "" + "Content": "Lumi" }, { "Id": "RoleInfo_1504_CharacterVoice", @@ -44889,11 +44889,11 @@ }, { "Id": "Text_DayText_Text", - "Content": "{0} Monat {1} Tag {2}:{3}" + "Content": "{1}.{0} {2}:{3}" }, { "Id": "Text_YearText_Text", - "Content": "{0} Jahr {1} Monat {2} Tag {3}:{4}" + "Content": "{2}.{1}.{0} {3}:{4}" }, { "Id": "Text_FriendTalkToMe_Text", @@ -107189,11 +107189,11 @@ }, { "Id": "GuideFocusNew_291_Content", - "Content": "Verbessere oder synchronisiere Waffen für bessere Statistiken" + "Content": "Verbessere oder synchronisiere Waffen für bessere Attribute" }, { "Id": "GuideFocusNew_292_Content", - "Content": "Verbessere oder synchronisiere Waffen für bessere Statistiken" + "Content": "Verbessere oder synchronisiere Waffen für bessere Attribute" }, { "Id": "GuideFocusNew_293_Content", @@ -110401,7 +110401,7 @@ }, { "Id": "Rogue_SkillTree_01_Desc", - "Content": "Echo-Skill-Abklingzeit um 30% reduziert." + "Content": "Resonanz-Skill-Abklingzeit um 30 % reduziert." }, { "Id": "Rogue_SkillTree_02_Desc", @@ -110617,7 +110617,7 @@ }, { "Id": "HelpText_44_Content", - "Content": "" + "Content": "[Event-Update: Phantasm-Sammlung]\n\nNeue Resonatoren verfügbar: Camellya, Lumi, Youhu, Die Küstenwächterin, Encore, Verina, Calcharo, Lingyang und Mortefi.\nExklusive Stufen-Boosts sind in Gedankenevolution verfügbar. Aktiviere entsprechende Boni, um die Stufen aller Resonatoren im Illusorischen Reich zu erhöhen.\n\nErkunde brandneue Szenen und stelle dich neuen Feinden! Nimm der Phantasm-Sammlung teil, um tiefere Geheimnisse zu entdecken!\n\n[Erkundung]\nBegib dich auf epische Kämpfe im Illusorischen Reich und wähle einen Resonator aus einem vielfältigen Pool, darunter Rover: Spectro, Yangyang, Chixia, Baizhi, Taoqi, Jiyan, Yinlin, Jianxin, Sanhua, Jinhsi, Changli, Xiangli Yao, Zhezhi, Yuanwu, Camellya, Lumi, Youhu, Die Küstenwächterin, Encore, Verina, Calcharo, Lingyang und Mortefi.\nDie Stufen der Resonatoren, Resonanzketten und Waffen können im Event übernommen werden, aber die Echo-Skills und -Attribute sind unwirksam.\n\nNutze mächtige Boosts wie Illusorisches Echo, Metaphern und Charakterverbesserungen sowie Tokens, um herausfordernde Gegnerkombinationen zu besiegen. Sammle Metaphern, um die einzigartigen Fähigkeiten des Illusorischen Echos für die Resonatoren freizuschalten.\n\nMit steigendem Schwierigkeitsgrad bietet jeder Durchgang neue Herausforderungen und Belohnungen. Während du durch die Level fortschreitest, werden höhere Schwierigkeitsgrade und bessere Belohnungen im Illusionsladen verfügbar.\n\nBeim Eintritt in den Kampf im Illusorischen Reich wird der Symphonie-Rang aktiviert.\nAlle Angriffe erhöhen den Symphonie-Rang, während er erheblich reduziert wird, wenn du Schaden erleidest.\nWenn du für eine bestimmte Zeit keine Technikpunkte sammelst, sinkt der Symphonie-Rang kontinuierlich.\n\nDie Symphonie-Ränge bestehen aus D, C, B, A, S und SS. Ab Rang A erhältst du zusätzliche Boni:\nRang A: Ausweichangriff-Schaden +100 %;\nRang S: Reduziert nach einem Ausweichangriff die Abklingzeit aller Fähigkeiten um 30 %;\nRang SS: Kritische Trefferchance +100 %, Kritischer Schaden +100 %. Der Symphonie-Rang sinkt für eine kurze Zeit nicht unter Rang SS.\n\n[Gedankenevolution]\nDurch erfolgreiches Navigieren durch das „Illusorische Reich“ können Spieler wertvolle „Erinnerungspunkte“ verdienen. Diese Punkte können dann in „Gedankenevolution“ verwendet werden, um mächtige Verbesserungen freizuschalten und den Resonator letztendlich zu einer Macht im „Illusorischen Reich“ zu machen.\n\n[Abnormale Untersuchung]\nSchließe die Erkundung unter festgelegten Bedingungen ab, um exklusive Erfolge freizuschalten und Belohnungen zu erhalten.\n\n[Illusionsladen]\nSchließe die Erkundung des „Illusorischen Reichs“ ab, um „Illusorische Exemplare“ zu verdienen und sie gegen exklusive Belohnungen im „Illusionsladen“ einzutauschen.\n\n Illusorische Exemplare verfallen am Ende des Events. Vergiss nicht, sie rechtzeitig einzulösen.\n\n\n[Restkristall]\nEin RestKristall erscheint in der Gedächtniszone, nachdem die Traum-Masse besiegt wurde, die in den tiefsten Teilen des Reiches zu finden ist. Verwende Belohnungsversuche, um seine Belohnungen zu sammeln.\nDie Belohnungsversuche für den RestKristall werden jeden Montag um 04:00 Uhr Serverzeit zurückgesetzt.\nDer RestKristall gewährt gleiche Belohnungen über alle Schwierigkeitsgrade von Phantasm-Sammlung hinweg." }, { "Id": "HelpText_44_Title", @@ -132521,11 +132521,11 @@ }, { "Id": "RogueBuffPool_935008030010_BuffDesc", - "Content": "Nach dem Einsatz des Echo-Skills erhältst du verbesserte Anti-Unterbrechung und ein Schild, das 15 % der max. LP für 5s entspricht.\n\nWenn ein Schild vorhanden ist, werden 30 Resonanzenergie wiederhergestellt, wenn der Angriff das Ziel trifft, kann alle 8s einmal ausgelöst werden." + "Content": "" }, { "Id": "RogueBuffPool_935008030020_BuffDesc", - "Content": "Wenn ein Schild vorhanden ist, löst ein Treffer auf ein Ziel den \"Eisbruch-Effekt\" aus, der 400% Glacio-Schaden verursacht, einmal pro Sekunde ausgelöst." + "Content": "" }, { "Id": "RogueBuffPool_935008030030_BuffDesc", @@ -132557,11 +132557,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc", - "Content": "Beschwöre den „Höllischen Reiter“, um einen kollaborierten Angriff auszuführen, wenn deine Angriffe ein Ziel aufeinanderfolgend treffen. Dieser Angriff wird drei Schläge auslösen, wobei jeder Schlag 1 Stapel „Verbrennung“ auf das Ziel anwendet, wenn es getroffen wird." + "Content": "Beim Einsatz des Standardangriffs, des Schweren Angriffs, des Ausweichangriffs, des Resonanz-Skills, der Intro-Skills, des Echo-Skills und der Resonanzbefreiung erhältst du einen Stapel „Zeichen“ für 4 Sekunden, bis zu maximal 10 Stapel. Beim Erreichen von 10 Stapeln erhältst du in den nächsten 4 Sekunden keine weiteren Stapel mehr. Danach werden 3 koordinierten Angriffe vom „Höllischen Reiter“ ausgelöst, die insgesamt Fusion-Schaden in Höhe von 807,6 % deines ANG verursachen. Jeder koordinierte Angriff fügt dem Ziel 1 Stapel „Verbrennung“ hinzu.\n- **„Verbrennung“**\nDauert 8 Sekunden, bis zu 5 Stapel. Bei einer Stapelanzahl von 1/2/3/4/5 verursacht „Verbrennung“ pro Sekunde Fusion-Schaden in Höhe von 10 %/20 %/30 %/40 %/50 % deines ANG." }, { "Id": "RogueBuffPool_938000301104_BuffDesc", - "Content": "Jeder Schlag des Echo-Skills wird 1 Stapel „Brennen“ auf das Ziel anwenden, und der letzte Schlag wird ein „Versengte Erde“ Gebiet hinterlassen.\n\nFeinde innerhalb der „Versengten Erde“ wird jede Sekunde 1 Stapel „Brennen“ aufgetragen. „Versengte Erde“ hält 4 Sekunden an." + "Content": "Die letzte Angriffsphase des Echo-Skills erzeugt einen „Versengte Erde“-Bereich\n- „Versengte Erde“\nFügt pro Sekunde allen Zielen im Bereich 1 Stapel „Verbrennung“ zu. „Versengte Erde“ dauert 4 Sekunden." }, { "Id": "RogueBuffPool_938000301105_BuffDesc", @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "Wenn Aix weint" }, - { - "Id": "Achievement_300127_Desc", - "Content": "Führe Camellyas Outro-Skill 10 Mal aus." - }, - { - "Id": "Achievement_300127_Name", - "Content": "Samen der Hexe" - }, { "Id": "Achievement_300128_Desc", "Content": "Führe den Outro-Skill von Rover: Chaos 10 Mal aus." @@ -136841,15 +136833,15 @@ }, { "Id": "FavorWord_130119_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_130120_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_130121_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_130122_Title", @@ -136961,15 +136953,15 @@ }, { "Id": "FavorWord_130149_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_130150_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_130151_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_130152_Title", @@ -137665,19 +137657,19 @@ }, { "Id": "FavorWord_110421_Title", - "Content": "Geburtstagswünsche: Ich" + "Content": "Geburtstagswünsche" }, { "Id": "FavorWord_110423_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_110424_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_110425_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_110426_Title", @@ -137805,27 +137797,27 @@ }, { "Id": "FavorWord_110457_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_110458_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_110459_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_110460_Title", - "Content": "Treffer: IV" + "Content": "Getroffen: IV" }, { "Id": "FavorWord_110461_Title", - "Content": "Treffer: V" + "Content": "Getroffen: V" }, { "Id": "FavorWord_110462_Title", - "Content": "Treffer: VI" + "Content": "Getroffen: VI" }, { "Id": "FavorWord_110463_Title", @@ -138169,15 +138161,15 @@ }, { "Id": "FavorWord_140516_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_140517_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_140518_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_140519_Title", @@ -138249,15 +138241,15 @@ }, { "Id": "FavorWord_140536_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_140537_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_140538_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_140539_Title", @@ -139389,7 +139381,7 @@ }, { "Id": "HelpText_51_Content", - "Content": "" + "Content": "Brandneur Inhalt Phantasm-Sammlung ist jetzt verfügbar!\n\n[Eventdetails]\nAls die Ausbreitung der Somnoire zum Stillstand kommt, scheint das Gebiet jenseits des Tores weit davon entfernt, seinen früheren Frieden wiederherzustellen. Neues Chaos entsteht aus abnormalen Träumen, die in einer Spirale der Täuschung gefangen sind. Die Flüstern aus deinem Unterbewusstsein hörend, stehst du erneut vor diesem Tor ...\n\n[Teilnahmevoraussetzung]\nSchließe die Hauptquest „Wenn die Nacht klopft“ ab, um freizuschalten.\n\n[Eventregeln]\n1. Während des Events kannst du nur mit den verfügbaren Resonatoren in die Tiefen des Illusorischen Reichs eintreten.\n2. Resonatoren können ihre derzeit ausgerüsteten Echos nicht verwenden, aber es gibt verschiedene Illusorische Echos, Metaphern und andere einzigartige Buffs, die du erkunden kannst.\n3. Erkunde verschiedene Teamaufstellungen mit verschiedenen Illusorischen Echos und Buffs für vielfältige Kampferfahrungen.\n4. Verschiedene Belohnungen warten in den Tiefen des Illusorischen Reichs auf dich!\n\n[Restkristall]\nEin RestKristall erscheint in der Gedächtniszone, nachdem die Traum-Masse besiegt wurde, die in den tiefsten Teilen des Reiches zu finden ist. Verwende Belohnungsversuche, um seine Belohnungen zu sammeln.\nDie Belohnungsversuche für den RestKristall werden jeden Montag um 04:00 Uhr Serverzeit zurückgesetzt.\nDer RestKristall gewährt gleiche Belohnungen über alle Schwierigkeitsgrade von Phantasm-Sammlung hinweg." }, { "Id": "HelpText_51_Title", @@ -139725,11 +139717,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc_0", - "Content": "Aufeinanderfolgende Angriffe lösen einen kollaborierten Angriff des Höllischen Reiters aus." + "Content": "Kontinuierlicher Einsatz von Angriffen und Skills löst den koordinierten Angriff des „Höllischen Reiters“ aus." }, { "Id": "RogueBuffPool_938000301104_BuffDesc_0", - "Content": "Die Angriffe des Höllischen Reiters verursachen Verbrennung." + "Content": "Die letzte Angriffsphase des Echo-Skills erzeugt einen „Versengte Erde“-Bereich." }, { "Id": "RogueBuffPool_938000301105_BuffDesc_0", @@ -173345,7 +173337,7 @@ }, { "Id": "GuideFocusNew_545_Content", - "Content": "{0} Verbessere oder Syntonisiere Waffen für bessere Werte" + "Content": "{0} Verbessere oder Syntonisiere Waffen für bessere Attribute" }, { "Id": "GuideFocusNew_546_Content", @@ -200113,7 +200105,7 @@ }, { "Id": "BossRushUnlockTips", - "Content": "Neue Stufe in Taktische Simulakra freigeschaltet." + "Content": "Neuer Level der Taktischen Simulakra freigeschaltet." }, { "Id": "BossRushNumTips", @@ -200253,7 +200245,7 @@ }, { "Id": "BossRushCollectReward", - "Content": "Eventbelohnungen" + "Content": "Belohnungsvorschau" }, { "Id": "BossRushEnterText", @@ -200449,7 +200441,7 @@ }, { "Id": "BossRushSelectBuffText", - "Content": "Ausgewählte Buffs: {0}/{1}" + "Content": "Buff(s) ausgewählt: {0}/{1}" }, { "Id": "LivenessTask_121_TaskName", @@ -201141,7 +201133,7 @@ }, { "Id": "PrefabTextItem_3449403707_Text", - "Content": "" + "Content": "Höchste Punktzahl" }, { "Id": "PrefabTextItem_3189112553_Text", @@ -201149,7 +201141,7 @@ }, { "Id": "PrefabTextItem_4105677276_Text", - "Content": "Gesamtpunkte im Event" + "Content": "Gesamtpunkte" }, { "Id": "PrefabTextItem_3821261186_Text", @@ -210129,7 +210121,7 @@ }, { "Id": "LevelPlay_291800000_ChildQuestTip_0_20", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_291800000_ChildQuestTip_0_21", @@ -210221,7 +210213,7 @@ }, { "Id": "LevelPlay_291800004_ChildQuestTip_0_18", - "Content": "Den Bereich des Herzens verlassen" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_291800004_LevelPlayName_0_4", @@ -211449,7 +211441,7 @@ }, { "Id": "LevelPlay_313800026_ChildQuestTip_0_5", - "Content": "Sprich mit dem Illusia" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_313800026_ChildQuestTip_0_6", @@ -211469,7 +211461,7 @@ }, { "Id": "LevelPlay_313800027_ChildQuestTip_0_5", - "Content": "Sprich mit dem Illusia" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_313800027_ChildQuestTip_0_6", @@ -233813,7 +233805,7 @@ }, { "Id": "LevelPlay_313900006_ChildQuestTip_313_6", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313900006_ChildQuestTip_313_7", @@ -233909,7 +233901,7 @@ }, { "Id": "LevelPlay_313900007_ChildQuestTip_313_25", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313900007_ChildQuestTip_313_26", @@ -249809,7 +249801,7 @@ }, { "Id": "FavorWord_130419_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_130420_Title", @@ -249937,11 +249929,11 @@ }, { "Id": "FavorWord_130451_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_130452_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_130453_Title", @@ -250385,15 +250377,15 @@ }, { "Id": "FavorWord_120519_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_120520_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_120521_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_120522_Title", @@ -250493,15 +250485,15 @@ }, { "Id": "FavorWord_120546_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_120547_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_120548_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_120549_Title", @@ -250889,7 +250881,7 @@ }, { "Id": "LevelPlay_313900019_ChildQuestTip_313_13", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313900019_ChildQuestTip_313_14", @@ -250933,7 +250925,7 @@ }, { "Id": "LevelPlay_313900020_ChildQuestTip_313_13", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313900020_ChildQuestTip_313_14", @@ -250977,7 +250969,7 @@ }, { "Id": "LevelPlay_313900023_ChildQuestTip_313_8", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313900023_ChildQuestTip_313_9", @@ -251689,7 +251681,7 @@ }, { "Id": "HelpText_76_Content", - "Content": "" + "Content": "[Memetisches Tuning]\nVor der Erkundung des Illusorischen Reichs kann das Memetische Tuning ausgewählt werden, um die Schwierigkeit der Erkundung und die Belohnungsrate anzupassen. (Memetisches Tuning kann nur in Schwierigkeitsstufe Ⅳ, V und VI verwendet werden)\nDas Memetische Tuning beeinflusst die Kampferfahrung der Resonatoren und die Fähigkeiten der Feinde in der bevorstehenden Erkundung des Illusorischen Reichs. Die Belohnungsrate wird auf die Illusorischen Exemplare und Gedächtnispunkte angewendet, die nach Abschluss der bevorstehenden Erkundung erhalten werden.\n\nReverie-Memetik: Reduziert die allgemeine Schwierigkeit und die Belohnungsrate der bevorstehenden Erkundung.\nAlbtraum-Memetik: Erhöht die allgemeine Schwierigkeit und die Belohnungsrate der bevorstehenden Erkundung." }, { "Id": "InfoDisplay_102001601_Title", @@ -255453,7 +255445,7 @@ }, { "Id": "LevelPlay_313900005_ChildQuestTip_313_18", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "InfoDisplay_121000001_Title", @@ -258501,7 +258493,7 @@ }, { "Id": "RogueBuffPool_910312000676_BuffDesc_1", - "Content": "Erhalte Traumfragmente 50 mal der aktuellen Attributkugelanzahl." + "Content": "" }, { "Id": "RogueBuffPool_910312000677_BuffDesc_1", @@ -258509,7 +258501,7 @@ }, { "Id": "RogueBuffPool_910312000678_BuffDesc_1", - "Content": "Grundverteidigung wird um 60 % verringert und der Traumfragmentabwurf um 300 % erhöht." + "Content": "" }, { "Id": "RogueBuffPool_910312000679_BuffDesc_1", @@ -259213,7 +259205,7 @@ }, { "Id": "LevelPlay_313900040_ChildQuestTip_313_2", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313900040_ChildQuestTip_313_3", @@ -259997,7 +259989,7 @@ }, { "Id": "RogueBuffPool_130404_BuffDesc", - "Content": "Ausweichen Erfolgreiches Ausweichen stellt Jinhsis Kraftanzeige um {0} wieder her und löst Loongs Herrschaft aus, wodurch ein stagnierendes Gebiet entsteht. Danach wird Jinhsis Spectro-SCH-Bonus um {1} für {2}s erhöht. Dieser Effekt kann alle {3}s einmal ausgelöst werden." + "Content": "[Ausweichen] Erfolgreiches Ausweichen aktiviert Loongs Herrschaft und erzeugen einen Stagnationsbereich. Der Spectro-Schaden-Bonus steigt um {1} für {2} s. Dieser Effekt kann alle {3} s ausgelöst werden. Jinhsi stellt für jedes durch den Stagnationseffekt beeinflusste Ziel {0} der Kraftanzeige wieder her." }, { "Id": "RogueBuffPool_130405_BuffDesc", @@ -262541,7 +262533,7 @@ }, { "Id": "LevelPlay_313700011_ChildQuestTip_313_7", - "Content": "Verlasse Somnoire" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_313700011_LevelPlayName_313_2", @@ -262897,7 +262889,7 @@ }, { "Id": "LevelPlay_313700012_ChildQuestTip_313_7", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700012_LevelPlayName_313_2", @@ -268741,7 +268733,7 @@ }, { "Id": "LevelPlay_313700016_ChildQuestTip_313_8", - "Content": "Verlasse Somnoire" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_313700016_GeneralFloatingTipMainText_313_1", @@ -269545,7 +269537,7 @@ }, { "Id": "LevelPlay_313700017_ChildQuestTip_313_8", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700017_ChildQuestTip_313_9", @@ -269589,7 +269581,7 @@ }, { "Id": "LevelPlay_313700018_ChildQuestTip_313_8", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700018_ChildQuestTip_313_9", @@ -271349,7 +271341,7 @@ }, { "Id": "LevelPlay_313700019_ChildQuestTip_313_7", - "Content": "Verlasse Somnoire" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_313700019_GeneralFloatingTipMainText_313_1", @@ -273593,7 +273585,7 @@ }, { "Id": "LevelPlay_313700023_ChildQuestTip_313_7", - "Content": "Verlasse Somnoire" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_313700023_GeneralFloatingTipMainText_313_1", @@ -273625,7 +273617,7 @@ }, { "Id": "LevelPlay_313700024_ChildQuestTip_313_7", - "Content": "Verlasse Somnoire" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_313700024_GeneralFloatingTipMainText_313_1", @@ -275901,7 +275893,7 @@ }, { "Id": "Activity_101800001_Desc", - "Content": "Entdecke das brandneue Event „Bis ans Ende der Küsten“ und das neue Gebiet „Die schwarzen Küsten“.\nResonatoren Die Küstenwächterin und Jiyan sind bereit, deinem Team beizutreten.\nFordere deine Astriten-Belohnungen im Rückkehrer-Event ein.\nSolaris-3 erwartet deine Rückkehr - Dein nächstes Kapitel beginnt jetzt!!" + "Content": "Nimm an dem brandneuen Quest „Wenn die Nacht klopft“ und Event „Somnium-Labyrinth“ teil.\nTriff die Resonatoren Camellya, Yinlin und Xiangli Yao, die sich gerne deinem Team anschließen.\nHole deine Astrite-Belohnungen im Rückkehrer-Event ab.\nSolaris-3 erwartet deine Rückkehr – dein nächstes Kapitel beginnt jetzt!" }, { "Id": "Moonfiesta_Entrust_4_Title", @@ -276393,7 +276385,7 @@ }, { "Id": "LevelPlay_313700028_ChildQuestTip_313_31", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700028_ChildQuestTip_313_32", @@ -276569,7 +276561,7 @@ }, { "Id": "LevelPlay_313700029_ChildQuestTip_313_18", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700029_ChildQuestTip_313_19", @@ -282361,7 +282353,7 @@ }, { "Id": "MapNote_9_Desc", - "Content": "Neue Schwierigkeitsstufe verfügbar in den Tiefen des Illusorischen Reichs: Karneval im Schlummerland" + "Content": "Neue Schwierigkeitsstufe verfügbar in den Tiefen des Illusorischen Reichs" }, { "Id": "PrefabTextItem_48880974_Text", @@ -282369,11 +282361,11 @@ }, { "Id": "FavorWord_130473_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_130474_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_130473_Content", @@ -283397,23 +283389,23 @@ }, { "Id": "PhotoMontage_140501_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_130101_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_110401_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_130401_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_120501_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "LevelPlay_313700012_ChildQuestTip_313_9", @@ -289409,7 +289401,7 @@ }, { "Id": "LevelPlay_313700058_ChildQuestTip_313_3", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700058_ChildQuestTip_313_4", @@ -290101,7 +290093,7 @@ }, { "Id": "LevelPlay_313700059_ChildQuestTip_313_7", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700059_ChildQuestTip_313_9", @@ -293645,7 +293637,7 @@ }, { "Id": "Rogue_SkillTree_310_Desc", - "Content": "Echo-Skill Abklingzeit um 30% reduziert." + "Content": "Resonanz-Skill-Abklingzeit um 30 % reduziert." }, { "Id": "Rogue_SkillTree_310_Title", @@ -296293,7 +296285,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc", - "Content": "Ruft automatisch einen Concerto-Begleiter herbei, wenn die Concerto-Energie voll ist. Der Concerto-Begleiter führt beim Betreten und Verlassen des Spielfelds jeweils Intro- und Outro-Skills durch. Erhöht den SCH der Concerto-Begleiter um {0}." + "Content": "" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc", @@ -296309,7 +296301,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc_0", - "Content": "Ruft automatisch einen Concerto-Begleiter herbei, der erhöhten SCH verursacht, wenn die Concerto-Energie voll ist." + "Content": "" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc_0", @@ -297217,7 +297209,7 @@ }, { "Id": "LevelPlay_313700064_ChildQuestTip_313_7", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700064_ChildQuestTip_313_8", @@ -297277,7 +297269,7 @@ }, { "Id": "LevelPlay_313700065_ChildQuestTip_313_7", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700065_ChildQuestTip_313_8", @@ -297337,7 +297329,7 @@ }, { "Id": "LevelPlay_313700066_ChildQuestTip_313_7", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700066_ChildQuestTip_313_8", @@ -299001,7 +298993,7 @@ }, { "Id": "LevelPlay_313700068_ChildQuestTip_313_7", - "Content": "Mit dem Traumschatten sprechen" + "Content": "Mit der Illusia sprechen" }, { "Id": "LevelPlay_313700068_ChildQuestTip_313_8", @@ -299165,7 +299157,7 @@ }, { "Id": "Text_ExploreToolsClose_Text", - "Content": "Das Loslassen von {0} wird die Funktion auslösen, auf die der Stick zeigt." + "Content": "Das Loslassen der Taste für das Rad wird auch die Funktion auslösen, auf die der Stick zeigt." }, { "Id": "SPsence_1_2_004_01", @@ -300585,11 +300577,11 @@ }, { "Id": "PhotoMontage_110501_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_130501_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "AccessPath_503006_Description", @@ -301805,15 +301797,15 @@ }, { "Id": "FavorWord_110519_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_110520_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_110521_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_110522_Title", @@ -301877,19 +301869,19 @@ }, { "Id": "FavorWord_110537_Title", - "Content": "CONCERTO-SKILL" + "Content": "Intro-Skill" }, { "Id": "FavorWord_110538_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_110539_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_110540_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_110541_Title", @@ -302029,15 +302021,15 @@ }, { "Id": "FavorWord_130519_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_130520_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_130521_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_130522_Title", @@ -302105,19 +302097,19 @@ }, { "Id": "FavorWord_130538_Title", - "Content": "CONCERTO-SKILL" + "Content": "Intro-Skill" }, { "Id": "FavorWord_130539_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_130540_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_130541_Title", - "Content": "Treffer: III" + "Content": "Getroffen: III" }, { "Id": "FavorWord_130542_Title", @@ -302261,7 +302253,7 @@ }, { "Id": "FavorWord_110520_Content", - "Content": "Ich sollte versuchen, mehr zu lächeln, sagst du? ...S o was? NEIN? ... Vielleicht so? Hmm ... vielleicht habe ich es übertrieben. Vergiss es." + "Content": "*Anstrengende Töne*" }, { "Id": "FavorWord_110521_Content", @@ -302273,7 +302265,7 @@ }, { "Id": "FavorWord_110523_Content", - "Content": "Ich sollte versuchen, mehr zu lächeln, sagst du? ...S o was? NEIN? ... Vielleicht so? Hmm ... vielleicht habe ich es übertrieben. Vergiss es." + "Content": "*Anstrengende Töne*" }, { "Id": "FavorWord_110524_Content", @@ -306781,7 +306773,7 @@ }, { "Id": "ConditionGroup_12009010_HintText", - "Content": "Spiele 1 Mal Karneval im Schlummerland VI: Chaos" + "Content": "Spiele 1 Mal den Karneval im Schlummerland VI: Chaos" }, { "Id": "QuestChapter_1010_ChapterName", @@ -309053,11 +309045,11 @@ }, { "Id": "PhotoMontage_110601_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_150501_Name", - "Content": "" + "Content": "Warteanimation: I" }, { "Id": "Speaker_1549_Name", @@ -310453,27 +310445,27 @@ }, { "Id": "InstanceDungeon_8401_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Blühende Träumerei" }, { "Id": "InstanceDungeon_8402_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Bühne der kleinen Kriegerin" }, { "Id": "InstanceDungeon_8403_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Unendliches Inferno" }, { "Id": "InstanceDungeon_8404_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Eine Studie im Schnee" }, { "Id": "InstanceDungeon_8405_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Der Berg und die sechs Kredite" }, { "Id": "InstanceDungeon_8406_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Gegen alle Widerstände" }, { "Id": "Moonfiesta_GroupFight1_1", @@ -311717,7 +311709,7 @@ }, { "Id": "MonsterInfo_330000070_DiscoveredDes", - "Content": "Dieser Gegner besitzt hohen Widerstand gegen Spectro-SCH.\nDas vom Tethys-System erstellte finale Programm patrouilliert im Grenzgebiet zwischen Realität und Code-Raum.\nSelbst wenn die gesamte Rechenleistung der Sterne aufgewendet wird und sogar die Macht über den Modulator beansprucht wird, muss ohne Rücksicht auf die Kosten die absolute Sicherheit und Stabilität dieses Systems gewährleistet werden...\nDies ist die grundlegende Logik, die dem System innewohnt, die Garantie für das Fortbestehen der Beobachtung und das unveränderliche Abkommen von Tethys von Anfang bis Ende." + "Content": "Dieser Gegner besitzt hohen Widerstand gegen Spectro-SCH.\nDas vom Tethys-System erstellte finale Programm patrouilliert im Grenzgebiet zwischen Realität und Datenraum.\nSelbst wenn die gesamte Rechenleistung der Sterne aufgewendet wird und sogar die Macht über den Modulator beansprucht wird, muss ohne Rücksicht auf die Kosten die absolute Sicherheit und Stabilität dieses Systems gewährleistet werden...\nDies ist die grundlegende Logik, die dem System innewohnt, die Garantie für das Fortbestehen der Beobachtung und das unveränderliche Abkommen von Tethys von Anfang bis Ende." }, { "Id": "MonsterInfo_330000070_Name", @@ -311725,7 +311717,7 @@ }, { "Id": "MonsterInfo_330000070_UndiscoveredDes", - "Content": "Das vom Tethys-System erstellte finale Programm patrouilliert im Grenzgebiet zwischen Realität und Code-Raum." + "Content": "Das vom Tethys-System erstellte finale Programm patrouilliert im Grenzgebiet zwischen Realität und Datenraum." }, { "Id": "Entity_093fa1a7a803024125aca99f6df22877507d15bdaf41d5e4e584f8bf1a361e6a", @@ -312637,7 +312629,7 @@ }, { "Id": "InstanceDungeon_8408_MapName", - "Content": "" + "Content": "Nachtüberfall Ⅰ" }, { "Id": "Entity_a6fb0fc7cf64af1c8641665459295633b529f91477324327074914cc9eeae93a", @@ -314433,7 +314425,7 @@ }, { "Id": "ItemInfo_70120007_AttributesDescription", - "Content": "" + "Content": "Eine verlassene schwarze Blüte in einer Höhle." }, { "Id": "Entity_166da5bf88e31b0ddb96f9485705484b08a626689f77a69076b6fd633f45a9a2", @@ -315301,7 +315293,7 @@ }, { "Id": "BlackCoastTheme_303_TaskName", - "Content": "Sprich mit dem Datenforscher und schließe die Quest „Überflug der Daten“ ab." + "Content": "Sprich mit der Datenforscherin und schließe die Quest „Überflug der Daten“ ab." }, { "Id": "BlackCoastTheme_304_TaskName", @@ -320849,7 +320841,7 @@ }, { "Id": "GuideTutorialPage_34064_Content", - "Content": "Im Code-Raum sind einige mutierte Gegner aufgetaucht. Sie explodieren, wenn man sie tötet, also Vorsicht!" + "Content": "Im Datenraum sind einige mutierte Gegner aufgetaucht. Sie explodieren, wenn man sie tötet, also Vorsicht!" }, { "Id": "GuideTutorialPage_34065_Content", @@ -320909,7 +320901,7 @@ }, { "Id": "Achievement_200125_Name", - "Content": "Gehe durch das Sternentor" + "Content": "Gehe durch das Tor" }, { "Id": "Achievement_200125_Desc", @@ -320981,7 +320973,7 @@ }, { "Id": "MenuConfig_145_Desc", - "Content": "Nach der Aktivierung wird die maximale Bildrate automatisch angepasst, wenn das Gerät überhitzt, um die Temperatur zu kontrollieren." + "Content": "Nach der Aktivierung wird die maximale Framerate bei Überhitzung automatisch zur Temparaturkontrolle angepasst." }, { "Id": "MenuConfig_145_Set_Tips", @@ -321285,7 +321277,7 @@ }, { "Id": "MapMark_5032_MarkDesc", - "Content": "[Spectro]\nDieser Gegner besitzt hohen Widerstand gegen Spectro-SCH.\nDas vom Tethys-System erstellte finale Programm patrouilliert im Grenzgebiet zwischen Realität und Code-Raum." + "Content": "[Spectro]\nDieser Gegner besitzt hohen Widerstand gegen Spectro-SCH.\nDas vom Tethys-System erstellte finale Programm patrouilliert im Grenzgebiet zwischen Realität und Datenraum." }, { "Id": "MapMark_5032_MarkTitle", @@ -321845,15 +321837,15 @@ }, { "Id": "FavorWord_150519_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_150520_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_150521_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_150522_Title", @@ -321949,11 +321941,11 @@ }, { "Id": "FavorWord_150545_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_150546_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_150547_Title", @@ -322085,15 +322077,15 @@ }, { "Id": "FavorWord_110619_Title", - "Content": "Leerlauf: I" + "Content": "Entspannen: I" }, { "Id": "FavorWord_110620_Title", - "Content": "Leerlauf: II" + "Content": "Entspannen: II" }, { "Id": "FavorWord_110621_Title", - "Content": "Leerlauf: III" + "Content": "Entspannen: III" }, { "Id": "FavorWord_110622_Title", @@ -322189,11 +322181,11 @@ }, { "Id": "FavorWord_110645_Title", - "Content": "Treffer: I" + "Content": "Getroffen: I" }, { "Id": "FavorWord_110646_Title", - "Content": "Treffer: II" + "Content": "Getroffen: II" }, { "Id": "FavorWord_110647_Title", @@ -325953,59 +325945,59 @@ }, { "Id": "Activity_100600004_Title_0", - "Content": "" + "Content": "Phantasm-Sammlung" }, { "Id": "Activity_100600004_Desc", - "Content": "" + "Content": "Als die Ausbreitung der Somnoire zum Stillstand kommt, scheint das Gebiet jenseits des Tores weit davon entfernt, seinen früheren Frieden wiederherzustellen. Neues Chaos entsteht aus abnormalen Träumen, die in einer Spirale der Täuschung gefangen sind. Die Flüstern aus deinem Unterbewusstsein hörend, stehst du erneut vor diesem Tor ...\nDie Handlung basiert auf dem Event „Somnium-Labyrinth“. Vorzeitiges Spielen könnte dein Verständnis und Erlebnis der Geschichte beeinflussen." }, { "Id": "InstanceDungeon_8018_MapName", - "Content": "" + "Content": "Phantasm-Sammlung I" }, { "Id": "InstanceDungeon_8019_MapName", - "Content": "" + "Content": "Phantasm-Sammlung II" }, { "Id": "InstanceDungeon_8020_MapName", - "Content": "" + "Content": "Phantasm-Sammlung III" }, { "Id": "InstanceDungeon_8021_MapName", - "Content": "" + "Content": "Phantasm-Sammlung IV: Traum der Verzweiflung" }, { "Id": "InstanceDungeon_8022_MapName", - "Content": "" + "Content": "Phantasm-Sammlung V: Traum der Verwirrung" }, { "Id": "InstanceDungeon_8023_MapName", - "Content": "" + "Content": "Phantasm-Sammlung VI: Traum der Auflösung" }, { "Id": "InstanceDungeon_8018_DungeonDesc", - "Content": "" + "Content": "Ein Traumland ... zugleich vertraut und fremd. Schatten vergangener Zeiten lauern in seinen Tiefen und werden durch die Träume, die sie nähren, stärker. Wenn die Grenze zwischen Traum und Realität bei jedem deiner Schritte zu verschwimmen beginnt, kannst du dann noch den richtigen Weg finden? In den Reichen der Träume hält nur der Traum selbst die Antworten, die wir suchen." }, { "Id": "InstanceDungeon_8019_DungeonDesc", - "Content": "" + "Content": "Ein Traumland ... zugleich vertraut und fremd. Schatten vergangener Zeiten lauern in seinen Tiefen und werden durch die Träume, die sie nähren, stärker. Wenn die Grenze zwischen Traum und Realität bei jedem deiner Schritte zu verschwimmen beginnt, kannst du dann noch den richtigen Weg finden? In den Reichen der Träume hält nur der Traum selbst die Antworten, die wir suchen." }, { "Id": "InstanceDungeon_8020_DungeonDesc", - "Content": "" + "Content": "Ein Traumland ... zugleich vertraut und fremd. Schatten vergangener Zeiten lauern in seinen Tiefen und werden durch die Träume, die sie nähren, stärker. Wenn die Grenze zwischen Traum und Realität bei jedem deiner Schritte zu verschwimmen beginnt, kannst du dann noch den richtigen Weg finden? In den Reichen der Träume hält nur der Traum selbst die Antworten, die wir suchen." }, { "Id": "InstanceDungeon_8021_DungeonDesc", - "Content": "" + "Content": "Besessenheiten klammern sich stur fest, und Erinnerungen verblassen nicht ... sie wiederholen sich auf ihre verdrehte Weise. Du hast deine Gefährten an deiner Seite, doch was vor dir liegt, ist eine verzweifelte Heimreise ..." }, { "Id": "InstanceDungeon_8022_DungeonDesc", - "Content": "" + "Content": "Während die Besessenheiten aus dem Geist verblassen, zerbrechen die chaotischen Träume in Stücke. Doch die Flüstern der Trennung verwandeln sich in einen widerhallenden Chor. Unter dem hellen Mond, bezeugen Sie diese letzte Reise." }, { "Id": "InstanceDungeon_8023_DungeonDesc", - "Content": "" + "Content": "Der Sturm ist noch lange nicht vorbei, denn der fragmentierte Raum ist voller zerbrochener Illusionen. Das zusammengebrochene Gleichgewicht wartet auf Wiederherstellung, aber egal wie lange die Nacht dauern mag, ihr werdet euch wiedersehen im Umarmen des Tageslichts." }, { "Id": "Entity_a5e408eaee013e640dfe34939d33774160c864c292ea13e1f47db2c20dd2f4f9", @@ -326689,23 +326681,23 @@ }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_24", - "Content": "" + "Content": "Behandlung annehmen" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_25", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_26", - "Content": "" + "Content": "Sprich mit dem Ebenholz-Türwächter" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_27", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800030_GeneralFloatingTipMainText_313_4", - "Content": "" + "Content": "Behandlung abgeschlossen" }, { "Id": "LevelPlay_313800030_LevelPlayName_313_4", @@ -326729,23 +326721,23 @@ }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_7", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_8", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_9", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800031_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_313800031_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_228800000_ChildQuestTip_228_26", @@ -327637,15 +327629,15 @@ }, { "Id": "LevelPlay_313800032_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_8", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_9", - "Content": "" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_313800032_LevelPlayName_313_2", @@ -327781,19 +327773,19 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_2", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_3", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_4", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800033_LevelPlayName_313_2", @@ -327801,23 +327793,23 @@ }, { "Id": "LevelPlay_313800033_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_3", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_7", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_13", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800034_LevelPlayName_313_2", @@ -327909,7 +327901,7 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_1", - "Content": "" + "Content": "Besiege die Mech-Abscheulichkeit" }, { "Id": "LevelPlay_227800000_LevelPlayName_227_1", @@ -327917,7 +327909,7 @@ }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_1", - "Content": "" + "Content": "Besiege den Höllischen Reiter" }, { "Id": "LevelPlay_227800001_LevelPlayName_227_1", @@ -328313,7 +328305,7 @@ }, { "Id": "PrefabTextItem_791387985_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Somnoire-Hindernisse" }, { "Id": "PrefabTextItem_255381220_Text", @@ -328321,11 +328313,11 @@ }, { "Id": "PrefabTextItem_1592681810_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Albtraum-Wiederbesuche" }, { "Id": "PrefabTextItem_906942427_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Traumland-Odyssee" }, { "Id": "PrefabTextItem_2239558941_Text", @@ -328333,7 +328325,7 @@ }, { "Id": "PrefabTextItem_2328405229_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1387169839_Text", @@ -328345,31 +328337,31 @@ }, { "Id": "Activity_102800001_Title_0", - "Content": "" + "Content": "Themen-Event der Pioneer Association" }, { "Id": "Activity_102800001_Desc", - "Content": "" + "Content": "Die Ragunna Filiale der Pioneer Association bereitet sich darauf vor, eine neue Produktlinie auf den Markt zu bringen. Um das von ihrem Vorgesetzten festgelegte Verkaufsziel zu erreichen, sucht Alannah einen zuverlässigen Berater zur Unterstützung bei der Aufgabe ..." }, { "Id": "PrefabTextItem_670535129_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_554973362_Text", - "Content": "" + "Content": "Abgeschlossen" }, { "Id": "ExploreProgress_11_TypeName", @@ -328637,7 +328629,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_2", - "Content": "" + "Content": "Herausfordern" }, { "Id": "LevelPlay_226800000_LevelPlayName_226_1", @@ -328661,19 +328653,19 @@ }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_7", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_8", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_9", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800001_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_226800001_LevelPlayName_226_1", @@ -328681,7 +328673,7 @@ }, { "Id": "LevelPlay_226800001_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_10", @@ -328701,19 +328693,19 @@ }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_15", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_16", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_17", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800002_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_226800002_LevelPlayName_226_2", @@ -328721,7 +328713,7 @@ }, { "Id": "LevelPlay_226800002_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_2", @@ -328741,19 +328733,19 @@ }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_7", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_8", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_9", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800003_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_226800003_LevelPlayName_226_2", @@ -328761,7 +328753,7 @@ }, { "Id": "LevelPlay_226800003_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_6", @@ -328781,15 +328773,15 @@ }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_15", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_16", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_17", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800007_LevelPlayName_316_1", @@ -328813,15 +328805,15 @@ }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_7", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_8", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_10", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800008_LevelPlayName_316_1", @@ -328829,7 +328821,7 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_1", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_2", @@ -328849,15 +328841,15 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_7", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_8", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800009_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_316800009_LevelPlayName_316_1", @@ -328865,11 +328857,11 @@ }, { "Id": "LevelPlay_316800009_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_1", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_2", @@ -328889,11 +328881,11 @@ }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_7", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_8", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800010_LevelPlayName_316_1", @@ -328933,27 +328925,27 @@ }, { "Id": "LevelPlay_316800007_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_316800007_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_316800008_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_316800008_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_316800010_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_316800010_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "Side_HHAJYSC_1_16", @@ -329045,19 +329037,19 @@ }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_2", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_3", - "Content": "" + "Content": "Sprich mit Lumi" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_4", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800036_LevelPlayName_313_2", @@ -329129,11 +329121,11 @@ }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_14", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800034_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "Activity_101300002_Title", @@ -329297,15 +329289,15 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_6", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_7", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_8", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LoadingTipsText_1401_TipsText", @@ -329377,7 +329369,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_6", - "Content": "" + "Content": "Aktuelle Welle: 1/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_13", @@ -329385,55 +329377,55 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_15", - "Content": "" + "Content": "Aktuelle Welle: 2/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_17", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_18", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_19", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_20", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_21", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_22", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_25", - "Content": "" + "Content": "Aktuelle Welle: 3/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_32", - "Content": "" + "Content": "Aktuelle Welle: 4/4" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "10 Sekunden verlängert!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "10 Sekunden verlängert!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "10 Sekunden verlängert!" }, { "Id": "LevelPlay_226800000_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "MapMark_7542_MarkTitle", @@ -329469,7 +329461,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "Zerstöre die Eiskokons, um einen Buff zu erhalten." }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_1", @@ -329477,19 +329469,19 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_1", - "Content": "" + "Content": "Zerstöre den riesen Eiskokon" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_2", - "Content": "" + "Content": "Zerstöre weiter den riesen Eiskokon" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_7", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_10", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_12", @@ -329501,23 +329493,23 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_20", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_21", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_25", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_26", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_27", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800011_LevelPlayName_316_1", @@ -329525,19 +329517,19 @@ }, { "Id": "LevelPlay_316800011_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Eiskokon zerstört: {q_count}/2" }, { "Id": "LevelPlay_226800000_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Besiege 4 Wellen von Feinden innerhalb des Zeitlimits." }, { "Id": "LevelPlay_226800000_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Jede besiegte Welle verlängert die verfügbare Zeit für die Herausforderung." }, { "Id": "LevelPlay_226800000_ChallengeFailMainText_226_1", - "Content": "" + "Content": "Herausforderung gescheitert" }, { "Id": "LevelPlay_224750000_ChildQuestTip_200_1", @@ -329557,27 +329549,27 @@ }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_9", - "Content": "" + "Content": "Besiege die Feinde" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_10", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_12", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_13", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_14", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_17", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800037_LevelPlayName_313_2", @@ -329585,7 +329577,7 @@ }, { "Id": "LevelPlay_313800037_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Besiege die Feinde" }, { "Id": "LevelPlay_313800037_QuestScheduleSubTitle_313_1", @@ -329593,7 +329585,7 @@ }, { "Id": "LevelPlay_313800037_ReachChallengeMainText_313_2", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "WeaponConf_21050036_Desc", @@ -329653,27 +329645,27 @@ }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_2", - "Content": "" + "Content": "Besiege die Feinde" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_3", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_5", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_6", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_7", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_10", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800038_LevelPlayName_313_2", @@ -329681,7 +329673,7 @@ }, { "Id": "LevelPlay_313800038_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Besiege die Feinde" }, { "Id": "LevelPlay_313800038_QuestScheduleSubTitle_313_1", @@ -329689,7 +329681,7 @@ }, { "Id": "LevelPlay_313800038_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_313800039_ChallengeConditionMainText_313_1", @@ -329701,27 +329693,27 @@ }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_2", - "Content": "" + "Content": "Besiege die Feinde" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_3", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_5", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_6", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_7", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_10", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800039_LevelPlayName_313_2", @@ -329729,7 +329721,7 @@ }, { "Id": "LevelPlay_313800039_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Besiege die Feinde" }, { "Id": "LevelPlay_313800039_QuestScheduleSubTitle_313_1", @@ -329737,7 +329729,7 @@ }, { "Id": "LevelPlay_313800039_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_313800040_ChallengeConditionMainText_313_1", @@ -329749,27 +329741,27 @@ }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_2", - "Content": "" + "Content": "Besiege die Feinde" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_3", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_5", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_6", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_7", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_10", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800040_LevelPlayName_313_2", @@ -329777,7 +329769,7 @@ }, { "Id": "LevelPlay_313800040_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Besiege die Feinde" }, { "Id": "LevelPlay_313800040_QuestScheduleSubTitle_313_1", @@ -329785,7 +329777,7 @@ }, { "Id": "LevelPlay_313800040_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "PrefabTextItem_3441876985_Text", @@ -329817,27 +329809,27 @@ }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_1", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_4", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_5", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_6", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_7", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_8", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800012_LevelPlayName_316_1", @@ -329845,27 +329837,27 @@ }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_2", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_3", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_4", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_5", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_6", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_7", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800013_LevelPlayName_316_1", @@ -329893,23 +329885,23 @@ }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_2", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_3", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_4", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_5", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_6", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800004_LevelPlayName_226_1", @@ -329917,23 +329909,23 @@ }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_2", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_3", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_4", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_5", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_6", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800005_LevelPlayName_226_1", @@ -329941,7 +329933,7 @@ }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "GuideTutorial_34070_GroupName", @@ -330093,7 +330085,7 @@ }, { "Id": "Achievement_300224_Name", - "Content": "Fehler: Objekt nicht gefunden" + "Content": "" }, { "Id": "Achievement_300225_Desc", @@ -330149,7 +330141,7 @@ }, { "Id": "LevelPlay_226800004_ChallengeSuccessMainText_226_2", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "Quest_152750008_ChildQuestTip_152_14", @@ -330325,7 +330317,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_2", - "Content": "" + "Content": "Du hast nicht alle Kokons zerstört" }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_2", @@ -330365,11 +330357,11 @@ }, { "Id": "LevelPlay_226800004_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "ErrorCode_ErrGetSelfPsnOnlineId_Text", @@ -330421,15 +330413,15 @@ }, { "Id": "HealthyTips_text", - "Content": "" + "Content": "Du spielst schon seit 3 Stunden. Wie Wäre es mit einer kurzen Pause?" }, { "Id": "LevelPlay_226800006_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe, bevor die Versuche aufgebraucht sind." }, { "Id": "LevelPlay_226800006_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Dieser Schwimmring ... wirkt irgendwie seltsam!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_1", @@ -330537,27 +330529,27 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_10", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_12", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_13", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_14", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_15", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_16", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_227800002_LevelPlayName_227_1", @@ -330565,35 +330557,35 @@ }, { "Id": "LevelPlay_227800002_ReachChallengeMainText_227_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_22", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_23", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_24", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_25", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_26", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_27", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_28", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_227800003_LevelPlayName_227_1", @@ -330601,7 +330593,7 @@ }, { "Id": "LevelPlay_227800003_ReachChallengeMainText_227_3", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "Condition_500101_Description", @@ -330929,7 +330921,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_21", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_22", @@ -330937,7 +330929,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_28", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_29", @@ -330945,23 +330937,23 @@ }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_2", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_3", - "Content": "" + "Content": "Korrekte Schwimmringe zerstört: {q_count}/1" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_5", - "Content": "" + "Content": "Korrekte Schwimmringe zerstört: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_6", - "Content": "" + "Content": "Fehler: {q_count}/3" }, { "Id": "Entity_e80000d652524c964bbed0c5019418129fa8b2fd6ed14abbbf6069f3de971a25", @@ -331101,11 +331093,11 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_13", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_14", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_15", @@ -331173,7 +331165,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_112", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_114", @@ -331185,11 +331177,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_118", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_119", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_120", @@ -331197,11 +331189,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_122", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_124", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_129", @@ -331209,71 +331201,71 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_131", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Falsch!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "Falsch!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_4", - "Content": "" + "Content": "Falsch!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_5", - "Content": "" + "Content": "Falsch!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_6", - "Content": "" + "Content": "Falsch!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_7", - "Content": "" + "Content": "Falsch!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_8", - "Content": "" + "Content": "Falsch!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_9", - "Content": "" + "Content": "Total falsch!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_13", - "Content": "" + "Content": "Jetzt weißt du welcher Schwimmring seltsam ist, oder?" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_14", - "Content": "" + "Content": "Das ist der Richtige! Zum nächsten Level!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_15", - "Content": "" + "Content": "Das ist der Richtige! Zum nächsten Level!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_26", - "Content": "" + "Content": "Du hast es geschafft! Nur noch zwei übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_27", - "Content": "" + "Content": "Fantastisch! Nur noch einer übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_33", - "Content": "" + "Content": "Zeit, auf den nächsten Level zu kommen!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_34", - "Content": "" + "Content": "Falsch!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_35", - "Content": "" + "Content": "Das ist deine LETZTE CHANCE!" }, { "Id": "Speaker_750093_Name", @@ -331285,7 +331277,7 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_17", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "RecallActivity_Special_Area", @@ -331293,11 +331285,11 @@ }, { "Id": "OriginalWeaponSkinName", - "Content": "" + "Content": "Standard" }, { "Id": "OriginalWeaponSkinDescription", - "Content": "" + "Content": "Das Standard-Aussehen der Waffen" }, { "Id": "Side_HSMY_yindao_1_1", @@ -331349,19 +331341,19 @@ }, { "Id": "LevelPlay_227800000_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_2", - "Content": "" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_227800001_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_2", - "Content": "" + "Content": "Verlasse das Somnoire" }, { "Id": "RiskHarvest_buffname_210", @@ -331441,19 +331433,19 @@ }, { "Id": "LevelPlay_313800037_MonsterGroupName_313_2", - "Content": "" + "Content": "Nachtheuler - Verzerrter Albtraum" }, { "Id": "LevelPlay_313800038_MonsterGroupName_313_1", - "Content": "" + "Content": "Reiherzwillinge - Verzerrter Albtraum" }, { "Id": "LevelPlay_313800039_MonsterGroupName_313_1", - "Content": "" + "Content": "Rasende Panzer - Verzerrter Albtraum" }, { "Id": "LevelPlay_313800040_MonsterGroupName_313_1", - "Content": "" + "Content": "Doppelverteidigungen - Verzerrter Albtraum" }, { "Id": "Entity_1f69fd6b8920df68edf8dae26c2e970af7f260b92f757b9519c63ae3ef9cd96b", @@ -331465,15 +331457,15 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_1", - "Content": "" + "Content": "Besiege die Feinde: (1/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_2", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_3", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800015_LevelPlayName_316_1", @@ -331485,63 +331477,63 @@ }, { "Id": "Mail_Activity_Title", - "Content": "" + "Content": "Offizielle Community „KURO APP“" }, { "Id": "Mail_Activity_Desc01", - "Content": "" + "Content": "Hey da! Encore möchte die tollen Neuigkeiten mit dir teilen! Geh in die KURO APP, um auf dem Laufenden mit den neuesten Updates zu \"Wuthering Waves\" zu bleiben!" }, { "Id": "Mail_Activity_Desc02", - "Content": "" + "Content": "Hallöchen! Encore möchte tolle Neuigkeiten mit dir teilen! Verknüpfe dein Konto mit deiner E-Mail, um über die neuesten Updates zu „Wuthering Waves“ informiert zu bleiben!" }, { "Id": "Mail_Activity_Function_Entry01", - "Content": "" + "Content": "KURO APP" }, { "Id": "Mail_Activity_Function_Entry02", - "Content": "" + "Content": "Belohnungen für die E-Mail-Verknüpfung" }, { "Id": "Mail_Activity_Login", - "Content": "" + "Content": "Fortfahren" }, { "Id": "Mail_Activity_Binding", - "Content": "" + "Content": "E-Mail verknüpfen" }, { "Id": "HelpText_125_Title", - "Content": "" + "Content": "Offizielle Community „KURO APP“" }, { "Id": "HelpText_125_Content", - "Content": "" + "Content": "Melde dich in der KURO APP an, um exklusive Belohnungen zu erhalten.\nDu kannst die Belohnungsseite über den „KURO APP“-Button im Spiel nicht aufrufen, sobald du die Belohnungen abgeholt hast." }, { "Id": "HelpText_126_Title", - "Content": "" + "Content": "Belohnungen für die E-Mail-Verknüpfung" }, { "Id": "HelpText_126_Content", - "Content": "" + "Content": "Verknüpfe dein Konto mit deiner E-Mail, um Belohnungen zu erhalten. Sobald du deine Belohnungen abgeholt hast, kannst du die Belohnungsseite nicht mehr aufrufen.\nJede E-Mail kann nur mit einem Spielkonto verknüpft werden." }, { "Id": "Mail_Activity_Finish01", - "Content": "" + "Content": "Abgeschlossen" }, { "Id": "Mail_Activity_Finish02", - "Content": "" + "Content": "E-Mail verknüpft" }, { "Id": "HelpText_127_Title", - "Content": "Über Dauerhafte Events" + "Content": "Dauerhafte Events" }, { "Id": "HelpText_127_Content", - "Content": "[Details]\nEvents mit der Markierung „Konventionell“ bieten zusätzlich zu ihrer Version zeitlich begrenzte Belohnungen. Sobald der limitierte Zeitraum endet, wird das Event in die Kategorie „Konventionell“ aufgenommen. Rover können weiterhin an diesem Event teilnehmen, allerdings ohne die Möglichkeit, limitierte Belohnungen zu erhalten.\nDer Fortschritt innerhalb des Events bleibt unverändert, auch nachdem es in „Konventionell“ aufgenommen wurde.\n[Teilnahmebedingung]\nWeitere Informationen finden sich auf der jeweiligen Eventseite." + "Content": "[Details]\nEvents mit der Markierung „Dauerhaft“ bieten zusätzlich zu ihrer Version zeitlich begrenzte Belohnungen. Sobald der limitierte Zeitraum endet, wird das Event in die Kategorie „Dauerhaft“ aufgenommen. Du kannst weiterhin an diesem Event teilnehmen, allerdings ohne die Möglichkeit, limitierte Belohnungen zu erhalten.\nDer Fortschritt innerhalb des Events bleibt unverändert, auch wenn es in „Dauerhaft“ aufgenommen wird.\n[Teilnahmebedingung]\nWeitere Informationen finden sich auf der jeweiligen Eventseite." }, { "Id": "LevelPlay_200750008_ChildQuestTip_200_2", @@ -331557,7 +331549,7 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_4", - "Content": "" + "Content": "Besiege die Feinde: (2/4)" }, { "Id": "Quest_34800000_ChildQuestTip_34_1", @@ -331817,23 +331809,23 @@ }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_2", - "Content": "" + "Content": "Besiege die Feinde. Verbleibende Wellen: 1/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_3", - "Content": "" + "Content": "Besiege die Feinde. Verbleibende Wellen: 2/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_4", - "Content": "" + "Content": "Besiege die Feinde. Verbleibende Wellen: 3/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_5", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_6", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800008_LevelPlayName_226_1", @@ -331841,7 +331833,7 @@ }, { "Id": "LevelPlay_226800008_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "Flow_313700003_144", @@ -331909,7 +331901,7 @@ }, { "Id": "FunctionMenu_10072_FunctionName", - "Content": "E-Mail-Verknüpfung" + "Content": "E-Mail verknüpfen" }, { "Id": "Text_WeaponSkinTip", @@ -332033,19 +332025,19 @@ }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_7", - "Content": "" + "Content": "Du bist der legendäre Meisterdetektiv der Schwimmringe!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_8", - "Content": "" + "Content": "Nächstes Mal klappt es!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_9", - "Content": "" + "Content": "Du bist der legendäre Meisterdetektiv der Schwimmringe!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_10", - "Content": "" + "Content": "Nächstes Mal klappt es!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_139", @@ -332057,7 +332049,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_141", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_142", @@ -332089,7 +332081,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_152", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_153", @@ -332121,7 +332113,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_160", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_161", @@ -332137,111 +332129,111 @@ }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_36", - "Content": "" + "Content": "Du hast es geschafft! Nur noch zwei übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_37", - "Content": "" + "Content": "Fantastisch! Nur noch einer übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_38", - "Content": "" + "Content": "Das ist der Richtige! Zum nächsten Level!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_39", - "Content": "" + "Content": "Falsch!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_40", - "Content": "" + "Content": "Das ist deine LETZTE CHANCE!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_41", - "Content": "" + "Content": "Zeit, auf den nächsten Level zu kommen!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_42", - "Content": "" + "Content": "Du hast es geschafft! Nur noch vier übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_43", - "Content": "" + "Content": "Du hast es geschafft! Nur noch drei übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_44", - "Content": "" + "Content": "Du hast es geschafft! Nur noch zwei übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_45", - "Content": "" + "Content": "Fantastisch! Nur noch einer übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_46", - "Content": "" + "Content": "Falsch!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_47", - "Content": "" + "Content": "Das ist deine LETZTE CHANCE!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_48", - "Content": "" + "Content": "Du hast es geschafft! Nur noch vier übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_49", - "Content": "" + "Content": "Du hast es geschafft! Nur noch drei übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_50", - "Content": "" + "Content": "Du hast es geschafft! Nur noch zwei übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_51", - "Content": "" + "Content": "Fantastisch! Nur noch einer übrig!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_52", - "Content": "" + "Content": "Falsch!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_53", - "Content": "" + "Content": "Das ist deine LETZTE CHANCE!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "Zerstöre die seltsamen Schwimmringe!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_12", - "Content": "" + "Content": "Korrekte Schwimmringe zerstört: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_13", - "Content": "" + "Content": "Fehler: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_14", - "Content": "" + "Content": "Korrekte Schwimmringe zerstört: {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_15", - "Content": "" + "Content": "Fehler: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_16", - "Content": "" + "Content": "Korrekte Schwimmringe zerstört: {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_17", - "Content": "" + "Content": "Fehler: {q_count}/3" }, { "Id": "Speaker_800077_Name", @@ -332341,15 +332333,15 @@ }, { "Id": "LevelPlay_313800032_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_313800041_ChallengeSuccessMainText_313_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_2", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_3", @@ -332361,7 +332353,7 @@ }, { "Id": "LevelPlay_313800041_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_313800041_LevelPlayName_313_2", @@ -332369,7 +332361,7 @@ }, { "Id": "LevelPlay_313800042_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_3", @@ -332381,15 +332373,15 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_5", - "Content": "" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_6", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800042_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_313800042_LevelPlayName_313_2", @@ -332397,23 +332389,23 @@ }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_2", - "Content": "" + "Content": "Behandlung annehmen" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_3", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_4", - "Content": "" + "Content": "Sprich mit dem Ebenholz-Türwächter" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800043_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Behandlung abgeschlossen" }, { "Id": "LevelPlay_313800043_LevelPlayName_313_2", @@ -332421,23 +332413,23 @@ }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_2", - "Content": "" + "Content": "Behandlung annehmen" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_3", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_4", - "Content": "" + "Content": "Sprich mit dem Ebenholz-Türwächter" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800044_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Behandlung abgeschlossen" }, { "Id": "LevelPlay_313800044_LevelPlayName_313_2", @@ -332445,15 +332437,15 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_6", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_8", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_9", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800009_LevelPlayName_226_1", @@ -332461,11 +332453,11 @@ }, { "Id": "LevelPlay_226800009_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "PrefabTextItem_4253970183_Text", - "Content": "Konventionell" + "Content": "Dauerhaft" }, { "Id": "PrefabTextItem_564274621_Text", @@ -332473,7 +332465,7 @@ }, { "Id": "PrefabTextItem_235592412_Text", - "Content": "Konventionell" + "Content": "Dauerhaft" }, { "Id": "WeaponSkinReplaceTip_Text", @@ -332481,19 +332473,19 @@ }, { "Id": "PrefabTextItem_230313937_Text", - "Content": "" + "Content": "Belohnungsvorschau" }, { "Id": "PrefabTextItem_4200474854_Text", - "Content": "" + "Content": "Abgeschlossen" }, { "Id": "PrefabTextItem_291110784_Text", - "Content": "" + "Content": "Im Gange" }, { "Id": "PrefabTextItem_792653046_Text", - "Content": "" + "Content": "Abholen" }, { "Id": "Quest_139800000_ChildQuestTip_139_3", @@ -332549,23 +332541,23 @@ }, { "Id": "RogueHeiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Activity_102700001_Title", - "Content": "" + "Content": "Jenseits der Wellen" }, { "Id": "Activity_102700001_Title_0", - "Content": "" + "Content": "Erkundungsevent" }, { "Id": "Activity_102700001_Desc", - "Content": "" + "Content": "Um die Pioniere dazu zu ermutigen, ihre Erkundungen in Jinzhou weiter zu teilen, hat sich Lollo-Logistik mit der Pioneer Association zusammengearbeitet und präsentiert jetzt die Kampagne: Jenseits der Wellen! Nimm teil und lade deine Abenteuerprotokolle auf den Lollo-Kurierwagen hoch, um jede Menge Abenteuerpakete zu erhalten!" }, { "Id": "LevelPlay_224750001_ChildQuestTip_200_1", @@ -332585,7 +332577,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_63", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_64", @@ -332601,7 +332593,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_71", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_72", @@ -332653,91 +332645,91 @@ }, { "Id": "LoadingTipsText_600001_TipsText", - "Content": "" + "Content": "Eine künstliche Sonoro-Sphäre zum Simulationstraining für Kämpfe. Meistere die Herausforderungen für verschiedene Ressourcen." }, { "Id": "LoadingTipsText_600001_Title", - "Content": "" + "Content": "Simulationstraining" }, { "Id": "LoadingTipsText_600101_TipsText", - "Content": "" + "Content": "Eine einzigartige Variante der Sonoro-Sphäre, die einen Zeitmoment einfängt. In ihren Tiefen findest du Nebenprodukte des Waveworns, die sowohl Resonatoren als auch Waffen verstärken können." }, { "Id": "LoadingTipsText_600101_Title", - "Content": "" + "Content": "Fälschungsherausforderung" }, { "Id": "LoadingTipsText_600201_TipsText", - "Content": "" + "Content": "Eine einzigartige Variante der Sonoro-Sphäre, die einen Zeitmoment einfängt. In ihren Tiefen findest du Nebenprodukte des Waveworns, die sowohl Resonatoren als auch Waffen verstärken können." }, { "Id": "LoadingTipsText_600201_Title", - "Content": "" + "Content": "Fälschungsherausforderung" }, { "Id": "LoadingTipsText_600301_TipsText", - "Content": "" + "Content": "Eine Reihe künstlicher Sonoro-Sphären in diesem Land, die zu verschiedenen Zwecken eingerichtet wurden." }, { "Id": "LoadingTipsText_600301_Title", - "Content": "" + "Content": "Simulationsherausforderung" }, { "Id": "LoadingTipsText_600401_TipsText", - "Content": "" + "Content": "Eine Reihe künstlicher Sonoro-Sphären in diesem Land, die zu verschiedenen Zwecken eingerichtet wurden." }, { "Id": "LoadingTipsText_600401_Title", - "Content": "" + "Content": "Simulationsherausforderung" }, { "Id": "LoadingTipsText_600501_TipsText", - "Content": "" + "Content": "Ein Progamm zur Kampfsimulation in künstlichen Sonoro-Sphären, das in Huanglong entwickelt wird.\nDiese Einrichtung wurde aus einer verlassenen Experimentierstätte umgebaut, die einst der Akademie von Gelehrten gehörte." }, { "Id": "LoadingTipsText_600501_Title", - "Content": "" + "Content": "Turm der Widrigkeiten" }, { "Id": "LoadingTipsText_600601_TipsText", - "Content": "" + "Content": "Ein glimmender Funken mit schwelenden Flammen. Ein Reich verweilender Erinnerungen.\nWenn du diesen Bereich noch einmal betrittst, wirst du die Erinnerungen an Katastrophen und die „Klinge der Zerstörung“ erwecken." }, { "Id": "LoadingTipsText_600601_Title", - "Content": "Statue des Ungekrönten - Herz" + "Content": "Statue des Ungekrönten: Herz" }, { "Id": "LoadingTipsText_600701_TipsText", - "Content": "" + "Content": "Die Unwissenden bremsen den Fortschritt, während die Unschuldigen unter den ihnen auferlegten Herausforderungen leiden. Die Glut eines Feuers, entzündet durch Erinnerungen an eine ferne Nacht und genährt von gegenwärtigen Umständen, entfacht den Schmerz von Scars Vergangenheit und die Wiedergeburt neuer Ideen, was letztendlich zum Untergang der alten Weltordnung führt." }, { "Id": "LoadingTipsText_600701_Title", - "Content": "" + "Content": "Sündhafte Abweichung" }, { "Id": "LoadingTipsText_600801_TipsText", - "Content": "" + "Content": "In den Ruinen lauern chaotische Albträume in den Schatten ..." }, { "Id": "LoadingTipsText_600801_Title", - "Content": "" + "Content": "Somnoire" }, { "Id": "LoadingTipsText_600802_TipsText", - "Content": "" + "Content": "Sobald du in diesen verfallenen Zugwaggon eintrittst, beginnst du eine Reise ins verworrene Netz der Träume." }, { "Id": "LoadingTipsText_600802_Title", - "Content": "" + "Content": "Somnoire" }, { "Id": "LoadingTipsText_600901_TipsText", - "Content": "" + "Content": "Im See fließen leise Flüstern unruhiger Träume in deine Ohren ..." }, { "Id": "LoadingTipsText_600901_Title", - "Content": "" + "Content": "Somnoire" }, { "Id": "WeaponConf_21020026_Desc", @@ -332761,7 +332753,7 @@ }, { "Id": "PrefabTextItem_WeaponSkinConfirm_Text", - "Content": "Projektion wechseln" + "Content": "Wechseln" }, { "Id": "Send_MailCode", @@ -332781,7 +332773,7 @@ }, { "Id": "LevelPlay_227800000_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_5", @@ -332789,11 +332781,11 @@ }, { "Id": "LevelPlay_227800001_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_227800004_ChallengeConditionMainText_227_3", - "Content": "" + "Content": "Nach einer erfolgreichen Verteidigung der Telefonzellen erhältst du zusätzliche Metapher." }, { "Id": "LevelPlay_227800004_ChallengeConditionSubText_227_3", @@ -332813,7 +332805,7 @@ }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_19", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "MenuConfig_20023_Name", @@ -333285,7 +333277,7 @@ }, { "Id": "BossRushLeftTimeTips", - "Content": "" + "Content": "Verbleibende Zeit" }, { "Id": "Flow_312800004_99", @@ -333293,43 +333285,43 @@ }, { "Id": "ScratchCardActivity_JoinIn01", - "Content": "" + "Content": "Fortfahren" }, { "Id": "ScratchCardActivity_JoinIn02", - "Content": "" + "Content": "Fortfahren" }, { "Id": "ScratchCardActivity_ClickTips01", - "Content": "" + "Content": "Unzureichende Protokolle" }, { "Id": "ScratchCardActivity_ClickTips02", - "Content": "" + "Content": "Diese Runde ist noch nicht freigeschaltet" }, { "Id": "ScratchCardActivity_NoJoinTips01", - "Content": "" + "Content": "Freigeschaltet in {0}" }, { "Id": "ScratchCardActivity_NoJoinTips02", - "Content": "" + "Content": "Schließe zuerst die letzte Runde ab" }, { "Id": "ScratchCard_TaskType_01", - "Content": "" + "Content": "Täglich" }, { "Id": "ScratchCard_TaskType_02", - "Content": "" + "Content": "Täglich" }, { "Id": "ScratchCard_TaskName_10001", - "Content": "" + "Content": "Melde dich an, um 2 Protokolle zu erhalten" }, { "Id": "ScratchCard_TaskName_10002", - "Content": "" + "Content": "Erhalte 1 Protokoll mit {0} verbrauchten Wellenplatten ({1} vorhanden)\nHeute: {2}/{3}" }, { "Id": "LevelPlay_138000017_ChildQuestTip_138_50", @@ -333341,27 +333333,27 @@ }, { "Id": "LevelPlay_313800035_ChallengeSuccessMainText_226_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_3", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_8", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_9", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800035_MonsterGroupName_226_1", - "Content": "" + "Content": "Mächtiger Lichtbrecher: Duett - Irrtum des Traums" }, { "Id": "LevelPlay_313800037_ChildQuestTip_226_1", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800045_ChildQuestTip_313_16", @@ -333461,35 +333453,35 @@ }, { "Id": "HelpText_128_Title", - "Content": "" + "Content": "Reinigung und Trennung" }, { "Id": "HelpText_128_Content", - "Content": "" + "Content": "[Voraussetzung]:\nErreiche SOL3-Phase III.\n\n[Doppelte Belohnungen]:\nWährend des Events kannst du die doppelte Menge an Wellenplatten verbrauchen, um nach Abschluss bestimmter Herausforderungen doppelte Belohnungen zu erhalten.\nDieser Effekt ist nicht mit „Intensives Training“, „Nachklangsfülle“ oder „Reinigung der Resonanzschnur“ stapelbar.\nSollte eines dieser Events aktiv sein, musst du die entsprechenden doppelten Versuche aufbrauchen, bevor dieses Belohnungssystem aktiv wird.\n\n[Gültig in]:\nFälschungsherausforderung, Simulationsherausforderung, Tacet-Unterdrückung und Boss-Herausforderung." }, { "Id": "Magnification_Title", - "Content": "" + "Content": "Belohnungen abholen" }, { "Id": "Magnification_Desc", - "Content": "" + "Content": "Du kannst Wellenplatten verbrauchen, um Belohnungen zu erhalten. Möchtest du fortfahren?" }, { "Id": "Magnification_normol", - "Content": "" + "Content": "Einzelne Belohnungen" }, { "Id": "Magnification_double", - "Content": "" + "Content": "Doppelte Belohnungen" }, { "Id": "Reward_Tag_Magnification", - "Content": "" + "Content": "Doppelt" }, { "Id": "Reward_Tag_Extra", - "Content": "" + "Content": "Extra" }, { "Id": "Heihaian_main_1_3_5601_30", @@ -333553,11 +333545,11 @@ }, { "Id": "PrefabTextItem_3216866864_Text", - "Content": "" + "Content": "Pioneer Association & Lollo-Kampagne" }, { "Id": "PrefabTextItem_2100708024_Text", - "Content": "" + "Content": "Aktuelle Runde" }, { "Id": "PrefabTextItem_2459806885_Text", @@ -333565,7 +333557,7 @@ }, { "Id": "PrefabTextItem_4022837546_Text", - "Content": "" + "Content": "Erhalte Abenteuerprotokoll" }, { "Id": "LevelPlay_14800000_ChildQuestTip_14_1", @@ -333585,7 +333577,7 @@ }, { "Id": "DreamLinkDungeonLock", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Speaker_800080_Name", @@ -333625,547 +333617,547 @@ }, { "Id": "ItemInfo_25_BgDescription", - "Content": "" + "Content": "„Wenn die Pioneer Association die Augen der Zivilisation ist, dann strebt Lollo Logistics danach, die Füße zu sein, die die Menschheit voranbringen“\nSo ein Mitglied von Lollo Logistics während eines Interviews." }, { "Id": "RogueBuffPool_110401_BuffDesc", - "Content": "" + "Content": "Standardangriff\n· Greift Lingyang im „Schreitender Löwe“-Zustand mit seinem Standardangriff „Wilder Wirbel“ an, wird ein „Wolkenblüten-Pfahl“ erzeugt, die für {0} Sekunden bestehen bleibt.\n· Führt Lingyang im „Schreitender Löwe“-Zustand den Resonanz-Skill „Bergwanderer“ aus und passiert dabei einen „Wolkenblüten-Pfahl“, wird dieser detoniert und verursacht Glacio-Schaden in Höhe von {1} % des ANG. Zudem werden {2} Löwengeist-Punkte wiederhergestellt." }, { "Id": "RogueBuffPool_110401_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\n· Greift Lingyang im „Schreitender Löwe“-Zustand mit seinem Standardangriff „Wilder Wirbel“ an, wird ein „Wolkenblüten-Pfahl“ erzeugt.\n· Führt Lingyang im „Schreitender Löwe“-Zustand den Resonanz-Skill „Bergwanderer“ aus und passiert dabei einen „Wolkenblüten-Pfahl“, wird dieser detoniert und verursacht Glacio-Schaden. Zudem werden Löwengeist-Punkte wiederhergestellt." }, { "Id": "RogueBuffPool_110401_BuffDesc_1", - "Content": "" + "Content": "Schritte des Segens" }, { "Id": "RogueBuffPool_110402_BuffDesc", - "Content": "" + "Content": "Resonanz-Skill\nJedes Mal, wenn Lingyang im „Schreitender Löwe“-Zustand einen Standardangriff oder Resonanz-Skill einsetzt, erhöht sich sein ANG um {0} % für {1} Sekunden. Dieser Effekt kann einmal pro Sekunde ausgelöst und bis zu {2} Mal gestapelt werden." }, { "Id": "RogueBuffPool_110402_BuffDesc_0", - "Content": "" + "Content": "Resonanz-Skill\nJedes Mal, wenn Lingyang im „Schreitender Löwe“-Zustand einen Standardangriff oder Resonanz-Skill einsetzt, erhöht sich sein ANG" }, { "Id": "RogueBuffPool_110402_BuffDesc_1", - "Content": "" + "Content": "Löwenmajestät" }, { "Id": "RogueBuffPool_110403_BuffDesc", - "Content": "" + "Content": "Resonanz-Skill\n· Nach dem Einsatz einer beliebigen Phase des Standardangriffs kann Lingyang den Resonanz-Skill „Wütende Schläge“ einsetzen.\n· Wütende Schläge stellen bei Treffer zusätzlich {0} Resonanzenergie wieder her. Dieser Effekt kann einmal pro Sekunde ausgelöst werden." }, { "Id": "RogueBuffPool_110403_BuffDesc_0", - "Content": "" + "Content": "Resonanz-Skill\n· Nach dem Einsatz einer beliebigen Phase des Standardangriffs kann Lingyang den Resonanz-Skill „Wütende Schläge“ einsetzen.\n· Wütende Schläge stellen bei Treffer zusätzlich Resonanzenergie wieder her." }, { "Id": "RogueBuffPool_110403_BuffDesc_1", - "Content": "" + "Content": "Freier Fluss" }, { "Id": "RogueBuffPool_110404_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\n· Im „Schreitender Löwe“-Zustand erhält Lingyang alle {0} Sekunden einen Stapel „Löwencharme“, bis zu {1} Stapel.\n· Im „Schreitender Löwe“-Zustand kannst du den Standardangriff gedrückt halten, um alle „Löwen-Geist“-Punkte zu verbrauchen und „Stürmische Tritte“ einzusetzen.\n· „Löwencharme“: Der Resonanz-Skill „Wütende Schläge“ beschwört ein „Einer für den Pfahl“ und verursacht Glacio-SCH in Höhe von {2} % des ANG." }, { "Id": "RogueBuffPool_110404_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\n· Im „Schreitender Löwe“-Zustand erhält Lingyang automatisch „Löwencharme“(stapelbar)\n· Im „Schreitender Löwe“-Zustand kannst du den Standardangriff gedrückt halten, um alle „Löwen-Geist“-Punkte zu verbrauchen und „Stürmische Tritte“ einzusetzen.\n· „Löwencharme: Der Resonanz-Skill „Wütende Schläge“ beschwört ein „Einer für den Pfahl“ und verursacht Glacio-SCH." }, { "Id": "RogueBuffPool_110404_BuffDesc_1", - "Content": "" + "Content": "Bezwinger des Bösen" }, { "Id": "RogueBuffPool_110405_BuffDesc", - "Content": "" + "Content": "Resonanzbefreiung\nWenn Lingyang sich gleichzeitig im Löwenkraft-Zustand und im „Schreitender Löwe“-Zustand befindet, beschwört sein Standardangriff „Wilder Wirbel“ bei jedem Treffer ein „Einer für den Pfahl“, das Glacio-Schaden in Höhe von {0} % des ANG verursacht. Dieser Effekt kann alle {1} Sekunden einmal ausgelöst werden." }, { "Id": "RogueBuffPool_110405_BuffDesc_0", - "Content": "" + "Content": "Resonanzbefreiung\nWenn Lingyang sich gleichzeitig im Löwenkraft-Zustand und im „Schreitender Löwe“-Zustand befindet, beschwört sein Standardangriff „Wilder Wirbel“ bei jedem Treffer ein „Einer für den Pfahl“, das Glacio-Schaden verursacht." }, { "Id": "RogueBuffPool_110405_BuffDesc_1", - "Content": "" + "Content": "Alle Wünsche werden wahr" }, { "Id": "RogueBuffPool_110601_BuffDesc", - "Content": "" + "Content": "Resonanzbefreiung\nNach dem Einsatz der Resonanzbefreiung erhält Youhu für 15 Sekunden folgende Effekte:\n· Jedes Mal, wenn Youhu „Poetische Essenz“ einsetzt, kann sie einmal zusätzlich „Poetische Essenz“ verwenden.\n· Diese zusätzliche „Poetische Essenz“ löst den Effekt „Perfekte Rhyme“ garantiert aus und aktiviert diesen Effekt nicht erneut.\n· {0} Chance, während der Effektdauer gegen Schaden immun zu sein. Fügt dabei den Feinden, die Youhu mit ihren Angriffen getroffen haben, Glacio-Schaden in Höhe von {1} ihres ANG zu. Dieser Schaden gilt als Resonanzskill-Schaden." }, { "Id": "RogueBuffPool_110601_BuffDesc_0", - "Content": "" + "Content": "Resonanzbefreiung\nNach dem Einsatz der Resonanzbefreiung erhält Youhu folgende Effekte:\n· Jedes Mal, wenn Youhu „Poetische Essenz“ einsetzt, kann sie einmal zusätzlich „Poetische Essenz“ verwenden.\n· Es gibt eine Chance, während der Effektdauer gegen Schaden immun zu sein. Fügt dabei den Feinden, die Youhu mit ihren Angriffen getroffen haben, Glacio-Schaden zu." }, { "Id": "RogueBuffPool_110601_BuffDesc_1", - "Content": "" + "Content": "Amulett" }, { "Id": "RogueBuffPool_110602_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\n· Erhöht den Schaden der Antiquitätenbewertung um {0}.\n· Alle {1} Sekunden kann Youhu „Poetische Essenz“ einmal einsetzen und löst den Effekt „Perfekte Rhyme“ garantiert aus." }, { "Id": "RogueBuffPool_110602_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\n· Erhöht den Schaden der Antiquitätenbewertung.\n· In regelmäßigen Abständen kann Youhu „Poetische Essenz“ einmal einsetzen." }, { "Id": "RogueBuffPool_110602_BuffDesc_1", - "Content": "" + "Content": "Antiquitätenprüfspiegel" }, { "Id": "RogueBuffPool_110603_BuffDesc", - "Content": "" + "Content": "Standardangriff\n· Die Effizienz, „Frost“ durch schwere Angriffe zu erhalten, ist stark erhöht.\n· Beim Ausführen des schweren Angriffs „Froststurz“ erhöht sich der ANG um {0} für {1} Sekunden." }, { "Id": "RogueBuffPool_110603_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\n· Die Effizienz, „Frost“ durch schwere Angriffe zu erhalten, ist stark erhöht.\n· Beim Ausführen des schweren Angriffs „Froststurz“ erhöht sich der ANG" }, { "Id": "RogueBuffPool_110603_BuffDesc_1", - "Content": "" + "Content": "Frostgesetz" }, { "Id": "RogueBuffPool_110604_BuffDesc", - "Content": "" + "Content": "Resonanz-Skill\nBeim Einsatz des Resonanz-Skills wird einer der folgenden Effekte ausgelöst (stapelbar):\n· {0} Chance, drei riesige Masken zu beschwören, die die Ziele angreifen; Jede Maske verursacht Schaden in Höhe von {1} der Antiquitätenbewertung: Glocke.\n· {2} Chance, Explosion auszulösen und Glacio-SCH in Höhe von {3} des ANG zu verursachen. Dieser Schaden gilt als Resonanzskill-Schaden.\n· {4} Chance, die Abklingzeit des Resonanz-Skills zurückzusetzen" }, { "Id": "RogueBuffPool_110604_BuffDesc_0", - "Content": "" + "Content": "Resonanz-Skill\nBeim Einsatz des Resonanz-Skills wird einer der folgenden Effekte ausgelöst (stapelbar):\n· Es besteht eine Chance, drei riesige Masken zu beschwören, die die Ziele angreifen und jeweils Schaden verursachen.\n· Es besteht eine Chance, eine Explosion auszulösen, die Glacio-Schaden verursacht.\n· Es besteht eine Chance, die Abklingzeit des Resonanz-Skills zurückzusetzen." }, { "Id": "RogueBuffPool_110604_BuffDesc_1", - "Content": "" + "Content": "Schicksalstraum" }, { "Id": "RogueBuffPool_110605_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\n·Antiquitätenbewertung ignoriert {0} VTD des Ziels\n·Der Kraftkreislauf „Poetische Essenz“ besitzt eine stärkere Anziehungskraft." }, { "Id": "RogueBuffPool_110605_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\n·Antiquitätenbewertung ignoriert VTD des Ziels\n·Der Kraftkreislauf „Poetische Essenz“ besitzt eine stärkere Anziehungskraft." }, { "Id": "RogueBuffPool_110605_BuffDesc_1", - "Content": "" + "Content": "Antiquitätenlocken" }, { "Id": "RogueBuffPool_120301_BuffDesc", - "Content": "" + "Content": "Resonanzskill\n· Encores Resonanzskill, „Traumland: Cloudy“, „Traumland: Cosmos“ ignorieren {0} VTD des Ziels.\n·Bei der Beschwörung von „Traumland: Cloudy“ wird „Traumland: Cosmos“ ebenfalls beschworen, die insgesamt Fusion-SCH in Höhe von {1} des ANG verursachen. Dieser Schaden wird als normaler Schaden gewertet." }, { "Id": "RogueBuffPool_120301_BuffDesc_0", - "Content": "" + "Content": "Resonanzskill\n· Encores Resonanzskill, „Traumland: Cloudy“, „Traumland: Cosmos“ ignorieren VTD des Ziels.\n·Bei der Beschwörung von „Traumland: Cloudy“ wird „Traumland: Cosmos“ ebenfalls beschworen, die Fusion-SCH verursachen. Dieser Schaden wird als normaler Schaden gewertet." }, { "Id": "RogueBuffPool_120301_BuffDesc_1", - "Content": "" + "Content": "Freundschaft der Wollknäuel" }, { "Id": "RogueBuffPool_120302_BuffDesc", - "Content": "" + "Content": "Resonanzskill\n· Wenn Encore Resonanzskill-SCH verursacht, wird die Abklingzeit des Resonanzskills um {0} Sekunden verkürzt. Dieser Effekt kann alle {1} Sekunden einmal ausgelöst werden. \n· Beim Einsatz des Resonanzskills erhält Encore Schadensreduktion von {2} und verbesserte Unterbrechungsresistenz.\n· Kurz nach dem Einsatz des Resonanzskills „Thermisches Wollknäuel“ kannst du erneut den Resonanzskill aktivieren, um „Thermisches Wollknäuel“ wiederzuverwenden. Wenn du kurz darauf nochmals den Resonanzskill aktivierst, wird dann „Energetisches Willkommen“ ausgelöst.\nResonanz-Skill Cosmos: Raserei verursacht jetzt 2 zusätzliche Schläge, die die gleiche Menge an SCH verursachen." }, { "Id": "RogueBuffPool_120302_BuffDesc_0", - "Content": "" + "Content": "Resonanzskill\n· Wenn Encore Resonanzskill-SCH verursacht, wird die Abklingzeit des Resonanzskills verkürzt.\n· Beim Einsatz des Resonanzskills erhält Encore Schadensreduktion und verbesserte Unterbrechungsresistenz.\n· Kurz nach dem Einsatz des Resonanzskills „Thermisches Wollknäuel“ kannst du erneut den Resonanzskill aktivieren, um „Thermisches Wollknäuel“ wiederzuverwenden. Wenn du kurz darauf nochmals den Resonanzskill aktivierst, wird dann „Energetisches Willkommen“ ausgelöst.\nResonanz-Skill Cosmos: Raserei verursacht jetzt zusätzlichen SCH." }, { "Id": "RogueBuffPool_120302_BuffDesc_1", - "Content": "" + "Content": "Thermisches Wollknäuel-Kombo" }, { "Id": "RogueBuffPool_120303_BuffDesc", - "Content": "" + "Content": "Standardangriff\n· Wenn Encore normalen Schaden verursacht, wird „Traumland: Cloudy“ beschworen, das Fusion-Schaden in Höhe von {0} % des ANG verursacht. Dieser Schaden zählt als normaler Schaden und dieser Effekt kann alle {1} Sekunden ausgelöst werden.\n· Bei der Ausführung von „Schwerer Angriff: Cloudy: Raserei“ oder „Schwerer Angriff: Cosmos: Riss“ wird Encores erlittener Schaden um {2} verringert und zieht Gegner in der Nähe fortlaufend an. Das Heranziehen fügt Fusions-SCH in Höhe von {3} ihrer ANG zu, was als Schaden der Resonanzbefreiung gilt." }, { "Id": "RogueBuffPool_120303_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\n· Wenn Encore normalen Schaden verursacht, wird „Traumland: Cloudy“ beschworen, das Fusion-Schaden verursacht.\n· Bei der Ausführung von „Schwerer Angriff: Cloudy: Raserei“ oder „Schwerer Angriff: Cosmos: Riss“ wird Encores erlittener Schaden um {2} verringert. Umstehende Ziele werden fortlaufend herangezogen und erleiden dabei Fusion-Schaden." }, { "Id": "RogueBuffPool_120303_BuffDesc_1", - "Content": "" + "Content": "Wollknäuel-Party" }, { "Id": "RogueBuffPool_120304_BuffDesc", - "Content": "" + "Content": "Standardangriff\n· Fusion-SCH-Bonus + {0}.\n· Wenn Encore Resonanzskill-SCH verursacht, wird „Traumland·Cloudy“ beschworen, das Fusion-SCH in Höhe von {1} des ANG. Dieser Schaden zählt als Standardangriffsschaden und kann alle {2} Sekunden einmal ausgelöst werden.\n· „Traumland: Cloudy“ und „Traumland: Cosmos“ erhalten Verstärkungen: Angriffsreichweite erhöht; Schadensmuliplikator +{3}." }, { "Id": "RogueBuffPool_120304_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\n· Erhöht den Fusion-SCH-Bonus.\n· Beim Verursachen von Resonanzskill-SCH wird zusätzlichen Fusion-SCH zugefügt.\n· „Traumland: Cloudy“ und „Traumland: Cosmos“ haben eine größere Angriffsreichweite und verursachen mehr Schaden." }, { "Id": "RogueBuffPool_120304_BuffDesc_1", - "Content": "" + "Content": "Cloudys heldenhafte Landung!" }, { "Id": "RogueBuffPool_120305_BuffDesc", - "Content": "" + "Content": "Standardangriff\n· Stellt beim Verursachen von Standardangriffs-SCH {0} Resonanzenergie wieder her. 1 Mal pro Sekunde auslösbar.\n· Fügt beim Einsatz der Resonanzbefreiung zusätzlich einmal Schaden in Höhe von {1} des ANG zu. Dieser Schaden zählt als Standardangriffsschaden." }, { "Id": "RogueBuffPool_120305_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\n· Stellt beim Verursachen von Standardangriffs-SCH Resonanzenergie wieder her. 1 Mal pro Sekunde auslösbar.\n· Fügt beim Einsatz der Resonanzbefreiung zusätzlichen Schaden zu. Dieser Schaden zählt als Standardangriffsschaden." }, { "Id": "RogueBuffPool_120305_BuffDesc_1", - "Content": "" + "Content": "Cosmos’ Burst" }, { "Id": "RogueBuffPool_120401_BuffDesc", - "Content": "" + "Content": "Resonanzbefreiung\n· KRIT.Rate +{0}.\n· Wenn „Brennende Rhapsodie“ vorhanden ist, lässt Mortefi zusätzlich {1} „Marcato“ abfeuern, jedes Mal wenn der Concerto-Begleiter aktiviert wird. Alle {2} s einmal auslösbar." }, { "Id": "RogueBuffPool_120401_BuffDesc_0", - "Content": "" + "Content": "Resonanzbefreiung\n· Erhöht die KRIT.Rate moderat.\n· Wenn „Brennende Rhapsodie“ vorhanden ist, lässt Mortefi zusätzliches „Marcato“ abfeuern, jedes Mal wenn der Concerto-Begleiter aktiviert wird." }, { "Id": "RogueBuffPool_120401_BuffDesc_1", - "Content": "" + "Content": "Staccato im Prestissimo" }, { "Id": "RogueBuffPool_120402_BuffDesc", - "Content": "" + "Content": "Resonanzbefreiung\n· Beim Einsatz der Resonanzbefreiung schießt Mortefi sofort {0} „Marcato“ ab\n· Reduziert die Fusions-SCH-RES der Ziele, die von Marcato betroffen sind, um {1} für {2} Sekunden. Bis zu {3} Mal stapelbar." }, { "Id": "RogueBuffPool_120402_BuffDesc_0", - "Content": "" + "Content": "Resonanzbefreiung\n· Beim Einsatz der Resonanzbefreiung schießt Mortefi sofort einige „Marcato“ ab\n· Reduziert die Fusions-SCH-RES der Ziele, die von Marcato betroffen sind." }, { "Id": "RogueBuffPool_120402_BuffDesc_1", - "Content": "" + "Content": "Requiem: Dies Irae" }, { "Id": "RogueBuffPool_120403_BuffDesc", - "Content": "" + "Content": "Resonanzskill\n· ANG + {0}\n· Der Einsatz des Resonanz-Skills „Leidenschaftliche Variation“ stellt den „Wutwert“ sofort auf das Maximum wieder her. Dies kann alle {1} Sekunden einmal ausgelöst werden." }, { "Id": "RogueBuffPool_120403_BuffDesc_0", - "Content": "" + "Content": "Resonanzskill\n· Erhöht erheblich den ANG\n· Der Einsatz des Resonanz-Skills „Leidenschaftliche Variation“ stellt den „Wutwert“ sofort auf das Maximum wieder her." }, { "Id": "RogueBuffPool_120403_BuffDesc_1", - "Content": "" + "Content": "Präludium: Brennende Erde" }, { "Id": "RogueBuffPool_120404_BuffDesc", - "Content": "" + "Content": "Resonanzskill\n· ANG + {0}\n· Der Resonanz-Skill „Wutfuge“ wird durch den Ausweichangriff ersetzt. Beim Einsatz von „Wutfuge“ oder „Leidenschaftliche Variation“ schießt Motefi zusätzlich {1} „Marcato“ ab." }, { "Id": "RogueBuffPool_120404_BuffDesc_0", - "Content": "" + "Content": "Resonanzskill\n· Erhöht den ANG moderat.\n· Der Resonanz-Skill „Wutfuge“ wird durch den Ausweichangriff ersetzt. Beim Einsatz von „Wutfuge“ oder „Leidenschaftliche Variation“ schießt Motefi zusätzliches „Marcato“ ab." }, { "Id": "RogueBuffPool_120404_BuffDesc_1", - "Content": "" + "Content": "Rondo: Gezeiten des Zorns" }, { "Id": "RogueBuffPool_120405_BuffDesc", - "Content": "" + "Content": "Resonanzbefreiung\n· Fusion-SCH-Bonus + {0}\n· Verbesserung der Brennenden Rhapsodie: Die Anzahl der durch den Standardangriff zusätzlich abgeschossenen „Marcato“ wird von 1 auf 2 erhöht." }, { "Id": "RogueBuffPool_120405_BuffDesc_0", - "Content": "" + "Content": "Resonanzbefreiung\n· Erhöht den Fusion-SCH-Bonus\n· Verbesserung der Brennenden Rhapsodie: Die Anzahl der durch den Standardangriff zusätzlich abgeschossenen „Marcato“ wird erhöht." }, { "Id": "RogueBuffPool_120405_BuffDesc_1", - "Content": "" + "Content": "Symphonie: Regen aus Feuer" }, { "Id": "RogueBuffPool_130101_BuffDesc", - "Content": "" + "Content": "Standardangriff\nWenn du den schweren Angriff „Erbarmen“ oder „Todesbote“ einsetzt oder einen Ausweichangriff durchführst, kannst du kurz darauf den Standardangriff drücken, um „Wildjäger“ auszulösen. Dies verursacht insgesamt {0} Elektro-SCH, der als Resonanzbefreiungs-Schaden gewertet wird." }, { "Id": "RogueBuffPool_130101_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\nWenn du den schweren Angriff „Erbarmen“ oder „Todesbote“ einsetzt oder einen Ausweichangriff durchführst, kannst du kurz darauf den Standardangriff drücken, um „Wildjäger“ auszulösen. Dies verursacht Elektro-SCH, der als Resonanzbefreiungs-Schaden gewertet wird." }, { "Id": "RogueBuffPool_130101_BuffDesc_1", - "Content": "" + "Content": "Unaufhörliche Jagd" }, { "Id": "RogueBuffPool_130102_BuffDesc", - "Content": "" + "Content": "Resonanzskill\n · Bei Aktivierung des Resonanzskills erhält Calcharo 3 Punkte „Grausamkeits“ und beschwört einen zusätzlichen Klon, das Elektroschaden in Höhe von {0} seines Angriffswerts verursacht. Dieser Schaden wird als Resonanzbefreiungsschaden gewertet.\n · Calcharos schwerer Angriff „Erbarmen“ kann nun durch Standardangriffe ausgelöst werden. Bei jedem Einsatz von „Erbarmen“ oder „Todesbote“ steigt Calcharos Elektroschaden um {1} für {2} Sekunden. Dieser Effekt kann bis zu {3} Mal gestapelt werden." }, { "Id": "RogueBuffPool_130102_BuffDesc_0", - "Content": "" + "Content": "Resonanzskill\n · Bei Aktivierung des Resonanzskills erhält Calcharo 3 Punkte „Grausamkeits“ und verursacht zusätzlichen Elektro-SCH. Dieser Schaden wird als Resonanzbefreiungsschaden gewertet.\n · Calcharos schwerer Angriff „Erbarmen“ kann nun durch Standardangriffe ausgelöst werden. Bei jedem Einsatz von „Erbarmen“ oder „Todesbote“ steigt Calcharos Elektroschaden" }, { "Id": "RogueBuffPool_130102_BuffDesc_1", - "Content": "" + "Content": "Gruppenjagd" }, { "Id": "RogueBuffPool_130103_BuffDesc", - "Content": "" + "Content": "Resonanzbefreiung\nIm Zustand der Resonanzbefreiung erhält Calcharo folgende Verstärkungen:\n · Erhöhte Anti-Unterbrechung\n · Erhöhung der Geschwindigkeit des Standardangriffs um {0}\n · Jeder Einsatz des Resonanzskills verlängert die Dauer der Resonanzbefreiung um {1} Sekunden." }, { "Id": "RogueBuffPool_130103_BuffDesc_0", - "Content": "" + "Content": "Resonanzbefreiung\nIm Zustand der Resonanzbefreiung erhält Calcharo folgende Verstärkungen:\n · Erhöhte Anti-Unterbrechung\n · Erhöhung der Geschwindigkeit des Standardangriffs\n · Jeder Einsatz des Resonanzskills verlängert die Dauer der Resonanzbefreiung." }, { "Id": "RogueBuffPool_130103_BuffDesc_1", - "Content": "" + "Content": "Instinkt des Jägers" }, { "Id": "RogueBuffPool_130104_BuffDesc", - "Content": "" + "Content": "Resonanz-Skill\n· Beim Einsatz des Schweren Angriffs „Erbarmen“ oder „Todesbote“ erhält Calcharo einen Stapel „Blutrausch“.\n· Bei 4 Staplen Blutrausch wird der Resonanzskill durch „Extreme Maßnahmen“ ersetzt, der insgesamt {0} Elektro-SCH verursacht und als Resonanzbefreiungsschaden gilt." }, { "Id": "RogueBuffPool_130104_BuffDesc_0", - "Content": "" + "Content": "Resonanz-Skill\n· Beim Einsatz des Schweren Angriffs „Erbarmen“ oder „Todesbote“ erhält Calcharo einen Stapel „Kampfgeist“.\n· Bei 4 Staplen Blutrausch wird der Resonanzskill durch „Extreme Maßnahmen“ ersetzt, der Elektro-SCH verursacht und als Resonanzbefreiungsschaden gilt." }, { "Id": "RogueBuffPool_130104_BuffDesc_1", - "Content": "" + "Content": "Blutrausch des Jägers" }, { "Id": "RogueBuffPool_130105_BuffDesc", - "Content": "" + "Content": "Standardangriff\nSchwerer Angriff „Erbarmen“ und „Todesbote“ reduzieren die Abklingzeit von Resonanzskill und Resonanzbefreiung um {0} und stellen {1} Resonanzenergie wieder her." }, { "Id": "RogueBuffPool_130105_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\nSchwerer Angriff „Erbarmen“ und „Todesbote“ reduzieren die Abklingzeit von Resonanzskill und Resonanzbefreiung und stellen Resonanzenergie wieder her." }, { "Id": "RogueBuffPool_130105_BuffDesc_1", - "Content": "" + "Content": "Auskosten" }, { "Id": "RogueBuffPool_150301_BuffDesc", - "Content": "" + "Content": "Resonanzskill\n· Bei vollen LP: Erhöht sich die KRIT.Rate um {0}.\n· Bei vollen LP: Verina verbraucht beim Einsatz des Resonanzskills {1} LP, um eine „Überwurchung“ nach links, rechts, rückwärts und vorwärts auszuführen, die Spectro-SCH in Höhe von {2} des ANG verursacht. Dieser Schaden zählt als Resonanzskill-SCH und ignoriert {3} VTD des Ziels." }, { "Id": "RogueBuffPool_150301_BuffDesc_0", - "Content": "" + "Content": "Resonanzskill\n· Bei vollen LP: Erhöht sich die KRIT.Rate\n· Bei vollen LP: Verina verbraucht beim Einsatz des Resonanzskills LP, um eine „Überwurchung“ nach links, rechts, rückwärts und vorwärts auszuführen. Dieser Angriff verursacht Spectro-SCH, der einen bestimmten Anteil der VTD des Ziels ignoriert." }, { "Id": "RogueBuffPool_150301_BuffDesc_1", - "Content": "" + "Content": "Sprossung" }, { "Id": "RogueBuffPool_150302_BuffDesc", - "Content": "" + "Content": "Standardangriff\n· Verinas Standardangriff besteht nun nur aus Phase IV und Phase V. Jeder Treffer generiert zusätzlich 1 „Photosynthetische-Energie“.\n· Schwere Angriffe erzeugen eine „Blühende Blume“ nach vorne, die Spectro-SCH in Höhe von {0} des ANG verursacht. Dieser Schaden zählt als Resonanzskill-SCH und kann alle {1} Sekunden einmal ausgelöst werden.\n· Verina erhält einen zusätzlichen Spectro-Schadensbonus von {2} %." }, { "Id": "RogueBuffPool_150302_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\n· Verinas Standardangriff besteht nun nur aus Phase IV und Phase V. Jeder Treffer generiert zusätzlich „Photosynthetische-Energie“.\n· Schwere Angriffe erzeugen eine „Blühende Blume“ nach vorne, die Spectro-SCH verursacht.\n· Verina erhält einen zusätzlichen Spectro-Schadensbonus." }, { "Id": "RogueBuffPool_150302_BuffDesc_1", - "Content": "" + "Content": "Blumenumarmung" }, { "Id": "RogueBuffPool_150303_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\n· Jedes Mal wenn „Photosynthetische-Energie“ verbraucht wird, veringert sich die Abklingzeit des Resonanzskills um {0} Sekunden.\n· Beim Einsatz des Resonanzskills verursacht Verina zusätzlich einen Bereichangriff, der Spectro-SCH in Höhe von {1} des ANG verursacht. Dieser Schaden zählt als Resonanzskill-SCH und stellt {2} „Photosynthetische-Energie“ wieder her.\n· Verina erhält einen zusätzlichen Spectro-Schadensbonus von {3} %." }, { "Id": "RogueBuffPool_150303_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\n· Jedes Mal wenn „Photosynthetische-Energie“ verbraucht wird, veringert sich die Abklingzeit des Resonanzskills\n· Beim Einsatz des Resonanzskills verursacht Verina zusätzlich einen Bereichangriff, der Spectro-SCH verursacht und „Photosynthetische-Energie“ wiederherstellt.\n· Verina erhält einen zusätzlichen Spectro-Schadensbonus" }, { "Id": "RogueBuffPool_150303_BuffDesc_1", - "Content": "" + "Content": "Im Sonnenlicht baden!" }, { "Id": "RogueBuffPool_150304_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\n· Wenn Standardangriff und Resonanzfähigkeit Ziele treffen und fügt Verina ihnen ein „Photosynthetisches Zeichen“ für {0} Sekunden hinzu.\n· Verina erhält einen zusätzlichen Spectro-Schadensbonus von {1} %." }, { "Id": "RogueBuffPool_150304_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\n· Wenn Standardangriff und Resonanzfähigkeit Ziele treffen und fügt Verina ihnen ein „Photosynthetisches Zeichen“ hinzu.\n· Verina erhält einen zusätzlichen Spectro-Schadensbonus." }, { "Id": "RogueBuffPool_150304_BuffDesc_1", - "Content": "" + "Content": "Freude der Ernte" }, { "Id": "RogueBuffPool_150305_BuffDesc", - "Content": "" + "Content": "Standardangriff\n· Luftangriff/Schwerer Angriff aus der Luft stellen zusätzlich {0} LP wieder her.\n· Bei vollen LP erhöht der Schwere Angriff aus der Luft die KRIT.SCH um {1} für {2} Sekunden." }, { "Id": "RogueBuffPool_150305_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\n· Luftangriff/Schwerer Angriff aus der Luft stellen zusätzlich LP wieder her.\n· Bei vollen LP erhöht der Schwere Angriff aus der Luft die KRIT.SCH." }, { "Id": "RogueBuffPool_150305_BuffDesc_1", - "Content": "" + "Content": "Endloser Lebensfluss" }, { "Id": "RogueBuffPool_150401_BuffDesc", - "Content": "" + "Content": "Schwerer Angriff\nDie Reichweite des Rotlicht: Schwerer Angriff wird erweitert. Lumis Electro-SCH-Bonus wird um {0} erhöht." }, { "Id": "RogueBuffPool_150401_BuffDesc_0", - "Content": "" + "Content": "Schwerer Angriff\nDie Reichweite des Rotlicht: Schwerer Angriff wird erweitert. Lumis Electro-SCH-Bonus wird erhöht." }, { "Id": "RogueBuffPool_150401_BuffDesc_1", - "Content": "" + "Content": "Weitreichende Funken" }, { "Id": "RogueBuffPool_150402_BuffDesc", - "Content": "" + "Content": "Standardangriff\nLumi erzeugt verdoppelte Glitzer beim Zoom-Zustand. Die zusätzlichen Glitzer verursachen {0} SCH, der als Standardangriffschaden gilt. Keine weiteren gelben Funken werden dadurch erzeugt." }, { "Id": "RogueBuffPool_150402_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\nLumi löst verdoppelte Glitzer beim Zoom-Zustand aus. Die zusätzlichen Glitzer erzeugen keine weiteren gelben Funken." }, { "Id": "RogueBuffPool_150402_BuffDesc_1", - "Content": "" + "Content": "Fliegender Glanz" }, { "Id": "RogueBuffPool_150403_BuffDesc", - "Content": "" + "Content": "Resonanz-Skill\nTrifft der Verstärkte Ansprung die Gegner, drücke den Standardangriff innerhalb {0} s, Lumi wird nach hinten springen und 5 Fluglichter einsetzen, jedes von ihnen verursacht {1} SCH. Dieser Schaden gilt als Standardangriffsschaden." }, { "Id": "RogueBuffPool_150403_BuffDesc_0", - "Content": "" + "Content": "Resonanz-Skill\nTrifft der Verstärkte Ansprung die Gegner, drücke den Standardangriff innerhalb des bestimmten Zeitraums, Lumi wird nach hinten springen und 5 Fluglichter einsetzen, die Electro-SCH verursachen." }, { "Id": "RogueBuffPool_150403_BuffDesc_1", - "Content": "" + "Content": "Lichtstrahl-Sperrfeuer" }, { "Id": "RogueBuffPool_150404_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\nSobald Lumi das Rotlicht: Schwerer Angriff einsetzt, erhält sie jedes Mal ein Funkenherz, bis zu {0}. Lumi verbraucht alle Funkenherzen beim Einsatz des Resonanz-Skills „Verstärkter Rückschlag“, um dem Ziel einen Laserstrahl zu schießen, der {1} Electro-SCH verursacht, der als Standardangriffsschaden gilt." }, { "Id": "RogueBuffPool_150404_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\nSobald Lumi das Rotlicht: Schwerer Angriff einsetzt, erhält sie jedes Mal ein Funkenherz. Lumi verbraucht alle Funkenherzen beim Einsatz des Resonanz-Skills „Verstärkter Rückschlag“, um dem Ziel einen Laserstrahl zu schießen, der Electro-SCH verursacht." }, { "Id": "RogueBuffPool_150404_BuffDesc_1", - "Content": "" + "Content": "Glühende Funken" }, { "Id": "RogueBuffPool_150405_BuffDesc", - "Content": "" + "Content": "Standardangriff\nWird der Zoom-Zustand aktiviert oder das Rotlicht: Schwerer Angriff eingesetzt, verstärkt sich Lumis Unterbrechungsresistenz und ihr ANG wird um {0} erhöht.\nLumi erhält einen Schild in Höhe von {1} ihrer max. LP für 2 s bei jedem Einsatz des Schweren Angriffs: Rotlichtmodus." }, { "Id": "RogueBuffPool_150405_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\nWird der Zoom-Zustand aktiviert oder das Rotlicht: Schwerer Angriff eingesetzt, verstärkt sich Lumis Unterbrechungsresistenz und ihr ANG wird erhöht.\nLumi erhält einen Schild bei jedem Einsatz des Schweren Angriffs: Rotlichtmodus." }, { "Id": "RogueBuffPool_150405_BuffDesc_1", - "Content": "" + "Content": "Unsterblicher Schimmer" }, { "Id": "RogueBuffPool_150501_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\n· Die von der Küstenwächterin beschworenen Schmetterlinge stellen {0} Resonanzenergie für die Küstenwächterin wieder her, jedes Mal wenn sie Schaden verursacht. (Es handelt sich um Wandernder Stern: Schmetterling, Sternenreise: Schmetterling,Verzerrter Schatten-Stern: Schmetterling, Verzerrter Schimmer-Stern: Schmetterling)\n· Im „Befreiungszustand“ ist die Küstenwächterin immun gegen jeglichen Schaden.\n· Beim Verlassen des „Befreiungszustands“ werden folgende Effekte aktiviert:\nEine Explosion wird ausgelöst, die Spectro-Schaden in Höhe von {1} % des ANG verursacht. Jeder Stapel „Reale Daten“ erhöht den Schadensmultiplikator um {2} und erweitert den Explosionsradius.\nEs erscheinen 5 „Hellstern: Schmetterlinge“, die ihr Ziel verfolgen und Spectro-Schaden in Höhe von {3} % des ANG zufügen. Bei Treffer stellen sie {4} LP für die Küstenwächterin wieder her und reduzieren die Spectro-SCH-RES des Ziels um {5} für {6} Sekunden." }, { "Id": "RogueBuffPool_150501_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\n· Die von der Küstenwächterin beschworenen Schmetterlinge stellen Resonanzenergie für die Küstenwächterin wieder her, jedes Mal wenn sie Schaden verursacht. (Es handelt sich um Wandernder Stern: Schmetterling, Sternenreise: Schmetterling, Verzerrter Schatten-Stern: Schmetterling, Verzerrter Schimmer-Stern: Schmetterling)\n· Im „Befreiungszustand“ ist die Küstenwächterin immun gegen jeglichen Schaden.\n· Beim Verlassen des „Befreiungszustands“ werden folgende Effekte aktiviert:\nEine Explosion wird ausgelöst, die Spectro-Schaden verursacht. Jeder Stapel „Reale Daten“ erhöht den Schadensmultiplikator und erweitert den Explosionsradius.\nEs erscheinen 5 „Hellstern: Schmetterlinge“, die ihr Ziel verfolgen und Spectro-Schaden zufügen. Bei Treffer stellen sie LP für die Küstenwächterin wieder her und reduzieren die Spectro-SCH-RES des Ziels." }, { "Id": "RogueBuffPool_150501_BuffDesc_1", - "Content": "" + "Content": "Ungeäußerter Wunsch" }, { "Id": "RogueBuffPool_150502_BuffDesc", - "Content": "" + "Content": "Resonanzbefreiung\n· Beim Einsatz der Resonanzbefreiung „End Loop“ wird sofort die „Innen-Sternen-Domäne“ aktiviert.\n· Der Luftangriff erschafft 5 „Sternenreise: Schmetterlinge“, die ihr Ziel verfolgen und in einem großen Radius Spectro-SCH verursachen.\n· Wenn die Schmetterlinge ein Ziel treffen, erhält die Küstenwächterin für {1} Sekunden die folgenden Effekte:\nDie von der Küstenwächterin beschworenen Schmetterlinge fügen bei jedem Treffer zusätzlich einmalig Schaden in Höhe von {2} % des ANG zu. (Es handelt sich um Wandernder Stern: Schmetterling, Sternenreise: Schmetterling, Verzerrter Schatten-Stern: Schmetterling, Verzerrter Schimmer-Stern: Schmetterling)" }, { "Id": "RogueBuffPool_150502_BuffDesc_0", - "Content": "" + "Content": "Resonanzbefreiung\n· Beim Einsatz der Resonanzbefreiung „End Loop“ wird sofort die „Innen-Sternen-Domäne“ aktiviert.\n· Der Luftangriff erschafft 5 „Sternenreise: Schmetterlinge“, die ihr Ziel verfolgen und in einem großen Radius Spectro-SCH verursachen.\n· Wenn die Schmetterlinge ein Ziel treffen, erhält die Küstenwächterin die folgenden Effekte:\nDie von der Küstenwächterin beschworenen Schmetterlinge fügen bei jedem Treffer zusätzlich einmalig Spectro-SCH zu." }, { "Id": "RogueBuffPool_150502_BuffDesc_1", - "Content": "" + "Content": "Sternenhimmel" }, { "Id": "RogueBuffPool_150503_BuffDesc", - "Content": "" + "Content": "Resonanzbefreiung\n· Der Standardangriff verringert die Abklingzeit des Resonanz-Skills.\n· Der Resonanz-Skill beschwört stattdessen „Schatten-Stern der Verzerrung: Schmetterlinge“, die Spectro-Schaden in Höhe von {0} % des ANG verursachen.\n· Während der Resonanzbefreiung „End Loop“ erzeugen die „Schatten-Stern der Verzerrung: Schmetterlinge“ bei Treffer „Rote Kollaps-Kerne“ (zählen als Kollaps-Kerne und teilen sich die maximale Anzahl).\n· „Kollaps-Kerne der Verzerrung“ können in „Schatten-Stern der Verzerrung: Schmetterlinge“ umgewandelt werden, die ihr Ziel verfolgen und bei Treffer Spectro-Schaden in Höhe von {1} % des ANG verursachen. Zusätzlich ziehen sie die Ziele zusammen und verursachen einmalig weiteren Spectro-Schaden in Höhe von {2} % des ANG." }, { "Id": "RogueBuffPool_150503_BuffDesc_0", - "Content": "" + "Content": "Resonanzbefreiung\n· Der Standardangriff verringert die Abklingzeit des Resonanz-Skills.\n· Der Resonanz-Skill beschwört stattdessen „Schatten-Stern der Verzerrung: Schmetterlinge“, die Spectro-Schaden verursachen.\n· Während der Resonanzbefreiung „End Loop“ erzeugen die „Schatten-Stern der Verzerrung: Schmetterlinge“ bei Treffer „Rote Kollaps-Kerne“.\n· „Kollaps-Kerne der Verzerrung“ können in „Schatten-Stern der Verzerrung: Schmetterlinge“ umgewandelt werden, die ihr Ziel verfolgen und bei Treffer Spectro-Schaden verursachen. Zusätzlich ziehen sie die Ziele zusammen und verursachen einmalig weiteren Spectro-Schaden." }, { "Id": "RogueBuffPool_150503_BuffDesc_1", - "Content": "" + "Content": "Triller des Untergangs" }, { "Id": "RogueBuffPool_150504_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\n· Beim Einsatz vom Kraftkreislauf „Illation“ oder „Transmutation“ erhöht sich die KRIT.Rate um {0} und den KRIT.SCH um {1} für {2} Sekunden.\n· „Illation“ und „Transmutation“ verursachen Schaden in Höhe von {3} des Intro-Skills „Einsicht“." }, { "Id": "RogueBuffPool_150504_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\n· Beim Einsatz vom Kraftkreislauf „Illation“ oder „Transmutation“ erhöht sich die KRIT.Rate und der KRIT.SCH.\n· „Illation“ und „Transmutation“ verursachen zusätzlichen Schaden." }, { "Id": "RogueBuffPool_150504_BuffDesc_1", - "Content": "" + "Content": "Letzter Seufzer" }, { "Id": "RogueBuffPool_150505_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\nAlle 30 Sekunden erhält die Küstenwächterin einmal folgende Effekte:\n·Wird sie getroffen oder in die Luft geschleudert, kannst du auf Ausweichen tippen, um den Unterbrechungsstatus zu entfernen, was als erfolgreiches Ausweichen gilt. Befindet sie sich in der Luft, wird sie sicher auf dem Boden landen. Dieser Effekt kann bis zu 5 Mal ausgelöst werden.\n· Beim Auslösen des obigen Effekts erhält die Küstenwächterin einen Heilungseffekt, der pro Sekunde {0} % der maximalen LP wiederherstellt. Dieser Effekt endet, wenn sie getroffen wird. Solange Auslösungen verfügbar sind, erhöht sich der Spectro-Schaden-Bonus um {1} %." }, { "Id": "RogueBuffPool_150505_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\nAlle 30 Sekunden erhält die Küstenwächterin einmal folgende Effekte:\n·Wird sie getroffen oder in die Luft geschleudert, kannst du auf Ausweichen tippen, um den Unterbrechungsstatus zu entfernen, was als erfolgreiches Ausweichen gilt. Befindet sie sich in der Luft, wird sie sicher auf dem Boden landen. Dieser Effekt kann bis zu 5 Mal ausgelöst werden.\n· Beim Auslösen des obigen Effekts werden die LP der Küstenwächterin pro Sekunde wiederhergestellt. Solange Auslösungen verfügbar sind, erhöht sich der Spectro-Schaden-Bonus." }, { "Id": "RogueBuffPool_150505_BuffDesc_1", - "Content": "" + "Content": "Regressionshypothese" }, { "Id": "RogueBuffPool_160301_BuffDesc", - "Content": "" + "Content": "Standardangriff\nCamellyas Skill/Standardangriff von unten beschwören bei Treffer Ranken, die Chaso-SCH in Höhe von {0} des ANG verursachen:\n· Phase IV des Standardangriffs\n· Phase III des Standardangriffs „Rankentanz“\n· Resonanzskill „Erblühung“ oder „Florale Verwüstung“\nDieser Schaden gilt als Normalen Schaden. 1 Mal pro Sekunde auslösbar." }, { "Id": "RogueBuffPool_160301_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\nDie folgenden Skills/Standardangriffe von Camellya beschwören bei Treffer Ranken, die Chaso-SCH verursachen:\n· Phase IV des Standardangriffs\n· Phase III des Standardangriffs „Rankentanz“\n· Resonanzskill „Erblühung“ oder „Florale Verwüstung“" }, { "Id": "RogueBuffPool_160301_BuffDesc_1", - "Content": "" + "Content": "Ein Blumenstrauß namens Überraschung" }, { "Id": "RogueBuffPool_160302_BuffDesc", - "Content": "" + "Content": "Standardangriff\nverleiht den Effekt „Saugen“: Stellt jede Sekunde {0} „Kamelie: Blume“ wieder her. Nicht stapelbar.\n· Phase IV des Standardangriffs und Phase III des Standardangriffs „Rankentanz“ sorgen für eine stärkere Reduktion der Vibrationsstärke und ziehen dabei Ziele in der Nähe zusammen. Wenn der Standardangriff gehalten wird, verlängert sich die Dauer von Phase IV des Standardangriffs und „Rankentanz“. Jedes Mal, wenn Schaden verursacht wird, verringert sich der Chaos-Widerstand des Ziels um {1}. Dauer: {2} Sekunden. Bis zu {3} Mal stapelbar." }, { "Id": "RogueBuffPool_160302_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\nverleiht den Effekt „Saugen“: Stellt jede Sekunde „Kamelie: Blume“ wieder her.\n· Phase IV des Standardangriffs und Phase III des Standardangriffs „Rankentanz“ sorgen für eine stärkere Reduktion der Vibrationsstärke und ziehen dabei Ziele in der Nähe zusammen. Wenn der Standardangriff gehalten wird, verlängert sich die Dauer von Phase IV des Standardangriffs und „Rankentanz“. Jedes Mal, wenn Schaden verursacht wird, verringert sich der Chaos-Widerstand des Ziels." }, { "Id": "RogueBuffPool_160302_BuffDesc_1", - "Content": "" + "Content": "Angestrebte Blüte" }, { "Id": "RogueBuffPool_160303_BuffDesc", - "Content": "" + "Content": "Resonanz-Skill\nverleiht den Effekt „Saugen“: Stellt jede Sekunde {0} „Kamelie: Blume“ wieder her. Nicht stapelbar.\n· Wenn Camellya den Resonanz-Skill „Erblühung“ oder „Florale Verwüstung“ einsetzt, tritt sie unmittelbar in den Zustand „Vorblüte“ ein." }, { "Id": "RogueBuffPool_160303_BuffDesc_0", - "Content": "" + "Content": "Resonanz-Skill\nverleiht den Effekt „Saugen“: Stellt jede Sekunde „Kamelie: Blume“ wieder her.\n· Wenn Camellya den Resonanz-Skill einsetzt, tritt sie unmittelbar in den Zustand „Vorblüte“ ein." }, { "Id": "RogueBuffPool_160303_BuffDesc_1", - "Content": "" + "Content": "Aufblühung" }, { "Id": "RogueBuffPool_160304_BuffDesc", - "Content": "" + "Content": "Standardangriff\nBeim Ausführen von Phase IV des Standardangriffs und Phase III des Standardangriffs „Rankentanz“ verfügt Camellya über eine erhöhte Resistenz gegen Unterbrechungen.\nWenn normaler Schaden verursacht wird:\n· Stellt {0} LP für Camellya wieder her. Einmal pro Sekunde auslösbar.\n· Stellt zusätzlich {1} Resonanzenergie wieder her, sofern die Kraftanzeige nicht voll ist. Einmal alle {2} Sekunden auslösbar." }, { "Id": "RogueBuffPool_160304_BuffDesc_0", - "Content": "" + "Content": "Standardangriff\nBeim Ausführen von Phase IV des Standardangriffs und Phase III des Standardangriffs „Rankentanz“ verfügt Camellya über eine erhöhte Resistenz gegen Unterbrechungen.\nWenn normaler Schaden verursacht wird:\n· Stellt eine kleine Menge LP für Camellya wieder her.\n· Stellt zusätzlich Resonanzenergie wieder her, sofern die Kraftanzeige nicht voll ist." }, { "Id": "RogueBuffPool_160304_BuffDesc_1", - "Content": "" + "Content": "Florale Resilienz" }, { "Id": "RogueBuffPool_160305_BuffDesc", - "Content": "" + "Content": "Kraftkreislauf\n· Camellyas Standardangriffe und der Standardangriff „Rankentanz“ starten direkt ab Phase III.\n· Wird Camellya sehr kurz nach dem Einsatz der Resonanz-Skills „Erblühung“ oder „Florale Verwüstung“ getroffen, wird „Wiege der Dornen“ ausgelöst.\n· „Wiege der Dornen“: Verursacht {0} Chaos-Schaden und erzeugt eine Stagnierungszone für {1} Sekunden. Währenddessen erleidet Camellya keinen Schaden." }, { "Id": "RogueBuffPool_160305_BuffDesc_0", - "Content": "" + "Content": "Kraftkreislauf\n· Camellyas Standardangriffe und der Standardangriff „Rankentanz“ starten direkt ab Phase III.\n· Wird Camellya sehr kurz nach dem Einsatz der Resonanz-Skills „Erblühung“ oder „Florale Verwüstung“ getroffen, wird „Wiege der Dornen“ ausgelöst.\n· „Wiege der Dornen“: Verursacht Chaos-Schaden und erschafft eine Stagnationszone. Währenddessen erleidet Camellya keinen Schaden." }, { "Id": "RogueBuffPool_160305_BuffDesc_1", - "Content": "" + "Content": "Ein Schluck Tränen" }, { "Id": "ItemInfo_80001007_AttributesDescription", @@ -334249,7 +334241,7 @@ }, { "Id": "Mail_Activity_Title02", - "Content": "" + "Content": "Belohnungen für die E-Mail-Verknüpfung" }, { "Id": "Entity_c8dbd0378e0b46aa06c1c65d2a42514a21c7120fc79fba0d8677e662d2168570", @@ -334285,7 +334277,7 @@ }, { "Id": "PrefabTextItem_1273438997_Text", - "Content": "" + "Content": "Belohungenvorschau" }, { "Id": "PrefabTextItem_719473250_Text", @@ -334293,15 +334285,15 @@ }, { "Id": "PrefabTextItem_2327565531_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1417805726_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1043489893_Text", - "Content": "" + "Content": "Herausfordern" }, { "Id": "Entity_0256d1b590429b39132b35e42870fbeebc9448fc59ff0416e62a4563a23651e7", @@ -334369,15 +334361,15 @@ }, { "Id": "HelpText_130_Title", - "Content": "" + "Content": "Jenseits der Wellen" }, { "Id": "HelpText_130_Content", - "Content": "" + "Content": "[Details]\nUm die Pioniere dazu zu ermutigen, ihre Jinzhou-Erkundungen weiter zu teilen, hat Lollo-Logistik in Zusammenarbeit mit dem Pionierverband stolz die Kampagne: Jenseits der Wellen! präsentiert. Nimm teil und lade deinen Erkundungsbericht am Lollo-Kurierwagen hoch, um verschiedene Belohnungen zu erhalten!\n\n[Teilnahmevoraussetzung]\nErreiche Union Level 14.\n\n[Regeln]\nWährend des Events kannst du einmal täglich Event-Ziele erfüllen, um eine bestimmte Anzahl von Abenteuerprotokollen zu erhalten.\nJedes Abenteuerprotokoll kann gegen ein Abenteuerpaket eingetauscht werden; Abenteuerpakete enthalten spezielle Mechaniken, die bei Auslösung eine große Anzahl von Belohnungen freischalten.\nEs gibt 3 Inventare für die Abenteuerpakete. Sobald du alle Lieferungen in einem Inventar gesammelt hast, wird das nächste Inventar freigeschaltet." }, { "Id": "ScratchCardActivity_CompleteDesc", - "Content": "" + "Content": "Alles abgeholt" }, { "Id": "Text_QuickInsertion_Text", @@ -334393,55 +334385,55 @@ }, { "Id": "MapTrackingCanceled_Text", - "Content": "" + "Content": "Bereits in der Nähe des Ziels. Verfolgung automatisch beendet." }, { "Id": "HelpText_131_Content", - "Content": "" + "Content": "[Details]\nDie Ragunna Filiale der Pioneer Association bereitet sich darauf vor, eine neue Produktlinie auf den Markt zu bringen. Um das von ihrem Vorgesetzten festgelegte Verkaufsziel zu erreichen, sucht Alannah einen zuverlässigen Berater zur Unterstützung bei der Aufgabe ...\n\n[Voraussetzung]\nErreiche die Allianze-Stufe 14.\n\n[Regeln]\nAlannah wird jeden Tag eine neue Ermittlungsaufgabe bekanntgeben. Fülle den Fragebogen aus, um entsprechende Belohnungen zu erhalten und einen Einblick in die Welt von Rinascita zu bekommen!" }, { "Id": "HelpText_131_Title", - "Content": "" + "Content": "Ragunna-Eilverkauf!" }, { "Id": "HelpText_132_Content", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_132_Title", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Content", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Title", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Content", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Title", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Content", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Title", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Content", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Title", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "WeaponConf_21020017_Desc", @@ -334477,295 +334469,295 @@ }, { "Id": "Preheating_Desc_01", - "Content": "" + "Content": "Huanglong besteht aus einer Hauptstadt und sechs Städten, bekannt für seine Größe und reiche Geschichte ...\n(Daneben ist ein Landschaftsgemälde von Ragunna, das Alannah mitgebracht hat.)" }, { "Id": "Preheating_Desc_02", - "Content": "" + "Content": "Für die Bürger von Jinzhou ist der Kauf von alltäglichen Dingen auf der Gourmet-Straße eine regelmäßige Ausgabe ...\n(Daneben ist ein Foto von Alannah, das das Innere einer Ragunna-Bank zeigt.)" }, { "Id": "Preheating_Desc_03", - "Content": "" + "Content": "Obwohl Terminals für Resonatoren unerlässlich sind, scheint die Situation in Rinascita ganz anders zu sein ...\n(Daneben ist ein Foto von Alannah, das ein Ragunna Terminal zeigt.)" }, { "Id": "Preheating_Desc_04", - "Content": "" + "Content": "Jinzhou verfügt über ein umfangreiches Straßennetz und bietet bequemen Wasser- und Landtransport. Aber Rinascita hat seine eigene, einzigartige Art des Transports ...\n(Daneben ist ein Foto von Alannah, das das einzigartige Verkerhsmittel von Ragunna zeigt.)" }, { "Id": "Preheating_Desc_05", - "Content": "" + "Content": "In Jinzhou sind Tacet-Dissonanzen oft mit Katastrophen und Leid verbunden ...\n(Daneben ist ein Foto von Alannah, das ein spezielles Echo in der Stadt Ragunna zeigt.)" }, { "Id": "Preheating_Desc_06", - "Content": "" + "Content": "In Jinzhou dreht sich alles um Theateraufführungen und geselliges Beisammensein in Teehäusern ...\n(Daneben ist ein Foto von Alannah, das eine Ecke der Stadt Ragunna zeigt.)" }, { "Id": "Preheating_Desc_07", - "Content": "" + "Content": "Eine vage Gestalt blitzte durch das Wolkenmeer ..." }, { "Id": "Preheating_Epilogue", - "Content": "" + "Content": "Die Melodie wird dich an diesen Ort führen ...\n(Fortsetzung folgt)" }, { "Id": "Preheating_Finish_Desc_01", - "Content": "" + "Content": "Huanglong besteht aus einer Hauptstadt und sechs Städten, bekannt für seine Größe und reiche Geschichte, während Rinascita bekannt für seinen vom Meer umspülten Archipel ist.\n(Daneben ist ein Landschaftsgemälde von Ragunna, das Alannah mitgebracht hat.)" }, { "Id": "Preheating_Finish_Desc_02", - "Content": "" + "Content": "Für die Bürger von Jinzhou ist der Kauf von alltäglichen Dingen auf der Gourmet-Straße eine regelmäßige Ausgabe, während die finanziellen Angelegenheiten der Ragunna eng mit der Familie Montelli verbunden sind.\n(Daneben ist ein Foto von Alannah, das das Innere einer Ragunna-Bank zeigt.)" }, { "Id": "Preheating_Finish_Desc_03", - "Content": "" + "Content": "Obwohl Terminals für Resonatoren unerlässlich sind, sind private Terminals in Ragunna ein seltenes Ding.\n(Daneben ist ein Foto von Alannah, das ein Ragunna Terminal zeigt.)" }, { "Id": "Preheating_Finish_Desc_04", - "Content": "" + "Content": "Im Gegensatz zu den Einwohnern von Jinzhou, die an von Menschenhand geschaffene Fahrzeuge und Schiffe gewöhnt sind, erfolgt der Transport in Rinascita hauptsächlich mit Echos.\n(Daneben ist ein Foto von Alannah, das das einzigartige Transportecho Gondel in Ragunna zeigt.)" }, { "Id": "Preheating_Finish_Desc_05", - "Content": "" + "Content": "Echos sind überall in der Stadt Ragunna zu finden.\n(Daneben ist ein Foto von Alannah, das ein besonderes Echo in der Stadt Ragunna zeigt.)" }, { "Id": "Preheating_Finish_Desc_06", - "Content": "" + "Content": "In Jinzhou dreht sich alles um Theateraufführungen und geselliges Beisammensein in Teehäusern, während in Ragunna das Feiern des Karnevals eine lange Tradition hat ...\n(Daneben ist ein Foto von Alannah, das eine Ecke der Stadt Ragunna zeigt.)" }, { "Id": "Preheating_Finish_Desc_07", - "Content": "" + "Content": "Eine vage Gestalt blitzte durch das Wolkenmeer und hinterließ eine sanfte Melodie ..." }, { "Id": "Preheating_Npc_Viewpoin_01", - "Content": "" + "Content": "Es scheint, dass die Ragunnesen Kunstgalerien den Fotos vorziehen, um ihre Landschaften zu genießen ..." }, { "Id": "Preheating_Npc_Viewpoin_02", - "Content": "" + "Content": "Ich habe mal einen Künstler aus Ragunna interviewt, der sagte: „Geld ist zum Verdienen da, nicht zum Sparen.“" }, { "Id": "Preheating_Npc_Viewpoin_03", - "Content": "" + "Content": "In Rinascita benutzen die Leute öffentliche Terminals, während der Besitz eines privaten Terminals eine Registrierung erfordert." }, { "Id": "Preheating_Npc_Viewpoin_04", - "Content": "" + "Content": "Gondelfahrten sind eine beliebte Freizeitsaktivität in Ragunna, die von Menschen aus allen Schichten genossen wird." }, { "Id": "Preheating_Npc_Viewpoin_05", - "Content": "" + "Content": "In Ragunna kaufen Kinder Echo-Spielzeuge. Es gibt sogar Tintenfisch-Echos, die die Glocken in Glockentürmen schlagen." }, { "Id": "Preheating_Npc_Viewpoin_06", - "Content": "" + "Content": "Während des Karnevals tragen die Ragunnesen traditionelle Kleidung und Masken mit Designs, die ihre Herkunft repräsentieren." }, { "Id": "Preheating_Npc_Viewpoin_07", - "Content": "" + "Content": "Dieser Albtraum ... Wie lange war ich darin gefangen?" }, { "Id": "Preheating_Question_01", - "Content": "" + "Content": "Bevorzugen Sie das Land in Huanglong von Oben oder den Archipel von Rinascita?" }, { "Id": "Preheating_Question_02", - "Content": "" + "Content": "Was würden Sie tun, wenn Sie plötzlich eine große Summe an Shell-Krediten bekämen?" }, { "Id": "Preheating_Question_03", - "Content": "" + "Content": "Glauben Sie, dass Resonatoren ihre eigenen Terminals frei benutzen dürfen sollten?" }, { "Id": "Preheating_Question_04", - "Content": "" + "Content": "Welches Verkehrsmittel würden Sie bevorzugen, um zu reisen?" }, { "Id": "Preheating_Question_05", - "Content": "" + "Content": "Glauben Sie, dass Menschen und Tacet-Dissonanzen friedlich zusammenleben können?" }, { "Id": "Preheating_Question_06", - "Content": "" + "Content": "Wie würden Sie gerne einen Nachmittag verbringen, wenn Sie eine unbekannte Stadt besuchen?" }, { "Id": "Preheating_Task_Desc_01", - "Content": "" + "Content": "Alannah lädt dich ein, in den Höhen von Jinzhou Fotos für eine Produktserie namens Huanglong von Oben zu machen." }, { "Id": "Preheating_Task_Desc_02", - "Content": "" + "Content": "Alannah lädt dich zur Gourmet-Straße ein, um die angeblich reichste Person in Jinzhou zu interviewen." }, { "Id": "Preheating_Task_Desc_03", - "Content": "" + "Content": "Alannah möchte mit dir besprechen, ob Terminals und Leuchtfeuer als Modell-Produkte gut geeignet wären." }, { "Id": "Preheating_Task_Desc_04", - "Content": "" + "Content": "Alannah lädt dich zu Lollo-Logistik ein, um herauszufinden, welcher Fahrzeugtyp ideal für die Modell-Produkte wäre." }, { "Id": "Preheating_Task_Desc_05", - "Content": "" + "Content": "Alannah scheint bei der Suche nach Inspiration in der Wildnis auf einige Probleme gestoßen zu sein ..." }, { "Id": "Preheating_Task_Desc_06", - "Content": "" + "Content": "Alannah lädt dich ein, mit Bürgern von Jinzhou zu sprechen, um mehr über ihre Kultur und ihr Alltagsleben zu erfahren." }, { "Id": "Preheating_Title_01", - "Content": "" + "Content": "Geographische Merkmale" }, { "Id": "Preheating_Title_02", - "Content": "" + "Content": "Wirtschaftliche Aktivitäten" }, { "Id": "Preheating_Title_03", - "Content": "" + "Content": "Terminals" }, { "Id": "Preheating_Title_04", - "Content": "" + "Content": "Transportwesen" }, { "Id": "Preheating_Title_05", - "Content": "" + "Content": "Menschen und Echos" }, { "Id": "Preheating_Title_06", - "Content": "" + "Content": "Kulturelles Leben" }, { "Id": "Preheating_Title_07", - "Content": "" + "Content": "???" }, { "Id": "Preheating_Viewpoin_01", - "Content": "" + "Content": "Huanglong von oben kam gut in Jinzhou an, aber in Ragunna fiel es durch. Es scheint, als müssten wir es auf ihren Geschmack zuschneiden." }, { "Id": "Preheating_Viewpoin_01_L", - "Content": "" + "Content": "Das Land mit der weiten Ausdehnung." }, { "Id": "Preheating_Viewpoin_01_R", - "Content": "" + "Content": "Der von Meeresbrisen gestreichelte Archipel." }, { "Id": "Preheating_Viewpoin_02", - "Content": "" + "Content": "Es klingt, als würde er nur versuchen, sein schlechtes Geldmanagement zu rechtfertigen ..." }, { "Id": "Preheating_Viewpoin_02_L", - "Content": "" + "Content": "Die Sachen kaufen, die mir gefallen." }, { "Id": "Preheating_Viewpoin_02_R", - "Content": "" + "Content": "Es an einem sicheren Ort aufbewahren." }, { "Id": "Preheating_Viewpoin_03", - "Content": "" + "Content": "Ich verstehe ... aber ich glaube, die meisten Resonatoren hätten lieber ihr eigenes persönliches Terminal." }, { "Id": "Preheating_Viewpoin_03_L", - "Content": "" + "Content": "Terminals sind eine Notwendigkeit für Resonatoren und sollten erlaubt sein." }, { "Id": "Preheating_Viewpoin_03_R", - "Content": "" + "Content": "Missbrauch von Terminals birgt viele Risiken und sollte reguliert werden." }, { "Id": "Preheating_Viewpoin_04", - "Content": "" + "Content": "Sitzen auf einem „Fisch“ und angeln? Das klingt richtig lustig!" }, { "Id": "Preheating_Viewpoin_04_L", - "Content": "" + "Content": "Zuverlässige Transportmittel." }, { "Id": "Preheating_Viewpoin_04_R", - "Content": "" + "Content": "Echo-Gondeln, die durch die stürmischen Wellen schneiden." }, { "Id": "Preheating_Viewpoin_05", - "Content": "" + "Content": "Echos scheinen ein fester Bestandteil des Lebens der Ragunnese zu sein." }, { "Id": "Preheating_Viewpoin_05_L", - "Content": "" + "Content": "Nein, das können sie nicht. Tacet-Dissonanzen haben den Instinkt zu zerstören und zu verschlingen." }, { "Id": "Preheating_Viewpoin_05_R", - "Content": "" + "Content": "Ja, das können sie, sobald sie in Echos umgewandelt werden." }, { "Id": "Preheating_Viewpoin_06", - "Content": "" + "Content": "So gedenken sie also ihrer Heimatländer und der im Lamento verlorenen Geliebten ..." }, { "Id": "Preheating_Viewpoin_06_L", - "Content": "" + "Content": "Die lokalen Theaterstücke genießen." }, { "Id": "Preheating_Viewpoin_06_R", - "Content": "" + "Content": "Die lokalen Feste mit der Menge erleben." }, { "Id": "Preheating_Viewpoin_Result_01_L", - "Content": "" + "Content": "Land" }, { "Id": "Preheating_Viewpoin_Result_01_R", - "Content": "" + "Content": "Meer" }, { "Id": "Preheating_Viewpoin_Result_02_L", - "Content": "" + "Content": "Konsumieren" }, { "Id": "Preheating_Viewpoin_Result_02_R", - "Content": "" + "Content": "Sparen" }, { "Id": "Preheating_Viewpoin_Result_03_L", - "Content": "" + "Content": "Freiheit" }, { "Id": "Preheating_Viewpoin_Result_03_R", - "Content": "" + "Content": "Regulierung" }, { "Id": "Preheating_Viewpoin_Result_04_L", - "Content": "" + "Content": "Fahrzeuge" }, { "Id": "Preheating_Viewpoin_Result_04_R", - "Content": "" + "Content": "Echos" }, { "Id": "Preheating_Viewpoin_Result_05_L", - "Content": "" + "Content": "Konfrontation" }, { "Id": "Preheating_Viewpoin_Result_05_R", - "Content": "" + "Content": "Koexistenz" }, { "Id": "Preheating_Viewpoin_Result_06_L", - "Content": "" + "Content": "Theaterstücke" }, { "Id": "Preheating_Viewpoin_Result_06_R", - "Content": "" + "Content": "Feste" }, { "Id": "Text_DaMaoZhan_OnProgress", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Text_DaMaoZhan_Gain", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_900071_Text", @@ -334785,11 +334777,11 @@ }, { "Id": "ScratchCardActivity_RewardTips", - "Content": "" + "Content": " {2} x{3} erhalten" }, { "Id": "Activity_101000006_Title", - "Content": "Sternenmeer der verzweigten Pfade" + "Content": "Sternenmeer der sich verzweigenden Pfade" }, { "Id": "Activity_101000006_Title_0", @@ -334811,10 +334803,6 @@ "Id": "Condition_13000136_Description", "Content": "Erreiche Allianzstufe 14" }, - { - "Id": "Role_1603_ShareDesc", - "Content": "" - }, { "Id": "Activity_100100005_Title", "Content": "Geschenke der Blüten" @@ -334829,235 +334817,235 @@ }, { "Id": "Rogue_SkillTree_401_Desc", - "Content": "" + "Content": "Wenn ein Ausweichen erfolgreich durchgeführt wird, werden 5 % der maximalen LP wiederhergestellt. Kann alle 3 Sek. einmal ausgelöst werden." }, { "Id": "Rogue_SkillTree_401_Title", - "Content": "" + "Content": "Ausweichen-Erholung" }, { "Id": "Rogue_SkillTree_402_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Erhöht die LP um 25 %" }, { "Id": "Rogue_SkillTree_402_Title", - "Content": "" + "Content": "LP-Erhöhung" }, { "Id": "Rogue_SkillTree_403_Desc", - "Content": "" + "Content": "Erhöhe die VTD in den Tiefen des Illusorischen Reichs um 40 %." }, { "Id": "Rogue_SkillTree_403_Title", - "Content": "" + "Content": "VTD-Erhöhung" }, { "Id": "Rogue_SkillTree_404_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Verringert den erlittenen Schaden um 20 %." }, { "Id": "Rogue_SkillTree_404_Title", - "Content": "" + "Content": "SCH-Reduktion" }, { "Id": "Rogue_SkillTree_405_Desc", - "Content": "" + "Content": "Erhalte für ein erfolgreiches Ausweichen einen Schild, der 50 % der Max. LP entspricht und 3 Sek. dauert. Kann alle 6 Sek. einmal ausgelöst werden." }, { "Id": "Rogue_SkillTree_405_Title", - "Content": "" + "Content": "Ausweichen-Erholung II" }, { "Id": "Rogue_SkillTree_406_Desc", - "Content": "" + "Content": "Bei erfolgreichem Ausweichen wird die Abklingzeit der Resonanz-Skills und Resonanzbefreiung um 2s verringert." }, { "Id": "Rogue_SkillTree_406_Title", - "Content": "" + "Content": "Schnelle Resonanz" }, { "Id": "Rogue_SkillTree_407_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Krit. SCH + 10 %" }, { "Id": "Rogue_SkillTree_407_Title", - "Content": "" + "Content": "Krit. SCH-Erhöhung" }, { "Id": "Rogue_SkillTree_408_Desc", - "Content": "" + "Content": "Erhalte 10 Resonanzenergie durch das Besiegen eines Ziels." }, { "Id": "Rogue_SkillTree_408_Title", - "Content": "" + "Content": "Beschleunigte Befreiung" }, { "Id": "Rogue_SkillTree_409_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Krit. SCH + 15 %" }, { "Id": "Rogue_SkillTree_409_Title", - "Content": "" + "Content": "Krit. SCH-Erhöhung" }, { "Id": "Rogue_SkillTree_410_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Schaden + 20 %" }, { "Id": "Rogue_SkillTree_410_Title", - "Content": "" + "Content": "SCH-Erhöhung" }, { "Id": "Rogue_SkillTree_411_Desc", - "Content": "" + "Content": "Metaphern lassen sich durch Verbrauch von Traumfragmenten einmal aktualisieren" }, { "Id": "Rogue_SkillTree_411_Title", - "Content": "" + "Content": "Traumrücksetzung Ⅰ" }, { "Id": "Rogue_SkillTree_412_Desc", - "Content": "" + "Content": "Resonatoren unter St. 80 erhöhen ihre Charakter- und Waffenstufe auf 80, mit Ausnahme von Testresonatoren." }, { "Id": "Rogue_SkillTree_412_Title", - "Content": "" + "Content": "Geschenk der Träume" }, { "Id": "Rogue_SkillTree_413_Desc", - "Content": "" + "Content": "Resonanz-Skill-Abklingzeit um 30 % reduziert." }, { "Id": "Rogue_SkillTree_413_Title", - "Content": "" + "Content": "Abklingzeit-Reduzierung" }, { "Id": "Rogue_SkillTree_414_Desc", - "Content": "" + "Content": "Zu Beginn erhältst du 200 [Traumfragmente]" }, { "Id": "Rogue_SkillTree_414_Title", - "Content": "" + "Content": "Traumrückstand Ⅰ" }, { "Id": "Rogue_SkillTree_415_Desc", - "Content": "" + "Content": "Die Angebote des Ebenholz-Türwächters lassen sich durch Verbrauch von Traumfragmenten einmal aktualisieren" }, { "Id": "Rogue_SkillTree_415_Title", - "Content": "" + "Content": "Shop aktualisieren" }, { "Id": "Rogue_SkillTree_416_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Krit. Rate + 20 %. Jeglicher überschüssige Krit. Rate wird in einem 1:1 Verhältnis in Krit. SCH umgewandelt." }, { "Id": "Rogue_SkillTree_416_Title", - "Content": "" + "Content": "Segen der Träume" }, { "Id": "Rogue_SkillTree_417_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: LP + 50 %" }, { "Id": "Rogue_SkillTree_417_Title", - "Content": "" + "Content": "LP-Erhöhung" }, { "Id": "Rogue_SkillTree_418_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: ANG + 10 %" }, { "Id": "Rogue_SkillTree_418_Title", - "Content": "" + "Content": "ANG-Erhöhung" }, { "Id": "Rogue_SkillTree_419_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: ANG + 10 %" }, { "Id": "Rogue_SkillTree_419_Title", - "Content": "" + "Content": "ANG-Erhöhung" }, { "Id": "Rogue_SkillTree_420_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: ANG + 15 %" }, { "Id": "Rogue_SkillTree_420_Title", - "Content": "" + "Content": "ANG-Erhöhung" }, { "Id": "Rogue_SkillTree_421_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: ANG + 25 %" }, { "Id": "Rogue_SkillTree_421_Title", - "Content": "" + "Content": "ANG-Erhöhung" }, { "Id": "Rogue_SkillTree_422_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Schaden + 25 %" }, { "Id": "Rogue_SkillTree_422_Title", - "Content": "" + "Content": "SCH-Erhöhung" }, { "Id": "Rogue_SkillTree_423_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Krit.SCH. + 16 %" }, { "Id": "Rogue_SkillTree_423_Title", - "Content": "" + "Content": "Krit.SCH-Erhöhung" }, { "Id": "Rogue_SkillTree_424_Desc", - "Content": "" + "Content": "Für jede Sekunde mit einer Bewertung von Rang A oder höher, erhöht sich die Krit. Rate um 5 % für 2 Sek., stapelbar bis zu 10 Mal." }, { "Id": "Rogue_SkillTree_424_Title", - "Content": "" + "Content": "Traumwelt-Showdown" }, { "Id": "Rogue_SkillTree_425_Desc", - "Content": "" + "Content": "Zu Beginn erhältst du 400 [Traumfragmente]" }, { "Id": "Rogue_SkillTree_425_Title", - "Content": "" + "Content": "Traumreste Ⅱ" }, { "Id": "Rogue_SkillTree_426_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Schaden + 10 %" }, { "Id": "Rogue_SkillTree_426_Title", - "Content": "" + "Content": "SCH-Erhöhung" }, { "Id": "Rogue_SkillTree_427_Desc", - "Content": "" + "Content": "Metaphern lassen sich durch Verbrauch von Traumfragmenten zweimal aktualisieren" }, { "Id": "Rogue_SkillTree_427_Title", - "Content": "" + "Content": "Traumrücksetzung Ⅱ" }, { "Id": "Rogue_SkillTree_428_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Schaden + 10 %" }, { "Id": "Rogue_SkillTree_428_Title", - "Content": "" + "Content": "SCH-Erhöhung" }, { "Id": "Rogue_SkillTree_429_Desc", - "Content": "" + "Content": "[Tiefen des Illusorischen Reichs] Exklusiv: Krit. SCH + 25 %" }, { "Id": "Rogue_SkillTree_429_Title", - "Content": "" + "Content": "Krit. SCH-Erhöhung" }, { "Id": "Entity_557fa972116c2eac22ba9e5e30a5461fdf41e4f193c6aee7928c00eb8781ee8a", @@ -335065,63 +335053,63 @@ }, { "Id": "HelpText_137_Title", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_137_Content", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Content", - "Content": "Pionierprojekt" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_FixedPointUpgrade_Text", - "Content": "" + "Content": "Automatische Hinzufügung" }, { "Id": "PrefabTextItem_PutMode_Text", - "Content": "" + "Content": "Modus" }, { "Id": "PrefabTextItem_QuickPut_Text", - "Content": "" + "Content": "Hinzufügen" }, { "Id": "PrefabTextItem_QuickPutDescription_Text", - "Content": "" + "Content": "So viele Materialien wie möglich hinzufügen, die den Filterkriterien entsprechen, bis die EP für die maximale Stufe des Echos erreicht hat." }, { "Id": "PrefabTextItem_StagePut_Text", - "Content": "" + "Content": "Bis zum nächsten Knoten" }, { "Id": "PrefabTextItem_StagePutDescription_Text", - "Content": "" + "Content": "So viele Materialien wie möglich hinzufügen, bis das Echo die nächste Stufe für die neue Abstimmung erreicht (5, 10, 15, 20, 25)." }, { "Id": "PrefabTextItem_PutMaterialSstting_Text", - "Content": "" + "Content": "Materialfilter" }, { "Id": "PrefabTextItem_OnlyMaterial_Text", - "Content": "" + "Content": "Nur Verstärkungsmaterialien" }, { "Id": "PrefabTextItem_MaterialOrEcho_Text", - "Content": "" + "Content": "Verstärkungsmaterialien&Echos" }, { "Id": "PrefabTextItem_FixedPointUpgradeCancel_Text", - "Content": "" + "Content": "Abbrechen" }, { "Id": "PrefabTextItem_FixedPointUpgradeConfirm_Text", - "Content": "" + "Content": "Bestätigen" }, { "Id": "Event_TCTL_2_1", @@ -335265,19 +335253,19 @@ }, { "Id": "Preheating_Serial_Number", - "Content": "" + "Content": "#{0}" }, { "Id": "RogueHeiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao _003_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_42058529d065f16c378e671643073fc0d1fd99a876f09668b31e3d00c35ff8fb", @@ -335285,35 +335273,35 @@ }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_8", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_9", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_10", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_11", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_12", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_13", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800016_ReachChallengeMainText_316_2", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_316800017_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "Du kannst mehr Metaphern erhalten, indem du innerhalb der vorgegebenen Zeit mehr Feinde besiegst." }, { "Id": "LevelPlay_316800017_ChallengeConditionSubText_316_1", @@ -335321,15 +335309,15 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_2", - "Content": "" + "Content": "Herausforderung starten" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_3", - "Content": "" + "Content": "Besiege die Feinde innerhalb des Zeitlimits" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_4", - "Content": "" + "Content": "Besiege die Feinde innerhalb des Zeitlimits" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_5", @@ -335365,79 +335353,79 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_21", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_22", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_23", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_24", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_25", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_26", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_27", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Neue Feinde tauchen auf!" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_2", - "Content": "" + "Content": "Neue Feinde tauchen auf!" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_3", - "Content": "" + "Content": "Neue Feinde tauchen auf!" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Besiege mehr Feinde innerhalb des Zeitlimits" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "Besiege 5 Feinde" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Besiege 8 Feinde" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "Anzahl der besiegten Feinde: {q_count}" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_2", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_6", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_7", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_8", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_11", @@ -335449,7 +335437,7 @@ }, { "Id": "LevelPlay_316800018_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_138750000_ChildQuestTip_138_2", @@ -335457,15 +335445,15 @@ }, { "Id": "DaMaoUnLockTime", - "Content": "" + "Content": "Coming Soon" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_16", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_17", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_19", @@ -335485,39 +335473,39 @@ }, { "Id": "PrefabTextItem_4049135576_Text", - "Content": "" + "Content": "Belohnungsvorschau" }, { "Id": "LevelPlay_226800013_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Besiege 4 Wellen von Feinden innerhalb des Zeitlimits." }, { "Id": "LevelPlay_226800013_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Jede besiegte Welle verlängert die verfügbare Zeit für die Herausforderung." }, { "Id": "LevelPlay_226800013_ChallengeFailMainText_226_1", - "Content": "" + "Content": "Herausforderung gescheitert" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_2", - "Content": "" + "Content": "Herausfordern" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_3", - "Content": "" + "Content": "Aktuelle Welle: 1/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_4", - "Content": "" + "Content": "Aktuelle Welle: 2/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_5", - "Content": "" + "Content": "Aktuelle Welle: 3/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_6", - "Content": "" + "Content": "Aktuelle Welle: 4/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_7", @@ -335525,35 +335513,35 @@ }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_8", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_10", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_11", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_12", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_13", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "10 Sekunden verlängert!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "10 Sekunden verlängert!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "10 Sekunden verlängert!" }, { "Id": "LevelPlay_226800013_LevelPlayName_226_1", @@ -335561,7 +335549,7 @@ }, { "Id": "LevelPlay_226800013_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "ErrorCode_1800049_Text", @@ -335577,23 +335565,23 @@ }, { "Id": "PrefabTextItem_246833343_Text", - "Content": "" + "Content": "Nicht abgeschlossen" }, { "Id": "PrefabTextItem_2751599714_Text", - "Content": "" + "Content": "Bester Rekord" }, { "Id": "PrefabTextItem_4045954319_Text", - "Content": "" + "Content": "Nicht abgeschlossen" }, { "Id": "PrefabTextItem_3916647538_Text", - "Content": "" + "Content": "Bitte wähle eine Verstärkung" }, { "Id": "PrefabTextItem_1122656309_Text", - "Content": "" + "Content": "Bestätigen" }, { "Id": "BackgroundCard_80069005_Title", @@ -335605,11 +335593,11 @@ }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_4", - "Content": "" + "Content": "Sprich mit der illusion der Hexe" }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_6", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_229800000_LevelPlayName_229_1", @@ -335637,27 +335625,27 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_2", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_3", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_4", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_5", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_6", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_7", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_8", @@ -335681,7 +335669,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_15", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_226800014_LevelPlayName_226_1", @@ -335689,19 +335677,19 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "Sprich mit Jinhsi" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "Sprich mit dem Ebenholz-Türwächter" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_226800014_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "InfoDisplay_103000010_Title", @@ -335889,7 +335877,7 @@ }, { "Id": "Event_DSJDYCF_6_12", - "Content": "" + "Content": "Lass diese hellen Sterne dich auf deiner Reise leiten." }, { "Id": "Entity_4ce4cafdd0561280fd6d83b005d6a771fb3aaf073e929abaffc0888dcf02f754", @@ -335909,7 +335897,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_17", - "Content": "" + "Content": "Sprich mit der Küstenwächterin" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_19", @@ -335921,39 +335909,39 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_21", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "Sprich mit dem Ebenholz-Türwächter" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_8", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "GuideFocusNew_20282_Content", - "Content": "" + "Content": "Astriten und verschiedene andere Belohnungen im [Illusionsladen] einlösen" }, { "Id": "GuideFocusNew_20283_Content", - "Content": "" + "Content": "Astriten und verschiedene andere Belohnungen im [Illusionsladen] einlösen" }, { "Id": "GuideFocusNew_20284_Content", - "Content": "" + "Content": "Astriten und verschiedene andere Belohnungen im [Illusionsladen] einlösen" }, { "Id": "GuideTips_20285_Content", - "Content": "" + "Content": "Nach dem Besiegen des Bosses kannst du eine Vielzahl von Belohnungen freischalten, die du mit deinen verfügbaren Versuchen für diese Event-Saison einlösen kannst." }, { "Id": "GuideTips_20286_Content", - "Content": "" + "Content": "Nach dem Besiegen des Bosses kannst du eine Vielzahl von Belohnungen freischalten, die du mit deinen verfügbaren Versuchen für diese Event-Saison einlösen kannst." }, { "Id": "GuideTips_20287_Content", - "Content": "" + "Content": "Nach dem Besiegen des Bosses kannst du eine Vielzahl von Belohnungen freischalten, die du mit deinen verfügbaren Versuchen für diese Event-Saison einlösen kannst." }, { "Id": "Activity_102600001_Desc", @@ -335965,39 +335953,39 @@ }, { "Id": "GuideFocusNew_629_Content", - "Content": "" + "Content": "Klicke {0}, um die Karte zu wechseln" }, { "Id": "GuideFocusNew_630_Content", - "Content": "" + "Content": "Klicke, um die Karte zu wechseln" }, { "Id": "GuideTips_20288_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20289_Content", - "Content": "" + "Content": "Klicke, um einen weiteren Rangbonus auszuwählen" }, { "Id": "GuideFocusNew_20290_Content", - "Content": "" + "Content": "Drück {0}, um einen weiteren Rangbonus auszuwählen." }, { "Id": "GuideFocusNew_20291_Content", - "Content": "" + "Content": "Klicke, um einen weiteren Rangbonus auszuwählen" }, { "Id": "GuideFocusNew_20292_Content", - "Content": "" + "Content": "Klicke, um einen Rangbonus für diesen Level auszuwählen." }, { "Id": "GuideFocusNew_20293_Content", - "Content": "" + "Content": "Klicke, um einen Rangbonus für diesen Level auszuwählen." }, { "Id": "GuideFocusNew_20294_Content", - "Content": "" + "Content": "Klicke, um einen Rangbonus für diesen Level auszuwählen." }, { "Id": "ErrRiskHarvestNotInInst", @@ -336009,7 +335997,7 @@ }, { "Id": "DaMaoTips_NotEnough", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_2000033_Text", @@ -336085,31 +336073,31 @@ }, { "Id": "BossRush2_001_Title", - "Content": "" + "Content": "Level I" }, { "Id": "BossRush2_002_Title", - "Content": "" + "Content": "Level II" }, { "Id": "BossRush2_003_Title", - "Content": "" + "Content": "Level III" }, { "Id": "BossRush2_004_Title", - "Content": "" + "Content": "Level IV" }, { "Id": "BossRush2_005_Title", - "Content": "" + "Content": "Level V" }, { "Id": "BossRush2_006_Title", - "Content": "" + "Content": "Level VI" }, { "Id": "BossRush2_007_Title", - "Content": "" + "Content": "Level VII" }, { "Id": "Quest_158800011_ChildQuestTip_158_2", @@ -336125,27 +336113,27 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_2", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_3", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_4", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_5", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_6", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_7", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_12", @@ -336161,7 +336149,7 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_15", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_226800015_LevelPlayName_226_1", @@ -336169,47 +336157,47 @@ }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Sprich mit Changli" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "PrefabTextItem_2424924393_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3788655946_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_820923487_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3856521194_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1281948783_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Albtraum-Wiederbesuche" }, { "Id": "PrefabTextItem_4212949123_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_2888827518_Text", - "Content": "" + "Content": "Freigeschaltet" }, { "Id": "PrefabTextItem_3606959143_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_568569923_Text", @@ -336221,7 +336209,7 @@ }, { "Id": "PrefabTextItem_3614529489_Text", - "Content": "" + "Content": "Gibt es keine Ziele innerhalb der aktuellen Reichweite, mit denen du interagieren/aufnehmen kannst, kann der [Interagieren/Aufnehmen]-Button vorübergehend verwendet werden, um [Sensor] zu aktivieren.\nDer ursprüngliche [Sensor]-Button ist von dieser Umstellung nicht betroffen und können weiterhin verwendet werden." }, { "Id": "Entity_7b2f42b357d0d7e5b160a14aaec8658fe369b85e12962402d51cfc84ae8af1f3", @@ -336245,27 +336233,27 @@ }, { "Id": "Condition_13020002_Description", - "Content": "" + "Content": "Schließe \f„Gegen alle Widerstände“ in „Wenn die Nacht klopft“ ab, um es freizuschalten." }, { "Id": "ItemInfo_42600020_AttributesDescription", - "Content": "" + "Content": "Wird verwendet, um die Synthonie-Stufe des Somnoire-Ankers zu erhöhen." }, { "Id": "ItemInfo_42600020_BgDescription", - "Content": "" + "Content": "Seit er sich in eine weiße Katze verwandelt hat, träumt der Elfenbein-Türwächter von einem großartigen Mahl ... Es ist schade, dass er niemandem Details mitteilt." }, { "Id": "ItemInfo_42600020_Name", - "Content": "" + "Content": "Ein herzhaftes Abendessen." }, { "Id": "ItemInfo_42600020_ObtainedShowDescription", - "Content": "" + "Content": "Wird verwendet, um die Synthonie-Stufe des Somnoire-Ankers zu erhöhen." }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_10", - "Content": "" + "Content": "Betritt das geheimnisvolle Traumland" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_11", @@ -336273,91 +336261,91 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_15", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_226800009_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Der vertraute Puls der Relikt-Energie fließt in dir – du weißt, dass du nicht in den Träumen niederfallen wirst." }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "Sprich mit der Küstenwächterin" }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "Event_WGZM_8_1", - "Content": "" + "Content": "Wie erwartet kreuzen sich unsere Wege erneut, selbst in den Träumen." }, { "Id": "Event_WGZM_8_2", - "Content": "" + "Content": "Du bist auch hier." }, { "Id": "Event_WGZM_8_3", - "Content": "" + "Content": "Es überrascht mich, dass du ebenfalls träumst." }, { "Id": "Event_WGZM_8_4", - "Content": "" + "Content": "Ja. Dank deiner Ankunft konnte ich in dieses Reich eintreten." }, { "Id": "Event_WGZM_8_5", - "Content": "" + "Content": "Das mache ich hin und wieder. Und bei diesen seltenen Gelegenheiten träume ich immer von dir." }, { "Id": "Event_WGZM_8_6", - "Content": "" + "Content": "Dir ist bestimmt aufgefallen, dass die Traumlandschaft hier wie die Schwarzen Küsten aussieht." }, { "Id": "Event_WGZM_8_7", - "Content": "" + "Content": "Wird das die echten Schwarzen Küsten beeinflussen?" }, { "Id": "Event_WGZM_8_8", - "Content": "" + "Content": "Noch nicht, aber diese Traumlandschaft steht kurz vor dem Zusammenbruch." }, { "Id": "Event_WGZM_8_9", - "Content": "" + "Content": "Die Träume der Schwarzen Küsten versammeln und vermischen sich mit den Träumen der anderen Reiche." }, { "Id": "Event_WGZM_8_10", - "Content": "" + "Content": "Ich spüre, dass sich die Wünsche, Erinnerungen und Besessenheiten in vertraute und dennoch gefährliche Wesen verwandeln." }, { "Id": "Event_WGZM_8_11", - "Content": "" + "Content": "Was wird dann passieren?" }, { "Id": "Event_WGZM_8_12", - "Content": "" + "Content": "Für eine akkurate Schlussfolgerung reichen die existierenden Daten nicht aus." }, { "Id": "Event_WGZM_8_13", - "Content": "" + "Content": "Im schlimmsten Fall könnte dieser Ort von jenen Wesen zerstört werden." }, { "Id": "Event_WGZM_8_14", - "Content": "" + "Content": "Aber keine Sorge. Ich werde dieses Reich mithilfe meiner Kraft stabilisieren und dich bis zum Ende deiner Reise begleiten." }, { "Id": "Event_WGZM_8_15", - "Content": "" + "Content": "Alles klar, wir stellen uns dem gemeinsam." }, { "Id": "Event_WGZM_8_16", - "Content": "" + "Content": "Unser Ziel ist es, diese Krise zu bewältigen, richtig?" }, { "Id": "Event_WGZM_8_17", - "Content": "" + "Content": "Ja. {PlayerName}, falls du jemals vom Weg abkommen solltest, ruf einfach meinen Namen." }, { "Id": "Event_WGZM_8_18", - "Content": "" + "Content": "Vergiss nicht, ich werde immer bei dir sein." }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_23", @@ -336385,19 +336373,19 @@ }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze (links)" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze (Mitte)" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze (rechts)" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_31", @@ -336425,19 +336413,19 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_5", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze (links)" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_6", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze (Mitte)" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_7", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze (rechts)" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_21", @@ -336617,79 +336605,79 @@ }, { "Id": "GuideFocusNew_634_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Klicke, um den Hauptresonator auszuwählen." }, { "Id": "GuideFocusNew_635_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Drücke {0}, um den Hauptresonator auszuwählen." }, { "Id": "GuideFocusNew_636_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Tippe, um den Hauptresonator auszuwählen." }, { "Id": "GuideFocusNew_637_Content", - "Content": "" + "Content": "Klicke, um die Verstärkung des aktiven Resonators zu überprüfen." }, { "Id": "GuideFocusNew_638_Content", - "Content": "" + "Content": "Drücke {0}, um die Verstärkung des aktiven Resonators zu überprüfen." }, { "Id": "GuideFocusNew_639_Content", - "Content": "" + "Content": "Tippe, um die Verstärkung des aktiven Resonators zu überprüfen." }, { "Id": "GuideFocusNew_640_Content", - "Content": "" + "Content": "Klicke, um die Infos der dauerhaften Events zu überprüfen." }, { "Id": "GuideFocusNew_641_Content", - "Content": "" + "Content": "Drücke {0}, um die Infos der dauerhaften Events zu überprüfen." }, { "Id": "GuideFocusNew_642_Content", - "Content": "" + "Content": "Tippe, um die Infos der dauerhaften Events zu überprüfen." }, { "Id": "GuideFocusNew_643_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Klicke, um in die Träume verschiedener Resonatoren einzutauchen." }, { "Id": "GuideFocusNew_644_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Drücke {0}, um in die Träume verschiedener Resonatoren einzutauchen." }, { "Id": "GuideFocusNew_645_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Tippe, um in die Träume verschiedener Resonatoren einzutauchen." }, { "Id": "GuideFocusNew_646_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Verursache Schaden oder weiche aus, um Sync-Energie zu sammeln." }, { "Id": "GuideFocusNew_647_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Verursache Schaden oder weiche aus, um Sync-Energie zu sammeln." }, { "Id": "GuideFocusNew_648_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Verursache Schaden oder weiche aus, um Sync-Energie zu sammeln." }, { "Id": "GuideFocusNew_649_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_650_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_651_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1989837808_Text", - "Content": "" + "Content": "Pioneer Association & Lollo-Kampagne" }, { "Id": "SkillDescription_9700019_Description", @@ -336713,7 +336701,7 @@ }, { "Id": "PrefabTextItem_1592324368_Text", - "Content": "" + "Content": "Abholen" }, { "Id": "ItemInfo_80100004_AttributesDescription", @@ -336741,11 +336729,11 @@ }, { "Id": "PhotoMontage_150401_Name", - "Content": "Lockere Pose" + "Content": "Warteanimation: I" }, { "Id": "PhotoMontage_160301_Name", - "Content": "Lockere Pose" + "Content": "Warteanimation: I" }, { "Id": "LevelPlay_228800003_ChildQuestTip_228_15", @@ -336825,15 +336813,15 @@ }, { "Id": "LevelPlay_227800004_ChallengeFailMainText_227_1", - "Content": "" + "Content": "Herausforderung gescheitert" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_3", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_21", @@ -336897,27 +336885,27 @@ }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_2", - "Content": "" + "Content": "Beschütze die Telefonzellen, bevor der Countdown endet." }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_5", - "Content": "" + "Content": "Beschütze die Telefonzellen" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_7", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_8", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_9", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_227800004_QuestScheduleSubTitle_227_6", - "Content": "" + "Content": "Vollständigkeit der Telefonzellen: {q_count}" }, { "Id": "NewTower_Diffcult_4", @@ -337025,11 +337013,11 @@ }, { "Id": "PrefabTextItem_3765954105_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1911220370_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "ItemInfo_50000178_Name", @@ -337057,7 +337045,7 @@ }, { "Id": "PrefabTextItem_1101961907_Text", - "Content": "" + "Content": "Es kann später in den Einstellungen angepasst werden." }, { "Id": "Speaker_800088_Name", @@ -337069,327 +337057,327 @@ }, { "Id": "Event_WGZM_1_1", - "Content": "" + "Content": "Willkommen zurück, Traumwandler." }, { "Id": "Event_WGZM_1_2", - "Content": "" + "Content": "Ich habe nicht erwartet, dich so schnell wiederzusehen." }, { "Id": "Event_WGZM_1_3", - "Content": "" + "Content": "Als weißes Kätzchen hast du mir besser gefallen." }, { "Id": "Event_WGZM_1_4", - "Content": "" + "Content": "Nun, wie schon gesagt, hinter diesem Tor gibt es noch eine Menge zu erledigen." }, { "Id": "Event_WGZM_1_5", - "Content": "" + "Content": "Ähm ... jetzt, wo ich meine Stärke wiedererlangt habe – keine Kätzchen mehr. Wie auch immer, lass uns anfangen." }, { "Id": "Event_WGZM_1_6", - "Content": "" + "Content": "Seit deinem letzten Besuch dehnt sich Somnoire nicht mehr in die Realität aus und kehrt langsam in seinen ursprünglichen Zustand zurück." }, { "Id": "Event_WGZM_1_7", - "Content": "" + "Content": "Aber die Träume darin bauen sich weiter auf, ohne richtiges Ventil …" }, { "Id": "Event_WGZM_1_8", - "Content": "" + "Content": "Was ist mit diesen Träumen passiert?" }, { "Id": "Event_WGZM_1_9", - "Content": "" + "Content": "Das überladene Somnoire hat angefangen, diese Träume zu „komprimieren“, um mehr Platz zu schaffen." }, { "Id": "Event_WGZM_1_10", - "Content": "" + "Content": "Also ... wandelt es die Träume in eine Art große „Zip-Datei“ um?" }, { "Id": "Event_WGZM_1_11", - "Content": "" + "Content": "Genau. Es schafft tatsächlich mehr Platz, aber die komprimierten Träume werden zu abnormalen Massen." }, { "Id": "Event_WGZM_1_12", - "Content": "" + "Content": "Dort herrscht absolutes Chaos. Sie absorbieren normale Träume und werden dadurch noch chaotischer." }, { "Id": "Event_WGZM_1_13", - "Content": "" + "Content": "Kannst du sie aufhalten?" }, { "Id": "Event_WGZM_1_14", - "Content": "" + "Content": "Ich habe es versucht, aber ich verfüge nicht über den nötigen Sicherheitszugang. Und der Selbstreinigungs-Mechanismus des Somnoires ist derzeit deaktiviert." }, { "Id": "Event_WGZM_1_15", - "Content": "" + "Content": "Wo ist der Ebenholz-Torwächter?" }, { "Id": "Event_WGZM_1_16", - "Content": "" + "Content": "Leider habe ich ihn noch nicht gefunden. Vielleicht schläft er noch tief und fest …" }, { "Id": "Event_WGZM_1_17", - "Content": "" + "Content": "Traumwandler, bitte erkunde und stelle das Somnoire wieder her. Bleib vorsichtig — wer weiß, wem oder was du begegnest." }, { "Id": "Event_WGZM_1_18", - "Content": "" + "Content": "Klar, du kannst dich auf mich verlassen." }, { "Id": "Event_WGZM_1_19", - "Content": "" + "Content": "(Streichle die weiße Katze)" }, { "Id": "Event_WGZM_1_20", - "Content": "" + "Content": "Danke, Traumwandler." }, { "Id": "Event_WGZM_1_21", - "Content": "" + "Content": "Miau … Moment! Ich bin gar keine Katze mehr!" }, { "Id": "Event_WGZM_1_22", - "Content": "" + "Content": "Dies wird dir auf deiner Reise behilflich sein. Verwende es weise." }, { "Id": "Event_WGZM_1_23", - "Content": "" + "Content": "Hat der Ebenholz-Torwächter schon wieder die Finger im Spiel?" }, { "Id": "Event_WGZM_1_24", - "Content": "" + "Content": "Nein, im Gegenteil — es liegt daran, dass er die meiste Kraft und seinen Einfluss über das Reich verloren hat." }, { "Id": "Event_WGZM_2_1", - "Content": "" + "Content": "Ich wusste, dass du zurückkehren würdest …" }, { "Id": "Event_WGZM_2_2", - "Content": "" + "Content": "Vor uns liegen so viele gruselige Dinge … Sie verschlingen jeden Traum, den sie finden." }, { "Id": "Event_WGZM_2_3", - "Content": "" + "Content": "Ich sehe jeden dieser Träume, süße und Albträume, alle in den riesigen Massen gefangen." }, { "Id": "Event_WGZM_2_4", - "Content": "" + "Content": "Befreie die Träume, wie du es schon einmal getan hast …" }, { "Id": "Event_WGZM_2_5", - "Content": "" + "Content": "Traumwandler, möge dein Geist wach und deine Schritte unbeschwert bleiben." }, { "Id": "Event_WGZM_2_6", - "Content": "" + "Content": "…" }, { "Id": "Event_WGZM_23_1", - "Content": "" + "Content": "Hmm … Wir haben uns schon wieder im Traum getroffen." }, { "Id": "Event_WGZM_23_2", - "Content": "" + "Content": "Hallo, Zhezhi." }, { "Id": "Event_WGZM_23_3", - "Content": "" + "Content": "Kaum haben wir uns verabschiedet, stehen wir uns schon wieder gegenüber. K... Könnte es daran liegen, dass ich ständig darüber nachdenke, {Male=ihm;Female=ihr} meine Gemälde zu zeigen …?" }, { "Id": "Event_WGZM_23_4", - "Content": "" + "Content": "Du hast das gerade laut gesagt." }, { "Id": "Event_WGZM_23_5", - "Content": "" + "Content": "Oh! Ähm … A... Also eigentlich freue ich mich wirklich sehr, dich wiederzusehen." }, { "Id": "Event_WGZM_23_6", - "Content": "" + "Content": "Sprich bitte etwas lauter." }, { "Id": "Event_WGZM_23_7", - "Content": "" + "Content": "Ganz meinerseits." }, { "Id": "Event_WGZM_23_8", - "Content": "" + "Content": "B... Bitte, mach dich nicht über mich lustig! Ähm … Übrigens, hast du dich nicht etwas Wichtiges zu erledigen?" }, { "Id": "Event_WGZM_23_9", - "Content": "" + "Content": "W... Was …? Dir geht es auch so?" }, { "Id": "Event_WGZM_23_10", - "Content": "" + "Content": "W... Wie dem auch sein. Hast du nicht etwas Wichtiges zu erledigen?" }, { "Id": "Event_WGZM_23_11", - "Content": "" + "Content": "Als du weg warst, habe ich auf einer Exkursion nach Inspiration gesucht und ein bisschen gezeichnet." }, { "Id": "Event_WGZM_23_12", - "Content": "" + "Content": "Es ist zwar nicht ganz fertig geworden, a... aber nimm es gerne mit. Vielleicht kann es dir ja helfen!" }, { "Id": "Event_WGZM_24_1", - "Content": "" + "Content": "Das Abenteuer ruft!" }, { "Id": "Event_WGZM_24_2", - "Content": "" + "Content": "Hurra!" }, { "Id": "Event_WGZM_24_3", - "Content": "" + "Content": "Das Abenteuer hört nie auf." }, { "Id": "Event_WGZM_24_4", - "Content": "" + "Content": "Dieses Mal handelt es sich beim Gegner um keinen Geringeren als dem Weißen Katzendämonenkönig! Er hockt im Palast des Traubenkönigreichs und zerstört alle Träume!" }, { "Id": "Event_WGZM_24_5", - "Content": "" + "Content": "Du weißt schon, dass der Dämonenkönig genau neben dir steht, oder?" }, { "Id": "Event_WGZM_24_6", - "Content": "" + "Content": "Hm! Der mächtige Dämonenkönig hat sich extra auf den weiten Weg vom Kriegerdorf gemacht, um den Helden aufzuhalten, bevor {Male=er;Female=sie} zur Tür raus ist!" }, { "Id": "Event_WGZM_24_7", - "Content": "" + "Content": "Aber keine Sorge! Bürgermeister Encore hat damit gerechnet!" }, { "Id": "Event_WGZM_24_8", - "Content": "" + "Content": "Oh mutiger Krieger, nimm unser stärkstes Echo — es wird dir auf deiner Quest helfen!" }, { "Id": "Event_WGZM_25_1", - "Content": "" + "Content": "Ich höre, in den Träumen gibt es wieder Ärger, hmm?" }, { "Id": "Event_WGZM_25_2", - "Content": "" + "Content": "Das ist in der Traumwelt nichts Neues." }, { "Id": "Event_WGZM_25_3", - "Content": "" + "Content": "Und ich bin hier, um mich darum zu kümmern." }, { "Id": "Event_WGZM_25_4", - "Content": "" + "Content": "In dieser gespiegelten Welt scheint es Gefahren wie in der echten zu geben." }, { "Id": "Event_WGZM_25_5", - "Content": "" + "Content": "Wenn man seine Gedanken auch nur einen Moment schweifen lässt, weiß keiner, wer oder was dabei im nächsten Moment herausspringen könnte." }, { "Id": "Event_WGZM_25_6", - "Content": "" + "Content": "Also, du bist also hier, um zu helfen?" }, { "Id": "Event_WGZM_25_7", - "Content": "" + "Content": "Natürlich, Schätzchen. Immerhin wollen wir das Gleiche." }, { "Id": "Event_WGZM_25_8", - "Content": "" + "Content": "Oh, ich habe in der Nähe übrigens etwas gefunden – ich dachte, du könntest vielleicht etwas damit anfangen." }, { "Id": "Event_WGZM_25_9", - "Content": "" + "Content": "Lass uns das hier schnell hinter uns bringen und im Gegenzug gebe ich dir mein kleines Geschenk ... Versprich mir, dass du in der echten Welt ein bisschen Zeit mit mir verbringst, abgemacht?" }, { "Id": "Event_WGZM_26_1", - "Content": "" + "Content": "Sieh einer an, ich hätte nie damit gerechnet, dass wir in den Träumen Zeit miteinander verbringen würden." }, { "Id": "Event_WGZM_26_2", - "Content": "" + "Content": "Komm schon, was willst du von mir? – Gib mir etwas spannenderes, viel aufregenderes als in der echten Welt …" }, { "Id": "Event_WGZM_26_3", - "Content": "" + "Content": "Um dich kümmere ich mich später." }, { "Id": "Event_WGZM_26_4", - "Content": "" + "Content": "Sobald ich mit den Problemen fertig bin, bist du dran." }, { "Id": "Event_WGZM_26_5", - "Content": "" + "Content": "Du hast mich schon wieder warten lassen? Warum können wir nicht jetzt sofort kämpfen?" }, { "Id": "Event_WGZM_26_6", - "Content": "" + "Content": "Weil ich etwas Wichtiges zu erledigen habe." }, { "Id": "Event_WGZM_26_7", - "Content": "" + "Content": "Na gut … Ich benehme mich. Wir haben ja noch mehr als genug Zeit, hehe." }, { "Id": "Event_WGZM_26_8", - "Content": "" + "Content": "Ich kann es spüren — irgendwo sammeln sich chaotische Energien … Vielleicht hat dieser Ort eine große Überraschung für dich parat." }, { "Id": "Event_WGZM_26_9", - "Content": "" + "Content": "Ich bin gleich wieder da." }, { "Id": "Event_WGZM_26_10", - "Content": "" + "Content": "Hehe, nimm das Schätzchen mit dir mit und komm schnell zurück, meine Saat des Schicksals." }, { "Id": "Event_WGZM_27_1", - "Content": "" + "Content": "{PlayerName}, ich habe über deren Beziehung nachgedacht." }, { "Id": "Event_WGZM_27_2", - "Content": "" + "Content": "Du meinst die der Ebenholz- und Elfenbein-Torwächter?" }, { "Id": "Event_WGZM_27_3", - "Content": "" + "Content": "Ja, dieses Torwächterpaar des Somnoires. Sind sie Feinde oder Freunde?" }, { "Id": "Event_WGZM_27_4", - "Content": "" + "Content": "Ich glaube, beides." }, { "Id": "Event_WGZM_27_5", - "Content": "" + "Content": "Manchmal arbeiten sie zusammen, manchmal gegeneinander." }, { "Id": "Event_WGZM_27_6", - "Content": "" + "Content": "Hmm … Zwei Seiten derselben Medaille, unabhängig und doch ausgleichend. Das Somnoire selbst spiegelt dieses Gleichgewicht wider." }, { "Id": "Event_WGZM_27_7", - "Content": "" + "Content": "Die neuen Unruhen liegen gar nicht an einer bestimmten Person, sondern sind vielmehr einer Reihe von Ereignissen verschuldet, die das Gleichgewicht gestört haben." }, { "Id": "Event_WGZM_27_8", - "Content": "" + "Content": "Also müssen wir es wiederherstellen." }, { "Id": "Event_WGZM_27_9", - "Content": "" + "Content": "Du findest also, ich sollte den Elfenbein-Torwächter nicht bevorzugen?" }, { "Id": "Event_WGZM_27_10", - "Content": "" + "Content": "Das ist nur meine Meinung. Zerbrich dir darüber nicht den Kopf. Hier, nimm diese Tasche. Vielleicht kann sie dir auf der Reise behilflich sein." }, { "Id": "Event_WGZM_27_11", - "Content": "" + "Content": "Und falls du bei deiner Rückkehr etwas Zeit hast: Berichte mir von deinen Abenteuern, in Ordnung?" }, { "Id": "Event_WGZM_3_1", - "Content": "" + "Content": "{PlayerName}, es ist so schön, dich wiederzusehen!" }, { "Id": "Event_WGZM_3_2", @@ -337397,227 +337385,227 @@ }, { "Id": "Event_WGZM_3_3", - "Content": "" + "Content": "Warum bist du noch hier?" }, { "Id": "Event_WGZM_3_4", - "Content": "" + "Content": "Es ist Lumi, der gute alte Kapitän des Logistikteams." }, { "Id": "Event_WGZM_3_5", - "Content": "" + "Content": "Warum sollte ich nicht hier sein? Hast du Angst, ich könnte wer anders sein?" }, { "Id": "Event_WGZM_3_6", - "Content": "" + "Content": "Es gibt noch viel Chaos zu beseitigen, und sowieso: Noch sind die Träume nicht vorbei." }, { "Id": "Event_WGZM_3_7", - "Content": "" + "Content": "Also, kannst du dich noch daran erinnern, was passiert ist?" }, { "Id": "Event_WGZM_3_8", - "Content": "" + "Content": "Natürlich! Wir haben zusammengearbeitet und diese große Katze besiegt, oder?" }, { "Id": "Event_WGZM_3_9", - "Content": "" + "Content": "Aber kann ich wirklich fortgesetzte Träume haben? Das liegt wahrscheinlich an diesem Elfenbein-Typen, hm?" }, { "Id": "Event_WGZM_3_10", - "Content": "" + "Content": "Vielleicht." }, { "Id": "Event_WGZM_3_11", - "Content": "" + "Content": "Er hat uns ganz schön geholfen, nicht wahr?" }, { "Id": "Event_WGZM_3_12", - "Content": "" + "Content": "Wie dem auch sei. Jetzt, wo wir zurück sind – legen wir los! Kein schlechtes Gewissen beim Aufwachen!" }, { "Id": "Event_WGZM_3_13", - "Content": "" + "Content": "Oh, übrigens: Auf dem Weg hierher habe ich diese stille Dame getroffen. Sie wollte, dass ich dir dieses Paket gebe." }, { "Id": "Event_WGZM_3_14", - "Content": "" + "Content": "Ein Paket?" }, { "Id": "Event_WGZM_3_15", - "Content": "" + "Content": "Genau! Ich brauche hier nur eben eine Unterschrift und — ein weiterer zufriedener Kunde!" }, { "Id": "Event_WGZM_12_1", - "Content": "" + "Content": "Ich verstehe … Das ist so …" }, { "Id": "Event_WGZM_12_2", - "Content": "" + "Content": "Was hast du gefunden?" }, { "Id": "Event_WGZM_12_3", - "Content": "" + "Content": "Was ist das?" }, { "Id": "Event_WGZM_12_4", - "Content": "" + "Content": "Die Träume der Schwarzen Küsten sind eine Art Gravitationspunkt: Sie ziehen andere Träume an, um diese extrem dichten Wesen zu erzeugen." }, { "Id": "Event_WGZM_12_5", - "Content": "" + "Content": "Die verlorenen Mitglieder der Schwarzen Küsten … Ihre Gedanken verweilen und entwickelt sich in den Träumen weiter." }, { "Id": "Event_WGZM_12_6", - "Content": "" + "Content": "Diese unerschütterlichen Sehnsüchte und Verlangen sind tief in den Schichten dieser flüchtigen Frequenzen verwurzelt." }, { "Id": "Event_WGZM_12_7", - "Content": "" + "Content": "Aber warum versuchen sie, das Somnoire zu zerstören?" }, { "Id": "Event_WGZM_12_8", - "Content": "" + "Content": "Nein, sie wollen es nicht zerstören. Sie wollen ausbrechen." }, { "Id": "Event_WGZM_12_9", - "Content": "" + "Content": "Sie versuchen aus diesem Reich auszubrechen und in die Realität zurückzukehren, die sie einst retten wollten." }, { "Id": "Event_WGZM_12_10", - "Content": "" + "Content": "… Aber es war vergeblich." }, { "Id": "Event_WGZM_12_11", - "Content": "" + "Content": "Der Versuch, die Kluft zwischen Traum und Wirklichkeit zu überbrücken, ist sinnlos." }, { "Id": "Event_WGZM_12_12", - "Content": "" + "Content": "… Aber sie haben sich gegen das Lamento geworfen, obwohl ihnen ihre Niederlage bewusst war. Vielleicht ist es hier genauso." }, { "Id": "Event_WGZM_12_13", - "Content": "" + "Content": "{PlayerName}, bitte befreie sie." }, { "Id": "Event_WGZM_12_14", - "Content": "" + "Content": "Das werde ich." }, { "Id": "Event_WGZM_12_15", - "Content": "" + "Content": "Mehr können wir für sie nicht tun." }, { "Id": "Event_WGZM_13_1", - "Content": "" + "Content": "Wir sind nicht hier, um zu beweisen, dass Widerstand aussichtslos ist, sondern … dass wir nicht kampflos aufgeben …" }, { "Id": "Event_WGZM_14_1", - "Content": "" + "Content": "Wenn die nach uns unsere Gräber sehen, werden sie verstehen … dass die Menschheit niemals aufgibt …" }, { "Id": "Event_WGZM_15_1", - "Content": "" + "Content": "Wir werden nicht aufgeben … ██. Dies ist unsere letzte Aufgabe … Nicht jeder hat das Glück, diese Verantwortung tragen zu dürfen …" }, { "Id": "Event_WGZM_16_1", - "Content": "" + "Content": "Wir sind so kurz davor, die akkurate Modellierung von ██ zu erlangen … Ich brauche nur noch etwas mehr Zeit, solange wir es vor dem Lamento schaffen …" }, { "Id": "Event_WGZM_17_1", - "Content": "" + "Content": "Die Schwerkraft ... ist das einzige physikalische Gesetz aus der Zeit vor dem Lamento, das auch jetzt noch richtig ist ..." }, { "Id": "Event_WGZM_18_1", - "Content": "" + "Content": "{PlayerName}, du hast sie von ihrer hoffnungslosen Heimreise befreit." }, { "Id": "Event_WGZM_18_2", - "Content": "" + "Content": "Das war es also? Es ist vorbei?" }, { "Id": "Event_WGZM_18_3", - "Content": "" + "Content": "Jene zerstreuten Träume werden weiterhin in diesem Reich wandeln, aber sie sind nun nicht mehr von diesen unbeherrschten Sehnsüchten beherrscht." }, { "Id": "Event_WGZM_18_4", - "Content": "" + "Content": "Bereust du es, den Sehnsüchten und Besessenheiten ein Ende bereitet zu haben?" }, { "Id": "Event_WGZM_18_5", - "Content": "" + "Content": "Ihre Geister sind noch immer dort." }, { "Id": "Event_WGZM_18_6", - "Content": "" + "Content": "Und wir beide werden sie nicht vergessen, richtig?" }, { "Id": "Event_WGZM_18_7", - "Content": "" + "Content": "Du hast Recht. Es ist an der Zeit." }, { "Id": "Event_WGZM_18_8", - "Content": "" + "Content": "An der Zeit für was?" }, { "Id": "Event_WGZM_18_9", - "Content": "" + "Content": "Ich gehöre nicht in die Träume der Schwarzen Küsten … Ich muss gehen." }, { "Id": "Event_WGZM_18_10", - "Content": "" + "Content": "Mithilfe der beiden Torwächter wirst du diesen Ort bestimmt wieder normalisieren können." }, { "Id": "Event_WGZM_18_11", - "Content": "" + "Content": "…" }, { "Id": "Event_WGZM_18_12", - "Content": "" + "Content": "Was ist los?" }, { "Id": "Event_WGZM_18_13", - "Content": "" + "Content": "Es ist nur … Wer weiß, wann wir uns jemals wieder in den Träumen treffen werden." }, { "Id": "Event_WGZM_18_14", - "Content": "" + "Content": "Wir treffen uns an einem sonnigeren Tag, wenn wir aufwachen." }, { "Id": "Event_WGZM_18_15", - "Content": "" + "Content": "In Ordnung, wir treffen uns an einem sonnigeren Tag." }, { "Id": "Event_WGZM_19_1", - "Content": "" + "Content": "Du hast diese abnormalen Träume beseitigt. Gut gemacht." }, { "Id": "Event_WGZM_19_2", - "Content": "" + "Content": "Warum bist du hier?" }, { "Id": "Event_WGZM_19_3", - "Content": "" + "Content": "Wo ist der Elfenbein-Torwächter?" }, { "Id": "Event_WGZM_19_4", - "Content": "" + "Content": "Er versucht, diese zerstreuten Traumfragmente zu bergen." }, { "Id": "Event_WGZM_19_5", - "Content": "" + "Content": "Aber das ist in so einem riesigen Reich wie dem Somnoire leichter gesagt als getan." }, { "Id": "Event_WGZM_19_6", - "Content": "" + "Content": "Und wessen Schuld ist das?" }, { "Id": "Event_WGZM_19_7", - "Content": "" + "Content": "Beruhige dich. Ich mache das schon wieder gut …" }, { "Id": "Event_WGZM_19_8", - "Content": "" + "Content": "Gehe weiter, Traumwandler. Im Traum werden dir nur die Träume selbst die nötigen Antworten geben." }, { "Id": "LevelPlay_135750009_ChildQuestTip_135_1", @@ -337633,11 +337621,11 @@ }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_2", - "Content": "" + "Content": "Sprich mit der Illusion des Erfinders" }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_3", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800016_LevelPlayName_226_2", @@ -337725,15 +337713,15 @@ }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_2", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_4", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800019_LevelPlayName_316_1", @@ -337741,15 +337729,15 @@ }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_2", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_4", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800020_LevelPlayName_316_1", @@ -337757,15 +337745,15 @@ }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_2", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_4", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800021_LevelPlayName_316_1", @@ -337773,15 +337761,15 @@ }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_2", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_4", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800022_LevelPlayName_316_1", @@ -337789,15 +337777,15 @@ }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_2", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_4", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_5", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800023_LevelPlayName_316_1", @@ -337805,7 +337793,7 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_9", - "Content": "" + "Content": "Sprich mit der Küstenwächterin" }, { "Id": "LevelPlay_313800045_ChildQuestTip_909_1", @@ -338477,11 +338465,11 @@ }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_3", - "Content": "" + "Content": "Sprich mit der Illusion der Blütenträgerin" }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_4", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_316800024_LevelPlayName_316_1", @@ -338601,7 +338589,7 @@ }, { "Id": "BossRushRewardText", - "Content": "" + "Content": "Erreiche {0} Punkte in diesem Level" }, { "Id": "Quest_29800013_ChildQuestTip_29_4", @@ -338625,7 +338613,7 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_5", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "Activity_101300003_Title", @@ -338769,11 +338757,11 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_1", - "Content": "" + "Content": "Sprich mit der Küstenwächterin" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_2", - "Content": "" + "Content": "Sprich mit dem Ebenholz-Türwächter" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_8", @@ -338797,27 +338785,27 @@ }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_2", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_3", - "Content": "" + "Content": "Behandlung annehmen" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_4", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_5", - "Content": "" + "Content": "Sprich mit dem Ebenholz-Türwächter" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_6", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800047_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Behandlung abgeschlossen" }, { "Id": "LevelPlay_313800047_LevelPlayName_313_2", @@ -338825,7 +338813,7 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_2", - "Content": "" + "Content": "Besiege die Monster" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_4", @@ -338837,19 +338825,19 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_9", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_10", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_11", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_313800048_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Die ANG des Feindes ist stark erhöht!" }, { "Id": "LevelPlay_313800048_LevelPlayName_313_2", @@ -338857,111 +338845,111 @@ }, { "Id": "LevelPlay_313800048_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "DreamLinkWorldRun_1_Title", - "Content": "" + "Content": "Ⅰ" }, { "Id": "DreamLinkWorldRun_2_Title", - "Content": "" + "Content": "Ⅱ" }, { "Id": "DreamLinkWorldRun_3_Title", - "Content": "" + "Content": "Ⅲ" }, { "Id": "DreamLinkWorldRun_4_Title", - "Content": "" + "Content": "Ⅳ" }, { "Id": "DreamLinkWorldRun_5_Title", - "Content": "" + "Content": "Ⅴ" }, { "Id": "DreamLinkWorldRun_6_Title", - "Content": "" + "Content": "Ⅵ" }, { "Id": "DreamLinkWorldRun_7_Title", - "Content": "" + "Content": "Ⅶ" }, { "Id": "DreamLinkWorldRun_1_Name", - "Content": "" + "Content": "Somnoire-Hindernisse Ⅰ" }, { "Id": "DreamLinkWorldRun_2_Name", - "Content": "" + "Content": "Somnoire-Hindernisse Ⅱ" }, { "Id": "DreamLinkWorldRun_3_Name", - "Content": "" + "Content": "Somnoire-Hindernisse Ⅲ" }, { "Id": "DreamLinkWorldRun_4_Name", - "Content": "" + "Content": "Somnoire-Hindernisse Ⅳ" }, { "Id": "DreamLinkWorldRun_5_Name", - "Content": "" + "Content": "Somnoire-Hindernisse Ⅴ" }, { "Id": "DreamLinkWorldRun_6_Name", - "Content": "" + "Content": "Somnoire-Hindernisse Ⅵ" }, { "Id": "DreamLinkWorldRun_7_Name", - "Content": "" + "Content": "Somnoire-Hindernisse Ⅶ" }, { "Id": "DreamLinkWorldRun_1_Desc", - "Content": "" + "Content": "Albträume haben die Realität eingefallen und monströse Kreaturen in die Welt gebracht. Bewaffne dich mit Traumsprint, einer geheimnisvollen Kraft, die du von der seltsamen weißen Katze bekamst, um in verschiedene Regionen zu reisen und den Schaden rückgängig zu machen." }, { "Id": "DreamLinkWorldRun_2_Desc", - "Content": "" + "Content": "Albträume haben die Realität eingefallen und monströse Kreaturen in die Welt gebracht. Bewaffne dich mit Traumsprint, einer geheimnisvollen Kraft, die du von der seltsamen weißen Katze bekamst, um in verschiedene Regionen zu reisen und den Schaden rückgängig zu machen." }, { "Id": "DreamLinkWorldRun_3_Desc", - "Content": "" + "Content": "Albträume sind in die Welt eingefallen und haben die Realität in mehreren Regionen gestört. Begib dich in diese Regionen und stelle die zerfallende Ordnung mit dem Segen „Traumsprint“ wieder her, den du von der Weißen Katze erhalten hast.\nSchließe die Hauptquest „Wenn der Schnee schmilzt“ab, um es freizuschalten." }, { "Id": "DreamLinkWorldRun_4_Desc", - "Content": "" + "Content": "Albträume sind in die Welt eingefallen und haben die Realität in mehreren Regionen gestört. Begib dich in diese Regionen und stelle die zerfallende Ordnung mit dem Segen „Traumsprint“ wieder her, den du von der Weißen Katze erhalten hast.\nSchließe die Hauptquest „Echos aus der Zerstörung“ab, um es freizuschalten." }, { "Id": "DreamLinkWorldRun_5_Desc", - "Content": "" + "Content": "Albträume haben die Realität eingefallen und monströse Kreaturen in die Welt gebracht. Bewaffne dich mit Traumsprint, einer geheimnisvollen Kraft, die du von der seltsamen weißen Katze bekamst, um in verschiedene Regionen zu reisen und den Schaden rückgängig zu machen." }, { "Id": "DreamLinkWorldRun_6_Desc", - "Content": "" + "Content": "Albträume haben die Realität eingefallen und monströse Kreaturen in die Welt gebracht. Bewaffne dich mit Traumsprint, einer geheimnisvollen Kraft, die du von der seltsamen weißen Katze bekamst, um in verschiedene Regionen zu reisen und den Schaden rückgängig zu machen." }, { "Id": "DreamLinkWorldRun_7_Desc", - "Content": "" + "Content": "Albträume haben die Realität eingefallen und monströse Kreaturen in die Welt gebracht. Bewaffne dich mit Traumsprint, einer geheimnisvollen Kraft, die du von der seltsamen weißen Katze bekamst, um in verschiedene Regionen zu reisen und den Schaden rückgängig zu machen." }, { "Id": "Event_WGZM_10_1", - "Content": "" + "Content": "Beeindruckende Arbeit, Traumwandler. Du hast diesen wirklich beachtlichen Feind mühelos besiegt." }, { "Id": "Event_WGZM_10_2", - "Content": "" + "Content": "Aber uns erwarten wohl noch weitere Traummassen." }, { "Id": "Event_WGZM_10_3", - "Content": "" + "Content": "Ja, viele wandern in die Tiefen des Somnoires." }, { "Id": "Event_WGZM_10_4", - "Content": "" + "Content": "Sie werden von Moment zu Moment stärker und haben es auf die Druckpunkte des Somnoires abgesehen. Es ist fast, als hätten sie einen eigenen Willen." }, { "Id": "Event_WGZM_10_5", - "Content": "" + "Content": "Was wollen sie?" }, { "Id": "Event_WGZM_10_6", @@ -338969,27 +338957,27 @@ }, { "Id": "Event_WGZM_11_1", - "Content": "" + "Content": "Die Frequenzen, die ich vorhin gespürt habe, sind noch da … „Sie“ verweilen weiterhin in den Tiefen der Träume." }, { "Id": "Event_WGZM_11_2", - "Content": "" + "Content": "So sieht also eine Masse aus?" }, { "Id": "Event_WGZM_11_3", - "Content": "" + "Content": "Was war das?" }, { "Id": "Event_WGZM_11_4", - "Content": "" + "Content": "Das war vermutlich eine Reflexion der uns vertrauten Form, oder vielleicht ist die Essenz der Masse „ihm“ einfach ähnlich." }, { "Id": "Event_WGZM_11_5", - "Content": "" + "Content": "Es gibt ein paar Dinge, die ich selbst bestätigen muss — dies ist die Aufgabe, die du mir anvertraut hast." }, { "Id": "Event_WGZM_11_6", - "Content": "" + "Content": "Pass auf dich auf." }, { "Id": "Event_WGZM_11_7", @@ -339005,287 +338993,287 @@ }, { "Id": "Event_WGZM_4_1", - "Content": "" + "Content": "Seufz ... Wie du siehst, habe ich endlich den Ebenholz-Typen gefunden." }, { "Id": "Event_WGZM_4_2", - "Content": "" + "Content": "Im Somnoire sollen wir einander ausgleichen, aber … wie du merkst, habe ich ein wenig die Kontrolle verloren." }, { "Id": "Event_WGZM_4_3", - "Content": "" + "Content": "Diese Traummassen liegen genau vor uns." }, { "Id": "Event_WGZM_4_4", - "Content": "" + "Content": "Traumwandler, bitte bleib wachsam. Viel Glück." }, { "Id": "Event_WGZM_5_1", - "Content": "" + "Content": "…" }, { "Id": "Event_WGZM_5_2", - "Content": "" + "Content": "Hast du mir nichts zu sagen?" }, { "Id": "Event_WGZM_5_3", - "Content": "" + "Content": "Diese Massen verschlingen andere Träume und bedrohen die Stabilität des gesamten Somnoires …" }, { "Id": "Event_WGZM_5_4", - "Content": "" + "Content": "Ich fürchte, mit meiner verbleibenden Kraft kann ich sie nicht länger beherrschen … Nun liegt es an dir." }, { "Id": "Event_WGZM_5_5", - "Content": "" + "Content": "Du klingst nicht wirklich, als würdest du Hilfe wollen." }, { "Id": "Event_WGZM_5_6", - "Content": "" + "Content": "… Ich weiß, dass ich ein zwei Fehler begangen habe, um mehr Träume zu behalten. Ich erwarte nicht, dass du mir vergibst." }, { "Id": "Event_WGZM_5_7", - "Content": "" + "Content": "Aber mir macht das zusammenbrechende Somnoire genauso zu schaffen. Das musst du mir glauben." }, { "Id": "Event_WGZM_5_8", - "Content": "" + "Content": "Ich … ich bitte dich aufrichtig um Hilfe." }, { "Id": "Event_WGZM_5_9", - "Content": "" + "Content": "Alles klar, aber ich tue das nicht für dich." }, { "Id": "Event_WGZM_5_10", - "Content": "" + "Content": "Miaue drei Mal, und ich werde darüber nachdenken." }, { "Id": "Event_WGZM_5_11", - "Content": "" + "Content": "Ich verstehe. Danke." }, { "Id": "Event_WGZM_5_12", - "Content": "" + "Content": "Argh … In Ordnung." }, { "Id": "Event_WGZM_5_13", - "Content": "" + "Content": "Miau! Miau! Miau!" }, { "Id": "Event_WGZM_6_1", - "Content": "" + "Content": "Beeindruckende Arbeit. Diese Traummassen lösen sich tatsächlich auf." }, { "Id": "Event_WGZM_6_2", - "Content": "" + "Content": "Und was passiert jetzt?" }, { "Id": "Event_WGZM_6_3", - "Content": "" + "Content": "Nun, sie wurden in Fragmente zerlegt. Aber wir sollten abwarten, sie können sich noch immer in etwas neues verwandeln. Ich werde sie verfolgen, aber ..." }, { "Id": "Event_WGZM_6_4", - "Content": "" + "Content": "Aber?" }, { "Id": "Event_WGZM_6_5", - "Content": "" + "Content": "Du musst dringend lernen, deine Sätze zu beenden." }, { "Id": "Event_WGZM_6_6", - "Content": "" + "Content": "Unser Eingreifen hat unerwartete Konsequenzen ausgelöst. Immer mehr Traummassen brechen aus Somnoire heraus, die Grenze zwischen der Realität und den Träumen verschwimmt." }, { "Id": "Event_WGZM_6_7", - "Content": "" + "Content": "Ich habe keine Ahnung, was als Nächstes passieren wird." }, { "Id": "Event_WGZM_6_8", - "Content": "" + "Content": "Ich bin an unerwartete Wendungen gewöhnt." }, { "Id": "Event_WGZM_6_9", - "Content": "" + "Content": "Keine Sorge. Was auch immer kommt, ich werde damit fertig." }, { "Id": "Event_WGZM_6_10", - "Content": "" + "Content": "Das ist beruhigend zu hören. Bitte, begib dich tiefer in das Somnoire." }, { "Id": "Event_WGZM_7_1", - "Content": "" + "Content": "Verlassene Gebäude und Plattformen … So etwas habe ich noch nie zuvor gesehen …" }, { "Id": "Event_WGZM_7_2", - "Content": "" + "Content": "Anscheinend verändern sich die Dinge im Somnoire wieder …" }, { "Id": "Event_WGZM_9_1", - "Content": "" + "Content": "Ein Wesen wie ich sollte in keinem Traum existieren … Jetzt, wo ich hier bin: Lass mich deine Klinge sein." }, { "Id": "GuideFocusNew_652_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_654_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTips_653_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_655_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_656_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_657_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTips_658_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20295_Content", - "Content": "" + "Content": "Klicke auf die Kacheln, um Abenteuerpakete mit Protokollen einzulösen." }, { "Id": "GuideFocusNew_20296_Content", - "Content": "" + "Content": "Aktiviere die Kacheln, um Abenteuerpakete mit Protokollen einzulösen." }, { "Id": "GuideFocusNew_20297_Content", - "Content": "" + "Content": "Tippe auf die Kacheln, um Abenteuerpakete mit Protokollen einzulösen." }, { "Id": "GuideFocusNew_659_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Wähle Unterstützung-Resonatoren aus, die automatisch an deiner Seite kämpfen werden." }, { "Id": "GuideFocusNew_660_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Wähle Unterstützung-Resonatoren aus, die automatisch an deiner Seite kämpfen werden." }, { "Id": "GuideFocusNew_661_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Wähle Unterstützung-Resonatoren aus, die automatisch an deiner Seite kämpfen werden." }, { "Id": "GuideTips_662_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_33013_GroupName", - "Content": "" + "Content": "Turm der Widrigkeiten" }, { "Id": "Tutorial_33013_Title", - "Content": "" + "Content": "Regeln" }, { "Id": "Tutorial_3301302_Title", - "Content": "" + "Content": "Bereiche und Türme" }, { "Id": "Tutorial_3301303_Title", - "Content": "" + "Content": "Energie" }, { "Id": "Tutorial_3301304_Title", - "Content": "" + "Content": "Bereicheffekt" }, { "Id": "Tutorial_3301305_Title", - "Content": "" + "Content": "Testphase" }, { "Id": "Tutorial_3301306_Title", - "Content": "" + "Content": "Belohnungen" }, { "Id": "GuideTutorialPage_33013_Content", - "Content": "" + "Content": "Im Turm der Widrigkeiten werden deine Skills auf die Probe gestellt. Erfülle die spezifischen Ziele der Herausforderungen, um deine Spuren zu erhlaten. Sammle genug Spuren, um jede Menge Belohnungen zu erhalten." }, { "Id": "GuideTutorialPage_3301302_Content", - "Content": "" + "Content": "Der Turm der Widrigkeiten besteht aus vier Bereichen: Stabiler Bereich, Experimentbereich, Tiefer Bereich und Überlastungsbereich. Jede Bereich enthält ein bis drei Türme, die jeweils über mehrere Level verfügen und eine einzigartige Herausforderung darstellen. Du musst die Herausforderungen meistern, um neue Türme und Bereiche freizuschalten. Wenn du alle Herausforderungen in einem Bereich gemeistert hast, wird die nächste Bereich freigeschaltet." }, { "Id": "GuideTutorialPage_3301303_Content", - "Content": "" + "Content": "Im Turm der Widrigkeiten wird die Energie der Resonatoren nach Abschluss einer Herausforderung um einen bestimmten Betrag abgezogen. Sobald die Energie eines Resonators auf null sinkt, kann er nicht mehr an Herausforderungen teilnehmen. Energie wird nicht automatisch wiederhergestellt. Du kannst sie jedoch durch das „Zurücksetzen“ des Fortschritts zurückgewinnen." }, { "Id": "GuideTutorialPage_3301304_Content", - "Content": "" + "Content": "Im Turm der Widrigkeiten beeinflussen spezielle Umwelteffekte deine Kampftaktiken. Nutze sie strategisch, um einen Vorteil zu erzielen." }, { "Id": "GuideTutorialPage_3301305_Content", - "Content": "" + "Content": "Nach Abschluss der Herausforderungen im Stabilen Bereich, im Experimentierbereich und im Überlastungsbereich können Belohnungen nur einmal abgeholt werden. Herausforderungen und Belohnungen im Tiefen Bereich werden regelmäßig zurückgesetzt, die entsprechend deinem Fortschritt neue Feinde, Herausforderungsziele, Bereichseffekte und Belohnungen mit sich bringen. Nimm an den Herausforderungen erneut an und verdiene Spuren, um frische Belohnungen zu erhalten." }, { "Id": "GuideTutorialPage_3301306_Content", - "Content": "" + "Content": "Schließe die Herausforderungen ab und erfülle die Ziele, um Spuren zu erhalten. Sammle eine bestimmte Anzahl von Spuren, um verschiedene Belohnungen zu erhalten, darunter Astriten und „Gefahrenaufzeichnungen“. Gefahrenaufzeichnungen können im Widrigkeiten-Austausch gegen Phantom-Echos, Premium-Tuner und mehr eingetauscht werden." }, { "Id": "GuideTutorial_34071_GroupName", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_34071_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407102_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407103_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407104_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34071_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407102_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407103_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407104_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34072_GroupName", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "Tutorial_34072_Title", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407202_Title", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34072_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407202_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34073_GroupName", @@ -339301,47 +339289,47 @@ }, { "Id": "GuideTutorial_34074_GroupName", - "Content": "Entferne die Dornen" + "Content": "Die Dornen entfernen" }, { "Id": "Tutorial_34074_Title", - "Content": "Entfernung der Dornen" + "Content": "Die Dornen entfernen" }, { "Id": "GuideTutorialPage_34074_Content", - "Content": "Camellyas Resonanzskill „Eintagsblume“ kann die Dornen entfernen" + "Content": "Camellyas Resonanzskill „Eintagsblume“ kann die Dornen entfernen." }, { "Id": "GuideTutorial_34075_GroupName", - "Content": "" + "Content": "Plattformen drehen" }, { "Id": "Tutorial_34075_Title", - "Content": "" + "Content": "Plattformen drehen" }, { "Id": "GuideTutorialPage_34075_Content", - "Content": "" + "Content": "Drehe die Plattformen, während du einen Samen hältst, um neue Blütenwege zu erzeugen." }, { "Id": "GuideFocusNew_663_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Während du das Somnoire erkundest, wirst du auf eine seltsame weiße Katze stoßen, die erhebliche Verstärkung für deine Resonatoren bietet." }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_12", - "Content": "" + "Content": "Sprich mit der Küstenwächterin" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_13", - "Content": "" + "Content": "Sprich mit dem Elfenbein-Türwächter" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_14", - "Content": "" + "Content": "Belohnungen der Restkristalle abholen" }, { "Id": "Text_ChallengeFinish_Text", - "Content": "" + "Content": "Herausforderung beendet" }, { "Id": "WeaponConf_21020017_AttributesDescription", @@ -339361,11 +339349,11 @@ }, { "Id": "DaMaoScore_Normal", - "Content": "" + "Content": "Höchstpunktzahl: {0}" }, { "Id": "DaMaoScore_Unfinish", - "Content": "" + "Content": "Höchstpunktzahl: -" }, { "Id": "InstanceDungeon_ExchangeReward", @@ -339373,31 +339361,31 @@ }, { "Id": "ErrorCode_2000501_Text", - "Content": "" + "Content": "Umgebungsdaten können nicht geladen werden. Bitte verlasse diese Seite und versuche es erneut." }, { "Id": "ErrorCode_2000502_Text", - "Content": "" + "Content": "Verstärkungen können nicht ausgewählt werden. Bitte verlasse diese Seite und versuche es erneut." }, { "Id": "ErrorCode_2000503_Text", - "Content": "" + "Content": "Falsche Sequenznummer. Bitte verlasse diese Seite und versuche es erneut." }, { "Id": "ErrorCode_2000504_Text", - "Content": "" + "Content": "Wiederholte Verstärkung erkannt. Daten-Konflikt aufgetreten. Bitte verlasse diese Seite und versuche es erneut." }, { "Id": "ErrorCode_2000505_Text", - "Content": "" + "Content": "Bitte wähle einen Rangbonus aus, bevor du eine Herausforderung startest." }, { "Id": "ErrorCode_2000506_Text", - "Content": "" + "Content": "Fehler bei der ausgewählter Verstärkung. Bitte verlasse diese Seite und versuche es erneut." }, { "Id": "ErrorCode_2000507_Text", - "Content": "" + "Content": "Diese ausgewählte Verstärkung existiert nicht. Bitte verlasse diese Seite und versuche es erneut." }, { "Id": "ConfirmBox_227_Title", @@ -339421,11 +339409,11 @@ }, { "Id": "NormalBuffTabName", - "Content": "" + "Content": "Allgemine Verstärkung" }, { "Id": "PowerfulBuffTabName", - "Content": "" + "Content": "Rangboni" }, { "Id": "WeaponSkinConf_80080001_Name", @@ -339525,7 +339513,7 @@ }, { "Id": "GuideFocusNew_664_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Erkunde verschiedene Träume, um der weißen Katze zu helfen, die Kontrolle über den Somnoire zurückzugewinnen." }, { "Id": "Condition_13020003_Description", @@ -339533,175 +339521,175 @@ }, { "Id": "MapMark_132002_MarkTitle", - "Content": "" + "Content": "Basiszugang" }, { "Id": "MapMark_132002_MarkDesc", - "Content": "" + "Content": "Eine in den Schwarzen Klippen versteckte Untergrundbasis, in der die Geheimnisse der Schwarzen Küsten verborgen sind ..." }, { "Id": "MapMark_132003_MarkTitle", - "Content": "" + "Content": "Geheimraum" }, { "Id": "MapMark_132003_MarkDesc", - "Content": "" + "Content": "Ein in den Schwarzen Klippen versteckter Geheimraum, in dem die Geheimnisse der Schwarzen Küsten verborgen sind ..." }, { "Id": "MapMark_132005_MarkTitle", - "Content": "" + "Content": "Basiszugang" }, { "Id": "MapMark_132005_MarkDesc", - "Content": "" + "Content": "Eine in den Schwarzen Klippen versteckte Untergrundbasis, in der die Geheimnisse der Schwarzen Küsten verborgen sind ..." }, { "Id": "MapMark_132006_MarkTitle", - "Content": "" + "Content": "Geheimzugang" }, { "Id": "MapMark_132006_MarkDesc", - "Content": "" + "Content": "Ein zwischen den Felsen oder unter der Erde versteckter Geheimzugang, der zu einem unbekannten Ort führt ..." }, { "Id": "MapMark_132007_MarkTitle", - "Content": "" + "Content": "Geheimzugang" }, { "Id": "MapMark_132007_MarkDesc", - "Content": "" + "Content": "Ein zwischen den Felsen oder unter der Erde versteckter Geheimzugang, der zu einem unbekannten Ort führt ..." }, { "Id": "MapMark_132012_MarkTitle", - "Content": "" + "Content": "Geheimzugang" }, { "Id": "MapMark_132012_MarkDesc", - "Content": "" + "Content": "Ein zwischen den Felsen oder unter der Erde versteckter Geheimzugang, der zu einem unbekannten Ort führt ..." }, { "Id": "MapMark_132013_MarkTitle", - "Content": "" + "Content": "Geheimzugang" }, { "Id": "MapMark_132013_MarkDesc", - "Content": "" + "Content": "Ein zwischen den Felsen oder unter der Erde versteckter Geheimzugang, der zu einem unbekannten Ort führt ..." }, { "Id": "MapMark_132014_MarkTitle", - "Content": "" + "Content": "Geheimzugang" }, { "Id": "MapMark_132014_MarkDesc", - "Content": "" + "Content": "Ein zwischen den Felsen oder unter der Erde versteckter Geheimzugang, der zu einem unbekannten Ort führt ..." }, { "Id": "ConditionGroup_12200101_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Rette die weiße Katze, die durch das Tor entkommen ist." }, { "Id": "ConditionGroup_12200102_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe die Hauptquest „Wenn die Nacht klopft“ ab" }, { "Id": "ConditionGroup_12200103_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Erhalte 400 Traumsplitter" }, { "Id": "ConditionGroup_12200104_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Erhalte 800 Traumsplitter" }, { "Id": "ConditionGroup_12200105_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Erhalte 1200 Traumsplitter" }, { "Id": "ConditionGroup_12200106_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe Traumland-Odyssee: Gegen alle Widerstände ab" }, { "Id": "ConditionGroup_12200107_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe Traumland-Odyssee: Der Berg und die sechs Kredite ab" }, { "Id": "ConditionGroup_12200108_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe Traumland-Odyssee: Bühne des kleinen Kriegers ab" }, { "Id": "ConditionGroup_12200109_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe Traumland-Odyssee: Unendliches Inferno ab" }, { "Id": "ConditionGroup_12200110_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe Traumland-Odyssee: Eine Studie im Schnee ab" }, { "Id": "ConditionGroup_12200111_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe Traumland-Odyssee: Blühende Träumerei ab" }, { "Id": "ConditionGroup_12200112_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe die Somnoire-Hindernisse I ab" }, { "Id": "ConditionGroup_12200113_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe die Somnoire-Hindernisse II ab" }, { "Id": "ConditionGroup_12200114_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe die Somnoire-Hindernisse III ab" }, { "Id": "ConditionGroup_12200115_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe die Somnoire-Hindernisse IV ab" }, { "Id": "ConditionGroup_12200116_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe die Somnoire-Hindernisse V ab" }, { "Id": "ConditionGroup_12200117_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe die Somnoire-Hindernisse VI ab" }, { "Id": "ConditionGroup_12200118_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe die Somnoire-Hindernisse VII ab" }, { "Id": "ConditionGroup_12200119_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe Albtraum-Wiederbesuche mit 2 verschiedenen Resonatoren ab." }, { "Id": "ConditionGroup_12200120_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe Albtraum-Wiederbesuche mit 4 verschiedenen Resonatoren ab." }, { "Id": "ConditionGroup_12200121_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Schließe Albtraum-Wiederbesuche mit 6 verschiedenen Resonatoren ab." }, { "Id": "ConditionGroup_12200122_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Aktiviere „Traumverbindung“ 5 Mal in Albtraum-Wiederbesuche" }, { "Id": "ConditionGroup_12200123_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Aktiviere „Traumverbindung“ 10 Mal in Albtraum-Wiederbesuche" }, { "Id": "ConditionGroup_12200124_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Aktiviere „Traumverbindung“ 15 Mal in Albtraum-Wiederbesuche" }, { "Id": "ConditionGroup_12200125_HintText", - "Content": "Freigeschaltet auf Allianzstufe 27" + "Content": "Aktiviere „Traumverbindung“ 20 Mal in Albtraum-Wiederbesuche" }, { "Id": "Preheating_NoJoinTips01", - "Content": "" + "Content": "Bitte schließe die vorrausgesetzte Aufgabe ab" }, { "Id": "Preheating_NoJoinTips02", - "Content": "" + "Content": "Freigeschaltet nach {0}" }, { "Id": "PrefabTextItem_710245097_heimao_Text", @@ -339721,15 +339709,15 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_229_1", - "Content": "" + "Content": "Verlasse das Somnoire" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "Sprich mit Yinlin" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_4", @@ -339741,11 +339729,11 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_4", - "Content": "" + "Content": "Sprich mit Jiyan" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_5", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_8", @@ -339757,15 +339745,15 @@ }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Sprich mit Zhezhi" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_316800018_QuestScheduleSubTitle_316_1", @@ -339781,199 +339769,199 @@ }, { "Id": "GuideFocusNew_1211_Content", - "Content": "" + "Content": "Der Einsatz der Intro- und Outro-Siklls stellt die Kraftanzeige wieder her. Angriffe verbrauchen Kraftanzeige, um Schaden zu erhöhen oder Resonanzenergie wiederherzustellen." }, { "Id": "GuideFocusNew_1212_Content", - "Content": "" + "Content": "Der Einsatz der Intro- und Outro-Siklls stellt die Kraftanzeige wieder her. Angriffe verbrauchen Kraftanzeige, um Schaden zu erhöhen oder Resonanzenergie wiederherzustellen." }, { "Id": "GuideFocusNew_1213_Content", - "Content": "" + "Content": "Der Einsatz der Intro- und Outro-Siklls stellt die Kraftanzeige wieder her. Angriffe verbrauchen Kraftanzeige, um Schaden zu erhöhen oder Resonanzenergie wiederherzustellen." }, { "Id": "GuideFocusNew_1214_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Standardangriff oder Springen kann Zoom unterbrechen." }, { "Id": "GuideFocusNew_1215_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Standardangriff oder Springen kann Zoom unterbrechen." }, { "Id": "GuideFocusNew_1216_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Standardangriff oder Springen kann Zoom unterbrechen." }, { "Id": "ComboTeaching_99990009_IconText_0", - "Content": "" + "Content": "Ausweichen" }, { "Id": "ComboTeaching_16030101_DescriptionTitle", - "Content": "" + "Content": "Camellya: Standardangriff-Tutorial" }, { "Id": "ComboTeaching_16030102_DescriptionTitle", - "Content": "" + "Content": "Camellya: Standardangriff-Tutorial" }, { "Id": "ComboTeaching_16030201_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial zum Schweren Angriff" }, { "Id": "ComboTeaching_16030301_DescriptionTitle", - "Content": "" + "Content": "Camellya: Luftangriff-Tutorial" }, { "Id": "ComboTeaching_16030401_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial zum Resonanz-Skill: Erblühung" }, { "Id": "ComboTeaching_16030501_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial zum Resonanz-Skill: Florale Verwüstung" }, { "Id": "ComboTeaching_16030601_DescriptionTitle", - "Content": "" + "Content": "Camellya: Rankentanz-Tutorial" }, { "Id": "ComboTeaching_16030602_DescriptionTitle", - "Content": "" + "Content": "Camellya: Rankentanz-Tutorial" }, { "Id": "ComboTeaching_16030701_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial zum Kraftkreislauf" }, { "Id": "ComboTeaching_16030801_DescriptionTitle", - "Content": "" + "Content": "Camellya: Moduswechsel-Tutorial" }, { "Id": "ComboTeaching_16030901_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial zum Resonanzbefreiung/color>" }, { "Id": "ComboTeaching_16030101_DescriptionContent", - "Content": "" + "Content": "Camellya führt bis zu 5 aufeinanderfolgende Angriffe aus und verursacht Chaos-SCH." }, { "Id": "ComboTeaching_16030102_DescriptionContent", - "Content": "" + "Content": "Camellya führt bis zu 5 aufeinanderfolgende Angriffe aus und verursacht Chaos-SCH." }, { "Id": "ComboTeaching_16030201_DescriptionContent", - "Content": "" + "Content": "Camellya greift das Ziel auf Kosten von Ausdauer an und verursacht Chaos-SCH." }, { "Id": "ComboTeaching_16030301_DescriptionContent", - "Content": "" + "Content": "Camellya führt den Sturzangriff auf Kosten von Ausdauer aus und verursacht Chaos-SCH." }, { "Id": "ComboTeaching_16030401_DescriptionContent", - "Content": "" + "Content": "Camellya greift das Ziel an und tritt in den Status Erblühung ein." }, { "Id": "ComboTeaching_16030501_DescriptionContent", - "Content": "" + "Content": "Camellya greift das Ziel an und beendet den Status Erblühung." }, { "Id": "ComboTeaching_16030601_DescriptionContent", - "Content": "" + "Content": "Camellya tritt in den Status Erblühung ein und führt bis zu 4 aufeinanderfolgende Angriffe aus, die Chaos-SCH verursachen." }, { "Id": "ComboTeaching_16030602_DescriptionContent", - "Content": "" + "Content": "Camellya führt bis zu 4 aufeinanderfolgende Angriffe aus. Bei der Phase III des Standardangriffs kannst du die Standardangriff-Taste gedrückt halten, um das Ziel kontinuierlich anzugreifen." }, { "Id": "ComboTeaching_16030701_DescriptionContent", - "Content": "" + "Content": "Camellya verbraucht Concerto-Energie, um das Ziel anzugreifen und Kraftanzeige wiederherzustellen." }, { "Id": "ComboTeaching_16030801_DescriptionContent", - "Content": "" + "Content": "Drückst du die Springen-Taste während der Erblühung, wird Camellya das Ziel angreifen und den Status Erblühung beenden." }, { "Id": "ComboTeaching_16030901_DescriptionContent", - "Content": "" + "Content": "Camellya greift das Ziel an und verursacht Chaos-SCH.\nEinsetzbar in der niedrigen Luft." }, { "Id": "ComboTeaching_15040101_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Rotlicht:Standardangriff" }, { "Id": "ComboTeaching_15040102_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Rotlicht:Schwerer Angriff" }, { "Id": "ComboTeaching_15040103_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Rotlicht:Luftangriff" }, { "Id": "ComboTeaching_15040201_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Rotlicht: Resonanz-Skill" }, { "Id": "ComboTeaching_15040301_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Gelblicht: Resonanz-Skill" }, { "Id": "ComboTeaching_15040202_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Rotlicht: Abgleitender Resonanz-Skill" }, { "Id": "ComboTeaching_15040401_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Gelblicht:Standardangriff" }, { "Id": "ComboTeaching_15040501_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Gelblicht: Zoom/color>" }, { "Id": "ComboTeaching_15040601_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Gelblicht: Abgleitender Resonanz-Skill" }, { "Id": "ComboTeaching_15040701_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial zum Resonanzbefreiung/color>" }, { "Id": "ComboTeaching_15040101_DescriptionContent", - "Content": "" + "Content": "Lumi führt bis zu 3 aufeinanderfolgende Angriffe aus und verursacht Electro-SCH." }, { "Id": "ComboTeaching_15040102_DescriptionContent", - "Content": "" + "Content": "Lumi greift das Ziel auf Kosten von Ausdauer an und verursacht Electro-SCH." }, { "Id": "ComboTeaching_15040103_DescriptionContent", - "Content": "" + "Content": "Lumi führt den Sturzangriff auf Kosten von Ausdauer aus und verursacht Electro-SCH." }, { "Id": "ComboTeaching_15040201_DescriptionContent", - "Content": "" + "Content": "Lumi führt einen Rückschlag auf Kosten von Ausdauer aus, um das Ziel anzugreifen und in den Gelblichtmodus zu wechseln." }, { "Id": "ComboTeaching_15040301_DescriptionContent", - "Content": "" + "Content": "Lumi führt einen Ansprung auf Kosten von Ausdauer aus, um das Ziel anzugreifen und in den Rotlichtmodus einzutreten." }, { "Id": "ComboTeaching_15040202_DescriptionContent", - "Content": "" + "Content": "Lumi greift das Ziel an, und tritt in den Gelbscheinwerfer-Modus ein. Dadurch werden die folgenden 6 Glitzer in Blendung wechseln." }, { "Id": "ComboTeaching_15040401_DescriptionContent", - "Content": "" + "Content": "Lumi beschwört Squeakie, greift das Ziel an und verursacht Electro-SCH." }, { "Id": "ComboTeaching_15040501_DescriptionContent", - "Content": "" + "Content": "Drücke die Ausweichen-Taste, um in den Zoom-Zustand einzutreten, bei dem die Glitzer automatisch eingesetzt werden und das Ziel angreifen." }, { "Id": "ComboTeaching_15040601_DescriptionContent", - "Content": "" + "Content": "Lumi greift das Ziel an, und tritt in den Rotscheinwerfer-Modus ein. Dadurch werden die folgenden 4 Standardangriffe oder Schweren Angriffe verstärkt." }, { "Id": "ComboTeaching_15040701_DescriptionContent", - "Content": "" + "Content": "Lumi greift das Ziel an und verursacht Electro-SCH." }, { "Id": "Speaker_150024_Name", @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340033,39 +340021,39 @@ }, { "Id": "HelpText_139_Title", - "Content": "" + "Content": "Über die Taktische Simulakra Ⅱ" }, { "Id": "HelpText_139_Content", - "Content": "" + "Content": "[Details]\n\nDie Akademie experimentiert mit einer neuen Technologie, die angeblich in der Lage ist, mächtige Feinde zu simulieren, um das Kampftraining der Truppen zu verbessern ...\n\n[Teilnahmevoraussetzung]\nErreiche Allianzstufe 14.\n\n[Regeln]\n\n1. In der Taktischen Simulakra II forderst du Wellen mächtiger Feinde heraus, indem du spezielle Buffs in verschiedenen Simulationsbereichen einsetzt.\n\n2. Je mehr Herausforderungen du abschließt, desto mehr spezielle Buffs werden freigeschaltet, die dir bei den folgenden Herausforderungen helfen.\n\n3. Die Ergebnisse jeder Herausforderung bestehen aus drei Teilen: Monsterpunkte, Zeitpunkte und Technikpunkte.\n\ni. Monsterpunkte erhältst du durch das Besiegen von Feinden in den Herausforderungen.\n\nii. Zeitpunkte erhältst du basierend auf der verbleibenden Zeit, wenn eine Herausforderung abgeschlossen wird. Je mehr Feinde besiegt werden, desto höher ist der Umrechnungsfaktor für die Punkte.\n\niii. Technikpunkte erhältst du für jeden erfolgreichen Gegenangriff und jedes erfolgreiche Ausweichen. Es gibt eine maximale Anzahl von Technikpunkten, die in jeder Herausforderung verdient werden können.\n\n[Kampfpunkt]\nVerwende Strategie im Kampf, um deinen Kampfpunkt zu erhöhen, der beim erfolgreichen Ausweichen, Ausweichangriff und Gegenangriff drastisch steigert, und beim Getroffenwerden erheblich senkt." }, { "Id": "QuestHandBook_100013_Name", - "Content": "" + "Content": "Wenn die Nacht klopft" }, { "Id": "QuestHandBook_100013_Descrtption", - "Content": "" + "Content": "Zwischenspiel" }, { "Id": "QuestHandBook_101007_Name", - "Content": "" + "Content": "Sternenmeer der sich verzweigenden Pfade" }, { "Id": "QuestHandBook_101007_Descrtption", - "Content": "" + "Content": "Camellya" }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao_004_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_0ca2bcd6ed901425b49f29a81d42b01cd1b09e6fb746d0dfbe9e85e7e554821a", @@ -341293,7 +341281,7 @@ }, { "Id": "RogueBlackFlowerRewardTip", - "Content": "" + "Content": "Belohnungsmöglichkeiten für Restkristalle: {0}/{1}" }, { "Id": "FavorGoods_150401_Title", @@ -341333,7 +341321,7 @@ }, { "Id": "PlotType_10014_TypeDescription", - "Content": "" + "Content": "Eventquests" }, { "Id": "Entity_269cf5c4461c45fb1817c07784f2b92b4d56334d4126793c69a50b0129f41f01", @@ -341381,7 +341369,7 @@ }, { "Id": "DaMaoFushua_Level_Unlock", - "Content": "" + "Content": "Nicht verfügbar" }, { "Id": "TowerDefence_PhantasmTips", @@ -341389,7 +341377,7 @@ }, { "Id": "RogueBlackFlowerRewardNoCount", - "Content": "" + "Content": "Die Belohnungsmöglichkeiten für Restkristalle reichen nicht aus. Belohnungen können derzeit nicht abgeholt werden. Bitte versuche es erneut, sobald die Belohnungsmöglichkeiten wiederhergestellt sind." }, { "Id": "WorldRun_Button_State1", @@ -341405,19 +341393,19 @@ }, { "Id": "Dream_Task_Title01", - "Content": "" + "Content": "Somnium-Labyrinth" }, { "Id": "Dream_Task_Title02", - "Content": "" + "Content": "Traumland-Odyssee" }, { "Id": "Dream_Task_Title03", - "Content": "" + "Content": "Somnoire-Hindernisse" }, { "Id": "Dream_Task_Title04", - "Content": "" + "Content": "Albtraum-Wiederbesuche" }, { "Id": "Dream_Challenge_Locked", @@ -341433,27 +341421,27 @@ }, { "Id": "LevelPlay_316800016_InteractContent_313_1", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_316800017_InteractContent_313_1", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_316800018_InteractContent_313_1", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_226800013_InteractContent_313_1", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_226800014_InteractContent_313_1", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "LevelPlay_226800015_InteractContent_313_1", - "Content": "" + "Content": "Verlasse den „mysteriösen“ Traum" }, { "Id": "FinishAccount", @@ -341681,15 +341669,15 @@ }, { "Id": "LevelPlay_316800014_ChallengeConditionMainText_316_10", - "Content": "" + "Content": "Zerstöre die Autos, um „Belohnungen“ zu erhalten." }, { "Id": "LevelPlay_316800014_ChallengeConditionSubText_316_10", - "Content": "" + "Content": "Du hast nur 5 Versuche" }, { "Id": "LevelPlay_316800014_ChallengeSuccessMainText_316_1", - "Content": "" + "Content": "Herausforderung Abgeschlossen" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_90", @@ -341701,11 +341689,11 @@ }, { "Id": "LevelPlay_316800014_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Zerstöre die Autos, um „Belohnungen“ zu erhalten." }, { "Id": "LevelPlay_316800014_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Zerstörte Autos: {击碎统计数一}/5" }, { "Id": "Quest_204800000_ChildQuestTip_204_1", @@ -341741,99 +341729,99 @@ }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_8", - "Content": "" + "Content": "Sprich mit Lumi" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_1", - "Content": "" + "Content": "Sprich mit Zhezhi" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_2", - "Content": "" + "Content": "Sprich mit Zhezhi" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_1", - "Content": "" + "Content": "Sprich mit Encore" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_2", - "Content": "" + "Content": "Sprich mit Encore" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_1", - "Content": "" + "Content": "Sprich mit Yinlin" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_2", - "Content": "" + "Content": "Sprich mit Yinlin" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_1", - "Content": "" + "Content": "Sprich mit Camellya" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_2", - "Content": "" + "Content": "Sprich mit Camellya" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_1", - "Content": "" + "Content": "Sprich mit Changli" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_2", - "Content": "" + "Content": "Sprich mit Changli" }, { "Id": "LevelPlay_313900017_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313900018_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313900038_ChildQuestTip_226_2", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313900039_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313900019_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313900020_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313900023_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_3", - "Content": "" + "Content": "Behandlung annehmen" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_4", - "Content": "" + "Content": "Sprich mit der seltsamen weißen Katze" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_5", - "Content": "" + "Content": "Sprich mit dem Ebenholz-Türwächter" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_6", - "Content": "" + "Content": "Gehe zur nächsten Gedächtniszone" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_7", - "Content": "" + "Content": "Sprich mit der Küstenwächterin" }, { "Id": "LevelPlay_226800017_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Behandlung abgeschlossen" }, { "Id": "LevelPlay_226800017_LevelPlayName_226_1", @@ -341841,11 +341829,11 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_226_1", - "Content": "" + "Content": "Belohnungen der Restkristalle abholen" }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_6", - "Content": "" + "Content": "Belohnungen der Restkristalle abholen" }, { "Id": "LevelPlay_313800048_ChildQuestTip_226_1", @@ -341853,167 +341841,167 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_227800001_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_316800007_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_316800008_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_316800009_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_316800010_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_1", - "Content": "" + "Content": "Besiege die Feinde: (4/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_3", - "Content": "" + "Content": "Besiege die Feinde: (3/4)" }, { "Id": "LevelPlay_316800015_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Herausforderung abgeschlossen" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_11", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_18", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_10", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313800031_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313000011_ChildQuestTip_226_2", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313000012_ChildQuestTip_226_2", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313000013_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313800003_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313800004_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313000009_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313000010_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313800002_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313700011_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313700016_ChildQuestTip_226_2", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313700017_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313700018_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313700019_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313700023_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313700024_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313700025_ChildQuestTip_226_1", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "LevelPlay_313700026_ChildQuestTip_226_2", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "InstanceDungeon_8408_DungeonDesc", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Der bedrohliche Schatten blickt dich mit seinen feurigen Augen an, als versuche er, dich zurück in die endlose Dunkelheit zu ziehen. Betritt das Somnoire mit deinen treuen Gefährten, verbindet eure Gedanken und Geister und stellt euch erneut eurem epischen Kampf gegen den stets lauernden Albtraum." }, { "Id": "InstanceDungeon_8409_DungeonDesc", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Der bedrohliche Schatten blickt dich mit seinen feurigen Augen an, als versuche er, dich zurück in die endlose Dunkelheit zu ziehen. Betritt das Somnoire mit deinen treuen Gefährten, verbindet eure Gedanken und Geister und stellt euch erneut eurem epischen Kampf gegen den stets lauernden Albtraum." }, { "Id": "InstanceDungeon_8409_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Nachtüberfall Ⅱ" }, { "Id": "InstanceDungeon_8410_DungeonDesc", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Der bedrohliche Schatten blickt dich mit seinen feurigen Augen an, als versuche er, dich zurück in die endlose Dunkelheit zu ziehen. Betritt das Somnoire mit deinen treuen Gefährten, verbindet eure Gedanken und Geister und stellt euch erneut eurem epischen Kampf gegen den stets lauernden Albtraum." }, { "Id": "InstanceDungeon_8410_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Wiederkunft des Albtraums Ⅰ" }, { "Id": "InstanceDungeon_8411_DungeonDesc", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Der bedrohliche Schatten blickt dich mit seinen feurigen Augen an, als versuche er, dich zurück in die endlose Dunkelheit zu ziehen. Betritt das Somnoire mit deinen treuen Gefährten, verbindet eure Gedanken und Geister und stellt euch erneut eurem epischen Kampf gegen den stets lauernden Albtraum." }, { "Id": "InstanceDungeon_8411_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Nachtüberfall Ⅲ" }, { "Id": "InstanceDungeon_8412_DungeonDesc", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Der bedrohliche Schatten blickt dich mit seinen feurigen Augen an, als versuche er, dich zurück in die endlose Dunkelheit zu ziehen. Betritt das Somnoire mit deinen treuen Gefährten, verbindet eure Gedanken und Geister und stellt euch erneut eurem epischen Kampf gegen den stets lauernden Albtraum." }, { "Id": "InstanceDungeon_8412_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Nachtüberfall Ⅳ" }, { "Id": "InstanceDungeon_8413_DungeonDesc", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Der bedrohliche Schatten blickt dich mit seinen feurigen Augen an, als versuche er, dich zurück in die endlose Dunkelheit zu ziehen. Betritt das Somnoire mit deinen treuen Gefährten, verbindet eure Gedanken und Geister und stellt euch erneut eurem epischen Kampf gegen den stets lauernden Albtraum." }, { "Id": "InstanceDungeon_8413_MapName", - "Content": "Bitte wende dich an unseren Kundenservice für Hilfe" + "Content": "Wiederkunft des Albtraums Ⅱ" }, { "Id": "InstanceDungeon_1009_DungeonDesc", @@ -342041,43 +342029,43 @@ }, { "Id": "Rogue_SkillTree_430_Desc", - "Content": "" + "Content": "Zu Beginn erhältst du 800 [Traumfragmente]" }, { "Id": "Rogue_SkillTree_430_Title", - "Content": "" + "Content": "Traumrückstand Ⅲ" }, { "Id": "ConditionGroup_12009013_HintText", - "Content": "" + "Content": "Schließe Phantasm-Sammlung II ab." }, { "Id": "ConditionGroup_12009014_HintText", - "Content": "" + "Content": "Schließe Phantasm-Sammlung III ab." }, { "Id": "ConditionGroup_12009015_HintText", - "Content": "" + "Content": "Schließe Phantasm-Sammlung IV: Traum der Verzweiflung ab." }, { "Id": "ConditionGroup_12009016_HintText", - "Content": "" + "Content": "Schließe Phantasm-Sammlung V: Traum der Verwirrung ab." }, { "Id": "ConditionGroup_12009017_HintText", - "Content": "" + "Content": "Spiele 1 Mal die Phantasm-Sammlung VI: Traum der Auflösung" }, { "Id": "ReportPlayerInfo_6_Reason", - "Content": "" + "Content": "Cybermobbing" }, { "Id": "PrefabTextItem_301040658_Text", - "Content": "" + "Content": "Anomalie-Untersuchung" }, { "Id": "PrefabTextItem_627323196_Text", - "Content": "" + "Content": "Illusionsladen" }, { "Id": "FavorWord_160360_Content", @@ -342141,7 +342129,7 @@ }, { "Id": "LevelPlay_291800004_ChildQuestTip_226_3", - "Content": "" + "Content": "Hole Belohnungen im Restkristall ab." }, { "Id": "Entity_35dd58fe8c66138987d28f377dd540064ce4a370f5992706c9a27e367e513e3b", @@ -342433,243 +342421,243 @@ }, { "Id": "bossrush2_1_title", - "Content": "" + "Content": "Resonanzschlag" }, { "Id": "bossrush2_2_title", - "Content": "" + "Content": "Schwertzug" }, { "Id": "bossrush2_3_title", - "Content": "" + "Content": "Federfall" }, { "Id": "bossrush2_4_title", - "Content": "" + "Content": "Donnersturm" }, { "Id": "bossrush2_5_title", - "Content": "" + "Content": "Klingenfolge" }, { "Id": "bossrush2_6_title", - "Content": "" + "Content": "Grenzenlos" }, { "Id": "bossrush2_7_title", - "Content": "" + "Content": "Motivation" }, { "Id": "bossrush2_8_title", - "Content": "" + "Content": "Lichtbrechung" }, { "Id": "bossrush2_9_title", - "Content": "" + "Content": "Widerhall" }, { "Id": "bossrush2_10_title", - "Content": "" + "Content": "Windhauch" }, { "Id": "bossrush2_11_title", - "Content": "" + "Content": "Stromschlag" }, { "Id": "bossrush2_12_title", - "Content": "" + "Content": "Vernichtungsschlag" }, { "Id": "bossrush2_13_title", - "Content": "" + "Content": "Harmonieschlag" }, { "Id": "bossrush2_1_desc", - "Content": "" + "Content": "Standardangriffe erhöhen beim Treffer den Resonanz-Skill-SCH-Bonus um {0} % für {1} Sekunden. Dieser Effekt kann {2} Mal pro Sekunde ausgelöst werden und stapelt sich bis zu {3} Mal." }, { "Id": "bossrush2_2_desc", - "Content": "" + "Content": "Die Resonanzbefreiung erhöht den eigenen Standardangriffsschaden um {0} % für {1} Sekunden." }, { "Id": "bossrush2_3_desc", - "Content": "" + "Content": "Erhöht den Glacio-Schaden um {0} %. Beim Einsatz des Resonanz-Skills erhältst du {1} Stapel „Frostfeder“ für {2} Sekunden. Beim Erreichen von {3} Stapeln „Frostfeder“ werden alle Stapel entfernt und erhöht sich dabei der Schaden für alle Resonatoren um {4} % für {5} Sekunden." }, { "Id": "bossrush2_4_desc", - "Content": "" + "Content": "Erhöht den Electro-Schaden-Bonus um {0} %. Beim Einsatz des Resonanz-Skills erhöht sich der eigene Electro-Schaden zusätzlich um {1} % für {2} Sekunden. {3} Mal pro Sekunde auslösbar und bis zu {4} Mal stapelbar." }, { "Id": "bossrush2_5_desc", - "Content": "" + "Content": "Beim Verursachen von Standardangriffsschaden erhalten alle Resonatoren einen Standardangriffsschaden von {0} % für {1} Sekunden. {2} Mal pro Sekunde auslösbar und bis zu {3} Mal stapelbar. Beim Erreichen von {4} Stapeln erhalten alle Resonatoren zusätzlich einen Schadensbonus von {5} %." }, { "Id": "bossrush2_6_desc", - "Content": "" + "Content": "Erhöht die Resonazenergie-Regen. um {0} %. Alle Resonatoren im Team erhalten nach dem Einsatz von Resonanzbefreiung {1} % Energie-Regen. für {2} Sekunden. {3} Mal pro Sekunde auslösbar und bis zu {4} Mal stapelbar." }, { "Id": "bossrush2_7_desc", - "Content": "" + "Content": "Wenn die Resonatoren eine Heilung empfängen, erhalten sie einen ANG-Bonus von {0} % für {1} Sekunden. {2} Mal pro Sekunde auslösbar und bis zu {3} Mal stapelbar." }, { "Id": "bossrush2_8_desc", - "Content": "" + "Content": "Erhöht den Spectro-Schaden-Bonus um {0} %. Dieser Bonus verringert sich alle {1} Sekunden um {2} % und erreicht dabei minimal {3} %. Jedes Mal, wenn du Resonanzbefreiung einsetzt, steigt der Spectro-Schaden-Bonus zusätzlich um {4} %, bis zu {5} %." }, { "Id": "bossrush2_9_desc", - "Content": "" + "Content": "Beim Einsatz der Standardangriffe oder Resonanz-Skills erhöht sich der Resonanz-Skill-SCH um {0} für {1} Sekunden. Dieser Effekt kann {2} Mal pro Sekunde ausgelöst werden und stapelt sich bis zu {3} Mal." }, { "Id": "bossrush2_10_desc", - "Content": "" + "Content": "Erhöht den Aero-Schaden-Bonus um {0} %. Dieser Bonus verringert sich alle {1} Sekunden um {2} % und erreicht dabei minimal {3} %. Jedes Mal, wenn du Resonanzbefreiung einsetzt, steigt der Aero-Schaden-Bonus zusätzlich um {4} %, bis zu {5} %." }, { "Id": "bossrush2_11_desc", - "Content": "" + "Content": "Erhöht den Electro-Schaden-Bonus um {0} %. Beim Ausführen des Standardangriffs steigt der Electro-Schaden-Bonus zusätzlich um {1} % für {2} Sekunden. Dieser Effekt kann bis zu {3} Mal gestapelt werden." }, { "Id": "bossrush2_12_desc", - "Content": "" + "Content": "Erhöht den Chaos-Schaden-Bonus um {0} %. Beim Verursachen von Standardangriffsschaden steigt der Chaos-Schaden-Bonus zusätzlich um {1} %, bis du getroffen wirst. Dieser Effekt kann pro Sekunde {2} Mal ausgelöst und bis zu {3} Mal gestapelt werden." }, { "Id": "bossrush2_13_desc", - "Content": "" + "Content": "Beim Einsatz der Resonanzbefreiung erhöht sich der ANG aller Resonatoren um {0} % und es werden {1} Resonanzenergie wiederhergestellt. Dieser Effekt kann alle {2} Sekunden bis zu {3} Mal ausgelöst werden und ist bis zu {4} Mal stapelbar." }, { "Id": "bossrush2_14_title", - "Content": "" + "Content": "Ausweich-Meister" }, { "Id": "bossrush2_15_title", - "Content": "" + "Content": "Konter-Meister" }, { "Id": "bossrush2_16_title", - "Content": "" + "Content": "Luftkampf-Meister" }, { "Id": "bossrush2_17_title", - "Content": "" + "Content": "Wechsel-Meister" }, { "Id": "bossrush2_18_title", - "Content": "" + "Content": "Echo-Meister" }, { "Id": "bossrush2_14_desc", - "Content": "" + "Content": "**Erfolgreiches Ausweichen**\nDas erfolgreiche Ausweichen steigert die Effizienz beim Erhalt von Technikpunkten um {0} % für {1} Sekunden.\nAb Rang B: Stellt {2} Resonanzenergie für alle Gruppenmitglieder wieder her.\nAb Rang S: Erhöht den SCH um {3} % für alle Gruppenmitglieder für {4} Sekunden." }, { "Id": "bossrush2_15_desc", - "Content": "" + "Content": "**Konterangriff**\nDer Konterangriff steigert die Effizienz beim Erhalt von Technikpunkten um {0} % für {1} Sekunden.\nAb Rang B: Erhöht den Schaden für alle Resonatoren um {2} % für {3} Sekunden.\nAb Rang S: Setzt die Abklingzeit des Resonanz-Skills zurück." }, { "Id": "bossrush2_16_desc", - "Content": "" + "Content": "**Resonatoren in der Luft**\nResonatoren in der Luft steigern die Effizienz beim Erhalt von Technikpunkten um {0} %.\nAb Rang B: Erhalten {1} % Schadenbonus.\nAb Rang S: Erhalten einen zusätzlichen {2} % Schadenbonus." }, { "Id": "bossrush2_17_desc", - "Content": "" + "Content": "**Intro-Skill**\nDer Intro-Skill steigert die Effizienz beim Erhalt von Technikpunkten um {0} % für {1} Sekunden.\nAb Rang B: Stellt {2} Concerto-Energie wieder her.\nAb Rang S: Erhöht den Schaden für alle Resonatoren um {3} % für {4} Sekunden." }, { "Id": "bossrush2_18_desc", - "Content": "" + "Content": "**Echo-Skill**\nDer Echo-Skill steigert die Effizienz beim Erhalt von Technikpunkten um {0} % für {1} Sekunden.\nAb Rang B: Reduziert die Abklingzeit des Echo-Skills um {2} %.\nAb Rang S: Erhöht den Schaden des Echo-Skills um {3} %." }, { "Id": "bossrush2_19_title", - "Content": "" + "Content": "Präzisionsschalg" }, { "Id": "bossrush2_20_title", - "Content": "" + "Content": "Kraftvoller Schlag" }, { "Id": "bossrush2_21_title", - "Content": "" + "Content": "Termial-Beschleunigung" }, { "Id": "bossrush2_22_title", - "Content": "" + "Content": "Konzertante Resonanz" }, { "Id": "bossrush2_23_title", - "Content": "" + "Content": "Konzertante Befreiung" }, { "Id": "bossrush2_24_title", - "Content": "" + "Content": "Kraftvolle Resonanz" }, { "Id": "bossrush2_25_title", - "Content": "" + "Content": "Kraftvolle Befreiung" }, { "Id": "bossrush2_26_title", - "Content": "" + "Content": "Ladungsresonanz" }, { "Id": "bossrush2_27_title", - "Content": "" + "Content": "Ausgelöste Pflege" }, { "Id": "bossrush2_28_title", - "Content": "" + "Content": "Echotherapie" }, { "Id": "bossrush2_29_title", - "Content": "" + "Content": "Schildfreisetzung" }, { "Id": "bossrush2_30_title", - "Content": "" + "Content": "Notfallpflege" }, { "Id": "bossrush2_19_desc", - "Content": "" + "Content": "Wenn deine LP über {1} % liegen, erhältst du eine Erhöhung der Krit.Rate um {2} %. Dieser Buff dauert {0} Sekunden." }, { "Id": "bossrush2_20_desc", - "Content": "" + "Content": "Wenn deine LP über {1} % liegen, erhältst du eine Erhöhung des Krit.SCH um {2} %. Dieser Buff dauert {0} Sekunden." }, { "Id": "bossrush2_21_desc", - "Content": "" + "Content": "Reduziert die Abklingzeit des Echo-Skills um {1} %. Dieser Buff dauert {0} Sekunden." }, { "Id": "bossrush2_22_desc", - "Content": "" + "Content": "Wenn der Resonanz-Skill eingesetzt wird, werden {0} Concerto-Energie wiederhergestellt. Dieser Effekt kann {3} Mal alle {2} Sekunden ausgelöst werden und dauert {0} Sekunden." }, { "Id": "bossrush2_23_desc", - "Content": "" + "Content": "Wenn die Resonanzbefreiung eingesetzt wird, werden {0} Concerto-Energie wiederhergestellt. Dieser Effekt kann {3} Mal alle {2} Sekunden ausgelöst werden und dauert {0} Sekunden." }, { "Id": "bossrush2_24_desc", - "Content": "" + "Content": "Erhöht den Resonanz-Skill-Schadensbonus um {0} % für {1} Sekunden." }, { "Id": "bossrush2_25_desc", - "Content": "" + "Content": "Erhöht den Resonanzbefreiungs-Schadensbonus um {0} % für {1} Sekunden." }, { "Id": "bossrush2_26_desc", - "Content": "" + "Content": "Erhöht den Schadensbonus von Resonanz-Skills um {1} %. Der Einsatz eines Resonanz-Skills verbraucht {2} Ausdauer. Dieser Buff dauert {0} Sekunden." }, { "Id": "bossrush2_27_desc", - "Content": "" + "Content": "Wenn du getroffen wirst, werden 20 % der maximalen LP wiederhergestellt. Kann bis zu 3 Mal ausgelöst werden." }, { "Id": "bossrush2_28_desc", - "Content": "" + "Content": "Der Einsatz des Echo-Skills stellt {1} % der maximalen LP wieder her. {3} Mal alle {2} Sekunden auslösbar." }, { "Id": "bossrush2_29_desc", - "Content": "" + "Content": "Gewährt einen Schild in Höhe von {0} % der maximalen LP für {1} s." }, { "Id": "bossrush2_30_desc", - "Content": "" + "Content": "Wenn du einen tödlichen Angriff überlebst, wirst du nicht kampfunfähig, sondern erhältst stattdessen 50 % deiner maximalen LP zurück. Dieser Effekt kann nur einmal ausgelöst werden." }, { "Id": "PSN_Tip_MailHasBind", @@ -342677,79 +342665,79 @@ }, { "Id": "Event_RGXZSJ_10_1", - "Content": "" + "Content": "Du hältst deine volle Stärke zurück – trotz der Fesseln schaffst du es, das Mädchen, bereits am Rande der Übertaktung, zu retten." }, { "Id": "Event_RGXZSJ_10_2", - "Content": "" + "Content": "Am nächsten Tag verlässt du mit ihr die Hütte, die Dorfbewohner belohnen dich für deine selbstlose Tat." }, { "Id": "Event_RGXZSJ_11_1", - "Content": "" + "Content": "Deine Vergesslichkeit überrascht selbst die Hexe. Sie betrachtet dich nur leise und eingehend, während du schläfst." }, { "Id": "Event_RGXZSJ_11_2", - "Content": "" + "Content": "Du verlässt am nächsten Tag gut ausgeruht die Hütte." }, { "Id": "Event_RGXZSJ_8_1", - "Content": "" + "Content": "In der schwach beleuchteten Hütte siehst du das junge Resonator-Mädchen, bei den Dorfbewohnern bekannt als die „Hexe“." }, { "Id": "Event_RGXZSJ_8_2", - "Content": "" + "Content": "Fremder, warum tauschen Sie Ihr Leid nicht gegen das Vergnügen ein, nach dem Sie sich sehnen?" }, { "Id": "Event_RGXZSJ_8_3", - "Content": "" + "Content": "Im flackernden Kerzenlicht beginnen sich ihre Schatten zu krümmen und enthüllen ihre wahre Natur." }, { "Id": "Event_RGXZSJ_8_4", - "Content": "" + "Content": "Es sind gar keine Schatten, sondern Ranken, erschaffen aus der tobenden Kraft des Mädchens." }, { "Id": "Event_RGXZSJ_9_1", - "Content": "" + "Content": "Die verdrehten Ranken heißen dich vorsichtig willkommen und ziehen dich sanft in die Umarmung der Schatten." }, { "Id": "Event_RGXZSJ_9_2", - "Content": "" + "Content": "Als du am nächsten Tag die Hütte verlässt, scheint sich tief in deinem Inneren etwas verändert zu haben ..." }, { "Id": "GuideTips_20298_Content", - "Content": "Es gibt eine Anomalie, wenn du Fragen hast, wende dich bitte an den offiziellen Kundenservice" + "Content": "Coming Soon" }, { "Id": "Event_RGXZSJ_5_1", - "Content": "" + "Content": "Du findest dich auf einem Stuhl wieder, umgeben von komplexen Geräten." }, { "Id": "Event_RGXZSJ_5_2", - "Content": "" + "Content": "Danke für die Zusammenarbeit. Unserer Einschätzung nach sind Sie mit dieser „Elektro-Schock-Rettungsweste der Unsterblichen“ außergewöhnlich kompatibel!" }, { "Id": "Event_RGXZSJ_5_3", - "Content": "" + "Content": "Ein ziemlicher Zungenbrecher, nicht?" }, { "Id": "Event_RGXZSJ_5_4", - "Content": "" + "Content": "Da so etwas selten vorkommt, biete ich Ihnen den besten Sonderpreis an! Da sollten Sie definitiv zuschlagen – wenn nötig, kann es Ihnen ein zweites Leben schenken!" }, { "Id": "Event_RGXZSJ_6_1", - "Content": "" + "Content": "Ah, {Male=Herr;Female=Dame}, Sie sind so gütig und großzügig. Bitte, nehmen Sie es an." }, { "Id": "Event_RGXZSJ_6_2", - "Content": "" + "Content": "Ziehen Sie die Weste erneut an. Sie wird mit Ihrem Körper verschmelzen, als wäre sie gar nicht da." }, { "Id": "Event_RGXZSJ_7_1", - "Content": "" + "Content": "Ach, wie schade. Hier, als Entschädigung für Ihre Teilnahme am Test und ... für Ihr Schweigen." }, { "Id": "Event_RGXZSJ_7_2", - "Content": "" + "Content": "Du verlässt die geheime Werkstatt mit deiner Belohnung, die Tür wird hinter dir verschlossen." }, { "Id": "Entity_1a9728f9afb4cce3cdea842e4800c4fa5c267bae6f59433015a3c73d0ac88ae6", @@ -342789,75 +342777,75 @@ }, { "Id": "Event_RGXZSJ_1_1", - "Content": "" + "Content": "Am Lagerfeuer sitzt dir ein junger Mann von den Schwarzen Küsten gegenüber." }, { "Id": "Event_RGXZSJ_1_2", - "Content": "" + "Content": "{PlayerName}, ich möchte stärker werden. Ich will mich diesen mächtigen Tacet-Dissonanzen auf der ganzen Welt stellen." }, { "Id": "Event_RGXZSJ_1_3", - "Content": "" + "Content": "Warum?" }, { "Id": "Event_RGXZSJ_1_4", - "Content": "" + "Content": "Das ist eigentlich noch nichts für einen Neuling." }, { "Id": "Event_RGXZSJ_1_5", - "Content": "" + "Content": "Aber ich will den Leuten auf den Feldmissionen keine Last mehr sein." }, { "Id": "Event_RGXZSJ_1_6", - "Content": "" + "Content": "Ich muss schnell stärker werden ... Schon ein paar mehr Informationen würden helfen." }, { "Id": "Event_RGXZSJ_2_1", - "Content": "" + "Content": "Du erinnerst dich an diese unlöschbaren Flammen, die laut knirschenden Räder auf der Erde ..." }, { "Id": "Event_RGXZSJ_2_2", - "Content": "" + "Content": "Der junge Mann hört aufmerksam zu, sein Körper wird durchsichtig und verschwindet langsam ..." }, { "Id": "Event_RGXZSJ_2_3", - "Content": "" + "Content": "Jetzt erinnere ich mich ... Einst stand ich an der Seite meiner Kameraden und besiegte sie." }, { "Id": "Event_RGXZSJ_2_4", - "Content": "" + "Content": "Kurz erblickst du sein wahres Ende – ein Lamento, das eine ganze Stadt verschlang." }, { "Id": "Event_RGXZSJ_3_1", - "Content": "" + "Content": "Du erinnerst dich an den eisigen Teich, in dem ein riesiger Schatten aus seinem tiefen Schlaf erwachte. Das Echo einer uralten Glocke hallt durch die Schlucht ..." }, { "Id": "Event_RGXZSJ_3_2", - "Content": "" + "Content": "Der junge Mann hört aufmerksam zu, sein Körper wird durchsichtig und verschwindet langsam ..." }, { "Id": "Event_RGXZSJ_3_3", - "Content": "" + "Content": "Jetzt erinnere ich mich ... Einst stand ich an der Seite meiner Kameraden und besiegte sie." }, { "Id": "Event_RGXZSJ_3_4", - "Content": "" + "Content": "Kurz erblickst du sein wahres Ende – ein Lamento, das eine ganze Stadt verschlang." }, { "Id": "Event_RGXZSJ_4_1", - "Content": "" + "Content": "Du erinnerst dich an die gewaltigen Leuchtfeuer, die zwei funkelnden Monde und die wirbelnden Klingen ..." }, { "Id": "Event_RGXZSJ_4_2", - "Content": "" + "Content": "Der junge Mann hört aufmerksam zu, sein Körper wird durchsichtig und verschwindet langsam ..." }, { "Id": "Event_RGXZSJ_4_3", - "Content": "" + "Content": "Jetzt erinnere ich mich ... Einst stand ich an der Seite meiner Kameraden und besiegte sie." }, { "Id": "Event_RGXZSJ_4_4", - "Content": "" + "Content": "Kurz erblickst du sein wahres Ende – ein Lamento, das eine ganze Stadt verschlang." }, { "Id": "InstanceCanRewardTimes", @@ -342873,11 +342861,11 @@ }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_10", - "Content": "" + "Content": "Sprich mit der Illusia" }, { "Id": "PrefabTextItem_784122630_Text", - "Content": "" + "Content": "Bestätigen" }, { "Id": "LevelPlay_135800003_ChildQuestTip_135_2", @@ -342909,7 +342897,7 @@ }, { "Id": "PrefabTextItem_1155443045_Text", - "Content": "" + "Content": "Bestätigen" }, { "Id": "PrefabTextItem_3854611247_Text", @@ -342917,15 +342905,15 @@ }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "2-Satz: Erhöht ANG um 50 % für 120s" + "Content": "Coming Soon" }, { "Id": "BattlePassTask_331_TaskName", - "Content": "" + "Content": "Schließe die Hauptquest „Wenn die Nacht klopft“ ab" }, { "Id": "BattlePassTask_332_TaskName", - "Content": "" + "Content": "Schließe Begleitergeschichte „Sternenmeer der sich verzweigenden Pfade“ ab" }, { "Id": "BattlePassTask_333_TaskName", @@ -342933,11 +342921,11 @@ }, { "Id": "BattlePassTask_334_TaskName", - "Content": "" + "Content": "Errreiche 4000 Punkte im Level „Unendliche Herausforderung“ vom „Krieger-Schlachtfeld der Überfallbewegung Ⅰ“" }, { "Id": "BattlePassTask_335_TaskName", - "Content": "" + "Content": "Errreiche 4000 Punkte im Level „Unendliche Herausforderung“ vom „Krieger-Schlachtfeld der Überfallbewegung Ⅱ“" }, { "Id": "BattlePassTask_336_TaskName", @@ -342945,59 +342933,59 @@ }, { "Id": "BattlePassTask_337_TaskName", - "Content": "" + "Content": "Erhalt alle Belohnungen in Jenseits der Wellen" }, { "Id": "InstanceDungeon_8307_MonsterTips", - "Content": "" + "Content": "Simulation: Alle Feinde haben während des Events Taktische Simulakra 0 VTD.\nÜberfluss: Stelle alle Resonanzenergie beim Betreten des Kampfes wieder her.\nWoge: Stelle 50 Resonanzenergie wieder her, wenn ein Feind besiegt wird.\nSchwäche: Alle 15 Sekunden nach Beginn eines Kampfes nehmen die Feinde 5 Sekunden lang 40 % mehr Schaden.\nKampfpunkt: Verwende Strategie im Kampf, um deinen Kampfpunkt zu erhöhen, der beim erfolgreichen Ausweichen, Ausweichangriff und Gegenangriff drastisch steigert, und beim Getroffenwerden erheblich senkt." }, { "Id": "InstanceDungeon_8308_MonsterTips", - "Content": "" + "Content": "Simulation: Alle Feinde haben während des Events Taktische Simulakra 0 VTD.\nÜberfluss: Stelle alle Resonanzenergie beim Betreten des Kampfes wieder her.\nWoge: Stelle 50 Resonanzenergie wieder her, wenn ein Feind besiegt wird.\nSchwäche: Alle 15 Sekunden nach Beginn eines Kampfes nehmen die Feinde 5 Sekunden lang 40 % mehr Schaden.\nKampfpunkt: Verwende Strategie im Kampf, um deinen Kampfpunkt zu erhöhen, der beim erfolgreichen Ausweichen, Ausweichangriff und Gegenangriff drastisch steigert, und beim Getroffenwerden erheblich senkt." }, { "Id": "InstanceDungeon_8309_MonsterTips", - "Content": "" + "Content": "Simulation: Alle Feinde haben während des Events Taktische Simulakra 0 VTD.\nÜberfluss: Stelle alle Resonanzenergie beim Betreten des Kampfes wieder her.\nWoge: Stelle 50 Resonanzenergie wieder her, wenn ein Feind besiegt wird.\nSchwäche: Alle 15 Sekunden nach Beginn eines Kampfes nehmen die Feinde 5 Sekunden lang 40 % mehr Schaden.\nKampfpunkt: Verwende Strategie im Kampf, um deinen Kampfpunkt zu erhöhen, der beim erfolgreichen Ausweichen, Ausweichangriff und Gegenangriff drastisch steigert, und beim Getroffenwerden erheblich senkt." }, { "Id": "InstanceDungeon_8310_MonsterTips", - "Content": "" + "Content": "Simulation: Alle Feinde haben während des Events Taktische Simulakra 0 VTD.\nÜberfluss: Stelle alle Resonanzenergie beim Betreten des Kampfes wieder her.\nWoge: Stelle 50 Resonanzenergie wieder her, wenn ein Feind besiegt wird.\nSchwäche: Alle 15 Sekunden nach Beginn eines Kampfes nehmen die Feinde 5 Sekunden lang 40 % mehr Schaden.\nKampfpunkt: Verwende Strategie im Kampf, um deinen Kampfpunkt zu erhöhen, der beim erfolgreichen Ausweichen, Ausweichangriff und Gegenangriff drastisch steigert, und beim Getroffenwerden erheblich senkt." }, { "Id": "InstanceDungeon_8311_MonsterTips", - "Content": "" + "Content": "Simulation: Alle Feinde haben während des Events Taktische Simulakra 0 VTD.\nÜberfluss: Stelle alle Resonanzenergie beim Betreten des Kampfes wieder her.\nWoge: Stelle 50 Resonanzenergie wieder her, wenn ein Feind besiegt wird.\nSchwäche: Alle 15 Sekunden nach Beginn eines Kampfes nehmen die Feinde 5 Sekunden lang 40 % mehr Schaden.\nKampfpunkt: Verwende Strategie im Kampf, um deinen Kampfpunkt zu erhöhen, der beim erfolgreichen Ausweichen, Ausweichangriff und Gegenangriff drastisch steigert, und beim Getroffenwerden erheblich senkt." }, { "Id": "InstanceDungeon_8312_MonsterTips", - "Content": "" + "Content": "Simulation: Alle Feinde haben während des Events Taktische Simulakra 0 VTD.\nÜberfluss: Stelle alle Resonanzenergie beim Betreten des Kampfes wieder her.\nWoge: Stelle 50 Resonanzenergie wieder her, wenn ein Feind besiegt wird.\nSchwäche: Alle 15 Sekunden nach Beginn eines Kampfes nehmen die Feinde 5 Sekunden lang 40 % mehr Schaden.\nKampfpunkt: Verwende Strategie im Kampf, um deinen Kampfpunkt zu erhöhen, der beim erfolgreichen Ausweichen, Ausweichangriff und Gegenangriff drastisch steigert, und beim Getroffenwerden erheblich senkt." }, { "Id": "InstanceDungeon_8313_MonsterTips", - "Content": "" + "Content": "Simulation: Alle Feinde haben während des Events Taktische Simulakra 0 VTD.\nÜberfluss: Stelle alle Resonanzenergie beim Betreten des Kampfes wieder her.\nWoge: Stelle 50 Resonanzenergie wieder her, wenn ein Feind besiegt wird.\nSchwäche: Alle 15 Sekunden nach Beginn eines Kampfes nehmen die Feinde 5 Sekunden lang 40 % mehr Schaden.\nKampfpunkt: Verwende Strategie im Kampf, um deinen Kampfpunkt zu erhöhen, der beim erfolgreichen Ausweichen, Ausweichangriff und Gegenangriff drastisch steigert, und beim Getroffenwerden erheblich senkt." }, { "Id": "InstanceDungeon_8407_MonsterTips", - "Content": "" + "Content": "Schließe den Schwierigkeitsgrad I der Albtraum-Wiederbesuche ab" }, { "Id": "InstanceDungeon_8408_MonsterTips", - "Content": "" + "Content": "Schließe den Schwierigkeitsgrad II der Albtraum-Wiederbesuche ab" }, { "Id": "InstanceDungeon_8409_MonsterTips", - "Content": "" + "Content": "Schließe den Schwierigkeitsgrad III der Albtraum-Wiederbesuche ab" }, { "Id": "InstanceDungeon_8410_MonsterTips", - "Content": "" + "Content": "Schließe den Schwierigkeitsgrad IV der Albtraum-Wiederbesuche ab" }, { "Id": "InstanceDungeon_8411_MonsterTips", - "Content": "" + "Content": "Schließe den Schwierigkeitsgrad V der Albtraum-Wiederbesuche ab" }, { "Id": "InstanceDungeon_8412_MonsterTips", - "Content": "" + "Content": "Schließe den Schwierigkeitsgrad VI der Albtraum-Wiederbesuche ab" }, { "Id": "DaMaoFushua_01_Total", @@ -344589,11 +344577,11 @@ }, { "Id": "BlackFlower_RewardInfo", - "Content": "" + "Content": "Belohnungsmöglichkeiten werden am jeden Montag aktualisiert" }, { "Id": "BlackFlower_Reward_Title", - "Content": "" + "Content": "Belohnungsvorschau" }, { "Id": "Condition_13020004_Description", @@ -344601,79 +344589,79 @@ }, { "Id": "ItemInfo_70120007_Name", - "Content": "" + "Content": "Die vergessene schwarze Blüte" }, { "Id": "ItemInfo_70120007_BgDescription", - "Content": "" + "Content": "Diese Schwarze Blüte symbolisierte einst Lady Floras Rolle als Blütenträgerin. Doch ihre Besitzerin ließ sie an den Schwarzen Küsten zurück." }, { "Id": "ItemInfo_70120007_ObtainedShowDescription", - "Content": "" + "Content": "Eine verlassene schwarze Blüte in einer Höhle." }, { "Id": "ItemInfo_70120008_Name", - "Content": "" + "Content": "Zerfetzte Fotos" }, { "Id": "ItemInfo_70120008_AttributesDescription", - "Content": "" + "Content": "Ein Stapel alter, ungestellter Fotos, die meisten sind unkenntlich beschädigt." }, { "Id": "ItemInfo_70120008_BgDescription", - "Content": "" + "Content": "In einem sitzt Camellya auf einem Stuhl und scheint mit jemandem in der Nähe zu sprechen." }, { "Id": "ItemInfo_70120008_ObtainedShowDescription", - "Content": "" + "Content": "Ein Stapel alter, ungestellter Fotos, die meisten sind unkenntlich beschädigt." }, { "Id": "ItemInfo_70120009_Name", - "Content": "" + "Content": "Zerfetzte Fotos" }, { "Id": "ItemInfo_70120009_AttributesDescription", - "Content": "" + "Content": "Ein Stapel alter, ungestellter Fotos, die meisten sind unkenntlich beschädigt." }, { "Id": "ItemInfo_70120009_BgDescription", - "Content": "" + "Content": "In einem sitzt Camellya auf einem Stuhl und scheint mit jemandem in der Nähe zu sprechen. Es war ein Feiertag an den Schwarzen Küsten, an dem goldenes Konfetti durch die Luft wirbelte und das Licht Blumen, Steine und das Meer in einen sanften Schein tauchte. Der Ausdruck, den sie an diesem Tag hatte, ist längst aus dem Gedächtnis verschwunden." }, { "Id": "ItemInfo_70120009_ObtainedShowDescription", - "Content": "" + "Content": "Ein Stapel alter, ungestellter Fotos, die meisten sind unkenntlich beschädigt." }, { "Id": "ItemInfo_70120010_Name", - "Content": "" + "Content": "Lady Floras Armband" }, { "Id": "ItemInfo_70120010_AttributesDescription", - "Content": "" + "Content": "Ein persönliches Eigentum, das in der Halle für auswärtige Angelegenheiten aufbewahrt wird." }, { "Id": "ItemInfo_70120010_BgDescription", - "Content": "" + "Content": "Die verbleibenden Frequenzen am Armband ermöglicht es, mehr von den vergessenen Gegenständen dieser Blütenträgerin zu finden." }, { "Id": "ItemInfo_70120010_ObtainedShowDescription", - "Content": "" + "Content": "Ein persönliches Eigentum, das in der Halle für auswärtige Angelegenheiten aufbewahrt wird." }, { "Id": "ItemInfo_70120011_Name", - "Content": "" + "Content": "Ihr Armband" }, { "Id": "ItemInfo_70120011_AttributesDescription", - "Content": "" + "Content": "Der vergessene Gegenstand und auch ein Geschenk von Lady Flora." }, { "Id": "ItemInfo_70120011_BgDescription", - "Content": "" + "Content": "„Okay, okay, ich trage es ... aber das ist nur für ein gutes Gewissen, oder? Wenn etwas passiert, mit dem ich nicht umgehen kann, dann findest du mich, nicht wahr? Lebend oder tot ... Hehe, wäre das nicht auch perfekt?“\n„Oh, schau mich nicht so an, {Male=Anführer;Female=Anführerin}. Solange ich dich habe, werde ich es tragen, ich schwöre. Ich werde so ein braves Mädchen sein ... nur für dich, hehe ...“" }, { "Id": "ItemInfo_70120011_ObtainedShowDescription", - "Content": "" + "Content": "Der vergessene Gegenstand und auch ein Geschenk von Lady Flora." }, { "Id": "LevelPlay_230800001_ChildQuestTip_230_21", @@ -345401,19 +345389,19 @@ }, { "Id": "Activity_103000001_Desc", - "Content": "" + "Content": "Kürzlich hat sich auf dem Huaxu-Forum ein Simulationsprogramm unbekannter Herkunft verbreitet. Die Forscherin Lizhu, eine aktive Nutzerin, scheint ihre eigene Perspektive auf dieses faszinierende Programm zu haben …\n\n——————————\n[Infos teilen] Die neueste Version ist da. Wer's weiß, der weiß's. \nGepostet von: Anonym\nIP: Jinzhou" }, { "Id": "Activity_103000002_Desc", - "Content": "" + "Content": "Kürzlich hat sich auf dem Huaxu-Forum ein Simulationsprogramm unbekannter Herkunft verbreitet. Die Forscherin Lizhu, eine aktive Nutzerin, scheint ihre eigene Perspektive auf dieses faszinierende Programm zu haben …\n\n——————————\n[Infos teilen] Nur um Bescheid zu geben, da gibt's ein neues Patch.\nGepostet von: Liz-HU\nIP: Jinzhou" }, { "Id": "MowTowerNewLevelTips", - "Content": "" + "Content": "Neue Level vom Krieger-Schlachtfeld der Überfallbewegung freigeschaltet." }, { "Id": "MowTower_LevelTips", - "Content": "" + "Content": "Für Resonatoren unter Stufe {0} werden Charakter- und Waffenstufe auf {0} angepasst." }, { "Id": "Event_QXJZWSB_1_1", @@ -345609,243 +345597,99 @@ }, { "Id": "PrefabTextItem_4026850430_Text", - "Content": "" + "Content": "Schlachtfeld-Infos" }, { "Id": "PrefabTextItem_573751142_Text", - "Content": "" + "Content": "Buff-Details" }, { "Id": "PrefabTextItem_1768477482_Text", - "Content": "" + "Content": "Team-Infos" }, { "Id": "PrefabTextItem_1152444975_Text", - "Content": "" + "Content": "Höchster Rekord" }, { "Id": "PrefabTextItem_2899546096_Text", - "Content": "" + "Content": "Erste Hälfte" }, { "Id": "PrefabTextItem_462570749_Text", - "Content": "" + "Content": "Zweite Hälfte" }, { "Id": "PrefabTextItem_129083844_Text", - "Content": "" + "Content": "Aktuelle Teamstufe ist niedriger als empfohlen" }, { "Id": "PrefabTextItem_2780353790_Text", - "Content": "" + "Content": "Im Gange" }, { "Id": "PrefabTextItem_181137300_Text", - "Content": "" + "Content": "Herausforderung starten" }, { "Id": "PrefabTextItem_3983342093_Text", - "Content": "" + "Content": "Höchster Rekord" }, { "Id": "PrefabTextItem_283824398_Text", - "Content": "" + "Content": "Nicht abgeschlossen" }, { "Id": "PrefabTextItem_2398465632_Text", - "Content": "" + "Content": "Gesamtpunkte" }, { "Id": "PrefabTextItem_462361167_Text", - "Content": "" + "Content": "Buff-Auswahl" }, { "Id": "PrefabTextItem_1758980029_Text", - "Content": "" - }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" + "Content": "Wechseln" }, { "Id": "MowTower_levelname_1", - "Content": "" + "Content": "Standardklasse" }, { "Id": "MowTower_levelname_2", - "Content": "" + "Content": "Eliteklasse" }, { "Id": "MowTower_levelname_3", - "Content": "" + "Content": "Oberherrenklasse" }, { "Id": "MowTower_levelname_4", - "Content": "" + "Content": "Kalamitätsklasse" }, { "Id": "MowTower_levelname_5", - "Content": "" + "Content": "Unendliche Herausforderung" }, { "Id": "MowTower_levelname_6", - "Content": "" + "Content": "Standardklasse" }, { "Id": "MowTower_levelname_7", - "Content": "" + "Content": "Eliteklasse" }, { "Id": "MowTower_levelname_8", - "Content": "" + "Content": "Oberherrenklasse" }, { "Id": "MowTower_levelname_9", - "Content": "" + "Content": "Kalamitätsklasse" }, { "Id": "MowTower_levelname_10", - "Content": "" + "Content": "Unendliche Herausforderung" }, { "Id": "MowTower_leveldescription_1", @@ -345889,99 +345733,99 @@ }, { "Id": "HelpText_147_Title", - "Content": "" + "Content": "Krieger-Schlachtfeld der Überfallbewegung Ⅰ" }, { "Id": "HelpText_147_Content", - "Content": "" + "Content": "Über das Event\nKürzlich hat sich auf dem Huaxu-Forum ein Simulationsprogramm unbekannter Herkunft verbreitet. Die Forscherin Lizhu, eine aktive Nutzerin, scheint ihre eigene Perspektive auf dieses faszinierende Programm zu haben …\n\n[Teilnahmebedingung]\nAllianzstufe erreicht 25\n\n[Eventregeln]\n1. Im Event „Krieger-Schlachtfeld der Überfallbewegung“ setzt du zwei Teams jeweils für die erste und zweite Hälfte ein und forderst mithilfe von Verstärkungen mächtige Feinde aus mehreren Wellen heraus.\n2. Auf dem Schlachtfeld stehen nicht nur globale Verstärkungen für alle Teams zur Verfügung, sondern auch spezifische Verstärkungen für einzelne Teams.\n3. Die Level werden je nach der Anzahl der Feinde in begrenzte Level und unbegrenzte Level eingeteilt:\ni. In begrenzten Leveln musst du alle Feinde besiegen oder bis die Zeit abläuft, um in die zweite Hälfte zu gelangen.\nii. In unbegrenzten Leveln kannst du die zweite Hälfte nur betreten, wenn die Zeit abgelaufen ist.\n4. Die Punktzahl in begrenzten Leveln besteht aus Monster-Punkten und Zeitpunkten, während die Punktzahl in unbegrenzten Leveln nur aus Monster-Punkten besteht: \ni. Monster-Punkte erhältst du durch das Besiegen der Feinde.\nii. Zeitpunkte werden anhand der verbleibenden Zeit berechnet, die du beim Abschluss der Herausforderung übrig hast." }, { "Id": "HelpText_148_Title", - "Content": "" + "Content": "Krieger-Schlachtfeld der Überfallbewegung Ⅱ" }, { "Id": "HelpText_148_Content", - "Content": "" + "Content": "Über das Event\nKürzlich hat sich auf dem Huaxu-Forum ein Simulationsprogramm unbekannter Herkunft verbreitet. Die Forscherin Lizhu, eine aktive Nutzerin, scheint ihre eigene Perspektive auf dieses faszinierende Programm zu haben …\n\n[Teilnahmebedingung]\nAllianzstufe erreicht 25\n\n[Eventregeln]\n1. Im Event „Krieger-Schlachtfeld der Überfallbewegung“ setzt du zwei Teams jeweils für die erste und zweite Hälfte ein und forderst mithilfe von Verstärkungen mächtige Feinde aus mehreren Wellen heraus.\n2. Auf dem Schlachtfeld stehen nicht nur globale Verstärkungen für alle Teams zur Verfügung, sondern auch spezifische Verstärkungen für einzelne Teams.\n3. Die Level werden je nach der Anzahl der Feinde in begrenzte Level und unbegrenzte Level eingeteilt:\ni. In begrenzten Leveln musst du alle Feinde besiegen oder bis die Zeit abläuft, um in die zweite Hälfte zu gelangen.\nii. In unbegrenzten Leveln kannst du die zweite Hälfte nur betreten, wenn die Zeit abgelaufen ist.\n4. Die Punktzahl in begrenzten Leveln besteht aus Monster-Punkten und Zeitpunkten, während die Punktzahl in unbegrenzten Leveln nur aus Monster-Punkten besteht: \ni. Monster-Punkte erhältst du durch das Besiegen der Feinde.\nii. Zeitpunkte werden anhand der verbleibenden Zeit berechnet, die du beim Abschluss der Herausforderung übrig hast." }, { "Id": "Activity_103000001_Title", - "Content": "" + "Content": "Krieger-Schlachtfeld der Überfallbewegung Ⅰ" }, { "Id": "Activity_103000002_Title", - "Content": "" + "Content": "Krieger-Schlachtfeld der Überfallbewegung Ⅱ" }, { "Id": "MowingTowerMonsterTimes", - "Content": "" + "Content": "Welle der Feinde: {0}" }, { "Id": "HelpText_151_Title", - "Content": "" + "Content": "Schlachtfeld-Buff" }, { "Id": "HelpText_151_Content", - "Content": "" + "Content": "Gilt für Team Ⅰ: Nach dem Einsatz des Resonanz-Skills gewähren deine Angriffe 1 Stapel „Aufladungszeichen“ für 4 Sekunden" }, { "Id": "HelpText_152_Title", - "Content": "" + "Content": "Schlachtfeld-Buff" }, { "Id": "HelpText_152_Content", - "Content": "" + "Content": "Gilt für Team Ⅱ: Nach dem Einsatz von „Stoß“ erhalten alle Resonatore im Team einen SCH-Erhöhung von 30 % für 30 Sekunden." }, { "Id": "HelpText_153_Title", - "Content": "" + "Content": "Schlachtfeld-Buff" }, { "Id": "HelpText_153_Content", - "Content": "" + "Content": "Gilt für Team Ⅰ: Erhalte ein zusätzliches „Donnerzeichen“, wenn kritischer Elektroschaden verursacht wird. Dies kann maximal einmal pro Sekunde ausgelöst werden." }, { "Id": "HelpText_154_Title", - "Content": "" + "Content": "Schlachtfeld-Buff" }, { "Id": "HelpText_154_Content", - "Content": "" + "Content": "Gilt für Team Ⅱ: Erhalte ein zusätzliches „Donnerzeichen“, wenn koordinierte Angriffe kritischen Schaden verursachen. Dies kann maximal einmal pro Sekunde ausgelöst werden." }, { "Id": "PrefabTextItem_2679851346_Text", - "Content": "" + "Content": "Gesamtpunkte" }, { "Id": "PrefabTextItem_4046973833_Text", - "Content": "" + "Content": "Zweite Hälfte" }, { "Id": "PrefabTextItem_1250167635_Text", - "Content": "" + "Content": "Erste Hälfte" }, { "Id": "PrefabTextItem_1395166125_Text", - "Content": "" + "Content": "Abholen" }, { "Id": "MowingTowerUnlockCondition", - "Content": "" + "Content": "Freischaltbedingung: Erreiche {0} Punkte im vorherigen Level" }, { "Id": "MowingTowerSelectViewTitle", - "Content": "" + "Content": "Krieger-Schlachtfeld der Überfallbewegung" }, { "Id": "MowingTowerLevelViewTitle", - "Content": "" + "Content": "Level-Details" }, { "Id": "MowingTowerBuffViewTitle", - "Content": "" + "Content": "Verstärkungsauswahl" }, { "Id": "MowingTowerRewardViewTitle", - "Content": "" + "Content": "Belohnungsdetails" }, { "Id": "SkillDescription_1504030_AttributeName", @@ -346037,19 +345881,19 @@ }, { "Id": "MowingTowerNeedThreeRole", - "Content": "" + "Content": "Bitte setze jeweils 3 Resonatoren für die erste bzw. zweite Hälfte ein" }, { "Id": "ErrorCode_2500048_Text", - "Content": "" + "Content": "Level-Konfiguration vom Krieger-Schlachtfeld der Überfallbewegung nicht gefunden." }, { "Id": "ErrorCode_2500049_Text", - "Content": "" + "Content": "Krieger-Schlachtfeld der Überfallbewegung nicht verfügbar." }, { "Id": "ErrorCode_2500050_Text", - "Content": "" + "Content": "Cache-Daten für das Krieger-Schlachtfeld der Überfallbewegung nicht gefunden" }, { "Id": "ErrorCode_2500051_Text", @@ -346057,19 +345901,19 @@ }, { "Id": "ErrorCode_2500052_Text", - "Content": "" + "Content": "Falsche Level-ID für das Krieger-Schlachtfeld der Überfallbewegung" }, { "Id": "ErrorCode_2500053_Text", - "Content": "" + "Content": "Falsche Charakterauswahl für das Krieger-Schlachtfeld der Überfallbewegung" }, { "Id": "ErrorCode_2500054_Text", - "Content": "" + "Content": "Falsche Buffauswahl für das Krieger-Schlachtfeld der Überfallbewegung" }, { "Id": "ErrorCode_2500055_Text", - "Content": "" + "Content": "Komponente für das Krieger-Schlachtfeld der Überfallbewegung nicht verfügbar." }, { "Id": "ErrorCode_2500056_Text", @@ -346077,15 +345921,15 @@ }, { "Id": "ErrorCode_2500057_Text", - "Content": "" + "Content": "Flasche Buff-Anzahl für das Krieger-Schlachtfeld der Überfallbewegung" }, { "Id": "ErrorCode_2500058_Text", - "Content": "" + "Content": "Derzeit nicht in der ersten Hälfte vom Krieger-Schlachtfeld der Überfallbewegung" }, { "Id": "ErrorCode_2500059_Text", - "Content": "" + "Content": "Daten für das Krieger-Schlachtfeld der Überfallbewegung nicht gefunden" }, { "Id": "ErrorCode_2500060_Text", @@ -346093,15 +345937,15 @@ }, { "Id": "ErrorCode_2500061_Text", - "Content": "" + "Content": "Belohnung abgeholt" }, { "Id": "ErrorCode_2500062_Text", - "Content": "" + "Content": "Belohnung-Konfiguration vom Krieger-Schlachtfeld der Überfallbewegung nicht gefunden." }, { "Id": "ErrorCode_2500063_Text", - "Content": "" + "Content": "Derzeit nicht im Level vom Krieger-Schlachtfeld der Überfallbewegung" }, { "Id": "ErrorCode_2500064_Text", @@ -346521,15 +346365,15 @@ }, { "Id": "MowTower_buffdesc_4", - "Content": "" + "Content": "Erhöht den SCH des Blitzschlags um {0} %. Das Auslösen von Blitzschlag erhöht die Krit. Rate aller Teammitglieder um {1}." }, { "Id": "MowTower_buffdesc_5", - "Content": "" + "Content": "Sobald ein koordinierter Angriff Schaden verursacht, wird dieser Angriff zusätzlich um {0} erhöht." }, { "Id": "MowTower_buffdesc_6", - "Content": "" + "Content": "Erhöht ANG aller Teammitglieder um {0}." }, { "Id": "MowTower_bufftitle_1", @@ -346554,5 +346398,561 @@ { "Id": "MowTower_bufftitle_6", "Content": "" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "Sternenmeer der sich verzweigenden Pfade" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "Begleitgeschichte" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "Camellya" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "Bis die Nacht endet" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "Bis die Nacht endet" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "Somnoire" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "Somnium-Labyrinth" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "Punkte zur Vollständigkeit des Tieftraum-Telefonats" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "Umwelteffekt:\nErfolgreiches Ausweichen, Ausweichangriff und Gegenangriff bieten zusätzliche Sync-Energie an.\nVerstärkung der Feinde:\nManche Feinde werden durch die Albträume verstärkt und verfügt über höhere Standfestigkeit und Vibrationsstärke." + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "Umwelteffekt:\nErfolgreiches Ausweichen, Ausweichangriff und Gegenangriff bieten zusätzliche Sync-Energie an.\nVerstärkung der Feinde:\n1. Manche Feinde werden durch die Albträume verstärkt und verfügt über höhere Standfestigkeit und Vibrationsstärke.\n2. Jede Sekunde erhält der Feind 3 % SCH-Reduktion, die im Status „Immobilisieren“ entfernt wird, bis zu 20-mal stapelbar." + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "Kraftkreislauf" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "Wenn die Concerto-Energie voll ist, wird der Resonanz-Skill durch den Kraftkreislauf Eintagsblume ersetzt." + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "Wenn die Concerto-Energie voll ist, wird der Resonanz-Skill durch den Kraftkreislauf Eintagsblume ersetzt." + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "Wenn die Concerto-Energie voll ist, wird der Resonanz-Skill durch den Kraftkreislauf Eintagsblume ersetzt." + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "Setze diesen Skill ein, um Kraftanzeige wiederherzustellen" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "Setze diesen Skill ein, um Kraftanzeige wiederherzustellen" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "Setze diesen Skill ein, um Kraftanzeige wiederherzustellen" + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "Das Biest im Mondlicht" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "Blume im Regen" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "Im kühlen Mondlicht lauert diese gigantische Bestie regungslos in der Mitte des Sees. Wenn du in seine feurigen Augen blickst, wird dir klar, dass es geduldig auf eine Gelegenheit wartet, dich in eine endlose Nacht zu zerren ..." + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "Ihre verlorenen Erinnerungen strömen herein, unerbittlich wie Regentropfen, die auf den Boden prasseln." + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "Eventquest: Wenn die Nacht klopft" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "Begleitergeschichte: Sternenmeer der sich verzweigenden Pfade" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "Traum der Schildkröte" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "Erleide 30 % weniger Schaden, wenn der Symphonie-Rang B oder höher ist." + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "Traum des Hasen" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "Steigert die Erhöhungsrate des Symphonie-Rangs um 30 %." + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "Traum des Kindes" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "Der Symphonie-Rang fällt nicht unter B." + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "Traum der Lerche" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "Stellt bei einem Symphonie-Rang von A oder höher alle 5 Sek. 4 % der max. LP wieder her." + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "Traum der Schnecke" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "Verringert die Abbaurate des Symphonie-Rangs um 50 % und erhöht den ANG des Charakters um 50 %." + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "Gesunkenes Boot" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "Reduziert die Erholungsrate der Ausdauer um 80 %, wenn der Symphonie-Rang S oder niedriger ist." + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "Wiederhallende Flamme" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "VTD - 50 %" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "Zerbrochener Traum" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "Max. LP: 100. Ab Symphonie-Rang SS wirst du nicht ohnmächtig." + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "Spiegelarray" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "Schaden der Feinde + 50 %" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "Dunkle Klinge" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "Feinde erhalten einen Schild in Höhe von 25 % der Max. LP" + }, + { + "Id": "Condition_13020006_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020009_Description", + "Content": "" + }, + { + "Id": "Condition_13020010_Description", + "Content": "" + }, + { + "Id": "Condition_13020011_Description", + "Content": "" + }, + { + "Id": "Condition_13020012_Description", + "Content": "" + }, + { + "Id": "Condition_13020013_Description", + "Content": "" + }, + { + "Id": "Condition_13020015_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020016_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020017_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020018_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020019_Description", + "Content": "Coming Soon" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "Die Belohnungsversuche sind aufgebraucht. Bitte warte, bis sie wiederhergestellt sind, und versuche es erneut" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "Event noch nicht eröffnet" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "Belohnung für die Umfrage nicht abgeholt" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "Markierung der Karte existiert nicht." + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "Markierung des Vorratstruhe-Sensors existiert nicht." + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "Markierung der Vorratstruhe existiert nicht." + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "Markierung des Vorratstruhe-Sensors ist vorhanden." + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "Fehler beim Markierungstyp." + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "Fehler bei den Spieldaten. Bitte versuche es später." + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "Belohnungen wurden bereits abgeholt." + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "Unzureichende Abenteuerprotokolle." + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "Die aktuelle Runde ist noch nicht verfügbar." + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "Das Event hat noch nicht begonnen." + }, + { + "Id": "Condition_12110047_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110048_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110049_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110050_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110051_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110052_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020022_Description", + "Content": "" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "Coming Soon" + }, + { + "Id": "BossRushFailLeave", + "Content": "Verlassen" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "" } ] \ No newline at end of file diff --git a/Textmap/en/multi_text/MultiText.json b/Textmap/en/multi_text/MultiText.json index 17b4827..c7d87d4 100644 --- a/Textmap/en/multi_text/MultiText.json +++ b/Textmap/en/multi_text/MultiText.json @@ -6133,7 +6133,7 @@ }, { "Id": "ConfirmBox_24_Content", - "Content": "Extra weapon EXP will be converted into the following material(s). Do you wish to continue?" + "Content": "Unused EXP will be returned to you as the items(s) shown. Proceed?" }, { "Id": "ConfirmBox_25_Title", @@ -6677,7 +6677,7 @@ }, { "Id": "ConfirmBox_68_Content", - "Content": "" + "Content": "The Convene data has been refreshed" }, { "Id": "ConfirmBox_68_ButtonText_0", @@ -13005,7 +13005,7 @@ }, { "Id": "FavorGoods_140202_Content", - "Content": "As Yangyang grew accustomed to the constant presence of Streams, she began to contemplate capturing the fleeting sound of the wind. With the help of Baizhi's modifications and innovative energy conversion technology, a device was created that could store the streams as visual and tangible information. Whether it be the gentle sound of snow falling on a mountain, an untold story, or a poignant moment that brings tears to one's eyes, Yangyang now had the ability to record these realities that her senses were attuned to." + "Content": "As Yangyang grew accustomed to the constant presence of Streams, she began to contemplate capturing the fleeting sound of the wind. With the help of Baizhi's modifications and innovative energy conversion technology, a device was created to store the Streams as visual and tangible information. Whether it be the gentle sound of snow falling on a mountain, an untold story, or a poignant moment that brings tears to one's eyes, Yangyang now had the ability to record these realities that her senses were attuned to." }, { "Id": "FavorGoods_140203_Title", @@ -13013,7 +13013,7 @@ }, { "Id": "FavorGoods_140203_Content", - "Content": "Yangyang has been crafting wind chimes since she was a child, using polished jade crystals in the shape of birds as plectrums. Starting with just a few, she has now collected and gifted dozens of them to her loved ones. Each one is different, with intricate designs that evolve over time as Yangyang adds new plectrums and adjusts their placement. She sees it as a never-ending journey, with endless possibilities for interpretation. Despite not knowing what kind of melody the wind chimes will eventually create, Yangyang stays true to her original intention - a lifelong pursuit of perfecting her craft, just like her family's tradition of \"one instrument for one lifetime\"." + "Content": "Yangyang has been crafting wind chimes since she was a child, using polished jade crystals in the shape of birds as plectrums. Starting with just a few, she has now collected and gifted dozens of them to her loved ones. Each one is different, with intricate designs that evolve over time as Yangyang adds new plectrums and adjusts their placement. She sees it as a never-ending journey, with endless possibilities for interpretation. Despite not knowing what kind of melody the wind chimes will eventually create, Yangyang stays true to her original intention—a lifelong pursuit of perfecting her craft, just like her family's tradition of \"One Instrument for Life.\"" }, { "Id": "FavorGoods_120201_Title", @@ -13029,7 +13029,7 @@ }, { "Id": "FavorGoods_120202_Content", - "Content": "A jar of special hot sauce, made according to Chixia's secret family recipe, served in a trophy that Chixia had won before. Chixia cherished this trophy a lot, but this amazing sauce certainly deserves to be put in here. Its flavor is fresh, salty, tangy and numbing, and in Chixia's words, “That sauce is so good, you'll munch an old shoe with it.\"" + "Content": "A jar of special hot sauce, made according to Chixia's secret family recipe, served in a trophy that Chixia had won before. Chixia cherished this trophy a lot, but this amazing sauce certainly deserves to be put in here. Its flavor is fresh, salty, tangy, and numbing, and in Chixia's words, \"That sauce is so good, you'll munch an old shoe with it.\"" }, { "Id": "FavorGoods_120203_Title", @@ -13117,7 +13117,7 @@ }, { "Id": "FavorGoods_110301_Content", - "Content": "Baizhi's been preserving this pair of rings from her time at Huaxu Academy are identical in shape and style, with only slight differences in wear. Their origins are a mystery—some say they're a memento from a deceased family member, others claim they are some kind of Remnant technology device that Baizhi and her team created to strengthen her bond with You'tan.\nThough no one really knows why Baizhi cherishes these seemingly modest rings so much and Baizhi has never cared to explain why, only Baizhi knows deep down, they are the embodiment of her past team's efforts and a reminder she keeps around so that she'll never forget her teammates and mentors who sacrificed themselves deep in the icebound plain, and the teachings and expectations they would have held for her. They push her to never carry their wayward and continue the research of Remnant Ecoacoustics." + "Content": "Baizhi's been preserving this pair of rings from her time at Huaxu Academy. They are identical in shape and style, with only slight differences in wear. Their origins are a mystery—some say they're a memento from a deceased family member, others claim they are some kind of Remnant technology device that Baizhi and her team created to strengthen her bond with You'tan.\nThough no one really knows why Baizhi cherishes these seemingly modest rings so much, and she has never cared to explain, only Baizhi understands their true significance. To her, they are the embodiment of her past team's efforts and a poignant reminder of her teammates and mentors who sacrificed themselves deep in the icebound plain. These rings represent the teachings and expectations they held for her, driving her to carry on their will and continue the research in Remnant Ecoacoustics." }, { "Id": "FavorGoods_110302_Title", @@ -13133,7 +13133,7 @@ }, { "Id": "FavorGoods_110303_Content", - "Content": "Huanglong officials presented this Medal of Honor to the entire team for their contribution to the field of Remnant acoustics and for their courageous research spirit. As the only survivor of the team, Baizhi received the medal on her behalf and has kept it ever since. \nIt is a remembrance and an honor. \nThere are still many uncharted territories in the field of science waiting for explorers like them to enter and make their voices heard, and humans will respond positively to their voices, which is the meaning of their research \"Remnant\"." + "Content": "Huanglong officials presented this Medal of Honor to the entire team for their contribution to the field of Remnant Ecoacoustics and for their courageous research spirit. As the only survivor of the team, Baizhi received the medal on their behalf and has kept it ever since. \nIt is a remembrance and an honor. \nThere are still many uncharted territories in the field of science waiting for explorers like them to enter and make their voices heard. Humans will respond positively to their voices, which is the meaning of their research on \"Remnant.\"" }, { "Id": "FavorGoods_120301_Title", @@ -13213,7 +13213,7 @@ }, { "Id": "FavorGoods_140401_Content", - "Content": "\"A general is a man of wisdom, faith, benevolence, courage and discipline.\" \nJiyan's desk is always organized with books on warfare and notes reflecting his own strategies." + "Content": "\"A general is a man of wisdom, faith, benevolence, courage, and discipline.\" \nOne needs more than invincible strength to lead an army. It's more about a good mind of leadership and careful planning. As a result, Jiyan's desk is always organized with books on warfare, which are filled with notes reflecting his own strategies." }, { "Id": "FavorGoods_140402_Title", @@ -13221,7 +13221,7 @@ }, { "Id": "FavorGoods_140402_Content", - "Content": "Jiyan's enlistment in the army came with a gift from his mother - a medicine box shaped like a Terminal. She feared he would become a killer on the battlefield and reminded him of his role as a healer. He later used it to carry necessary medicines, just in case." + "Content": "Jiyan's enlistment in the army came with a gift from his mother—a medicine box shaped like a Terminal. She feared he would become a killer on the battlefield and reminded him of his role as a healer. He later used it to carry necessary medicines, just in case." }, { "Id": "FavorGoods_140403_Title", @@ -13229,7 +13229,7 @@ }, { "Id": "FavorGoods_140403_Content", - "Content": "On an ordinary, everyday afternoon in Jinzhou, the sun was shining through the clear sky and spreading to thousands of homes, and Jiyan can't help but take pictures of the scene. The soldiers' sacrifices hold even greater significance against this tranquil backdrop." + "Content": "On an ordinary, everyday afternoon in Jinzhou, the sun was shining through the clear sky and spreading to thousands of homes, and Jiyan couldn't help but take pictures of the scene. The soldiers' sacrifices hold even greater significance against this tranquil backdrop." }, { "Id": "FavorGoods_120401_Title", @@ -13385,7 +13385,7 @@ }, { "Id": "FavorRoleInfo_1402_TalentDoc", - "Content": "Evaluation Basis: [Resonance Assessment 1011-G]\n\nThe exact time and cause of Resonator Yangyang's Awakening remain unclear. Resonator Yangyang reports heightened sensitivity to her surroundings since her childhood.\n\nThe Tacet Mark of Resonator Yangyang is located in the center of her forehead. Post-Awakening observations found no notable physical change. As frequency fluctuations resurge, limited feather-like transformation have been observed on the ends of her hair.\n\nResonator Yangyang synchronizes with surrounding air by detecting information in air streams and creating an energy field using converging airflow.\n\nThe Resonance Spectrum Pattern of Resonator Yangyang displays over 20% resemblance to that of airflow and smaller bird species. While a strong Syntony reaction is present, the pattern also shares over 5% similarity with multiple other existing samples, indicating potential multiple or contaminating causes of Awakening.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a stable rise. Occasional fluctuations within normal range have been detected. Therefore, Yangyang is identified as a Natural Resonator." + "Content": "Evaluation Basis: [Resonance Assessment 1011-G]\n\nThe exact time and cause of Resonator Yangyang's Awakening remain unclear. Resonator Yangyang reports heightened sensitivity to her surroundings since her childhood.\n\nThe Tacet Mark of Resonator Yangyang is located in the center of her forehead. Post-Awakening observations found no notable physical change. As frequency fluctuations resurge, limited feather-like transformation have been observed on the ends of her hair.\n\nResonator Yangyang synchronizes with surrounding air by detecting information in air streams and creating an energy field using converging airflow.\n\nThe Resonance Spectrum Pattern of Resonator Yangyang displays over 20% resemblance to that of airflow and smaller bird species. While a strong Syntony reaction is present, the pattern also shares over 5% similarity with multiple other existing samples, indicating potential multiple or contaminating causes of Awakening.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a stable rise. Occasional fluctuations within the normal range have been detected. Therefore, Yangyang is identified as a Natural Resonator." }, { "Id": "FavorRoleInfo_1402_TalentCertification", @@ -13409,7 +13409,7 @@ }, { "Id": "FavorRoleInfo_1202_Info", - "Content": "Chixia is a spirited young Patroller who lights up the streets of Jinzhou. She’s always ready to be the hero someone needs." + "Content": "Chixia is a spirited young Patroller who lights up the streets of Jinzhou. She's always ready to be the hero someone needs." }, { "Id": "FavorRoleInfo_1202_TalentName", @@ -13417,7 +13417,7 @@ }, { "Id": "FavorRoleInfo_1202_TalentDoc", - "Content": "Evaluation Basis: [Resonance Assessment 2893-G]\n\nResonator Chixia experienced her Awakening 6 years ago after being exposed to extreme temperatures and blazing flames.\n\nResonator Chixia's Tacet Mark is located in her lower left abdomen. Post-Awakening observations found a change in hair color to red and a significant increase in body temperature.\n\nShe is capable of converting the frequencies of high-temperature substances into tangible flame ammunitions. \nThe Resonance Spectrum Pattern of Chixia has been observed to align closely with that of flames. A strong Syntony reaction has been observed, yet the cause of Chixia's Awakening remains unclear.\n\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a steep rise in the middle section. Resonator Chixia is thereby classified as a Mutant Resonator." + "Content": "Evaluation Basis: [Resonance Assessment 2893-G]\n\nResonator Chixia experienced her Awakening 6 years ago after being exposed to extreme temperatures and blazing flames.\n\nResonator Chixia's Tacet Mark is located in her lower left abdomen. Post-Awakening observations found a change in hair color to red and a significant increase in body temperature.\n\nShe is capable of converting the frequencies of high-temperature substances into tangible flame ammunition. \nThe Resonance Spectrum Pattern of Chixia has been observed to align closely with that of flames. A strong Syntony reaction has been observed, yet the cause of Chixia's Awakening remains unclear.\n\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a steep rise in the middle section. Resonator Chixia is thereby classified as a Mutant Resonator." }, { "Id": "FavorRoleInfo_1202_TalentCertification", @@ -13609,7 +13609,7 @@ }, { "Id": "FavorRoleInfo_1103_TalentDoc", - "Content": "Evaluation Basis: [Resonance Assessment 2190-G]\n\nResonator Baizhi experienced her Awakening four years ago, after being exposed to a strong Remnant Energy source one year prior. This exposure caused the activation of the corresponding Remnant frequencies within her. According to Baizhi's recounts, she experienced a strong urge to revive a teammate during her Awakening. As a result, the aforementioned frequencies manifested as a Remnant Creature that now serves as her companion.\n\nResonator Baizhi's Tacet Mark is located on the anterior side of her right thigh. No significant physical alterations after Awakening have been observed. \n\nHowever, when exerting her Forte, the Tacet Mark emits a faint white glow with the advent of the above Remnant Creature. The creature is translucent white in color and resembles the petals of Epiphyllum. It is unable to vocalize in human language, but can communicate with Baizhi through telepathy.\n\nResonator Baizhi cannot directly utilize her Forte, but she can leverage the extremely low temperature and her Remnant Creature's healing abilities to treat injuries in her vicinity.\n\nResonator Baizhi's Resonance Spectrum Pattern does not resemble any known frequencies. However, it shows a certain level of similarity with the fluctuations of Remnant Energy, and it possesses a strong Syntony Response with \"You'tan\", her Remnant Creature. Despite these connections, the cause of Baizhi's Awakening remains unclear without adequate theoretical evidence.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a gradual increase followed by steep rise in its middle section. Resonator Baizhi is thus classified as a Mutant Resonator with a Dormant Period." + "Content": "Evaluation Basis: [Resonance Assessment 2190-G]\n\nResonator Baizhi experienced her Awakening four years ago, after being exposed to a strong Remnant Energy source one year prior. This exposure caused the activation of the corresponding Remnant frequencies within her. According to Baizhi's recounts, she experienced a strong urge to revive a teammate during her Awakening. As a result, the aforementioned frequencies manifested as a Remnant Creature that now serves as her companion.\n\nResonator Baizhi's Tacet Mark is located on the anterior side of her right thigh. No significant physical alterations after Awakening have been observed. \n\nHowever, when exerting her Forte, the Tacet Mark emits a faint white glow with the advent of the above Remnant Creature. The creature is translucent white in color and resembles the petals of Epiphyllum. It is unable to vocalize in human language, but can communicate with Baizhi through telepathy.\n\nResonator Baizhi cannot directly utilize her Forte, but she can leverage the extremely low temperature and her Remnant Creature's healing abilities to treat injuries in her vicinity.\n\nResonator Baizhi's Resonance Spectrum Pattern does not resemble any known frequencies. However, it shows a certain level of similarity with the fluctuations of Remnant Energy, and it possesses a strong Syntony Response with \"You'tan,\" her Remnant Creature. Despite these connections, the cause of Baizhi's Awakening remains unclear without adequate theoretical evidence.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a gradual increase followed by a steep rise in its middle section. Resonator Baizhi is thus classified as a Mutant Resonator with a Dormant Period." }, { "Id": "FavorRoleInfo_1103_TalentCertification", @@ -13825,11 +13825,11 @@ }, { "Id": "FavorRoleInfo_1301_TalentDoc", - "Content": "Evaluation Basis: [Resonance Assessment 2300-G]\n\nThe Time of Awakening for Resonator Calcharo remains unclear. According to Calcharo's report, he endured extended periods in hostile environments and faced numerous life-threatening situations. As a result, his Forte naturally awakened as a means of self-protection.\n\nResonator Calcharo's Tacet Mark is located on his forehead. When Calcharo activates his Forte, a golden core manifests on his chest. Concurrently, various parts of his body displays characterstics of Tacet Discords, entangled with shadow-like thorns.\n\nNotably, Calcharo's body possesses a significantly higher amount of bioelectrical energy compared to the average human. He demonstrates exceptional awareness of and control over electric currents and magnetic forces.\n\nThe exact cause of Resonator Calcharo's Awakening cannot be identified at the moment, as his Spectrum Pattern does not show similarity to any known samples.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a gradual rise. Resonator Calcharo is thereby classified as a Natural Resonator.\n\n\n\"Actually... there is one strikingly similar Spectrum Pattern that we seem to have overlooked, or rather, we hesitated to entertain that possibility.\"\n\n\"Yes... It's the Tacet Discords.\"" + "Content": "Evaluation Basis: [Resonance Assessment 2300-G]\n\nThe Time of Awakening for Resonator Calcharo remains unclear. According to Calcharo's report, he endured extended periods in hostile environments and faced numerous life-threatening situations. As a result, his Forte naturally awakened as a means of self-protection.\n\nResonator Calcharo's Tacet Mark is located on his forehead. When Calcharo activates his Forte, a golden core manifests on his chest. Concurrently, various parts of his body display characteristics of Tacet Discords, entangled with shadow-like thorns.\n\nNotably, Calcharo's body possesses a significantly higher amount of bioelectrical energy compared to the average human. He demonstrates exceptional awareness of and control over electric currents and magnetic forces.\n\nThe exact cause of Resonator Calcharo's Awakening cannot be identified at the moment, as his Spectrum Pattern does not show similarity to any known samples.\n\nAnalysis of test samples has revealed a non-convergent Rabelle's Curve with a gradual rise. Resonator Calcharo is thereby classified as a Natural Resonator.\n\n\n\"Actually... there is one strikingly similar Spectrum Pattern that we seem to have overlooked, or rather, we hesitated to entertain that possibility.\"\n\n\"Yes... It's the Tacet Discords.\"" }, { "Id": "FavorRoleInfo_1301_TalentCertification", - "Content": "Resonator Calcharo's waveform graph shows zigzag fluctuations. The pattern of Time Domain is irregular. Both the upper and lower peak values are high and manifest proximity to the Criticality level. The waveform displays segments of partial fuzziness and abnormal waveform can be seen.\n\nResonance Criticality: Relatively high, combined with extremely low stability. Risk of Overclocking is substantial.\n\nResonator Calcharo has a documented history of Overclocking. Maximum recorded Overclocking rating: Severe. \n\nDuring Overclocking, signs of Tacet Discord erosion spreads on Resonator Calcharo's body and the The golden Tacet Core on his chest flickers. Frequency fluctuations significantly intensifies. Multiple phantom-like entities appear.\n\nNo major incidents of civilian injuries or property damage from Calcharo's Overclocking episodes have been found.\n\nResonator Calcharo possesses an extremely high risk of overclocking with an unidentified trigger. It is advised to raise his risk assessment level and closely monitor his condition." + "Content": "Resonator Calcharo's waveform graph shows zigzag fluctuations. The pattern of Time Domain is irregular. Both the upper and lower peak values are high and manifest proximity to the Criticality level. The waveform displays segments of partial fuzziness and abnormal waveform can be seen.\n\nResonance Criticality: Relatively high, combined with extremely low stability. Risk of Overclocking is substantial.\n\nResonator Calcharo has a documented history of Overclocking. Maximum recorded Overclocking rating: Severe. \n\nDuring Overclocking, signs of Tacet Discord erosion spreads on Resonator Calcharo's body, and the golden Tacet Core on his chest flickers. It also significantly intensifies his Frequency fluctuations and conjures multiple phantom-like entities.\n\nNo major incidents of civilian injuries or property damage from Calcharo's Overclocking episodes have been found.\n\nResonator Calcharo possesses an extremely high risk of overclocking with an unidentified trigger. It is advised to raise his risk assessment level and closely monitor his condition." }, { "Id": "FavorRoleInfo_1302_Birthday", @@ -13997,7 +13997,7 @@ }, { "Id": "FavorStory_140201_Content", - "Content": "In any social group, there are those who exude a convincing, reliable aura that convinces people they could achieve anything, despite not having started or done it before. \n\nYangyang is one such person.\n\n“Yangyang? It seems... She can do everything so well.” People would always say so. This trust probably stems from their experiences with her. \n\nSince childhood, Yangyang has excelled in her studies, including etiquette, music, literature, mathematics, and martial arts... She always ranked at the top in all subjects and exams every year. Even when encountering new knowledge or difficult problems, Yangyang never showed frustration; rather, she would actively try to solve any problem that came her way.\n\nYangyang was always chosen to give speeches at her school’s annual ceremonies. But, like everyone else, she would take a deep breath before speaking, hiding her nerves. Despite having some talent for understanding complex concepts, she lacked true genius. And while others may see her as successful and confident, she struggles just as much with everyday problems.\n\nIn her first swordsmanship lesson, she struggled to control her swings and execute proper techniques. Despite this setback, she resolved to work even harder. For the next two months, she practiced 100 times a day and sought guidance from experienced seniors, humbly acknowledging her weaknesses. She then continued to practice with a reflective mindset, improving upon the deficiencies pointed out by others. Eventually, her muscles adapted to the pain and she could withstand several strikes from an opponent \n\nAnd in another two months, Yangyang, once again, emerged as the top student in her swordsmanship class.\n\nConcerned individuals tried to console Yangyang, reminding her that life is not perfect and that she should be content with the affirmation and praise she receives. But Yangyang would kindly reject this advice, knowing that her drive came from within and not from seeking validation from others. \n\nWas she giving her all? Was everything done to the best of her ability? These were the questions that consumed her. \n\nWith a smile and a gentle shake of her head, she would reject any advice to take it easy, determined to push herself to perfection with no room for regrets or shame.\n\n“That’s our Yangyang, doing amazing as always. We knew you’d make it!” \n\nThat was when Yangyang became an Outrider and successfully helped resolve a regional TD crisis. People praised her excellence as usual.\n\n“Yes, I did it this time, but how about next time? There are still so many things I could have done better; so many things I don’t know. Perhaps I should go seek advice from senior members of the Midnight Ranger...”\n\nBeing consistently reliable is daunting, yet crucial. It takes relentless effort and dedication.\n\nYangyang is determined to give her all to achieve this goal. She strives to be the one others can seek help from anytime, and won’t stop until she succeeds." + "Content": "In any social group, there are those who exude a convincing, reliable aura that convinces people they could achieve anything, despite not having started or done it before. \n\nYangyang is one such person.\n\n\"Yangyang? It seems... She can do everything so well.\" People would always say so. This trust probably stems from their experiences with her. \n\nSince childhood, Yangyang has excelled in her studies, including etiquette, music, literature, mathematics, and martial arts... She always ranked at the top in all subjects and exams every year. Even when encountering new knowledge or difficult problems, Yangyang never showed frustration; rather, she would actively try to solve any problem that came her way.\n\nYangyang was always chosen to give speeches at her school’s annual ceremonies. But, like everyone else, she would take a deep breath before speaking, hiding her nerves. Despite having some talent for understanding complex concepts, she lacked true genius. And while others may see her as successful and confident, she struggles just as much with everyday problems.\n\nIn her first swordsmanship lesson, she struggled to control her swings and execute proper techniques. Despite this setback, she resolved to work even harder. For the next two months, she practiced 100 times a day and sought guidance from experienced seniors, humbly acknowledging her weaknesses. She then continued to practice with a reflective mindset, improving upon the deficiencies pointed out by others. Eventually, her muscles adapted to the pain and she could withstand several strikes from an opponent.\n\nAnd in another two months, Yangyang, once again, emerged as the top student in her swordsmanship class.\n\nConcerned individuals tried to console Yangyang, reminding her that life is not perfect and that she should be content with the affirmation and praise she receives. But Yangyang would kindly reject this advice, knowing that her drive came from within and not from seeking validation from others. \n\nWas she giving her all? Was everything done to the best of her ability? These were the questions that consumed her. \n\nWith a smile and a gentle shake of her head, she would reject any advice to take it easy, determined to push herself to perfection with no room for regrets or shame.\n\n\"That's our Yangyang, doing amazing as always. We knew you'd make it!\" \n\nThat was when Yangyang became an Outrider and successfully helped resolve a regional TD crisis. People praised her excellence as usual.\n\n\"Yes, I did it this time, but how about next time? There are still so many things I could have done better; so many things I don't know. Perhaps I should go seek advice from senior members of the Midnight Ranger...\"\n\nBeing consistently reliable is daunting, yet crucial. It takes relentless effort and dedication.\n\nYangyang is determined to give her all to achieve this goal. She strives to be the one others can seek help from anytime, and won’t stop until she succeeds." }, { "Id": "FavorStory_140202_Title", @@ -14005,7 +14005,7 @@ }, { "Id": "FavorStory_140202_Content", - "Content": "Most people didn't know that Yangyang had a perfect pitch. \n\nPerhaps it was because how she was always a passive presence, never singing in public or taking the spotlight. She preferred to stay in the background and listen. It seemed like she was born to be a listener.\n\nThat's why Chixia was shocked at Yangyang's ability to accurately hum a melody she had only heard. She couldn't help but exclaim, “How did you memorize that so fast? And it sounded amazing! Good heavens!”\n\nSuddenly, everyone remembered Yangyang's other identity, the second daughter of a family of music. It would be only unnatural if she didn't understand music theory or know how to sing. \n\nThis revelation resolved some of the previous confusion. That perfect way of dealing with people, that etiquette which seemed faultless to even the most demanding people. Yes, of course, she had to come from such a well-educated family. \n\nHowever, it also begged another question: Why would the daughter of such a renowned family go to the border city alone, at the expense of her otherwise luxurious life and promising career? Was there an underlying reason that compelled her to leave? \n\nIf there really was such a reason, Yangyang never mentioned it to anyone. She never complained or avoided responsibilities, whether when she fulfilled her Outrider responsibilities, or when she spent time with friends. If one had to say, it was her Outrider companions that bothered her more, because... She was always patiently lending an ear.\n\nMany sought solace in confiding to Yangyang, not seeking solutions but simply venting their stress. She knew this well and remained neutral, empathizing with the narrator's feelings. She listened without interruption, offering guidance when needed before returning to a silent role. With her help, the tangled emotions were untangled unnoticed. These cathartic sessions proved valuable. However, Yangyang's support was not blind agreement; she offered advice prioritizing the speaker's desires.\n\nSoon enough, Chixia told everyone else about Yangyang's amazing talent, sparking playful requests for a song.\nYangyang shyly waved off their request, saying, “Maybe... I'll sing it for everyone later, when I am ready?” \n\nYangyang looked sincere, so it seemed not just perfunctory or an excuse. It was truly what she thought from the bottom of her heart. But when would that be? Perhaps she wanted to wait until everyone else who wanted her to hear out their worries had finished talking?\n\nUnderstanding and critiquing performances requires a deep knowledge of music. \nHowever, being skilled in music does not necessitate taking the stage. \n\nSo thought Yangyang, as she again chose to step back, allowing others to shine." + "Content": "Most people didn't know that Yangyang had a perfect pitch. \n\nPerhaps it was because how she was always a passive presence, never singing in public or taking the spotlight. She preferred to stay in the background and listen. It seemed like she was born to be a listener.\n\nThat's why Chixia was shocked at Yangyang's ability to accurately hum a melody she had only heard. She couldn't help but exclaim, \"How did you memorize that so fast? And it sounded amazing! Good heavens!\"\n\nSuddenly, everyone remembered Yangyang's other identity, the second daughter of a family of music. It would be only unnatural if she didn't understand music theory or know how to sing. \n\nThis revelation resolved some of the previous confusion. That perfect way of dealing with people, that etiquette which seemed faultless to even the most demanding people. Yes, of course, she had to come from such a well-educated family. \n\nHowever, it also begged another question: Why would the daughter of such a renowned family go to the border city alone, at the expense of her otherwise luxurious life and promising career? Was there an underlying reason that compelled her to leave? \n\nIf there really was such a reason, Yangyang never mentioned it to anyone. She never complained or avoided responsibilities, whether when she fulfilled her Outrider responsibilities, or when she spent time with friends. If one had to say, it was her Outrider companions that bothered her more, because... She was always patiently lending an ear.\n\nMany sought solace in confiding to Yangyang, not seeking solutions but simply venting their stress. She knew this well and remained neutral, empathizing with the narrator's feelings. She listened without interruption, offering guidance when needed before returning to a silent role. With her help, the tangled emotions were untangled unnoticed. These cathartic sessions proved valuable. However, Yangyang's support was not blind agreement; she offered advice prioritizing the speaker's desires.\n\nSoon enough, Chixia told everyone else about Yangyang's amazing talent, sparking playful requests for a song.\nYangyang shyly waved off their request, saying, “Maybe... I'll sing it for everyone later, when I am ready?” \n\nYangyang looked sincere, so it seemed not just perfunctory or an excuse. It was truly what she thought from the bottom of her heart. But when would that be? Perhaps she wanted to wait until everyone else who wanted her to hear out their worries had finished talking?\n\nUnderstanding and critiquing performances requires a deep knowledge of music. \nHowever, being skilled in music does not necessitate taking the stage. \n\nSo thought Yangyang, as she again chose to step back, allowing others to shine." }, { "Id": "FavorStory_140203_Title", @@ -14013,7 +14013,7 @@ }, { "Id": "FavorStory_140203_Content", - "Content": "To some extent, there isn’t much difference between the sixteen-year-old Yangyang and the six-year-old Yangyang.\n\nShe still holds the same expectations for the world, believing in fairy tales as always, believing in the goodness between people, believing in miracles, believing that all things beautiful will eventually happen.\n\nMany would call this naive luck, the thoughts of a spoiled child who has never faced the harsh realities of life.\n\nIndeed, Yangyang grew up in a privileged and nurturing home, shielded from suffering. Her life was perfect...\n\n...Until that fateful day.\n\nAt age 11, her tranquil life was shattered by a ruthless attack from Exiles while traveling with her family’s caravan. The brutal reality of death and cruelty left her reeling as she fled and sought refuge among strangers in an unfamiliar settlement. These resilient people lived off the land, cautious yet resourceful. She was forced to fend for herself, adapting to this harsh new world at a young age. She couldn’t tell if they were like the ruthless attackers or not. The constant alertness of these settlers made her question if it was safe to trust anyone. Dressed in fine clothes and alone, she stood out among them, and they too were suspicious of her. Could it be a trap?\n\nIn the end, they passed food to her, and she took it, though she’d never seen anything like it.\n\nKindness found its roots even in the most barren of lands. Yangyang wanted to repay the trust they released before her, but her knowledge proved not helpful at all in the wild, and her sword skills proved too childish against real hostility. Everything seemed entirely unfamiliar to her, yet this was the harsh reality most people had to face. The reality felt so overwhelmingly agonizing.\n\n“Grandma, have you... been living like this all the time?” As Yangyang tried to help an old lady sort out the meager resources they had, she couldn’t help but ask this abrupt question.\n\n“Yes, why? City girl. You shocked? Relax. Everything will be fine.”\n\n“But when? Will things really be fine one day?”\n\n“Of course. How will good things come true if you don’t even believe them yourself? We were skeptical of you, too, but we chose to believe. It’s the same for you. Gotta have faith in something in life. Even if you don’t know how it’ll turn out. That’s what faith is all about.”\n\n“When? Hm, maybe when you grow up, little one.”\n\nSo yes, perhaps Yangyang hasn’t experienced enough hardship yet. Or maybe one’s inclination to show kindness isn’t based on past experiences, but inherent in their character.\n\nIn the darkest of situations, some will show kindness simply because others chose to trust them. And this in turn will spark more acts of goodwill.\n\nEver since, Yangyang always spread kindness to strangers, sparked by that one encounter.\n\nOf course, her kindness is not without boundaries. Betrayal can turn her warm breeze into a harsh storm.\n\nBut she holds onto hope, believing in the power of goodness. She chooses to trust and expects the best from others. This is her chosen way to make the world a better place." + "Content": "To some extent, there isn't much difference between the sixteen-year-old Yangyang and the six-year-old Yangyang.\n\nShe still holds the same expectations for the world, believing in fairy tales as always, believing in the goodness between people, believing in miracles, believing that all things beautiful will eventually happen.\n\nMany would call this naive luck, the thoughts of a spoiled child who has never faced the harsh realities of life.\n\nIndeed, Yangyang grew up in a privileged and nurturing home, shielded from suffering. Her life was perfect...\n\n...Until that fateful day.\n\nAt age 11, her tranquil life was shattered by a ruthless attack from Exiles while traveling with her family’s caravan. The brutal reality of death and cruelty left her reeling as she fled and sought refuge among strangers in an unfamiliar settlement. These resilient people lived off the land, cautious yet resourceful. She was forced to fend for herself, adapting to this harsh new world at a young age. She couldn’t tell if they were like the ruthless attackers or not. The constant alertness of these settlers made her question if it was safe to trust anyone. Dressed in fine clothes and alone, she stood out among them, and they too were suspicious of her. Could it be a trap?\n\nIn the end, they passed food to her, and she took it, though she'd never seen anything like it.\n\nKindness found its roots even in the most barren of lands. Yangyang wanted to repay the trust they released before her, but her knowledge proved not helpful at all in the wild, and her sword skills proved too childish against real hostility. Everything seemed entirely unfamiliar to her, yet this was the harsh reality most people had to face. The reality felt so overwhelmingly agonizing.\n\n\"Grandma, have you... been living like this all the time?\" As Yangyang tried to help an old lady sort out the meager resources they had, she couldn't help but ask this abrupt question.\n\n\"Yes, why? City girl. You shocked? Relax. Everything will be fine.\"\n\n\"But when? Will things really be fine one day?\"\n\n\"Of course. How will good things come true if you don't even believe them yourself? We were skeptical of you, too, but we chose to believe. It's the same for you. Gotta have faith in something in life. Even if you don't know how it'll turn out. That's what faith is all about.\"\n\n\"When? Hm, maybe when you grow up, little one.\"\n\nSo yes, perhaps Yangyang hasn't experienced enough hardship yet. Or maybe one's inclination to show kindness isn't based on past experiences, but inherent in their character.\n\nIn the darkest of situations, some will show kindness simply because others choose to trust them. And this in turn will spark more acts of goodwill.\n\nEver since, Yangyang always spread kindness to strangers, sparked by that one encounter.\n\nOf course, her kindness is not without boundaries. Betrayal can turn her warm breeze into a harsh storm.\n\nBut she holds onto hope, believing in the power of goodness. She chooses to trust and expects the best from others. This is her chosen way to make the world a better place." }, { "Id": "FavorStory_140204_Title", @@ -14021,7 +14021,7 @@ }, { "Id": "FavorStory_140204_Content", - "Content": "Yangyang has fallen into the winds three times.\n\nThe first time was when she fell from her mother’s arms.\n\nShortly after Yangyang’s birth, she was already surrounded by love. Her mother playfully swung her in her arms, pretending she was flying and landing. \n\nBut when the swing went a little too high, Yangyang felt the whispers of wind and sensed an approaching storm, even before she could speak. As she landed, her babbling was mistaken for fear from the accident, but it was actually a reaction to the oncoming tempest.\n\nThe second time was when she passed out from sensory overload.\n\nAs she grew up, Yangyang’s once vague sensing ability strengthened, allowing her to feel intangible airstreams in her palms. She called them the “Streams” and they gave her insights into energy fluctuations, anomalies, and even the smallest physical details of a person. \n\nTrapped in a self-destructive cycle, Yangyang yearned to explore her ability and gain more insight. But the more she tried to be thorough, the deeper she fell into a maze of details.\n\nWhat followed cannot be called a fall, for it was a descent through time, not space. The sensory overload lasted for months, between faintness and sobriety. Yangyang felt as light as a feather caught in a raging storm, perpetually falling.\n\n“I must focus on the key details within my reach, rather than trying to capture everything...” Finally, Yangyang pulled herself out of the never-ending free fall and safely landed.\n\nThe third, but maybe not the last time, was when Yangyang leaped up and threw herself into the winds.\n\nThe continual sensory overload altered her hair and taught Yangyang to tolerate the discomfort. Despite the Streams’ excessive information, the recipient could sift through and extract crucial details. Signs of a struggle at the disappearance site, unusual fluctuations outside the city, and a steady rise in energy reactions...\n\nYangyang had never used her ability in such a dire situation, but her determination to help overrode any hesitation. The Streams surged, forming a distinct line that led to a missing child, being chased by TDs and teetering on the edge of a cliff. Without hesitation, Yangyang leaped towards the precarious figure, outstretching her hand to save the child.\n\nFeathers danced in the air, carrying Yangyang and the child in a gentle yet powerful wind. The child looked around at the floating feathers and asked, “Are you the lark fairy that flies in the wind, big sister?” \n\nLost in memories, Yangyang smiled. She thought of the times when she fell into the winds, again and again. Perhaps she truly was one with the winds." + "Content": "Yangyang had fallen into the winds three times.\n\nThe first time was when she fell from her mother's arms.\n\nShortly after Yangyang's birth, she was already surrounded by love. Her mother playfully swung her in her arms, pretending she was flying and landing. \n\nBut when the swing went a little too high, Yangyang felt the whispers of wind and sensed an approaching storm, even before she could speak. As she landed, her babbling was mistaken for fear from the accident, but it was actually a reaction to the oncoming tempest.\n\nThe second time was when she passed out from sensory overload.\n\nAs she grew up, Yangyang's once vague sensing ability strengthened, allowing her to feel intangible airstreams in her palms. She called them the \"Streams,\" and they gave her insights into energy fluctuations, anomalies, and even the smallest physical details of a person. \n\nTrapped in a self-destructive cycle, Yangyang yearned to explore her ability and gain more insight. But the more she tried to be thorough, the deeper she fell into a maze of details.\n\nWhat followed cannot be called a fall, for it was a descent through time, not space. The sensory overload lasted for months, between faintness and sobriety. Yangyang felt as light as a feather caught in a raging storm, perpetually falling.\n\n\"I must focus on the key details within my reach, rather than trying to capture everything...\" Finally, Yangyang pulled herself out of the never-ending free fall and safely landed.\n\nThe third, but maybe not the last time, was when Yangyang leaped up and threw herself into the winds.\n\nThe continual sensory overload altered her hair and taught Yangyang to tolerate the discomfort. Despite the Streams' excessive information, the recipient could sift through and extract crucial details. Signs of a struggle at the disappearance site, unusual fluctuations outside the city, and a steady rise in energy reactions...\n\nYangyang had never used her ability in such a dire situation, but her determination to help overrode any hesitation. The Streams surged, forming a distinct line that led to a missing child, being chased by TDs and teetering on the edge of a cliff. Without hesitation, Yangyang leaped towards the precarious figure, outstretching her hand to save the child.\n\nFeathers danced in the air, carrying Yangyang and the child in a gentle yet powerful wind. The child looked around at the floating feathers and asked, “Are you the lark fairy that flies in the wind, miss?” \n\nLost in memories, Yangyang smiled. She thought of the times when she fell into the winds, again and again. Perhaps she truly was one with the winds." }, { "Id": "FavorStory_140205_Title", @@ -14029,7 +14029,7 @@ }, { "Id": "FavorStory_140205_Content", - "Content": "On her journey away from home, Yangyang met two kinds of people.\n\nThe first kind always seemed in such haste, yet remained unsure where they were heading, and often ended up lost and returned in regret. The other kind always had a clear destination in mind. They always made it finally, despite arduous roads and occasional stumbles. Yangyang held up her head and looked at Jinzhou city on the horizon, unsure if she could be considered one of the second kind of people. Once again, she thought of the term “One Instrument for Life”.\n\n“One Instrument for Life”. That is the most important principle in Yangyang’s family teachings. Originally, it meant that every family member could strive to excel in everything, but they must choose one musical instrument to specialize in and practice continuously throughout their life to become a master. As circumstances changed, the principle gradually evolved into dedicating one’s entire life to one pursuit, striving for excellence to make this life worthwhile.\n\nHer mother’s Instrument was composing. Yangyang had seen people dancing to her mother’s songs. On the other hand, Yangyang’s sister was already a successful figure in the chamber of commerce.\n\nHowever, Yangyang could not easily decide her own Instrument as they once did. What was the thing worthy of dedicating her life to? What person should she be?\n\nShe turned to her mother for help: Mother, do you want me to inherit the family business? Or, what do you want me to do? I can try anything and I will strive for excellence. Although life is full of infinite possibilities, in the end, we can only choose one path, right?\n\nHer mother looked at her with love and said, my child, it is precisely because of this that you should not seek answers from me, but rather ask your own heart. This is a difficult question, but you need not rush an answer.\n\nAnd so, Yangyang held onto her question, waiting patiently for an answer that seemed to elude her. She waited through her return home from the desolate settlement, through the climb out of an abyss, and through growing weary of her family’s overprotectiveness. The desire to join the world and experience its harshness grew stronger, no longer content with being a mere leaf drifting in the wind. She longed to bear the weight of reality, instead of hiding away from it.\n\nThat was when a sudden ambush in the wilderness resulted in heavy casualties from Tacet Discord attacks on the frontline. News of this tragedy quickly spread through the city, igniting feelings of sorrow, anger, and despair among its inhabitants. Emotions boiled over, with people gathered around a bonfire. Tears flowed freely, hoarse cries echoed through the night. But by morning, grief became a luxury as life returned to normal. \n\nYangyang stood among them, tears streaming down her face. She hadn’t experienced any personal loss, but witnessing their sorrow and the joy of the rescued children stirred something inside her. It was a transformative moment, as she realized her true calling: to protect others, just as she had been protected before. She wanted to shield them from misfortune and give them hope for a brighter future.\n\nAs Yangyang stood at the edge of Jinzhou on her enrollment night as an Outrider, she gazed at the sky and the bustling residents below. Doubt crept in as she questioned her ability to protect these lively citizens, a responsibility she had always dreamed of fulfilling.\n\nThe Streams came from afar and gently held Yangyang in their embrace, dispelling her last bits of doubt.\n\nThey silently whispered: Jinzhou is the place. It is the destination for Yangyang the wealthy daughter, and the beginning of her journey as Yangyang the Outrider." + "Content": "On her journey away from home, Yangyang met two kinds of people.\n\nThe first kind always seemed in such haste, yet remained unsure where they were heading, and often ended up lost and returned in regret. The other kind always had a clear destination in mind. They always made it finally, despite arduous roads and occasional stumbles. Yangyang held up her head and looked at Jinzhou city on the horizon, unsure if she could be considered one of the second kind of people. Once again, she thought of the term \"One Instrument for Life.\"\n\n\"One Instrument for Life.\" That is the most important principle in Yangyang's family teachings. Originally, it meant that every family member could strive to excel in everything, but they must choose one musical instrument to specialize in and practice continuously throughout their life to become a master. As circumstances changed, the principle gradually evolved into dedicating one's entire life to one pursuit, striving for excellence to make this life worthwhile.\n\nHer mother's Instrument was composing. Yangyang had seen people dancing to her mother's songs. On the other hand, Yangyang's sister was already a successful figure in the chamber of commerce.\n\nHowever, Yangyang could not easily decide on her own Instrument as they once did. What was the thing worthy of dedicating her life to? What person should she be?\n\nShe turned to her mother for help: Mother, do you want me to inherit the family business? Or, what do you want me to do? I can try anything and I will strive for excellence. Although life is full of infinite possibilities, in the end, we can only choose one path, right?\n\nHer mother looked at her with love and said, my child, it is precisely because of this that you should not seek answers from me, but rather ask your own heart. This is a difficult question, but you need not rush an answer.\n\nAnd so, Yangyang held onto her question, waiting patiently for an answer that seemed to elude her. She waited through her returning home from the desolate settlement, through the climbing out of an abyss, and through growing weary of her family's overprotectiveness. Her desire to join the world and experience its harshness grew stronger, no longer content with being a mere leaf drifting in the wind. She longed to bear the weight of reality, instead of hiding away from it.\n\nThat was when a sudden ambush in the wilderness resulted in heavy casualties from Tacet Discord attacks on the frontline. News of this tragedy quickly spread through the city, igniting feelings of sorrow, anger, and despair among its inhabitants. Emotions boiled over, with people gathered around a bonfire. Tears flowed freely, hoarse cries echoed through the night. But by morning, grief became a luxury as life returned to normal. \n\nYangyang stood among them, tears streaming down her face. She hadn’t experienced any personal loss, but witnessing their sorrow and the joy of the rescued children stirred something inside her. It was a transformative moment, as she realized her true calling: to protect others, just as she had been protected before. She wanted to shield them from misfortune and give them hope for a brighter future.\n\nAs Yangyang stood at the edge of Jinzhou on her enrollment night as an Outrider, she gazed at the sky and the bustling residents below. Doubt crept in as she questioned her ability to protect these lively citizens, a responsibility she had always dreamed of fulfilling.\n\nThe Streams came from afar and gently held Yangyang in their embrace, dispelling her last bits of doubt.\n\nThey silently whispered: Jinzhou is the place. It is the destination for Yangyang the wealthy daughter, and the beginning of her journey as Yangyang the Outrider." }, { "Id": "FavorStory_120201_Title", @@ -14037,7 +14037,7 @@ }, { "Id": "FavorStory_120201_Content", - "Content": "Chixia's ancestors were migrants to Jinzhou from the Central Plains, with their later generations settling in the city ever since. The family is well-known for their deep passion and expertise in the world of spices.\n\nAs the sun painted the Jinzhou skyline with its morning light, the first sign of activity would always come from Panhua's Kitchen, where plumes of smoke billow from its chimney.\n\n\"Mornin', Mrs. Panhua. A bowl of handmade noodles, please. Extra numb and spicy.\" A loud and clear voice overshadowed the rising hustle and bustle of the city outside the kitchen, immediately capturing the attention of several children nearby, their eyes lighting up with admiration.\n\n\"Miss Chixia, when are we having today's Overdashing lessons?\" one of the children asked eagerly.\n\n\"Your students look more psyched than you are,\" Panhua teased as she served Chixia and the children their breakfast.\n\n\"What's the hurry, I'm not even warmed up yet! Plus, ya can't work on an empty stomach,\" Chixia replied between mouthfuls of spicy noodles.\n\nFor her, an energetic day begins with a spicy tingle to the taste buds.\n\nChixia relished each bite of spicy chili peppers, washing them down with steaming soup. Her body glowed with warmth as the food settled in her stomach.\n\nWith the last slurp of noodles, Chixia wiped her mouth in satisfaction.\n\n\"Now I'm all fired up!\"" + "Content": "Chixia's ancestors were migrants to Jinzhou from the Central Plains, with their later generations settling in the city ever since. The family is well-known for their deep passion and expertise in the world of spices.\n\nAs the sun painted the Jinzhou skyline with its morning light, the first sign of activity would always come from Panhua's Kitchen, where plumes of smoke billow from its chimney.\n\n\"Mornin', Mrs. Panhua. A bowl of handmade noodles, please. Extra numb and spicy.\" A loud and clear voice overshadowed the rising hustle and bustle of the city outside the kitchen, immediately capturing the attention of several children nearby, their eyes lighting up with admiration.\n\n\"Miss Chixia, when are we having today's Overdash lessons?\" one of the children asked eagerly.\n\n\"Your students look more psyched than you are,\" Panhua teased as she served Chixia and the children their breakfast.\n\n\"What's the hurry, I'm not even warmed up yet! Plus, ya can't work on an empty stomach,\" Chixia replied between mouthfuls of spicy noodles.\n\nFor her, an energetic day begins with a spicy tingle to the taste buds.\n\nChixia relished each bite of spicy chili peppers, washing them down with steaming soup. Her body glowed with warmth as the food settled in her stomach.\n\nWith the last slurp of noodles, Chixia wiped her mouth in satisfaction.\n\n\"Now I'm all fired up!\"" }, { "Id": "FavorStory_120202_Title", @@ -14045,7 +14045,7 @@ }, { "Id": "FavorStory_120202_Content", - "Content": "A saying in Huanglong goes: \"One should do good deeds anonymously\". Chixia, however, doesn't like that.\n\n\"If we all stay anonymous, how will people know who to call for help next time they're in danger?\"\n\n\"A hero must shout their name loud and clear for everyone to remember!\"\n\nShe set this goal on her first day of aspiring to become a hero.\n\nSince childhood, Chixia has been enamored by superheroes like Speedster and Fiamma from Hero Plays. Their names invoked courage and comfort. She dreamed of making her own heroic name, one that would be remembered. Whenever she helped someone, Chixia always made sure to leave her mark, even teaching children to write down her name one stroke at a time.\n\nAnd just like that, her name has spread throughout Jinzhou like wildfire. Her name has become a staple in the city, with people constantly calling out \"Chixia\" wherever they need help. Foreign merchants, unable to speak the local language, mistook \"Chixia\" as a customary greeting. Since everyone is shouting it, so why not follow the trend?\n\nDespite her unwavering determination and fiery passion, Chixia still has her worries. She has been bravely battling bandits, Tacet Discords, and those suspicious figures in red on the outskirts of Jinzhou. But dangers always surface in unexpected ways, despite her efforts to protect the city.\n\nHas she truly lived up to the standards of a hero in everyone's eyes? Despite her doubts, Chixia finds solace in the smiles of those she protects. In that moment, all worries dissipate in an instant.\n\nOn the other hand, the children of Jinzhou don't care about all of that. In their games of play-pretend, they have already given the hero's role to their fiery big sister Chixia." + "Content": "A saying in Huanglong goes: \"One should do good deeds anonymously.\" Chixia, however, doesn't like that.\n\n\"If we all stay anonymous, how will people know who to call for help next time they're in danger?\"\n\n\"A hero must shout their name loud and clear for everyone to remember!\"\n\nShe set this goal on her first day of aspiring to become a hero.\n\nSince childhood, Chixia has been enamored by superheroes like Speedster and Fiamma from Hero Plays. Their names invoked courage and comfort. She dreamed of making her own heroic name, one that would be remembered. Whenever she helped someone, Chixia always made sure to leave her mark, even teaching children to write down her name one stroke at a time.\n\nAnd just like that, her name has spread throughout Jinzhou like wildfire. Her name has become a staple in the city, with people constantly calling out \"Chixia\" wherever they need help. Foreign merchants, unable to speak the local language, mistook \"Chixia\" as a customary greeting. Since everyone is shouting it, so why not follow the trend?\n\nDespite her unwavering determination and fiery passion, Chixia still has her worries. She has been bravely battling bandits, Tacet Discords, and those suspicious figures in red on the outskirts of Jinzhou. But dangers always surface in unexpected ways, despite her efforts to protect the city.\n\nHas she truly lived up to the standards of a hero in everyone's eyes? Despite her doubts, Chixia finds solace in the smiles of those she protects. In that moment, all worries dissipate in an instant.\n\nOn the other hand, the children of Jinzhou don't care about all of that. In their games of play-pretend, they have already given the hero's role to their fiery big sister Chixia." }, { "Id": "FavorStory_120203_Title", @@ -14061,7 +14061,7 @@ }, { "Id": "FavorStory_120204_Content", - "Content": "Chixia encountered Jiu during one of her nightly patrols. She was investigating a strange case where residents complained of weird noises on their roofs for several nights in a row, but whenever they went outside to check, nothing was there.\n\nArmed with a torch and shrouded in darkness, Chixia climbed the roofs. As she scanned the area, a crumpled Fiamma clipart caught her eye, hidden between roof tiles.\n\n\"...?\"\n\n\"...Score!\"\n\nAs Chixia was about to crouch down for a closer look, an unexpected shadow leaped out of nowhere, giving her a startle. She quickly directed her torch toward the stranger, only to see the face of a small child. Taking advantage of Chixia's moment of confusion, the child snatched the clipart from her hand before quickly disappearing into the boundless dim of night.\n\nChixia rushed over for a quick check, but that child was already gone without a trace.\n\nShe continued her search all night until the break of dawn, when she reached a half-open window and heard a child singing, \"Once I pick up the Torch Sword...\"\nThat's one of Fiamma’s lines! Chixia followed, \"I will eradicate that monster!\"\n\nA small head poked out of the window, his bright eyes shining with the excitement of finding a fellow fan.\n\nSince they were both Fiamma admirers, it made things a lot easier. After all, a person who loves Fiamma can’t be a bad person!\n\nJiu's family had recently moved to Jinzhou, and with his parents working long hours, he and his sister were often left alone at home. His sister was timid and always worried that there was a Fluffernox on their roof. Therefore, to protect his sister, Little Jiu would patrol the rooftops every night.\n\n\"It's a shame I never got to see Fiamma in person,\" Jiu said with a hint of embarrassment, \"I’ve only heard those lines from outside the theater. I didn’t get them wrong, did I?\"\n\n\"Not at all. You nailed it!\" Chixia reassured him. \"You should definitely take your sister to the theater and see how Fiamma kick Fluffernox butts for yourselves. I guarantee you she won’t be scared afterward.\"\n\n\"I... I'll pass. Mom and dad are already having a hard time as it is...\"\n\n\"Here, promise me you’ll stay away from the roofs from now on. It'll make my job a whole lot easier, and in return, I’ll get you tickets to the plays. Deal?\"\n\n\"Yes, ma’am!\"" + "Content": "Chixia encountered Jiu during one of her nightly patrols. She was investigating a strange case where residents complained of weird noises on their roofs for several nights in a row, but whenever they went outside to check, nothing was there.\n\nArmed with a torch and shrouded in darkness, Chixia climbed the roofs. As she scanned the area, a crumpled Fiamma clipart caught her eye, hidden between roof tiles.\n\n\"...?\"\n\n\"...Score!\"\n\nAs Chixia was about to crouch down for a closer look, an unexpected shadow leaped out of nowhere, giving her a startle. She quickly directed her torch toward the stranger, only to see the face of a small child. Taking advantage of Chixia's moment of confusion, the child snatched the clipart from her hand before quickly disappearing into the boundless dim of night.\n\nChixia rushed over for a quick check, but that child was already gone without a trace.\n\nShe continued her search all night until the break of dawn, when she reached a half-open window and heard a child singing, \"Once I pick up the Torch Sword...\"\nThat's one of Fiamma’s lines! Chixia followed, \"I will eradicate that monster!\"\n\nA small head poked out of the window, his bright eyes shining with the excitement of finding a fellow fan.\n\nSince they were both Fiamma admirers, it made things a lot easier. After all, a person who loves Fiamma can't be a bad person!\n\nJiu's family had recently moved to Jinzhou, and with his parents working long hours, he and his sister were often left alone at home. His sister was timid and always worried that there was a Fluffernox on their roof. Therefore, to protect his sister, Jiu would patrol the rooftops every night.\n\n\"It's a shame I never got to see Fiamma in person,\" Jiu said with a hint of embarrassment, \"I've only heard those lines from outside the theater. I didn't get them wrong, did I?\"\n\n\"Not at all. You nailed it!\" Chixia reassured him. \"You should definitely take your sister to the theater and see how Fiamma kicks Fluffernox butts for yourselves. I guarantee you she won't be scared afterward.\"\n\n\"I... I'll pass. Mom and dad are already having a hard time as it is...\"\n\n\"Here, promise me you'll stay away from the roofs from now on. It'll make my job a whole lot easier, and in return, I’ll get you tickets to the plays. Deal?\"\n\n\"Yes, ma'am!\"" }, { "Id": "FavorStory_120205_Title", @@ -14069,7 +14069,7 @@ }, { "Id": "FavorStory_120205_Content", - "Content": "Chixia’s colleagues were surprised by her decision to become a Community Patroller on the day of her graduation from training. \n\nShe went through a lot of trouble to finally join the Public Security Bureau, after multiple failed attempts at the entrance exam. She was also well-known for her unwavering pursuit of heroism. Many people were under the impression that Chixia was aiming at a higher position, and her choice left them scratching their heads.\n\nWhen asked about her decision, Chixi would simply respond with a wide smile, “I just can’t leave Jinzhou. The spicy noodles, the theater, and my friends: Jiu, Qianqian, Ali...”\n\nBut the real reason behind her choice was a tale too intricate for words. Only Chixia knew the depths of her decision.\n\nThe spark of her dedication was ignited during her childhood, fueled by her family’s torches, and intensified by the heroic images she saw in the theater. On a particularly dark and stormy night, that spark almost went out, but it was reignited to its brightest by a bolt of lightning.\n\nThat day, young Chixia bravely wielded a torch, pretending to be Fiamma as she tried to scare off the bandits. But her attempts were futile as one of them picked her up and threw her next to her captive friend, Ali. Chixia opened her arms to shield Ali with her body, her eyes shut in fear. Suddenly, a deafening bolt struck, and when she timidly opened her eyes, lightning crashed down on the bandits, causing them to tumble and fall.\n\nIn the midst of lightning flashes, she saw the bright badge her savior wore. \nYears later, Chixia finally passed the entrance exam for the Public Security Bureau, hoping to follow in those heroic footsteps. However, the enigmatic person who wielded that lightning had vanished without a trace. As time passed, she came to understand why that person must stay hidden, and why she wasn’t suited to become one of them.\n\nAnd so, she looked at the option for “Community Patroller”, the least sought-after role, and placed a resolute checkmark next to it. Though she couldn’t become the lightning, there is still something she is best suited to do: to safeguard the simple yet precious everyday lives of civilians." + "Content": "Chixia's colleagues were surprised by her decision to become a Community Patroller on the day of her graduation from training. \n\nShe went through a lot of trouble to finally join the Public Security Bureau, after multiple failed attempts at the entrance exam. She was also well-known for her unwavering pursuit of heroism. Many people were under the impression that Chixia was aiming at a higher position, and her choice left them scratching their heads.\n\nWhen asked about her decision, Chixi would simply respond with a wide smile, \"I just can't leave Jinzhou. The spicy noodles, the theater, and my friends: Jiu, Qianqian, Ali...\"\n\nBut the real reason behind her choice was a tale too intricate for words. Only Chixia knew the depths of her decision.\n\nThe spark of her dedication was ignited during her childhood, fueled by her family's torches, and intensified by the heroic images she saw in the theater. On a particularly dark and stormy night, that spark almost went out, but it was reignited to its brightest by a bolt of lightning.\n\nThat day, young Chixia bravely wielded a torch, pretending to be Fiamma as she tried to scare off the bandits. But her attempts were futile as one of them picked her up and threw her next to her captive friend, Ali. Chixia opened her arms to shield Ali with her body, her eyes shut in fear. Suddenly, a deafening bolt struck, and when she timidly opened her eyes, lightning crashed down on the bandits, causing them to tumble and fall.\n\nIn the midst of lightning flashes, she saw the bright badge her savior wore. \nYears later, Chixia finally passed the entrance exam for the Public Security Bureau, hoping to follow in those heroic footsteps. However, the enigmatic person who wielded that lightning had vanished without a trace. As time passed, she came to understand why that person must stay hidden, and why she wasn't suited to become one of them.\n\nAnd so, she looked at the option for \"Community Patroller,\" the least sought-after role, and placed a resolute checkmark next to it. Though she couldn't become the lightning, there is still something she is best suited to do: to safeguard the simple yet precious everyday lives of civilians." }, { "Id": "FavorStory_150301_Title", @@ -14197,7 +14197,7 @@ }, { "Id": "FavorStory_110301_Content", - "Content": "When mentioning Baizhi, her colleagues in the Academy would often remark that she seemed cold and difficult to approach.\n\nDespite working in the same department, she was rarely seen engaging in casual conversation or joining in on shared frustrations or moments of levity. Instead, they would find her calmly and methodically analyzing data, seemingly lost in her own world of processing logic. She exuded a cool and collected aura, making it difficult for others to connect with her on a personal level.\n\nBaizhi's presence brings a quiet stillness, isolating her from the bustling crowd. This reflects her lazer focus and self-discipline in her research.\n\nBaizhi's schedule is meticulously planned: Mondays and Wednesdays are reserved for monitoring the artificial Sonoro Sphere, Fridays are dedicated to analyzing Remnant frequency bands, and the rest of her time is spent on field research, observing Remnant biology, and integrating cases. She adjusts her plan as needed, moving forward with precision and purpose.\n\nBaizhi remains composed and self-sufficient, unfazed by unfinished work or challenging problems. She diligently studies until she grasps them with ease. This sense of calm makes it hard for others to approach her. With a cold expression and distant tone, she unintentionally creates a feeling of distance. People can't help but imagine themselves being pushed away.\n\n\"Your report for the previous week was not submitted before its designated deadline.\"\n\n\"Ah... Yes... I, uh... The original Remnant samples were contaminated. I had to...\"\n\n\"Uhh, I'm sorry! No, I'm deeply sorry for my negligence! I... I'll make up for...\"\n\nSeeing Baizhi approaching closer and closer, the reporting researcher nervously clutched his clothes and subconsciously bowed his head even lower. But the next moment, a processed sample slice was handed to him.\n\n\"I presume samples from a Fission Junrock would suffice?\"\n\n\"But, that's your work...\"\n\n\"You may complete your report before the stasis-evolution. Having anticipated this potential scenario, I have allocated adequate time to mitigate any deviation.\"\n\n\"Please inform me ahead of time should any analogous scenarios occur in the future. You were... trembling intensively just now. May I suggest increasing the ambient temperature?\"\n\nHer pair of emerald eyes finally revealed a pure and unconcealed sense of confusion.\n\nThe researcher was stunned, then suddenly remembered the other half of the sentence about Baizhi that the other colleagues had added — She seems cold and difficult to approach, but that's just how she seems to be." + "Content": "When mentioning Baizhi, her colleagues in the Academy would often remark that she seemed cold and difficult to approach.\n\nDespite working in the same department, she was rarely seen engaging in casual conversation or joining in on shared frustrations or moments of levity. Instead, they would find her calmly and methodically analyzing data, seemingly lost in her own world of processing logic. She exuded a cool and collected aura, making it difficult for others to connect with her on a personal level.\n\nBaizhi's presence brings a quiet stillness, isolating her from the bustling crowd. This reflects her lazer focus and self-discipline in her research.\n\nBaizhi's schedule is meticulously planned: Mondays and Wednesdays are reserved for monitoring the artificial Sonoro Sphere, Fridays are dedicated to analyzing Remnant frequency bands, and the rest of her time is spent on field research, observing Remnant biology, and integrating cases. She adjusts her plan as needed, moving forward with precision and purpose.\n\nBaizhi remains composed and self-sufficient, unfazed by unfinished work or challenging problems. She diligently studies until she grasps them with ease. This sense of calm makes it hard for others to approach her. With a cold expression and a distant tone, she unintentionally creates a feeling of distance. People can't help but imagine themselves being pushed away.\n\n\"Your report for the previous week was not submitted before its designated deadline.\"\n\n\"Ah... Yes... I, uh... The original Remnant samples were contaminated. I had to...\"\n\n\"Uhh, I'm sorry! No, I'm deeply sorry for my negligence! I... I'll make up for...\"\n\nSeeing Baizhi approaching closer and closer, the reporting researcher nervously clutched his clothes and subconsciously bowed his head even lower. But the next moment, a processed sample slice was handed to him.\n\n\"I presume samples from a Fission Junrock would suffice?\"\n\n\"But, that's your work...\"\n\n\"You may complete your report before the stasis-evolution. Having anticipated this potential scenario, I have allocated adequate time to mitigate any deviation.\"\n\n\"Please inform me ahead of time should any analogous scenarios occur in the future. You were... trembling intensively just now. May I suggest increasing the ambient temperature?\"\n\nHer pair of emerald eyes finally revealed a pure and unconcealed sense of confusion.\n\nThe researcher was stunned, then suddenly remembered the other half of the sentence about Baizhi that the other colleagues had added—She seems cold and difficult to approach, but that's just how she seems to be." }, { "Id": "FavorStory_110302_Title", @@ -14205,7 +14205,7 @@ }, { "Id": "FavorStory_110302_Content", - "Content": "A small sphere began to roll, then fell down a curve, and the end of the lever tilted upwards, showcasing the transmission of force.\n\n11-year-old Baizhi observed the sphere as it once again stopped at its predetermined spot. She concluded that no matter how complex it may appear, the sphere would always roll uncontrollably to its destined end according to the device’s design. This brought to mind a theoretical hypothesis from a recent book: Throughout history, human civilizations have failed to break through the bottleneck of this apparatus and inevitably meet their downfall. No exception.\n\nIf the results are always consistent, then isn’t everything that has ever happened only a predictable repetition? Is there truly a meaning to it all?\n\nBaizhi was consumed by this question, and her parents shared her concern for a different reason. While her passion for knowledge was admirable, Baizhi’s obsession with theoretical concepts had distanced her from reality. She spent hours poring over esoteric texts and conducting simulations instead of enjoying life or making friends.\n\nSome days later, Baizhi received an invitation to the Huaxu Academy’s scientific expedition base. That afternoon, she saw a device larger and more intricate than any before — components symbolizing different variables, intricately connected like a complex organic system. Yet, despite its grandeur, the device was still incomplete and too uncertain to become her “sphere” in what she was planning to achieve. With pensive eyes, Baizhi examined each part and formed hypotheses on how it functioned.\n\n“How do you like it? Our team plans to finish building this someday.”\n\nThe group's leader, who triumphantly returned from one of many grueling scientific expeditions she led, smiled warmly at Baizhi.\n\n“Right there... If designed in such a way, the remaining energy will not be adequate to support the further distances, thus the information cannot be transmitted.”\n\n“Aah. So you’ve spotted its problem already... The Director was right about you. You really are talented! What say you? Do you want to join us?”\n\n“Any rolling sphere will only end up in one way: to ultimately stop at a certain location. But I fail to see where your design will end up in.”\n\n“I would say, it will be in a place... unknown now, but can be made known one day? I agree there must be an endpoint. As to where it should end up... Well, maybe you can join us to find the answer. Together.”\n\nAs he finished speaking, the half-opened door suddenly burst open, revealing the rest of the team who had been hiding behind it. They stumbled into the room, their faces a mix of embarrassment and eagerness for Baizhi’s response to join their mission.\n\nIn that moment, Baizhi thought she heard a faint crackling sound of a sphere being placed into its starting point." + "Content": "A small sphere began to roll, then fell down a curve, and the end of the lever tilted upwards, showcasing the transmission of force.\n\n11-year-old Baizhi observed the sphere as it once again stopped at its predetermined spot. She concluded that no matter how complex it may appear, the sphere would always roll uncontrollably to its destined end according to the device's design. This brought to mind a theoretical hypothesis from a recent book: Throughout history, human civilizations have failed to break through the bottleneck of this apparatus and inevitably meet their downfall. No exception.\n\nIf the results are always consistent, then isn't everything that has ever happened only a predictable repetition? Is there truly a meaning to it all?\n\nBaizhi was consumed by this question, and her parents shared her concern for a different reason. While her passion for knowledge was admirable, Baizhi's obsession with theoretical concepts had distanced her from reality. She spent hours poring over esoteric texts and conducting simulations instead of enjoying life or making friends.\n\nSome days later, Baizhi received an invitation to the Huaxu Academy's scientific expedition base. That afternoon, she saw a device larger and more intricate than any before—components symbolizing different variables, intricately connected like a complex organic system. Yet, despite its grandeur, the device was still incomplete and too uncertain to become her \"sphere\" in what she was planning to achieve. With pensive eyes, Baizhi examined each part and formed hypotheses on how it functioned.\n\n\"How do you like it? Our team plans to finish building this someday.\"\n\nThe group's leader, who triumphantly returned from one of many grueling scientific expeditions he led, smiled warmly at Baizhi.\n\n\"Right there... If designed in such a way, the remaining energy will not be adequate to support the further distances, thus the information cannot be transmitted.\"\n\n\"Aah. So you've spotted its problem already... The Director was right about you. You really are talented! What say you? Do you want to join us?\"\n\n\"Any rolling sphere will only end up in one way: to ultimately stop at a certain location. But I fail to see where your design will end up in.\"\n\n\"I would say, it will be in a place... unknown now, but can be made known one day? I agree there must be an endpoint. As to where it should end up... Well, maybe you can join us to find the answer. Together.\"\n\nAs he finished speaking, the half-opened door suddenly burst open, revealing the rest of the team who had been hiding behind it. They stumbled into the room, their faces a mix of embarrassment and eagerness for Baizhi's response to join their mission.\n\nAt that moment, Baizhi thought she heard a faint crackling sound of a sphere being placed into its starting point." }, { "Id": "FavorStory_110303_Title", @@ -14213,7 +14213,7 @@ }, { "Id": "FavorStory_110303_Content", - "Content": "In her fourth year on the scientific expedition, Baizhi encountered that piece of Remnant band for the first time.\n\nDuring that time, Baizhi’s passion for research was at its peak. No longer isolated in her studies, she delved into every aspect of civilization with the rest of the scientific expedition team.\n\nAs she ventured out into the frigid environment, she came to realize that true cold cannot be defined by a simple temperature reading of “-25°C”. It was more accurately painted by endless blankets of white snow, the shivers that still crept through insulated gear, and the desperate knocking of frozen instruments. This theory was merely a skeleton, in need of real feelings and experiences for true understanding. Baizhi dutifully accompanied her team to other sites, not just ordinary ruins but surreal places filled with Remnant energy — pure and complete information that remained elusive and intangible. Despite their advanced technology, they could not capture or analyze this powerful force.\n\nBaizhi’s ninth Sonoro Sphere expedition revealed a breakthrough. \n\nThe buildings within were neither distorted nor a reflection of reality; their material remained unknown. \n\nFrom above, light flowed through a hole in the dome, casting a soft pearl shimmer upon them. Baizhi and her team’s arrival seemed to have triggered a mechanism. The geometrical buildings, originally suspended, began to change in their arrangement rapidly, forming unique images of symbols and numbers.\n\nBaizhi was unable to decipher the purpose of the Sonoro Sphere or determine if she was witnessing a glimpse of the past, present, or an unknown future. But there was no time for wonder as her research instincts kicked in, pushing her to record every detail. This could be a breakthrough for a new theory—\n\nThe survey instruments displayed live fluctuation of frequencies. Baizhi cut off all distractions and focused on the displays. Her cumulated theories and feelings all came in handy for this exact moment.\n\nThe shorter the distance, the lower the energy consumption. Two points form a straight line, which leads to the source.\n\nJust like constructing a device channel, Baizhi selected the two ends of the extension connected them into a line, and picked up the sampling device towards the center of the gathering—\n\nThe surging light responded to Baizhi’s actions, condensing into a ball of pure white light.\n\nThe Remnant band was thus captured and manifested, full but like an empty shell, pure and free of impurities.\n\nLittle did Baizhi know back then, it would forever stay with her and shape her lifelong research." + "Content": "In her fourth year on the scientific expedition, Baizhi encountered that piece of Remnant band for the first time.\n\nDuring that time, Baizhi's passion for research was at its peak. No longer isolated in her studies, she delved into every aspect of civilization with the rest of the scientific expedition team.\n\nAs she ventured out into the frigid environment, she came to realize that true cold cannot be defined by a simple temperature reading of \"-25°C.\" It was more accurately painted by endless blankets of white snow, the shivers that still crept through insulated gear, and the desperate knocking of frozen instruments. This theory was merely a skeleton, in need of real feelings and experiences for true understanding. Baizhi dutifully accompanied her team to other sites, not just ordinary ruins but surreal places filled with Remnant energy—pure and complete information that remained elusive and intangible. Despite their advanced technology, they could not capture or analyze this powerful force.\n\nBaizhi's ninth Sonoro Sphere expedition revealed a breakthrough. \n\nThe buildings within were neither distorted nor a reflection of reality; their material remained unknown. \n\nFrom above, light flowed through a hole in the dome, casting a soft pearl shimmer upon them. Baizhi and her team's arrival seemed to have triggered a mechanism. The geometrical buildings, originally suspended, began to change in their arrangement rapidly, forming unique images of symbols and numbers.\n\nBaizhi was unable to decipher the purpose of the Sonoro Sphere or determine if she was witnessing a glimpse of the past, present, or an unknown future. But there was no time for wonder as her research instincts kicked in, pushing her to record every detail. This could be a breakthrough for a new theory—\n\nThe survey instruments displayed live fluctuation of frequencies. Baizhi cut off all distractions and focused on the displays. Her cumulated theories and feelings all came in handy for this exact moment.\n\nThe shorter the distance, the lower the energy consumption. Two points form a straight line, which leads to the source.\n\nJust like constructing a device channel, Baizhi selected the two ends of the extension, connected them into a line, and picked up the sampling device towards the center of the gathering—\n\nThe surging light responded to Baizhi's actions, condensing into a ball of pure white light.\n\nThe Remnant band was thus captured and manifested, full but like an empty shell, pure and free of impurities.\n\nLittle did Baizhi know back then, it would forever stay with her and shape her lifelong research." }, { "Id": "FavorStory_110304_Title", @@ -14221,7 +14221,7 @@ }, { "Id": "FavorStory_110304_Content", - "Content": "To Baizhi, making a wish was a perplexing action.\n\n“Knowing that wishes are unlikely to come true, what is the point of making them? This action does not even have a clear object. Once you make a wish, will it be answered? Who will answer it?” Faced with Baizhi’s sincere questions, her teammates were once again left speechless. Fortunately, after knowing her for a thousand days, they understood her seriousness and indirect tone as a means of seeking the truth and avoiding inconsistencies when judging or stating things.\n\nThough Baizhi never made a wish herself, she always stood beside her teammates, as they made wishes on candlelights, shooting stars, or anything else.\n\nThough confused, she still tried to understand them and be there for them, like what they did for her.\n\n“Please, I hope we can completely unravel the mysteries of Remnant Creatures!”\n\n“It can be done, but unlikely within our generation.”\n\n“Ahh, it’s true... yet disheartening nonetheless! No need to overthink it, making wishes and reality are two different things... Anyway, you’ll understand when you have one!”\n\nIn the dead silence of the icy field, that fateful day arrived. \n\nThe world collapsed without warning, as it often does. Vivid figures were dismantled by discordant forces, and eyes that once spoke of the future grew cold. Baizhi felt her pulse weaken and her thoughts spiral out of control. Why was this happening? So much had been lost in the search for the Sonoro Sphere. This couldn’t be how it ends... She couldn’t imagine a future without them.\n\n“Please... I hope they can wake up again.”\n\nShe finally made a wish of her own, but she didn’t know who could grant it.\n\nAs the Sonoro Sphere collapsed, Tacet Discords swarmed towards her. A tumultuous mix of emotions churned inside her, unable to stop her burning desire for everyone to wake up and return to her. She longed for them to open their eyes like they used to...\n\nIn that moment, a Tacet Mark appeared on her body and a Remnant Creature resembling an Epiphyllum appeared before her, as if responding to her wish.\n\nNowadays, Baizhi still doesn’t make wishes.\n\nWishes are not facts. She focuses on the tangible and what she can control instead. \n\nAs for the sole wish she has ever made, it was like a number infinitely close to zero, a longing buried deep inside her. It seems unattainable, yet it never fades away." + "Content": "To Baizhi, making a wish was a perplexing action.\n\n\"Knowing that wishes are unlikely to come true, what is the point of making them? This action does not even have a clear object. Once you make a wish, will it be answered? Who will answer it?\" Faced with Baizhi's sincere questions, her teammates were once again left speechless. Fortunately, after knowing her for a thousand days, they understood her seriousness and indirect tone as a means of seeking the truth and avoiding inconsistencies when judging or stating things.\n\nThough Baizhi never made a wish herself, she always stood beside her teammates, as they made wishes on candlelights, shooting stars, or anything else.\n\nThough confused, she still tried to understand them and be there for them, like what they did for her.\n\n\"Please, I hope we can completely unravel the mysteries of Remnant Creatures!\"\n\n\"It can be done, but unlikely within our generation.\"\n\n\"Ahh, it's true... yet disheartening nonetheless! No need to overthink it, making wishes and reality are two different things... Anyway, you'll understand when you have one!\"\n\nIn the dead silence of the icy field, that fateful day arrived. \n\nThe world collapsed without warning, as it often does. Vivid figures were dismantled by Tacet Discords, and eyes that once spoke of the future grew cold. Baizhi felt her pulse weaken and her thoughts spiral out of control. Why was this happening? So much had been lost in the search for the Sonoro Sphere. This couldn't be how it ends... She couldn't imagine a future without them.\n\n\"Please... I hope they can wake up again.\"\n\nShe finally made a wish of her own, but she didn't know who could grant it.\n\nAs the Sonoro Sphere collapsed, Tacet Discords swarmed towards her. A tumultuous mix of emotions churned inside her, unable to stop her burning desire for everyone to wake up and return to her. She longed for them to open their eyes like they used to...\n\nAt that moment, a Tacet Mark appeared on her body, and a Remnant Creature resembling an Epiphyllum appeared before her as if responding to her wish.\n\nNowadays, Baizhi still doesn't make wishes.\n\nWishes are not facts. She focuses on the tangible and what she can control instead. \n\nAs for the sole wish she has ever made, it was like a number infinitely close to zero, a longing buried deep inside her. It seems unattainable, yet it never fades away." }, { "Id": "FavorStory_110305_Title", @@ -14229,7 +14229,7 @@ }, { "Id": "FavorStory_110305_Content", - "Content": "Everything that happened under the glacier is already in the past.\n\nAs the only survivor, Baizhi never mentions it on her own accord.\n\nDespite attempts by nosy individuals to uncover her secrets, nothing was revealed. There was no shady secret that could not be revealed. Everyone did their best. The public could not assign blame, and even the most diligent researchers understood the inherent risks in scientific expeditions. They push themselves to the limit, sacrificing their bodies to discover the truth, while also recognizing death as a possible outcome.\n\nBaizhi’s silence is rather more of her not knowing how to convey her thoughts.\n\nReflecting on the past is futile. Baizhi prioritized her time on crucial tasks, unique to her as the only survivor.\n\nSoon after joining the Academy, Baizhi was seen rushing between various labs in the Branch of Remnant Ecoacoustics, making countless innovations in the fields of Waveband Analysis, Applied Echo Studies, and simulated Sonoro Spheres.\n\nShe proposed that Remnant creatures are energy bodies derived from “empty shells”. They may be able to resonate with humans and be formed in a form beyond the band. By mastering the principle, humans may be able to develop artificial Sonoro Spheres and more Remnant creatures. These hypotheses shocked the academic community, but the Remnant creature that returned from a Sonoro Sphere with her perfectly proved her point.\n\nShe dubbed the Remnant creature You’tan after the udumbara, a mystical flower sometimes associated with the Epiphyllum. This night-blooming flower, like the elusive Dharma and ultimate truth, vanishes quickly after a brief blossom. Despite years of searching, researchers have only found glimpses of what they seek - a concept no more tangible than the ephemeral Epiphyllum blossom.\n\nPerhaps the name was a tribute to her lost comrades, or a constant reminder to keep pushing forward in her quest. So many answers await, and Baizhi knows she must find them all.\n\nBut she doesn’t rush, for the destination lies ahead. She takes each step with patience as she journeys on before time runs out.\n\nAnd this is not a lonely journey, for Baizhi has found a partner along the way - someone who shares her path and purpose.\n\nIn the outskirts of Huanglong, Baizhi met the “honored guest” for the first time. Though she did not know where they came from, the moment Baizhi witnessed them absorbing the “sound” of an Echo, that tiny crackling of a sphere rang in her ears again.\n\nLook, she thought. The “unknown yet, but could be made known” endpoint... It is within human’s reach indeed." + "Content": "Everything that happened under the glacier is already in the past.\n\nAs the only survivor, Baizhi never mentions it on her own accord.\n\nDespite attempts by nosy individuals to uncover her secrets, nothing was revealed. There was no shady secret that could not be revealed. Everyone did their best. The public could not assign blame, and even the most diligent researchers understood the inherent risks in scientific expeditions. They push themselves to the limit, sacrificing their bodies to discover the truth, while also recognizing death as a possible outcome.\n\nBaizhi's silence is rather more of her not knowing how to convey her thoughts.\n\nReflecting on the past is futile. Baizhi prioritized her time on crucial tasks, unique to her as the only survivor.\n\nSoon after joining the Academy, Baizhi was seen rushing between various labs in the Branch of Remnant Ecoacoustics, making countless innovations in the fields of Waveband Analysis, Applied Echo Studies, and simulated Sonoro Spheres.\n\nShe proposed that Remnant creatures are energy bodies derived from \"empty shells.\" They may be able to resonate with humans and be formed in a form beyond the band. By mastering the principle, humans may be able to develop artificial Sonoro Spheres and more Remnant creatures. These hypotheses shocked the academic community, but the Remnant creature that returned from a Sonoro Sphere with her perfectly proved her point.\n\nShe dubbed the Remnant creature You’tan after the udumbara, a mystical flower sometimes associated with the Epiphyllum. This night-blooming flower, like the elusive Dharma and ultimate truth, vanishes quickly after a brief blossom. Despite years of searching, researchers have only found glimpses of what they seek—a concept no more tangible than the ephemeral Epiphyllum blossom.\n\nPerhaps the name was a tribute to her lost comrades, or a constant reminder to keep pushing forward in her quest. So many answers await, and Baizhi knows she must find them all.\n\nBut she doesn't rush, for the destination lies ahead. She takes each step with patience as she journeys on before time runs out.\n\nAnd this is not a lonely journey, for Baizhi has found a partner along the way—someone who shares her path and purpose.\n\nOn the outskirts of Huanglong, Baizhi met the \"honored guest\" for the first time. Though she did not know where they came from, the moment Baizhi witnessed them absorbing the \"sound\" of an Echo, that tiny crackling of a sphere rang in her ears again.\n\nLook, she thought. The \"unknown now, but could be made known\" endpoint... It is within human's reach indeed." }, { "Id": "FavorStory_120301_Title", @@ -14365,7 +14365,7 @@ }, { "Id": "FavorStory_140402_Content", - "Content": "Jiyan is the youngest general in the Midnight Rangers' history. He is the Qingloong that everyone looks up to, and the invincible warrior no enemy stood any chance against. However, at some point, Jiyan became haunted by a recurring nightmare.\n\nIn that dream, the city of Jinzhou was engulfed in flames and consumed by Tacet Discords. The monsters raged on, feeding on the frequencies of the dead. Chaotic sounds echoed throughout the city, creating a symphony of destruction.\n\nOn the flame-lit battlefield, a lone figure fought relentlessly with a lance in hand. Each swing tore through the air. One, two, three... Hundreds of thousands of Tacet Discords fell under his fierce and restless strikes.\n\nDespite his best efforts, the man could not quell the endless swarm of Tacet Discords ravaging the land. Day after day, year after year, he fought in vain until he was the sole survivor on a desolate battlefield. The Tacet Discords transformed into his fallen comrades, encircling and closing in on him.\n\n\"That's a clueless kid! How can we trust him with our lives?\"\n\n\"You said you would protect us... but why?\"\n\n\"Jiyan, what on earth are you fighting for?\"\n\nDespite being known for his calm and decisive nature, few were aware of the nightmares that would sometimes jolt him awake, haunted by the voices of the dead.\n\nAs the general, it was Jiyan's duty to safeguard not only the borders, but also the entirety of his nation. Every move he made and every plan he enacted carried immense responsibility and consequence.\n\nThis is why he seems to be always frowning, thinking, and planning ahead. One day, perhaps, he will finally turn around and answer those questions from the dead.\n\nHe fights for the living, and for the deceased." + "Content": "Jiyan is the youngest general in the Midnight Rangers' history. He is the Qingloong that everyone looks up to, and the invincible warrior no enemy stands any chance against. However, at some point, Jiyan became haunted by a recurring nightmare.\n\nIn that dream, the city of Jinzhou was engulfed in flames and consumed by Tacet Discords. The monsters raged on, feeding on the frequencies of the dead. Chaotic sounds echoed throughout the city, creating a symphony of destruction.\n\nOn the flame-lit battlefield, a lone figure fought relentlessly with a lance in hand. Each swing tore through the air. One, two, three... Hundreds of thousands of Tacet Discords fell under his fierce and restless strikes.\n\nDespite his best efforts, the man could not quell the endless swarm of Tacet Discords ravaging the land. Day after day, year after year, he fought in vain until he was the sole survivor on a desolate battlefield. The Tacet Discords transformed into his fallen comrades, encircling and closing in on him.\n\n\"That's a clueless kid! How can we trust him with our lives?\"\n\n\"You said you would protect us... but why?\"\n\n\"Jiyan, what on earth are you fighting for?\"\n\nDespite being known for his calm and decisive nature, few were aware of the nightmares that would sometimes jolt him awake, haunted by the voices of the dead.\n\nAs the general, it was Jiyan's duty to safeguard not only the borders, but also the entirety of his nation. Every move he made and every plan he enacted carried immense responsibility and consequence.\n\nThis is why he seems to be always frowning, thinking, and planning ahead. One day, perhaps, he will finally turn around and answer those questions from the dead.\n\nHe fights for the living, and for the deceased." }, { "Id": "FavorStory_140403_Title", @@ -14373,7 +14373,7 @@ }, { "Id": "FavorStory_140403_Content", - "Content": "Strange things do happen in the Midnight Rangers' camps.\n\nA soldier with knee injury received specialized pain relief patches from the medics each time the seasons changed, despite the fact that he never told anyone about it.\n\nAnother soldier, previously inattentive during training, learned a few days later that the Midnight Rangers' General Affairs Department has paid for his mother's surgery.\n\nWhen the logistics department was short on funds, it received a budget increase notice for the next quarter before any budget request was officially made.\n\nRegardless of the size or age of the problem, there is always someone present to provide timely solutions when they are needed most. Just as a gentle rain quenches parched soil, this person carefully orchestrates aid and ensures that no area went without assistance. \n\n\"Team 3's captain obviously had difficulties using his left leg during the drill. I went through his operation records, and it seems to stem from his prolonged exposure to the swamp during one of the previous missions. Pass along this prescription to the medics. They'll know what to do.\"\n\n\"Transfer some money to this account in the name of the General Affairs Department. Debit my account for the funding.\"\n\n\"I remember there has been a 20% increase in the number of recruits this year. Verify this with the Logistics. If confirmed, adjust next quarter's budget accordingly.\"\n\nThis is Jiyan, whose ruthlessness is reserved for enemies, while his tenderness is shown to comrades." + "Content": "Strange things do happen in the Midnight Rangers' camps.\n\nA soldier with a knee injury received specialized pain relief patches from the medics each time the seasons changed, despite the fact that he never told anyone about it.\n\nAnother soldier, previously inattentive during training, learned a few days later that the Midnight Rangers' General Affairs Department had paid for his mother's surgery.\n\nWhen the logistics department was short on funds, it received a budget increase notice for the next quarter before any budget request was officially made.\n\nRegardless of the size or age of the problem, there is always someone present to provide timely solutions when they are needed most. Just as a gentle rain quenches parched soil, this person carefully orchestrates aid and ensures that no area goes without assistance. \n\n\"Team 3's captain obviously had difficulties using his left leg during the drill. I went through his operation records, and it seems to stem from his prolonged exposure to the swamp during one of the previous missions. Pass along this prescription to the medics. They'll know what to do.\"\n\n\"Transfer some money to this account in the name of the General Affairs Department. Debit my account for the funding.\"\n\n\"I remember there has been a 20% increase in the number of recruits this year. Verify this with the Logistics. If confirmed, adjust next quarter's budget accordingly.\"\n\nThis is Jiyan, whose ruthlessness is reserved for enemies, while his tenderness is shown to comrades." }, { "Id": "FavorStory_140404_Title", @@ -14381,7 +14381,7 @@ }, { "Id": "FavorStory_140404_Content", - "Content": "When asked about his childhood, Jiyan recalls a plethora of memories: the smell of medicine, the bright lights of the operating room, the sound of medical equipment clashing, and the hallway where many goodbyes were exchanged.\n\nBorn into a medical family, Jiyan became his mother's assistant at the age of 10. He excelled at medical skills and was popular among patients, not only for his expertise, but also for his great ability to soothe their upsets and cater to their needs.\n\nDespite his exceptional medical prowess, there were still some lives that Jiyan couldn't bring back from the jaws of death — the last patient he couldn't save was Beiwang, his friend and mentor, who was heavily injured by Tacet Discords. \n\nBeiwang was initially known to Jiyan as the latter's patient, among many other Midnight Rangers who had to visit a doctor after fighting the frequent Tacet Discord tides plaguing the land. \n\nBeiwang was impressed by Jiyan's intellect and intuition, leading him to share details of the Midnight Rangers' marches and provide military instruction. Conversely, Jiyan actively contributed his analytical skills to strategy discussions, despite never experiencing battle firsthand. His unique perspectives injected vitality into their conversations, invigorating Beiwang's perspectives with a fresh outlook.\n\nBeiwang's passing ignited a transformative spark in Jiyan — his wistfulness, frustration, and regret turned into his strength to wield the lance on the battlefield. \n\nJiyan began to realize that the Lament is such a deep-seated disease in the world's veins, not even the most sophisticated medical instrument or the most adept surgeon could remove it. This realization drove him to cure the world in another way — he took up arms and fought the Tacet Discords head on, with unwavering resolve.\n\nNow, only the gourd-shaped pill case on his belt loop indicates that he was once a doctor. Speculations abound about the contents of the case, with some claiming he uses sugar pearls to comfort children and others saying he drinks from it after battles.\n\nIf someone asks Jiyan about it, he would answer frankly, \"Just some common medicines, in case someone needs them.\"" + "Content": "When asked about his childhood, Jiyan recalls a plethora of memories: the smell of medicine, the bright lights of the operating room, the sound of medical equipment clashing, and the hallway where many goodbyes were exchanged.\n\nBorn into a medical family, Jiyan became his mother's assistant at the age of 10. He excelled at medical skills and was popular among patients, not only for his expertise, but also for his great ability to soothe their upsets and cater to their needs.\n\nDespite his exceptional medical prowess, there were still some lives that Jiyan couldn't bring back from the jaws of death—the last patient he couldn't save was Beiwang, his friend and mentor, who was heavily injured by Tacet Discords. \n\nBeiwang was initially known to Jiyan as the latter's patient, among many other Midnight Rangers who had to visit a doctor after fighting the frequent Tacet Discord tides plaguing the land. \n\nBeiwang was impressed by Jiyan's intellect and intuition, leading him to share details of the Midnight Rangers' marches and provide military instruction. Conversely, Jiyan actively contributed his analytical skills to strategy discussions, despite never experiencing battle firsthand. His unique perspectives injected vitality into their conversations, invigorating Beiwang's perspectives with a fresh outlook.\n\nBeiwang's passing ignited a transformative spark in Jiyan—his wistfulness, frustration, and regret turned into his strength to wield the lance on the battlefield. \n\nJiyan began to realize that the Lament is such a deep-seated disease in the world's veins that not even the most sophisticated medical instrument or the most adept surgeon could remove it. This realization drove him to cure the world in another way—he took up arms and fought the Tacet Discords head-on, with unwavering resolve.\n\nNow, only the gourd-shaped pill case on his belt loop indicates that he was once a doctor. Speculations abound about the contents of the case, with some claiming he uses sugar pearls to comfort children and others saying he drinks from it after battles.\n\nIf someone asks Jiyan about it, he would answer frankly, \"Just some common medicines, in case someone needs them.\"" }, { "Id": "FavorStory_140405_Title", @@ -14389,7 +14389,7 @@ }, { "Id": "FavorStory_140405_Content", - "Content": "Amidst the lively Jinzhou Riverside Games, a group of young men stood together.\n\n\"Here's the thing. Our captain's got an urgent matter to attend to, so we're one man short for the race. If you don't join us, we might have to forfeit.\" \n\n\"Please, please help us. We've been training so hard for the Gulpuff Relay. So please...\"\n\n\"Yeah, please, Jiyan!\" they chorused, their urgency palpable.\n\nStanding at the center was a bright-eyed young man. Meeting their sincere gaze, he nodded in agreement. Therefore, a temporary team was formed.\n\nThe young man asked about each teammate's conditions and the relay order. Then, he decided to adjust the strategy and take on the anchor leg himself.\n\nThe Games, initially held to relieve the tension of Jinzhou people after their first triumph over the Tacet Discord Outbreaks, had evolved into a major event in Jinzhou, in which the Gulpuff Relay was one of the biggest highlights.\n\nThe whistle blew. The relay racers charged forward, skillfully evading obstacles as they piloted their Gulpuffs. Crowds of cheering audience lined the banks.\n\nHowever, a mistake occurred during the baton exchange between the first and second runners, leading the temporary team to lag far behind.\n\n\"Oops, looks like this team's hit a little snag! As a temporary team, their teamwork might be a bit rusty. Pity for them!\"\n\nThe commentator then shifted his attention to the top three contenders.\n\nAmidst the cheers, the race reached its climax as the final runner of the temporary team swiftly closed the gap with their opponents, unnoticed by everyone.\n\n\"Oh man! Look at the temporary team! There was a hiccup earlier, but now the last runner is overtaking! There's a key curve ahead... Wha-what's happening? He's overtaking everyone on the curve! That's absolutely amazing!\"\n\nUndisturbed by the noise and excitement of the audience, he kept his eyes locked on the finish line. A single thought was driving him forward — faster, just a little faster. His heart pounded, drowning out the loud cheers.\n\nAs confetti descended with a loud bang, the cacophony of sounds once again poured into his ears.\n\nThey won!\n\n\"Who could've imagined this temporary team would break the record! Congratulations to the young lads!\"\n\nHis teammates swarmed him in excitement, surrounding the young man. Raising the weighty trophy, they vowed to team up again for the next Games." + "Content": "Amidst the lively Jinzhou Riverside Games, a group of young men stood together.\n\n\"Here's the thing. Our captain's got an urgent matter to attend to, so we're one man short for the race. If you don't join us, we might have to forfeit.\" \n\n\"Please, please help us. We've been training so hard for the Gulpuff Relay. So please...\"\n\n\"Yeah, please, Jiyan!\" they chorused, their urgency palpable.\n\nStanding at the center was a bright-eyed young man. Meeting their sincere gaze, he nodded in agreement. Therefore, a temporary team was formed.\n\nThe young man asked about each teammate's conditions and the relay order. Then, he decided to adjust the strategy and take on the anchor leg himself.\n\nThe Games, initially held to relieve the tension of Jinzhou people after their first triumph over the Tacet Discord Outbreaks, had evolved into a major event in Jinzhou, in which the Gulpuff Relay was one of the biggest highlights.\n\nThe whistle blew. The relay racers charged forward, skillfully evading obstacles as they piloted their Gulpuffs. Crowds of cheering audience lined the banks.\n\nHowever, a mistake occurred during the baton exchange between the first and second runners, leading the temporary team to lag far behind.\n\n\"Oops, looks like this team's hit a little snag! As a temporary team, their teamwork might be a bit rusty. Pity for them!\"\n\nThe commentator then shifted his attention to the top three contenders.\n\nAmidst the cheers, the race reached its climax as the final runner of the temporary team swiftly closed the gap with their opponents, unnoticed by everyone.\n\n\"Oh man! Look at the temporary team! There was a hiccup earlier, but now the last runner is overtaking! There's a key curve ahead... Wha-what's happening? He's overtaking everyone on the curve! That's absolutely amazing!\"\n\nUndisturbed by the noise and excitement of the audience, he kept his eyes locked on the finish line. A single thought was driving him forward—faster, just a little faster. His heart pounded, drowning out the loud cheers.\n\nAs confetti descended with a loud bang, the cacophony of sounds once again poured into his ears.\n\nThey won!\n\n\"Who could've imagined this temporary team would break the record! Congratulations to the young lads!\"\n\nHis teammates swarmed him in excitement, surrounding the young man. Raising the weighty trophy, they vowed to team up again for the next Games." }, { "Id": "FavorStory_120401_Title", @@ -14461,7 +14461,7 @@ }, { "Id": "FavorStory_130101_Content", - "Content": "Calcharo \"the Vicious\" was once one of the Exiles in the New Federation's Lawless Zone. He has long mastered all kinds of insidious strategies to survive. Nowadays, he has grown even more ruthless for his mercenary: Poisoning, assassination, bribery, kidnapping, bombs... He'd do whatever he found necessary to get the job done. Rumors of Calcharo's impossible feats circulated endlessly. Some spoke of him staying in the desert for 7 days without water for a planned ambush, others of him donning bombs all over his body during a past negotiation. There were even whispers of him hiring killers to fake his assassination in a scheme to garner trust.\n\nWhile potentially exaggerated, the rumors were not entirely unfathomable to those who knew Calcharo personally. However, the stories became even more outlandish as time passed... \n\n\"He single-handedly stopped a truck at 12; when he turned 15, his Forte made the whole New Federation shudder in fear. He even fought the entire country's cops at 18 and left unscathed...\" \n\n\"His chest is home to the dead spirits, and his forehead bears curses of the gods. Beneath his feet strikes thunder, and out of his eyes shoots flames. His rage will never be quenched until heaven burns down...\" \n\n\"He has been to hell and back, time and time again... He will always come as a lightning, a phantom, and reclaim everything he deserves...\" \n\nThe latest rumors about Calcharo have become one of the go-to topics among the mercenary members when off-duty.\n\nBut the man himself seems unfazed... He's either desensitized already or scheming to capitalize on the rumors.\n\nIn the Lawless Zone, friends can become enemies in an instant — as common as changing air currents. Change is constant, even in the most unexpected places. What once seemed harmful can instantly become a useful tool. It all depends on how we choose to use it.\n\nRumors sow prejudices. Prejudices grow into misconceptions. Misconceptions produce misjudgments.\n\nAnd in a cut-throat game, misjudgment of enemy strength is always a bane." + "Content": "Calcharo \"the Vicious\" was once one of the Exiles in the New Federation's Lawless Zone. He has long mastered all kinds of insidious strategies to survive. Nowadays, he has grown even more ruthless for his mercenary: Poisoning, assassination, bribery, kidnapping, bombs... He'd do whatever he found necessary to get the job done. Rumors of Calcharo's impossible feats circulated endlessly. Some spoke of him staying in the desert for 7 days without water for a planned ambush, others of him donning bombs all over his body during a past negotiation. There were even whispers of him hiring killers to fake his assassination in a scheme to garner trust.\n\nWhile potentially exaggerated, the rumors were not entirely unfathomable to those who knew Calcharo personally. However, the stories became even more outlandish as time passed... \n\n\"He single-handedly stopped a truck at 12; when he turned 15, his Forte made the whole New Federation shudder in fear. He even fought the entire country's cops at 18 and left unscathed...\" \n\n\"His chest is home to the dead spirits, and his forehead bears curses of the gods. Beneath his feet strikes thunder, and out of his eyes shoots flames. His rage will never be quenched until heaven burns down...\" \n\n\"He has been to hell and back, time and time again... He will always come as a lightning, a phantom, and reclaim everything he deserves...\" \n\nThe latest rumors about Calcharo have become one of the go-to topics among the mercenary members when off-duty.\n\nBut the man himself seems unfazed... He's either desensitized already or scheming to capitalize on the rumors.\n\nIn the Lawless Zone, friends can become enemies in an instant—as common as changing air currents. Change is constant, even in the most unexpected places. What once seemed harmful can instantly become a useful tool. It all depends on how we choose to use it.\n\nRumors sow prejudices. Prejudices grow into misconceptions. Misconceptions produce misjudgments.\n\nAnd in a cut-throat game, misjudgment of enemy strength is always a bane." }, { "Id": "FavorStory_130102_Title", @@ -14469,7 +14469,7 @@ }, { "Id": "FavorStory_130102_Content", - "Content": "Calcharo started from scratch but made his reputation in only a few short years. His success stemmed from two factors: One, he was willing to take on dangerous but lucrative jobs others didn't dare to tackle. Two, he had a flexible moral code that allowed him to work with all types of people.\n \nHe took the cash, he did the job. He promised, he delivered.\n \nFrom armed protection to disposal of hazardous materials, he always got the job done flawlessly. But if his clients reneged on their end, they were in for a lifetime of being hunted by Calcharo.\n \nSuch \"impartiality\" earned him fear and acquiescence from other powers in the area.\n \nCalcharo sees business as a mere exchange of values, where no job is too immoral, and no secrets are kept. Every transaction is fair game.\n \nNevertheless, value is not always weighed in terms of money. When faced with desperate, impoverished people begging for help, Calcharo would charge a symbolic fee of one Shell Credit in his own name. The grateful beneficiaries were unaware that this gift became their binding contract with Calcharo, and favors are never easy to repay." + "Content": "Calcharo started from scratch but made his reputation in only a few short years. His success stemmed from two factors: One, he was willing to take on dangerous but lucrative jobs others didn't dare to tackle. Two, he had a flexible moral code that allowed him to work with all types of people.\n \nHe took the cash, he did the job. He promised, he delivered.\n \nFrom armed protection to disposal of hazardous materials, he always got the job done flawlessly. But if his clients reneged on their end, they were in for a lifetime of being hunted by Calcharo.\n \nSuch \"impartiality\" earned him fear and acquiescence from other powers in the area.\n \nCalcharo sees business as a mere exchange of values, where no job is too immoral, and no secrets are kept. Every transaction is fair game.\n \nNevertheless, value is not always weighed in terms of money. When faced with desperate, impoverished people begging for help, Calcharo would charge a symbolic fee of one Shell Credit in his own name. The grateful beneficiaries were unaware that this gift became their binding contract with Calcharo, and favors are never easy to repay.\n\nNever accept a deal that brings no benefits. That's Calcharo's core principle.\n\nThis approach allowed Calcharo to cultivate many eyes and ears among the common folk, creating a formidable intelligence network that spans all walks of life.\n\nVenal, merciless, and vengeful—these are just some of the words others used to describe Calcharo. Yet even his critics admit that his network has prevented much unnecessary bloodshed. No one can be sure if a lady selling street food in an alley is one of Calcharo’s informants. Any bully aiming to harm the common people must consider that before acting." }, { "Id": "FavorStory_130103_Title", @@ -14477,7 +14477,7 @@ }, { "Id": "FavorStory_130103_Content", - "Content": "Many Exiles were blocked from finding legitimate work in the New Federation, facing endless discrimination and prejudice.\n\nThey resorted to building camps in the country's outskirts, and the place where they gathered became the \"Lawless Zone\". \n\nTo better survive, Exiles in the Lawless Zone formed various gangs. \n\nBack then, a gang named \"the Underdogs\" quickly rose to fame. \n\nThe first members of the Underdogs were just a bunch of children around the age of 12. As children, they were bullied and ousted, until one fearless boy united them. He observed those who were bullied and invited them to join. With strategic planning and unwavering bravery, the Underdogs gained notoriety among rival gangs.\n\nIn this gang, there was no hierarchy or politics — only a primal need for survival and freedom.\n\nHowever, the members died one after another: murdered by rivaling gangs, betrayed by those they trusted, or trapped by deceitful patrons.\n\nTime showed them no mercy in the Lawless Zone. It was every man for himself.\n\nIn the end, the leader boy decided to take fate into his own hands once again, risking it all in a daring gamble for power.\n\n...\n\nYears later, the New Federation waged war against \"the Underdogs\", the last gang in the Lawless Zone. In a sudden twist, a new mercenary group known as \"Ghost Hounds\" annexed \"the Underdogs\" overnight and put an end to the chaos. \n\nOnly then did people discover that the mercenary group's leader shared a name with the former head boy of \"the Underdogs\". \n\nHe had returned in a horrific figure, almost like a ghost. He was surrounded by shadowy thorns, and accompanied by fearsome phantoms. \n\nThis time, he would reach the top of the ladder, and finish what he once failed to accomplish due to naivety, sympathy, and indecisiveness. \n\nBut despite all the time that had passed, he couldn't shake off the memory of that one afternoon. The sun was shining down on them as they established the Underdog in a desolate dump site. \n\nIt was a rare moment of tenderness in his life." + "Content": "Many Exiles were blocked from finding legitimate work in the New Federation, facing endless discrimination and prejudice.\n\nThey resorted to building camps in the country's outskirts, and the place where they gathered became the \"Lawless Zone\". \n\nTo better survive, Exiles in the Lawless Zone formed various gangs. \n\nBack then, a gang named the \"Underdogs\" quickly rose to fame. \n\nThe first members of the Underdogs were just a bunch of children around the age of 12. As children, they were bullied and ousted, until one fearless boy united them. He observed those who were bullied and invited them to join. With strategic planning and unwavering bravery, the Underdogs gained notoriety among rival gangs.\n\nIn this gang, there was no hierarchy or politics—only a primal need for survival and freedom.\n\nHowever, the members died one after another: murdered by rivaling gangs, betrayed by those they trusted, or trapped by deceitful patrons.\n\nTime showed them no mercy in the Lawless Zone. It was every man for himself.\n\nIn the end, the leader boy decided to take fate into his own hands once again, risking it all in a daring gamble for power.\n\n...\n\nYears later, the New Federation waged war against \"the Underdogs,\" the last gang in the Lawless Zone. In a sudden twist, a new mercenary group known as \"Ghost Hounds\" annexed the \"Underdogs\" overnight and put an end to the chaos. \n\nOnly then did people discover that the mercenary group's leader shared a name with the former head boy of the \"Underdogs.\" \n\nHe had returned in a horrific figure, almost like a ghost. He was surrounded by shadowy thorns, and accompanied by fearsome phantoms. \n\nThis time, he would reach the top of the ladder, and finish what he once failed to accomplish due to naivety, sympathy, and indecisiveness. \n\nBut despite all the time that had passed, he couldn't shake off the memory of that one afternoon. The sun was shining down on them as they established the Underdog in a desolate dump site. \n\nIt was a rare moment of tenderness in his life." }, { "Id": "FavorStory_130104_Title", @@ -14493,7 +14493,7 @@ }, { "Id": "FavorStory_130105_Content", - "Content": "When in Huanglong, you have to do as the Huanglong people do. \n\nBecause of reasons unspecified, Calcharo stumbled upon Jiyan's troops inside the borders of Huanglong.\n\nAs a seasoned mercenary, Calcharo recognized the strategic value of Jinzhou and the threats it faced. He then proposed a deal: He would assist the Midnight Rangers in their \"war\" against Tacet Discords, and in return, Jinzhou would collaborate with him.\n\nAfter careful consideration, Jiyan accepted this mutually beneficial deal.\n\nJiyan advised against Calcharo wearing his previous uniform while in Jinzhou city. Instead, he suggested adapting his attire to blend in and potentially stay for a long time due to the situation. \n\nFollowing diplomatic etiquette and for practicality's sake, Calcharo followed Jiyan's advice and adopted Huanglong colloquialisms and attire. While his new combat uniform was functional and flexible, the decorative ribbons and patterns perplexed him. Likewise, the Jinzhou people's unwarranted kindness left him bewildered.\n\nFamiliar with human cruelty, Calcharo could not help but suspect that this is all part of Jiyan's secret plot against him. But Jiyan simply assured him that he'd become used to it.\n\nNow, as the deal progressed, Calcharo has grown comfortable with the culture shock the Huanglong people brought him.\n\nOn the Loong-rising Day, one of the most celebrated festivals in Huanglong, Calcharo sat on a roof alone, watching over this \"defenseless\" city.\n\nPeople danced in costumes of Lions and Loongs. The air was filled with joy and festivity.\n\nDespite having endured countless battles and sacrifices, they still tried to live every day to the fullest.\n\nThese people showed him how grief is not the only way to honor the fallen. Celebrating life is another powerful way to say goodbye.\n\nIt wouldn't be bad to permanently base the Ghost Hounds in this city, Calcharo thought.\n\nThen something unusual interrupted his mulling.\n\nClouds were gathering, and thunder was crackling... Those were the omens of a forming Tacet Field.\n\nIf he and his people would eventually go live under the sun one day, then his mission was to dispel the darkness, as much as he could, before that shift eventually happened.\n\nCalcharo unsheathed his blade and walked into the dark night. Behind him, the city's lights glimmered with liveliness and prosperity." + "Content": "When in Huanglong, you have to do as the Huanglong people do. \n\nBecause of reasons unspecified, Calcharo stumbled upon Jiyan's troops inside the borders of Huanglong.\n\nAs a seasoned mercenary, Calcharo recognized the strategic value of Jinzhou and the threats it faced. He then proposed a deal: He would assist the Midnight Rangers in their \"war\" against Tacet Discords, and in return, Jinzhou would collaborate with him.\n\nAfter careful consideration, Jiyan accepted this mutually beneficial deal.\n\nJiyan advised against Calcharo wearing his previous uniform while in Jinzhou city. Instead, he suggested adapting his attire to blend in and potentially stay for a long time due to the situation. \n\nFollowing diplomatic etiquette and for practicality's sake, Calcharo followed Jiyan's advice and adopted Huanglong colloquialisms and attire. While his new combat uniform was functional and flexible, the decorative ribbons and patterns perplexed him. Likewise, the Jinzhou people's unwarranted kindness left him bewildered.\n\nFamiliar with human cruelty, Calcharo could not help but suspect that this was all part of Jiyan's secret plot against him. But Jiyan simply assured him that he'd become used to it.\n\nNow, as the deal progressed, Calcharo has grown comfortable with the culture shock the Huanglong people brought him.\n\nOn the Loong-rising Day, one of the most celebrated festivals in Huanglong, Calcharo sat on a roof alone, watching over this \"defenseless\" city.\n\nPeople danced in costumes of Lions and Loongs. The air was filled with joy and festivity.\n\nDespite having endured countless battles and sacrifices, they still tried to live every day to the fullest.\n\nThese people showed him how grief is not the only way to honor the fallen. Celebrating life is another powerful way to say goodbye.\n\nIt wouldn't be bad to permanently base the Ghost Hounds in this city, Calcharo thought.\n\nThen something unusual interrupted his mulling.\n\nClouds were gathering, and thunder was crackling... Those were the omens of a forming Tacet Field.\n\nIf he and his people would eventually go live under the sun one day, then his mission was to dispel the darkness, as much as he could, before that shift eventually happened.\n\nCalcharo unsheathed his blade and walked into the dark night. Behind him, the city's lights glimmered with liveliness and prosperity." }, { "Id": "FavorStory_130201_Title", @@ -21077,7 +21077,7 @@ }, { "Id": "GuideFocusNew_145_Content", - "Content": "Hold to open the Utility menu. Hang on the Sensor and release to select" + "Content": "Hold to open the Utility menu. Hover over the Sensor and release to select" }, { "Id": "GuideFocusNew_147_Content", @@ -21093,7 +21093,7 @@ }, { "Id": "GuideFocusNew_171_Content", - "Content": "Tap and Hold to open the Utility menu. Hang on Grapple and release to select" + "Content": "Tap and Hold to open the Utility menu. Hover over the Grapple and release to select" }, { "Id": "GuideFocusNew_201_Content", @@ -21389,7 +21389,7 @@ }, { "Id": "GuideTips_142_Content", - "Content": "Hold {0} to open the Utility menu. Hang on the Sensor and release to select" + "Content": "Hold {0} to open the Utility menu. Hover over the Sensor and release to select" }, { "Id": "GuideTips_1023_Content", @@ -23217,11 +23217,11 @@ }, { "Id": "InfoDisplay_102900002_Title", - "Content": "Loong Buns Ticket" + "Content": "Loong Bun Ticket" }, { "Id": "InfoDisplay_102900002_Text", - "Content": "Loong Buns Redemption Coupon, the souvenir prize of Jinzhou Food Festival.\n\nHolding this coupon to Phan Hua Restaurant can redeem 5 Loong Buns for free, while stocks last.\nValid period: October 10, AL159~November 10, AL159\nNote: This prize is non-discountable and non-refundable, please keep it in your own possession and will not be replaced if lost.\n\n\nAnonymous annotations:\nFinished! Expired. t_t" + "Content": "Loong Bun Redemption Coupon, the souvenir prize of Jinzhou Food Festival.\n\nHolding this coupon to Phan Hua Restaurant can redeem 5 Loong Buns for free, while stocks last.\nValid period: October 10, AL159~November 10, AL159\nNote: This prize is non-discountable and non-refundable, please keep it in your own possession and will not be replaced if lost.\n\n\nAnonymous annotations:\nFinished! Expired. t_t" }, { "Id": "InfoDisplay_102900003_Title", @@ -27913,15 +27913,15 @@ }, { "Id": "ItemInfo_70010033_AttributesDescription", - "Content": "The chip given by the Dragon Lord Jinhsi." + "Content": "" }, { "Id": "ItemInfo_70010033_BgDescription", - "Content": "The chip given by Jinhsi, which stores the research records of the Court of Savantae on the Sentinel." + "Content": "" }, { "Id": "ItemInfo_70010033_ObtainedShowDescription", - "Content": "The chip given by the Dragon Lord Jinhsi." + "Content": "" }, { "Id": "ItemInfo_70010036_Name", @@ -28901,7 +28901,7 @@ }, { "Id": "ItemInfo_80000012_Name", - "Content": "Loong Buns" + "Content": "Loong Bun" }, { "Id": "ItemInfo_80000012_AttributesDescription", @@ -29133,7 +29133,7 @@ }, { "Id": "ItemInfo_80000026_BgDescription", - "Content": "A golden and crispy fish dish with a complex preparation process. The carp is styled to look up to the sky, as if it wishes to transform into a dragon. It is said that when the Sentinel descends, the big fishes in the ocean all resurfaced. In order to commemorate this wonderous sight, people serve it on the table during festivals, praying for a good fortune in the coming year." + "Content": "" }, { "Id": "ItemInfo_80000026_ObtainedShowDescription", @@ -29413,7 +29413,7 @@ }, { "Id": "ItemInfo_80010012_Name", - "Content": "Loong Buns Recipe" + "Content": "Loong Bun Recipe" }, { "Id": "ItemInfo_80010012_AttributesDescription", @@ -29485,7 +29485,7 @@ }, { "Id": "ItemInfo_80010016_BgDescription", - "Content": "A recipe that details how to make Yolk Pastry." + "Content": "A recipe that details how to make Wuthercake." }, { "Id": "ItemInfo_80010016_ObtainedShowDescription", @@ -33229,7 +33229,7 @@ }, { "Id": "MonsterInfo_310000040_DiscoveredDes", - "Content": "This enemy has a higher RES to Electro DMG. \nA humanoid Tacet Discord holding hunting gear, using lightning as arrows.\nElectro Predators’ pulling of strings is as fast as thunders striking in the first springs. Taking the wastelands as its hunting ground, it takes delight in pursuit and prey." + "Content": "This enemy has a higher RES to Glacio DMG. \nA humanoid Tacet Discord holding hunting gear, using lightning as arrows.\nElectro Predators’ pulling of strings is as fast as thunders striking in the first springs. Taking the wastelands as its hunting ground, it takes delight in pursuit and prey." }, { "Id": "MonsterInfo_310000050_Name", @@ -35885,63 +35885,63 @@ }, { "Id": "PhotoMontage_140201_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_120201_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_150301_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_150101_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_110201_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_160101_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_150201_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_120301_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_160201_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_130201_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_110301_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_130301_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_140301_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_140401_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_120401_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoSetup_1_Name", @@ -36609,15 +36609,15 @@ }, { "Id": "QuestChapter_8_ChapterNum", - "Content": "test/" + "Content": "" }, { "Id": "QuestChapter_8_SectionNum", - "Content": "Act 1" + "Content": "" }, { "Id": "QuestChapter_8_ChapterName", - "Content": "Of Wind and Spark" + "Content": "" }, { "Id": "QuestChapter_999_ChapterNum", @@ -36725,7 +36725,7 @@ }, { "Id": "QuestChapter_1008_ChapterName", - "Content": "" + "Content": "Forking Paths Among the Stars" }, { "Id": "QuestType_0_QuestTypeName", @@ -44485,11 +44485,11 @@ }, { "Id": "Text_WorldLevelIntro_Text", - "Content": "SOL3 Phase raises with Union Level: Every 10 Union Levels raise SOL3 Phase by 1.\n\nUpon reaching Union Levels 20, 40, and 60, you'll need to complete the corresponding SOL3 Phase Ascension Quests. Otherwise, your Union Level will be capped, and you won't be able to raise SOL3 Phase further for the time being.\n\nHigher SOL3 Phases yield better rewards but also present more challenging enemies, and vice versa.\n\nAdjustments to SOL3 Phase can be made manually in your Terminal but cannot exceed the highest SOL3 Phase achieved.\n\nYou can adjust SOL3 Phase once every 12 hours." + "Content": "Every 10 Union Levels raises your SOL3 Phase by 1.\n \nHigher SOL3 Phases yield better rewards but also present more challenging enemies.\n \nAt Union Level 20, 40, and 60, you must complete SOL3 Phase Ascension Quests in order to keep increasing your Union Level and/or SOL3 Phase.\n \nYou can lower your SOL3 Phase or raise it back up again every 12 hours." }, { "Id": "Text_WorldLevelINotice_Text", - "Content": "Adjustments to SOL3 Phase will affect monster level and reward content." + "Content": "Adjustments to the SOL3 Phase will affect enemy levels and reward content." }, { "Id": "Text_WorldLevel_Text", @@ -44889,7 +44889,7 @@ }, { "Id": "Text_DayText_Text", - "Content": "{0} month {1} day {2}:{3}" + "Content": "{0}-{1} {2}:{3}" }, { "Id": "Text_YearText_Text", @@ -44981,7 +44981,7 @@ }, { "Id": "Text_ShopHourText_Text", - "Content": "{0} hours" + "Content": "{0}h" }, { "Id": "Text_ShopMinuteText_Text", @@ -47037,7 +47037,7 @@ }, { "Id": "Text_BirthDay_Text", - "Content": "{0} / {1}" + "Content": "{0}-{1}" }, { "Id": "Text_SetName_Text", @@ -47125,7 +47125,7 @@ }, { "Id": "Text_ShopLockTime2_Text", - "Content": "Unlock after {0} hours" + "Content": "Unlock after {0}h" }, { "Id": "Text_ShopLockTime3_Text", @@ -59413,7 +59413,7 @@ }, { "Id": "GuideTips_170_Content", - "Content": "Hold {0} to open the Utility menu. Hang on the Grapple and release to select" + "Content": "Hold {0} to open the Utility menu. Hover over the Grapple and release to select" }, { "Id": "RogueBuffPool_900210000020_BuffDesc", @@ -68041,15 +68041,15 @@ }, { "Id": "MenuConfig_104_Name", - "Content": "Console Vibration Intensity" + "Content": "Controller Vibration Intensity" }, { "Id": "MenuConfig_105_Name", - "Content": "Console Vibration Range" + "Content": "Controller Vibration Range" }, { "Id": "MenuConfig_105_OptionsName_0", - "Content": "Global" + "Content": "Full" }, { "Id": "MenuConfig_105_OptionsName_1", @@ -68361,7 +68361,7 @@ }, { "Id": "ConfirmBox_133_Content", - "Content": "" + "Content": "Leave to clear your current progress and end the challenge. Restart to try this level again." }, { "Id": "ConfirmBox_133_ButtonText_0", @@ -109129,7 +109129,7 @@ }, { "Id": "FavorRoleInfo_1301_Info", - "Content": "Leader of the \"Ghost Hounds\", an international mercenary group. Ruthless, vengeful, unforgiving. A potential client must be mindful of the price to pay before making him an offer." + "Content": "Leader of the \"Ghost Hounds,\" an international mercenary group. Ruthless, vengeful, unforgiving. A potential client must be mindful of the price to pay before making him an offer." }, { "Id": "ReadyToFightText", @@ -109349,7 +109349,7 @@ }, { "Id": "RogueBuffPool_900170000030_BuffDesc_0", - "Content": "[Combo] HP slightly restored when you continuously hit targets." + "Content": "[Combo] HP slightly restored when continuously hit targets." }, { "Id": "RogueBuffPool_900170000040_BuffDesc_0", @@ -110617,7 +110617,7 @@ }, { "Id": "HelpText_44_Content", - "Content": "" + "Content": "[Event Update: Phantasm Amass]\nNew Resonators available: Camellya, Lumi, Youhu, Shorekeeper, Encore, Verina, Calcharo, Lingyang, and Mortefi.\nExclusive level boosts will be available in Thought Evolution. Activate corresponding bonuses to increase all Resonators' levels in the Illusive Realm.\n\nExplore all-new scenes and face off against new enemies! Step into the ever-shifting dreamscapes and uncover the secrets that lie within!\n\n[Exploration]\nEmbark on epic battles in the Illusive Realm and choose your Resonator from a diverse pool including Rover: Spectro, Yangyang, Chixia, Baizhi, Taoqi, Jiyan, Yinlin, Jianxin, Sanhua, Jinhsi, Changli, Xiangli Yao, Zhezhi, Yuanwu, Danjin, Camellya, Lumi, Youhu, Shorekeeper, Encore, Verina, Calcharo, Lingyang, and Mortefi.\nThe Levels, Resonance Chains, and Weapons of Resonators may be carried over in the event but the Echo Skills and Stats will be ineffective.\nUtilize powerful boosts such as Illusive Echoes, Metaphor, Character Enhancement, and Token to defeat challenging enemy combinations.\nCollect Metaphors to unlock unique skills of the Illusive Echoes for the Resonators.\nWith higher levels of difficulty, each playthrough offers new challenges and rewards. As you progress through the levels, higher difficulties and better rewards become available in the Illusive Store.\n\nSymphony Rank is activated during battle.\nAll combat actions will progressively raise your Symphony Rank, while being attacked will significantly lower it.\nDuring battles, if you do not achieve a Symphony Rank within a specified period, your Symphony Rank will decrease over time.\n\nSymphony Rank is categorized into 6 tiers: D, C, B, A, S, and SS. If you achieve Rank A or higher, you'll obtain special buffs.\nRank A: Dodge Counter DMG is increased by 100%.\nRank S: After performing a Dodge Counter, the Cooldown of all skills is reduced by 30%.\nRank SS: Crit. Rate and Crit. DMG are increased by 100%, and your Symphony Rank will not drop below SS for a brief time.\n\n[Thought Evolution]\nBy successfully navigating through Illusive Realm, you can earn valuable Memory Points. These points can then be used in Thought Evolution to unlock powerful enhancements, ultimately making the Resonator a force to be reckoned with in the Illusive Realm.\n\n[Anomaly Investigation]\nComplete the exploration under designated conditions to unlock exclusive achievements and rewards.\n\n[Illusive Store]\nComplete the exploration of the Illusive Realm to earn Illusive Specimens and exchange them for exclusive rewards in the Illusive Store.\nIllusive Specimens will expire at the end of each event period, so don't forget to use them in time.\n\n[Remnant Crystal]\nA Remnant Crystal will appear in the Memory Zone after defeating the dream mass found at the deepest parts of the realm. Use Reward Attempts to collect its rewards.\nRemnant Crystal Reward Attempts reset every Monday at 04:00 A.M. server time.\nThe Remnant Crystal grants equal rewards across all Phantasm Amass difficulties." }, { "Id": "HelpText_44_Title", @@ -111909,7 +111909,7 @@ }, { "Id": "ItemInfo_50000059_Name", - "Content": "Morphable Echo - Endless Vibrations" + "Content": "Morphable Echo - Lingering Tunes" }, { "Id": "Flow_11000001_596", @@ -115377,7 +115377,7 @@ }, { "Id": "FavorGoods_130401_Title", - "Content": "Loong Buns" + "Content": "Loong Bun" }, { "Id": "FavorGoods_130402_Content", @@ -117453,7 +117453,7 @@ }, { "Id": "RogueBuffPool_900312000071_BuffDesc_0", - "Content": "[Echo Skill] Echo Skill DMG increased for Intro Skill." + "Content": "[Echo Skill] Casting Intro Skill increases Echo Skill DMG." }, { "Id": "RogueBuffPool_900312000071_BuffName", @@ -122585,7 +122585,7 @@ }, { "Id": "PrefabTextItem_3659539313_Text", - "Content": "Collect Rare Echos" + "Content": "Collect Rare Echoes" }, { "Id": "PrefabTextItem_785970979_Text", @@ -125533,7 +125533,7 @@ }, { "Id": "PrefabTextItem_1136801884_Text", - "Content": "Try using the Gilder module to reduce accidents." + "Content": "Try using the Glider module to reduce accidents." }, { "Id": "PrefabTextItem_3662507015_Text", @@ -125913,7 +125913,7 @@ }, { "Id": "PrefabTextItem_3708435611_Text", - "Content": "Rotate the disc to kindle all the lights" + "Content": "Rotate the discs to align the paths" }, { "Id": "PrefabTextItem_3666687684_Text", @@ -128233,7 +128233,7 @@ }, { "Id": "ItemInfo_70139300_AttributesDescription", - "Content": "Top left corner of the map carries a highlight mark. This may indicate the location of the puzzle." + "Content": "There is a mark on the top left of the map. This could be where the puzzle is." }, { "Id": "ItemInfo_70139300_BgDescription", @@ -128245,7 +128245,7 @@ }, { "Id": "ItemInfo_70139300_ObtainedShowDescription", - "Content": "Top left corner of the map carries a highlight mark. This may indicate the location of the puzzle." + "Content": "There is a mark on the top left of the map. This could be where the puzzle is." }, { "Id": "ItemInfo_70139301_AttributesDescription", @@ -132521,11 +132521,11 @@ }, { "Id": "RogueBuffPool_935008030010_BuffDesc", - "Content": "After casting Echo skill, gain enhanced Anti-interruption and a shield equal to 15% of max HP for 5s.\nWhen a shield is present, restore 30 Resonance Energy when attacks hit a target. This can be triggered once every 8s." + "Content": "After casting Echo skill, gain enhanced resistance to interruption and a shield equal to 15% of max HP for 10s.\nWhen a shield is present, restore 30 Resonance Energy when attacks hit a target. This can be triggered once every 8s." }, { "Id": "RogueBuffPool_935008030020_BuffDesc", - "Content": "When a shield is present, hitting a target will trigger \"Iceburst Effect\", dealing 400% Glacio DMG. This can be triggered once per second." + "Content": "When a shield is present, hitting a target will trigger \"Iceburst Effect,\" dealing 200% Glacio DMG. This can be triggered once per second." }, { "Id": "RogueBuffPool_935008030030_BuffDesc", @@ -132557,11 +132557,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc", - "Content": "Summon \"Inferno Rider\" to cast a Coordinated Attack when your attacks hit a target consecutively. This attack will release three strikes, each applying 1 stack of \"Burn\" to the target when hitting it." + "Content": "Gain a special mark that lasts for 4s after casting Basic Attack, Heavy Attack, Dodge Counter, Resonance Skill, Resonance Liberation, Intro Skill, and Echo Skill. The special mark stacks up to 10 times and stops stacking once reaching the max stack. At max stack, summon Inferno Rider to cast 3 Coordinated Attacks, dealing Fusion DMG equal to 807.6% of ATK and inflicting 1 stack of Burn on the targets.\n- Burn:\nLast for 8s, stacking up to 5 times. At 1/2/3/4/5 stack(s), dealing Fusion DMG equal to 10%/20%/30%/40%/50% of ATK." }, { "Id": "RogueBuffPool_938000301104_BuffDesc", - "Content": "Each strike of the Echo skill will apply 1 stack of \"Burn\" to the target, and the final strike will leave a \"Scorched Earth\" area.\nEnemies within the \"Scortched Earth\" will be applied 1 stack of \"Burn\" every second. \"Scortched Earth\" lasts for 4s." + "Content": "Casting the last stage of Echo Skill generates a Scorched Earth area.\n\nScorched Earth:\nLast for 4s and mark the enemies within by 1 stack of Burn every second." }, { "Id": "RogueBuffPool_938000301105_BuffDesc", @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "When Aix Cries" }, - { - "Id": "Achievement_300127_Desc", - "Content": "Perform Camellya's Outro Skill 10 times." - }, - { - "Id": "Achievement_300127_Name", - "Content": "Seed of the Witch" - }, { "Id": "Achievement_300128_Desc", "Content": "Perform the Outro Skill of Rover: Havoc 10 times." @@ -134693,7 +134685,7 @@ }, { "Id": "InfoDisplay_310000301_Text", - "Content": "Abstract: \n\nNovaFei is an acute infectious disease with no effective treatment, primarily affecting children under six years old. It is highly contagious with severe symptoms including fever, limb pain, and muscle atrophy. To combat this disease, a live attenuated vaccine has been developed and successfully passed phase III clinical trials on June 16 at 3:00 p.m. The Medical Section established a specialized team for this vaccine's development. This review aims to analyze the research progress of the vaccine and provide valuable insights for further studies. Results have shown promising immunization outcomes, making this vaccine a potential solution for preventing NovaFei infection.\n\n1. Preliminary application of a neutralizing antibody detection method for NovaFei pseudovirus\n2. Efficacy of live attenuated vaccine against NovaFei pseudovirus via injection\n3. Clinical trial report of oral administration of \"Sugar Pearl\" live attenuated vaccine against NovaFei pseudovirus\n\n... \n\nAppendix 1: Clinical Trial Participant Registration Records (i) \n\nRegistration No.: CTR302001 \n\nName: Xiangli Yan \nGender: Female \nAge: 29 \nCondition: Healthy, no hereditary diseases. \nTrial Stage: Phase I Clinical Trial \n\nRegistry number: CTR302002 \n\nName: Xiangli Yao \nGender: male \nAge: 7 months \nCondition: Healthy, no hereditary diseases.\nTrial Stage: Phase I Clinical Trial \n\n... \n\nMessage from Section Member: Mrs. Xiangli... Is it really okay? \nResponse: Someone has to test it. I'm willing to test it on myself... and my son.\n\nRelated Report Entries: \nNovaFei Fever Cases Surpass 2,000 with Death Toll Rising in April; \nHuaxu Academy Forms Vaccine Research Group Under P.I. Xiangli's Leadership; \nJinzhou TD Outbreak Paralyzes Transportation and Medical Supply Distribution\n\nTitle: Oral NovaFei Fever Vaccine, Live Attenuated Mass production quality standards and transportation overview of \"Sugar Pearl\" \nReporting Officer: Medical Officer III, Huaxu Academy \nReport No.: MD-E0510 \n\nAbstract:\n\nThis report details the importance of delivering Huanglong's medical supplies to Jinzhou, which served as the front line of defense against TD Outbreak. The Midnight Rangers valiantly defended the city from the fierce outbreak, but due to transportation line blockages, the second-generation Sugar Pearl vaccine - known for its stability and suitability for children - faced challenges in reaching the city. This report outlines the quality standards for mass production and transportation of the vaccine and other medical supplies during the war, with a focus on ensuring their efficacy and safety. The innovative use of the more stable second-generation vaccine played a crucial role in protecting the citizens of Jinzhou from TD Outbreak, making it a valuable contribution to the battle against this deadly disease.\n\n1. Quality Standards for Mass Production of Vaccines\n2. Management Guidelines for Storage and Transportation of Vaccines\n3. Assessment of Current Vaccine Transportation Methods\n\nThe transportation of the second-generation Sugar Pearl vaccine is a critical step in combating the TD Outbreak. In response to the challenges posed by interrupted main transportation routes and the treacherous terrain, a thorough plan was implemented. Refrigerated trucks equipped with temperature-monitoring equipment were used, accompanied by professional technicians to ensure proper storage and transport conditions. Additionally, due to the severity of the epidemic and time sensitivity of vaccine delivery, medical supplies were divided into seven teams for transportation. The assistance of Resonator counterparts was vital in navigating through difficult terrain and potential Tacet Fields. As of August 5, only one team successfully arrived within the vaccine expiration date, thanks to the efforts of an unknown Resonator who escorted us and eliminated the TDs.\n\n... \n\nAttachment 2: Resonance Report of Resonator Involved in Vaccine Transport\n\nComment from Researcher #31: \n\nConcerning the test report... The Resonator that accompanied the supplies through a fierce battle displayed astounding stability in its waveform. This data is truly remarkable; however, I can't shake the feeling that I've seen it before. Yet, there are no registered Resonators in our database with similar characteristics. What could this mean?\n\nAnother Comment from Researcher #31: \n\nAfter some searching, I discovered that the data closely resembles the \"First Resonator\" I came across earlier. However, since we didn't have standardized resonance test reports at that time, it was not included in our current database. I have duly noted and placed it in the pending section for further investigation.\n\n(P.S. Due to health reasons, my supervisor has advised me to take medical leave. As a result, I have entrusted this matter to Section 34 and they will complete the handover tomorrow.)\n\nComment from Researcher #34: \n\nThe report doesn't seem right. It mentions a person who existed during the founding of our state, but the time span is too long for it to be the same person in both reports. Perhaps this character is from history? I'll wait until the 31st to recover and then inquire about this potential mistake. For now, I'll keep this report with me. I've worked three consecutive nights without rest." + "Content": "Abstract: \n\nNovaFei is an acute infectious disease with no effective treatment, primarily affecting children under six years old. It is highly contagious with severe symptoms including fever, limb pain, and muscle atrophy. To combat this disease, a live attenuated vaccine has been developed and successfully passed phase III clinical trials on June 16 at 3:00 p.m. . The Medical Section established a specialized team for this vaccine's development. This review aims to analyze the progress of the vaccine research and provide valuable insights for further studies. Results have shown promising immunization outcomes, making this vaccine a potential solution for preventing NovaFei infection.\n\n1. Preliminary application of a neutralizing antibody detection method for NovaFei pseudovirus\n2. Efficacy of live attenuated vaccine against NovaFei pseudovirus via injection\n3. Clinical trial report of oral administration of \"Sugar Pearl\" live attenuated vaccine against NovaFei pseudovirus\n\n... \n\nAppendix 1: Clinical Trial Participant Registration Records (i) \n\nRegistration No.: CTR302001 \n\nName: Xiangli Yan\nGender: Female \nAge: 29 \nCondition: Healthy, no hereditary diseases. \nTrial Stage: Phase I Clinical Trial \n\nRegistry number: CTR302002 \n\nName: Xiangli Yao \nGender: male \nAge: 7 months \nCondition: Healthy, no hereditary diseases.\nTrial Stage: Phase I Clinical Trial \n\n... \n\nMessage from Section Member: Mrs. Xiangli... Is it really okay? \nResponse: Someone has to test it. I'm willing to test it on myself... and my son.\n\nRelated Report Entries: \nNovaFei Fever Cases Surpass 2,000 with Death Toll Rising in April; \nHuaxu Academy Forms Vaccine Research Group Under P.I. Xiangli's Leadership; \nJinzhou TD Outbreak Paralyzes Transportation and Medical Supply Distribution\n\nTitle: Oral NovaFei Fever Vaccine, Live Attenuated Mass Production Quality Standards and Transportation Overview of \"Sugar Pearl\" \nReporting Officer: Medical Officer III, Huaxu Academy \nReport No.: MD-E0510 \n\nAbstract:\n\nThis report details the importance of delivering Huanglong's medical supplies to Jinzhou, which served as the front line of defense against TD Outbreak. The Midnight Rangers valiantly defended the city from the fierce outbreak, but due to transportation line blockages, the second-generation Sugar Pearl vaccine - known for its stability and suitability for children - faced challenges in reaching the city. This report outlines the quality standards for mass production and transportation of the vaccine and other medical supplies during the war, with a focus on ensuring their efficacy and safety. The innovative use of the more stable second-generation vaccine played a crucial role in protecting the citizens of Jinzhou from TD Outbreak, making it a valuable contribution to the battle against this deadly disease.\n\n1. Quality Standards for Mass Production of Vaccines\n2. Management Guidelines for Storage and Transportation of Vaccines\n3. Assessment of Current Vaccine Transportation Methods\n\nThe transportation of the second-generation Sugar Pearl vaccine is a critical step in combating the TD Outbreak. In response to the challenges posed by interrupted main transportation routes and the treacherous terrain, a thorough plan was implemented. Refrigerated trucks equipped with temperature-monitoring equipment were used, accompanied by professional technicians to ensure proper storage and transport conditions. Additionally, due to the severity of the epidemic and the time sensitivity of vaccine delivery, medical supplies were divided into seven teams for transportation. The assistance of Resonator counterparts was vital in navigating through difficult terrain and potential Tacet Fields. As of August 5, only one team successfully arrived within the vaccine expiration date, thanks to the efforts of an unknown Resonator who escorted us and eliminated the TDs.\n\n... \n\nAttachment 2: Resonance Report of Resonator Involved in Vaccine Transport\n\nComment from Researcher #31: \n\nConcerning the test report... The Resonator that accompanied the supplies through a fierce battle displayed astounding stability in its waveform. This data is truly remarkable; however, I can't shake the feeling that I've seen it before. Yet, there are no registered Resonators in our database with similar characteristics. What could this mean?\n\nAnother Comment from Researcher #31: \n\nAfter some searching, I discovered that the data closely resembles the \"First Resonator\" I came across earlier. However, since we didn't have standardized resonance test reports at that time, it was not included in our current database. I have duly noted and placed it in the pending section for further investigation.\n\n(P.S. Due to health reasons, my supervisor has advised me to take medical leave. As a result, I have entrusted this matter to Section 34, and they will complete the handover tomorrow.)\n\nComment from Researcher #34: \n\nThe report doesn't seem right. It mentions a person who existed during the founding of our state, but the time span is too long for it to be the same person in both reports. Perhaps this character is from history? I'll wait until the 31st to recover and then inquire about this potential mistake. He's worked three consecutive nights without rest. For now, I'll keep this report with me." }, { "Id": "InfoDisplay_310000311_Text", @@ -139389,7 +139381,7 @@ }, { "Id": "HelpText_51_Content", - "Content": "" + "Content": "All new content Phantasm Amass is now available!\n\n[About]\nAs the Somnoire's expansion comes to a halt, the domain beyond the Gate appears far from restoring its former peace. New chaos emerges from abnormal dreams trapped in a spiral of fallacy. Hearing the whispers from your subconscious, you find yourself standing before that very Gate once again...\n\n[Eligibility]\nComplete Main Quest \"When the Night Knocks\" to unlock.\n\n[Event Rules]\nOnly certain available Resonators are available in the Depths of Illusive Realm challenges.\nThe Illusive Realm harbors a special power that nullifies the Resonators' Echo stats. However, exclusive Illusive Echoes, Metaphors, Tokens, and special Resonator enhancements await those who explore.\nExperiment with party lineups and builds for different combat experiences.\nExplore the Illusive Realm for great rewards.\n\n[Remnant Crystal]\nA Remnant Crystal will appear in the Memory Zone after defeating the dream mass found at the deepest parts of the realm. Use Reward Attempts to collect its rewards.\nRemnant Crystal Reward Attempts reset every Monday at 04:00 A.M. server time.\nThe Remnant Crystal grants equal rewards across all Phantasm Amass difficulties." }, { "Id": "HelpText_51_Title", @@ -139725,11 +139717,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc_0", - "Content": "Consecutive attacks trigger a Coordinated Attack from \"Inferno Rider\"." + "Content": "Casting skills consecutively triggers a Coordinated Attack from Inferno Rider" }, { "Id": "RogueBuffPool_938000301104_BuffDesc_0", - "Content": "Inferno Rider's attacks apply \"Burn\"." + "Content": "Casting the last stage of Echo Skill generates a Scorched Earth area." }, { "Id": "RogueBuffPool_938000301105_BuffDesc_0", @@ -146273,7 +146265,7 @@ }, { "Id": "ItemInfo_80001017_AttributesDescription", - "Content": "Restores 100 points of STA." + "Content": "Increases the STA of all Resonators in the team by 24% for 30 minutes. Only effective on your own Resonators in Co-op Mode." }, { "Id": "ItemInfo_80001017_BgDescription", @@ -146285,7 +146277,7 @@ }, { "Id": "ItemInfo_80001017_ObtainedShowDescription", - "Content": "Increases the DEF of all Resonators in the team by 28% for 30 minutes. In Co-op games, it only affects your own Resonators." + "Content": "Increases the STA of all Resonators in the team by 24% for 30 minutes. Only effective on your own Resonators in Co-op Mode." }, { "Id": "ItemInfo_80001020_AttributesDescription", @@ -146777,7 +146769,7 @@ }, { "Id": "ItemInfo_50000391_AttributesDescription", - "Content": "Open to obtain a random Echo of the following Sonata Effect: Endless Vibrations.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%." + "Content": "Open to obtain a random Echo of the following Sonata Effect: Lingering Tunes.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%." }, { "Id": "ItemInfo_50000391_BgDescription", @@ -146785,7 +146777,7 @@ }, { "Id": "ItemInfo_50000392_AttributesDescription", - "Content": "Open to obtain a random Echo of the following Sonata Effect: Endless Vibrations.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%." + "Content": "Open to obtain a random Echo of the following Sonata Effect: Lingering Tunes.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%." }, { "Id": "ItemInfo_50000392_BgDescription", @@ -146793,7 +146785,7 @@ }, { "Id": "ItemInfo_50000393_AttributesDescription", - "Content": "Open to obtain a random Echo of the following Sonata Effect: Endless Vibrations.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%." + "Content": "Open to obtain a random Echo of the following Sonata Effect: Lingering Tunes.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%." }, { "Id": "ItemInfo_50000393_BgDescription", @@ -146801,7 +146793,7 @@ }, { "Id": "ItemInfo_50000394_AttributesDescription", - "Content": "Open to obtain a random Echo of the following Sonata Effect: Endless Vibrations.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%." + "Content": "Open to obtain a random Echo of the following Sonata Effect: Lingering Tunes.\n\n2pcs Set: ATK + 10%.\n\n5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%." }, { "Id": "ItemInfo_50000394_BgDescription", @@ -147041,7 +147033,7 @@ }, { "Id": "RogueBuffPool_900312000351_BuffDesc_0", - "Content": "[Damage Increase] When in full HP, ATK, damage dealt, and Crit. Rate increased significantly." + "Content": "[Damage Increase] When in full HP, ATK, damage dealt, and Crit. Rate are increased significantly." }, { "Id": "RogueBuffPool_900312000361_BuffDesc_0", @@ -149077,7 +149069,7 @@ }, { "Id": "QuestChapter_8_ActName", - "Content": "test/" + "Content": "" }, { "Id": "Huanglong_main_1_6_91_1", @@ -149697,7 +149689,7 @@ }, { "Id": "ItemInfo_42100017_AttributesDescription", - "Content": "Used to heal 10% of a selected downed Resonator's Max HP, plus an extra 500 HP. (This effect only applies to your own Resonator(s) in Co-op Mode)" + "Content": "Used to heal 10% of a selected Resonator's Max HP, plus an extra 500 HP. (This effect only applies to your own Resonator(s) in Co-op Mode)" }, { "Id": "ItemInfo_42100018_AttributesDescription", @@ -153273,7 +153265,7 @@ }, { "Id": "Text_ItemExpired_text", - "Content": "Expiring on {0}/{1} {2}" + "Content": "Expiring on {0}-{1} {2}" }, { "Id": "Text_ItemRecycleChosenTotal_text", @@ -154949,7 +154941,7 @@ }, { "Id": "InfoDisplay_102001303_Text", - "Content": "/" + "Content": "" }, { "Id": "InfoDisplay_102001303_Title", @@ -161165,15 +161157,15 @@ }, { "Id": "GuideTutorial_34036_GroupName", - "Content": "Corroded Walls & Debris" + "Content": "Collapsed Walls & Debris" }, { "Id": "Tutorial_34036_Title", - "Content": "Corroded Walls & Debris" + "Content": "Collapsed Walls & Debris" }, { "Id": "GuideTutorialPage_34036_Content", - "Content": "In the \"Suspended Ruins\", there are some walls and debris that have been corroded and damaged. You can use the Pull function to move or destroy these obstacles." + "Content": "Collapsed walls and debris line the Suspended Ruins. Use Pull to manipulate or destroy these obstacles." }, { "Id": "GuideFocusNew_489_Content", @@ -161365,15 +161357,15 @@ }, { "Id": "GuideFocusNew_20043_Content", - "Content": "Continue the challenge to gain \"Illusive Specimens\", which can be exchanged for Astrites and other rewards!" + "Content": "Continue the challenge to gain Illusive Specimens, which can be exchanged for Astrites and other rewards!" }, { "Id": "GuideFocusNew_20044_Content", - "Content": "{0} Continue the challenge to gain \"Illusive Specimens\", which can be exchanged for Astrites and other rewards!" + "Content": "{0} Continue the challenge to gain Illusive Specimens, which can be exchanged for Astrites and other rewards!" }, { "Id": "GuideFocusNew_20045_Content", - "Content": "Continue the challenge to gain \"Illusive Specimens\", which can be exchanged for Astrites and other rewards!" + "Content": "Continue the challenge to gain Illusive Specimens, which can be exchanged for Astrites and other rewards!" }, { "Id": "PrefabTextItem_2125309381_Text", @@ -164137,7 +164129,7 @@ }, { "Id": "KeyType_2_Name", - "Content": "interface operation" + "Content": "Interface" }, { "Id": "KeyType_3_Name", @@ -173709,7 +173701,7 @@ }, { "Id": "PrefabTextItem_KeyConfigChangeTitle_Text", - "Content": "Key setting changes:" + "Content": "Input setting changes:" }, { "Id": "PrefabTextItem_KeyConfigChangeDefault_Text", @@ -200253,7 +200245,7 @@ }, { "Id": "BossRushCollectReward", - "Content": "Event Reward" + "Content": "Rewards Preview" }, { "Id": "BossRushEnterText", @@ -201141,7 +201133,7 @@ }, { "Id": "PrefabTextItem_3449403707_Text", - "Content": "" + "Content": "Highest Score" }, { "Id": "PrefabTextItem_3189112553_Text", @@ -201233,7 +201225,7 @@ }, { "Id": "RogueBuffPool_140501_BuffDesc", - "Content": "[Basic Attack] Crit. Rate is increased by {0} and Crit. DMG by {1}. Basic Attack receives the following enhancements:\n- After Basic Attack 3, using Basic Attack or Dodge Counter at the right time casts Chi Counter.\n- Each time Basic Attack hits a target, the Cooldown of Resonance Skill is reduced by {2}s." + "Content": "[Basic Attack] Crit. Rate is increased by {0} and Crit. DMG by {1}. Basic Attack receives the following enhancements:\n- After Basic Attack Stage 3, using Basic Attack or Dodge Counter at the right time casts Chi Counter.\n- Each time Basic Attack hits a target, the Cooldown of Resonance Skill is reduced by {2}s." }, { "Id": "RogueBuffPool_140502_BuffDesc", @@ -202021,7 +202013,7 @@ }, { "Id": "RogueBuffPool_110202_BuffDesc_0", - "Content": "[Basic Attack] Basic Attack 5 generates an extra Ice Thorn. Ice Burst DMG is significantly increased." + "Content": "[Basic Attack] Basic Attack Stage 5 generates an extra Ice Thorn. Ice Burst DMG is significantly increased." }, { "Id": "RogueBuffPool_110203_BuffDesc_0", @@ -233797,7 +233789,7 @@ }, { "Id": "LevelPlay_313900004_ChildQuestTip_313_5", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313900004_LevelPlayName_313_2", @@ -233965,7 +233957,7 @@ }, { "Id": "LevelPlay_313900008_ChildQuestTip_313_5", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313900008_ChildQuestTip_313_6", @@ -243217,7 +243209,7 @@ }, { "Id": "Activity_100805001_Title", - "Content": "" + "Content": "Tactical Simulacra II" }, { "Id": "Activity_100805001_Desc", @@ -248277,7 +248269,7 @@ }, { "Id": "LevelPlay_313900017_ChildQuestTip_313_7", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313900017_GeneralFloatingTipMainText_313_1", @@ -248313,7 +248305,7 @@ }, { "Id": "LevelPlay_313900018_ChildQuestTip_313_7", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313900018_GeneralFloatingTipMainText_313_1", @@ -251689,7 +251681,7 @@ }, { "Id": "HelpText_76_Content", - "Content": "" + "Content": "[Memetic Tuning]\nBefore exploring the Illusive Realm, Memetic Tuning can be selected to adjust the difficulty of the exploration and the reward rate (Memetic Tuning can only be used in Difficulty Ⅳ, V, and VI).\nMemetic Tuning affects Resonators' combat experience and enemies' abilities in the upcoming Illusive Realm exploration. The reward rate will be applied to the Illusive Specimens and Memory Points obtained after completing the upcoming exploration.\n\nReverie Memes: Reduce the overall difficulty and the reward rate of the upcoming exploration.\nNightmare Memes: Increase the overall difficulty and the reward rate of the upcoming exploration." }, { "Id": "InfoDisplay_102001601_Title", @@ -258501,7 +258493,7 @@ }, { "Id": "RogueBuffPool_910312000676_BuffDesc_1", - "Content": "Obtain Dream Fragments equal to 50 times the number of the current Attribute Orbs owned." + "Content": "Obtain Dream Fragments equal to 20 times the number of the current Attribute Orbs owned." }, { "Id": "RogueBuffPool_910312000677_BuffDesc_1", @@ -258509,7 +258501,7 @@ }, { "Id": "RogueBuffPool_910312000678_BuffDesc_1", - "Content": "Reduce Base DEF by 60% and obtain 300% more Dream Fragments." + "Content": "Reduce Base DEF by 60% and obtain 50% more Dream Fragments." }, { "Id": "RogueBuffPool_910312000679_BuffDesc_1", @@ -258585,7 +258577,7 @@ }, { "Id": "LevelPlay_313900014_ChildQuestTip_313_16", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313900038_ChildQuestTip_313_2", @@ -259741,7 +259733,7 @@ }, { "Id": "LevelPlay_313900014_ChildQuestTip_313_26", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "PlotType_108_TypeDescription", @@ -259965,7 +259957,7 @@ }, { "Id": "RogueBuffPool_130401_BuffDesc_0", - "Content": "[Resonance Skill] While in Incarnation, Crit. DMG and the pulling effect of Basic Attack 4 are significantly increased." + "Content": "[Resonance Skill] While in Incarnation, Crit. DMG and the pulling effect of Basic Attack Stage 4 are significantly increased." }, { "Id": "RogueBuffPool_130402_BuffDesc_0", @@ -259985,11 +259977,11 @@ }, { "Id": "RogueBuffPool_130401_BuffDesc", - "Content": "[Resonance Skill] While in Incarnation, Crit. DMG is increased by {0}, and the pulling effect of Incarnation: Basic Attack 4 is significantly increased." + "Content": "[Resonance Skill] While in Incarnation, Crit. DMG is increased by {0}, and the pulling effect of Incarnation: Basic Attack Stage 4 is significantly increased." }, { "Id": "RogueBuffPool_130402_BuffDesc", - "Content": "[Basic Attack] The Basic Attack cycle starts from Stage 3 and ends in Stage 4, increasing their DMG Multiplier by {0}. The pulling effect of Basic Attack 3 and the range of Basic Attack 4 are significantly increased. Basic Attack 4 now deals DMG {1} time(s) and additionally restores Forte Gauge by {2} upon dealing damage." + "Content": "[Basic Attack] Basic Attack now starts from Stage 3, increasing their DMG Multiplier by {0}. The pulling effect of Basic Attack 3 and the range of Basic Attack 4 are significantly increased. Basic Attack 4 now deals DMG {1} time(s) and additionally restores Forte Gauge by {2} upon dealing damage." }, { "Id": "RogueBuffPool_130403_BuffDesc", @@ -259997,7 +259989,7 @@ }, { "Id": "RogueBuffPool_130404_BuffDesc", - "Content": "[Dodge] Successful Dodges restore Forte Gauge by {0} and trigger Loong's Reign, generating an area of stasis. Spectro DMG Bonus is increased by {1} for {2}s. This effect can be triggered once every {3}s." + "Content": "[Dodge] Successful Dodges trigger Loong's Reign, generating a stagnation area. Spectro DMG Bonus is increased by {1} for {2}s. This effect can be triggered once every {3}s. Jinhsi restores {0} Forte Gauge for each target influenced by the stagnation effect." }, { "Id": "RogueBuffPool_130405_BuffDesc", @@ -262541,7 +262533,7 @@ }, { "Id": "LevelPlay_313700011_ChildQuestTip_313_7", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313700011_LevelPlayName_313_2", @@ -268741,7 +268733,7 @@ }, { "Id": "LevelPlay_313700016_ChildQuestTip_313_8", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313700016_GeneralFloatingTipMainText_313_1", @@ -271349,7 +271341,7 @@ }, { "Id": "LevelPlay_313700019_ChildQuestTip_313_7", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313700019_GeneralFloatingTipMainText_313_1", @@ -273565,7 +273557,7 @@ }, { "Id": "TimePointRewardActivity_TimeDesc01", - "Content": "{0}/{1}" + "Content": "{0}-{1}" }, { "Id": "Entity_80fc314163fdbedd7fc1fc87b98ba368ea53624d8ffd995032842fa4185e8174", @@ -273593,7 +273585,7 @@ }, { "Id": "LevelPlay_313700023_ChildQuestTip_313_7", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313700023_GeneralFloatingTipMainText_313_1", @@ -273625,7 +273617,7 @@ }, { "Id": "LevelPlay_313700024_ChildQuestTip_313_7", - "Content": "Leave Somnoire" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313700024_GeneralFloatingTipMainText_313_1", @@ -275901,7 +275893,7 @@ }, { "Id": "Activity_101800001_Desc", - "Content": "Discover the all-new event \"To the Shore's End\" and region \"The Black Shores.\"\nMeet the featured Resonators Shorekeeper and Jiyan, ready to join your team.\nClaim your Astrite rewards in the Returnee Event.\nSolaris-3 awaits your return—your next chapter begins now!!" + "Content": "Discover the all-new quest \"When the Night Knocks\" and the featured event \"Somnium Labyrinth.\"\nMeet the featured Resonators Camellya, Yinlin, and Xiangli Yao ready to join your team.\nClaim your Astrite rewards in the Returnee Event.\nSolaris-3 awaits your return—your next chapter begins now!!" }, { "Id": "Moonfiesta_Entrust_4_Title", @@ -282361,7 +282353,7 @@ }, { "Id": "MapNote_9_Desc", - "Content": "New difficulty available in Depths of Illusive Realm: Carnival in Slumberland" + "Content": "New difficulty available in Depths of Illusive Realm" }, { "Id": "PrefabTextItem_48880974_Text", @@ -283397,23 +283389,23 @@ }, { "Id": "PhotoMontage_140501_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_130101_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_110401_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_130401_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_120501_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "LevelPlay_313700012_ChildQuestTip_313_9", @@ -285329,7 +285321,7 @@ }, { "Id": "InstanceDungeonEntrance_1007_Name", - "Content": "羊咩王国" + "Content": "Wooly Kingdom" }, { "Id": "InstanceDungeonEntrance_1008_Description", @@ -287385,35 +287377,35 @@ }, { "Id": "InstanceDungeon_1005_DungeonDesc", - "Content": "Camellya Domain" + "Content": "The data space within a corrupted Stellar Matrix. After breaking free from the Error Cell, this data construct sets on a trek into the depths of the stars. The data contained within has unraveled into an infinite web of intertwining possibilities." }, { "Id": "InstanceDungeon_1005_MapName", - "Content": "Camellya Domain" + "Content": "Corrupted Stellar Matrix" }, { "Id": "InstanceDungeon_1006_DungeonDesc", - "Content": "Camellya Domain" + "Content": "The data space within a corrupted Stellar Matrix. After breaking free from the Error Cell, this data construct sets on a trek into the depths of the stars. The data contained within has unraveled into an infinite web of intertwining possibilities." }, { "Id": "InstanceDungeon_1006_MapName", - "Content": "Camellya Domain 2" + "Content": "Corrupted Stellar Matrix" }, { "Id": "InstanceDungeonEntrance_1005_Description", - "Content": "Camellya Domain" + "Content": "A Stargate located in the Modulation Hall, providing access to the depths of the stars." }, { "Id": "InstanceDungeonEntrance_1005_Name", - "Content": "Camellya Domain" + "Content": "Deepsky Stargate" }, { "Id": "InstanceDungeonEntrance_1006_Description", - "Content": "Camellya Domain" + "Content": "A Stargate located in the Modulation Hall, providing access to the depths of the stars." }, { "Id": "InstanceDungeonEntrance_1006_Name", - "Content": "Camellya Domain" + "Content": "Deepsky Stargate" }, { "Id": "SortConfig_73_SortName", @@ -289233,7 +289225,7 @@ }, { "Id": "RogueBuffPool_130301_BuffDesc_0", - "Content": "[Forte Circuit] Dealing DMG restores extra Forte Gauge. When in \"Lightning Infused\" state, gain a significant Electro DMG Bonus." + "Content": "[Forte Circuit] Dealing DMG additionally restores Forte Gauge. When in \"Lightning Infused\" state, gain a significant Electro DMG Bonus." }, { "Id": "RogueBuffPool_130302_BuffDesc_0", @@ -292633,7 +292625,7 @@ }, { "Id": "RogueBuffPool_160205_BuffDesc", - "Content": "[Resonance Skill] \"Incinerating Will\" additionally reduces the target's Havoc DMG RES by {0} for {1}s. When casting Resonance Skill: \"Crimson Erosion\" stage 2, Danjin gains a shield based on {2} of her Max HP for {3}s. The shield effect can be triggered up to {5} times every {4}s." + "Content": "[Resonance Skill] \"Incinerating Will\" additionally reduces the target's Havoc RES by {0} for {1}s. When casting Resonance Skill: \"Crimson Erosion\" stage 2, Danjin gains a shield based on {2} of her Max HP for {3}s. The shield effect can be triggered up to {5} times every {4}s." }, { "Id": "RogueBuffPool_160201_BuffDesc_0", @@ -292653,7 +292645,7 @@ }, { "Id": "RogueBuffPool_160205_BuffDesc_0", - "Content": " \"Incinerating Will\" greatly reduces the target's Havoc DMG RES. Danjin gains a shield when casting Resonance Skill: \"Crimson Erosion\" stage 2." + "Content": "Resonance Skill \"Incinerating Will\" greatly reduces the target's Havoc RES. Danjin gains a shield when casting Resonance Skill: \"Crimson Erosion\" stage 2." }, { "Id": "RogueBuffPool_160201_BuffDesc_1", @@ -296293,7 +296285,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc", - "Content": "Automatically summon a Concerto Companion when Concerto Energy is full. The Concerto Companion automatically casts Intro Skill and Outro Skill before leaving the field. The Concerto Companion's DMG is increased by {0}." + "Content": "Automatically clear all Concerto Energy to summon a Concerto Companion when Concerto Energy is full. The Concerto Companion automatically casts Intro Skill and Outro Skill before leaving the field. The Concerto Companion's DMG is increased by {1}." }, { "Id": "RogueBuffPool_9126000044002_BuffDesc", @@ -296309,7 +296301,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc_0", - "Content": "Automatically summons a Concerto Companion when Concerto Energy is full. The Concerto Companion deals increased DMG." + "Content": "Automatically clear all Concerto Energy to summon a Concerto Companion when Concerto Energy is full. The Concerto Companion deals increased DMG." }, { "Id": "RogueBuffPool_9126000044002_BuffDesc_0", @@ -299165,7 +299157,7 @@ }, { "Id": "Text_ExploreToolsClose_Text", - "Content": "Releasing {0} will trigger the feature the stick is pointing to." + "Content": "Releasing the Wheel button will trigger the feature the stick is pointing to." }, { "Id": "SPsence_1_2_004_01", @@ -299217,7 +299209,7 @@ }, { "Id": "RogueBuffPool_130503_BuffDesc_0", - "Content": "[Basic Attack]Gain significant Electro DMG Bonus increase. Basic Attacks restore extra Forte Gauge and reduce active Resonance Liberation cooldown while not in Resonance Liberation state." + "Content": "[Basic Attack] Gain significant Electro DMG Bonus increase. Basic Attacks restore extra Forte Gauge and reduce active Resonance Liberation cooldown while not in Resonance Liberation state." }, { "Id": "RogueBuffPool_130504_BuffDesc_0", @@ -300585,11 +300577,11 @@ }, { "Id": "PhotoMontage_110501_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_130501_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "AccessPath_503006_Description", @@ -306357,7 +306349,7 @@ }, { "Id": "InfoDisplay_103000001_Text", - "Content": "Record No. 0018 (Internal) \nSubmitted by: ███████ \nBS 000/1/00094* \nTethys ID: A-000 (Archived)\n\n...It the tape running already? Oh, excuse me...\n\n...Target data has been imported into Tethys, and the Stellar Matrix in question is temporarily designated as No. 001. The Matrix's equatorial coordinates in the Tethys System range from 08h 07.5m to 09h 10.7m in right ascension, and from 15.12° to -0.08° in declination...\n\nAccording to our observations, Stellar Matrix No. 001 contains at least two pseudo-stars with a Lament magnitude exceeding 2.0. This means the source of our target data was destroyed by at least two near-catastrophic events, consistent with our observations.\n\nDetailed data on 001α and 001β will be available after the data source is processed by the Shorekeeper...\n\n...\n\nAll our knowledge, whether past, present, or future, pales in comparison to what we cannot know.\nLooking back at Solaris-3 from the starry sky beyond, it may look like a mere pale blue dot. \nBut it is also... our star. Our home.\nPlease, what should I do..." + "Content": "Record No. 0018 (Internal) \nSubmitted by: ███████ \nBS 000/1/00094* \nTethys ID: A-000 (Archived)\n\n...Is the tape running already? Oh, excuse me...\n\n...Target data has been imported into Tethys, and the Stellar Matrix in question is temporarily designated as No. 001. The Matrix's equatorial coordinates in the Tethys System range from 08h 07.5m to 09h 10.7m in right ascension, and from 15.12° to -0.08° in declination...\n\nAccording to our observations, Stellar Matrix No. 001 contains at least two pseudo-stars with a Lament magnitude exceeding 2.0. This means the source of our target data was destroyed by at least two near-catastrophic events, consistent with our observations.\n\nDetailed data on 001α and 001β will be available after the data source is processed by the Shorekeeper...\n\n...\n\nAll our knowledge, whether past, present, or future, pales in comparison to what we cannot know.\nLooking back at Solaris-3 from the starry sky beyond, it may look like a mere pale blue dot. \nBut it is also... our star. Our home.\nPlease, what should I do..." }, { "Id": "InfoDisplay_103000002_Title", @@ -309053,11 +309045,11 @@ }, { "Id": "PhotoMontage_110601_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_150501_Name", - "Content": "" + "Content": "Idle Animation: I" }, { "Id": "Speaker_1549_Name", @@ -310453,27 +310445,27 @@ }, { "Id": "InstanceDungeon_8401_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "Blooming Reverie" }, { "Id": "InstanceDungeon_8402_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "Little Warrior's Stage" }, { "Id": "InstanceDungeon_8403_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "Neverending Inferno" }, { "Id": "InstanceDungeon_8404_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "A Study in Snow" }, { "Id": "InstanceDungeon_8405_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "The Mountain and Six Credits" }, { "Id": "InstanceDungeon_8406_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "Against All Odds" }, { "Id": "Moonfiesta_GroupFight1_1", @@ -312637,7 +312629,7 @@ }, { "Id": "InstanceDungeon_8408_MapName", - "Content": "" + "Content": "Sinister Calling I" }, { "Id": "Entity_a6fb0fc7cf64af1c8641665459295633b529f91477324327074914cc9eeae93a", @@ -314433,7 +314425,7 @@ }, { "Id": "ItemInfo_70120007_AttributesDescription", - "Content": "" + "Content": "An abandoned Blake Bloom in a cave." }, { "Id": "Entity_166da5bf88e31b0ddb96f9485705484b08a626689f77a69076b6fd633f45a9a2", @@ -319709,7 +319701,7 @@ }, { "Id": "InfoDisplay_103000009_Text", - "Content": "/" + "Content": "" }, { "Id": "InfoDisplay_103000009_Title", @@ -320869,11 +320861,11 @@ }, { "Id": "HelpText_119_Title", - "Content": "Fast Travel" + "Content": "Quick Navigate" }, { "Id": "HelpText_119_Content", - "Content": "" + "Content": "[Quick Navigate]\nUse Quick Navigate to fast travel to an active Resonance Nexus or Resonance Beacon within 200 meters of the target location.\n\n[Notice]\nIf there are no active Resonance Nexus or Resonance Beacon within 200 meters of the target location, the Quick Navigate feature will be unavailable. Please activate a nearby Nexus or Beacon, or set up a Waypoint near the location to enable Quick Navigate." }, { "Id": "ConfirmBox_223_Content", @@ -320981,7 +320973,7 @@ }, { "Id": "MenuConfig_145_Desc", - "Content": "Once enabled, max FPS will automatically be limited if the device overheats." + "Content": "Once enabled, max FPS and graphic quality will automatically be limited if the device overheats." }, { "Id": "MenuConfig_145_Set_Tips", @@ -321257,7 +321249,7 @@ }, { "Id": "TowerDefenceWinTime", - "Content": "Challenge Time: {0}" + "Content": "Challenge Time:" }, { "Id": "TowerDefenceBestTime", @@ -321269,7 +321261,7 @@ }, { "Id": "ItemInfo_50000090_AttributesDescription", - "Content": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nRejuvenating Glow Set: Rocksteady Guardian (Energy Regen)\nMoonlit Clouds Set: Stonewall Bracer (Energy Regen)\nEndless Vibrations Set: Spearback (Energy Regen)\nFreezing Frost Set: Lumiscale Construct (Energy Regen)\nMolten Rift Set: Viridblaze Saurian (Energy Regen) \nVoid Thunder Set: Violet-Feathered Heron (Energy Regen)\nSierra Gale Set: Hoochief (Energy Regen)\nCelestial Light Set: Lightcrusher (Energy Regen)\nHavoc Eclipse Set: Havoc Dreadmane (Energy Regen)" + "Content": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nRejuvenating Glow Set: Rocksteady Guardian (Energy Regen)\nMoonlit Clouds Set: Stonewall Bracer (Energy Regen)\nLingering Tunes Set: Spearback (Energy Regen)\nFreezing Frost Set: Lumiscale Construct (Energy Regen)\nMolten Rift Set: Viridblaze Saurian (Energy Regen) \nVoid Thunder Set: Violet-Feathered Heron (Energy Regen)\nSierra Gale Set: Hoochief (Energy Regen)\nCelestial Light Set: Lightcrusher (Energy Regen)\nHavoc Eclipse Set: Havoc Dreadmane (Energy Regen)" }, { "Id": "ItemInfo_50000090_Name", @@ -321277,7 +321269,7 @@ }, { "Id": "ItemInfo_50000091_AttributesDescription", - "Content": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nRejuvenating Glow Set: Chasm Guardian (Energy Regen)\nMoonlit Clouds Set: Spearback (Energy Regen)\nEndless Vibrations Set: Flautist (Energy Regen)\nFreezing Frost Set: Glacio Dreadmane (Energy Regen)\nMolten Rift Set: Havoc Dreadmane (Energy Regen)\nVoid Thunder Set: Lumiscale Construct (Energy Regen)\nSierra Gale Set: Carapace (Energy Regen)\nCelestial Light Set: Cyan-Feathered Heron (Energy Regen)\nHavoc Eclipse Set: Tambourinist (Energy Regen)" + "Content": "Open to claim one 5-Star Elite Class Echo of your choice.\n\nList of Echoes:\nRejuvenating Glow Set: Chasm Guardian (Energy Regen)\nMoonlit Clouds Set: Spearback (Energy Regen)\nLingering Tunes Set: Flautist (Energy Regen)\nFreezing Frost Set: Glacio Dreadmane (Energy Regen)\nMolten Rift Set: Havoc Dreadmane (Energy Regen)\nVoid Thunder Set: Lumiscale Construct (Energy Regen)\nSierra Gale Set: Carapace (Energy Regen)\nCelestial Light Set: Cyan-Feathered Heron (Energy Regen)\nHavoc Eclipse Set: Tambourinist (Energy Regen)" }, { "Id": "ItemInfo_50000091_Name", @@ -325953,59 +325945,59 @@ }, { "Id": "Activity_100600004_Title_0", - "Content": "" + "Content": "Phantasm Amass" }, { "Id": "Activity_100600004_Desc", - "Content": "" + "Content": "As the Somnoire's expansion comes to a halt, the domain beyond the Gate appears far from restoring its former peace. New chaos emerges from abnormal dreams trapped in a spiral of fallacy. Hearing the whispers from your subconscious, you find yourself standing before that very Gate once again...\nThis storyline is a continuation of the \"Somnium Labyrinth\" event. Playing it early may not offer the best experience." }, { "Id": "InstanceDungeon_8018_MapName", - "Content": "" + "Content": "Phantasm Amass I" }, { "Id": "InstanceDungeon_8019_MapName", - "Content": "" + "Content": "Phantasm Amass II" }, { "Id": "InstanceDungeon_8020_MapName", - "Content": "" + "Content": "Phantasm Amass III" }, { "Id": "InstanceDungeon_8021_MapName", - "Content": "" + "Content": "Phantasm Amass IV: Dream of Desperation" }, { "Id": "InstanceDungeon_8022_MapName", - "Content": "" + "Content": "Phantasm Amass V: Dream of Confusion" }, { "Id": "InstanceDungeon_8023_MapName", - "Content": "" + "Content": "Phantasm Amass VI: Dream of Resolution" }, { "Id": "InstanceDungeon_8018_DungeonDesc", - "Content": "" + "Content": "A dreamscape... both familiar and strange. Shadows of past times lurk within its depths, growing stronger through the dreams they feed. As the line separating dream and reality fractures at your every step, can you still find the right direction? In the realms of dreams, only the dream itself holds the answers we seek." }, { "Id": "InstanceDungeon_8019_DungeonDesc", - "Content": "" + "Content": "A dreamscape... both familiar and strange. Shadows of past times lurk within its depths, growing stronger through the dreams they feed. As the line separating dream and reality fractures at your every step, can you still find the right direction? In the realms of dreams, only the dream itself holds the answers we seek." }, { "Id": "InstanceDungeon_8020_DungeonDesc", - "Content": "" + "Content": "A dreamscape... both familiar and strange. Shadows of past times lurk within its depths, growing stronger through the dreams they feed. As the line separating dream and reality fractures at your every step, can you still find the right direction? In the realms of dreams, only the dream itself holds the answers we seek." }, { "Id": "InstanceDungeon_8021_DungeonDesc", - "Content": "" + "Content": "Obsessions cling stubbornly, and memories refuse to fade... repeating themselves with their twisted ways. You have your companions at your side, yet what lies ahead is a desperate journey home…" }, { "Id": "InstanceDungeon_8022_DungeonDesc", - "Content": "" + "Content": "As the obsessions fade from the mind, the chaotic dreams shatter into pieces. Yet the whispers of separation channel into a resounding chorus. Under the bright moon, witness this final journey." }, { "Id": "InstanceDungeon_8023_DungeonDesc", - "Content": "" + "Content": "The storm is far from over, as the fragmented space is full of shattered illusions. The collapsed balance awaits recovery, but no matter how long the night may last, you will meet again under daylight's embrace." }, { "Id": "Entity_a5e408eaee013e640dfe34939d33774160c864c292ea13e1f47db2c20dd2f4f9", @@ -326689,23 +326681,23 @@ }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_24", - "Content": "" + "Content": "Restore HP" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_25", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_26", - "Content": "" + "Content": "Talk to Ebony Gatekeeper" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_27", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800030_GeneralFloatingTipMainText_313_4", - "Content": "" + "Content": "Healing Complete" }, { "Id": "LevelPlay_313800030_LevelPlayName_313_4", @@ -326729,23 +326721,23 @@ }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_7", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_8", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_9", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800031_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_313800031_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_228800000_ChildQuestTip_228_26", @@ -327637,15 +327629,15 @@ }, { "Id": "LevelPlay_313800032_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_8", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_9", - "Content": "" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313800032_LevelPlayName_313_2", @@ -327781,19 +327773,19 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_2", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_3", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_4", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800033_LevelPlayName_313_2", @@ -327801,23 +327793,23 @@ }, { "Id": "LevelPlay_313800033_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_3", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_7", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_13", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800034_LevelPlayName_313_2", @@ -327909,7 +327901,7 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_1", - "Content": "" + "Content": "Defeat Mech Abomination" }, { "Id": "LevelPlay_227800000_LevelPlayName_227_1", @@ -327917,7 +327909,7 @@ }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_1", - "Content": "" + "Content": "Defeat Inferno Rider" }, { "Id": "LevelPlay_227800001_LevelPlayName_227_1", @@ -328149,7 +328141,7 @@ }, { "Id": "Activity_102600001_Title", - "Content": "Coming Soon" + "Content": "" }, { "Id": "InstanceDungeon_900_MapName", @@ -328313,7 +328305,7 @@ }, { "Id": "PrefabTextItem_791387985_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Rift Runner" }, { "Id": "PrefabTextItem_255381220_Text", @@ -328321,11 +328313,11 @@ }, { "Id": "PrefabTextItem_1592681810_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Nightmare Revisits" }, { "Id": "PrefabTextItem_906942427_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Dreamscape Odyssey" }, { "Id": "PrefabTextItem_2239558941_Text", @@ -328333,7 +328325,7 @@ }, { "Id": "PrefabTextItem_2328405229_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1387169839_Text", @@ -328341,31 +328333,31 @@ }, { "Id": "Activity_102800001_Title", - "Content": "" + "Content": "Ragunna Sales Blitz!" }, { "Id": "Activity_102800001_Title_0", - "Content": "" + "Content": "Pioneer Association Themed Event" }, { "Id": "Activity_102800001_Desc", - "Content": "" + "Content": "The Ragunna branch of the Pioneer Association is preparing to release a fresh line of merchandise. To hit the sales target set by her supervisor, Alannah is seeking a reliable advisor to assist with the task..." }, { "Id": "PrefabTextItem_670535129_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_554973362_Text", @@ -328637,7 +328629,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_2", - "Content": "" + "Content": "Challenge" }, { "Id": "LevelPlay_226800000_LevelPlayName_226_1", @@ -328661,19 +328653,19 @@ }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_7", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_8", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_9", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800001_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_226800001_LevelPlayName_226_1", @@ -328681,7 +328673,7 @@ }, { "Id": "LevelPlay_226800001_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_10", @@ -328701,19 +328693,19 @@ }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_15", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_16", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_17", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800002_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_226800002_LevelPlayName_226_2", @@ -328721,7 +328713,7 @@ }, { "Id": "LevelPlay_226800002_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_2", @@ -328741,19 +328733,19 @@ }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_7", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_8", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_9", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800003_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_226800003_LevelPlayName_226_2", @@ -328761,7 +328753,7 @@ }, { "Id": "LevelPlay_226800003_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_6", @@ -328781,15 +328773,15 @@ }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_15", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_16", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_17", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800007_LevelPlayName_316_1", @@ -328813,15 +328805,15 @@ }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_7", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_8", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_10", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800008_LevelPlayName_316_1", @@ -328829,7 +328821,7 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_1", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_2", @@ -328849,15 +328841,15 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_7", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_8", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800009_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_316800009_LevelPlayName_316_1", @@ -328865,11 +328857,11 @@ }, { "Id": "LevelPlay_316800009_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_1", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_2", @@ -328889,11 +328881,11 @@ }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_7", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_8", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800010_LevelPlayName_316_1", @@ -328905,19 +328897,19 @@ }, { "Id": "ItemInfo_10001504_AttributesDescription", - "Content": "" + "Content": "Can be used to activate Lumi's Resonance Chain" }, { "Id": "ItemInfo_10001504_BgDescription", - "Content": "" + "Content": "A Resonator's Forte is composed of countless Wavebands. When these Wavebands form a complete Resonance Chain, the Resonator can unleash their full power." }, { "Id": "ItemInfo_10001504_Name", - "Content": "" + "Content": "Lumi's Waveband" }, { "Id": "ItemInfo_10001504_ObtainedShowDescription", - "Content": "" + "Content": "Used to activate the corresponding Resonator's Sequences." }, { "Id": "Mail_300007_Sender", @@ -328929,31 +328921,31 @@ }, { "Id": "Mail_300007_Content", - "Content": "Verification Code: {0} (valid for 10 minutes)\nYou are authorizing a third-party toll to bind your account. Please do not disclose this verification code to others. If this request was not initiated by you, please ignore this message." + "Content": "Verification Code: {0} (valid for 10 minutes)\nYou are authorizing a third-party application to be linked to your game account. Please do not share this verification code with others. If you did not initiate this request, please ignore this message." }, { "Id": "LevelPlay_316800007_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_316800007_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_316800008_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_316800008_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_316800010_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_316800010_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "Side_HHAJYSC_1_16", @@ -329045,19 +329037,19 @@ }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_2", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_3", - "Content": "" + "Content": "Talk to Lumi" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_4", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800036_LevelPlayName_313_2", @@ -329069,19 +329061,19 @@ }, { "Id": "InfoDisplay_312800006_Title", - "Content": "" + "Content": "██livery██list" }, { "Id": "InfoDisplay_312800006_Text", - "Content": "" + "Content": "Se██der: ████ \nRecipie██: Tianhu\nPackag██Category: ████\n████Insurance: Insured\nAd██ress: Cruising Drake\nRecorder: Fulei" }, { "Id": "InfoDisplay_312800002_Title", - "Content": "" + "Content": "Deli██Check██" }, { "Id": "InfoDisplay_312800002_Text", - "Content": "" + "Content": "Send██: Insula \nReci██: ████\nPackage████: Fake Reality\nEscape████: Dreamscape\nAddress: Som██ire\nRecorder: Fulei" }, { "Id": "Skill_1001309_MultiSkillDescribe_1.4", @@ -329129,11 +329121,11 @@ }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_14", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800034_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "Activity_101300002_Title", @@ -329297,15 +329289,15 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_6", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_7", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_8", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LoadingTipsText_1401_TipsText", @@ -329377,7 +329369,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_6", - "Content": "" + "Content": "Current Wave: 1/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_13", @@ -329385,55 +329377,55 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_15", - "Content": "" + "Content": "Current Wave: 2/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_17", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_18", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_19", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_20", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_21", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_22", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_25", - "Content": "" + "Content": "Current Wave: 3/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_32", - "Content": "" + "Content": "Current Wave: 4/4" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "10s gained!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "10s gained!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "10s gained!" }, { "Id": "LevelPlay_226800000_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "MapMark_7542_MarkTitle", @@ -329469,7 +329461,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "Destroy the Ice Chrysalises to obtain buff" }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_1", @@ -329477,19 +329469,19 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_1", - "Content": "" + "Content": "Destroy the huge Ice Chrysalises" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_2", - "Content": "" + "Content": "Keep destroying the huge Ice Chrysalises" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_7", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_10", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_12", @@ -329501,23 +329493,23 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_20", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_21", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_25", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_26", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_27", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800011_LevelPlayName_316_1", @@ -329525,19 +329517,19 @@ }, { "Id": "LevelPlay_316800011_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Ice Chrysalises Destroyed: {q_count}/2" }, { "Id": "LevelPlay_226800000_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Defeat 4 waves of enemies before the countdown ends" }, { "Id": "LevelPlay_226800000_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Defeat each wave of enemies to extend the challenge time" }, { "Id": "LevelPlay_226800000_ChallengeFailMainText_226_1", - "Content": "" + "Content": "Challenge Failed" }, { "Id": "LevelPlay_224750000_ChildQuestTip_200_1", @@ -329557,27 +329549,27 @@ }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_9", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_10", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_12", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_13", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_14", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_17", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800037_LevelPlayName_313_2", @@ -329585,7 +329577,7 @@ }, { "Id": "LevelPlay_313800037_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800037_QuestScheduleSubTitle_313_1", @@ -329593,7 +329585,7 @@ }, { "Id": "LevelPlay_313800037_ReachChallengeMainText_313_2", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "WeaponConf_21050036_Desc", @@ -329653,27 +329645,27 @@ }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_2", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_3", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_5", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_6", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_7", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_10", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800038_LevelPlayName_313_2", @@ -329681,7 +329673,7 @@ }, { "Id": "LevelPlay_313800038_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800038_QuestScheduleSubTitle_313_1", @@ -329689,7 +329681,7 @@ }, { "Id": "LevelPlay_313800038_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_313800039_ChallengeConditionMainText_313_1", @@ -329701,27 +329693,27 @@ }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_2", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_3", - "Content": "" + "Content": "Defeat the monsters" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_5", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_6", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_7", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_10", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800039_LevelPlayName_313_2", @@ -329729,7 +329721,7 @@ }, { "Id": "LevelPlay_313800039_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800039_QuestScheduleSubTitle_313_1", @@ -329737,7 +329729,7 @@ }, { "Id": "LevelPlay_313800039_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_313800040_ChallengeConditionMainText_313_1", @@ -329749,27 +329741,27 @@ }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_2", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_3", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_5", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_6", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_7", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_10", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800040_LevelPlayName_313_2", @@ -329777,7 +329769,7 @@ }, { "Id": "LevelPlay_313800040_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800040_QuestScheduleSubTitle_313_1", @@ -329785,7 +329777,7 @@ }, { "Id": "LevelPlay_313800040_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "PrefabTextItem_3441876985_Text", @@ -329817,27 +329809,27 @@ }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_1", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_4", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_5", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_6", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_7", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_8", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800012_LevelPlayName_316_1", @@ -329845,27 +329837,27 @@ }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_2", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_3", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_4", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_5", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_6", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_7", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800013_LevelPlayName_316_1", @@ -329893,23 +329885,23 @@ }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_2", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_3", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_4", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_5", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_6", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800004_LevelPlayName_226_1", @@ -329917,23 +329909,23 @@ }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_2", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_3", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_4", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_5", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_6", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800005_LevelPlayName_226_1", @@ -329941,7 +329933,7 @@ }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "GuideTutorial_34070_GroupName", @@ -330005,7 +329997,7 @@ }, { "Id": "Achievement_300179_Name", - "Content": "A Butterfly Rests At Night" + "Content": "Butterfly Can't Fly in the Night" }, { "Id": "Achievement_300214_Desc", @@ -330149,7 +330141,7 @@ }, { "Id": "LevelPlay_226800004_ChallengeSuccessMainText_226_2", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "Quest_152750008_ChildQuestTip_152_14", @@ -330325,7 +330317,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_2", - "Content": "" + "Content": "Failed to destroy all the Ice Chrysalises" }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_2", @@ -330365,11 +330357,11 @@ }, { "Id": "LevelPlay_226800004_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "ErrorCode_ErrGetSelfPsnOnlineId_Text", @@ -330421,15 +330413,15 @@ }, { "Id": "HealthyTips_text", - "Content": "" + "Content": "You have been playing for 3 hours. Please don't forget to take a break." }, { "Id": "LevelPlay_226800006_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Destroy the weird swim rings before the attempts run out" }, { "Id": "LevelPlay_226800006_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "This swim ring... seems off!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_1", @@ -330537,27 +330529,27 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_10", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_12", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_13", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_14", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_15", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_16", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_227800002_LevelPlayName_227_1", @@ -330565,35 +330557,35 @@ }, { "Id": "LevelPlay_227800002_ReachChallengeMainText_227_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_22", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_23", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_24", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_25", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_26", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_27", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_28", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_227800003_LevelPlayName_227_1", @@ -330601,7 +330593,7 @@ }, { "Id": "LevelPlay_227800003_ReachChallengeMainText_227_3", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "Condition_500101_Description", @@ -330929,7 +330921,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_21", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_22", @@ -330937,7 +330929,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_28", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_29", @@ -330945,23 +330937,23 @@ }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_2", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_3", - "Content": "" + "Content": "Correct Swim Rings Destroyed: {q_count}/1" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_5", - "Content": "" + "Content": "Correct Swim Rings Destroyed: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_6", - "Content": "" + "Content": "Mistakes: {q_count}/3" }, { "Id": "Entity_e80000d652524c964bbed0c5019418129fa8b2fd6ed14abbbf6069f3de971a25", @@ -331101,11 +331093,11 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_13", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_14", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_15", @@ -331173,7 +331165,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_112", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_114", @@ -331185,11 +331177,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_118", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_119", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_120", @@ -331197,11 +331189,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_122", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_124", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_129", @@ -331209,71 +331201,71 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_131", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Wrong!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "Wrong!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_4", - "Content": "" + "Content": "Wrong!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_5", - "Content": "" + "Content": "Wrong!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_6", - "Content": "" + "Content": "Wrong!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_7", - "Content": "" + "Content": "Wrong!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_8", - "Content": "" + "Content": "Wrong!!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_9", - "Content": "" + "Content": "Wrong!!!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_13", - "Content": "" + "Content": "Now you can tell which swim ring is off, huh?" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_14", - "Content": "" + "Content": "That's right! On to the next level!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_15", - "Content": "" + "Content": "That's right! On to the next level!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_26", - "Content": "" + "Content": "You got it! Only two left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_27", - "Content": "" + "Content": "Fantastic! Only one left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_33", - "Content": "" + "Content": "Time to start the next level!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_34", - "Content": "" + "Content": "Wrong!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_35", - "Content": "" + "Content": "This is your LAST CHANCE!" }, { "Id": "Speaker_750093_Name", @@ -331285,7 +331277,7 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_17", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "RecallActivity_Special_Area", @@ -331293,11 +331285,11 @@ }, { "Id": "OriginalWeaponSkinName", - "Content": "" + "Content": "Default" }, { "Id": "OriginalWeaponSkinDescription", - "Content": "" + "Content": "Disable projection to use the weapon's default appearance." }, { "Id": "Side_HSMY_yindao_1_1", @@ -331345,23 +331337,23 @@ }, { "Id": "MonsterInfo_350000120_Name", - "Content": "" + "Content": "Phantom: Inferno Rider" }, { "Id": "LevelPlay_227800000_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_2", - "Content": "" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_227800001_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_2", - "Content": "" + "Content": "Leave the Somnoire" }, { "Id": "RiskHarvest_buffname_210", @@ -331441,19 +331433,19 @@ }, { "Id": "LevelPlay_313800037_MonsterGroupName_313_2", - "Content": "" + "Content": "Night Howlers - Distorted Nightmare" }, { "Id": "LevelPlay_313800038_MonsterGroupName_313_1", - "Content": "" + "Content": "Heron Twins - Distorted Nightmare" }, { "Id": "LevelPlay_313800039_MonsterGroupName_313_1", - "Content": "" + "Content": "Frantic Carapaces - Distorted Nightmare" }, { "Id": "LevelPlay_313800040_MonsterGroupName_313_1", - "Content": "" + "Content": "Impenetrable Defenses - Distorted Nightmare" }, { "Id": "Entity_1f69fd6b8920df68edf8dae26c2e970af7f260b92f757b9519c63ae3ef9cd96b", @@ -331465,15 +331457,15 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_1", - "Content": "" + "Content": "Defeat the enemies: (1/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_2", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_3", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800015_LevelPlayName_316_1", @@ -331489,11 +331481,11 @@ }, { "Id": "Mail_Activity_Desc01", - "Content": "Hey there! Encore is super excited to tell you all the good news! Go to the KURO APP to get all the latest info and updates about \"Wuthering Waves\"!" + "Content": "Hey there! Encore wants to share with you all the good news! Go to the KURO APP to stay in sync with the latest updates on \"Wuthering Waves\"!" }, { "Id": "Mail_Activity_Desc02", - "Content": "Hey there! Encore is super excited to tell you all the good news! Bind your account to your email address to get all the latest info and updates about \"Wuthering Waves\"!" + "Content": "Hey there! Encore wants to share with you all the good news! Link your account to your email to stay in sync with the latest updates on \"Wuthering Waves\"!" }, { "Id": "Mail_Activity_Function_Entry01", @@ -331501,7 +331493,7 @@ }, { "Id": "Mail_Activity_Function_Entry02", - "Content": "Email Binding Rewards" + "Content": "Email Linking Rewards" }, { "Id": "Mail_Activity_Login", @@ -331509,7 +331501,7 @@ }, { "Id": "Mail_Activity_Binding", - "Content": "Proceed to Bind" + "Content": "Link Email" }, { "Id": "HelpText_125_Title", @@ -331517,15 +331509,15 @@ }, { "Id": "HelpText_125_Content", - "Content": "Log in to the KURO APP and claim exclusive rewards.\nOnce you've claimed them, using the \"KURO APP\" feature will redirect you to the webpage." + "Content": "Log in to the KURO APP and claim exclusive rewards.\nYou will not be able to access the reward page via the \"KURO APP\" button in game once you've claimed the rewards." }, { "Id": "HelpText_126_Title", - "Content": "Email Binding Rewards" + "Content": "Email Linking Rewards" }, { "Id": "HelpText_126_Content", - "Content": "Bind your account to your email address and claim exclusive rewards. Once you claim your rewards, this entry will close.\nEach email address can only be bound to one game account." + "Content": "Link your account to your email to claim rewards. You will not be able to access the reward page once you've claimed your rewards.\nEach email can only be linked to one game account." }, { "Id": "Mail_Activity_Finish01", @@ -331533,7 +331525,7 @@ }, { "Id": "Mail_Activity_Finish02", - "Content": "Binding Complete" + "Content": "Email Linked" }, { "Id": "HelpText_127_Title", @@ -331541,7 +331533,7 @@ }, { "Id": "HelpText_127_Content", - "Content": "[About]\nEvents marked with the \"Permanent\" tag will offer exclusive limited-time rewards upon the version's launch. \nAfter the claim period for these rewards ends, the event will be moved to the \"Permanent\" tab. You can still participate in the event, but limited-time rewards will no longer be available. \nEvents in the \"Permanent\" tab will retain the progress you made during previous participation.\n\n[Eligibility]\nYou can participate in the events once you meet the specified eligibility criteria." + "Content": "[About]\nEvents with the \"Permanent\" tag offer limited-time rewards when they first go live upon the version's launch. \nAfter the claimable period of the rewards ends, the event will be moved to the \"Permanent\" tab. You may continue to participate in the events without rewards.\nYour progress in a Permanent Event will be reserved when it's moved to the \"Permanent\" tab.\n\n[Eligibility]\nYou can participate in the events once you meet the specified eligibility criteria." }, { "Id": "LevelPlay_200750008_ChildQuestTip_200_2", @@ -331557,7 +331549,7 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_4", - "Content": "" + "Content": "Defeat the enemies: (2/4)" }, { "Id": "Quest_34800000_ChildQuestTip_34_1", @@ -331817,23 +331809,23 @@ }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_2", - "Content": "" + "Content": "Defeat the enemies. Remaining Waves: 1/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_3", - "Content": "" + "Content": "Defeat the enemies. Remaining Wave: 2/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_4", - "Content": "" + "Content": "Defeat the enemies. Remaining Waves: 3/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_5", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_6", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800008_LevelPlayName_226_1", @@ -331841,31 +331833,31 @@ }, { "Id": "LevelPlay_226800008_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "Flow_313700003_144", - "Content": "" + "Content": "Have a nice dream." }, { "Id": "Flow_313700003_156", - "Content": "" + "Content": "Don't get anxious. This is part of the training where you follow the sound to find it. I think it is called... Hoartoise." }, { "Id": "Flow_313700003_157", - "Content": "" + "Content": "Now follow the clues in the booklet. Good luck finding the Echo." }, { "Id": "Flow_313700003_158", - "Content": "" + "Content": "You hear a ticking sound, like a timekeeper, but can't find the Echo." }, { "Id": "Flow_313700003_159", - "Content": "" + "Content": "Don't get anxious. This is part of the training where you follow the sound to find it. I think it is called... Traffic Illuminator." }, { "Id": "Flow_313700003_160", - "Content": "" + "Content": "Now follow the clues in the booklet. Good luck finding the Echo." }, { "Id": "Speaker_1410_Name", @@ -331901,11 +331893,11 @@ }, { "Id": "Flow_313700000_120", - "Content": "" + "Content": "Alright, that sounds like a fair deal. See you later." }, { "Id": "Flow_313700000_121", - "Content": "" + "Content": "As you take the pouch, only a figure made of mist remains. You can hear Aalto's voice from afar." }, { "Id": "FunctionMenu_10072_FunctionName", @@ -331913,7 +331905,7 @@ }, { "Id": "Text_WeaponSkinTip", - "Content": "" + "Content": "{0} Equipped" }, { "Id": "ItemInfo_50000177_BgDescription", @@ -331985,11 +331977,11 @@ }, { "Id": "Flow_313700003_137", - "Content": "" + "Content": "Have a nice dream." }, { "Id": "Flow_313700003_155", - "Content": "" + "Content": "You hear a melody that sounds kind of familiar, but can't find the Echo." }, { "Id": "LevelPlay_134750009_ChildQuestTip_134_44", @@ -332025,7 +332017,7 @@ }, { "Id": "WeaponSkinReplaceTip", - "Content": "" + "Content": "Weapon Projection equipped" }, { "Id": "Heihaian_main_1_3_4303_2", @@ -332033,19 +332025,19 @@ }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_7", - "Content": "" + "Content": "You're the legendary Master Detector of Swim Rings!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_8", - "Content": "" + "Content": "You'll find the right one next time!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_9", - "Content": "" + "Content": "You're the legendary Master Detector of Swim Rings!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_10", - "Content": "" + "Content": "You'll find the right one next time!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_139", @@ -332057,7 +332049,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_141", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_142", @@ -332089,7 +332081,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_152", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_153", @@ -332121,7 +332113,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_160", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_161", @@ -332137,111 +332129,111 @@ }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_36", - "Content": "" + "Content": "You got it! Only two left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_37", - "Content": "" + "Content": "Fantastic! Only one left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_38", - "Content": "" + "Content": "That's right! On to the next level!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_39", - "Content": "" + "Content": "Wrong!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_40", - "Content": "" + "Content": "This is your LAST CHANCE!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_41", - "Content": "" + "Content": "Time to start the next level!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_42", - "Content": "" + "Content": "You got it! Only four left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_43", - "Content": "" + "Content": "You got it! Only three left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_44", - "Content": "" + "Content": "You got it! Only two left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_45", - "Content": "" + "Content": "Fantastic! Only one left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_46", - "Content": "" + "Content": "Wrong!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_47", - "Content": "" + "Content": "This is your LAST CHANCE!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_48", - "Content": "" + "Content": "You got it! Only four left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_49", - "Content": "" + "Content": "You got it! Only three left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_50", - "Content": "" + "Content": "You got it! Only two left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_51", - "Content": "" + "Content": "Fantastic! Only one left!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_52", - "Content": "" + "Content": "Wrong!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_53", - "Content": "" + "Content": "This is your LAST CHANCE!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "Destroy the weird swim rings!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_12", - "Content": "" + "Content": "Correct Swim Rings Destroyed: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_13", - "Content": "" + "Content": "Mistakes: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_14", - "Content": "" + "Content": "Correct Swim Rings Destroyed: {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_15", - "Content": "" + "Content": "Mistakes: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_16", - "Content": "" + "Content": "Correct Swim Rings Destroyed: {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_17", - "Content": "" + "Content": "Mistakes: {q_count}/3" }, { "Id": "Speaker_800077_Name", @@ -332341,15 +332333,15 @@ }, { "Id": "LevelPlay_313800032_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_313800041_ChallengeSuccessMainText_313_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_2", - "Content": "" + "Content": "Defeat the monsters" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_3", @@ -332361,7 +332353,7 @@ }, { "Id": "LevelPlay_313800041_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_313800041_LevelPlayName_313_2", @@ -332369,7 +332361,7 @@ }, { "Id": "LevelPlay_313800042_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_3", @@ -332381,15 +332373,15 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_5", - "Content": "" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_6", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800042_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_313800042_LevelPlayName_313_2", @@ -332397,23 +332389,23 @@ }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_2", - "Content": "" + "Content": "Restore HP" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_3", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_4", - "Content": "" + "Content": "Talk to Ebony Gatekeeper" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800043_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Healing Complete" }, { "Id": "LevelPlay_313800043_LevelPlayName_313_2", @@ -332421,23 +332413,23 @@ }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_2", - "Content": "" + "Content": "Restore HP" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_3", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_4", - "Content": "" + "Content": "Talk to Ebony Gatekeeper" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800044_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Healing Complete" }, { "Id": "LevelPlay_313800044_LevelPlayName_313_2", @@ -332445,15 +332437,15 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_6", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_8", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_9", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800009_LevelPlayName_226_1", @@ -332461,7 +332453,7 @@ }, { "Id": "LevelPlay_226800009_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "PrefabTextItem_4253970183_Text", @@ -332469,7 +332461,7 @@ }, { "Id": "PrefabTextItem_564274621_Text", - "Content": "Limited-Time" + "Content": "Featured" }, { "Id": "PrefabTextItem_235592412_Text", @@ -332477,7 +332469,7 @@ }, { "Id": "WeaponSkinReplaceTip_Text", - "Content": "" + "Content": "{0} is currently equipped by {1}. Do you want to replace it?" }, { "Id": "PrefabTextItem_230313937_Text", @@ -332529,7 +332521,7 @@ }, { "Id": "WeaponSkinReplaceTitle_Text", - "Content": "" + "Content": "Switch Weapon Projection" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_31", @@ -332549,23 +332541,23 @@ }, { "Id": "RogueHeiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Activity_102700001_Title", - "Content": "" + "Content": "Beyond the Waves" }, { "Id": "Activity_102700001_Title_0", - "Content": "" + "Content": "Exploration Event" }, { "Id": "Activity_102700001_Desc", - "Content": "" + "Content": "To encourage the Pioneers to further share their Jinzhou explorations, Lollo Logistics has partnered with the Pioneer Association to proudly present the campaign: Beyond the Waves! Participate and upload your Adventure Logs the Lollo courier truck to get various Adventure Packages!" }, { "Id": "LevelPlay_224750001_ChildQuestTip_200_1", @@ -332585,7 +332577,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_63", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_64", @@ -332601,7 +332593,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_71", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_72", @@ -332753,15 +332745,15 @@ }, { "Id": "PrefabTextItem_WeaponSkin_Text", - "Content": "" + "Content": "Weapon Projection" }, { "Id": "PrefabTextItem_WeaponSkinSelect_Text", - "Content": "" + "Content": "Select a weapon projection" }, { "Id": "PrefabTextItem_WeaponSkinConfirm_Text", - "Content": "" + "Content": "Switch" }, { "Id": "Send_MailCode", @@ -332773,7 +332765,7 @@ }, { "Id": "DreamLink_Reward_Ins_Progress", - "Content": "" + "Content": "{0}/{1}" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_3", @@ -332781,7 +332773,7 @@ }, { "Id": "LevelPlay_227800000_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_5", @@ -332789,11 +332781,11 @@ }, { "Id": "LevelPlay_227800001_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_227800004_ChallengeConditionMainText_227_3", - "Content": "" + "Content": "Protect the phone booths to get extra Metaphors" }, { "Id": "LevelPlay_227800004_ChallengeConditionSubText_227_3", @@ -332813,7 +332805,7 @@ }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_19", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "MenuConfig_20023_Name", @@ -333121,7 +333113,7 @@ }, { "Id": "PrefabTextItem_468736185_Text", - "Content": "" + "Content": "Limited-Time Rewards" }, { "Id": "RiskHarvest_PointTap", @@ -333285,51 +333277,51 @@ }, { "Id": "BossRushLeftTimeTips", - "Content": "" + "Content": "Time Remaining" }, { "Id": "Flow_312800004_99", - "Content": "" + "Content": "You feel a sting. You suddenly feel like you've forgotten something." }, { "Id": "ScratchCardActivity_JoinIn01", - "Content": "" + "Content": "Go" }, { "Id": "ScratchCardActivity_JoinIn02", - "Content": "" + "Content": "Go" }, { "Id": "ScratchCardActivity_ClickTips01", - "Content": "" + "Content": "Insufficient Adventure Logs" }, { "Id": "ScratchCardActivity_ClickTips02", - "Content": "" + "Content": "This round is still locked" }, { "Id": "ScratchCardActivity_NoJoinTips01", - "Content": "" + "Content": "Unlocked after {0}" }, { "Id": "ScratchCardActivity_NoJoinTips02", - "Content": "" + "Content": "Please complete the previous round" }, { "Id": "ScratchCard_TaskType_01", - "Content": "" + "Content": "Daily" }, { "Id": "ScratchCard_TaskType_02", - "Content": "" + "Content": "Daily" }, { "Id": "ScratchCard_TaskName_10001", - "Content": "" + "Content": "Log in to obtain 2 Adventure Logs" }, { "Id": "ScratchCard_TaskName_10002", - "Content": "" + "Content": "Every {0} Waveplates consumed (you have consumed {1}) grants 1 Adventure Log\nToday's Cap: {2}/{3}" }, { "Id": "LevelPlay_138000017_ChildQuestTip_138_50", @@ -333341,27 +333333,27 @@ }, { "Id": "LevelPlay_313800035_ChallengeSuccessMainText_226_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_3", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_8", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_9", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800035_MonsterGroupName_226_1", - "Content": "" + "Content": "Mighty Lightcrusher: Duet - Dreamscape Fallacy" }, { "Id": "LevelPlay_313800037_ChildQuestTip_226_1", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800045_ChildQuestTip_313_16", @@ -333465,7 +333457,7 @@ }, { "Id": "HelpText_128_Content", - "Content": "[Eligibility]\nReach SOL3 Phase 3.\n\n[Double Rewards]\nDuring the event, you can consume double Waveplates to claim double rewards after completing certain challenges.\nThis effect does not stack with Intensive Training, Bountiful Crescendo, or Chord Cleansing.\nIf any of these events are active, you need to use up the corresponding double-reward attempts before this reward system can take effect.\n\n[Applicable Challenges]\nForgery Challenge, Simulation Challenge, Tacet Suppression, and Boss Challenge." + "Content": "[Eligibility]\nReach SOL3 Phase 3.\n\n[Double Rewards]\nYou can consume a double amount of Waveplates to claim double rewards after completing certain challenges.\nThis effect does not stack with Intensive Training, Bountiful Crescendo, or Chord Cleansing.\nIf any of these events are active, you need to use up the corresponding double-yield attempts before this reward system can take effect.\n\n[Applicable Challenges]\nForgery Challenge, Simulation Challenge, Tacet Suppression, and Boss Challenge." }, { "Id": "Magnification_Title", @@ -333473,7 +333465,7 @@ }, { "Id": "Magnification_Desc", - "Content": "You can consume Waveplates to claim rewards. Do you wish to claim?" + "Content": "Consume Waveplates to claim rewards. Do you wish to continue?" }, { "Id": "Magnification_normol", @@ -333553,19 +333545,19 @@ }, { "Id": "PrefabTextItem_3216866864_Text", - "Content": "" + "Content": "Pioneer Association × Lollo Campaign" }, { "Id": "PrefabTextItem_2100708024_Text", - "Content": "" + "Content": "Current Round" }, { "Id": "PrefabTextItem_2459806885_Text", - "Content": "" + "Content": "Remaining Attempts" }, { "Id": "PrefabTextItem_4022837546_Text", - "Content": "" + "Content": "Obtain Adventure Log" }, { "Id": "LevelPlay_14800000_ChildQuestTip_14_1", @@ -333585,7 +333577,7 @@ }, { "Id": "DreamLinkDungeonLock", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Speaker_800080_Name", @@ -333613,591 +333605,591 @@ }, { "Id": "ItemInfo_25_ObtainedShowDescription", - "Content": "" + "Content": "A token earned by submitting exploration reports from various regions of Jinzhou. Can be exchanged for \"Adventure Logs\" at Lollo Logistics trucks." }, { "Id": "ItemInfo_25_Name", - "Content": "" + "Content": "Adventure Log" }, { "Id": "ItemInfo_25_AttributesDescription", - "Content": "" + "Content": "A token earned by submitting exploration reports from various regions of Jinzhou. Can be exchanged for \"Adventure Logs\" at Lollo Logistics trucks." }, { "Id": "ItemInfo_25_BgDescription", - "Content": "" + "Content": "\"If the Pioneer Association is the eyes of civilization, then Lollo Logistics aspires to be the feet that carry humanity forward,\" a Lollo Logistics member remarked during an interview." }, { "Id": "RogueBuffPool_110401_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\n· Using Basic Attack: Feral Gyrate while in Striding Lion generates Cloud Blossom Poles that last for {0}s.\n· Casting Resonance Skill Mountain Roamer while in Striding Lion detonates Cloud Blossom Poles when passing over them, dealing Glacio DMG equal to {1} of Lingyang's ATK and restoring {2} Lion's Spirit." }, { "Id": "RogueBuffPool_110401_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\n· Performing Basic Attack: Feral Gyrate while in Striding Lion generates Cloud Blossom Poles.\n· Casting Resonance Skill Mountain Roamer while in Striding Lion detonates Cloud Blossom Poles when passing over them, dealing Glacio DMG and restoring Lion's Spirit." }, { "Id": "RogueBuffPool_110401_BuffDesc_1", - "Content": "" + "Content": "Steps of Blessing" }, { "Id": "RogueBuffPool_110402_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\nEach time a Basic Attack or Resonance Skill is used while in Striding Lion, Lingyang's ATK is increased by {0} for {1}s. This effect can be triggered once every second, stacking up to {2} time(s)." }, { "Id": "RogueBuffPool_110402_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\nEach time a Basic Attack or Resonance Skill is used while in Striding Lion, Lingyang's ATK is increased." }, { "Id": "RogueBuffPool_110402_BuffDesc_1", - "Content": "" + "Content": "Lion's Majesty" }, { "Id": "RogueBuffPool_110403_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\n· Lingyan can follow up any stage of his Basic Attacks with Resonance Skill Furious Punches.\n· Resonance Skill Furious Punches restores {0} additional Resonance Energy on hit. This effect can be triggered once every second." }, { "Id": "RogueBuffPool_110403_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\n· Lingyan can follow up any stage of his Basic Attacks with Resonance Skill Furious Punches.\n· Resonance Skill Furious Punches restores additional Resonance Energy on hit." }, { "Id": "RogueBuffPool_110403_BuffDesc_1", - "Content": "" + "Content": "Free Flow" }, { "Id": "RogueBuffPool_110404_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n· For every {0}s while in Striding Lion, Lingyan gains 1 stack of Lion's Charm, stacking up to {1} times.\n· Holding down Normal Attack Button while in Striding Lion consumes all stacks of Lion's Spirit to cast Stormy Kicks.\n· Lion's Charm: Casting Resonance Skill Furious Punches summons a One For the Pole, dealing Glacio DMG equal to {2} of Lingyang's ATK." }, { "Id": "RogueBuffPool_110404_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\n· While in Striding Lion, Lingyan gains stackable Lion's Charm.\n· Holding down Normal Attack Button while in Striding Lion consumes all stacks of Lion's Spirit to cast Stormy Kicks.\n· Lion's Charm: Casting Resonance Skill Furious Punches summons a One For the Pole, dealing Glacio DMG." }, { "Id": "RogueBuffPool_110404_BuffDesc_1", - "Content": "" + "Content": "Conquerer of Evil" }, { "Id": "RogueBuffPool_110405_BuffDesc", - "Content": "" + "Content": "[Resonance Liberation]\nWhile both Resonance Liberation Lion's Vigor and Striding Lion are active, every Basic Attack: Feral Gyrate summons a One For the Pole on hit, dealing Glacio DMG equal to {0} of Lingyang's ATK. This effect can be triggered once every {1}s." }, { "Id": "RogueBuffPool_110405_BuffDesc_0", - "Content": "" + "Content": "Resonance Liberation\nWhile both Resonance Liberation: Lion's Vigor and Striding Lion are active, every Basic Attack: Feral Gyrate summons 1 One For the Poleon hit, dealing Glacio DMG." }, { "Id": "RogueBuffPool_110405_BuffDesc_1", - "Content": "" + "Content": "All Wishes Come True" }, { "Id": "RogueBuffPool_110601_BuffDesc", - "Content": "" + "Content": "[Resonance Liberation]\nYouhu gains the following effects after casting Resonance Liberation, lasting for 15s:\n· Gain 1 additional trigger attempt after triggering Forte Circuit: Poetic Essence.\n· Forte Circuit: Poetic Essence attempts gained this way cannot obtain a new attempt when triggered, and are guaranteed to trigger Perfect Rhyme.\n· There's a {0} chance Youhu will be immune to all DMG while this effect is active. Any target that attacks Youhu will receive Glacio DMG equal to {1} of Youhu's ATK, which is considered Resonance Skill DMG." }, { "Id": "RogueBuffPool_110601_BuffDesc_0", - "Content": "" + "Content": "[Resonance Liberation]\nYouhu gains the following effects after casting Resonance Liberation, lasting for 15s:\n· Gain 1 additional trigger attempt after triggering Forte Circuit: Poetic Essence.\n· There's a certain chance Youhu will be immune to all DMG while this effect is active. Any target that attacks Youhu will receive Glacio DMG." }, { "Id": "RogueBuffPool_110601_BuffDesc_1", - "Content": "" + "Content": "Lucky Charm" }, { "Id": "RogueBuffPool_110602_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n· Increase Antique Appraisal DMG by {0}.\n· Gain 1 trigger attempt of Forte Circuit: Poetic Essence every {1}s, with each attempt guaranteed to trigger Perfect Rhyme." }, { "Id": "RogueBuffPool_110602_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\n· Antique Appraisal DMG is increased.\n· Gain 1 trigger attempt of Forte Circuit: Poetic Essence periodically." }, { "Id": "RogueBuffPool_110602_BuffDesc_1", - "Content": "" + "Content": "Treasure Mirror" }, { "Id": "RogueBuffPool_110603_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\n· The efficiency of acquiring Frost from Heavy Attacks is greatly increased.\n· Casting Heavy Attack: Frostfall increases ATK by {0} for {1}s." }, { "Id": "RogueBuffPool_110603_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\n· The efficiency of acquiring Frost from Heavy Attacks is greatly increased.\n· Casting Heavy Attack: Frostfall increases ATK." }, { "Id": "RogueBuffPool_110603_BuffDesc_1", - "Content": "" + "Content": "Grimoire of Frost" }, { "Id": "RogueBuffPool_110604_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\nRandomly trigger one of the following effects after casting Resonance Skill (effects stackable):\n· There's a {0} chance to summon 3 giant Masks to attack, each Mask dealing DMG equal to {1} of Antique Appraisal: Chime's DMG.\n· There's a {2} chance to trigger an explosion, dealing DMG equal to {3} of Youhu's ATK, which is considered Resonance Skill DMG.\n· There's a {4} chance to reset Resonance Skill Cooldown." }, { "Id": "RogueBuffPool_110604_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\nRandomly trigger one of the following effects after casting Resonance Skill (effects stackable):\n· There's a chance to summon 3 giant Masks to attack.\n· There's a chance to trigger an explosion, dealing Glacio DMG.\n· There's a chance to reset Resonance Skill Cooldown." }, { "Id": "RogueBuffPool_110604_BuffDesc_1", - "Content": "" + "Content": "Dream of Serendipity" }, { "Id": "RogueBuffPool_110605_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n· When Antique Appraisal deals DMG, ignores {0} of the target's DEF.\n· Forte Circuit: Poetic Essence's ability to pull in targets is boosted." }, { "Id": "RogueBuffPool_110605_BuffDesc_0", - "Content": "" + "Content": "Forte Circuit\n· When Antique Appraisal (Chime, Ruyi, Ding, and Mask) deals DMG, ignores the target's DEF.\n· Forte Circuit: Poetic Essence's ability to pull in targets is boosted." }, { "Id": "RogueBuffPool_110605_BuffDesc_1", - "Content": "" + "Content": "Weight of Artifacts" }, { "Id": "RogueBuffPool_120301_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\n· DMG dealt by Encore's Resonance Skill, Dreamscape: Cloudy, and Dreamscape: Cosmos ignores {0} of the target's DEF.\n· Summoning Dreamscape: Cloudy also summons Dreamscape: Cosmos, dealing Fusion DMG equal to {1} of Encore's ATK, which is considered Basic Attack DMG." }, { "Id": "RogueBuffPool_120301_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\n· DMG dealt by Encore's Resonance Skill, Dreamscape: Cloudy, and Dreamscape: Cosmos ignores a certain amount of the target's DEF.\n· Summoning Dreamscape: Cloudy also summons Dreamscape: Cosmos, dealing high Fusion DMG, which is considered Basic Attack DMG." }, { "Id": "RogueBuffPool_120301_BuffDesc_1", - "Content": "" + "Content": "Power of Friendship!" }, { "Id": "RogueBuffPool_120302_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\n· Dealing DMG with Resonance Skill reduces Encore's Resonance Skill Cooldown by {0}s. This effect can be triggered once every {1}s.\n· While casting Resonance Skill, Encore takes {2} less DMG, and her resistance to interruption is enhanced.\n· Resonance Skill Flaming Woolies can be cast again by using Resonance Skill shortly after the first cast. Casting it again shortly after the second Flaming Woolies will trigger Energetic Welcome.\n· Resonance Skill Cosmos: Rampage now deals an additional 2 strikes that cause the same amount of DMG." }, { "Id": "RogueBuffPool_120302_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\n· Dealing DMG with Resonance Skill reduces Encore's Resonance Skill Cooldown.\n· While casting Resonance Skill, Encore takes less DMG, and her resistance to interruption is enhanced.\n· Resonance Skill Flaming Woolies can be cast again by using Resonance Skill shortly after the first cast. Casting it again shortly after the second Flaming Woolies will trigger Energetic Welcome.\n· Resonance Skill Cosmos: Rampage now deals additional DMG." }, { "Id": "RogueBuffPool_120302_BuffDesc_1", - "Content": "" + "Content": "Woolie Combos" }, { "Id": "RogueBuffPool_120303_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\n· Dealing DMG with Basic Attack summons Dreamscape: Cloudy to plunge to the ground, dealing Fusion DMG equal to {0} of Encore's ATK, which is considered Basic Attack DMG. This effect can be triggered once every {1}s.\n· While casting Heavy Attack: Cloudy Frenzy or Heavy Attack: Cosmos Rupture, Encore takes {2} less DMG and pulls in nearby enemies, dealing Fusion DMG equal to {3} of her ATK in the process, which is considered Resonance Skill DMG." }, { "Id": "RogueBuffPool_120303_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\n· Dealing DMG with Basic Attack summons Dreamscape: Cloudy that deals Fusion DMG.\n· Encore takes less DMG while casting Heavy Attack: Cloudy Frenzy or Heavy Attack: Cosmos Rupture, and pulls in nearby enemies, dealing Fusion DMG." }, { "Id": "RogueBuffPool_120303_BuffDesc_1", - "Content": "" + "Content": "Party of Chaos" }, { "Id": "RogueBuffPool_120304_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\n· Encore gains {0} Fusion DMG Bonus.\n· Dealing DMG with Resonance Skill summons Dreamscape: Cloudy that deals Fusion DMG equal to {1} of Encore's ATK, considered as Basic Attack DMG. This effect can be triggered once every {2}s.\n· Dreamscape: Cloudy and Dreamscape: Cosmos receive the following enhancement: Gain increased attack range and {3} additional DMG Multiplier." }, { "Id": "RogueBuffPool_120304_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\n· Encore gains Fusion DMG Bonus.\n· Dealing DMG with Resonance Skill deals additional Fusion DMG.\n· Dreamscape: Cloudy and Dreamscape: Cosmos gain increased attack range and additional DMG Multiplier." }, { "Id": "RogueBuffPool_120304_BuffDesc_1", - "Content": "" + "Content": "Cloudy's Heroic Landing" }, { "Id": "RogueBuffPool_120305_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\n· Dealing DMG with Basic Attack restores {0} Resonance Energy. This effect can be triggered once per second.\n· Casting Resonance Liberation deals one additional strike of Fusion DMG equal to {1} of Encore's ATK, which is considered Basic Attack DMG." }, { "Id": "RogueBuffPool_120305_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\n· Dealing DMG with Basic Attack restores Resonance Energy.\n· Casting Resonance Liberation deals one additional strike of Fusion DMG." }, { "Id": "RogueBuffPool_120305_BuffDesc_1", - "Content": "" + "Content": "Cosmos's Riot" }, { "Id": "RogueBuffPool_120401_BuffDesc", - "Content": "" + "Content": "[Resonance Liberation]\n· Mortefi's Crit. Rate is increased by {0}.\n· While Burning Rhapsody is active, each Concerto Companion entering the field triggers {1} additional strike(s) of Sforzato. This effect can be triggered once every {2}s." }, { "Id": "RogueBuffPool_120401_BuffDesc_0", - "Content": "" + "Content": "[Resonance Liberation]\n· Mortefi's Crit. Rate is increased moderately.\n· While Burning Rhapsody is active, each Concerto Companion entering the field triggers additional strikes of Sforzato." }, { "Id": "RogueBuffPool_120401_BuffDesc_1", - "Content": "" + "Content": "Staccato in Prestissimo" }, { "Id": "RogueBuffPool_120402_BuffDesc", - "Content": "" + "Content": "[Resonance Liberation]\n· Immediately triggers {0} strike(s) of Sforzato upon casting Resonance Liberation.\n· Targets hit by Sforzato have their Fusion DMG RES reduced by {1} for {2}s, stacking up to {3} time(s)." }, { "Id": "RogueBuffPool_120402_BuffDesc_0", - "Content": "" + "Content": "[Resonance Liberation]\n· Immediately triggers several strikes of Sforzato upon casting Resonance Liberation.\n· Targets hit by Sforzato have their Fusion DMG RES reduced." }, { "Id": "RogueBuffPool_120402_BuffDesc_1", - "Content": "" + "Content": "Requiem: Dies Irae" }, { "Id": "RogueBuffPool_120403_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\n· Mortefi's ATK is increased by {0}.\n· Casting Resonance Skill Passionate Variation restores max Annoyance. This effect can be triggered once every {1}s." }, { "Id": "RogueBuffPool_120403_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\n· Mortefi's ATK is increased significantly.\n· Casting Resonance Skill Passionate Variation restores max Annoyance." }, { "Id": "RogueBuffPool_120403_BuffDesc_1", - "Content": "" + "Content": "Prelude: Scorching Earth" }, { "Id": "RogueBuffPool_120404_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\n· Mortefi's ATK is increased by {0}.\n· Resonance Skill Fury Fugue is replaced with Dodge Counter. Casting Resonance Skill Fury Fugue or Resonance Skill Passionate Variation triggers {1} additional strike(s) of Sforzato." }, { "Id": "RogueBuffPool_120404_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\n· Mortefi's ATK is increased moderately.\n· Resonance Skill Fury Fugue is replaced with Dodge Counter. Casting Resonance Skill Fury Fugue or Resonance Skill Passionate Variation triggers additional strikes of Sforzato." }, { "Id": "RogueBuffPool_120404_BuffDesc_1", - "Content": "" + "Content": "Rondo: Tides of Fury" }, { "Id": "RogueBuffPool_120405_BuffDesc", - "Content": "" + "Content": "[Resonance Liberation]\n· Mortefi gains {0} Fusion DMG Bonus.\n· Burning Rhapsody is enhanced: Basic Attacks now trigger 2 Marcato instead of 1 on hit." }, { "Id": "RogueBuffPool_120405_BuffDesc_0", - "Content": "" + "Content": "[Resonance Liberation]\n· Mortefi gains Fusion DMG Bonus.\n· Burning Rhapsody is enhanced: Basic Attacks now trigger additional Marcato on hit." }, { "Id": "RogueBuffPool_120405_BuffDesc_1", - "Content": "" + "Content": "Symphony: Rain of Fire" }, { "Id": "RogueBuffPool_130101_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\nWithin a short time after performing Heavy Attack: Mercy, Heavy Attack: Death Messenger, or Dodge Counter, using Normal Attack will cast Wild Hunt, dealing Electro DMG equal to {0} of Calcharo's ATK, which is considered Resonance Liberation DMG." }, { "Id": "RogueBuffPool_130101_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\nWithin a short time after performing Heavy Attack: Mercy, Heavy Attack: Death Messenger, and Dodge Counter, using Normal Attack will cast Wild Hunt, dealing Electro DMG, which is considered Resonance Liberation DMG." }, { "Id": "RogueBuffPool_130101_BuffDesc_1", - "Content": "" + "Content": "Ceaseless Hunt" }, { "Id": "RogueBuffPool_130102_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\n· Upon casting Resonance Skill, Calcharo additionally summons a phantom of himself that deals Electro DMG equal to {0} of his ATK. The DMG dealt is considered Resonance Liberation DMG, and he gains 3 stacks of Cruelty.\n· Heavy Attack: Mercy can now be performed through Basic Attack. Each time Calcharo performs Heavy Attack: Mercy or Heavy Attack: Death Messenger, he gains {1} Electro DMG Bonus for {2}s, stacking up to {3} times." }, { "Id": "RogueBuffPool_130102_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\n· Upon casting Resonance Skill, Calcharo deals additional Electro DMG. The DMG dealt is considered Resonance Liberation DMG, and he gains 3 stacks of Cruelty.\n· Heavy Attack: Mercy can now be performed through Basic Attack. Calcharo gains Electro DMG Bonus with each Heavy Attack: Mercy or Heavy Attack: Death Messenger performed." }, { "Id": "RogueBuffPool_130102_BuffDesc_1", - "Content": "" + "Content": "Pack Assault" }, { "Id": "RogueBuffPool_130103_BuffDesc", - "Content": "" + "Content": "[Resonance Liberation]\nWhile in the state triggered by Resonance Liberation, Calcharo gains the following effects:\n· Increase resistance to interruption.\n· Increase Basic Attack speed by {0}.\n· Casting Resonance Skill extends the state's duration by {1}s." }, { "Id": "RogueBuffPool_130103_BuffDesc_0", - "Content": "" + "Content": "[Resonance Liberation]\nWhile in the state triggered by Resonance Liberation, Calcharo gains the following effects:\n· Increase resistance to interruption.\n· Increase Basic Attack speed.\n· Casting Resonance Skill extends the state's duration." }, { "Id": "RogueBuffPool_130103_BuffDesc_1", - "Content": "" + "Content": "Hunter's Instinct" }, { "Id": "RogueBuffPool_130104_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\n· Performing Heavy Attack: Mercy or Heavy Attack: Death Messenger generates 1 stack of Bloodlust.\n· While having 4 stacks of Bloodlust, Resonance Skill is replaced with Extreme Measures, dealing Electro DMG equal to {0} of Calcharo's ATK, which is considered Resonance Liberation DMG." }, { "Id": "RogueBuffPool_130104_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\n· Performing Heavy Attack: Mercy or Heavy Attack: Death Messenger generates 1 stack of Bloodlust.\n· While having 4 stacks of Bloodlust, Resonance Skill is replaced with Extreme Measures, dealing Electro DMG, which is considered Resonance Liberation DMG." }, { "Id": "RogueBuffPool_130104_BuffDesc_1", - "Content": "" + "Content": "Hunter's Bloodlust" }, { "Id": "RogueBuffPool_130105_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\nPerforming Heavy Attack: Mercy and Heavy Attack: Death Messenger reduces Resonance Skill and Resonance Liberation Cooldown by {0}s and restores {1} Resonance Energy." }, { "Id": "RogueBuffPool_130105_BuffDesc_0", - "Content": "" + "Content": "Basic Attack\nPerforming Heavy Attack: Mercy and Heavy Attack: Death Messenger reduces Resonance Skill and Resonance Liberation Cooldown and restores Resonance Energy." }, { "Id": "RogueBuffPool_130105_BuffDesc_1", - "Content": "" + "Content": "Slaughter Spree" }, { "Id": "RogueBuffPool_150301_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\n· While Verina is at full HP, her Crit. Rate is increased by {0}.\n· While Verina is at full HP, casting Resonance Skill consumes {1} of her max HP and triggers 1 Overgrowth around her, dealing Spectro DMG equal to {2} of her ATK. This DMG is considered Resonance Skill DMG and ignores {3} of the target's DEF." }, { "Id": "RogueBuffPool_150301_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\n· While Verina is at full HP, her Crit. Rate is increased.\n· While Verina is at full HP, casting Resonance Skill consumes a certain amount of her max HP and triggers 1 Overgrowth around her, dealing Spectro DMG that ignores a certain amount of the target's DEF." }, { "Id": "RogueBuffPool_150301_BuffDesc_1", - "Content": "" + "Content": "Moment of Emergence" }, { "Id": "RogueBuffPool_150302_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\n· Basic Attack cycle now starts from Stage 4, and restores 1 additional Photosynthesis Energy on each hit.\n· Upon hitting a target with Heavy Attack, Verina casts 1 Bloombud in front of her, dealing Spectro DMG equal to {0} of her ATK, which is considered Resonance Skill DMG. This effect can be triggered once every {1}s.\n· Verina gains {2} Spectro DMG Bonus." }, { "Id": "RogueBuffPool_150302_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\n· Basic Attack cycle now starts from Stage 4, and restores additional Photosynthesis Energy on each hit.\n· Upon hitting a target with Heavy Attack, Verina casts Bloombud in front of her, dealing Spectro DMG.\n· Verina gains Spectro DMG Bonus." }, { "Id": "RogueBuffPool_150302_BuffDesc_1", - "Content": "" + "Content": "Blossoming Embrace" }, { "Id": "RogueBuffPool_150303_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n· Verina's Resonance Skill Cooldown is reduced by {0}s each time she consumes Photosynthesis Energy.\n· Casting Resonance Skill also deals an additional Spectro DMG equal to {1} of Verina's ATK over a large area, which is considered Resonance Skill DMG, and recovers {2} Photosynthesis Energy.\n· Verina gains {3} Spectro DMG Bonus." }, { "Id": "RogueBuffPool_150303_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\n· Verina's Resonance Skill Cooldown is reduced each time she consumes Photosynthesis Energy.\n· Casting Resonance Skill also deals an additional DMG over a large area and recovers Photosynthesis Energy.\n· Verina gains Spectro DMG Bonus." }, { "Id": "RogueBuffPool_150303_BuffDesc_1", - "Content": "" + "Content": "Bask in the Sunlight!" }, { "Id": "RogueBuffPool_150304_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n· Basic Attack and Resonance Skill apply a Photosynthesis Mark on the targets for {0}s on hit.\n· Verina gains {1} Spectro DMG Bonus." }, { "Id": "RogueBuffPool_150304_BuffDesc_0", - "Content": "" + "Content": "Forte Circuit\n· Basic Attack and Resonance Skill apply a Photosynthesis Mark on the targets on hit.\n· Verina gains Spectro DMG Bonus." }, { "Id": "RogueBuffPool_150304_BuffDesc_1", - "Content": "" + "Content": "Joy of Harvest" }, { "Id": "RogueBuffPool_150305_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\n· Performing Mid-air Attack and Mid-air Heavy Attack additionally restores {0} STA.\n· Performing Mid-air Heavy Attack while at full STA increases Verina's Crit. DMG by {1} for {2}s." }, { "Id": "RogueBuffPool_150305_BuffDesc_0", - "Content": "" + "Content": "Basic Attack\n· Performing Mid-air Attack and Mid-air Heavy Attack additionally restores STA.\n· Performing Mid-air Heavy Attack while at full STA increases Verina's Crit. DMG." }, { "Id": "RogueBuffPool_150305_BuffDesc_1", - "Content": "" + "Content": "Renewal of Life" }, { "Id": "RogueBuffPool_150401_BuffDesc", - "Content": "" + "Content": "[Heavy Attack]\nThe range of Heavy Attack: Red Light Mode is increased. Lumi gains {0} Electro DMG Bonus." }, { "Id": "RogueBuffPool_150401_BuffDesc_0", - "Content": "" + "Content": "[Heavy Attack]\nThe range of Heavy Attack: Red Light Mode is increased. Lumi gains Electro DMG Bonus." }, { "Id": "RogueBuffPool_150401_BuffDesc_1", - "Content": "" + "Content": "Unhindered Light" }, { "Id": "RogueBuffPool_150402_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\nAfter entering Zoom, the amount of Glitter projectiles is doubled. Glitter gained this way deals {0} DMG, which is considered Basic Attack DMG, and does not generate Yellow Light Spark." }, { "Id": "RogueBuffPool_150402_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\nAfter entering Zoom, the amount of Glitter projectiles is doubled. Glitter gained this way does not generate Yellow Light Spark." }, { "Id": "RogueBuffPool_150402_BuffDesc_1", - "Content": "" + "Content": "Flying Luster" }, { "Id": "RogueBuffPool_150403_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\nAfter Energized: Pounce hits a target, perform a Basic Attack to have Lumi leap backward and summon a barrage of 5 Lightbeams, each Lightbeam dealing {1} DMG, which is considered Basic Attack DMG." }, { "Id": "RogueBuffPool_150403_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\nAfter Energized: Pounce hits a target, perform a Basic Attack to have Lumi leap backward and summon a barrage of 5 Lightbeams, dealing Electro DMG." }, { "Id": "RogueBuffPool_150403_BuffDesc_1", - "Content": "" + "Content": "Lightbeam Barrage" }, { "Id": "RogueBuffPool_150404_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\nLumi gains one Wisp for each Heavy Attack: Red Light Mode she performs, stacking up to {0}. Casting Resonance Skill Energized: Rebound launches all Wisps as laser projectiles toward her target, dealing {1} Electro DMG, which is considered Basic Attack DMG." }, { "Id": "RogueBuffPool_150404_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\nLumi gains one Wisp for each Heavy Attack: Red Light Mode she performs. Casting Resonance Skill Energized: Rebound launches all Wisps as laser projectiles toward her target, dealing Electro DMG." }, { "Id": "RogueBuffPool_150404_BuffDesc_1", - "Content": "" + "Content": "Tactical Flash" }, { "Id": "RogueBuffPool_150405_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\n· While in Zoom or performing a Heavy Attack: Red Light Mode, Lumi's resistance to interruption is boosted, and her ATK is increased by {0}.\n· For each Heavy Attack: Red Light Mode she performs, Lumi gains a shield based on {1} of her max HP for {2}s." }, { "Id": "RogueBuffPool_150405_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\n· While in Zoom or performing a Heavy Attack: Red Light Mode, Lumi's resistance to interruption is boosted, and her ATK is increased.\n· For each Heavy Attack: Red Light Mode she performs, Lumi gains a shield." }, { "Id": "RogueBuffPool_150405_BuffDesc_1", - "Content": "" + "Content": "Undying Shimmer" }, { "Id": "RogueBuffPool_150501_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n· Each time Shorekeeper deals DMG with her butterflies (Roam Star Butterfly, Ferry Star Butterfly, Altered Dim Star Butterfly, Altered Flare Star Butterfly), she restores {0} Resonance Energy.\n· While in Unbound Form (hold down the Normal Attack Button), Shorekeeper is immune to all DMG.\n· Upon ending Unbound Form:\nTriggers an explosion that deals Spectro DMG equal to {1} of Shorekeeper's ATK. Each accumulated segment of Empirical Data increases the explosion's DMG Multiplier by {2} and enlarges the explosion range.\nGenerates 5 Roam Star Butterflies that automatically track enemies, dealing Spectro DMG equal to {3} of Shorekeeper's ATK. Restores {4} of Shorekeeper's HP and reduces the target's Spectro DMG RES by {5} for {6} seconds on hit." }, { "Id": "RogueBuffPool_150501_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\n· Each time Shorekeeper deals DMG with her butterflies (Roam Star Butterfly, Ferry Star Butterfly, Altered Dim Star Butterfly, Altered Flare Star Butterfly ), she restores Resonance Energy.\n· While in Unbound Form, Shorekeeper is immune to all DMG.\n· Upon ending Unbound Form:\nTriggers an explosion that deals Spectro DMG. Each accumulated segment of Empirical Data increases the explosion's DMG Multiplier and enlarges the explosion range.\nGenerates 5 Roam Star Butterflies that automatically track enemies, dealing Spectro DMG. Restores Shorekeeper's HP and reduces the target's Spectro DMG RES on hit." }, { "Id": "RogueBuffPool_150501_BuffDesc_1", - "Content": "" + "Content": "Untold Wish" }, { "Id": "RogueBuffPool_150502_BuffDesc", - "Content": "" + "Content": "[Resonance Liberation]\n· Casting Resonance Liberation End Loop will now directly generate the Inner Stellarelam.\n· Performing a Mid-air Attack generates 5 Ferry Star Butterflies that automatically track enemies, dealing Spectro DMG equal to {0} of Shorekeeper's ATK over a large area.\n· Shorekeeper receives the following effect for {1}s upon hitting a target with Emerald Butterfly:\nEach time Shorekeeper deals DMG with her butterflies (Roam Star Butterfly, Ferry Star Butterfly, Altered Dim Star Butterfly, Altered Flare Star Butterfly), they deal additional Spectro DMG equal to {2} of her ATK." }, { "Id": "RogueBuffPool_150502_BuffDesc_0", - "Content": "" + "Content": "[Resonance Liberation]\n· Casting Resonance Liberation End Loop will now directly generate the Inner Stellarelam.\n· Performing a Mid-air Attack generates 5 Ferry Star Butterflies that automatically track enemies, dealing Spectro DMG over a large area.\n· Shorekeeper receives the following effect upon hitting a target with Emerald Butterfly:\nEach time Shorekeeper deals DMG with her butterflies, they deal additional Spectro DMG." }, { "Id": "RogueBuffPool_150502_BuffDesc_1", - "Content": "" + "Content": "Starry Sky" }, { "Id": "RogueBuffPool_150503_BuffDesc", - "Content": "" + "Content": "[Resonance Liberation]\n· Basic Attacks reduce Resonance Skill Cooldown on hit.\n· Resonance Skills now instead summon Altered Dim Star Butterfly, which deals Spectro DMG equal to {0} of Shorekeeper's ATK.\n· While Resonance Liberation End Loop is active, Altered Dim Star Butterflies summoned by Resonance Skills generate Altered Collapsed Core on hit (considered as Collapsed Core, with a shared limit).\n· Altered Collapsed Cores can be converted into Altered Flare Star Butterflies that automatically track enemies, deal Spectro DMG equal to {1} of Shorekeeper's ATK, and pull in nearby targets, dealing an additional Spectro DMG equal to {2} of Shorekeeper's ATK." }, { "Id": "RogueBuffPool_150503_BuffDesc_0", - "Content": "" + "Content": "[Resonance Liberation]\n· Basic Attacks reduce Resonance Skill Cooldown on hit.\n· Resonance Skills now instead summon Altered Dim Star Butterfly, which deals Spectro DMG.\n· While Resonance Liberation End Loop is active, Altered Dim Star Butterflies summoned by Resonance Skills generate Altered Collapsed Core on hit.\n· Altered Collapsed Cores can be converted into Altered Flare Star Butterflies that automatically track enemies, deal Spectro DMG equal to {1} of Shorekeeper's ATK, and pull in nearby targets, dealing an additional Spectro DMG" }, { "Id": "RogueBuffPool_150503_BuffDesc_1", - "Content": "" + "Content": "Trill of Doom" }, { "Id": "RogueBuffPool_150504_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n· Upon triggering Illation or Transmutation from the Forte Circuit, Shorekeeper's Crit. Rate is increased by {0} and Crit. DMG by {1} for {2}s.\n· Deals DMG equal to {3} of Intro Skill: Discernment's DMG." }, { "Id": "RogueBuffPool_150504_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\n· Upon triggering Illation or Transmutation from the Forte Circuit, Shorekeeper's Crit. Rate and Crit. DMG are increased.\n· Deals additional DMG." }, { "Id": "RogueBuffPool_150504_BuffDesc_1", - "Content": "" + "Content": "Finale Sigh" }, { "Id": "RogueBuffPool_150505_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\nGain the following effects once every 30s:\n· Pressing the Dodge Button allows active party members nearby to be freed from interruption while being hit or launched, and is considered a successful Dodge. If they are in mid-air, they will land on the ground. This effect can be triggered up to 5 times.\n· Upon triggering the above effect, Shorekeeper receives healing by {0} of her max HP per second. Healing is removed when Shorekeeper takes DMG. While there are effect trigger attempts remaining, Shorekeeper gains {1} Spectro DMG Bonus." }, { "Id": "RogueBuffPool_150505_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\nGain the following effects once every 30s:\n· Pressing the Dodge Button allows active party members nearby to be freed from interruption while being hit or launched, and is considered a successful Dodge.\n· Upon triggering the above effect, Shorekeeper receives healing. While there are effect trigger attempts remaining, Shorekeeper gains Spectro DMG Bonus." }, { "Id": "RogueBuffPool_150505_BuffDesc_1", - "Content": "" + "Content": "Regression Hypothesis" }, { "Id": "RogueBuffPool_160301_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\nWhen Camellya hits a target with the following Basic Attacks or skills, she additionally summons vines dealing Havoc DMG equal to {0} of her ATK:\n· Basic Attack Stage 4\n· Basic Attack Vining Waltz Stage 3\n· Resonance Skill Crimson Blossom or Floral Ravage\nThis DMG dealt is considered Basic Attack DMG, triggered once every 1s." }, { "Id": "RogueBuffPool_160301_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\nWhen Camellya hits a target with the following Basic Attacks or skills, she additionally summons vines dealing Havoc DMG:\n· Basic Attack Stage 4\n· Basic Attack Vining Waltz Stage 3\n· Resonance Skill Crimson Blossom or Floral Ravage" }, { "Id": "RogueBuffPool_160301_BuffDesc_1", - "Content": "" + "Content": "Vine of Surprise" }, { "Id": "RogueBuffPool_160302_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\n· Grants Glean: Restore {0} Crimson Pistils per second (unstackable).\n· Basic Attack Stage 4 and Vining Waltz Stage 3 now reduce more enemy Vibration Strength and pull in nearby enemies. Holding down the Normal Attack Button can extend their duration. Each DMG dealt reduces enemy Havoc RES by {1} for {2}s, stacking up to {3} times." }, { "Id": "RogueBuffPool_160302_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\n· Grants Glean: Restore Crimson Pistil each second.\n· Basic Attack Stage 4 and Vining Waltz Stage 3 now reduce more enemy Vibration Strength and pull in nearby enemies. Holding down the Normal Attack Button can extend their duration. Each DMG dealt reduces enemy Havoc RES." }, { "Id": "RogueBuffPool_160302_BuffDesc_1", - "Content": "" + "Content": "Bud for the Taking" }, { "Id": "RogueBuffPool_160303_BuffDesc", - "Content": "" + "Content": "[Resonance Skill]\n· Grants Glean: Restore {0} Crimson Pistils per second (unstackable).\n· Camellya enters Budding Mode after casting Resonance Skill Crimson Blossom or Floral Ravage." }, { "Id": "RogueBuffPool_160303_BuffDesc_0", - "Content": "" + "Content": "[Resonance Skill]\n· Grants Glean: Restore Crimson Pistil each second.\n· Camellya enters Budding Mode after casting Resonance Skill." }, { "Id": "RogueBuffPool_160303_BuffDesc_1", - "Content": "" + "Content": "Cycle of Blossom" }, { "Id": "RogueBuffPool_160304_BuffDesc", - "Content": "" + "Content": "[Basic Attack]\nCamellya's resistance to interruption is increased while casting Basic Attack Stage 4 or Basic Attack Vining Waltz Stage 3.\nUpon dealing Basic Attack DMG:\n· Camellya restores {0} HP, triggered once every 1s.\n· Camellya additionally restores {1} Resonance Energy if not at max Forte Gauge, triggered once every {2}s." }, { "Id": "RogueBuffPool_160304_BuffDesc_0", - "Content": "" + "Content": "[Basic Attack]\nCamellya's resistance to interruption is increased while casting Basic Attack Stage 4 or Basic Attack Vining Waltz Stage 3.\nUpon dealing Basic Attack DMG:\n· Camellya restores a small amount of HP.\n· Camellya additionally restores Resonance Energy if not at max Forte Gauge." }, { "Id": "RogueBuffPool_160304_BuffDesc_1", - "Content": "" + "Content": "Greenhouse's Caress" }, { "Id": "RogueBuffPool_160305_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n· The cycles of Basic Attack and Basic Attack Vining Waltz now start from Stage 3.\n· Taking a hit shortly after casting Resonance Skill Crimson Blossom or Floral Ravage will trigger Thorny Wellspring.\n· Thorny Wellspring: Deals Havoc DMG equal to {0} of Camellya's ATK and generates a stagnation field, granting her DMG immunity for {1}s." }, { "Id": "RogueBuffPool_160305_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\n· The cycles of Basic Attack and Basic Attack Vining Waltz now start from Stage 3.\n· Taking a hit shortly after casting Resonance Skill Crimson Blossom or Floral Ravage will trigger Thorny Wellspring.\n· Thorny Wellspring: Deals Havoc DMG and generates a stagnation field, granting Camellya DMG immunity." }, { "Id": "RogueBuffPool_160305_BuffDesc_1", - "Content": "" + "Content": "A Gulp of Tears" }, { "Id": "ItemInfo_80001007_AttributesDescription", - "Content": "" + "Content": "Obtain 28% more Shell Credits when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode." }, { "Id": "ItemInfo_80001007_BgDescription", - "Content": "" + "Content": "Chilled, diced fruit is put in ice water and sweetened with fresh nectar. The clinking ice cubes produce a clear, melodic sound. \nCamellya made this fruit tea to her liking, with just a hint of milk and grapes as the base, subtly balanced by a splash of gooseberry juice. \nThe refreshing sweetness dances on the tongue, leaving a delightful aftertaste as the faint bitterness from the tea fades." }, { "Id": "ItemInfo_80001007_Name", - "Content": "" + "Content": "Iced Grape Tea" }, { "Id": "ItemInfo_80001007_ObtainedShowDescription", - "Content": "" + "Content": "Obtain 28% more Shell Credits when defeating enemies in the overworld, lasting for 30m. Only effective on your own Resonators in Co-op Mode." }, { "Id": "ItemInfo_80001011_AttributesDescription", - "Content": "" + "Content": "Increases all team members' ATK by 28%, lasting for 30m. Only effective on your own Resonators in Co-op Mode." }, { "Id": "ItemInfo_80001011_BgDescription", - "Content": "" + "Content": "Long, silky noodles absorb the rich, spicy broth. Chopped scallions adorn generous slices of meat. One bite can make you sweat, even in winter's chill.\nIn the remote, rustic village of Yuezhou, this dish is Lumi's fondest memory of home. \nDespite her travels after joining Lollo Logistics, tasting a variety of cuisines, Lumi still believes that the steaming bowl of noodles from her hometown is the true definition of happiness." }, { "Id": "ItemInfo_80001011_Name", - "Content": "" + "Content": "Yuezhou Spicy Meat Noodles" }, { "Id": "ItemInfo_80001011_ObtainedShowDescription", - "Content": "" + "Content": "Increases all team members' ATK by 28%, lasting for 30m. Only effective on your own Resonators in Co-op Mode." }, { "Id": "LevelPlay_226800011_ChildQuestTip_226_2", @@ -334249,7 +334241,7 @@ }, { "Id": "Mail_Activity_Title02", - "Content": "Email Binding Rewards" + "Content": "Email Linking Rewards" }, { "Id": "Entity_c8dbd0378e0b46aa06c1c65d2a42514a21c7120fc79fba0d8677e662d2168570", @@ -334261,7 +334253,7 @@ }, { "Id": "ScratchCardActivity_TimeDesc", - "Content": "" + "Content": "Remaining: {0}" }, { "Id": "PrefabTextItem_2414529224_Text", @@ -334285,23 +334277,23 @@ }, { "Id": "PrefabTextItem_1273438997_Text", - "Content": "" + "Content": "Rewards Preview" }, { "Id": "PrefabTextItem_719473250_Text", - "Content": "" + "Content": ":" }, { "Id": "PrefabTextItem_2327565531_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1417805726_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1043489893_Text", - "Content": "" + "Content": "Proceed" }, { "Id": "Entity_0256d1b590429b39132b35e42870fbeebc9448fc59ff0416e62a4563a23651e7", @@ -334369,79 +334361,79 @@ }, { "Id": "HelpText_130_Title", - "Content": "" + "Content": "Beyond the Waves" }, { "Id": "HelpText_130_Content", - "Content": "" + "Content": "[About]\nTo encourage the Pioneers to further share their Jinzhou explorations, Lollo Logistics has partnered with the Pioneer Association to proudly present the campaign: Beyond the Waves! Participate and upload your exploration record at the Lollo courier truck to get various rewards!\n\n[Eligibility]\nReach Union Level 14.\n\n[Event Rules]\nDuring the event, you can complete event objectives once per day to obtain a set number of Adventure Logs.\nEach Adventure Log can be exchanged for an Adventure Package; Adventure Packages contain special mechanics that, when triggered, unlocks a large amount of rewards.\nThere are 3 Inventories for the Adventure Packages. Once you collect all deliveries in an Inventory, the next Inventory will be unlocked." }, { "Id": "ScratchCardActivity_CompleteDesc", - "Content": "" + "Content": "All claimed" }, { "Id": "Text_QuickInsertion_Text", - "Content": "" + "Content": "Quick Add" }, { "Id": "Text_StageInsertion_Text", - "Content": "" + "Content": "Stage-by-Stage" }, { "Id": "Text_EchoMaterialLack_Text", - "Content": "" + "Content": "Unable to upgrade to the next tunable level" }, { "Id": "MapTrackingCanceled_Text", - "Content": "" + "Content": "The target is nearby. Tracking automatically canceled." }, { "Id": "HelpText_131_Content", - "Content": "" + "Content": "[About]\nThe Ragunna branch of the Pioneer Association is preparing to release a fresh line of merchandise. To hit the sales target set by her supervisor, Alannah is seeking a reliable advisor to assist with the task...\n\n[Eligibility]\nReach Union Level 14.\n\n[Event Rules]\nAlannah will be releasing a new investigation quest each day. Complete the questionnaire to earn corresponding rewards and have a glimpse into the world of Rinascita!" }, { "Id": "HelpText_131_Title", - "Content": "" + "Content": "Ragunna Sales Blitz!" }, { "Id": "HelpText_132_Content", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_132_Title", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Content", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Title", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Content", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Title", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Content", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Title", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Content", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Title", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "WeaponConf_21020017_Desc", @@ -334477,163 +334469,163 @@ }, { "Id": "Preheating_Desc_01", - "Content": "" + "Content": "Huanglong consists of a capital and six cities, renowned for its vast lands and rich history...\n(Beside it is a landscape painting of Ragunna brought by Alannah.)" }, { "Id": "Preheating_Desc_02", - "Content": "" + "Content": "For Jinzhou citizens, buying everyday essentials on Gourmet Street is a regular expense...\n(Beside it is a photo brought by Alannah, showing the interior of a Ragunna bank.)" }, { "Id": "Preheating_Desc_03", - "Content": "" + "Content": "While Terminals are crucial tools for Resonators, things seem quite different in Rinascita...\n(Beside it is a photo brought by Alannah, showing a Ragunna Terminal.)" }, { "Id": "Preheating_Desc_04", - "Content": "" + "Content": "Jinzhou has an extensive road network for easy transport, while Rinascita offers a unique system....\n(Beside it is a photo brought by Alannah, showing Ragunna's unique transport.)" }, { "Id": "Preheating_Desc_05", - "Content": "" + "Content": "In Jinzhou, Tacet Discords are often linked to catastrophes and suffering...\n(Beside it is a photo brought by Alannah, showing a special Echo in the Ragunna city.)" }, { "Id": "Preheating_Desc_06", - "Content": "" + "Content": "In Jinzhou, leisure activities center around watching plays in theaters and socializing in teahouses...\n(Beside it is a photo brought by Alannah, showing a corner of the Ragunna city.)" }, { "Id": "Preheating_Desc_07", - "Content": "" + "Content": "A vague figure flashed through the sea of clouds..." }, { "Id": "Preheating_Epilogue", - "Content": "" + "Content": "The melody will guide you to this place...\n(To be continued)" }, { "Id": "Preheating_Finish_Desc_01", - "Content": "" + "Content": "Huanglong consists of a capital and six cities, renowned for its vast lands and rich history, whereas Rinascita is known for its archipelagos embraced by the sea.\n(Beside it is a landscape painting of Ragunna brought by Alannah.)" }, { "Id": "Preheating_Finish_Desc_02", - "Content": "" + "Content": "For Jinzhou citizens, buying everyday essentials on Gourmet Street is a regular expense, while the financial affairs of the Ragunna people are closely linked to the Montelli family.\n(Beside it is a photo brought by Alannah, showing the interior of a Ragunna bank.)" }, { "Id": "Preheating_Finish_Desc_03", - "Content": "" + "Content": "While Terminals are crutial tools for Resonators, Reserved Terminals are a rare sight in Ragunna.\n(Beside it is a photo brought by Alannah, showing a Ragunna Terminal.)" }, { "Id": "Preheating_Finish_Desc_04", - "Content": "" + "Content": "In contrast to Jinzhou citizens, who are accustomed to manmade vehicles and vessels, transportation in Rinascita is mostly Echoes.\n(Beside it is a photo brought by Alannah, showing the special transport Echo Gondola in Ragunna.)" }, { "Id": "Preheating_Finish_Desc_05", - "Content": "" + "Content": "Echoes can be found throughout the city of Ragunna.\n(Beside it is a photo brought by Alannah, showing a special Echo in the Ragunna city.)" }, { "Id": "Preheating_Finish_Desc_06", - "Content": "" + "Content": "The leisure activities of Jinzhou people revolve around watching plays in theaters and chatting in teahouses, while in Ragunna, there is a longstanding tradition of celebrating Carnevale...\n(Nearby, there is a photo brought by Alannah, showing a corner of the Ragunna city.)" }, { "Id": "Preheating_Finish_Desc_07", - "Content": "" + "Content": "A vague figure flashed across the sea of clouds, leaving behind a mellow melody..." }, { "Id": "Preheating_Npc_Viewpoin_01", - "Content": "" + "Content": "It seems the Ragunnesi prefer art galleries over photos to enjoy their landscapes..." }, { "Id": "Preheating_Npc_Viewpoin_02", - "Content": "" + "Content": "I once interviewed an artist from Ragunna who said, \"Money is meant to be earned, not saved.\"" }, { "Id": "Preheating_Npc_Viewpoin_03", - "Content": "" + "Content": "In Rinascita, people use Common Terminals, while owning a private Terminal requires registration." }, { "Id": "Preheating_Npc_Viewpoin_04", - "Content": "" + "Content": "Gondola tours are a favorite pastime in Ragunna, enjoyed by people from all walks of life." }, { "Id": "Preheating_Npc_Viewpoin_05", - "Content": "" + "Content": "In Ragunna, children buy Echo toys. There are even octopus Echoes that strike the bells in bell towers." }, { "Id": "Preheating_Npc_Viewpoin_06", - "Content": "" + "Content": "During the Carnivale, Ragunnesi wear traditional clothing and masks with designs that represent their ancestry." }, { "Id": "Preheating_Npc_Viewpoin_07", - "Content": "" + "Content": "This nightmare... How long was I trapped in it?" }, { "Id": "Preheating_Question_01", - "Content": "" + "Content": "Do you prefer the land in Huanglong from Above or the archipelago of Rinascita?" }, { "Id": "Preheating_Question_02", - "Content": "" + "Content": "If you suddenly obtained a large sum of Shell Credits, what would you do?" }, { "Id": "Preheating_Question_03", - "Content": "" + "Content": "Do you think Resonators should be allowed to use their own Terminals freely?" }, { "Id": "Preheating_Question_04", - "Content": "" + "Content": "Which kind of transportation would you prefer to travel with?" }, { "Id": "Preheating_Question_05", - "Content": "" + "Content": "Do you believe humans and Tacet Discords can coexist peacefully?" }, { "Id": "Preheating_Question_06", - "Content": "" + "Content": "How would you like to spend an afternoon when visiting an unfamiliar city?" }, { "Id": "Preheating_Task_Desc_01", - "Content": "" + "Content": "Alannah invites you to Jinzhou peaks to shoot photos for the \"Huanglong from Above\" merch." }, { "Id": "Preheating_Task_Desc_02", - "Content": "" + "Content": "Alannah invites you to Gourmet Street to interview the reportedly richest person in Jinzhou." }, { "Id": "Preheating_Task_Desc_03", - "Content": "" + "Content": "Alannah wants to discuss if Terminals and Beacons would make good model merchandise." }, { "Id": "Preheating_Task_Desc_04", - "Content": "" + "Content": "Alannah invites you to Lollo Logistics to find the ideal vehicle for model merchandise." }, { "Id": "Preheating_Task_Desc_05", - "Content": "" + "Content": "Alannah seems to have run into some trouble while seeking inspiration in the wild..." }, { "Id": "Preheating_Task_Desc_06", - "Content": "" + "Content": "Alannah invites you to talk with Jinzhou citizens to learn about their culture and daily life." }, { "Id": "Preheating_Title_01", - "Content": "" + "Content": "Geography" }, { "Id": "Preheating_Title_02", - "Content": "" + "Content": "Economy" }, { "Id": "Preheating_Title_03", - "Content": "" + "Content": "Terminal" }, { "Id": "Preheating_Title_04", - "Content": "" + "Content": "Transportation" }, { "Id": "Preheating_Title_05", - "Content": "" + "Content": "Humans and Echoes" }, { "Id": "Preheating_Title_06", - "Content": "" + "Content": "Culture" }, { "Id": "Preheating_Title_07", @@ -334641,131 +334633,131 @@ }, { "Id": "Preheating_Viewpoin_01", - "Content": "" + "Content": "Huanglong from Above was well received in Jinzhou, but it fell flat in Ragunna. Guess we'll need to tailor it to their tastes." }, { "Id": "Preheating_Viewpoin_01_L", - "Content": "" + "Content": "The land with a vast expanse." }, { "Id": "Preheating_Viewpoin_01_R", - "Content": "" + "Content": "The archipelago caressed by sea breezes." }, { "Id": "Preheating_Viewpoin_02", - "Content": "" + "Content": "Sounds like he's just trying to justify not managing his money properly..." }, { "Id": "Preheating_Viewpoin_02_L", - "Content": "" + "Content": "Purchase the things you like." }, { "Id": "Preheating_Viewpoin_02_R", - "Content": "" + "Content": "Deposit it at a safe place." }, { "Id": "Preheating_Viewpoin_03", - "Content": "" + "Content": "I see... but I feel like most Resonators would rather have their own personal Terminal." }, { "Id": "Preheating_Viewpoin_03_L", - "Content": "" + "Content": "Terminals are a necessity for Resonators and should be allowed." }, { "Id": "Preheating_Viewpoin_03_R", - "Content": "" + "Content": "Abuse of Terminals brings many risks, and they should be regulated." }, { "Id": "Preheating_Viewpoin_04", - "Content": "" + "Content": "Fishing while sitting on a \"fish\"? That sounds like such a fun idea!" }, { "Id": "Preheating_Viewpoin_04_L", - "Content": "" + "Content": "Reliable transport vehicles." }, { "Id": "Preheating_Viewpoin_04_R", - "Content": "" + "Content": "Echo Gondolas that cut through the wuthering waves." }, { "Id": "Preheating_Viewpoin_05", - "Content": "" + "Content": "Echoes seem to be an integral part of Ragunnesi's life." }, { "Id": "Preheating_Viewpoin_05_L", - "Content": "" + "Content": "No, they can't. Tacet Discords have an instinct to destroy and devour." }, { "Id": "Preheating_Viewpoin_05_R", - "Content": "" + "Content": "Yes, they can, after being converted into Echoes." }, { "Id": "Preheating_Viewpoin_06", - "Content": "" + "Content": "So that's how they pay tribute to their homelands and loved ones lost in the Lament..." }, { "Id": "Preheating_Viewpoin_06_L", - "Content": "" + "Content": "Enjoy the local plays at a theater." }, { "Id": "Preheating_Viewpoin_06_R", - "Content": "" + "Content": "Experience the local festivals with the crowd." }, { "Id": "Preheating_Viewpoin_Result_01_L", - "Content": "" + "Content": "Land" }, { "Id": "Preheating_Viewpoin_Result_01_R", - "Content": "" + "Content": "Ocean" }, { "Id": "Preheating_Viewpoin_Result_02_L", - "Content": "" + "Content": "Consumption" }, { "Id": "Preheating_Viewpoin_Result_02_R", - "Content": "" + "Content": "Saving" }, { "Id": "Preheating_Viewpoin_Result_03_L", - "Content": "" + "Content": "Freedom" }, { "Id": "Preheating_Viewpoin_Result_03_R", - "Content": "" + "Content": "Regulation" }, { "Id": "Preheating_Viewpoin_Result_04_L", - "Content": "" + "Content": "Vehicles" }, { "Id": "Preheating_Viewpoin_Result_04_R", - "Content": "" + "Content": "Echoes" }, { "Id": "Preheating_Viewpoin_Result_05_L", - "Content": "" + "Content": "Confrontation" }, { "Id": "Preheating_Viewpoin_Result_05_R", - "Content": "" + "Content": "Coexistence" }, { "Id": "Preheating_Viewpoin_Result_06_L", - "Content": "" + "Content": "Plays" }, { "Id": "Preheating_Viewpoin_Result_06_R", - "Content": "" + "Content": "Festivities" }, { "Id": "Text_DaMaoZhan_OnProgress", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Text_DaMaoZhan_Gain", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_900071_Text", @@ -334785,39 +334777,35 @@ }, { "Id": "ScratchCardActivity_RewardTips", - "Content": "" + "Content": "Obtained {2} x{3}" }, { "Id": "Activity_101000006_Title", - "Content": "" + "Content": "Forking Paths Among the Stars" }, { "Id": "Activity_101000006_Title_0", - "Content": "" + "Content": "Companion Story" }, { "Id": "Activity_101000006_Desc", - "Content": "" + "Content": "The flowers in the Black Shore's Greenhouse sway silently. Camellya stands among them, sharing the silence. The sea of stars holds infinite timelines that intertwine and diverge at each moment. Though there are millions of possibilities, she knows all paths lead to the same destiny." }, { "Id": "ConditionGroup_13000135_Description", - "Content": "" + "Content": "Reach Union Level 14 and complete Main Quest: Chapter I Act VIII \"To the Shore's End\" to unlock" }, { "Id": "Condition_13000135_Description", - "Content": "" + "Content": "Complete Main Quest: To the Shore's End" }, { "Id": "Condition_13000136_Description", - "Content": "" - }, - { - "Id": "Role_1603_ShareDesc", - "Content": "" + "Content": "Reach Union Level 14" }, { "Id": "Activity_100100005_Title", - "Content": "" + "Content": "Gifts of Fleeting Dreams" }, { "Id": "Speaker_800085_Name", @@ -334829,235 +334817,235 @@ }, { "Id": "Rogue_SkillTree_401_Desc", - "Content": "" + "Content": "When a Dodge is successfully performed, restore 5% of the Max HP. Can be triggered 1 time every 3s." }, { "Id": "Rogue_SkillTree_401_Title", - "Content": "" + "Content": "Dodge Recovery" }, { "Id": "Rogue_SkillTree_402_Desc", - "Content": "" + "Content": "Increase HP by 25% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_402_Title", - "Content": "" + "Content": "HP Up" }, { "Id": "Rogue_SkillTree_403_Desc", - "Content": "" + "Content": "Increase DEF by 40% in Depths of Illusive Realm" }, { "Id": "Rogue_SkillTree_403_Title", - "Content": "" + "Content": "DEF Up" }, { "Id": "Rogue_SkillTree_404_Desc", - "Content": "" + "Content": "Reduce DMG taken by 20% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_404_Title", - "Content": "" + "Content": "DMG Reduction" }, { "Id": "Rogue_SkillTree_405_Desc", - "Content": "" + "Content": "Gain a shield equal to 50% of Max HP for a successful Dodge that lasts for 3s. Can be triggered once every 6s." }, { "Id": "Rogue_SkillTree_405_Title", - "Content": "" + "Content": "Dodge Recovery Ⅱ" }, { "Id": "Rogue_SkillTree_406_Desc", - "Content": "" + "Content": "A successful Dodge reduces the Cooldown of Resonance Skill and Resonance Liberation by 2s." }, { "Id": "Rogue_SkillTree_406_Title", - "Content": "" + "Content": "Speedy Resonance" }, { "Id": "Rogue_SkillTree_407_Desc", - "Content": "" + "Content": "Increase Crit. DMG by 10% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_407_Title", - "Content": "" + "Content": "Crit. DMG Up" }, { "Id": "Rogue_SkillTree_408_Desc", - "Content": "" + "Content": "Gain 10 Resonance Energy upon defeating a target." }, { "Id": "Rogue_SkillTree_408_Title", - "Content": "" + "Content": "Accelerated Liberation" }, { "Id": "Rogue_SkillTree_409_Desc", - "Content": "" + "Content": "Increase Crit. DMG by 15% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_409_Title", - "Content": "" + "Content": "Crit. DMG Up" }, { "Id": "Rogue_SkillTree_410_Desc", - "Content": "" + "Content": "Gain 20% DMG Bonus in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_410_Title", - "Content": "" + "Content": "DMG Increase" }, { "Id": "Rogue_SkillTree_411_Desc", - "Content": "" + "Content": "Spend Dream Fragments to reset Metaphors once." }, { "Id": "Rogue_SkillTree_411_Title", - "Content": "" + "Content": "Dream Reset I" }, { "Id": "Rogue_SkillTree_412_Desc", - "Content": "" + "Content": "Resonators below Lv. 80 will have their Resonator Level and Weapon Level increased to 80, except for trial Resonators." }, { "Id": "Rogue_SkillTree_412_Title", - "Content": "" + "Content": "Gifts of Dreams" }, { "Id": "Rogue_SkillTree_413_Desc", - "Content": "" + "Content": "Reduce Resonance Skill Cooldown by 30%." }, { "Id": "Rogue_SkillTree_413_Title", - "Content": "" + "Content": "Cooldown Reduction" }, { "Id": "Rogue_SkillTree_414_Desc", - "Content": "" + "Content": "You have an additional 200 Dream Fragments when the investigation starts." }, { "Id": "Rogue_SkillTree_414_Title", - "Content": "" + "Content": "Dream Residue I" }, { "Id": "Rogue_SkillTree_415_Desc", - "Content": "" + "Content": "Spend Dream Fragments to reset the items Ebony Gatekeeper offers." }, { "Id": "Rogue_SkillTree_415_Title", - "Content": "" + "Content": "Refresh Store" }, { "Id": "Rogue_SkillTree_416_Desc", - "Content": "" + "Content": "Increase Crit. Rate by 20% in Depths of Illusive Realm. Any excess Crit. Rate will be converted to Crit. DMG at a 1:1 ratio." }, { "Id": "Rogue_SkillTree_416_Title", - "Content": "" + "Content": "Blessing of Dreams" }, { "Id": "Rogue_SkillTree_417_Desc", - "Content": "" + "Content": "Increase HP by 50% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_417_Title", - "Content": "" + "Content": "HP Up" }, { "Id": "Rogue_SkillTree_418_Desc", - "Content": "" + "Content": "Increase ATK by 10% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_418_Title", - "Content": "" + "Content": "ATK Increase" }, { "Id": "Rogue_SkillTree_419_Desc", - "Content": "" + "Content": "Increase ATK by 10% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_419_Title", - "Content": "" + "Content": "ATK Increase" }, { "Id": "Rogue_SkillTree_420_Desc", - "Content": "" + "Content": "Increase ATK by 15% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_420_Title", - "Content": "" + "Content": "ATK Increase" }, { "Id": "Rogue_SkillTree_421_Desc", - "Content": "" + "Content": "Increase ATK by 25% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_421_Title", - "Content": "" + "Content": "ATK Increase" }, { "Id": "Rogue_SkillTree_422_Desc", - "Content": "" + "Content": "Gain 25% DMG Bonus in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_422_Title", - "Content": "" + "Content": "DMG Increase" }, { "Id": "Rogue_SkillTree_423_Desc", - "Content": "" + "Content": "Increase Crit. Rate by 16% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_423_Title", - "Content": "" + "Content": "Crit. Rate Up" }, { "Id": "Rogue_SkillTree_424_Desc", - "Content": "" + "Content": "For every second at Rank A or higher, increase Crit. Rate by 5% for 2s, stacking up to 10 times." }, { "Id": "Rogue_SkillTree_424_Title", - "Content": "" + "Content": "Dreamworld Showdown" }, { "Id": "Rogue_SkillTree_425_Desc", - "Content": "" + "Content": "You have an additional 400 Dream Fragments when the investigation starts." }, { "Id": "Rogue_SkillTree_425_Title", - "Content": "" + "Content": "Dream Residue II" }, { "Id": "Rogue_SkillTree_426_Desc", - "Content": "" + "Content": "Gain 10% DMG Bonus in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_426_Title", - "Content": "" + "Content": "DMG Increase" }, { "Id": "Rogue_SkillTree_427_Desc", - "Content": "" + "Content": "Spend Dream Fragments to reset Metaphors twice." }, { "Id": "Rogue_SkillTree_427_Title", - "Content": "" + "Content": "Dream Reset II" }, { "Id": "Rogue_SkillTree_428_Desc", - "Content": "" + "Content": "Gain 10% DMG Bonus in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_428_Title", - "Content": "" + "Content": "DMG Increase" }, { "Id": "Rogue_SkillTree_429_Desc", - "Content": "" + "Content": "Increase Crit. DMG by 25% in Depths of Illusive Realm." }, { "Id": "Rogue_SkillTree_429_Title", - "Content": "" + "Content": "Crit. DMG Up" }, { "Id": "Entity_557fa972116c2eac22ba9e5e30a5461fdf41e4f193c6aee7928c00eb8781ee8a", @@ -335065,63 +335053,63 @@ }, { "Id": "HelpText_137_Title", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_137_Content", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Content", - "Content": "Pioneer Project" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_FixedPointUpgrade_Text", - "Content": "" + "Content": "Auto-Select Settings" }, { "Id": "PrefabTextItem_PutMode_Text", - "Content": "" + "Content": "Mode" }, { "Id": "PrefabTextItem_QuickPut_Text", - "Content": "" + "Content": "Quick" }, { "Id": "PrefabTextItem_QuickPutDescription_Text", - "Content": "" + "Content": "Select all eligible materials until the Echo reaches the level cap." }, { "Id": "PrefabTextItem_StagePut_Text", - "Content": "" + "Content": "Step-by-Step" }, { "Id": "PrefabTextItem_StagePutDescription_Text", - "Content": "" + "Content": "Select eligible materials that upgrade the Echo to the next tunable level (5/10/15/20/25)." }, { "Id": "PrefabTextItem_PutMaterialSstting_Text", - "Content": "" + "Content": "Material" }, { "Id": "PrefabTextItem_OnlyMaterial_Text", - "Content": "" + "Content": "Only Echo EXP items" }, { "Id": "PrefabTextItem_MaterialOrEcho_Text", - "Content": "" + "Content": "Eco EXP items and Echoes" }, { "Id": "PrefabTextItem_FixedPointUpgradeCancel_Text", - "Content": "" + "Content": "Cancel" }, { "Id": "PrefabTextItem_FixedPointUpgradeConfirm_Text", - "Content": "" + "Content": "Confirm" }, { "Id": "Event_TCTL_2_1", @@ -335265,19 +335253,19 @@ }, { "Id": "Preheating_Serial_Number", - "Content": "" + "Content": "#{0}" }, { "Id": "RogueHeiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao _003_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_42058529d065f16c378e671643073fc0d1fd99a876f09668b31e3d00c35ff8fb", @@ -335285,35 +335273,35 @@ }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_8", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_9", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_10", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_11", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_12", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_13", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800016_ReachChallengeMainText_316_2", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_316800017_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "Defeat more enemies before the countdown ends to obtain extra Metaphors" }, { "Id": "LevelPlay_316800017_ChallengeConditionSubText_316_1", @@ -335321,15 +335309,15 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_2", - "Content": "" + "Content": "Start Challenge" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_3", - "Content": "" + "Content": "Defeat the enemies before the countdown ends" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_4", - "Content": "" + "Content": "Defeat the enemies before the countdown ends" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_5", @@ -335365,79 +335353,79 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_21", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_22", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_23", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_24", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_25", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_26", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_27", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "New enemies appeard" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_2", - "Content": "" + "Content": "New enemies appeard" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_3", - "Content": "" + "Content": "New enemies appeard" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Defeat more enemies before the countdown ends" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "Defeat 5 enemies" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Defeat 8 enemies" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "Enemies Defeated: {q_count}" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_2", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_6", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_7", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_8", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_11", @@ -335449,7 +335437,7 @@ }, { "Id": "LevelPlay_316800018_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_138750000_ChildQuestTip_138_2", @@ -335457,15 +335445,15 @@ }, { "Id": "DaMaoUnLockTime", - "Content": "" + "Content": "Coming Soon" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_16", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_17", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_19", @@ -335489,35 +335477,35 @@ }, { "Id": "LevelPlay_226800013_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Defeat 4 waves of enemies before the countdown ends" }, { "Id": "LevelPlay_226800013_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Defeat each wave of enemies to extend the challenge time" }, { "Id": "LevelPlay_226800013_ChallengeFailMainText_226_1", - "Content": "" + "Content": "Challenge Failed" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_2", - "Content": "" + "Content": "Challenge" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_3", - "Content": "" + "Content": "Current Wave: 1/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_4", - "Content": "" + "Content": "Current Wave: 2/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_5", - "Content": "" + "Content": "Current Wave: 3/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_6", - "Content": "" + "Content": "Current Wave: 4/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_7", @@ -335525,35 +335513,35 @@ }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_8", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_10", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_11", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_12", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_13", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "10s gained!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "10s gained!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "10s gained!" }, { "Id": "LevelPlay_226800013_LevelPlayName_226_1", @@ -335561,7 +335549,7 @@ }, { "Id": "LevelPlay_226800013_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "ErrorCode_1800049_Text", @@ -335569,7 +335557,7 @@ }, { "Id": "LivenessTask_129_TaskName", - "Content": "" + "Content": "Complete a challenge of any difficulty in Depths of Illusive Realm 1 time." }, { "Id": "MenuConfig_110_OptionsName_2", @@ -335577,39 +335565,39 @@ }, { "Id": "PrefabTextItem_246833343_Text", - "Content": "" + "Content": "No Challenge Record" }, { "Id": "PrefabTextItem_2751599714_Text", - "Content": "" + "Content": "Highest Score" }, { "Id": "PrefabTextItem_4045954319_Text", - "Content": "" + "Content": "No Challenge Record" }, { "Id": "PrefabTextItem_3916647538_Text", - "Content": "" + "Content": "Select a Buff" }, { "Id": "PrefabTextItem_1122656309_Text", - "Content": "" + "Content": "Confirm" }, { "Id": "BackgroundCard_80069005_Title", - "Content": "" + "Content": "To the Next Dream" }, { "Id": "BackgroundCard_80069005_AttributesDescription", - "Content": "" + "Content": "Well, the last dream was empty. Wait, a huge cat in this one? Watch out! It's coming for you! Get to the next dream!" }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_4", - "Content": "" + "Content": "Talk to the witch's illusion" }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_6", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_229800000_LevelPlayName_229_1", @@ -335637,27 +335625,27 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_2", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_3", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_4", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_5", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_6", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_7", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_8", @@ -335681,7 +335669,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_15", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_226800014_LevelPlayName_226_1", @@ -335689,19 +335677,19 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "Talk to Jinhsi" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "Talk to Ebony Gatekeeper" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_226800014_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "InfoDisplay_103000010_Title", @@ -335737,159 +335725,159 @@ }, { "Id": "Event_DSJDYCF_3_1", - "Content": "" + "Content": "I didn't expect to cross paths with you here, {PlayerName}." }, { "Id": "Event_DSJDYCF_3_2", - "Content": "" + "Content": "This place... it's quite amazing. As I walked through, I felt as if I was drifting between past memories and, at times, into the fantasies of others." }, { "Id": "Event_DSJDYCF_3_3", - "Content": "" + "Content": "We're in the dreamscape." }, { "Id": "Event_DSJDYCF_3_4", - "Content": "" + "Content": "I see. That would explain a lot." }, { "Id": "Event_DSJDYCF_3_5", - "Content": "" + "Content": "Is something troubling you?" }, { "Id": "Event_DSJDYCF_3_6", - "Content": "" + "Content": "Dreams always stir mixed emotions in me. For a long time, I was plagued by nightmares." }, { "Id": "Event_DSJDYCF_3_7", - "Content": "" + "Content": "Sleepless nights filled with images of my people displaced, shivering in the cold, and facing hunger. We were all so small before the might of the Lament." }, { "Id": "Event_DSJDYCF_3_8", - "Content": "" + "Content": "Yet, those nightmares serve as a constant reminder of the complex challenges our people face, the burdens I bear as the Magistrate of Jinzhou." }, { "Id": "Event_DSJDYCF_3_9", - "Content": "" + "Content": "It's okay to take a rest sometimes." }, { "Id": "Event_DSJDYCF_3_10", - "Content": "" + "Content": "Let go of your responsibilities! You're in a dream!" }, { "Id": "Event_DSJDYCF_3_11", - "Content": "" + "Content": "But aren't you working just as hard to protect what you hold dear?" }, { "Id": "Event_DSJDYCF_3_12", - "Content": "" + "Content": "This corn... it holds deep meaning for me, but now, I'd like you to have it. May everything go smoothly for you on your journey." }, { "Id": "Event_DSJDYCF_5_1", - "Content": "" + "Content": "Ah... that is reminiscing" }, { "Id": "Event_DSJDYCF_5_2", - "Content": "" + "Content": "What happened?" }, { "Id": "Event_DSJDYCF_5_3", - "Content": "" + "Content": "I just had a dream from my past." }, { "Id": "Event_DSJDYCF_5_4", - "Content": "" + "Content": "Simple dishes—plain noodles and soft steamed buns—but even in the dream, they appeared irresistible." }, { "Id": "Event_DSJDYCF_5_5", - "Content": "" + "Content": "Really?" }, { "Id": "Event_DSJDYCF_5_6", - "Content": "" + "Content": "Steamed buns and noodles?" }, { "Id": "Event_DSJDYCF_5_7", - "Content": "" + "Content": "Surprised? In my childhood, I wandered the streets, often plagued by hunger. Each time I passed a restaurant or a food stall, my steps felt heavier." }, { "Id": "Event_DSJDYCF_5_8", - "Content": "" + "Content": "Back then, all I longed for was a decent meal—so much so that it echoed even in my dreams." }, { "Id": "Event_DSJDYCF_5_9", - "Content": "" + "Content": "That must have been tough for you." }, { "Id": "Event_DSJDYCF_5_10", - "Content": "" + "Content": "It's behind me now. Look at me, healthy and well, am I not?" }, { "Id": "Event_DSJDYCF_5_11", - "Content": "" + "Content": "When peace is finally enjoyed across the land, no one will have to starve as I once did." }, { "Id": "Event_DSJDYCF_5_12", - "Content": "" + "Content": "When we wake, let's go grab a meal together." }, { "Id": "Event_DSJDYCF_5_13", - "Content": "" + "Content": "I'll treat you to a feast in reality." }, { "Id": "Event_DSJDYCF_5_14", - "Content": "" + "Content": "Hehe, I won't say no to that. Then, it's a promise." }, { "Id": "Event_DSJDYCF_5_15", - "Content": "" + "Content": "Here, take this journal. It contains some recommendations. I hope you find it useful." }, { "Id": "Event_DSJDYCF_6_1", - "Content": "" + "Content": "..." }, { "Id": "Event_DSJDYCF_6_2", - "Content": "" + "Content": "Anything to share with me?" }, { "Id": "Event_DSJDYCF_6_3", - "Content": "" + "Content": "What happened?" }, { "Id": "Event_DSJDYCF_6_4", - "Content": "" + "Content": "Listen." }, { "Id": "Event_DSJDYCF_6_5", - "Content": "" + "Content": "You faintly hear the sounds of waves crashing against the shore—they seem distant, yet stirring emotions within you." }, { "Id": "Event_DSJDYCF_6_6", - "Content": "" + "Content": "Those sounds always take me back to the moments we shared—bathed in soft moonlight, with fine sand beneath us, and the rhythm of your breath and heartbeat filling the air." }, { "Id": "Event_DSJDYCF_6_7", - "Content": "" + "Content": "You really cherish those memories, don't you?" }, { "Id": "Event_DSJDYCF_6_8", - "Content": "" + "Content": "...It reassured me that I have indeed kept our memories for you." }, { "Id": "Event_DSJDYCF_6_9", - "Content": "" + "Content": "We'll create even more memories together." }, { "Id": "Event_DSJDYCF_6_10", - "Content": "" + "Content": "Let's explore more of the world together." }, { "Id": "Event_DSJDYCF_6_11", - "Content": "" + "Content": "Indeed, our connection will only grow stronger." }, { "Id": "Event_DSJDYCF_6_12", - "Content": "" + "Content": "Let these bright stars guide you on your journey." }, { "Id": "Entity_4ce4cafdd0561280fd6d83b005d6a771fb3aaf073e929abaffc0888dcf02f754", @@ -335909,7 +335897,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_17", - "Content": "" + "Content": "Talk to Shorekeeper" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_19", @@ -335921,83 +335909,83 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_21", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "Talk to Ebony Gatekeeper" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_8", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "GuideFocusNew_20282_Content", - "Content": "" + "Content": "Redeem Astrites and various other rewards in [Illusive Store]" }, { "Id": "GuideFocusNew_20283_Content", - "Content": "" + "Content": "Redeem Astrites and various other rewards in [Illusive Store]" }, { "Id": "GuideFocusNew_20284_Content", - "Content": "" + "Content": "Redeem Astrites and various other rewards in [Illusive Store]" }, { "Id": "GuideTips_20285_Content", - "Content": "" + "Content": "Defeat the final boss to unlock a variety of rewards, redeemable with your available attempts for this event season." }, { "Id": "GuideTips_20286_Content", - "Content": "" + "Content": "Defeat the final boss to unlock a variety of rewards, redeemable with your available attempts for this event season." }, { "Id": "GuideTips_20287_Content", - "Content": "" + "Content": "Defeat the final boss to unlock a variety of rewards, redeemable with your available attempts for this event season." }, { "Id": "Activity_102600001_Desc", - "Content": "Coming Soon" + "Content": "" }, { "Id": "GuideFocusNew_628_Content", - "Content": "" + "Content": "Click to switch to another map" }, { "Id": "GuideFocusNew_629_Content", - "Content": "" + "Content": "Press {0} to switch to another map" }, { "Id": "GuideFocusNew_630_Content", - "Content": "" + "Content": "Tap to switch to another map" }, { "Id": "GuideTips_20288_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20289_Content", - "Content": "" + "Content": "Click to select another Technique Buff" }, { "Id": "GuideFocusNew_20290_Content", - "Content": "" + "Content": "Press {0} to select another Technique Buff" }, { "Id": "GuideFocusNew_20291_Content", - "Content": "" + "Content": "Tap to select another Technique Buff" }, { "Id": "GuideFocusNew_20292_Content", - "Content": "" + "Content": "Click to select a Technique Buff for this stage" }, { "Id": "GuideFocusNew_20293_Content", - "Content": "" + "Content": "Press {0} to select a Technique Buff for this stage" }, { "Id": "GuideFocusNew_20294_Content", - "Content": "" + "Content": "Tap to select a Technique Buff for this stage" }, { "Id": "ErrRiskHarvestNotInInst", @@ -336009,7 +335997,7 @@ }, { "Id": "DaMaoTips_NotEnough", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_2000033_Text", @@ -336077,39 +336065,39 @@ }, { "Id": "SkillBriefDescription_text", - "Content": "" + "Content": "Outline" }, { "Id": "MultiplayerSkillDescription_text", - "Content": "" + "Content": "Co-op Mode" }, { "Id": "BossRush2_001_Title", - "Content": "" + "Content": "Stage 1" }, { "Id": "BossRush2_002_Title", - "Content": "" + "Content": "Stage 2" }, { "Id": "BossRush2_003_Title", - "Content": "" + "Content": "Stage 3" }, { "Id": "BossRush2_004_Title", - "Content": "" + "Content": "Stage 4" }, { "Id": "BossRush2_005_Title", - "Content": "" + "Content": "Stage 5" }, { "Id": "BossRush2_006_Title", - "Content": "" + "Content": "Stage 6" }, { "Id": "BossRush2_007_Title", - "Content": "" + "Content": "Stage 7" }, { "Id": "Quest_158800011_ChildQuestTip_158_2", @@ -336125,27 +336113,27 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_2", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_3", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_4", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_5", - "Content": "" + "Content": "Defeat the enemies" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_6", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_7", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_12", @@ -336161,7 +336149,7 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_15", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_226800015_LevelPlayName_226_1", @@ -336169,59 +336157,59 @@ }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Talk to Changli" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "PrefabTextItem_2424924393_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3788655946_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_820923487_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3856521194_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1281948783_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Nightmare Revisits" }, { "Id": "PrefabTextItem_4212949123_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_2888827518_Text", - "Content": "" + "Content": "Unlocked" }, { "Id": "PrefabTextItem_3606959143_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_568569923_Text", - "Content": "" + "Content": "Preferences" }, { "Id": "PrefabTextItem_1934039908_Text", - "Content": "" + "Content": "Auto-Toggle Use Utility" }, { "Id": "PrefabTextItem_3614529489_Text", - "Content": "" + "Content": "If no object is available to interact with or pick up within the range, the Pick Up/Interact input may trigger the Use Utility action. Enabling this feature will not affect the original input mapped to Use Utility." }, { "Id": "Entity_7b2f42b357d0d7e5b160a14aaec8658fe369b85e12962402d51cfc84ae8af1f3", @@ -336245,27 +336233,27 @@ }, { "Id": "Condition_13020002_Description", - "Content": "" + "Content": "Complete “Against All Odds” in \"When the Night Knocks\" to unlock" }, { "Id": "ItemInfo_42600020_AttributesDescription", - "Content": "" + "Content": "Used to increase the Syntony Level of Somnoire Anchor" }, { "Id": "ItemInfo_42600020_BgDescription", - "Content": "" + "Content": "Ever since he turned into a white cat, Ivory Gatekeeper has been dreaming of a grand meal...\nIt's a shame that he refuses to share any details with anyone." }, { "Id": "ItemInfo_42600020_Name", - "Content": "" + "Content": "A Hearty Supper" }, { "Id": "ItemInfo_42600020_ObtainedShowDescription", - "Content": "" + "Content": "Used to increase the Syntony Level of Somnoire Anchor." }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_10", - "Content": "" + "Content": "Enter Mystery Dreamland" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_11", @@ -336273,19 +336261,19 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_15", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_226800009_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "The familiar pulse of Remnant Energy flows within you—you know you won't fall in the dreams" }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "Talk to Shorekeeper" }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "Event_WGZM_8_1", @@ -336325,7 +336313,7 @@ }, { "Id": "Event_WGZM_8_10", - "Content": "I sense those wishes, memories and obsessions are morphing into familiar yet perilous entities." + "Content": "I sense those wishes, memories, and obsessions are morphing into familiar yet perilous entities." }, { "Id": "Event_WGZM_8_11", @@ -336385,19 +336373,19 @@ }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "Talk to the strange white cat (left)" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Talk to the strange white cat (middle)" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "Talk to the strange white cat (right)" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_31", @@ -336425,19 +336413,19 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_5", - "Content": "" + "Content": "Talk to the strange white cat (left)" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_6", - "Content": "" + "Content": "Talk to the strange white cat (middle)" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_7", - "Content": "" + "Content": "Talk to the strange white cat (right)" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_21", @@ -336453,243 +336441,243 @@ }, { "Id": "Event_DSJDYCF_1_1", - "Content": "" + "Content": "{PlayerName}... I-I think I just saw someone else's dream." }, { "Id": "Event_DSJDYCF_1_2", - "Content": "" + "Content": "It was in a small, dim room. A child, with her parents watching so warmly, blew out the candles on a tiny cake... and smiled." }, { "Id": "Event_DSJDYCF_1_3", - "Content": "" + "Content": "You seem a bit moved." }, { "Id": "Event_DSJDYCF_1_4", - "Content": "" + "Content": "Yes... It was such a simple, ordinary moment, but it felt so full of happiness." }, { "Id": "Event_DSJDYCF_1_5", - "Content": "" + "Content": "Maybe I had moments like that when I was little too." }, { "Id": "Event_DSJDYCF_1_6", - "Content": "" + "Content": "But I can't remember anymore... I've gotten so used to being alone. And in my dreams, my parents always seem so... stern, so far away." }, { "Id": "Event_DSJDYCF_1_7", - "Content": "" + "Content": "You've always been strong." }, { "Id": "Event_DSJDYCF_1_8", - "Content": "" + "Content": "But you're not alone anymore." }, { "Id": "Event_DSJDYCF_1_9", - "Content": "" + "Content": "N-no... I'm not strong... but if that's how you see me, I-I'll try to live up to your expectations." }, { "Id": "Event_DSJDYCF_1_10", - "Content": "" + "Content": "Um... t-thank you... It makes me really happy to hear that, b-but... I don't know how to respond..." }, { "Id": "Event_DSJDYCF_1_11", - "Content": "" + "Content": "I've probably taken up too much of your time. Please, take this painting with you." }, { "Id": "Event_DSJDYCF_1_12", - "Content": "" + "Content": "Even if it was just a dream, it holds a lot of my feelings... a-and I want to share them with you." }, { "Id": "Event_DSJDYCF_2_1", - "Content": "" + "Content": "Ah, you're here. Speaking of which, I've stumbled upon quite a few... intriguing nightmares lately." }, { "Id": "Event_DSJDYCF_2_2", - "Content": "" + "Content": "Seriously? Intriguing for nightmares?" }, { "Id": "Event_DSJDYCF_2_3", - "Content": "" + "Content": "Yes. I encountered different dreamers, but they all feared the same figure—though her appearance varied from one dream to the next." }, { "Id": "Event_DSJDYCF_2_4", - "Content": "" + "Content": "Sometimes she appeared as a stern office worker, sometimes a lowlife street thug, and other times... a lone Exile wandering the wilds." }, { "Id": "Event_DSJDYCF_2_5", - "Content": "" + "Content": "Ah, I see. That person... it was you, wasn't it?" }, { "Id": "Event_DSJDYCF_2_6", - "Content": "" + "Content": "Those were criminals' nightmares about you, right?" }, { "Id": "Event_DSJDYCF_2_7", - "Content": "" + "Content": "Well, I rarely reveal myself during a mission, but it's amusing when the \"lucky few\" get a glimpse." }, { "Id": "Event_DSJDYCF_2_8", - "Content": "" + "Content": "If they're haunted by a little... trauma, it might make them hesitate the next time they think of causing trouble." }, { "Id": "Event_DSJDYCF_2_9", - "Content": "" + "Content": "But you don't seem happy." }, { "Id": "Event_DSJDYCF_2_10", - "Content": "" + "Content": "You've sacrificed a lot." }, { "Id": "Event_DSJDYCF_2_11", - "Content": "" + "Content": "Hehe, trying to console me, are you, darling? Playing these sinister roles is simply part of the game. It's only natural that I appear in their nightmares." }, { "Id": "Event_DSJDYCF_2_12", - "Content": "" + "Content": "But I see the real you—not the masks you wear." }, { "Id": "Event_DSJDYCF_2_13", - "Content": "" + "Content": "I always see you as who you are." }, { "Id": "Event_DSJDYCF_2_14", - "Content": "" + "Content": "You certainly know what to say, don't you?" }, { "Id": "Event_DSJDYCF_2_15", - "Content": "" + "Content": "Then come closer. I want to reward you with... a memory that tingles just right." }, { "Id": "Event_DSJDYCF_4_1", - "Content": "" + "Content": "So, it really is you. I owe you my gratitude." }, { "Id": "Event_DSJDYCF_4_2", - "Content": "" + "Content": "For...?" }, { "Id": "Event_DSJDYCF_4_3", - "Content": "" + "Content": "What happened?" }, { "Id": "Event_DSJDYCF_4_4", - "Content": "" + "Content": "I was trapped in yet another endless dream, fighting Tacet Discords alone. No matter how many I vanquished, they continued to rise." }, { "Id": "Event_DSJDYCF_4_5", - "Content": "" + "Content": "The voices of the fallen cursed my every step, assailing my spirit. Yet, amidst the chaos, a radiant, golden light broke through the darkness." }, { "Id": "Event_DSJDYCF_4_6", - "Content": "" + "Content": "It was fleeting, but soon after, you appeared." }, { "Id": "Event_DSJDYCF_4_7", - "Content": "" + "Content": "But I didn't do anything." }, { "Id": "Event_DSJDYCF_4_8", - "Content": "" + "Content": "You're the one who endured to the end." }, { "Id": "Event_DSJDYCF_4_9", - "Content": "" + "Content": "Before, such dreams felt eternal, persisting until I awoke." }, { "Id": "Event_DSJDYCF_4_10", - "Content": "" + "Content": "Yet, ever since we've crossed paths, I haven't been haunted by them again." }, { "Id": "Event_DSJDYCF_4_11", - "Content": "" + "Content": "That dream will never become reality." }, { "Id": "Event_DSJDYCF_4_12", - "Content": "" + "Content": "If you ever falter, I'll stand beside you and support you." }, { "Id": "Event_DSJDYCF_4_13", - "Content": "" + "Content": "Thank you... If you're heading to somewhere perilous, take this lance." }, { "Id": "Event_DSJDYCF_4_14", - "Content": "" + "Content": "May it grant you safe passage through every trial, and may it help you prevail the lasting night." }, { "Id": "GuideFocusNew_634_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Click to select the Main Resonator" }, { "Id": "GuideFocusNew_635_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Press {0} to select the Mian Resonator" }, { "Id": "GuideFocusNew_636_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Tap to select the Main Resonator" }, { "Id": "GuideFocusNew_637_Content", - "Content": "" + "Content": "Click to check your active Resonator Enhancements" }, { "Id": "GuideFocusNew_638_Content", - "Content": "" + "Content": "Press {0} to check your active Resonator Enhancements" }, { "Id": "GuideFocusNew_639_Content", - "Content": "" + "Content": "Tap to check your active Resonator Enhancements" }, { "Id": "GuideFocusNew_640_Content", - "Content": "" + "Content": "Click to read the permanent event info" }, { "Id": "GuideFocusNew_641_Content", - "Content": "" + "Content": "Press {0} to read the permanent event info" }, { "Id": "GuideFocusNew_642_Content", - "Content": "" + "Content": "Tap to read the permanent event info" }, { "Id": "GuideFocusNew_643_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Click to dive into the dreams of different Resonators" }, { "Id": "GuideFocusNew_644_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Press {0} to dive into the dreams of different Resonators" }, { "Id": "GuideFocusNew_645_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Tap to dive into the dreams of different Resonators" }, { "Id": "GuideFocusNew_646_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Deal damage or Dodge to gain Sync Energy" }, { "Id": "GuideFocusNew_647_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Deal damage or Dodge to gain Sync Energy" }, { "Id": "GuideFocusNew_648_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Deal damage or Dodge to gain Sync Energy" }, { "Id": "GuideFocusNew_649_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_650_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_651_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1989837808_Text", - "Content": "" + "Content": "Pioneer Association × Lollo Campaign" }, { "Id": "SkillDescription_9700019_Description", @@ -336717,15 +336705,15 @@ }, { "Id": "ItemInfo_80100004_AttributesDescription", - "Content": "" + "Content": "A material used in repairing the Somnoire. Collect to redeem rewards in the Somnium Labyrinth event." }, { "Id": "ItemInfo_80100004_BgDescription", - "Content": "" + "Content": "Under the dome of a dark night, a single ray of white light illuminates the path ahead, guiding you back to past realities through a trail of shattered dreams." }, { "Id": "ItemInfo_80100004_Name", - "Content": "" + "Content": "Dream Shard" }, { "Id": "Quest_29800013_ChildQuestTip_29_1", @@ -336741,11 +336729,11 @@ }, { "Id": "PhotoMontage_150401_Name", - "Content": "Idle" + "Content": "Idle Animation: I" }, { "Id": "PhotoMontage_160301_Name", - "Content": "Idle" + "Content": "Idle Animation: I" }, { "Id": "LevelPlay_228800003_ChildQuestTip_228_15", @@ -336825,15 +336813,15 @@ }, { "Id": "LevelPlay_227800004_ChallengeFailMainText_227_1", - "Content": "" + "Content": "Challenge Failed" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_3", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_21", @@ -336897,27 +336885,27 @@ }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_2", - "Content": "" + "Content": "Protect the phone booth before the countdown ends" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_5", - "Content": "" + "Content": "Protect the phone booth" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_7", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_8", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_9", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_227800004_QuestScheduleSubTitle_227_6", - "Content": "" + "Content": "Telephone Integrity: {q_count}" }, { "Id": "NewTower_Diffcult_4", @@ -337025,11 +337013,11 @@ }, { "Id": "PrefabTextItem_3765954105_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1911220370_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "ItemInfo_50000178_Name", @@ -337049,15 +337037,15 @@ }, { "Id": "DreamCat_Title", - "Content": "" + "Content": "Somnoire" }, { "Id": "PrefabTextItem_186991820_Text", - "Content": "" + "Content": "Confirm" }, { "Id": "PrefabTextItem_1101961907_Text", - "Content": "" + "Content": "This can be adjusted later in Settings." }, { "Id": "Speaker_800088_Name", @@ -337489,7 +337477,7 @@ }, { "Id": "Event_WGZM_12_11", - "Content": "There's an unbridgeable gap between dreams and reality." + "Content": "It's futile to try to bridge the gap between dreams and reality." }, { "Id": "Event_WGZM_12_12", @@ -337633,11 +337621,11 @@ }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_2", - "Content": "" + "Content": "Talk to the inventor's illusion" }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_3", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800016_LevelPlayName_226_2", @@ -337685,55 +337673,55 @@ }, { "Id": "RogueEvent_10020001_titile", - "Content": "" + "Content": "Buy his invention." }, { "Id": "RogueEvent_10020001_text", - "Content": "" + "Content": "Spend 800 Dream Fragments for a chance to \"revive.\"" }, { "Id": "RogueEvent_10020002_titile", - "Content": "" + "Content": "Reject his suspicious invention." }, { "Id": "RogueEvent_10020002_text", - "Content": "" + "Content": "Gain 400 Dream Fragments." }, { "Id": "RogueEvent_10019001_text", - "Content": "" + "Content": "Lose 90% of your current HP to increase your max HP by 40%." }, { "Id": "RogueEvent_10019002_text", - "Content": "" + "Content": "Lose 90% of your current HP to gain 1 Lv. 3 Metaphor." }, { "Id": "RogueEvent_10019003_text", - "Content": "" + "Content": "Fully restore your HP." }, { "Id": "RogueEvent_10019001_titile", - "Content": "" + "Content": "Make a deal with the young girl." }, { "Id": "RogueEvent_10019002_titile", - "Content": "" + "Content": "Pretend to cooperate and rescue the young girl." }, { "Id": "RogueEvent_10019003_titile", - "Content": "" + "Content": "Anyway... take a nap first." }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_2", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_4", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800019_LevelPlayName_316_1", @@ -337741,15 +337729,15 @@ }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_2", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_4", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800020_LevelPlayName_316_1", @@ -337757,15 +337745,15 @@ }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_2", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_4", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800021_LevelPlayName_316_1", @@ -337773,15 +337761,15 @@ }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_2", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_4", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800022_LevelPlayName_316_1", @@ -337789,15 +337777,15 @@ }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_2", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_4", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_5", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800023_LevelPlayName_316_1", @@ -337805,7 +337793,7 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_9", - "Content": "" + "Content": "Talk to Shorekeeper" }, { "Id": "LevelPlay_313800045_ChildQuestTip_909_1", @@ -338477,11 +338465,11 @@ }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_3", - "Content": "" + "Content": "Talk to the Bloom Bearer's Illusion" }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_4", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_316800024_LevelPlayName_316_1", @@ -338497,7 +338485,7 @@ }, { "Id": "PrefabTextItem_WeaponSkinAccess_Text", - "Content": "" + "Content": "How to Get" }, { "Id": "Flow_226750000_9", @@ -338601,7 +338589,7 @@ }, { "Id": "BossRushRewardText", - "Content": "" + "Content": "Reach {0} points in the current stage" }, { "Id": "Quest_29800013_ChildQuestTip_29_4", @@ -338625,7 +338613,7 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_5", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "Activity_101300003_Title", @@ -338745,35 +338733,35 @@ }, { "Id": "RogueEvent_10035001_titile", - "Content": "" + "Content": "Share with him the information about Inferno Rider." }, { "Id": "RogueEvent_10035001_text", - "Content": "" + "Content": "Obtain 2 Keys of Passion." }, { "Id": "RogueEvent_10035002_titile", - "Content": "" + "Content": "Share with him the information about Bell-Borne Geochelone." }, { "Id": "RogueEvent_10035002_text", - "Content": "" + "Content": "Obtain 2 Keys of Tranquility." }, { "Id": "RogueEvent_10035003_titile", - "Content": "" + "Content": "Share with him the information about Dreamless." }, { "Id": "RogueEvent_10035003_text", - "Content": "" + "Content": "Obtain 2 Keys of Breeze." }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_1", - "Content": "" + "Content": "Talk to Shorekeeper" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_2", - "Content": "" + "Content": "Talk to Ebony Gatekeeper" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_8", @@ -338797,27 +338785,27 @@ }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_2", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_3", - "Content": "" + "Content": "Restore HP" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_4", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_5", - "Content": "" + "Content": "Talk to Ebony Gatekeeper" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_6", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800047_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Healing Complete" }, { "Id": "LevelPlay_313800047_LevelPlayName_313_2", @@ -338825,7 +338813,7 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_2", - "Content": "" + "Content": "Defeat the monsters" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_4", @@ -338837,19 +338825,19 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_9", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_10", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_11", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_313800048_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Enemy ATK greatly increased!" }, { "Id": "LevelPlay_313800048_LevelPlayName_313_2", @@ -338857,91 +338845,91 @@ }, { "Id": "LevelPlay_313800048_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "DreamLinkWorldRun_1_Title", - "Content": "" + "Content": "I" }, { "Id": "DreamLinkWorldRun_2_Title", - "Content": "" + "Content": "II" }, { "Id": "DreamLinkWorldRun_3_Title", - "Content": "" + "Content": "III" }, { "Id": "DreamLinkWorldRun_4_Title", - "Content": "" + "Content": "IV" }, { "Id": "DreamLinkWorldRun_5_Title", - "Content": "" + "Content": "V" }, { "Id": "DreamLinkWorldRun_6_Title", - "Content": "" + "Content": "VI" }, { "Id": "DreamLinkWorldRun_7_Title", - "Content": "" + "Content": "VII" }, { "Id": "DreamLinkWorldRun_1_Name", - "Content": "" + "Content": "Rift Runner I" }, { "Id": "DreamLinkWorldRun_2_Name", - "Content": "" + "Content": "Rift Runner II" }, { "Id": "DreamLinkWorldRun_3_Name", - "Content": "" + "Content": "Rift Runner III" }, { "Id": "DreamLinkWorldRun_4_Name", - "Content": "" + "Content": "Rift Runner IV" }, { "Id": "DreamLinkWorldRun_5_Name", - "Content": "" + "Content": "Rift Runner V" }, { "Id": "DreamLinkWorldRun_6_Name", - "Content": "" + "Content": "Rift Runner VI" }, { "Id": "DreamLinkWorldRun_7_Name", - "Content": "" + "Content": "Rift Runner VII" }, { "Id": "DreamLinkWorldRun_1_Desc", - "Content": "" + "Content": "Nightmares have torn through the veil of reality, wreaking havoc across the world. It's down to you to restore the crumbling order to the land, with the mystic boon of Illusive Sprint received from the strange white cat." }, { "Id": "DreamLinkWorldRun_2_Desc", - "Content": "" + "Content": "Nightmares have torn through the veil of reality, wreaking havoc across the world. It's down to you to restore the crumbling order to the land, with the mystic boon of Illusive Sprint received from the strange white cat." }, { "Id": "DreamLinkWorldRun_3_Desc", - "Content": "" + "Content": "Nightmares have torn through the veil of reality, wreaking havoc across the world. It's down to you to restore the crumbling order to the land, with the mystic boon of Illusive Sprint received from the strange white cat.\nComplete Main Quest \"When the Snow Clears\" to unlock the event." }, { "Id": "DreamLinkWorldRun_4_Desc", - "Content": "" + "Content": "Nightmares have torn through the veil of reality, wreaking havoc across the world. It's down to you to restore the crumbling order to the land, with the mystic boon of Illusive Sprint received from the strange white cat.\nComplete Main Quest \"From the Echoes of Destruction\" to unlock the event." }, { "Id": "DreamLinkWorldRun_5_Desc", - "Content": "" + "Content": "Nightmares have torn through the veil of reality, wreaking havoc across the world. It's down to you to restore the crumbling order to the land, with the mystic boon of Illusive Sprint received from the strange white cat." }, { "Id": "DreamLinkWorldRun_6_Desc", - "Content": "" + "Content": "Nightmares have torn through the veil of reality, wreaking havoc across the world. It's down to you to restore the crumbling order to the land, with the mystic boon of Illusive Sprint received from the strange white cat." }, { "Id": "DreamLinkWorldRun_7_Desc", - "Content": "" + "Content": "Nightmares have torn through the veil of reality, wreaking havoc across the world. It's down to you to restore the crumbling order to the land, with the mystic boon of Illusive Sprint received from the strange white cat." }, { "Id": "Event_WGZM_10_1", @@ -339125,223 +339113,223 @@ }, { "Id": "GuideFocusNew_652_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_654_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTips_653_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_655_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_656_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_657_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTips_658_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20295_Content", - "Content": "" + "Content": "Click the tiles to redeem Adventure Packages with Adventure Logs" }, { "Id": "GuideFocusNew_20296_Content", - "Content": "" + "Content": "Trigger the tiles to redeem Adventure Packages with Adventure Logs" }, { "Id": "GuideFocusNew_20297_Content", - "Content": "" + "Content": "Tap the tiles to redeem Adventure Packages with Adventure Logs" }, { "Id": "GuideFocusNew_659_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Select Support Resonators who will automatically fight beside you" }, { "Id": "GuideFocusNew_660_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Select Support Resonators who will automatically fight beside you" }, { "Id": "GuideFocusNew_661_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Select Support Resonators who will automatically fight beside you" }, { "Id": "GuideTips_662_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_33013_GroupName", - "Content": "" + "Content": "Tower of Adversity" }, { "Id": "Tutorial_33013_Title", - "Content": "" + "Content": "Rules" }, { "Id": "Tutorial_3301302_Title", - "Content": "" + "Content": "Zones and Floors" }, { "Id": "Tutorial_3301303_Title", - "Content": "" + "Content": "Vigor" }, { "Id": "Tutorial_3301304_Title", - "Content": "" + "Content": "Area Effect" }, { "Id": "Tutorial_3301305_Title", - "Content": "" + "Content": "Experiment Cycle" }, { "Id": "Tutorial_3301306_Title", - "Content": "" + "Content": "Rewards" }, { "Id": "GuideTutorialPage_33013_Content", - "Content": "" + "Content": "In the Tower of Adversity, your skills are put to trial. Complete the specific challenge goals to earn your Crests. Collect enough Crests to earn hefty rewards." }, { "Id": "GuideTutorialPage_3301302_Content", - "Content": "" + "Content": "The Tower of Adversity features four Zones: Stable Zone, Experiment Zone, Hazard Zone, and Overdrive Zone. Each Zone contains one to three Towers and each Tower has multiple Floors, each representing a unique challenge. Progress through the challenges to unlock new Towers and Zones. Clearing all challenges in a Zone unlocks the next Zone." }, { "Id": "GuideTutorialPage_3301303_Content", - "Content": "" + "Content": "In the Tower of Adversity, clearing a challenge reduces participating Resonators' Vigor by a specific amount. Once a Resonator's Vigor is depleted, they can no longer take part in new challenges. Vigor does not restore over time, but you can use the [Reset] option on a Floor to recover the Vigor." }, { "Id": "GuideTutorialPage_3301304_Content", - "Content": "" + "Content": "In the Tower of Adversity, environmental effects affect your combat tactics. Use them strategically to gain an advantage." }, { "Id": "GuideTutorialPage_3301305_Content", - "Content": "" + "Content": "Crest Rewards in the Stable Zone, Experiment Zone, and Overdrive Zone can be claimed only once. However, the challenges in the Hazard Zone are periodically reset, along with your progression, bringing in new enemies, challenge goals, Area Effects, and rewards. Take on the challenges again to earn Crests and claim fresh rewards." }, { "Id": "GuideTutorialPage_3301306_Content", - "Content": "" + "Content": "Complete the challenges and meet their challenge goals to obtain Crests. Collect a certain number of Crests to get various rewards, including Astrites and Hazard Records. Hazard Records can be exchanged for Phantom Echoes, Premium Tuners, and more at the Adversity Exchange." }, { "Id": "GuideTutorial_34071_GroupName", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_34071_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407102_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407103_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407104_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34071_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407102_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407103_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407104_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34072_GroupName", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "Tutorial_34072_Title", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407202_Title", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34072_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407202_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34073_GroupName", - "Content": "" + "Content": "Seeds and Blossom Paths" }, { "Id": "Tutorial_34073_Title", - "Content": "" + "Content": "Seeds and Blossom Paths" }, { "Id": "GuideTutorialPage_34073_Content", - "Content": "" + "Content": "Carrying a flower seed reveals hidden Blossom Paths.\nFlower seeds can be picked, but they can only be placed on blooming Camellia flowers." }, { "Id": "GuideTutorial_34074_GroupName", - "Content": "" + "Content": "Removing the Thorns" }, { "Id": "Tutorial_34074_Title", - "Content": "" + "Content": "Removing the Thorns" }, { "Id": "GuideTutorialPage_34074_Content", - "Content": "" + "Content": "Camellia can remove the thorns with her Skill \"Ephemeral.\"" }, { "Id": "GuideTutorial_34075_GroupName", - "Content": "" + "Content": "Spinning Platforms" }, { "Id": "Tutorial_34075_Title", - "Content": "" + "Content": "Spinning Platforms" }, { "Id": "GuideTutorialPage_34075_Content", - "Content": "" + "Content": "Spin the platforms while holding a Seed to generate new Blossom Paths." }, { "Id": "GuideFocusNew_663_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "While exploring the Somnoire, you may run into a strange white cat that offers significant enhancements to your Resonators." }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_12", - "Content": "" + "Content": "Talk to the Shorekeeper" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_13", - "Content": "" + "Content": "Talk to Ivory Gatekeeper" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_14", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "Text_ChallengeFinish_Text", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "WeaponConf_21020017_AttributesDescription", @@ -339361,43 +339349,43 @@ }, { "Id": "DaMaoScore_Normal", - "Content": "" + "Content": "Highest Score: {0}" }, { "Id": "DaMaoScore_Unfinish", - "Content": "" + "Content": "Highest Score: -" }, { "Id": "InstanceDungeon_ExchangeReward", - "Content": "" + "Content": "Exchange" }, { "Id": "ErrorCode_2000501_Text", - "Content": "" + "Content": "Unable to load environment data. Please exit and retry your request." }, { "Id": "ErrorCode_2000502_Text", - "Content": "" + "Content": "Unable to select Buffs. Please exit and retry your request." }, { "Id": "ErrorCode_2000503_Text", - "Content": "" + "Content": "Wrong sequence number. Please exit and retry your request." }, { "Id": "ErrorCode_2000504_Text", - "Content": "" + "Content": "A conflict occurred due to duplicate buffs. Please exit and retry your request." }, { "Id": "ErrorCode_2000505_Text", - "Content": "" + "Content": "Please select a Technique Buff before starting the challenge." }, { "Id": "ErrorCode_2000506_Text", - "Content": "" + "Content": "Error in the selected Buff. Please exit and retry your request." }, { "Id": "ErrorCode_2000507_Text", - "Content": "" + "Content": "The selected Buff does not exist. Please exit and retry your request." }, { "Id": "ConfirmBox_227_Title", @@ -339421,11 +339409,11 @@ }, { "Id": "NormalBuffTabName", - "Content": "" + "Content": "Forte Enhancement" }, { "Id": "PowerfulBuffTabName", - "Content": "" + "Content": "Technique Buff" }, { "Id": "WeaponSkinConf_80080001_Name", @@ -339525,211 +339513,211 @@ }, { "Id": "GuideFocusNew_664_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Explore different dreams to help the white cat regain control over the Somnoire." }, { "Id": "Condition_13020003_Description", - "Content": "" + "Content": "Complete the second Character Story to unlock" }, { "Id": "MapMark_132002_MarkTitle", - "Content": "" + "Content": "Entrance to the Base" }, { "Id": "MapMark_132002_MarkDesc", - "Content": "" + "Content": "An underground base hidden among black rocks, where the secrets of the Black Shores can be found..." }, { "Id": "MapMark_132003_MarkTitle", - "Content": "" + "Content": "Secret Room" }, { "Id": "MapMark_132003_MarkDesc", - "Content": "" + "Content": "A secret room hidden among black rocks, where the secrets of the Black Shores can be found..." }, { "Id": "MapMark_132005_MarkTitle", - "Content": "" + "Content": "Entrance to the Base" }, { "Id": "MapMark_132005_MarkDesc", - "Content": "" + "Content": "An underground base hidden among black rocks, where the secrets of the Black Shores can be found..." }, { "Id": "MapMark_132006_MarkTitle", - "Content": "" + "Content": "Hidden Entrance" }, { "Id": "MapMark_132006_MarkDesc", - "Content": "" + "Content": "A well-concealed entrance hidden among rocks or found underground, leading to somewhere unknown..." }, { "Id": "MapMark_132007_MarkTitle", - "Content": "" + "Content": "Hidden Entrance" }, { "Id": "MapMark_132007_MarkDesc", - "Content": "" + "Content": "A well-concealed entrance hidden among rocks or found underground, leading to somewhere unknown..." }, { "Id": "MapMark_132012_MarkTitle", - "Content": "" + "Content": "Hidden Entrance" }, { "Id": "MapMark_132012_MarkDesc", - "Content": "" + "Content": "A well-concealed entrance hidden among rocks or found underground, leading to somewhere unknown..." }, { "Id": "MapMark_132013_MarkTitle", - "Content": "" + "Content": "Hidden Entrance" }, { "Id": "MapMark_132013_MarkDesc", - "Content": "" + "Content": "A well-concealed entrance hidden among rocks or found underground, leading to somewhere unknown..." }, { "Id": "MapMark_132014_MarkTitle", - "Content": "" + "Content": "Hidden Entrance" }, { "Id": "MapMark_132014_MarkDesc", - "Content": "" + "Content": "A well-concealed entrance hidden among rocks or found underground, leading to somewhere unknown..." }, { "Id": "ConditionGroup_12200101_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Rescue the white cat that escaped through the gate" }, { "Id": "ConditionGroup_12200102_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete \"When the Night Knocks\"" }, { "Id": "ConditionGroup_12200103_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Obtain 400 Dream Shards" }, { "Id": "ConditionGroup_12200104_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Obtain 800 Dream Shards" }, { "Id": "ConditionGroup_12200105_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Obtain 1200 Dream Shards" }, { "Id": "ConditionGroup_12200106_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Dreamscape Odyssey: Against All Odds" }, { "Id": "ConditionGroup_12200107_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Dreamscape Odyssey: The Mountain and Six Credits" }, { "Id": "ConditionGroup_12200108_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Dreamscape Odyssey: Little Warrior's Stage" }, { "Id": "ConditionGroup_12200109_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Dreamscape Odyssey: Neverending Inferno" }, { "Id": "ConditionGroup_12200110_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Dreamscape Odyssey: A Study in Snow" }, { "Id": "ConditionGroup_12200111_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Dreamscape Odyssey: Blooming Reverie" }, { "Id": "ConditionGroup_12200112_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Rift Runner I" }, { "Id": "ConditionGroup_12200113_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Rift Runner II" }, { "Id": "ConditionGroup_12200114_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Rift Runner III" }, { "Id": "ConditionGroup_12200115_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Rift Runner IV" }, { "Id": "ConditionGroup_12200116_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Rift Runner V" }, { "Id": "ConditionGroup_12200117_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Rift Runner VI" }, { "Id": "ConditionGroup_12200118_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Complete Rift Runner VII" }, { "Id": "ConditionGroup_12200119_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Clear Nightmare Revisits with 2 different Resonators" }, { "Id": "ConditionGroup_12200120_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Clear Nightmare Revisits with 4 different Resonators" }, { "Id": "ConditionGroup_12200121_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Clear Nightmare Revisits with 6 different Resonators" }, { "Id": "ConditionGroup_12200122_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Activate \"Dream Link\" 5 times in Nightmare Revisits" }, { "Id": "ConditionGroup_12200123_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Activate \"Dream Link\" 10 times in Nightmare Revisits" }, { "Id": "ConditionGroup_12200124_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Activate \"Dream Link\" 15 times in Nightmare Revisits" }, { "Id": "ConditionGroup_12200125_HintText", - "Content": "Unlocked at Union Level 27" + "Content": "Activate \"Dream Link\" 20 times in Nightmare Revisits" }, { "Id": "Preheating_NoJoinTips01", - "Content": "" + "Content": "Please complete the prerequisite quest" }, { "Id": "Preheating_NoJoinTips02", - "Content": "" + "Content": "Unlocked in {0}" }, { "Id": "PrefabTextItem_710245097_heimao_Text", - "Content": "" + "Content": "Somnoire Corruption" }, { "Id": "PrefabTextItem_3415372873_baimao_Text", - "Content": "" + "Content": "Somnoire Cleansed" }, { "Id": "AccessPath_851001_Description", - "Content": "" + "Content": "Obtainable from \"Somnium Labyrinth.\"" }, { "Id": "AccessPath_851002_Description", - "Content": "" + "Content": "Obtainable from \"Depths of Illusive Realm: Phantasm Amass\"" }, { "Id": "LevelPlay_313800041_ChildQuestTip_229_1", - "Content": "" + "Content": "Leave the Somnoire" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "Talk to Yinlin" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_4", @@ -339741,11 +339729,11 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_4", - "Content": "" + "Content": "Talk to Jiyan" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_5", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_8", @@ -339757,15 +339745,15 @@ }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Talk to Zhezhi" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_316800018_QuestScheduleSubTitle_316_1", @@ -339781,199 +339769,199 @@ }, { "Id": "GuideFocusNew_1211_Content", - "Content": "" + "Content": "Casting Intro and Outro Skill restores Forte Gauge. Attacks consume Forte Gauge to boost DMG or restore Resonance Energy." }, { "Id": "GuideFocusNew_1212_Content", - "Content": "" + "Content": "Casting Intro and Outro Skill restores Forte Gauge. Attacks consume Forte Gauge to boost DMG or restore Resonance Energy." }, { "Id": "GuideFocusNew_1213_Content", - "Content": "" + "Content": "Casting Intro and Outro Skill restores Forte Gauge. Attacks consume Forte Gauge to boost DMG or restore Resonance Energy." }, { "Id": "GuideFocusNew_1214_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Basic Attack or Jump can end the Zoom mode." }, { "Id": "GuideFocusNew_1215_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Basic Attack or Jump can end the Zoom mode." }, { "Id": "GuideFocusNew_1216_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Basic Attack or Jump can end the Zoom mode." }, { "Id": "ComboTeaching_99990009_IconText_0", - "Content": "" + "Content": "Dodge" }, { "Id": "ComboTeaching_16030101_DescriptionTitle", - "Content": "" + "Content": "Camellya: Basic Attack Tutorial" }, { "Id": "ComboTeaching_16030102_DescriptionTitle", - "Content": "" + "Content": "Camellya: Basic Attack Tutorial" }, { "Id": "ComboTeaching_16030201_DescriptionTitle", - "Content": "" + "Content": "Camellya: Heavy Attack Tutorial" }, { "Id": "ComboTeaching_16030301_DescriptionTitle", - "Content": "" + "Content": "Camellya: Mid-air Attack Tutorial" }, { "Id": "ComboTeaching_16030401_DescriptionTitle", - "Content": "" + "Content": "Camellya - Resonance Skill: Crimson Blossom Tutorial" }, { "Id": "ComboTeaching_16030501_DescriptionTitle", - "Content": "" + "Content": "Camellya - Resonance Skill: Floral Ravage Tutorial" }, { "Id": "ComboTeaching_16030601_DescriptionTitle", - "Content": "" + "Content": "Camellya: Vining Waltz Tutorial" }, { "Id": "ComboTeaching_16030602_DescriptionTitle", - "Content": "" + "Content": "Camellya: Vining Waltz Tutorial" }, { "Id": "ComboTeaching_16030701_DescriptionTitle", - "Content": "" + "Content": "Camellya: Resonance Skill Tutorial" }, { "Id": "ComboTeaching_16030801_DescriptionTitle", - "Content": "" + "Content": "Camellya: Mode Switching Tutorial" }, { "Id": "ComboTeaching_16030901_DescriptionTitle", - "Content": "" + "Content": "Camellya: Resonance Liberation Tutorial" }, { "Id": "ComboTeaching_16030101_DescriptionContent", - "Content": "" + "Content": "Perform up to 5 consecutive attacks, dealing Havoc DMG." }, { "Id": "ComboTeaching_16030102_DescriptionContent", - "Content": "" + "Content": "Perform up to 5 consecutive attacks. When performing Basic Attack 4, hold Normal Attack Button to continuously strike the target." }, { "Id": "ComboTeaching_16030201_DescriptionContent", - "Content": "" + "Content": "Consume STA to attack the target, dealing Havoc DMG." }, { "Id": "ComboTeaching_16030301_DescriptionContent", - "Content": "" + "Content": "Consume STA to perform a Plunging Attack in mid-air, dealing Havoc DMG." }, { "Id": "ComboTeaching_16030401_DescriptionContent", - "Content": "" + "Content": "Attack the target and enter Blossom Mode." }, { "Id": "ComboTeaching_16030501_DescriptionContent", - "Content": "" + "Content": "Attack the target and end Blossom Mode." }, { "Id": "ComboTeaching_16030601_DescriptionContent", - "Content": "" + "Content": "Enter Blossom Mode and perform up to 4 consecutive attacks, dealing Havoc DMG." }, { "Id": "ComboTeaching_16030602_DescriptionContent", - "Content": "" + "Content": "Perform up to 4 consecutive attacks. When performing Basic Attack Stage 3, hold Normal Attack Button to continuously strike the target." }, { "Id": "ComboTeaching_16030701_DescriptionContent", - "Content": "" + "Content": "Consume Concerto Energy to attack the target and recover Forte Gauge." }, { "Id": "ComboTeaching_16030801_DescriptionContent", - "Content": "" + "Content": "When in Blossom Mode, using Jump will attack the target and end Blossom Mode." }, { "Id": "ComboTeaching_16030901_DescriptionContent", - "Content": "" + "Content": "Attack the target, dealing Havoc DMG.\nThis attack can be performed in mid-air." }, { "Id": "ComboTeaching_15040101_DescriptionTitle", - "Content": "" + "Content": "Lumi - Red Light: Basic Attack Tutorial" }, { "Id": "ComboTeaching_15040102_DescriptionTitle", - "Content": "" + "Content": "Lumi - Red Light: Heavy Attack Tutorial" }, { "Id": "ComboTeaching_15040103_DescriptionTitle", - "Content": "" + "Content": "Lumi - Red Light: Mid-air Attack Tutorial" }, { "Id": "ComboTeaching_15040201_DescriptionTitle", - "Content": "" + "Content": "Lumi - Red Light: Resonance Skill Tutorial" }, { "Id": "ComboTeaching_15040301_DescriptionTitle", - "Content": "" + "Content": "Lumi - Yellow Light: Resonance Skill Tutorial" }, { "Id": "ComboTeaching_15040202_DescriptionTitle", - "Content": "" + "Content": "Lumi - Red Light: Chain Resonance Skill Tutorial" }, { "Id": "ComboTeaching_15040401_DescriptionTitle", - "Content": "" + "Content": "Lumi - Yellow Light: Basic Attack Tutorial" }, { "Id": "ComboTeaching_15040501_DescriptionTitle", - "Content": "" + "Content": "Lumi - Yellow Light: Zoom Tutorial" }, { "Id": "ComboTeaching_15040601_DescriptionTitle", - "Content": "" + "Content": "Lumi - Yellow Light: Chain Resonance Skill Tutorial" }, { "Id": "ComboTeaching_15040701_DescriptionTitle", - "Content": "" + "Content": "Lumi - Resonance Liberation Tutorial" }, { "Id": "ComboTeaching_15040101_DescriptionContent", - "Content": "" + "Content": "Perform up to 3 consecutive attacks, dealing Electro DMG." }, { "Id": "ComboTeaching_15040102_DescriptionContent", - "Content": "" + "Content": "Consume STA to attack the target, dealing Electro DMG." }, { "Id": "ComboTeaching_15040103_DescriptionContent", - "Content": "" + "Content": "Consume STA to perform a Plunging Attack in mid-air, dealing Electro DMG." }, { "Id": "ComboTeaching_15040201_DescriptionContent", - "Content": "" + "Content": "Consume STA to leap backward and attack the target before entering Yellow Light Mode." }, { "Id": "ComboTeaching_15040301_DescriptionContent", - "Content": "" + "Content": "Consume STA to pounce on and attack the target before entering Red Light Mode." }, { "Id": "ComboTeaching_15040202_DescriptionContent", - "Content": "" + "Content": "Attack the target and enter Yellow Spotlight Mode, replacing the next 6 Glitters with Glares." }, { "Id": "ComboTeaching_15040401_DescriptionContent", - "Content": "" + "Content": "Summon Squeakie to attack the target, dealing Electro DMG." }, { "Id": "ComboTeaching_15040501_DescriptionContent", - "Content": "" + "Content": "Use Dodge to enter Zoom Mode, automatically shooting Glitters at the target." }, { "Id": "ComboTeaching_15040601_DescriptionContent", - "Content": "" + "Content": "Attack the target and enter Red Spotlight Mode, boosting the next 4 Basic Attack and/or Heavy Attack." }, { "Id": "ComboTeaching_15040701_DescriptionContent", - "Content": "" + "Content": "Attack the target, dealing Electro DMG." }, { "Id": "Speaker_150024_Name", @@ -339989,11 +339977,11 @@ }, { "Id": "HelpText_143_Title", - "Content": "" + "Content": "Gifts of Fleeting Dreams" }, { "Id": "HelpText_143_Content", - "Content": "" + "Content": "Eligibility\nReach Union Level 8\n\nEvent Rules\nAfter the event starts, log in to the game to claim the sign-in rewards. The sign-in record refreshes daily at 4:00 a.m. server time;\nAfter the event ends, all unclaimed sign-in rewards you've obtained will be reissued via in-game mail within 30 days when you log in to the game." }, { "Id": "LongShanStage_Join01", @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340033,39 +340021,39 @@ }, { "Id": "HelpText_139_Title", - "Content": "" + "Content": "About Tactical Simulacra II" }, { "Id": "HelpText_139_Content", - "Content": "" + "Content": "[About]\n\nThe Academy is experimenting with a new type of technology rumored to be capable of simulating powerful enemies to help with the troops' combat training...\n\n[Eligibility]\n\nReach Union Level 14.\n\n[Event Rules]\n\n1. In Tactical Simulacra II, challenge waves of powerful enemies by using special buffs across different simulation domains.\n\n2. As you complete more challenges, more special buffs will be unlocked to aid you in taking on subsequent challenges.\n\n3. The results of each challenge consist of three parts: Monster Points, Time Points, and Technical Points.\n\ni. Monster Points are earned by defeating enemies in challenges.\n\nii. Time Points are earned based on the time remaining when a challenge is completed. The more enemies that are defeated, the higher the point conversion factor.\n\niii. Technical Points are earned for each successful Counterattack and Dodge triggered. There's a maximum limit to the number of Technical Points that can be earned from each challenge.\n\n[Combat Rank]\nHitting the enemy steadily improves your Combat Rank, while successful Dodges, Dodge Counters, and Counterattacks provide a greater boost. However, getting hit significantly lowers your Combat Rank." }, { "Id": "QuestHandBook_100013_Name", - "Content": "" + "Content": "When the Night Knocks" }, { "Id": "QuestHandBook_100013_Descrtption", - "Content": "" + "Content": "Interlude" }, { "Id": "QuestHandBook_101007_Name", - "Content": "" + "Content": "Forking Paths Among the Stars" }, { "Id": "QuestHandBook_101007_Descrtption", - "Content": "" + "Content": "Camellya" }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao_004_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_0ca2bcd6ed901425b49f29a81d42b01cd1b09e6fb746d0dfbe9e85e7e554821a", @@ -340149,11 +340137,11 @@ }, { "Id": "ConfirmBox_228_Title", - "Content": "" + "Content": "Claim Rewards" }, { "Id": "ConfirmBox_228_Content", - "Content": "" + "Content": "Consume 1 Reward Attempt to claim rewards. Do you wish to claim?" }, { "Id": "ConfirmBox_207_Title", @@ -341197,103 +341185,103 @@ }, { "Id": "Achievement_701102_Desc", - "Content": "" + "Content": "Complete any difficulty of Phantasm Amass with Camellya 1 time." }, { "Id": "Achievement_701103_Desc", - "Content": "" + "Content": "Complete any difficulty of Phantasm Amass with Lumi 1 time." }, { "Id": "Achievement_701104_Desc", - "Content": "" + "Content": "Complete any difficulty of Phantasm Amass with Youhu 1 time." }, { "Id": "Achievement_701105_Desc", - "Content": "" + "Content": "Complete any difficulty of Phantasm Amass with Shorekeeper 1 time." }, { "Id": "Achievement_701106_Desc", - "Content": "" + "Content": "Complete any difficulty of Phantasm Amass with Encore 1 time." }, { "Id": "Achievement_701107_Desc", - "Content": "" + "Content": "Complete any difficulty of Phantasm Amass with Verina 1 time." }, { "Id": "Achievement_701108_Desc", - "Content": "" + "Content": "Complete any difficulty of Phantasm Amass with Calcharo 1 time." }, { "Id": "Achievement_701109_Desc", - "Content": "" + "Content": "Complete any difficulty of Phantasm Amass with Lingyang 1 time." }, { "Id": "Achievement_701201_Desc", - "Content": "" + "Content": "Complete any difficulty of Phantasm Amass with Mortefi 1 time." }, { "Id": "Achievement_701202_Desc", - "Content": "" + "Content": "Use 3 different Resonators to clear any difficulty of Phantasm Amass once." }, { "Id": "Achievement_701203_Desc", - "Content": "" + "Content": "Use 5 different Resonators to clear any difficulty of Phantasm Amass once." }, { "Id": "Achievement_701204_Desc", - "Content": "" + "Content": "Use 10 different Resonators to challenge any difficulty of Phantasm Amass." }, { "Id": "Achievement_701205_Desc", - "Content": "" + "Content": "Use 4 different Concerto Resonators to challenge any difficulty of Phantasm Amass once." }, { "Id": "Achievement_701206_Desc", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal 9 times." }, { "Id": "Achievement_701207_Desc", - "Content": "" + "Content": "Unlock all Skill Effects in Thought Evolution." }, { "Id": "Achievement_701208_Desc", - "Content": "" + "Content": "Complete 5 Memory of Unknown zones." }, { "Id": "Achievement_701209_Desc", - "Content": "" + "Content": "Complete 5 Memory of Deathmatch zones." }, { "Id": "Achievement_701301_Desc", - "Content": "" + "Content": "Clear Phantasm Amass IV." }, { "Id": "Achievement_701302_Desc", - "Content": "" + "Content": "Clear Phantasm Amass V." }, { "Id": "Achievement_701303_Desc", - "Content": "" + "Content": "Challenge Phantasm Amass VI once." }, { "Id": "Achievement_701304_Desc", - "Content": "" + "Content": "Clear Phantasm Amass VI." }, { "Id": "Achievement_701305_Desc", - "Content": "" + "Content": "Clear any difficulty of Phantasm Amass once with a Reward Rate of 150% or higher." }, { "Id": "Achievement_701306_Desc", - "Content": "" + "Content": "Use 3 different Echoes to challenge any difficulty of Phantasm Amass once." }, { "Id": "Achievement_701307_Desc", - "Content": "" + "Content": "Activate the fourth Illusification of any Echo." }, { "Id": "RogueBlackFlowerRewardTip", - "Content": "" + "Content": "Remaining Reward Attempts: {0}/{1}" }, { "Id": "FavorGoods_150401_Title", @@ -341333,7 +341321,7 @@ }, { "Id": "PlotType_10014_TypeDescription", - "Content": "" + "Content": "Event Quest" }, { "Id": "Entity_269cf5c4461c45fb1817c07784f2b92b4d56334d4126793c69a50b0129f41f01", @@ -341345,11 +341333,11 @@ }, { "Id": "Activity_2008_Title", - "Content": "" + "Content": "Oneiric Torment" }, { "Id": "Activity_2008_Description", - "Content": "" + "Content": "Nightmares from the depths of dreams loom in the \"Memory of Deathmatch,\" bringing corruption to the dreamer's mind. Enemies will be exceptionally dangerous, and the Resonator will sustain damage every second." }, { "Id": "Entity_c5aa10c0ee10a87eff24396484661450ca140f53b2f5d129a49e1133f0f87bff", @@ -341357,31 +341345,31 @@ }, { "Id": "DaMaoFushua_001_Title", - "Content": "" + "Content": "Difficulty I" }, { "Id": "DaMaoFushua_002_Title", - "Content": "" + "Content": "Difficulty II" }, { "Id": "DaMaoFushua_003_Title", - "Content": "" + "Content": "Difficulty III" }, { "Id": "DaMaoFushua_004_Title", - "Content": "" + "Content": "Difficulty IV" }, { "Id": "DaMaoFushua_005_Title", - "Content": "" + "Content": "Difficulty V" }, { "Id": "DaMaoFushua_006_Title", - "Content": "" + "Content": "Difficulty VI" }, { "Id": "DaMaoFushua_Level_Unlock", - "Content": "" + "Content": "Unavailable" }, { "Id": "TowerDefence_PhantasmTips", @@ -341389,71 +341377,71 @@ }, { "Id": "RogueBlackFlowerRewardNoCount", - "Content": "" + "Content": "Reward Attempts are insufficient. Please wait for a reset before trying again." }, { "Id": "WorldRun_Button_State1", - "Content": "" + "Content": "Challenge" }, { "Id": "WorldRun_Button_State2", - "Content": "" + "Content": "Challenge Again" }, { "Id": "WorldRun_Settlement", - "Content": "" + "Content": "Time Consumed" }, { "Id": "Dream_Task_Title01", - "Content": "Coming Soon" + "Content": "Somnium Labyrinth" }, { "Id": "Dream_Task_Title02", - "Content": "Coming Soon" + "Content": "Dreamscape Odyssey" }, { "Id": "Dream_Task_Title03", - "Content": "Coming Soon" + "Content": "Rift Runner" }, { "Id": "Dream_Task_Title04", - "Content": "Coming Soon" + "Content": "Nightmare Revisits" }, { "Id": "Dream_Challenge_Locked", - "Content": "" + "Content": "Locked" }, { "Id": "Dream_Cat_Challenge_Reward", - "Content": "" + "Content": "Rewards" }, { "Id": "Dream_Cat_Integral_Reward", - "Content": "" + "Content": "Point Rewards" }, { "Id": "LevelPlay_316800016_InteractContent_313_1", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_316800017_InteractContent_313_1", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_316800018_InteractContent_313_1", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_226800013_InteractContent_313_1", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_226800014_InteractContent_313_1", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "LevelPlay_226800015_InteractContent_313_1", - "Content": "" + "Content": "Leave the \"mysterious\" dream" }, { "Id": "FinishAccount", @@ -341461,7 +341449,7 @@ }, { "Id": "RogueBuffTypeText", - "Content": "" + "Content": "Character Enhancement" }, { "Id": "SdkLoginSuccess", @@ -341505,19 +341493,19 @@ }, { "Id": "PrefabTextItem_954306293_Text", - "Content": "" + "Content": "Confirm" }, { "Id": "PrefabTextItem_1848948023_Text", - "Content": "" + "Content": "Remaining Reward Attempts" }, { "Id": "PrefabTextItem_2948815215_Text", - "Content": "" + "Content": "Remaining Reward Attempts" }, { "Id": "RogueEvent_10040001_text", - "Content": "Obtain 1 Metaphors of Tremor." + "Content": "Obtain 1 Metaphor of Tremor." }, { "Id": "RogueEvent_10040001_titile", @@ -341525,7 +341513,7 @@ }, { "Id": "RogueEvent_10040002_text", - "Content": "Obtain 1 Metaphors of Passion." + "Content": "Obtain 1 Metaphor of Passion." }, { "Id": "RogueEvent_10040002_titile", @@ -341533,7 +341521,7 @@ }, { "Id": "RogueEvent_10040003_text", - "Content": "Obtain 1 Metaphors of Tranquility." + "Content": "Obtain 1 Metaphor of Tranquility." }, { "Id": "RogueEvent_10040003_titile", @@ -341541,7 +341529,7 @@ }, { "Id": "RogueEvent_10040004_text", - "Content": "Obtain 1 Metaphors of Breeze." + "Content": "Obtain 1 Metaphor of Breeze." }, { "Id": "RogueEvent_10040004_titile", @@ -341549,7 +341537,7 @@ }, { "Id": "RogueEvent_10041001_text", - "Content": "Spend 400 Dream Fragments to obtain 1 random Lv. 3 Metaphors." + "Content": "Spend 400 Dream Fragments to obtain 1 random Lv. 3 Metaphor." }, { "Id": "RogueEvent_10041001_titile", @@ -341557,7 +341545,7 @@ }, { "Id": "RogueEvent_10041002_text", - "Content": "Obtain 1 random Lv. 2 Metaphors." + "Content": "Obtain 1 random Lv. 2 Metaphor." }, { "Id": "RogueEvent_10041002_titile", @@ -341569,7 +341557,7 @@ }, { "Id": "RogueEvent_10043001_text", - "Content": "" + "Content": "Spend 400 Dream Fragments to ascend a Resonator twice." }, { "Id": "RogueEvent_10043002_titile", @@ -341577,11 +341565,11 @@ }, { "Id": "RogueEvent_10043002_text", - "Content": "" + "Content": "Obtain 1 random Metaphor." }, { "Id": "RogueEvent_10044001_text", - "Content": "" + "Content": "Obtain 3 keys." }, { "Id": "RogueEvent_10044001_titile", @@ -341597,7 +341585,7 @@ }, { "Id": "RogueEvent_10045001_text", - "Content": "Obtain 1 Lv. 3 Metaphors." + "Content": "Obtain 1 Lv. 3 Metaphor." }, { "Id": "RogueEvent_10045001_titile", @@ -341681,15 +341669,15 @@ }, { "Id": "LevelPlay_316800014_ChallengeConditionMainText_316_10", - "Content": "" + "Content": "Destroy the cars to obtain \"rewards\"" }, { "Id": "LevelPlay_316800014_ChallengeConditionSubText_316_10", - "Content": "" + "Content": "You have only 5 attempts" }, { "Id": "LevelPlay_316800014_ChallengeSuccessMainText_316_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_90", @@ -341701,11 +341689,11 @@ }, { "Id": "LevelPlay_316800014_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Destroy the cars to obtain \"rewards\"" }, { "Id": "LevelPlay_316800014_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Cars Destroyed: {击碎统计数一}/5" }, { "Id": "Quest_204800000_ChildQuestTip_204_1", @@ -341733,107 +341721,107 @@ }, { "Id": "Rouge_EnterConditionText_Extra_Lv5", - "Content": "" + "Content": "Available as of [date, hour] after clearing the previous Difficulty" }, { "Id": "Rouge_EnterConditionText_Extra_Lv6", - "Content": "" + "Content": "Available as of [date, hour] after clearing the previous Difficulty" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_8", - "Content": "" + "Content": "Talk to Lumi" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_1", - "Content": "" + "Content": "Talk to Zhezhi" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_2", - "Content": "" + "Content": "Talk to Zhezhi" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_1", - "Content": "" + "Content": "Talk to Encore" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_2", - "Content": "" + "Content": "Talk to Encore" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_1", - "Content": "" + "Content": "Talk to Yinlin" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_2", - "Content": "" + "Content": "Talk to Yinlin" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_1", - "Content": "" + "Content": "Talk to Camellya" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_2", - "Content": "" + "Content": "Talk to Camellya" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_1", - "Content": "" + "Content": "Talk to Changli" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_2", - "Content": "" + "Content": "Talk to Changli" }, { "Id": "LevelPlay_313900017_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313900018_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313900038_ChildQuestTip_226_2", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313900039_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313900019_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313900020_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313900023_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_3", - "Content": "" + "Content": "Restore HP" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_4", - "Content": "" + "Content": "Talk to the strange white cat" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_5", - "Content": "" + "Content": "Talk to Ebony Gatekeeper" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_6", - "Content": "" + "Content": "Proceed to the next Memory Zone" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_7", - "Content": "" + "Content": "Talk to Shorekeeper" }, { "Id": "LevelPlay_226800017_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Healing Complete" }, { "Id": "LevelPlay_226800017_LevelPlayName_226_1", @@ -341841,11 +341829,11 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_6", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313800048_ChildQuestTip_226_1", @@ -341853,183 +341841,183 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_227800001_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_316800007_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_316800008_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_316800009_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_316800010_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_1", - "Content": "" + "Content": "Defeat the enemies: (4/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_3", - "Content": "" + "Content": "Defeat the enemies: (3/4)" }, { "Id": "LevelPlay_316800015_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Challenge Complete" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_11", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_18", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_10", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313800031_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313000011_ChildQuestTip_226_2", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313000012_ChildQuestTip_226_2", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313000013_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313800003_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313800004_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313000009_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313000010_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313800002_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313700011_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313700016_ChildQuestTip_226_2", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313700017_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313700018_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313700019_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313700023_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313700024_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313700025_ChildQuestTip_226_1", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "LevelPlay_313700026_ChildQuestTip_226_2", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "InstanceDungeon_8408_DungeonDesc", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "The looming shadow stares at you with its fiery eyes, as if trying to draw you back into the endless darkness. Enter the Somnoire with your trusted companions, link your minds and spirits, and relive your epic battle against the ever-lurking nightmare." }, { "Id": "InstanceDungeon_8409_DungeonDesc", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "The looming shadow stares at you with its fiery eyes, as if trying to draw you back into the endless darkness. Enter the Somnoire with your trusted companions, link your minds and spirits, and relive your epic battle against the ever-lurking nightmare." }, { "Id": "InstanceDungeon_8409_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "Sinister Calling II" }, { "Id": "InstanceDungeon_8410_DungeonDesc", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "The looming shadow stares at you with its fiery eyes, as if trying to draw you back into the endless darkness. Enter the Somnoire with your trusted companions, link your minds and spirits, and relive your epic battle against the ever-lurking nightmare." }, { "Id": "InstanceDungeon_8410_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "Terror Reborn I" }, { "Id": "InstanceDungeon_8411_DungeonDesc", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "The looming shadow stares at you with its fiery eyes, as if trying to draw you back into the endless darkness. Enter the Somnoire with your trusted companions, link your minds and spirits, and relive your epic battle against the ever-lurking nightmare." }, { "Id": "InstanceDungeon_8411_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "Sinister Calling III" }, { "Id": "InstanceDungeon_8412_DungeonDesc", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "The looming shadow stares at you with its fiery eyes, as if trying to draw you back into the endless darkness. Enter the Somnoire with your trusted companions, link your minds and spirits, and relive your epic battle against the ever-lurking nightmare." }, { "Id": "InstanceDungeon_8412_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "Sinister Calling IV" }, { "Id": "InstanceDungeon_8413_DungeonDesc", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "The looming shadow stares at you with its fiery eyes, as if trying to draw you back into the endless darkness. Enter the Somnoire with your trusted companions, link your minds and spirits, and relive your epic battle against the ever-lurking nightmare." }, { "Id": "InstanceDungeon_8413_MapName", - "Content": "An error occurred. Please contact our Customer Service for assistance" + "Content": "Terror Reborn II" }, { "Id": "InstanceDungeon_1009_DungeonDesc", - "Content": "Camellya Domain" + "Content": "The data space within the symmetrical Stellar Matrix. The data inside the symmetrical Stellar Matrix, a copy of the corrupted Stellar Matrix, also branches into an infinite number of intertwining possibilities; one can enter the corrupted Stellar Matrix through the symmetrical Stellar Matrix." }, { "Id": "InstanceDungeon_1009_MapName", - "Content": "Camellya Domain 2" + "Content": "Symmetrical Stellar Matrix" }, { "Id": "InstanceDungeonEntrance_1009_Description", - "Content": "Camellya Domain" + "Content": "A Stargate located in the Modulation Hall, providing access to the depths of the stars." }, { "Id": "InstanceDungeonEntrance_1009_Name", - "Content": "Camellya Domain" + "Content": "Deepsky Stargate" }, { "Id": "SkillDescription_9700030_AttributeName", @@ -342041,43 +342029,43 @@ }, { "Id": "Rogue_SkillTree_430_Desc", - "Content": "" + "Content": "You have an additional 800 Dream Fragments when the investigation starts." }, { "Id": "Rogue_SkillTree_430_Title", - "Content": "" + "Content": "Dream Residue Ⅲ" }, { "Id": "ConditionGroup_12009013_HintText", - "Content": "" + "Content": "Complete Phantasm Amass II" }, { "Id": "ConditionGroup_12009014_HintText", - "Content": "" + "Content": "Complete Phantasm Amass III" }, { "Id": "ConditionGroup_12009015_HintText", - "Content": "" + "Content": "Complete Phantasm Amass IV: Dream of Desperation" }, { "Id": "ConditionGroup_12009016_HintText", - "Content": "" + "Content": "Complete Phantasm Amass V: Dream of Confusion" }, { "Id": "ConditionGroup_12009017_HintText", - "Content": "" + "Content": "Play Phantasm Amass VI: Dream of Resolution once" }, { "Id": "ReportPlayerInfo_6_Reason", - "Content": "" + "Content": "Cyberviolence" }, { "Id": "PrefabTextItem_301040658_Text", - "Content": "" + "Content": "Anomaly Investigation" }, { "Id": "PrefabTextItem_627323196_Text", - "Content": "" + "Content": "Illusive Store" }, { "Id": "FavorWord_160360_Content", @@ -342141,7 +342129,7 @@ }, { "Id": "LevelPlay_291800004_ChildQuestTip_226_3", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal" }, { "Id": "Entity_35dd58fe8c66138987d28f377dd540064ce4a370f5992706c9a27e367e513e3b", @@ -342405,7 +342393,7 @@ }, { "Id": "ErrorCode_1800053_Text", - "Content": "" + "Content": "The player you invited has been defeated and cannot join Co-op" }, { "Id": "Speaker_800091_Name", @@ -342433,243 +342421,243 @@ }, { "Id": "bossrush2_1_title", - "Content": "" + "Content": "Thousand Roars" }, { "Id": "bossrush2_2_title", - "Content": "" + "Content": "Unsheathe" }, { "Id": "bossrush2_3_title", - "Content": "" + "Content": "Feather Fall" }, { "Id": "bossrush2_4_title", - "Content": "" + "Content": "Rumble" }, { "Id": "bossrush2_5_title", - "Content": "" + "Content": "Bladeline" }, { "Id": "bossrush2_6_title", - "Content": "" + "Content": "Boundless" }, { "Id": "bossrush2_7_title", - "Content": "" + "Content": "Motivation" }, { "Id": "bossrush2_8_title", - "Content": "" + "Content": "Refraction" }, { "Id": "bossrush2_9_title", - "Content": "" + "Content": "Reverberance" }, { "Id": "bossrush2_10_title", - "Content": "" + "Content": "Breeze" }, { "Id": "bossrush2_11_title", - "Content": "" + "Content": "Current Flow" }, { "Id": "bossrush2_12_title", - "Content": "" + "Content": "Desolation" }, { "Id": "bossrush2_13_title", - "Content": "" + "Content": "Harmony" }, { "Id": "bossrush2_1_desc", - "Content": "" + "Content": "Hitting a target with Basic Attack grants all team members {0}% Resonance Skill DMG Bonus for {1}s. This effect can be triggered {2} {Cus:Sap,S=time P=times SapTag=2} per second, stacking up to {3} times." }, { "Id": "bossrush2_2_desc", - "Content": "" + "Content": "Casting Resonance Liberation gives the Resonator {0}% Basic Attack DMG Bonus for {1}s." }, { "Id": "bossrush2_3_desc", - "Content": "" + "Content": "Gain {0}% Glacio DMG Bonus. Casting Resonance Skill grants {1} stack(s) of Ice Plume for {2}s. Upon reaching {3} stacks, all stacks of Ice Plume will be cleared to increase the DMG dealt by all team members by {4}% for {5}s." }, { "Id": "bossrush2_4_desc", - "Content": "" + "Content": "Gain {0}% Electro DMG Bonus. Casting Resonance Skill additionally increases Electro DMG by {1}% for {2}s. This effect can be triggered {3} time(s) per second, stacking up to {4} times." }, { "Id": "bossrush2_5_desc", - "Content": "" + "Content": "Dealing DMG with Basic Attack gives all team members {0}% Basic Attack DMG Bonus for {1}s. This effect can be triggered {2} time(s) per second, stacking up to {3} times. Upon reaching {4} stacks, increase the DMG dealt by all team members by {5}%." }, { "Id": "bossrush2_6_desc", - "Content": "" + "Content": "Increase Resonance Regen by {0}% of all team members. Casting Resonance Liberation increases Energy Regen of all team members by {1}% for {2}s. This effect can be triggered {3} time(s) per second, stacking up to {4} times." }, { "Id": "bossrush2_7_desc", - "Content": "" + "Content": "Healing a Resonator in the team increases the ATK of all team members by {0}% for {1}s. This effect can be triggered {2} time(s) per second, stacking up to {3} times." }, { "Id": "bossrush2_8_desc", - "Content": "" + "Content": "Gain {0}% Spectro DMG Bonus. This bonus decreases by {2}% every {1}s until it reaches {3}%. Casting Resonance Liberation additionally gives {4}% Spectro DMG Bonus, up to {5}%." }, { "Id": "bossrush2_9_desc", - "Content": "" + "Content": "Casting Basic Attack or Resonance Skill increases the Resonator's Resonance Skill DMG by {0} for {1}s. This effect can be triggered {2} time(s) per second, stacking up to {3} times." }, { "Id": "bossrush2_10_desc", - "Content": "" + "Content": "Gain {0}% Aero DMG Bonus. This bonus decreases by {2}% every {1}s until it reaches {3}%. Casting Resonance Liberation additionally gives {4}% Aero DMG Bonus, up to {5}%." }, { "Id": "bossrush2_11_desc", - "Content": "" + "Content": "Gain {0}% Electro DMG Bonus. Casting Basic Attack additionally gives all team members {1}% Electro DMG Bonus for {2}s, stacking up to {3} times." }, { "Id": "bossrush2_12_desc", - "Content": "" + "Content": "Gain {0}% Havoc DMG increase. Dealing DMG with Basic Attack additionally gives the Resonator {1}% Havoc DMG Bonus. This effect can be triggered {2} time(s) per second, stacking up to {3} times. All stacks will be cleared upon taking DMG." }, { "Id": "bossrush2_13_desc", - "Content": "" + "Content": "Casting Resonance Liberation increases the ATK of all team members by {0}% and restores {1} Resonance Energy. This effect can be triggered {3} time(s) every {2}s, stacking up to {4} times." }, { "Id": "bossrush2_14_title", - "Content": "" + "Content": "Dodge Boost" }, { "Id": "bossrush2_15_title", - "Content": "" + "Content": "Counterattack Boost" }, { "Id": "bossrush2_16_title", - "Content": "" + "Content": "Mid-air Attack Boost" }, { "Id": "bossrush2_17_title", - "Content": "" + "Content": "Intro Skill Boost" }, { "Id": "bossrush2_18_title", - "Content": "" + "Content": "Echo Boost" }, { "Id": "bossrush2_14_desc", - "Content": "" + "Content": "Performing a successful Dodge increases Combat Rank's progression efficiency by {0}% for {1}s.\nB and Above: Performing a successful Dodge recovers {2} Resonance Energy for all team members.\nS and Above: Performing a successful Dodge increases the DMG dealt by all team members by {3}% for {4}s." }, { "Id": "bossrush2_15_desc", - "Content": "" + "Content": "Performing a Counterattack increases Combat Rank's progression efficiency by {0}% for {1}s.\nB and Above: Performing a Counterattack increases the DMG dealt by all team members by {2}% for {3}s.\nS and Above: Performing a Counterattack resets the active Resonator's Resonance Skill Cooldown." }, { "Id": "bossrush2_16_desc", - "Content": "" + "Content": "When a team member is in mid-air, Combat Rank's progression efficiency is increased by {0}%.\nB and Above: Increase the DMG dealt by the Resonator in mid-air by {1}%.\nS and Above: Additionally increase the DMG dealt by the Resonator in mid-air by {2}%." }, { "Id": "bossrush2_17_desc", - "Content": "" + "Content": "Casting Intro Skill increases Combat Rank's progression efficiency by {0}% for {1}s.\nB and Above: Casting Intro Skill recovers {2} Concerto Energy for the Resonator.\nS and Above: Casting Intro Skill increases the DMG dealt by all team members by {3}% for {4}s." }, { "Id": "bossrush2_18_desc", - "Content": "" + "Content": "Casting Echo Skill increases Combat Rank's progression efficiency by {0}% for {1}s.\nB and Above: Echo Skill Cooldown is decreased by {2}%.\nS and Above: Echo Skill DMG is increased by {3}%." }, { "Id": "bossrush2_19_title", - "Content": "" + "Content": "Precision Strike" }, { "Id": "bossrush2_20_title", - "Content": "" + "Content": "Focused Strike" }, { "Id": "bossrush2_21_title", - "Content": "" + "Content": "Terminal Velocity" }, { "Id": "bossrush2_22_title", - "Content": "" + "Content": "Resonating Harmony" }, { "Id": "bossrush2_23_title", - "Content": "" + "Content": "Concerto Liberation" }, { "Id": "bossrush2_24_title", - "Content": "" + "Content": "Grand Resonance" }, { "Id": "bossrush2_25_title", - "Content": "" + "Content": "Grand Liberation" }, { "Id": "bossrush2_26_title", - "Content": "" + "Content": "Resonance Crescendo" }, { "Id": "bossrush2_27_title", - "Content": "" + "Content": "Triggered Healing" }, { "Id": "bossrush2_28_title", - "Content": "" + "Content": "Echo Therapy" }, { "Id": "bossrush2_29_title", - "Content": "" + "Content": "Shield Wall" }, { "Id": "bossrush2_30_title", - "Content": "" + "Content": "Emergency Treatment" }, { "Id": "bossrush2_19_desc", - "Content": "" + "Content": "For {0}s, when the Resonator's HP is at {1}% or higher, their Crit. Rate is increased by {2}%." }, { "Id": "bossrush2_20_desc", - "Content": "" + "Content": "For {0}s, when the Resonator's HP is at {1}% or higher, their Crit. DMG is increased by {2}%." }, { "Id": "bossrush2_21_desc", - "Content": "" + "Content": "For {0}s, Echo Skill Cooldown is decreased by {1}%." }, { "Id": "bossrush2_22_desc", - "Content": "" + "Content": "For {0}s, casting Resonance Skill additionally restores {1} Concerto Energy. This effect can be triggered {3} time(s) every {2}s." }, { "Id": "bossrush2_23_desc", - "Content": "" + "Content": "For {0}s, casting Resonance Liberation additionally restores {1} Concerto Energy. This effect can be triggered {3} time(s) every {2}s." }, { "Id": "bossrush2_24_desc", - "Content": "" + "Content": "Gain {0}% Resonance Skill DMG Bonus for {1}s." }, { "Id": "bossrush2_25_desc", - "Content": "" + "Content": "Gain {0}% Resonance Liberation DMG Bonus for {1}s." }, { "Id": "bossrush2_26_desc", - "Content": "" + "Content": "For {0}s, gain {1}% Resonance Skill DMG Bonus, and casting Resonance Skill consumes {2} STA." }, { "Id": "bossrush2_27_desc", - "Content": "" + "Content": "Upon taking DMG, restore 20% of the Resonator's Max HP. This effect can only be triggered 3 times." }, { "Id": "bossrush2_28_desc", - "Content": "" + "Content": "For {0}s, casting Echo Skill restores {1}% of the Resonator's Max HP. This effect can be triggered {3} time(s) every {2}s." }, { "Id": "bossrush2_29_desc", - "Content": "" + "Content": "Gain a shield equal to {0}% of the Resonator's Max HP for {1}s." }, { "Id": "bossrush2_30_desc", - "Content": "" + "Content": "Upon taking a fatal blow, the Resonator will not be downed and will instead restore 50% of their Max HP. This effect can only be triggered once." }, { "Id": "PSN_Tip_MailHasBind", @@ -342677,79 +342665,79 @@ }, { "Id": "Event_RGXZSJ_10_1", - "Content": "" + "Content": "You hold back your full strength—though constrained, you still manage to save the girl teetering on the edge of Overclocking." }, { "Id": "Event_RGXZSJ_10_2", - "Content": "" + "Content": "The next day, you leave the cabin with her, rewarded by the villagers for your selfless act." }, { "Id": "Event_RGXZSJ_11_1", - "Content": "" + "Content": "Your obliviousness has surpassed even the witch’s expectations. She quietly studies you as you sleep, doing nothing." }, { "Id": "Event_RGXZSJ_11_2", - "Content": "" + "Content": "The next day, you leave the cabin unharmed, feeling refreshed." }, { "Id": "Event_RGXZSJ_8_1", - "Content": "" + "Content": "In the dimly lit cabin, you see the young Resonator girl, known to the villagers as the \"Witch.\"" }, { "Id": "Event_RGXZSJ_8_2", - "Content": "" + "Content": "Outsider, why not exchange your suffering for the pleasure you crave?" }, { "Id": "Event_RGXZSJ_8_3", - "Content": "" + "Content": "Under the flickering candlelight, her shadows begin to writhe, revealing their true nature." }, { "Id": "Event_RGXZSJ_8_4", - "Content": "" + "Content": "They aren't shadows at all but vines conjured by the girl's rampaging Forte." }, { "Id": "Event_RGXZSJ_9_1", - "Content": "" + "Content": "The twisted vines gently welcome you, drawing you softly into the embrace of the shadows." }, { "Id": "Event_RGXZSJ_9_2", - "Content": "" + "Content": "By the next day, as you step out of the cabin, it feels as though something deep inside you has been altered..." }, { "Id": "GuideTips_20298_Content", - "Content": "Anomaly exists, if you have any questions, please contact the official customer service" + "Content": "Coming Soon" }, { "Id": "Event_RGXZSJ_5_1", - "Content": "" + "Content": "You find yourself seated in a chair, surrounded by intricate equipment." }, { "Id": "Event_RGXZSJ_5_2", - "Content": "" + "Content": "Thank you for your cooperation. After evaluation, we've determined that you have remarkable compatibility with this \"Electric Shock Emergency Vest of the Immortal!\"" }, { "Id": "Event_RGXZSJ_5_3", - "Content": "" + "Content": "That's quite a mouthful, isn't it?" }, { "Id": "Event_RGXZSJ_5_4", - "Content": "" + "Content": "Since it's a rare opportunity, I can offer you the best price ever! You definitely won't want to miss out on this—it can grant you a second chance at life when needed!" }, { "Id": "Event_RGXZSJ_6_1", - "Content": "" + "Content": "Ah, {Male=Sir;Female=Lady}, you are kind and gracious. Please, accept it." }, { "Id": "Event_RGXZSJ_6_2", - "Content": "" + "Content": "You put on the vest once more, and it seamlessly merges with your body, as if it's not there." }, { "Id": "Event_RGXZSJ_7_1", - "Content": "" + "Content": "Alas, what a pity. Here's your compensation for participating in the test and... for your silence." }, { "Id": "Event_RGXZSJ_7_2", - "Content": "" + "Content": "You leave the secret workshop with your reward, the door locking behind you as you step out." }, { "Id": "Entity_1a9728f9afb4cce3cdea842e4800c4fa5c267bae6f59433015a3c73d0ac88ae6", @@ -342789,79 +342777,79 @@ }, { "Id": "Event_RGXZSJ_1_1", - "Content": "" + "Content": "By the campfire, you sit across a young man from the Black Shores." }, { "Id": "Event_RGXZSJ_1_2", - "Content": "" + "Content": "{PlayerName}, I want to be stronger. I want to challenge those powerful Tacet Discords across the world." }, { "Id": "Event_RGXZSJ_1_3", - "Content": "" + "Content": "Why?" }, { "Id": "Event_RGXZSJ_1_4", - "Content": "" + "Content": "That's a bit early for a newcomer." }, { "Id": "Event_RGXZSJ_1_5", - "Content": "" + "Content": "But I don't want to keep holding everyone back during field missions." }, { "Id": "Event_RGXZSJ_1_6", - "Content": "" + "Content": "I have to grow stronger quickly... Even just knowing more about their information would help." }, { "Id": "Event_RGXZSJ_2_1", - "Content": "" + "Content": "You recount those unquenchable flames, the harsh sound of tires grinding fiercely against the earth..." }, { "Id": "Event_RGXZSJ_2_2", - "Content": "" + "Content": "The young man listens intently, his body becoming transparent, slowly fading away..." }, { "Id": "Event_RGXZSJ_2_3", - "Content": "" + "Content": "I remember now... I once stood with my comrades and defeated them." }, { "Id": "Event_RGXZSJ_2_4", - "Content": "" + "Content": "For a fleeting moment, you catch a glimpse of his true end—a Lament that devoured an entire city." }, { "Id": "Event_RGXZSJ_3_1", - "Content": "" + "Content": "You recount the icy pond where a colossal shadow stirred from its deep slumber, the echo of an ancient bell reverberating through the ravine..." }, { "Id": "Event_RGXZSJ_3_2", - "Content": "" + "Content": "The young man listens intently, his body becoming transparent, slowly fading away..." }, { "Id": "Event_RGXZSJ_3_3", - "Content": "" + "Content": "I remember now... I once stood with my comrades and defeated them." }, { "Id": "Event_RGXZSJ_3_4", - "Content": "" + "Content": "For a fleeting moment, you catch a glimpse of his true end—a Lament that devoured an entire city." }, { "Id": "Event_RGXZSJ_4_1", - "Content": "" + "Content": "You recount the towering beacons, the sparkling twin moons, and the swirling blades..." }, { "Id": "Event_RGXZSJ_4_2", - "Content": "" + "Content": "The young man listens intently, his body becoming transparent, slowly fading away..." }, { "Id": "Event_RGXZSJ_4_3", - "Content": "" + "Content": "I remember now... I once stood with my comrades and defeated them." }, { "Id": "Event_RGXZSJ_4_4", - "Content": "" + "Content": "For a fleeting moment, you catch a glimpse of his true end—a Lament that devoured an entire city." }, { "Id": "InstanceCanRewardTimes", - "Content": "" + "Content": "Challenge Attempts: {0}" }, { "Id": "Entity_39e4e8f1e165bead1ece06b7cf2689a34610b783341dfc1cfe5549e21c083e5c", @@ -342873,11 +342861,11 @@ }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_10", - "Content": "" + "Content": "Talk to Illusia" }, { "Id": "PrefabTextItem_784122630_Text", - "Content": "" + "Content": "Confirm" }, { "Id": "LevelPlay_135800003_ChildQuestTip_135_2", @@ -342905,135 +342893,135 @@ }, { "Id": "PrefabTextItem_391712635_Text", - "Content": "" + "Content": "Confirm" }, { "Id": "PrefabTextItem_1155443045_Text", - "Content": "" + "Content": "Confirm" }, { "Id": "PrefabTextItem_3854611247_Text", - "Content": "" + "Content": "Environment Report" }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "Please contact our Customer Service for assistance" + "Content": "Coming Soon" }, { "Id": "BattlePassTask_331_TaskName", - "Content": "" + "Content": "Complete \"When the Night Knocks\"" }, { "Id": "BattlePassTask_332_TaskName", - "Content": "" + "Content": "Complete Companion Story: Forking Path Among the Stars" }, { "Id": "BattlePassTask_333_TaskName", - "Content": "" + "Content": "Claim Rewards at the Remnant Crystal in Depths of Illusive Realm 6 times" }, { "Id": "BattlePassTask_334_TaskName", - "Content": "" + "Content": "Obtain 4000 points in Endless Arena of Pincer Maneuver Warriors I" }, { "Id": "BattlePassTask_335_TaskName", - "Content": "" + "Content": "Obtain 4000 points in Endless Arena of Pincer Maneuver Warriors II" }, { "Id": "BattlePassTask_336_TaskName", - "Content": "" + "Content": "Obtain 2600 points in Stage 6 of Tactical Simulacra II" }, { "Id": "BattlePassTask_337_TaskName", - "Content": "" + "Content": "Claim all rewards of Beyond the Waves" }, { "Id": "InstanceDungeon_8307_MonsterTips", - "Content": "" + "Content": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy upon entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nCombat Rank: Your combat actions will count towards your Combat Rank. Successful Dodge, Dodge Counter, and Counterattack significantly boost your Combat Rank, while being hit drastically decreases your Combat Rank." }, { "Id": "InstanceDungeon_8308_MonsterTips", - "Content": "" + "Content": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nCombat Rank: Your combat actions will count towards your Combat Rank. Successful Dodge, Dodge Counter, and Counterattack significantly boost your Combat Rank, while being hit drastically decreases your Combat Rank." }, { "Id": "InstanceDungeon_8309_MonsterTips", - "Content": "" + "Content": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nCombat Rank: Your combat actions will count towards your Combat Rank. Successful Dodge, Dodge Counter, and Counterattack significantly boost your Combat Rank, while being hit drastically decreases your Combat Rank." }, { "Id": "InstanceDungeon_8310_MonsterTips", - "Content": "" + "Content": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nCombat Rank: Your combat actions will count towards your Combat Rank. Successful Dodge, Dodge Counter, and Counterattack significantly boost your Combat Rank, while being hit drastically decreases your Combat Rank." }, { "Id": "InstanceDungeon_8311_MonsterTips", - "Content": "" + "Content": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nCombat Rank: Your combat actions will count towards your Combat Rank. Successful Dodge, Dodge Counter, and Counterattack significantly boost your Combat Rank, while being hit drastically decreases your Combat Rank." }, { "Id": "InstanceDungeon_8312_MonsterTips", - "Content": "" + "Content": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nCombat Rank: Your combat actions will count towards your Combat Rank. Successful Dodge, Dodge Counter, and Counterattack significantly boost your Combat Rank, while being hit drastically decreases your Combat Rank." }, { "Id": "InstanceDungeon_8313_MonsterTips", - "Content": "" + "Content": "Simulation: All enemies have 0 RES during the Tactical Simulacra event.\nAbundance: Recover all Resonance Energy when entering combat.\nSurge: Recover 50 Resonance Energy when defeating an enemy.\nCombat Rank: Your combat actions will count towards your Combat Rank. Successful Dodge, Dodge Counter, and Counterattack significantly boost your Combat Rank, while being hit drastically decreases your Combat Rank." }, { "Id": "InstanceDungeon_8407_MonsterTips", - "Content": "" + "Content": "Complete Nightmare Revisits Difficulty I" }, { "Id": "InstanceDungeon_8408_MonsterTips", - "Content": "" + "Content": "Complete Nightmare Revisits Difficulty II" }, { "Id": "InstanceDungeon_8409_MonsterTips", - "Content": "" + "Content": "Complete Nightmare Revisits Difficulty III" }, { "Id": "InstanceDungeon_8410_MonsterTips", - "Content": "" + "Content": "Complete Nightmare Revisits Difficulty IV" }, { "Id": "InstanceDungeon_8411_MonsterTips", - "Content": "" + "Content": "Complete Nightmare Revisits Difficulty V" }, { "Id": "InstanceDungeon_8412_MonsterTips", - "Content": "" + "Content": "Complete Nightmare Revisits Difficulty VI" }, { "Id": "DaMaoFushua_01_Total", - "Content": "" + "Content": "Clear Nightmare Revisits Difficulty I with 1400 points" }, { "Id": "DaMaoFushua_02_Total", - "Content": "" + "Content": "Clear Nightmare Revisits Difficulty II with 1400 points" }, { "Id": "DaMaoFushua_03_Total", - "Content": "" + "Content": "Clear Nightmare Revisits Difficulty III with 2400 points" }, { "Id": "DaMaoFushua_04_Total", - "Content": "" + "Content": "Clear Nightmare Revisits Difficulty IV with 3200 points" }, { "Id": "DaMaoFushua_05_Total", - "Content": "" + "Content": "Clear Nightmare Revisits Difficulty V with 3200 points" }, { "Id": "DaMaoFushua_06_Total", - "Content": "" + "Content": "Clear Nightmare Revisits Difficulty VI with 3800 points" }, { "Id": "Mail_300008_Sender", - "Content": "" + "Content": "Account Verification Assistant" }, { "Id": "Mail_300008_Title", - "Content": "" + "Content": "Third-Party Login Authentication" }, { "Id": "Mail_300008_Content", - "Content": "" + "Content": "Verification Code: {0} (valid for 10 minutes)\nYou are authorizing a third-party application to be linked to your game account. Please do not share this verification code with others. If you did not initiate this request, please ignore this message." }, { "Id": "Guide_YXQJCZ_1_1", @@ -343229,295 +343217,295 @@ }, { "Id": "Guide_YXQJCZ_10_1", - "Content": "" + "Content": "Meow!" }, { "Id": "Guide_YXQJCZ_10_2", - "Content": "" + "Content": "And you are?" }, { "Id": "Guide_YXQJCZ_10_3", - "Content": "" + "Content": "Are you that white cat I know?" }, { "Id": "Guide_YXQJCZ_12_1", - "Content": "" + "Content": "Meow!" }, { "Id": "Guide_YXQJCZ_12_3", - "Content": "" + "Content": "Say something other than \"meow.\"" }, { "Id": "Guide_YXQJCZ_12_4", - "Content": "" + "Content": "Hey, ivory guy, I know you can talk." }, { "Id": "Guide_YXQJCZ_12_5", - "Content": "" + "Content": "Meow!" }, { "Id": "Guide_YXQJCZ_14_1", - "Content": "" + "Content": "Here you are, Dreamwalker." }, { "Id": "Guide_YXQJCZ_14_2", - "Content": "" + "Content": "Nice to meet you." }, { "Id": "Guide_YXQJCZ_14_3", - "Content": "" + "Content": "Your ebony fellow doesn't seem to recognize me." }, { "Id": "Guide_YXQJCZ_14_4", - "Content": "" + "Content": "Didn't we just have a grand adventure together? I know you properly still couldn't wrap your head around what just happened." }, { "Id": "Guide_YXQJCZ_14_5", - "Content": "" + "Content": "Well, he's… in a bit of situation." }, { "Id": "Guide_YXQJCZ_14_6", - "Content": "" + "Content": "Technically, the fella who greeted you at the Gate wasn't the real Ebony Gatekeeper." }, { "Id": "Guide_YXQJCZ_14_7", - "Content": "" + "Content": "Not the real Ebony Gatekeeper?" }, { "Id": "Guide_YXQJCZ_14_8", - "Content": "" + "Content": "What do you mean?" }, { "Id": "Guide_YXQJCZ_14_9", - "Content": "" + "Content": "After the battle, he temporarily lost control over the Somnoire. To fill this unexpected vacancy, the Somnoire activated his backup." }, { "Id": "Guide_YXQJCZ_14_10", - "Content": "" + "Content": "That backup only retained limited memories up to a certain point in the past, so it's natural he doesn't remember what we've been through together." }, { "Id": "Guide_YXQJCZ_14_11", - "Content": "" + "Content": "He asked for my help in restoring the Somnoire." }, { "Id": "Guide_YXQJCZ_14_12", - "Content": "" + "Content": "So... is there another problem brewing?" }, { "Id": "Guide_YXQJCZ_14_13", - "Content": "" + "Content": "Even though we're dealing with a backup of that Ebony guy, I'm pretty sure this one can live up to his duties." }, { "Id": "Guide_YXQJCZ_14_14", - "Content": "" + "Content": "Behind this Gate lurk all sorts of mysteries. The chaos in the Somnoire hasn't been fully resolved, and I'm continuing my investigation." }, { "Id": "Guide_YXQJCZ_14_15", - "Content": "" + "Content": "As always, I'll assist you along the way." }, { "Id": "Guide_YXQJCZ_15_1", - "Content": "" + "Content": "I hope this will make your exploration easier." }, { "Id": "Guide_YXQJCZ_15_2", - "Content": "" + "Content": "What should I do next?" }, { "Id": "Guide_YXQJCZ_15_3", - "Content": "" + "Content": "You can follow \"his\" guidance and carry on with your exploration." }, { "Id": "Guide_YXQJCZ_15_4", - "Content": "" + "Content": "Okay." }, { "Id": "Guide_YXQJCZ_15_5", - "Content": "" + "Content": "Like a beginner's tutorial?" }, { "Id": "Guide_YXQJCZ_15_6", - "Content": "" + "Content": "Yes, please. You'll help us restore some of the Memory Zones." }, { "Id": "Guide_YXQJCZ_15_7", - "Content": "" + "Content": "Pretty much. He must have mistaken you for a newcomer to the Somnoire, which is why he created this special route for you." }, { "Id": "Guide_YXQJCZ_15_8", - "Content": "" + "Content": "But the ebony guy is gradually regaining his power. Once he's fully recovered, this backup will probably be decommisioned, I guess." }, { "Id": "Guide_YXQJCZ_15_9", - "Content": "" + "Content": "But that's for another day. Please continue your exploration." }, { "Id": "Guide_YXQJCZ_16_1", - "Content": "" + "Content": "What took you so long to leave that Memory Zone?" }, { "Id": "Guide_YXQJCZ_16_2", - "Content": "" + "Content": "Well, forget it..." }, { "Id": "Guide_YXQJCZ_16_3", - "Content": "" + "Content": "Ugh, enemies are everywhere." }, { "Id": "Guide_YXQJCZ_16_4", - "Content": "" + "Content": "But you handle them like it's second nature... Truly impressive." }, { "Id": "Guide_YXQJCZ_7_1", - "Content": "" + "Content": "As you can see, we are now inside the Somnoire. What do you think of it?" }, { "Id": "Guide_YXQJCZ_7_2", - "Content": "" + "Content": "It's beautiful." }, { "Id": "Guide_YXQJCZ_7_3", - "Content": "" + "Content": "It's bizarre." }, { "Id": "Guide_YXQJCZ_7_4", - "Content": "" + "Content": "It's familiar." }, { "Id": "Guide_YXQJCZ_7_5", - "Content": "" + "Content": "After all, it's made up of the memories and dreams of countless individuals." }, { "Id": "Guide_YXQJCZ_7_6", - "Content": "" + "Content": "What happens in dreams is always beyond our imagination." }, { "Id": "Guide_YXQJCZ_7_7", - "Content": "" + "Content": "Back to the point, in the Somnoire, you'll encounter other entities apart from me." }, { "Id": "Guide_YXQJCZ_7_8", - "Content": "" + "Content": "Like her." }, { "Id": "Guide_YXQJCZ_7_9", - "Content": "" + "Content": "She is…" }, { "Id": "Guide_YXQJCZ_7_10", - "Content": "" + "Content": "She is a virtual entity, a conglomeration of the countless consciousnesses within the Gate." }, { "Id": "Guide_YXQJCZ_7_11", - "Content": "" + "Content": "Just think of her as someone dreaming, but she doesn't truly exist. She's just an Illusia created by the Gate." }, { "Id": "Guide_YXQJCZ_7_12", - "Content": "" + "Content": "Why is she here?" }, { "Id": "Guide_YXQJCZ_7_13", - "Content": "" + "Content": "Because there's gotta be someone dreaming in a dreamscape, right?" }, { "Id": "Guide_YXQJCZ_7_14", - "Content": "" + "Content": "In fact, she will be your valuable assistant in the Somnoire." }, { "Id": "Guide_YXQJCZ_7_15", - "Content": "" + "Content": "You cannot bring anything inside here. If you need anything in battle, you'll need to manifest them from recorded memories." }, { "Id": "Guide_YXQJCZ_7_16", - "Content": "" + "Content": "Such as... the Echoes you use in battle." }, { "Id": "Guide_YXQJCZ_7_17", - "Content": "" + "Content": "Go talk to her. She'll provide you with the necessary ingredients for your dream." }, { "Id": "Guide_YXQJCZ_8_1", - "Content": "" + "Content": "Ah, hello. Are you dreaming too?" }, { "Id": "Guide_YXQJCZ_8_2", - "Content": "" + "Content": "Are you really dreaming?" }, { "Id": "Guide_YXQJCZ_8_3", - "Content": "" + "Content": "Yes, greetings, my fellow dreamer." }, { "Id": "Guide_YXQJCZ_8_4", - "Content": "" + "Content": "Hi, please give me an Echo or two." }, { "Id": "Guide_YXQJCZ_8_5", - "Content": "" + "Content": "Yes, I'm forever dreaming. You wouldn't believe what I've been dreaming of." }, { "Id": "Guide_YXQJCZ_8_6", - "Content": "" + "Content": "Haha, hello, nice to meet you. I haven't seen anyone as energetic as you." }, { "Id": "Guide_YXQJCZ_8_7", - "Content": "" + "Content": "There is no need to rush…" }, { "Id": "Guide_YXQJCZ_8_8", - "Content": "" + "Content": "Now that you've discovered me, I bet you're curious about the dreams I've had, aren't you? I've been dreaming about a lot of cool stuff." }, { "Id": "Guide_YXQJCZ_8_9", - "Content": "" + "Content": "Just now, I dreamt of…" }, { "Id": "Guide_YXQJCZ_9_1", - "Content": "" + "Content": "How do you like my dreams? Exciting, right?" }, { "Id": "Guide_YXQJCZ_9_2", - "Content": "" + "Content": "They are really strong indeed." }, { "Id": "Guide_YXQJCZ_9_3", - "Content": "" + "Content": "Thank you for sharing your dreams with me." }, { "Id": "Guide_YXQJCZ_9_4", - "Content": "" + "Content": "Hehe, I didn't lie to you, did I?" }, { "Id": "Guide_YXQJCZ_9_5", - "Content": "" + "Content": "You're welcome. I take delight in telling you my dreams." }, { "Id": "Guide_YXQJCZ_9_6", - "Content": "" + "Content": "I've had countless dreams that go far beyond what people can imagine, but sadly, I had no one to share them with..." }, { "Id": "Guide_YXQJCZ_9_7", - "Content": "" + "Content": "I'm more than willing to share my dreams with you, as long as you're interested!" }, { "Id": "Guide_YXQJCZ_9_8", - "Content": "" + "Content": "Why not now?" }, { "Id": "Guide_YXQJCZ_9_9", - "Content": "" + "Content": "I understand you're here for business, not my dreams." }, { "Id": "Guide_YXQJCZ_9_10", - "Content": "" + "Content": "You know something bad is happening here, right?" }, { "Id": "Guide_YXQJCZ_9_11", - "Content": "" + "Content": "Weird things have been gathering in the Somnoire recently, and as a result, I've been having nightmares...." }, { "Id": "Guide_YXQJCZ_9_12", - "Content": "" + "Content": "So I won't be keeping you here much longer. If you can bring things back to normal, we'll have plenty of time to hang out." }, { "Id": "Entity_b1e7f042739e881ca4525f269e1ad01e73bdc4eb9e1fb89e40147395c55a12b0", @@ -344489,39 +344477,39 @@ }, { "Id": "LongShanTask_1301_TaskName", - "Content": "" + "Content": "Use 6 different Resonators to clear any difficulty of Phantasm Amass once" }, { "Id": "LongShanTask_1302_TaskName", - "Content": "" + "Content": "Clear Phantasm Amass IV" }, { "Id": "LongShanTask_1303_TaskName", - "Content": "" + "Content": "Clear Phantasm Amass V" }, { "Id": "LongShanTask_1304_TaskName", - "Content": "" + "Content": "Clear Phantasm Amass VI" }, { "Id": "LongShanTask_1401_TaskName", - "Content": "" + "Content": "Obtain all Supply rewards in Beyond the Waves" }, { "Id": "LongShanTask_1402_TaskName", - "Content": "" + "Content": "Obtain 2600 points in Stage 6 of Tactical Simulacra II" }, { "Id": "LongShanTask_1403_TaskName", - "Content": "" + "Content": "Obtain 1200 points in Stage 7 of Tactical Simulacra II" }, { "Id": "LongShanTask_1501_TaskName", - "Content": "" + "Content": "Reach 1000 points in the Endless Arena stage of Pincer Maneuver Warriors I" }, { "Id": "LongShanTask_1502_TaskName", - "Content": "" + "Content": "Reach 2000 points in the Endless Arena stage of Pincer Maneuver Warriors II" }, { "Id": "LongShanTask_1503_TaskName", @@ -344533,147 +344521,147 @@ }, { "Id": "LongShanTask_1601_TaskName", - "Content": "" + "Content": "Use Camellya to clear Resonant Tower & Echoing Tower Floor 4 in \"Tower of Adversity: Hazard Zone\"" }, { "Id": "LongShanTask_1602_TaskName", - "Content": "" + "Content": "Use Camellya to clear Hazard Tower Floor 1 & Floor 2 in \"Tower of Adversity: Hazard Zone\"" }, { "Id": "LongShanTask_1603_TaskName", - "Content": "" + "Content": "Use Lumi to clear Resonant Tower & Echoing Tower Floor 4 in \"Tower of Adversity: Hazard Zone\"" }, { "Id": "LongShanTask_1604_TaskName", - "Content": "" + "Content": "Use Lumi to clear Hazard Tower Floor 1 & Floor 2 in \"Tower of Adversity: Hazard Zone\"" }, { "Id": "LongShanTask_1605_TaskName", - "Content": "" + "Content": "Use Changli to clear Resonant Tower & Echoing Tower Floor 4 in \"Tower of Adversity: Hazard Zone\"" }, { "Id": "LongShanTask_1606_TaskName", - "Content": "" + "Content": "Use Changli to clear Hazard Tower Floor 1 & Floor 2 in \"Tower of Adversity: Hazard Zone\"" }, { "Id": "LongShanStage_Title13", - "Content": "" + "Content": "Phantasm Amass" }, { "Id": "LongShanStage_Title14", - "Content": "" + "Content": "Beyond the Waves" }, { "Id": "LongShanStage_Title15", - "Content": "" + "Content": "Tactical Simulacra" }, { "Id": "LongShanStage_Title16", - "Content": "" + "Content": "Tower of Adversity" }, { "Id": "LongShanStage_TitleDetail13", - "Content": "" + "Content": "1. Phantasm Amass" }, { "Id": "LongShanStage_TitleDetail14", - "Content": "" + "Content": "2. Beyond the Waves" }, { "Id": "LongShanStage_TitleDetail15", - "Content": "" + "Content": "3. Tactical Simulacra" }, { "Id": "LongShanStage_TitleDetail16", - "Content": "" + "Content": "4. Tower of Adversity" }, { "Id": "BlackFlower_RewardInfo", - "Content": "" + "Content": "Reward Attempts reset every Monday" }, { "Id": "BlackFlower_Reward_Title", - "Content": "" + "Content": "Reward Preview" }, { "Id": "Condition_13020004_Description", - "Content": "" + "Content": "Unlocks after clearing the previous difficulty" }, { "Id": "ItemInfo_70120007_Name", - "Content": "" + "Content": "The Forgotten Blake Bloom" }, { "Id": "ItemInfo_70120007_BgDescription", - "Content": "" + "Content": "This Black Bloom once symbolized Lady Flora's role as a Bloom Bearer. However, its owner left it behind on the Black Shores." }, { "Id": "ItemInfo_70120007_ObtainedShowDescription", - "Content": "" + "Content": "An abandoned Blake Bloom in a cave." }, { "Id": "ItemInfo_70120008_Name", - "Content": "" + "Content": "Tattered Photos" }, { "Id": "ItemInfo_70120008_AttributesDescription", - "Content": "" + "Content": "A stack of old, candid photos, most worn beyond recognition." }, { "Id": "ItemInfo_70120008_BgDescription", - "Content": "" + "Content": "In one, Camellya sits on a chair, seemingly talking to someone nearby." }, { "Id": "ItemInfo_70120008_ObtainedShowDescription", - "Content": "" + "Content": "A stack of old, candid photos, most worn beyond recognition." }, { "Id": "ItemInfo_70120009_Name", - "Content": "" + "Content": "Tattered Photos" }, { "Id": "ItemInfo_70120009_AttributesDescription", - "Content": "" + "Content": "A stack of old, candid photos, most worn beyond recognition." }, { "Id": "ItemInfo_70120009_BgDescription", - "Content": "" + "Content": "In one, Camellya sits on a chair, seemingly talking to someone nearby. It was a day of celebration on the Black Shores, with golden confetti drifting through the air, and the soft light casting a gentle glow on flowers, stones, and the sea. The expression she wore that day has long since faded from memory." }, { "Id": "ItemInfo_70120009_ObtainedShowDescription", - "Content": "" + "Content": "A stack of old, candid photos, most worn beyond recognition." }, { "Id": "ItemInfo_70120010_Name", - "Content": "" + "Content": "Lady Flora's Bracelet" }, { "Id": "ItemInfo_70120010_AttributesDescription", - "Content": "" + "Content": "A personal belonging stored at the Hall of Foreign Affairs." }, { "Id": "ItemInfo_70120010_BgDescription", - "Content": "" + "Content": "The lingering frequencies on the bracelet can help trace more of this Bloom Bearer's forgotten belongings." }, { "Id": "ItemInfo_70120010_ObtainedShowDescription", - "Content": "" + "Content": "A personal belonging stored at the Hall of Foreign Affairs." }, { "Id": "ItemInfo_70120011_Name", - "Content": "" + "Content": "Her Bracelet" }, { "Id": "ItemInfo_70120011_AttributesDescription", - "Content": "" + "Content": "Lady Flora's late personal belonging, and also a gift." }, { "Id": "ItemInfo_70120011_BgDescription", - "Content": "" + "Content": "\"Okay, okay, I'll wear it... but it's just for peace of mind, huh? If something I can't handle happens, well, you'll find me, won't you? Alive or dead... Hehe, wouldn't that be perfect too?\"\n\"Oh, don't give me that look, Leader. As long as I have you, I'll wear it, I swear. I'll be such a good girl... just for you, hehe...\"" }, { "Id": "ItemInfo_70120011_ObtainedShowDescription", - "Content": "" + "Content": "Lady Flora's late personal belonging, and also a gift." }, { "Id": "LevelPlay_230800001_ChildQuestTip_230_21", @@ -345397,23 +345385,23 @@ }, { "Id": "RecallActivity_Task_Area_04", - "Content": "" + "Content": "Absorb 2 Echoes" }, { "Id": "Activity_103000001_Desc", - "Content": "" + "Content": "A mysterious combat simulation program has gone viral on the Huaxu Hive at the Academy. Researcher Lizhu, an active user, seems to have her perspective on this intriguing program…\n\n——————————\n[Knowledge Sharing] The latest version's out. If you know, you know.\nPost by: Anonymous User\nIP address: Jinzhou" }, { "Id": "Activity_103000002_Desc", - "Content": "" + "Content": "A mysterious combat simulation program has gone viral on the Huaxu Hive at the Academy. Researcher Lizhu, an active user, seems to have her perspective on this intriguing program…\n\n——————————\n[Knowledge Sharing] Just letting you know that a new patch's here. \nPost by: Liz-HU\nIP address: Jinzhou" }, { "Id": "MowTowerNewLevelTips", - "Content": "" + "Content": "New Pincer Maneuver Warriors stage unlocked." }, { "Id": "MowTower_LevelTips", - "Content": "" + "Content": "Resonators below Lv. {0} will have their Resonator Level and Weapon Level increased to {0}." }, { "Id": "Event_QXJZWSB_1_1", @@ -345609,379 +345597,235 @@ }, { "Id": "PrefabTextItem_4026850430_Text", - "Content": "" + "Content": "Battlefield Info" }, { "Id": "PrefabTextItem_573751142_Text", - "Content": "" + "Content": "Buff Info" }, { "Id": "PrefabTextItem_1768477482_Text", - "Content": "" + "Content": "Team Info" }, { "Id": "PrefabTextItem_1152444975_Text", - "Content": "" + "Content": "Best Record" }, { "Id": "PrefabTextItem_2899546096_Text", - "Content": "" + "Content": "First Half" }, { "Id": "PrefabTextItem_462570749_Text", - "Content": "" + "Content": "Second Half" }, { "Id": "PrefabTextItem_129083844_Text", - "Content": "" + "Content": "Current average Resonator level is lower than recommended" }, { "Id": "PrefabTextItem_2780353790_Text", - "Content": "" + "Content": "Ongoing" }, { "Id": "PrefabTextItem_181137300_Text", - "Content": "" + "Content": "Start Challenge" }, { "Id": "PrefabTextItem_3983342093_Text", - "Content": "" + "Content": "Best Record" }, { "Id": "PrefabTextItem_283824398_Text", - "Content": "" + "Content": "No Challenge Record" }, { "Id": "PrefabTextItem_2398465632_Text", - "Content": "" + "Content": "Total Points" }, { "Id": "PrefabTextItem_462361167_Text", - "Content": "" + "Content": "Seclect a Buff" }, { "Id": "PrefabTextItem_1758980029_Text", - "Content": "" - }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" + "Content": "Switch" }, { "Id": "MowTower_levelname_1", - "Content": "" + "Content": "Common Class" }, { "Id": "MowTower_levelname_2", - "Content": "" + "Content": "Elite Class" }, { "Id": "MowTower_levelname_3", - "Content": "" + "Content": "Overlord Class" }, { "Id": "MowTower_levelname_4", - "Content": "" + "Content": "Calamity Class" }, { "Id": "MowTower_levelname_5", - "Content": "" + "Content": "Endless Arena" }, { "Id": "MowTower_levelname_6", - "Content": "" + "Content": "Common Class" }, { "Id": "MowTower_levelname_7", - "Content": "" + "Content": "Elite Class" }, { "Id": "MowTower_levelname_8", - "Content": "" + "Content": "Overlord Class" }, { "Id": "MowTower_levelname_9", - "Content": "" + "Content": "Calamity Class" }, { "Id": "MowTower_levelname_10", - "Content": "" + "Content": "Endless Arena" }, { "Id": "MowTower_leveldescription_1", - "Content": "" + "Content": "The team gains a stack of Momentum Mark for 2s when hitting a target. Upon reaching 30 stacks, all Marks are cleared to unleash a large-scale Impact.\n\nTeam I Buff: Casting Resonance Skill makes the team gain an extra stack of Momentum Mark when hitting a target. This effect lasts for 4s.\n\nTeam II Buff: Triggering Impact increases all team members' ATK by 30% for 30s." }, { "Id": "MowTower_leveldescription_2", - "Content": "" + "Content": "The team gains a stack of Momentum Mark for 2s when hitting a target. Upon reaching 30 stacks, all Marks are cleared to unleash a large-scale Impact.\n\nTeam I Buff: Casting Resonance Skill makes the team gain an extra stack of Momentum Mark when hitting a target. This effect lasts for 4s.\n\nTeam II Buff: Triggering Impact increases all team members' ATK by 30% for 30s." }, { "Id": "MowTower_leveldescription_3", - "Content": "" + "Content": "The team gains a stack of Momentum Mark for 2s when dealing Basic Attack DMG. Upon reaching 30 stacks, all Marks are cleared to unleash 2 small-scale Impacts.\n\nTeam I Buff: Casting Resonance Skill makes the team gain an extra stack of Momentum Mark when hitting a target. This effect lasts for 4s.\n\nTeam II Buff: Triggering Impact increases all team members' ATK by 30% for 30s." }, { "Id": "MowTower_leveldescription_4", - "Content": "" + "Content": "The team gains a stack of Momentum Mark for 2s when dealing Basic Attack DMG. Upon reaching 30 stacks, all Marks are cleared to unleash 2 small-scale Impacts.\n\nTeam I Buff: Casting Resonance Skill makes the team gain an extra stack of Momentum Mark when hitting a target. This effect lasts for 4s.\n\nTeam II Buff: Triggering Impact increases all team members' ATK by 30% for 30s." }, { "Id": "MowTower_leveldescription_5", - "Content": "" + "Content": "The team gains a stack of Momentum Mark for 2s when dealing Basic Attack DMG. Upon reaching 30 stacks, all Marks are cleared to unleash 2 small-scale Impacts.\n\nTeam I Buff: Casting Resonance Skill makes the team gain an extra stack of Momentum Mark when hitting a target. This effect lasts for 4s.\n\nTeam II Buff: Triggering Impact increases all team members' ATK by 30% for 30s." }, { "Id": "MowTower_leveldescription_6", - "Content": "" + "Content": "The team gains a stack of Thunder Mark when hitting a target with any attack. Hitting the same target grants only 1 stack every 3 seconds.\n\nThe team can hold up to 30 stacks of Thunder Mark. Upon reaching 30 stacks, all Marks are cleared to summon a Lightning to strike.\n\nTeam I Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Electro DMG to a target. This effect can be triggered once per second.\n\nTeam II Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Coordinated Attack DMG to a target. This effect can be triggered once per second." }, { "Id": "MowTower_leveldescription_7", - "Content": "" + "Content": "The team gains a stack of Thunder Mark when hitting a target with any attack. Hitting the same target grants only 1 stack every 3 seconds.\n\nThe team can hold up to 30 stacks of Thunder Mark. Upon reaching 30 stacks, all Marks are cleared to summon Lightning to strike for a period of time.\n\nTeam I Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Electro DMG to a target. This effect can be triggered once per second.\n\nTeam II Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Coordinated Attack DMG to a target. This effect can be triggered once per second." }, { "Id": "MowTower_leveldescription_8", - "Content": "" + "Content": "The team gains a stack of Thunder Mark when hitting a target with Coordinated Attack. Hitting the same target grants only 1 stack per second.\n\nThe team can hold up to 60 stacks of Thunder Mark. Upon reaching 30 stacks, restore certain amount of Resonance Energy for all team members; Upon reaching 60 stacks, all Marks are cleared to summon Lightning to strike for 3s.\n\nTeam I Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Electro DMG to a target. This effect can be triggered once per second.\n\nTeam II Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Coordinated Attack DMG to a target. This effect can be triggered once per second." }, { "Id": "MowTower_leveldescription_9", - "Content": "" + "Content": "The team gains a stack of Thunder Mark when hitting a target with Coordinated Attack. Hitting the same target grants only 1 stack per second.\n\nThe team can hold up to 60 stacks of Thunder Mark. Upon reaching 30 stacks, restore certain amount of Resonance Energy and Concerto Energy for all team members; Upon reaching 60 stacks, all Marks are cleared to summon Lightning to strike for 3s.\n\nTeam I Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Electro DMG to a target. This effect can be triggered once per second.\n\nTeam II Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Coordinated Attack DMG to a target. This effect can be triggered once per second." }, { "Id": "MowTower_leveldescription_10", - "Content": "" + "Content": "The team gains a stack of Thunder Mark when hitting a target with any attack. Hitting the same target grants only 1 stack every 3 seconds.\n\nThe team gains a stack of Thunder Mark when hitting a target with Coordinated Attack. Hitting the same target grants only 1 stack per second.\n\nThe team can hold up to 60 stacks of Thunder Mark. Upon reaching 30 stacks, restore certain amount of Resonance Energy and Concerto Energy for all team members; Upon reaching 60 stacks, all Marks are cleared to summon Lightning to strike for 3s.\n\nTeam I Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Electro DMG to a target. This effect can be triggered once per second.\n\nTeam II Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Coordinated Attack DMG to a target. This effect can be triggered once per second." }, { "Id": "HelpText_147_Title", - "Content": "" + "Content": "Pincer Maneuver Warriors I" }, { "Id": "HelpText_147_Content", - "Content": "" + "Content": "[About]\n\nA mysterious combat simulation program has gone viral on the Huaxu Hive at the Academy. Researcher Lizhu, an active user, seems to have her perspective on this intriguing program…\n\n[Eligibility]\n\nReach Union Level 40.\n\n[Event Rules]\n\n1. In Pincer Maneuver Warriors, challenge waves of powerful enemies by controlling two teams with special buffs across two separate simulated battlefields.\n\n2. The simulated battlefield offers buffs that either apply to both teams or are exclusive to one team.\n\n3. There are 4 stages with limited enemy waves and 1 stage with infinite waves.\n\ni. In stages with limited enemy waves, you can only proceed to the second half of the battle when time runs out or after eliminating all enemies.\n\nii. In the stage with infinite enemy waves, you can only proceed to the second half when time runs out.\n\n4. Points earned in stages with limited enemy waves include both Time Points and Monster Points, while Points earned in the stage with infinite waves include only Monster Points.\n\ni. Monster Points are earned by defeating enemies in challenges.\n\nii. Time Points are earned based on the time left when a challenge is completed." }, { "Id": "HelpText_148_Title", - "Content": "" + "Content": "Pincer Maneuver Warriors II" }, { "Id": "HelpText_148_Content", - "Content": "" + "Content": "[About]\n\nA mysterious combat simulation program has gone viral on the Huaxu Hive at the Academy. Researcher Lizhu, an active user, seems to have her perspective on this intriguing program…\n\n[Eligibility]\n\nReach Union Level 40.\n\n[Event Rules]\n\n1. In Pincer Maneuver Warriors, challenge waves of powerful enemies by controlling two teams with special buffs across two separate simulated battlefields.\n\n2. The simulated battlefield offers buffs that either apply to both teams or are exclusive to one team.\n\n3. There are 4 stages with limited enemy waves and 1 stage with infinite waves.\n\ni. In stages with limited enemy waves, you can only proceed to the second half of the battle when time runs out or after eliminating all enemies.\n\nii. In the stage with infinite enemy waves, you can only proceed to the second half when time runs out.\n\n4. Points earned in stages with limited enemy waves include both Time Points and Monster Points, while Points earned in the stage with infinite waves include only Monster Points.\n\ni. Monster Points are earned by defeating enemies in challenges.\n\nii. Time Points are earned based on the time left when a challenge is completed." }, { "Id": "Activity_103000001_Title", - "Content": "" + "Content": "Pincer Maneuver Warriors I" }, { "Id": "Activity_103000002_Title", - "Content": "" + "Content": "Pincer Maneuver Warriors II" }, { "Id": "MowingTowerMonsterTimes", - "Content": "" + "Content": "Waves of Enemies: {0}" }, { "Id": "HelpText_151_Title", - "Content": "" + "Content": "Battlefield Feature" }, { "Id": "HelpText_151_Content", - "Content": "" + "Content": "Team I Buff: Casting Resonance Skill makes the team gain an extra stack of Momentum Mark when hitting a target. This effect lasts for 4s." }, { "Id": "HelpText_152_Title", - "Content": "" + "Content": "Battlefield Feature" }, { "Id": "HelpText_152_Content", - "Content": "" + "Content": "Team II Buff: Triggering Impact increases all team members' ATK by 30% for 30s." }, { "Id": "HelpText_153_Title", - "Content": "" + "Content": "Battlefield Feature" }, { "Id": "HelpText_153_Content", - "Content": "" + "Content": "Team I Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Electro DMG to a target. This effect can be triggered once per second." }, { "Id": "HelpText_154_Title", - "Content": "" + "Content": "Battlefield Feature" }, { "Id": "HelpText_154_Content", - "Content": "" + "Content": "Team II Buff: The team gains an extra stack of Thunder Mark when the active Resonator deals Critical Coordinated Attack DMG to a target. This effect can be triggered once per second." }, { "Id": "PrefabTextItem_2679851346_Text", - "Content": "" + "Content": "Total Points" }, { "Id": "PrefabTextItem_4046973833_Text", - "Content": "" + "Content": "Second Half" }, { "Id": "PrefabTextItem_1250167635_Text", - "Content": "" + "Content": "First Half" }, { "Id": "PrefabTextItem_1395166125_Text", - "Content": "" + "Content": "Claim" }, { "Id": "MowingTowerUnlockCondition", - "Content": "" + "Content": "Unlocks after reaching {0} points in the previous stage" }, { "Id": "MowingTowerSelectViewTitle", - "Content": "" + "Content": "Pincer Maneuver Warriors" }, { "Id": "MowingTowerLevelViewTitle", - "Content": "" + "Content": "Stage Details" }, { "Id": "MowingTowerBuffViewTitle", - "Content": "" + "Content": "Select Buffs" }, { "Id": "MowingTowerRewardViewTitle", - "Content": "" + "Content": "Rewards" }, { "Id": "SkillDescription_1504030_AttributeName", @@ -346037,75 +345881,75 @@ }, { "Id": "MowingTowerNeedThreeRole", - "Content": "" + "Content": "Each half of the stage requires 3 different Resonators to start" }, { "Id": "ErrorCode_2500048_Text", - "Content": "" + "Content": "Pincer Maneuver Warriors stage configuration not found" }, { "Id": "ErrorCode_2500049_Text", - "Content": "" + "Content": "Pincer Maneuver Warriors unavailable now" }, { "Id": "ErrorCode_2500050_Text", - "Content": "" + "Content": "Pincer Maneuver Warriors cache data not found." }, { "Id": "ErrorCode_2500051_Text", - "Content": "" + "Content": "Complete the first half of the challenge to proceed." }, { "Id": "ErrorCode_2500052_Text", - "Content": "" + "Content": "Error in Pincer Maneuver Warriors stage ID." }, { "Id": "ErrorCode_2500053_Text", - "Content": "" + "Content": "Error in Pincer Maneuver Warriors Resonator selection." }, { "Id": "ErrorCode_2500054_Text", - "Content": "" + "Content": "Error in Pincer Maneuver Warriors buff selection." }, { "Id": "ErrorCode_2500055_Text", - "Content": "" + "Content": "Pincer Maneuver Warriors components not found." }, { "Id": "ErrorCode_2500056_Text", - "Content": "" + "Content": "Duplicate Resonator detected in Team I and Team II." }, { "Id": "ErrorCode_2500057_Text", - "Content": "" + "Content": "Error in the number of Pincer Maneuver Warriors buffs." }, { "Id": "ErrorCode_2500058_Text", - "Content": "" + "Content": "Currently not in the first half of the stage" }, { "Id": "ErrorCode_2500059_Text", - "Content": "" + "Content": "Pincer Maneuver Warriors data not found." }, { "Id": "ErrorCode_2500060_Text", - "Content": "" + "Content": "Insufficient Points" }, { "Id": "ErrorCode_2500061_Text", - "Content": "" + "Content": "Reward Claimed" }, { "Id": "ErrorCode_2500062_Text", - "Content": "" + "Content": "Pincer Maneuver Warriors reward configuration not found." }, { "Id": "ErrorCode_2500063_Text", - "Content": "" + "Content": "Currently not in a Pincer Maneuver Warriors stage" }, { "Id": "ErrorCode_2500064_Text", - "Content": "" + "Content": "Reward configuration not found." }, { "Id": "LevelPlay_230800000_ChildQuestTip_226_19", @@ -346509,50 +346353,606 @@ }, { "Id": "MowTower_buffdesc_1", - "Content": "" + "Content": "Impact now deals Havoc DMG instead of Physical DMG. Dealing Havoc DMG grants the team an additional {0} stack(s) of Momentum Mark." }, { "Id": "MowTower_buffdesc_2", - "Content": "" + "Content": "DMG dealt by Impact is increased by {0}%." }, { "Id": "MowTower_buffdesc_3", - "Content": "" + "Content": "DMG dealt by all team members is increased by {0}%." }, { "Id": "MowTower_buffdesc_4", - "Content": "" + "Content": "DMG dealt by Lightning is increased by {0}%. Triggering Lightning increases all team members' Crit. Rate by {1} for {2}s." }, { "Id": "MowTower_buffdesc_5", - "Content": "" + "Content": "When a Resonator's Coordinated Attacks hit, an additional {0} of ATK is counted towards the DMG." }, { "Id": "MowTower_buffdesc_6", - "Content": "" + "Content": "Increase all team member's ATK by {0}." }, { "Id": "MowTower_bufftitle_1", - "Content": "" + "Content": "Walk with the Dark" }, { "Id": "MowTower_bufftitle_2", - "Content": "" + "Content": "Burst Light of Destruction" }, { "Id": "MowTower_bufftitle_3", - "Content": "" + "Content": "Console Command: DMG+" }, { "Id": "MowTower_bufftitle_4", - "Content": "" + "Content": "The Real Lightning" }, { "Id": "MowTower_bufftitle_5", - "Content": "" + "Content": "Saint Mode" }, { "Id": "MowTower_bufftitle_6", + "Content": "Feline Infinite Booster" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "This Resonator is already selected" + }, + { + "Id": "PrefabTextItem_736168350_Text", "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "Forking Paths Among the Stars" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "Companion Story" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "Camellya" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "Until the Long Night Ends" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "Until the Long Night Ends" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "Somnoire" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "Somnium Labyrinth" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "Progress" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "When Resonators' HP is above 75%, ATK and Crit. DMG are increased by 15%." + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "When Resonators cast Heavy Attack, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field." + }, + { + "Id": "ErrorDarkZhujue", + "Content": "You can only use Rover-Spectro in this challenge. Please switch the Attribute and retry." + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "Cannot join Co-op when defeated" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "Dreamscape Telephone Integrity Points" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "Time Points" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "Monster Points" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "Challenge Score" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "Time Consumed" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "Special Buff:\nDefeating enemies gains extra Sync Energy.\nStronger Foes:\nSome enemies are fanaticized by the power of nightmares and have higher Poise and Vibration Strength." + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "Special Buff:\nDefeating enemies gains extra Sync Energy.\nStronger Foes:\nSome enemies are fanaticized by the power of nightmares and have higher Poise and Vibration Strength." + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "Special Buff:\nSuccessful Dodge, Dodge Counter, and Counterattack grant extra Sync Energy.\nStronger Foes:\nSome enemies are fanaticized by the power of nightmares and have higher Poise and Vibration Strength." + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "Special Buff: \nDefeating enemies gains extra Sync Energy.\nStronger Foes: \n1. Some enemies are fanaticized by the power of nightmares and have higher Poise and Vibration Strength.\n2. Enemies gain a shield equal to 30% of their Max HP." + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "Special Buff: \nDefeating enemies gains extra Sync Energy.\nStronger Foes: \n1. Some enemies are fanaticized by the power of nightmares and have higher Poise and Vibration Strength.\n2. Defeating an enemy reduces 50 ATK of all team members, stacking up to 10 times. This effect will be removed when activating Dream Link." + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "Special Buff: \nSuccessful Dodge, Dodge Counter, and Counterattack grant extra Sync Energy.\nStronger Foes: \n1. Some enemies are fanaticized by the power of nightmares and have higher Poise and Vibration Strength.\n2. The DMG taken by enemies is reduced by 3% per second, stacking up to 20 times. This effect will be removed when they are immobilized." + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "Forte Circuit" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "Resonance Skill is replaced by Ephemeral from Forte Circuit when Concerto Energy is full." + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "Resonance Skill is replaced by Ephemeral from Forte Circuit when Concerto Energy is full." + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "Resonance Skill is replaced by Ephemeral from Forte Circuit when Concerto Energy is full." + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "Casting the skill restores Forte Gauge." + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "Casting the skill restores Forte Gauge." + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "Casting the skill restores Forte Gauge." + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "Beast in the Moonlight" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "Bloom in the Rain" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "In the chilling moonlight, this gigantic beast sits motionless in the center of the lake. As you meet its fiery eyes, you realize—it's bidding patiently for a chance to drag you into an endless night..." + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "Her lost memories pour in, relentless as raindrops splashing into the ground." + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "Event Quest: When the Night Knocks" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "Companion Story: Forking Path Among the Stars" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "Turtle's Reverie" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "When Symphony Rank is B or higher, DMG received is reduced by 30%." + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "Rabbit's Reverie" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "The progression efficiency of Symphony Rank is increased by 30%." + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "Innocent's Reverie" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "Symphony Rank will not drop below B." + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "Lark's Reverie" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "When Symphony Rank is A or higher, HP is restored by 4% of the Max HP every 5s." + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "Snail's Reverie" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "The drop-off speed of Symphony Rank is reduced by 50%, and the Resonator's ATK is increased by 20%." + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "Wreck of Despair" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "When Symphony Rank is S or lower, STA recovery speed is reduced by 80%." + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "Incendiary Surge" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "DEF is reduced by 50%." + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "Shattered Dreams" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "Max HP is set to be 100. When at Symphony Rank SS, Resonators cannot be downed." + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "Glass Labyrinth" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "DMG dealt by enemies is increased by 50%." + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "Blackened Blade" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "Enemies gain a shield equal to 25% of their Max HP." + }, + { + "Id": "Condition_13020006_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020009_Description", + "Content": "Available after clearing the previous difficulty" + }, + { + "Id": "Condition_13020010_Description", + "Content": "Available after clearing the previous difficulty" + }, + { + "Id": "Condition_13020011_Description", + "Content": "Available after clearing the previous difficulty" + }, + { + "Id": "Condition_13020012_Description", + "Content": "Available after clearing the previous difficulty" + }, + { + "Id": "Condition_13020013_Description", + "Content": "Available after clearing the previous difficulty" + }, + { + "Id": "Condition_13020015_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020016_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020017_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020018_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020019_Description", + "Content": "Coming Soon" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "{0}" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "Event unavailable" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "Rewards locked" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "Claimed" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "Dungeon locked" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "Rewards locked" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "Claimed" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "Rewards locked" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "Claimed" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "Asset outdated. Please update the game and restart." + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "Reward expired" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "Rewards locked" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "Claimed" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "Reward Attempts are insufficient. Please wait for a reset before trying again." + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "Data or system error. Please try again later." + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "Email not linked" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "The reward has been claimed already" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "Game data error. Please try again later" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "This function is unavailable in combat" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "This function is unavailable in this event" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "Function unavailable" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "Unavailable in this dungeon" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "Unavailable in the current challenge" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "Event not available yet" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "Questionnaire rewards unclaimed" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "Marker does not exist" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "Detection marker for the Supply Chest does not exist" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "Marker for the Supply Chest does not exist" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "Detection marker for the Supply Chest already exists" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "Marker type error" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "Game data error. Please try again later." + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "Rewards have already been claimed" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "Insufficient Adventure Logs" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "Current round is not yet unlocked" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "The event has not started" + }, + { + "Id": "Condition_12110047_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110048_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110049_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110050_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110051_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110052_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020022_Description", + "Content": "Unlocked at Union Level 40" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "Coming Soon" + }, + { + "Id": "BossRushFailLeave", + "Content": "Leave" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "Adventurer's Starter Pack" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "Quality Adventurer's Starter Pack" } ] \ No newline at end of file diff --git a/Textmap/es/multi_text/MultiText.json b/Textmap/es/multi_text/MultiText.json index 9a79a7d..34dc2ff 100644 --- a/Textmap/es/multi_text/MultiText.json +++ b/Textmap/es/multi_text/MultiText.json @@ -49,7 +49,7 @@ }, { "Id": "AccessPath_210000_Description", - "Content": "Abominación mecánica" + "Content": "Abominación Mecánica" }, { "Id": "AccessPath_211000_Description", @@ -701,7 +701,7 @@ }, { "Id": "Achievement_300205_Desc", - "Content": "Inflige 1,000 de daño con un solo ataque al enemigo" + "Content": "Inflige 1,000 de daño con un solo ataque al enemigo." }, { "Id": "Achievement_300206_Name", @@ -709,7 +709,7 @@ }, { "Id": "Achievement_300206_Desc", - "Content": "Inflige 10,000 de daño con un solo ataque al enemigo" + "Content": "Inflige 10,000 de daño con un solo ataque al enemigo." }, { "Id": "Achievement_300207_Name", @@ -761,7 +761,7 @@ }, { "Id": "Achievement_300213_Name", - "Content": "¡Ve y Lucha!" + "Content": "¡Yo te elijo!" }, { "Id": "Achievement_300213_Desc", @@ -2257,7 +2257,7 @@ }, { "Id": "BattlePassTask_302_TaskName", - "Content": "Obtén 400 Registros de peligro en la Torre de la adversidad en total." + "Content": "Obtén 400 Registros de peligro en la Torre de la Adversidad en total." }, { "Id": "BattlePassTask_303_TaskName", @@ -2545,11 +2545,11 @@ }, { "Id": "ComboTeaching_14020401_DescriptionTitle", - "Content": "Yangyang: Tutorial de Circuito del Forte: Vendaval" + "Content": "Yangyang: Tutorial de Circuito del Forte: Golpe tormentoso" }, { "Id": "ComboTeaching_14020401_DescriptionContent", - "Content": "Cuando hay 3 Melodías presentes, el Vendaval puede ser activado después de que un Ataque cargado golpee un objetivo, infligiendo Daño Aero." + "Content": "Cuando hay 3 Melodías presentes, el Golpe tormentoso puede ser activado después de que un Ataque cargado golpee un objetivo, infligiendo Daño Aero." }, { "Id": "ComboTeaching_14020403_IconText_0", @@ -2633,7 +2633,7 @@ }, { "Id": "ComboTeaching_12020301_DescriptionContent", - "Content": "Mantén pulsada la Habilidad de Resonancia: Espíritu de Lucha Zumbante para entrar al estado de disparo \"¡DAKA DAKA!\"." + "Content": "Mantén pulsada la Habilidad de Resonancia: Espíritu de lucha zumbante para entrar al estado de disparo \"¡DAKA DAKA!\"." }, { "Id": "ComboTeaching_12020302_IconText_0", @@ -4233,11 +4233,11 @@ }, { "Id": "Condition_12000106_Description", - "Content": "Teletransporte Desbloqueado - Mazmorra de Personaje" + "Content": "Teletransporte desbloqueado - Mazmorra de personaje" }, { "Id": "Condition_12000107_Description", - "Content": "Notificación Desbloqueada - Mazmorra de Personaje" + "Content": "Notificación desbloqueada - Mazmorra de personaje" }, { "Id": "Condition_12000108_Description", @@ -4257,11 +4257,11 @@ }, { "Id": "Condition_12000203_Description", - "Content": "Teletransporte No Desbloqueado - Mazmorra de Personaje" + "Content": "Teletransporte no desbloqueado - Mazmorra de personaje" }, { "Id": "Condition_12000204_Description", - "Content": "Teletransporte No Desbloqueado - Mazmorra de Personaje" + "Content": "Teletransporte no desbloqueado - Mazmorra de personaje" }, { "Id": "Condition_12000401_Description", @@ -6001,7 +6001,7 @@ }, { "Id": "ConfirmBox_7_Content", - "Content": "Disolver" + "Content": "Disolver el grupo" }, { "Id": "ConfirmBox_8_Content", @@ -6117,7 +6117,7 @@ }, { "Id": "ConfirmBox_22_Content", - "Content": "{0} ha sido equipado por {1}, ¿confirmas para reemplazar?" + "Content": "{0} ha sido equipado/a por {1}. ¿Confirmas el reemplazo?" }, { "Id": "ConfirmBox_23_Title", @@ -6677,7 +6677,7 @@ }, { "Id": "ConfirmBox_68_Content", - "Content": "" + "Content": "Los datos de invocación se han actualizado." }, { "Id": "ConfirmBox_68_ButtonText_0", @@ -6901,7 +6901,7 @@ }, { "Id": "ConfirmBox_83_Content", - "Content": "Abandonar la Torre de la adversidad" + "Content": "Abandonar la Torre de la Adversidad" }, { "Id": "ConfirmBox_83_ButtonText_0", @@ -6949,7 +6949,7 @@ }, { "Id": "ConfirmBox_86_Content", - "Content": "La Torre de la adversidad aún no está abierta" + "Content": "La Torre de la Adversidad aún no está abierta" }, { "Id": "ConfirmBox_86_ButtonText_0", @@ -8001,19 +8001,19 @@ }, { "Id": "DungeonDetection_20010008_Name", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "DungeonDetection_20010008_AttributesDescriptionLock", - "Content": "La Asociación de Pioneros creó la Base Avanzada imitada del pozo de la Torre de la adversidad. Todo el personal debe completar la capacitación adaptativa aquí antes de que se les otorgue permisos de exploración." + "Content": "La Asociación de Pioneros creó la Base Avanzada imitada del pozo de la Torre de la Adversidad. Todo el personal debe completar la capacitación adaptativa aquí antes de que se les otorgue permisos de exploración." }, { "Id": "DungeonDetection_20010008_AttributesDescriptionUnlock", - "Content": "La Asociación de Pioneros creó la Base Avanzada imitada del pozo de la Torre de la adversidad. Todo el personal debe completar la capacitación adaptativa aquí antes de que se les otorgue permisos de exploración." + "Content": "La Asociación de Pioneros creó la Base Avanzada imitada del pozo de la Torre de la Adversidad. Todo el personal debe completar la capacitación adaptativa aquí antes de que se les otorgue permisos de exploración." }, { "Id": "DungeonDetection_20010009_Name", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "DungeonDetection_20010009_AttributesDescriptionLock", @@ -9005,11 +9005,11 @@ }, { "Id": "ErrorCode_200144_Text", - "Content": "La Torre de la adversidad se actualiza regularmente" + "Content": "La Torre de la Adversidad se actualiza regularmente" }, { "Id": "ErrorCode_200145_Text", - "Content": "El número de personajes bloqueados para la Torre de la adversidad excede el límite" + "Content": "El número de personajes bloqueados para la Torre de la Adversidad excede el límite" }, { "Id": "ErrorCode_200146_Text", @@ -9017,19 +9017,19 @@ }, { "Id": "ErrorCode_200147_Text", - "Content": "No se pudieron obtener personajes para la Base Avanzada" + "Content": "No se pudieron obtener personajes para la Torre de la Adversidad." }, { "Id": "ErrorCode_200148_Text", - "Content": "No se pudo obtener el equipo para la Base Avanzada" + "Content": "No se pudo obtener el equipo para la Torre de la Adversidad." }, { "Id": "ErrorCode_200149_Text", - "Content": "No se pudieron obtener personajes para la Torre de la adversidad" + "Content": "No se pudieron obtener personajes para la Torre de la Adversidad." }, { "Id": "ErrorCode_200150_Text", - "Content": "No se pudo obtener el equipo para la Torre de la adversidad" + "Content": "No se pudo obtener el equipo para la Torre de la Adversidad." }, { "Id": "ErrorCode_200151_Text", @@ -9205,7 +9205,7 @@ }, { "Id": "ErrorCode_300001_Text", - "Content": "Se alcanzó el máximo de pines" + "Content": "Se alcanzó el máximo de marcadores de mapa." }, { "Id": "ErrorCode_300002_Text", @@ -11409,47 +11409,47 @@ }, { "Id": "ErrorCode_700138_Text", - "Content": "No es caja de materiales" + "Content": "No es Cofre de suministros." }, { "Id": "ErrorCode_700139_Text", - "Content": "Datos de caja de materiales no inicializados" + "Content": "Datos de Cofre de suministros no inicializados." }, { "Id": "ErrorCode_700140_Text", - "Content": "Caja de materiales no configurada" + "Content": "Cofre de suministros no configurado." }, { "Id": "ErrorCode_700141_Text", - "Content": "Caja de materiales reclamada" + "Content": "Cofre de suministros reclamado." }, { "Id": "ErrorCode_700142_Text", - "Content": "Caja de materiales no es interactiva" + "Content": "Cofre de suministros no es interactivo." }, { "Id": "ErrorCode_700143_Text", - "Content": "El id de botín de caja de materiales no existe" + "Content": "El id de botín de Cofre de suministros no existe." }, { "Id": "ErrorCode_700144_Text", - "Content": "Caja de materiales no pudo caer" + "Content": "Botín de Cofre de suministros incorrecto." }, { "Id": "ErrorCode_700145_Text", - "Content": "La entidad de caja de materiales no existe" + "Content": "La entidad de Cofre de suministros no existe." }, { "Id": "ErrorCode_700146_Text", - "Content": "Etiqueta de caja de materiales no válida" + "Content": "Etiqueta de Cofre de suministros no válida." }, { "Id": "ErrorCode_700147_Text", - "Content": "La entidad de materiales tiene esta etiqueta" + "Content": "La entidad de Cofre de suministros tiene esta etiqueta." }, { "Id": "ErrorCode_700148_Text", - "Content": "Etiqueta faltante para caja de suministros" + "Content": "Etiqueta faltante para Cofre de suministros." }, { "Id": "ErrorCode_700149_Text", @@ -11521,7 +11521,7 @@ }, { "Id": "ErrorCode_700166_Text", - "Content": "Los no propietarios de Solaris no pueden reclamar cajas de suministros" + "Content": "Los no propietarios de Solaris no pueden reclamar Cofre de suministros." }, { "Id": "ErrorCode_700167_Text", @@ -13385,11 +13385,11 @@ }, { "Id": "FavorRoleInfo_1402_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 1011-G]\r\nEl momento exacto y la causa del Despertar del Resonador Yangyang siguen siendo inciertos. Resonador Yangyang informa de una mayor sensibilidad a su entorno desde su infancia.\r\nLa Marca Tácita del Resonador Yangyang se encuentra en el centro de su frente. Las observaciones posteriores al Despertar no encontraron cambios físicos notables. A medida que resurgen las fluctuaciones de frecuencia, se han observado transformaciones limitadas en forma de plumas en las puntas de su cabello.\r\nEl Resonador Yangyang se sincroniza con el aire circundante al detectar información en las corrientes de aire y al crear un campo de energía utilizando el flujo de aire convergente.\r\nEl Patrón de Espectro de Resonancia del Resonador Yangyang muestra más del 20% de similitud con el de las corrientes de aire y las especies de aves más pequeñas. Aunque se presenta una fuerte reacción de Sintonía, el patrón también comparte más del 5% de similitud con múltiples otras muestras existentes, lo que indica posibles múltiples o causas contaminantes del Despertar.\r\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento estable. Se han detectado fluctuaciones ocasionales dentro del rango normal. Por lo tanto, Yangyang se identifica como un Resonador Natural." + "Content": "Base de Evaluación: [Evaluación de Resonancia 1011-G]\n\nEl momento exacto y la causa del Despertar de la Resonadora Yangyang siguen siendo inciertos. Resonadora Yangyang informa de una mayor sensibilidad a su entorno desde su infancia.\n\nLa Marca Tácita de la Resonadora Yangyang se encuentra en el centro de su frente. Las observaciones posteriores al Despertar no encontraron cambios físicos notables. A medida que resurgen las fluctuaciones de frecuencia, se han observado transformaciones limitadas en forma de plumas en las puntas de su cabello.\n\nLa Resonadora Yangyang se sincroniza con el aire circundante al detectar información en las corrientes de aire y al crear un campo de energía utilizando el flujo de aire convergente.\n\nEl Patrón de Espectro de Resonancia de la Resonadora Yangyang muestra más del 20% de similitud con el de las corrientes de aire y las especies de aves más pequeñas. Aunque se presenta una fuerte reacción de Sintonía, el patrón también comparte más del 5% de similitud con múltiples otras muestras existentes, lo que indica posibles múltiples o causas contaminantes del Despertar.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento estable. Se han detectado fluctuaciones ocasionales dentro del rango normal. Por lo tanto, Yangyang se identifica como una Resonadora Natural." }, { "Id": "FavorRoleInfo_1402_TalentCertification", - "Content": "El gráfico de onda para el Resonador Yangyang muestra fluctuaciones elípticas estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales. \n\nEn términos de Criticidad resonante, el Resonador Yangyang se sitúa en un nivel relativamente bajo con alta estabilidad. Los resultados del examen parecen caer dentro de los parámetros normales sin riesgo de Overclocking. \n\nEl Resonador Yangyang tiene un historial documentado de Overclocking. \n\nCalificación máxima registrada de Overclocking: Despreciable. \n\nDurante el evento, el Resonador Yangyang experimentó un desbordamiento emocional y una pérdida temporal del control de Forte. Afortunadamente, no se informaron víctimas ni peligros, aunque sufrió varios episodios de coma debido a la sobreestimulación. Un examen más detallado reveló que la percepción agudizada de Yangyang estaba causando daño a su cuerpo a través de su Forte. Los efectos secundarios se han estabilizado desde entonces, pero la transformación en forma de pluma en los extremos de su cabello sigue siendo irreversible. El Overclock sensorial de Yangyang se ha controlado y su estado emocional es estable, con un pronóstico positivo. Se recomiendan exámenes de rutina para fines de monitoreo." + "Content": "El gráfico de ondas de la Resonadora Yangyang muestra fluctuaciones elípticas estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales. \n\nEn términos de Criticidad resonante, la Resonadora Yangyang se sitúa en un nivel relativamente bajo con alta estabilidad. Los resultados del examen parecen caer dentro de los parámetros normales sin riesgo de overclock. \n\nLa Resonadora Yangyang tiene un historial documentado de Overclock. \n\nCalificación máxima registrada de Overclock: Despreciable. \n\nDurante el evento, la Resonadora Yangyang experimentó un desbordamiento emocional y una pérdida temporal del control de Forte. Afortunadamente, no se informaron víctimas ni peligros, aunque sufrió varios episodios de coma debido a la sobreestimulación. Un examen más detallado reveló que la percepción agudizada de Yangyang estaba causando daño a su cuerpo a través de su Forte. Los efectos secundarios se han estabilizado desde entonces, pero la transformación en forma de pluma en los extremos de su cabello sigue siendo irreversible. El Overclock sensorial de Yangyang se ha controlado y su estado emocional es estable, con un pronóstico positivo. Se recomiendan exámenes de rutina para fines de monitoreo." }, { "Id": "FavorRoleInfo_1202_Birthday", @@ -13421,7 +13421,7 @@ }, { "Id": "FavorRoleInfo_1202_TalentCertification", - "Content": "El gráfico de onda para el Resonador Chixia muestra fluctuaciones elípticas estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales. \r\n\r\nEn términos de Criticidad resonante, el Resonador Chixia se clasifica en un nivel alto con alta estabilidad, lo que resulta en un riesgo mínimo de Overclocking.\r\n\r\nEl Resonador Chixia no tiene un historial documentado de Overclocking. Se recomiendan exámenes de rutina, mientras que se considera que el asesoramiento psicológico no es necesario en la actualidad." + "Content": "El gráfico de ondas de la Resonadora Chixia muestra fluctuaciones elípticas estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales. \n\nEn términos de Criticidad resonante, la Resonadora Chixia se clasifica en un nivel alto con alta estabilidad, lo que resulta en un riesgo mínimo de overclock.\n\nLa Resonadora Chixia no tiene un historial documentado de Overclock. Se recomiendan exámenes de rutina, mientras que se considera que el asesoramiento psicológico no es necesario en la actualidad." }, { "Id": "FavorRoleInfo_1503_Birthday", @@ -13449,11 +13449,11 @@ }, { "Id": "FavorRoleInfo_1503_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 1916-G]\nSegún los informes de la Resonadora Verina, ha estado expuesta de manera significativa a muestras botánicas desde su infancia y es capaz de detectar audiblemente sus frecuencias. Se desconoce el momento de su Despertar.\nLa frecuencia de resonancia de Verina muestra una tendencia creciente con el tiempo, lo que lleva a especular que sus habilidades de Forte también continuarán fortaleciéndose con la edad. El alcance de este crecimiento aún se está monitoreando.\nLa Resonadora Verina tiene una Marca Tácita debajo de su clavícula. Después de su Despertar, se han notado cambios físicos, como la aparición de enredaderas en ambas orejas y en la columna dorsal.\nEstas enredaderas forman una relación simbiótica con Verina y ayudan a convertir su frecuencia de resonancia en energía de Espectro para su almacenamiento y liberación eficientes durante el uso de Forte.\nAdemás, el Patrón de Espectro de Resonancia de Verina se alinea con los patrones conocidos de la vida vegetal. Se han registrado Respuestas Armónicas fuertes durante las pruebas, pero la causa exacta del Despertar de Verina sigue siendo inconclusa.\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con una forma de onda periódica notable. Por lo tanto, Verina se clasifica como una Resonadora Congénita." + "Content": "Base de Evaluación: [Evaluación de Resonancia 1916-G]\n\nSegún los informes de la Resonadora Verina, ha estado expuesta de manera significativa a muestras botánicas desde su infancia y es capaz de detectar audiblemente sus frecuencias. Se desconoce el momento de su Despertar.\n\nLa frecuencia de resonancia de Verina muestra una tendencia creciente con el tiempo, lo que lleva a especular que sus habilidades de Forte también continuarán fortaleciéndose con la edad. El alcance de este crecimiento aún se está monitoreando.\n\nLa Resonadora Verina tiene una Marca Tácita debajo de su clavícula. Después de su Despertar, se han notado cambios físicos, como la aparición de enredaderas en ambas orejas y en la columna dorsal.\n\nEstas enredaderas forman una relación simbiótica con Verina y ayudan a convertir su frecuencia de resonancia en energía de Espectro para su almacenamiento y liberación eficientes durante el uso de Forte.\n\nAdemás, el Patrón de Espectro de Resonancia de Verina se alinea con los patrones conocidos de la vida vegetal. Se han registrado Respuestas Armónicas fuertes durante las pruebas, pero la causa exacta del Despertar de Verina sigue siendo inconclusa.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con una forma de onda periódica notable. Por lo tanto, Verina se clasifica como una Resonadora Congénita." }, { "Id": "FavorRoleInfo_1503_TalentCertification", - "Content": "El gráfico de ondas para el Resonador Verina muestra fluctuaciones elípticas estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales. \r\nEn términos de Criticidad resonante, el Resonador Verina se sitúa en un nivel relativamente bajo con alta estabilidad. Los resultados del examen parecen caer dentro de los parámetros normales sin riesgo de Overclocking. \r\nAnotación: El estado emocional y el nivel de voluntad del Resonador Verina son generalmente muy estables, y solo fluctúan ligeramente y brevemente cuando se encuentra lejos del entorno natural. Los resultados de las pruebas indican que sus plantas simbióticas son capaces de transmitir una banda de frecuencia especial a Verina, que le ayuda a volver a un estado de ánimo estable. Este es un caso raro en la relación entre un Resonador y las plantas simbióticas y sirve como una referencia útil para la investigación relacionada." + "Content": "El gráfico de ondas de la Resonadora Verina muestra fluctuaciones elípticas estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales. \n\nEn términos de Criticidad resonante, la Resonadora Verina se sitúa en un nivel relativamente bajo con alta estabilidad. Los resultados del examen parecen caer dentro de los parámetros normales sin riesgo de overclock. \n\nAnotación: El estado emocional y el nivel de voluntad de la Resonadora Verina son generalmente muy estables, y solo fluctúan ligeramente y brevemente cuando se encuentra lejos del entorno natural. Los resultados de las pruebas indican que sus plantas simbióticas son capaces de transmitir una banda de frecuencia especial a Verina, que le ayuda a volver a un estado de ánimo estable. Este es un caso raro en la relación entre una Resonadora y las plantas simbióticas y sirve como una referencia útil para la investigación relacionada." }, { "Id": "FavorRoleInfo_1501_Birthday", @@ -13517,7 +13517,7 @@ }, { "Id": "FavorRoleInfo_1102_TalentCertification", - "Content": "El gráfico de ondas para el Resonador Sanhua muestra fluctuaciones elípticas. El patrón del Dominio del tiempo es estable sin ondas anormales. Los resultados del examen se determinan dentro de los parámetros normales. Sin embargo, el riesgo de Overclock de Sanhua persiste.\r\n\r\nCriticidad resonante: Muy estable. Sin embargo, constantemente se encuentra al borde del nivel de Criticidad. El riesgo de Overclock sigue siendo alto.\r\n\r\nEl Resonador Sanhua tiene un historial documentado de Overclock. Calificación máxima de Overclock: Moderado.\r\n\r\nLos Overclocks pasados de Sanhua causaron ventiscas de nivel 2 debido a sus largos períodos al borde de la Criticidad resonante y a las extremas Reacciones de fluctuación de frecuencia. No se informaron bajas civiles en estos incidentes. Esta serie de eventos se documentan actualmente bajo el código EX01521, clasificados como eventos de riesgo de clase 3.\r\n\r\nLa frecuencia de Sanhua fluctúa debido a la erosión, causando explosiones de energía y alteración de la percepción. Su Overclock conduce a una propagación de erosión más rápida y cambia su pupila izquierda de gris a rojo.\r\n\r\nDebido a las tendencias pasadas de Overclock del Resonador Sanhua, se aconseja un seguimiento cercano de su condición psicológica y física. Se requieren asesoramiento y exámenes de rutina." + "Content": "El gráfico de ondas de la Resonadora Sanhua muestra fluctuaciones elípticas. El patrón del Dominio del tiempo es estable sin ondas anormales. Los resultados del examen se determinan dentro de los parámetros normales. Sin embargo, el riesgo de overclock de Sanhua persiste.\n\nCriticidad resonante: Muy estable. Sin embargo, constantemente se encuentra al borde del nivel de Criticidad. El riesgo de overclock sigue siendo alto.\n\nLa Resonadora Sanhua tiene un historial documentado de Overclock. Calificación máxima de Overclock: Moderado.\n\nLos Overclocks pasados de Sanhua causaron ventiscas de nivel 2 debido a sus largos períodos al borde de la Criticidad resonante y a las extremas Reacciones de fluctuación de frecuencia. No se informaron bajas civiles en estos incidentes. Esta serie de eventos se documentan actualmente bajo el código EX01521, clasificados como eventos de riesgo de clase 3.\n\nLa frecuencia de Sanhua fluctúa debido a la erosión, causando explosiones de energía y alteración de la percepción. Su Overclock conduce a una propagación de erosión más rápida y cambia su pupila izquierda de gris a rojo.\n\nDebido a las tendencias pasadas de Overclock de la Resonadora Sanhua, se aconseja un seguimiento cercano de su condición psicológica y física. Se requieren asesoramiento y exámenes de rutina." }, { "Id": "FavorRoleInfo_1601_Birthday", @@ -13545,11 +13545,11 @@ }, { "Id": "FavorRoleInfo_1601_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 2083-G]\r\n\r\nLa Resonadora Taoqi experimentó su Despertar de Forte hace 3 años, sin ningún evento desencadenante identificable.\r\n\r\nLa Marca Tácita de la Resonadora Taoqi se encuentra en la región interescapular. Las observaciones posteriores al Despertar no han encontrado ningún cambio físico notable. Las pruebas indican que la piel de Taoqi posee un nivel de resistencia superior al de la persona promedio.\r\n\r\nElla posee la habilidad de generar un campo de fuerza único, creando una barrera protectora para escudarse a sí misma y a otros de un posible daño.\r\nEl Patrón de Espectro de Resonancia de Taoqi no se asemeja a ninguna de las muestras conocidas. La causa de su Despertar sigue siendo desconocida.\r\n\r\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento estable. Se han detectado fluctuaciones ocasionales dentro del rango normal. Por lo tanto, Taoqi se clasifica como una Resonadora Natural." + "Content": "Base de Evaluación: [Evaluación de Resonancia 2083-G]\n\nLa Resonadora Taoqi experimentó su Despertar de Forte hace 3 años, sin ningún evento desencadenante identificable.\n\nLa Marca Tácita de la Resonadora Taoqi se encuentra en la región interescapular. Las observaciones posteriores al Despertar no han encontrado ningún cambio físico notable. Las pruebas indican que la piel de Taoqi posee un nivel de resistencia superior al de la persona promedio.\n\nElla posee la habilidad de generar un campo de fuerza único, creando una barrera protectora para escudarse a sí misma y a otros de un posible daño.\n\nEl Patrón de Espectro de Resonancia de Taoqi no se asemeja a ninguna de las muestras conocidas. La causa de su Despertar sigue siendo desconocida.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento estable. Se han detectado fluctuaciones ocasionales dentro del rango normal. Por lo tanto, Taoqi se clasifica como una Resonadora Natural." }, { "Id": "FavorRoleInfo_1601_TalentCertification", - "Content": "El gráfico de onda para el Resonador Taoqi muestra fluctuaciones sinusoidales estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales. \r\n\r\nEn términos de Criticidad resonante, el Resonador Taoqi se clasifica en un nivel moderado con alta estabilidad, lo que resulta en un bajo riesgo de Overclocking. \r\n\r\nNo se tiene un historial registrado de Overclocking para el Resonador Taoqi. Se recomiendan exámenes de rutina, mientras que se considera que el asesoramiento psicológico es innecesario en la actualidad." + "Content": "El gráfico de ondas de la Resonadora Taoqi muestra fluctuaciones sinusoidales estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales. \n\nEn términos de Criticidad resonante, la Resonadora Taoqi se clasifica en un nivel moderado con alta estabilidad, lo que resulta en un bajo riesgo de overclock.\n\nNo se tiene un historial registrado de Overclock para la Resonadora Taoqi. Se recomiendan exámenes de rutina, mientras que se considera que el asesoramiento psicológico es innecesario en la actualidad." }, { "Id": "FavorRoleInfo_1502_Birthday", @@ -13609,11 +13609,11 @@ }, { "Id": "FavorRoleInfo_1103_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 2190-G]\r\nLa Resonadora Baizhi experimentó su Despertar hace cuatro años, después de estar expuesta a una fuerte fuente de Energía Remanente un año antes. Esta exposición provocó la activación de las frecuencias Remanentes correspondientes dentro de ella. Según los relatos de Baizhi, experimentó un fuerte impulso de revivir a un compañero de equipo durante su Despertar. Como resultado, las frecuencias mencionadas se manifestaron como una Criatura Remanente que ahora sirve como su compañera.\r\nLa Marca Tácita de la Resonadora Baizhi se encuentra en el lado anterior de su muslo derecho. No se han observado alteraciones físicas significativas después del Despertar. Sin embargo, cuando ejerce su Forte, la Marca Tácita emite un tenue resplandor blanco con la aparición de la Criatura Remanente mencionada. La criatura es de color blanco translúcido y se asemeja a los pétalos de Epiphyllum. No puede vocalizar en el lenguaje humano, pero puede comunicarse con Baizhi a través de la telepatía.\r\nLa Resonadora Baizhi no puede utilizar directamente su Forte, pero puede aprovechar la temperatura extremadamente baja y las habilidades de curación de su Criatura Remanente para tratar las lesiones en su cercanía.\r\nEl Patrón de Espectro de Resonancia de la Resonadora Baizhi no se asemeja a ninguna frecuencia conocida. Sin embargo, muestra un cierto nivel de similitud con las fluctuaciones de la Energía Remanente, y posee una fuerte Respuesta de Sintonía con \"You'tan\", su Criatura Remanente. A pesar de estas conexiones, la causa del Despertar de Baizhi sigue sin estar clara sin la evidencia teórica adecuada.\r\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento gradual seguido de un fuerte aumento en su sección media. Por lo tanto, la Resonadora Baizhi se clasifica como una Resonadora Mutante con un Período de inactividad." + "Content": "Base de Evaluación: [Evaluación de Resonancia 2190-G]\n\nLa Resonadora Baizhi experimentó su Despertar hace cuatro años, después de estar expuesta a una fuerte fuente de Energía Remanente un año antes. Esta exposición provocó la activación de las frecuencias Remanentes correspondientes dentro de ella. Según los relatos de Baizhi, experimentó un fuerte impulso de revivir a un compañero de equipo durante su Despertar. Como resultado, las frecuencias mencionadas se manifestaron como una Criatura Remanente que ahora sirve como su compañera.\n\nLa Marca Tácita de la Resonadora Baizhi se encuentra en el lado anterior de su muslo derecho. No se han observado alteraciones físicas significativas después del Despertar. Sin embargo, cuando ejerce su Forte, la Marca Tácita emite un tenue resplandor blanco con la aparición de la Criatura Remanente mencionada. La criatura es de color blanco translúcido y se asemeja a los pétalos de Epiphyllum. No puede vocalizar en el lenguaje humano, pero puede comunicarse con Baizhi a través de la telepatía.\n\nLa Resonadora Baizhi no puede utilizar directamente su Forte, pero puede aprovechar la temperatura extremadamente baja y las habilidades de curación de su Criatura Remanente para tratar las lesiones en su cercanía.\n\nEl Patrón de Espectro de Resonancia de la Resonadora Baizhi no se asemeja a ninguna frecuencia conocida. Sin embargo, muestra un cierto nivel de similitud con las fluctuaciones de la Energía Remanente, y posee una fuerte Respuesta de Sintonía con \"You'tan\", su Criatura Remanente. A pesar de estas conexiones, la causa del Despertar de Baizhi sigue sin estar clara sin la evidencia teórica adecuada.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento gradual seguido de un fuerte aumento en su sección media. Por lo tanto, la Resonadora Baizhi se clasifica como una Resonadora Mutante con un Período de inactividad." }, { "Id": "FavorRoleInfo_1103_TalentCertification", - "Content": "El gráfico de onda de Baizhi ilustra una fluctuación elíptica con un Dominio del Tiempo estable. No se observan parámetros anormales en la muestra de prueba.\r\nCriticidad Resonante: Alta. La frecuencia del Resonador Baizhi muestra una alta estabilidad con actualmente ningún riesgo de Overclock.\r\nBaizhi no tiene un historial documentado de Overclock, lo que reduce la necesidad de asesoramiento. Debido al fuerte vínculo entre Baizhi y su Criatura Remanente, se recomiendan exámenes regulares sobre el estado de la Criatura Remanente para mitigar cualquier riesgo latente potencial." + "Content": "El gráfico de ondas de la Resonadora Baizhi ilustra una fluctuación elíptica con un Dominio del tiempo estable. No se observan parámetros anormales en la muestra de prueba.\n\nCriticidad Resonante: Alta. La frecuencia de la Resonadora Baizhi muestra una alta estabilidad con actualmente ningún riesgo de overclock.\n\nBaizhi no tiene un historial documentado de Overclock, lo que reduce la necesidad de asesoramiento. Debido al fuerte vínculo entre Baizhi y su Criatura Remanente, se recomiendan exámenes regulares sobre el estado de la Criatura Remanente para mitigar cualquier riesgo latente potencial." }, { "Id": "FavorRoleInfo_1203_Birthday", @@ -13641,11 +13641,11 @@ }, { "Id": "FavorRoleInfo_1203_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 1631-G]\nEl momento exacto del Despertar del Resonador Encore sigue siendo incierto. Según los informes de Encore y la inspección de resonancia, las entidades similares a ovejas que la acompañan se consideran manifestaciones de su imaginación y estado psicológico. Se cree que representan sus habilidades de Forte.\nSe encontró que la Evaluación de Resonancia de Encore estaba influenciada por la emoción colectiva en el entorno de prueba, exhibiendo una fuerte respuesta de Sintonía. La causa de su Despertar sigue sin confirmarse.\nEncore tiene una Marca Tácita en su espalda superior, y los exámenes posteriores al Despertar han revelado mutaciones físicas menores, incluyendo puntas de cabello similares a la lana. En momentos de estados emocionales intensificados, también puede manifestar cuernos similares a los de una oveja, lo que requiere precaución por parte del personal de prueba.\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con una forma de onda periódica notable, lo que clasifica a Encore como un Resonador Congénito." + "Content": "Base de Evaluación: [Evaluación de Resonancia 1631-G]\n\nEl momento exacto del Despertar de la Resonadora Encore sigue siendo incierto. Según los informes de Encore y la inspección de resonancia, las entidades similares a ovejas que la acompañan se consideran manifestaciones de su imaginación y estado psicológico. Se cree que representan sus habilidades de Forte.\n\nSe encontró que la Evaluación de Resonancia de Encore estaba influenciada por la emoción colectiva en el entorno de prueba, exhibiendo una fuerte respuesta de Sintonía. La causa de su Despertar sigue sin confirmarse.\n\nEncore tiene una Marca Tácita en su espalda superior, y los exámenes posteriores al Despertar han revelado mutaciones físicas menores, incluyendo puntas de cabello similares a la lana. En momentos de estados emocionales intensificados, también puede manifestar cuernos similares a los de una oveja, lo que requiere precaución por parte del personal de prueba.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con una forma de onda periódica notable, lo que clasifica a Encore como una Resonadora Congénita." }, { "Id": "FavorRoleInfo_1203_TalentCertification", - "Content": "La gráfica de onda de Resonador Encore muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es irregular. Tanto los valores de pico superior como inferior son altos y manifiestan proximidad al nivel de Criticidad. La onda muestra segmentos de cierta borrosidad y se puede ver una onda anormal.\r\nCriticidad resonante: relativamente alta, combinada con baja estabilidad. El riesgo de Overclock es significativo.\r\nSe recomienda contactar con su guardián para exámenes de rutina y proporcionar intervención psicológica si es necesario.\r\nNota garabateada: ¡Encore dice que Aalto NO es su guardián! ¡No quiere exámenes! ¡Le gustan más las historias!\r\nNota para la anotación: Por favor, sé buena, pequeña. Tenemos caramelos para ti si quieres algunos." + "Content": "La gráfica de ondas de la Resonadora Encore muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es irregular. Tanto los valores de pico superior como inferior son altos y manifiestan proximidad al nivel de Criticidad. La onda muestra segmentos de cierta borrosidad y se puede ver una onda anormal.\n\nCriticidad resonante: relativamente alta, combinada con baja estabilidad. El riesgo de overclock es significativo.\n\nSe recomienda contactar con su guardián para exámenes de rutina y proporcionar intervención psicológica si es necesario.\n\nNota garabateada: ¡Encore dice que Aalto NO es su guardián! ¡No quiere exámenes! ¡Le gustan más las historias!\n\nNota para la anotación: Por favor, sé buena, pequeña. Tenemos caramelos para ti si quieres algunos." }, { "Id": "FavorRoleInfo_1602_Birthday", @@ -13673,11 +13673,11 @@ }, { "Id": "FavorRoleInfo_1602_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 1856-G]\r\n\r\nEl momento exacto del Despertar del Resonador Danjin sigue siendo incierto. Notablemente, durante el evento de Despertar del Resonador Danjin, ella exhibió un estado incontrolable de explosión emocional. Se especula que las emociones abrumadoras pueden haber catalizado su despertar.\r\n\r\nUna Marca Tácita se encuentra en el brazo superior izquierdo de Danjin. Las observaciones han revelado alteraciones distintas en sus características físicas después de su Despertar. Una alteración notable es el enrojecimiento de sus pupilas después de ejercer su Forte hasta un cierto umbral.\r\n\r\nLas fluctuaciones de frecuencia del Resonador Danjin son más fuertes de lo habitual, mostrando cambios instantáneos inusuales que pueden resultar en daño físico a su entorno y a cualquier ser vivo en el mismo cuando se dejan sin controlar.\r\n\r\nLas pruebas empíricas han revelado que el potencial destructivo de Danjin supera a las personas normales en un 78.94%.\r\nEl Patrón de Espectro de Resonancia de este Resonador coincide con el de la sangre humana. Las pruebas revelan fuertes Respuestas de Sintonía, sin embargo, la causa del Despertar de Danjin sigue siendo incierta.\r\n\r\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un fuerte aumento en su sección media. Por lo tanto, Danjin se clasifica como un Resonador Mutante." + "Content": "Base de Evaluación: [Evaluación de Resonancia 1856-G]\n\nEl momento exacto del Despertar de la Resonadora Danjin sigue siendo incierto. Notablemente, durante el evento de Despertar de la Resonadora Danjin, ella exhibió un estado incontrolable de explosión emocional. Se especula que las emociones abrumadoras pueden haber catalizado su despertar.\n\nUna Marca Tácita se encuentra en el brazo superior izquierdo de Danjin. Las observaciones han revelado alteraciones distintas en sus características físicas después de su Despertar. Una alteración notable es el enrojecimiento de sus pupilas después de ejercer su Forte hasta un cierto umbral.\n\nLas fluctuaciones de frecuencia de la Resonadora Danjin son más fuertes de lo habitual, mostrando cambios instantáneos inusuales que pueden resultar en daño físico a su entorno y a cualquier ser vivo en el mismo cuando se dejan sin controlar.\n\nLas pruebas empíricas han revelado que el potencial destructivo de Danjin supera a las personas normales en un 78.94%.\n\nEl Patrón de Espectro de Resonancia de esta Resonadora coincide con el de la sangre humana. Las pruebas revelan fuertes Respuestas de Sintonía, sin embargo, la causa del Despertar de Danjin sigue siendo incierta.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un fuerte aumento en su sección media. Por lo tanto, Danjin se clasifica como una Resonadora Mutante." }, { "Id": "FavorRoleInfo_1602_TalentCertification", - "Content": "La gráfica de onda del Resonador Danjin muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es irregular. Tanto los valores de pico superior como inferior son altos y manifiestan proximidad al nivel de Criticidad. La onda muestra segmentos de parcial borrosidad y se puede ver una onda anormal.\r\n\r\nCriticidad resonante: Baja, con baja estabilidad. El riesgo de Overclocking persiste.\r\n\r\nEl Resonador Danjin no tiene un historial registrado de Overclocking. Sin embargo, durante su primer Despertar, estuvo al borde de alcanzar su Criticidad resonante. Esto causó que su sangre exhibiera un estado explosivo y una reacción de Fluctuación de Frecuencia altamente sensible. Danjin perdió el control de su comportamiento, lo que resultó en el derrame de parte de su Energía de Frecuencia. No se reportaron bajas, pero el incidente fue clasificado como un peligro de Clase 2 (código EX61453).\r\n\r\nEl análisis diagnóstico revela que su fluctuación de frecuencia se originó de una gran provocación en un corto tiempo. Persiste un efecto secundario notable. Como resultado, todavía hay una pequeña posibilidad de que el Resonador Danjin entre en un estado de furia durante los cambios de humor violentos.\r\n\r\nLa evaluación adicional revela que el riesgo de Overclocking para Danjin está estrechamente vinculado a su estado emocional, lo que representa un alto riesgo. Se recomienda monitorear de cerca su estado psicológico y físico, y realizar asesoramiento y exámenes de rutina." + "Content": "El gráfico de ondas de la Resonadora Danjin muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es irregular. Tanto los valores de pico superior como inferior son altos y manifiestan proximidad al nivel de Criticidad. La onda muestra segmentos de parcial borrosidad y se puede ver una onda anormal.\n\nCriticidad resonante: Baja, con baja estabilidad. El riesgo de overclock persiste.\n\nLa Resonadora Danjin no tiene un historial registrado de Overclock. Sin embargo, durante su primer Despertar, estuvo al borde de alcanzar su Criticidad resonante. Esto causó que su sangre exhibiera un estado explosivo y una reacción de Fluctuación de Frecuencia altamente sensible. Danjin perdió el control de su comportamiento, lo que resultó en el derrame de parte de su Energía de Frecuencia. No se reportaron bajas, pero el incidente fue clasificado como un peligro de Clase 2 (código EX61453).\n\nEl análisis diagnóstico revela que su fluctuación de frecuencia se originó de una gran provocación en un corto tiempo. Persiste un efecto secundario notable. Como resultado, todavía hay una pequeña posibilidad de que la Resonadora Danjin entre en un estado de furia durante los cambios de humor violentos.\n\nLa evaluación adicional revela que el riesgo de overclock para Danjin está estrechamente vinculado a su estado emocional, lo que representa un alto riesgo. Se recomienda monitorear de cerca su estado psicológico y físico, y realizar asesoramiento y exámenes de rutina." }, { "Id": "FavorRoleInfo_1403_Birthday", @@ -13705,11 +13705,11 @@ }, { "Id": "FavorRoleInfo_1403_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 1617-G]\nSegún los informes del Resonador Aalto, hubo una rara ocurrencia de niebla densa el día de su nacimiento. La Marca Tácita de Aalto se encuentra en el lado izquierdo de su cuello. Aparte de ganar la habilidad de transformarse brevemente en una forma similar a la niebla, no se han observado cambios físicos significativos en el cuerpo de Aalto después de su Despertar.\nEl Resonador Aalto destaca en el arte del camuflaje y la transformación, a menudo asumiendo un estado físico esquivo y fluctuante, similar a las características de la niebla. Las pruebas adicionales realizadas para determinar las propiedades de la niebla que conjura han dado resultados no concluyentes.\n\nEl Patrón de Espectro de Resonancia de Aalto coincide con nuestros Patrones de Espectro conocidos de la niebla. Se han observado fuertes Reacciones de Sintonía durante las pruebas, confirmando la conexión entre la niebla y el Despertar de Aalto. \nAdemás, el análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con una forma de onda periódica notable, que clasifica a Aalto como un Resonador congénito.\n\nAnotación del Investigador: Como se indica en el informe, este Resonador es astuto y un maestro de los disfraces, lo que pone en duda la credibilidad de sus relatos.\nAnotación a la anotación: Como un intermediario que honra la integridad. Yo, Aalto, juro solemnemente que el relato que presenté es 100% verdad. Ni más, ni menos." + "Content": "Base de Evaluación: [Evaluación de Resonancia 1617-G]\n\nSegún los informes del Resonador Aalto, hubo una rara ocurrencia de niebla densa el día de su nacimiento. La Marca Tácita de Aalto se encuentra en el lado izquierdo de su cuello. Aparte de ganar la habilidad de transformarse brevemente en una forma similar a la niebla, no se han observado cambios físicos significativos en el cuerpo de Aalto después de su Despertar.\n\nEl Resonador Aalto destaca en el arte del camuflaje y la transformación, a menudo asumiendo un estado físico esquivo y fluctuante, similar a las características de la niebla. Las pruebas adicionales realizadas para determinar las propiedades de la niebla que conjura han dado resultados no concluyentes.\n\nEl Patrón de Espectro de Resonancia de Aalto coincide con nuestros Patrones de Espectro conocidos de la niebla. Se han observado fuertes Reacciones de Sintonía durante las pruebas, confirmando la conexión entre la niebla y el Despertar de Aalto. \n\nAdemás, el análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con una forma de onda periódica notable, que clasifica a Aalto como un Resonador congénito.\n\nAnotación del Investigador: Como se indica en el informe, este Resonador es astuto y un maestro de los disfraces, lo que pone en duda la credibilidad de sus relatos.\n\nAnotación a la anotación: Como un intermediario que honra la integridad. Yo, Aalto, juro solemnemente que el relato que presenté es 100% verdad. Ni más, ni menos." }, { "Id": "FavorRoleInfo_1403_TalentCertification", - "Content": "El gráfico de onda del Resonador Aalto muestra fluctuaciones elípticas estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales.\r\n\r\nEn términos de Criticidad resonante, el Resonador Aalto se clasifica en un nivel moderado con alta estabilidad, lo que resulta en un bajo riesgo de Overclock.\r\n\r\nEl Resonador Aalto desapareció a mitad de camino del diagnóstico de Overclock, por lo que no se obtuvieron registros de historial de Overclock." + "Content": "El gráfico de ondas del Resonador Aalto muestra fluctuaciones elípticas estables en el Dominio del tiempo sin patrones anormales. Tras el examen, todos los resultados caen dentro de los parámetros normales.\n\nEn términos de Criticidad resonante, el Resonador Aalto se clasifica en un nivel moderado con alta estabilidad, lo que resulta en un bajo riesgo de overclock.\n\nEl Resonador Aalto desapareció a mitad de camino del diagnóstico de Overclock, por lo que no se obtuvieron registros de historial de Overclock." }, { "Id": "FavorRoleInfo_1404_Birthday", @@ -13741,7 +13741,7 @@ }, { "Id": "FavorRoleInfo_1404_TalentCertification", - "Content": "El gráfico de onda para el Resonador Jiyan muestra fluctuaciones de pulso rectangular no periódicas, con valores de pico sostenidos durante intervalos de tiempo específicos. Estas ondas demuestran cambios rápidos y sustanciales en un corto lapso de tiempo. Se han identificado dos ondas distintas, cada una con valores de pico excepcionalmente altos.\r\n\r\nCriticidad resonante: Relativamente alta. La frecuencia del Resonador Jiyan muestra una alta estabilidad con un bajo riesgo de Overclock.\r\n\r\nNo se ha documentado ningún historial de Overclock. Se recomiendan exámenes de rutina y asesoramiento." + "Content": "El gráfico de ondas del Resonador Jiyan muestra fluctuaciones de pulso rectangular no periódicas, con valores de pico sostenidos durante intervalos de tiempo específicos. Estas ondas demuestran cambios rápidos y sustanciales en un corto lapso de tiempo. Se han identificado dos ondas distintas, cada una con valores de pico excepcionalmente altos.\n\nCriticidad resonante: Relativamente alta. La frecuencia del Resonador Jiyan muestra una alta estabilidad con un bajo riesgo de overclock.\n\nNo se ha documentado ningún historial de Overclock. Se recomiendan exámenes de rutina y asesoramiento." }, { "Id": "FavorRoleInfo_1204_Birthday", @@ -13769,11 +13769,11 @@ }, { "Id": "FavorRoleInfo_1204_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 2183-G]\r\n\r\nSegún los informes del Resonador Mortefi, las indicaciones de su Despertar comenzaron a manifestarse durante su juventud. Su Despertar real estuvo acompañado de una oleada de intensa ira.\r\n\r\nLa Marca Tácita de Mortefi se encuentra en su pecho derecho. Cuando se activa el Forte de Mortefi, una materia cristalina en forma de escamas de dragón se materializa alrededor de su Marca Tácita. Estas escamas arden intensamente mientras él canaliza su poder.\r\n\r\nEl Resonador Mortefi demuestra la capacidad de generar y manipular el fuego a través de la concentración enfocada del calor. La intensidad de las llamas producidas está estrechamente vinculada al estado emocional de Mortefi. La experimentación extensa ha revelado que el fuego es una manifestación tangible de las emociones negativas acumuladas de Mortefi por encima de un cierto umbral.\r\n\r\nEl Patrón de Espectro de Resonancia de Mortefi se ha observado que se alinea estrechamente con el de los Dragonantes, una especie que actualmente se declara extinta. Debido a la no disponibilidad de Dragonantes vivos para las pruebas de Sintonía, actualmente no es posible confirmar empíricamente la causa del Despertar de Mortefi.\r\n\r\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente, con un aumento pronunciado en su sección media. Por lo tanto, el Resonador Mortefi se clasifica como un Resonador Mutante." + "Content": "Base de Evaluación: [Evaluación de Resonancia 2183-G]\n\nSegún los informes del Resonador Mortefi, las indicaciones de su Despertar comenzaron a manifestarse durante su juventud. Su Despertar real estuvo acompañado de una oleada de intensa ira.\n\nLa Marca Tácita de Mortefi se encuentra en su pecho derecho. Cuando se activa el Forte de Mortefi, una materia cristalina en forma de escamas de dragón se materializa alrededor de su Marca Tácita. Estas escamas arden intensamente mientras él canaliza su poder.\n\nEl Resonador Mortefi demuestra la capacidad de generar y manipular el fuego a través de la concentración enfocada del calor. La intensidad de las llamas producidas está estrechamente vinculada al estado emocional de Mortefi. La experimentación extensa ha revelado que el fuego es una manifestación tangible de las emociones negativas acumuladas de Mortefi por encima de un cierto umbral.\n\nEl Patrón de Espectro de Resonancia de Mortefi se ha observado que se alinea estrechamente con el de los Dragonantes, una especie que actualmente se declara extinta. Debido a la no disponibilidad de Dragonantes vivos para las pruebas de Sintonía, actualmente no es posible confirmar empíricamente la causa del Despertar de Mortefi.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente, con un aumento pronunciado en su sección media. Por lo tanto, el Resonador Mortefi se clasifica como un Resonador Mutante." }, { "Id": "FavorRoleInfo_1204_TalentCertification", - "Content": "El gráfico de ondas del Resonador Mortefi muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es regular, aunque los valores máximos muestran una tendencia creciente. Los valores máximos están actualmente bajo el nivel de Criticidad, y no se identifican formas de onda anormales.\r\n\r\nCriticidad resonante: Alta, combinada con baja estabilidad. Existe un alto riesgo de Overclock.\r\n\r\nEl Resonador Mortefi tiene un historial documentado de Overclock. Calificación máxima de Overclock registrada: Despreciable.\r\n\r\nDurante el Overclock, la materia cristalina roja en forma de escamas en el pecho de Mortefi se expande continuamente para cubrir un área más grande de su piel. Esta transformación va acompañada de un aumento significativo en la temperatura corporal, lo que resulta en la manifestación de una intensa fluctuación de frecuencia. Notablemente, una aparición ardiente que se asemeja a un dragón se hace visible detrás de Mortefi durante esta etapa.\r\n\r\nMortefi fue la causa de un gran incendio en las Tierras altas de Desoroca. Este evento fue clasificado bajo el código EX67891 como un riesgo de Clase 3. Afortunadamente, no se reportaron víctimas. El Forte del Resonador Mortefi y el historial de Overclock indican que las emociones negativas son su principal desencadenante para el Overclock, lo que justifica un mayor riesgo de Overclock. Por lo tanto, se recomienda monitorear de cerca el estado psicológico del Resonador Mortefi e implementar asesoramiento y exámenes regulares." + "Content": "El gráfico de ondas del Resonador Mortefi muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es regular, aunque los valores máximos muestran una tendencia creciente. Los valores máximos están actualmente bajo el nivel de Criticidad, y no se identifican formas de onda anormales.\n\nCriticidad resonante: Alta, combinada con baja estabilidad. Existe un alto riesgo de overclock.\n\nEl Resonador Mortefi tiene un historial documentado de Overclock. Calificación máxima de Overclock registrada: Despreciable.\n\nDurante el Overclock, la materia cristalina roja en forma de escamas en el pecho de Mortefi se expande continuamente para cubrir un área más grande de su piel. Esta transformación va acompañada de un aumento significativo en la temperatura corporal, lo que resulta en la manifestación de una intensa fluctuación de frecuencia. Notablemente, una aparición ardiente que se asemeja a un dragón se hace visible detrás de Mortefi durante esta etapa.\n\nMortefi fue la causa de un gran incendio en las Tierras altas de Desoroca. Este evento fue clasificado bajo el código EX67891 como un riesgo de Clase 3. Afortunadamente, no se reportaron víctimas. El Forte del Resonador Mortefi y el historial de Overclock indican que las emociones negativas son su principal desencadenante para el Overclock, lo que justifica un mayor riesgo de overclock. Por lo tanto, se recomienda monitorear de cerca el estado psicológico del Resonador Mortefi e implementar asesoramiento y exámenes regulares." }, { "Id": "FavorRoleInfo_1603_Birthday", @@ -13825,11 +13825,11 @@ }, { "Id": "FavorRoleInfo_1301_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 2300-G]\r\n\r\nEl Tiempo de Despertar para el Resonador Calcharo sigue siendo incierto. Según el informe de Calcharo, soportó largos períodos en ambientes hostiles y enfrentó numerosas situaciones de riesgo para su vida. Como resultado, su Forte despertó de forma natural como un medio de autoprotección.\r\n\r\nLa Marca Tácita del Resonador Calcharo se encuentra en su frente. Cuando Calcharo activa su Forte, un núcleo dorado se manifiesta en su pecho. Al mismo tiempo, varias partes de su cuerpo muestran características de Disonancias Tácitas, enredadas con espinas parecidas a sombras.\r\n\r\nNotablemente, el cuerpo de Calcharo posee una cantidad de energía bioeléctrica significativamente mayor en comparación con el humano promedio. Demuestra una conciencia y control excepcionales sobre las corrientes eléctricas y las fuerzas magnéticas.\r\n\r\nLa causa exacta del Despertar del Resonador Calcharo no se puede identificar en este momento, ya que su Patrón de Espectro no muestra similitud con ninguna de las muestras conocidas.\r\n\r\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento gradual. Por lo tanto, el Resonador Calcharo se clasifica como un Resonador Natural.\r\n\r\n\"En realidad... hay un Patrón de Espectro sorprendentemente similar que parecemos haber pasado por alto, o más bien, dudamos en considerar esa posibilidad.\"\r\n\r\n\"Sí... Son los Disonancias Tácitas.\"" + "Content": "Base de Evaluación: [Evaluación de Resonancia 2300-G]\n\nEl Tiempo de Despertar para el Resonador Calcharo sigue siendo incierto. Según el informe de Calcharo, soportó largos períodos en ambientes hostiles y enfrentó numerosas situaciones de riesgo para su vida. Como resultado, su Forte despertó de forma natural como un medio de autoprotección.\n\nLa Marca Tácita del Resonador Calcharo se encuentra en su frente. Cuando Calcharo activa su Forte, un núcleo dorado se manifiesta en su pecho. Al mismo tiempo, varias partes de su cuerpo muestran características de Disonancias Tácitas, enredadas con espinas parecidas a sombras.\n\nNotablemente, el cuerpo de Calcharo posee una cantidad de energía bioeléctrica significativamente mayor en comparación con el humano promedio. Demuestra una conciencia y control excepcionales sobre las corrientes eléctricas y las fuerzas magnéticas.\n\nLa causa exacta del Despertar del Resonador Calcharo no se puede identificar en este momento, ya que su Patrón de Espectro no muestra similitud con ninguna de las muestras conocidas.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento gradual. Por lo tanto, el Resonador Calcharo se clasifica como un Resonador Natural.\n\n«En realidad... hay un Patrón de Espectro sorprendentemente similar que parecemos haber pasado por alto, o más bien, dudamos en considerar esa posibilidad.»\n\n«Sí... Son las Disonancias Tácitas.»" }, { "Id": "FavorRoleInfo_1301_TalentCertification", - "Content": "El gráfico de onda del Resonador Calcharo muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es irregular. Tanto los valores de pico superior como inferior son altos y manifiestan proximidad al nivel de Criticidad. La onda muestra segmentos de parcial borrosidad y se puede ver una onda anormal.\nCriticidad de Resonancia: Relativamente alta, combinada con una estabilidad extremadamente baja. El riesgo de Overclock es sustancial.\nEl Resonador Calcharo tiene un historial documentado de Overclock. Calificación máxima de Overclock registrada: Severa.\nDurante el Overclock, los signos de erosión del Disonancia Tácita se esparcen en el cuerpo del Resonador Calcharo y el dorado Núcleo Tácito en su pecho parpadea. Las fluctuaciones de frecuencia se intensifican significativamente. Aparecen múltiples entidades fantasmales.\nNo se han encontrado incidentes mayores de lesiones a civiles o daños a la propiedad a partir de los episodios de Overclock de Calcharo.\nEl Resonador Calcharo posee un riesgo extremadamente alto de Overclock con un disparador no identificado. Se aconseja elevar su nivel de evaluación de riesgo y monitorear de cerca su condición." + "Content": "El gráfico de ondas del Resonador Calcharo muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es irregular. Tanto los valores de pico superior como inferior son altos y manifiestan proximidad al nivel de Criticidad. La onda muestra segmentos de parcial borrosidad y se puede ver una onda anormal.\n\nCriticidad de Resonancia: Relativamente alta, combinada con una estabilidad extremadamente baja. El riesgo de overclock es sustancial.\n\nEl Resonador Calcharo tiene un historial documentado de Overclock. Calificación máxima de Overclock registrada: Severa.\n\nDurante el Overclock, los signos de erosión del Disonancia Tácita se esparcen en el cuerpo del Resonador Calcharo y el dorado Núcleo Tácito en su pecho parpadea. Las fluctuaciones de frecuencia se intensifican significativamente. Aparecen múltiples entidades fantasmales.\n\nNo se han encontrado incidentes mayores de lesiones a civiles o daños a la propiedad a partir de los episodios de Overclock de Calcharo.\n\nEl Resonador Calcharo posee un riesgo extremadamente alto de Overclock con un disparador no identificado. Se aconseja elevar su nivel de evaluación de riesgo y monitorear de cerca su condición." }, { "Id": "FavorRoleInfo_1302_Birthday", @@ -13857,11 +13857,11 @@ }, { "Id": "FavorRoleInfo_1302_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 2917-G]\r\n\r\nLa Marca Tácita de la Resonadora Yinlin se encuentra en el lado exterior de su muslo izquierdo. No se han observado cambios físicos significativos en el cuerpo de Yinlin después de su Despertar. Se ha detectado una leve corriente eléctrica en la superficie de su piel, pero no ha resultado en efectos adversos detectables en su cuerpo.\r\n\r\nYinlin posee el poder de converger corrientes eléctricas en hilos delgados. Su manipulación de estos hilos es extraordinariamente competente.\r\n\r\nSe ha encontrado que su Patrón de Espectro de Resonancia es similar al Patrón de Espectro de materiales conductores conocidos. Las pruebas han encontrado una fuerte Sintonía.\r\n\r\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con una onda periódica notable, que clasifica a Yinlin como una Resonadora Congénita.\r\n\r\nNOTAS AL MARGEN: Yinlin tiene una arritmia preexistente que puede o no estar relacionada con su Forte. El bloqueo de su Forte podría aumentar potencialmente el riesgo de fibrilación auricular." + "Content": "Base de Evaluación: [Evaluación de Resonancia 2917-G]\n\nLa Marca Tácita de la Resonadora Yinlin se encuentra en el lado exterior de su muslo izquierdo. No se han observado cambios físicos significativos en el cuerpo de Yinlin después de su Despertar. Se ha detectado una leve corriente eléctrica en la superficie de su piel, pero no ha resultado en efectos adversos detectables en su cuerpo.\n\nYinlin posee el poder de converger corrientes eléctricas en hilos delgados. Su manipulación de estos hilos es extraordinariamente competente.\n\nSe ha encontrado que su Patrón de Espectro de Resonancia es similar al Patrón de Espectro de materiales conductores conocidos. Las pruebas han encontrado una fuerte Sintonía.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con una onda periódica notable, que clasifica a Yinlin como una Resonadora Congénita.\n\nNOTAS AL MARGEN: Yinlin tiene una arritmia preexistente que puede o no estar relacionada con su Forte. El bloqueo de su Forte podría aumentar potencialmente el riesgo de fibrilación auricular." }, { "Id": "FavorRoleInfo_1302_TalentCertification", - "Content": "La gráfica de onda muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es irregular. Tanto los valores de pico superior como inferior son altos y manifiestan proximidad al nivel de Criticidad. La onda muestra segmentos de cierta borrosidad y se puede ver una onda anormal.\nCriticidad resonante: Relativamente baja, con baja estabilidad. El riesgo de Overclocking permanece.\nNo tiene un historial registrado de Overclocking. Su cuerpo muestra fuerza física, pero también signos de exposición prolongada a elementos que inducen Overclocking. Necesita un seguimiento adicional.\nA juzgar por las observaciones hasta ahora, el riesgo de Overclocking es mínimo. Se aconseja que evite las actividades extenuantes y los horarios erráticos." + "Content": "La gráfica de ondas de la Resonadora Yinlin muestra fluctuaciones en zigzag. El patrón del Dominio del tiempo es irregular. Tanto los valores de pico superior como inferior son altos y manifiestan proximidad al nivel de Criticidad. La onda muestra segmentos de cierta borrosidad y se puede ver una onda anormal.\n\nCriticidad resonante: Relativamente baja, con baja estabilidad. El riesgo de overclock permanece.\n\nNo tiene un historial registrado de Overclocking. Su cuerpo muestra fuerza física, pero también signos de exposición prolongada a elementos que inducen Overclocking. Necesita un seguimiento adicional.\n\nA juzgar por las observaciones hasta ahora, el riesgo de overclock es mínimo. Se aconseja que evite las actividades extenuantes y los horarios erráticos." }, { "Id": "FavorRoleInfo_1303_Birthday", @@ -13889,11 +13889,11 @@ }, { "Id": "FavorRoleInfo_1303_TalentDoc", - "Content": "Basis de Evaluación: [Evaluación de Resonancia 1425-G]\r\n\r\nEl momento exacto del Despertar del Resonador Yuanwu es incierto. Yuanwu relató que estuvo expuesto a una poderosa energía eléctrica durante largos periodos de tiempo antes de su Despertar.\r\n\r\nLa Marca Tácita del Resonador Yuanwu se encuentra en el lado derecho de su cuello. Después de su Despertar, aparecieron estructuras similares a cristales azules en sus extremidades delanteras, con tejido similar a cicatrices visible en sus manos y muñecas. Estos cambios se han estabilizado desde entonces.\r\n\r\nEl Resonador Yuanwu tiene un control extraordinario sobre las fluctuaciones de frecuencia de su cuerpo. Puede manipular la amplitud y el rango de sus frecuencias en un instante, aparentemente sin hacerse daño a sí mismo. Las pruebas han concluido que es un 82.58% más eficiente en la manipulación de frecuencias que el Resonador promedio.\r\n\r\nEl Patrón de Espectro de Resonancia de Yuanwu se ha observado que se alinea estrechamente con el del trueno. Se ha observado una fuerte reacción de Sintonía, sin embargo, la causa del Despertar de Yuanwu sigue sin estar clara.\r\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento gradual. Por lo tanto, el Resonador Yuanwu se clasifica como un Resonador Natural." + "Content": "Basis de Evaluación: [Evaluación de Resonancia 1425-G]\n\nEl momento exacto del Despertar del Resonador Yuanwu es incierto. Yuanwu relató que estuvo expuesto a una poderosa energía eléctrica durante largos periodos de tiempo antes de su Despertar.\n\nLa Marca Tácita del Resonador Yuanwu se encuentra en el lado derecho de su cuello. Después de su Despertar, aparecieron estructuras similares a cristales azules en sus extremidades delanteras, con tejido similar a cicatrices visible en sus manos y muñecas. Estos cambios se han estabilizado desde entonces.\n\nEl Resonador Yuanwu tiene un control extraordinario sobre las fluctuaciones de frecuencia de su cuerpo. Puede manipular la amplitud y el rango de sus frecuencias en un instante, aparentemente sin hacerse daño a sí mismo. Las pruebas han concluido que es un 82.58% más eficiente en la manipulación de frecuencias que el Resonador promedio.\n\nEl Patrón de Espectro de Resonancia de Yuanwu se ha observado que se alinea estrechamente con el del trueno. Se ha observado una fuerte reacción de Sintonía, sin embargo, la causa del Despertar de Yuanwu sigue sin estar clara.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento gradual. Por lo tanto, el Resonador Yuanwu se clasifica como un Resonador Natural." }, { "Id": "FavorRoleInfo_1303_TalentCertification", - "Content": "El gráfico de ondas del Resonador Yuanwu muestra fluctuaciones elípticas. El patrón del Dominio del tiempo parece estable sin ondas anormales observadas.\r\n\r\nCriticidad resonante: Relativamente alta. La frecuencia del Resonador Yuanwu muestra alta estabilidad con un riesgo mínimo de Overclocking.\r\n\r\nLos registros anteriores no indican un historial de Overclocking; sin embargo, en la adolescencia del Resonador Yuanwu, durante el primer uso registrado de su Habilidad de Resonancia, hubo un evento cercano al Overclocking que produjo fluctuaciones de frecuencia violentas y comportamiento incontrolado. El incidente fue clasificado como un riesgo de Clase 2 y archivado bajo el código EX42978.\r\n\r\nLos exámenes posteriores revelaron que este episodio fue causado por angustia emocional. No se observaron efectos posteriores del Overclocking.\r\n\r\nActualmente, se considera que el estado psicológico del Resonador Yuanwu es estable y saludable. Se aconsejan exámenes de rutina para prevenir futuros incidentes de Overclocking." + "Content": "El gráfico de ondas del Resonador Yuanwu muestra fluctuaciones elípticas. El patrón del Dominio del tiempo parece estable sin ondas anormales observadas.\n\nCriticidad resonante: Relativamente alta. La frecuencia del Resonador Yuanwu muestra alta estabilidad con un riesgo mínimo de Overclocking.\n\nLos registros anteriores no indican un historial de Overclocking; sin embargo, en la adolescencia del Resonador Yuanwu, durante el primer uso registrado de su Habilidad de Resonancia, hubo un evento cercano al Overclocking que produjo fluctuaciones de frecuencia violentas y comportamiento incontrolado. El incidente fue clasificado como un riesgo de Clase 2 y archivado bajo el código EX42978.\n\nLos exámenes posteriores revelaron que este episodio fue causado por angustia emocional. No se observaron efectos posteriores del Overclocking.\n\nActualmente, se considera que el estado psicológico del Resonador Yuanwu es estable y saludable. Se aconsejan exámenes de rutina para prevenir futuros incidentes de Overclocking." }, { "Id": "FavorRoleInfo_1104_Birthday", @@ -13921,11 +13921,11 @@ }, { "Id": "FavorRoleInfo_1104_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 1888-G]\nLa edad de Lingyang el Resonador y el Tiempo de despertar permanecen inciertos, y parece que despertó hace mucho tiempo. Lingyang ha soportado una exposición prolongada a condiciones ambientales duras y puede haber activado su Forte de manera natural durante el combate.\nLingyang tiene una Marca Tácita en su brazo derecho. No se han notado mutaciones después del despertar.\nSu resistencia física y fuerza son excepcionales, probablemente debido a su exposición a ambientes extremos. Muestra habilidades avanzadas y agilidad en combate y supervivencia, pero carece de experiencia en el uso de su Forte ya que no se utiliza habitualmente. Se necesita una evaluación adicional para determinar si se necesita una orientación adecuada en el uso del Forte.\nBajo la influencia de su Forte, los sentidos de Lingyang se agudizan y puede generar una ráfaga de frío invisible dentro de un área limitada. Esto también crea un campo de baja temperatura que ejerce presión sobre los enemigos cercanos. Además, Lingyang puede influir y motivar las emociones de aquellos cerca de él a través de su voluntad transmitida.\nNo se han encontrado Patrones de Espectro de Resonancia similares a los de Lingyang. La causa de su despertar permanece desconocida en este momento.\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento gradual. Por lo tanto, Lingyang es identificado como un Resonador Natural.\n\n\"¿Qué? ¿Así que su apariencia 'bestial' no fue resultado de su Forte? ¿Qué es exactamente esto...\"" + "Content": "Base de Evaluación: [Evaluación de Resonancia 1888-G]\n\nLa edad de Lingyang el Resonador y el Tiempo de despertar permanecen inciertos, y parece que despertó hace mucho tiempo. Lingyang ha soportado una exposición prolongada a condiciones ambientales duras y puede haber activado su Forte de manera natural durante el combate.\n\nLingyang tiene una Marca Tácita en su brazo derecho. No se han notado mutaciones después del despertar.\n\nSu resistencia física y fuerza son excepcionales, probablemente debido a su exposición a ambientes extremos. Muestra habilidades avanzadas y agilidad en combate y supervivencia, pero carece de experiencia en el uso de su Forte ya que no se utiliza habitualmente. Se necesita una evaluación adicional para determinar si se necesita una orientación adecuada en el uso del Forte.\n\nBajo la influencia de su Forte, los sentidos de Lingyang se agudizan y puede generar una ráfaga de frío invisible dentro de un área limitada. Esto también crea un campo de baja temperatura que ejerce presión sobre los enemigos cercanos. Además, Lingyang puede influir y motivar las emociones de aquellos cerca de él a través de su voluntad transmitida.\n\nNo se han encontrado Patrones de Espectro de Resonancia similares a los de Lingyang. La causa de su despertar permanece desconocida en este momento.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento gradual. Por lo tanto, Lingyang es identificado como un Resonador Natural.\n\n«¿Qué? ¿Así que su apariencia 'bestial' no fue resultado de su Forte? ¿Qué es exactamente esto...»" }, { "Id": "FavorRoleInfo_1104_TalentCertification", - "Content": "El gráfico de ondas del Resonador Lingyang muestra fluctuaciones elípticas. El patrón del Dominio del tiempo es regular con valores de pico estables, y no se observan ondas anormales.\r\nCriticidad resonante: Muy estable. El Resonador Lingyang posee un nivel de Criticidad bastante alto. El riesgo de Overclock es muy bajo.\r\nEl Resonador Lingyang no tiene antecedentes de Overclock. Muestra un control experto sobre su Forte, manteniendo constantemente la estabilidad emocional. Al utilizar su habilidad, conocida como \"Transmisión de Voluntad\", el campo de baja temperatura generado beneficia principalmente a los aliados de Lingyang. En situaciones de grupo, esto reduce el riesgo general de Overclock para Lingyang. Se recomienda mantener bajo el nivel de riesgo de Lingyang y monitorear regularmente su progreso. Se aconseja una observación adicional." + "Content": "El gráfico de ondas del Resonador Lingyang muestra fluctuaciones elípticas. El patrón del Dominio del tiempo es regular con valores de pico estables, y no se observan ondas anormales.\n\nCriticidad resonante: Muy estable. El Resonador Lingyang posee un nivel de Criticidad bastante alto. El riesgo de overclock es muy bajo.\n\nEl Resonador Lingyang no tiene antecedentes de Overclock. Muestra un control experto sobre su Forte, manteniendo constantemente la estabilidad emocional. Al utilizar su habilidad, conocida como \"Transmisión de Voluntad\", el campo de baja temperatura generado beneficia principalmente a los aliados de Lingyang. En situaciones de grupo, esto reduce el riesgo general de Overclock para Lingyang. Se recomienda mantener bajo el nivel de riesgo de Lingyang y monitorear regularmente su progreso. Se aconseja una observación adicional." }, { "Id": "FavorRoleInfo_1504_Birthday", @@ -19953,15 +19953,15 @@ }, { "Id": "FunctionCondition_10027_Title", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "FunctionCondition_10027_Desc", - "Content": "La Asociación de Pioneros creó esta Esfera Sonora en imitación al ambiente en el pozo profundo de la Torre de la adversidad. Los Resonadores pueden entrenar aquí antes de desafiar la verdadera Torre de la adversidad." + "Content": "La Asociación de Pioneros creó esta Esfera Sonora en imitación al ambiente en el pozo profundo de la Torre de la adversidad. Los Resonadores pueden entrenar aquí antes de desafiar la verdadera Torre de la Adversidad." }, { "Id": "FunctionCondition_10030_Title", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "FunctionCondition_10030_Desc", @@ -20293,7 +20293,7 @@ }, { "Id": "GenericPrompt_10000_TipsText", - "Content": "Torre de la adversidad P1" + "Content": "Torre de la Adversidad P1" }, { "Id": "GenericPrompt_10000_ExtraText", @@ -20301,7 +20301,7 @@ }, { "Id": "GenericPrompt_10001_TipsText", - "Content": "Torre de la adversidad P2" + "Content": "Torre de la Adversidad P2" }, { "Id": "GenericPrompt_10001_ExtraText", @@ -20309,7 +20309,7 @@ }, { "Id": "GenericPrompt_10002_TipsText", - "Content": "Torre de la adversidad P3" + "Content": "Torre de la Adversidad P3" }, { "Id": "GenericPrompt_10002_ExtraText", @@ -20317,7 +20317,7 @@ }, { "Id": "GenericPrompt_10003_TipsText", - "Content": "Torre de la adversidad P4" + "Content": "Torre de la Adversidad P4" }, { "Id": "GenericPrompt_10003_ExtraText", @@ -20325,7 +20325,7 @@ }, { "Id": "GenericPrompt_10004_TipsText", - "Content": "Torre de la adversidad P5" + "Content": "Torre de la Adversidad P5" }, { "Id": "GenericPrompt_10004_ExtraText", @@ -20333,7 +20333,7 @@ }, { "Id": "GenericPrompt_10005_TipsText", - "Content": "Torre de la adversidad P6" + "Content": "Torre de la Adversidad P6" }, { "Id": "GenericPrompt_10005_ExtraText", @@ -20341,7 +20341,7 @@ }, { "Id": "GenericPrompt_10006_TipsText", - "Content": "Torre de la adversidad F7" + "Content": "Torre de la Adversidad F7" }, { "Id": "GenericPrompt_10006_ExtraText", @@ -20349,7 +20349,7 @@ }, { "Id": "GenericPrompt_10007_TipsText", - "Content": "Torre de la adversidad F8" + "Content": "Torre de la Adversidad F8" }, { "Id": "GenericPrompt_10007_ExtraText", @@ -20357,7 +20357,7 @@ }, { "Id": "GenericPrompt_10008_TipsText", - "Content": "Torre de la adversidad F9" + "Content": "Torre de la Adversidad F9" }, { "Id": "GenericPrompt_10008_ExtraText", @@ -20921,7 +20921,7 @@ }, { "Id": "GuideData_3_TitleText", - "Content": "Esfera Sonora" + "Content": "Desafíos recurrentes" }, { "Id": "GuideData_3_NoteText", @@ -21853,19 +21853,19 @@ }, { "Id": "HelpText_22_Title", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "HelpText_22_Content", - "Content": "[Selección de Equipo]\n\nDespués de que el aprendiz ha formado un equipo, pueden entrar al desafío. El número mínimo de Resonadores en un solo equipo es 1 y el máximo es 3. La formación del equipo registrará el estado de desarrollo de Resonadores seleccionados, que permanecerá sin cambios en un entrenamiento a gran escala.\n\nA partir del entrenamiento de nivel 3 - Simulación de escena real, los aprendices necesitan formar 2 equipos para desafiar antes de que comience el entrenamiento.\n\n[Objetivo del Entrenamiento]\n\nSi el aprendiz elimina a todos los enemigos dentro del tiempo limitado, el entrenamiento se considera exitoso. Solo después del éxito pueden entrar al siguiente entrenamiento. Si se completan todos los entrenamientos pequeños dentro de un entrenamiento a gran escala, se considera exitoso el entrenamiento a gran escala.\n\nEn el entrenamiento a gran escala, el estado de Resonadores se heredará. El aprendiz necesita asegurarse de que al menos 1 Resonador en el equipo sobreviva, lo que se considera que ha pasado el entrenamiento a gran escala.\n\n[Temas de Entrenamiento]\n\nEl juego completo se compone de 4 entrenamientos a gran escala. En los primeros 3 entrenamientos a gran escala, cada entrenamiento a gran escala tiene 4 rondas de entrenamiento pequeño. El 4to entrenamiento a gran escala tiene solo 1 entrenamiento.\n\nLos aprendices pueden abandonar temporalmente la Torre de la adversidad después de completar un entrenamiento, y se registrará el progreso de entrenamiento de los aprendices. Luego pueden elegir continuar o reiniciar el progreso del entrenamiento.\nExcepto por el comportamiento de continuar el entrenamiento, los aprendices solo pueden jugar desde el primer entrenamiento del entrenamiento a gran escala.\n\n[Limitaciones de Habilidad]\n\nEn el juego de la Torre de la adversidad, los aprendices no pueden desarrollar Resonadores, usar objetos, cambiar el equipo y el Eco durante el proceso de entrenamiento, y algunas funciones del sistema también estarán prohibidas.\n\n[Guardián de la Voz]\n\nEn el juego de la Torre de la adversidad, diferentes entrenamientos pueden tener diferentes efectos de mejora. Los aprendices pueden ajustar la formación del equipo, el equipo o el Eco de acuerdo a los efectos de mejora.\n\n[Reglas de Recompensa]\n\nCuando se pasa un entrenamiento por primera vez, el aprendiz recibirá una recompensa después del acuerdo de entrenamiento. Repetir el entrenamiento aprobado no recibirá la recompensa de nuevo." + "Content": "[Selección de Equipo]\n\nDespués de que el aprendiz ha formado un equipo, pueden entrar al desafío. El número mínimo de Resonadores en un solo equipo es 1 y el máximo es 3. La formación del equipo registrará el estado de desarrollo de Resonadores seleccionados, que permanecerá sin cambios en un entrenamiento a gran escala.\n\nA partir del entrenamiento de nivel 3 - Simulación de escena real, los aprendices necesitan formar 2 equipos para desafiar antes de que comience el entrenamiento.\n\n[Objetivo del Entrenamiento]\n\nSi el aprendiz elimina a todos los enemigos dentro del tiempo limitado, el entrenamiento se considera exitoso. Solo después del éxito pueden entrar al siguiente entrenamiento. Si se completan todos los entrenamientos pequeños dentro de un entrenamiento a gran escala, se considera exitoso el entrenamiento a gran escala.\n\nEn el entrenamiento a gran escala, el estado de Resonadores se heredará. El aprendiz necesita asegurarse de que al menos 1 Resonador en el equipo sobreviva, lo que se considera que ha pasado el entrenamiento a gran escala.\n\n[Temas de Entrenamiento]\n\nEl juego completo se compone de 4 entrenamientos a gran escala. En los primeros 3 entrenamientos a gran escala, cada entrenamiento a gran escala tiene 4 rondas de entrenamiento pequeño. El 4to entrenamiento a gran escala tiene solo 1 entrenamiento.\n\nLos aprendices pueden abandonar temporalmente la Torre de la Adversidad después de completar un entrenamiento, y se registrará el progreso de entrenamiento de los aprendices. Luego pueden elegir continuar o reiniciar el progreso del entrenamiento.\nExcepto por el comportamiento de continuar el entrenamiento, los aprendices solo pueden jugar desde el primer entrenamiento del entrenamiento a gran escala.\n\n[Limitaciones de Habilidad]\n\nEn el juego de la Torre de la Adversidad, los aprendices no pueden desarrollar Resonadores, usar objetos, cambiar el equipo y el Eco durante el proceso de entrenamiento, y algunas funciones del sistema también estarán prohibidas.\n\n[Guardián de la Voz]\n\nEn el juego de la Torre de la Adversidad, diferentes entrenamientos pueden tener diferentes efectos de mejora. Los aprendices pueden ajustar la formación del equipo, el equipo o el Eco de acuerdo a los efectos de mejora.\n\n[Reglas de Recompensa]\n\nCuando se pasa un entrenamiento por primera vez, el aprendiz recibirá una recompensa después del acuerdo de entrenamiento. Repetir el entrenamiento aprobado no recibirá la recompensa de nuevo." }, { "Id": "HelpText_23_Title", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "HelpText_23_Content", - "Content": "[Torre de la adversidad]\n\nUn gran centro experimental subterráneo integral construido antes del Lamento. Se hundió en el mar debido a los cambios de terreno durante el Lamento, y solo recientemente resurgió. \n\nEsta estación de investigación tiene una profundidad de más de diez mil metros que llega a la Moho, y hay una tendencia a continuar expandiéndose hacia abajo. Al mismo tiempo, parece que hay un eco periódico que viene del Pozo profundo, como si estuviera respirando. Por lo tanto, el Pozo profundo también ha ganado el apodo de la Puerta del Infierno. \n\nSin duda, los humanos no tienen la capacidad industrial para construir una instalación de este tipo. En el fondo del Pozo profundo, innumerables Nieblaerios están esperando ser desvelados...\n\n[Ciclo de Exploración]\n\nEl entorno de la Torre de la adversidad se recupera naturalmente en un ciclo de dos semanas, y los datos y los monstruos se actualizarán después de que se reinicie el ciclo. Las recompensas de los datos también se actualizarán. \n\n[Estructura subterránea]\n\nLa Torre de la adversidad tiene 3 áreas para ser exploradas, y cada área tiene 4 profundidades. Solo después de que el explorador haya completado la exploración de las 3 áreas a la misma profundidad, pueden proceder a explorar las capas más profundas. \n\n[Selección de alineación]\n\nLa exploración requiere la formación de 3 equipos, cada uno para completar la exploración de 3 áreas. Los Resonadores que ya han luchado estarán bloqueados en el área de exploración y no pueden participar en la exploración de otras áreas hasta que se complete la exploración de las 3 áreas de la misma dificultad. El explorador puede elegir desbloquear manualmente a los Resonadores, pero después del desbloqueo, los puntos de exploración del área actual se restablecerán. \n\n[Reglas de exploración]\n\nLos exploradores necesitan realizar exploración de múltiples capas en cada área, cada capa de exploración tiene un límite de tiempo. Si la exploración no se completa dentro del límite de tiempo, se considerará un fracaso; si todos los monstruos son derrotados dentro del límite de tiempo, se considerará un éxito. \n\n[Grado de exploración]\n\nCuando el explorador está explorando la capa superficial, la capa de relevo y la capa profunda, el grado de exploración se evaluará en tiempo real de acuerdo con el desempeño del explorador. Después de que se complete la exploración, se establecerá una cantidad fija de puntos de exploración; \n\nCuando el explorador está explorando la capa de mutación, la exploración debe terminarse lo más pronto posible para evitar la contaminación. Cuanto más rápido se complete la exploración, más puntos de exploración se obtendrán en el momento de la liquidación. \n\n[Eco residual]\n\nEn la estación de investigación, cada nodo de área tendrá un Maestro de la Ilusión. El Maestro de la Ilusión ha obtenido el refuerzo del Eco del Lamento, y tiene un poder más fuerte que los monstruos generales, e incluso tiene características similares a las reglas (como efectos de refuerzo). El explorador necesita elegir la alineación cuidadosamente de acuerdo a las características. \n\n[Reglas de recompensa]\n\nCuanto más profunda sea la exploración, más información obtenida, más recompensas. Cada vez que se alcanza un cierto grado de exploración, las recompensas se liquidarán al final del ciclo; cuando el explorador ha completado la exploración de la capa superficial, la capa de relevo y la capa profunda, se pueden obtener recompensas por adelantado. \n\n[Limitaciones de habilidad]\n\nEn la Torre de la adversidad, no es posible cultivar Resonadores, usar objetos, cambiar equipos y Eco durante la exploración, y algunas funciones del sistema también estarán prohibidas." + "Content": "[Torre de la Adversidad]\n\nUn gran centro experimental subterráneo integral construido antes del Lamento. Se hundió en el mar debido a los cambios de terreno durante el Lamento, y solo recientemente resurgió. \n\nEsta estación de investigación tiene una profundidad de más de diez mil metros que llega a la Moho, y hay una tendencia a continuar expandiéndose hacia abajo. Al mismo tiempo, parece que hay un eco periódico que viene del Pozo profundo, como si estuviera respirando. Por lo tanto, el Pozo profundo también ha ganado el apodo de la Puerta del Infierno. \n\nSin duda, los humanos no tienen la capacidad industrial para construir una instalación de este tipo. En el fondo del Pozo profundo, innumerables Nieblaerios están esperando ser desvelados...\n\n[Ciclo de Exploración]\n\nEl entorno de la Torre de la Adversidad se recupera naturalmente en un ciclo de dos semanas, y los datos y los monstruos se actualizarán después de que se reinicie el ciclo. Las recompensas de los datos también se actualizarán. \n\n[Estructura subterránea]\n\nLa Torre de la Adversidad tiene 3 áreas para ser exploradas, y cada área tiene 4 profundidades. Solo después de que el explorador haya completado la exploración de las 3 áreas a la misma profundidad, pueden proceder a explorar las capas más profundas. \n\n[Selección de alineación]\n\nLa exploración requiere la formación de 3 equipos, cada uno para completar la exploración de 3 áreas. Los Resonadores que ya han luchado estarán bloqueados en el área de exploración y no pueden participar en la exploración de otras áreas hasta que se complete la exploración de las 3 áreas de la misma dificultad. El explorador puede elegir desbloquear manualmente a los Resonadores, pero después del desbloqueo, los puntos de exploración del área actual se restablecerán. \n\n[Reglas de exploración]\n\nLos exploradores necesitan realizar exploración de múltiples capas en cada área, cada capa de exploración tiene un límite de tiempo. Si la exploración no se completa dentro del límite de tiempo, se considerará un fracaso; si todos los monstruos son derrotados dentro del límite de tiempo, se considerará un éxito. \n\n[Grado de exploración]\n\nCuando el explorador está explorando la capa superficial, la capa de relevo y la capa profunda, el grado de exploración se evaluará en tiempo real de acuerdo con el desempeño del explorador. Después de que se complete la exploración, se establecerá una cantidad fija de puntos de exploración; \n\nCuando el explorador está explorando la capa de mutación, la exploración debe terminarse lo más pronto posible para evitar la contaminación. Cuanto más rápido se complete la exploración, más puntos de exploración se obtendrán en el momento de la liquidación. \n\n[Eco residual]\n\nEn la estación de investigación, cada nodo de área tendrá un Maestro de la Ilusión. El Maestro de la Ilusión ha obtenido el refuerzo del Eco del Lamento, y tiene un poder más fuerte que los monstruos generales, e incluso tiene características similares a las reglas (como efectos de refuerzo). El explorador necesita elegir la alineación cuidadosamente de acuerdo a las características. \n\n[Reglas de recompensa]\n\nCuanto más profunda sea la exploración, más información obtenida, más recompensas. Cada vez que se alcanza un cierto grado de exploración, las recompensas se liquidarán al final del ciclo; cuando el explorador ha completado la exploración de la capa superficial, la capa de relevo y la capa profunda, se pueden obtener recompensas por adelantado. \n\n[Limitaciones de habilidad]\n\nEn la Torre de la Adversidad, no es posible cultivar Resonadores, usar objetos, cambiar equipos y Eco durante la exploración, y algunas funciones del sistema también estarán prohibidas." }, { "Id": "HelpText_24_Title", @@ -21941,11 +21941,11 @@ }, { "Id": "HelpText_33_Title", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "HelpText_33_Content", - "Content": "[Torre de la adversidad]\nEn la Torre de la adversidad, necesitas completar desafíos de alta dificultad. Completa los desafíos y cumple con sus objetivos de desafío para obtener Huellas. Recoge un cierto número de Huellas para reclamar tus recompensas.\n\n[Zona] y [Torre]\nLa Torre de la adversidad contiene las siguientes 4 zonas: Zona estable, Zona experimental, Zona peligrosa y Zona de sobrecarga. Cada Zona alberga de una a tres Torres, cada una compuesta por múltiples desafíos. Avanza a través de los desafíos para desbloquear gradualmente estas Zonas y Torres. Tras superar todos los desafíos de la zona anterior, puedes comenzar el siguiente desafío.\n\n[Vigor]\nEn la Torre de la adversidad, el Vigor de Resonadores se reducirá en una cierta cantidad después de completar un desafío. Una vez que el Vigor de un(a) Resonador(a) llega a cero, ya no pueden participar en desafíos. El vigor no se restaura automáticamente, pero puedes recuperar el vigor deducido al [Reiniciar] el progreso del desafío.\n\n[Interferencia]\nEn la Torre de la adversidad, los efectos ambientales especiales influirán en tus tácticas de combate.\n\n[Fase de prueba]\nAl completar desafíos en la Zona estable, la Zona experimental y la Zona de sobrecarga, las recompensas solo pueden reclamarse una vez. Los desafíos y las recompensas en la Zona peligrosa se restablecerán periódicamente, cambiando el contenido del desafío y los efectos de la Interferencia. Con cada nueva fase, el progreso del desafío en la Zona peligrosa se restablecerá, permitiéndote desafiar de nuevo y reclamar las recompensas." + "Content": "[Torre de la Adversidad]\nEn la Torre de la Adversidad, necesitas completar desafíos de alta dificultad. Completa los desafíos y cumple con sus objetivos de desafío para obtener Huellas. Recoge un cierto número de Huellas para reclamar tus recompensas.\n\n[Zona] y [Torre]\nLa Torre de la Adversidad contiene las siguientes 4 zonas: Zona estable, Zona experimental, Zona peligrosa y Zona de sobrecarga. Cada Zona alberga de una a tres Torres, cada una compuesta por múltiples desafíos. Avanza a través de los desafíos para desbloquear gradualmente estas Zonas y Torres. Tras superar todos los desafíos de la zona anterior, puedes comenzar el siguiente desafío.\n\n[Vigor]\nEn la Torre de la Adversidad, el Vigor de Resonadores se reducirá en una cierta cantidad después de completar un desafío. Una vez que el Vigor de un(a) Resonador(a) llega a cero, ya no pueden participar en desafíos. El vigor no se restaura automáticamente, pero puedes recuperar el vigor deducido al [Reiniciar] el progreso del desafío.\n\n[Interferencia]\nEn la Torre de la Adversidad, los efectos ambientales especiales influirán en tus tácticas de combate.\n\n[Fase de prueba]\nAl completar desafíos en la Zona estable, la Zona experimental y la Zona de sobrecarga, las recompensas solo pueden reclamarse una vez. Los desafíos y las recompensas en la Zona peligrosa se restablecerán periódicamente, cambiando el contenido del desafío y los efectos de la Interferencia. Con cada nueva fase, el progreso del desafío en la Zona peligrosa se restablecerá, permitiéndote desafiar de nuevo y reclamar las recompensas." }, { "Id": "HelpText_34_Title", @@ -23569,7 +23569,7 @@ }, { "Id": "InstanceDungeonEntrance_89_Name", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "InstanceDungeonEntrance_89_Description", @@ -25021,7 +25021,7 @@ }, { "Id": "ItemInfo_41400084_AttributesDescription", - "Content": "Botín de la Abominación mecánica para ascender Resonador." + "Content": "Botín de la Abominación Mecánica para ascender Resonador." }, { "Id": "ItemInfo_41400084_BgDescription", @@ -25029,7 +25029,7 @@ }, { "Id": "ItemInfo_41400084_ObtainedShowDescription", - "Content": "Botín de la Abominación mecánica, objeto de ascensión de Resonador." + "Content": "Botín de la Abominación Mecánica, objeto de ascensión de Resonador." }, { "Id": "ItemInfo_41400134_Name", @@ -27913,15 +27913,15 @@ }, { "Id": "ItemInfo_70010033_AttributesDescription", - "Content": "El chip dado por la señora Magistrada Jinhsi." + "Content": "" }, { "Id": "ItemInfo_70010033_BgDescription", - "Content": "El chip dado por Jinhsi, que almacena los registros de investigación de la Corte Jiting sobre la Centinela." + "Content": "" }, { "Id": "ItemInfo_70010033_ObtainedShowDescription", - "Content": "El chip dado por la señora Magistrada Jinhsi." + "Content": "" }, { "Id": "ItemInfo_70010036_Name", @@ -28029,7 +28029,7 @@ }, { "Id": "ItemInfo_70010042_BgDescription", - "Content": "Fuente de datos obtenida de la Abominación mecánica, parece almacenar información sobre el laboratorio de Corte Jiting, se puede leer después de analizar. Fuente de datos de laboratorio antiguo." + "Content": "Fuente de datos obtenida de la Abominación Mecánica, parece almacenar información sobre el laboratorio de Corte Jiting, se puede leer después de analizar. Fuente de datos de laboratorio antiguo." }, { "Id": "ItemInfo_70010042_ObtainedShowDescription", @@ -28329,15 +28329,15 @@ }, { "Id": "ItemInfo_70010065_AttributesDescription", - "Content": "Un libro de imágenes hecho por Lingyan basado en sus propias experiencias." + "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas." }, { "Id": "ItemInfo_70010065_BgDescription", - "Content": "Un libro de imágenes hecho por Lingyan basado en sus propias experiencias." + "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas." }, { "Id": "ItemInfo_70010065_ObtainedShowDescription", - "Content": "Un libro de imágenes hecho por Lingyan basado en sus propias experiencias." + "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas." }, { "Id": "ItemInfo_70050001_Name", @@ -28825,7 +28825,7 @@ }, { "Id": "ItemInfo_80000007_AttributesDescription", - "Content": "Obtén un 25% más de Monedas Caparazón al derrotar enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" + "Content": "Obtén un 25% más de Monedas Caparazón al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80000007_BgDescription", @@ -28833,7 +28833,7 @@ }, { "Id": "ItemInfo_80000007_ObtainedShowDescription", - "Content": "Obtén un 25% más de Monedas Caparazón al derrotar enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" + "Content": "Obtén un 25% más de Monedas Caparazón al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80000008_Name", @@ -29065,7 +29065,7 @@ }, { "Id": "ItemInfo_80000022_AttributesDescription", - "Content": "Obtén un 25% más de materiales al derrotar enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" + "Content": "Obtén un 25% más de materiales al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80000022_BgDescription", @@ -29073,7 +29073,7 @@ }, { "Id": "ItemInfo_80000022_ObtainedShowDescription", - "Content": "Obtén un 25% más de materiales al derrotar enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" + "Content": "Obtén un 25% más de materiales al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80000023_Name", @@ -29133,7 +29133,7 @@ }, { "Id": "ItemInfo_80000026_BgDescription", - "Content": "Un plato de pescado dorado y crujiente con un proceso complejo. La carpa mira al cielo, como si tuviera el deseo de transformarse en un dragón. Se dice que cuando la Centinela desciende, los peces con escamas pesadas compiten por saltar fuera del agua. Para conmemorar esta escena, la gente la sirve en la mesa durante los festivales, rezando por un buen clima en el año que viene." + "Content": "" }, { "Id": "ItemInfo_80000026_ObtainedShowDescription", @@ -29161,7 +29161,7 @@ }, { "Id": "ItemInfo_80000028_AttributesDescription", - "Content": "Obtén un 50% más de Monedas Caparazón al derrotar enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" + "Content": "Obtén un 50% más de Monedas Caparazón al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80000028_BgDescription", @@ -29169,7 +29169,7 @@ }, { "Id": "ItemInfo_80000028_ObtainedShowDescription", - "Content": "Obtén un 50% más de Monedas Caparazón al derrotar enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" + "Content": "Obtén un 50% más de Monedas Caparazón al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80000029_Name", @@ -29193,7 +29193,7 @@ }, { "Id": "ItemInfo_80000030_AttributesDescription", - "Content": "Obtén un 50% más de materiales al derrotar enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" + "Content": "Obtén un 50% más de materiales al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80000030_BgDescription", @@ -29201,7 +29201,7 @@ }, { "Id": "ItemInfo_80000030_ObtainedShowDescription", - "Content": "Obtén un 50% más de materiales al derrotar enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" + "Content": "Obtén un 50% más de materiales al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80000031_Name", @@ -31073,7 +31073,7 @@ }, { "Id": "MapMark_301203_MarkTitle", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "MapMark_301203_MarkDesc", @@ -32557,7 +32557,7 @@ }, { "Id": "MonsterHandBook_310000140_Descrtption", - "Content": "[Gelio]\nEste enemigo tiene una mayor RES contra el daño Gelio.\n\nEl Prisma Gelio es un miembro de Resinacrustidum, con una estructura de caparazón única que puede estimular una reacción química con el agua en el aire para absorber una gran cantidad de calor en un corto período de tiempo y canalizar la Energía Gelio para ataques." + "Content": "[Gelio]\nEste enemigo es inmune al Daño Gelio.\n\nEl Prisma Gelio es un miembro de Resinacrustidum, con una estructura de caparazón única que puede estimular una reacción química con el agua en el aire para absorber una gran cantidad de calor en un corto período de tiempo y canalizar la Energía Gelio para ataques." }, { "Id": "MonsterHandBook_310000140_FightSkillDescrtption", @@ -32573,7 +32573,7 @@ }, { "Id": "MonsterHandBook_310000150_Descrtption", - "Content": "[Fusión]\nEste enemigo tiene una mayor RES contra el Daño Fusión.\n\nUn miembro del género Resinacrustidum, el Prisma de Fusión tiene la capacidad de calentarse rápidamente y conservarlo, presumiblemente debido a la alta temperatura en su hábitat. Su caparazón exterior tiene una estructura similar a las rocas volcánicas, lo que le ayuda a contener mucha Energía de Fusión." + "Content": "[Fusión]\nEste enemigo es inmune al Daño Fusión.\n\nUn miembro del género Resinacrustidum, el Prisma de Fusión tiene la capacidad de calentarse rápidamente y conservarlo, presumiblemente debido a la alta temperatura en su hábitat. Su caparazón exterior tiene una estructura similar a las rocas volcánicas, lo que le ayuda a contener mucha Energía de Fusión." }, { "Id": "MonsterHandBook_310000150_FightSkillDescrtption", @@ -32589,7 +32589,7 @@ }, { "Id": "MonsterHandBook_310000160_Descrtption", - "Content": "[Prisma de Espectro]\nEste enemigo tiene una mayor RES contra daño Espectro.\n\nPrisma de Espectro es un miembro del género Resinacrustidum. La construcción única de su caparazón mineral puede atrapar eficazmente fotones, lo que le permite contener una gran cantidad de Energía Espectro y radiarla en haces de luz. Hace años, una población de Prisma de Espectro floreció en una nación entre rumores de que su Reliquia es un material para lámparas siempre brillantes. El final de la historia estuvo marcado por una tragedia que se cobró miles de vidas. \"Prohibido para fines de iluminación\" - Manuales para el uso de Reliquias (Edición de la Nueva Federación)" + "Content": "[Prisma de Espectro]\nEste enemigo es inmune al Daño Espectro.\n\nPrisma de Espectro es un miembro del género Resinacrustidum. La construcción única de su caparazón mineral puede atrapar eficazmente fotones, lo que le permite contener una gran cantidad de Energía Espectro y radiarla en haces de luz. Hace años, una población de Prisma de Espectro floreció en una nación entre rumores de que su Reliquia es un material para lámparas siempre brillantes. El final de la historia estuvo marcado por una tragedia que se cobró miles de vidas. \"Prohibido para fines de iluminación\" - Manuales para el uso de Reliquias (Edición de la Nueva Federación)" }, { "Id": "MonsterHandBook_310000160_FightSkillDescrtption", @@ -32605,7 +32605,7 @@ }, { "Id": "MonsterHandBook_310000170_Descrtption", - "Content": "[Destrucción]\nEste enemigo tiene una mayor RES contra el Daño Destrucción.\n\nLa noción de que \"El Prisma de Destrucción es un miembro del género Resinacrustidum\" está siendo cuestionada recientemente en la Nueva Federación y Liangdao, ya que un reciente artículo de los académicos de Liangdao afirmó que la concha del \"Prisma de Destrucción\" es simplemente una imitación de otros Prisma DTs formada por energía condensada." + "Content": "[Destrucción]\nEste enemigo es inmune al Daño Destrucción.\n\nLa noción de que \"El Prisma de Destrucción es un miembro del género Resinacrustidum\" está siendo cuestionada recientemente en la Nueva Federación y Liangdao, ya que un reciente artículo de los académicos de Liangdao afirmó que la concha del \"Prisma de Destrucción\" es simplemente una imitación de otros Prisma DTs formada por energía condensada." }, { "Id": "MonsterHandBook_310000170_FightSkillDescrtption", @@ -32941,7 +32941,7 @@ }, { "Id": "MonsterHandBook_320000100_Descrtption", - "Content": "[Destrucción]\r\n\r\nEste enemigo tiene una mayor RES contra el Daño Destrucción.\r\n\r\nNombre trinomial \"Chrysocyon brachyurus terreo\". Los Dreadmanes adultos son de mayor tamaño, nocturnos y gregarios, con fuertes características sociales y agresivas." + "Content": "[Destrucción]\nEste enemigo tiene una mayor RES contra el Daño Destrucción.\n\nNombre trinomial \"Chrysocyon brachyurus terreo\". Los Dreadmanes adultos son de mayor tamaño, nocturnos y gregarios, con fuertes características sociales y agresivas." }, { "Id": "MonsterHandBook_320000100_FightSkillDescrtption", @@ -35885,63 +35885,63 @@ }, { "Id": "PhotoMontage_140201_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_120201_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_150301_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_150101_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_110201_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_160101_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_150201_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_120301_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_160201_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_130201_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_110301_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_130301_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_140301_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_140401_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_120401_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoSetup_1_Name", @@ -36617,7 +36617,7 @@ }, { "Id": "QuestChapter_8_ChapterName", - "Content": "Of Wind and Spark" + "Content": "" }, { "Id": "QuestChapter_999_ChapterNum", @@ -36725,7 +36725,7 @@ }, { "Id": "QuestChapter_1008_ChapterName", - "Content": "prueba/" + "Content": "Estrellas de senderos que se bifurcan" }, { "Id": "QuestType_0_QuestTypeName", @@ -36793,7 +36793,7 @@ }, { "Id": "QuickChat_5_QuickChatContent", - "Content": "Encantado de conocerte." + "Content": "Es un placer conocerte." }, { "Id": "QuickChat_6_QuickChatContent", @@ -45533,7 +45533,7 @@ }, { "Id": "Text_MatchingContext_Text", - "Content": "\"{0}\n\nEl emparejamiento del Equipo ha sido exitoso. Haz clic en el botón de confirmar para iniciar el desafío.\"" + "Content": "{0}\nEmparejamiento exitoso. Haz clic en Confirmar para iniciar el desafío." }, { "Id": "Text_MatchingCancel_Text", @@ -46053,7 +46053,7 @@ }, { "Id": "Text_FavorUnlockNewIdleAction_Text", - "Content": "Desbloquea nueva inactividad" + "Content": "Desbloquea nueva pose inactiva" }, { "Id": "Text_FavorUnlcokNewFightAction_Text", @@ -61841,11 +61841,11 @@ }, { "Id": "ComboTeaching_12030501_DescriptionTitle", - "Content": "Encore: Tutorial de Circuito del Forte - Liberación de resonancia: Cloudy: Frenesí" + "Content": "Encore: Tutorial de Circuito del Forte - ATQ cargado: Frenesí de Cloudy" }, { "Id": "ComboTeaching_12030501_DescriptionContent", - "Content": "Cuando el \"Caos\" de Encore está lleno, usa el Ataque cargado para entrar en el estado de Caos y recibir menos daño. Después de que el Caos termine, se lanzará Cloudy: Frenesí, que inflige daño de Fusión, considerado como daño de Liberación de Resonancia." + "Content": "Cuando el \"Caos\" de Encore está lleno, usa el Ataque cargado para entrar en el estado de Caos y recibir menos daño. Después de que el Caos termine, se lanzará Frenesí de Cloudy, que inflige Daño Fusión, considerado como daño de Liberación de Resonancia." }, { "Id": "ComboTeaching_12030601_IconText_0", @@ -61885,11 +61885,11 @@ }, { "Id": "ComboTeaching_12030701_DescriptionTitle", - "Content": "Encore: Tutorial de Circuito del Forte - Cosmos: Ruptura" + "Content": "Encore: Tutorial de Circuito del Forte - Ruptura de Cosmos" }, { "Id": "ComboTeaching_12030701_DescriptionContent", - "Content": "Durante el Cosmos Rave, usa el Ataque cargado cuando el \"Caos\" está lleno para consumir todo el \"Caos\" y entrar en el Caos de Cosmos. Después de que el Caos de Cosmos termine, todo el \"Caos\" se consumirá para lanzar Cosmos: Ruptura, que inflige daño de Fusión, considerado como daño de Liberación de Resonancia." + "Content": "Durante el Rave de Cosmos, usa el Ataque cargado cuando el \"Caos\" está lleno para consumir todo el \"Caos\" y entrar en el Caos de Cosmos. Después de que el Caos de Cosmos termine, todo el \"Caos\" se consumirá para lanzar Ruptura de Cosmos, que inflige daño de Fusión, considerado como daño de Liberación de Resonancia." }, { "Id": "QualityInfo_1_ConsumeFilterText", @@ -63821,7 +63821,7 @@ }, { "Id": "ComboTeaching_11020201_IconText_1", - "Content": "Estallido" + "Content": "Ataque cargado: Detonar" }, { "Id": "ComboTeaching_11020301_IconText_0", @@ -63845,7 +63845,7 @@ }, { "Id": "ComboTeaching_11020601_IconText_1", - "Content": "ATQ cargado: Estallido" + "Content": "Ataque cargado: Detonar" }, { "Id": "Character_LingYang_44_1", @@ -66757,7 +66757,7 @@ }, { "Id": "ComboTeaching_15020501_DescriptionTitle", - "Content": "Errante: Tutorial de Circuito del Forte: Golpes resonantes" + "Content": "Errante: Tutorial de Circuito del Forte: Giro resonante" }, { "Id": "ComboTeaching_15020601_DescriptionTitle", @@ -66781,7 +66781,7 @@ }, { "Id": "ComboTeaching_15020501_DescriptionContent", - "Content": "Si el \"Sonido diminuto\" es más de 50 al lanzar la Habilidad de Resonancia, consume 50 pts. de \"Sonido diminuto\" para lanzar la Habilidad de Resonancia: Golpes resonantes en su lugar, lanzando un ataque giratorio hacia adelante, infligiendo daño de Espectro. Después de que la Habilidad de Resonancia: Golpes resonantes termina, toca el Ataque básico para activar Golpes giratorias." + "Content": "Si el \"Sonido diminuto\" es más de 50 al lanzar la Habilidad de Resonancia, consume 50 pts. de \"Sonido diminuto\" para lanzar la Habilidad de Resonancia: Giro resonante en su lugar, lanzando un ataque giratorio hacia adelante, infligiendo daño de Espectro. Después de que la Habilidad de Resonancia: Giro resonante termina, toca el Ataque básico para activar Ecos resonantes." }, { "Id": "ComboTeaching_15020601_DescriptionContent", @@ -66857,7 +66857,7 @@ }, { "Id": "ComboTeaching_15010501_DescriptionTitle", - "Content": "Errante: Tutorial de Circuito del Forte: Golpes resonantes" + "Content": "Errante: Tutorial de Circuito del Forte: Giro resonante" }, { "Id": "ComboTeaching_15010601_DescriptionTitle", @@ -66881,7 +66881,7 @@ }, { "Id": "ComboTeaching_15010501_DescriptionContent", - "Content": "Si el \"Sonido diminuto\" es más de 50 al lanzar la Habilidad de Resonancia, consume 50 pts. de \"Sonido diminuto\" para lanzar la Habilidad de Resonancia: Golpes resonantes en su lugar, lanzando un ataque giratorio hacia adelante, infligiendo daño de Espectro. Después de que la Habilidad de Resonancia: Golpes resonantes termina, toca el Ataque básico para activar Golpes giratorias." + "Content": "Si el \"Sonido diminuto\" es más de 50 al lanzar la Habilidad de Resonancia, consume 50 pts. de \"Sonido diminuto\" para lanzar la Habilidad de Resonancia: Giro resonante en su lugar, lanzando un ataque giratorio hacia adelante, infligiendo daño de Espectro. Después de que la Habilidad de Resonancia: Giro resonante termina, toca el Ataque básico para activar Ecos resonantes." }, { "Id": "ComboTeaching_15010601_DescriptionContent", @@ -67961,7 +67961,7 @@ }, { "Id": "MapMark_5029_MarkTitle", - "Content": "Abominación mecánica" + "Content": "Abominación Mecánica" }, { "Id": "MapMark_5029_MarkDesc", @@ -68361,7 +68361,7 @@ }, { "Id": "ConfirmBox_133_Content", - "Content": "" + "Content": "Abandona para borrar tu progreso actual y terminar el desafío. Reinicia para intentar este nivel de nuevo." }, { "Id": "ConfirmBox_133_ButtonText_0", @@ -70869,7 +70869,7 @@ }, { "Id": "ConfirmBox_137_Content", - "Content": "¿Quieres salir de la Torre de la adversidad y regresar a la naturaleza?" + "Content": "¿Quieres salir de la Torre de la Adversidad y regresar a la naturaleza?" }, { "Id": "Flow_133000003_6", @@ -70877,7 +70877,7 @@ }, { "Id": "MapNote_3_Desc", - "Content": "Recompensas de la Torre de la adversidad" + "Content": "Recompensas de la Torre de la Adversidad" }, { "Id": "Character_YinLin_43_1", @@ -79741,7 +79741,7 @@ }, { "Id": "AdventureTask_10020005_TaskText", - "Content": "Completa la misión principal: Formación de eco" + "Content": "Completa la misión principal: Formación de eco." }, { "Id": "AdventureTask_10020006_TaskText", @@ -79761,7 +79761,7 @@ }, { "Id": "AdventureTask_10020010_TaskText", - "Content": "Completa la misión principal: Verdad eterna" + "Content": "Completa la misión principal: Verdad eterna." }, { "Id": "AdventureTask_10020011_TaskText", @@ -79797,7 +79797,7 @@ }, { "Id": "AdventureTask_10020019_TaskText", - "Content": "Completa la misión principal: Espadas tintineantes" + "Content": "Completa la misión principal: Espadas tintineantes." }, { "Id": "AdventureTask_10020020_TaskText", @@ -79809,7 +79809,7 @@ }, { "Id": "AdventureTask_10020022_TaskText", - "Content": "Obtén 3 Huellas en la Torre resonante en la Torre de la adversidad: Zona estable" + "Content": "Obtén 3 Huellas en la Torre resonante en la Torre de la Adversidad: Zona estable" }, { "Id": "AdventureTask_10020023_TaskText", @@ -79889,7 +79889,7 @@ }, { "Id": "AdventureTask_10020042_TaskText", - "Content": "Obtén 12 Huellas en la Torre resonante en la Torre de la adversidad: Zona estable" + "Content": "Obtén 12 Huellas en la Torre resonante en la Torre de la Adversidad: Zona estable" }, { "Id": "AdventureTask_10020043_TaskText", @@ -81461,11 +81461,11 @@ }, { "Id": "ExploreBoxUnfindable_TipsText", - "Content": "No se encontró Cofre de suministros" + "Content": "No se encontró Cofre de suministros." }, { "Id": "ExploreBoxCollectAll_TipsText", - "Content": "Has recogido todos los Cofres de suministros en esta área" + "Content": "Has recogido todos los Cofres de suministros en esta área." }, { "Id": "OnylHostUse_TipsText", @@ -83609,7 +83609,7 @@ }, { "Id": "FunctionCondition_10055_Title", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "Daliy_ZJSJZJMM_15_1", @@ -101173,7 +101173,7 @@ }, { "Id": "ComboTeaching_15030401_DescriptionContent", - "Content": "Al lanzar el Ataque cargado, la Energía de Fotosíntesis puede ser consumida para recuperar PS para todos los miembros del equipo cercanos. Ataque cargado: Flor de Estrella Florece inflige daño de Espectro." + "Content": "Al lanzar el Ataque cargado, la Energía de Fotosíntesis puede ser consumida para recuperar PS para todos los miembros del equipo cercanos. Ataque cargado: Flor de Estrella inflige daño de Espectro." }, { "Id": "ComboTeaching_15030401_IconText_0", @@ -104909,7 +104909,7 @@ }, { "Id": "ComboTeaching_14030201_DescriptionContent", - "Content": "Lanza \"Niebla\" y 1 \"Avatar de niebla\" para atraer a los objetivos circundantes. El Avatar heredará parte de los PS de Aalto, y creará 6 Misiles de niebla a su alrededor, infligiendo Daño Aero al golpear." + "Content": "Lanza \"Niebla\" y 1 \"Avatar de niebla\" para atraer a los objetivos circundantes. El Avatar heredará parte de los PS de Aalto, y creará 6 Balas de niebla a su alrededor, infligiendo Daño Aero al golpear." }, { "Id": "ComboTeaching_14030201_IconText_0", @@ -107605,7 +107605,7 @@ }, { "Id": "Achievement_400206_Desc", - "Content": "Mejora un Eco de 5 estrellas al nivel máximo" + "Content": "Mejora un Eco de 5 estrellas al nivel máximo." }, { "Id": "Achievement_400207_Name", @@ -109001,7 +109001,7 @@ }, { "Id": "PayShopTab_5_1_Name", - "Content": "Canje de la adversidad" + "Content": "Canje de la Adversidad" }, { "Id": "PayShopTab_5_2_Name", @@ -109317,11 +109317,11 @@ }, { "Id": "RogueBuffPool_900110000002_BuffDesc_0", - "Content": "Máximo de PS aumentado permanentemente después de derrotar enemigos de élite." + "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas." }, { "Id": "RogueBuffPool_900110000000_BuffDesc_0", - "Content": "ATK aumentado permanentemente después de derrotar enemigos comunes." + "Content": "ATK aumentado permanentemente después de derrotar a enemigos comunes." }, { "Id": "RogueBuffPool_900210000040_BuffDesc_0", @@ -110297,11 +110297,11 @@ }, { "Id": "FavorRoleInfo_1405_TalentCertification", - "Content": "El gráfico de onda de Jianxin ilustra un Dominio del tiempo estable, coincidiendo perfectamente con los patrones de fluctuación estándar. No se observan parámetros anormales en la muestra de prueba.\r\n\r\nCriticidad resonante: Alta. La frecuencia del Resonador Jianxin muestra una alta estabilidad, y el riesgo de Overclock es mínimo.\r\n\r\nJianxin no tiene un historial documentado de Overclock. No se requieren asesoramientos y exámenes de rutina." + "Content": "El gráfico de ondas de la Resonadora Jianxin ilustra un Dominio del tiempo estable, coincidiendo perfectamente con los patrones de fluctuación estándar. No se observan parámetros anormales en la muestra de prueba.\n\nCriticidad resonante: Alta. La frecuencia del Resonador Jianxin muestra una alta estabilidad, y el riesgo de overclock es mínimo.\n\nJianxin no tiene un historial documentado de Overclock. No se requieren asesoramientos y exámenes de rutina." }, { "Id": "FavorRoleInfo_1405_TalentDoc", - "Content": "Base de Evaluación: [Evaluación de Resonancia 1514-G]\r\n\r\nLa Resonadora Jianxin experimentó su Despertar hace 3 años. El Despertar no fue desencadenado por ningún evento y por lo tanto se observa como un Despertar Natural.\r\n\r\nLa Marca Tácita de Jianxin se encuentra en su hombro izquierdo. Las observaciones posteriores al Despertar no encontraron ningún cambio físico notable.\r\n\r\nLa Forte de Jianxin le permite potenciar sus ataques manipulando el flujo de aire y creando campos de fuerza. La evaluación reveló una velocidad de golpe de 340m/s. Los detalles sobre los campos de fuerza siguen siendo inconclusos. En general, la Forte de Jianxin muestra potencial para un mayor desarrollo.\r\n\r\nEl Patrón de Espectro de Resonancia de la Resonadora Jianxin tiene un 5% de similitud con más de 10 objetos y no se han encontrado similitudes significativas por encima del 20%. La fuente del Despertar no se puede determinar en este momento.\r\n\r\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento estable. Se han detectado fluctuaciones ocasionales dentro del rango normal. Por lo tanto, Jianxin se identifica como una Resonadora Natural." + "Content": "Base de Evaluación: [Evaluación de Resonancia 1514-G]\n\nLa Resonadora Jianxin experimentó su Despertar hace 3 años. El Despertar no fue desencadenado por ningún evento y por lo tanto se observa como un Despertar Natural.\n\nLa Marca Tácita de Jianxin se encuentra en su hombro izquierdo. Las observaciones posteriores al Despertar no encontraron ningún cambio físico notable.\n\nLa Forte de Jianxin le permite potenciar sus ataques manipulando el flujo de aire y creando campos de fuerza. La evaluación reveló una velocidad de golpe de 340 m/s. Los detalles sobre los campos de fuerza siguen siendo inconclusos. En general, la Forte de Jianxin muestra potencial para un mayor desarrollo.\n\nEl Patrón de Espectro de Resonancia de la Resonadora Jianxin tiene un 5% de similitud con más de 10 objetos y no se han encontrado similitudes significativas por encima del 20%. La fuente del Despertar no se puede determinar en este momento.\n\nEl análisis de las muestras de prueba ha revelado una Curva de Rabelle no convergente con un aumento estable. Se han detectado fluctuaciones ocasionales dentro del rango normal. Por lo tanto, Jianxin se identifica como una Resonadora Natural." }, { "Id": "FavorRoleInfo_1405_TalentName", @@ -110357,7 +110357,7 @@ }, { "Id": "Rogue_SkillTree_03_Title", - "Content": "Residuo de Sueño I" + "Content": "Residuos de sueños I" }, { "Id": "Rogue_SkillTree_04_Title", @@ -110385,7 +110385,7 @@ }, { "Id": "Rogue_SkillTree_10_Title", - "Content": "Residuo de Sueño II" + "Content": "Residuos de sueños II" }, { "Id": "Rogue_SkillTree_11_Title", @@ -110617,7 +110617,7 @@ }, { "Id": "HelpText_44_Content", - "Content": "" + "Content": "[Actualización del evento: Convergencia fantasmal]\nNuevos Resonadores disponibles: Camellya, Lumi, Youhu, Guardacostas, Encore, Verina, Calcharo, Lingyang y Mortefi.\nLos aumentos exclusivos de nivel estarán disponibles en la Evolución del pensamiento. Activa las bonificaciones correspondientes para aumentar los niveles de todos los Resonadores en el Reino ilusorio.\n\n¡Explora escenas completamente nuevas y enfréntate a nuevos enemigos! ¡Sumérgete en paisajes oníricos en constante cambio y descubre los secretos que ocultan!\n\n[Exploración]\nEmbárcate en épicas batallas en el Reino ilusorio y elige tu Resonador de una variada selección que incluye a Errante: Espectro, Yangyang, Chixia, Baizhi, Taoqi, Jiyan, Yinlin, Jianxin, Sanhua, Jinhsi, Changli, Xiangli Yao, Zhezhi, Yuanwu, Danjin, Camellya, Lumi, Youhu, Guardacostas, Encore, Verina, Calcharo, Lingyang y Mortefi.\nLos niveles, las Cadenas de resonancia y las armas de los Resonadores se pueden llevar al evento, pero las Habilidades de Eco y los atributos.\nUtiliza potentes mejoras como Ecos ilusorios, Metáforas y Mejora de personaje, así como Fichas, para derrotar combinaciones desafiantes de enemigos.\nColecciona Metáforas para desbloquear habilidades únicas de los Ecos Ilusorios para los Resonadores.\nCon niveles de dificultad más altos, cada partida ofrece nuevos desafíos.\nA medida que avanzas en los niveles, se desbloquean mayores dificultades y mejores recompensas en la Tienda Ilusoria.\n\nEl Rango sinfónico se activa durante el combate.\nTodas las acciones de combate aumentarán progresivamente tu Rango sinfónico, mientras que ser atacado lo reducirán significativamente.\nDurante los combates, si no logras un Rango sinfónico dentro de un período específico, tu Rango sinfónico disminuirá con el tiempo.\n\nEl Rango sinfónico se clasifica en 6 niveles: D, C, B, A, S y SS. Si logra el rango A o más alto, obtendrá bonificaciones especiales.\nRango A: Daño de Contraataque evasivo +100%.\nRango S: Después de realizar un Contraataque evasivo, la REU de todas las habilidades se reduce en un 30%.\nRango SS: Prob. CRIT y Daño CRIT +100%, y tu Rango sinfónico no caerá por debajo de SS por un breve tiempo.\n\n[Evolución del pensamiento]\nAl navegar con éxito a través del Reino ilusorio, puedes ganar Puntos de Memoria. Estos puntos se pueden utilizar en la Evolución del pensamiento para desbloquear potentes mejoras, haciendo que el Resonador sea una fuerza a tener en cuenta en el Reino ilusorio.\n\n[Investigación de Anomalías]\nCompleta la exploración bajo condiciones designadas para desbloquear logros exclusivos y recompensas.\n\n[Tienda Ilusoria]\nCompleta la exploración del Reino ilusorio para ganar Especímenes Ilusorios y cámbialos por recompensas exclusivas en la Tienda Ilusoria.\nCompleta la exploración del Reino Ilusorio para ganar Especímenes Ilusorios y cámbialos por recompensas exclusivas en la Tienda Ilusoria.\n\n[Cristal Remanente]\nAparecerá un Cristal Remanente en la Zona de memoria después de derrotar a la Masa de sueños que se encuentra en las partes más profundas del reino. Usa los Intentos de recompensa para recolectar sus recompensas.\nLos Intentos de recompensa del Cristal Remanente se reinician todos los lunes a las 04:00 a. m., hora del servidor.\nEl Cristal Remanente otorga recompensas iguales en todas las dificultades de Convergencia fantasmal." }, { "Id": "HelpText_44_Title", @@ -111485,7 +111485,7 @@ }, { "Id": "Rouge_EnterConditionText", - "Content": "Se desbloquea después de superar la última dificultad" + "Content": "Disponible tras completar la dificultad anterior." }, { "Id": "Flow_109000011_57", @@ -113601,7 +113601,7 @@ }, { "Id": "Achievement_300501_Desc", - "Content": "Desbloquea «Torre de la adversidad: Zona peligrosa»." + "Content": "Desbloquea «Torre de la Adversidad: Zona peligrosa»." }, { "Id": "Achievement_300502_Name", @@ -113609,7 +113609,7 @@ }, { "Id": "Achievement_300502_Desc", - "Content": "Completa todas las etapas en «Torre de la adversidad: Zona peligrosa»." + "Content": "Completa todas las etapas en «Torre de la Adversidad: Zona peligrosa»." }, { "Id": "Achievement_300503_Name", @@ -113617,7 +113617,7 @@ }, { "Id": "Achievement_300503_Desc", - "Content": "Obtén todas las Huellas en «Torre de la adversidad: Zona estable»" + "Content": "Obtén todas las Huellas en «Torre de la Adversidad: Zona estable»." }, { "Id": "Achievement_300504_Name", @@ -113625,7 +113625,7 @@ }, { "Id": "Achievement_300504_Desc", - "Content": "Obtén todas las Huellas en «Torre de la adversidad: Zona experimental»" + "Content": "Obtén todas las Huellas en «Torre de la Adversidad: Zona experimental»." }, { "Id": "Achievement_300505_Name", @@ -113633,7 +113633,7 @@ }, { "Id": "Achievement_300505_Desc", - "Content": "Obtén todas las Huellas en «Torre de la adversidad: Zona peligrosa»." + "Content": "Obtén todas las Huellas en «Torre de la Adversidad: Zona peligrosa»." }, { "Id": "Achievement_110102_Desc", @@ -120637,7 +120637,7 @@ }, { "Id": "PrefabTextItem_1284338997_Text", - "Content": "Disponible en: 15 días 23 horas" + "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas." }, { "Id": "PrefabTextItem_2566391428_Text", @@ -121105,7 +121105,7 @@ }, { "Id": "PrefabTextItem_3741271585_Text", - "Content": "Selecciona {3} de las recompensas de abajo ({1}/{2})" + "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas." }, { "Id": "PrefabTextItem_61310757_Text", @@ -131505,7 +131505,7 @@ }, { "Id": "ComboTeaching_16050201_DescriptionContent", - "Content": "Consume Resistencia para lanzar un ataque descendente, infligiendo daño de Destrucción." + "Content": "Consume Resistencia para lanzar un ataque descendente, infligiendo Daño Destrucción." }, { "Id": "ComboTeaching_16050301_DescriptionTitle", @@ -131645,7 +131645,7 @@ }, { "Id": "ComboTeaching_13010101_DescriptionContent", - "Content": "Realiza hasta 4 ataques, infligiendo daño Electro." + "Content": "Realiza hasta 4 ataques, infligiendo Daño Electro." }, { "Id": "ComboTeaching_13010201_DescriptionTitle", @@ -131653,7 +131653,7 @@ }, { "Id": "ComboTeaching_13010201_DescriptionContent", - "Content": "Consume Resistencia para realizar un ataque descendente, infligiendo daño Electro." + "Content": "Consume Resistencia para realizar un ataque descendente, infligiendo Daño Electro." }, { "Id": "ComboTeaching_13010301_DescriptionTitle", @@ -131661,7 +131661,7 @@ }, { "Id": "ComboTeaching_13010301_DescriptionContent", - "Content": "Consume Resistencia para atacar al objetivo, infligiendo daño Electro." + "Content": "Consume Resistencia para atacar al objetivo, infligiendo Daño Electro." }, { "Id": "ComboTeaching_13010401_DescriptionTitle", @@ -131669,7 +131669,7 @@ }, { "Id": "ComboTeaching_13010401_DescriptionContent", - "Content": "Balancea la espada para atacar al objetivo, infligiendo daño Electro. La habilidad de Resonancia Orden de Exterminio se puede lanzar hasta 3 veces y se pondrá en Enfriamiento si no se repite dentro de la ventana de tiempo. Esta habilidad de Resonancia no reinicia el ciclo de Ataque básico, y otorga 1 \"Crueldad\" por cada golpe en el golpe." + "Content": "Balancea la espada para atacar al objetivo, infligiendo Daño Electro. La habilidad de Resonancia Orden de Exterminio se puede lanzar hasta 3 veces y se pondrá en Enfriamiento si no se repite dentro de la ventana de tiempo. Esta habilidad de Resonancia no reinicia el ciclo de Ataque básico, y otorga 1 \"Crueldad\" por cada golpe en el golpe." }, { "Id": "ComboTeaching_13010401_IconText_0", @@ -131737,7 +131737,7 @@ }, { "Id": "ComboTeaching_13020301_DescriptionContent", - "Content": "Consume Resistencia y controla el títere \"Cuerda\" para atacar, infligiendo daño Electro." + "Content": "Consume Resistencia y controla el títere \"Cuerda\" para atacar, infligiendo Daño Electro." }, { "Id": "ComboTeaching_13020401_DescriptionTitle", @@ -131761,7 +131761,7 @@ }, { "Id": "ComboTeaching_13020501_DescriptionContent", - "Content": "Cuando los \"Puntos de Juicio\" de Yinlin están llenos, el Ataque cargado será reemplazado por el Cifrado Camaleón, que consume todos los \"Puntos de Juicio\" y causa un daño Electro de amplio rango, reemplazando la \"Marca del Pecador\" por la \"Marca de Castigo\" al golpear. \"Trueno de Juicio\" caerá sobre todos los objetivos con \"Marca de Castigo\", infligiendo daño Electro cuando un objetivo con \"Marca de Castigo\" recibe daño. Esto puede ser activado hasta una vez por segundo. Los ataques restauran \"Puntos de Juicio\" al golpear." + "Content": "Cuando los \"Puntos de Juicio\" de Yinlin están llenos, el Ataque cargado será reemplazado por el Cifrado Camaleón, que consume todos los \"Puntos de Juicio\" y causa un Daño Electro de amplio rango, reemplazando la \"Marca del Pecador\" por la \"Marca de Castigo\" al golpear. \"Trueno de Juicio\" caerá sobre todos los objetivos con \"Marca de Castigo\", infligiendo Daño Electro cuando un objetivo con \"Marca de Castigo\" recibe daño. Esto puede ser activado hasta una vez por segundo. Los ataques restauran \"Puntos de Juicio\" al golpear." }, { "Id": "ComboTeaching_13020501_IconText_0", @@ -131809,7 +131809,7 @@ }, { "Id": "ComboTeaching_14050501_DescriptionTitle", - "Content": "Jianxin: Tutorial de Circuito de Resonancia" + "Content": "Jianxin: Tutorial de Circuito del Forte" }, { "Id": "ComboTeaching_14050501_DescriptionContent", @@ -131817,7 +131817,7 @@ }, { "Id": "ComboTeaching_14050502_DescriptionTitle", - "Content": "Jianxin: Tutorial de Circuito de Resonancia" + "Content": "Jianxin: Tutorial de Circuito del Forte" }, { "Id": "ComboTeaching_14050502_DescriptionContent", @@ -132117,7 +132117,7 @@ }, { "Id": "ItemInfo_12_AttributesDescription", - "Content": "Los valiosos registros experimentales traídos de la Torre de la adversidad se pueden canjear por diversas recompensas en el Canje de la adversidad." + "Content": "Los valiosos registros experimentales traídos de la Torre de la Adversidad se pueden canjear por diversas recompensas en el Canje de la Adversidad." }, { "Id": "ItemInfo_12_Name", @@ -132521,11 +132521,11 @@ }, { "Id": "RogueBuffPool_935008030010_BuffDesc", - "Content": "Después de lanzar la habilidad de Eco, obtendrás una mejora de anti-interrupción y un escudo igual al 15% de los PS máximos durante 5 s.\nCuando un escudo está presente, se restauran 30 de Energía de Resonancia cuando el ataque golpea al objetivo, se activa una vez cada 8 s." + "Content": "Después de lanzar la habilidad de Eco, obtendrás una mejora de anti-interrupción y un escudo igual al 15% de los PS máximos durante 10 s.\nCuando el escudo está presente, al golpear a un objetivo con un ataque, restauras 30 Energía de Resonancia, lo cual se puede activar una vez cada 8 s." }, { "Id": "RogueBuffPool_935008030020_BuffDesc", - "Content": "Cuando un escudo está presente, golpear a un objetivo desencadenará el \"Efecto de Rompimiento de Hielo\", infligiendo un 400% de daño de Gelio, desencadenado una vez por segundo." + "Content": "Cuando un escudo está presente, golpear a un objetivo desencadenará el Efecto de Rompimiento de Hielo, infligiendo un 200% de Daño Gelio, activándose una vez por segundo." }, { "Id": "RogueBuffPool_935008030030_BuffDesc", @@ -132557,11 +132557,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc", - "Content": "Invoca al \"Jinete Infernal\" para lanzar un ataque coordinado cuando los ataques golpean a un objetivo de manera consecutiva. Este ataque lanzará tres golpes, cada uno aplicando 1 pila de \"Quemar\" al objetivo cuando lo golpea." + "Content": "Al lanzar ataque básico, ataque cargado, contraataque evasivo, habilidad de resonancia, Liberación de resonancia, Habilidad Intro y habilidad de eco, se obtiene 1 acumulación de marca, durante 4 s y se puede acumular hasta 10 veces. Al alcanzar 10 acumulaciones, no se podrán obtener más acumulación durante 4 s y se activarán 3 ataques coordinados de Jinete Infernal, infligiendo un total de 807.6% de Daño Fusión. Cada ataque que golpea al objetivo aplicará 1 capa de quemadura.\n- Quemadura\nDura 8 s y se puede acumular hasta 5 acumulación. Con 1/2/3/4/5 acumulaciones, inflige Daño Fusión al objetivo equivalente al 10%/20%/30%/40%/50% del ATQ por segundo." }, { "Id": "RogueBuffPool_938000301104_BuffDesc", - "Content": "Cada golpe de la habilidad Eco aplicará 1 acumulación de \"Quemadura\" al objetivo, y el golpe final dejará un área de \"Tierra Quemada\".\r\n\r\nLos Enemigos dentro de la \"Tierra Quemada\" recibirán 1 acumulación de \"Quemadura\" cada segundo. \"Tierra Quemada\" dura 4 s." + "Content": "El último ataque de la habilidad de Eco generará una zona de Tierra Ardiente.\n- Tierra Ardiente\nLos enemigos dentro del área recibirán 1 acumulación de Quemadura cada segundo. Tierra Ardiente dura 4 s." }, { "Id": "RogueBuffPool_938000301105_BuffDesc", @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "Cuando Aix Llora" }, - { - "Id": "Achievement_300127_Desc", - "Content": "Usa la Habilidad Outro de Camellya 10 veces." - }, - { - "Id": "Achievement_300127_Name", - "Content": "Semilla de la bruja" - }, { "Id": "Achievement_300128_Desc", "Content": "Usa la Habilidad Outro de Errante: Destrucción 10 veces." @@ -134601,7 +134593,7 @@ }, { "Id": "Achievement_200113_Desc", - "Content": "En «Hasta que nadie escuche - Conversación del día siguiente», elige informar a Yenzi y Yi Chip sobre el final de Chihshin." + "Content": "Elige contarle a Yanzi y Yichou sobre el final de Qianxin en «Hasta que nadie escuche: Epílogo»." }, { "Id": "Achievement_200114_Name", @@ -134609,7 +134601,7 @@ }, { "Id": "Achievement_200114_Desc", - "Content": "Elige no informar a Yenzi y Yichu sobre el final de Chihshin en «Hasta que nadie escuche - Conversación del día siguiente»." + "Content": "Elige no contarle a Yanzi y Yichou sobre el final de Qianxin en «Hasta que nadie escuche: Epílogo»." }, { "Id": "Achievement_200115_Name", @@ -135321,7 +135313,7 @@ }, { "Id": "FavorWord_110255_Title", - "Content": "Ataque cargado: Estallido" + "Content": "Ataque cargado: Detonar" }, { "Id": "FavorWord_110256_Content", @@ -139389,7 +139381,7 @@ }, { "Id": "HelpText_51_Content", - "Content": "" + "Content": "Todo el nuevo contenido «Convergencia fantasmal» ya está disponible.\n\n[Acerca del evento]\nMientras la expansión de Somnolencia se detiene, el dominio más allá de la Puerta parece lejos de restaurar su antigua paz. Un nuevo caos surge de sueños anormales atrapados en una espiral de falacia. Al escuchar los susurros de tu subconsciente, te encuentras de pie ante esa misma Puerta una vez más...\n\n[Requisitos de participación]\nCompleta la misión principal «Cuando la noche llama» para desbloquear.\n\n[Reglas del evento]\n1. Solo ciertos Resonadores disponibles están disponibles en los desafíos de las Profundidades del Reino ilusorio.\n2. El Reino ilusorio alberga un poder especial que anula los atributos de Eco de los Resonadores. Sin embargo, esperan exclusivos Ecos Ilusorios, Metáforas, Amuletos y mejoras especiales de Resonadores para aquellos que exploran.\n3. Experimenta con alineaciones de grupo y configuraciones para diferentes experiencias de combate.\n4. Explora el Reino Ilusorio en busca de grandes recompensas.\n\n[Cristal Remanente]\nTras derrotar a la masa de sueños en las profundidades del reino, aparecerá un Cristal Remanente en la Zona de memoria. Usa Intentos de recompensa para reclamar sus recompensas.\nLos Intentos de recompensa del Cristal Remanente se restablecen cada lunes a las 04:00 a.m. (hora del servidor).\nEl Cristal Remanente otorga las mismas recompensas en todas las dificultades de la Convergencia fantasmal." }, { "Id": "HelpText_51_Title", @@ -139725,11 +139717,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc_0", - "Content": "Los ataques consecutivos desencadenan un ataque colaborado del \"Jinete Infernal\"." + "Content": "Al lanzar continuamente diversos tipos de habilidades, se puede activar Coordinación de Jinete Infernal." }, { "Id": "RogueBuffPool_938000301104_BuffDesc_0", - "Content": "Los ataques del Jinete Infernal aplican \"Quemadura\"." + "Content": "El último ataque de la habilidad de Eco generará una zona de Tierra Ardiente." }, { "Id": "RogueBuffPool_938000301105_BuffDesc_0", @@ -139925,7 +139917,7 @@ }, { "Id": "GuideTutorial_32008_GroupName", - "Content": "Abominación mecánica" + "Content": "Abominación Mecánica" }, { "Id": "GuideTutorial_32009_GroupName", @@ -140141,7 +140133,7 @@ }, { "Id": "Tutorial_32008_Title", - "Content": "Abominación mecánica" + "Content": "Abominación Mecánica" }, { "Id": "Tutorial_32009_Title", @@ -140409,7 +140401,7 @@ }, { "Id": "GuideTutorialPage_1000014_Content", - "Content": "Al alcanzar una Fase de SOL3 superior, tendrás la oportunidad de obtener recompensas mayores después de derrotar enemigos o completar Esferas Sonoras. Sin embargo, ten en cuenta que los enemigos que encuentres también serán más peligrosos y viceversa." + "Content": "Al alcanzar una Fase de SOL3 superior, tendrás la oportunidad de obtener recompensas mayores después de derrotar a enemigos o completar Esferas Sonoras. Sin embargo, ten en cuenta que los enemigos que encuentres también serán más peligrosos y viceversa." }, { "Id": "GuideTutorialPage_1000015_Content", @@ -143589,7 +143581,7 @@ }, { "Id": "Achievement_110110_Name", - "Content": "Afinación de la Cremación I" + "Content": "Afinación de la cremación I" }, { "Id": "Achievement_110111_Desc", @@ -143597,7 +143589,7 @@ }, { "Id": "Achievement_110111_Name", - "Content": "Afinación de la Cremación II" + "Content": "Afinación de la cremación II" }, { "Id": "Achievement_110112_Desc", @@ -143605,7 +143597,7 @@ }, { "Id": "Achievement_110112_Name", - "Content": "Afinación de la Cremación III" + "Content": "Afinación de la cremación III" }, { "Id": "Achievement_110113_Desc", @@ -143637,7 +143629,7 @@ }, { "Id": "Achievement_110116_Name", - "Content": "Coleccionista de Cofres I" + "Content": "Coleccionista de cofres I" }, { "Id": "Achievement_110117_Desc", @@ -143645,7 +143637,7 @@ }, { "Id": "Achievement_110117_Name", - "Content": "Coleccionista de Cofres II" + "Content": "Coleccionista de cofres II" }, { "Id": "Achievement_110118_Desc", @@ -143653,7 +143645,7 @@ }, { "Id": "Achievement_110118_Name", - "Content": "Coleccionista de Cofres III" + "Content": "Coleccionista de cofres III" }, { "Id": "Achievement_300511_Desc", @@ -143693,7 +143685,7 @@ }, { "Id": "Achievement_400115_Name", - "Content": "«El Frágil Yo ya está Muerto»" + "Content": "«El frágil yo ya está muerto»" }, { "Id": "Achievement_400215_Desc", @@ -147361,7 +147353,7 @@ }, { "Id": "RogueBuffPool_900312000661_BuffName", - "Content": "Llave de Brisa" + "Content": "Llave de la Brisa" }, { "Id": "SkillDescription_3300026_AttributeName", @@ -147669,7 +147661,7 @@ }, { "Id": "Condition_13000013_Description", - "Content": "La Torre de la adversidad se desbloquea después de completar las misiones tutoriales «Solo en el Abismo»." + "Content": "La Torre de la Adversidad se desbloquea después de completar las misiones tutoriales «Solo en el Abismo»." }, { "Id": "Condition_13000014_Description", @@ -147693,7 +147685,7 @@ }, { "Id": "WorldNewJourney_100004_SourceDesc", - "Content": "Completa la Zona estable en la Torre de la adversidad para reclamar" + "Content": "Completa la Zona estable en la Torre de la Adversidad para reclamar" }, { "Id": "WorldNewJourney_100005_SourceDesc", @@ -148997,11 +148989,11 @@ }, { "Id": "PrefabTextItem_3075252763_Text", - "Content": "Completar la Torre de la adversidad: Zona estable" + "Content": "Completar la Torre de la Adversidad: Zona estable" }, { "Id": "PrefabTextItem_2193428481_Text", - "Content": "Completar la Torre de la adversidad: Zona experimental" + "Content": "Completar la Torre de la Adversidad: Zona experimental" }, { "Id": "PrefabTextItem_2531848691_Text", @@ -149265,7 +149257,7 @@ }, { "Id": "Activity_100300001_Desc", - "Content": "Completa la \"Zona estable\" y la \"Zona experimental\" de la Torre de la adversidad para reclamar el Resonador Yuanwu y otras recompensas." + "Content": "Completa la \"Zona estable\" y la \"Zona experimental\" de la Torre de la Adversidad para reclamar el Resonador Yuanwu y otras recompensas." }, { "Id": "Activity_100300001_Title", @@ -149273,7 +149265,7 @@ }, { "Id": "HelpText_54_Content", - "Content": "[Acerca del evento]\nDespués de completar la Torre de la adversidad: Zona estable y Zona experimental, puedes reclamar el Resonador \"Yuanwu\" y otras recompensas." + "Content": "[Acerca del evento]\nDespués de completar la Torre de la Adversidad: Zona estable y Zona experimental, puedes reclamar el Resonador \"Yuanwu\" y otras recompensas." }, { "Id": "HelpText_54_Title", @@ -150409,31 +150401,31 @@ }, { "Id": "ErrorCode_200240_Text", - "Content": "La función de desafío de la Torre de la adversidad no está abierta" + "Content": "La función de desafío de la Torre de la Adversidad no está abierta" }, { "Id": "ErrorCode_200241_Text", - "Content": "Actualmente no se está en el desafío de la Torre de la adversidad" + "Content": "Actualmente no se está en el desafío de la Torre de la Adversidad" }, { "Id": "ErrorCode_200242_Text", - "Content": "Error de configuración de la Torre de la adversidad, si tienes alguna pregunta, por favor, contacta al servicio al cliente oficial" + "Content": "Error de configuración de la Torre de la Adversidad, si tienes alguna pregunta, por favor, contacta al servicio al cliente oficial" }, { "Id": "ErrorCode_200243_Text", - "Content": "El desafío actual de la Torre de la adversidad no está abierto" + "Content": "El desafío actual de la Torre de la Adversidad no está abierto" }, { "Id": "ErrorCode_200244_Text", - "Content": "Actualmente en el desafío de la Torre de la adversidad" + "Content": "Actualmente en el desafío de la Torre de la Adversidad" }, { "Id": "ErrorCode_200245_Text", - "Content": "El número de personajes en el equipo de desafío de la Torre de la adversidad excede el límite, por favor, inténtalo de nuevo." + "Content": "El número de personajes en el equipo de desafío de la Torre de la Adversidad excede el límite, por favor, inténtalo de nuevo." }, { "Id": "ErrorCode_200246_Text", - "Content": "No se puede tener personajes duplicados en el equipo de desafío de la Torre de la adversidad. Por favor, inténtalo de nuevo." + "Content": "No se puede tener personajes duplicados en el equipo de desafío de la Torre de la Adversidad. Por favor, inténtalo de nuevo." }, { "Id": "ErrorCode_200247_Text", @@ -150441,15 +150433,15 @@ }, { "Id": "ErrorCode_200248_Text", - "Content": "El nivel previo de la Torre de la adversidad no ha sido despejado, por favor, inténtalo de nuevo" + "Content": "El nivel previo de la Torre de la Adversidad no ha sido despejado, por favor, inténtalo de nuevo" }, { "Id": "ErrorCode_200249_Text", - "Content": "El nivel previo de la Torre de la adversidad no ha sido despejado, por favor, inténtalo de nuevo" + "Content": "El nivel previo de la Torre de la Adversidad no ha sido despejado, por favor, inténtalo de nuevo" }, { "Id": "ErrorCode_200250_Text", - "Content": "El nivel previo de la Torre de la adversidad no ha sido despejado, por favor, inténtalo de nuevo" + "Content": "El nivel previo de la Torre de la Adversidad no ha sido despejado, por favor, inténtalo de nuevo" }, { "Id": "ErrorCode_200251_Text", @@ -150473,7 +150465,7 @@ }, { "Id": "ErrorCode_200256_Text", - "Content": "El ciclo actual de la Torre de la adversidad ha sido actualizado" + "Content": "El ciclo actual de la Torre de la Adversidad ha sido actualizado" }, { "Id": "ErrorCode_200257_Text", @@ -152297,7 +152289,7 @@ }, { "Id": "TowerGuideTitle", - "Content": "Caracterización Ambiental" + "Content": "Caracterización ambiental" }, { "Id": "TowerGuideDes", @@ -152781,7 +152773,7 @@ }, { "Id": "RogueBuffPool_921202100040_BuffDesc", - "Content": "[Circuito de Resonancia] Permite que \"Espíritu de lucha zumbante\" interrumpa \"¡DAKA DAKA!\". Además, cada 0.5s bajo \"¡DAKA DAKA!\" reduce el tiempo de reutilización de la Habilidad de Resonancia en 1s." + "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas." }, { "Id": "RogueBuffPool_921202100040_BuffDesc_0", @@ -153369,7 +153361,7 @@ }, { "Id": "RogueBuffPool_1402999002_BuffDesc_0", - "Content": "[Ataque cargado] Vendaval crea Campos de viento" + "Content": "[Ataque cargado] Golpe tormentoso crea Campos de viento" }, { "Id": "RogueBuffPool_1402999003_BuffDesc_0", @@ -153693,15 +153685,15 @@ }, { "Id": "GuideFocusNew_20019_Content", - "Content": "Cuando obtienes [Metáfora de Concierto], puedes desbloquear un Personaje de Apoyo." + "Content": "Cuando obtienes [Metáfora de Concierto], puedes desbloquear un personaje de apoyo." }, { "Id": "GuideFocusNew_20020_Content", - "Content": "Cuando obtienes [Metáfora de concierto], puedes desbloquear un Personaje de apoyo." + "Content": "Cuando obtienes [Metáfora de Concierto], puedes desbloquear un personaje de apoyo." }, { "Id": "GuideFocusNew_20021_Content", - "Content": "Cuando obtienes [Metáfora de concierto], puedes desbloquear un Personaje de apoyo." + "Content": "Cuando obtienes [Metáfora de Concierto], puedes desbloquear un personaje de apoyo." }, { "Id": "GuideFocusNew_20022_Content", @@ -153717,27 +153709,27 @@ }, { "Id": "GuideFocusNew_20025_Content", - "Content": "Cuando la Energía de concierto está llena, puedes invocar al Personaje de apoyo." + "Content": "Cuando la Energía de concierto está llena, puedes invocar al personaje de apoyo." }, { "Id": "GuideFocusNew_20026_Content", - "Content": "Cuando la Energía de concierto está llena, puedes invocar al Personaje de apoyo." + "Content": "Cuando la Energía de concierto está llena, puedes invocar al personaje de apoyo." }, { "Id": "GuideFocusNew_20027_Content", - "Content": "Cuando la Energía de concierto está llena, puedes invocar al Personaje de apoyo." + "Content": "Cuando la Energía de concierto está llena, puedes invocar al personaje de apoyo." }, { "Id": "GuideFocusNew_20028_Content", - "Content": "El Personaje de apoyo lanzará su Liberación de resonancia cuando sea invocado." + "Content": "El personaje de apoyo lanzará su Liberación de resonancia cuando sea invocado." }, { "Id": "GuideFocusNew_20029_Content", - "Content": "El Personaje de apoyo lanzará su Liberación de resonancia cuando sea invocado." + "Content": "El personaje de apoyo lanzará su Liberación de resonancia cuando sea invocado." }, { "Id": "GuideFocusNew_20030_Content", - "Content": "El Personaje de apoyo lanzará su Liberación de resonancia cuando sea invocado." + "Content": "El personaje de apoyo lanzará su Liberación de resonancia cuando sea invocado." }, { "Id": "GuideFocusNew_20031_Content", @@ -154229,7 +154221,7 @@ }, { "Id": "InfoDisplay_102801012_Text", - "Content": "¡Lo, Lo, Logística Lollo! Parte Uno\n¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero!\nSiendo mensajero, el sonido más reconfortante es el temprano silbido de los barcos llegando al puerto. Todos los días, el Puerto Gunchao es testigo de las vías fluviales más concurridas de Huanglong, transportando tanto carga como historias de lejos, ¡todo esto lo sé gracias a la señorita Dengdeng!\nSegún la señorita Dengdeng, ¡el Puerto Gunchao es el puerto de transporte de carga más grande de Huanglong! ¡Cada carga a Jinzhou debe pasar por este puerto! Cuando los barcos descansan en la orilla de la mañana, un largo silbido se escucha en el aire, anunciando la llegada de nueva carga y el comienzo de un día ajetreado.\nLos mensajeros como yo debemos cumplir con cada pedido sin errores, ya que llevan la anticipación de cada rincón de SOL3 a través de montañas y mares. Recientemente, las solicitudes de entrega frecuentes de la Mina de las Fauces del Tigre aparecieron en mi lista. Me emociona la idea de que podría ayudar a transmitir estos preciosos vehículos de amor y voz a Shuzhou, Shaozhou y lugares en los rincones más lejanos de Huanglong.\nY los mensajeros senior de mi sucursal me contaron sobre una isla mítica ubicada en el lugar más lejano del planeta. ¡Solo los más brillantes pueden acceder al místico portal hacia ella! Si mi correo finalmente llegara a sus costas, ¡quizás me ganaría el título de un valioso mensajero! ¡Estoy seguro de que encontraré la oportunidad! ¡Jeje!\nPorque nuestro tema aquí es: ¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero! Hmm, casi me olvido... Dirección... ¿Cuál es la dirección de nuestro próximo pedido...\n\n¡Lo, Lo, Logística Lollo! Parte Dos\n¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero!\nAhora que he mencionado los sonidos, ¡quizás la fricción cuando la brisa acaricia suavemente nuestro uniforme merece estar en la lista! Puedo escuchar los rugidos de los vientos mientras conduzco el coche exprés para entregar mis pedidos. Sirve como un recordatorio durante mi viaje, instándome a acelerar mi paso con cantos más fuertes.\n¡Pero ten en cuenta que la seguridad es lo primero en la carretera! Porque puedes chocar con peligrosas Disonancias Tácitas que se parecen mucho a los semáforos. Solo sigue las reglas: rojo para detenerse y verde para avanzar, ¡tenlo en cuenta en todo momento! ¡O atraerás la atención de monstruos viciosos! Nadie puede predecir la situación alrededor del puerto, ya que las Disonancias Tácitas nos acechan con su inminente existencia... Incluso se pone peor cuando tenemos que viajar entre aquí y el puerto obsoleto...\nOh, ese solía ser un lugar de glamour como el Puerto Gunchao, según la señorita Dengdeng. Pero el transporte fue arruinado por la repentina aparición de la zona de falla. Para empeorar las cosas, las Disonancias Tácitas comenzaron a aparecer de la nada... Más tarde, el puerto solo pudo despedirse de sus días ajetreados y hundirse en el polvo. Qué desperdicio. Creo que muchos paquetes están retenidos en el puerto hasta el día de hoy... Bueno, eso no es lo que esperas de un exprés. Me pregunto si estos paquetes finalmente podrían encontrar el final correcto...\n¿Quizás nuestra nueva estación de suministro lo logrará? ¡Vale, entonces ya está decidido mi próximo lugar de trabajo! ¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero!\n\n¡Lo, Lo, Logística Lollo! Parte Tres\n¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero!\nContinuando con nuestro tema sobre el sonido... ¡No creo que pueda saltarme los extraños murmullos del Pantano de Aix! ¡No, eso es totalmente INSANO!\nPermíteme explicar en detalle: He hecho una solicitud de transferencia a la nueva estación de suministro. Pero algunos Exiliados que merodeaban en los vecindarios acaban de asaltar nuestro campamento y nos han robado a ciegas. No puedo creer esto... Sé que estos no son solo paquetes comunes, son potentes representaciones de sentimientos. La señorita Dengdeng está de acuerdo conmigo. En nuestro primer encuentro, ya la conocí como una impresionante navegante. Aunque joven, se ocupa de cada pedido con delicadeza, y eso le permite localizar la ruta más rápida a pesar de todos los obstáculos y escombros en el camino. Cuando entrega un paquete, intacto tal y como es, a sus clientes, termina su servicio con una sonrisa radiante. Qué dulce...\nPor cierto, los Exiliados son solo una parte sutil de nuestras dificultades. Tomemos la densa niebla en el Pantano de Aix, por ejemplo. Por lo general, significa una tormenta de truenos y gritos agudos que provocan una onda de tristeza y... un sentido de anhelo. Ahí es donde la navegación tiende a fallar a medida que la niebla te consume gradualmente.\nEventos devastadores. No puedo imaginarme a mí mismo abrumado por tal densa niebla y sonidos de Sirena... ¡Ay! No puedo pensar en esto. ¡Es hora de volver al trabajo y ser un orgulloso mensajero hoy!" + "Content": "¡Lo, Lo, Logística Lollo! Parte Uno\n¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero!\nSiendo mensajero, el sonido más reconfortante es el temprano silbido de los barcos llegando al puerto. Todos los días, el Puerto Gunchao es testigo de las vías fluviales más concurridas de Huanglong, transportando tanto carga como historias de lejos, ¡todo esto lo sé gracias a la señorita Lumi!\nSegún la señorita Lumi, ¡el Puerto Gunchao es el puerto de transporte de carga más grande de Huanglong! ¡Cada carga a Jinzhou debe pasar por este puerto! Cuando los barcos descansan en la orilla de la mañana, un largo silbido se escucha en el aire, anunciando la llegada de nueva carga y el comienzo de un día ajetreado.\nLos mensajeros como yo debemos cumplir con cada pedido sin errores, ya que llevan la anticipación de cada rincón de SOL3 a través de montañas y mares. Recientemente, las solicitudes de entrega frecuentes de la Mina de las Fauces del Tigre aparecieron en mi lista. Me emociona la idea de que podría ayudar a transmitir estos preciosos vehículos de amor y voz a Shuzhou, Shaozhou y lugares en los rincones más lejanos de Huanglong.\nY los mensajeros senior de mi sucursal me contaron sobre una isla mítica ubicada en el lugar más lejano del planeta. ¡Solo los más brillantes pueden acceder al místico portal hacia ella! Si mi correo finalmente llegara a sus costas, ¡quizás me ganaría el título de un valioso mensajero! ¡Estoy seguro de que encontraré la oportunidad! ¡Jeje!\nPorque nuestro tema aquí es: ¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero! Hmm, casi me olvido... Dirección... ¿Cuál es la dirección de nuestro próximo pedido...\n\n¡Lo, Lo, Logística Lollo! Parte Dos\n¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero!\nAhora que he mencionado los sonidos, ¡quizás la fricción cuando la brisa acaricia suavemente nuestro uniforme merece estar en la lista! Puedo escuchar los rugidos de los vientos mientras conduzco el coche exprés para entregar mis pedidos. Sirve como un recordatorio durante mi viaje, instándome a acelerar mi paso con cantos más fuertes.\n¡Pero ten en cuenta que la seguridad es lo primero en la carretera! Porque puedes chocar con peligrosas Disonancias Tácitas que se parecen mucho a los semáforos. Solo sigue las reglas: rojo para detenerse y verde para avanzar, ¡tenlo en cuenta en todo momento! ¡O atraerás la atención de monstruos viciosos! Nadie puede predecir la situación alrededor del puerto, ya que las Disonancias Tácitas nos acechan con su inminente existencia... Incluso se pone peor cuando tenemos que viajar entre aquí y el puerto obsoleto...\nOh, ese solía ser un lugar de glamour como el Puerto Gunchao, según la señorita Lumi. Pero el transporte fue arruinado por la repentina aparición de la zona de falla. Para empeorar las cosas, las Disonancias Tácitas comenzaron a aparecer de la nada... Más tarde, el puerto solo pudo despedirse de sus días ajetreados y hundirse en el polvo. Qué desperdicio. Creo que muchos paquetes están retenidos en el puerto hasta el día de hoy... Bueno, eso no es lo que esperas de un exprés. Me pregunto si estos paquetes finalmente podrían encontrar el final correcto...\n¿Quizás nuestra nueva estación de suministro lo logrará? ¡Vale, entonces ya está decidido mi próximo lugar de trabajo! ¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero!\n\n¡Lo, Lo, Logística Lollo! Parte Tres\n¡Lo, Lo, Logística Lollo! ¡Hoy quiero ser un orgulloso mensajero!\nContinuando con nuestro tema sobre el sonido... ¡No creo que pueda saltarme los extraños murmullos del Pantano de Aix! ¡No, eso es totalmente INSANO!\nPermíteme explicar en detalle: He hecho una solicitud de transferencia a la nueva estación de suministro. Pero algunos Exiliados que merodeaban en los vecindarios acaban de asaltar nuestro campamento y nos han robado a ciegas. No puedo creer esto... Sé que estos no son solo paquetes comunes, son potentes representaciones de sentimientos. La señorita Lumi está de acuerdo conmigo. En nuestro primer encuentro, ya la conocí como una impresionante navegante. Aunque joven, se ocupa de cada pedido con delicadeza, y eso le permite localizar la ruta más rápida a pesar de todos los obstáculos y escombros en el camino. Cuando entrega un paquete, intacto tal y como es, a sus clientes, termina su servicio con una sonrisa radiante. Qué dulce...\nPor cierto, los Exiliados son solo una parte sutil de nuestras dificultades. Tomemos la densa niebla en el Pantano de Aix, por ejemplo. Por lo general, significa una tormenta de truenos y gritos agudos que provocan una onda de tristeza y... un sentido de anhelo. Ahí es donde la navegación tiende a fallar a medida que la niebla te consume gradualmente.\nEventos devastadores. No puedo imaginarme a mí mismo abrumado por tal densa niebla y sonidos de Sirena... ¡Ay! No puedo pensar en esto. ¡Es hora de volver al trabajo y ser un orgulloso mensajero hoy!" }, { "Id": "InfoDisplay_102801012_Title", @@ -154553,7 +154545,7 @@ }, { "Id": "RogueBuffPool_921601101070_BuffDesc_0", - "Content": "[Circuito del Forte] Mientras el escudo generado por el Circuito de Resonancia dura, el Daño de Destrucción infligido por el Desvío se incrementa significativamente." + "Content": "[Circuito del Forte] Mientras el escudo generado por el Circuito del Forte dura, el Daño de Destrucción infligido por el Desvío se incrementa significativamente." }, { "Id": "RogueBuffPool_921601101080_BuffDesc", @@ -154949,7 +154941,7 @@ }, { "Id": "InfoDisplay_102001303_Text", - "Content": "/" + "Content": "" }, { "Id": "InfoDisplay_102001303_Title", @@ -155341,7 +155333,7 @@ }, { "Id": "RogueEvent_10001001_text", - "Content": "Pierde el 40% de tus PS actuales y obtén 300 fragmentos de Sueño." + "Content": "Pierde el 40% de tus PS actuales y obtén 300 Fragmentos de Sueño." }, { "Id": "RogueEvent_10001001_titile", @@ -155349,7 +155341,7 @@ }, { "Id": "RogueEvent_10001002_text", - "Content": "Pierde el 80% de tus PS actuales y obtén 600 fragmentos de Sueño." + "Content": "Pierde el 80% de tus PS actuales y obtén 600 Fragmentos de Sueño." }, { "Id": "RogueEvent_10001002_titile", @@ -155357,7 +155349,7 @@ }, { "Id": "RogueEvent_10001003_text", - "Content": "Obtén 50 fragmentos de Sueño." + "Content": "Obtén 50 Fragmentos de Sueño." }, { "Id": "RogueEvent_10001003_titile", @@ -155801,7 +155793,7 @@ }, { "Id": "RogueBuffPool_921302000001_BuffDesc", - "Content": "[Ataque básico] Los Ataques básicos desencadenan una explosión de rayos extra cuando marcan a los enemigos con la Marca del pecador, y aumentan el daño Electro infligido por {0}, acumulándose hasta {1} veces durante {2} s." + "Content": "[Ataque básico] Los Ataques básicos desencadenan una Explosión electromagnética extra cuando marcan a los enemigos con la Marca del pecador, y aumentan el daño Electro infligido por {0}, acumulándose hasta {1} veces durante {2} s." }, { "Id": "RogueBuffPool_921302000010_BuffDesc", @@ -155821,7 +155813,7 @@ }, { "Id": "RogueBuffPool_921302000001_BuffDesc_0", - "Content": "[Ataque básico] Los Ataques Básicos desencadenan una Explosión de Rayo adicional al aplicar la Marca del pecador." + "Content": "[Ataque básico] Los Ataques Básicos desencadenan una Explosión electromagnética adicional al aplicar la Marca del pecador." }, { "Id": "RogueBuffPool_921302000020_BuffDesc_0", @@ -157329,7 +157321,7 @@ }, { "Id": "Condition_13000025_Description", - "Content": "Completa la misión principal «Tormenta de guerra» para desbloquear" + "Content": "Completa la misión principal «Tormenta de guerra» para desbloquear." }, { "Id": "HelpText_58_Title", @@ -157721,7 +157713,7 @@ }, { "Id": "RogueEvent_10006002_text", - "Content": "Gasta 100 fragmentos de Sueño para obtener 1 Metáfora." + "Content": "Gasta 100 Fragmentos de Sueño para obtener 1 Metáfora." }, { "Id": "RogueEvent_10006003_titile", @@ -157729,7 +157721,7 @@ }, { "Id": "RogueEvent_10006003_text", - "Content": "Gasta 200 fragmentos de Sueño para obtener de 0 a 2 Metáforas." + "Content": "Gasta 200 Fragmentos de Sueño para obtener de 0 a 2 Metáforas." }, { "Id": "RogueEvent_10006004_titile", @@ -157737,7 +157729,7 @@ }, { "Id": "RogueEvent_10006004_text", - "Content": "Gasta 200 fragmentos de Sueño para canjear el último boleto." + "Content": "Gasta 200 Fragmentos de Sueño para canjear el último boleto." }, { "Id": "RogueEvent_10006005_titile", @@ -157769,7 +157761,7 @@ }, { "Id": "RogueEvent_10007003_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "RogueEvent_10008001_titile", @@ -157785,7 +157777,7 @@ }, { "Id": "RogueEvent_10008002_text", - "Content": "Obtén 500 fragmentos de Sueño." + "Content": "Obtén 500 Fragmentos de Sueño." }, { "Id": "PrefabTextItem_3875917825_Text", @@ -158357,7 +158349,7 @@ }, { "Id": "PrefabTextItem_4187141121_Text", - "Content": "Abajo" + "Content": "Equipo derrotado" }, { "Id": "PrefabTextItem_3925408383_Text", @@ -161149,7 +161141,7 @@ }, { "Id": "RogueBuffPool_921302000050_BuffDesc", - "Content": "[Circuito del Forte] Los Ataques en el Aire infligen daño Electro adicional a los enemigos con \"Marca de Castigo\". La cantidad es igual a la de la Liberación de Resonancia. Esto tiene un tiempo de reutilización de {0} segundos. Este tiempo de reutilización se reinicia cuando se lanza \"Cifrado camaleón\"." + "Content": "Circuito del Forte\nAl golpear con ataque aéreo al enemigo con Marca de castigo, inflige Daño Electro adicional equivalente al daño de Liberación de resonancia. REU: {0} s. Al lanzar Cifrado camaleón, la REU se reinicia." }, { "Id": "RogueBuffPool_921302000050_BuffDesc_0", @@ -164169,7 +164161,7 @@ }, { "Id": "InstanceDungeon_2031_DungeonDesc", - "Content": "Las brasas aún no se han extinguido, pero los recuerdos permanecen.\r\nCuando vuelves a entrar a este lugar, la catástrofe resuena y los recuerdos de la lucha con las \"espadas\" vuelven a ti." + "Content": "Las brasas aún no se han extinguido, pero los recuerdos permanecen.\nCuando vuelves a entrar a este lugar, la catástrofe resuena y los recuerdos de la lucha con las \"espadas\" vuelven a ti." }, { "Id": "GuideFocusNew_505_Content", @@ -173709,7 +173701,7 @@ }, { "Id": "PrefabTextItem_KeyConfigChangeTitle_Text", - "Content": "Cambios en el ajuste de teclas:" + "Content": "Cambios en la configuración de botones:" }, { "Id": "PrefabTextItem_KeyConfigChangeDefault_Text", @@ -175509,11 +175501,11 @@ }, { "Id": "ErrorCode_200301_Text", - "Content": "La piel de Eco aún no ha sido desbloqueada." + "Content": "La skin del Eco aún no se ha desbloqueado." }, { "Id": "ErrorCode_200302_Text", - "Content": "Incompatibilidad de piel de Eco." + "Content": "Incompatibilidad de la skin del Eco." }, { "Id": "ErrorCode_200303_Text", @@ -176741,7 +176733,7 @@ }, { "Id": "ActivityAdventureTask_1005_Title", - "Content": "Completa 1 vez el desafío de simulación. " + "Content": "Completa 1 vez el Desafío de simulación. " }, { "Id": "ActivityAdventureTask_1006_Title", @@ -176817,7 +176809,7 @@ }, { "Id": "ComboTeaching_15030402_DescriptionContent", - "Content": "Toca el Ataque básico después de usar el Ataque cargado Flores de estrella para usar el Ataque aéreo Flor de Estrella Florece." + "Content": "Toca el Ataque básico después de usar el Ataque cargado Flores de estrella para usar el Ataque aéreo Flor de estrella." }, { "Id": "HelpText_71_Title", @@ -199933,7 +199925,7 @@ }, { "Id": "BossRushUnlockCondition", - "Content": "Se desbloquea al alcanzar 1,000 pts. en el nivel anterior." + "Content": "Se desbloquea al alcanzar 1,000 pts. en la etapa anterior." }, { "Id": "BossRushRecommendLevel", @@ -200253,7 +200245,7 @@ }, { "Id": "BossRushCollectReward", - "Content": "Recompensa del evento" + "Content": "Vista previa" }, { "Id": "BossRushEnterText", @@ -200481,7 +200473,7 @@ }, { "Id": "LivenessTask_128_TaskName", - "Content": "Desafía y completa una etapa de la Torre de la adversidad." + "Content": "Desafía y completa una etapa de la Torre de la Adversidad." }, { "Id": "Activity_101500001_Title", @@ -200605,7 +200597,7 @@ }, { "Id": "PrefabTextItem_PataTitle_Text", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "Achievement_100432_Desc", @@ -200665,7 +200657,7 @@ }, { "Id": "Achievement_300515_Desc", - "Content": "Completa el nivel final en cualquier torre de la «Torre de la adversidad: Zona peligrosa» dentro de 2 min." + "Content": "Completa el nivel final en cualquier torre de la «Torre de la Adversidad: Zona peligrosa» dentro de 2 min." }, { "Id": "Achievement_300515_Name", @@ -200673,7 +200665,7 @@ }, { "Id": "Achievement_300516_Desc", - "Content": "Completa el nivel final de cualquier torre en la «Torre de la adversidad: Zona peligrosa» sin recibir ningún daño." + "Content": "Completa el nivel final de cualquier torre en la «Torre de la Adversidad: Zona peligrosa» sin recibir ningún daño." }, { "Id": "Achievement_300516_Name", @@ -200681,7 +200673,7 @@ }, { "Id": "Achievement_300517_Desc", - "Content": "El equipo entero pierde la conciencia en la «Torre de la adversidad» 10 veces." + "Content": "El equipo entero pierde la conciencia en la «Torre de la Adversidad» 10 veces." }, { "Id": "Achievement_300517_Name", @@ -200689,7 +200681,7 @@ }, { "Id": "Achievement_300518_Desc", - "Content": "Reclama todas las Huellas en la «Torre de la adversidad: Zona peligrosa» 3 veces seguidas." + "Content": "Reclama todas las Huellas en la «Torre de la Adversidad: Zona peligrosa» 3 veces seguidas." }, { "Id": "Achievement_400116_Name", @@ -201141,7 +201133,7 @@ }, { "Id": "PrefabTextItem_3449403707_Text", - "Content": "" + "Content": "Mejor puntuación" }, { "Id": "PrefabTextItem_3189112553_Text", @@ -201649,7 +201641,7 @@ }, { "Id": "RogueBuffPool_910312000675_BuffDesc", - "Content": "Obtener fragmentos de Sueño según los fragmentos de Sueño actuales poseídos." + "Content": "Obtener Fragmentos de Sueño según los poseídos actuales." }, { "Id": "RogueBuffPool_910312000675_BuffDesc_0", @@ -201697,7 +201689,7 @@ }, { "Id": "RogueBuffPool_910312000679_BuffDesc", - "Content": "Pierde todos los fragmentos de Sueño y obtén metáforas aleatorias." + "Content": "Pierde todos los Fragmentos de Sueño y obtén metáforas aleatorias." }, { "Id": "RogueBuffPool_910312000679_BuffDesc_0", @@ -201997,7 +201989,7 @@ }, { "Id": "RogueBuffPool_110201_BuffDesc", - "Content": "[Habilidad de resonancia] Después de lanzar la Habilidad de resonancia, el próximo ataque básico lanzado dentro de {0} s será reemplazado por un Rápido: Ataque cargado: Estallido, aumentando la resistencia a la interrupción. El daño de Estallido de hielo se incrementa en un {1}." + "Content": "[Habilidad de resonancia] Después de lanzar la Habilidad de resonancia, el próximo ataque básico lanzado dentro de {0} s será reemplazado por un Rápido: Ataque cargado: Detonar, aumentando la resistencia a la interrupción. El daño de Estallido de hielo se incrementa en un {1}." }, { "Id": "RogueBuffPool_110202_BuffDesc", @@ -202005,7 +201997,7 @@ }, { "Id": "RogueBuffPool_110203_BuffDesc", - "Content": "[Ataque cargado] Después del \"Ataque cargado: Estallido\" golpea un objetivo, el siguiente ataque básico lanzado dentro de {0} s será reemplazado por \"Rápido: Ataque cargado: Estallido\", aumentando la resistencia a la interrupción y generando un Prisma de subcero adicional. El daño de Estallido de hielo se incrementa en un {1}." + "Content": "[Ataque cargado] Después del \"Ataque cargado: Estallido\" golpea un objetivo, el siguiente ataque básico lanzado dentro de {0} s será reemplazado por \"Rápido: Ataque cargado: Detonar\", aumentando la resistencia a la interrupción y generando un Prisma de subcero adicional. El daño de Estallido de hielo se incrementa en un {1}." }, { "Id": "RogueBuffPool_110204_BuffDesc", @@ -202025,7 +202017,7 @@ }, { "Id": "RogueBuffPool_110203_BuffDesc_0", - "Content": "Ataque cargado Al lanzar el \"Ataque cargado: Estallido\" mejora el ataque básico. El daño de Estallido de hielo se incrementa significativamente." + "Content": "Ataque cargado Al lanzar el \"Ataque cargado: Detonar\" mejora el ataque básico. El daño de Estallido de hielo se incrementa significativamente." }, { "Id": "RogueBuffPool_110204_BuffDesc_0", @@ -210153,11 +210145,11 @@ }, { "Id": "LevelPlay_291800001_ChildQuestTip_0_13", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800001_ChildQuestTip_0_14", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800001_ChildQuestTip_0_15", @@ -210177,7 +210169,7 @@ }, { "Id": "LevelPlay_291800003_ChildQuestTip_0_16", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800003_ChildQuestTip_0_17", @@ -210185,7 +210177,7 @@ }, { "Id": "LevelPlay_291800003_ChildQuestTip_0_18", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800003_ChildQuestTip_0_19", @@ -210209,11 +210201,11 @@ }, { "Id": "LevelPlay_291800004_ChildQuestTip_0_15", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800004_ChildQuestTip_0_16", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800004_ChildQuestTip_0_17", @@ -210261,15 +210253,15 @@ }, { "Id": "LevelPlay_291800006_ChildQuestTip_0_34", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800006_ChildQuestTip_0_35", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800006_ChildQuestTip_0_36", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800006_ChildQuestTip_0_37", @@ -210281,11 +210273,11 @@ }, { "Id": "LevelPlay_291800006_ChildQuestTip_0_39", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800006_ChildQuestTip_0_40", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800006_ChildQuestTip_0_41", @@ -210321,7 +210313,7 @@ }, { "Id": "LevelPlay_291800008_ChildQuestTip_0_13", - "Content": "Derrota a la bestia" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_291800008_ChildQuestTip_0_14", @@ -210549,11 +210541,11 @@ }, { "Id": "LevelPlay_313000011_ChildQuestTip_0_18", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000011_ChildQuestTip_0_19", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000011_ChildQuestTip_0_20", @@ -210569,7 +210561,7 @@ }, { "Id": "LevelPlay_313000011_GeneralFloatingTipMainText_0_4", - "Content": "¡El poder de ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313000011_LevelPlayName_0_4", @@ -210585,11 +210577,11 @@ }, { "Id": "LevelPlay_313000012_ChildQuestTip_0_18", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000012_ChildQuestTip_0_19", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000012_ChildQuestTip_0_20", @@ -210605,7 +210597,7 @@ }, { "Id": "LevelPlay_313000012_GeneralFloatingTipMainText_0_4", - "Content": "¡El poder de ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313000012_LevelPlayName_0_4", @@ -210621,11 +210613,11 @@ }, { "Id": "LevelPlay_313000013_ChildQuestTip_0_30", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000013_ChildQuestTip_0_31", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000013_ChildQuestTip_0_32", @@ -210657,7 +210649,7 @@ }, { "Id": "LevelPlay_313000013_GeneralFloatingTipMainText_0_4", - "Content": "¡El poder de ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313000013_LevelPlayName_0_4", @@ -210673,11 +210665,11 @@ }, { "Id": "LevelPlay_313800003_ChildQuestTip_0_36", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800003_ChildQuestTip_0_37", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800003_ChildQuestTip_0_38", @@ -210709,7 +210701,7 @@ }, { "Id": "LevelPlay_313800003_GeneralFloatingTipMainText_0_4", - "Content": "¡El poder de ataque del enemigo ha aumentado significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313800003_LevelPlayName_0_4", @@ -210725,11 +210717,11 @@ }, { "Id": "LevelPlay_313800004_ChildQuestTip_0_21", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800004_ChildQuestTip_0_22", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800004_ChildQuestTip_0_23", @@ -210749,7 +210741,7 @@ }, { "Id": "LevelPlay_313800004_GeneralFloatingTipMainText_0_4", - "Content": "¡El poder de ataque del enemigo ha aumentado significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313800004_LevelPlayName_0_4", @@ -210893,11 +210885,11 @@ }, { "Id": "LevelPlay_313000009_ChildQuestTip_0_24", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000009_ChildQuestTip_0_25", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000009_ChildQuestTip_0_26", @@ -210921,7 +210913,7 @@ }, { "Id": "LevelPlay_313000009_GeneralFloatingTipMainText_0_4", - "Content": "¡El poder de ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313000009_LevelPlayName_0_4", @@ -210937,11 +210929,11 @@ }, { "Id": "LevelPlay_313000010_ChildQuestTip_0_24", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000010_ChildQuestTip_0_25", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313000010_ChildQuestTip_0_26", @@ -210965,7 +210957,7 @@ }, { "Id": "LevelPlay_313000010_GeneralFloatingTipMainText_0_4", - "Content": "¡El poder de ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313000010_LevelPlayName_0_4", @@ -210981,11 +210973,11 @@ }, { "Id": "LevelPlay_313800002_ChildQuestTip_0_24", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800002_ChildQuestTip_0_25", - "Content": "Derrota al monstruo" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800002_ChildQuestTip_0_26", @@ -211009,7 +211001,7 @@ }, { "Id": "LevelPlay_313800002_GeneralFloatingTipMainText_0_4", - "Content": "¡El poder de ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313800002_LevelPlayName_0_4", @@ -211153,7 +211145,7 @@ }, { "Id": "LevelPlay_313000002_ChildQuestTip_0_17", - "Content": "Activa el Escudo de Defensa" + "Content": "Activa el Escudo de defensa." }, { "Id": "LevelPlay_313000002_ChildQuestTip_0_19", @@ -211189,7 +211181,7 @@ }, { "Id": "LevelPlay_313000002_QuestScheduleMainTitle_313_3", - "Content": "PS del Escudo de Defensa: {q_count}" + "Content": "PS del Escudo de defensa: {q_count}" }, { "Id": "LevelPlay_313000002_ReachChallengeMainText_313_1", @@ -211225,7 +211217,7 @@ }, { "Id": "LevelPlay_313000003_ChildQuestTip_313_4", - "Content": "Activa el Escudo de Defensa" + "Content": "Activa el Escudo de defensa." }, { "Id": "LevelPlay_313000003_ChildQuestTip_313_5", @@ -211245,7 +211237,7 @@ }, { "Id": "LevelPlay_313000003_QuestScheduleMainTitle_313_5", - "Content": "Defensa del Escudo PS: {q_count}" + "Content": "PS del Escudo de defensa: {q_count}" }, { "Id": "LevelPlay_313000003_ReachChallengeMainText_0_4", @@ -233945,7 +233937,7 @@ }, { "Id": "LevelPlay_313900007_QuestScheduleSubTitle_313_3", - "Content": "Cantidad de enemigos derrotados: {q_count}" + "Content": "Enemigos derrotados: {q_count}" }, { "Id": "LevelPlay_313900007_QuestScheduleSubTitle_313_4", @@ -234097,7 +234089,7 @@ }, { "Id": "LevelPlay_313700004_ChildQuestTip_0_8", - "Content": "Derrota a los enemigos. Oleadas restantes: 2/3" + "Content": "Derrota a los enemigos. Oleadas restantes: 2/3" }, { "Id": "LevelPlay_313700004_ChildQuestTip_0_10", @@ -234125,7 +234117,7 @@ }, { "Id": "LevelPlay_313700005_ChallengeConditionMainText_0_2", - "Content": "Rompe los cúmulos de cristal para obtener fragmentos de Sueño." + "Content": "Rompe los cúmulos de cristal para obtener Fragmentos de Sueño." }, { "Id": "LevelPlay_313700005_ChallengeConditionSubText_0_2", @@ -234173,7 +234165,7 @@ }, { "Id": "LevelPlay_313800008_ChallengeConditionMainText_0_2", - "Content": "Usar la lanza para defender con éxito el mecanismo de guardia te dará una metáfora extra" + "Content": "Usar la lanza para proteger el Escudo de defensa con éxito otorga Metáforas adicionales." }, { "Id": "LevelPlay_313800008_ChallengeConditionSubText_0_2", @@ -234181,31 +234173,31 @@ }, { "Id": "LevelPlay_313800008_ChildQuestTip_0_13", - "Content": "Derrota al monstruo, olas restantes: 1/7" + "Content": "Derrota a los enemigos. Oleadas restantes: 1/7" }, { "Id": "LevelPlay_313800008_ChildQuestTip_0_14", - "Content": "Derrota al enemigo, olas restantes: 2/7" + "Content": "Derrota a los enemigos. Oleadas restantes: 2/7" }, { "Id": "LevelPlay_313800008_ChildQuestTip_0_15", - "Content": "Derrota al enemigo, olas restantes: 3/7" + "Content": "Derrota a los enemigos. Oleadas restantes: 3/7" }, { "Id": "LevelPlay_313800008_ChildQuestTip_0_16", - "Content": "Derrota al enemigo, olas restantes: 4/7" + "Content": "Derrota a los enemigos. Oleadas restantes: 4/7" }, { "Id": "LevelPlay_313800008_ChildQuestTip_0_17", - "Content": "Derrota al enemigo, olas restantes: 5/7" + "Content": "Derrota a los enemigos. Oleadas restantes: 5/7" }, { "Id": "LevelPlay_313800008_ChildQuestTip_0_18", - "Content": "Derrota al enemigo, olas restantes: 6/7" + "Content": "Derrota a los enemigos. Oleadas restantes: 6/7" }, { "Id": "LevelPlay_313800008_ChildQuestTip_0_19", - "Content": "Derrota al enemigo, olas restantes: 7/7" + "Content": "Derrota a los enemigos. Oleadas restantes: 7/7" }, { "Id": "LevelPlay_313800008_ChildQuestTip_0_20", @@ -239945,7 +239937,7 @@ }, { "Id": "AccessPath_503008_Description", - "Content": "Canje de la adversidad" + "Content": "Canje de la Adversidad" }, { "Id": "AccessPath_503009_Description", @@ -240005,7 +239997,7 @@ }, { "Id": "PrefabTextItem_1212802233_Text", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "LevelPlay_146000058_ChildQuestTip_146_3", @@ -241481,7 +241473,7 @@ }, { "Id": "LevelPlay_313900008_GeneralFloatingTipMainText_313_1", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "Quest_145000004_ChildQuestTip_145_50", @@ -243217,7 +243209,7 @@ }, { "Id": "Activity_100805001_Title", - "Content": "" + "Content": "Simulacro táctico II" }, { "Id": "Activity_100805001_Desc", @@ -243285,7 +243277,7 @@ }, { "Id": "LevelPlay_313900003_GeneralFloatingTipMainText_313_2", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313900003_ReachChallengeMainText_313_4", @@ -247581,7 +247573,7 @@ }, { "Id": "Rogue_SkillTree_202_Title", - "Content": "Recuperación al esquivar" + "Content": "Recuperación de evasión" }, { "Id": "Rogue_SkillTree_203_Title", @@ -248281,7 +248273,7 @@ }, { "Id": "LevelPlay_313900017_GeneralFloatingTipMainText_313_1", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313900017_LevelPlayName_313_2", @@ -248317,7 +248309,7 @@ }, { "Id": "LevelPlay_313900018_GeneralFloatingTipMainText_313_1", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313900018_LevelPlayName_313_2", @@ -249589,7 +249581,7 @@ }, { "Id": "FavorRoleInfo_1304_TalentCertification", - "Content": "El gráfico de ondas de la Resonadora Jinhsi muestra fluctuaciones elípticas. El patrón del Dominio Temporal es estable sin ninguna onda anormal.\n\nCriticialidad Resonante: Extremadamente alta. La frecuencia de la Resonadora Jinhsi muestra una alta estabilidad. Es casi seguro que ella no corre ningún riesgo de Overclock.\nLa Resonadora Jinhsi no tiene registros pasados de Overclock.\n\nSe recomiendan exámenes de rutina, mientras que actualmente se considera innecesario el asesoramiento psicológico." + "Content": "El gráfico de ondas de la Resonadora Jinhsi muestra fluctuaciones elípticas. El patrón del Dominio del tiempo es estable sin ninguna onda anormal.\n\nCriticialidad Resonante: Extremadamente alta. La frecuencia de la Resonadora Jinhsi muestra una alta estabilidad. Es casi seguro que ella no corre ningún riesgo de overclock.\nLa Resonadora Jinhsi no tiene registros pasados de Overclock.\n\nSe recomiendan exámenes de rutina, mientras que actualmente se considera innecesario el asesoramiento psicológico." }, { "Id": "FavorRoleInfo_1304_CN", @@ -249637,7 +249629,7 @@ }, { "Id": "FavorRoleInfo_1205_TalentCertification", - "Content": "Gráfico de forma de onda de la Resonadora Changli muestra fluctuaciones elípticas. El patrón del dominio del tiempo es estable, sin forma de onda anormal.\n\nCriticidad resonante: Alta. La frecuencia de la Resonadora Changli muestra alta estabilidad, y el riesgo de Overclocking es mínimo.\nLa Resonadora Changli tiene un historial documentado de Overclocking.\nCalificación máxima registrada de Overclocking: Negligible.\n\nSegún el informe de Changli, experimentó Overclocking durante su infancia debido a una exposición prolongada a un entorno peligroso. Esto causó que su Forte entrara en un estado explosivo múltiples veces para autoconservación o protección de otros, resultando en una marca de quemadura permanente en su brazo izquierdo.\n\nSin embargo, a medida que creció y ganó más control sobre su Forte, la fluctuación de la frecuencia se estabilizó y la marca de quemadura no empeoró. Puede haber daños físicos irreversibles por la explosión del Forte, lo que podría potencialmente acortar la esperanza de vida de la Resonadora Changli.\n\nSe recomiendan chequeos físicos regulares, mientras que el asesoramiento psicológico no es actualmente necesario." + "Content": "El gráfico de ondas de la Resonadora Changli muestra fluctuaciones elípticas. El patrón del dominio del tiempo es estable, sin forma de onda anormal.\n\nCriticidad resonante: Alta. La frecuencia de la Resonadora Changli muestra alta estabilidad, y el riesgo de overclocking es mínimo.\nLa Resonadora Changli tiene un historial documentado de Overclocking.\nCalificación máxima registrada de Overclock: Negligible.\n\nSegún el informe de Changli, experimentó Overclocking durante su infancia debido a una exposición prolongada a un entorno peligroso. Esto causó que su Forte entrara en un estado explosivo múltiples veces para autoconservación o protección de otros, resultando en una marca de quemadura permanente en su brazo izquierdo.\n\nSin embargo, a medida que creció y ganó más control sobre su Forte, la fluctuación de la frecuencia se estabilizó y la marca de quemadura no empeoró. Puede haber daños físicos irreversibles por la explosión del Forte, lo que podría potencialmente acortar la esperanza de vida de la Resonadora Changli.\n\nSe recomiendan chequeos físicos regulares, mientras que el asesoramiento psicológico no es actualmente necesario." }, { "Id": "FavorRoleInfo_1205_CN", @@ -250897,7 +250889,7 @@ }, { "Id": "LevelPlay_313900019_GeneralFloatingTipMainText_313_1", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313900019_LevelPlayName_313_3", @@ -250941,7 +250933,7 @@ }, { "Id": "LevelPlay_313900020_GeneralFloatingTipMainText_313_1", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313900020_LevelPlayName_313_3", @@ -250985,7 +250977,7 @@ }, { "Id": "LevelPlay_313900023_GeneralFloatingTipMainText_313_1", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313900023_LevelPlayName_313_2", @@ -251689,7 +251681,7 @@ }, { "Id": "HelpText_76_Content", - "Content": "" + "Content": "[Meme de afinación]\nAntes de explorar el Reino ilusorio, puedes seleccionar la Meme de afinación para ajustar la dificultad de la exploración y la tasa de recompensas. (La Meme de afinación solo se puede usar en Dificultad IV, V y VI)\nLa Meme de afinación afecta la experiencia de combate de los Resonadores y las habilidades de los enemigos en la próxima exploración del Reino ilusorio. La tasa de recompensas se aplicará a los Especímenes Ilusorios y Puntos de memoria obtenidos tras completar la próxima exploración.\n\nMeme de enusueño: Reducen la dificultad general y la tasa de recompensas de la próxima exploración.\nMeme de pesadilla: Aumentan la dificultad general y la tasa de recompensas de la próxima exploración." }, { "Id": "InfoDisplay_102001601_Title", @@ -255869,7 +255861,7 @@ }, { "Id": "LevelPlay_313900014_GeneralFloatingTipMainText_313_1", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_29000001_ChildQuestTip_34_1", @@ -255893,7 +255885,7 @@ }, { "Id": "LevelPlay_313900004_GeneralFloatingTipMainText_313_2", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "ErrorCode_300170_Text", @@ -258497,11 +258489,11 @@ }, { "Id": "RogueBuffPool_910312000675_BuffDesc_1", - "Content": "Obtén fragmentos de Sueño iguales al 100% de los fragmentos de Sueño actuales que posees." + "Content": "Obtén Fragmentos de Sueño iguales al 100% de los fragmentos de Sueño actuales que posees." }, { "Id": "RogueBuffPool_910312000676_BuffDesc_1", - "Content": "Obtén Fragmentos de Sueño equivalentes a 50 veces el número de Orbes de atributo actuales que posees." + "Content": "Obtén Fragmentos de Sueño equivalentes a 20 la cantidad actual de Orbes de atributo." }, { "Id": "RogueBuffPool_910312000677_BuffDesc_1", @@ -258509,11 +258501,11 @@ }, { "Id": "RogueBuffPool_910312000678_BuffDesc_1", - "Content": "Reduce la DEF base en un 60% y obtén un 300% más de fragmentos de Sueño." + "Content": "La DEF base se reduce en un 60% y obtén un 50% más de Fragmentos de Sueño." }, { "Id": "RogueBuffPool_910312000679_BuffDesc_1", - "Content": "Pierde todos los fragmentos de Sueño y obtén 5 Metáforas aleatorias." + "Content": "Pierde todos los Fragmentos de Sueño y obtén 5 Metáforas aleatorias." }, { "Id": "RogueBuffPool_910312000680_BuffDesc_1", @@ -258621,7 +258613,7 @@ }, { "Id": "LevelPlay_313900038_GeneralFloatingTipMainText_313_1", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313900038_LevelPlayName_313_2", @@ -258665,7 +258657,7 @@ }, { "Id": "LevelPlay_313900039_GeneralFloatingTipMainText_313_1", - "Content": "¡El ataque del enemigo aumenta significativamente!" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313900039_LevelPlayName_313_2", @@ -259961,7 +259953,7 @@ }, { "Id": "RogueBuffPool_130405_BuffDesc_1", - "Content": "Destello" + "Content": "Coruscación" }, { "Id": "RogueBuffPool_130401_BuffDesc_0", @@ -259997,7 +259989,7 @@ }, { "Id": "RogueBuffPool_130404_BuffDesc", - "Content": "Esquivar \nLas Evasiones exitosas restauran el Indicador del Forte en {0} y activan el Reino de Loong, generando un área de estasis. La bonificación de daño Espectro se incrementa en {1} durante {2} s. Este efecto puede activarse una vez cada {3} s." + "Content": "Esquivar\nLas evasiones exitosas activan Reino de Loong, generando una zona de estancamiento. La Bonif. de Daño Espectro aumenta en un {1} durante {2} s. Este efecto puede activarse una vez cada {3} s. Por cada enemigo afectado por la zona de estancamiento, Jinhsi restaura {0} de Indicador del Forte." }, { "Id": "RogueBuffPool_130405_BuffDesc", @@ -262973,7 +262965,7 @@ }, { "Id": "bossrush_22_desc", - "Content": "Aumenta el daño Electro en un {0}%. Al infligir daño, aumenta adicionalmente el daño Electro en un {1}% durante {2}s. Este efecto se puede activar {3} veces por segundo y acumularse hasta {4} veces." + "Content": "Aumenta la bonif. del Daño Electro en un {0}%. Al infligir daño, aumenta adicionalmente el Daño Electro en un {1}% durante {2} s. Este efecto se puede activar {3} veces por segundo y acumularse hasta {4} veces." }, { "Id": "bossrush_23_desc", @@ -262989,7 +262981,7 @@ }, { "Id": "bossrush_26_desc", - "Content": "Cuando un ataque básico inflige daño, aumenta la bonif. de daño de la habilidad de resonancia de todos los Resonadores del equipo en un {0}% durante {1} s, acumulándose hasta {2} veces." + "Content": "Al infligir daño con un ataque básico, aumenta la bonif. de daño de la Habilidad de resonancia de todo el equipo en un {0}% durante {1} s, acumulándose hasta {2} veces." }, { "Id": "bossrush_27_desc", @@ -275901,7 +275893,7 @@ }, { "Id": "Activity_101800001_Desc", - "Content": "¡Nueva misión principal «Hasta el final de la costa» y nueva área «Costa Negra» disponibles para explorar!\nPróximamente podrás invocar a los Resonadores, Guardacostas y Jiyan.\n¡Completa las misiones de regreso, recibe recompensas de Astrita y regresa a Solaris!" + "Content": "¡Nueva misión principal «Cuando la noche llama» y el evento «Laberinto de sueños» disponibles para explorar!\nPróximamente podrás invocar a los Resonadores: Camellya, Yinlin y Xiangli Yao.\n¡Completa las misiones de regreso, recibe recompensas de Astrita y regresa a Solaris!" }, { "Id": "Moonfiesta_Entrust_4_Title", @@ -276481,7 +276473,7 @@ }, { "Id": "Activity_100300002_Desc", - "Content": "Ha comenzado una nueva fase de prueba, la Torre de la adversidad en la Zona Peligrosa se ha vuelto a abrir..." + "Content": "Ha comenzado una nueva fase de prueba, la Torre de la Adversidad en la Zona peligrosa se ha vuelto a abrir..." }, { "Id": "Quest_139900000_ChildQuestTip_139_1", @@ -277797,7 +277789,7 @@ }, { "Id": "TowerDefence_dead1", - "Content": "Estado completamente restaurado después de la ola actual." + "Content": "Estado completamente restaurado después de la oleada actual." }, { "Id": "TowerDefence_dead2", @@ -278601,7 +278593,7 @@ }, { "Id": "RogueEvent_10009002_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "Entity_b4d55c19cf58d0d8433128e0fe0e1df7a189fdcdc7be4e3e6e5af5acd546706e", @@ -282361,7 +282353,7 @@ }, { "Id": "MapNote_9_Desc", - "Content": "Nueva dificultad en Profundidades del reino ilusorio" + "Content": "Nueva dificultad en «Profundidades del reino ilusorio»." }, { "Id": "PrefabTextItem_48880974_Text", @@ -283397,23 +283389,23 @@ }, { "Id": "PhotoMontage_140501_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_130101_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_110401_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_130401_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_120501_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "LevelPlay_313700012_ChildQuestTip_313_9", @@ -287385,35 +287377,35 @@ }, { "Id": "InstanceDungeon_1005_DungeonDesc", - "Content": "Dominio Camellya" + "Content": "El espacio de datos dentro de la Matriz Estelar corrompida. Después de escapar de la Celda de Error, la Matriz intenta deslizarse hacia las profundidades de las estrellas, causando que los datos antiguos que contiene se ramifiquen en un número infinito de posibilidades entrelazadas." }, { "Id": "InstanceDungeon_1005_MapName", - "Content": "Dominio Camellya" + "Content": "Matriz Estelar corrupta" }, { "Id": "InstanceDungeon_1006_DungeonDesc", - "Content": "Dominio Camellya" + "Content": "El espacio de datos dentro de la Matriz Estelar corrompida. Después de escapar de la Celda de Error, la Matriz intenta deslizarse hacia las profundidades de las estrellas, causando que los datos antiguos que contiene se ramifiquen en un número infinito de posibilidades entrelazadas." }, { "Id": "InstanceDungeon_1006_MapName", - "Content": "Dominio Camellya 2" + "Content": "Matriz Estelar corrupta" }, { "Id": "InstanceDungeonEntrance_1005_Description", - "Content": "Dominio Camellya" + "Content": "Un Portal Estelar ubicado en la Sala de Modulación, que proporciona acceso a las profundidades de las estrellas." }, { "Id": "InstanceDungeonEntrance_1005_Name", - "Content": "Dominio Camellya" + "Content": "Portal estelar de inmersión" }, { "Id": "InstanceDungeonEntrance_1006_Description", - "Content": "Dominio Camellya" + "Content": "Un Portal Estelar ubicado en la Sala de Modulación, que proporciona acceso a las profundidades de las estrellas." }, { "Id": "InstanceDungeonEntrance_1006_Name", - "Content": "Dominio Camellya" + "Content": "Portal estelar de inmersión" }, { "Id": "SortConfig_73_SortName", @@ -289273,7 +289265,7 @@ }, { "Id": "ActivityAdventureTask_1015_Title", - "Content": "Completa el Desafío de falsificación una vez" + "Content": "Completa el Desafío de falsificación una vez." }, { "Id": "ActivityAdventureTask_1016_Title", @@ -295001,7 +294993,7 @@ }, { "Id": "RogueEvent_10009012_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "RogueEvent_10009021_titile", @@ -295017,7 +295009,7 @@ }, { "Id": "RogueEvent_10009022_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "RogueEvent_10009031_titile", @@ -295033,7 +295025,7 @@ }, { "Id": "RogueEvent_10009032_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "RogueEvent_10009041_titile", @@ -295049,7 +295041,7 @@ }, { "Id": "RogueEvent_10009042_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "RogueEvent_10009051_titile", @@ -295065,7 +295057,7 @@ }, { "Id": "RogueEvent_10009052_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "RogueEvent_10009061_titile", @@ -295081,7 +295073,7 @@ }, { "Id": "RogueEvent_10009062_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "RogueEvent_10009071_titile", @@ -295097,7 +295089,7 @@ }, { "Id": "RogueEvent_10009072_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "RogueEvent_10009081_titile", @@ -295113,7 +295105,7 @@ }, { "Id": "RogueEvent_10009082_text", - "Content": "Obtén 300 fragmentos de Sueño." + "Content": "Obtén 300 Fragmentos de Sueño." }, { "Id": "Moonfiesta_Popularity_6_PopularityRating", @@ -296293,7 +296285,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc", - "Content": "Automáticamente invoca a un personaje de concierto cuando la Energía de Concierto está llena. El personaje de concierto lanza automáticamente la Habilidad Intro y la Habilidad Outro antes de salir del campo. El daño del personaje de concierto se incrementa en un {0}." + "Content": "Al llenar la Energía de Concierto, se vaciará automáticamente y se invocará a un personaje de concierto. Cuando el Compañero de concierto entre en combate, lanzará la Habilidad Intro, y al salir, seguirá lanzando la Habilidad Outro. El daño infligido por el Compañero de concierto aumenta en un {1}." }, { "Id": "RogueBuffPool_9126000044002_BuffDesc", @@ -296309,7 +296301,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc_0", - "Content": "Invoca automáticamente un Compañero de concierto que inflige más daño cuando la Energía de Concierto está completa." + "Content": "Al llenar la Energía de Concierto, se vaciará automáticamente y se invocará a un personaje de concierto. El daño infligido por el Compañero de concierto aumenta." }, { "Id": "RogueBuffPool_9126000044002_BuffDesc_0", @@ -298153,7 +298145,7 @@ }, { "Id": "RogueEvent_10003025_text", - "Content": "Gasta 400 fragmentos de Sueño para canjear el último boleto." + "Content": "Gasta 400 Fragmentos de Sueño para canjear el último boleto." }, { "Id": "RogueEvent_10003025_titile", @@ -298169,7 +298161,7 @@ }, { "Id": "RogueEvent_10003032_text", - "Content": "Gasta 600 Fragmentos de Sueño para tener una oportunidad de ascender a un Resonador." + "Content": "Gasta 600 Fragmentos de Sueño para ascender un personaje dos veces." }, { "Id": "RogueEvent_10003032_titile", @@ -298193,7 +298185,7 @@ }, { "Id": "RogueEvent_10003043_text", - "Content": "Obtén 800 fragmentos de Sueño." + "Content": "Obtén 800 Fragmentos de Sueño." }, { "Id": "RogueEvent_10003043_titile", @@ -299165,7 +299157,7 @@ }, { "Id": "Text_ExploreToolsClose_Text", - "Content": "Soltar {0} activará la función hacia la que apunta el joystick." + "Content": "Soltar el botón de la rueda activará la función apuntada por el joystick." }, { "Id": "SPsence_1_2_004_01", @@ -300585,11 +300577,11 @@ }, { "Id": "PhotoMontage_110501_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_130501_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "AccessPath_503006_Description", @@ -301481,7 +301473,7 @@ }, { "Id": "HelpText_89_Content", - "Content": "1. Cuando completas un desafío de Simulación, puedes gastar 40 Placas onduladas para reclamar la recompensa. Los principales botines incluyen materiales de EXP para armas, materiales de EXP para Resonadores y Moneda Caparazón.\n2. Cuando completas un Desafío de Falsificación, puedes gastar 40 Placas onduladas para reclamar la recompensa. Los principales botines incluyen materiales de mejora para armas, Resonadores y habilidades de Resonador.\n3. Cuando completas un Desafío semanal, puedes gastar 60 Placas onduladas para reclamar la recompensa. Puedes reclamar la recompensa hasta 3 veces por semana. Los intentos se reinician a las 4:00 AM cada lunes.\n4. Los principales botines en el Desafío semanal incluyen materiales de mejora de habilidades de Resonador y materiales para la creación de armas." + "Content": "1. Cuando completas un Desafío de simulación, puedes gastar 40 Placas onduladas para reclamar la recompensa. Los principales botines incluyen materiales de EXP para armas, materiales de EXP para Resonadores y Moneda Caparazón.\n2. Cuando completas un Desafío de falsificación, puedes gastar 40 Placas onduladas para reclamar la recompensa. Los principales botines incluyen materiales de mejora para armas, Resonadores y habilidades de Resonador.\n3. Cuando completas un Desafío semanal, puedes gastar 60 Placas onduladas para reclamar la recompensa. Puedes reclamar la recompensa hasta 3 veces por semana. Los intentos se reinician a las 4:00 AM cada lunes.\n4. Los principales botines en el Desafío semanal incluyen materiales de mejora de habilidades de Resonador y materiales para la creación de armas." }, { "Id": "HelpText_91_Title", @@ -301493,7 +301485,7 @@ }, { "Id": "GuideTips_597_Content", - "Content": "Presiona el joystick derecho {0} para fijar la cámara. Presiona nuevamente para cancelar." + "Content": "Pulsa el joystick {0} para fijar la cámara. Pulsa nuevamente para cancelar." }, { "Id": "GuideFocusNew_596_Content", @@ -301537,7 +301529,7 @@ }, { "Id": "FavorRoleInfo_1105_TalentCertification", - "Content": "El gráfico de la forma de onda muestra un patrón regular con breves fluctuaciones anormales. El monitoreo a largo plazo de su Dominio del tiempo indica que las formas de onda se mantuvieron estables. Los resultados del examen están dentro de los parámetros normales. Criticidad resonante: Normal. Sin embargo, la frecuencia de Zhezhi muestra baja estabilidad con un alto riesgo de Overclock.\n\nLos Registros indican que no hay historial de Overclock.\n\nSe aconsejan exámenes de rutina y asesoramiento psicológico." + "Content": "El gráfico de ondas de la Resonadora Zhezhi muestra un patrón regular con breves fluctuaciones anormales. El monitoreo a largo plazo de su Dominio del tiempo indica que las formas de onda se mantuvieron estables. Los resultados del examen están dentro de los parámetros normales. Criticidad resonante: Normal. Sin embargo, la frecuencia de Zhezhi muestra baja estabilidad con un alto riesgo de overclock.\n\nLos Registros indican que no hay historial de Overclock.\n\nSe aconsejan exámenes de rutina y asesoramiento psicológico." }, { "Id": "FavorRoleInfo_1105_CN", @@ -301585,7 +301577,7 @@ }, { "Id": "FavorRoleInfo_1305_TalentCertification", - "Content": "El gráfico de ondas muestra fluctuaciones elípticas. El patrón del Dominio del tiempo es estable sin ondas anormales.\n\nCriticidad resonante: Alta. La frecuencia muestra una alta estabilidad con un riesgo mínimo de Overclock.\n\nLos Registros indican que no hay historial de Overclock.\n\nSe aconsejan exámenes rutinarios, sin necesidad actual de asesoramiento psicológico." + "Content": "El gráfico de ondas del Resonador Xiangli Yao muestra fluctuaciones elípticas. El patrón del Dominio del tiempo es estable sin ondas anormales.\n\nCriticidad resonante: Alta. La frecuencia muestra una alta estabilidad con un riesgo mínimo de Overclock.\n\nLos Registros indican que no hay historial de Overclock.\n\nSe aconsejan exámenes rutinarios, sin necesidad actual de asesoramiento psicológico." }, { "Id": "FavorRoleInfo_1305_CN", @@ -304389,7 +304381,7 @@ }, { "Id": "Rogue_SkillTree_318_Title", - "Content": "Residuo de Sueño" + "Content": "Residuos de sueños" }, { "Id": "Rogue_SkillTree_318_Desc", @@ -309053,11 +309045,11 @@ }, { "Id": "PhotoMontage_110601_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "PhotoMontage_150501_Name", - "Content": "" + "Content": "Pose inactiva: I" }, { "Id": "Speaker_1549_Name", @@ -310453,27 +310445,27 @@ }, { "Id": "InstanceDungeon_8401_MapName", - "Content": "Garza Impermanencia" + "Content": "Ensoñación floreciente" }, { "Id": "InstanceDungeon_8402_MapName", - "Content": "Garza Impermanencia" + "Content": "Escenario del guerrerito" }, { "Id": "InstanceDungeon_8403_MapName", - "Content": "Garza Impermanencia" + "Content": "Infierno infinito" }, { "Id": "InstanceDungeon_8404_MapName", - "Content": "Garza Impermanencia" + "Content": "Un caso en la nieve" }, { "Id": "InstanceDungeon_8405_MapName", - "Content": "Garza Impermanencia" + "Content": "La montaña y seis monedas" }, { "Id": "InstanceDungeon_8406_MapName", - "Content": "Garza Impermanencia" + "Content": "Contra viento y marea" }, { "Id": "Moonfiesta_GroupFight1_1", @@ -312629,7 +312621,7 @@ }, { "Id": "ConditionGroup_13000081_Description", - "Content": "Disponible tras alcanzar el nivel 18 de unión y completar «Tormenta de guerra»." + "Content": "Disponible tras alcanzar el Nv.18 de Unión y completar «Tormenta de guerra»." }, { "Id": "InstanceDungeon_8407_MapName", @@ -312637,7 +312629,7 @@ }, { "Id": "InstanceDungeon_8408_MapName", - "Content": "" + "Content": "Llamada siniestra I" }, { "Id": "Entity_a6fb0fc7cf64af1c8641665459295633b529f91477324327074914cc9eeae93a", @@ -314433,7 +314425,7 @@ }, { "Id": "ItemInfo_70120007_AttributesDescription", - "Content": "" + "Content": "Una Flor Negra abandonada en una cueva." }, { "Id": "Entity_166da5bf88e31b0ddb96f9485705484b08a626689f77a69076b6fd633f45a9a2", @@ -315301,7 +315293,7 @@ }, { "Id": "BlackCoastTheme_303_TaskName", - "Content": "Habla con el investigador de datos y completa «Parkour de datos»." + "Content": "Habla con la investigadora de datos y completa «Parkour de datos»." }, { "Id": "BlackCoastTheme_304_TaskName", @@ -317025,11 +317017,11 @@ }, { "Id": "MapMark_7540_MarkTitle", - "Content": "\"Press and hold the Resonance Skill to enter the Stance Posture.\n \nChi Counterattack\nWhen attacked in the Stance Posture, become immune to the damage and unleash the Chi Counterattack, dealing Aero Damage.\n \nChi Parry\nRelease the Resonance Skill during the Stance Posture to interrupt the Stance Posture and unleash the Chi Parry, dealing Aero Damage.\"" + "Content": "" }, { "Id": "MapMark_7540_MarkDesc", - "Content": "1. \"Press and hold the Resonance Skill to enter Stance.\"\n2. \" \"\n3. \"Chi Counterstrike\"\n4. \"When attacked in Stance, become immune to the damage and unleash Chi Counterstrike, causing Aero Damage.\"\n5. \" \"\n6. \"Chi Parry\"\n7. \"Release the Resonance Skill during Stance to interrupt Stance and unleash Chi Parry, causing Aero Damage.\"\n\nTexto traducido:\n1. \"Mantén presionada la habilidad de resonancia para entrar en postura.\"\n2. \" \"\n3. \"Contraataque de Chi\"\n4. \"Cuando te ataquen en postura, hazte inmune al daño y libera el Contraataque de Chi, causando daño aéreo.\"\n5. \" \"\n6. \"Parada de Chi\"\n7. \"Libera la habilidad de resonancia durante la postura para interrumpirla y desatar la Parada de Chi, causando daño aéreo.\"" + "Content": "" }, { "Id": "ConditionGroup_13000082_Description", @@ -319709,7 +319701,7 @@ }, { "Id": "InfoDisplay_103000009_Text", - "Content": "/" + "Content": "" }, { "Id": "InfoDisplay_103000009_Title", @@ -320869,11 +320861,11 @@ }, { "Id": "HelpText_119_Title", - "Content": "Viaje rápido" + "Content": "Navegación rápida" }, { "Id": "HelpText_119_Content", - "Content": "" + "Content": "[Navegación rápida]\nUtiliza la Navegación rápida para teletransportarte a un Nexo de resonancia o a una Baliza de resonancia activados que se encuentren dentro de 200 metros de tu ubicación objetivo.\n\n[Precauciones]\nLa Navegación rápida no funcionará en los siguientes casos:\n1. El Nexo de resonancia o la Baliza de resonancia no están activados dentro de los 200 metros de la ubicación objetivo. Intenta nuevamente tras activarlo.\n2. No hay un Nexo de resonancia o una Baliza de resonancia en un radio de 200 metros de la ubicación objetivo. Coloca un Punto de Referencia cercano para usar la Navegación rápida." }, { "Id": "ConfirmBox_223_Content", @@ -320981,7 +320973,7 @@ }, { "Id": "MenuConfig_145_Desc", - "Content": "Una vez activado, los FPS máximos se limitarán automáticamente si el dispositivo se sobrecalienta." + "Content": "Una vez activado, los FPS y gráficos máximos se limitarán automáticamente si el dispositivo se sobrecalienta." }, { "Id": "MenuConfig_145_Set_Tips", @@ -322329,7 +322321,7 @@ }, { "Id": "FavorWord_150520_Content", - "Content": "*Sonido de esfuerzo*" + "Content": "(Sonidos de esfuerzo)" }, { "Id": "FavorWord_150521_Content", @@ -322841,7 +322833,7 @@ }, { "Id": "FavorRoleInfo_1106_TalentCertification", - "Content": "El gráfico de ondas de la Resonadora Youhu muestra una fluctuación rectangular no periódica, con picos sostenidos durante intervalos específicos antes de disminuir gradualmente. Actualmente, las ondas presentan fluctuaciones sinusoidales claras, con picos tanto superiores como inferiores de baja magnitud.\n\nCriticalidad Resonante: Relativamente alta. La frecuencia de la Resonadora Youhu es muy estable, con bajo riesgo de Sobrecarga.\n\nNo se ha documentado ningún caso de Sobrecarga. Se recomiendan exámenes rutinarios y asesoramiento regular." + "Content": "El gráfico de ondas de la Resonadora Youhu muestra una fluctuación rectangular no periódica, con picos sostenidos durante intervalos específicos antes de disminuir gradualmente. Actualmente, las ondas presentan fluctuaciones sinusoidales claras, con picos tanto superiores como inferiores de baja magnitud.\n\nCriticalidad Resonante: Relativamente alta. La frecuencia de la Resonadora Youhu es muy estable, con bajo riesgo de overclock.\n\nNo se ha documentado ningún caso de overclock. Se recomiendan exámenes rutinarios y asesoramiento regular." }, { "Id": "FavorStory_150502_Title", @@ -325165,7 +325157,7 @@ }, { "Id": "BattlePassTask_324_TaskName", - "Content": "Completa el Acto VIII de la misión principal «Hasta el final de la costa»." + "Content": "Completa la misión principal Acto VIII «Hasta el final de la costa»." }, { "Id": "BattlePassTask_325_TaskName", @@ -325333,7 +325325,7 @@ }, { "Id": "Achievement_100250_Desc", - "Content": "Recolecta datos contaminados por primera vez." + "Content": "Recolecta datos corruptos por primera vez." }, { "Id": "Achievement_100251_Desc", @@ -325957,55 +325949,55 @@ }, { "Id": "Activity_100600004_Desc", - "Content": "" + "Content": "Cuando Somnolencia dejó de expandirse, el mundo tras la puerta parecía no haber recuperado la paz de antaño. Sueños anómalos se hundían en una espiral de falacias, dando origen a un nuevo caos. Al escuchar los susurros desde lo más profundo de tu consciencia, te encuentras nuevamente ante esa puerta...\nEsta historia es la continuación del evento «Laberinto de sueños». Jugarlo antes podría afectar tu experiencia." }, { "Id": "InstanceDungeon_8018_MapName", - "Content": "" + "Content": "Convergencia fantasmal I" }, { "Id": "InstanceDungeon_8019_MapName", - "Content": "" + "Content": "Convergencia fantasmal II" }, { "Id": "InstanceDungeon_8020_MapName", - "Content": "" + "Content": "Convergencia fantasmal III" }, { "Id": "InstanceDungeon_8021_MapName", - "Content": "" + "Content": "Convergencia fantasmal IV: Sueño perdido" }, { "Id": "InstanceDungeon_8022_MapName", - "Content": "" + "Content": "Convergencia fantasmal V: Sueño caótico" }, { "Id": "InstanceDungeon_8023_MapName", - "Content": "" + "Content": "Convergencia fantasmal VI: Sueño final" }, { "Id": "InstanceDungeon_8018_DungeonDesc", - "Content": "" + "Content": "Aquí es... las profundidades del sueño, que te resultan tanto familiares como extrañas. Las sombras antiguas vagan en lo más profundo, alimentándose de sueños y creciendo sin parar. Cuando la frontera entre el sueño y la realidad se desmorona, ¿podrás encontrar el camino correcto? Solo el sueño tiene la respuesta..." }, { "Id": "InstanceDungeon_8019_DungeonDesc", - "Content": "" + "Content": "Aquí es... las profundidades del sueño, que te resultan tanto familiares como extrañas. Las sombras antiguas vagan en lo más profundo, alimentándose de sueños y creciendo sin parar. Cuando la frontera entre el sueño y la realidad se desmorona, ¿podrás encontrar el camino correcto? Solo el sueño tiene la respuesta..." }, { "Id": "InstanceDungeon_8020_DungeonDesc", - "Content": "" + "Content": "Aquí es... las profundidades del sueño, que te resultan tanto familiares como extrañas. Las sombras antiguas vagan en lo más profundo, alimentándose de sueños y creciendo sin parar. Cuando la frontera entre el sueño y la realidad se desmorona, ¿podrás encontrar el camino correcto? Solo el sueño tiene la respuesta..." }, { "Id": "InstanceDungeon_8021_DungeonDesc", - "Content": "" + "Content": "Esas obsesiones difíciles de romper, esos recuerdos que aún no se han desvanecido... están intentando de manera equivocada algo que te resulta familiar. A tu lado están las figuras de tus compañeros, y delante de ti se encuentra un regreso sin esperanza..." }, { "Id": "InstanceDungeon_8022_DungeonDesc", - "Content": "" + "Content": "Cuando las obsesiones se desvanecen, los sueños desordenados se convierten en fragmentos dispersos, y los susurros de la separación se reúnen nuevamente en una resonante voz. Te invitamos a presenciar esta última ceremonia bajo la clara luna." }, { "Id": "InstanceDungeon_8023_DungeonDesc", - "Content": "" + "Content": "La tormenta aún no se ha calmado, y el espacio está lleno de cicatrices y fantasías rotas. El equilibrio quebrado aún necesita ser restaurado, pero sin importar cuán larga sea la noche, al final se encontrarán en el día." }, { "Id": "Entity_a5e408eaee013e640dfe34939d33774160c864c292ea13e1f47db2c20dd2f4f9", @@ -326077,7 +326069,7 @@ }, { "Id": "ExploreNextLv_Text", - "Content": "Recompensas del siguiente nivel" + "Content": "Recompensas de nuevo nivel" }, { "Id": "ExploreRewardGet_Text", @@ -326693,7 +326685,7 @@ }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_25", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_26", @@ -326729,23 +326721,23 @@ }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_7", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_8", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_9", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_313800031_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313800031_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_228800000_ChildQuestTip_228_26", @@ -327641,7 +327633,7 @@ }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_8", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_9", @@ -327653,7 +327645,7 @@ }, { "Id": "InstanceDungeonTitle_31_CommonText", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "Heihaian_main_1_3_2613_15", @@ -327781,11 +327773,11 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_2", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_3", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_4", @@ -327805,7 +327797,7 @@ }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_3", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_5", @@ -327813,11 +327805,11 @@ }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_7", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_13", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800034_LevelPlayName_313_2", @@ -327909,7 +327901,7 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_1", - "Content": "" + "Content": "Derrota a la Abominación Mecánica." }, { "Id": "LevelPlay_227800000_LevelPlayName_227_1", @@ -327917,7 +327909,7 @@ }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_1", - "Content": "" + "Content": "Derrota al Jinete Infernal." }, { "Id": "LevelPlay_227800001_LevelPlayName_227_1", @@ -328313,7 +328305,7 @@ }, { "Id": "PrefabTextItem_791387985_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "Obstáculos de la Somnolencia" }, { "Id": "PrefabTextItem_255381220_Text", @@ -328321,11 +328313,11 @@ }, { "Id": "PrefabTextItem_1592681810_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "Revisitas de pesadilla" }, { "Id": "PrefabTextItem_906942427_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "Odisea de sueños" }, { "Id": "PrefabTextItem_2239558941_Text", @@ -328333,7 +328325,7 @@ }, { "Id": "PrefabTextItem_2328405229_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_1387169839_Text", @@ -328341,31 +328333,31 @@ }, { "Id": "Activity_102800001_Title", - "Content": "" + "Content": "¡Venta flash de Ragunna!" }, { "Id": "Activity_102800001_Title_0", - "Content": "" + "Content": "Evento temático de la Asociación de Pioneros" }, { "Id": "Activity_102800001_Desc", - "Content": "" + "Content": "La sucursal de Ragunna de la Asociación de Pioneros está preparando el lanzamiento de una nueva línea de productos. Para alcanzar el objetivo de ventas establecido por su supervisor, Alannah busca un asesor confiable que la ayude con esta tarea." }, { "Id": "PrefabTextItem_670535129_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_554973362_Text", @@ -328637,7 +328629,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_2", - "Content": "" + "Content": "Ve al desafío." }, { "Id": "LevelPlay_226800000_LevelPlayName_226_1", @@ -328661,19 +328653,19 @@ }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_7", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_8", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_9", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800001_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_226800001_LevelPlayName_226_1", @@ -328681,7 +328673,7 @@ }, { "Id": "LevelPlay_226800001_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_10", @@ -328701,19 +328693,19 @@ }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_15", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_16", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_17", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800002_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_226800002_LevelPlayName_226_2", @@ -328721,7 +328713,7 @@ }, { "Id": "LevelPlay_226800002_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_2", @@ -328741,19 +328733,19 @@ }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_7", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_8", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_9", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800003_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_226800003_LevelPlayName_226_2", @@ -328761,7 +328753,7 @@ }, { "Id": "LevelPlay_226800003_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_6", @@ -328781,15 +328773,15 @@ }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_15", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_16", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_17", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800007_LevelPlayName_316_1", @@ -328813,15 +328805,15 @@ }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_7", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_8", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_10", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800008_LevelPlayName_316_1", @@ -328829,7 +328821,7 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_1", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_2", @@ -328849,15 +328841,15 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_7", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_8", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800009_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_316800009_LevelPlayName_316_1", @@ -328865,11 +328857,11 @@ }, { "Id": "LevelPlay_316800009_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_1", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_2", @@ -328889,11 +328881,11 @@ }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_7", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_8", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800010_LevelPlayName_316_1", @@ -328905,55 +328897,55 @@ }, { "Id": "ItemInfo_10001504_AttributesDescription", - "Content": "" + "Content": "Se usa para activar la Cadena de resonancia de Lumi." }, { "Id": "ItemInfo_10001504_BgDescription", - "Content": "" + "Content": "El Forte de un Resonador se compone de innumerables Bandas de ondas. Cuando estas Bandas de ondas forman una Cadena de resonancia completa, el Resonador puede liberar todo su poder." }, { "Id": "ItemInfo_10001504_Name", - "Content": "" + "Content": "Banda de ondas de Lumi" }, { "Id": "ItemInfo_10001504_ObtainedShowDescription", - "Content": "" + "Content": "Se utiliza para activar las Secuencias del Resonador correspondiente." }, { "Id": "Mail_300007_Sender", - "Content": "" + "Content": "Verificación de cuenta" }, { "Id": "Mail_300007_Title", - "Content": "" + "Content": "Verificación de cuenta vinculada" }, { "Id": "Mail_300007_Content", - "Content": "" + "Content": "Código de verificación: {0} (válido dentro de 10 min)\n\nEstás autorizando la vinculación de una aplicación de terceros a tu cuenta de juego. No compartas este código de verificación. Si no solicitaste esto, ignora el mensaje." }, { "Id": "LevelPlay_316800007_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_316800007_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_316800008_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_316800008_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_316800010_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_316800010_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "Side_HHAJYSC_1_16", @@ -329069,19 +329061,19 @@ }, { "Id": "InfoDisplay_312800006_Title", - "Content": "" + "Content": "List██de entre██" }, { "Id": "InfoDisplay_312800006_Text", - "Content": "" + "Content": "Remit██: ████\nDest██ario: Tianhu\nCategoría d██aquete: ████\nSeguro de ██: Sí\nDir██ción: Cruceros Drake\nGestor de pedidos: Fulei" }, { "Id": "InfoDisplay_312800002_Title", - "Content": "" + "Content": "Lista de ██ficación de entr██" }, { "Id": "InfoDisplay_312800002_Text", - "Content": "" + "Content": "Remit██: Insula \nDest████: ████\n████ del paquete: Realidad falsa\nEscapa████: Ilusiones\nDir██ción: Somno██ia\nGestor de pedidos: Fulei" }, { "Id": "Skill_1001309_MultiSkillDescribe_1.4", @@ -329129,7 +329121,7 @@ }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_14", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800034_ReachChallengeMainText_313_1", @@ -329165,19 +329157,19 @@ }, { "Id": "LongShanTask_601_TaskName", - "Content": "Completa el Piso 4 de la Torre resonante y la Torre Eco en «Torre de la adversidad: Zona peligrosa» con la Guardacostas." + "Content": "Completa el Piso 4 de la Torre resonante y la Torre Eco en «Torre de la Adversidad: Zona peligrosa» con la Guardacostas." }, { "Id": "LongShanTask_602_TaskName", - "Content": "Completa el Piso 1 y el Piso 2 de la Torre de peligro en «Torre de la adversidad: Zona peligrosa» con la Guardacostas." + "Content": "Completa el Piso 1 y el Piso 2 de la Torre de peligro en «Torre de la Adversidad: Zona peligrosa» con la Guardacostas." }, { "Id": "LongShanTask_603_TaskName", - "Content": "Completa el Piso 4 de la Torre resonante y la Torre Eco en «Torre de la adversidad: Zona peligrosa» con Youhu." + "Content": "Completa el Piso 4 de la Torre resonante y la Torre Eco en «Torre de la Adversidad: Zona peligrosa» con Youhu." }, { "Id": "LongShanTask_604_TaskName", - "Content": "Completa el Piso 1 y el Piso 2 de la Torre de peligro en «Torre de la adversidad: Zona peligrosa» con Youhu." + "Content": "Completa el Piso 1 y el Piso 2 de la Torre de peligro en «Torre de la Adversidad: Zona peligrosa» con Youhu." }, { "Id": "LongShanTask_701_TaskName", @@ -329237,7 +329229,7 @@ }, { "Id": "LongShanStage_Title06", - "Content": "Prueba de la Torre de la adversidad" + "Content": "Prueba de la Torre de la Adversidad" }, { "Id": "LongShanStage_Title07", @@ -329253,7 +329245,7 @@ }, { "Id": "LongShanStage_TitleDetail06", - "Content": "2. Torre de la adversidad" + "Content": "2. Torre de la Adversidad" }, { "Id": "LongShanStage_TitleDetail07", @@ -329297,15 +329289,15 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_6", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_7", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_8", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LoadingTipsText_1401_TipsText", @@ -329377,7 +329369,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_6", - "Content": "" + "Content": "Oleada actual: 1/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_13", @@ -329385,55 +329377,55 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_15", - "Content": "" + "Content": "Oleada actual: 2/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_17", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_18", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_19", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_20", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_21", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_22", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_25", - "Content": "" + "Content": "Oleada actual: 3/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_32", - "Content": "" + "Content": "Oleada actual: 4/4" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "¡10 s añadidos!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "¡10 s añadidos!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "¡10 s añadidos!" }, { "Id": "LevelPlay_226800000_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "MapMark_7542_MarkTitle", @@ -329469,7 +329461,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "Destruye las Crisálidas de hielo para obtener una bonificación." }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_1", @@ -329477,19 +329469,19 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_1", - "Content": "" + "Content": "Destruye las enormes Crisálidas de hielo." }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_2", - "Content": "" + "Content": "Sigue destruyendo las enormes Crisálidas de hielo." }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_7", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_10", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_12", @@ -329501,23 +329493,23 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_20", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_21", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_25", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_26", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_27", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800011_LevelPlayName_316_1", @@ -329525,19 +329517,19 @@ }, { "Id": "LevelPlay_316800011_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Crisálidas de hielo destruidas: {q_count}/2" }, { "Id": "LevelPlay_226800000_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Derrota a 4 oleadas de enemigos dentro del tiempo límite." }, { "Id": "LevelPlay_226800000_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Derrotar cada oleada de enemigos extenderá el tiempo." }, { "Id": "LevelPlay_226800000_ChallengeFailMainText_226_1", - "Content": "" + "Content": "Desafío fallido" }, { "Id": "LevelPlay_224750000_ChildQuestTip_200_1", @@ -329557,19 +329549,19 @@ }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_9", - "Content": "" + "Content": "Derrota a los enemigos." }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_10", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_12", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_13", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_14", @@ -329585,7 +329577,7 @@ }, { "Id": "LevelPlay_313800037_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Derrota a los enemigos." }, { "Id": "LevelPlay_313800037_QuestScheduleSubTitle_313_1", @@ -329653,19 +329645,19 @@ }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_2", - "Content": "" + "Content": "Derrota a los enemigos." }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_3", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_5", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_6", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_7", @@ -329681,7 +329673,7 @@ }, { "Id": "LevelPlay_313800038_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Derrota a los enemigos." }, { "Id": "LevelPlay_313800038_QuestScheduleSubTitle_313_1", @@ -329701,19 +329693,19 @@ }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_2", - "Content": "" + "Content": "Derrota a los enemigos." }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_3", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_5", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_6", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_7", @@ -329729,7 +329721,7 @@ }, { "Id": "LevelPlay_313800039_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Derrota a los enemigos." }, { "Id": "LevelPlay_313800039_QuestScheduleSubTitle_313_1", @@ -329749,19 +329741,19 @@ }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_2", - "Content": "" + "Content": "Derrota a los enemigos." }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_3", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_5", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_6", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_7", @@ -329777,7 +329769,7 @@ }, { "Id": "LevelPlay_313800040_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Derrota a los enemigos." }, { "Id": "LevelPlay_313800040_QuestScheduleSubTitle_313_1", @@ -329817,27 +329809,27 @@ }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_1", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_4", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_5", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_6", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_7", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_8", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800012_LevelPlayName_316_1", @@ -329845,27 +329837,27 @@ }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_2", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_3", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_4", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_5", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_6", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_7", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800013_LevelPlayName_316_1", @@ -329893,23 +329885,23 @@ }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_2", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_3", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_4", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_5", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_6", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800004_LevelPlayName_226_1", @@ -329917,23 +329909,23 @@ }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_2", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_3", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_4", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_5", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_6", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800005_LevelPlayName_226_1", @@ -329941,7 +329933,7 @@ }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "GuideTutorial_34070_GroupName", @@ -330149,7 +330141,7 @@ }, { "Id": "LevelPlay_226800004_ChallengeSuccessMainText_226_2", - "Content": "" + "Content": "Desafío completado" }, { "Id": "Quest_152750008_ChildQuestTip_152_14", @@ -330325,7 +330317,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_2", - "Content": "" + "Content": "No se han destruido todas las Crisálidas de hielo." }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_2", @@ -330365,11 +330357,11 @@ }, { "Id": "LevelPlay_226800004_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Desafío completado" }, { "Id": "ErrorCode_ErrGetSelfPsnOnlineId_Text", @@ -330421,15 +330413,15 @@ }, { "Id": "HealthyTips_text", - "Content": "" + "Content": "Llevas 3 horas jugando. ¿Qué tal si tomas un pequeño descanso?" }, { "Id": "LevelPlay_226800006_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Rompe los flotadores sospechosos dentro del límite de intentos." }, { "Id": "LevelPlay_226800006_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "¡Este flotador... parece extraño!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_1", @@ -330537,27 +330529,27 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_10", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_12", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_13", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_14", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_15", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_16", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_227800002_LevelPlayName_227_1", @@ -330565,35 +330557,35 @@ }, { "Id": "LevelPlay_227800002_ReachChallengeMainText_227_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_22", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_23", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_24", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_25", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_26", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_27", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_28", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_227800003_LevelPlayName_227_1", @@ -330601,7 +330593,7 @@ }, { "Id": "LevelPlay_227800003_ReachChallengeMainText_227_3", - "Content": "" + "Content": "Desafío completado" }, { "Id": "Condition_500101_Description", @@ -330929,7 +330921,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_21", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_22", @@ -330937,7 +330929,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_28", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_29", @@ -330945,23 +330937,23 @@ }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_2", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_3", - "Content": "" + "Content": "Flotadores rotos correctos: {q_count}/1" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_5", - "Content": "" + "Content": "Flotadores rotos correctos: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_6", - "Content": "" + "Content": "Errores: {q_count}/3" }, { "Id": "Entity_e80000d652524c964bbed0c5019418129fa8b2fd6ed14abbbf6069f3de971a25", @@ -331101,11 +331093,11 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_13", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_14", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_15", @@ -331173,7 +331165,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_112", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_114", @@ -331185,11 +331177,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_118", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_119", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_120", @@ -331197,11 +331189,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_122", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_124", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_129", @@ -331209,71 +331201,71 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_131", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "¡Equivocado!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "¡¡Equivocado!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_4", - "Content": "" + "Content": "¡¡¡Equivocado!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_5", - "Content": "" + "Content": "¡¡¡¡Equivocado!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_6", - "Content": "" + "Content": "¡¡¡¡¡Equivocado!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_7", - "Content": "" + "Content": "¡¡¡¡¡¡Equivocado!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_8", - "Content": "" + "Content": "¡¡¡¡¡¡¡Equivocado!!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_9", - "Content": "" + "Content": "¡¡¡¡¡¡¡¡Equivocado!!!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_13", - "Content": "" + "Content": "Ahora sabes cuál es el flotador que está raro, ¿verdad?" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_14", - "Content": "" + "Content": "¡Correcto! ¡Siguiente nivel!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_15", - "Content": "" + "Content": "¡Correcto! ¡Siguiente nivel!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_26", - "Content": "" + "Content": "¡Lo lograste! ¡Solo faltan dos!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_27", - "Content": "" + "Content": "¡Fantástico! ¡Solo falta uno!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_33", - "Content": "" + "Content": "¡Comienza el siguiente nivel!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_34", - "Content": "" + "Content": "¡Equivocado!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_35", - "Content": "" + "Content": "¡Última oportunidad!" }, { "Id": "Speaker_750093_Name", @@ -331285,7 +331277,7 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_17", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "RecallActivity_Special_Area", @@ -331293,11 +331285,11 @@ }, { "Id": "OriginalWeaponSkinName", - "Content": "" + "Content": "Por defecto" }, { "Id": "OriginalWeaponSkinDescription", - "Content": "" + "Content": "Desactiva la proyección para volver a la apariencia predeterminada del arma." }, { "Id": "Side_HSMY_yindao_1_1", @@ -331345,23 +331337,23 @@ }, { "Id": "MonsterInfo_350000120_Name", - "Content": "" + "Content": "Fantasma: Jinete Infernal" }, { "Id": "LevelPlay_227800000_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_2", - "Content": "" + "Content": "Abandona la Somnolencia." }, { "Id": "LevelPlay_227800001_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_2", - "Content": "" + "Content": "Abandona la Somnolencia." }, { "Id": "RiskHarvest_buffname_210", @@ -331465,15 +331457,15 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_1", - "Content": "" + "Content": "Enemigos derrotados: (1/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_2", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_3", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800015_LevelPlayName_316_1", @@ -331485,11 +331477,11 @@ }, { "Id": "Mail_Activity_Title", - "Content": "" + "Content": "Comunidad oficial \"Bloque Ku\"" }, { "Id": "Mail_Activity_Desc01", - "Content": "" + "Content": "¡Hola! Encore está súper emocionada de contarte todas las buenas noticias. Ve al Bloque Ku para estar al tanto de las últimas actualizaciones de \"Wuthering Waves\"." }, { "Id": "Mail_Activity_Desc02", @@ -331497,7 +331489,7 @@ }, { "Id": "Mail_Activity_Function_Entry01", - "Content": "" + "Content": "Bloque Ku" }, { "Id": "Mail_Activity_Function_Entry02", @@ -331505,19 +331497,19 @@ }, { "Id": "Mail_Activity_Login", - "Content": "" + "Content": "Ir" }, { "Id": "Mail_Activity_Binding", - "Content": "" + "Content": "Vincular con email" }, { "Id": "HelpText_125_Title", - "Content": "" + "Content": "Comunidad oficial \"Bloque Ku\"" }, { "Id": "HelpText_125_Content", - "Content": "" + "Content": "Inicia sesión en el Bloque Ku y reclama recompensas exclusivas.\n\nNo podrás acceder a la página de recompensas a través del botón \"Bloque Ku\" en el juego una vez que hayas reclamado las recompensas." }, { "Id": "HelpText_126_Title", @@ -331525,23 +331517,23 @@ }, { "Id": "HelpText_126_Content", - "Content": "Vincula tu cuenta a tu dirección de correo electrónico y reclama recompensas exclusivas. Una vez que reclames tus recompensas, esta entrada se cerrará. \nCada dirección de correo electrónico solo puede vincularse a una cuenta de juego." + "Content": "Vincula tu cuenta a tu dirección de correo electrónico y reclama recompensas exclusivas. Una vez que reclames tus recompensas, esta entrada se cerrará.\n\nCada dirección de correo electrónico solo puede vincularse a una cuenta de juego." }, { "Id": "Mail_Activity_Finish01", - "Content": "" + "Content": "Completar" }, { "Id": "Mail_Activity_Finish02", - "Content": "" + "Content": "Email vinculado" }, { "Id": "HelpText_127_Title", - "Content": "" + "Content": "Evento estándar" }, { "Id": "HelpText_127_Content", - "Content": "" + "Content": "[Acerca del sistema] \nLos eventos con la etiqueta \"Estándar\" ofrecen recompensas por tiempo limitado cuando se activan por primera vez al lanzarse la versión. \nDespués de que finalice el período de reclamación de las recompensas, el evento se trasladará a la pestaña \"Estándar\". Puedes seguir participando en los eventos sin recompensas. \nTu progreso en el evento se mantendrá al trasladarse a la pestaña \"Estándar\".\n\n[Requisitos de participación] \nPodrás participar en los eventos una vez que cumplas con los requisitos." }, { "Id": "LevelPlay_200750008_ChildQuestTip_200_2", @@ -331557,7 +331549,7 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_4", - "Content": "" + "Content": "Enemigos derrotados: (2/4)" }, { "Id": "Quest_34800000_ChildQuestTip_34_1", @@ -331817,23 +331809,23 @@ }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_2", - "Content": "" + "Content": "Derrota a los enemigos. Oleadas restantes: 1/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_3", - "Content": "" + "Content": "Derrota a los enemigos. Oleadas restantes: 2/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_4", - "Content": "" + "Content": "Derrota a los enemigos. Oleadas restantes: 3/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_5", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_6", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800008_LevelPlayName_226_1", @@ -331841,31 +331833,31 @@ }, { "Id": "LevelPlay_226800008_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "Flow_313700003_144", - "Content": "" + "Content": "Que tengas un buen sueño." }, { "Id": "Flow_313700003_156", - "Content": "" + "Content": "Tranquila. Esto es parte del entrenamiento en el que sigues la melodía para encontrarla. Creo que se llama... Escartuga." }, { "Id": "Flow_313700003_157", - "Content": "" + "Content": "Ahora sigue las pistas en el folleto. ¡Buena suerte encontrando el Eco!" }, { "Id": "Flow_313700003_158", - "Content": "" + "Content": "Escuchas un sonido de tic-tac, como un cronómetro, pero no puedes encontrar el Eco." }, { "Id": "Flow_313700003_159", - "Content": "" + "Content": "Tranquila. Esto es parte del entrenamiento en el que sigues el ritmo para encontrarlo. Creo que se llama... Semaforoide." }, { "Id": "Flow_313700003_160", - "Content": "" + "Content": "Ahora sigue las pistas en el folleto. ¡Buena suerte encontrando el Eco!" }, { "Id": "Speaker_1410_Name", @@ -331901,11 +331893,11 @@ }, { "Id": "Flow_313700000_120", - "Content": "" + "Content": "De acuerdo, eso suena como un trato justo. Nos vemos luego." }, { "Id": "Flow_313700000_121", - "Content": "" + "Content": "Al tomar la bolsa, solo queda una figura hecha de niebla. Puedes escuchar la voz de Aalto desde lejos." }, { "Id": "FunctionMenu_10072_FunctionName", @@ -331913,7 +331905,7 @@ }, { "Id": "Text_WeaponSkinTip", - "Content": "" + "Content": "{0} equipado/a" }, { "Id": "ItemInfo_50000177_BgDescription", @@ -331985,11 +331977,11 @@ }, { "Id": "Flow_313700003_137", - "Content": "" + "Content": "Que tengas un buen sueño." }, { "Id": "Flow_313700003_155", - "Content": "" + "Content": "Escuchas una melodía que te suena algo familiar, pero no puedes encontrar el Eco." }, { "Id": "LevelPlay_134750009_ChildQuestTip_134_44", @@ -332033,19 +332025,19 @@ }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_7", - "Content": "" + "Content": "¡Eres el legendario maestro detector de flotadores!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_8", - "Content": "" + "Content": "¡Lo encontrarás la próxima vez!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_9", - "Content": "" + "Content": "¡Eres el legendario maestro detector de flotadores!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_10", - "Content": "" + "Content": "¡Lo encontrarás la próxima vez!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_139", @@ -332057,7 +332049,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_141", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_142", @@ -332089,7 +332081,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_152", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_153", @@ -332121,7 +332113,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_160", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_161", @@ -332137,111 +332129,111 @@ }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_36", - "Content": "" + "Content": "¡Lo lograste! ¡Solo faltan dos!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_37", - "Content": "" + "Content": "¡Fantástico! ¡Solo falta uno!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_38", - "Content": "" + "Content": "¡Correcto! ¡Siguiente nivel!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_39", - "Content": "" + "Content": "¡Equivocado!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_40", - "Content": "" + "Content": "¡Última oportunidad!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_41", - "Content": "" + "Content": "¡Comienza el siguiente nivel!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_42", - "Content": "" + "Content": "¡Lo lograste! ¡Solo faltan cuatro!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_43", - "Content": "" + "Content": "¡Lo lograste! ¡Solo faltan tres!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_44", - "Content": "" + "Content": "¡Lo lograste! ¡Solo faltan dos!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_45", - "Content": "" + "Content": "¡Fantástico! ¡Solo falta uno!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_46", - "Content": "" + "Content": "¡Equivocado!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_47", - "Content": "" + "Content": "¡Última oportunidad!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_48", - "Content": "" + "Content": "¡Lo lograste! ¡Solo faltan cuatro!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_49", - "Content": "" + "Content": "¡Lo lograste! ¡Solo faltan tres!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_50", - "Content": "" + "Content": "¡Lo lograste! ¡Solo faltan dos!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_51", - "Content": "" + "Content": "¡Fantástico! ¡Solo falta uno!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_52", - "Content": "" + "Content": "¡Equivocado!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_53", - "Content": "" + "Content": "¡Última oportunidad!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "¡Rompe el flotador sospechoso!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_12", - "Content": "" + "Content": "Flotadores rotos correctos: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_13", - "Content": "" + "Content": "Errores: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_14", - "Content": "" + "Content": "Flotadores rotos correctos: {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_15", - "Content": "" + "Content": "Errores: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_16", - "Content": "" + "Content": "Flotadores rotos correctos: {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_17", - "Content": "" + "Content": "Errores: {q_count}/3" }, { "Id": "Speaker_800077_Name", @@ -332341,7 +332333,7 @@ }, { "Id": "LevelPlay_313800032_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313800041_ChallengeSuccessMainText_313_1", @@ -332349,7 +332341,7 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_2", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_3", @@ -332361,7 +332353,7 @@ }, { "Id": "LevelPlay_313800041_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313800041_LevelPlayName_313_2", @@ -332385,11 +332377,11 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_6", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800042_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313800042_LevelPlayName_313_2", @@ -332401,7 +332393,7 @@ }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_3", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_4", @@ -332425,7 +332417,7 @@ }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_3", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_4", @@ -332445,15 +332437,15 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_6", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_8", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_9", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800009_LevelPlayName_226_1", @@ -332461,7 +332453,7 @@ }, { "Id": "LevelPlay_226800009_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Desafío completado" }, { "Id": "PrefabTextItem_4253970183_Text", @@ -332477,7 +332469,7 @@ }, { "Id": "WeaponSkinReplaceTip_Text", - "Content": "" + "Content": "{0} ha sido equipado/a por {1}. ¿Confirmas el reemplazo?" }, { "Id": "PrefabTextItem_230313937_Text", @@ -332529,7 +332521,7 @@ }, { "Id": "WeaponSkinReplaceTitle_Text", - "Content": "" + "Content": "Cambiar proyección de armas" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_31", @@ -332549,23 +332541,23 @@ }, { "Id": "RogueHeiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Activity_102700001_Title", - "Content": "" + "Content": "Más allá de las olas" }, { "Id": "Activity_102700001_Title_0", - "Content": "" + "Content": "Evento de exploración" }, { "Id": "Activity_102700001_Desc", - "Content": "" + "Content": "Para motivar a los Pioneros y mensajeros a compartir sus exploraciones en Jinzhou, Logística Lollo se ha aliado con la Asociación de Pioneros para presentar con orgullo la campaña: ¡Más allá de las olas!\n¡Participa y sube tus Notas de aventura al camión de reparto de Lollo para ganar diversas recompensas!" }, { "Id": "LevelPlay_224750001_ChildQuestTip_200_1", @@ -332585,7 +332577,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_63", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_64", @@ -332601,7 +332593,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_71", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_72", @@ -332697,7 +332689,7 @@ }, { "Id": "LoadingTipsText_600501_Title", - "Content": "Torre de la adversidad" + "Content": "Torre de la Adversidad" }, { "Id": "LoadingTipsText_600601_TipsText", @@ -332753,15 +332745,15 @@ }, { "Id": "PrefabTextItem_WeaponSkin_Text", - "Content": "" + "Content": "Proyección de armas" }, { "Id": "PrefabTextItem_WeaponSkinSelect_Text", - "Content": "" + "Content": "Seleccionar una proyección de arma" }, { "Id": "PrefabTextItem_WeaponSkinConfirm_Text", - "Content": "" + "Content": "Cambiar" }, { "Id": "Send_MailCode", @@ -332773,7 +332765,7 @@ }, { "Id": "DreamLink_Reward_Ins_Progress", - "Content": "" + "Content": "{0}/{1}" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_3", @@ -332781,7 +332773,7 @@ }, { "Id": "LevelPlay_227800000_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_5", @@ -332789,11 +332781,11 @@ }, { "Id": "LevelPlay_227800001_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_227800004_ChallengeConditionMainText_227_3", - "Content": "" + "Content": "Proteger con éxito las cabinas telefónicas otorga Metáforas adicionales." }, { "Id": "LevelPlay_227800004_ChallengeConditionSubText_227_3", @@ -332813,7 +332805,7 @@ }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_19", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "MenuConfig_20023_Name", @@ -333121,7 +333113,7 @@ }, { "Id": "PrefabTextItem_468736185_Text", - "Content": "" + "Content": "Recompensas por tiempo limitado" }, { "Id": "RiskHarvest_PointTap", @@ -333285,51 +333277,51 @@ }, { "Id": "BossRushLeftTimeTips", - "Content": "" + "Content": "Tiempo restante" }, { "Id": "Flow_312800004_99", - "Content": "" + "Content": "Sientes una punzada. De repente, sientes como si hubieras olvidado algo." }, { "Id": "ScratchCardActivity_JoinIn01", - "Content": "" + "Content": "Ir" }, { "Id": "ScratchCardActivity_JoinIn02", - "Content": "" + "Content": "Ir" }, { "Id": "ScratchCardActivity_ClickTips01", - "Content": "" + "Content": "Notas de aventura insuficientes." }, { "Id": "ScratchCardActivity_ClickTips02", - "Content": "" + "Content": "La ronda actual aún no se ha desbloqueado." }, { "Id": "ScratchCardActivity_NoJoinTips01", - "Content": "" + "Content": "Disponible en {0}." }, { "Id": "ScratchCardActivity_NoJoinTips02", - "Content": "" + "Content": "Completa la ronda anterior primero." }, { "Id": "ScratchCard_TaskType_01", - "Content": "" + "Content": "Diario" }, { "Id": "ScratchCard_TaskType_02", - "Content": "" + "Content": "Diario" }, { "Id": "ScratchCard_TaskName_10001", - "Content": "" + "Content": "Inicia sesión para obtener 2 Notas de aventura." }, { "Id": "ScratchCard_TaskName_10002", - "Content": "" + "Content": "Consumir cada {0} Placas onduladas (Consumo actual: {1}) otorga 1 Nota de aventura\nMáx. para hoy: {2}/{3}" }, { "Id": "LevelPlay_138000017_ChildQuestTip_138_50", @@ -333345,11 +333337,11 @@ }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_3", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_8", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_9", @@ -333361,7 +333353,7 @@ }, { "Id": "LevelPlay_313800037_ChildQuestTip_226_1", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800045_ChildQuestTip_313_16", @@ -333461,35 +333453,35 @@ }, { "Id": "HelpText_128_Title", - "Content": "" + "Content": "Purificación y separación" }, { "Id": "HelpText_128_Content", - "Content": "" + "Content": "[Requisitos] \nAlcanza la Fase 3 de SOL3.\n\n[Recompensas dobles] \nDurante el evento, puedes consumir el doble de Placas onduladas para obtener recompensas dobles al completar ciertos desafíos.\nEste efecto no se acumula con Entrenamiento intensivo, Retumbo abundante o Resonancia de la cuerda sonora.\nSi alguno de estos eventos está activo, necesitas agotar los intentos de doble rendimiento correspondientes antes de que este sistema de recompensas pueda entrar en vigor.\n\n[Desafíos aplicables] \nDesafío de falsificación, Desafío de simulación, Supresión Tácita y Desafío del jefe." }, { "Id": "Magnification_Title", - "Content": "" + "Content": "Reclamar recompensas" }, { "Id": "Magnification_Desc", - "Content": "" + "Content": "Puedes usar Placas onduladas para reclamar recompensas. ¿Quieres continuar?" }, { "Id": "Magnification_normol", - "Content": "" + "Content": "Recompensas individuales" }, { "Id": "Magnification_double", - "Content": "" + "Content": "Recompensas dobles" }, { "Id": "Reward_Tag_Magnification", - "Content": "" + "Content": "Doble" }, { "Id": "Reward_Tag_Extra", - "Content": "" + "Content": "Extra" }, { "Id": "Heihaian_main_1_3_5601_30", @@ -333553,19 +333545,19 @@ }, { "Id": "PrefabTextItem_3216866864_Text", - "Content": "" + "Content": "Asociación de Pioneros x Campaña Lollo" }, { "Id": "PrefabTextItem_2100708024_Text", - "Content": "" + "Content": "Ronda actual" }, { "Id": "PrefabTextItem_2459806885_Text", - "Content": "" + "Content": "Intentos restantes" }, { "Id": "PrefabTextItem_4022837546_Text", - "Content": "" + "Content": "Obtener Nota de aventura" }, { "Id": "LevelPlay_14800000_ChildQuestTip_14_1", @@ -333585,7 +333577,7 @@ }, { "Id": "DreamLinkDungeonLock", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Speaker_800080_Name", @@ -333613,591 +333605,591 @@ }, { "Id": "ItemInfo_25_ObtainedShowDescription", - "Content": "" + "Content": "Una ficha obtenida al presentar informes de exploración de varias regiones de Jinzhou. Se pueden canjear por \"Notas de aventura\" en los Camiones de reparto Lollo." }, { "Id": "ItemInfo_25_Name", - "Content": "" + "Content": "Nota de aventura" }, { "Id": "ItemInfo_25_AttributesDescription", - "Content": "" + "Content": "Una ficha obtenida al presentar informes de exploración de varias regiones de Jinzhou. Se pueden canjear por \"Notas de aventura\" en los Camiones de reparto Lollo." }, { "Id": "ItemInfo_25_BgDescription", - "Content": "" + "Content": "«Si la Asociación de Pioneros son los ojos de la civilización, entonces Logística Lollo aspira a ser los pies que impulsan a la humanidad hacia adelante», comentó un miembro de Logística Lollo en una entrevista." }, { "Id": "RogueBuffPool_110401_BuffDesc", - "Content": "" + "Content": "Ataque básico\n- Al usar el ataque básico: Girato salvaje durante el estado León caminante, se genera un Poste de ciruelo de nubes, que dura {0} s.\n- Al usar la habilidad de resonancia: Montaña Errante en estado León caminante, detona los Postes de ciruelo de nubes al pasar sobre ellos, infligiendo Daño Gelio equivalente al {1} del ATQ de Lingyang y restaurando {2} Espíritus del león." }, { "Id": "RogueBuffPool_110401_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\n- Al usar el ataque básico: Girato salvaje durante el estado León caminante, se genera un Poste de ciruelo de nubes.\n- Al usar la habilidad de resonancia: Montaña Errante en estado León caminante, detona los Postes de ciruelo de nubes al pasar sobre ellos, infligiendo Daño Gelio y restaurando Espíritus del león." }, { "Id": "RogueBuffPool_110401_BuffDesc_1", - "Content": "" + "Content": "Pasos de bendición" }, { "Id": "RogueBuffPool_110402_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\nEn estado León Andante, al lanzar el ataque básico o la habilidad de resonancia, el ATQ de Lingyang aumenta en un {0} durante {1} s. Se puede activar una vez por segundo y acumular hasta {2} veces." }, { "Id": "RogueBuffPool_110402_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\nEn estado León Andante, al lanzar el ataque básico o la habilidad de resonancia, el ATQ de Lingyang aumenta." }, { "Id": "RogueBuffPool_110402_BuffDesc_1", - "Content": "" + "Content": "Majestad del león" }, { "Id": "RogueBuffPool_110403_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\n- Lingyang puede encadenar cualquier ataque básico con la habilidad de resonancia: Golpes furiosos.\n- Al golpear con la habilidad de resonancia: Golpes furiosos, restaura {0} de Energía de resonancia, pudiendo activarse una vez por segundo." }, { "Id": "RogueBuffPool_110403_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\n- Lingyang puede encadenar cualquier ataque básico con la habilidad de resonancia: Golpes furiosos.\n- Al golpear con la habilidad de resonancia: Golpes furiosos, restaura Energía de resonancia, pudiendo activarse una vez por segundo." }, { "Id": "RogueBuffPool_110403_BuffDesc_1", - "Content": "" + "Content": "Flujo libre" }, { "Id": "RogueBuffPool_110404_BuffDesc", - "Content": "" + "Content": "Circuito de Resonancia\n- En estado León caminante, cada {0} s, Lingyang obtiene 1 Encanto del león, que se puede acumular hasta {1} veces.\n- En estado León caminante, mantén pulsado ataque básico para consumir todos los Espíritus del león para lanzar Patadas tormentosas.\n- Encanto del león: Al lanzar la habilidad de resonancia: Golpes Furiosos, se invoca un Poste espectacular, infligiendo Daño Gelio equivalente al {2} del ATQ de Lingyang." }, { "Id": "RogueBuffPool_110404_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\n- En estado León caminante, Lingyang obtiene Encanto del León automáticamente.\n- Durante el estado de León caminante, mantén pulsado ataque básico para consumir todos los Espíritus del León y lanzar Patadas Tormentosas.\n- Encanto del León: Al lanzar la habilidad de resonancia: Golpes Furiosos, se invoca un Poste espectacular, infligiendo Daño Gelio." }, { "Id": "RogueBuffPool_110404_BuffDesc_1", - "Content": "" + "Content": "Conquistador del mal" }, { "Id": "RogueBuffPool_110405_BuffDesc", - "Content": "" + "Content": "Liberación de resonancia\nMientras esté en estado de Liberación de resonancia: Vigor del león y León caminante a la vez, cada vez que el ataque básico golpee al objetivo, se invocará un Poste espectacular, infligiendo Daño Gelio equivalente al {0} del ATQ de Lingyang. Este efecto se puede activar una vez cada {1} s." }, { "Id": "RogueBuffPool_110405_BuffDesc_0", - "Content": "" + "Content": "Liberación de resonancia\nMientras esté en estado de Liberación de resonancia: Vigor del león y León caminante a la vez, cada vez que el ataque básico golpee al objetivo, se invocará un Poste espectacular, infligiendo Daño Gelio." }, { "Id": "RogueBuffPool_110405_BuffDesc_1", - "Content": "" + "Content": "Deseos cumplidos" }, { "Id": "RogueBuffPool_110601_BuffDesc", - "Content": "" + "Content": "Liberación de resonancia\nAl lanzar la Liberación de resonancia, Youhu obtiene los siguientes efectos, durante 15 s:\n- Obtiene 1 intento adicional de activación tras activar el Circuito del Forte: Esencia Poética.\n- El Circuito del Forte: Esencia poética activado de esta manera no podrá volver a activar este efecto y al lanzarlo, siempre se activará el efecto de Rima Perfecta.\n- Hay un {0} de probabilidad de no recibir daño durante la duración, y cualquier objetivo que ataque a Youhu recibirá Daño Gelio equivalente al {1} del ATQ de Youhu; este daño se considera daño de habilidad de resonancia." }, { "Id": "RogueBuffPool_110601_BuffDesc_0", - "Content": "" + "Content": "Liberación de resonancia\nAl lanzar la Liberación de resonancia, Youhu obtiene los siguientes efectos:\n- Obtiene 1 intento adicional de activación tras activar el Circuito del Forte: Esencia Poética.\n- Hay probabilidad de no recibir daño durante la duración, y cualquier objetivo que ataque a Youhu recibirá Daño Gelio." }, { "Id": "RogueBuffPool_110601_BuffDesc_1", - "Content": "" + "Content": "Amuleto de suerte" }, { "Id": "RogueBuffPool_110602_BuffDesc", - "Content": "" + "Content": "Circuito del Forte\n- El daño de Tasación de antigüedades aumenta en un {0}.\n- Cada {1} s, obtiene un intento de lanzar el Circuito del Forte: Esencia poética, y al lanzarlo, siempre se activará el efecto de Rima perfecta." }, { "Id": "RogueBuffPool_110602_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\n- El daño de Tasación de antigüedades aumenta.\n- Obtiene periódicamente un intento de lanzar el Circuito del Forte: Esencia poética, y al lanzarlo, siempre se activará el efecto de Rima perfecta." }, { "Id": "RogueBuffPool_110602_BuffDesc_1", - "Content": "" + "Content": "Espejo de tesoro" }, { "Id": "RogueBuffPool_110603_BuffDesc", - "Content": "" + "Content": "Ataque básico\n- La eficiencia para obtener Escarcha con ataque cargado aumenta notablemente.\n- Al lanzar el ataque cargado: Caída de escarcha, el ATQ aumenta en un {0} durante {1} s." }, { "Id": "RogueBuffPool_110603_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\n- La eficiencia para obtener Escarcha con ataque cargado aumenta notablemente.\n- Al lanzar el ataque cargado: Caída de escarcha, el ATQ aumenta." }, { "Id": "RogueBuffPool_110603_BuffDesc_1", - "Content": "" + "Content": "Grimorio de hielo" }, { "Id": "RogueBuffPool_110604_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\nAl lanzar la habilidad de resonancia, se activan aleatoriamente los siguientes efectos (acumulables):\n- Hay un {0} de probabilidad de invocar 3 enormes máscaras para atacar, cada una infligiendo daño equivalente al {1} de daño de Tasación de antigüedades: Carillón.\n- Hay un {2} de probabilidad de causar una explosión, infligiendo Daño Gelio equivalente al {3} del ATQ de Youhu; este daño se considera daño de habilidad de resonancia.\n- Hay un {4} de probabilidad de reiniciar la REU." }, { "Id": "RogueBuffPool_110604_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\nAl lanzar la habilidad de resonancia, se activan aleatoriamente los siguientes efectos (acumulables):\n- Hay probabilidad de invocar 3 enormes máscaras para atacar.\n- Hay probabilidad de causar una explosión, infligiendo Daño Gelio.\n- Hay probabilidad de reiniciar la REU." }, { "Id": "RogueBuffPool_110604_BuffDesc_1", - "Content": "" + "Content": "Sueño de serendipia" }, { "Id": "RogueBuffPool_110605_BuffDesc", - "Content": "" + "Content": "Circuito del Forte\n- Cuando Tasación de antigüedades causa daño, ignora un {0} de DEF del objetivo.\n- El efecto de atracción del Circuito del Forte: Esencia poética aumenta." }, { "Id": "RogueBuffPool_110605_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\n- Cuando Tasación de antigüedades (Carillón, Ruyi, Ding, Máscara) causa daño, ignora la DEF del objetivo.\n- El efecto de atracción del Circuito del Forte: Esencia poética aumenta." }, { "Id": "RogueBuffPool_110605_BuffDesc_1", - "Content": "" + "Content": "Peso de los artefactos" }, { "Id": "RogueBuffPool_120301_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\n- El daño infligido por la habilidad de resonancia de Encore, Sueño: Cloudy, y Sueño: Cosmos ignora un {0} de la DEF del objetivo.\n- Al Invocar a Sueño: Cloudy, también se invocará a Sueño: Cosmos, infligiendo Daño Fusión equivalente al {1} del ATQ de Encore, considerado como daño de ataque básico." }, { "Id": "RogueBuffPool_120301_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\n- El daño infligido por la habilidad de resonancia de Encore, Sueño: Cloudy, y Sueño: Cosmos ignora parte de la DEF del objetivo.\n- Al Invocar a Sueño: Cloudy, también se invocará a Sueño: Cosmos, infligiendo Daño Fusión considerado como daño de ataque básico." }, { "Id": "RogueBuffPool_120301_BuffDesc_1", - "Content": "" + "Content": "Poder de amistad" }, { "Id": "RogueBuffPool_120302_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\n- Al infligir daño de habilidad de resonancia, se reduce la REU de la habilidad de resonancia en {0} s. Este efecto puede activarse una vez cada {1} s.\n- Al lanzar la habilidad de resonancia, se reduce el daño recibido en un {2} y la Anti-interrupción aumenta.\n- Tras lanzar la habilidad de resonancia: Woolies llameantes, si se pulsa la habilidad de resonancia nuevamente dentro de un tiempo determinado, se podrá lanzar Woolies llameantes otra vez. Después de un cierto tiempo, al pulsar la habilidad de resonancia, se lanzará Bienvenida energética.\n- La habilidad de resonancia: Alboroto de Cosmos infligirá 2 golpes adicionales equivalentes al 100% del daño de la habilidad de resonancia Alboroto de Cosmos." }, { "Id": "RogueBuffPool_120302_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\n- Al infligir daño de habilidad de resonancia, se reduce la REU de la habilidad de resonancia.\n- Al lanzar la habilidad de resonancia, se reduce el daño recibido y la Anti-interrupción aumenta.\n- Tras lanzar la habilidad de resonancia: Woolies llameantes, si se pulsa la habilidad de resonancia nuevamente dentro de un tiempo determinado, se podrá lanzar Woolies llameantes otra vez. Después de un cierto tiempo, al pulsar la habilidad de resonancia, se lanzará Bienvenida energética.\n- La habilidad de resonancia: Alboroto de Cosmos infligirá daño adicional." }, { "Id": "RogueBuffPool_120302_BuffDesc_1", - "Content": "" + "Content": "Combos de Woolie" }, { "Id": "RogueBuffPool_120303_BuffDesc", - "Content": "" + "Content": "Ataque básico\n- Al infligir daño de ataque básico, se invoca a Sueño: Cloudy, infligiendo Daño Fusión equivalente al {0} del ATQ de Encore. Este daño se considera daño de ataque básico y puede activarse una vez cada {1} s.\n- Al lanzar el ataque cargado Frenesí de Cloudy o Ruptura de Cosmos, se reduce el daño recibido en un {2} y se atraen a los objetivos cercanos, infligiendo un total de Daño Fusión equivalente al {3} del ATQ de Encore. Este daño se considera daño de liberación de resonancia." }, { "Id": "RogueBuffPool_120303_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\n- Al infligir daño de ataque básico, se invoca a Sueño: Cloudy, infligiendo Daño Fusión.\n- Al lanzar el ataque cargado Frenesí de Cloudy o Ruptura de Cosmos, se reduce el daño recibido y se atraen a los objetivos cercanos, infligiendo Daño Fusión." }, { "Id": "RogueBuffPool_120303_BuffDesc_1", - "Content": "" + "Content": "Fiesta de caos" }, { "Id": "RogueBuffPool_120304_BuffDesc", - "Content": "" + "Content": "Ataque básico\n- La Bonif. de Daño Fusión aumenta en un {0}.\n- Al infligir daño de habilidad de resonancia, se invoca a Sueño: Cloudy, infligiendo Daño Fusión equivalente al {1} del ATQ de Encore. Este daño se considera daño de ataque básico y puede activarse una vez cada {2} s.\n- Sueño: Cloudy y Sueño: Cosmos se fortalecen: su rango de ataque aumenta y su multiplicador de daño se incrementa en un {3}." }, { "Id": "RogueBuffPool_120304_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\n- La Bonif. de Daño Fusión aumenta.\n- Al infligir daño de habilidad de resonancia, se invoca a Sueño: Cloudy, infligiendo Daño Fusión.\n- El rango de ataque y el multiplicador de daño de Sueño: Cloudy y Sueño: Cosmos aumentan." }, { "Id": "RogueBuffPool_120304_BuffDesc_1", - "Content": "" + "Content": "Aterrizaje heroico de Cloudy" }, { "Id": "RogueBuffPool_120305_BuffDesc", - "Content": "" + "Content": "Ataque básico\n- Al infligir daño de ataque básico, se recuperan {0} de Energía de resonancia, y este efecto puede activarse una vez por segundo.\n- Al lanzar la Liberación de resonancia, inflige Daño Fusión equivalente al {1} del ATQ de Encore, y este daño se considera daño de ataque básico." }, { "Id": "RogueBuffPool_120305_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\n- Al infligir daño de ataque básico, se recupera Energía de resonancia.\n- Al lanzar la Liberación de resonancia, inflige Daño Fusión adicional." }, { "Id": "RogueBuffPool_120305_BuffDesc_1", - "Content": "" + "Content": "Revuelta de Cosmos" }, { "Id": "RogueBuffPool_120401_BuffDesc", - "Content": "" + "Content": "Liberación de resonancia\n- La Prob. CRIT de Mortefi aumenta en un {0}.\n- Mientras esté activa la Rapsodia ardiente, cada Compañero de concierto que entre al campo provoca {1} golpes adicionales de Sforzato. Este efecto puede activarse 1 vez cada {2} s." }, { "Id": "RogueBuffPool_120401_BuffDesc_0", - "Content": "" + "Content": "Liberación de resonancia\n- La Prob. CRIT de Mortefi aumenta moderadamente.\n- Mientras esté activa la Rapsodia ardiente, cada Compañero de concierto que entre al campo provoca golpes adicionales de Sforzato." }, { "Id": "RogueBuffPool_120401_BuffDesc_1", - "Content": "" + "Content": "Prestissimo: Staccato" }, { "Id": "RogueBuffPool_120402_BuffDesc", - "Content": "" + "Content": "Liberación de resonancia\n- Al lanzar la Liberación de resonancia, se ejecutan inmediatamente {0} golpes de Sforzato.\n- La RES a Fusión de los objetivos golpeados por Sforzato se reduce en un {1}, durante {2} s, acumulable hasta {3} veces." }, { "Id": "RogueBuffPool_120402_BuffDesc_0", - "Content": "" + "Content": "Liberación de resonancia\n- Al lanzar la Liberación de resonancia, se ejecutan inmediatamente golpes de Sforzato.\n- La RES a Fusión de los objetivos golpeados por Sforzato se reduce." }, { "Id": "RogueBuffPool_120402_BuffDesc_1", - "Content": "" + "Content": "Requiem: Dies Irae" }, { "Id": "RogueBuffPool_120403_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\n- Aumenta el ATQ de Mortefi en un {0}.\n- Al lanzar la habilidad de resonancia: Variación apasionada, restaura por completo la Molestia. Este efecto se puede activar una vez cada {1} s." }, { "Id": "RogueBuffPool_120403_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\n- Aumenta el ATQ de Mortefi notablemente.\n- Al lanzar la habilidad de resonancia: Variación apasionada, restaura por completo la Molestia." }, { "Id": "RogueBuffPool_120403_BuffDesc_1", - "Content": "" + "Content": "Preludio: Tierra abrasadora" }, { "Id": "RogueBuffPool_120404_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\n- El ATQ de Mortefi aumenta en un {0}.\n- El Contraataque evasivo se reemplaza por la habilidad de resonancia: Fuga de furia. Al lanzar la habilidad de resonancia: Fuga de furia o la habilidad de resonancia: Variación apasionada, se ejecutan {1} golpes de Sforzato." }, { "Id": "RogueBuffPool_120404_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\n- El ATQ de Mortefi aumenta moderadamente.\n- El Contraataque evasivo se reemplaza por la habilidad de resonancia Fuga de furia. Al lanzar la habilidad de resonancia: Fuga de furia o la habilidad de resonancia: Variación apasionada, se ejecutan golpes de Sforzato." }, { "Id": "RogueBuffPool_120404_BuffDesc_1", - "Content": "" + "Content": "Rondó: Mareas de furia" }, { "Id": "RogueBuffPool_120405_BuffDesc", - "Content": "" + "Content": "Liberación de resonancia\n- La Bonif. de Daño Fusión aumenta en un {0}.\n- Rapsodia ardiente se fortalece: al golpear al objetivo con ataque básico, el efecto de Sforzato se activa 2 veces en lugar de 1." }, { "Id": "RogueBuffPool_120405_BuffDesc_0", - "Content": "" + "Content": "Liberación de resonancia\n- La Bonif. de Daño Fusión aumenta.\n- Rapsodia ardiente se fortalece: al golpear al objetivo con ataque básico, el efecto de Sforzato se activa más veces." }, { "Id": "RogueBuffPool_120405_BuffDesc_1", - "Content": "" + "Content": "Rondó: Mareas de furia" }, { "Id": "RogueBuffPool_130101_BuffDesc", - "Content": "" + "Content": "Ataque básico\nDespués de lanzar el ataque cargado: Merced, ataque cargado: Mensajero de la muerte o el contraataque evasivo, durante un tiempo limitado, pulsa ataque básico para lanzar Caza salvaje, infligiendo Daño Electro equivalente al {0} del ATQ de Calcharo. Este daño se considera daño de Liberación de resonancia." }, { "Id": "RogueBuffPool_130101_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\nDespués de lanzar el ataque cargado: Merced, ataque cargado: Mensajero de la muerte o el contraataque evasivo, durante un tiempo limitado, pulsa ataque básico para lanzar Caza salvaje, infligiendo Daño Electro. Este daño se considera daño de Liberación de resonancia." }, { "Id": "RogueBuffPool_130101_BuffDesc_1", - "Content": "" + "Content": "Caza incesante" }, { "Id": "RogueBuffPool_130102_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\n- Al lanzar la habilidad de resonancia, Calcharo invoca un fantasma que inflige Daño Electro equivalente al {0} de su ATQ. Este daño se considera daño de liberación de resonancia, y obtiene 3 Crueldades.\n- Se puede lanzar el ataque cargado: Merced con el ataque básico. Cada vez que Calcharo lanza el ataque cargado: Merced o el ataque cargado: Mensajero de la muerte\n, la Bonif de Daño Electro aumenta en un {1} durante {2} s, acumulable hasta {3} veces." }, { "Id": "RogueBuffPool_130102_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\n- Al lanzar la habilidad de resonancia, Calcharo inflige Daño Electro adicional considerado como daño de liberación de resonancia, y obtiene 3 Crueldades.\n- Se puede lanzar el ataque cargado: Merced con el ataque básico. Cada vez que Calcharo lanza el ataque cargado: Merced o el ataque cargado: Mensajero de la muerte\n, la Bonif de Daño Electro aumenta." }, { "Id": "RogueBuffPool_130102_BuffDesc_1", - "Content": "" + "Content": "Ataque de manada" }, { "Id": "RogueBuffPool_130103_BuffDesc", - "Content": "" + "Content": "Liberación de resonancia\nDurante la Liberación de resonancia, Calcharo obtiene los siguientes efectos:\n- Aumenta la Anti-interrupción.\n- Aumenta la velocidad del ataque básico en un {0}.\n- Lanzar la habilidad de resonancia extiende la duración de la Liberación de resonancia en {1} s." }, { "Id": "RogueBuffPool_130103_BuffDesc_0", - "Content": "" + "Content": "Liberación de resonancia\nDurante la Liberación de resonancia, Calcharo obtiene los siguientes efectos:\n- Aumenta la Anti-interrupción.\n- Aumenta la velocidad del ataque básico.\n- Lanzar la habilidad de resonancia extiende la duración de la Liberación de resonancia." }, { "Id": "RogueBuffPool_130103_BuffDesc_1", - "Content": "" + "Content": "Instinto de cazador" }, { "Id": "RogueBuffPool_130104_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\n- Al lanzar el ataque cargado: Merced o el ataque cargado: Mensajero de la muerte, obtiene 1 Ferocidad.\n- Con 4 Ferocidades, la habilidad de resonancia se reemplaza por Medidas extremas, infligiendo Daño Electro equivalente al {0} del ATQ de Calcharo, considerado como Daño de liberación de resonancia." }, { "Id": "RogueBuffPool_130104_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\n- Al lanzar el ataque cargado: Merced o el ataque cargado: Mensajero de la muerte, obtiene 1 Ferocidad.\n- Con 4 Ferocidades, la habilidad de resonancia se reemplaza por Medidas extremas, infligiendo Daño Electro, considerado como Daño de liberación de resonancia." }, { "Id": "RogueBuffPool_130104_BuffDesc_1", - "Content": "" + "Content": "Sed de sangre" }, { "Id": "RogueBuffPool_130105_BuffDesc", - "Content": "" + "Content": "Ataque básico\nAl lanzar el ataque cargado: Merced o el ataque cargado: Mensajero de la muerte, se reduce la REU de la habilidad de resonancia y de la Liberación de resonancia en {0} s, y restaura {1} de Energía de resonancia." }, { "Id": "RogueBuffPool_130105_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\nAl lanzar el ataque cargado: Merced o el ataque cargado: Mensajero de la muerte, se reduce la REU de la habilidad de resonancia y de la Liberación de resonancia, y restaura Energía de resonancia." }, { "Id": "RogueBuffPool_130105_BuffDesc_1", - "Content": "" + "Content": "Racha de masacre" }, { "Id": "RogueBuffPool_150301_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\n- Al tener los PS al máximo, la Prob. CRIT aumenta en un {0}.\n- Al tener los PS al máximo, lanzar la habilidad de resonancia consume {1} de los PS de Verina para activar Crecimiento descontrolado en las cuatro direcciones, infligiendo Daño Espectro equivalente al {2} del ATQ de Verina. Este daño se considera daño de habilidad de resonancia e ignora el {3} de la DEF del objetivo." }, { "Id": "RogueBuffPool_150301_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\n- Al tener los PS al máximo, la Prob. CRIT aumenta.\n- Al tener los PS al máximo, lanzar la habilidad de resonancia consume los PS de Verina para activar Crecimiento descontrolado en las cuatro direcciones, infligiendo Daño Espectro. Este daño ignora cierta DEF del objetivo." }, { "Id": "RogueBuffPool_150301_BuffDesc_1", - "Content": "" + "Content": "Brote instantáneo" }, { "Id": "RogueBuffPool_150302_BuffDesc", - "Content": "" + "Content": "Ataque básico\n- El ciclo de ataque básico ahora comienza desde el 4º ataque y restaura 1 Energía de fotosíntesis con cada golpe.\n- Al golpear al objetivo con ataque cargado, se lanzará un Capullo de flor al frente, infligiendo Daño Espectro equivalente al {0} del ATQ de Verina. Este daño se considera daño de habilidad de resonancia y puede activarse una vez cada {1} s.\n- La Bonif. de Daño Espectro de Verina aumenta en un {2}." }, { "Id": "RogueBuffPool_150302_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\n- El ciclo de ataque básico ahora comienza desde el 4º ataque y restaura Energía de fotosíntesis con cada golpe.\n- Al golpear al objetivo con ataque cargado, se lanzará un Capullo de flor al frente, infligiendo Daño Espectro.\n- La Bonif. de Daño Espectro de Verina aumenta." }, { "Id": "RogueBuffPool_150302_BuffDesc_1", - "Content": "" + "Content": "Abrazo floreciente" }, { "Id": "RogueBuffPool_150303_BuffDesc", - "Content": "" + "Content": "Circuito del Forte\nCada vez que se consume Energía de fotosíntesis, la REU de la habilidad de resonancia se reduce en {0} s.\nAl lanzar la habilidad de resonancia, inflige Daño Espectro en un área amplia equivalente al {1} del ATQ de Verina. Este daño se considera daño de la habilidad de resonancia y restaura {2} de Energía de fotosíntesis.\nLa Bonif. de Daño Espectro de Verina aumenta en un {3}." }, { "Id": "RogueBuffPool_150303_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\n- Cada vez que se consume Energía de fotosíntesis, la REU de la habilidad de resonancia se reduce.\n- Al lanzar la habilidad de resonancia, inflige Daño Espectro y restaura Energía de fotosíntesis.\n- La Bonif. de Daño Espectro de Verina aumenta." }, { "Id": "RogueBuffPool_150303_BuffDesc_1", - "Content": "" + "Content": "Bajo el pleno sol" }, { "Id": "RogueBuffPool_150304_BuffDesc", - "Content": "" + "Content": "Circuito del Forte\n- Al golpear a un objetivo con ataque básico o habilidad de resonancia, se le aplica una Marca de fotosíntesis durante {0} s.\n- La Bonif. de Daño Espectro de Verina aumenta en un {1}." }, { "Id": "RogueBuffPool_150304_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\n- Al golpear a un objetivo con ataque básico o habilidad de resonancia, se le aplica una Marca de fotosíntesis.\n- La Bonif. de Daño Espectro de Verina aumenta." }, { "Id": "RogueBuffPool_150304_BuffDesc_1", - "Content": "" + "Content": "Alegría de cosecha" }, { "Id": "RogueBuffPool_150305_BuffDesc", - "Content": "" + "Content": "Ataque Básico\n- Al lanzar el ataque aéreo o el ataque cargado aéreo, restaura {0} de resistencia.\n- Al lanzar el ataque cargado aéreo con la resistencia al máximo, el Daño CRIT aumenta en un {1} durante {2} s." }, { "Id": "RogueBuffPool_150305_BuffDesc_0", - "Content": "" + "Content": "Ataque Básico\n- Al lanzar el ataque aéreo o el ataque cargado aéreo, restaura resistencia.\n- Al lanzar el ataque cargado aéreo con la resistencia al máximo, el Daño CRIT aumenta." }, { "Id": "RogueBuffPool_150305_BuffDesc_1", - "Content": "" + "Content": "Renacimiento de vida" }, { "Id": "RogueBuffPool_150401_BuffDesc", - "Content": "" + "Content": "Ataque cargado\nEl rango de Luz roja: Ataque cargado se amplía. La Bonif. de Daño Electro de Lumi aumenta en un {0}." }, { "Id": "RogueBuffPool_150401_BuffDesc_0", - "Content": "" + "Content": "Ataque cargado\nEl rango de Luz roja: Ataque cargado se amplía. La Bonif. de Daño Electro de Lumi aumenta." }, { "Id": "RogueBuffPool_150401_BuffDesc_1", - "Content": "" + "Content": "Brillo resplandeciente" }, { "Id": "RogueBuffPool_150402_BuffDesc", - "Content": "" + "Content": "Ataque básico\nDurante el estado de Aceleración, la cantidad de Destellos que se lanzan se duplica. Los Destellos adicionales infligen daño equivalente al {0} del ATQ de Lumi. Este daño se considera daño de ataque básico y no genera Chispa de luz amarilla." }, { "Id": "RogueBuffPool_150402_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\nDurante el estado de Aceleración, la cantidad de Destellos que se lanzan se duplica y no genera Chispa de luz amarilla." }, { "Id": "RogueBuffPool_150402_BuffDesc_1", - "Content": "" + "Content": "Brillo volador" }, { "Id": "RogueBuffPool_150403_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\nDurante {0} s después de que Salto adelante potenciado golpee al enemigo, pulsa ataque básico para que Lumi salte hacia atrás e invoque 5 Rayos de luz para golpear al objetivo, cada uno infligiendo daño equivalente al {1} del ATQ de Lumi. Este daño se considera daño de ataque básico." }, { "Id": "RogueBuffPool_150403_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\nDespués de que Salto adelante potenciado golpee al enemigo, pulsa ataque básico para que Lumi salte hacia atrás e invoque 5 Rayos de luz para golpear al objetivo, infligiendo Daño Electro." }, { "Id": "RogueBuffPool_150403_BuffDesc_1", - "Content": "" + "Content": "Luz brillante" }, { "Id": "RogueBuffPool_150404_BuffDesc", - "Content": "" + "Content": "Circuito del Forte\nLumi obtiene un Fulgor por cada Luz Roja: Ataque cargado que lanza, acumulando hasta un máximo de {0}. Al lanzar la habilidad de resonancia Retirada potenciada, dispara todos los Fulgores como láser hacia su objetivo, infligiendo Daño Electro equivalente al {1} del ATQ de Lumi. Este daño se considera daño de ataque básico." }, { "Id": "RogueBuffPool_150404_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\nLumi obtiene un Fulgor por cada Luz Roja: Ataque cargado que lanza. Al lanzar la habilidad de resonancia Retirada potenciada, dispara todos los Fulgores como láser hacia su objetivo, infligiendo Daño Electro." }, { "Id": "RogueBuffPool_150404_BuffDesc_1", - "Content": "" + "Content": "Destello táctico" }, { "Id": "RogueBuffPool_150405_BuffDesc", - "Content": "" + "Content": "Ataque básico\n- Durante el estado de Aceleración o al lanzar Luz roja: Ataque cargado, la Anti-interrupción de Lumi aumenta y su ATQ se incrementa en un {0}.\n- Cada vez que lance Luz roja: Ataque cargado, obtendrá un escudo equivalente al {1} de los PS máximos de Lumi durante {2} s." }, { "Id": "RogueBuffPool_150405_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\n- Durante el estado de Aceleración o al lanzar Luz roja: Ataque cargado, la Anti-interrupción y el ATQ de Lumi aumentan.\n- Cada vez que lance Luz roja: Ataque cargado, obtendrá un escudo." }, { "Id": "RogueBuffPool_150405_BuffDesc_1", - "Content": "" + "Content": "Destello eterno" }, { "Id": "RogueBuffPool_150501_BuffDesc", - "Content": "" + "Content": "Circuito del Forte\n- Cada vez que Guardacostas inflige Daño con sus mariposas (Mariposa estelar pasajera, Mariposa estelar de travesía, Mariposa estelar oscura alterada, Mariposa estelar de llamarada alterada), restaura {0} de Energía de resonancia.\n- Mientras esté en Forma liberada (manteniendo pulsado ataque básico),\nGuardacostas es inmune a todo daño.\n- Al terminar la Forma liberada:\nProvoca una explosión que inflige Daño Espectro equivalente al {1} del ATQ de Guardacostas. Cada Dato real aumenta el multiplicador de daño de la explosión en un {2} y amplía su alcance.\nGenera 5 Mariposas estelares pasajeras que rastrean automáticamente a los enemigos, infligiendo Daño Espectro equivalente al {3} del ATQ de Guardacostas. Restaura {4} de los PS de Guardacostas y reduce la RES a Espectro del objetivo en un {5} durante {6} s al golpearlo." }, { "Id": "RogueBuffPool_150501_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\n- Cada vez que Guardacostas inflige Daño con sus mariposas (Mariposa estelar pasajera, Mariposa estelar de travesía, Mariposa estelar oscura alterada, Mariposa estelar de llamarada alterada), restaura Energía de resonancia.\n- Mientras esté en Forma liberada (manteniendo pulsado ataque básico),\nGuardacostas es inmune a todo daño.\n- Al terminar la Forma liberada:\nProvoca una explosión que inflige Daño Espectro. Cada Dato real aumenta el multiplicador de daño de la explosión y amplía su alcance.\nGenera 5 Mariposas estelares pasajeras que rastrean automáticamente a los enemigos, infligiendo Daño Espectro. Restaura los PS de Guardacostas y reduce la RES a Espectro del objetivo al golpearlo." }, { "Id": "RogueBuffPool_150501_BuffDesc_1", - "Content": "" + "Content": "Deseo no revelado" }, { "Id": "RogueBuffPool_150502_BuffDesc", - "Content": "" + "Content": "Liberación de resonancia\nLa Liberación de resonancia: Ciclo final genera directamente el Reino estelar interior.\nAl lanzar el ataque aéreo, se generan 5 Mariposas estelares de través, que persiguen automáticamente al objetivo e infligen Daño Espectro en un área amplia equivalente al {0} del ATQ de Guardacostas.\nCuando las Mariposas golpean al objetivo, Guardacostas recibe el siguiente efecto durante {1} s:\nCuando las mariposas convocadas por Guardacostas (incluyendo Mariposa estelar pasajera, Mariposa estelar de travesía, Mariposa estelar oscura alterada y Mariposa estelar de llamarada alterada) causan daño, infligirán nuevamente Daño Espectro equivalente al {2} del ATQ de Guardacostas." }, { "Id": "RogueBuffPool_150502_BuffDesc_0", - "Content": "" + "Content": "Liberación de resonancia\nLa Liberación de resonancia: Ciclo final genera directamente el Reino estelar interior.\nAl lanzar el ataque aéreo, se generan 5 Mariposas estelares de través, que persiguen automáticamente al objetivo e infligen Daño Espectro en un área amplia.\nCuando las Mariposas golpean al objetivo, Guardacostas recibe el siguiente efecto:\nCuando las mariposas convocadas por Guardacostas causan daño, infligirán nuevamente Daño Espectro." }, { "Id": "RogueBuffPool_150502_BuffDesc_1", - "Content": "" + "Content": "Cielo estrellado" }, { "Id": "RogueBuffPool_150503_BuffDesc", - "Content": "" + "Content": "Liberación de resonancia\n- Al golpear al objetivo con ataque básico, la REU de habilidad de resonancia se reduce.\n- La habilidad de resonancia se reemplaza por Invocación de Mariposa estelar oscura alterada, que inflige Daño Espectro equivalente al {0} del ATQ de Guardacostas.\n- Durante el Ciclo final, las Mariposas estelares oscuras alteradas invocadas por la habilidad de resonancia generan Núcleos colapsados alterados al golpear al objetivo (considerados como Núcleo colapsado, con un límite compartido).\n- Los Núcleos colapsados alterados se pueden convertir en Mariposas estelares de llamarada alteradas que rastrean automáticamente a los enemigos, infligen Daño Espectro equivalente al {1} del ATQ de Guardacostas y atraen a los objetivos cercanos, infligiendo Daño Espectro adicional equivalente al {2} del ATQ de Guardacostas." }, { "Id": "RogueBuffPool_150503_BuffDesc_0", - "Content": "" + "Content": "Liberación de resonancia\n- Al golpear al objetivo con ataque básico, la REU de habilidad de resonancia se reduce.\n- La habilidad de resonancia se reemplaza por Invocación de Mariposa estelar oscura alterada, que inflige Daño Espectro.\n- Durante el Ciclo final, las Mariposas estelares oscuras alteradas invocadas por la habilidad de resonancia generan Núcleos colapsados alterados al golpear al objetivo.\n- Los Núcleos colapsados alterados se pueden convertir en Mariposas estelares de llamarada alteradas que rastrean automáticamente a los enemigos, infligen Daño Espectro y atraen a los objetivos cercanos, infligiendo Daño Espectro adicional." }, { "Id": "RogueBuffPool_150503_BuffDesc_1", - "Content": "" + "Content": "Trino de perdición" }, { "Id": "RogueBuffPool_150504_BuffDesc", - "Content": "" + "Content": "Circuito del Forte\nAl lanzar el Circuito del Forte: Ilación o el Circuito del Forte: Transmutación, la Prob. CRIT de Guardacostas aumenta en un {0} y el Daño CRIT aumenta en un {1}, durante {2} s.\nInflige daño equivalente al {3} de la Habilidad Intro: Perspicacia." }, { "Id": "RogueBuffPool_150504_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\nAl lanzar el Circuito del Forte: Ilación o el Circuito del Forte: Ilación, la Prob. CRIT y el Daño CRIT de Guardacostas aumentan, e inflige daño adicional." }, { "Id": "RogueBuffPool_150504_BuffDesc_1", - "Content": "" + "Content": "Suspiro final" }, { "Id": "RogueBuffPool_150505_BuffDesc", - "Content": "" + "Content": "Circuito del Forte\nCada 30 s se obtiene el siguiente efecto:\n- Si un personaje del equipo cercano está siendo golpeado o lanzado por los aires, al pulsar Esquivar se liberará de la interrupción o del lanzamiento, contando como una evasión exitosa. Si está en el aire bajo, regresará al suelo. Este efecto puede activarse hasta 5 veces.\n- Al activarse este efecto, Guardacostas recupera PS equivalente al {0} de su PS max. por segundo. Este efecto de curación se elimina al recibir daño. Mientras haya activaciones disponibles, la Bonif. de Daño Espectro de Guardacostas aumenta en un {1}." }, { "Id": "RogueBuffPool_150505_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\nCada 30 s se obtiene el siguiente efecto:\n- Si un personaje del equipo cercano está siendo golpeado o lanzado por los aires, al pulsar Esquivar se liberará de la interrupción o del lanzamiento, contando como una evasión exitosa.\n- Al activarse este efecto, Guardacostas recupera PS por segundo. Mientras haya activaciones disponibles, la Bonif. de Daño Espectro de Guardacostas aumenta." }, { "Id": "RogueBuffPool_150505_BuffDesc_1", - "Content": "" + "Content": "Hipótesis de regresión" }, { "Id": "RogueBuffPool_160301_BuffDesc", - "Content": "" + "Content": "Ataque básico\nAl golpear al objetivo con los siguientes ataques básicos o habilidades, Camellya invoca enredaderas que infligen Daño Destrucción equivalente al {0} de su ATQ:\n- 4º ataque básico\n3º ataque básico: Vals de enredaderas\n- Habilidad de resonancia: Floración carmesí o Caza floral\n- Este daño se considera daño de ataque básico. Se puede activar este efecto una vez por segundo." }, { "Id": "RogueBuffPool_160301_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\nAl golpear al objetivo con los siguientes ataques básicos o habilidades, Camellya invoca enredaderas que infligen Daño Destrucción:\n- 4º ataque básico\n3º ataque básico: Vals de enredaderas\n- Habilidad de resonancia: Floración carmesí o Caza floral" }, { "Id": "RogueBuffPool_160301_BuffDesc_1", - "Content": "" + "Content": "Vid de sorpresa" }, { "Id": "RogueBuffPool_160302_BuffDesc", - "Content": "" + "Content": "Ataque básico\n- Obtiene Captación: Recupera {0} Pistilos carmesís por segundo (no acumulable).\n- El 4º ataque básico y el 3º ataque del Vals de enredaderas mejoran la capacidad de reducir la Fuerza de vibración, y también atraen a los objetivos cercanos. Mantén pulsado ataque básico para extender su duración. Cada vez que se inflige daño, se reduce la RES a Destrucción en un {1}, por {2} s, acumulable hasta {3} veces." }, { "Id": "RogueBuffPool_160302_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\n- Obtiene Captación: Recupera Pistilos carmesís por segundo.\n- El 4º ataque básico y el 3º ataque del Vals de enredaderas mejoran la capacidad de reducir la Fuerza de vibración, y también atraen a los objetivos cercanos. Mantén pulsado ataque básico para extender su duración. Cada vez que se inflige daño, se reduce la RES a Destrucción." }, { "Id": "RogueBuffPool_160302_BuffDesc_1", - "Content": "" + "Content": "Capullo a merced" }, { "Id": "RogueBuffPool_160303_BuffDesc", - "Content": "" + "Content": "Habilidad de resonancia\n- Obtiene Captación: Recupera {0} Pistilos carmesís por segundo (no acumulable).\n- Al lanzar la Habilidad de resonancia: Floración carmesí o Caza floral, Camellya entra en Modo de brote." }, { "Id": "RogueBuffPool_160303_BuffDesc_0", - "Content": "" + "Content": "Habilidad de resonancia\n- Obtiene Captación: Recupera Pistilos carmesís por segundo.\n- Al lanzar la Habilidad de resonancia: Floración carmesí o Caza floral, Camellya entra en Modo de brote." }, { "Id": "RogueBuffPool_160303_BuffDesc_1", - "Content": "" + "Content": "Ciclo de floración" }, { "Id": "RogueBuffPool_160304_BuffDesc", - "Content": "" + "Content": "Ataque básico\nDurante el 4º ataque básico o el 3º ataque básico: Vals de enredaderas, la Anti-interrupción de Camellya aumenta.\nAl infligir daño con ataques básicos:\n- Camellya recupera el {0} de sus PS. Se puede activar una vez por segundo.\n- Si el Indicador del Forte no está completo, recupera {1} de Energía de resonancia. Se puede activar una vez cada {2} s." }, { "Id": "RogueBuffPool_160304_BuffDesc_0", - "Content": "" + "Content": "Ataque básico\nDurante el 4º ataque básico o el 3º ataque básico: Vals de enredaderas, la Anti-interrupción de Camellya aumenta.\nAl infligir daño con ataques básicos:\n- Camellya recupera una pequeña cantidad de PS.\n- Si el Indicador del Forte no está completo, recupera Energía de resonancia adicional." }, { "Id": "RogueBuffPool_160304_BuffDesc_1", - "Content": "" + "Content": "Caricia del invernadero" }, { "Id": "RogueBuffPool_160305_BuffDesc", - "Content": "" + "Content": "Circuito del Forte\n- El ciclo de los ataques básicos de Camellya y el ataque básico: Vals de enredaderas comenza desde el 3º ataque.\n- Al lanzar la habilidad de resonancia: Floración carmesí o Caza floral, si es golpeada por un enemigo en un corto período de tiempo, se activará el efecto Manantial espinoso.\n- Manantial espinoso: inflige Daño Destrucción total equivalente al {0} del ATQ de Camellya y genera una zona de estancamiento, durante la cual Camellya no recibe daño, con una duración de {1} s." }, { "Id": "RogueBuffPool_160305_BuffDesc_0", - "Content": "" + "Content": "Circuito del Forte\n- El ciclo de los ataques básicos de Camellya y el ataque básico: Vals de enredaderas comenza desde el 3º ataque.\n- Al lanzar la habilidad de resonancia: Floración carmesí o Caza floral, si es golpeada por un enemigo en un corto período de tiempo, se activará el efecto Manantial espinoso.\n- Manantial espinoso: inflige Daño Destrucción y genera una zona de estancamiento, durante la cual Camellya no recibe daño." }, { "Id": "RogueBuffPool_160305_BuffDesc_1", - "Content": "" + "Content": "Un sorbo de lágrimas" }, { "Id": "ItemInfo_80001007_AttributesDescription", - "Content": "" + "Content": "Obtén un 28% más de Monedas Caparazón al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80001007_BgDescription", - "Content": "" + "Content": "La fruta picada y enfriada se coloca en agua helada y se endulza con néctar fresco. Los cubitos de hielo tintinean, produciendo un sonido claro y melódico.\nCamellya preparó este té de frutas a su gusto, con un toque de leche y uvas como base, sutilmente equilibrado con un chorrito de jugo de grosella.\nLa refrescante dulzura danza en la lengua, dejando un delicioso regusto mientras la ligera amargura del té se desvanece." }, { "Id": "ItemInfo_80001007_Name", - "Content": "" + "Content": "Té de uva helado" }, { "Id": "ItemInfo_80001007_ObtainedShowDescription", - "Content": "" + "Content": "Obtén un 28% más de Monedas Caparazón al derrotar a enemigos en la naturaleza durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80001011_AttributesDescription", - "Content": "" + "Content": "Aumenta el ATQ de todos los miembros del equipo en un 28% durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "ItemInfo_80001011_BgDescription", - "Content": "" + "Content": "Los fideos largos y sedosos absorben el rico y picante caldo, mientras que cebolletas picadas adornan generosas rodajas de carne. Un solo bocado puede hacerte sudar, incluso en el frío invierno.\nEn el remoto y rústico pueblo de Yuezhou, este plato es el recuerdo más preciado de Lumi sobre su hogar.\nA pesar de sus viajes con Logística Lollo y de haber probado una variedad de cocinas, Lumi sigue creyendo que el humeante cuenco de fideos de su ciudad natal es la verdadera definición de felicidad." }, { "Id": "ItemInfo_80001011_Name", - "Content": "" + "Content": "Fideos picantes Yuezhou" }, { "Id": "ItemInfo_80001011_ObtainedShowDescription", - "Content": "" + "Content": "Aumenta el ATQ de todos los miembros del equipo en un 28% durante 30 min. (En el modo co-op, este efecto solo se aplica a tus personajes)" }, { "Id": "LevelPlay_226800011_ChildQuestTip_226_2", @@ -334261,7 +334253,7 @@ }, { "Id": "ScratchCardActivity_TimeDesc", - "Content": "" + "Content": "Restante: {0}" }, { "Id": "PrefabTextItem_2414529224_Text", @@ -334285,23 +334277,23 @@ }, { "Id": "PrefabTextItem_1273438997_Text", - "Content": "" + "Content": "Vista previa" }, { "Id": "PrefabTextItem_719473250_Text", - "Content": "" + "Content": ": " }, { "Id": "PrefabTextItem_2327565531_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_1417805726_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_1043489893_Text", - "Content": "" + "Content": "Desafiar" }, { "Id": "Entity_0256d1b590429b39132b35e42870fbeebc9448fc59ff0416e62a4563a23651e7", @@ -334369,79 +334361,79 @@ }, { "Id": "HelpText_130_Title", - "Content": "" + "Content": "Más allá de las olas" }, { "Id": "HelpText_130_Content", - "Content": "" + "Content": "[Acerca del evento] \nPara motivar a los Pioneros y mensajeros a compartir sus exploraciones en Jinzhou, Logística Lollo se ha aliado con la Asociación de Pioneros para presentar con orgullo la campaña: ¡Más allá de las olas!\n¡Participa y sube tus Notas de aventura al camión de reparto de Lollo para ganar diversas recompensas!\n\n[Requisitos de participación] \nAlcanza el nivel 14 de Unión.\n\n[Reglas del evento] \nDurante el evento, podrás completar objetivos diarios para ganar una cantidad específica de Notas de aventura.\nCada Nota puede canjearse por un Paquete de aventura. Estos paquetes contienen mecánicas especiales que, al activarse, liberan una gran cantidad de recompensas.\nHay 3 Inventarios de Paquetes de aventura. Al recolectar todas las entregas de un Inventario, se desbloqueará el siguiente." }, { "Id": "ScratchCardActivity_CompleteDesc", - "Content": "" + "Content": "Todo agotado." }, { "Id": "Text_QuickInsertion_Text", - "Content": "" + "Content": "Añadir rápido" }, { "Id": "Text_StageInsertion_Text", - "Content": "" + "Content": "Etapa por etapa" }, { "Id": "Text_EchoMaterialLack_Text", - "Content": "" + "Content": "No se puede mejorar al siguiente nivel afinable." }, { "Id": "MapTrackingCanceled_Text", - "Content": "" + "Content": "El objetivo está cerca. Seguimiento cancelado automáticamente." }, { "Id": "HelpText_131_Content", - "Content": "" + "Content": "[Acerca del evento]\nLa sucursal de Ragunna de la Asociación de Pioneros está preparando el lanzamiento de una nueva línea de productos. Para alcanzar el objetivo de ventas establecido por su supervisor, Alannah busca un asesor confiable que la ayude con esta tarea.\n\n[Requisitos de participación]\nAlcanza el nivel 14 de Unión.\n\n[Reglas del evento]\nAlannah lanzará una nueva tarea de investigación todos los días. Completa la encuesta para ganar las recompensas correspondientes.\n¡Completa el cuestionario para obtener una vista exclusiva del mundo de Rinascita!" }, { "Id": "HelpText_131_Title", - "Content": "" + "Content": "¡Venta flash de Ragunna!" }, { "Id": "HelpText_132_Content", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_132_Title", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Content", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Title", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Content", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Title", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Content", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Title", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Content", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Title", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "WeaponConf_21020017_Desc", @@ -334477,163 +334469,163 @@ }, { "Id": "Preheating_Desc_01", - "Content": "" + "Content": "Huanglong consiste en una capital y seis ciudades, famosas por sus vastas tierras y rica historia...\n(A un lado, hay una pintura paisajística de Ragunna, traída por Alannah.)" }, { "Id": "Preheating_Desc_02", - "Content": "" + "Content": "Comprar lo esencial en la Calle Gourmet es parte de los gastos diarios de los ciudadanos de Jinzhou.\n(A un lado, hay una foto traída por Alannah que muestra el interior de un banco en Ragunna.)" }, { "Id": "Preheating_Desc_03", - "Content": "" + "Content": "Mientras que las Terminales son herramientas cruciales para los Resonadores, las cosas parecen bastante diferentes en Rinascita...\n(A un lado, hay una foto traída por Alannah que muestra una Terminal de Ragunna.)" }, { "Id": "Preheating_Desc_04", - "Content": "" + "Content": "Jinzhou cuenta con una extensa red de carreteras, con un transporte tanto por agua como por tierra altamente conveniente, pero Rinascita tiene su propia forma distintiva de transporte...\n(A un lado, hay una foto traída por Alannah que muestra el transporte único de Ragunna.)" }, { "Id": "Preheating_Desc_05", - "Content": "" + "Content": "En Jinzhou, las Disonancias Tácitas a menudo se asocian con catástrofes y sufrimiento...\n(A un lado, hay una foto traída por Alannah que muestra un Eco especial en la ciudad de Ragunna.)" }, { "Id": "Preheating_Desc_06", - "Content": "" + "Content": "Las actividades de ocio de la gente de Jinzhou giran en torno a ver obras de teatro en los teatros y charlar en las tiendas de té.\n(A un lado, hay una foto traída por Alannah que muestra un rincón de la ciudad de Ragunna.)" }, { "Id": "Preheating_Desc_07", - "Content": "" + "Content": "Una figura difusa se deslizó por el mar de nubes..." }, { "Id": "Preheating_Epilogue", - "Content": "" + "Content": "La melodía te guiará a este lugar...\n(Continuará)" }, { "Id": "Preheating_Finish_Desc_01", - "Content": "" + "Content": "Huanglong consiste en una capital y seis ciudades, famosas por sus vastas tierras y rica historia, mientras que Rinascita cuenta con archipiélagos abrazados por el mar.\n(A un lado, hay una pintura paisajística de Ragunna, traída por Alannah.)" }, { "Id": "Preheating_Finish_Desc_02", - "Content": "" + "Content": "Comprar lo esencial en la Calle Gourmet es parte de los gastos diarios de los ciudadanos de Jinzhou, mientras que las transacciones financieras de los habitantes de Ragunna están estrechamente vinculadas a la familia Montelli.\n(A un lado, hay una foto traída por Alannah que muestra el interior de un banco en Ragunna.)" }, { "Id": "Preheating_Finish_Desc_03", - "Content": "" + "Content": "Aunque las Terminales son herramientas cruciales para los Resonadores, las Terminales privadas son algo poco común en Ragunna.\n(A un lado, hay una foto traída por Alannah que muestra una Terminal de Ragunna.)" }, { "Id": "Preheating_Finish_Desc_04", - "Content": "" + "Content": "En contraste con los ciudadanos de Jinzhou, acostumbrados a vehículos y embarcaciones artificiales, el transporte en Rinascita siempre son los propios Ecos.\n(A un lado, hay una foto traída por Alannah que muestra la góndola, un transporte especial en Ragunna.)" }, { "Id": "Preheating_Finish_Desc_05", - "Content": "" + "Content": "Se pueden encontrar Ecos en toda la ciudad de Ragunna.\n(A un lado, hay una foto traída por Alannah que muestra un Eco especial en la ciudad de Ragunna.)" }, { "Id": "Preheating_Finish_Desc_06", - "Content": "" + "Content": "Las actividades de ocio de la gente de Jinzhou giran en torno a ver obras de teatro en los teatros y charlar en las tiendas de té, mientras que en Ragunna existe una larga tradición de celebrar el Carnaval...\n(A un lado, hay una foto traída por Alannah que muestra un rincón de la ciudad de Ragunna.)" }, { "Id": "Preheating_Finish_Desc_07", - "Content": "" + "Content": "Una figura difusa se deslizó por el mar de nubes, dejando tras de sí una suave melodía..." }, { "Id": "Preheating_Npc_Viewpoin_01", - "Content": "" + "Content": "Parece que en Ragunna, la gente prefiere admirar paisajes en galerías en lugar de en fotografías..." }, { "Id": "Preheating_Npc_Viewpoin_02", - "Content": "" + "Content": "Una vez entrevisté a un artista de Ragunna que comentó: «El dinero está para ganarse, no para ahorrarse.»" }, { "Id": "Preheating_Npc_Viewpoin_03", - "Content": "" + "Content": "En Rinascita, la gente utiliza Terminales comunes, mientras que poseer una Terminal privada requiere registro." }, { "Id": "Preheating_Npc_Viewpoin_04", - "Content": "" + "Content": "Los paseos en góndola son un pasatiempo favorito en Ragunna, disfrutado por personas de todos los ámbitos." }, { "Id": "Preheating_Npc_Viewpoin_05", - "Content": "" + "Content": "En Ragunna, los niños compran juguetes de Eco, y en el campanario de la ciudad, un pulpo de Eco toca las campanas cada hora." }, { "Id": "Preheating_Npc_Viewpoin_06", - "Content": "" + "Content": "Durante el Carnaval, los ragunneses visten atuendos tradicionales y llevan máscaras que representan a sus ancestros y tótems." }, { "Id": "Preheating_Npc_Viewpoin_07", - "Content": "" + "Content": "Esta pesadilla... ¿Cuánto tiempo lleva sucediendo...?" }, { "Id": "Preheating_Question_01", - "Content": "" + "Content": "¿Prefieres la tierra en Huanglong desde arriba o el archipiélago de Rinascita?" }, { "Id": "Preheating_Question_02", - "Content": "" + "Content": "Si de repente obtuvieras una gran cantidad de Monedas Caparazón, ¿qué harías?" }, { "Id": "Preheating_Question_03", - "Content": "" + "Content": "¿Crees que los Resonadores deberían poder usar las Terminales libremente?" }, { "Id": "Preheating_Question_04", - "Content": "" + "Content": "¿Cuál tipo de transporte prefieres para viajar?" }, { "Id": "Preheating_Question_05", - "Content": "" + "Content": "¿Crees que los humanos y las Disonancias Tácitas pueden coexistir pacíficamente?" }, { "Id": "Preheating_Question_06", - "Content": "" + "Content": "Cuando viajes a una ciudad desconocida, ¿cómo te gustaría pasar una tarde?" }, { "Id": "Preheating_Task_Desc_01", - "Content": "" + "Content": "Alannah te invita a las cumbres de Jinzhou para filmar un vídeo titulado Huanglong desde arriba." }, { "Id": "Preheating_Task_Desc_02", - "Content": "" + "Content": "Alannah te invita a la calle gourmet para conocer a la legendaria persona más rica de Jinzhou." }, { "Id": "Preheating_Task_Desc_03", - "Content": "" + "Content": "Alannah quiere hablar contigo sobre si las Terminales y las Balizas serían un buen merchandising de modelos." }, { "Id": "Preheating_Task_Desc_04", - "Content": "" + "Content": "Alannah te invita a Logística Lollo para investigar qué vehículo sería ideal para convertir en merchandising de modelos." }, { "Id": "Preheating_Task_Desc_05", - "Content": "" + "Content": "Parece que Alannah ha encontrado algunos problemas mientras buscaba inspiración en la naturaleza..." }, { "Id": "Preheating_Task_Desc_06", - "Content": "" + "Content": "Alannah te invita a hablar con los ciudadanos de Jinzhou para descubrir más sobre su cultura y vida." }, { "Id": "Preheating_Title_01", - "Content": "" + "Content": "Características geográficas" }, { "Id": "Preheating_Title_02", - "Content": "" + "Content": "Actividades económicas" }, { "Id": "Preheating_Title_03", - "Content": "" + "Content": "Terminales" }, { "Id": "Preheating_Title_04", - "Content": "" + "Content": "Transporte" }, { "Id": "Preheating_Title_05", - "Content": "" + "Content": "Humanos y Ecos" }, { "Id": "Preheating_Title_06", - "Content": "" + "Content": "Vida Cultural" }, { "Id": "Preheating_Title_07", @@ -334641,131 +334633,131 @@ }, { "Id": "Preheating_Viewpoin_01", - "Content": "" + "Content": "Huanglong desde lo alto es bastante popular en Jinzhou, pero no resonó mucho con la gente de Ragunna. Supongo que tendremos que adaptarlo a sus gustos." }, { "Id": "Preheating_Viewpoin_01_L", - "Content": "" + "Content": "Una tierra con una vasta extensión." }, { "Id": "Preheating_Viewpoin_01_R", - "Content": "" + "Content": "Un archipiélago acariciado por las brisas marinas." }, { "Id": "Preheating_Viewpoin_02", - "Content": "" + "Content": "Parece que solo está intentando justificar que no maneja bien su dinero..." }, { "Id": "Preheating_Viewpoin_02_L", - "Content": "" + "Content": "Compra las cosas que te gusten." }, { "Id": "Preheating_Viewpoin_02_R", - "Content": "" + "Content": "Deposítalo en un lugar fiable." }, { "Id": "Preheating_Viewpoin_03", - "Content": "" + "Content": "Ya veo... pero siento que la mayoría de los Resonadores preferirían tener su propia Terminal personal." }, { "Id": "Preheating_Viewpoin_03_L", - "Content": "" + "Content": "Las Terminales son una necesidad para los Resonadores y deberían permitirse." }, { "Id": "Preheating_Viewpoin_03_R", - "Content": "" + "Content": "El uso excesivo de las Terminales conlleva riesgos significativos y debe ser regulado." }, { "Id": "Preheating_Viewpoin_04", - "Content": "" + "Content": "¡Pescar sentado en un \"pez\"! ¡Eso suena muy divertido!" }, { "Id": "Preheating_Viewpoin_04_L", - "Content": "" + "Content": "Vehículos de transporte fiables." }, { "Id": "Preheating_Viewpoin_04_R", - "Content": "" + "Content": "Góndolas de Eco que navegan por las olas rugientes." }, { "Id": "Preheating_Viewpoin_05", - "Content": "" + "Content": "Los Ecos parecen ser una parte integral de la vida de un Ragunnes." }, { "Id": "Preheating_Viewpoin_05_L", - "Content": "" + "Content": "El instinto de las Disonancias Tácitas es destruir y devorar; no pueden coexistir pacíficamente con los humanos." }, { "Id": "Preheating_Viewpoin_05_R", - "Content": "" + "Content": "Una vez convertidos en Ecos mediante la extracción de frecuencia, pueden coexistir pacíficamente con los humanos." }, { "Id": "Preheating_Viewpoin_06", - "Content": "" + "Content": "Así es como rinden homenaje a la patria y a los seres queridos que perdieron en el Lamento..." }, { "Id": "Preheating_Viewpoin_06_L", - "Content": "" + "Content": "Entra al teatro y disfruta de las obras locales." }, { "Id": "Preheating_Viewpoin_06_R", - "Content": "" + "Content": "Únete a la multitud y participa en los festivales locales." }, { "Id": "Preheating_Viewpoin_Result_01_L", - "Content": "" + "Content": "Tierra" }, { "Id": "Preheating_Viewpoin_Result_01_R", - "Content": "" + "Content": "Océano" }, { "Id": "Preheating_Viewpoin_Result_02_L", - "Content": "" + "Content": "Consumo" }, { "Id": "Preheating_Viewpoin_Result_02_R", - "Content": "" + "Content": "Ahorros" }, { "Id": "Preheating_Viewpoin_Result_03_L", - "Content": "" + "Content": "Libertad" }, { "Id": "Preheating_Viewpoin_Result_03_R", - "Content": "" + "Content": "Restricción" }, { "Id": "Preheating_Viewpoin_Result_04_L", - "Content": "" + "Content": "Vehículos" }, { "Id": "Preheating_Viewpoin_Result_04_R", - "Content": "" + "Content": "Ecos" }, { "Id": "Preheating_Viewpoin_Result_05_L", - "Content": "" + "Content": "Enfrentamiento" }, { "Id": "Preheating_Viewpoin_Result_05_R", - "Content": "" + "Content": "Coexistencia" }, { "Id": "Preheating_Viewpoin_Result_06_L", - "Content": "" + "Content": "Dramas" }, { "Id": "Preheating_Viewpoin_Result_06_R", - "Content": "" + "Content": "Festivales" }, { "Id": "Text_DaMaoZhan_OnProgress", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Text_DaMaoZhan_Gain", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_900071_Text", @@ -334785,39 +334777,35 @@ }, { "Id": "ScratchCardActivity_RewardTips", - "Content": "" + "Content": "Obtienes {2} x{3}." }, { "Id": "Activity_101000006_Title", - "Content": "" + "Content": "Estrellas de senderos que se bifurcan" }, { "Id": "Activity_101000006_Title_0", - "Content": "" + "Content": "Historia complementaria" }, { "Id": "Activity_101000006_Desc", - "Content": "" + "Content": "Las flores del Invernadero de Costa Negra se mecen en silencio. Camellya está entre ellas, compartiendo la quietud. El mar de estrellas alberga innumerables líneas temporales, chocando y bifurcándose a cada instante. Aunque existen millones de posibilidades, ella sabe que todos los caminos conducen al mismo destino." }, { "Id": "ConditionGroup_13000135_Description", - "Content": "" + "Content": "Disponible tras alcanzar el Nv.14 de Unión y completar «Hasta el final de la costa»." }, { "Id": "Condition_13000135_Description", - "Content": "" + "Content": "Completa la misión principal: Hasta el final de la costa." }, { "Id": "Condition_13000136_Description", - "Content": "" - }, - { - "Id": "Role_1603_ShareDesc", - "Content": "Camellya, una Portadora de Flor de Costa Negra. ¡Qué alegría verte de nuevo! Mi amada... semilla del destino." + "Content": "Alcanza el nivel 14 de Unión." }, { "Id": "Activity_100100005_Title", - "Content": "" + "Content": "Regalos de sueños fugaces" }, { "Id": "Speaker_800085_Name", @@ -334829,235 +334817,235 @@ }, { "Id": "Rogue_SkillTree_401_Desc", - "Content": "" + "Content": "Cuando se realiza una evasión con éxito, restaura un 5% de los PS Máx., se puede activar 1 vez cada 3 s." }, { "Id": "Rogue_SkillTree_401_Title", - "Content": "" + "Content": "Recuperación de evasión" }, { "Id": "Rogue_SkillTree_402_Desc", - "Content": "" + "Content": "Aumenta los PS en un 25% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_402_Title", - "Content": "" + "Content": "PS+" }, { "Id": "Rogue_SkillTree_403_Desc", - "Content": "" + "Content": "Aumenta la DEF en un 40% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_403_Title", - "Content": "" + "Content": "DEF+" }, { "Id": "Rogue_SkillTree_404_Desc", - "Content": "" + "Content": "Reduce el daño recibido en un 20% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_404_Title", - "Content": "" + "Content": "Reducción de daño" }, { "Id": "Rogue_SkillTree_405_Desc", - "Content": "" + "Content": "Gana un Escudo igual al 50% de los PS máx. por una evasión exitosa que dura 3 s. Se puede activar una vez cada 6 s." }, { "Id": "Rogue_SkillTree_405_Title", - "Content": "" + "Content": "Recuperación de evasión II" }, { "Id": "Rogue_SkillTree_406_Desc", - "Content": "" + "Content": "Cuando se realiza una evasión con éxito, se reduce la REU de la habilidad de resonancia y de la Liberación de resonancia en 2 s." }, { "Id": "Rogue_SkillTree_406_Title", - "Content": "" + "Content": "Resonancia rápida" }, { "Id": "Rogue_SkillTree_407_Desc", - "Content": "" + "Content": "Aumenta el Daño CRIT en un 10% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_407_Title", - "Content": "" + "Content": "Daño CRIT+" }, { "Id": "Rogue_SkillTree_408_Desc", - "Content": "" + "Content": "Gana 10 de Energía de resonancia al derrotar a un objetivo." }, { "Id": "Rogue_SkillTree_408_Title", - "Content": "" + "Content": "Liberación acelerada" }, { "Id": "Rogue_SkillTree_409_Desc", - "Content": "" + "Content": "Aumenta el Daño CRIT en un 15% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_409_Title", - "Content": "" + "Content": "Daño CRIT+" }, { "Id": "Rogue_SkillTree_410_Desc", - "Content": "" + "Content": "Las Bonif. de daño aumenta en un 20% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_410_Title", - "Content": "" + "Content": "Daño +" }, { "Id": "Rogue_SkillTree_411_Desc", - "Content": "" + "Content": "Gasta Fragmentos de Sueño para restablecer Metáforas una vez." }, { "Id": "Rogue_SkillTree_411_Title", - "Content": "" + "Content": "Reinicio de sueño I" }, { "Id": "Rogue_SkillTree_412_Desc", - "Content": "" + "Content": "Los personajes que no hayan alcanzado el nivel 80 tendrán sus niveles de personaje y de arma aumentados hasta el nivel 80, excepto los personajes de prueba." }, { "Id": "Rogue_SkillTree_412_Title", - "Content": "" + "Content": "Regalos de sueños" }, { "Id": "Rogue_SkillTree_413_Desc", - "Content": "" + "Content": "La REU de la habilidad de resonancia se reduce en un 30%." }, { "Id": "Rogue_SkillTree_413_Title", - "Content": "" + "Content": "Reducción de la REU" }, { "Id": "Rogue_SkillTree_414_Desc", - "Content": "" + "Content": "La cantidad inicial de Fragmentos de Sueño se incrementa a 200." }, { "Id": "Rogue_SkillTree_414_Title", - "Content": "" + "Content": "Residuos de sueños I" }, { "Id": "Rogue_SkillTree_415_Desc", - "Content": "" + "Content": "Gasta Fragmentos de Sueño para restablecer los artículos que ofrece el Portero de ébano." }, { "Id": "Rogue_SkillTree_415_Title", - "Content": "" + "Content": "Actualizar tienda" }, { "Id": "Rogue_SkillTree_416_Desc", - "Content": "" + "Content": "Aumenta la Prob. CRIT en un 20% en las «Profundidades del reino ilusorio». El exceso de Prob. CRIT se convertirá en Daño CRIT a una proporción de 1:1." }, { "Id": "Rogue_SkillTree_416_Title", - "Content": "" + "Content": "Bendición de los sueños" }, { "Id": "Rogue_SkillTree_417_Desc", - "Content": "" + "Content": "Aumenta los PS en un 50% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_417_Title", - "Content": "" + "Content": "PS+" }, { "Id": "Rogue_SkillTree_418_Desc", - "Content": "" + "Content": "Aumenta el ATQ en un 10% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_418_Title", - "Content": "" + "Content": "ATQ+" }, { "Id": "Rogue_SkillTree_419_Desc", - "Content": "" + "Content": "Aumenta el ATQ en un 10% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_419_Title", - "Content": "" + "Content": "ATQ+" }, { "Id": "Rogue_SkillTree_420_Desc", - "Content": "" + "Content": "Aumenta el ATQ en un 15% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_420_Title", - "Content": "" + "Content": "ATQ+" }, { "Id": "Rogue_SkillTree_421_Desc", - "Content": "" + "Content": "Aumenta el ATQ en un 25% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_421_Title", - "Content": "" + "Content": "ATQ+" }, { "Id": "Rogue_SkillTree_422_Desc", - "Content": "" + "Content": "Las Bonif. de daño aumenta en un 25% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_422_Title", - "Content": "" + "Content": "Daño +" }, { "Id": "Rogue_SkillTree_423_Desc", - "Content": "" + "Content": "Aumenta la Prob. CRIT en un 16% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_423_Title", - "Content": "" + "Content": "Prob. CRIT+" }, { "Id": "Rogue_SkillTree_424_Desc", - "Content": "" + "Content": "Cada segundo que se mantenga en calificación A o superior, la Prob. CRIT aumenta en un 5% durante 2 s, acumulable hasta 10 veces." }, { "Id": "Rogue_SkillTree_424_Title", - "Content": "" + "Content": "Enfrentamiento de sueño profundo" }, { "Id": "Rogue_SkillTree_425_Desc", - "Content": "" + "Content": "La cantidad inicial de Fragmentos de Sueño se incrementa a 400." }, { "Id": "Rogue_SkillTree_425_Title", - "Content": "" + "Content": "Residuos de sueños II" }, { "Id": "Rogue_SkillTree_426_Desc", - "Content": "" + "Content": "Las Bonif. de daño aumenta en un 10% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_426_Title", - "Content": "" + "Content": "Daño +" }, { "Id": "Rogue_SkillTree_427_Desc", - "Content": "" + "Content": "Gasta Fragmentos de Sueño para restablecer Metáforas dos veces." }, { "Id": "Rogue_SkillTree_427_Title", - "Content": "" + "Content": "Reinicio de Sueño II" }, { "Id": "Rogue_SkillTree_428_Desc", - "Content": "" + "Content": "Las Bonif. de daño aumenta en un 10% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_428_Title", - "Content": "" + "Content": "Daño +" }, { "Id": "Rogue_SkillTree_429_Desc", - "Content": "" + "Content": "Aumenta el Daño CRIT en un 25% en las «Profundidades del reino ilusorio»." }, { "Id": "Rogue_SkillTree_429_Title", - "Content": "" + "Content": "Daño CRIT+" }, { "Id": "Entity_557fa972116c2eac22ba9e5e30a5461fdf41e4f193c6aee7928c00eb8781ee8a", @@ -335065,63 +335053,63 @@ }, { "Id": "HelpText_137_Title", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_137_Content", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Content", - "Content": "Proyecto Pionero" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_FixedPointUpgrade_Text", - "Content": "" + "Content": "Ajustes de Autoelegir" }, { "Id": "PrefabTextItem_PutMode_Text", - "Content": "" + "Content": "Modo" }, { "Id": "PrefabTextItem_QuickPut_Text", - "Content": "" + "Content": "Añadir rápido" }, { "Id": "PrefabTextItem_QuickPutDescription_Text", - "Content": "" + "Content": "Selecciona todos los materiales disponibles hasta que el Eco alcance su límite de nivel." }, { "Id": "PrefabTextItem_StagePut_Text", - "Content": "" + "Content": "Etapa por etapa" }, { "Id": "PrefabTextItem_StagePutDescription_Text", - "Content": "" + "Content": "Selecciona los materiales disponibles que mejoren el Eco al nivel afinable más cercano (5/10/15/20/25)." }, { "Id": "PrefabTextItem_PutMaterialSstting_Text", - "Content": "" + "Content": "Material" }, { "Id": "PrefabTextItem_OnlyMaterial_Text", - "Content": "" + "Content": "Solo materiales de mejora" }, { "Id": "PrefabTextItem_MaterialOrEcho_Text", - "Content": "" + "Content": "Materiales de mejora y Ecos" }, { "Id": "PrefabTextItem_FixedPointUpgradeCancel_Text", - "Content": "" + "Content": "Cancelar" }, { "Id": "PrefabTextItem_FixedPointUpgradeConfirm_Text", - "Content": "" + "Content": "Confirmar" }, { "Id": "Event_TCTL_2_1", @@ -335265,19 +335253,19 @@ }, { "Id": "Preheating_Serial_Number", - "Content": "" + "Content": "#{0}" }, { "Id": "RogueHeiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao _003_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_42058529d065f16c378e671643073fc0d1fd99a876f09668b31e3d00c35ff8fb", @@ -335285,35 +335273,35 @@ }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_8", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_9", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_10", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_11", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_12", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_13", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800016_ReachChallengeMainText_316_2", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_316800017_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "Derrota a más enemigos antes de que termine la cuenta atrás para obtener Metáforas adicionales." }, { "Id": "LevelPlay_316800017_ChallengeConditionSubText_316_1", @@ -335321,15 +335309,15 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_2", - "Content": "" + "Content": "Inicia desafío." }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_3", - "Content": "" + "Content": "Derrota a los enemigos dentro del límite de tiempo." }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_4", - "Content": "" + "Content": "Derrota a los enemigos dentro del límite de tiempo." }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_5", @@ -335365,79 +335353,79 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_21", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_22", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_23", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_24", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_25", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_26", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_27", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "¡Han aparecido nuevos enemigos!" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_2", - "Content": "" + "Content": "¡Han aparecido nuevos enemigos!" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_3", - "Content": "" + "Content": "¡Han aparecido nuevos enemigos!" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Derrota a más enemigos dentro del límite de tiempo." }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "Derrota a 5 enemigos." }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Derrota a 8 enemigos." }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "Enemigos derrotados: {q_count}" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_2", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_6", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_7", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_8", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_11", @@ -335449,7 +335437,7 @@ }, { "Id": "LevelPlay_316800018_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_138750000_ChildQuestTip_138_2", @@ -335457,15 +335445,15 @@ }, { "Id": "DaMaoUnLockTime", - "Content": "" + "Content": "Coming Soon" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_16", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_17", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_19", @@ -335489,35 +335477,35 @@ }, { "Id": "LevelPlay_226800013_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Derrota a 4 oleadas de enemigos dentro del tiempo límite." }, { "Id": "LevelPlay_226800013_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Derrotar cada oleada de enemigos extenderá el tiempo." }, { "Id": "LevelPlay_226800013_ChallengeFailMainText_226_1", - "Content": "" + "Content": "Desafío fallido" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_2", - "Content": "" + "Content": "Ve al desafío." }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_3", - "Content": "" + "Content": "Oleada actual: 1/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_4", - "Content": "" + "Content": "Oleada actual: 2/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_5", - "Content": "" + "Content": "Oleada actual: 3/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_6", - "Content": "" + "Content": "Oleada actual: 4/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_7", @@ -335525,35 +335513,35 @@ }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_8", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_10", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_11", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_12", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_13", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "¡10 s añadidos!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "¡10 s añadidos!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "¡10 s añadidos!" }, { "Id": "LevelPlay_226800013_LevelPlayName_226_1", @@ -335561,7 +335549,7 @@ }, { "Id": "LevelPlay_226800013_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "ErrorCode_1800049_Text", @@ -335569,7 +335557,7 @@ }, { "Id": "LivenessTask_129_TaskName", - "Content": "" + "Content": "Completa el desafío de cualquier dificultad en «Profundidades del reino ilusorio» una vez." }, { "Id": "MenuConfig_110_OptionsName_2", @@ -335577,35 +335565,35 @@ }, { "Id": "PrefabTextItem_246833343_Text", - "Content": "" + "Content": "Desafío en curso" }, { "Id": "PrefabTextItem_2751599714_Text", - "Content": "" + "Content": "Mejor puntuación" }, { "Id": "PrefabTextItem_4045954319_Text", - "Content": "" + "Content": "Desafío en curso" }, { "Id": "PrefabTextItem_3916647538_Text", - "Content": "" + "Content": "Seleccionar una bonif." }, { "Id": "PrefabTextItem_1122656309_Text", - "Content": "" + "Content": "Confirmar" }, { "Id": "BackgroundCard_80069005_Title", - "Content": "" + "Content": "Avanza al siguiente sueño" }, { "Id": "BackgroundCard_80069005_AttributesDescription", - "Content": "" + "Content": "No hay nada en el sueño anterior, pero de repente aparece un enorme gato en este. ¡Cuidado! ¡Se acerca rápidamente! ¡Rápido, escapa al siguiente sueño!" }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_4", - "Content": "" + "Content": "Habla con la ilusión de la bruja." }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_6", @@ -335637,27 +335625,27 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_2", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_3", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_4", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_5", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_6", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_7", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_8", @@ -335681,7 +335669,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_15", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "LevelPlay_226800014_LevelPlayName_226_1", @@ -335689,19 +335677,19 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "Habla con Jinhsi." }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "Habla con el Portero de ébano." }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "LevelPlay_226800014_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "InfoDisplay_103000010_Title", @@ -335789,7 +335777,7 @@ }, { "Id": "Event_DSJDYCF_5_2", - "Content": "" + "Content": "¿Qué sucede?" }, { "Id": "Event_DSJDYCF_5_3", @@ -335801,7 +335789,7 @@ }, { "Id": "Event_DSJDYCF_5_5", - "Content": "" + "Content": "¿Eh?" }, { "Id": "Event_DSJDYCF_5_6", @@ -335845,7 +335833,7 @@ }, { "Id": "Event_DSJDYCF_6_1", - "Content": "" + "Content": "..." }, { "Id": "Event_DSJDYCF_6_2", @@ -335853,11 +335841,11 @@ }, { "Id": "Event_DSJDYCF_6_3", - "Content": "" + "Content": "¿Qué sucede?" }, { "Id": "Event_DSJDYCF_6_4", - "Content": "" + "Content": "¿Se escucha todo este jaleo?" }, { "Id": "Event_DSJDYCF_6_5", @@ -335909,7 +335897,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_17", - "Content": "" + "Content": "Habla con Guardacostas." }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_19", @@ -335921,39 +335909,39 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_21", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "Habla con el Portero de ébano." }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_8", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "GuideFocusNew_20282_Content", - "Content": "" + "Content": "[Tienda ilusoria] Canjea Astritas y varias otras recompensas." }, { "Id": "GuideFocusNew_20283_Content", - "Content": "" + "Content": "[Tienda ilusoria] Canjea Astritas y varias otras recompensas." }, { "Id": "GuideFocusNew_20284_Content", - "Content": "" + "Content": "[Tienda ilusoria] Canjea Astritas y varias otras recompensas." }, { "Id": "GuideTips_20285_Content", - "Content": "" + "Content": "Derrota al jefe final para desbloquear una variedad de recompensas, que podrás canjear con los intentos disponibles durante esta temporada del evento." }, { "Id": "GuideTips_20286_Content", - "Content": "" + "Content": "Derrota al jefe final para desbloquear una variedad de recompensas, que podrás canjear con los intentos disponibles durante esta temporada del evento." }, { "Id": "GuideTips_20287_Content", - "Content": "" + "Content": "Derrota al jefe final para desbloquear una variedad de recompensas, que podrás canjear con los intentos disponibles durante esta temporada del evento." }, { "Id": "Activity_102600001_Desc", @@ -335961,43 +335949,43 @@ }, { "Id": "GuideFocusNew_628_Content", - "Content": "" + "Content": "Haz clic para cambiar de mapa." }, { "Id": "GuideFocusNew_629_Content", - "Content": "" + "Content": "Pulsa {0} para cambiar de mapa." }, { "Id": "GuideFocusNew_630_Content", - "Content": "" + "Content": "Toca para cambiar de mapa." }, { "Id": "GuideTips_20288_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20289_Content", - "Content": "" + "Content": "Haz clic para seleccionar otra Mejora de técnica." }, { "Id": "GuideFocusNew_20290_Content", - "Content": "" + "Content": "Pulsa {0} para seleccionar otra Mejora de técnica." }, { "Id": "GuideFocusNew_20291_Content", - "Content": "" + "Content": "Toca para seleccionar otra Mejora de técnica." }, { "Id": "GuideFocusNew_20292_Content", - "Content": "" + "Content": "Haz clic para seleccionar una Mejora de técnica para esta etapa." }, { "Id": "GuideFocusNew_20293_Content", - "Content": "" + "Content": "Pulsa {0} para seleccionar una Mejora de técnica para esta etapa." }, { "Id": "GuideFocusNew_20294_Content", - "Content": "" + "Content": "Toca para seleccionar una Mejora de técnica para esta etapa." }, { "Id": "ErrRiskHarvestNotInInst", @@ -336009,7 +335997,7 @@ }, { "Id": "DaMaoTips_NotEnough", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_2000033_Text", @@ -336085,31 +336073,31 @@ }, { "Id": "BossRush2_001_Title", - "Content": "" + "Content": "Oleada 1" }, { "Id": "BossRush2_002_Title", - "Content": "" + "Content": "Oleada 2" }, { "Id": "BossRush2_003_Title", - "Content": "" + "Content": "Oleada 3" }, { "Id": "BossRush2_004_Title", - "Content": "" + "Content": "Oleada 4" }, { "Id": "BossRush2_005_Title", - "Content": "" + "Content": "Oleada 5" }, { "Id": "BossRush2_006_Title", - "Content": "" + "Content": "Oleada 6" }, { "Id": "BossRush2_007_Title", - "Content": "" + "Content": "Oleada 7" }, { "Id": "Quest_158800011_ChildQuestTip_158_2", @@ -336125,27 +336113,27 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_2", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_3", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_4", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_5", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_6", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_7", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_12", @@ -336161,7 +336149,7 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_15", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "LevelPlay_226800015_LevelPlayName_226_1", @@ -336169,15 +336157,15 @@ }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Habla con Changli." }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "PrefabTextItem_2424924393_Text", @@ -336189,39 +336177,39 @@ }, { "Id": "PrefabTextItem_820923487_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_3856521194_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_1281948783_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "Revisitas de pesadilla" }, { "Id": "PrefabTextItem_4212949123_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_2888827518_Text", - "Content": "" + "Content": "Desbloqueado" }, { "Id": "PrefabTextItem_3606959143_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_568569923_Text", - "Content": "" + "Content": "Preferencia de control" }, { "Id": "PrefabTextItem_1934039908_Text", - "Content": "" + "Content": "Utilidad o interactuar/recoger" }, { "Id": "PrefabTextItem_3614529489_Text", - "Content": "" + "Content": "Si no hay objetos disponibles para interactuar o recoger en el rango, la entrada de Recoger/Interactuar activará la acción de Usar Utilidad.\nHabilitar esta función no afectará la entrada original asignada a Usar Utilidad." }, { "Id": "Entity_7b2f42b357d0d7e5b160a14aaec8658fe369b85e12962402d51cfc84ae8af1f3", @@ -336245,27 +336233,27 @@ }, { "Id": "Condition_13020002_Description", - "Content": "" + "Content": "Completa «Contra viento y marea» en «Cuando la noche llama» para desbloquear." }, { "Id": "ItemInfo_42600020_AttributesDescription", - "Content": "" + "Content": "Aumenta el nivel de Sintonización de la Ancla de Somnolencia." }, { "Id": "ItemInfo_42600020_BgDescription", - "Content": "" + "Content": "Desde que se convirtió en un gato blanco, Portero de marfil ha estado soñando con un banquete grandioso...\nEs una pena que se niegue a compartir detalles con nadie." }, { "Id": "ItemInfo_42600020_Name", - "Content": "" + "Content": "Una cena deliciosa" }, { "Id": "ItemInfo_42600020_ObtainedShowDescription", - "Content": "" + "Content": "Aumenta el nivel de Sintonización de la Ancla de Somnolencia." }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_10", - "Content": "" + "Content": "Entra en la Tierra de sueños misteriosos." }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_11", @@ -336273,91 +336261,91 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_15", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "LevelPlay_226800009_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "La Energía Remanente familiar fluye en tu interior: no caerás en este sueño." }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "Habla con Guardacostas." }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "Event_WGZM_8_1", - "Content": "" + "Content": "Como era de esperar, nuestros caminos siempre se cruzarán, incluso en el sueño." }, { "Id": "Event_WGZM_8_2", - "Content": "" + "Content": "Tú también estás aquí." }, { "Id": "Event_WGZM_8_3", - "Content": "" + "Content": "Me sorprende saber que también sueñas." }, { "Id": "Event_WGZM_8_4", - "Content": "" + "Content": "Sí. Tu llegada me facilitó la entrada en este reino." }, { "Id": "Event_WGZM_8_5", - "Content": "" + "Content": "Lo hago de vez en cuando. Y siempre estás ahí en mis sueños en esas raras ocasiones." }, { "Id": "Event_WGZM_8_6", - "Content": "" + "Content": "Probablemente te habrás dado cuenta de que este espacio se parece al paisaje de la Costa Negra." }, { "Id": "Event_WGZM_8_7", - "Content": "" + "Content": "¿Se verán afectadas la Costa Negra en la realidad?" }, { "Id": "Event_WGZM_8_8", - "Content": "" + "Content": "De momento no, pero este paisaje onírico está a punto de derrumbarse." }, { "Id": "Event_WGZM_8_9", - "Content": "" + "Content": "Los sueños de la Costa Negra se están reuniendo, mezclándose con los de otros reinos." }, { "Id": "Event_WGZM_8_10", - "Content": "" + "Content": "Percibo que esos deseos, recuerdos y obsesiones se están transformando en entidades familiares, aunque peligrosas." }, { "Id": "Event_WGZM_8_11", - "Content": "" + "Content": "¿Qué ocurrirá entonces?" }, { "Id": "Event_WGZM_8_12", - "Content": "" + "Content": "Los datos existentes no son suficientes para una deducción precisa." }, { "Id": "Event_WGZM_8_13", - "Content": "" + "Content": "En el peor de los casos, este lugar podría ser arrasado por esas entidades." }, { "Id": "Event_WGZM_8_14", - "Content": "" + "Content": "Pero no te preocupes. Utilizaré mi poder para estabilizar este reino y permaneceré a tu lado hasta el final de tu viaje." }, { "Id": "Event_WGZM_8_15", - "Content": "" + "Content": "Muy bien, enfrentémonos a este desafío como un equipo." }, { "Id": "Event_WGZM_8_16", - "Content": "" + "Content": "Nuestro objetivo es resolver esta crisis, ¿verdad?" }, { "Id": "Event_WGZM_8_17", - "Content": "" + "Content": "Sí. {PlayerName}, si alguna vez te pierdes, llámame." }, { "Id": "Event_WGZM_8_18", - "Content": "" + "Content": "Recuerda que siempre estaré aquí, a tu lado." }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_23", @@ -336385,19 +336373,19 @@ }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "Habla con el extraño gato blanco. (Izq.)" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Habla con el extraño gato blanco. (Centro)" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "Habla con el extraño gato blanco. (Dcho.)" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_31", @@ -336425,19 +336413,19 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_5", - "Content": "" + "Content": "Habla con el extraño gato blanco. (Izq.)" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_6", - "Content": "" + "Content": "Habla con el extraño gato blanco. (Centro)" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_7", - "Content": "" + "Content": "Habla con el extraño gato blanco. (Dcho.)" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_21", @@ -336569,7 +336557,7 @@ }, { "Id": "Event_DSJDYCF_4_3", - "Content": "" + "Content": "¿Algún problema?" }, { "Id": "Event_DSJDYCF_4_4", @@ -336617,79 +336605,79 @@ }, { "Id": "GuideFocusNew_634_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Haz clic para seleccionar un Personaje de combate." }, { "Id": "GuideFocusNew_635_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Pulsa {0} para seleccionar un Personaje de combate." }, { "Id": "GuideFocusNew_636_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Toca para seleccionar un un Personaje de combate." }, { "Id": "GuideFocusNew_637_Content", - "Content": "" + "Content": "Haz clic para consultar tus Mejoras de personaje actuales." }, { "Id": "GuideFocusNew_638_Content", - "Content": "" + "Content": "Pulsa {0} para consultar tus Mejoras de personaje actuales." }, { "Id": "GuideFocusNew_639_Content", - "Content": "" + "Content": "Toca para consultar tus Mejoras de personaje actuales." }, { "Id": "GuideFocusNew_640_Content", - "Content": "" + "Content": "Haz clic para leer la descripción del evento estándar." }, { "Id": "GuideFocusNew_641_Content", - "Content": "" + "Content": "Pulsa {0} para leer la descripción del evento estándar." }, { "Id": "GuideFocusNew_642_Content", - "Content": "" + "Content": "Toca para leer la descripción del evento estándar." }, { "Id": "GuideFocusNew_643_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Haz clic para sumergirte en los sueños de diferentes personajes." }, { "Id": "GuideFocusNew_644_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Pulsa {0} para sumergirte en los sueños de diferentes personajes." }, { "Id": "GuideFocusNew_645_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Toca para sumergirte en los sueños de diferentes personajes." }, { "Id": "GuideFocusNew_646_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Inflige daño o esquiva para obtener Energía Sincro." }, { "Id": "GuideFocusNew_647_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Inflige daño o esquiva para obtener Energía Sincro." }, { "Id": "GuideFocusNew_648_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Inflige daño o esquiva para obtener Energía Sincro." }, { "Id": "GuideFocusNew_649_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_650_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_651_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1989837808_Text", - "Content": "" + "Content": "Asociación de Pioneros x Campaña Lollo" }, { "Id": "SkillDescription_9700019_Description", @@ -336717,15 +336705,15 @@ }, { "Id": "ItemInfo_80100004_AttributesDescription", - "Content": "" + "Content": "Un material utilizado para reparar la Somnolencia. Recolecta para canjear recompensas en el evento «Laberinto de sueños»." }, { "Id": "ItemInfo_80100004_BgDescription", - "Content": "" + "Content": "Bajo la cúpula de una noche oscura, un solo rayo de luz blanca ilumina el camino, guiándote de regreso a realidades pasadas a través de un rastro de sueños rotos." }, { "Id": "ItemInfo_80100004_Name", - "Content": "" + "Content": "Pieza de sueños" }, { "Id": "Quest_29800013_ChildQuestTip_29_1", @@ -336825,15 +336813,15 @@ }, { "Id": "LevelPlay_227800004_ChallengeFailMainText_227_1", - "Content": "" + "Content": "Desafío fallido" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_3", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_21", @@ -336897,27 +336885,27 @@ }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_2", - "Content": "" + "Content": "Protege la cabina telefónica antes de que termine la cuenta regresiva." }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_5", - "Content": "" + "Content": "Protege la cabina telefónica." }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_7", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_8", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_9", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_227800004_QuestScheduleSubTitle_227_6", - "Content": "" + "Content": "Cabinas telefónicas restantes: {q_count}" }, { "Id": "NewTower_Diffcult_4", @@ -337025,11 +337013,11 @@ }, { "Id": "PrefabTextItem_3765954105_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_1911220370_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "ItemInfo_50000178_Name", @@ -337049,15 +337037,15 @@ }, { "Id": "DreamCat_Title", - "Content": "" + "Content": "Somnolencia" }, { "Id": "PrefabTextItem_186991820_Text", - "Content": "" + "Content": "Confirmar" }, { "Id": "PrefabTextItem_1101961907_Text", - "Content": "" + "Content": "Esto se puede ajustar más tarde en Ajustes." }, { "Id": "Speaker_800088_Name", @@ -337069,555 +337057,555 @@ }, { "Id": "Event_WGZM_1_1", - "Content": "" + "Content": "Te doy la bienvenida, Trotasueños." }, { "Id": "Event_WGZM_1_2", - "Content": "" + "Content": "No esperaba verte tan pronto." }, { "Id": "Event_WGZM_1_3", - "Content": "" + "Content": "Me gustas más con forma de gatito blanco." }, { "Id": "Event_WGZM_1_4", - "Content": "" + "Content": "Bueno, como he dicho antes, aún hay muchas cosas de las que ocuparse detrás de esta puerta." }, { "Id": "Event_WGZM_1_5", - "Content": "" + "Content": "Ejem... ahora que he recuperado las fuerzas, basta de gatitos. En fin, vayamos al grano." }, { "Id": "Event_WGZM_1_6", - "Content": "" + "Content": "Desde tu última visita, la Somnolencia ha dejado de filtrarse a la realidad y ha vuelto poco a poco a lo normal." }, { "Id": "Event_WGZM_1_7", - "Content": "" + "Content": "Pero los sueños de su interior siguen reprimidos sin poder liberarse..." }, { "Id": "Event_WGZM_1_8", - "Content": "" + "Content": "¿Qué ocurrió con esos sueños?" }, { "Id": "Event_WGZM_1_9", - "Content": "" + "Content": "La Somnolencia sobrecargada empezó a \"empaquetar\" esos sueños para hacer más espacio." }, { "Id": "Event_WGZM_1_10", - "Content": "" + "Content": "¿Está creando un gran \"archivo zip\" de sueños?" }, { "Id": "Event_WGZM_1_11", - "Content": "" + "Content": "Exacto. Es una solución para la falta de espacio, pero convierte los sueños comprimidos en masas anormales." }, { "Id": "Event_WGZM_1_12", - "Content": "" + "Content": "Han causado estragos por aquí. Seguían absorbiendo sueños normales, convirtiéndose en fuerzas cada vez más caóticas." }, { "Id": "Event_WGZM_1_13", - "Content": "" + "Content": "¿Puedes detener el proceso?" }, { "Id": "Event_WGZM_1_14", - "Content": "" + "Content": "Lo he intentado, pero no tengo suficiente autorización. Y el mecanismo de autolimpieza de la Somnolencia está desactivado." }, { "Id": "Event_WGZM_1_15", - "Content": "" + "Content": "¿Dónde está el Portero de ébano?" }, { "Id": "Event_WGZM_1_16", - "Content": "" + "Content": "Por desgracia, sigo buscándole. Puede que aún esté profundamente dormido..." }, { "Id": "Event_WGZM_1_17", - "Content": "" + "Content": "Trotasueños, sigue explorando y restaurando la Somnolencia. Ten cuidado: no sabes a qué te enfrentarás." }, { "Id": "Event_WGZM_1_18", - "Content": "" + "Content": "Claro, cuenta conmigo." }, { "Id": "Event_WGZM_1_19", - "Content": "" + "Content": "(Acaricia al gato blanco)" }, { "Id": "Event_WGZM_1_20", - "Content": "" + "Content": "Gracias, Trotasueños." }, { "Id": "Event_WGZM_1_21", - "Content": "" + "Content": "Miau... ¡Eh! ¡Ya no soy un gato!" }, { "Id": "Event_WGZM_1_22", - "Content": "" + "Content": "Esto te ayudará en tu viaje. Utilízalo con cuidado." }, { "Id": "Event_WGZM_1_23", - "Content": "" + "Content": "¿Es otra vez el trabajo del Portero de ébano?" }, { "Id": "Event_WGZM_1_24", - "Content": "" + "Content": "No, en realidad es todo lo contrario: ha perdido la mayor parte de su poder y su influencia en el espacio." }, { "Id": "Event_WGZM_2_1", - "Content": "" + "Content": "Sabía que volverías..." }, { "Id": "Event_WGZM_2_2", - "Content": "" + "Content": "Hay tantas cosas aterradoras por delante... Devoran todos los sueños que encuentran." }, { "Id": "Event_WGZM_2_3", - "Content": "" + "Content": "Veo todos esos sueños, dulces sueños y pesadillas, todos atrapados dentro de las masas gigantes." }, { "Id": "Event_WGZM_2_4", - "Content": "" + "Content": "Libera esos sueños, como hiciste antes..." }, { "Id": "Event_WGZM_2_5", - "Content": "" + "Content": "Trotasueños, que tu mente permanezca lúcida y tus pasos libres de cargas." }, { "Id": "Event_WGZM_2_6", - "Content": "" + "Content": "..." }, { "Id": "Event_WGZM_23_1", - "Content": "" + "Content": "Hmm... Nos hemos vuelto a encontrar en el sueño." }, { "Id": "Event_WGZM_23_2", - "Content": "" + "Content": "Hola, Zhezhi." }, { "Id": "Event_WGZM_23_3", - "Content": "" + "Content": "Acabamos de separarnos, pero ahora volvemos a encontrarnos tan pronto. ¿Po... podría ser que no dejara de pensar en enseñarle mis cuadros...?" }, { "Id": "Event_WGZM_23_4", - "Content": "" + "Content": "Lo has dicho en voz alta." }, { "Id": "Event_WGZM_23_5", - "Content": "" + "Content": "¡Oh! Um... B-bueno, en realidad, me alegro mucho de volver a verte." }, { "Id": "Event_WGZM_23_6", - "Content": "" + "Content": "Más alto, por favor." }, { "Id": "Event_WGZM_23_7", - "Content": "" + "Content": "Yo también." }, { "Id": "Event_WGZM_23_8", - "Content": "" + "Content": "¡Por favor..., no me tomes el pelo! Um... Por cierto, recuerdo que tienes algo urgente que atender, ¿verdad?" }, { "Id": "Event_WGZM_23_9", - "Content": "" + "Content": "¿Qué...? ¿Te sientes igual?" }, { "Id": "Event_WGZM_23_10", - "Content": "" + "Content": "En cualquier caso. Tienes algo urgente que atender, ¿verdad?" }, { "Id": "Event_WGZM_23_11", - "Content": "" + "Content": "Mientras estabas fuera, me fui en busca de inspiración e hice algunos bocetos." }, { "Id": "Event_WGZM_23_12", - "Content": "" + "Content": "Aunque no lo terminé del todo, espero que puedas llevártelo contigo. Quizá te sea útil." }, { "Id": "Event_WGZM_24_1", - "Content": "" + "Content": "¡La aventura nos llama!" }, { "Id": "Event_WGZM_24_2", - "Content": "" + "Content": "¡Bravo!" }, { "Id": "Event_WGZM_24_3", - "Content": "" + "Content": "La aventura nunca termina." }, { "Id": "Event_WGZM_24_4", - "Content": "" + "Content": "Esta vez, ¡el villano no es otro que el Rey Demonio Gato Blanco! ¡Se instala en el palacio del Reino de las Uvas y arruina los sueños de todos!" }, { "Id": "Event_WGZM_24_5", - "Content": "" + "Content": "Sabes que el Rey Demonio está a tu lado, ¿verdad?" }, { "Id": "Event_WGZM_24_6", - "Content": "" + "Content": "¡Hum! El poderoso Rey Demonio llega hasta la Aldea del Guerrero para detener al héroe antes incluso de que se ponga en marcha." }, { "Id": "Event_WGZM_24_7", - "Content": "" + "Content": "¡Pero no te preocupes! ¡El alcalde Encore estaba preparado para esto!" }, { "Id": "Event_WGZM_24_8", - "Content": "" + "Content": "Oh, valiente, toma nuestro eco más fuerte: ¡te ayudará en tu búsqueda!" }, { "Id": "Event_WGZM_25_1", - "Content": "" + "Content": "Vuelvo a oír que hay problemas en el sueño, ¿eh?" }, { "Id": "Event_WGZM_25_2", - "Content": "" + "Content": "Es el pan de cada día en el mundo onírico." }, { "Id": "Event_WGZM_25_3", - "Content": "" + "Content": "Y yo estoy aquí para ocuparme del tema." }, { "Id": "Event_WGZM_25_4", - "Content": "" + "Content": "Parece que los peligros también acechan aquí en este mundo reflejado, igual que en la realidad." }, { "Id": "Event_WGZM_25_5", - "Content": "" + "Content": "Si dejas que tu mente divague un segundo, nunca sabrás lo que puede venir hacia ti." }, { "Id": "Event_WGZM_25_6", - "Content": "" + "Content": "Entonces, ¿estás aquí para ayudar?" }, { "Id": "Event_WGZM_25_7", - "Content": "" + "Content": "Por supuesto, cari. Al fin y al cabo, compartimos el mismo objetivo." }, { "Id": "Event_WGZM_25_8", - "Content": "" + "Content": "Por cierto, he encontrado algo cerca, pensé que podría serte útil." }, { "Id": "Event_WGZM_25_9", - "Content": "" + "Content": "Terminemos aquí pronto, y a cambio de mi pequeño regalo... Prométeme que me dedicarás algo de tiempo en el mundo real, ¿vale?" }, { "Id": "Event_WGZM_26_1", - "Content": "" + "Content": "Vaya, vaya, nunca pensé que compartiríamos un momento en sueños." }, { "Id": "Event_WGZM_26_2", - "Content": "" + "Content": "Vamos, ¿qué quieres de mí? Dame algo mucho más acalorado, mucho más intenso que la realidad..." }, { "Id": "Event_WGZM_26_3", - "Content": "" + "Content": "Me ocuparé de ti más tarde." }, { "Id": "Event_WGZM_26_4", - "Content": "" + "Content": "Tú vienes a continuación, después de que acabe con todos los problemas." }, { "Id": "Event_WGZM_26_5", - "Content": "" + "Content": "¿Me haces esperar otra vez? ¿Por qué no podemos luchar ahora mismo?" }, { "Id": "Event_WGZM_26_6", - "Content": "" + "Content": "Porque tengo algo urgente de lo que ocuparme." }, { "Id": "Event_WGZM_26_7", - "Content": "" + "Content": "Bien... Me comportaré. Aún nos queda mucho tiempo, je, je." }, { "Id": "Event_WGZM_26_8", - "Content": "" + "Content": "Puedo sentirlo: las energías caóticas se están acumulando en alguna parte... Quizá este lugar te tenga preparada una gran sorpresa." }, { "Id": "Event_WGZM_26_9", - "Content": "" + "Content": "Ahora vuelvo." }, { "Id": "Event_WGZM_26_10", - "Content": "" + "Content": "Je, je, llévate a esta preciosidad contigo y date prisa en volver, mi semilla del destino." }, { "Id": "Event_WGZM_27_1", - "Content": "" + "Content": "{PlayerName}, estaba meditando sobre su relación." }, { "Id": "Event_WGZM_27_2", - "Content": "" + "Content": "¿Te refieres a la dinámica entre los Guardianes de Ébano y Marfil?" }, { "Id": "Event_WGZM_27_3", - "Content": "" + "Content": "Sí, la pareja de guardianes de la Somnolencia. ¿Son adversarios o compañeros?" }, { "Id": "Event_WGZM_27_4", - "Content": "" + "Content": "Creo que un poco de ambas cosas." }, { "Id": "Event_WGZM_27_5", - "Content": "" + "Content": "A veces cooperan, pero otras veces chocan." }, { "Id": "Event_WGZM_27_6", - "Content": "" + "Content": "Hmm... Dos caras de la misma moneda, interdependientes pero contrapuestas. La propia Somnolencia encarna este principio de equilibrio." }, { "Id": "Event_WGZM_27_7", - "Content": "" + "Content": "Las recientes perturbaciones fueron la culminación de una serie de acciones que desequilibraron la dinámica, más que el resultado del descarrilamiento de alguien." }, { "Id": "Event_WGZM_27_8", - "Content": "" + "Content": "Por tanto, hay que restablecer el control y el equilibrio." }, { "Id": "Event_WGZM_27_9", - "Content": "" + "Content": "¿Estás sugiriendo que no debería favorecer al Portero de marfil?" }, { "Id": "Event_WGZM_27_10", - "Content": "" + "Content": "Solo es mi humilde opinión. No es necesario insistir en ello. Toma, coge esta bolsa. Puede resultarte útil en tu viaje." }, { "Id": "Event_WGZM_27_11", - "Content": "" + "Content": "Si encuentras tiempo a tu regreso, compartirás conmigo las historias de tus aventuras, ¿verdad?" }, { "Id": "Event_WGZM_3_1", - "Content": "" + "Content": "{PlayerName}, ¡qué alegría volver a verte!" }, { "Id": "Event_WGZM_3_2", - "Content": "" + "Content": "¿Lumi?" }, { "Id": "Event_WGZM_3_3", - "Content": "" + "Content": "¿Por qué sigues aquí?" }, { "Id": "Event_WGZM_3_4", - "Content": "" + "Content": "Soy Lumi, la buena capitana del equipo de logística." }, { "Id": "Event_WGZM_3_5", - "Content": "" + "Content": "¿Por qué no puedo estar aquí? ¿Te preocupa que pueda ser otra persona?" }, { "Id": "Event_WGZM_3_6", - "Content": "" + "Content": "Todavía hay muchos líos que solucionar y, además, el sueño aún no ha terminado." }, { "Id": "Event_WGZM_3_7", - "Content": "" + "Content": "Entonces, ¿todavía tienes los recuerdos de lo que pasó?" }, { "Id": "Event_WGZM_3_8", - "Content": "" + "Content": "Por supuesto. Formamos un equipo y derrotamos a ese gran gato." }, { "Id": "Event_WGZM_3_9", - "Content": "" + "Content": "¿Pero en serio puedo soñar en serie? Habrá sido gracias a ese tipo de marfil, ¿no?" }, { "Id": "Event_WGZM_3_10", - "Content": "" + "Content": "Puede que sí." }, { "Id": "Event_WGZM_3_11", - "Content": "" + "Content": "Ayudó mucho, ¿verdad?" }, { "Id": "Event_WGZM_3_12", - "Content": "" + "Content": "En fin, ahora que hemos vuelto, ¡vamos a patear el tablero! ¡No nos arrepintamos cuando nos despertemos!" }, { "Id": "Event_WGZM_3_13", - "Content": "" + "Content": "Ah, por cierto, me encontré con una señora muy callada cuando venía hacia aquí. Me pidió que te entregara este paquete." }, { "Id": "Event_WGZM_3_14", - "Content": "" + "Content": "¿Un paquete?" }, { "Id": "Event_WGZM_3_15", - "Content": "" + "Content": "¡Sí! Solo tienes que firmar aquí y... ¡otro cliente satisfecho!" }, { "Id": "Event_WGZM_12_1", - "Content": "" + "Content": "Ya veo... Esto es tan..." }, { "Id": "Event_WGZM_12_2", - "Content": "" + "Content": "¿Qué has encontrado?" }, { "Id": "Event_WGZM_12_3", - "Content": "" + "Content": "¿Qué es?" }, { "Id": "Event_WGZM_12_4", - "Content": "" + "Content": "Los sueños de la Costa Negra actúan como un centro gravitatorio, atrayendo a otros sueños para formar estas entidades de densidad extrema." }, { "Id": "Event_WGZM_12_5", - "Content": "" + "Content": "Aquellos miembros de la Costa Negra que perecieron... Sus pensamientos perduran y evolucionan dentro de los sueños." }, { "Id": "Event_WGZM_12_6", - "Content": "" + "Content": "Esos anhelos y aspiraciones inquebrantables anidan en lo más profundo de esas capas de frecuencias volátiles." }, { "Id": "Event_WGZM_12_7", - "Content": "" + "Content": "Pero ¿por qué intentan destruir la Somnolencia?" }, { "Id": "Event_WGZM_12_8", - "Content": "" + "Content": "No, no es destrucción lo que quieren. Intentan liberarse." }, { "Id": "Event_WGZM_12_9", - "Content": "" + "Content": "Intentan escapar de este espacio y volver al mundo real que una vez se esforzaron por salvar." }, { "Id": "Event_WGZM_12_10", - "Content": "" + "Content": "... Pero era una causa perdida." }, { "Id": "Event_WGZM_12_11", - "Content": "" + "Content": "Es inútil intentar superar la distancia entre los sueños y la realidad." }, { "Id": "Event_WGZM_12_12", - "Content": "" + "Content": "... Pero se lanzaron contra el Lamento, plenamente conscientes de que fracasarán. Tal vez con la misma resolución que emprendieron este camino." }, { "Id": "Event_WGZM_12_13", - "Content": "" + "Content": "{PlayerName}, te ruego que los liberes." }, { "Id": "Event_WGZM_12_14", - "Content": "" + "Content": "Así lo haré." }, { "Id": "Event_WGZM_12_15", - "Content": "" + "Content": "Es lo único que podemos hacer por ellos." }, { "Id": "Event_WGZM_13_1", - "Content": "" + "Content": "No estamos aquí para demostrar que la resistencia es inútil, sino que... no caeremos sin luchar..." }, { "Id": "Event_WGZM_14_1", - "Content": "" + "Content": "Cuando los que nos sigan vean nuestras lápidas, comprenderán... que la humanidad nunca se rinde..." }, { "Id": "Event_WGZM_15_1", - "Content": "" + "Content": "No nos retiraremos... ██. Esta es nuestra misión final... No todo el mundo tiene la suerte de cargar con esta responsabilidad..." }, { "Id": "Event_WGZM_16_1", - "Content": "" + "Content": "Estamos tan cerca de conseguir el modelo exacto de ██… Dame un poco más de tiempo, siempre que sea antes de que llegue el Lamento..." }, { "Id": "Event_WGZM_17_1", - "Content": "" + "Content": "Es la única ley... del viejo mundo... que todavía es válida hoy..." }, { "Id": "Event_WGZM_18_1", - "Content": "" + "Content": "{PlayerName}, les has liberado de su desesperado viaje por regresar a casa." }, { "Id": "Event_WGZM_18_2", - "Content": "" + "Content": "Entonces, ¿eso es todo? ¿Se acabó?" }, { "Id": "Event_WGZM_18_3", - "Content": "" + "Content": "Esos sueños dispersos seguirán vagando por este reino, pero estarán libres de esos deseos incontrolados." }, { "Id": "Event_WGZM_18_4", - "Content": "" + "Content": "¿Te arrepientes de haber puesto fin a esos anhelos y obsesiones?" }, { "Id": "Event_WGZM_18_5", - "Content": "" + "Content": "Sus espíritus siguen ahí." }, { "Id": "Event_WGZM_18_6", - "Content": "" + "Content": "Y los recordaremos, ¿verdad?" }, { "Id": "Event_WGZM_18_7", - "Content": "" + "Content": "Cierto. Es el momento." }, { "Id": "Event_WGZM_18_8", - "Content": "" + "Content": "¿Cuál?" }, { "Id": "Event_WGZM_18_9", - "Content": "" + "Content": "La Costa Negra de un sueño no es el lugar al que pertenezco de verdad... Debo irme." }, { "Id": "Event_WGZM_18_10", - "Content": "" + "Content": "Con la guía de esos dos guardianes, seguro que ayudarás a restablecer la normalidad en este lugar." }, { "Id": "Event_WGZM_18_11", - "Content": "" + "Content": "..." }, { "Id": "Event_WGZM_18_12", - "Content": "" + "Content": "¿Qué sucede?" }, { "Id": "Event_WGZM_18_13", - "Content": "" + "Content": "Es que... nadie sabe cuándo volveremos a encontrarnos en sueños." }, { "Id": "Event_WGZM_18_14", - "Content": "" + "Content": "Reunámonos en un día más brillante cuando despertemos." }, { "Id": "Event_WGZM_18_15", - "Content": "" + "Content": "Claro, así lo haremos." }, { "Id": "Event_WGZM_19_1", - "Content": "" + "Content": "Has puesto fin a esos sueños corruptos. Bien hecho." }, { "Id": "Event_WGZM_19_2", - "Content": "" + "Content": "¿Por qué estás aquí?" }, { "Id": "Event_WGZM_19_3", - "Content": "" + "Content": "¿Dónde está el Portero de marfil?" }, { "Id": "Event_WGZM_19_4", - "Content": "" + "Content": "Está intentando contener esos fragmentos de sueños dispersos." }, { "Id": "Event_WGZM_19_5", - "Content": "" + "Content": "Pero no es tarea fácil recuperarlos todos en un reino tan vasto como la Somnolencia." }, { "Id": "Event_WGZM_19_6", - "Content": "" + "Content": "¿Y quién es el culpable de todo esto?" }, { "Id": "Event_WGZM_19_7", - "Content": "" + "Content": "Tranquilízate. Encontraré la forma de enmendarlo..." }, { "Id": "Event_WGZM_19_8", - "Content": "" + "Content": "Sigue adelante, Trotasueños. En el reino onírico, solo los sueños te darán las respuestas que necesitas." }, { "Id": "LevelPlay_135750009_ChildQuestTip_135_1", @@ -337633,11 +337621,11 @@ }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_2", - "Content": "" + "Content": "Habla con la ilusión del inventor." }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_3", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_226800016_LevelPlayName_226_2", @@ -337685,55 +337673,55 @@ }, { "Id": "RogueEvent_10020001_titile", - "Content": "" + "Content": "Compra su invento" }, { "Id": "RogueEvent_10020001_text", - "Content": "" + "Content": "Gasta 800 Fragmentos de Sueño para obtener una oportunidad de \"renacer\"." }, { "Id": "RogueEvent_10020002_titile", - "Content": "" + "Content": "Recházalo debido a su sospechoso invento" }, { "Id": "RogueEvent_10020002_text", - "Content": "" + "Content": "Obtén 400 Fragmentos de Sueño." }, { "Id": "RogueEvent_10019001_text", - "Content": "" + "Content": "Pierde el 90% de tus PS actuales para aumentar tus PS máximos en un 40%." }, { "Id": "RogueEvent_10019002_text", - "Content": "" + "Content": "Pierde el 90% de tus PS actuales para ganar 1 Metáfora de Nv.3." }, { "Id": "RogueEvent_10019003_text", - "Content": "" + "Content": "Restaura por completo tus PS." }, { "Id": "RogueEvent_10019001_titile", - "Content": "" + "Content": "Haz un trato con la joven" }, { "Id": "RogueEvent_10019002_titile", - "Content": "" + "Content": "Finge cooperar y rescata a la joven" }, { "Id": "RogueEvent_10019003_titile", - "Content": "" + "Content": "De todas formas... échate una siesta primero" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_2", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_4", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_5", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800019_LevelPlayName_316_1", @@ -337741,15 +337729,15 @@ }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_2", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_4", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_5", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800020_LevelPlayName_316_1", @@ -337757,15 +337745,15 @@ }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_2", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_4", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_5", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800021_LevelPlayName_316_1", @@ -337773,15 +337761,15 @@ }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_2", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_4", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_5", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800022_LevelPlayName_316_1", @@ -337789,15 +337777,15 @@ }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_2", - "Content": "" + "Content": "Habla con el Portero de marfil." }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_4", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_5", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800023_LevelPlayName_316_1", @@ -337805,7 +337793,7 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_9", - "Content": "" + "Content": "Habla con Guardacostas." }, { "Id": "LevelPlay_313800045_ChildQuestTip_909_1", @@ -338477,11 +338465,11 @@ }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_3", - "Content": "" + "Content": "Habla con la ilusión de Portador(a) de Flor." }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_4", - "Content": "" + "Content": "Ve a la siguiente Zona de memoria." }, { "Id": "LevelPlay_316800024_LevelPlayName_316_1", @@ -338497,7 +338485,7 @@ }, { "Id": "PrefabTextItem_WeaponSkinAccess_Text", - "Content": "" + "Content": "Cómo obtener" }, { "Id": "Flow_226750000_9", @@ -338601,7 +338589,7 @@ }, { "Id": "BossRushRewardText", - "Content": "" + "Content": "Alcanza {0} puntos en la etapa actual." }, { "Id": "Quest_29800013_ChildQuestTip_29_4", @@ -338745,27 +338733,27 @@ }, { "Id": "RogueEvent_10035001_titile", - "Content": "" + "Content": "Compártale la información del Jinete Infernal" }, { "Id": "RogueEvent_10035001_text", - "Content": "" + "Content": "Obtén 2 Llaves de la Pasión." }, { "Id": "RogueEvent_10035002_titile", - "Content": "" + "Content": "Compártale la información del Geochelone Portacampana" }, { "Id": "RogueEvent_10035002_text", - "Content": "" + "Content": "Obtén 2 Llaves de la Tranquilidad." }, { "Id": "RogueEvent_10035003_titile", - "Content": "" + "Content": "Compártale la información del Insomne" }, { "Id": "RogueEvent_10035003_text", - "Content": "" + "Content": "Obtén 2 Llaves de la Brisa." }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_1", @@ -338805,7 +338793,7 @@ }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_4", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_5", @@ -338825,7 +338813,7 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_2", - "Content": "" + "Content": "Derrota a los monstruos." }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_4", @@ -338841,7 +338829,7 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_10", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_11", @@ -338849,7 +338837,7 @@ }, { "Id": "LevelPlay_313800048_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "¡El ATQ del enemigo aumenta significativamente!" }, { "Id": "LevelPlay_313800048_LevelPlayName_313_2", @@ -338861,471 +338849,471 @@ }, { "Id": "DreamLinkWorldRun_1_Title", - "Content": "" + "Content": "I" }, { "Id": "DreamLinkWorldRun_2_Title", - "Content": "" + "Content": "II" }, { "Id": "DreamLinkWorldRun_3_Title", - "Content": "" + "Content": "III" }, { "Id": "DreamLinkWorldRun_4_Title", - "Content": "" + "Content": "IV" }, { "Id": "DreamLinkWorldRun_5_Title", - "Content": "" + "Content": "V" }, { "Id": "DreamLinkWorldRun_6_Title", - "Content": "" + "Content": "VI" }, { "Id": "DreamLinkWorldRun_7_Title", - "Content": "" + "Content": "VII" }, { "Id": "DreamLinkWorldRun_1_Name", - "Content": "" + "Content": "Obstáculos de la Somnolencia I" }, { "Id": "DreamLinkWorldRun_2_Name", - "Content": "" + "Content": "Obstáculos de la Somnolencia II" }, { "Id": "DreamLinkWorldRun_3_Name", - "Content": "" + "Content": "Obstáculos de la Somnolencia III" }, { "Id": "DreamLinkWorldRun_4_Name", - "Content": "" + "Content": "Obstáculos de la Somnolencia IV" }, { "Id": "DreamLinkWorldRun_5_Name", - "Content": "" + "Content": "Obstáculos de la Somnolencia V" }, { "Id": "DreamLinkWorldRun_6_Name", - "Content": "" + "Content": "Obstáculos de la Somnolencia VI" }, { "Id": "DreamLinkWorldRun_7_Name", - "Content": "" + "Content": "Obstáculos de la Somnolencia VII" }, { "Id": "DreamLinkWorldRun_1_Desc", - "Content": "" + "Content": "Las pesadillas han irrumpido en la realidad, trayendo criaturas monstruosas al mundo. Armado con el Sprint ilusorio, un poder misterioso otorgado por un extraño gato blanco, debes viajar a diferentes regiones para deshacer el daño." }, { "Id": "DreamLinkWorldRun_2_Desc", - "Content": "" + "Content": "Las pesadillas han irrumpido en la realidad, trayendo criaturas monstruosas al mundo. Armado con el Sprint ilusorio, un poder misterioso otorgado por un extraño gato blanco, debes viajar a diferentes regiones para deshacer el daño." }, { "Id": "DreamLinkWorldRun_3_Desc", - "Content": "" + "Content": "Las pesadillas han irrumpido en la realidad, trayendo criaturas monstruosas al mundo. Armado con el Sprint ilusorio, un poder misterioso otorgado por un extraño gato blanco, debes viajar a diferentes regiones para deshacer el daño.\nCompleta la misión principal «Cielo despejado tras la nevada» para desbloquear." }, { "Id": "DreamLinkWorldRun_4_Desc", - "Content": "" + "Content": "Las pesadillas han irrumpido en la realidad, trayendo criaturas monstruosas al mundo. Armado con el Sprint ilusorio, un poder misterioso otorgado por un extraño gato blanco, debes viajar a diferentes regiones para deshacer el daño.\nCompleta la misión principal «Desde los ecos de la destrucción» para desbloquear." }, { "Id": "DreamLinkWorldRun_5_Desc", - "Content": "" + "Content": "Las pesadillas han irrumpido en la realidad, trayendo criaturas monstruosas al mundo. Armado con el Sprint ilusorio, un poder misterioso otorgado por un extraño gato blanco, debes viajar a diferentes regiones para deshacer el daño." }, { "Id": "DreamLinkWorldRun_6_Desc", - "Content": "" + "Content": "Las pesadillas han irrumpido en la realidad, trayendo criaturas monstruosas al mundo. Armado con el Sprint ilusorio, un poder misterioso otorgado por un extraño gato blanco, debes viajar a diferentes regiones para deshacer el daño." }, { "Id": "DreamLinkWorldRun_7_Desc", - "Content": "" + "Content": "Las pesadillas han irrumpido en la realidad, trayendo criaturas monstruosas al mundo. Armado con el Sprint ilusorio, un poder misterioso otorgado por un extraño gato blanco, debes viajar a diferentes regiones para deshacer el daño." }, { "Id": "Event_WGZM_10_1", - "Content": "" + "Content": "Impresionante trabajo, Trotasueños. Era un enemigo formidable y lo has derrotado sin problemas." }, { "Id": "Event_WGZM_10_2", - "Content": "" + "Content": "Pero parece que te esperan más masas de sueños." }, { "Id": "Event_WGZM_10_3", - "Content": "" + "Content": "Sí, muchas vagan por las profundidades de la Somnolencia." }, { "Id": "Event_WGZM_10_4", - "Content": "" + "Content": "Mientras hablamos, se están haciendo más fuertes, dirigiéndose a los puntos de presión de la Somnolencia. Es casi como si tuvieran mente propia." }, { "Id": "Event_WGZM_10_5", - "Content": "" + "Content": "¿Qué persiguen?" }, { "Id": "Event_WGZM_10_6", - "Content": "" + "Content": "Continúa explorando, Trotasueños... La verdad se revelará entre los sueños." }, { "Id": "Event_WGZM_11_1", - "Content": "" + "Content": "Las frecuencias que percibí antes no se han desvanecido... \"Ellos\" aún perduran en las profundidades de los sueños." }, { "Id": "Event_WGZM_11_2", - "Content": "" + "Content": "¿Así que eso es una masa?" }, { "Id": "Event_WGZM_11_3", - "Content": "" + "Content": "¿Qué es?" }, { "Id": "Event_WGZM_11_4", - "Content": "" + "Content": "Es probable que sea un reflejo de la forma que conocemos, o tal vez la esencia de una masa sea muy similar a \"eso\"." }, { "Id": "Event_WGZM_11_5", - "Content": "" + "Content": "Hay cosas que tengo que confirmar: ese es el deber que me has encomendado." }, { "Id": "Event_WGZM_11_6", - "Content": "" + "Content": "Cuídate." }, { "Id": "Event_WGZM_11_7", - "Content": "" + "Content": "Nos vemos." }, { "Id": "Event_WGZM_11_8", - "Content": "" + "Content": "Tenlo por seguro. No volveré a ponerme en peligro." }, { "Id": "Event_WGZM_11_9", - "Content": "" + "Content": "Hasta pronto. Te doy mi palabra." }, { "Id": "Event_WGZM_4_1", - "Content": "" + "Content": "Sigh, como puedes ver por fin he encontrado al chico de ébano." }, { "Id": "Event_WGZM_4_2", - "Content": "" + "Content": "Se supone que debemos equilibrarnos mutuamente en la Somnolencia, pero... como puedes ver, las cosas se me han ido de las manos." }, { "Id": "Event_WGZM_4_3", - "Content": "" + "Content": "Esas masas oníricas están ahí delante." }, { "Id": "Event_WGZM_4_4", - "Content": "" + "Content": "Trotasueños, mantente alerta. Te deseo muy buena suerte." }, { "Id": "Event_WGZM_5_1", - "Content": "" + "Content": "..." }, { "Id": "Event_WGZM_5_2", - "Content": "" + "Content": "¿No tienes nada que decir?" }, { "Id": "Event_WGZM_5_3", - "Content": "" + "Content": "Esas \"masas\" están devorando otros sueños, amenazando la estabilidad de toda la Somnolencia..." }, { "Id": "Event_WGZM_5_4", - "Content": "" + "Content": "Con el poder que me queda, me temo que ya no puedo refrenarlas... Tienes que dar un paso al frente." }, { "Id": "Event_WGZM_5_5", - "Content": "" + "Content": "No parece que estés pidiendo ayuda." }, { "Id": "Event_WGZM_5_6", - "Content": "" + "Content": "... Sé que di algunos pasos en falso para retener más sueños. No espero que me perdones." }, { "Id": "Event_WGZM_5_7", - "Content": "" + "Content": "Pero estoy tan desolada como cualquiera al ver cómo se derrumba la Somnolencia. Tienes que creerme." }, { "Id": "Event_WGZM_5_8", - "Content": "" + "Content": "Te ruego... sinceramente que me ayudes." }, { "Id": "Event_WGZM_5_9", - "Content": "" + "Content": "De acuerdo, pero no lo hago por ti." }, { "Id": "Event_WGZM_5_10", - "Content": "" + "Content": "Maúlla tres veces y me lo pensaré." }, { "Id": "Event_WGZM_5_11", - "Content": "" + "Content": "Lo comprendo. Gracias." }, { "Id": "Event_WGZM_5_12", - "Content": "" + "Content": "Uf... De acuerdo." }, { "Id": "Event_WGZM_5_13", - "Content": "" + "Content": "¡Miau! ¡Miau! ¡Miau!" }, { "Id": "Event_WGZM_6_1", - "Content": "" + "Content": "Impresionante trabajo. Estas masas de sueños se están desintegrando." }, { "Id": "Event_WGZM_6_2", - "Content": "" + "Content": "¿Qué ocurre ahora?" }, { "Id": "Event_WGZM_6_3", - "Content": "" + "Content": "Se han fragmentado. Pero dales tiempo, aún podrían formar algo nuevo. Las localizaré, pero..." }, { "Id": "Event_WGZM_6_4", - "Content": "" + "Content": "¿Pero?" }, { "Id": "Event_WGZM_6_5", - "Content": "" + "Content": "Tienes que terminar las frases, en serio." }, { "Id": "Event_WGZM_6_6", - "Content": "" + "Content": "Nuestras acciones han tenido repercusiones inesperadas. Más masas oníricas están saliendo en estampida de la Somnolencia. Los límites entre la realidad y los sueños se difuminan con rapidez." }, { "Id": "Event_WGZM_6_7", - "Content": "" + "Content": "No puedo predecir lo que ocurrirá a continuación." }, { "Id": "Event_WGZM_6_8", - "Content": "" + "Content": "Estoy acostumbrado a los giros inesperados." }, { "Id": "Event_WGZM_6_9", - "Content": "" + "Content": "No te preocupes. Puedo con lo que venga." }, { "Id": "Event_WGZM_6_10", - "Content": "" + "Content": "Eso me tranquiliza. Sigue aventurándote en la Somnolencia." }, { "Id": "Event_WGZM_7_1", - "Content": "" + "Content": "Edificios abandonados y plataformas... Un paisaje que no había visto antes..." }, { "Id": "Event_WGZM_7_2", - "Content": "" + "Content": "Parece que las cosas vuelven a cambiar dentro de la Somnolencia..." }, { "Id": "Event_WGZM_9_1", - "Content": "" + "Content": "Un ser como yo no debería haber existido en un sueño... Ahora que estoy aquí, déjame ser tu arma." }, { "Id": "GuideFocusNew_652_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_654_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTips_653_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_655_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_656_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_657_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTips_658_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20295_Content", - "Content": "" + "Content": "Haz clic en las casillas para canjear Paquetes de aventura con Notas de aventura." }, { "Id": "GuideFocusNew_20296_Content", - "Content": "" + "Content": "Pulsa en las casillas para canjear Paquetes de aventura con Notas de aventura." }, { "Id": "GuideFocusNew_20297_Content", - "Content": "" + "Content": "Toca las casillas para canjear Paquetes de aventura con Notas de aventura." }, { "Id": "GuideFocusNew_659_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Selecciona personajes asistentes que lucharán automáticamente a tu lado." }, { "Id": "GuideFocusNew_660_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Selecciona personajes asistentes que lucharán automáticamente a tu lado." }, { "Id": "GuideFocusNew_661_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Selecciona personajes asistentes que lucharán automáticamente a tu lado." }, { "Id": "GuideTips_662_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_33013_GroupName", - "Content": "" + "Content": "Torre de la Adversidad" }, { "Id": "Tutorial_33013_Title", - "Content": "" + "Content": "Reglas" }, { "Id": "Tutorial_3301302_Title", - "Content": "" + "Content": "Zonas y Pisos" }, { "Id": "Tutorial_3301303_Title", - "Content": "" + "Content": "Vigor" }, { "Id": "Tutorial_3301304_Title", - "Content": "" + "Content": "Interferencia" }, { "Id": "Tutorial_3301305_Title", - "Content": "" + "Content": "Ciclo de experimento" }, { "Id": "Tutorial_3301306_Title", - "Content": "" + "Content": "Recompensas" }, { "Id": "GuideTutorialPage_33013_Content", - "Content": "" + "Content": "En la Torre de la Adversidad, debes superar desafiantes pruebas bajo condiciones específicas para ganar Huellas. Reúne suficientes Huellas para desbloquear diversas recompensas." }, { "Id": "GuideTutorialPage_3301302_Content", - "Content": "" + "Content": "La Torre de la Adversidad presenta 4 Zonas: Zona estable, Zona experimental, Zona peligrosa, y Zona de sobrecarga. Cada Zona contiene 1 a 3 Torres y cada Torre tiene múltiples Pisos, cada uno representando un desafío único. Progresa a través de los desafíos para desbloquear nuevas Torres y Zonas. Completar todos los desafíos en una Zona desbloquea la siguiente Zona." }, { "Id": "GuideTutorialPage_3301303_Content", - "Content": "" + "Content": "En la Torre de la Adversidad, completar un desafío reduce el Vigor de los personajes participantes en una cantidad específica. Una vez que el Vigor de un personaje se agota, no podrá participar en nuevos desafíos. El Vigor no se restaura con el tiempo, pero puedes usar la opción [Reiniciar] en un Piso para recuperar el Vigor." }, { "Id": "GuideTutorialPage_3301304_Content", - "Content": "" + "Content": "En la Torre de la Adversidad, los efectos ambientales afectan tus tácticas de combate. Úsalos estratégicamente para obtener ventaja." }, { "Id": "GuideTutorialPage_3301305_Content", - "Content": "" + "Content": "Las recompensas en la Zona estable, la Zona experimental y la Zona de sobrecarga solo se pueden reclamar una vez. Sin embargo, los desafíos en la Zona peligrosa se reinician periódicamente, junto con tu progreso, trayendo nuevos enemigos, objetivos de desafío, Interferencias y recompensas. Enfréntate a los desafíos de nuevo para ganar Huellas y reclamar nuevas recompensas." }, { "Id": "GuideTutorialPage_3301306_Content", - "Content": "" + "Content": "Completa los desafíos y cumple sus objetivos para obtener Huellas. Reúne una cierta cantidad de Huellas para conseguir varias recompensas, incluyendo Astritas y Registros de peligro. Los Registros de peligro se pueden intercambiar por Ecos Fantasma, Afinadores premium y más en el Canje de la Adversidad." }, { "Id": "GuideTutorial_34071_GroupName", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_34071_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407102_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407103_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407104_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34071_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407102_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407103_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407104_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34072_GroupName", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "Tutorial_34072_Title", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407202_Title", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34072_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407202_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34073_GroupName", - "Content": "" + "Content": "Semillas y caminos de flores" }, { "Id": "Tutorial_34073_Title", - "Content": "" + "Content": "Semillas y caminos de flores" }, { "Id": "GuideTutorialPage_34073_Content", - "Content": "" + "Content": "Recoger una semilla de flor hace visibles los caminos de flores ocultos. \nLas semillas de flor se pueden recoger, pero solo pueden colocarse en flores de camelia en flor." }, { "Id": "GuideTutorial_34074_GroupName", - "Content": "" + "Content": "Eliminar las espinas" }, { "Id": "Tutorial_34074_Title", - "Content": "" + "Content": "Eliminar las espinas" }, { "Id": "GuideTutorialPage_34074_Content", - "Content": "" + "Content": "Camellya puede eliminar las espinas en su camino con su habilidad \"Flor efímera\"." }, { "Id": "GuideTutorial_34075_GroupName", - "Content": "" + "Content": "Plataformas giratorias" }, { "Id": "Tutorial_34075_Title", - "Content": "" + "Content": "Plataformas giratorias" }, { "Id": "GuideTutorialPage_34075_Content", - "Content": "" + "Content": "Gira las plataformas mientras sostienes una Semilla para generar nuevos caminos de flores." }, { "Id": "GuideFocusNew_663_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Puede que te encuentres con un extraño gato blanco mientras exploras la Somnolencia. El gato blanco ofrece una mejora significativa a tus personajes." }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_12", @@ -339337,11 +339325,11 @@ }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_14", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "Text_ChallengeFinish_Text", - "Content": "" + "Content": "Final del desafío" }, { "Id": "WeaponConf_21020017_AttributesDescription", @@ -339361,43 +339349,43 @@ }, { "Id": "DaMaoScore_Normal", - "Content": "" + "Content": "Récord: {0}" }, { "Id": "DaMaoScore_Unfinish", - "Content": "" + "Content": "Récord: -" }, { "Id": "InstanceDungeon_ExchangeReward", - "Content": "" + "Content": "Canjear" }, { "Id": "ErrorCode_2000501_Text", - "Content": "" + "Content": "No se puede cargar la información del entorno. Por favor, sal y vuelve a intentarlo." }, { "Id": "ErrorCode_2000502_Text", - "Content": "" + "Content": "No se pueden seleccionar las bonificaciones. Por favor, sal y vuelve a intentarlo." }, { "Id": "ErrorCode_2000503_Text", - "Content": "" + "Content": "Número de secuencia incorrecto. Por favor, sal y vuelve a intentar tu solicitud." }, { "Id": "ErrorCode_2000504_Text", - "Content": "" + "Content": "Se ha detectado una bonificación duplicada. Conflicto encontrado. Por favor, sal y vuelve a intentar tu solicitud." }, { "Id": "ErrorCode_2000505_Text", - "Content": "" + "Content": "Bonificación no seleccionada. Por favor, selecciona una bonif. antes de desafiar." }, { "Id": "ErrorCode_2000506_Text", - "Content": "" + "Content": "Error en la bonif. seleccionada. Por favor, sal y vuelve a intentar tu solicitud." }, { "Id": "ErrorCode_2000507_Text", - "Content": "" + "Content": "La bonif. seleccionada no existe. Sal y vuelve a intentarlo." }, { "Id": "ConfirmBox_227_Title", @@ -339421,11 +339409,11 @@ }, { "Id": "NormalBuffTabName", - "Content": "" + "Content": "Mejora capacidades de resonancia" }, { "Id": "PowerfulBuffTabName", - "Content": "" + "Content": "Mejora de técnicas de combate" }, { "Id": "WeaponSkinConf_80080001_Name", @@ -339525,199 +339513,199 @@ }, { "Id": "GuideFocusNew_664_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Sigue explorando diferentes sueños para ayudar al gato blanco a recuperar el control sobre la Somnolencia." }, { "Id": "Condition_13020003_Description", - "Content": "" + "Content": "Completa la segunda mazmorra de personaje para desbloquear." }, { "Id": "MapMark_132002_MarkTitle", - "Content": "" + "Content": "Entrada a la Base" }, { "Id": "MapMark_132002_MarkDesc", - "Content": "" + "Content": "Una base subterránea oculta entre rocas negras, donde se pueden encontrar los secretos de Costa Negra..." }, { "Id": "MapMark_132003_MarkTitle", - "Content": "" + "Content": "Habitación misteriosa" }, { "Id": "MapMark_132003_MarkDesc", - "Content": "" + "Content": "Una habitación misteriosa escondida entre rocas negras, donde se pueden encontrar los secretos de Costa Negra..." }, { "Id": "MapMark_132005_MarkTitle", - "Content": "" + "Content": "Entrada a la Base" }, { "Id": "MapMark_132005_MarkDesc", - "Content": "" + "Content": "Una base subterránea oculta entre rocas negras, donde se pueden encontrar los secretos de Costa Negra..." }, { "Id": "MapMark_132006_MarkTitle", - "Content": "" + "Content": "Entrada oculta" }, { "Id": "MapMark_132006_MarkDesc", - "Content": "" + "Content": "Una entrada bien oculta entre las rocas o subterránea, que lleva a un lugar desconocido..." }, { "Id": "MapMark_132007_MarkTitle", - "Content": "" + "Content": "Entrada oculta" }, { "Id": "MapMark_132007_MarkDesc", - "Content": "" + "Content": "Una entrada bien oculta entre las rocas o subterránea, que lleva a un lugar desconocido..." }, { "Id": "MapMark_132012_MarkTitle", - "Content": "" + "Content": "Entrada oculta" }, { "Id": "MapMark_132012_MarkDesc", - "Content": "" + "Content": "Una entrada bien oculta entre las rocas o subterránea, que lleva a un lugar desconocido..." }, { "Id": "MapMark_132013_MarkTitle", - "Content": "" + "Content": "Entrada oculta" }, { "Id": "MapMark_132013_MarkDesc", - "Content": "" + "Content": "Una entrada bien oculta entre las rocas o subterránea, que lleva a un lugar desconocido..." }, { "Id": "MapMark_132014_MarkTitle", - "Content": "" + "Content": "Entrada oculta" }, { "Id": "MapMark_132014_MarkDesc", - "Content": "" + "Content": "Una entrada bien oculta entre las rocas o subterránea, que lleva a un lugar desconocido..." }, { "Id": "ConditionGroup_12200101_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Rescata al gato blanco que escapó por la puerta." }, { "Id": "ConditionGroup_12200102_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Completa la misión principal: Cuando la noche llama." }, { "Id": "ConditionGroup_12200103_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obtén un total de 400 Piezas de sueños." }, { "Id": "ConditionGroup_12200104_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obtén un total de 800 Piezas de sueños." }, { "Id": "ConditionGroup_12200105_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obtén un total de 1,200 Piezas de sueños." }, { "Id": "ConditionGroup_12200106_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Completa «Odisea de sueños: Contra viento y marea»." }, { "Id": "ConditionGroup_12200107_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Completa «Odisea de sueños: La montaña y seis monedas»." }, { "Id": "ConditionGroup_12200108_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Completa «Odisea de sueños: Escenario del guerrerito»." }, { "Id": "ConditionGroup_12200109_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Completa «Odisea de sueños: Infierno infinito»." }, { "Id": "ConditionGroup_12200110_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Completa «Odisea de sueños: Un caso en la nieve»." }, { "Id": "ConditionGroup_12200111_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Completa «Odisea de sueños: Ensoñación floreciente»." }, { "Id": "ConditionGroup_12200112_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obstáculos de la Somnolencia I" }, { "Id": "ConditionGroup_12200113_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obstáculos de la Somnolencia II" }, { "Id": "ConditionGroup_12200114_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obstáculos de la Somnolencia III" }, { "Id": "ConditionGroup_12200115_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obstáculos de la Somnolencia IV" }, { "Id": "ConditionGroup_12200116_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obstáculos de la Somnolencia V" }, { "Id": "ConditionGroup_12200117_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obstáculos de la Somnolencia VI" }, { "Id": "ConditionGroup_12200118_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Obstáculos de la Somnolencia VII" }, { "Id": "ConditionGroup_12200119_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Usa a 2 personajes diferentes para completar «Revisitas de pesadilla»." }, { "Id": "ConditionGroup_12200120_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Usa a 4 personajes diferentes para completar «Revisitas de pesadilla»." }, { "Id": "ConditionGroup_12200121_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Usa a 6 personajes diferentes para completar «Revisitas de pesadilla»." }, { "Id": "ConditionGroup_12200122_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Activa el \"Vínculo de sueños\" 5 veces en Revisitas de pesadilla." }, { "Id": "ConditionGroup_12200123_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Activa el \"Vínculo de sueños\" 10 veces en Revisitas de pesadilla." }, { "Id": "ConditionGroup_12200124_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Activa el \"Vínculo de sueños\" 15 veces en Revisitas de pesadilla." }, { "Id": "ConditionGroup_12200125_HintText", - "Content": "Se desbloquea en el Nivel de Unión 27." + "Content": "Activa el \"Vínculo de sueños\" 20 veces en Revisitas de pesadilla." }, { "Id": "Preheating_NoJoinTips01", - "Content": "" + "Content": "Completa la tarea previa primero." }, { "Id": "Preheating_NoJoinTips02", - "Content": "" + "Content": "Disponible en {0}." }, { "Id": "PrefabTextItem_710245097_heimao_Text", - "Content": "" + "Content": "Corrupción de Somnolencia" }, { "Id": "PrefabTextItem_3415372873_baimao_Text", - "Content": "" + "Content": "Purificación de Somnolencia" }, { "Id": "AccessPath_851001_Description", - "Content": "" + "Content": "Obtenible del «Laberinto de sueños»." }, { "Id": "AccessPath_851002_Description", - "Content": "" + "Content": "Obtenible de «Profundidades del reino ilusorio: Convergencia fantasmal»." }, { "Id": "LevelPlay_313800041_ChildQuestTip_229_1", @@ -339725,11 +339713,11 @@ }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "Habla con Yinlin." }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Abandona el \"misterioso\" sueño." }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_4", @@ -339741,11 +339729,11 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_4", - "Content": "" + "Content": "Habla con Jiyan." }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_5", - "Content": "" + "Content": "Abandona el \"misterioso\" sueño." }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_8", @@ -339757,15 +339745,15 @@ }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Habla con Zhezhi." }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Abandona el \"misterioso\" sueño." }, { "Id": "LevelPlay_316800018_QuestScheduleSubTitle_316_1", @@ -339793,187 +339781,187 @@ }, { "Id": "GuideFocusNew_1214_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "El ataque básico o el salto pueden interrumpir el estado de Aceleración." }, { "Id": "GuideFocusNew_1215_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "El ataque básico o el salto pueden interrumpir el estado de Aceleración." }, { "Id": "GuideFocusNew_1216_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "El ataque básico o el salto pueden interrumpir el estado de Aceleración." }, { "Id": "ComboTeaching_99990009_IconText_0", - "Content": "" + "Content": "Esquivar" }, { "Id": "ComboTeaching_16030101_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Ataque básico" }, { "Id": "ComboTeaching_16030102_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Ataque básico" }, { "Id": "ComboTeaching_16030201_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Ataque cargado" }, { "Id": "ComboTeaching_16030301_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Ataque aéreo" }, { "Id": "ComboTeaching_16030401_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Habilidad de Resonancia: Floración carmesí" }, { "Id": "ComboTeaching_16030501_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Habilidad de Resonancia: Caza floral" }, { "Id": "ComboTeaching_16030601_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Vals de enredaderas" }, { "Id": "ComboTeaching_16030602_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Vals de enredaderas" }, { "Id": "ComboTeaching_16030701_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Circuito del Forte" }, { "Id": "ComboTeaching_16030801_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Cambio de modo" }, { "Id": "ComboTeaching_16030901_DescriptionTitle", - "Content": "" + "Content": "Camellya: Tutorial de Liberación de Resonancia" }, { "Id": "ComboTeaching_16030101_DescriptionContent", - "Content": "" + "Content": "Realiza hasta 5 ataques consecutivos, infligiendo Daño Destrucción." }, { "Id": "ComboTeaching_16030102_DescriptionContent", - "Content": "" + "Content": "Realiza hasta 5 ataques consecutivos, infligiendo Daño Destrucción." }, { "Id": "ComboTeaching_16030201_DescriptionContent", - "Content": "" + "Content": "Consume Resistencia para atacar al objetivo, infligiendo Daño Destrucción." }, { "Id": "ComboTeaching_16030301_DescriptionContent", - "Content": "" + "Content": "Consume Resistencia para lanzar un ataque descendente, infligiendo Daño Destrucción." }, { "Id": "ComboTeaching_16030401_DescriptionContent", - "Content": "" + "Content": "Ataca al objetivo y entra en el Modo de floración." }, { "Id": "ComboTeaching_16030501_DescriptionContent", - "Content": "" + "Content": "Ataca al objetivo y finaliza el Modo de floración." }, { "Id": "ComboTeaching_16030601_DescriptionContent", - "Content": "" + "Content": "Entra en el Modo de floración y realiza hasta 4 ataques consecutivos, infligiendo Daño Destrucción." }, { "Id": "ComboTeaching_16030602_DescriptionContent", - "Content": "" + "Content": "Realiza hasta 4 ataques consecutivos. Al ejecutar el 3º ataque básico, mantén pulsado el Ataque básico para golpear continuamente al objetivo." }, { "Id": "ComboTeaching_16030701_DescriptionContent", - "Content": "" + "Content": "Consume Energía de Concierto para atacar al objetivo y recuperar el Indicador del Forte." }, { "Id": "ComboTeaching_16030801_DescriptionContent", - "Content": "" + "Content": "Cuando estés en el Modo de floración, usar Salto atacará al objetivo y terminará el Modo de floración." }, { "Id": "ComboTeaching_16030901_DescriptionContent", - "Content": "" + "Content": "Ataca al objetivo, infligiendo Daño Destrucción.\nEste ataque puede realizarse en el aire." }, { "Id": "ComboTeaching_15040101_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Luz roja: Ataque básico" }, { "Id": "ComboTeaching_15040102_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Luz roja: Ataque cargado" }, { "Id": "ComboTeaching_15040103_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Luz roja: Ataque aéreo" }, { "Id": "ComboTeaching_15040201_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Luz roja: Habilidad de Resonancia" }, { "Id": "ComboTeaching_15040301_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Luz amarilla: Habilidad de Resonancia" }, { "Id": "ComboTeaching_15040202_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Luz roja: Habilidad de resonancia en cadena" }, { "Id": "ComboTeaching_15040401_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Luz amarilla: Ataque básico" }, { "Id": "ComboTeaching_15040501_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Luz amarilla: Aceleración" }, { "Id": "ComboTeaching_15040601_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Luz amarilla: Habilidad de resonancia en cadena" }, { "Id": "ComboTeaching_15040701_DescriptionTitle", - "Content": "" + "Content": "Lumi: Tutorial de Liberación de Resonancia" }, { "Id": "ComboTeaching_15040101_DescriptionContent", - "Content": "" + "Content": "Realiza hasta 3 ataques consecutivos, infligiendo Daño Electro." }, { "Id": "ComboTeaching_15040102_DescriptionContent", - "Content": "" + "Content": "Consume Resistencia para atacar al objetivo, infligiendo Daño Electro." }, { "Id": "ComboTeaching_15040103_DescriptionContent", - "Content": "" + "Content": "Consume Resistencia para realizar un ataque descendente, infligiendo Daño Electro." }, { "Id": "ComboTeaching_15040201_DescriptionContent", - "Content": "" + "Content": "Consume Resistencia para lanzarte sobre el objetivo antes de entrar en el Modo de luz amarilla." }, { "Id": "ComboTeaching_15040301_DescriptionContent", - "Content": "" + "Content": "Consume Resistencia para hacer un salto hacia atrás y atacar al objetivo antes de entrar en el Modo de luz roja." }, { "Id": "ComboTeaching_15040202_DescriptionContent", - "Content": "" + "Content": "Ataca al objetivo e ingresa al Modo de foco amarillo, reemplazando los siguientes 6 Destellos por Resplandores." }, { "Id": "ComboTeaching_15040401_DescriptionContent", - "Content": "" + "Content": "Invoca a Squeakie para atacar al objetivo, infligiendo Daño Electro." }, { "Id": "ComboTeaching_15040501_DescriptionContent", - "Content": "" + "Content": "Usa Esquivar para entrar en el Modo de aceleración, disparando automáticamente Destellos al objetivo." }, { "Id": "ComboTeaching_15040601_DescriptionContent", - "Content": "" + "Content": "Ataca al objetivo y entra en el Modo de foco rojo, fortaleciendo los siguientes 4 ataques básicos o ataques cargados." }, { "Id": "ComboTeaching_15040701_DescriptionContent", - "Content": "" + "Content": "Ataca al objetivo, infligiendo Daño Electro.\nNo se puede lanzar en el Modo de luz amarilla." }, { "Id": "Speaker_150024_Name", @@ -339989,7 +339977,7 @@ }, { "Id": "HelpText_143_Title", - "Content": "" + "Content": "Regalos de sueños fugaces" }, { "Id": "HelpText_143_Content", @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340033,39 +340021,39 @@ }, { "Id": "HelpText_139_Title", - "Content": "" + "Content": "Simulacro táctico II" }, { "Id": "HelpText_139_Content", - "Content": "" + "Content": "[Acerca del evento]\nLa Academia está experimentando con un nuevo tipo de tecnología que, según se rumorea, es capaz de simular enemigos poderosos para ayudar con el entrenamiento de combate de las tropas...\n\n[Requisitos de participación]\nAlcanza el nivel 14 de la Unión.\n\n[Reglas del evento]\n1. En el Simulacro táctico II, desafía a oleadas de enemigos poderosos usando potenciaciones especiales en diferentes dominios de simulación.\n2. A medida que completes más desafíos, se desbloquearán más potenciaciones especiales que te ayudarán a enfrentar los desafíos posteriores.\n3. Los resultados de cada desafío constan de tres partes: puntos de monstruo, puntos de tiempo y puntos técnicos.\ni. Los puntos de monstruo se obtienen al derrotar a los enemigos en los desafíos.\nii. Los puntos de tiempo se obtienen en función del tiempo restante cuando se completa un desafío. Cuantos más enemigos se derroten, mayor será el factor de conversión de puntos.\niii. Los puntos técnicos se obtienen por cada contraataque y esquiva exitosos que se activen. Hay un límite máximo para la cantidad de puntos técnicos que se pueden obtener en cada desafío.\n\n[Rango de combate]\nGolpear al enemigo de manera constante mejora tu rango de combate. La Evasión, el Contraataque evasivo y el Contraataque incrementan notablemente este rango, mientras que recibir daño lo reduce considerablemente." }, { "Id": "QuestHandBook_100013_Name", - "Content": "" + "Content": "Cuando la noche llama" }, { "Id": "QuestHandBook_100013_Descrtption", - "Content": "" + "Content": "Interludio" }, { "Id": "QuestHandBook_101007_Name", - "Content": "" + "Content": "Estrellas de senderos que se bifurcan" }, { "Id": "QuestHandBook_101007_Descrtption", - "Content": "" + "Content": "Camellya" }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "RogueHeiMao_004_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_0ca2bcd6ed901425b49f29a81d42b01cd1b09e6fb746d0dfbe9e85e7e554821a", @@ -340149,11 +340137,11 @@ }, { "Id": "ConfirmBox_228_Title", - "Content": "" + "Content": "Reclamar recompensas" }, { "Id": "ConfirmBox_228_Content", - "Content": "" + "Content": "Consume 1 Intento de recompensa para reclamar las recompensas. ¿Deseas reclamar?" }, { "Id": "ConfirmBox_207_Title", @@ -341197,103 +341185,103 @@ }, { "Id": "Achievement_701102_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» con Camellya 1 vez." }, { "Id": "Achievement_701103_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» con Lumi 1 vez." }, { "Id": "Achievement_701104_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» con Youhu 1 vez." }, { "Id": "Achievement_701105_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» con Guardacostas 1 vez." }, { "Id": "Achievement_701106_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» con Encore 1 vez." }, { "Id": "Achievement_701107_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» con Verina 1 vez." }, { "Id": "Achievement_701108_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» con Calcharo 1 vez." }, { "Id": "Achievement_701109_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» con Lingyang 1 vez." }, { "Id": "Achievement_701201_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» con Mortefi 1 vez." }, { "Id": "Achievement_701202_Desc", - "Content": "" + "Content": "Usa a 3 personajes diferentes para completar una vez cualquier dificultad de «Convergencia fantasmal»." }, { "Id": "Achievement_701203_Desc", - "Content": "" + "Content": "Usa a 5 personajes diferentes para completar una vez cualquier dificultad de «Convergencia fantasmal»." }, { "Id": "Achievement_701204_Desc", - "Content": "" + "Content": "Usa a 10 personajes diferentes para desafiar cualquier dificultad de «Convergencia fantasmal»." }, { "Id": "Achievement_701205_Desc", - "Content": "" + "Content": "Usa a 4 personajes de Conciertos diferentes para desafiar cualquier dificultad de «Convergencia fantasmal» 1 vez." }, { "Id": "Achievement_701206_Desc", - "Content": "" + "Content": "Reclama recompensas en el Cristal Remanente 9 veces." }, { "Id": "Achievement_701207_Desc", - "Content": "" + "Content": "Desbloquea todos los efectos de habilidad en «Evolución del pensamiento»." }, { "Id": "Achievement_701208_Desc", - "Content": "" + "Content": "Completa 5 zonas de Memoria desconocida." }, { "Id": "Achievement_701209_Desc", - "Content": "" + "Content": "Completa 5 zonas de Memoria de batalla." }, { "Id": "Achievement_701301_Desc", - "Content": "" + "Content": "Completa «Convergencia fantasmal IV»." }, { "Id": "Achievement_701302_Desc", - "Content": "" + "Content": "Completa «Convergencia fantasmal V»." }, { "Id": "Achievement_701303_Desc", - "Content": "" + "Content": "Desafía «Convergencia fantasmal VI» 1 vez." }, { "Id": "Achievement_701304_Desc", - "Content": "" + "Content": "Completa «Convergencia fantasmal VI»." }, { "Id": "Achievement_701305_Desc", - "Content": "" + "Content": "Completa cualquier dificultad de «Convergencia fantasmal» una vez con una tasa de Recompensa del 150% o superior." }, { "Id": "Achievement_701306_Desc", - "Content": "" + "Content": "Usa a 3 Ecos diferentes para desafiar cualquier dificultad de «Convergencia fantasmal» 1 vez." }, { "Id": "Achievement_701307_Desc", - "Content": "" + "Content": "Activa la cuarta habilidad adicional de cualquier Eco." }, { "Id": "RogueBlackFlowerRewardTip", - "Content": "" + "Content": "Intentos de recompensa restantes: {0}/{1}" }, { "Id": "FavorGoods_150401_Title", @@ -341333,7 +341321,7 @@ }, { "Id": "PlotType_10014_TypeDescription", - "Content": "" + "Content": "Misiones de evento" }, { "Id": "Entity_269cf5c4461c45fb1817c07784f2b92b4d56334d4126793c69a50b0129f41f01", @@ -341345,11 +341333,11 @@ }, { "Id": "Activity_2008_Title", - "Content": "" + "Content": "Erosión de sueños" }, { "Id": "Activity_2008_Description", - "Content": "" + "Content": "En la “Memoria de batalla”, las pesadillas de las profundidades de los sueños emergen ocasionalmente, amenazando con erosionar la mente del soñador. Los enemigos serán excepcionalmente peligrosos y el personaje sufrirá daño cada segundo." }, { "Id": "Entity_c5aa10c0ee10a87eff24396484661450ca140f53b2f5d129a49e1133f0f87bff", @@ -341357,31 +341345,31 @@ }, { "Id": "DaMaoFushua_001_Title", - "Content": "" + "Content": "Dificultad I" }, { "Id": "DaMaoFushua_002_Title", - "Content": "" + "Content": "Dificultad II" }, { "Id": "DaMaoFushua_003_Title", - "Content": "" + "Content": "Dificultad III" }, { "Id": "DaMaoFushua_004_Title", - "Content": "" + "Content": "Dificultad IV" }, { "Id": "DaMaoFushua_005_Title", - "Content": "" + "Content": "Dificultad V" }, { "Id": "DaMaoFushua_006_Title", - "Content": "" + "Content": "Dificultad VI" }, { "Id": "DaMaoFushua_Level_Unlock", - "Content": "" + "Content": "No disponible" }, { "Id": "TowerDefence_PhantasmTips", @@ -341389,71 +341377,71 @@ }, { "Id": "RogueBlackFlowerRewardNoCount", - "Content": "" + "Content": "Los Intentos de recompensa son insuficientes. Por favor, espera un reinicio antes de intentarlo de nuevo." }, { "Id": "WorldRun_Button_State1", - "Content": "" + "Content": "Desafiar" }, { "Id": "WorldRun_Button_State2", - "Content": "" + "Content": "Desafiar de nuevo" }, { "Id": "WorldRun_Settlement", - "Content": "" + "Content": "Tiempo utilizado" }, { "Id": "Dream_Task_Title01", - "Content": "" + "Content": "Laberinto de sueños" }, { "Id": "Dream_Task_Title02", - "Content": "" + "Content": "Odisea de sueños" }, { "Id": "Dream_Task_Title03", - "Content": "" + "Content": "Obstáculos de la Somnolencia" }, { "Id": "Dream_Task_Title04", - "Content": "" + "Content": "Revisitas de pesadilla" }, { "Id": "Dream_Challenge_Locked", - "Content": "" + "Content": "Bloqueado" }, { "Id": "Dream_Cat_Challenge_Reward", - "Content": "" + "Content": "Recompensas" }, { "Id": "Dream_Cat_Integral_Reward", - "Content": "" + "Content": "Recompensas de puntos" }, { "Id": "LevelPlay_316800016_InteractContent_313_1", - "Content": "" + "Content": "Abandona el \"misterioso\" sueño." }, { "Id": "LevelPlay_316800017_InteractContent_313_1", - "Content": "" + "Content": "Abandona el \"misterioso\" sueño." }, { "Id": "LevelPlay_316800018_InteractContent_313_1", - "Content": "" + "Content": "Abandona el \"misterioso\" sueño." }, { "Id": "LevelPlay_226800013_InteractContent_313_1", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "LevelPlay_226800014_InteractContent_313_1", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "LevelPlay_226800015_InteractContent_313_1", - "Content": "" + "Content": "Abandona el misterioso sueño." }, { "Id": "FinishAccount", @@ -341505,15 +341493,15 @@ }, { "Id": "PrefabTextItem_954306293_Text", - "Content": "" + "Content": "Confirmar" }, { "Id": "PrefabTextItem_1848948023_Text", - "Content": "" + "Content": "Intentos de recompensa restantes" }, { "Id": "PrefabTextItem_2948815215_Text", - "Content": "" + "Content": "Intentos de recompensa restantes" }, { "Id": "RogueEvent_10040001_text", @@ -341569,7 +341557,7 @@ }, { "Id": "RogueEvent_10043001_text", - "Content": "" + "Content": "Gasta 400 Fragmentos de Sueño para ascender un personaje dos veces." }, { "Id": "RogueEvent_10043002_titile", @@ -341577,11 +341565,11 @@ }, { "Id": "RogueEvent_10043002_text", - "Content": "" + "Content": "Obtén 1 Metáfora aleatoria." }, { "Id": "RogueEvent_10044001_text", - "Content": "" + "Content": "Obtén 3 llaves." }, { "Id": "RogueEvent_10044001_titile", @@ -341589,7 +341577,7 @@ }, { "Id": "RogueEvent_10044002_text", - "Content": "Obtén 600 fragmentos de Sueño." + "Content": "Obtén 600 Fragmentos de Sueño." }, { "Id": "RogueEvent_10044002_titile", @@ -341645,7 +341633,7 @@ }, { "Id": "RogueEvent_10042004_text", - "Content": "Gasta 400 fragmentos de Sueño para canjear el último boleto." + "Content": "Gasta 400 Fragmentos de Sueño para canjear el último boleto." }, { "Id": "RogueEvent_10042004_titile", @@ -341681,15 +341669,15 @@ }, { "Id": "LevelPlay_316800014_ChallengeConditionMainText_316_10", - "Content": "" + "Content": "Destruye los coches para obtener \"recompensas\"." }, { "Id": "LevelPlay_316800014_ChallengeConditionSubText_316_10", - "Content": "" + "Content": "Solo puedes desafiar 5 veces." }, { "Id": "LevelPlay_316800014_ChallengeSuccessMainText_316_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_90", @@ -341701,11 +341689,11 @@ }, { "Id": "LevelPlay_316800014_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Destruye los coches para obtener \"recompensas\"." }, { "Id": "LevelPlay_316800014_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Destruidos: {击碎统计数一}/5" }, { "Id": "Quest_204800000_ChildQuestTip_204_1", @@ -341733,11 +341721,11 @@ }, { "Id": "Rouge_EnterConditionText_Extra_Lv5", - "Content": "" + "Content": "Completa la dificultad anterior y estará disponible el x de x, xx:00." }, { "Id": "Rouge_EnterConditionText_Extra_Lv6", - "Content": "" + "Content": "Completa la dificultad anterior y estará disponible el x de x, xx:00." }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_8", @@ -341745,71 +341733,71 @@ }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_1", - "Content": "" + "Content": "Habla con Zhezhi." }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_2", - "Content": "" + "Content": "Habla con Zhezhi." }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_1", - "Content": "" + "Content": "Habla con Encore." }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_2", - "Content": "" + "Content": "Habla con Encore." }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_1", - "Content": "" + "Content": "Habla con Yinlin." }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_2", - "Content": "" + "Content": "Habla con Yinlin." }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_1", - "Content": "" + "Content": "Habla con Camellya." }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_2", - "Content": "" + "Content": "Habla con Camellya." }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_1", - "Content": "" + "Content": "Habla con Changli." }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_2", - "Content": "" + "Content": "Habla con Changli." }, { "Id": "LevelPlay_313900017_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313900018_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313900038_ChildQuestTip_226_2", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313900039_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313900019_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313900020_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313900023_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_3", @@ -341817,7 +341805,7 @@ }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_4", - "Content": "" + "Content": "Habla con el extraño gato blanco." }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_5", @@ -341829,11 +341817,11 @@ }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_7", - "Content": "" + "Content": "Habla con la Guardacostas." }, { "Id": "LevelPlay_226800017_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Curación completada" }, { "Id": "LevelPlay_226800017_LevelPlayName_226_1", @@ -341841,11 +341829,11 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_6", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313800048_ChildQuestTip_226_1", @@ -341853,183 +341841,183 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_227800001_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_316800007_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_316800008_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_316800009_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_316800010_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_1", - "Content": "" + "Content": "Enemigos derrotados: (4/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_3", - "Content": "" + "Content": "Enemigos derrotados: (3/4)" }, { "Id": "LevelPlay_316800015_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Desafío completado" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_11", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_18", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_10", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313800031_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313000011_ChildQuestTip_226_2", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313000012_ChildQuestTip_226_2", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313000013_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313800003_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313800004_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313000009_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313000010_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313800002_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313700011_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313700016_ChildQuestTip_226_2", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313700017_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313700018_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313700019_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313700023_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313700024_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313700025_ChildQuestTip_226_1", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "LevelPlay_313700026_ChildQuestTip_226_2", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "InstanceDungeon_8408_DungeonDesc", - "Content": "Garza Impermanencia" + "Content": "La sombra inminente te observa con ojos ardientes, como si intentara arrastrarte de nuevo a una noche interminable...\nEntra en la Somnolencia junto a tus compañeros, uniendo mentes y espíritus, y revive la épica batalla contra la pesadilla que nunca cesa." }, { "Id": "InstanceDungeon_8409_DungeonDesc", - "Content": "Garza Impermanencia" + "Content": "La sombra inminente te observa con ojos ardientes, como si intentara arrastrarte de nuevo a una noche interminable...\nEntra en la Somnolencia junto a tus compañeros, uniendo mentes y espíritus, y revive la épica batalla contra la pesadilla que nunca cesa." }, { "Id": "InstanceDungeon_8409_MapName", - "Content": "Garza Impermanencia" + "Content": "Llamada siniestra II" }, { "Id": "InstanceDungeon_8410_DungeonDesc", - "Content": "Garza Impermanencia" + "Content": "La sombra inminente te observa con ojos ardientes, como si intentara arrastrarte de nuevo a una noche interminable...\nEntra en la Somnolencia junto a tus compañeros, uniendo mentes y espíritus, y revive la épica batalla contra la pesadilla que nunca cesa." }, { "Id": "InstanceDungeon_8410_MapName", - "Content": "Garza Impermanencia" + "Content": "Terror renacido I" }, { "Id": "InstanceDungeon_8411_DungeonDesc", - "Content": "Garza Impermanencia" + "Content": "La sombra inminente te observa con ojos ardientes, como si intentara arrastrarte de nuevo a una noche interminable...\nEntra en la Somnolencia junto a tus compañeros, uniendo mentes y espíritus, y revive la épica batalla contra la pesadilla que nunca cesa." }, { "Id": "InstanceDungeon_8411_MapName", - "Content": "Garza Impermanencia" + "Content": "Llamada siniestra III" }, { "Id": "InstanceDungeon_8412_DungeonDesc", - "Content": "Garza Impermanencia" + "Content": "La sombra inminente te observa con ojos ardientes, como si intentara arrastrarte de nuevo a una noche interminable...\nEntra en la Somnolencia junto a tus compañeros, uniendo mentes y espíritus, y revive la épica batalla contra la pesadilla que nunca cesa." }, { "Id": "InstanceDungeon_8412_MapName", - "Content": "Garza Impermanencia" + "Content": "Llamada siniestra IV" }, { "Id": "InstanceDungeon_8413_DungeonDesc", - "Content": "Garza Impermanencia" + "Content": "La sombra inminente te observa con ojos ardientes, como si intentara arrastrarte de nuevo a una noche interminable...\nEntra en la Somnolencia junto a tus compañeros, uniendo mentes y espíritus, y revive la épica batalla contra la pesadilla que nunca cesa." }, { "Id": "InstanceDungeon_8413_MapName", - "Content": "Garza Impermanencia" + "Content": "Terror renacido II" }, { "Id": "InstanceDungeon_1009_DungeonDesc", - "Content": "Dominio Camellya" + "Content": "El espacio de datos dentro de la Matriz Estelar simétrica. Los datos dentro de la Matriz Estelar simétrica, una copia de la Matriz Estelar corrupta, también se ramifican en un número infinito de posibilidades entrelazadas; se puede entrar a la Matriz Estelar corrupta a través de la Matriz Estelar simétrica." }, { "Id": "InstanceDungeon_1009_MapName", - "Content": "Dominio Camellya 2" + "Content": "Matriz Estelar simétrica" }, { "Id": "InstanceDungeonEntrance_1009_Description", - "Content": "Dominio Camellya" + "Content": "Un Portal Estelar ubicado en la Sala de Modulación, que proporciona acceso a las profundidades de las estrellas." }, { "Id": "InstanceDungeonEntrance_1009_Name", - "Content": "Dominio Camellya" + "Content": "Portal estelar de inmersión" }, { "Id": "SkillDescription_9700030_AttributeName", @@ -342041,43 +342029,43 @@ }, { "Id": "Rogue_SkillTree_430_Desc", - "Content": "" + "Content": "La cantidad inicial de Fragmentos de Sueño se incrementa a 800." }, { "Id": "Rogue_SkillTree_430_Title", - "Content": "" + "Content": "Residuos de sueños III" }, { "Id": "ConditionGroup_12009013_HintText", - "Content": "" + "Content": "Completa «Convergencia fantasmal II»." }, { "Id": "ConditionGroup_12009014_HintText", - "Content": "" + "Content": "Completa «Convergencia fantasmal III»." }, { "Id": "ConditionGroup_12009015_HintText", - "Content": "" + "Content": "Completa «Convergencia fantasmal IV: Sueño perdido»." }, { "Id": "ConditionGroup_12009016_HintText", - "Content": "" + "Content": "Completa «Convergencia fantasmal V: Sueño caótico»." }, { "Id": "ConditionGroup_12009017_HintText", - "Content": "" + "Content": "Completa «Convergencia fantasmal VI: Sueño final»." }, { "Id": "ReportPlayerInfo_6_Reason", - "Content": "" + "Content": "Acoso cibernético" }, { "Id": "PrefabTextItem_301040658_Text", - "Content": "" + "Content": "Investigación de anomalías" }, { "Id": "PrefabTextItem_627323196_Text", - "Content": "" + "Content": "Tienda ilusoria" }, { "Id": "FavorWord_160360_Content", @@ -342141,7 +342129,7 @@ }, { "Id": "LevelPlay_291800004_ChildQuestTip_226_3", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente." }, { "Id": "Entity_35dd58fe8c66138987d28f377dd540064ce4a370f5992706c9a27e367e513e3b", @@ -342405,7 +342393,7 @@ }, { "Id": "ErrorCode_1800053_Text", - "Content": "" + "Content": "El jugador que invitaste ha sido derrotado y no puede unirse al co-op." }, { "Id": "Speaker_800091_Name", @@ -342433,227 +342421,227 @@ }, { "Id": "bossrush2_1_title", - "Content": "" + "Content": "Mil rugidos" }, { "Id": "bossrush2_2_title", - "Content": "" + "Content": "Desenvainar" }, { "Id": "bossrush2_3_title", - "Content": "" + "Content": "Caída de pluma" }, { "Id": "bossrush2_4_title", - "Content": "" + "Content": "Retumbo" }, { "Id": "bossrush2_5_title", - "Content": "" + "Content": "Espada afilada" }, { "Id": "bossrush2_6_title", - "Content": "" + "Content": "Infinito" }, { "Id": "bossrush2_7_title", - "Content": "" + "Content": "Motivación" }, { "Id": "bossrush2_8_title", - "Content": "" + "Content": "Refracción" }, { "Id": "bossrush2_9_title", - "Content": "" + "Content": "Reverberación" }, { "Id": "bossrush2_10_title", - "Content": "" + "Content": "Brisa" }, { "Id": "bossrush2_11_title", - "Content": "" + "Content": "Flujo de Corriente" }, { "Id": "bossrush2_12_title", - "Content": "" + "Content": "Desolación" }, { "Id": "bossrush2_13_title", - "Content": "" + "Content": "Armonía" }, { "Id": "bossrush2_1_desc", - "Content": "" + "Content": "Al infligir daño con un ataque básico, la bonif. de daño de la Habilidad de resonancia de todo el equipo aumenta en un {0}% durante {1} s. Se activa {2}{Cus:Sap,S= vez P= veces SapTag=2} por segundo y se acumula hasta {3} veces." }, { "Id": "bossrush2_2_desc", - "Content": "" + "Content": "Al lanzar la Liberación de resonancia, el Ataque básico del lanzador aumenta en un {0}% durante {1} s." }, { "Id": "bossrush2_3_desc", - "Content": "" + "Content": "Aumenta la bonif. del Daño Gelio en un {0}%. Al lanzar la Habilidad de resonancia, se otorga(n) {1}{Cus:Sap,S= acumulación P= acumulaciones SapTag=1} de Pluma helada durante {2} s. Al llegar a {3} acumulaciones, estas se consumirán para aumentar el daño infligido por todo el equipo en un {4}% durante {5} s." }, { "Id": "bossrush2_4_desc", - "Content": "" + "Content": "Aumenta la bonif. del Daño Electro en un {0}%. Al lanzar la Habilidad de resonancia, aumenta adicionalmente el Daño Electro propio en un {1}% durante {2} s. Este efecto se puede activar {3}{Cus:Sap,S= vez P= veces SapTag=3} por segundo y acumularse hasta {4} veces." }, { "Id": "bossrush2_5_desc", - "Content": "" + "Content": "Aumenta la bonif. del ataque básico de todo el equipo en un {0}% al infligir daño con ataques básicos durante {1} s. Este efecto se activa hasta {2} vez/ces por segundo y puede acumularse hasta {3} veces. Al alcanzar {4} acumulaciones, aumenta el daño infligido por todo el equipo en un {5}%." }, { "Id": "bossrush2_6_desc", - "Content": "" + "Content": "Aumenta la Regen. de energía de todo el equipo en un {0}%. Al lanzar la Liberación de resonancia, la Regen. de energía de todo el equipo aumenta en un {1}% durante {2} s. Este efecto puede activarse {3} vez/ces por segundo y acumularse hasta {4} veces." }, { "Id": "bossrush2_7_desc", - "Content": "" + "Content": "Al curar a un personaje en el equipo, aumenta el ATQ de los personajes en el equipo en un {0}% durante {1} s. Este efecto se puede activar {2} vez/ces por segundo y hasta {3} acumulaciones." }, { "Id": "bossrush2_8_desc", - "Content": "" + "Content": "Aumenta la bonif. del Daño Espectro en un {0}%. Esta bonif. disminuye un {2}% cada {1} s hasta alcanzar el {3}%. Lanzar Liberación de resonancia otorga además un {4}% de bonif. del Daño Espectro, hasta un máximo de {5}%." }, { "Id": "bossrush2_9_desc", - "Content": "" + "Content": "Al lanzar el ataque básico o la Habilidad de resonancia, el daño de la Habilidad de resonancia de este personaje aumenta en un {0}% durante {1} s. Se activa {2} vez/ces por segundo y se acumula hasta {3} veces." }, { "Id": "bossrush2_10_desc", - "Content": "" + "Content": "Aumenta la bonif. del Daño Aero en un {0}%. Esta bonif. disminuye un {2}% cada {1} s hasta alcanzar el {3}%. Lanzar Liberación de resonancia otorga además un {4}% de bonif. del Daño Aero, hasta un máximo de {5}%." }, { "Id": "bossrush2_11_desc", - "Content": "" + "Content": "Aumenta la bonif. del Daño Electro en un {0}%. Al lanzar el ataque básico, la bonif. del Daño Electro de todo el equipo aumenta en un {1}% adicionalmente durante {2} s. Este efecto se acumula hasta {3} veces." }, { "Id": "bossrush2_12_desc", - "Content": "" + "Content": "Aumenta el Daño Destrucción en un {0}%. Al infligir daño con el ataque básico, la bonif. del Daño Destrucción de este personaje aumenta en un {1}% adicionalmente. Este efecto se puede activar {2} vez/ces por segundo y acumularse hasta {3} veces. Todas las acumulaciones se eliminarán al recibir daño." }, { "Id": "bossrush2_13_desc", - "Content": "" + "Content": "Al lanzar la Liberación de resonancia, aumenta el ATQ de los personajes en el equipo en un {0}% y restaura {1} de Energía de resonancia. Este efecto puede activarse {3} vez/veces cada {2} s y acumulase hasta {4} veces." }, { "Id": "bossrush2_14_title", - "Content": "" + "Content": "Impulso de Esquivar" }, { "Id": "bossrush2_15_title", - "Content": "" + "Content": "Mejora de contraataque" }, { "Id": "bossrush2_16_title", - "Content": "" + "Content": "Mejora de ataque aéreo" }, { "Id": "bossrush2_17_title", - "Content": "" + "Content": "Mejora de Habilidad Intro" }, { "Id": "bossrush2_18_title", - "Content": "" + "Content": "Mejora de Eco" }, { "Id": "bossrush2_14_desc", - "Content": "" + "Content": "Una Evasión exitosa aumenta la eficiencia de progresión del Rango de combate en un {0}% durante {1} s.\nB y superior: Una Evasión exitosa recupera {2} de Energía de resonancia para todo el equipo.\nS y superior: Una Evasión exitosa aumenta el daño infligido por todo el equipo en un {3}% durante {4} s." }, { "Id": "bossrush2_15_desc", - "Content": "" + "Content": "Un Contraataque aumenta la eficiencia de progresión del Rango de combate en un {0}% durante {1} s.\nB y superior: Un Contraataque aumenta el daño infligido por todo el equipo en un {2}% durante {3} s.\nS y superior: Un Contraataque restablece la REU de la Habilidad de resonancia del personaje activo." }, { "Id": "bossrush2_16_desc", - "Content": "" + "Content": "Cuando un miembro del equipo está en el aire, la eficiencia de progreso del Rango de combate aumenta en un {0}%.\nB y superior: Aumenta el daño infligido por el personaje en el aire en un {1}%.\nS y superior: Aumenta el daño infligido por el personaje en el aire en un {2}% adicionalmente." }, { "Id": "bossrush2_17_desc", - "Content": "" + "Content": "Lanzar la Habilidad Intro aumenta la eficiencia de progresión del Rango de combate en un {0}% durante {1} s.\nB y superior: Lanzar la Habilidad Intro recupera {2} de Energía de Concierto del lanzador.\nS y superior: Lanzar la Habilidad Intro aumenta el daño infligido por todo el equipo en un {3}% durante {4} s." }, { "Id": "bossrush2_18_desc", - "Content": "" + "Content": "Lanzar la habilidad de Eco aumenta la eficiencia de progresión del Rango de combate en un {0}% durante {1} s.\nB y superior: La REU de la habilidad de Eco se reduce en un {2}%.\nS y superior: El daño de la habilidad de Eco aumenta en un {3}%." }, { "Id": "bossrush2_19_title", - "Content": "" + "Content": "Golpe preciso" }, { "Id": "bossrush2_20_title", - "Content": "" + "Content": "Golpe concentrado" }, { "Id": "bossrush2_21_title", - "Content": "" + "Content": "Aceleración de la Terminal" }, { "Id": "bossrush2_22_title", - "Content": "" + "Content": "Armonía resonante" }, { "Id": "bossrush2_23_title", - "Content": "" + "Content": "Liberación del Concierto" }, { "Id": "bossrush2_24_title", - "Content": "" + "Content": "Gran resonancia" }, { "Id": "bossrush2_25_title", - "Content": "" + "Content": "Gran Liberación" }, { "Id": "bossrush2_26_title", - "Content": "" + "Content": "Crescendo de resonancia" }, { "Id": "bossrush2_27_title", - "Content": "" + "Content": "Curación activada" }, { "Id": "bossrush2_28_title", - "Content": "" + "Content": "Terapia de Ecos" }, { "Id": "bossrush2_29_title", - "Content": "" + "Content": "Muro de escudos" }, { "Id": "bossrush2_30_title", - "Content": "" + "Content": "Tratamiento de emergencia" }, { "Id": "bossrush2_19_desc", - "Content": "" + "Content": "Dentro de {0} s, cuando los PS del personaje están al {1}% o más, su Prob. CRIT aumenta en un {2}%." }, { "Id": "bossrush2_20_desc", - "Content": "" + "Content": "Dentro de {0} s, cuando los PS del personaje están al {1}% o más, su Daño CRIT aumenta en un {2}%." }, { "Id": "bossrush2_21_desc", - "Content": "" + "Content": "Dentro de {0} s, la REU de la habilidad de Eco se reduce en un {1}%." }, { "Id": "bossrush2_22_desc", - "Content": "" + "Content": "Dentro de {0} s, lanzar la Habilidad de resonancia restaura {1} de Energía de Concierto adicionalmente. Este efecto puede activarse {3} vez/ces cada {2} s." }, { "Id": "bossrush2_23_desc", - "Content": "" + "Content": "Dentro de {0} s, lanzar la Liberación de resonancia restaura {1} de Energía de Concierto adicionalmente. Este efecto puede activarse {3} vez/ces cada {2} s." }, { "Id": "bossrush2_24_desc", - "Content": "" + "Content": "Aumenta la bonif. del daño de la Habilidad de resonancia en un {0}% durante {1} s." }, { "Id": "bossrush2_25_desc", - "Content": "" + "Content": "Aumenta la bonif. del daño de la Liberación de resonancia en un {0}% durante {1} s." }, { "Id": "bossrush2_26_desc", - "Content": "" + "Content": "Dentro de {0} s, aumenta la bonif. del daño de la Habilidad de resonancia en un {1}% y consume {2} de resistencia al lanzarla." }, { "Id": "bossrush2_27_desc", @@ -342661,11 +342649,11 @@ }, { "Id": "bossrush2_28_desc", - "Content": "" + "Content": "Dentro de {0} s, lanzar la habilidad de Eco restaura un {1}% de los PS máximos del personaje. Este efecto puede activarse {3} vez/ces cada {2} s." }, { "Id": "bossrush2_29_desc", - "Content": "" + "Content": "Obtén un escudo igual al {0}% de los PS máximos del personaje durante {1} s." }, { "Id": "bossrush2_30_desc", @@ -342677,79 +342665,79 @@ }, { "Id": "Event_RGXZSJ_10_1", - "Content": "" + "Content": "Contienes tu fuerza. Aunque estabas siendo restringido, has logrado salvar a la chica, que estaba a punto de caer en Overclock." }, { "Id": "Event_RGXZSJ_10_2", - "Content": "" + "Content": "Al día siguiente, dejas la cabaña con ella. La gente del pueblo te ha recompensado por tus actos altruistas." }, { "Id": "Event_RGXZSJ_11_1", - "Content": "" + "Content": "Tus despistes han superado las expectativas de la bruja. En silencio, te estudia mientras duermes, sin hacer nada." }, { "Id": "Event_RGXZSJ_11_2", - "Content": "" + "Content": "Al día siguiente, te marchas de la cabaña, sin lesión alguna, y sintiéndote mucho mejor." }, { "Id": "Event_RGXZSJ_8_1", - "Content": "" + "Content": "En la cabaña iluminada por una tenue luz, ves a la joven resonadora. La gente del pueblo la llama \"bruja\"." }, { "Id": "Event_RGXZSJ_8_2", - "Content": "" + "Content": "¿Por qué no cambias tu sufrimiento por el placer que tanto anhelas?" }, { "Id": "Event_RGXZSJ_8_3", - "Content": "" + "Content": "A la titilante luz de una vela, su sombra se retuerce y revela su verdadera naturaleza." }, { "Id": "Event_RGXZSJ_8_4", - "Content": "" + "Content": "No se trata de una sombra, sino de vides conjuradas por el Forte descontrolado de la chica." }, { "Id": "Event_RGXZSJ_9_1", - "Content": "" + "Content": "Las retorcidas vides te abrazan con calidez, arrastrándote al gentil amparo de las sombras." }, { "Id": "Event_RGXZSJ_9_2", - "Content": "" + "Content": "Al día siguiente, cuando sales de la cabaña, sientes que algo ha cambiado en lo más profundo de tu ser." }, { "Id": "GuideTips_20298_Content", - "Content": "Ha ocurrido un error. Contacta con el Servicio al Cliente si necesitas" + "Content": "Coming Soon" }, { "Id": "Event_RGXZSJ_5_1", - "Content": "" + "Content": "Estás sobre una silla y te rodea una maquinaria intrincada." }, { "Id": "Event_RGXZSJ_5_2", - "Content": "" + "Content": "Gracias por tu cooperación. Después de una evaluación, ¡hemos encontrado que tienes una notable compatibilidad con el \"Chaleco de emergencia eléctrico del Inmortal\"!" }, { "Id": "Event_RGXZSJ_5_3", - "Content": "" + "Content": "Menudo trabalenguas, ¿no?" }, { "Id": "Event_RGXZSJ_5_4", - "Content": "" + "Content": "Como es una oportunidad única, ¡te puedo ofrecer el mejor precio de la historia! No te lo puedes perder. ¡Te dará una segunda oportunidad en la vida cuando lo necesites!" }, { "Id": "Event_RGXZSJ_6_1", - "Content": "" + "Content": "Ah, {Male=señor;Female=señora}, qué amable es usted. Le ruego que lo acepte." }, { "Id": "Event_RGXZSJ_6_2", - "Content": "" + "Content": "Te pones el chaleco de nuevo y se fusiona a la perfección con tu cuerpo, como si fuese una segunda piel." }, { "Id": "Event_RGXZSJ_7_1", - "Content": "" + "Content": "Vaya, qué pena. Toma esta compensación por participar en la prueba... y por tu silencio." }, { "Id": "Event_RGXZSJ_7_2", - "Content": "" + "Content": "Dejas el taller secreto con tu recompensa. La puerta se cierra a tu paso." }, { "Id": "Entity_1a9728f9afb4cce3cdea842e4800c4fa5c267bae6f59433015a3c73d0ac88ae6", @@ -342789,79 +342777,79 @@ }, { "Id": "Event_RGXZSJ_1_1", - "Content": "" + "Content": "Junto a la hoguera, te sientas frente a un joven de la Costa Negra." }, { "Id": "Event_RGXZSJ_1_2", - "Content": "" + "Content": "{PlayerName}, quiero hacerme más fuerte. Voy a enfrentarme a las Disonancias Tácitas más poderosas en todo el mundo." }, { "Id": "Event_RGXZSJ_1_3", - "Content": "" + "Content": "¿Por qué?" }, { "Id": "Event_RGXZSJ_1_4", - "Content": "" + "Content": "Un poco precipitado para alguien que acaba de llegar." }, { "Id": "Event_RGXZSJ_1_5", - "Content": "" + "Content": "Pero no quiero ser una carga para los demás durante las misiones de campo." }, { "Id": "Event_RGXZSJ_1_6", - "Content": "" + "Content": "Tengo que fortalecerme con rapidez... Incluso solo averiguar más información ayudaría." }, { "Id": "Event_RGXZSJ_2_1", - "Content": "" + "Content": "Recuerdas esas llamas inextinguibles, el ruido atronador de las llantas derrapando sobre la tierra..." }, { "Id": "Event_RGXZSJ_2_2", - "Content": "" + "Content": "El joven escucha con atención mientras su cuerpo se hace cada vez más traslúcido, desvaneciéndose lentamente..." }, { "Id": "Event_RGXZSJ_2_3", - "Content": "" + "Content": "Ahora lo recuerdo... Hacía tiempo, luché con mis compañeros y los derroté." }, { "Id": "Event_RGXZSJ_2_4", - "Content": "" + "Content": "Por un instante, vislumbras una imagen de su auténtico final: un Lamento que engulló una ciudad entera." }, { "Id": "Event_RGXZSJ_3_1", - "Content": "" + "Content": "Recuerdas un charco helado donde una sombra colosal se despertó de un sueño profundo. El eco de una campana antigua reverberaba por toda la quebrada..." }, { "Id": "Event_RGXZSJ_3_2", - "Content": "" + "Content": "El joven escucha con atención mientras su cuerpo se hace cada vez más traslúcido, desvaneciéndose lentamente..." }, { "Id": "Event_RGXZSJ_3_3", - "Content": "" + "Content": "Ahora lo recuerdo... Hacía tiempo, luché con mis compañeros y los derroté." }, { "Id": "Event_RGXZSJ_3_4", - "Content": "" + "Content": "Por un instante, vislumbras una imagen de su auténtico final: un Lamento que engulló una ciudad entera." }, { "Id": "Event_RGXZSJ_4_1", - "Content": "" + "Content": "Recuerdas las balizas enormes, las lunas gemelas brillantes y las espadas danzantes..." }, { "Id": "Event_RGXZSJ_4_2", - "Content": "" + "Content": "El joven escucha con atención mientras su cuerpo se hace cada vez más traslúcido, desvaneciéndose lentamente..." }, { "Id": "Event_RGXZSJ_4_3", - "Content": "" + "Content": "Ahora lo recuerdo... Hacía tiempo, luché con mis compañeros y los derroté." }, { "Id": "Event_RGXZSJ_4_4", - "Content": "" + "Content": "Por un instante, vislumbras una imagen de su auténtico final: un Lamento que engulló una ciudad entera." }, { "Id": "InstanceCanRewardTimes", - "Content": "" + "Content": "Intentos de desafío: {0}" }, { "Id": "Entity_39e4e8f1e165bead1ece06b7cf2689a34610b783341dfc1cfe5549e21c083e5c", @@ -342873,11 +342861,11 @@ }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_10", - "Content": "" + "Content": "Habla con Ilusión." }, { "Id": "PrefabTextItem_784122630_Text", - "Content": "" + "Content": "Confirmar" }, { "Id": "LevelPlay_135800003_ChildQuestTip_135_2", @@ -342905,23 +342893,23 @@ }, { "Id": "PrefabTextItem_391712635_Text", - "Content": "" + "Content": "Confirmar" }, { "Id": "PrefabTextItem_1155443045_Text", - "Content": "" + "Content": "Confirmar" }, { "Id": "PrefabTextItem_3854611247_Text", - "Content": "" + "Content": "Mecanismo ambiental" }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "2-set: aumenta el ATQ en 50% durante 120s" + "Content": "" }, { "Id": "BattlePassTask_331_TaskName", - "Content": "" + "Content": "Completa la misión principal: Cuando la noche llama." }, { "Id": "BattlePassTask_332_TaskName", @@ -342929,51 +342917,51 @@ }, { "Id": "BattlePassTask_333_TaskName", - "Content": "" + "Content": "Reclama las recompensas en el Cristal Remanente 6 veces en «Profundidades del reino ilusorio»." }, { "Id": "BattlePassTask_334_TaskName", - "Content": "" + "Content": "Obtén 4000 puntos de Etapa Infinita en «Guerreros con movimientos de pinza I»." }, { "Id": "BattlePassTask_335_TaskName", - "Content": "" + "Content": "Obtén 4000 puntos de Etapa Infinita en «Guerreros con movimientos de pinza II»." }, { "Id": "BattlePassTask_336_TaskName", - "Content": "" + "Content": "Obtén 2600 puntos en la Etapa 6 de Simulacro táctico II." }, { "Id": "BattlePassTask_337_TaskName", - "Content": "" + "Content": "Obtén todas las recompensas de suministro en «Más allá de las olas»." }, { "Id": "InstanceDungeon_8307_MonsterTips", - "Content": "" + "Content": "Simulación: Todos los enemigos tienen 0 RES durante el evento de Simulacro táctico.\nAbundancia: Recupera toda la Energía de Resonancia al entrar en combate.\nOleada: Recupera 50 de Energía de Resonancia al derrotar a un enemigo. \nDebilidad: Cada 15 s tras empezar un combate, los enemigos reciben un 40% más de daño durante 5 s.\nRango de combate: Golpear al enemigo de manera constante mejora tu rango de combate. La Evasión, el Contraataque evasivo y el Contraataque incrementan notablemente este rango, mientras que recibir daño lo reduce considerablemente." }, { "Id": "InstanceDungeon_8308_MonsterTips", - "Content": "" + "Content": "Simulación: Todos los enemigos tienen 0 RES durante el evento de Simulacro táctico.\nAbundancia: Recupera toda la Energía de Resonancia al entrar en combate.\nOleada: Recupera 50 de Energía de Resonancia al derrotar a un enemigo. \nDebilidad: Cada 15 s tras empezar un combate, los enemigos reciben un 40% más de daño durante 5 s.\nRango de combate: Golpear al enemigo de manera constante mejora tu rango de combate. La Evasión, el Contraataque evasivo y el Contraataque incrementan notablemente este rango, mientras que recibir daño lo reduce considerablemente." }, { "Id": "InstanceDungeon_8309_MonsterTips", - "Content": "" + "Content": "Simulación: Todos los enemigos tienen 0 RES durante el evento de Simulacro táctico.\nAbundancia: Recupera toda la Energía de Resonancia al entrar en combate.\nOleada: Recupera 50 de Energía de Resonancia al derrotar a un enemigo. \nDebilidad: Cada 15 s tras empezar un combate, los enemigos reciben un 40% más de daño durante 5 s.\nRango de combate: Golpear al enemigo de manera constante mejora tu rango de combate. La Evasión, el Contraataque evasivo y el Contraataque incrementan notablemente este rango, mientras que recibir daño lo reduce considerablemente." }, { "Id": "InstanceDungeon_8310_MonsterTips", - "Content": "" + "Content": "Simulación: Todos los enemigos tienen 0 RES durante el evento de Simulacro táctico.\nAbundancia: Recupera toda la Energía de Resonancia al entrar en combate.\nOleada: Recupera 50 de Energía de Resonancia al derrotar a un enemigo. \nDebilidad: Cada 15 s tras empezar un combate, los enemigos reciben un 40% más de daño durante 5 s.\nRango de combate: Golpear al enemigo de manera constante mejora tu rango de combate. La Evasión, el Contraataque evasivo y el Contraataque incrementan notablemente este rango, mientras que recibir daño lo reduce considerablemente." }, { "Id": "InstanceDungeon_8311_MonsterTips", - "Content": "" + "Content": "Simulación: Todos los enemigos tienen 0 RES durante el evento de Simulacro táctico.\nAbundancia: Recupera toda la Energía de Resonancia al entrar en combate.\nOleada: Recupera 50 de Energía de Resonancia al derrotar a un enemigo. \nDebilidad: Cada 15 s tras empezar un combate, los enemigos reciben un 40% más de daño durante 5 s.\nRango de combate: Golpear al enemigo de manera constante mejora tu rango de combate. La Evasión, el Contraataque evasivo y el Contraataque incrementan notablemente este rango, mientras que recibir daño lo reduce considerablemente." }, { "Id": "InstanceDungeon_8312_MonsterTips", - "Content": "" + "Content": "Simulación: Todos los enemigos tienen 0 RES durante el evento de Simulacro táctico.\nAbundancia: Recupera toda la Energía de Resonancia al entrar en combate.\nOleada: Recupera 50 de Energía de Resonancia al derrotar a un enemigo. \nDebilidad: Cada 15 s tras empezar un combate, los enemigos reciben un 40% más de daño durante 5 s.\nRango de combate: Golpear al enemigo de manera constante mejora tu rango de combate. La Evasión, el Contraataque evasivo y el Contraataque incrementan notablemente este rango, mientras que recibir daño lo reduce considerablemente." }, { "Id": "InstanceDungeon_8313_MonsterTips", - "Content": "" + "Content": "Simulación: Todos los enemigos tienen 0 RES durante el evento de Simulacro táctico.\nAbundancia: Recupera toda la Energía de Resonancia al entrar en combate.\nOleada: Recupera 50 de Energía de Resonancia al derrotar a un enemigo. \nDebilidad: Cada 15 s tras empezar un combate, los enemigos reciben un 40% más de daño durante 5 s.\nRango de combate: Golpear al enemigo de manera constante mejora tu rango de combate. La Evasión, el Contraataque evasivo y el Contraataque incrementan notablemente este rango, mientras que recibir daño lo reduce considerablemente." }, { "Id": "InstanceDungeon_8407_MonsterTips", @@ -343229,295 +343217,295 @@ }, { "Id": "Guide_YXQJCZ_10_1", - "Content": "" + "Content": "¡Miau!" }, { "Id": "Guide_YXQJCZ_10_2", - "Content": "" + "Content": "¿Y tú quién eres?" }, { "Id": "Guide_YXQJCZ_10_3", - "Content": "" + "Content": "¿Eres ese gato blanco que conozco?" }, { "Id": "Guide_YXQJCZ_12_1", - "Content": "" + "Content": "¡Miau!" }, { "Id": "Guide_YXQJCZ_12_3", - "Content": "" + "Content": "Di algo que no sea «miau»." }, { "Id": "Guide_YXQJCZ_12_4", - "Content": "" + "Content": "Hola, chico de marfil, sé que puedes hablar." }, { "Id": "Guide_YXQJCZ_12_5", - "Content": "" + "Content": "¡Miau!" }, { "Id": "Guide_YXQJCZ_14_1", - "Content": "" + "Content": "Aquí estás, Trotasueños." }, { "Id": "Guide_YXQJCZ_14_2", - "Content": "" + "Content": "Es un placer conocerte." }, { "Id": "Guide_YXQJCZ_14_3", - "Content": "" + "Content": "Tu compañero ébano parece no reconocerme." }, { "Id": "Guide_YXQJCZ_14_4", - "Content": "" + "Content": "¿Acaso no acabamos de vivir una gran aventura juntos? Sé que probablemente aún no puedes asimilar lo que acaba de pasar." }, { "Id": "Guide_YXQJCZ_14_5", - "Content": "" + "Content": "Bueno, él está… en una situación complicada." }, { "Id": "Guide_YXQJCZ_14_6", - "Content": "" + "Content": "Técnicamente, el tipo que te recibió en la Puerta no era el verdadero Portero de ébano." }, { "Id": "Guide_YXQJCZ_14_7", - "Content": "" + "Content": "¿No es el verdadero Portero de ébano?" }, { "Id": "Guide_YXQJCZ_14_8", - "Content": "" + "Content": "¿Qué quieres decir?" }, { "Id": "Guide_YXQJCZ_14_9", - "Content": "" + "Content": "Después de la batalla, perdió temporalmente el control sobre la Somnolencia. Para llenar esta vacante inesperada, la Somnolencia activó su respaldo." }, { "Id": "Guide_YXQJCZ_14_10", - "Content": "" + "Content": "Esa copia de seguridad solo retuvo recuerdos limitados hasta cierto punto en el pasado, así que es natural que no recuerde lo que hemos vivido juntos." }, { "Id": "Guide_YXQJCZ_14_11", - "Content": "" + "Content": "Me pidió ayuda para restaurar la Somnolencia." }, { "Id": "Guide_YXQJCZ_14_12", - "Content": "" + "Content": "Entonces... ¿hay otro problema en ciernes?" }, { "Id": "Guide_YXQJCZ_14_13", - "Content": "" + "Content": "Aunque estamos lidiando con una copia de ese tipo llamado ébano, estoy bastante seguro de que este puede cumplir con sus deberes." }, { "Id": "Guide_YXQJCZ_14_14", - "Content": "" + "Content": "Detrás de esta Puerta acechan todo tipo de misterios. El caos en la Somnolencia no se ha resuelto completamente, y sigo con mi investigación." }, { "Id": "Guide_YXQJCZ_14_15", - "Content": "" + "Content": "Como siempre, te asistiré en el camino." }, { "Id": "Guide_YXQJCZ_15_1", - "Content": "" + "Content": "Espero que esto facilite tu exploración." }, { "Id": "Guide_YXQJCZ_15_2", - "Content": "" + "Content": "¿Qué debería hacer a continuación?" }, { "Id": "Guide_YXQJCZ_15_3", - "Content": "" + "Content": "Puedes seguir su guía y continuar con tu exploración." }, { "Id": "Guide_YXQJCZ_15_4", - "Content": "" + "Content": "Vale." }, { "Id": "Guide_YXQJCZ_15_5", - "Content": "" + "Content": "¿Como un tutorial para principiantes?" }, { "Id": "Guide_YXQJCZ_15_6", - "Content": "" + "Content": "Sí, por favor. Nos ayudarás a restaurar algunas de las Zonas de memoria." }, { "Id": "Guide_YXQJCZ_15_7", - "Content": "" + "Content": "Exactamente. Debe haberte confundido con un nuevo en la Somnolencia, por eso diseñó esta ruta especial para ti." }, { "Id": "Guide_YXQJCZ_15_8", - "Content": "" + "Content": "Pero el tipo de ébano está recuperando su poder gradualmente. Una vez que se recupere por completo, supongo que esta copia de seguridad será desactivada." }, { "Id": "Guide_YXQJCZ_15_9", - "Content": "" + "Content": "Pero eso es para otro día. Por favor, continúa con tu exploración." }, { "Id": "Guide_YXQJCZ_16_1", - "Content": "" + "Content": "¿Qué te tomó tanto tiempo para salir de esa Zona de memoria?" }, { "Id": "Guide_YXQJCZ_16_2", - "Content": "" + "Content": "Bueno, olvídalo..." }, { "Id": "Guide_YXQJCZ_16_3", - "Content": "" + "Content": "Uf, los enemigos están por todas partes." }, { "Id": "Guide_YXQJCZ_16_4", - "Content": "" + "Content": "Pero los manejas como si fuera algo natural... Realmente impresionante." }, { "Id": "Guide_YXQJCZ_7_1", - "Content": "" + "Content": "Como puedes ver, ahora estamos dentro de la Somnolencia. ¿Qué te parece?" }, { "Id": "Guide_YXQJCZ_7_2", - "Content": "" + "Content": "Es hermosa." }, { "Id": "Guide_YXQJCZ_7_3", - "Content": "" + "Content": "Es extraña." }, { "Id": "Guide_YXQJCZ_7_4", - "Content": "" + "Content": "Me resulta familiar." }, { "Id": "Guide_YXQJCZ_7_5", - "Content": "" + "Content": "Después de todo, está hecha de los recuerdos y sueños de innumerables individuos." }, { "Id": "Guide_YXQJCZ_7_6", - "Content": "" + "Content": "Lo que sucede en los sueños siempre está más allá de nuestra imaginación." }, { "Id": "Guide_YXQJCZ_7_7", - "Content": "" + "Content": "Volviendo al tema, en la Somnolencia, te encontrarás con otras entidades aparte de mí." }, { "Id": "Guide_YXQJCZ_7_8", - "Content": "" + "Content": "Como ella." }, { "Id": "Guide_YXQJCZ_7_9", - "Content": "" + "Content": "Ellas es..." }, { "Id": "Guide_YXQJCZ_7_10", - "Content": "" + "Content": "Ella es una entidad virtual, una conglomeración de las innumerables conciencias dentro de la Puerta." }, { "Id": "Guide_YXQJCZ_7_11", - "Content": "" + "Content": "Solo piensa en ella como alguien que está soñando, pero no existe realmente. Ella es solo una Ilusión creada por la Puerta." }, { "Id": "Guide_YXQJCZ_7_12", - "Content": "" + "Content": "¿Por qué está ella aquí?" }, { "Id": "Guide_YXQJCZ_7_13", - "Content": "" + "Content": "Porque tiene que haber alguien soñando en un paisaje de sueños, ¿verdad?" }, { "Id": "Guide_YXQJCZ_7_14", - "Content": "" + "Content": "De hecho, ella será tu valiosa asistente en la Somnolencia." }, { "Id": "Guide_YXQJCZ_7_15", - "Content": "" + "Content": "No puedes traer nada aquí dentro. Si necesitas algo en la batalla, tendrás que manifestarlos a partir de recuerdos grabados." }, { "Id": "Guide_YXQJCZ_7_16", - "Content": "" + "Content": "Como... los Ecos que usas en la batalla." }, { "Id": "Guide_YXQJCZ_7_17", - "Content": "" + "Content": "Ve a hablar con ella. Ella te proporcionará los ingredientes necesarios para tu sueño." }, { "Id": "Guide_YXQJCZ_8_1", - "Content": "" + "Content": "Ah, hola. ¿También estás soñando?" }, { "Id": "Guide_YXQJCZ_8_2", - "Content": "" + "Content": "¿Realmente estás soñando?" }, { "Id": "Guide_YXQJCZ_8_3", - "Content": "" + "Content": "Sí, saludos, mi compañera soñadora." }, { "Id": "Guide_YXQJCZ_8_4", - "Content": "" + "Content": "Hola, por favor dame un Eco o dos." }, { "Id": "Guide_YXQJCZ_8_5", - "Content": "" + "Content": "Sí, estoy soñando para siempre. No te creerías de lo que he estado soñando." }, { "Id": "Guide_YXQJCZ_8_6", - "Content": "" + "Content": "Jaja, hola, un placer conocerte. No he visto a nadie tan {Male=enérgico;Female=enérgica} como tú." }, { "Id": "Guide_YXQJCZ_8_7", - "Content": "" + "Content": "No hay prisa..." }, { "Id": "Guide_YXQJCZ_8_8", - "Content": "" + "Content": "Ahora que me has descubierto, apuesto a que tienes curiosidad por los sueños que he tenido, ¿verdad? He estado soñando con muchas cosas geniales." }, { "Id": "Guide_YXQJCZ_8_9", - "Content": "" + "Content": "Justo ahora, soñé con…" }, { "Id": "Guide_YXQJCZ_9_1", - "Content": "" + "Content": "¿Qué te parecen mis sueños? Emocionantes, ¿verdad?" }, { "Id": "Guide_YXQJCZ_9_2", - "Content": "" + "Content": "Son realmente fuertes, de hecho." }, { "Id": "Guide_YXQJCZ_9_3", - "Content": "" + "Content": "Gracias por compartir tus sueños conmigo." }, { "Id": "Guide_YXQJCZ_9_4", - "Content": "" + "Content": "Jeje, no te mentí, ¿verdad?" }, { "Id": "Guide_YXQJCZ_9_5", - "Content": "" + "Content": "De nada. Me encanta contarte mis sueños." }, { "Id": "Guide_YXQJCZ_9_6", - "Content": "" + "Content": "He tenido innumerables sueños que van mucho más allá de lo que la gente puede imaginar, pero tristemente, no tenía a nadie con quien compartirlos..." }, { "Id": "Guide_YXQJCZ_9_7", - "Content": "" + "Content": "Estoy más que dispuesta a compartir mis sueños contigo, ¡siempre que te interesen!" }, { "Id": "Guide_YXQJCZ_9_8", - "Content": "" + "Content": "¿Por qué no ahora?" }, { "Id": "Guide_YXQJCZ_9_9", - "Content": "" + "Content": "Entiendo que estás aquí por negocios, no por mis sueños." }, { "Id": "Guide_YXQJCZ_9_10", - "Content": "" + "Content": "¿Sabes que algo malo está pasando aquí, verdad?" }, { "Id": "Guide_YXQJCZ_9_11", - "Content": "" + "Content": "Cosas extrañas han estado reuniéndose en la Somnolencia recientemente, y como resultado, he estado teniendo pesadillas..." }, { "Id": "Guide_YXQJCZ_9_12", - "Content": "" + "Content": "Así que no te retendré aquí mucho más tiempo. Si puedes volver a la normalidad, tendremos mucho tiempo para pasar juntos." }, { "Id": "Entity_b1e7f042739e881ca4525f269e1ad01e73bdc4eb9e1fb89e40147395c55a12b0", @@ -344489,31 +344477,31 @@ }, { "Id": "LongShanTask_1301_TaskName", - "Content": "" + "Content": "Usa a 6 personajes diferentes para completar cualquier dificultad de «Convergencia fantasmal» 1 vez." }, { "Id": "LongShanTask_1302_TaskName", - "Content": "" + "Content": "Completa «Convergencia fantasmal IV»." }, { "Id": "LongShanTask_1303_TaskName", - "Content": "" + "Content": "Completa «Convergencia fantasmal V»." }, { "Id": "LongShanTask_1304_TaskName", - "Content": "" + "Content": "Completa «Convergencia fantasmal VI»." }, { "Id": "LongShanTask_1401_TaskName", - "Content": "" + "Content": "Obtén todas las recompensas en «Más allá de las olas»." }, { "Id": "LongShanTask_1402_TaskName", - "Content": "" + "Content": "Obtén 2600 puntos en la Etapa 6 de Simulacro táctico II." }, { "Id": "LongShanTask_1403_TaskName", - "Content": "" + "Content": "Obtén 1200 puntos en la Etapa 7 de Simulacro táctico II." }, { "Id": "LongShanTask_1501_TaskName", @@ -344533,147 +344521,147 @@ }, { "Id": "LongShanTask_1601_TaskName", - "Content": "" + "Content": "Completa el Piso 4 de la Torre resonante y la Torre Eco en «Torre de la Adversidad: Zona peligrosa» con Camellya." }, { "Id": "LongShanTask_1602_TaskName", - "Content": "" + "Content": "Completa el Piso 1 y el Piso 2 de la Torre de peligro en «Torre de la Adversidad: Zona peligrosa» con Camellya." }, { "Id": "LongShanTask_1603_TaskName", - "Content": "" + "Content": "Completa el Piso 4 de la Torre resonante y la Torre Eco en «Torre de la Adversidad: Zona peligrosa» con Lumi." }, { "Id": "LongShanTask_1604_TaskName", - "Content": "" + "Content": "Completa el Piso 1 y el Piso 2 de la Torre de peligro en «Torre de la Adversidad: Zona peligrosa» con Lumi." }, { "Id": "LongShanTask_1605_TaskName", - "Content": "" + "Content": "Completa el Piso 4 de la Torre resonante y la Torre Eco en «Torre de la Adversidad: Zona peligrosa» con Changli." }, { "Id": "LongShanTask_1606_TaskName", - "Content": "" + "Content": "Completa el Piso 1 y el Piso 2 de la Torre de peligro en «Torre de la Adversidad: Zona peligrosa» con Changli." }, { "Id": "LongShanStage_Title13", - "Content": "" + "Content": "Convergencia fantasmal" }, { "Id": "LongShanStage_Title14", - "Content": "" + "Content": "Más allá de las olas" }, { "Id": "LongShanStage_Title15", - "Content": "" + "Content": "Simulacro táctico" }, { "Id": "LongShanStage_Title16", - "Content": "" + "Content": "Torre de la Adversidad" }, { "Id": "LongShanStage_TitleDetail13", - "Content": "" + "Content": "1. Convergencia fantasmal" }, { "Id": "LongShanStage_TitleDetail14", - "Content": "" + "Content": "2. Más allá de las olas" }, { "Id": "LongShanStage_TitleDetail15", - "Content": "" + "Content": "3. Simulacro táctico" }, { "Id": "LongShanStage_TitleDetail16", - "Content": "" + "Content": "4. Torre de la Adversidad" }, { "Id": "BlackFlower_RewardInfo", - "Content": "" + "Content": "Los Intentos de recompensa se reinician todos los lunes." }, { "Id": "BlackFlower_Reward_Title", - "Content": "" + "Content": "Vista previa" }, { "Id": "Condition_13020004_Description", - "Content": "" + "Content": "Se desbloquea al completar la dificultad anterior." }, { "Id": "ItemInfo_70120007_Name", - "Content": "" + "Content": "La Flor Negra olvidada" }, { "Id": "ItemInfo_70120007_BgDescription", - "Content": "" + "Content": "Esta Flor Negra una vez simbolizó el papel de Señora Flora como Portadora de Flor. Sin embargo, su dueña la dejó en Costa Negra." }, { "Id": "ItemInfo_70120007_ObtainedShowDescription", - "Content": "" + "Content": "Una Flor Negra abandonada en una cueva." }, { "Id": "ItemInfo_70120008_Name", - "Content": "" + "Content": "Fotos rotos" }, { "Id": "ItemInfo_70120008_AttributesDescription", - "Content": "" + "Content": "Una pila de fotos antiguas y espontáneas, la mayoría desgastadas hasta volverse irreconocibles." }, { "Id": "ItemInfo_70120008_BgDescription", - "Content": "" + "Content": "En una de ellas, Camellya está sentada en una silla, aparentemente conversando con alguien cercano." }, { "Id": "ItemInfo_70120008_ObtainedShowDescription", - "Content": "" + "Content": "Una pila de fotos antiguas y espontáneas, la mayoría desgastadas hasta volverse irreconocibles." }, { "Id": "ItemInfo_70120009_Name", - "Content": "" + "Content": "Fotos rotos" }, { "Id": "ItemInfo_70120009_AttributesDescription", - "Content": "" + "Content": "Una pila de fotos antiguas y espontáneas, la mayoría desgastadas hasta volverse irreconocibles." }, { "Id": "ItemInfo_70120009_BgDescription", - "Content": "" + "Content": "En una de ellas, Camellya está sentada en una silla, aparentemente conversando con alguien cercano. Era un día de celebración en Costa Negra, con confeti dorado flotando en el aire y una suave luz que proyectaba un resplandor delicado sobre las flores, las piedras y el mar. La expresión que llevaba ese día se ha desvanecido hace mucho tiempo en la memoria." }, { "Id": "ItemInfo_70120009_ObtainedShowDescription", - "Content": "" + "Content": "Una pila de fotos antiguas y espontáneas, la mayoría desgastadas hasta volverse irreconocibles." }, { "Id": "ItemInfo_70120010_Name", - "Content": "" + "Content": "Brazalete de Señora Flora" }, { "Id": "ItemInfo_70120010_AttributesDescription", - "Content": "" + "Content": "Un objeto personal almacenado en el Salón de Asuntos Exteriores." }, { "Id": "ItemInfo_70120010_BgDescription", - "Content": "" + "Content": "Las frecuencias persistentes del brazalete pueden ayudar a rastrear más pertenencias olvidadas de esta Portadora de Flor." }, { "Id": "ItemInfo_70120010_ObtainedShowDescription", - "Content": "" + "Content": "Un objeto personal almacenado en el Salón de Asuntos Exteriores." }, { "Id": "ItemInfo_70120011_Name", - "Content": "" + "Content": "Su brazalete" }, { "Id": "ItemInfo_70120011_AttributesDescription", - "Content": "" + "Content": "La pertenencia personal tardía de Señora Flora, y también un regalo." }, { "Id": "ItemInfo_70120011_BgDescription", - "Content": "" + "Content": "«Está bien, está bien, me lo pondré... pero solo para estar tranquila, ¿vale? Si pasa algo que no pueda manejar, bueno, me encontrarás, ¿no? Viva o muerta... Jeje, ¿no sería perfecto también?»\n«Oh, no me mires así, Líder. Mientras te tenga a ti, me lo pondré, lo prometo. Seré una chica muy buena... solo para ti, jeje...»" }, { "Id": "ItemInfo_70120011_ObtainedShowDescription", - "Content": "" + "Content": "La pertenencia personal tardía de Señora Flora, y también un regalo." }, { "Id": "LevelPlay_230800001_ChildQuestTip_230_21", @@ -345397,23 +345385,23 @@ }, { "Id": "RecallActivity_Task_Area_04", - "Content": "" + "Content": "Absorbe 2 Ecos." }, { "Id": "Activity_103000001_Desc", - "Content": "" + "Content": "Un misterioso programa de simulación de combate se ha vuelto viral en el foro de Huaxu de la Academia. La investigadora Lizhu, una usuaria activa, parece tener su propia perspectiva sobre este intrigante programa…\n\n——————————\n[Compartir conocimientos] La última versión ha salido. Si lo sabes, lo sabes.\nPublicado por: Usuario anónimo\nDirección IP: Jinzhou" }, { "Id": "Activity_103000002_Desc", - "Content": "" + "Content": "Un misterioso programa de simulación de combate se ha vuelto viral en el foro de Huaxu de la Academia. La investigadora Lizhu, una usuaria activa, parece tener su propia perspectiva sobre este intrigante programa…\n\n——————————\n[Compartir conocimientos] Solo quería informarte que ha llegado un nuevo parche.\nPublicado por: Liz-HU\nDirección IP: Jinzhou" }, { "Id": "MowTowerNewLevelTips", - "Content": "" + "Content": "Nuevo nivel desbloqueado en «Guerreros con movimientos de pinza»." }, { "Id": "MowTower_LevelTips", - "Content": "" + "Content": "Los Resonadores por debajo de Nv.{0} verán aumentado su nivel de Resonador(a) y nivel de arma a {0}." }, { "Id": "Event_QXJZWSB_1_1", @@ -345609,219 +345597,75 @@ }, { "Id": "PrefabTextItem_4026850430_Text", - "Content": "" + "Content": "Inf. del campo de batalla" }, { "Id": "PrefabTextItem_573751142_Text", - "Content": "" + "Content": "Detalles de mejora" }, { "Id": "PrefabTextItem_1768477482_Text", - "Content": "" + "Content": "Inf. del equipo" }, { "Id": "PrefabTextItem_1152444975_Text", - "Content": "" + "Content": "Récord" }, { "Id": "PrefabTextItem_2899546096_Text", - "Content": "" + "Content": "Primera parte" }, { "Id": "PrefabTextItem_462570749_Text", - "Content": "" + "Content": "Segunda parte" }, { "Id": "PrefabTextItem_129083844_Text", - "Content": "" + "Content": "El nivel actual del equipo es inferior al recomendado." }, { "Id": "PrefabTextItem_2780353790_Text", - "Content": "" + "Content": "En curso" }, { "Id": "PrefabTextItem_181137300_Text", - "Content": "" + "Content": "Desafiar" }, { "Id": "PrefabTextItem_3983342093_Text", - "Content": "" + "Content": "Récord" }, { "Id": "PrefabTextItem_283824398_Text", - "Content": "" + "Content": "Desafío en curso" }, { "Id": "PrefabTextItem_2398465632_Text", - "Content": "" + "Content": "Puntos totales" }, { "Id": "PrefabTextItem_462361167_Text", - "Content": "" + "Content": "Seleccionar una bonif." }, { "Id": "PrefabTextItem_1758980029_Text", - "Content": "" - }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" + "Content": "Cambiar" }, { "Id": "MowTower_levelname_1", - "Content": "" + "Content": "Clase común" }, { "Id": "MowTower_levelname_2", - "Content": "" + "Content": "Clase de élite" }, { "Id": "MowTower_levelname_3", - "Content": "" + "Content": "Clase de marea" }, { "Id": "MowTower_levelname_4", - "Content": "" + "Content": "Clase de tsunami" }, { "Id": "MowTower_levelname_5", @@ -345829,19 +345673,19 @@ }, { "Id": "MowTower_levelname_6", - "Content": "" + "Content": "Clase común" }, { "Id": "MowTower_levelname_7", - "Content": "" + "Content": "Clase de élite" }, { "Id": "MowTower_levelname_8", - "Content": "" + "Content": "Clase de marea" }, { "Id": "MowTower_levelname_9", - "Content": "" + "Content": "Clase de tsunami" }, { "Id": "MowTower_levelname_10", @@ -345889,99 +345733,99 @@ }, { "Id": "HelpText_147_Title", - "Content": "" + "Content": "Guerreros con movimientos de pinza I" }, { "Id": "HelpText_147_Content", - "Content": "" + "Content": "[Acerca del evento]\nUn misterioso programa de simulación de combate se ha vuelto viral en la Colmena Huaxu de la Academia. La investigadora Lizhu, una usuaria activa, parece tener su propia perspectiva sobre este intrigante programa...\n\n[Requisitos de participación]\nAlcanza el nivel 25 de Unión.\n\n[Reglas del evento]\n1. En «Guerreros con movimientos de pinza», enfréntate a oleadas de enemigos controlando dos equipos con mejoras especiales en dos campos de batalla simulados.\n2. Las mejoras del campo de batalla simulado pueden aplicarse a ambos equipos o ser exclusivas de uno solo.\n3. Cada etapa tiene oleadas de enemigos, que pueden ser limitadas o infinitas:\ni. En las etapas limitadas, puedes avanzar a la segunda parte de la batalla al agotar el tiempo o eliminar todas las oleadas de enemigos.\nii. En las etapas infinitas, solo avanzarás cuando se acabe el tiempo.\n4. Los puntos obtenidos en las etapas limitadas incluyen Puntos de tiempo y Puntos de monstruo, mientras que en las etapas infinitas solo se obtienen Puntos de monstruo.\ni. Los Puntos de monstruo se ganan al derrotar enemigos en los desafíos.\nii. Los Puntos de tiempo se calculan según el tiempo restante al completar un desafío." }, { "Id": "HelpText_148_Title", - "Content": "" + "Content": "Guerreros con movimientos de pinza II" }, { "Id": "HelpText_148_Content", - "Content": "" + "Content": "[Acerca del evento]\nUn misterioso programa de simulación de combate se ha vuelto viral en la Colmena Huaxu de la Academia. La investigadora Lizhu, una usuaria activa, parece tener su propia perspectiva sobre este intrigante programa...\n\n[Requisitos de participación]\nAlcanza el nivel 25 de Unión.\n\n[Reglas del evento]\n1. En «Guerreros con movimientos de pinza», enfréntate a oleadas de enemigos controlando dos equipos con mejoras especiales en dos campos de batalla simulados.\n2. Las mejoras del campo de batalla simulado pueden aplicarse a ambos equipos o ser exclusivas de uno solo.\n3. Cada etapa tiene oleadas de enemigos, que pueden ser limitadas o infinitas:\ni. En las etapas limitadas, puedes avanzar a la segunda parte de la batalla al agotar el tiempo o eliminar todas las oleadas de enemigos.\nii. En las etapas infinitas, solo avanzarás cuando se acabe el tiempo.\n4. Los puntos obtenidos en las etapas limitadas incluyen Puntos de tiempo y Puntos de monstruo, mientras que en las etapas infinitas solo se obtienen Puntos de monstruo.\ni. Los Puntos de monstruo se ganan al derrotar enemigos en los desafíos.\nii. Los Puntos de tiempo se calculan según el tiempo restante al completar un desafío." }, { "Id": "Activity_103000001_Title", - "Content": "" + "Content": "Guerreros con movimientos de pinza I" }, { "Id": "Activity_103000002_Title", - "Content": "" + "Content": "Guerreros con movimientos de pinza II" }, { "Id": "MowingTowerMonsterTimes", - "Content": "" + "Content": "Oleadas de enemigos: {0}" }, { "Id": "HelpText_151_Title", - "Content": "" + "Content": "Caracterización ambiental" }, { "Id": "HelpText_151_Content", - "Content": "" + "Content": "Bonif. del equipo I: Obtén una Marca dormida extra durante 4 s al golpear un objetivo tras usar la Habilidad de resonancia." }, { "Id": "HelpText_152_Title", - "Content": "" + "Content": "Caracterización ambiental" }, { "Id": "HelpText_152_Content", - "Content": "" + "Content": "Bonif. del equipo II: Tras lanzar Impacto, el ATQ de todos los miembros del equipo aumenta un 30% durante 30 s." }, { "Id": "HelpText_153_Title", - "Content": "" + "Content": "Caracterización ambiental" }, { "Id": "HelpText_153_Content", - "Content": "" + "Content": "Bonif. del equipo I: Obtén una Marca de trueno extra al infligir Daño Electro crítico al objetivo, activándose una vez por segundo." }, { "Id": "HelpText_154_Title", - "Content": "" + "Content": "Caracterización ambiental" }, { "Id": "HelpText_154_Content", - "Content": "" + "Content": "Bonif. del equipo II: Obtén una Marca de trueno extra al infligir Daño CRIT con Ataque coordinado al objetivo, activándose una vez por segundo." }, { "Id": "PrefabTextItem_2679851346_Text", - "Content": "" + "Content": "Puntos totales" }, { "Id": "PrefabTextItem_4046973833_Text", - "Content": "" + "Content": "Segunda parte" }, { "Id": "PrefabTextItem_1250167635_Text", - "Content": "" + "Content": "Primera parte" }, { "Id": "PrefabTextItem_1395166125_Text", - "Content": "" + "Content": "Reclamar" }, { "Id": "MowingTowerUnlockCondition", - "Content": "" + "Content": "Se desbloquea al alcanzar {0} pts. en la etapa anterior." }, { "Id": "MowingTowerSelectViewTitle", - "Content": "" + "Content": "Guerreros con movimientos de pinza" }, { "Id": "MowingTowerLevelViewTitle", - "Content": "" + "Content": "Detalles de la etapa" }, { "Id": "MowingTowerBuffViewTitle", - "Content": "" + "Content": "Seleccionar mejoras" }, { "Id": "MowingTowerRewardViewTitle", - "Content": "" + "Content": "Recompensas" }, { "Id": "SkillDescription_1504030_AttributeName", @@ -346037,75 +345881,75 @@ }, { "Id": "MowingTowerNeedThreeRole", - "Content": "" + "Content": "Cada parte requiere 3 personajes diferentes para comenzar." }, { "Id": "ErrorCode_2500048_Text", - "Content": "" + "Content": "Configuración de nivel de «Guerreros con movimientos de pinza» no encontrada." }, { "Id": "ErrorCode_2500049_Text", - "Content": "" + "Content": "El evento «Guerreros con movimientos de pinza» no disponible." }, { "Id": "ErrorCode_2500050_Text", - "Content": "" + "Content": "No se encontraron datos de caché de «Guerreros con movimientos de pinza»." }, { "Id": "ErrorCode_2500051_Text", - "Content": "" + "Content": "El desafío de la primera parte aún no se ha completado." }, { "Id": "ErrorCode_2500052_Text", - "Content": "" + "Content": "Error en el ID de nivel de Guerreros con movimientos de pinza." }, { "Id": "ErrorCode_2500053_Text", - "Content": "" + "Content": "Error en la selección de personaje de Guerreros con movimientos de pinza." }, { "Id": "ErrorCode_2500054_Text", - "Content": "" + "Content": "Error en la selección de bonif. de Guerreros con movimientos de pinza." }, { "Id": "ErrorCode_2500055_Text", - "Content": "" + "Content": "Componentes de Guerreros con movimientos de pinza no encontrados." }, { "Id": "ErrorCode_2500056_Text", - "Content": "" + "Content": "Detectado personaje duplicado en el Equipo I y el Equipo II." }, { "Id": "ErrorCode_2500057_Text", - "Content": "" + "Content": "Error en el número de bonif. de Guerreros con movimientos de pinza." }, { "Id": "ErrorCode_2500058_Text", - "Content": "" + "Content": "Actualmente no estás en la primera parte del nivel de Guerreros con movimientos de pinza." }, { "Id": "ErrorCode_2500059_Text", - "Content": "" + "Content": "Datos de Guerreros con movimientos de pinza no encontrados." }, { "Id": "ErrorCode_2500060_Text", - "Content": "" + "Content": "Puntos insuficientes." }, { "Id": "ErrorCode_2500061_Text", - "Content": "" + "Content": "Recompensa reclamada." }, { "Id": "ErrorCode_2500062_Text", - "Content": "" + "Content": "Guerreros con movimientos de pinza: configuración de recompensas no encontrada." }, { "Id": "ErrorCode_2500063_Text", - "Content": "" + "Content": "Actualmente no estás en el nivel de Guerreros con movimientos de pinza." }, { "Id": "ErrorCode_2500064_Text", - "Content": "" + "Content": "Configuración de recompensas no encontrada." }, { "Id": "LevelPlay_230800000_ChildQuestTip_226_19", @@ -346521,15 +346365,15 @@ }, { "Id": "MowTower_buffdesc_4", - "Content": "" + "Content": "El daño infligido por el Rayo aumenta en un {0}%. Activar el Rayo aumenta la Prob. CRIT de todo el equipo en un {1} durante {2} s." }, { "Id": "MowTower_buffdesc_5", - "Content": "" + "Content": "Cuando los Ataques coordinados de un personaje golpean, se cuenta un {0} adicional de ATQ hacia el daño." }, { "Id": "MowTower_buffdesc_6", - "Content": "" + "Content": "Aumenta el ATQ de todo el equipo en un {0}." }, { "Id": "MowTower_bufftitle_1", @@ -346554,5 +346398,561 @@ { "Id": "MowTower_bufftitle_6", "Content": "" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "Este personaje ya está seleccionado." + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "Estrellas de senderos que se bifurcan" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "Historia complementaria" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "Camellya" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "Progreso" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "Cuando los PS del personaje están por encima del 75%, el ATQ y el Daño CRIT aumentan en un 15%." + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "Al lanzar un Ataque cargado, el Daño CRIT aumenta en un 5% y la bonif. de daño de la Habilidad de resonancia en un 10% durante 3 s, acumulándose hasta 4 veces. Este efecto se elimina al cambiar de personaje activo." + }, + { + "Id": "ErrorDarkZhujue", + "Content": "Solo puedes usar personajes de Espectro en este desafío. Por favor, cambia tu personaje e inténtalo de nuevo." + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "No puedes unirte al co-op cuando estás derrotado." + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "Puntos de integridad del Teléfono" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "Bonif. especial:\nDerrotar a los enemigos otorgan Energía Sincro adicional.\n\nEnemigos potenciados:\nAlgunos enemigos están fortalecidos por las pesadillas, lo que les concede mayor Tenacidad y Fuerza de vibración." + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "Bonif. especial:\nDerrotar a los enemigos otorgan Energía Sincro adicional.\n\nEnemigos potenciados:\nAlgunos enemigos están fortalecidos por las pesadillas, lo que les concede mayor Tenacidad y Fuerza de vibración." + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "Bonif. especial:\nLas acciones exitosas de Evasión, Contraataque evasivo y Contraataque otorgan Energía Sincro adicional.\n\nEnemigos potenciados:\nAlgunos enemigos están fortalecidos por las pesadillas, lo que les concede mayor Tenacidad y Fuerza de vibración." + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "Bonif. especial:\nDerrotar a los enemigos otorgan Energía Sincro adicional.\n\nEnemigos potenciados:\n1. Algunos enemigos están fortalecidos por las pesadillas, lo que les concede mayor Tenacidad y Fuerza de vibración.\n2. Los enemigos obtienen un escudo equivalente al 30% de sus PS máximos." + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "Bonif. especial:\nDerrotar a los enemigos en esta etapa otorgan Energía Sincro adicional.\n\nEnemigos potenciados:\n1. Algunos enemigos están fortalecidos por las pesadillas, lo que les concede mayor Tenacidad y Fuerza de vibración.\n2. Derrotar a un enemigo reduce en 50 el ATQ de todo el equipo, acumulándose hasta 10 veces. Este efecto se elimina al estar en Vínculo de sueños." + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "Bonif. especial:\nLas acciones exitosas de Evasión, Contraataque evasivo y Contraataque otorgan Energía Sincro adicional.\n\nEnemigos potenciados:\n1. Algunos enemigos están fortalecidos por las pesadillas, lo que les concede mayor Tenacidad y Fuerza de vibración.\n2. El daño que reciben los enemigos se reduce un 3% por segundo y se acumula hasta 20 veces. Este efecto se eliminará una vez queden inmovilizados." + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "Circuito del Forte" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "Cuando la Energía de concierto está llena, la Habilidad de resonancia se reemplaza por el Circuito del Forte: Flor efímera." + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "Cuando la Energía de concierto está llena, la Habilidad de resonancia se reemplaza por el Circuito del Forte: Flor efímera." + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "Cuando la Energía de concierto está llena, la Habilidad de resonancia se reemplaza por el Circuito del Forte: Flor efímera." + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "Lanzar esta habilidad restaura el Indicador del Forte." + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "Lanzar esta habilidad restaura el Indicador del Forte." + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "Lanzar esta habilidad restaura el Indicador del Forte." + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "Bestia bajo la Luna" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "Flor en la Lluvia" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "Bajo la escalofriante luz de la luna, una gigantesca bestia yace inmóvil en el centro del lago. Al cruzar su mirada llameante, te das cuenta: está esperando pacientemente la oportunidad de arrastrarte hacia una noche interminable..." + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "La lluvia golpeaba con fuerza los charcos, mientras el olvido se filtraba lentamente en la memoria." + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "Misión del evento: Cuando la noche llama" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "Historia complementaria: Estrellas de senderos que se bifurcan" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "Sueño de la tortuga" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "Cuando el Rango sinfónico alcanza B o superior, se reduce el daño recibido en un 30%." + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "Sueño del conejo" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "La eficiencia de progresión del Rango sinfónico aumenta en un 30%." + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "Sueño del inocente" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "El Rango sinfónico no bajará de B." + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "Sueño de la alondra" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "Cuando el Rango de Sinfonía alcanza A o superior, se recupera un 4 % de los PS max. cada 5 s." + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "Sueño del caracol" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "La velocidad de disminución del Rango sinfónico se reduce en un 50%, y el ATQ del personaje se incrementa en un 20%." + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "Restos de desesperación" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "Cuando el Rango sinfónico es S o inferior, la velocidad de recuperación de resistencia se reduce en un 80%." + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "Ola incendiaria" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "La DEF se reduce en un 50%." + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "Sueños rotos" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "Los PS máximos se establecen en 100. Al alcanzar el rango sinfónico SS, los Resonadores no pueden ser derrotados." + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "Matriz de espejos" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "El daño infligido por los enemigos aumenta en un 50%." + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "Espada ennegrecida" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "Los enemigos obtienen un escudo equivalente al 25% de sus PS máximos." + }, + { + "Id": "Condition_13020006_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020009_Description", + "Content": "Disponible tras completar la dificultad anterior." + }, + { + "Id": "Condition_13020010_Description", + "Content": "Disponible tras completar la dificultad anterior." + }, + { + "Id": "Condition_13020011_Description", + "Content": "Disponible tras completar la dificultad anterior." + }, + { + "Id": "Condition_13020012_Description", + "Content": "Disponible tras completar la dificultad anterior." + }, + { + "Id": "Condition_13020013_Description", + "Content": "Disponible tras completar la dificultad anterior." + }, + { + "Id": "Condition_13020015_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020016_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020017_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020018_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020019_Description", + "Content": "Coming Soon" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "{0}" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "Los Intentos de recompensa son insuficientes. Por favor, espera un reinicio antes de intentarlo de nuevo." + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "Email no vinculado" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "Reclamado" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "Error en los datos del juego. Por favor, inténtalo de nuevo más tarde." + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "Esta función no está disponible antes de la primera victoria." + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "Esta función no está disponible en este evento." + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "Función no disponible" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "No disponible en esta mazmorra." + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "No disponible." + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "El evento aún no está disponible." + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "Recompensas de la encuesta no reclamadas." + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "El marcador de mapa no existe." + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "El marcador de detección del Cofre de suministros no existe." + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "El marcador del Cofre de suministros no existe." + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "El marcador de detección del Cofre de suministros ya existe." + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "Tipo de marcador incorrecto." + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "Error en los datos del juego. Por favor, inténtalo de nuevo más tarde." + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "Recompensa reclamada" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "Notas de aventura insuficientes." + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "La ronda actual aún no se ha desbloqueado." + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "El evento no ha comenzado." + }, + { + "Id": "Condition_12110047_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110048_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110049_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110050_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110051_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110052_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020022_Description", + "Content": "" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "Coming Soon" + }, + { + "Id": "BossRushFailLeave", + "Content": "Salir" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "Paquete de aventurero" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "Paquete de aventurero de calidad" } ] \ No newline at end of file diff --git a/Textmap/fr/multi_text/MultiText.json b/Textmap/fr/multi_text/MultiText.json index cfb4b98..d85aecc 100644 --- a/Textmap/fr/multi_text/MultiText.json +++ b/Textmap/fr/multi_text/MultiText.json @@ -20941,7 +20941,7 @@ }, { "Id": "GuideFocusNew_5_Content", - "Content": "Tapez pour Sauter" + "Content": "Appuyez pour Sauter" }, { "Id": "GuideFocusNew_8_Content", @@ -20949,15 +20949,15 @@ }, { "Id": "GuideFocusNew_11_Content", - "Content": "Tapez la touche pour effectuer uneAttaque normale" + "Content": "Appuyez sur la touche pour effectuer uneAttaque normale" }, { "Id": "GuideFocusNew_12_Content", - "Content": "Tapez la touche pour lancer uneCompétence résonatrice" + "Content": "Appuyez pour lancer une Compétence résonatrice." }, { "Id": "GuideFocusNew_13_Content", - "Content": "Appuyez longuement pour utiliser Attaque lourde" + "Content": "Appuyez longuement pour lancez une Attaque lourde." }, { "Id": "GuideFocusNew_16_Content", @@ -20965,7 +20965,7 @@ }, { "Id": "GuideFocusNew_18_Content", - "Content": "Tapez la touche pour lancer la Libération résonatrice" + "Content": "Appuyez pour lancer la Libération résonatrice" }, { "Id": "GuideFocusNew_20_Content", @@ -20981,11 +20981,11 @@ }, { "Id": "GuideFocusNew_24_Content", - "Content": "Tapez ici pour Viser" + "Content": "Touchez ici pour Viser" }, { "Id": "GuideFocusNew_26_Content", - "Content": "Maintenant, appuyez sur la touche pour Esquiver l'attaque de l'ennemi." + "Content": "Maintenant, touchez ici pour Esquiver l'attaque de l'ennemi." }, { "Id": "GuideFocusNew_27_Content", @@ -21049,11 +21049,11 @@ }, { "Id": "GuideFocusNew_083_Content", - "Content": "Quand {0} est Paralysé, tapez la touche d'interaction pour lancer la Fatalité." + "Content": "{0} Quand l'ennemi est paralysé, appuyez sur la touche d'interaction pour lancer la Fatalité." }, { "Id": "GuideFocusNew_084_Content", - "Content": "Quand {0} est Paralysé, tapez la touche d'interaction pour lancer la Fatalité." + "Content": "Quand l'ennemi est paralysé, appuyez sur la touche d'interaction pour lancer la Fatalité." }, { "Id": "GuideFocusNew_089_Content", @@ -21105,7 +21105,7 @@ }, { "Id": "GuideFocusNew_203_Content", - "Content": "Tapez Joindre" + "Content": "Appuyez sur la touche de Joindre" }, { "Id": "GuideFocusNew_204_Content", @@ -21121,7 +21121,7 @@ }, { "Id": "GuideFocusNew_207_Content", - "Content": "Tapez Convier pour rencontrer les compagnons et obtenir les armes." + "Content": "Convier pour rencontrer les compagnons et obtenir les armes." }, { "Id": "GuideFocusNew_208_Content", @@ -21137,7 +21137,7 @@ }, { "Id": "GuideFocusNew_211_Content", - "Content": "Tapez sur Déployer" + "Content": "Appuyez sur la touche de « Déployer »" }, { "Id": "GuideFocusNew_221_Content", @@ -21149,7 +21149,7 @@ }, { "Id": "GuideFocusNew_223_Content", - "Content": "Tapez Activer" + "Content": "Appuyez sur la touche d' « Activer »" }, { "Id": "GuideFocusNew_705_Content", @@ -21309,7 +21309,7 @@ }, { "Id": "GuideTips_6_Content", - "Content": "Maintenez la touche Joystick et Esquive pour courir." + "Content": "Maintenez la touche de Joystick et Esquive pour courir." }, { "Id": "GuideTips_7_Content", @@ -21341,7 +21341,7 @@ }, { "Id": "GuideTips_22_Content", - "Content": "Tapez {0} pour pointer." + "Content": "Appuyez sur {0} pour viser." }, { "Id": "GuideTips_23_Content", @@ -21361,7 +21361,7 @@ }, { "Id": "GuideTips_62_Content", - "Content": "Rapprochez la petite balise et tapez la touche d'interaction pour l'activer" + "Content": "Rapprochez la petite balise et appuyez sur la touche d'interaction pour l'activer." }, { "Id": "GuideTips_84_Content", @@ -21369,7 +21369,7 @@ }, { "Id": "GuideTips_85_Content", - "Content": "En déplaçant le Joystick et la touche Esquive près du mur, vous pouvez effectuer la Course verticale." + "Content": "En déplaçant le Joystick et la touche d'Esquive près du mur, vous pouvez effectuer la Course verticale.\nLa course verticale consomme continuellement de la Stamina et s'arrête automatiquement lorsque la Stamina est insuffisante." }, { "Id": "GuideTips_88_Content", @@ -21385,7 +21385,7 @@ }, { "Id": "GuideTips_133_Content", - "Content": "Quand le personnage est en l'air, tapez Esquive pour utiliser Esquive aérienne." + "Content": "Quand le personnage est en l'air, appuyez sur l'Esquive pour lancer Esquive aérienne." }, { "Id": "GuideTips_142_Content", @@ -27913,15 +27913,15 @@ }, { "Id": "ItemInfo_70010033_AttributesDescription", - "Content": "La puce offerte par le seigneur dragon Jinhsi." + "Content": "" }, { "Id": "ItemInfo_70010033_BgDescription", - "Content": "La puce offerte par le seigneur dragon Jinhsi, qui stockait les enregistrements des recherches du laboratoire Jiktin sur la lumière de l'âge du seigneur de l'âge." + "Content": "" }, { "Id": "ItemInfo_70010033_ObtainedShowDescription", - "Content": "La puce offerte par le seigneur dragon Imashiro." + "Content": "" }, { "Id": "ItemInfo_70010036_Name", @@ -29133,7 +29133,7 @@ }, { "Id": "ItemInfo_80000026_BgDescription", - "Content": "Plats de poisson dorés et caramélisés aux procédés complexes. La carpe lève les yeux au ciel, comme si elle souhaitait devenir un dragon. La légende veut qu'à l'aube de l'année, les écailles de la carpe sortent de l'eau. Pour commémorer cet événement, on les apporte à table lors des fêtes pour prier pour le beau temps de l'année à venir." + "Content": "" }, { "Id": "ItemInfo_80000026_ObtainedShowDescription", @@ -33265,7 +33265,7 @@ }, { "Id": "MonsterInfo_310000070_DiscoveredDes", - "Content": "La résistance aux Dégâts Havoc de cet ennemi : Elevée.\r\nLe Tacet Discord humanoïde avec de grandes faux aux bras. Il préfère les adversaires faibles. Seuls les faibles peuvent être jugés et tués par lui." + "Content": "La résistance aux Dégâts Havoc de cet ennemi : Elevée.\n\nLe Tacet Discord humanoïde avec de grandes faux aux bras. Il préfère les adversaires faibles. Seuls les faibles peuvent être jugés et tués par lui." }, { "Id": "MonsterInfo_310000080_Name", @@ -36725,7 +36725,7 @@ }, { "Id": "QuestChapter_1008_ChapterName", - "Content": "Tsubaki character line" + "Content": "Étoiles aux sentiers qui bifurquent" }, { "Id": "QuestType_0_QuestTypeName", @@ -36809,23 +36809,23 @@ }, { "Id": "ReportPlayerInfo_1_Reason", - "Content": "fraude publicitaire" + "Content": "Fraude publicitaire" }, { "Id": "ReportPlayerInfo_2_Reason", - "Content": "la violence et la porne" + "Content": "Violence/Pornographique" }, { "Id": "ReportPlayerInfo_3_Reason", - "Content": "tricherie dans un jeu" + "Content": "Tricherie" }, { "Id": "ReportPlayerInfo_4_Reason", - "Content": "politique réactionnaire" + "Content": "Politique" }, { "Id": "ReportPlayerInfo_5_Reason", - "Content": "Autres violations" + "Content": "Autres" }, { "Id": "ResonantChain_1_NodeName", @@ -38461,11 +38461,11 @@ }, { "Id": "RoleInfo_1504_Name", - "Content": "" + "Content": "Lumi" }, { "Id": "RoleInfo_1504_NickName", - "Content": "" + "Content": "Lumi" }, { "Id": "RoleInfo_1504_CharacterVoice", @@ -44889,11 +44889,11 @@ }, { "Id": "Text_DayText_Text", - "Content": "{0} mois {1} jour {2}:{3}" + "Content": "{1}/{0} {2}:{3}" }, { "Id": "Text_YearText_Text", - "Content": "{0} Année {1} Mois {2} Jour {3}:{4}" + "Content": "{0}-{1}-{2} {3}:{4}" }, { "Id": "Text_FriendTalkToMe_Text", @@ -45957,7 +45957,7 @@ }, { "Id": "Text_RoleQuestGoto_Text", - "Content": "partir pour" + "Content": "Aller" }, { "Id": "Text_QuestConditionQuest_Text", @@ -47017,7 +47017,7 @@ }, { "Id": "Text_ActivityNeedPreQuest_Text", - "Content": "Veuillez d'abord remplir les préquêtes : {0}" + "Content": "Disponible après avoir complété {0}" }, { "Id": "Text_ActivityNeedPreGuideQuest_Text", @@ -49821,7 +49821,7 @@ }, { "Id": "ComboTeaching_14040501_DescriptionContent", - "Content": "Après avoir lancé Tempête d'émeraude : Prélude, Jiyan entre en état d'Avant-garde. En utilisant l'Attaque normale ou l'Attaque lourde dans l'état d'Avant-garde, vous lancerez une attaque continue de jusqu'à trois fois avec la lance de l'Avant-garde, infligeant des Dégâts AERO. Ces dégâts sont ceux de l'Attaque lourde." + "Content": "Après avoir lancé Tempête d'émeraude : Prélude, Jiyan entre en état d'Exterminer. En utilisant l'Attaque normale ou l'Attaque lourde dans l'état d'Exterminer, vous lancerez une attaque continue de jusqu'à trois fois avec la lance de l'Avant-garde, infligeant des Dégâts AERO. Ces dégâts sont ceux de l'Attaque lourde." }, { "Id": "ComboTeaching_14040502_IconText_0", @@ -61713,7 +61713,7 @@ }, { "Id": "GuideFocusNew_217_Content", - "Content": "Tapez sur Défi Solo" + "Content": "Appuyez sur la touche de « Défi Solo »" }, { "Id": "Flow_11000001_97", @@ -67741,7 +67741,7 @@ }, { "Id": "GuideFocusNew_255_Content", - "Content": "Tapez ici pourChanger" + "Content": "Touchez ici pour Changer" }, { "Id": "InfoDisplay_11890103_Title", @@ -108821,7 +108821,7 @@ }, { "Id": "GuideFocusNew_297_Content", - "Content": "Utiliser la touche Poursuivre pour suivre/annuler le suivi d'une quête" + "Content": "Vous pouvez Suivre/Annuler le suivi d'une quête." }, { "Id": "GuideFocusNew_298_Content", @@ -108833,7 +108833,7 @@ }, { "Id": "GuideFocusNew_300_Content", - "Content": "Utiliser la touche Poursuivre pour suivre/annuler le suivi d'une quête" + "Content": "Vous pouvez Suivre/Annuler le suivi d'une quête." }, { "Id": "GuideFocusNew_301_Content", @@ -110617,7 +110617,7 @@ }, { "Id": "HelpText_44_Content", - "Content": "" + "Content": "[Mise à jour de l'événement : Amas de fantasmes]\nNouveaux personnages disponibles : Camellya, Lumi, Youhu, Gardien du Littoral, Encore, Verina, Calcharo, Lingyang et Mortefi.\nLes renforcements spéciaux qui augmentent le niveau du personnage et celui de l'arme sont disponibles dans le « Changement du paradigme ».\n\nExplorez de nouvelles scènes et affrontez des ennemis ! Plongez dans les paysages oniriques qui s'évoluent constamment et découvrez les secrets cachés du rêve !\n\n[Exploration]\nDans le « Royaume fantôme », chaque fois, vous pouvez choisir un personnage et commencer à explorer.\nPersonnages disponibles : Nomade-Spectro, Yangyang, Chixia, Baizhi, Taoqi, Jiyan, Yinlin, Jianxin, Sanhua, Jinhsi, Changli, Xiangli Yao, Zhezhi, Yuanwu, Danjin, Camellya, Lumi, Youhu, Gardien du littoral, Encore, Verina, Calcharo, Lingyang et Mortefi.\nDans l'événement, les statistiques des niveaux, des Chaînes résonatrices et des armes sont valables, mais les Compétences et les statistiques d'Echo ne sont pas conservées.\n\nDes buffs tels qu'Echos illusifs, Métaphores, Renforcements personnages et Empreintes vous permettent de vaincre des ennemis puissants.\nCollectez des Métaphores pour débloquer des compétences d'Echos.\nLes niveaux de difficulté sont débloqués de manière progressive. Plus le niveau de difficulté est élevé, plus les récompenses sont généreuses, et vous pouvez échanger plus de récompenses dans la « Boutique bizzare ».\n\nPendant le combat, vous avez un Rang de Symphonie. \nLorsque vous combattez, le Rang Symphonie augmente, mais si vous subissez des dégâts, le Rang diminue considérablement.\nSi vous n'augmentez pas le Rang de Symphonie pendant un certain temps, il diminue progressivement.\n\nLe Rang Symphonie a six rangs : D, C, B, A, S, SS. À partir du rang A, vous bénéficiez des buffs spéciaux.\nRang A : Dégâts de Contre-attaque en esquivant augmentent : 100%.\nRang S : Après une esquive, le temps de recharge de toutes les compétences réduit : 30%.\nRang SS : Le Taux de critique est augmenté de 100%. Les Dégâts critiques sont augmenté de 100%. Et vous maintenez le Rang SS pendant une certaine période.\n\n« Changement du paradigme »\nEn terminant le « Royaume fantôme », vous pouvez obtenir des « Points de mémoire ». Utilisez-le pour débloquer des effets dans le « Changement du paradigme » pour faciliter votre combat dans le « Royaume fantôme ».\n\n« Étude sur les anomalies »\nEn terminant le « Royaume fantôme » avec des conditions spéciales, vous pouvez obtenir des récompenses.\n\n« Boutique bizzare »\nEn terminant le « Royaume fantôme », vous pouvez obtenir des « Spécimens fantômes » et les échanger contre des récompenses d'événement dans la « Boutique bizzare ».\n\n[Cristaux vestigiaux]\nLes Cristaux vestigiaux apparaissent dans les Zones de Mémoire après avoir vaincu la masse trouvée dans la profondeur du royaume fantôme. Vous pouvez consommer les tentatives disponibles pour collecter les récompenses.\nLes tentatives se réinitialisent chaque lundi à 04:00 heures du serveur.\nTous les niveaux de difficultés partagent le même ensemble de récompenses." }, { "Id": "HelpText_44_Title", @@ -113553,7 +113553,7 @@ }, { "Id": "GuideFocusNew_317_Content", - "Content": "Tapez pour sauter par-dessus." + "Content": "Appuyez pour sauter par-dessus." }, { "Id": "GuideTips_102_Content", @@ -120989,7 +120989,7 @@ }, { "Id": "PrefabTextItem_798257103_Text", - "Content": "fraude publicitaire" + "Content": "Fraude publicitaire" }, { "Id": "PrefabTextItem_2860888295_Text", @@ -123517,7 +123517,7 @@ }, { "Id": "PrefabTextItem_3810417240_Text", - "Content": "Renforcerde la chaîne de résonance" + "Content": "Renforcer la Chaîne résonatrice" }, { "Id": "PrefabTextItem_3000308815_Text", @@ -123913,7 +123913,7 @@ }, { "Id": "PrefabTextItem_278672591_Text", - "Content": "Chaîne de résonance" + "Content": "Chaîne résonatrice" }, { "Id": "PrefabTextItem_1550489210_Text", @@ -125393,7 +125393,7 @@ }, { "Id": "PrefabTextItem_ChatReport3538423687_Text", - "Content": "Veuillez saisir le motif de la déclaration, jusqu'à 150 caractères." + "Content": "Veuillez saisir le motif de signalement, jusqu'à 150 caractères." }, { "Id": "PrefabTextItem_ChatReport2497690636_Text", @@ -132521,11 +132521,11 @@ }, { "Id": "RogueBuffPool_935008030010_BuffDesc", - "Content": "Après avoir utilisé la Compétence d'Echo, la capacité d'anti-interruption est augmentée et vous obtenez un bouclier équivalent à 15% de PVs maximum. Cet effet dure 5 secondes. Quand vous avez un bouclier, vous obtenez 30 points d'Energie résonatrice quand votre attaque atteint un ennemi. Cet effet peut être déclenché une fois toutes les 8 secondes." + "Content": "Après avoir lancé la Compétence d'Echo, la résistance aux interruptions est augmentée. Vous obtenez un bouclier égal à 15% de votre PV maximum qui dure 10 secondes.\nSi vous avez un bouclier, obtenez 30 points d'Energie résonatrice quand une attaque atteint la cible. L'effet peut être déclenché 1 fois toutes les 8 secondes." }, { "Id": "RogueBuffPool_935008030020_BuffDesc", - "Content": "Quand le personnage a un bouclier, chaque attaque qui atteint l'ennemi déclenche l'« Effet de Glace fissurée », qui inflige 400% de dégâts Glacio. Cet effet peut être déclenché une fois par seconde." + "Content": "Si vous avez un bouclier, l'« Effet de Glace fissurée » est déclenché quand l'attaque atteint une cible. Cela inflige 200% de dégâts Glacio. L'effet peut être déclenché 1 fois par seconde." }, { "Id": "RogueBuffPool_935008030030_BuffDesc", @@ -132557,11 +132557,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc", - "Content": "Lorsque l'attaque atteint l'ennemi de manière consécutive, l'attaque coopérative du « Chevalier d'Inferno » peut être déclenchée. Cette attaque inflige des dégâts de trois pqrties. Chaque attaque inflige 1 brûlure à l'ennemi." + "Content": "" }, { "Id": "RogueBuffPool_938000301104_BuffDesc", - "Content": "Chaque partie des attaques de la compétence d'Echo inflige 1 brûlure à l'ennemi, et la dernière partie de l'attaque laisse une « Zone brûlée ». \nLes ennemis dans la zone reçoivent 1 « Brûlure » par seconde. La zone dure 4 secondes." + "Content": "" }, { "Id": "RogueBuffPool_938000301105_BuffDesc", @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "Quand le vautour cri" }, - { - "Id": "Achievement_300127_Desc", - "Content": "Utilisez la compétence Outro de Camellya 10 fois." - }, - { - "Id": "Achievement_300127_Name", - "Content": "Graine de la Sorcière" - }, { "Id": "Achievement_300128_Desc", "Content": "Utiliser la Compétence d'Outro du Nomade-Havoc 10 fois." @@ -134693,7 +134685,7 @@ }, { "Id": "InfoDisplay_310000301_Text", - "Content": "Résumé : La Fièvre Fatale est une maladie infectieuse aiguë sans traitement efficace mais peut être prévenue par un vaccin oral. Elle est plus fréquente chez les enfants de moins de 6 ans. La Fièvre Fatale est extrêmement contagieuse et les symptômes sont sévères, principalement de la fièvre, de graves douleurs aux membres et une atrophie musculaire sévère et irrégulière. Le département médical a mis en place une équipe spéciale pour développer un nouveau vaccin atténué et a réussi le 3ème essai clinique le 16 juin à 15h. Les résultats montrent une bonne efficacité. Cet article vise à résumer et à analyser les progrès de la recherche sur ce vaccin, afin de fournir une référence pour de futures recherches.\n\n 1 Application préliminaire de la méthode de détection des anticorps neutralisants basée sur le pseudovirus de la Fièvre Fatale\n 2 Efficacité clinique du vaccin atténué de la Fièvre Fatale\n 3 Rapport d'essai clinique du vaccin oral atténué de la Fièvre Fatale « Bonbon ».\n ……\nAnnexe 1 Fichier d'inscription des sujets d'essai clinique (1)\n\nNuméro d'inscription : CTR302001\nNom : Xiangli Xue\nSexe : Femme\nÂge : 29\nÉtat de santé : Sain, sans maladie héréditaire.\nPhase d'essai : Phase I d'essai clinique\n\nNuméro d'inscription : CTR302002\nNom : Xiangli Yao\nSexe : Homme\nÂge : 7 mois\nÉtat de santé : Sain, sans maladie héréditaire.\nPhase d'essai : Phase I d'essai clinique\n……\nMessage de l'employé : Xiangli... êtes-vous sûr de cela ?\nRéponse : C'est quelque chose qui doit être fait, alors commençons par moi et mon enfant.\n\nDossiers associés\nBulletin épidémiologique d'avril : 2178 cas de paralysie dus à la Fièvre Fatale, 165 décès\nL'Académie de Huaxu a créé un groupe de recherche sur le vaccin de la Fièvre Fatale, Xiangli Yan en est la responsable.\nL'épidémie de la Fièvre Fatale a éclaté à Jinzhou, la ligne de transport est interrompue, les fournitures médicales sont difficiles à livrer\n\n\nTitre : Normes de qualité de la production en masse et situation de transport du vaccin oral atténué de la Fièvre Fatale « bonbon ».\nRapporteur : Académie de Huaxu, Employé catégorie (III) du département médical\nNuméro de rapport : MD-E0510\nRésumé : Lors de la Lamentation, Jinzhou, en tant que ligne de front de la défense contre l'épidémie, a été la première à être touchée. L'épidémie est féroce, les Gardiens de minuit sont en dehors de la ville, en défense stricte, mais en raison de la longue interruption de la ligne de transport entre la ligne de front et l'arrière, les conditions de stockage et de transport du vaccin sont strictes, et les fournitures médicales sont difficiles à livrer. Le vaccin de la deuxième génération en forme de bonbon développé est plus stable et plus facile à stocker et à transporter que le vaccin de la première génération en forme de liquide, et est plus adapté à l'administration aux enfants. Ce rapport enregistre les normes de qualité de la production en masse de ce vaccin et la situation du transport des fournitures médicales en temps de guerre, y compris le vaccin.\n\n 1 Normes de qualité de la production en masse du vaccin\n 2 Normes de gestion du stockage et du transport du vaccin\n 3 Situation actuelle du transport du vaccin\n Le transport du vaccin de la deuxième génération en forme de pilule de sucre est équipé d'un équipement de surveillance de la température, et des techniciens professionnels sont nécessaires pendant le transport. Cependant, en raison de l'impact de l'épidémie, la ligne de transport principale de Jinzhou est interrompue, et l'épidémie dans la ville est féroce et urgente. Pour assurer que le vaccin peut être livré à temps, les fournitures médicales sont transportées en 7 équipes pour le transport de saturation. En raison du terrain difficile de la ligne de transport et de la possibilité de zones de silence inévitables, les résonateurs et résonatrices doivent accompagner le transport tout le long pour assurer la livraison réussie. Au 5 août, seulement une équipe de transport a réussi à arriver dans le délai de validité du vaccin. Les résonateurs et résonatrices qui accompagnaient cette équipe de transport ont ouvré une nouvelle ligne de transport.\n ……\nAnnexe 2 Rapport de détection des Résonateur·rice·s participant au transport\n\nPersonnel N°31 : \n-A propos de ce rapport de détection... cette personne qui a réussi à livrer les fournitures a subie une telle bataille de haute intensité, mais la forme d'onde est toujours incroyablement stable, cette donnée est impressionnante, je suis sûr que je l'ai vue quelque part, mais il n'y a pas de dossier dans la base de données qui correspond à cette personne, qu'est-ce qui se passe ?\n\n-J'ai trouvé, ses données sont très similaires à la « Première détection de la compétence résonatrice » que j'ai vue par hasard. Comme les normes de détection des résonateurs et résonatrices n'étaient pas très concis à l'époque, ce rapport n'a pas été classé dans la base de données actuelle. J'ai marqué ce rapport pour le mettre dans la zone de traitement, veuillez vérifier la situation de cette personne et le reclasser dès que possible.\n(P.S. J'ai été demandé par mes supérieurs de prendre un congé médical pour des raisons de santé, donc le travail ci-dessus est confié à Personnel N°34, le transfert devrait être terminé demain.)\n\nPersonnel N°34 : l'année de Wei... un dossier de l'époque de la construction de l'État... ce n'est pas juste, si les deux rapports sont de la même personne, alors l'écart de temps est trop grand, n'est-ce pas ? Ce devrait être un personnage de l'histoire, n'est-ce pas ? J'attendrai que Personnel N°31 se rétablisse pour lui demander si c'est une erreur. Je garderai ce rapport pour l'instant. Tout le monde est occupé maintenant, il a déjà passé 3 nuits blanches, s'il ne se repose pas maintenant..." + "Content": "Résumé : \nLa Fièvre Fatale est une maladie infectieuse aiguë sans traitement efficace, mais peut être prévenue par un vaccin oral. Elle est plus fréquente chez les enfants de moins de 6 ans. La Fièvre Fatale est extrêmement contagieuse et les symptômes sont sévères, principalement de la fièvre, de graves douleurs aux membres et une atrophie musculaire sévère et irrégulière. Le département médical a mis en place une équipe spéciale pour développer un nouveau vaccin atténué et a réussi le 3ème essai clinique le 16 juin à 15h. Les résultats montrent une bonne efficacité. Cet article vise à résumer et à analyser les progrès de la recherche sur ce vaccin, afin de fournir une référence pour de futures recherches.\n\n1. Application préliminaire de la méthode de détection des anticorps neutralisants basée sur le pseudovirus de la Fièvre Fatale\n2. Efficacité clinique du vaccin atténué de la Fièvre Fatale\n3. Rapport d'essai clinique du vaccin oral atténué de la Fièvre Fatale « Bonbon ».\n \n ……\n\nAnnexe 1 : Fichier d'inscription des sujets d'essai clinique (i)\n\nNuméro d'inscription : CTR302001\nNom : Xiangli Yan\nSexe : Femme\nÂge : 29\nÉtat de santé : Sain, sans maladie héréditaire.\nPhase d'essai : Phase I d'essai clinique\n\nNuméro d'inscription : CTR302002\nNom : Xiangli Yao\nSexe : Homme\nÂge : 7 mois\nÉtat de santé : Sain, sans maladie héréditaire.\nPhase d'essai : Phase I d'essai clinique\n……\nMessage de l'employé : Xiangli... êtes-vous sûr de cela ?\nRéponse : C'est quelque chose qui doit être fait, alors commençons par moi et mon enfant.\n\nDossiers associés\nBulletin épidémiologique d'avril : 2178 cas de paralysie dus à la Fièvre Fatale, 165 décès\nL'Académie de Huaxu a créé un groupe de recherche sur le vaccin de la Fièvre Fatale, Xiangli Yan en est la responsable.\nL'épidémie de la Fièvre Fatale a éclaté à Jinzhou, la ligne de transport est interrompue, les fournitures médicales sont difficiles à livrer\n\n\nTitre : Normes de qualité de la production en masse et situation de transport du vaccin oral atténué de la Fièvre Fatale « bonbon ».\nRapporteur : Académie de Huaxu, Employé catégorie (III) du département médical\nNuméro de rapport : MD-E0510\n\nRésumé : \nLors de la Lamentation, Jinzhou, en tant que ligne de front de la défense contre l'épidémie, a été la première à être touchée. L'épidémie est féroce, les Gardiens de minuit sont en dehors de la ville, en défense stricte, mais en raison de la longue interruption de la ligne de transport entre la ligne de front et l'arrière, les conditions de stockage et de transport du vaccin sont strictes, et les fournitures médicales sont difficiles à livrer. Le vaccin de la deuxième génération en forme de bonbon développé est plus stable et plus facile à stocker et à transporter que le vaccin de la première génération en forme de liquide, et est plus adapté à l'administration aux enfants. Ce rapport enregistre les normes de qualité de la production en masse de ce vaccin et la situation du transport des fournitures médicales en temps de guerre, y compris le vaccin.\n\n1. Normes de qualité de la production en masse du vaccin\n2. Normes de gestion du stockage et du transport du vaccin\n3. Situation actuelle du transport du vaccin\n \nLe transport du vaccin de la deuxième génération en forme de pilule de sucre est équipé d'un équipement de surveillance de la température, et des techniciens professionnels sont nécessaires pendant le transport. Cependant, en raison de l'impact de l'épidémie, la ligne de transport principale de Jinzhou est interrompue, et l'épidémie dans la ville est féroce et urgente. Pour assurer que le vaccin peut être livré à temps, les fournitures médicales sont transportées en 7 équipes pour le transport de saturation. En raison du terrain difficile de la ligne de transport et de la possibilité de zones de silence inévitables, les résonateurs et résonatrices doivent accompagner le transport tout le long pour assurer la livraison réussie. Au 5 août, seulement une équipe de transport a réussi à arriver dans le délai de validité du vaccin. Les résonateurs et résonatrices qui accompagnaient cette équipe de transport ont ouvré une nouvelle ligne de transport.\n \n……\n\nAnnexe 2 : Rapport de détection des Résonateurs participant au transport\n\nCommentaires du personnel N°31 : \n-A propos de ce rapport de détection... cette personne qui a réussi à livrer les fournitures a subie une telle bataille de haute intensité, mais la forme d'onde est toujours incroyablement stable, cette donnée est impressionnante, je suis sûr que je l'ai vue quelque part, mais il n'y a pas de dossier dans la base de données qui correspond à cette personne, qu'est-ce qui se passe ?\n\n-J'ai trouvé, ses données sont très similaires à la « Première détection de la compétence résonatrice » que j'ai vue par hasard. Comme les normes de détection des résonateurs et résonatrices n'étaient pas très concis à l'époque, ce rapport n'a pas été classé dans la base de données actuelle. J'ai marqué ce rapport pour le mettre dans la zone de traitement, veuillez vérifier la situation de cette personne et le reclasser dès que possible.\n(P.S. J'ai été demandé par mes supérieurs de prendre un congé médical pour des raisons de santé, donc le travail ci-dessus est confié à Personnel N°34, le transfert devrait être terminé demain.)\n\nCommentaires du personnel N°34 : l'année de Wei... un dossier de l'époque de la construction de l'État... ce n'est pas juste, si les deux rapports sont de la même personne, alors l'écart de temps est trop grand, n'est-ce pas ? Ce devrait être un personnage de l'histoire, n'est-ce pas ? J'attendrai que Personnel N°31 se rétablisse pour lui demander si c'est une erreur. Je garderai ce rapport pour l'instant. Tout le monde est occupé maintenant, il a déjà passé 3 nuits blanches, s'il ne se repose pas maintenant..." }, { "Id": "InfoDisplay_310000311_Text", @@ -139389,7 +139381,7 @@ }, { "Id": "HelpText_51_Content", - "Content": "" + "Content": "Le nouveau contenu « Amas de fantasmes » est disponible !\n\n« Présentation de l'événement »\nLe Somnoire ne se répand plus, pourtant, le monde derrière la porte n'a pas retrouvé la paix. Les rêves étranges sombrent dans une spirale d’erreurs qui alimente le chaos.\nEn écoutant la voix qui murmure dans la conscience, vous vous retrouvez, encore une fois, devant cette porte...\n\n« Conditions de participation »\nDisponible après avoir terminé « Quand la nuit sonne ».\n\n« Détails »\nSeuls certains personnages peuvent entrer dans « le Royaume fantôme ». Le royaume fantôme renferme une force mystérieuse, qui neutralise l'Echo apporté de l'extérieur. En revanche, vous pouvez obtenir un buff spécial pour les personnages, les métaphores ou les Echos illusifs. Formez votre équipe, entrez dans le Royaume fantôme et obtenez des récompenses !\n\n« Cristaux vestigiaux »\nLes Cristaux vestigiaux apparaissent dans les Zones de Mémoire après avoir vaincu la masse trouvée dans la profondeur du royaume fantôme. Vous pouvez consommer les tentatives disponibles pour collecter les récompenses.\nLes tentatives se réinitialisent chaque lundi à 04:00 heures du serveur.\nTous les niveaux de difficultés partagent le même ensemble de récompenses." }, { "Id": "HelpText_51_Title", @@ -139725,11 +139717,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc_0", - "Content": "L'attaque consécutive peut déclencher l'attaque coopérative du Chevalier d'Inferno." + "Content": "" }, { "Id": "RogueBuffPool_938000301104_BuffDesc_0", - "Content": "L'attaque du Chevalier d'Inferno inflige l'effet « Brûlure »." + "Content": "" }, { "Id": "RogueBuffPool_938000301105_BuffDesc_0", @@ -140457,15 +140449,15 @@ }, { "Id": "GuideTutorialPage_1000026_Content", - "Content": "La course verticale consomme continuellement de la Stamina et s'arrête automatiquement lorsque la Stamina est insuffisante." + "Content": "Se transformer en Gulboule, atteindre le point final dans le temps limité. Utilisez la touche d'Accélération pour accélérer et la Sauter vous permet de sauter." }, { "Id": "GuideTutorialPage_1000027_Content", - "Content": "Tapez la touche lorsque le Signal de fréquence atteint la Zone spécifiée." + "Content": "Appuyez sur la touche lorsque le Signal de fréquence atteint la Zone spécifiée." }, { "Id": "GuideTutorialPage_1000028_Content", - "Content": "Quand vous rencontrez un Signal court, appuyez brièvement sur la touche. Quand vous rencontrez un Signal long, appuyez longuement puis relâchez." + "Content": "Quand un Signal court arrive, appuyez brièvement. Quand il y a un Signal long, appuyez longuement puis relâchez." }, { "Id": "GuideTutorialPage_1000029_Content", @@ -140697,7 +140689,7 @@ }, { "Id": "GuideTutorialPage_3402401_Content", - "Content": "Tapez brièvement la touche pour des courts signaux. Pour des signaux plus longs, appuyez longuement puis relâchez selon la longueur du signal." + "Content": "Quand un Signal court arrive, appuyez brièvement. Quand il y a un Signal long, appuyez longuement puis relâchez." }, { "Id": "GuideTutorialPage_34025_Content", @@ -157769,7 +157761,7 @@ }, { "Id": "RogueEvent_10007003_text", - "Content": "tester/gagner 300 fragments de rêve." + "Content": "gagner 300 fragments de rêve." }, { "Id": "RogueEvent_10008001_titile", @@ -164209,7 +164201,7 @@ }, { "Id": "GuideTips_513_Content", - "Content": "Tapez la touche de transformation pour relâcher le contrôle de marionnette." + "Content": "Appuyez sur la touche de transformation pour relâcher le contrôle de marionnette." }, { "Id": "PrefabTextItem_383184627_Text", @@ -174121,11 +174113,11 @@ }, { "Id": "GuideTips_10012_Content", - "Content": "Taper {0} Joystick droit pour verrouiller la caméra.\nMaintenir pour déverrouiller." + "Content": "Appuyez sur {0} Joystick droit pour verrouiller la caméra.\nMaintenir pour déverrouiller." }, { "Id": "GuideFocusNew_532_Content", - "Content": "{0} Tapez Renforcer." + "Content": "{0} Touchez ici Renforcer." }, { "Id": "DetectionText_63_SubText", @@ -200253,7 +200245,7 @@ }, { "Id": "BossRushCollectReward", - "Content": "Récompense d'événement" + "Content": "Aperçu des récompenses" }, { "Id": "BossRushEnterText", @@ -201141,7 +201133,7 @@ }, { "Id": "PrefabTextItem_3449403707_Text", - "Content": "" + "Content": "Record" }, { "Id": "PrefabTextItem_3189112553_Text", @@ -243217,7 +243209,7 @@ }, { "Id": "Activity_100805001_Title", - "Content": "" + "Content": "Analogue tactique II" }, { "Id": "Activity_100805001_Desc", @@ -258501,7 +258493,7 @@ }, { "Id": "RogueBuffPool_910312000676_BuffDesc_1", - "Content": "Gagnez des fragments de rêve 50 fois le compte actuel d'orbes attributaires." + "Content": "Obtenir les fragments de rêve égaux à 20 fois d'Orbes attributaires que vous avez." }, { "Id": "RogueBuffPool_910312000677_BuffDesc_1", @@ -258509,7 +258501,7 @@ }, { "Id": "RogueBuffPool_910312000678_BuffDesc_1", - "Content": "La DEF basique réduite : 60% et le nombre de fragments de rêve obtenus augmente : 300%." + "Content": "La DEF basique réduite de 60% et le nombre de fragments de rêve obtenus est augmenté de 50%." }, { "Id": "RogueBuffPool_910312000679_BuffDesc_1", @@ -259997,7 +259989,7 @@ }, { "Id": "RogueBuffPool_130404_BuffDesc", - "Content": "[Esquive]Chaque fois que vous arrivez à esquiver, vous obtenez {0} points d'énergie particulière. L'effet « Cœur draconique » sera déclenché en générant une zone stagnante. Le bonus de dégâts Spectro augmente : {1} pendant {2} secondes. Cet effet peut être déclenché une fois toutes les {3} secondes." + "Content": "[Esquive] L'esquive réussie déclenche le « Cœur draconique » qui génère une Zone stagnante. Le bonus de dégâts Spectro est augmenté de {1} pendant {2} secondes. Cet effet peut être déclenché une fois toutes les {3} secondes. Jinhsi obtient {0} points de l'Energie particulière pour chaque cible influencée par l'effet de stagnation." }, { "Id": "RogueBuffPool_130405_BuffDesc", @@ -275901,7 +275893,7 @@ }, { "Id": "Activity_101800001_Desc", - "Content": "Nouvelle Quête principale Jusqu'au bout du Littoral est disponible. Le Littoral noir vous attend.\nRencontrez les personnages en vedette, Gardienne du littoral et Jiyan, qui sont prêts à rejoindre votre équipe.\nObtenez vos récompenses en Astrites dans l'événement de retour.\nLe Solaris-3 vous attend, le prochain chapitre commence maintenant !!" + "Content": "Nouvelle Quête principale « Quand la nuit sonne » et le nouveau événement « Labyrinthe du Somnium » est disponible.\nRencontrez les personnages en vedette, Camellya, Yinlin et Xiangli Yao, qui sont prêts à rejoindre votre équipe.\nObtenez vos récompenses en Astrites dans l'événement de retour.\nLe Solaris-3 vous attend, le prochain chapitre commence maintenant !!" }, { "Id": "Moonfiesta_Entrust_4_Title", @@ -276081,7 +276073,7 @@ }, { "Id": "ErrorCode_900069_Text", - "Content": "Veuillez compléter la tâche préalable." + "Content": "Veuillez compléter la quête requise." }, { "Id": "ErrorCode_900070_Text", @@ -282361,7 +282353,7 @@ }, { "Id": "MapNote_9_Desc", - "Content": "Nouvelle difficulté dans le Royaume Fantôme : le Festin du rêve" + "Content": "Nouvelle difficulté du Royaume Fantôme est disponible" }, { "Id": "PrefabTextItem_48880974_Text", @@ -287385,35 +287377,35 @@ }, { "Id": "InstanceDungeon_1005_DungeonDesc", - "Content": "Tsubaki Character Copy" + "Content": "L'espace de données à l'intérieur de la Matrice stellaire symétrique. Ces données à l'intérieur de cette matrice sont copiées d'une autre matrice corrompue, elles se ramifient en de nombreuses directions, qui mènent à des possibilités infinies." }, { "Id": "InstanceDungeon_1005_MapName", - "Content": "Tsubaki Character Copy 1" + "Content": "Matrice stellaire corrompue" }, { "Id": "InstanceDungeon_1006_DungeonDesc", - "Content": "Tsubaki Character Copy" + "Content": "L'espace de données à l'intérieur de la Matrice stellaire symétrique. Ces données à l'intérieur de cette matrice sont copiées d'une autre matrice corrompue, elles se ramifient en de nombreuses directions, qui mènent à des possibilités infinies." }, { "Id": "InstanceDungeon_1006_MapName", - "Content": "Tsubaki Character Copy 2" + "Content": "Matrice stellaire corrompue" }, { "Id": "InstanceDungeonEntrance_1005_Description", - "Content": "copie de Tsubaki" + "Content": "Une Porte des étoiles située dans le Hall de Modulation qui vous permet d'accéder aux profondeurs des étoiles." }, { "Id": "InstanceDungeonEntrance_1005_Name", - "Content": "copie de Tsubaki" + "Content": "Porte vers la profondeur des étoiles" }, { "Id": "InstanceDungeonEntrance_1006_Description", - "Content": "copie de Tsubaki" + "Content": "Une Porte des étoiles située dans le Hall de Modulation qui vous permet d'accéder aux profondeurs des étoiles." }, { "Id": "InstanceDungeonEntrance_1006_Name", - "Content": "copie de Tsubaki" + "Content": "Porte vers la profondeur des étoiles" }, { "Id": "SortConfig_73_SortName", @@ -289069,7 +289061,7 @@ }, { "Id": "GuideFocusNew_595_Content", - "Content": "Configurer la méthode de verrouillage de la cible." + "Content": "Configurer la méthode de verrouiller de la cible." }, { "Id": "GuideTips_20136_Content", @@ -296293,7 +296285,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc", - "Content": "Invoque automatiquement un personnage concertant lorsque l'Energie concertante est pleine. Le personnage concertant utilise sa Compétence d'Intro et d'Outro en entrant et en sortant du combat respectivement. Augmente les Dégâts du personnage concertant de {0}." + "Content": "Dès que l'Energie concertante est pleine, elle sera consommée pour invoquer un Personnage concertant. Le personnage concertant lance Compétence d'Intro et d'Outro en entrant et en sortant du combat respectivement. Les Dégâts du personnage concertant sont augmentés de {1}." }, { "Id": "RogueBuffPool_9126000044002_BuffDesc", @@ -296309,7 +296301,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc_0", - "Content": "Invoque automatiquement un personnage concertant pour infliger des dégâts lorsque l'Energie concertante est pleine." + "Content": "Dès que l'Energie concertante est pleine, elle sera consommée pour invoquer un Personnage concertant. Les Dégâts du personnage concertant sont augmentés." }, { "Id": "RogueBuffPool_9126000044002_BuffDesc_0", @@ -299165,7 +299157,7 @@ }, { "Id": "Text_ExploreToolsClose_Text", - "Content": "Relâchez {0} vous permet également d'activer la fonction choisie" + "Content": "Relâchez la touche de roulette vous permet également d'activer la fonction choisie" }, { "Id": "SPsence_1_2_004_01", @@ -301481,7 +301473,7 @@ }, { "Id": "HelpText_89_Content", - "Content": "1. Lorsque vous terminez un Défi de Simulation, vous pouvez dépenser 40 Plaques d'Onde pour réclamer la récompense. Les principales récompenses incluent des matériaux d'EXP pour armes, des matériaux d'EXP pour Les Résonateur·rice·s et des Crédits de Coquille.\n2. Lorsque vous terminez un Défi : Forger, vous pouvez dépenser 40 Plaques d'Onde pour réclamer la récompense. Les principales récompenses incluent des matériaux d'amélioration pour les armes, Les Résonateur·rice·s et les compétences des Résonateur·rice·s.\n3. Lorsque vous terminez un Défi de la semaine, vous pouvez dépenser 60 Plaques d'Onde pour réclamer la récompense. Vous pouvez réclamer la récompense jusqu'à 3 fois par semaine. Les tentatives se réinitialisent à 4:00 AM chaque lundi.\n4. Les principales récompenses dans le Défi de la semaine incluent des matériaux d'amélioration de compétences pour Les Résonateur·rice·s et des matériaux de fabrication d'armes." + "Content": "1. Lorsque vous terminez un Défi de Simulation, vous pouvez dépenser 40 Fragments des onde pour obtenir la récompense. Les principales récompenses incluent des matériaux d'XP pour armes, des matériaux d'XP pour les personnages et des Crédits coquilles.\n2. Lorsque vous terminez un Défi : Forger, vous pouvez dépenser 40 Fragments des ondes pour obtenir la récompense. Les principales récompenses incluent des matériaux d'amélioration pour les armes, personnages et les compétences.\n3. Lorsque vous terminez un Défi hebdomadaire, vous pouvez dépenser 60 Fragments des ondes pour obtenirla récompense. Vous pouvez réclamer la récompense jusqu'à 3 fois par semaine. Les tentatives se réinitialisent à 4:00 AM chaque lundi.\n4. Les principales récompenses dans le Défi de la semaine incluent des matériaux pour renforcer les compétences des personnages et ceux qui pour forger l'arme." }, { "Id": "HelpText_91_Title", @@ -301493,7 +301485,7 @@ }, { "Id": "GuideTips_597_Content", - "Content": "Appuyez sur le joystick droit {0} pour verrouiller la caméra. Appuyez à nouveau pour annuler." + "Content": "Appuyez sur le joystick droit {0} pour verrouiller la caméra. Appuyez-le à nouveau pour annuler." }, { "Id": "GuideFocusNew_596_Content", @@ -303829,7 +303821,7 @@ }, { "Id": "GuideTutorialPage_33008_Content", - "Content": "En mode coopératif, quand l'énergie concertante d'un membre du groupe est pleine, appuyez sur son icône pour activer la Compétence d'Intro de votre Résonateur·rice et la Compétence d'Outro de son Résonateur·rice. L'énergie concertante pleine sera automatiquement vidée après 10 secondes.\nChaque membre du groupe peut déclencher cet effet une fois." + "Content": "En Mode Co-op, quand l'énergie concertante d'un membre de l'équipe est pleine, changez le personnage pour déclencher la Compétence d'Intro du membre actif et la Compétence d'Outro d'un membre qui entrera dans le combat. L'énergie concertante pleine sera automatiquement vidée après 10 secondes.\nCet effet peut être déclenché une fois par chaque membre de l'équipe." }, { "Id": "GuideTutorial_33008_GroupName", @@ -310453,27 +310445,27 @@ }, { "Id": "InstanceDungeon_8401_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Rêveries éblouissantes" }, { "Id": "InstanceDungeon_8402_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Scène de la petite héroïne" }, { "Id": "InstanceDungeon_8403_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Affaires infernales" }, { "Id": "InstanceDungeon_8404_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Une étude en neige" }, { "Id": "InstanceDungeon_8405_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "La Montagne et six crédits" }, { "Id": "InstanceDungeon_8406_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Contre toute attente" }, { "Id": "Moonfiesta_GroupFight1_1", @@ -312637,7 +312629,7 @@ }, { "Id": "InstanceDungeon_8408_MapName", - "Content": "" + "Content": "Appel sinistre I" }, { "Id": "Entity_a6fb0fc7cf64af1c8641665459295633b529f91477324327074914cc9eeae93a", @@ -314433,7 +314425,7 @@ }, { "Id": "ItemInfo_70120007_AttributesDescription", - "Content": "" + "Content": "Une Fleur noire abandonnée dans une grotte." }, { "Id": "Entity_166da5bf88e31b0ddb96f9485705484b08a626689f77a69076b6fd633f45a9a2", @@ -315301,7 +315293,7 @@ }, { "Id": "BlackCoastTheme_303_TaskName", - "Content": "Parler au chercheur et terminer « Parkour de données »" + "Content": "Parler à la chercheuse et terminer « Parkour de données »" }, { "Id": "BlackCoastTheme_304_TaskName", @@ -319709,7 +319701,7 @@ }, { "Id": "InfoDisplay_103000009_Text", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "" }, { "Id": "InfoDisplay_103000009_Title", @@ -325953,35 +325945,35 @@ }, { "Id": "Activity_100600004_Title_0", - "Content": "Amas de rêveries" + "Content": "Amas de fantasmes" }, { "Id": "Activity_100600004_Desc", - "Content": "Le Somnoire ne se répand plus, pourtant, le monde derrière la porte n'a pas retrouvé la paix. Les rêves étranges sombrent dans une spirale d’erreurs qui alimente le chaos.\nEn écoutant la voix qui murmure dans la conscience, vous vous retrouvez, encore une fois, devant cette porte..." + "Content": "Le Somnoire ne se répand plus, pourtant, le monde derrière la porte n'a pas retrouvé la paix. Les rêves étranges sombrent dans une spirale d’erreurs qui alimente le chaos.\nEn écoutant la voix qui murmure dans la conscience, vous vous retrouvez, encore une fois, devant cette porte...\n(Commencez cette quête après avoir completé « Labyrinthe du Somnium » pour obtenir la meilleure expérience. )" }, { "Id": "InstanceDungeon_8018_MapName", - "Content": "Amas de rêveries I" + "Content": "Amas de fantasmes I" }, { "Id": "InstanceDungeon_8019_MapName", - "Content": "Amas de rêveries II" + "Content": "Amas de fantasmes II" }, { "Id": "InstanceDungeon_8020_MapName", - "Content": "Amas de rêveries III" + "Content": "Amas de fantasmes III" }, { "Id": "InstanceDungeon_8021_MapName", - "Content": "Amas de rêveries IV : Rêve d'infini" + "Content": "Amas de fantasmes IV : Rêve d'infini" }, { "Id": "InstanceDungeon_8022_MapName", - "Content": "Amas de rêveries V : Rêve de désordre" + "Content": "Amas de fantasmes V : Rêve de désordre" }, { "Id": "InstanceDungeon_8023_MapName", - "Content": "Amas de rêveries VI : Dernier rêve" + "Content": "Amas de fantasmes VI : Dernier rêve" }, { "Id": "InstanceDungeon_8018_DungeonDesc", @@ -326689,23 +326681,23 @@ }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_24", - "Content": "" + "Content": "Recevoir le traitement" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_25", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_26", - "Content": "" + "Content": "Parler au Concierge noir" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_27", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800030_GeneralFloatingTipMainText_313_4", - "Content": "" + "Content": "Traitement terminé" }, { "Id": "LevelPlay_313800030_LevelPlayName_313_4", @@ -326729,23 +326721,23 @@ }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_7", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_8", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_9", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800031_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_313800031_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_228800000_ChildQuestTip_228_26", @@ -327637,15 +327629,15 @@ }, { "Id": "LevelPlay_313800032_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "Défi réussi" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_8", - "Content": "" + "Content": "Vaincre les monstres" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_9", - "Content": "" + "Content": "Quitter le Somnoire" }, { "Id": "LevelPlay_313800032_LevelPlayName_313_2", @@ -327781,19 +327773,19 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_2", - "Content": "" + "Content": "Vaincre les monstres" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_3", - "Content": "" + "Content": "Vaincre les monstres" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_4", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800033_LevelPlayName_313_2", @@ -327801,23 +327793,23 @@ }, { "Id": "LevelPlay_313800033_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_3", - "Content": "" + "Content": "Vaincre les monstres" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_7", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_13", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800034_LevelPlayName_313_2", @@ -327909,7 +327901,7 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_1", - "Content": "" + "Content": "Vaincre l'Abomination mécanique" }, { "Id": "LevelPlay_227800000_LevelPlayName_227_1", @@ -327917,7 +327909,7 @@ }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_1", - "Content": "" + "Content": "Vaincre le Chevalier d'Inferno" }, { "Id": "LevelPlay_227800001_LevelPlayName_227_1", @@ -328313,7 +328305,7 @@ }, { "Id": "PrefabTextItem_791387985_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "Rêve confiné" }, { "Id": "PrefabTextItem_255381220_Text", @@ -328321,11 +328313,11 @@ }, { "Id": "PrefabTextItem_1592681810_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "Cauchemar revisité" }, { "Id": "PrefabTextItem_906942427_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "Odyssée du Pays de Rêves" }, { "Id": "PrefabTextItem_2239558941_Text", @@ -328333,7 +328325,7 @@ }, { "Id": "PrefabTextItem_2328405229_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_1387169839_Text", @@ -328341,7 +328333,7 @@ }, { "Id": "Activity_102800001_Title", - "Content": "" + "Content": "Ventes Flash Ragunna !" }, { "Id": "Activity_102800001_Title_0", @@ -328353,19 +328345,19 @@ }, { "Id": "PrefabTextItem_670535129_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_554973362_Text", @@ -328637,7 +328629,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_2", - "Content": "" + "Content": "Lancer le défi" }, { "Id": "LevelPlay_226800000_LevelPlayName_226_1", @@ -328661,19 +328653,19 @@ }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_7", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_8", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_9", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800001_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_226800001_LevelPlayName_226_1", @@ -328681,7 +328673,7 @@ }, { "Id": "LevelPlay_226800001_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_10", @@ -328701,19 +328693,19 @@ }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_15", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_16", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_17", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800002_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_226800002_LevelPlayName_226_2", @@ -328721,7 +328713,7 @@ }, { "Id": "LevelPlay_226800002_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_2", @@ -328741,19 +328733,19 @@ }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_7", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_8", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_9", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800003_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_226800003_LevelPlayName_226_2", @@ -328761,7 +328753,7 @@ }, { "Id": "LevelPlay_226800003_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_6", @@ -328781,15 +328773,15 @@ }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_15", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_16", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_17", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800007_LevelPlayName_316_1", @@ -328813,15 +328805,15 @@ }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_7", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_8", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_10", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800008_LevelPlayName_316_1", @@ -328829,7 +328821,7 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_1", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_2", @@ -328849,15 +328841,15 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_7", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_8", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800009_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "L'ATK de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_316800009_LevelPlayName_316_1", @@ -328865,11 +328857,11 @@ }, { "Id": "LevelPlay_316800009_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_1", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_2", @@ -328889,11 +328881,11 @@ }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_7", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_8", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800010_LevelPlayName_316_1", @@ -328905,19 +328897,19 @@ }, { "Id": "ItemInfo_10001504_AttributesDescription", - "Content": "" + "Content": "Utilisez ceci pour activer la Chaîne résonatrice de Lumi." }, { "Id": "ItemInfo_10001504_BgDescription", - "Content": "" + "Content": "Le Forte des résonateurs et résonatrices est composé d'innombrables bandes de fréquences invisibles. Lorsque ces bandes sont compilées pour former une chaîne de résonance complète, la puissance de leur Forte est renforcée." }, { "Id": "ItemInfo_10001504_Name", - "Content": "" + "Content": "Bande de fréquences de Lumi" }, { "Id": "ItemInfo_10001504_ObtainedShowDescription", - "Content": "" + "Content": "Utilisez ceci pour activer la Chaîne résonatrice d'un résonateur/une résonatrice." }, { "Id": "Mail_300007_Sender", @@ -328925,7 +328917,7 @@ }, { "Id": "Mail_300007_Title", - "Content": "Procédure de vérification pour lier les comptes" + "Content": "Vérification pour lier les comptes" }, { "Id": "Mail_300007_Content", @@ -328933,27 +328925,27 @@ }, { "Id": "LevelPlay_316800007_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "L'ATK de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_316800007_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_316800008_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "L'ATK de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_316800008_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_316800010_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "L'ATK de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_316800010_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "Side_HHAJYSC_1_16", @@ -329045,19 +329037,19 @@ }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_2", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_3", - "Content": "" + "Content": "Parler à Lumi" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_4", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800036_LevelPlayName_313_2", @@ -329129,11 +329121,11 @@ }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_14", - "Content": "" + "Content": "Vaincre les monstres" }, { "Id": "LevelPlay_313800034_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "Activity_101300002_Title", @@ -329297,15 +329289,15 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_6", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_7", - "Content": "" + "Content": "Vaincre les monstres" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_8", - "Content": "" + "Content": "Vaincre les monstres" }, { "Id": "LoadingTipsText_1401_TipsText", @@ -329377,7 +329369,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_6", - "Content": "" + "Content": "Vague actuelle : 1/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_13", @@ -329385,55 +329377,55 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_15", - "Content": "" + "Content": "Vague actuelle : 2/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_17", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_18", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_19", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_20", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_21", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_22", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_25", - "Content": "" + "Content": "Vague actuelle : 3/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_32", - "Content": "" + "Content": "Vague actuelle : 4/4" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "10 secondes gagnées !" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "10 secondes gagnées !" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "10 secondes gagnées !" }, { "Id": "LevelPlay_226800000_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "MapMark_7542_MarkTitle", @@ -329469,7 +329461,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "Détruire les Chrysalides de Glace pour obtenir un buff" }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_1", @@ -329477,19 +329469,19 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_1", - "Content": "" + "Content": "Détruire les géantes Chrysalides de Glace" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_2", - "Content": "" + "Content": "Continuer à détruire les géantes Chrysalides de Glace" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_7", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_10", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_12", @@ -329501,23 +329493,23 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_20", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_21", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_25", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_26", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_27", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800011_LevelPlayName_316_1", @@ -329525,19 +329517,19 @@ }, { "Id": "LevelPlay_316800011_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Chrysalides de Glace détruisées : {q_count}/2" }, { "Id": "LevelPlay_226800000_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Eliminer tous les ennemis de 4 vagues avant la fin du compte à rebours" }, { "Id": "LevelPlay_226800000_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Vaincre les ennemis de chaque vague pour prolonger la durée du défi" }, { "Id": "LevelPlay_226800000_ChallengeFailMainText_226_1", - "Content": "" + "Content": "Défi échoué" }, { "Id": "LevelPlay_224750000_ChildQuestTip_200_1", @@ -329557,27 +329549,27 @@ }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_9", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_10", - "Content": "" + "Content": "Vaincre les monstres" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_12", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_13", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_14", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_17", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800037_LevelPlayName_313_2", @@ -329585,7 +329577,7 @@ }, { "Id": "LevelPlay_313800037_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800037_QuestScheduleSubTitle_313_1", @@ -329593,7 +329585,7 @@ }, { "Id": "LevelPlay_313800037_ReachChallengeMainText_313_2", - "Content": "" + "Content": "Défi accompli" }, { "Id": "WeaponConf_21050036_Desc", @@ -329653,27 +329645,27 @@ }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_2", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_3", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_5", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_6", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_7", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_10", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800038_LevelPlayName_313_2", @@ -329681,7 +329673,7 @@ }, { "Id": "LevelPlay_313800038_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800038_QuestScheduleSubTitle_313_1", @@ -329689,7 +329681,7 @@ }, { "Id": "LevelPlay_313800038_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_313800039_ChallengeConditionMainText_313_1", @@ -329701,27 +329693,27 @@ }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_2", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_3", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_5", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_6", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_7", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_10", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800039_LevelPlayName_313_2", @@ -329729,7 +329721,7 @@ }, { "Id": "LevelPlay_313800039_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Eliminer les ennemis" }, { "Id": "LevelPlay_313800039_QuestScheduleSubTitle_313_1", @@ -329737,7 +329729,7 @@ }, { "Id": "LevelPlay_313800039_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_313800040_ChallengeConditionMainText_313_1", @@ -329749,27 +329741,27 @@ }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_2", - "Content": "" + "Content": "Eliminer les ennemis" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_3", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_5", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_6", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_7", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_10", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800040_LevelPlayName_313_2", @@ -329777,7 +329769,7 @@ }, { "Id": "LevelPlay_313800040_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "Eliminer les ennemis" }, { "Id": "LevelPlay_313800040_QuestScheduleSubTitle_313_1", @@ -329785,7 +329777,7 @@ }, { "Id": "LevelPlay_313800040_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "PrefabTextItem_3441876985_Text", @@ -329817,27 +329809,27 @@ }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_1", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_4", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_5", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_6", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_7", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_8", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800012_LevelPlayName_316_1", @@ -329845,27 +329837,27 @@ }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_2", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_3", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_4", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_5", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_6", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_7", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800013_LevelPlayName_316_1", @@ -329893,23 +329885,23 @@ }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_2", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_3", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_4", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_5", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_6", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800004_LevelPlayName_226_1", @@ -329917,23 +329909,23 @@ }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_2", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_3", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_4", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_5", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_6", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800005_LevelPlayName_226_1", @@ -329941,7 +329933,7 @@ }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "GuideTutorial_34070_GroupName", @@ -330093,7 +330085,7 @@ }, { "Id": "Achievement_300224_Name", - "Content": "Erreur : objet introuvable" + "Content": "" }, { "Id": "Achievement_300225_Desc", @@ -330149,7 +330141,7 @@ }, { "Id": "LevelPlay_226800004_ChallengeSuccessMainText_226_2", - "Content": "" + "Content": "Défi réussi" }, { "Id": "Quest_152750008_ChildQuestTip_152_14", @@ -330325,7 +330317,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_2", - "Content": "" + "Content": "Echec de détruire toutes les Chrysalides de Glace." }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_2", @@ -330365,11 +330357,11 @@ }, { "Id": "LevelPlay_226800004_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Défi accompli" }, { "Id": "ErrorCode_ErrGetSelfPsnOnlineId_Text", @@ -330421,15 +330413,15 @@ }, { "Id": "HealthyTips_text", - "Content": "" + "Content": "Vous avez joué depuis 3 heures. N'oubliez pas de faire une pause." }, { "Id": "LevelPlay_226800006_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Il y a un nombre limité de chance de détruire les anneaux de natation étranges" }, { "Id": "LevelPlay_226800006_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Cela...semble louche !" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_1", @@ -330537,27 +330529,27 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_10", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_12", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_13", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_14", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_15", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_16", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_227800002_LevelPlayName_227_1", @@ -330565,35 +330557,35 @@ }, { "Id": "LevelPlay_227800002_ReachChallengeMainText_227_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_22", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_23", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_24", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_25", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_26", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_27", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_28", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_227800003_LevelPlayName_227_1", @@ -330601,7 +330593,7 @@ }, { "Id": "LevelPlay_227800003_ReachChallengeMainText_227_3", - "Content": "" + "Content": "Défi accompli" }, { "Id": "Condition_500101_Description", @@ -330929,7 +330921,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_21", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_22", @@ -330937,7 +330929,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_28", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_29", @@ -330945,23 +330937,23 @@ }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_2", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_3", - "Content": "" + "Content": "Anneaux étranges détruits : {q_count}/1" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_5", - "Content": "" + "Content": "Anneaux étranges détruits : {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_6", - "Content": "" + "Content": "Tentative ratée : {q_count}/3" }, { "Id": "Entity_e80000d652524c964bbed0c5019418129fa8b2fd6ed14abbbf6069f3de971a25", @@ -331101,11 +331093,11 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_13", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_14", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_15", @@ -331173,7 +331165,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_112", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_114", @@ -331185,11 +331177,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_118", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_119", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_120", @@ -331197,11 +331189,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_122", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_124", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_129", @@ -331209,71 +331201,71 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_131", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Mince !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "Mince !!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_4", - "Content": "" + "Content": "Mince !!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_5", - "Content": "" + "Content": "Mince !!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_6", - "Content": "" + "Content": "Mince !!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_7", - "Content": "" + "Content": "Mince !!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_8", - "Content": "" + "Content": "Mince !!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_9", - "Content": "" + "Content": "Mince !!!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_13", - "Content": "" + "Content": "Maintenant, tu sais trouver l'anneau louche, n'est-ce pas ?" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_14", - "Content": "" + "Content": "C'est ça ! Passons au niveau suivant !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_15", - "Content": "" + "Content": "C'est ça ! Passons au niveau suivant !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_26", - "Content": "" + "Content": "Bon ! Il en reste deux !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_27", - "Content": "" + "Content": "Fantastique ! Il en reste seulement une !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_33", - "Content": "" + "Content": "Il est temps de commencer le niveau suivant !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_34", - "Content": "" + "Content": "Mince ! Pas ça !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_35", - "Content": "" + "Content": "C'est LA DERNIÈRE CHANCE !" }, { "Id": "Speaker_750093_Name", @@ -331285,7 +331277,7 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_17", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "RecallActivity_Special_Area", @@ -331293,11 +331285,11 @@ }, { "Id": "OriginalWeaponSkinName", - "Content": "" + "Content": "Apparence originale" }, { "Id": "OriginalWeaponSkinDescription", - "Content": "" + "Content": "Désactivez la projection et utilisez l'apparence originale de l'arme." }, { "Id": "Side_HSMY_yindao_1_1", @@ -331349,19 +331341,19 @@ }, { "Id": "LevelPlay_227800000_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Défi réussi" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_2", - "Content": "" + "Content": "Quitter le Somnoire" }, { "Id": "LevelPlay_227800001_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Défi réussi" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_2", - "Content": "" + "Content": "Quitter le Somnoire" }, { "Id": "RiskHarvest_buffname_210", @@ -331441,19 +331433,19 @@ }, { "Id": "LevelPlay_313800037_MonsterGroupName_313_2", - "Content": "" + "Content": "Hurleurs Nocturnes - Cauchemar déformé" }, { "Id": "LevelPlay_313800038_MonsterGroupName_313_1", - "Content": "" + "Content": "Hérons jumeaux - Cauchemar déformé" }, { "Id": "LevelPlay_313800039_MonsterGroupName_313_1", - "Content": "" + "Content": "Rassoirs frénétiques - Cauchemar déformé" }, { "Id": "LevelPlay_313800040_MonsterGroupName_313_1", - "Content": "" + "Content": "Défenses Impénétrables - Cauchemar déformé" }, { "Id": "Entity_1f69fd6b8920df68edf8dae26c2e970af7f260b92f757b9519c63ae3ef9cd96b", @@ -331465,15 +331457,15 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_1", - "Content": "" + "Content": "Vaincre les ennemis : (1/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_2", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_3", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800015_LevelPlayName_316_1", @@ -331485,19 +331477,19 @@ }, { "Id": "Mail_Activity_Title", - "Content": "" + "Content": "Communauté officielle KURO APP" }, { "Id": "Mail_Activity_Desc01", - "Content": "" + "Content": "Salut ! Encore veut partager une super nouvelle ! Télécharge maintenant l'APP KURO pour rester informé des dernières mises à jour de \"Wuthering Waves\" !" }, { "Id": "Mail_Activity_Desc02", - "Content": "" + "Content": "Salut ! Encore veut partager avec toi une super nouvelle ! Lien ton compte à ton email pour rester à jour avec les dernières infos sur \"Wuthering Waves\" !" }, { "Id": "Mail_Activity_Function_Entry01", - "Content": "Communauté Ku-Quartier" + "Content": "KURO APP" }, { "Id": "Mail_Activity_Function_Entry02", @@ -331509,7 +331501,7 @@ }, { "Id": "Mail_Activity_Binding", - "Content": "Aller lier le compte" + "Content": "Lier l'email" }, { "Id": "HelpText_125_Title", @@ -331529,11 +331521,11 @@ }, { "Id": "Mail_Activity_Finish01", - "Content": "" + "Content": "Aller" }, { "Id": "Mail_Activity_Finish02", - "Content": "" + "Content": "Email lié" }, { "Id": "HelpText_127_Title", @@ -331557,7 +331549,7 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_4", - "Content": "" + "Content": "Vaincre les ennemis : (2/4)" }, { "Id": "Quest_34800000_ChildQuestTip_34_1", @@ -331817,23 +331809,23 @@ }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_2", - "Content": "" + "Content": "Vagues des ennemis restantes : 1/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_3", - "Content": "" + "Content": "Vagues des ennemis restantes : 2/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_4", - "Content": "" + "Content": "Vagues des ennemis restantes : 2/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_5", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_6", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800008_LevelPlayName_226_1", @@ -331841,7 +331833,7 @@ }, { "Id": "LevelPlay_226800008_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "Flow_313700003_144", @@ -332033,19 +332025,19 @@ }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_7", - "Content": "" + "Content": "Bravo ! L'Expert légendaire d'Anneaux de natation !" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_8", - "Content": "" + "Content": "Tu trouveras le bon anneau la prochaine fois !" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_9", - "Content": "" + "Content": "Bravo ! L'Expert légendaire d'Anneaux de natation !" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_10", - "Content": "" + "Content": "Tu trouveras le bon anneau la prochaine fois !" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_139", @@ -332057,7 +332049,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_141", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_142", @@ -332089,7 +332081,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_152", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_153", @@ -332121,7 +332113,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_160", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_161", @@ -332137,111 +332129,111 @@ }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_36", - "Content": "" + "Content": "Bon ! Il en reste deux !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_37", - "Content": "" + "Content": "Fantastique ! Il en reste seulement une !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_38", - "Content": "" + "Content": "C'est ça ! Passons au niveau suivant !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_39", - "Content": "" + "Content": "Mince ! Pas ça !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_40", - "Content": "" + "Content": "C'est LA DERNIÈRE CHANCE !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_41", - "Content": "" + "Content": "Il est temps de commencer le niveau suivant !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_42", - "Content": "" + "Content": "Très bien ! Il en reste quatre !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_43", - "Content": "" + "Content": "Très bien, il en reste seulement trois !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_44", - "Content": "" + "Content": "Bon ! Il en reste deux !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_45", - "Content": "" + "Content": "Fantastique ! Il en reste seulement une !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_46", - "Content": "" + "Content": "Faux !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_47", - "Content": "" + "Content": "C'est LA DERNIÈRE CHANCE !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_48", - "Content": "" + "Content": "Très bien ! Il en reste quatre !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_49", - "Content": "" + "Content": "Il en reste trois ! Allons-y !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_50", - "Content": "" + "Content": "Bon ! Il en reste deux !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_51", - "Content": "" + "Content": "Fantastique ! Il en reste seulement une !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_52", - "Content": "" + "Content": "Faux !" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_53", - "Content": "" + "Content": "C'est LA DERNIÈRE CHANCE !" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "Détruisons les anneaux de natation étranges !" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_12", - "Content": "" + "Content": "Anneaux étranges détruits : {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_13", - "Content": "" + "Content": "Tentative ratée : {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_14", - "Content": "" + "Content": "Anneaux étranges détruits : {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_15", - "Content": "" + "Content": "Tentative ratée : {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_16", - "Content": "" + "Content": "Anneaux étranges détruits : {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_17", - "Content": "" + "Content": "Tentative ratée : {q_count}/3" }, { "Id": "Speaker_800077_Name", @@ -332341,15 +332333,15 @@ }, { "Id": "LevelPlay_313800032_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_313800041_ChallengeSuccessMainText_313_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_2", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_3", @@ -332361,7 +332353,7 @@ }, { "Id": "LevelPlay_313800041_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_313800041_LevelPlayName_313_2", @@ -332369,7 +332361,7 @@ }, { "Id": "LevelPlay_313800042_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_3", @@ -332381,15 +332373,15 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_5", - "Content": "" + "Content": "Quitter le Somnoire" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_6", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800042_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_313800042_LevelPlayName_313_2", @@ -332397,23 +332389,23 @@ }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_2", - "Content": "" + "Content": "Recevoir le traitement" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_3", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_4", - "Content": "" + "Content": "Parler au Concierge noir" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800043_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Traitement terminé" }, { "Id": "LevelPlay_313800043_LevelPlayName_313_2", @@ -332421,23 +332413,23 @@ }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_2", - "Content": "" + "Content": "Recevoir le traitement" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_3", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_4", - "Content": "" + "Content": "Parler au Concierge noir" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800044_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Traitement terminé" }, { "Id": "LevelPlay_313800044_LevelPlayName_313_2", @@ -332445,15 +332437,15 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_6", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_8", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_9", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800009_LevelPlayName_226_1", @@ -332461,7 +332453,7 @@ }, { "Id": "LevelPlay_226800009_ReachChallengeMainText_226_2", - "Content": "" + "Content": "Défi accompli" }, { "Id": "PrefabTextItem_4253970183_Text", @@ -332549,23 +332541,23 @@ }, { "Id": "RogueHeiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Activity_102700001_Title", - "Content": "" + "Content": "Au-delà des vagues" }, { "Id": "Activity_102700001_Title_0", - "Content": "" + "Content": "Evénement d'exploration" }, { "Id": "Activity_102700001_Desc", - "Content": "" + "Content": "Pour encourager les Pionniers à explorer la région de Jinzhou, Loulou Logistique et l'Association pionnière collaborer pour présenter la campagne : Au-delà des vagues ! Participez à l'événement et téléchargez les Notes d'Aventure au camion de Loulou pour obtenir des récompenses !" }, { "Id": "LevelPlay_224750001_ChildQuestTip_200_1", @@ -332585,7 +332577,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_63", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_64", @@ -332601,7 +332593,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_71", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_72", @@ -332753,15 +332745,15 @@ }, { "Id": "PrefabTextItem_WeaponSkin_Text", - "Content": "" + "Content": "Projection d'arme" }, { "Id": "PrefabTextItem_WeaponSkinSelect_Text", - "Content": "" + "Content": "Choisir une projection d'arme" }, { "Id": "PrefabTextItem_WeaponSkinConfirm_Text", - "Content": "" + "Content": "Changer" }, { "Id": "Send_MailCode", @@ -332781,7 +332773,7 @@ }, { "Id": "LevelPlay_227800000_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_5", @@ -332789,11 +332781,11 @@ }, { "Id": "LevelPlay_227800001_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_227800004_ChallengeConditionMainText_227_3", - "Content": "" + "Content": "Protégez les cabines téléphoniques pour obtenir des Métaphores supplémentaires." }, { "Id": "LevelPlay_227800004_ChallengeConditionSubText_227_3", @@ -332813,7 +332805,7 @@ }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_19", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "MenuConfig_20023_Name", @@ -333285,7 +333277,7 @@ }, { "Id": "BossRushLeftTimeTips", - "Content": "" + "Content": "Temps restants" }, { "Id": "Flow_312800004_99", @@ -333341,27 +333333,27 @@ }, { "Id": "LevelPlay_313800035_ChallengeSuccessMainText_226_1", - "Content": "" + "Content": "Défi réussi" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_3", - "Content": "" + "Content": "Vaincre les monstres" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_8", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_9", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800035_MonsterGroupName_226_1", - "Content": "" + "Content": "Ecraseur de lumière : Duo - Illusion des Rêveries" }, { "Id": "LevelPlay_313800037_ChildQuestTip_226_1", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800045_ChildQuestTip_313_16", @@ -333461,11 +333453,11 @@ }, { "Id": "HelpText_128_Title", - "Content": "" + "Content": "Purification et Séparation" }, { "Id": "HelpText_128_Content", - "Content": "" + "Content": "[Éligibilité] \nLa Phase de SOL3 atteint Rang 3.\n\n[Récompenses doublées]\nVous pouvez doubler la consommation des Fragments des ondes pour obtenir des récompenses doublées après avoir terminé certains défis. \nCet effet ne s'additionne pas avec les récompenses doublées des événements comme « Entraînez-vous ! », « Explorez les Sonoras », ou « Accord éclatant ».\nDans ce cas-ci, vous devez épuiser les tentatives des événements correspondants avant que ce système de récompense ne prenne effet.\n\n[Disponibilité]\nDéfi de Forger, Champ de simulation, Défi : Zone taciturne, et Défi : Boss." }, { "Id": "Magnification_Title", @@ -333473,7 +333465,7 @@ }, { "Id": "Magnification_Desc", - "Content": "Vous allez dépenser plus de Fragments des ondes correspondants pour obtenir plus de récompenses. Voulez-vous continuer ?" + "Content": "Vous allez dépenser plus de Fragments des ondes pour obtenir plus de récompenses. Voulez-vous continuer ?" }, { "Id": "Magnification_normol", @@ -333553,7 +333545,7 @@ }, { "Id": "PrefabTextItem_3216866864_Text", - "Content": "" + "Content": "Association pionnière-Projet Loulou" }, { "Id": "PrefabTextItem_2100708024_Text", @@ -333585,7 +333577,7 @@ }, { "Id": "DreamLinkDungeonLock", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Speaker_800080_Name", @@ -333613,591 +333605,591 @@ }, { "Id": "ItemInfo_25_ObtainedShowDescription", - "Content": "" + "Content": "Un jeton obtenu en soumettant des rapports d'exploration de différentes régions de Jinzhou. Echangez-le contre des Packs d'Aventure aux camions de Loulou Logistique." }, { "Id": "ItemInfo_25_Name", - "Content": "" + "Content": "Notes d'Aventure" }, { "Id": "ItemInfo_25_AttributesDescription", - "Content": "" + "Content": "Un jeton obtenu en soumettant des rapports d'exploration de différentes régions de Jinzhou. Echangez-le contre des Packs d'Aventure aux camions de Loulou Logistique." }, { "Id": "ItemInfo_25_BgDescription", - "Content": "" + "Content": "« Si l'Association Pionnière est les yeux de la civilisation, alors que Loulou Logistique aspire à être les pieds qui font avancer l'humanité. » a déclaré un employé de Loulou Logistique dans un entretien." }, { "Id": "RogueBuffPool_110401_BuffDesc", - "Content": "" + "Content": "[Attaque normale] \n- Quand vous lancez l'Attaque normale : Le rage du lion pendant le mode « Marche du lion », générez les « Poteaux de Fleur de nuages » qui existent pendant {0} secondes.\n- Lancer la Compétence résonatrice « Traverser les montagnes » pendant le mode « Marche du lion » pour faire exploser les poteaux lorsqu'on les traverse. Cela inflige les Dégâts Glacio égaux à {1} de l'ATK de Lingyang et restaurant {2} points d'Esprit du lion." }, { "Id": "RogueBuffPool_110401_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale] \n- Quand vous lancez l'Attaque normale : Le rage du lion pendant le mode « Marche du lion », générez les « Poteaux de Fleur de nuages » qui existent pendant {0} secondes.\n- Lancer la Compétence résonatrice « Traverser les montagnes » pendant le mode « Marche du lion » pour faire exploser les poteaux lorsqu'on les traverse. Cela inflige les Dégâts Glacio et récupère les points d'Esprit du lion." }, { "Id": "RogueBuffPool_110401_BuffDesc_1", - "Content": "" + "Content": "Marches de bénédiction" }, { "Id": "RogueBuffPool_110402_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\nChaque fois qu'une Attaque normale ou une Compétence résonatrice est lancée pendant le mode « Marche du lion », l'ATK de Lingyang est augmenté de {0} pendant {1} secondes. Cet effet peut être déclenché 1 fois par secondes, cumulable jusqu'à {2} fois." }, { "Id": "RogueBuffPool_110402_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\nChaque fois qu'une Attaque normale ou une Compétence résonatrice est lancée pendant le mode « Marche du lion », l'ATK est augmenté." }, { "Id": "RogueBuffPool_110402_BuffDesc_1", - "Content": "" + "Content": "Majesté du Lion" }, { "Id": "RogueBuffPool_110403_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\n- Vous pouvez lancez la Compétence résonatrice : Rage talonnant après une Attaque normale.\n- Quand la Compétence résonatrice : Rage talonnant atteint la cible, vous obtenez {0} points d'Energie résonatrice supplémentaire. Cet effet peut être déclenché 1 fois par seconde." }, { "Id": "RogueBuffPool_110403_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\n- Vous pouvez lancez la Compétence résonatrice : Rage talonnant après une Attaque normale.\n- Quand la Compétence résonatrice : Rage talonnant atteint la cible, vous obtenez {0} points d'Energie résonatrice supplémentaire." }, { "Id": "RogueBuffPool_110403_BuffDesc_1", - "Content": "" + "Content": "Flux libre" }, { "Id": "RogueBuffPool_110404_BuffDesc", - "Content": "" + "Content": "[Forte circuit] \n- Pendant le mode « Marche du lion », Lingyang obtient 1 point de « Charme de Lion » toutes les {0} secondes. L'effet peut être cumulé jusqu'à {1} fois. \n- Maintenir la touche d'attaque normale pendant le mode «  Marche du lion » pour consommer tous les « Esprits du Lion » et lancer un « Coups de pieds rapides ».\n- Charme de Lion : Quand la Compétence résonatrice : Rage talonnant atteint la cible, vous consommez un point de « Charme de Lion » pour lancez « Un Pour le Poteau », qui inflige des Dégâts Glacio égaux à {2} de l'ATK de Lingyang." }, { "Id": "RogueBuffPool_110404_BuffDesc_0", - "Content": "" + "Content": "[Forte circuit] \n- Pendant le mode « Marche du lion », Lingyang obtient automatiquement de « Charme de Lion ». L'effet peut être accumulé. \n- Maintenir la touche d'attaque normale pendant le mode «  Marche du lion » pour consommer tous les « Esprits du Lion » et lancer un « Coups de pieds rapides ».\n- Charme de Lion : Quand la Compétence résonatrice : Rage talonnant atteint la cible, vous consommez un point de « Charme de Lion » pour lancez « Un Pour le Poteau », qui inflige des Dégâts Glacio." }, { "Id": "RogueBuffPool_110404_BuffDesc_1", - "Content": "" + "Content": "Conquérant du Mal" }, { "Id": "RogueBuffPool_110405_BuffDesc", - "Content": "" + "Content": "[Libération résonatrice]\n- Si le mode « Libération résonatrice : Lion énergique » et celui de « Marche du lion » sont actifs, chaque Attaque normale : Le rage du lion invoque « Un Pour le Poteau » quand elle atteint la cible. Cela inflige des Dégâts Glacio égaux à {0} de l'ATK de Lingyang. L'effet peut être déclenché 1 fois toutes les {1} secondes." }, { "Id": "RogueBuffPool_110405_BuffDesc_0", - "Content": "" + "Content": "[Libération résonatrice]\n- Si le mode « Libération résonatrice : Lion énergique » et celui de « Marche du lion » sont actifs, chaque Attaque normale : Le rage du lion invoque « Un Pour le Poteau » quand elle atteint la cible. Cela inflige des Dégâts Glacio." }, { "Id": "RogueBuffPool_110405_BuffDesc_1", - "Content": "" + "Content": "Tous les vœux se réalisent" }, { "Id": "RogueBuffPool_110601_BuffDesc", - "Content": "" + "Content": "[Libération résonatrice]\nYouhu obtient les effets suivants après le lancement de la Libération résonatrice, qui durent 15 secondes :\n- Vous pouvez lancer une autre fois après avoir lancé le Forte circuit : Essence poétique.\n- Les effets du Forte circuit ne sera pas déclenchés par le lancement répétitif. L'effet obtenu sera la « Rime parfaite ».\n- Si l'effet est en vigueur, il y a {0} de chance que Youhu ne subit aucun dégât. Si l'attaque de l'ennemi atteint Youhu, les dégâts Glacio égaux à {1} de l'ATK de Youhu seront infligés à l'ennemi et ils sont considérés comme ceux de la Compétence résonatrice." }, { "Id": "RogueBuffPool_110601_BuffDesc_0", - "Content": "" + "Content": "[Libération résonatrice]\nYouhu obtient les effets suivants après le lancement de la Libération résonatrice, qui durent 15 secondes :\n- Vous pouvez lancer une autre fois après avoir lancé le Forte circuit : Essence poétique.\n- Si l'effet est en vigueur, il est possible que Youhu ne subit aucun dégât. Si l'attaque de l'ennemi atteint Youhu, les dégâts Glacio seront infligés à l'ennemi." }, { "Id": "RogueBuffPool_110601_BuffDesc_1", - "Content": "" + "Content": "Porte-bonheur" }, { "Id": "RogueBuffPool_110602_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n- Les dégâts d'Evaluation des antiques sont augmentés de {0}.\n- Obtenir une tentative de lancer le Forte circuit : Essence poétique toutes les {1} secondes. L'effet est garanti d'être la « Rime Parfaite »." }, { "Id": "RogueBuffPool_110602_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\n- Les dégâts d'Evaluation des antiques sont augmentés de {0}.\n- Obtenir automatiquement la tentative de lancer le Forte circuit : Essence poétique." }, { "Id": "RogueBuffPool_110602_BuffDesc_1", - "Content": "" + "Content": "Miroir au trésor" }, { "Id": "RogueBuffPool_110603_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\n- L'efficacité d'obtenir « Glace » quand vous lancez l'Attaque lourde est augmentée considérablement. \n- Lancez Attaque Lourde : Chute de Glace va augmenter l'ATK de {0} pendant {1} secondes." }, { "Id": "RogueBuffPool_110603_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\n- L'efficacité d'obtenir « Glace » quand vous lancez l'Attaque lourde est augmentée considérablement. \n- Lancez Attaque Lourde : Chute de Glace va augmenter l'ATK." }, { "Id": "RogueBuffPool_110603_BuffDesc_1", - "Content": "" + "Content": "Grimoire de givre" }, { "Id": "RogueBuffPool_110604_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\nVous obtenez l'un des effets suivants aléatoires après avoir lancé la Compétence résonatrice (effets cumulables) :\n- Il y a {0} de chance d'invoquer 3 masques géants pour attaquer, chaque masque infligeant des Dégâts égaux à {1} des Dégâts d' « Evaluation des antiques : Carillon ».\n- Il y a {2} de chance de déclencher une explosion, qui inflige des Dégâts Glacio égaux à {3} de l'ATK de Youhu. Ils sont considérés comme des Dégâts de Compétence résonatrice.\n- Il y a {4} de chance de réinitialiser le temps de recharge de la Compétence résonatrice." }, { "Id": "RogueBuffPool_110604_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\nVous obtenez l'un des effets suivants aléatoires après avoir lancé la Compétence résonatrice (effets cumulables) :\n- Possible d'invoquer 3 masques géants pour attaquer\n- Il est possible de déclencher une explosion qui inflige des Dégâts Glacio.\n- Possible de réinitialiser le temps de recharge de la Compétence résonatrice." }, { "Id": "RogueBuffPool_110604_BuffDesc_1", - "Content": "" + "Content": "Rêve de Sérendipité" }, { "Id": "RogueBuffPool_110605_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n- Quand l'Evaluation des antiques inflige des Dégâts, ignore {0} de la DEF de la cible.\n- La Capacité de tirer l'ennemi du Forte Circuit : Essence Poétique est renforcée." }, { "Id": "RogueBuffPool_110605_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\n- Quand l'Evaluation des antiques inflige des Dégâts, ignore la DEF de la cible.\n- La Capacité de tirer l'ennemi du Forte Circuit : Essence Poétique est renforcée." }, { "Id": "RogueBuffPool_110605_BuffDesc_1", - "Content": "" + "Content": "Poids des artefacts" }, { "Id": "RogueBuffPool_120301_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\n- Les Dégâts infligés par la Compétence résonatrice d'Encore, « Rêverie : Nebula », et « Rêverie : Cosmos » ignorent {0} de la DEF de la cible.\n- Quand vous Invoquer « Rêverie : Nebula », vous invoquez aussi « Rêverie : Cosmos ». Ils infligent des Dégâts Fusion égaux à {1} de l'ATK d'Encore qui sont considérés comme des Dégâts d'Attaque normale." }, { "Id": "RogueBuffPool_120301_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\n- Les Dégâts infligés par la Compétence résonatrice d'Encore, « Rêverie : Nebula », et « Rêverie : Cosmos » ignorent une partie de la DEF de la cible.\n- Quand vous Invoquer « Rêverie : Nebula », vous invoquez aussi « Rêverie : Cosmos ». Ils infligent des Dégâts Fusion qui sont considérés comme des Dégâts d'Attaque normale." }, { "Id": "RogueBuffPool_120301_BuffDesc_1", - "Content": "" + "Content": "Puissance de l'amitié !" }, { "Id": "RogueBuffPool_120302_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice] \n- Quand vous infligez des dégâts de la Compétence résonatrice, le temps de recharge de la Compétence résonatrice d'Encore est réduit de {0} secondes. Cet effet peut être déclenché 1 fois toutes les {1} secondes. \n- Quand vous lancez la la Compétence résonatrice, les Dégâts subit par Encore réduisent {2}. La résistance aux interruptions est renforcée. \n- Après le premier lancement de la Compétence résonatrice « Moutons en feu », appuyez sur la touche de Compétence résonatrice pour relancer cette compétence, puis, appuyez encore une fois cette touche pour lancer « Accueil chaleureux ». \n- La Compétence résonatrice « Cosmos-Folie » inflige désormais 2 fois de Dégâts supplémentaires égaux à 100% de Dégâts de cette compétence." }, { "Id": "RogueBuffPool_120302_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice] \n- Quand vous infligez des dégâts de la Compétence résonatrice, le temps de recharge de la Compétence résonatrice d'Encore est réduit.\n- Quand vous lancez la la Compétence résonatrice, les Dégâts subit par Encore réduisent {2}. La résistance aux interruptions est renforcée. \n- Après le premier lancement de la Compétence résonatrice « Moutons en feu », appuyez sur la touche de Compétence résonatrice pour relancer cette compétence, puis, appuyez encore une fois cette touche pour lancer « Accueil chaleureux ». \n- La Compétence résonatrice « Cosmos-Folie » inflige désormais 2 fois de Dégâts supplémentaires." }, { "Id": "RogueBuffPool_120302_BuffDesc_1", - "Content": "" + "Content": "Combos de Moutons" }, { "Id": "RogueBuffPool_120303_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\n- Invoquez « Rêverie : Nebula » quand vous infligez des Dégâts de l'Attaque normale, qui sont des dégâts Fusion égaux à {0} de l'ATK d'Encore. Ils sont considérés comme des Dégâts d'Attaque normale. Cet effet peut être déclenché toutes les {1} secondes. \n- Les Dégâts subits sont réduits de {2} quand Encore lance l'Attaque lourde : Nebula : Feu de désordre ou l'Attaque lourde : Cosmos-Enervé. Ces attaques attirent les cilbles et infligent des Dégâts Fusion, égaux à {3} de l'ATK. Ils sont les dégâts de Libération résonatrice." }, { "Id": "RogueBuffPool_120303_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\n- Invoquez « Rêverie : Nebula » quand vous infligez des Dégâts de l'Attaque normale, qui sont des dégâts Fusion. \n- Les Dégâts subits sont réduits de {2} quand Encore lance l'Attaque lourde : Nebula : Feu de désordre ou l'Attaque lourde : Cosmos-Enervé. Ces attaques attirent les cilbles et infligent des Dégâts Fusion." }, { "Id": "RogueBuffPool_120303_BuffDesc_1", - "Content": "" + "Content": "Soirée chaotique" }, { "Id": "RogueBuffPool_120304_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\n- Le bonus de Dégâts Fusion est augmenté de {0}.\n- Quand vous infligez des dégâts de Compétence résonatrice, vous invoquez « Rêverie : Nebula » pour infliger des dégâts Fusion égaux à {1} de l'ATK d'Encore. Ils sont considérés comme des Dégâts d'Attaque normale. Cet effet peut être déclenché 1 fois toutes les {2} secondes.\n- « Rêverie : Nebula » et « Rêverie : Cosmos » sont renforcées : La portée d'attaque est étendue et le Multiplicateur de Dégâts est augmenté de {3}." }, { "Id": "RogueBuffPool_120304_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\n- Le bonus de Dégâts Fusion est augmenté de {0}.\n- Quand vous infligez des dégâts de Compétence résonatrice, vous invoquez « Rêverie : Nebula » pour infliger des dégâts Fusion. \n- « Rêverie : Nebula » et « Rêverie : Cosmos » sont renforcées : La portée d'attaque est étendue et le Multiplicateur de Dégâts est augmenté." }, { "Id": "RogueBuffPool_120304_BuffDesc_1", - "Content": "" + "Content": "L'atterrissage héroïque de Nebula !" }, { "Id": "RogueBuffPool_120305_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\n- Quand vous infligez les Dégâts de l'Attaque normale, obtenez {0} points d'Énergie résonatrice. Cet effet peut être déclenché 1 fois par seconde.\n- Lancez la Libération résonatrice inflige un dégât Fusion supplémentaire égal à {1} de l'ATK de Encore. Il est considéré comme celui d'Attaque normale." }, { "Id": "RogueBuffPool_120305_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\n- Quand vous infligez les Dégâts de l'Attaque normale, obtenez {0} points d'Énergie résonatrice. Cet effet peut être déclenché 1 fois par seconde.\n- Lancez la Libération résonatrice inflige un dégât Fusion supplémentaire." }, { "Id": "RogueBuffPool_120305_BuffDesc_1", - "Content": "" + "Content": "Émeute de Cosmos" }, { "Id": "RogueBuffPool_120401_BuffDesc", - "Content": "" + "Content": "[Libération résonatrice]\nLe taux de critique de Mortefi est augmenté de {0}.\n- Quand « Rhapsodie ailée » est activée, chaque fois un Personnage concertant entre dans le combat, {1} Sforzato(s) supplémentaire(s) va attaquer l'ennemi. Cet effet peut être déclenché 1 fois toutes les {2} secondes." }, { "Id": "RogueBuffPool_120401_BuffDesc_0", - "Content": "" + "Content": "[Libération résonatrice]\nLe taux de critique de Mortefi est augmenté de {0}.\n- Quand « Rhapsodie ailée » est activée, chaque fois un Personnage concertant entre dans le combat, les Sforzatos supplémentaires vont attaquer l'ennemi." }, { "Id": "RogueBuffPool_120401_BuffDesc_1", - "Content": "" + "Content": "Staccato en Prestissimo" }, { "Id": "RogueBuffPool_120402_BuffDesc", - "Content": "" + "Content": "[Libération résonatrice] \n- Lancez {0} Sforzato(s) quand vous lancez la Libération résonatrice.\n- La résistance des cibles attaquées par le Sforzato aux dégâts Fusion est réduite de {1} pendant {2} secondes. L'effet peut être cumulé jusqu'à {3} fois." }, { "Id": "RogueBuffPool_120402_BuffDesc_0", - "Content": "" + "Content": "[Libération résonatrice] \n- Lancez les Sforzato(s) quand vous lancez la Libération résonatrice.\n- La résistance des cibles attaquées par le Sforzato aux dégâts Fusion est réduite." }, { "Id": "RogueBuffPool_120402_BuffDesc_1", - "Content": "" + "Content": "Requiem : Dies Irae" }, { "Id": "RogueBuffPool_120403_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\n- L'ATK de Mortefi est augmentée de {0}.\n- Le lancement de la Compétence résonatrice « Variation passionnée » restaure complètement la « Furie ». Cet effet peut être déclenché 1 fosi toutes les {1} secondes." }, { "Id": "RogueBuffPool_120403_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\n- L'ATK de Mortefi est augmentée.\n- Le lancement de la Compétence résonatrice « Variation passionnée » restaure complètement la « Furie »." }, { "Id": "RogueBuffPool_120403_BuffDesc_1", - "Content": "" + "Content": "Prélude : Terre brûlante" }, { "Id": "RogueBuffPool_120404_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\n- L'ATK de Mortefi est augmentée de {0}.\n- La Contre-attaque d'esquive va remplacer la Compétence résonatrice « Fugue Furieuse ». Lancez {1} Sforzato(s) quand vous lancez la Compétence résonatrice « Fugue Furieuse » ou « Variation passionnée »." }, { "Id": "RogueBuffPool_120404_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\n- L'ATK de Mortefi est augmentée modérément.\n- La Contre-attaque d'esquive va remplacer la Compétence résonatrice « Fugue Furieuse ». Lancez Sforzato(s) quand vous lancez la Compétence résonatrice « Fugue Furieuse » ou « Variation passionnée »." }, { "Id": "RogueBuffPool_120404_BuffDesc_1", - "Content": "" + "Content": "Rondo : Marées de fureur" }, { "Id": "RogueBuffPool_120405_BuffDesc", - "Content": "" + "Content": "[Libération résonatrice]\n- Le Bonus de Dégâts Fusion est augmenté de {0}.\n- « Rhapsodie ailée » est renforcée : les Attaques normales déclenchent maintenant 2 Notes renforcées au lieu de 1." }, { "Id": "RogueBuffPool_120405_BuffDesc_0", - "Content": "" + "Content": "[Libération résonatrice]\n- Le Bonus de Dégâts Fusion est augmenté de {0}.\n- « Rhapsodie ailée » est renforcée : les Attaques normales déclenchent maintenant plus de Notes renforcées." }, { "Id": "RogueBuffPool_120405_BuffDesc_1", - "Content": "" + "Content": "Symphonie : Pluie de feu" }, { "Id": "RogueBuffPool_130101_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\n- Après le lancement de l'Attaque lourde « Indulgence », de l'Attaque lourde « Mort annoncée » et la Contre-attaque d'esquive, appuyez sur la touche d'Attaque normale brièvement pour lancer la « Chasse sauvage ». Vous infligez environ les Dégâts Electro égaux à {0} de l'ATK de Calcharo et ils sont considérés comme ceux de Libération résonatrice." }, { "Id": "RogueBuffPool_130101_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\n- Après le lancement de l'Attaque lourde « Indulgence », de l'Attaque lourde « Mort annoncée » et la Contre-attaque d'esquive, appuyez sur la touche d'Attaque normale brièvement pour lancer la « Chasse sauvage ». Vous infligez environ les Dégâts Electro, qui sont considérés comme ceux de Libération résonatrice." }, { "Id": "RogueBuffPool_130101_BuffDesc_1", - "Content": "" + "Content": "Chasse incessante" }, { "Id": "RogueBuffPool_130102_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\n- En lançant la Compétence résonatrice, Calcharo invoque un fantôme pour attaquer et infliger des Dégâts Électro égaux à {0} de son ATK. Ils sont considérés comme des Dégâts de Libération résonatrice. Calcharon obtient 3 points de « Cruauté ».\n\n- Vous pouvez lancer l'Attaque lourde : « Indulgence » via l'Attaque normale. Chaque fois que Calcharo lance l'Attaque lourde « Indulgence », le Bonus de Dégâts Électro est augmenté de {1} pendant {2} secondes. L'effet peut être cumulé jusqu'à {3} fois." }, { "Id": "RogueBuffPool_130102_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\n- En lançant la Compétence résonatrice, Calcharo invoque un fantôme pour attaquer et infliger des Dégâts Électro, qui sont considérés comme ceux de Libération résonatrice. Calcharon obtient 3 points de « Cruauté ».\n\n- Vous pouvez lancer l'Attaque lourde : « Indulgence » via l'Attaque normale. Chaque fois que Calcharo lance l'Attaque lourde « Indulgence », le Bonus de Dégâts Électro est augmenté." }, { "Id": "RogueBuffPool_130102_BuffDesc_1", - "Content": "" + "Content": "Pack d'assaut" }, { "Id": "RogueBuffPool_130103_BuffDesc", - "Content": "" + "Content": "[Libération résonatrice]\n- Pendant l'état de la Libération résonatrice, Calcharo gagne les effets suivants :\n- La résistance aux interruptions est augmentée.\n- La vitesse d'Attaque normale est augmentée de {0}.\n- Lancer une Compétence résonatrice prolonge la durée de l'effet de Libération résonatrice de {1} secondes." }, { "Id": "RogueBuffPool_130103_BuffDesc_0", - "Content": "" + "Content": "[Libération résonatrice]\n- Pendant l'état de la Libération résonatrice, Calcharo gagne les effets suivants :\n- La résistance aux interruptions est augmentée.\n- La vitesse d'Attaque normale est augmentée.\n- Lancer une Compétence résonatrice prolonge la durée de l'effet de Libération résonatrice." }, { "Id": "RogueBuffPool_130103_BuffDesc_1", - "Content": "" + "Content": "Instinct du chasseur" }, { "Id": "RogueBuffPool_130104_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\n- Quand vous lancez l'Attaque Lourde : « Indulgence » ou l'Attaque Lourde : « Mort annoncée », vous obtenez 1 points de « Soif de Sang ». \n- Quand vous avez 4 points de « Soif de Sang », la Compétence résonatrice est remplacée par « Mesures Extrêmes ». Elle inflige des Dégâts Électro égaux à {0} de l'ATK de Calcharo, et ils sont considérés comme les dégâts de Libération résonatrice." }, { "Id": "RogueBuffPool_130104_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\n- Quand vous lancez l'Attaque Lourde : « Indulgence » ou l'Attaque Lourde : « Mort annoncée », vous obtenez 1 points de « Soif de Sang ». \n- Quand vous avez 4 points de « Soif de Sang », la Compétence résonatrice est remplacée par « Mesures Extrêmes ». Elle inflige des Dégâts Électro, qui sont considérés comme ceux de Libération résonatrice." }, { "Id": "RogueBuffPool_130104_BuffDesc_1", - "Content": "" + "Content": "La Soif de sang du chasseur" }, { "Id": "RogueBuffPool_130105_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\n- Quand vous lancez l'Attaque Lourde : « Indulgence » ou l'Attaque Lourde : « Mort annoncée », le temps de recharge de Compétence résonatrice et de Libération résonatrice est réduit de {0} secondes. Vous obtenez {1} points d'Energie résonatrice." }, { "Id": "RogueBuffPool_130105_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\n- Quand vous lancez l'Attaque Lourde : « Indulgence » ou l'Attaque Lourde : « Mort annoncée », le temps de recharge de Compétence résonatrice et de Libération résonatrice est réduit. Vous obtenez d'Energie résonatrice." }, { "Id": "RogueBuffPool_130105_BuffDesc_1", - "Content": "" + "Content": "Frénésie de massacre" }, { "Id": "RogueBuffPool_150301_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\n- Quand le PV de Verina est plein, son taux de critique est augmenté de {0}.\n- Quand le PV de Verina est plein, le lancement de la Compétence résonatrice consomme {1} de son PV max et déclenche 1 « Croissance excessive » autour d'elle, infligeant des Dégâts Spectro égaux à {2} de son ATK. Ils sont considérés comme des Dégâts de Compétence résonatrice et ignorent {3} de la DÉF de la cible." }, { "Id": "RogueBuffPool_150301_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\n- Quand le PV de Verina est plein, son taux de critique est augmenté de {0}.\n- Quand le PV de Verina est plein, le lancement de la Compétence résonatrice consomme une partie de son PV max et déclenche 1 « Croissance excessive » autour d'elle, infligeant des Dégâts Spectro. Ils sont considérés comme des Dégâts de Compétence résonatrice et ignorent une partie de la DÉF de la cible." }, { "Id": "RogueBuffPool_150301_BuffDesc_1", - "Content": "" + "Content": "Moment d'Émergence" }, { "Id": "RogueBuffPool_150302_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\n- Le combo d'Attaque normale n'a que l'Attaque normale IV et l'Attaque normale V. Obtenir 1 Energie photosynthétique supplémentaire chaque fois que l'attaque atteint la cible.\n- En touchant une cible avec une attaque lourde, Verina lance 1 « Bouton de fleur » devant elle. Cela inflige des dégâts Spectro égaux à {0} de son ATK. Ils sont considérés comme des Dégâts de Compétence résonatrice. L'effet peut être déclenché 1 fois toutes les {1} secondes. \n- Le bonus de Dégâts Spectro de Verina est augmenté de {2}." }, { "Id": "RogueBuffPool_150302_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\n- Le combo d'Attaque normale n'a que l'Attaque normale IV et l'Attaque normale V. Obtenir 1 Energie photosynthétique supplémentaire chaque fois que l'attaque atteint la cible.\n- En touchant une cible avec une attaque lourde, Verina lance 1 « Bouton de fleur » qui inflige des dégâts Spectro\n- Le bonus de Dégâts Spectro de Verina est augmenté." }, { "Id": "RogueBuffPool_150302_BuffDesc_1", - "Content": "" + "Content": "Étreinte florissante" }, { "Id": "RogueBuffPool_150303_BuffDesc", - "Content": "" + "Content": "[Forte Circuit]\n- Le temps de recharge de la Compétence résonatrice de Verina est réduit de {0} secondes lorsqu'elle consomme de l'Energie photosynthétique.\n- Quand elle lance la Compétence résonatrice, elle inflige également des Dégâts Spectro supplémentaires égaux à {1} de son ATK sur une grande zone. Ils sont considérés comme des Dégâts de Compétence résonatrice. Cette attaque récupère {2} points d'Energie photosynthétique.\n- Le Bonus de Dégâts Spectro de Verina est augmenté de {3}." }, { "Id": "RogueBuffPool_150303_BuffDesc_0", - "Content": "" + "Content": "[Forte Circuit]\n- Le temps de recharge de la Compétence résonatrice de Verina est réduit lorsqu'elle consomme de l'Energie photosynthétique.\n- Quand elle lance la Compétence résonatrice, elle inflige également des Dégâts Spectro supplémentaires sur une grande zone. Ils sont considérés comme des Dégâts de Compétence résonatrice. Cette attaque récupère points d'Energie photosynthétique.\n- Le Bonus de Dégâts Spectro de Verina est augmenté." }, { "Id": "RogueBuffPool_150303_BuffDesc_1", - "Content": "" + "Content": "Profitez du soleil!" }, { "Id": "RogueBuffPool_150304_BuffDesc", - "Content": "" + "Content": "[Forte circuit]\n- L'Attaque normale et la Compétence résonatrice appliquent une « Marque photosynthétique » sur les cibles attaquées. Cette marque dure {0} secondes.\n- Le Bonus de Dégâts Spectro de Verina est augmenté de {1}." }, { "Id": "RogueBuffPool_150304_BuffDesc_0", - "Content": "" + "Content": "[Forte circuit]\n- L'Attaque normale et la Compétence résonatrice appliquent une « Marque photosynthétique » sur les cibles attaquées. Cette marque dure {0} secondes.\n- Le Bonus de Dégâts Spectro de Verina est augmenté de {1}." }, { "Id": "RogueBuffPool_150304_BuffDesc_1", - "Content": "" + "Content": "Joie de la récolte" }, { "Id": "RogueBuffPool_150305_BuffDesc", - "Content": "" + "Content": "[Attaque normale] \n- Restaure {0} points de Stamina quand vous lancez une Attaque aérienne ou une Attaque lourde en l'air.\n- Quand la Stamina est pleine, les Dégâts critiques sont augmentés de {1} pendant {2} secondes si vous lancez une attaque lourde en l'air." }, { "Id": "RogueBuffPool_150305_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale] \n- Restaure de Stamina quand vous lancez une Attaque aérienne ou une Attaque lourde en l'air.\n- Quand la Stamina est pleine, les Dégâts critiques sont augmentés si vous lancez une attaque lourde en l'air." }, { "Id": "RogueBuffPool_150305_BuffDesc_1", - "Content": "" + "Content": "Renouveau de la vie" }, { "Id": "RogueBuffPool_150401_BuffDesc", - "Content": "" + "Content": "[Attaques normales]\nLa portée de le Feu rouge : Attaque lourde est étendue.\n- Le Bonus de dégâts Electro de Lumi est augmenté de {1}." }, { "Id": "RogueBuffPool_150401_BuffDesc_0", - "Content": "" + "Content": "[Attaques normales]\nLa portée de le Feu rouge : Attaque lourde est étendue.\n- Le Bonus de dégâts Electro de Lumi est augmenté." }, { "Id": "RogueBuffPool_150401_BuffDesc_1", - "Content": "" + "Content": "Lumière libre" }, { "Id": "RogueBuffPool_150402_BuffDesc", - "Content": "" + "Content": "[Attaques normales]\nPendant le mode « Vroum », les Scintillances lancées sont doublées. Les Scintillances supplémentaires infligent {0} de dégâts et elles ne génèrent pas d' « Éclat de Feu jaune »." }, { "Id": "RogueBuffPool_150402_BuffDesc_0", - "Content": "" + "Content": "[Attaques normales]\nPendant le mode « Vroum », les Scintillances lancées sont doublées. Les Scintillances supplémentaires ne génèrent pas d' « Éclat de Feu jaune »." }, { "Id": "RogueBuffPool_150402_BuffDesc_1", - "Content": "" + "Content": "Éclat volant" }, { "Id": "RogueBuffPool_150403_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice]\nQuand Bond Énergisé frappe une cible, effectuez une Attaque normale pour faire sauter Lumi en arrière et invoquer 5 « Rayons de lumière », chaque Rayon de lumière infligeant des Dégâts égaux à {0} de l'ATK de Lumi." }, { "Id": "RogueBuffPool_150403_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice]\nQuand Bond Énergisé frappe une cible, effectuez une Attaque normale pour faire sauter Lumi en arrière et invoquer 5 « Rayons de lumière », chaque Rayon de lumière infligeant des dégâts Electro." }, { "Id": "RogueBuffPool_150403_BuffDesc_1", - "Content": "" + "Content": "Barrage de rayons lumineux" }, { "Id": "RogueBuffPool_150404_BuffDesc", - "Content": "" + "Content": "[Forte circuit]\nLumi gagne une « Mèche à feu » après chaque le Feu rouge : Attaque lourde, jusqu'à {0}. Quand vous lancez la Compétence résonatrice « Rebond Énergisé », lancez toutes les « Mèche à feu » pour attaquer et infliger des Dégâts Electro équivalents à {1} de l'ATK de Lumi." }, { "Id": "RogueBuffPool_150404_BuffDesc_0", - "Content": "" + "Content": "[Forte circuit]\nLumi gagne une « Mèche à feu » après chaque le Feu rouge : Attaque lourde. Quand vous lancez la Compétence résonatrice « Rebond Énergisé », lancez toutes les « Mèche à feu » pour attaquer et infliger des Dégâts Electro." }, { "Id": "RogueBuffPool_150404_BuffDesc_1", - "Content": "" + "Content": "Flash tactique" }, { "Id": "RogueBuffPool_150405_BuffDesc", - "Content": "" + "Content": "[Attaque normale] \n- Pendant le mode « Vroum » ou quand vous lancez le Feu rouge : Attaque lourde, sa résistance aux interruptions est renforcée. Son ATK est augmentées de {0}.\n- Pour chaque Feu rouge : Attaque lourde lancées, Lumi obtient un bouclier basé sur {1} de ses PV maximum pendant {2} secondes." }, { "Id": "RogueBuffPool_150405_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale] \n- Pendant le mode « Vroum » ou quand vous lancez le Feu rouge : Attaque lourde, sa résistance aux interruptions est augmentée et son ATK sont augmentées.\n- Pour chaque Feu rouge : Attaque lourde lancées, Lumi obtient un bouclier." }, { "Id": "RogueBuffPool_150405_BuffDesc_1", - "Content": "" + "Content": "Éclat immortel" }, { "Id": "RogueBuffPool_150501_BuffDesc", - "Content": "" + "Content": "[Forte circuit]\n- Chaque fois que les papillons (Papillon Étoile Errante, Papillon Étoile de Ferry, Papillon Étoile Altéré, Papillon Flamboyant Altéré) de Gardienne du Littoral inflige les Dégâts, elle restaure {0} points d'Énergie résonatrice.\n- Pendant la « Forme déliée » activée par maintenir la touche d'Attaque normale, la Gardienne du Littoral est immunisée contre tous les dégâts.\n- À la fin de la Forme Libérée :\nUne explosion est déclenchée. Elle inflige des Dégâts Spectro égaux à {1} de l'ATK de Gardienne du Littoral. Chaque « Données réelles » augmente le Multiplicateur de Dégâts de l'explosion de {2} et élargit sa portée.\nGénèrez 5 Papillons Étoile Errante qui attaquent l'ennemi et infliger des Dégâts Spectro égaux à {3} de l'ATK de la Gardienne du Littoral. Cela restaure {4} de son PV et réduit la Résistance aux Dégâts Spectro de la cible de {5} pendant {6} secondes." }, { "Id": "RogueBuffPool_150501_BuffDesc_0", - "Content": "" + "Content": "[Forte circuit]\n- Chaque fois que les papillons (Papillon Étoile Errante, Papillon Étoile de Ferry, Papillon Étoile Altéré, Papillon Flamboyant Altéré) de Gardienne du Littoral inflige les Dégâts, elle obtient d'Énergie résonatrice.\n- Pendant la « Forme déliée » activée par maintenir la touche d'Attaque normale, la Gardienne du Littoral est immunisée contre tous les dégâts.\n- À la fin de la Forme Libérée :\nUne explosion est déclenchée. Elle inflige des Dégâts Spectro. Chaque « Données réelles » augmente le Multiplicateur de Dégâts de l'explosion et élargit sa portée.\nGénérez 5 Papillons Étoile Errante qui attaquent l'ennemi et infliger des Dégâts Spectro. Cela restaure son PV et réduit la Résistance aux Dégâts Spectro de la cible." }, { "Id": "RogueBuffPool_150501_BuffDesc_1", - "Content": "" + "Content": "Souhait inavoué" }, { "Id": "RogueBuffPool_150502_BuffDesc", - "Content": "" + "Content": "[Libération résonatrice] \n- Le lancement de la Libération résonatrice « Fin de la boucle » générera directement l'Astre sophistiqué.\n- L'attaque aérienne génère 5 Papillon Étoile de Ferry qui attaquent les ennemis et infligent des Dégâts Spectro égaux à {0} de l'ATK de Gardienne du Littoral sur une grande zone.\n- Gardienne du Littoral reçoit l'effet suivant pendant {1} secondes après quand un Papillon atteint l'ennemi : \nChaque fois que un papillon (Papillon Étoile Errante, Papillon Étoile de Ferry, Papillon Étoile Altéré, Papillon Flamboyant Altéré), ils infligent des Dégâts Spectro supplémentaires égaux à {2} de son ATK." }, { "Id": "RogueBuffPool_150502_BuffDesc_0", - "Content": "" + "Content": "[Libération résonatrice] \n- Le lancement de la Libération résonatrice « Fin de la boucle » générera directement l'Astre sophistiqué.\n- L'attaque aérienne génère 5 Papillon Étoile de Ferry qui attaquent les ennemis et infligent des Dégâts Spectro.\n- Gardienne du Littoral reçoit l'effet suivant après quand un Papillon atteint l'ennemi : \nIls infligent des Dégâts Spectro supplémentaires." }, { "Id": "RogueBuffPool_150502_BuffDesc_1", - "Content": "" + "Content": "Ciel étoilé" }, { "Id": "RogueBuffPool_150503_BuffDesc", - "Content": "" + "Content": "[Libération résonatrice] \n- Les Attaque normale qui atteignent la cible réduisent le temps de recharge des Compétences résonatrices.\n- Les Compétences résonatrices invoquent désormais un Papillon Étoile Altéré qui inflige des Dégâts Spectro égaux à {0} de l'ATK de Gardienne du Littoral.\n- Pendant la Libération résonatrice : Fin de la boucle, les Papillon Étoile Altéré invoqués par la Compétence résonatrice génèrent un Noyau effondré altéré (considéré comme Noyau effondré, avec une limite partagée). \n- Un Noyau effondré altéré peut être transformé en Papillon Flamboyant Altéré qui attaquent automatiquement les ennemis et infligent des Dégâts Spectro égaux à {1} de l'ATK de Gardienne du Littoral. Ils attirent les cibles proches et infligent des Dégâts Spectro supplémentaires égaux à {2} de l'ATK du personnage." }, { "Id": "RogueBuffPool_150503_BuffDesc_0", - "Content": "" + "Content": "[Libération résonatrice] \n- Les Attaque normale qui atteignent la cible réduisent le temps de recharge des Compétences résonatrices.\n- Les Compétences résonatrices invoquent désormais un Papillon Étoile Altéré qui inflige des Dégâts Spectro.\n- Pendant la Libération résonatrice : Fin de la boucle, les Papillon Étoile Altéré invoqués par la Compétence résonatrice génèrent un Noyau effondré altéré.\n- Un Noyau effondré altéré peut être transformé en Papillon Flamboyant Altéré qui attaquent automatiquement les ennemis et infligent des Dégâts Spectro. Ils attirent les cibles proches et infligent des Dégâts Spectro supplémentaires." }, { "Id": "RogueBuffPool_150503_BuffDesc_1", - "Content": "" + "Content": "Trille funeste" }, { "Id": "RogueBuffPool_150504_BuffDesc", - "Content": "" + "Content": "[Forte circuit]\n- En lançant le Forte circuit « Illation » ou « Transmutation », le taux de critique est augmenté de {0}, les dégâts critiques est augmenté de {1} pendant {2} secondes.\n- Infliger des dégâts égaux à {3} des dégâts de la Compétence d'Intro « Discernement »." }, { "Id": "RogueBuffPool_150504_BuffDesc_0", - "Content": "" + "Content": "[Forte circuit]\n- En lançant le Forte circuit « Illation » ou « Transmutation », le taux de critique et les dégâts critiques sont augmentés. Et infliger des dégâts supplémentaires." }, { "Id": "RogueBuffPool_150504_BuffDesc_1", - "Content": "" + "Content": "Soupir final" }, { "Id": "RogueBuffPool_150505_BuffDesc", - "Content": "" + "Content": "[Forte circuit]\nObtenez les effets suivants 1 fois toutes les 30 secondes :\n- Appuyer sur la touche d'Esquive permet les personnages de l'équipe à proximité de se libérer de l'étourdissement. Cette esquive est considérée comme réussie. Si le personnage est en l'air, il atterrira. Cet effet peut être déclenché jusqu'à 5 fois.\n- En déclenchant cet effet, Gardienne du Littoral restaure {0} de son PV maximum par seconde. L'effet de soin est annulé dès qu'elle subit des dégâts. Tant qu'il reste des tentatives de déclenchement, le bonus de dégâts Spectro de Gardienne du Littoral est augmenté de {1}." }, { "Id": "RogueBuffPool_150505_BuffDesc_0", - "Content": "" + "Content": "[Forte circuit]\nObtenez les effets suivants 1 fois toutes les 30 secondes :\n- Appuyer sur la touche d'Esquive permet les personnages de l'équipe à proximité de se libérer de l'étourdissement. Cette esquive est considérée comme réussie. Si le personnage est en l'air, il atterrira. Cet effet peut être déclenché jusqu'à 5 fois.\n- En déclenchant cet effet, Gardienne du Littoral restaure son PV. L'effet de soin est annulé dès qu'elle subit des dégâts. Tant qu'il reste des tentatives de déclenchement, le bonus de dégâts Spectro de Gardienne du Littoral est augmenté." }, { "Id": "RogueBuffPool_150505_BuffDesc_1", - "Content": "" + "Content": "Hypothèse de régression" }, { "Id": "RogueBuffPool_160301_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\nQuand les Attaques normales ou Compétences suivantes atteignent la cible, Camellya invoque des lianes infligeant des Dégâts Havoc égaux à {0} de son ATK :\n- Attaque normale IV.\n- Attaque normale III de « Valse Grimpante ».\n- Compétence résonatrice « Fleur écarlate » ou « Ravage floral »\nCes Dégâts infligés sont considérés comme des Dégâts d'Attaque normale. L'effet peut être déclenché 1 fois par seconde." }, { "Id": "RogueBuffPool_160301_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\nQuand les Attaques normales ou Compétences suivantes atteignent la cible, Camellya invoque des lianes infligeant des Dégâts Havoc égaux à {0} de son ATK :\n- Attaque normale IV.\n- Attaque normale III de « Valse Grimpante ».\n- Compétence résonatrice « Fleur écarlate » ou « Ravage floral »." }, { "Id": "RogueBuffPool_160301_BuffDesc_1", - "Content": "" + "Content": "Vigne de la Surprise" }, { "Id": "RogueBuffPool_160302_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\n- « Glanage » : Restaure {0} Pistils cramoisis chaque seconde (non cumulable).\n- L'Attaque normale IV et Valse grimpante III réduisent le Taux de vibration de manière plus efficace attirent les ennemis proches. Maintenir la touche d'attaque normale peut prolonger leur durée. Chaque Dégât infligé réduit la résistance aux Dégâts Havoc de la cible de {1} pendant {2} secondes. L'effet peut être cumulé jusqu'à {3} fois." }, { "Id": "RogueBuffPool_160302_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\n- « Glanage » : Restaure les Pistils cramoisis chaque seconde.\n- L'Attaque normale IV et Valse grimpante III réduisent le Taux de vibration de manière plus efficace attirent les ennemis proches. Maintenir la touche d'attaque normale peut prolonger leur durée. Chaque Dégât infligé réduit la résistance aux Dégâts Havoc de la cible. L'effet peut être cumulé." }, { "Id": "RogueBuffPool_160302_BuffDesc_1", - "Content": "" + "Content": "Bouton à cueillir" }, { "Id": "RogueBuffPool_160303_BuffDesc", - "Content": "" + "Content": "[Compétence résonatrice] \n- « Glanage » : Restaure {0} Pistils cramoisis chaque seconde (non cumulable). \n- Camellya entre en « Mode bourgeonnement » après le lancement de la Compétence résonatrice « Fleur Écarlate » ou « Ravage floral »." }, { "Id": "RogueBuffPool_160303_BuffDesc_0", - "Content": "" + "Content": "[Compétence résonatrice] \n- « Glanage » : Restaure le Pistil cramoisi chaque seconde. \n- Camellya entre en « Mode bourgeonnement » après le lancement de la Compétence résonatrice « Fleur Écarlate » ou « Ravage floral »." }, { "Id": "RogueBuffPool_160303_BuffDesc_1", - "Content": "" + "Content": "Cycle de floraison" }, { "Id": "RogueBuffPool_160304_BuffDesc", - "Content": "" + "Content": "[Attaque normale]\nLa résistance de Camellya à l'interruption augmente pendant qu'elle utilise l'Attaque normale Étape 4 ou l'Attaque normale Valse grimpante Étape 3.\nLorsqu'elle inflige des dégâts d'Attaque normale :\n- Camellya restaure {0} PV, déclenché une fois toutes les 1s.\n- Camellya restaure également {1} Énergie de résonance si la jauge de Forte n'est pas au maximum, déclenché une fois toutes les {2}s." }, { "Id": "RogueBuffPool_160304_BuffDesc_0", - "Content": "" + "Content": "[Attaque normale]\nLa résistance de Camellya aux interruptions augmente en lançant Attaque normale Étape 4 ou Attaque normale Valse enchevêtrée Étape 3.\nEn infligeant des Dégâts d'Attaque normale :\n- Camellya restaure une petite quantité de PV.\n- Camellya restaure également de l'Énergie de résonance si la Jauge Forte n'est pas au maximum." }, { "Id": "RogueBuffPool_160304_BuffDesc_1", - "Content": "" + "Content": "La Caresse de la serre" }, { "Id": "RogueBuffPool_160305_BuffDesc", - "Content": "" + "Content": "[Forte circuit]\n- Les combos de l'Attaque normale et de l'Attaque normale de « Valse Grimpante » commencent maintenant par l'étape 3. \n- Après le lancement de la Compétence résonatrice « Fleur Écarlate » ou « Ravage floral », si vous avez reçu un coup, la « Source épineuse » sera déclenchée.\n- « Source épineuse » : Infliger des Dégâts Havoc égaux à {0} de l'ATK de Camellya et génèrer un champ de stagnation. Camellya ne subit aucun dégât pendant {1} secondes." }, { "Id": "RogueBuffPool_160305_BuffDesc_0", - "Content": "" + "Content": "[Forte circuit]\n- Les combos de l'Attaque normale et de l'Attaque normale de « Valse Grimpante » commencent maintenant par l'étape 3.\n- Après le lancement de la Compétence résonatrice « Fleur Écarlate » ou « Ravage floral », si vous avez reçu un coup, la « Source épineuse » sera déclenchée.\n- « Source épineuse » : Infliger des Dégâts Havoc et générer un champ de stagnation. Camellya ne subit aucun dégât pendant cette période." }, { "Id": "RogueBuffPool_160305_BuffDesc_1", - "Content": "" + "Content": "Une Gorgée de larmes" }, { "Id": "ItemInfo_80001007_AttributesDescription", - "Content": "" + "Content": "Obtenir 28% de Crédits coquilles supplémentaires quand vous vainquez un ennemi dans le monde ouvert pendant 30 minuites. L'effet est valable uniquement pour votre propre personnage dans le Co-op." }, { "Id": "ItemInfo_80001007_BgDescription", - "Content": "" + "Content": "Des fruits coupés en dés et refroidis sont mis dans de l'eau glacée et sucrée avec du nectar frais. Les glaçons produisent un son mélodieux.\nCamellya a préparé ce thé aux fruits à son goût avec une touche de lait et des raisins comme base. Subtilement équilibré par un soupçon de jus de groseille, la douceur rafraîchissante de cette boisson danse sur la langue et laisse un arrière-goût délicieux alors que l'amertume légère du thé s'estompe." }, { "Id": "ItemInfo_80001007_Name", - "Content": "" + "Content": "Thé glacé au raisin" }, { "Id": "ItemInfo_80001007_ObtainedShowDescription", - "Content": "" + "Content": "Obtenir 28% de Crédits coquilles supplémentaires quand vous vainquez un ennemi dans le monde ouvert pendant 30 minuites. L'effet est valable uniquement pour votre propre personnage dans le Co-op." }, { "Id": "ItemInfo_80001011_AttributesDescription", - "Content": "" + "Content": "Augmente l'ATK de tous les membres de l'équipe de 28% pendant 30 minutes. L'effet est valable uniquement pour votre propre personnage dans le Co-op." }, { "Id": "ItemInfo_80001011_BgDescription", - "Content": "" + "Content": "Des nouilles longues ont absrobé le bouillon riche et épicé. Des oignons hachés ornent généreusement les tranches de viande. Une bouchée peut vous faire transpirer, même dans l'hiver très froid.\nA Yuezhou, le village rustique, ce plat est le souvenir le plus cher de Lumi à la maison.\nMalgré ses voyages après avoir rejoint Loulou Logistique, goûtant à une variété de cuisines, Lumi croit toujours que le bol de nouilles chaud de sa ville natale est le symbole du bonheur." }, { "Id": "ItemInfo_80001011_Name", - "Content": "" + "Content": "Nouilles épicées à la viande de Yuezhou" }, { "Id": "ItemInfo_80001011_ObtainedShowDescription", - "Content": "" + "Content": "Augmente l'ATK de tous les membres de l'équipe de 28% pendant 30 minutes. L'effet est valable uniquement pour votre propre personnage dans le Co-op." }, { "Id": "LevelPlay_226800011_ChildQuestTip_226_2", @@ -334249,7 +334241,7 @@ }, { "Id": "Mail_Activity_Title02", - "Content": "" + "Content": "Récompenses pour la liaison de l'email" }, { "Id": "Entity_c8dbd0378e0b46aa06c1c65d2a42514a21c7120fc79fba0d8677e662d2168570", @@ -334293,11 +334285,11 @@ }, { "Id": "PrefabTextItem_2327565531_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_1417805726_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_1043489893_Text", @@ -334369,11 +334361,11 @@ }, { "Id": "HelpText_130_Title", - "Content": "" + "Content": "Au-delà des vagues" }, { "Id": "HelpText_130_Content", - "Content": "" + "Content": "[A propos d'événement]\nPour encourager les Pionniers à explorer la région de Jinzhou, Loulou Logistique et l'Association pionnière collaborer pour présenter la campagne : Au-delà des vagues ! Participez et téléchargez votre compte rendu d'exploration au camion de messagerie Loulou pour obtenir des récompenses !\n\n[Condition de participation]\nLe niveau d'Union atteint 14.\n\n[Modalités]\nPendant l'événement, vous pouvez compléter les tâches de l'événement une fois par jour pour obtenir un certain nombre de « Notes d'Aventure ».\nChaque Journal d'Aventure peut être échangé contre un « Pack d'aventure », qui contient des mécaniques spéciales qui, lorsqu'elles sont activées, vous obtenez des récompenses.\nIl y a 3 Inventaires pour les Packs d'Aventure. Dès que vous avez collecté tous les lots d'un inventaire, un autre sera disponible." }, { "Id": "ScratchCardActivity_CompleteDesc", @@ -334393,55 +334385,55 @@ }, { "Id": "MapTrackingCanceled_Text", - "Content": "" + "Content": "Le suivi a été annulé parce que vous êtes proche de la cible." }, { "Id": "HelpText_131_Content", - "Content": "" + "Content": "[À propos]\nLa branche de Ragunna de l'Association pionnière travaille pour lancer une nouvelle gamme de produits. Pour atteindre l'objectif de vente fixé par le patron, Alannah cherche un conseiller fiable pour l'aider...\n\n[Éligibilité]\nNv. d'Union ⩾ 14.\n\n[Règles de l'événement]\nAlannah publiera une nouvelle quête chaque jour. Complétez le questionnaire pour gagner des récompenses et jeter un coup d'œil sur la ville de Rinascita !" }, { "Id": "HelpText_131_Title", - "Content": "" + "Content": "Ventes Flash Ragunna !" }, { "Id": "HelpText_132_Content", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_132_Title", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_133_Content", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_133_Title", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_134_Content", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_134_Title", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_135_Content", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_135_Title", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_136_Content", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_136_Title", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "WeaponConf_21020017_Desc", @@ -334477,295 +334469,295 @@ }, { "Id": "Preheating_Desc_01", - "Content": "" + "Content": "Huanglong se compose d'une capitale et six régions, célèbre pour ses vastes étendues et sa riche histoire...\n(À côté se trouve une photo de paysage de Ragunna apportée par Alannah.)" }, { "Id": "Preheating_Desc_02", - "Content": "" + "Content": "Pour les habitants de Jinzhou, acheter des produits de première nécessité sur la rue Gourmet est une dépense régulière...\n(À côté se trouve une photo apportée par Alannah, montrant l'intérieur d'une banque Ragunna.)" }, { "Id": "Preheating_Desc_03", - "Content": "" + "Content": "Bien que les Terminaux soient des outils essentiels pour les Résonateurs et les Résonatrices, les choses semblent assez différentes à Rinascita...\n(À côté se trouve une photo apportée par Alannah, montrant un Terminal Ragunna.)" }, { "Id": "Preheating_Desc_04", - "Content": "" + "Content": "Jinzhou dispose d'un vaste réseau routier, offrant des transports pratiques par voie d'eau et par terre. Cependant, Rinascita a sa propre méthode de transport unique...\n(À côté se trouve une photo apportée par Alannah, montrant le transport unique de Ragunna.)" }, { "Id": "Preheating_Desc_05", - "Content": "" + "Content": "À Jinzhou, les Tacets Dicords sont souvent associés à des catastrophes et des souffrances...\n(À côté se trouve une photo apportée par Alannah, montrant un Echo spécial dans la ville de Ragunna.)" }, { "Id": "Preheating_Desc_06", - "Content": "" + "Content": "À Jinzhou, les activités de loisirs se concentrent autour des pièces de théâtre et des rencontres dans les salons de thé...\n(À côté se trouve une photo apportée par Alannah, montrant un coin de la ville de Ragunna.)" }, { "Id": "Preheating_Desc_07", - "Content": "" + "Content": "Une silhouette vague a traversé la mer de nuages..." }, { "Id": "Preheating_Epilogue", - "Content": "" + "Content": "La mélodie vous guidera vers cet endroit...\n(À suivre)" }, { "Id": "Preheating_Finish_Desc_01", - "Content": "" + "Content": "Huanglong se compose d'une capitale et six régions, célèbre pour ses vastes étendues et sa riche histoire, tandis que Rinascita est connue pour ses archipels embrassés par la mer.\n(À côté se trouve une photo de paysage de Ragunna apportée par Alannah.)" }, { "Id": "Preheating_Finish_Desc_02", - "Content": "" + "Content": "Pour les citoyens de Jinzhou, acheter des produits de première nécessité sur la rue Gourmet est une dépense régulière, tandis que les affaires financières du peuple de Ragunna sont étroitement liées à la famille Montelli.\n(À côté se trouve une photo apportée par Alannah, montrant l'intérieur d'une banque de Ragunna.)" }, { "Id": "Preheating_Finish_Desc_03", - "Content": "" + "Content": "Bien que les Terminaux soient des outils cruciaux pour les Résonateurs et les Résonatrices, les Terminaux personnels sont rares à Ragunna.\n(À côté se trouve une photo apportée par Alannah, montrant un Terminal de Ragunna.)" }, { "Id": "Preheating_Finish_Desc_04", - "Content": "" + "Content": "Contrairement aux citoyens de Jinzhou, habitués aux véhicules et navires artificiels, les transports à Rinascita sont principalement des Echos.\n(À côté se trouve une photo apportée par Alannah, montrant l'Echo Gondola, un moyen de transport spécial à Ragunna.)" }, { "Id": "Preheating_Finish_Desc_05", - "Content": "" + "Content": "On peut trouver des Echos dans toute la ville de Ragunna.\n(À côté se trouve une photo apportée par Alannah, montrant un Echo spécial dans la ville de Ragunna.)" }, { "Id": "Preheating_Finish_Desc_06", - "Content": "" + "Content": "À Jinzhou, les activités de loisirs se concentrent autour des pièces de théâtre et des rencontres dans les salons de thé, tandis qu'à Ragunna, la tradition du Carnevale est célébrée depuis longtemps...\n(À côté se trouve une photo apportée par Alannah, montrant un coin de la ville de Ragunna.)" }, { "Id": "Preheating_Finish_Desc_07", - "Content": "" + "Content": "Une silhouette vague traverse la mer de nuages, laissant derrière elle une mélodie douce..." }, { "Id": "Preheating_Npc_Viewpoin_01", - "Content": "" + "Content": "Il semble que les Ragunnesi préfèrent les galeries d'art aux photos pour apprécier leurs paysages..." }, { "Id": "Preheating_Npc_Viewpoin_02", - "Content": "" + "Content": "J'ai une fois interviewé un artiste de Ragunna qui a dit : \"L'argent est fait pour être gagné, pas pour être économisé.\"" }, { "Id": "Preheating_Npc_Viewpoin_03", - "Content": "" + "Content": "À Rinascita, les gens utilisent des Terminaux communs, tandis que posséder un Terminal personnel nécessite une inscription." }, { "Id": "Preheating_Npc_Viewpoin_04", - "Content": "" + "Content": "Les tours en Gondola sont une activité favorite à Ragunna, appréciée par des gens de tous horizons." }, { "Id": "Preheating_Npc_Viewpoin_05", - "Content": "" + "Content": "À Ragunna, les enfants achètent des jouets Echo. Il y a même des Echos poulpes qui frappent les cloches dans les clochers." }, { "Id": "Preheating_Npc_Viewpoin_06", - "Content": "" + "Content": "Pendant le Carnevale , les Ragunnesi portent des vêtements traditionnels et des masques avec des motifs qui représentent leur ascendance." }, { "Id": "Preheating_Npc_Viewpoin_07", - "Content": "" + "Content": "Ce cauchemar... depuis combien de temps... dure-t-il..." }, { "Id": "Preheating_Question_01", - "Content": "" + "Content": "Préférez-vous la terre dans Huanglong d'en haut ou l'archipel de Rinascita ?" }, { "Id": "Preheating_Question_02", - "Content": "" + "Content": "Si vous obteniez soudainement une grande somme de Crédits coquilles, que feriez-vous ?" }, { "Id": "Preheating_Question_03", - "Content": "" + "Content": "Pensez-vous que les Résonateurs et les Résonatrices devraient être autorisés à utiliser leurs propres Terminaux librement?" }, { "Id": "Preheating_Question_04", - "Content": "" + "Content": "Quel type de transport préféreriez-vous pour voyager?" }, { "Id": "Preheating_Question_05", - "Content": "" + "Content": "Croyez-vous que les humains et les Tacets Discords peuvent coexister paisiblement ?" }, { "Id": "Preheating_Question_06", - "Content": "" + "Content": "Comment aimeriez-vous passer un après-midi en visitant une ville inconnue ?" }, { "Id": "Preheating_Task_Desc_01", - "Content": "" + "Content": "Alannah vous invite aux sommets de Jinzhou pour prendre une série de photos appelées Huanglong d'en haut." }, { "Id": "Preheating_Task_Desc_02", - "Content": "" + "Content": "Alannah vous invite à la Rue Gourmet pour interviewer la personne supposée être la plus riche de Jinzhou." }, { "Id": "Preheating_Task_Desc_03", - "Content": "" + "Content": "Alannah souhaite discuter avec vous si des modèles de Terminaux et de Balises feraient de bons produits dérivés." }, { "Id": "Preheating_Task_Desc_04", - "Content": "" + "Content": "Alannah vous invite chez Lollo Logistics pour déterminer quel type de véhicule serait idéal pour être transformé en produit dérivé." }, { "Id": "Preheating_Task_Desc_05", - "Content": "" + "Content": "Il semble qu'Alannah ait rencontré quelques problèmes en cherchant de l'inspiration dans la nature..." }, { "Id": "Preheating_Task_Desc_06", - "Content": "" + "Content": "Alannah vous invite à discuter avec des habitants de Jinzhou pour en savoir plus sur leur culture et leur vie quotidienne." }, { "Id": "Preheating_Title_01", - "Content": "" + "Content": "Géographie" }, { "Id": "Preheating_Title_02", - "Content": "" + "Content": "Économie" }, { "Id": "Preheating_Title_03", - "Content": "" + "Content": "Terminal" }, { "Id": "Preheating_Title_04", - "Content": "" + "Content": "Transport" }, { "Id": "Preheating_Title_05", - "Content": "" + "Content": "Humains et Echos" }, { "Id": "Preheating_Title_06", - "Content": "" + "Content": "Culture" }, { "Id": "Preheating_Title_07", - "Content": "" + "Content": "???" }, { "Id": "Preheating_Viewpoin_01", - "Content": "" + "Content": "Huanglong d'en haut est très apprécié par les habitants de Jinzhou, mais il n'a pas eu le même succès à Ragunna. On va devoir l'adapter à leurs goûts." }, { "Id": "Preheating_Viewpoin_01_L", - "Content": "" + "Content": "La terre d'une vaste étendue." }, { "Id": "Preheating_Viewpoin_01_R", - "Content": "" + "Content": "L'archipel caressé par les brises marines." }, { "Id": "Preheating_Viewpoin_02", - "Content": "" + "Content": "On dirait qu'il cherche une excuse pour son mauvais usage de l'argent..." }, { "Id": "Preheating_Viewpoin_02_L", - "Content": "" + "Content": "Achetez ce que vous aimez." }, { "Id": "Preheating_Viewpoin_02_R", - "Content": "" + "Content": "Déposez-le dans un endroit sûr." }, { "Id": "Preheating_Viewpoin_03", - "Content": "" + "Content": "Je vois... mais je pense que la plupart des Résonateurs et des Résonatrices préfèrent avoir leur Terminal personnel." }, { "Id": "Preheating_Viewpoin_03_L", - "Content": "" + "Content": "Les Terminaux sont une nécessité pour les Résonateurs et les Résonatrices, et devraient être autorisés." }, { "Id": "Preheating_Viewpoin_03_R", - "Content": "" + "Content": "L'abus des Terminaux présente de nombreux risques et devrait être réglementé." }, { "Id": "Preheating_Viewpoin_04", - "Content": "" + "Content": "Pêcher tout en étant assis sur un « poisson » ? Ça semble être une idée amusante !" }, { "Id": "Preheating_Viewpoin_04_L", - "Content": "" + "Content": "Des véhicules de transport fiables." }, { "Id": "Preheating_Viewpoin_04_R", - "Content": "" + "Content": "Les Echos Gondola qui traversent les vagues mugissantes." }, { "Id": "Preheating_Viewpoin_05", - "Content": "" + "Content": "Les échos semblent être une partie intégrante de la vie de Ragunnesi." }, { "Id": "Preheating_Viewpoin_05_L", - "Content": "" + "Content": "Non, ils ne peuvent pas. Les Tacet Discords ont un instinct pour détruire et dévorer." }, { "Id": "Preheating_Viewpoin_05_R", - "Content": "" + "Content": "Oui, ils le peuvent, après avoir été convertis en Echos." }, { "Id": "Preheating_Viewpoin_06", - "Content": "" + "Content": "C'est ainsi qu'ils rendent hommage à leur terre natale et à leurs proches perdus dans la Lamentation..." }, { "Id": "Preheating_Viewpoin_06_L", - "Content": "" + "Content": "Profitez des pièces locales dans le théâtre." }, { "Id": "Preheating_Viewpoin_06_R", - "Content": "" + "Content": "Vivez les festivals locaux avec la foule." }, { "Id": "Preheating_Viewpoin_Result_01_L", - "Content": "" + "Content": "Terre" }, { "Id": "Preheating_Viewpoin_Result_01_R", - "Content": "" + "Content": "Océan" }, { "Id": "Preheating_Viewpoin_Result_02_L", - "Content": "" + "Content": "Consommation" }, { "Id": "Preheating_Viewpoin_Result_02_R", - "Content": "" + "Content": "Économies" }, { "Id": "Preheating_Viewpoin_Result_03_L", - "Content": "" + "Content": "Liberté" }, { "Id": "Preheating_Viewpoin_Result_03_R", - "Content": "" + "Content": "Régulation" }, { "Id": "Preheating_Viewpoin_Result_04_L", - "Content": "" + "Content": "Véhicules" }, { "Id": "Preheating_Viewpoin_Result_04_R", - "Content": "" + "Content": "Echos" }, { "Id": "Preheating_Viewpoin_Result_05_L", - "Content": "" + "Content": "Confrontation" }, { "Id": "Preheating_Viewpoin_Result_05_R", - "Content": "" + "Content": "Coexistence" }, { "Id": "Preheating_Viewpoin_Result_06_L", - "Content": "" + "Content": "Pièces" }, { "Id": "Preheating_Viewpoin_Result_06_R", - "Content": "" + "Content": "Festivités" }, { "Id": "Text_DaMaoZhan_OnProgress", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Text_DaMaoZhan_Gain", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_900071_Text", @@ -334789,7 +334781,7 @@ }, { "Id": "Activity_101000006_Title", - "Content": "" + "Content": "Étoiles aux sentiers qui bifurquent" }, { "Id": "Activity_101000006_Title_0", @@ -334809,15 +334801,11 @@ }, { "Id": "Condition_13000136_Description", - "Content": "Le niveau d'Union atteint 14" - }, - { - "Id": "Role_1603_ShareDesc", - "Content": "Camellya, Porteuse de Fleur du Littoral noir. Heureuse de te revoir ! Ma précieuse...graine du destin." + "Content": "Niveau d'Union atteint 14" }, { "Id": "Activity_100100005_Title", - "Content": "Cadeaux du rêve" + "Content": "Cadeaux des rêves" }, { "Id": "Speaker_800085_Name", @@ -334829,235 +334817,235 @@ }, { "Id": "Rogue_SkillTree_401_Desc", - "Content": "" + "Content": "Lorsqu'une Esquive est réussie, restaurer 5% des Pvs max. Peut être déclenché une fois toutes les 3 secondes." }, { "Id": "Rogue_SkillTree_401_Title", - "Content": "" + "Content": "Récupération d'esquive" }, { "Id": "Rogue_SkillTree_402_Desc", - "Content": "" + "Content": "Le PV est augmenté de 25% dans le Royaume fantôme" }, { "Id": "Rogue_SkillTree_402_Title", - "Content": "" + "Content": "Obtenir les fragments de rêve égaux à 20 fois d'Orbes attributaires que vous avez." }, { "Id": "Rogue_SkillTree_403_Desc", - "Content": "" + "Content": "La DEF basique réduite de 60% et le nombre de fragments de rêve obtenus est augmenté de 50%." }, { "Id": "Rogue_SkillTree_403_Title", - "Content": "" + "Content": "Bonus : Défense" }, { "Id": "Rogue_SkillTree_404_Desc", - "Content": "" + "Content": "Les dégâts reçus sont réduits de 20 % dans le Royaume fantôme" }, { "Id": "Rogue_SkillTree_404_Title", - "Content": "" + "Content": "Réduction des dégâts" }, { "Id": "Rogue_SkillTree_405_Desc", - "Content": "" + "Content": "Quand l'Esquiveest réussie, obtenez un bouclier équivalent à 50 % de PV max pendant 3 secondes. Peut être déclenché toutes les 6 secondes." }, { "Id": "Rogue_SkillTree_405_Title", - "Content": "" + "Content": "Récupération d'esquive II" }, { "Id": "Rogue_SkillTree_406_Desc", - "Content": "" + "Content": "Lors d'une esquive réussie, le temps de recharge de la Libération résonatrice est réduit de 2 secondes." }, { "Id": "Rogue_SkillTree_406_Title", - "Content": "" + "Content": "Resonance rapide" }, { "Id": "Rogue_SkillTree_407_Desc", - "Content": "" + "Content": "Les dégâts critiques sont augmentés de 40 % dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_407_Title", - "Content": "" + "Content": "Dégâts critiques augmentés" }, { "Id": "Rogue_SkillTree_408_Desc", - "Content": "" + "Content": "Gagnez 10 Energie résonatrice en vainquant une cible." }, { "Id": "Rogue_SkillTree_408_Title", - "Content": "" + "Content": "Libération accélérée" }, { "Id": "Rogue_SkillTree_409_Desc", - "Content": "" + "Content": "Les dégâts critiques sont augmentés de 15 % dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_409_Title", - "Content": "" + "Content": "Dégâts critiques augmentés" }, { "Id": "Rogue_SkillTree_410_Desc", - "Content": "" + "Content": "Le bonus de dégâts est augmenté de 20% dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_410_Title", - "Content": "" + "Content": "Dégâts augmentés" }, { "Id": "Rogue_SkillTree_411_Desc", - "Content": "" + "Content": "Consommez des fragments de rêve pour réinitialiser les Métaphores une fois." }, { "Id": "Rogue_SkillTree_411_Title", - "Content": "" + "Content": "Réinitialisation de rêve Ⅰ" }, { "Id": "Rogue_SkillTree_412_Desc", - "Content": "" + "Content": "Nv. du personnage/de l'arme sera augmenté à 80. (Sauf les personnages d'essai)" }, { "Id": "Rogue_SkillTree_412_Title", - "Content": "" + "Content": "Cadeaux du rêve" }, { "Id": "Rogue_SkillTree_413_Desc", - "Content": "" + "Content": "Temps de recharge de Compétence résonatrice est réduit de 30%" }, { "Id": "Rogue_SkillTree_413_Title", - "Content": "" + "Content": "Réduction du temps de recharge" }, { "Id": "Rogue_SkillTree_414_Desc", - "Content": "" + "Content": "Le nombre initial de « Fragments de rêve » est augmenté de 200." }, { "Id": "Rogue_SkillTree_414_Title", - "Content": "" + "Content": "Résidus de rêve I" }, { "Id": "Rogue_SkillTree_415_Desc", - "Content": "" + "Content": "Consommer des fragments de rêve pour réinitialiser les articles de Concierge noir" }, { "Id": "Rogue_SkillTree_415_Title", - "Content": "" + "Content": "Actualiser la boutique" }, { "Id": "Rogue_SkillTree_416_Desc", - "Content": "" + "Content": "Augmenter le taux de critique de 20% dans le royaume fantôme. Le taux de critique excédé sera converti en dégâts critiques à un ratio de 1:1." }, { "Id": "Rogue_SkillTree_416_Title", - "Content": "" + "Content": "Bénédiction des rêves" }, { "Id": "Rogue_SkillTree_417_Desc", - "Content": "" + "Content": "PV est augmenté de 50% dans le Royaume fantôme" }, { "Id": "Rogue_SkillTree_417_Title", - "Content": "" + "Content": "PV augmenté" }, { "Id": "Rogue_SkillTree_418_Desc", - "Content": "" + "Content": "ATK augmenté de 10 % dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_418_Title", - "Content": "" + "Content": "ATK augmenté" }, { "Id": "Rogue_SkillTree_419_Desc", - "Content": "" + "Content": "ATK augmenté de 10 % dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_419_Title", - "Content": "" + "Content": "ATK augmenté" }, { "Id": "Rogue_SkillTree_420_Desc", - "Content": "" + "Content": "ATK augmenté de 15 % dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_420_Title", - "Content": "" + "Content": "ATK augmenté" }, { "Id": "Rogue_SkillTree_421_Desc", - "Content": "" + "Content": "ATK augmenté de 25 % dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_421_Title", - "Content": "" + "Content": "ATK augmenté" }, { "Id": "Rogue_SkillTree_422_Desc", - "Content": "" + "Content": "Bonus de dégâts est augmenté de 25% dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_422_Title", - "Content": "" + "Content": "Dégâts augmentés" }, { "Id": "Rogue_SkillTree_423_Desc", - "Content": "" + "Content": "Taux de critique augmenté de 16 % dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_423_Title", - "Content": "" + "Content": "Taux de crititique augmenté" }, { "Id": "Rogue_SkillTree_424_Desc", - "Content": "" + "Content": "Chaque seconde passée avec un Rang A ou supérieur, le taux de critique augmente de 5 % pendant 2 secondes. Cet effet peut se cumuler jusqu'à 10 fois." }, { "Id": "Rogue_SkillTree_424_Title", - "Content": "" + "Content": "Confrontation du monde des rêves" }, { "Id": "Rogue_SkillTree_425_Desc", - "Content": "" + "Content": "Le nombre initial de « Fragments de rêve » est augmenté de 400." }, { "Id": "Rogue_SkillTree_425_Title", - "Content": "" + "Content": "Résidus de rêve Ⅱ" }, { "Id": "Rogue_SkillTree_426_Desc", - "Content": "" + "Content": "Le bonus de dégâts est augmenté de 10% dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_426_Title", - "Content": "" + "Content": "Dégâts augmentés" }, { "Id": "Rogue_SkillTree_427_Desc", - "Content": "" + "Content": "Consommez des fragments de rêve pour réinitialiser les Métaphores deux fois." }, { "Id": "Rogue_SkillTree_427_Title", - "Content": "" + "Content": "Réinitialisation de rêve Ⅱ" }, { "Id": "Rogue_SkillTree_428_Desc", - "Content": "" + "Content": "Le bonus de dégâts est augmenté de 10% dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_428_Title", - "Content": "" + "Content": "Dégâts augmentés" }, { "Id": "Rogue_SkillTree_429_Desc", - "Content": "" + "Content": "Les dégâts critiques sont augmentés de 25 % dans le Royaume fantôme." }, { "Id": "Rogue_SkillTree_429_Title", - "Content": "" + "Content": "Dégâts critiques augmentés" }, { "Id": "Entity_557fa972116c2eac22ba9e5e30a5461fdf41e4f193c6aee7928c00eb8781ee8a", @@ -335065,11 +335053,11 @@ }, { "Id": "HelpText_137_Title", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_137_Content", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "HelpText_138_Title", @@ -335077,51 +335065,51 @@ }, { "Id": "HelpText_138_Content", - "Content": "Projet Pionnier" + "Content": "" }, { "Id": "PrefabTextItem_FixedPointUpgrade_Text", - "Content": "" + "Content": "Sélection automatique" }, { "Id": "PrefabTextItem_PutMode_Text", - "Content": "" + "Content": "Mode" }, { "Id": "PrefabTextItem_QuickPut_Text", - "Content": "" + "Content": "Jusqu'au Nv. Max" }, { "Id": "PrefabTextItem_QuickPutDescription_Text", - "Content": "" + "Content": "Sélectionnez tous les matériaux pour améliorer l'Echo jusqu'au niveau maximum." }, { "Id": "PrefabTextItem_StagePut_Text", - "Content": "" + "Content": "Étape par étape" }, { "Id": "PrefabTextItem_StagePutDescription_Text", - "Content": "" + "Content": "Améliorer l'Echo au niveau qui vous permet de Tuner (+5/10/15/20/25)." }, { "Id": "PrefabTextItem_PutMaterialSstting_Text", - "Content": "" + "Content": "Matériaux" }, { "Id": "PrefabTextItem_OnlyMaterial_Text", - "Content": "" + "Content": "Points d'XP" }, { "Id": "PrefabTextItem_MaterialOrEcho_Text", - "Content": "" + "Content": "Points d'XP et Echos" }, { "Id": "PrefabTextItem_FixedPointUpgradeCancel_Text", - "Content": "" + "Content": "Annuler" }, { "Id": "PrefabTextItem_FixedPointUpgradeConfirm_Text", - "Content": "" + "Content": "Confirmer" }, { "Id": "Event_TCTL_2_1", @@ -335265,19 +335253,19 @@ }, { "Id": "Preheating_Serial_Number", - "Content": "" + "Content": "#{0}" }, { "Id": "RogueHeiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao _003_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_42058529d065f16c378e671643073fc0d1fd99a876f09668b31e3d00c35ff8fb", @@ -335285,35 +335273,35 @@ }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_8", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_9", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_10", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_11", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_12", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_13", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800016_ReachChallengeMainText_316_2", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_316800017_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "Vaincre plus d'ennemis dans le temps imparti pour obtenir plus de Métaphores" }, { "Id": "LevelPlay_316800017_ChallengeConditionSubText_316_1", @@ -335321,15 +335309,15 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_2", - "Content": "" + "Content": "Commencer le défi" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_3", - "Content": "" + "Content": "Vaincre l'ennemi dans le temps imparti" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_4", - "Content": "" + "Content": "Vaincre les ennemis dans le temps imparti" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_5", @@ -335365,79 +335353,79 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_21", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_22", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_23", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_24", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_25", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_26", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_27", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "Les ennemis arrivent" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_2", - "Content": "" + "Content": "Les ennemis arrivent" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_3", - "Content": "" + "Content": "Les ennemis arrivent" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Vaincre plus d'ennemis dans le temps imparti" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "Vaincre 5 ennemis" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Vaincre 8 ennemis" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "Ennemis vaincus : {q_count}" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_2", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_6", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_7", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_8", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_11", @@ -335449,7 +335437,7 @@ }, { "Id": "LevelPlay_316800018_ReachChallengeMainText_316_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_138750000_ChildQuestTip_138_2", @@ -335457,15 +335445,15 @@ }, { "Id": "DaMaoUnLockTime", - "Content": "" + "Content": "Coming Soon" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_16", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_17", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_19", @@ -335485,39 +335473,39 @@ }, { "Id": "PrefabTextItem_4049135576_Text", - "Content": "" + "Content": "Récompenses" }, { "Id": "LevelPlay_226800013_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "Eliminer tous les ennemis de 4 vagues avant la fin du compte à rebours" }, { "Id": "LevelPlay_226800013_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "Vaincre les ennemis de chaque vague pour prolonger la durée du défi" }, { "Id": "LevelPlay_226800013_ChallengeFailMainText_226_1", - "Content": "" + "Content": "Défi échoué" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_2", - "Content": "" + "Content": "Lancer le défi" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_3", - "Content": "" + "Content": "Vague actuelle : 1/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_4", - "Content": "" + "Content": "Vague actuelle : 2/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_5", - "Content": "" + "Content": "Vague actuelle : 3/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_6", - "Content": "" + "Content": "Vague actuelle : 4/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_7", @@ -335525,35 +335513,35 @@ }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_8", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_10", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_11", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_12", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_13", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "10 secondes gagnées !" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "10 secondes gagnées !" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "10 secondes gagnées !" }, { "Id": "LevelPlay_226800013_LevelPlayName_226_1", @@ -335561,7 +335549,7 @@ }, { "Id": "LevelPlay_226800013_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "ErrorCode_1800049_Text", @@ -335577,23 +335565,23 @@ }, { "Id": "PrefabTextItem_246833343_Text", - "Content": "" + "Content": "Défi à accomplir" }, { "Id": "PrefabTextItem_2751599714_Text", - "Content": "" + "Content": "Meilleur Record" }, { "Id": "PrefabTextItem_4045954319_Text", - "Content": "" + "Content": "Aucun record établi" }, { "Id": "PrefabTextItem_3916647538_Text", - "Content": "" + "Content": "Choisir un buff" }, { "Id": "PrefabTextItem_1122656309_Text", - "Content": "" + "Content": "Appliquer" }, { "Id": "BackgroundCard_80069005_Title", @@ -335605,11 +335593,11 @@ }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_4", - "Content": "" + "Content": "Parler à l'Illusion de la Sorcière" }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_6", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_229800000_LevelPlayName_229_1", @@ -335637,27 +335625,27 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_2", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_3", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_4", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_5", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_6", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_7", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_8", @@ -335681,7 +335669,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_15", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_226800014_LevelPlayName_226_1", @@ -335689,19 +335677,19 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "Parler à Jinhsi" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "Parler au Concierge noir" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_226800014_ReachChallengeMainText_226_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "InfoDisplay_103000010_Title", @@ -335909,7 +335897,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_17", - "Content": "" + "Content": "Parler à Gardienne du littoral" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_19", @@ -335921,39 +335909,39 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_21", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "Parler au Concierge noir" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_8", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "GuideFocusNew_20282_Content", - "Content": "" + "Content": "Des récompenses comme Astrites sont disponibles dans la « Boutique fantôme »." }, { "Id": "GuideFocusNew_20283_Content", - "Content": "" + "Content": "Des récompenses comme Astrites sont disponibles dans la « Boutique fantôme »." }, { "Id": "GuideFocusNew_20284_Content", - "Content": "" + "Content": "Des récompenses comme Astrites sont disponibles dans la « Boutique fantôme »." }, { "Id": "GuideTips_20285_Content", - "Content": "" + "Content": "Vous pouvez consommer les tentatives de la saison d'événement pour obtenir les récompenses après avoir vaincu le boss final." }, { "Id": "GuideTips_20286_Content", - "Content": "" + "Content": "Vous pouvez consommer les tentatives de la saison d'événement pour obtenir les récompenses après avoir vaincu le boss final." }, { "Id": "GuideTips_20287_Content", - "Content": "" + "Content": "Vous pouvez consommer les tentatives de la saison d'événement pour obtenir les récompenses après avoir vaincu le boss final." }, { "Id": "Activity_102600001_Desc", @@ -335961,43 +335949,43 @@ }, { "Id": "GuideFocusNew_628_Content", - "Content": "" + "Content": "Cliquez pour consulter une autre carte" }, { "Id": "GuideFocusNew_629_Content", - "Content": "" + "Content": "Appuyez sur {0} pour consulter une autre carte" }, { "Id": "GuideFocusNew_630_Content", - "Content": "" + "Content": "Touchez pour pour consulter une autre carte" }, { "Id": "GuideTips_20288_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideFocusNew_20289_Content", - "Content": "" + "Content": "Cliquez pour sélectionner un autre Buff de Technique combat" }, { "Id": "GuideFocusNew_20290_Content", - "Content": "" + "Content": "Appuyez sur {0} pour sélectionner un autre Buff de Technique combat" }, { "Id": "GuideFocusNew_20291_Content", - "Content": "" + "Content": "Touchez pour sélectionner un autre Buff de Technique combat" }, { "Id": "GuideFocusNew_20292_Content", - "Content": "" + "Content": "Cliquez pour sélectionner le Buff de Technique combat de ce niveau" }, { "Id": "GuideFocusNew_20293_Content", - "Content": "" + "Content": "Appuyez sur {0} pour sélectionner le Buff de Technique combat de ce niveau" }, { "Id": "GuideFocusNew_20294_Content", - "Content": "" + "Content": "Touchez pour sélectionner le Buff de Technique combat pour cette étape" }, { "Id": "ErrRiskHarvestNotInInst", @@ -336009,7 +335997,7 @@ }, { "Id": "DaMaoTips_NotEnough", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_2000033_Text", @@ -336077,39 +336065,39 @@ }, { "Id": "SkillBriefDescription_text", - "Content": "" + "Content": "Sommaire" }, { "Id": "MultiplayerSkillDescription_text", - "Content": "" + "Content": "Co-op" }, { "Id": "BossRush2_001_Title", - "Content": "" + "Content": "Niveau I" }, { "Id": "BossRush2_002_Title", - "Content": "" + "Content": "Niveau II" }, { "Id": "BossRush2_003_Title", - "Content": "" + "Content": "Niveau III" }, { "Id": "BossRush2_004_Title", - "Content": "" + "Content": "Niveau IV" }, { "Id": "BossRush2_005_Title", - "Content": "" + "Content": "Niveau V" }, { "Id": "BossRush2_006_Title", - "Content": "" + "Content": "Niveau VI" }, { "Id": "BossRush2_007_Title", - "Content": "" + "Content": "Niveau VII" }, { "Id": "Quest_158800011_ChildQuestTip_158_2", @@ -336125,27 +336113,27 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_2", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_3", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_4", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_5", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_6", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_7", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_12", @@ -336161,7 +336149,7 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_15", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_226800015_LevelPlayName_226_1", @@ -336169,15 +336157,15 @@ }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Parler à Changli" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "PrefabTextItem_2424924393_Text", @@ -336189,19 +336177,19 @@ }, { "Id": "PrefabTextItem_820923487_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_3856521194_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_1281948783_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_4212949123_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_2888827518_Text", @@ -336209,7 +336197,7 @@ }, { "Id": "PrefabTextItem_3606959143_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_568569923_Text", @@ -336221,7 +336209,7 @@ }, { "Id": "PrefabTextItem_3614529489_Text", - "Content": "" + "Content": "Il n'y a aucun objectif à la portée actuelle avec lequel vous pouvez interagir/ramasser. La touche d'Interagir/Ramasser peut être utilisée temporairement pour activer l'interface des « Outils d'exploration ».\nLa touche originale qui ouvre cette interface n'est pas affectée par ce changement." }, { "Id": "Entity_7b2f42b357d0d7e5b160a14aaec8658fe369b85e12962402d51cfc84ae8af1f3", @@ -336245,27 +336233,27 @@ }, { "Id": "Condition_13020002_Description", - "Content": "" + "Content": "Complété « Contre toute attente » dans « Quand la nuit sonne »" }, { "Id": "ItemInfo_42600020_AttributesDescription", - "Content": "" + "Content": "Matériau pour augmenter le Rang de Syntonie de l'Ancre Somnoire." }, { "Id": "ItemInfo_42600020_BgDescription", - "Content": "" + "Content": "Depuis qu'il s'est transformé en chat blanc, le Concierge blanc rêve d'un grand repas...\nC'est dommage qu'il refuse de partager les détails." }, { "Id": "ItemInfo_42600020_Name", - "Content": "" + "Content": "Un Dîner copieux" }, { "Id": "ItemInfo_42600020_ObtainedShowDescription", - "Content": "" + "Content": "Matériau pour augmenter le Rang de Syntonie de l'Ancre Somnoire." }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_10", - "Content": "" + "Content": "Entrer dans le Pays Mystérieux des Rêves" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_11", @@ -336273,19 +336261,19 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_15", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_226800009_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Le flux familier de l'Énergie vestigiale coule en vous - vous savez que vous ne tomberez pas dans les rêves." }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "Parler à Gardienne du littoral" }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "Event_WGZM_8_1", @@ -336385,19 +336373,19 @@ }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "Parler au chat blanc étrange (Gauche)" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Parler au chat blanc étrange (Centre)" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "Parler au chat blanc étrange (Droit)" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_31", @@ -336425,19 +336413,19 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_5", - "Content": "" + "Content": "Parler au chat blanc étrange (Gauche)" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_6", - "Content": "" + "Content": "Parler au chat blanc étrange (Centre)" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_7", - "Content": "" + "Content": "Parler au chat blanc étrange (Droit)" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_21", @@ -336617,79 +336605,79 @@ }, { "Id": "GuideFocusNew_634_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Cliquez pour sélectionner le personnage principal" }, { "Id": "GuideFocusNew_635_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Appuyez sur {0} pour sélectionner le personnage principal" }, { "Id": "GuideFocusNew_636_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Touchez pour sélectionner le personnage principal" }, { "Id": "GuideFocusNew_637_Content", - "Content": "" + "Content": "Cliquez pour vérifier les améliorations des personnages appliquées." }, { "Id": "GuideFocusNew_638_Content", - "Content": "" + "Content": "Appuyez sur {0} pour vérifier les améliorations des personnages appliquées." }, { "Id": "GuideFocusNew_639_Content", - "Content": "" + "Content": "Touchez pour vérifier les vérifier les améliorations des personnages appliquées." }, { "Id": "GuideFocusNew_640_Content", - "Content": "" + "Content": "Cliquez pour consulter les informations de l’événement permanent" }, { "Id": "GuideFocusNew_641_Content", - "Content": "" + "Content": "Pressez {0} pour consulter les informations de l’événement permanent" }, { "Id": "GuideFocusNew_642_Content", - "Content": "" + "Content": "Touchez pour consulter les informations de l’événement permanent" }, { "Id": "GuideFocusNew_643_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Cliquez pour plonger dans les rêves des personnages" }, { "Id": "GuideFocusNew_644_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Pressez {0} pour plonger dans les rêves des personnages" }, { "Id": "GuideFocusNew_645_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Touchez pour plonger dans les rêves des personnages" }, { "Id": "GuideFocusNew_646_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Infligez des dégâts ou esquivez pour obtenir de l'Énergie synchronique" }, { "Id": "GuideFocusNew_647_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Infligez des dégâts ou esquivez pour obtenir de l'Énergie synchronique" }, { "Id": "GuideFocusNew_648_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Infligez des dégâts ou esquivez pour obtenir de l'Énergie synchronique" }, { "Id": "GuideFocusNew_649_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideFocusNew_650_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideFocusNew_651_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "PrefabTextItem_1989837808_Text", - "Content": "" + "Content": "Association pionnière-Projet Loulou" }, { "Id": "SkillDescription_9700019_Description", @@ -336713,19 +336701,19 @@ }, { "Id": "PrefabTextItem_1592324368_Text", - "Content": "" + "Content": "Obtenir" }, { "Id": "ItemInfo_80100004_AttributesDescription", - "Content": "" + "Content": "Le matériau utilisé pour réparer le Somnoire. Collectez-le pour échanger contre des récompenses lors de l'événement du Labyrinthe Somnium." }, { "Id": "ItemInfo_80100004_BgDescription", - "Content": "" + "Content": "Sous le dôme de la nuit sombre, un rayon de lumière blanche éclaire le chemin devant vous, vous guidant vers le passé à travers d'un sentier des rêves brisés." }, { "Id": "ItemInfo_80100004_Name", - "Content": "" + "Content": "Pièces de rêves" }, { "Id": "Quest_29800013_ChildQuestTip_29_1", @@ -336825,15 +336813,15 @@ }, { "Id": "LevelPlay_227800004_ChallengeFailMainText_227_1", - "Content": "" + "Content": "Défi échoué" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "Défi réussi" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_3", - "Content": "" + "Content": "Défi réussi" }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_21", @@ -336897,27 +336885,27 @@ }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_2", - "Content": "" + "Content": "Protégez la cabine téléphonique avant la fin du compte à rebours." }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_5", - "Content": "" + "Content": "Protégez la cabine téléphonique" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_7", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_8", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_9", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_227800004_QuestScheduleSubTitle_227_6", - "Content": "" + "Content": "Intégrité du téléphone : {q_count}" }, { "Id": "NewTower_Diffcult_4", @@ -337025,11 +337013,11 @@ }, { "Id": "PrefabTextItem_3765954105_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_1911220370_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "ItemInfo_50000178_Name", @@ -337057,7 +337045,7 @@ }, { "Id": "PrefabTextItem_1101961907_Text", - "Content": "" + "Content": "Vous pouvez modifier la configuration dans les Paramètres." }, { "Id": "Speaker_800088_Name", @@ -337489,7 +337477,7 @@ }, { "Id": "Event_WGZM_12_11", - "Content": "" + "Content": "Il est futile d'essayer de combler le fossé entre le rêve et la réalité…" }, { "Id": "Event_WGZM_12_12", @@ -337633,11 +337621,11 @@ }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_2", - "Content": "" + "Content": "Parler à l'Illusion de l'inventeur" }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_3", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800016_LevelPlayName_226_2", @@ -337685,55 +337673,55 @@ }, { "Id": "RogueEvent_10020001_titile", - "Content": "" + "Content": "Acheter son invention." }, { "Id": "RogueEvent_10020001_text", - "Content": "" + "Content": "Dépensez 800 fragments de rêve pour gagner une chance de réanimation." }, { "Id": "RogueEvent_10020002_titile", - "Content": "" + "Content": "Refuser, ce truc est louche." }, { "Id": "RogueEvent_10020002_text", - "Content": "" + "Content": "Obtenir 400 fragments de rêve." }, { "Id": "RogueEvent_10019001_text", - "Content": "" + "Content": "Perdre 90 % de votre PV actuel. Le PV maximum est augmenté de 40 %." }, { "Id": "RogueEvent_10019002_text", - "Content": "" + "Content": "Perdre 90 % de votre PV actuel. Obtenir une métaphore de Nv. III." }, { "Id": "RogueEvent_10019003_text", - "Content": "" + "Content": "Restaurer tous les PV." }, { "Id": "RogueEvent_10019001_titile", - "Content": "" + "Content": "Conclure un marché avec elle." }, { "Id": "RogueEvent_10019002_titile", - "Content": "" + "Content": "Faire semblant de coopérer pour sauver la fille." }, { "Id": "RogueEvent_10019003_titile", - "Content": "" + "Content": "Bah, c'est la vie. Dormons maintenant." }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_2", - "Content": "" + "Content": "Parler avec Concierge blanc" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_4", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800019_LevelPlayName_316_1", @@ -337741,15 +337729,15 @@ }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_2", - "Content": "" + "Content": "Parler avec Concierge blanc" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_4", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800020_LevelPlayName_316_1", @@ -337757,15 +337745,15 @@ }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_2", - "Content": "" + "Content": "Parler avec Concierge blanc" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_4", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800021_LevelPlayName_316_1", @@ -337773,15 +337761,15 @@ }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_2", - "Content": "" + "Content": "Parler avec Concierge blanc" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_4", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800022_LevelPlayName_316_1", @@ -337789,15 +337777,15 @@ }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_2", - "Content": "" + "Content": "Parler avec Concierge blanc" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_4", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_5", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800023_LevelPlayName_316_1", @@ -337805,7 +337793,7 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_9", - "Content": "" + "Content": "Parler à Gardienne du littoral" }, { "Id": "LevelPlay_313800045_ChildQuestTip_909_1", @@ -338477,11 +338465,11 @@ }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_3", - "Content": "" + "Content": "Parler à l'illusion du Porteur de Fleur" }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_4", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_316800024_LevelPlayName_316_1", @@ -338497,7 +338485,7 @@ }, { "Id": "PrefabTextItem_WeaponSkinAccess_Text", - "Content": "" + "Content": "Obtenir par" }, { "Id": "Flow_226750000_9", @@ -338601,7 +338589,7 @@ }, { "Id": "BossRushRewardText", - "Content": "" + "Content": "Atteindre {0} points dans ce iveau" }, { "Id": "Quest_29800013_ChildQuestTip_29_4", @@ -338625,7 +338613,7 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_5", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "Activity_101300003_Title", @@ -338745,35 +338733,35 @@ }, { "Id": "RogueEvent_10035001_titile", - "Content": "" + "Content": "Parler du Chevalier d'Inferno." }, { "Id": "RogueEvent_10035001_text", - "Content": "" + "Content": "Obtenir 2 Clés flamboyantes" }, { "Id": "RogueEvent_10035002_titile", - "Content": "" + "Content": "Parler de la Tortue clochante." }, { "Id": "RogueEvent_10035002_text", - "Content": "" + "Content": "Obtenir 2 Clés de tranquillité]." }, { "Id": "RogueEvent_10035003_titile", - "Content": "" + "Content": "Parler du Sans délire." }, { "Id": "RogueEvent_10035003_text", - "Content": "" + "Content": "Obtenir 2 Clé de la brise" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_1", - "Content": "" + "Content": "Parler à Gardienne du littoral" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_2", - "Content": "" + "Content": "Parler au Concierge noir" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_8", @@ -338797,27 +338785,27 @@ }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_2", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_3", - "Content": "" + "Content": "Recevoir le traitement" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_4", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_5", - "Content": "" + "Content": "Parler au Concierge noir" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_6", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800047_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "Traitement terminé" }, { "Id": "LevelPlay_313800047_LevelPlayName_313_2", @@ -338825,7 +338813,7 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_2", - "Content": "" + "Content": "Vaincre les ennemis" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_4", @@ -338837,19 +338825,19 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_9", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_10", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_11", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_313800048_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "La force d'attaque de l'ennemi a augmenté considérablement !" }, { "Id": "LevelPlay_313800048_LevelPlayName_313_2", @@ -338857,179 +338845,179 @@ }, { "Id": "LevelPlay_313800048_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "DreamLinkWorldRun_1_Title", - "Content": "" + "Content": "I" }, { "Id": "DreamLinkWorldRun_2_Title", - "Content": "" + "Content": "II" }, { "Id": "DreamLinkWorldRun_3_Title", - "Content": "" + "Content": "III" }, { "Id": "DreamLinkWorldRun_4_Title", - "Content": "" + "Content": "IV" }, { "Id": "DreamLinkWorldRun_5_Title", - "Content": "" + "Content": "V" }, { "Id": "DreamLinkWorldRun_6_Title", - "Content": "" + "Content": "VI" }, { "Id": "DreamLinkWorldRun_7_Title", - "Content": "" + "Content": "VII" }, { "Id": "DreamLinkWorldRun_1_Name", - "Content": "" + "Content": "Rêve confiné - I" }, { "Id": "DreamLinkWorldRun_2_Name", - "Content": "" + "Content": "Rêve confiné - II" }, { "Id": "DreamLinkWorldRun_3_Name", - "Content": "" + "Content": "Rêve confiné - III" }, { "Id": "DreamLinkWorldRun_4_Name", - "Content": "" + "Content": "Rêve confiné - IV" }, { "Id": "DreamLinkWorldRun_5_Name", - "Content": "" + "Content": "Rêve confiné - V" }, { "Id": "DreamLinkWorldRun_6_Name", - "Content": "" + "Content": "Rêve confiné - VI" }, { "Id": "DreamLinkWorldRun_7_Name", - "Content": "" + "Content": "Rêve confiné - VII" }, { "Id": "DreamLinkWorldRun_1_Desc", - "Content": "" + "Content": "Les cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages." }, { "Id": "DreamLinkWorldRun_2_Desc", - "Content": "" + "Content": "Les cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages." }, { "Id": "DreamLinkWorldRun_3_Desc", - "Content": "" + "Content": "Les cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nDisponible après avoir complété la quête principale « Le dernier givre »." }, { "Id": "DreamLinkWorldRun_4_Desc", - "Content": "" + "Content": "Les cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nDisponible après avoir complété la quête principale « L'Écho de la destruction »." }, { "Id": "DreamLinkWorldRun_5_Desc", - "Content": "" + "Content": "Les cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages." }, { "Id": "DreamLinkWorldRun_6_Desc", - "Content": "" + "Content": "Les cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages." }, { "Id": "DreamLinkWorldRun_7_Desc", - "Content": "" + "Content": "Les cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages." }, { "Id": "Event_WGZM_10_1", - "Content": "" + "Content": "Impressionnant, {PlayerName}. Cet adversaire était redoutable et tu l'as vaincu facilement." }, { "Id": "Event_WGZM_10_2", - "Content": "" + "Content": "Mais il semble que d'autres masses de rêves attendent plus loin." }, { "Id": "Event_WGZM_10_3", - "Content": "" + "Content": "Oui, beaucoup errent dans les profondeurs de la Somnoire." }, { "Id": "Event_WGZM_10_4", - "Content": "" + "Content": "Au moment où nous parlons, ils deviennent plus forts, ciblant les points fragiles du Somnoire. C'est presque comme s'ils avaient leur propre volonté." }, { "Id": "Event_WGZM_10_5", - "Content": "" + "Content": "Que cherchent-ils ?" }, { "Id": "Event_WGZM_10_6", - "Content": "" + "Content": "Continue l'exploration, {Male=Orateur;Female=Oratrice}... La vérité finira par se révéler parmi les rêves." }, { "Id": "Event_WGZM_11_1", - "Content": "" + "Content": "Les fréquences que j'ai ressenties plus tôt n'ont pas disparu… Elles persistent encore dans les profondeurs des rêves." }, { "Id": "Event_WGZM_11_2", - "Content": "" + "Content": "Alors, c'est à ça que ressemble une masse ?" }, { "Id": "Event_WGZM_11_3", - "Content": "" + "Content": "C'était quoi ça ?" }, { "Id": "Event_WGZM_11_4", - "Content": "" + "Content": "C'est probablement un reflet de la forme que nous connaissons, ou peut-être l'essence d'une masse est-elle assez semblable à « ça »." }, { "Id": "Event_WGZM_11_5", - "Content": "" + "Content": "Il y a des choses que je dois confirmer par moi-même. C'est le devoir que tu m'as confié." }, { "Id": "Event_WGZM_11_6", - "Content": "" + "Content": "Prends soin de toi." }, { "Id": "Event_WGZM_11_7", - "Content": "" + "Content": "On se voit plus tard." }, { "Id": "Event_WGZM_11_8", - "Content": "" + "Content": "Rassure-toi. Je ne me mettrai plus en danger." }, { "Id": "Event_WGZM_11_9", - "Content": "" + "Content": "À bientôt. Tu as ma parole." }, { "Id": "Event_WGZM_4_1", - "Content": "" + "Content": "Hélas, comme tu peux le voir, j'ai enfin trouvé le type noir." }, { "Id": "Event_WGZM_4_2", - "Content": "" + "Content": "On est censés s'équilibrer sur le Somnoire, mais… comme tu peux le voir, la situation m'échappe." }, { "Id": "Event_WGZM_4_3", - "Content": "" + "Content": "Ces masses de rêve sont juste devant." }, { "Id": "Event_WGZM_4_4", - "Content": "" + "Content": "{Male=Orateur;Female=Oratrice}, je te souhaite bonne chance." }, { "Id": "Event_WGZM_5_1", - "Content": "" + "Content": "..." }, { "Id": "Event_WGZM_5_2", - "Content": "" + "Content": "N'as-tu rien à dire ?" }, { "Id": "Event_WGZM_5_3", - "Content": "" + "Content": "Ces masses dévorent d'autres rêves, menaçant la stabilité de tout le Somnoire…" }, { "Id": "Event_WGZM_5_4", @@ -339125,111 +339113,111 @@ }, { "Id": "GuideFocusNew_652_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideFocusNew_654_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTips_653_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideFocusNew_655_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideFocusNew_656_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideFocusNew_657_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTips_658_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideFocusNew_20295_Content", - "Content": "" + "Content": "Cliquez sur les tuiles pour échanger les Notes d'Aventure contre des Packs d'Aventure" }, { "Id": "GuideFocusNew_20296_Content", - "Content": "" + "Content": "Choisissez les tuiles pour échanger les Logs d'Aventure contre des Packs d'Aventure" }, { "Id": "GuideFocusNew_20297_Content", - "Content": "" + "Content": "Touchez les tuiles pour échanger les Logs d'Aventure contre des Packs d'Aventure" }, { "Id": "GuideFocusNew_659_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Sélectionnez les personnages de support qui combattront automatiquement à vos côtés" }, { "Id": "GuideFocusNew_660_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Sélectionnez les personnages de support qui combattront automatiquement à vos côtés" }, { "Id": "GuideFocusNew_661_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Sélectionnez les personnages de support qui combattront automatiquement à vos côtés" }, { "Id": "GuideTips_662_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTutorial_33013_GroupName", - "Content": "" + "Content": "Tour éprouvante" }, { "Id": "Tutorial_33013_Title", - "Content": "" + "Content": "Règles" }, { "Id": "Tutorial_3301302_Title", - "Content": "" + "Content": "Les zones et les tours" }, { "Id": "Tutorial_3301303_Title", - "Content": "" + "Content": "Valeur de fatigue" }, { "Id": "Tutorial_3301304_Title", - "Content": "" + "Content": "Effet de zone" }, { "Id": "Tutorial_3301305_Title", - "Content": "" + "Content": "Cycle expérimental" }, { "Id": "Tutorial_3301306_Title", - "Content": "" + "Content": "Récompenses" }, { "Id": "GuideTutorialPage_33013_Content", - "Content": "" + "Content": "Dans la Tour éprouvante, vos compétences sont mises à l'épreuve. Terminez les quêtes spéciales pour accumuler les « Marques », qui vous permettent de gagner des récompenses." }, { "Id": "GuideTutorialPage_3301302_Content", - "Content": "" + "Content": "La Tour éprouvante est divisée en 4 régions : « Zone stable », « Zone expérimentée », « Zone imprévisible » et « Zone surchargée », avec 1 à 3 « Tours » dans chaque région. Chaque tour est composée de plusieurs niveaux de défis. Ces zones et ces tours se débloquent progressivement au fur et à mesure de la progression du défi." }, { "Id": "GuideTutorialPage_3301303_Content", - "Content": "" + "Content": "Dans la Tour éprouvante, une certaine quantité de fatigue sera déduite à chaque niveau de défi complété par le personnage. Lorsque la fatigue d'un personnage atteint zéro, il ne pourra plus participer au combat.\nLa valeur de fatigue ne se régénère pas automatiquement, mais vous pouvez récupérer les valeurs de fatigue déduits en [réinitialisant] la progression du défi à un certain niveau." }, { "Id": "GuideTutorialPage_3301304_Content", - "Content": "" + "Content": "Dans la Tour de l'adversité, les effets de l'environnement affectent vos tactiques de combat. Utilisez-les stratégiquement pour obtenir un avantage." }, { "Id": "GuideTutorialPage_3301305_Content", - "Content": "" + "Content": "En terminant les défis de [Zone stable], [Zone expérimentée] et [Zone surchargée], les récompenses ne peuvent être obtenues qu'une seule fois. En revanche, les défis et les récompenses de la [Zone imprévisible] se réinitialisent périodiquement, modifiant ainsi le contenu des défis et les effets de la zone. À chaque nouveau cycle, la progression des défis est réinitialisée, vous permettant de tenter à nouveau de remporter les récompenses en relevant les nouveaux défis. " }, { "Id": "GuideTutorialPage_3301306_Content", - "Content": "" + "Content": "Dans la Tour éprouvante, si vous parvenez à terminer le niveau en remplissant certaines conditions, vous recevrez des marques et vous pourrez recevoir des récompenses lorsque vous aurez collecté un certain nombre de marques." }, { "Id": "GuideTutorial_34071_GroupName", @@ -339253,91 +339241,91 @@ }, { "Id": "GuideTutorialPage_34071_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTutorialPage_3407102_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTutorialPage_3407103_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTutorialPage_3407104_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTutorial_34072_GroupName", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "Tutorial_34072_Title", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "Tutorial_3407202_Title", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTutorialPage_34072_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTutorialPage_3407202_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "" }, { "Id": "GuideTutorial_34073_GroupName", - "Content": "" + "Content": "Graines et Chemins de Fleurs" }, { "Id": "Tutorial_34073_Title", - "Content": "" + "Content": "Graines et Chemins de Fleurs" }, { "Id": "GuideTutorialPage_34073_Content", - "Content": "" + "Content": "Porter une graine de fleur révèle des Chemins de Fleurs cachés. \nPrenez les graines et les placez sur des fleurs de camélia." }, { "Id": "GuideTutorial_34074_GroupName", - "Content": "" + "Content": "Enlever les épines" }, { "Id": "Tutorial_34074_Title", - "Content": "" + "Content": "Enlever les épines" }, { "Id": "GuideTutorialPage_34074_Content", - "Content": "" + "Content": "Vous pouvez lancer la compétence de Camellya « Éphémère » pour enlever les épines." }, { "Id": "GuideTutorial_34075_GroupName", - "Content": "" + "Content": "Plateformes Rotatives" }, { "Id": "Tutorial_34075_Title", - "Content": "" + "Content": "Plateformes Rotatives" }, { "Id": "GuideTutorialPage_34075_Content", - "Content": "" + "Content": "Tournez les plateformes tout en tenant une Graine pour créer les nouveaux Chemins de Fleurs." }, { "Id": "GuideFocusNew_663_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Dans le Somnoire, vous pouvez trouver un chat blanc étrange qui offre des buffs pour faciliter l'exploration." }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_12", - "Content": "" + "Content": "Parler à Gardienne du littoral" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_13", - "Content": "" + "Content": "Parler au Concierge blanc" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_14", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "Text_ChallengeFinish_Text", @@ -339361,43 +339349,43 @@ }, { "Id": "DaMaoScore_Normal", - "Content": "" + "Content": "Meilleur record : {0}" }, { "Id": "DaMaoScore_Unfinish", - "Content": "" + "Content": "Meilleur record : -" }, { "Id": "InstanceDungeon_ExchangeReward", - "Content": "" + "Content": "Echanger" }, { "Id": "ErrorCode_2000501_Text", - "Content": "" + "Content": "Impossible de charger les données environnementales. Veuillez quitter et réessayer." }, { "Id": "ErrorCode_2000502_Text", - "Content": "" + "Content": "Impossible de sélectionner les bonus. Veuillez quitter et réessayer votre demande." }, { "Id": "ErrorCode_2000503_Text", - "Content": "" + "Content": "Numéro de séquence incorrect. Veuillez quitter et réessayer." }, { "Id": "ErrorCode_2000504_Text", - "Content": "" + "Content": "Buff dupliqué détecté. Veuillez quitter puis réessayer." }, { "Id": "ErrorCode_2000505_Text", - "Content": "" + "Content": "Veuillez sélectionner un buff pour les Capacités de combat." }, { "Id": "ErrorCode_2000506_Text", - "Content": "" + "Content": "Erreur du Buff sélectionné. Veuillez quitter et réessayer." }, { "Id": "ErrorCode_2000507_Text", - "Content": "" + "Content": "Le buff sélectionné n'existe pas. Veuillez quitter et réessayer." }, { "Id": "ConfirmBox_227_Title", @@ -339421,11 +339409,11 @@ }, { "Id": "NormalBuffTabName", - "Content": "" + "Content": "Renforcement général" }, { "Id": "PowerfulBuffTabName", - "Content": "" + "Content": "Buff de Technique combat" }, { "Id": "WeaponSkinConf_80080001_Name", @@ -339525,7 +339513,7 @@ }, { "Id": "GuideFocusNew_664_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Explorez les rêves pour aider le chat blanc à reprendre le contrôle sur le Somnoire." }, { "Id": "Condition_13020003_Description", @@ -339533,43 +339521,43 @@ }, { "Id": "MapMark_132002_MarkTitle", - "Content": "" + "Content": "Entrée de la base" }, { "Id": "MapMark_132002_MarkDesc", - "Content": "" + "Content": "Une base souterraine cachée parmi les roches noires, où se trouvent les secrets du Littoral noir..." }, { "Id": "MapMark_132003_MarkTitle", - "Content": "" + "Content": "Chambre secrète" }, { "Id": "MapMark_132003_MarkDesc", - "Content": "" + "Content": "Une chambre secrète cachée parmi les roches noires, où se trouvent les secrets du Littoral noir..." }, { "Id": "MapMark_132005_MarkTitle", - "Content": "" + "Content": "Entrée de la base" }, { "Id": "MapMark_132005_MarkDesc", - "Content": "" + "Content": "Une base souterraine cachée parmi les roches noires, où se trouvent les secrets du Littoral noir..." }, { "Id": "MapMark_132006_MarkTitle", - "Content": "" + "Content": "Entrée secrète" }, { "Id": "MapMark_132006_MarkDesc", - "Content": "" + "Content": "Une entrée bien dissimulée parmi les rochers ou sous terre, menant vers un endroit inconnu..." }, { "Id": "MapMark_132007_MarkTitle", - "Content": "" + "Content": "Entrée secrète" }, { "Id": "MapMark_132007_MarkDesc", - "Content": "" + "Content": "Une entrée bien dissimulée parmi les rochers ou sous terre, menant vers un endroit inconnu..." }, { "Id": "MapMark_132012_MarkTitle", @@ -339597,111 +339585,111 @@ }, { "Id": "ConditionGroup_12200101_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Sauvez le chat blanc qui s'est échappé par la porte." }, { "Id": "ConditionGroup_12200102_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Completez « Quand la nuit sonne »" }, { "Id": "ConditionGroup_12200103_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Obtenir 400 Pièces de rêves" }, { "Id": "ConditionGroup_12200104_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Obtenir 800 Pièces de rêves" }, { "Id": "ConditionGroup_12200105_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Obtenir 1200 Pièces de rêves" }, { "Id": "ConditionGroup_12200106_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Odyssée du Pays de Rêves : Conte toute attente »" }, { "Id": "ConditionGroup_12200107_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Odyssée du Pays de Rêves : La Montagne et six crédits »" }, { "Id": "ConditionGroup_12200108_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Odyssée du Pays de Rêves : Scène de la petite héroïne »" }, { "Id": "ConditionGroup_12200109_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Odyssée du Pays de Rêves : Affaires infernales »" }, { "Id": "ConditionGroup_12200110_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Odyssée du Pays de Rêves : Une étude en neige »" }, { "Id": "ConditionGroup_12200111_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Odyssée du Pays de Rêves : Rêveries éblouissantes »" }, { "Id": "ConditionGroup_12200112_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Rêve confiné I »" }, { "Id": "ConditionGroup_12200113_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Rêve confiné II »" }, { "Id": "ConditionGroup_12200114_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Rêve confiné III »" }, { "Id": "ConditionGroup_12200115_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Rêve confiné IV »" }, { "Id": "ConditionGroup_12200116_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Rêve confiné V »" }, { "Id": "ConditionGroup_12200117_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Rêve confiné VI »" }, { "Id": "ConditionGroup_12200118_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Complétez « Rêve confiné VII »" }, { "Id": "ConditionGroup_12200119_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Passez le « Cauchemar revisité » avec 2 personnages différents" }, { "Id": "ConditionGroup_12200120_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Passez le « Cauchemar revisité » avec 4 personnages différents" }, { "Id": "ConditionGroup_12200121_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Passez le « Cauchemar revisité » avec 6 personnages différents" }, { "Id": "ConditionGroup_12200122_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Déclenchez « Lien de Rêve » 5 fois dans le « Cauchemar revisité »" }, { "Id": "ConditionGroup_12200123_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Déclenchez « Lien de Rêve » 10 fois dans le « Cauchemar revisité »" }, { "Id": "ConditionGroup_12200124_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Déclenchez « Lien de Rêve » 15 fois dans le « Cauchemar revisité »" }, { "Id": "ConditionGroup_12200125_HintText", - "Content": "Disponible après Nv. 27 de l'Union" + "Content": "Déclenchez « Lien de Rêve » 20 fois dans le « Cauchemar revisité »" }, { "Id": "Preheating_NoJoinTips01", - "Content": "" + "Content": "Veuillez compléter la quête préalable" }, { "Id": "Preheating_NoJoinTips02", - "Content": "" + "Content": "Débloqué dans {0}" }, { "Id": "PrefabTextItem_710245097_heimao_Text", @@ -339713,23 +339701,23 @@ }, { "Id": "AccessPath_851001_Description", - "Content": "" + "Content": "Disponible dans le « Labyrinthe du Somnium »." }, { "Id": "AccessPath_851002_Description", - "Content": "" + "Content": "Le royaume fantôme : Amas de fantasmes" }, { "Id": "LevelPlay_313800041_ChildQuestTip_229_1", - "Content": "" + "Content": "Quitter le Somnoire" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "Parler à Yinlin" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_4", @@ -339741,11 +339729,11 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_4", - "Content": "" + "Content": "Parler à Jiyan" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_5", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_8", @@ -339757,15 +339745,15 @@ }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "Parler à Zhezhi" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_316800018_QuestScheduleSubTitle_316_1", @@ -339781,199 +339769,199 @@ }, { "Id": "GuideFocusNew_1211_Content", - "Content": "" + "Content": "Lancez la Compétence d'Intro et la Compétence d'Outro pour obtenir l'Energie particulière. Vous consommez l'Energie particulière quand vous attaquez pour augmenter le dégât ou obtenir l'Energie résonatrice." }, { "Id": "GuideFocusNew_1212_Content", - "Content": "" + "Content": "Lancez la Compétence d'Intro et la Compétence d'Outro pour obtenir l'Energie particulière. Vous consommez l'Energie particulière quand vous attaquez pour augmenter le dégât ou obtenir l'Energie résonatrice." }, { "Id": "GuideFocusNew_1213_Content", - "Content": "" + "Content": "Lancez la Compétence d'Intro et la Compétence d'Outro pour obtenir l'Energie particulière. Vous consommez l'Energie particulière quand vous attaquez pour augmenter le dégât ou obtenir l'Energie résonatrice." }, { "Id": "GuideFocusNew_1214_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Lancez l'Attaque normale ou Sautez pour quitter le « Mode Vroum »." }, { "Id": "GuideFocusNew_1215_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Lancez l'Attaque normale ou Sautez pour quitter le « Mode Vroum »." }, { "Id": "GuideFocusNew_1216_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "Lancez l'Attaque normale ou Sautez pour quitter le « Mode Vroum »." }, { "Id": "ComboTeaching_99990009_IconText_0", - "Content": "" + "Content": "Esquiver" }, { "Id": "ComboTeaching_16030101_DescriptionTitle", - "Content": "" + "Content": "Camellya : Tutoriel Attaque normale" }, { "Id": "ComboTeaching_16030102_DescriptionTitle", - "Content": "" + "Content": "Camellya : Tutoriel Attaque normale" }, { "Id": "ComboTeaching_16030201_DescriptionTitle", - "Content": "" + "Content": "Camellya : Tutoriel Attaque lourde" }, { "Id": "ComboTeaching_16030301_DescriptionTitle", - "Content": "" + "Content": "Camellya : Tutoriel Attaque aérienne" }, { "Id": "ComboTeaching_16030401_DescriptionTitle", - "Content": "" + "Content": "Camellya - Tutoriel Compétence résonatrice : Fleur Écarlate" }, { "Id": "ComboTeaching_16030501_DescriptionTitle", - "Content": "" + "Content": "Camellya - Tutoriel Compétence de résonance : Ravage floral" }, { "Id": "ComboTeaching_16030601_DescriptionTitle", - "Content": "" + "Content": "Camellya : Tutoriel Valse Grimpante" }, { "Id": "ComboTeaching_16030602_DescriptionTitle", - "Content": "" + "Content": "Camellya : Tutoriel Valse Grimpante" }, { "Id": "ComboTeaching_16030701_DescriptionTitle", - "Content": "" + "Content": "Camellya - Tutoriel : Forte circuit" }, { "Id": "ComboTeaching_16030801_DescriptionTitle", - "Content": "" + "Content": "Camellya - Tutoriel : Modes d'attaque" }, { "Id": "ComboTeaching_16030901_DescriptionTitle", - "Content": "" + "Content": "Camellya - Tutoriel : Libération résonatrice" }, { "Id": "ComboTeaching_16030101_DescriptionContent", - "Content": "" + "Content": "Effectuez jusqu'à 5 attaques consécutives qui infligent des Dégâts Havoc." }, { "Id": "ComboTeaching_16030102_DescriptionContent", - "Content": "" + "Content": "Effectuez jusqu'à 5 attaques consécutives qui infligent des Dégâts Havoc." }, { "Id": "ComboTeaching_16030201_DescriptionContent", - "Content": "" + "Content": "Consommez de la Stamina pour attaquer la cible et infliger des Dégâts Havoc." }, { "Id": "ComboTeaching_16030301_DescriptionContent", - "Content": "" + "Content": "Consommez de la Stamina pour effectuer une attaque plongeante qui inflige des Dégâts Havoc." }, { "Id": "ComboTeaching_16030401_DescriptionContent", - "Content": "" + "Content": "Attaquez la cible et entrez en Mode Fleur." }, { "Id": "ComboTeaching_16030501_DescriptionContent", - "Content": "" + "Content": "Attaquez la cible et quittez le Mode Fleur." }, { "Id": "ComboTeaching_16030601_DescriptionContent", - "Content": "" + "Content": "Entrez en Mode Fleur et effectuez jusqu'à 4 attaques consécutives qui infligent des Dégâts Havoc." }, { "Id": "ComboTeaching_16030602_DescriptionContent", - "Content": "" + "Content": "Effectuez jusqu'à 4 attaques consécutives. Quand vous lancez l'Attaque normale III, maintenez la touche d'Attaque normale pour attaquer continuellement la cible." }, { "Id": "ComboTeaching_16030701_DescriptionContent", - "Content": "" + "Content": "Consommez de l'Energie concertante pour attaquer la cible et récupérer l'Energie particulière." }, { "Id": "ComboTeaching_16030801_DescriptionContent", - "Content": "" + "Content": "Pendant le mode Mode Fleur, appuyez brièvement sur Sauter pour attaquer, puis quitter le Mode Fleur." }, { "Id": "ComboTeaching_16030901_DescriptionContent", - "Content": "" + "Content": "Attaquez la cible et infligez des Dégâts Havoc.\nCette attaque peut être effectuée en l'air." }, { "Id": "ComboTeaching_15040101_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Feu rouge : Attaque normale" }, { "Id": "ComboTeaching_15040102_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Feu rouge : Attaque lourde" }, { "Id": "ComboTeaching_15040103_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Feu rouge : Attaque aérienne" }, { "Id": "ComboTeaching_15040201_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Feu rouge : Compétence résonatrice" }, { "Id": "ComboTeaching_15040301_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Feu jaune : Compétence résonatrice" }, { "Id": "ComboTeaching_15040202_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Feu rouge : Compétence résonatrice dérivée" }, { "Id": "ComboTeaching_15040401_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Feu jaune : Attaque normale" }, { "Id": "ComboTeaching_15040501_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Feu jaune : Vroum" }, { "Id": "ComboTeaching_15040601_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Feu jaune : Compétence résonatrice dérivée" }, { "Id": "ComboTeaching_15040701_DescriptionTitle", - "Content": "" + "Content": "Lumi - Tutoriel : Libération résonatrice" }, { "Id": "ComboTeaching_15040101_DescriptionContent", - "Content": "" + "Content": "Effectuez jusqu'à 3 attaques consécutives, qui inflige des dégâts Electro." }, { "Id": "ComboTeaching_15040102_DescriptionContent", - "Content": "" + "Content": "Consommez votre Stamina pour attaquer la cible et infliger des dégâts Electro." }, { "Id": "ComboTeaching_15040103_DescriptionContent", - "Content": "" + "Content": "Consommez votre Stamina pour effectuer une Attaque plongeante, qui inflige des dégâts Electro." }, { "Id": "ComboTeaching_15040201_DescriptionContent", - "Content": "" + "Content": "Consommez votre Stamina pour reculer et attaquer la cible et entrer en mode Feu jaune." }, { "Id": "ComboTeaching_15040301_DescriptionContent", - "Content": "" + "Content": "Consommez votre Stamina pour s'avancer et attaquer la cible. Puis, entrer en mode Feu rouge." }, { "Id": "ComboTeaching_15040202_DescriptionContent", - "Content": "" + "Content": "Attaquez la cible et entrez en Mode Projecteur Jaune. Les 6 prochaines Scintillances sont remplacées par par des Éblouissement." }, { "Id": "ComboTeaching_15040401_DescriptionContent", - "Content": "" + "Content": "Invoquez Squeakie pour attaquer la cible et infliger des dégâts Electro." }, { "Id": "ComboTeaching_15040501_DescriptionContent", - "Content": "" + "Content": "Utilisez une Esquive pour entrer en mode Vroum en lançant automatiquement des Scintillances pour attaquer." }, { "Id": "ComboTeaching_15040601_DescriptionContent", - "Content": "" + "Content": "Attaquez la cible et entrez en Mode Projecteur Rouge et renforcer les quatre prochaines Attaque normale/Attaque lourde ." }, { "Id": "ComboTeaching_15040701_DescriptionContent", - "Content": "" + "Content": "Attaquez la cible et infligez des dégâts Electro." }, { "Id": "Speaker_150024_Name", @@ -339989,11 +339977,11 @@ }, { "Id": "HelpText_143_Title", - "Content": "" + "Content": "Cadeaux des rêves" }, { "Id": "HelpText_143_Content", - "Content": "" + "Content": "[Conditions de participation]\nNiveau d'Union atteint 8\n\n[Règles de l'événement]\nConnectez-vous chaque jour à 04:00 heure serveur pour recevoir une récompense ;\nAprès la fin de l'événement, si vous avez vous connecté mais n'avez pas reçu la récompense, connectez-vous dans les 30 jours suivant la fin de l'événement et accéder à la messagerie pour les récupérer." }, { "Id": "LongShanStage_Join01", @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340033,39 +340021,39 @@ }, { "Id": "HelpText_139_Title", - "Content": "" + "Content": "Evénement : Analogue tactique II" }, { "Id": "HelpText_139_Content", - "Content": "" + "Content": "Introduction\nL'Académie expérimente une nouvelle technologie capable de simuler des ennemis puissants pour aider à l'entraînement des soldats dans la Zone de la simulation.\n\nConditions de participation\nLe Niveau d'Union atteint 14.\n\nRègles\n1. Dans Analogue tactique II, défiez des vagues d'ennemis puissants en utilisant des bonus spéciaux dans de différentes Zones de la simulation.\n2. Plus vous relevez de défis, plus des bonus spéciaux seront débloqués pour vous aider dans les défis suivants.\n3. Les résultats de chaque défi se composent de trois parties : Points de Monstre, Points de Temps et Points de Combat\n.\ni. Les Points de Monstre sont gagnés en vainquant des ennemis lors des défis.\nii. Les Points de Temps sont gagnés en fonction du temps restant à la fin d'un défi. Plus d'ennemis sont vaincus, plus le facteur de conversion de points est élevé.\niii. Les Points de Combat sont gagnés pour chaque Riposte et Esquive réussie. Les Points de Combat maximaux peuvent être gagnés par défi.\n\nRang de Combat\nRang de Combat : Toucher l'ennemi améliore votre Rang de Combat. Esquive, Contre-attaque d'esquive et Riposte augmentent votre rang. Pourtant, être touché le réduit considérablement." }, { "Id": "QuestHandBook_100013_Name", - "Content": "" + "Content": "Quand la nuit sonne" }, { "Id": "QuestHandBook_100013_Descrtption", - "Content": "" + "Content": "Interlude" }, { "Id": "QuestHandBook_101007_Name", - "Content": "" + "Content": "Étoiles aux sentiers qui bifurquent" }, { "Id": "QuestHandBook_101007_Descrtption", - "Content": "" + "Content": "Camellya" }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "RogueHeiMao_004_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_0ca2bcd6ed901425b49f29a81d42b01cd1b09e6fb746d0dfbe9e85e7e554821a", @@ -341293,7 +341281,7 @@ }, { "Id": "RogueBlackFlowerRewardTip", - "Content": "" + "Content": "Tentatives de récompense : {0}/{1}" }, { "Id": "FavorGoods_150401_Title", @@ -341333,7 +341321,7 @@ }, { "Id": "PlotType_10014_TypeDescription", - "Content": "" + "Content": "Quête d'événement" }, { "Id": "Entity_269cf5c4461c45fb1817c07784f2b92b4d56334d4126793c69a50b0129f41f01", @@ -341357,31 +341345,31 @@ }, { "Id": "DaMaoFushua_001_Title", - "Content": "" + "Content": "Niveau I" }, { "Id": "DaMaoFushua_002_Title", - "Content": "" + "Content": "Niveau II" }, { "Id": "DaMaoFushua_003_Title", - "Content": "" + "Content": "Niveau III" }, { "Id": "DaMaoFushua_004_Title", - "Content": "" + "Content": "Niveau IV" }, { "Id": "DaMaoFushua_005_Title", - "Content": "" + "Content": "Niveau V" }, { "Id": "DaMaoFushua_006_Title", - "Content": "" + "Content": "Niveau VI" }, { "Id": "DaMaoFushua_Level_Unlock", - "Content": "" + "Content": "A débloquer" }, { "Id": "TowerDefence_PhantasmTips", @@ -341389,7 +341377,7 @@ }, { "Id": "RogueBlackFlowerRewardNoCount", - "Content": "" + "Content": "Tentative de récupérer la récompense insuffisante. Veuillez réessayer après la réinitialisation." }, { "Id": "WorldRun_Button_State1", @@ -341405,19 +341393,19 @@ }, { "Id": "Dream_Task_Title01", - "Content": "" + "Content": "Labyrinthe du Somnium" }, { "Id": "Dream_Task_Title02", - "Content": "" + "Content": "Odyssée du Pays de Rêves" }, { "Id": "Dream_Task_Title03", - "Content": "" + "Content": "Rêve confiné" }, { "Id": "Dream_Task_Title04", - "Content": "" + "Content": "Cauchemar revisité" }, { "Id": "Dream_Challenge_Locked", @@ -341433,27 +341421,27 @@ }, { "Id": "LevelPlay_316800016_InteractContent_313_1", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_316800017_InteractContent_313_1", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_316800018_InteractContent_313_1", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_226800013_InteractContent_313_1", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_226800014_InteractContent_313_1", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "LevelPlay_226800015_InteractContent_313_1", - "Content": "" + "Content": "Quitter le rêve « mystérieux »" }, { "Id": "FinishAccount", @@ -341461,7 +341449,7 @@ }, { "Id": "RogueBuffTypeText", - "Content": "" + "Content": "Renforcement du personnage" }, { "Id": "SdkLoginSuccess", @@ -341569,7 +341557,7 @@ }, { "Id": "RogueEvent_10043001_text", - "Content": "" + "Content": "Dépenser 600 fragments de rêve pour obtenir deux ascensions de personnage." }, { "Id": "RogueEvent_10043002_titile", @@ -341577,11 +341565,11 @@ }, { "Id": "RogueEvent_10043002_text", - "Content": "" + "Content": "Obtenir 1 métaphore aléatoire." }, { "Id": "RogueEvent_10044001_text", - "Content": "" + "Content": "Obtenir 3 Clés" }, { "Id": "RogueEvent_10044001_titile", @@ -341681,15 +341669,15 @@ }, { "Id": "LevelPlay_316800014_ChallengeConditionMainText_316_10", - "Content": "" + "Content": "Détruire les voitures pour obtenir une « récompense »" }, { "Id": "LevelPlay_316800014_ChallengeConditionSubText_316_10", - "Content": "" + "Content": "Vous avez 5 tentatives" }, { "Id": "LevelPlay_316800014_ChallengeSuccessMainText_316_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_90", @@ -341701,11 +341689,11 @@ }, { "Id": "LevelPlay_316800014_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "Détruire les voitures pour obtenir une « récompense »" }, { "Id": "LevelPlay_316800014_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "Voitures détruites {击碎统计数一}/5" }, { "Id": "Quest_204800000_ChildQuestTip_204_1", @@ -341741,99 +341729,99 @@ }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_8", - "Content": "" + "Content": "Parler à Lumi" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_1", - "Content": "" + "Content": "Parler à Zhezhi" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_2", - "Content": "" + "Content": "Parler à Zhezhi" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_1", - "Content": "" + "Content": "Parler à Encore" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_2", - "Content": "" + "Content": "Parler à Encore" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_1", - "Content": "" + "Content": "Parler à Yinlin" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_2", - "Content": "" + "Content": "Parler à Yinlin" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_1", - "Content": "" + "Content": "Parler à Camellya" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_2", - "Content": "" + "Content": "Parler à Camellya" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_1", - "Content": "" + "Content": "Parler à Changli" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_2", - "Content": "" + "Content": "Parler à Changli" }, { "Id": "LevelPlay_313900017_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313900018_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313900038_ChildQuestTip_226_2", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313900039_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313900019_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313900020_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313900023_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_3", - "Content": "" + "Content": "Recevoir le traitement" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_4", - "Content": "" + "Content": "Parler au chat blanc étrange" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_5", - "Content": "" + "Content": "Parler au Concierge noir" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_6", - "Content": "" + "Content": "Aller à la prochaine zone de mémoire" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_7", - "Content": "" + "Content": "Parler à Gardienne du littoral" }, { "Id": "LevelPlay_226800017_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "Traitement terminé" }, { "Id": "LevelPlay_226800017_LevelPlayName_226_1", @@ -341841,11 +341829,11 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_6", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313800048_ChildQuestTip_226_1", @@ -341853,183 +341841,183 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_227800001_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_316800007_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_316800008_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_316800009_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_316800010_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_1", - "Content": "" + "Content": "Vaincre les ennemis : (4/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_3", - "Content": "" + "Content": "Vaincre les ennemis : (3/4)" }, { "Id": "LevelPlay_316800015_ReachChallengeMainText_313_1", - "Content": "" + "Content": "Défi accompli" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_11", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_18", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_10", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313800031_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313000011_ChildQuestTip_226_2", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313000012_ChildQuestTip_226_2", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313000013_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313800003_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313800004_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313000009_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313000010_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313800002_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313700011_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313700016_ChildQuestTip_226_2", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313700017_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313700018_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313700019_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313700023_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313700024_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313700025_ChildQuestTip_226_1", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "LevelPlay_313700026_ChildQuestTip_226_2", - "Content": "" + "Content": "Obtenir la récompense" }, { "Id": "InstanceDungeon_8408_DungeonDesc", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Dans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel." }, { "Id": "InstanceDungeon_8409_DungeonDesc", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Dans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel." }, { "Id": "InstanceDungeon_8409_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Appel sinistre II" }, { "Id": "InstanceDungeon_8410_DungeonDesc", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Dans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel." }, { "Id": "InstanceDungeon_8410_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "La Terreur renaît I" }, { "Id": "InstanceDungeon_8411_DungeonDesc", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Dans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel." }, { "Id": "InstanceDungeon_8411_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Appel Sinistre III" }, { "Id": "InstanceDungeon_8412_DungeonDesc", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Dans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel." }, { "Id": "InstanceDungeon_8412_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Appel sinistre IV" }, { "Id": "InstanceDungeon_8413_DungeonDesc", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "Dans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel." }, { "Id": "InstanceDungeon_8413_MapName", - "Content": "Une erreur est survenue. Veuillez contacter le service client" + "Content": "La Terreur renaît II" }, { "Id": "InstanceDungeon_1009_DungeonDesc", - "Content": "Tsubaki Character Copy" + "Content": "L'espace de données à l'intérieur de la Matrice stellaire symétrique. Ces données à l'intérieur de cette matrice sont copiées d'une autre matrice corrompue, elles se ramifient en de nombreuses directions, qui mènent à des possibilités infinies. On peut entrer dans la Matrice Stellaire corrompue par la Matrice Stellaire symétrique." }, { "Id": "InstanceDungeon_1009_MapName", - "Content": "Tsubaki Character Copy 2" + "Content": "Matrice stellaire symétrique" }, { "Id": "InstanceDungeonEntrance_1009_Description", - "Content": "copie de Tsubaki" + "Content": "Une Porte des étoiles située dans le Hall de Modulation qui vous permet d'accéder aux profondeurs des étoiles." }, { "Id": "InstanceDungeonEntrance_1009_Name", - "Content": "copie de Tsubaki" + "Content": "Porte vers la profondeur des étoiles" }, { "Id": "SkillDescription_9700030_AttributeName", @@ -342041,35 +342029,35 @@ }, { "Id": "Rogue_SkillTree_430_Desc", - "Content": "" + "Content": "Le nombre initial de « Fragments de rêve » est augmenté de 800." }, { "Id": "Rogue_SkillTree_430_Title", - "Content": "" + "Content": "Résidus de rêve Ⅲ" }, { "Id": "ConditionGroup_12009013_HintText", - "Content": "Passer l'« Amas de rêveries II »" + "Content": "Passer l'« Amas de fantasmes II »" }, { "Id": "ConditionGroup_12009014_HintText", - "Content": "Passer l'« Amas de rêveries III »" + "Content": "Passer l'« Amas de fantasmes III »" }, { "Id": "ConditionGroup_12009015_HintText", - "Content": "Passer l'« Amas de rêveries IV : Rêve d'infini »" + "Content": "Passer l'« Amas de fantasmes IV : Rêve d'infini »" }, { "Id": "ConditionGroup_12009016_HintText", - "Content": "Passer l'« Amas de rêveries V : Rêve de désordre »" + "Content": "Passer l'« Amas de fantasmes V : Rêve de désordre »" }, { "Id": "ConditionGroup_12009017_HintText", - "Content": "Jouer une fois l'« Amas de rêveries VI : Dernier rêve »" + "Content": "Jouer une fois l'« Amas de fantasmes VI : Dernier rêve »" }, { "Id": "ReportPlayerInfo_6_Reason", - "Content": "" + "Content": "Cyberharcèlement" }, { "Id": "PrefabTextItem_301040658_Text", @@ -342433,243 +342421,243 @@ }, { "Id": "bossrush2_1_title", - "Content": "" + "Content": "Mille Chantements" }, { "Id": "bossrush2_2_title", - "Content": "" + "Content": "Sortie de fourreau" }, { "Id": "bossrush2_3_title", - "Content": "" + "Content": "Plume tombante" }, { "Id": "bossrush2_4_title", - "Content": "" + "Content": "Foudre" }, { "Id": "bossrush2_5_title", - "Content": "" + "Content": "Lame aigue" }, { "Id": "bossrush2_6_title", - "Content": "" + "Content": "Sans limites" }, { "Id": "bossrush2_7_title", - "Content": "" + "Content": "Stimulation" }, { "Id": "bossrush2_8_title", - "Content": "" + "Content": "Réfraction" }, { "Id": "bossrush2_9_title", - "Content": "" + "Content": "Résonance lourde" }, { "Id": "bossrush2_10_title", - "Content": "" + "Content": "Vent silencieux" }, { "Id": "bossrush2_11_title", - "Content": "" + "Content": "Électricité courante" }, { "Id": "bossrush2_12_title", - "Content": "" + "Content": "Extinction" }, { "Id": "bossrush2_13_title", - "Content": "" + "Content": "Harmonie" }, { "Id": "bossrush2_1_desc", - "Content": "" + "Content": "Quand l'Attaque normale atteint la cible, le Bonus de Dégâts de Compétence résonatrice des membres de l'équipe est augmenté de {0}% pendant {1} secondes. L'effet peut être déclenché {2} fois et il peut être accumulé jusqu'à {3} fois." }, { "Id": "bossrush2_2_desc", - "Content": "" + "Content": "Quand vous lancez la Libération résonatrice, le Bonus de Dégâts d'Attaque normale est augmenté de {0} % pendant {1} secondes." }, { "Id": "bossrush2_3_desc", - "Content": "" + "Content": "Le Bonus de Dégâts Glacio est augmenté de {0}%. Quand vous lancez la Compétence résonatrice, vous obtenez {1} « Plume(s) glacée(s) » qui dure(nt) {2} secondes. Quand vous avez {3} « Plumes glacées », elles seront consommées pour augmenter le Dégât de l'équipe de {4}% pendant {5} secondes." }, { "Id": "bossrush2_4_desc", - "Content": "" + "Content": "Le Bonus de dégâts Electro est augmenté de {0}%. Quand vous lancez la Compétence résonatrice, le dégât Electro est augmenté de {1}% de manière supplémentaire pendant {2}. L'effet peut être déclenché {3} fois par seconde et il peut être accumulé jusqu'à {4} fois." }, { "Id": "bossrush2_5_desc", - "Content": "" + "Content": "Quand vous infligez les Dégâts d'Attaque normale, le Bonus de Dégâts d'Attaque normale est augmenté de {0}% pendant {1} secondes. L'effet peut être déclenché {2} fois par seconde. Il peut être accumulé jusqu'à {3} fois. Si vous avez accumulé {4}, le Dégât des membres de l'équipe est augmenté de {5}% de manière supplémentaire." }, { "Id": "bossrush2_6_desc", - "Content": "" + "Content": "L'efficacité de récupérer l'Energie de Libération résonatrice est augmentée de {0}%. Après le lancement de Libération résonatrice, l'efficacité de récupérer l'Energie résonatrice est augmentée de {1}% pendant {2} secondes. L'effet peut être déclenché {3} fois par seconde et il peut être accumulé jusqu'à {4} fois." }, { "Id": "bossrush2_7_desc", - "Content": "" + "Content": "Quand vous soignez un membre de l'équipe, l'ATK est augmenté de {0}% pendant {1} secondes. L'effet peut être déclenché {2} fois par seconde. Il peut être accumulé jusqu'à {3} fois." }, { "Id": "bossrush2_8_desc", - "Content": "" + "Content": "Le Bonus de Dégâts Spectro est augmenté de {0}%. L'effet est réduit de {2}% toutes les {1} secondes, jusqu'à {3}%. Chaque fois que vous lancez la Libération résonatrice, le Bonus de Dégâts Spectro est augmenté de {4}%, il peut être augmenté jusqu'à {5}%." }, { "Id": "bossrush2_9_desc", - "Content": "" + "Content": "Quand vous lancez l'Attaque normale et la Compétence résonatrice, le Dégâts de Compétence résonatrice est augmenté de {0} pendant {1} secondes. L'effet peut être déclenché {2} fois par seconde. Il est cumulable jusqu'à {3} fois." }, { "Id": "bossrush2_10_desc", - "Content": "" + "Content": "Le Bonus de Dégâts Aero est augmenté de {0}%. L'effet est réduit de {2}% toutes les {1} secondes, jusqu'à {3}%. Chaque fois que vous lancez la Libération résonatrice, le Bonus de Dégâts Aero est augmenté de {4}%, il peut être augmenté jusqu'à {5}%." }, { "Id": "bossrush2_11_desc", - "Content": "" + "Content": "Le Bonus de Dégâts Electro est augmenté de {0}%. Quand vous lancez l'Attaque normale et la Compétence résonatrice, le Dégât Electro des membres de l'équipe est augmenté de {0} pendant {1} secondes. L'effet peut être déclenché {2} fois par seconde. Il est cumulable jusqu'à {3} fois." }, { "Id": "bossrush2_12_desc", - "Content": "" + "Content": "Le Bonus de Dégâts Havoc est augmenté de {0}%. Quand vous infligez les Dégâts d'Attaque normale, le Bonus de Dégâts Havoc est augmenté de {1}% de manière supplémentaire. L'effet peut être déclenché {2} fois par seconde. Il est cumulable jusqu'à {3} fois." }, { "Id": "bossrush2_13_desc", - "Content": "" + "Content": "Quand vous lancez la Libération résonatrice, l'ATK des membres de l'équipe est augmenté de {0}% et ils récupèrent {1} point d'Energie résonatrice. L'effet peut être déclenché {3} fois toutes les {2} secondes, il est cumulable jusqu'à {4} fois." }, { "Id": "bossrush2_14_title", - "Content": "" + "Content": "Renforcement d'Esquive" }, { "Id": "bossrush2_15_title", - "Content": "" + "Content": "Renforcement de Riposte" }, { "Id": "bossrush2_16_title", - "Content": "" + "Content": "Renforcement d'air" }, { "Id": "bossrush2_17_title", - "Content": "" + "Content": "Renforcement d'Intro" }, { "Id": "bossrush2_18_title", - "Content": "" + "Content": "Renforcement de l'Echo" }, { "Id": "bossrush2_14_desc", - "Content": "" + "Content": "Lorsqu'une Esquive réussie, l'efficacité d'augmenter le Rang de Combat est augmenté de {0}% pendant {1} secondes.\nRang ≥ B : Lorsqu'une esquive réussie, les membres de l'équipe obtiennent {2} points d'Energie résonatrice. \nRang ≥ S : Lorsqu'une esquive réussie, le Dégât est augmenté de {3}% pendant {4} secondes." }, { "Id": "bossrush2_15_desc", - "Content": "" + "Content": "Lorsqu'une Riposte réussie, l'efficacité d'augmenter le Rang de Combat est augmenté de {0}% pendant {1} secondes.\nRang ≥ B : Dès qu'une Riposte réussie, le Dégât des membres de l'équipe est augmenté de {2}% pendant {3} secondes. Rang ≥ S : Lorsqu'une Riposte réussie, le Temps de recharge de la Compétence résonatrice est réinitialisé." }, { "Id": "bossrush2_16_desc", - "Content": "" + "Content": "Quand un membre est en l'air, l'efficacité d'augmenter le Rang de Combat est augmenté de {0}%.\nRang ≥ B : Quand le personnage est en l'air, son Dégât est augmenté de {1}%.\nRang ≥ S : Quand le personnage est en l'air, son Dégât est augmenté de {2}% de manière supplémentaire." }, { "Id": "bossrush2_17_desc", - "Content": "" + "Content": "Quand une Compétence d'Intro est lancée, l'efficacité d'augmenter le Rang de Combat est augmenté de {0}% pendant {1} secondes. \nRang ≥ B : Quand la Compétence d'Intro est lancée, obtenez {2} point d'Energie concertante.\nRang ≥ S : Quand une Compétence d'Intro est lancée, le Dégât des membres de l'équipe est augmenté de {3}% pendant {4} secondes." }, { "Id": "bossrush2_18_desc", - "Content": "" + "Content": "Quand une Compétence d'Echo est lancée, l'efficacité d'augmenter le Rang de Combat est augmenté de {0}% pendant {1} secondes. \nRang ≥ B : Le temps de recharge de Compétence d'Echo est réduit de {2}%.\nRang ≥ S : Le Dégât de Compétence d'Echo est augmenté de {3}%." }, { "Id": "bossrush2_19_title", - "Content": "" + "Content": "Coup précis" }, { "Id": "bossrush2_20_title", - "Content": "" + "Content": "Coup puissant" }, { "Id": "bossrush2_21_title", - "Content": "" + "Content": "Accélération finale" }, { "Id": "bossrush2_22_title", - "Content": "" + "Content": "Résonance concertante" }, { "Id": "bossrush2_23_title", - "Content": "" + "Content": "Libération concertante" }, { "Id": "bossrush2_24_title", - "Content": "" + "Content": "Résonance puissante" }, { "Id": "bossrush2_25_title", - "Content": "" + "Content": "Libération puissante" }, { "Id": "bossrush2_26_title", - "Content": "" + "Content": "Résonance de charge" }, { "Id": "bossrush2_27_title", - "Content": "" + "Content": "Soins déclenchés" }, { "Id": "bossrush2_28_title", - "Content": "" + "Content": "Thérapie d'Echo" }, { "Id": "bossrush2_29_title", - "Content": "" + "Content": "Libération du bouclier" }, { "Id": "bossrush2_30_title", - "Content": "" + "Content": "Soins d'urgence" }, { "Id": "bossrush2_19_desc", - "Content": "" + "Content": "Pendant {0} secondes, le Taux de critique du personnage est augmenté de {2}% quand il a plus de {1} de PV." }, { "Id": "bossrush2_20_desc", - "Content": "" + "Content": "Pendant {0} secondes, le Dégât critique du personnage est augmenté de {2}% quand il a plus de {1} de PV." }, { "Id": "bossrush2_21_desc", - "Content": "" + "Content": "Pendant {0} secondes, le temps de recharge de Compétence d'Echo est réduit de {1}% ." }, { "Id": "bossrush2_22_desc", - "Content": "" + "Content": "Pendant {0} secondes, quand vous lancez la Compétence résonatrice, vous obtenez {1} points d'Energie concertante supplémentaires. L'effet peut être déclenché {3} fois toutes les {2} secondes." }, { "Id": "bossrush2_23_desc", - "Content": "" + "Content": "Pendant {0} secondes, quand vous lancez la Libération résonatrice, vous obtenez {1} points d'Energie concertante supplémentaires. L'effet peut être déclenché {3} fois toutes les {2} secondes." }, { "Id": "bossrush2_24_desc", - "Content": "" + "Content": "Le Bonus de Dégâts de Compétence résonatrice est augmenté de {0}% pendant {1} secondes." }, { "Id": "bossrush2_25_desc", - "Content": "" + "Content": "Le Bonus de Dégâts de Libération résonatrice est augmenté de {0}% pendant {1} secondes." }, { "Id": "bossrush2_26_desc", - "Content": "" + "Content": "Pendant {0} secondes, le Bonus de Dégâts de Compétence résonatrice est augmenté de {1}%. Quand vous lancez la Compétence résonatrice, vous consommez {2} points de Stamina." }, { "Id": "bossrush2_27_desc", - "Content": "" + "Content": "Quand vous êtes attaqué, restaurez 20% de PV maximum. L'effet peut être déclenché jusqu'à 3 fois." }, { "Id": "bossrush2_28_desc", - "Content": "" + "Content": "Pendant {0} secondes, quand vous lancez la Compétence d'Echo, vous récupérez {1}% de PV maximum. L'effet peut être déclenché {3} fois toutes les {2} secondes." }, { "Id": "bossrush2_29_desc", - "Content": "" + "Content": "Obtenez un bouclier avec {0}% de votre PV maximum qui dure {1} secondes." }, { "Id": "bossrush2_30_desc", - "Content": "" + "Content": "Si vous recevez un coup mortel, vous ne serez pas vaincu mais vous restaurez 50% de votre PV maximum. L'effet peut être déclenché 1 fois." }, { "Id": "PSN_Tip_MailHasBind", @@ -342717,7 +342705,7 @@ }, { "Id": "GuideTips_20298_Content", - "Content": "Il y a des anomalies, si vous avez des questions, veuillez contacter le service clientèle officiel." + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "Event_RGXZSJ_5_1", @@ -342873,11 +342861,11 @@ }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_10", - "Content": "" + "Content": "Parler à Illusia" }, { "Id": "PrefabTextItem_784122630_Text", - "Content": "" + "Content": "Appliquer" }, { "Id": "LevelPlay_135800003_ChildQuestTip_135_2", @@ -342917,7 +342905,7 @@ }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "Une erreur s'est produite, veuillez contacter le support" + "Content": "" }, { "Id": "BattlePassTask_331_TaskName", @@ -342933,11 +342921,11 @@ }, { "Id": "BattlePassTask_334_TaskName", - "Content": "" + "Content": "Obtenez 4000 points dans l'« Arène sans fin » de Combattants du double-enveloppement I" }, { "Id": "BattlePassTask_335_TaskName", - "Content": "" + "Content": "Obtenez 4000 points dans l'« Arène sans fin » de Combattants du double-enveloppement II" }, { "Id": "BattlePassTask_336_TaskName", @@ -342949,79 +342937,79 @@ }, { "Id": "InstanceDungeon_8307_MonsterTips", - "Content": "" + "Content": "Analogue : Tous les ennemis ont 0 résistance pendant l'événement Analogue tactique. \nAbondance : Récupérez toute l'Énergie résonatrice en entrant en combat.\nAfflux : Récupérez 50 points d’Énergie résonatrice en vainquant un ennemi. \nFaiblesse : Toutes les 15 secondes après le début d'une bataille, les ennemis prennent 40% de dégâts supplémentaires pendant 5 secondes. \nRang de Combat : Toucher l'ennemi améliore votre Rang de Combat. Esquive, Contre-attaque d'esquive et Riposte augmentent votre rang. Pourtant, être touché le réduit considérablement." }, { "Id": "InstanceDungeon_8308_MonsterTips", - "Content": "" + "Content": "Analogue : Tous les ennemis ont 0 résistance pendant l'événement Analogue tactique. \nAbondance : Récupérez toute l'Énergie résonatrice en entrant en combat.\nAfflux : Récupérez 50 points d’Énergie résonatrice en vainquant un ennemi. \nFaiblesse : Toutes les 15 secondes après le début d'une bataille, les ennemis prennent 40% de dégâts supplémentaires pendant 5 secondes. \nRang de Combat : Toucher l'ennemi améliore votre Rang de Combat. Esquive, Contre-attaque d'esquive et Riposte augmentent votre rang. Pourtant, être touché le réduit considérablement." }, { "Id": "InstanceDungeon_8309_MonsterTips", - "Content": "" + "Content": "Analogue : Tous les ennemis ont 0 résistance pendant l'événement Analogue tactique. \nAbondance : Récupérez toute l'Énergie résonatrice en entrant en combat.\nAfflux : Récupérez 50 points d’Énergie résonatrice en vainquant un ennemi. \nFaiblesse : Toutes les 15 secondes après le début d'une bataille, les ennemis prennent 40% de dégâts supplémentaires pendant 5 secondes. \nRang de Combat : Toucher l'ennemi améliore votre Rang de Combat. Esquive, Contre-attaque d'esquive et Riposte augmentent votre rang. Pourtant, être touché le réduit considérablement." }, { "Id": "InstanceDungeon_8310_MonsterTips", - "Content": "" + "Content": "Analogue : Tous les ennemis ont 0 résistance pendant l'événement Analogue tactique. \nAbondance : Récupérez toute l'Énergie résonatrice en entrant en combat.\nAfflux : Récupérez 50 points d’Énergie résonatrice en vainquant un ennemi. \nFaiblesse : Toutes les 15 secondes après le début d'une bataille, les ennemis prennent 40% de dégâts supplémentaires pendant 5 secondes. \nRang de Combat : Toucher l'ennemi améliore votre Rang de Combat. Esquive, Contre-attaque d'esquive et Riposte augmentent votre rang. Pourtant, être touché le réduit considérablement." }, { "Id": "InstanceDungeon_8311_MonsterTips", - "Content": "" + "Content": "Analogue : Tous les ennemis ont 0 résistance pendant l'événement Analogue tactique. \nAbondance : Récupérez toute l'Énergie résonatrice en entrant en combat.\nAfflux : Récupérez 50 points d’Énergie résonatrice en vainquant un ennemi. \nFaiblesse : Toutes les 15 secondes après le début d'une bataille, les ennemis prennent 40% de dégâts supplémentaires pendant 5 secondes. \nRang de Combat : Toucher l'ennemi améliore votre Rang de Combat. Esquive, Contre-attaque d'esquive et Riposte augmentent votre rang. Pourtant, être touché le réduit considérablement." }, { "Id": "InstanceDungeon_8312_MonsterTips", - "Content": "" + "Content": "Analogue : Tous les ennemis ont 0 résistance pendant l'événement Analogue tactique. \nAbondance : Récupérez toute l'Énergie résonatrice en entrant en combat.\nAfflux : Récupérez 50 points d’Énergie résonatrice en vainquant un ennemi. \nFaiblesse : Toutes les 15 secondes après le début d'une bataille, les ennemis prennent 40% de dégâts supplémentaires pendant 5 secondes. \nRang de Combat : Toucher l'ennemi améliore votre Rang de Combat. Esquive, Contre-attaque d'esquive et Riposte augmentent votre rang. Pourtant, être touché le réduit considérablement." }, { "Id": "InstanceDungeon_8313_MonsterTips", - "Content": "" + "Content": "Analogue : Tous les ennemis ont 0 résistance pendant l'événement Analogue tactique. \nAbondance : Récupérez toute l'Énergie résonatrice en entrant en combat.\nAfflux : Récupérez 50 points d’Énergie résonatrice en vainquant un ennemi. \nFaiblesse : Toutes les 15 secondes après le début d'une bataille, les ennemis prennent 40% de dégâts supplémentaires pendant 5 secondes. \nRang de Combat : Toucher l'ennemi améliore votre Rang de Combat. Esquive, Contre-attaque d'esquive et Riposte augmentent votre rang. Pourtant, être touché le réduit considérablement." }, { "Id": "InstanceDungeon_8407_MonsterTips", - "Content": "" + "Content": "Passer Nv. I de Cauchemar revisité" }, { "Id": "InstanceDungeon_8408_MonsterTips", - "Content": "" + "Content": "Passer Nv. II de Cauchemar revisité" }, { "Id": "InstanceDungeon_8409_MonsterTips", - "Content": "" + "Content": "Passer Nv. III de Cauchemar revisité" }, { "Id": "InstanceDungeon_8410_MonsterTips", - "Content": "" + "Content": "Passer Nv. IV de Cauchemar revisité" }, { "Id": "InstanceDungeon_8411_MonsterTips", - "Content": "" + "Content": "Passer Nv. V de Cauchemar revisité" }, { "Id": "InstanceDungeon_8412_MonsterTips", - "Content": "" + "Content": "Passer Nv. VI de Cauchemar revisité" }, { "Id": "DaMaoFushua_01_Total", - "Content": "" + "Content": "Obtenir 1400 points au total dans Nv. I de Cauchemar revisité" }, { "Id": "DaMaoFushua_02_Total", - "Content": "" + "Content": "Obtenir 1400 points au total dans Nv. II de Cauchemar revisité" }, { "Id": "DaMaoFushua_03_Total", - "Content": "" + "Content": "Obtenir 2400 points au total dans Nv. III de Cauchemar revisité" }, { "Id": "DaMaoFushua_04_Total", - "Content": "" + "Content": "Obtenir 3200 points au total dans Nv. IV de Cauchemar revisité" }, { "Id": "DaMaoFushua_05_Total", - "Content": "" + "Content": "Obtenir 3200 points au total dans Nv. V de Cauchemar revisité" }, { "Id": "DaMaoFushua_06_Total", - "Content": "" + "Content": "Obtenir 3800 points au total dans Nv. V de Cauchemar revisité" }, { "Id": "Mail_300008_Sender", @@ -343525,7 +343513,7 @@ }, { "Id": "GuideFocusNew_14_Content", - "Content": "Tapez la touche pour Absorber l'Echo" + "Content": "Appuyez sur la touche Absorber un Echo" }, { "Id": "SkillDescription_1504025_AttributeName", @@ -344489,31 +344477,31 @@ }, { "Id": "LongShanTask_1301_TaskName", - "Content": "" + "Content": "Passer l'Amas de fantasmes une fois avec 6 personnages différents" }, { "Id": "LongShanTask_1302_TaskName", - "Content": "" + "Content": "Passer l'Amas de fantasmes IV" }, { "Id": "LongShanTask_1303_TaskName", - "Content": "" + "Content": "Passer l'Amas de fantasmes V" }, { "Id": "LongShanTask_1304_TaskName", - "Content": "" + "Content": "Passer l'Amas de fantasmes VI" }, { "Id": "LongShanTask_1401_TaskName", - "Content": "" + "Content": "Obtenir tous les lots dans « Au-delà des vagues »" }, { "Id": "LongShanTask_1402_TaskName", - "Content": "" + "Content": "Obtenez 2600 points dans Nv. 6 d'Analogue tactique II" }, { "Id": "LongShanTask_1403_TaskName", - "Content": "" + "Content": "Obtenez 1200 points dans Nv. 6 d'Analogue tactique II" }, { "Id": "LongShanTask_1501_TaskName", @@ -344533,67 +344521,67 @@ }, { "Id": "LongShanTask_1601_TaskName", - "Content": "" + "Content": "Passer le 4e étage de la Tour résonnante & Tour Echo dans la Tour éprouvante : Zone imprévisible avec Camellya" }, { "Id": "LongShanTask_1602_TaskName", - "Content": "" + "Content": "Passer 1er & 2e étage de la Tour imprévisible dans la Tour éprouvante : Zone imprévisible avec Camellya" }, { "Id": "LongShanTask_1603_TaskName", - "Content": "" + "Content": "Passer le 4e étage de la Tour résonnante & Tour Echo dans la Tour éprouvante : Zone imprévisible avec Lumi" }, { "Id": "LongShanTask_1604_TaskName", - "Content": "" + "Content": "Passer 1er & 2e étage de la Tour imprévisible dans la Tour éprouvante : Zone imprévisible avec Lumi" }, { "Id": "LongShanTask_1605_TaskName", - "Content": "" + "Content": "Passer le 4e étage de la Tour résonnante & Tour Echo dans la Tour éprouvante : Zone imprévisible avec Changli" }, { "Id": "LongShanTask_1606_TaskName", - "Content": "" + "Content": "Passer 1er & 2e étage de la Tour imprévisible dans la Tour éprouvante : Zone imprévisible avec Changli" }, { "Id": "LongShanStage_Title13", - "Content": "" + "Content": "Amas de fantasmes" }, { "Id": "LongShanStage_Title14", - "Content": "" + "Content": "Au-delà des vagues" }, { "Id": "LongShanStage_Title15", - "Content": "" + "Content": "Analogue tactique" }, { "Id": "LongShanStage_Title16", - "Content": "" + "Content": "Tour éprouvante" }, { "Id": "LongShanStage_TitleDetail13", - "Content": "" + "Content": "1. Amas de fantasmes" }, { "Id": "LongShanStage_TitleDetail14", - "Content": "" + "Content": "2. Au-delà des vagues" }, { "Id": "LongShanStage_TitleDetail15", - "Content": "" + "Content": "3. Analogue tactique" }, { "Id": "LongShanStage_TitleDetail16", - "Content": "" + "Content": "4. Tour éprouvante" }, { "Id": "BlackFlower_RewardInfo", - "Content": "" + "Content": "Les tentatives de récompenses sont réinitialisées chaque lundi." }, { "Id": "BlackFlower_Reward_Title", - "Content": "" + "Content": "Aperçu des récompenses" }, { "Id": "Condition_13020004_Description", @@ -344601,79 +344589,79 @@ }, { "Id": "ItemInfo_70120007_Name", - "Content": "" + "Content": "Une Fleur noire oubliée" }, { "Id": "ItemInfo_70120007_BgDescription", - "Content": "" + "Content": "Cette Fleur noire symbolisait autrefois le rôle de Dame Flora en tant qu'une Porteuse de Fleur. Cependant, son propriétaire l'a laissée au Littoral noir." }, { "Id": "ItemInfo_70120007_ObtainedShowDescription", - "Content": "" + "Content": "Une Fleur noire abandonnée dans une grotte." }, { "Id": "ItemInfo_70120008_Name", - "Content": "" + "Content": "Photos usées" }, { "Id": "ItemInfo_70120008_AttributesDescription", - "Content": "" + "Content": "Un tas de vieilles photos spontanées, pour la plupart usées au-delà de la reconnaissance." }, { "Id": "ItemInfo_70120008_BgDescription", - "Content": "" + "Content": "Sur l'une d'elles, Camellya est assise sur une chaise, semblant parler à quelqu'un à proximité." }, { "Id": "ItemInfo_70120008_ObtainedShowDescription", - "Content": "" + "Content": "Un tas de vieilles photos spontanées, pour la plupart usées au-delà de la reconnaissance." }, { "Id": "ItemInfo_70120009_Name", - "Content": "" + "Content": "Photos usées" }, { "Id": "ItemInfo_70120009_AttributesDescription", - "Content": "" + "Content": "Un tas de vieilles photos spontanées, pour la plupart usées au-delà de la reconnaissance." }, { "Id": "ItemInfo_70120009_BgDescription", - "Content": "" + "Content": "Sur l'une d'elles, Camellya est assise sur une chaise, apparemment en train de parler à quelqu'un à proximité. C'était un jour de célébration du Littoral Noir, avec des confettis dorés flottant dans l'air, et une lumière douce jetant une lueur sur les fleurs, les pierres et la mer. L'expression qu'elle avait ce jour-là a depuis longtemps disparu de la mémoire." }, { "Id": "ItemInfo_70120009_ObtainedShowDescription", - "Content": "" + "Content": "Un tas de vieilles photos spontanées, pour la plupart usées au-delà de la reconnaissance." }, { "Id": "ItemInfo_70120010_Name", - "Content": "" + "Content": "Le bracelet de Dame Flora" }, { "Id": "ItemInfo_70120010_AttributesDescription", - "Content": "" + "Content": "Un bien personnel conservé à la Salle Diplomatique." }, { "Id": "ItemInfo_70120010_BgDescription", - "Content": "" + "Content": "Les fréquences persistantes sur le bracelet peuvent aider à retrouver d'autres biens oubliés de cette Porteuse de Fleurs." }, { "Id": "ItemInfo_70120010_ObtainedShowDescription", - "Content": "" + "Content": "Un bien personnel conservé à la Salle Diplomatique." }, { "Id": "ItemInfo_70120011_Name", - "Content": "" + "Content": "Son bracelet" }, { "Id": "ItemInfo_70120011_AttributesDescription", - "Content": "" + "Content": "Le bracelet personnel de Dame Flora. Un cadeau." }, { "Id": "ItemInfo_70120011_BgDescription", - "Content": "" + "Content": "« D'accord, d'accord, je le porterai... mais c'est juste pour me rassurer, d'accord ? Si quelque chose que je ne peux pas gérer arrive, eh bien, tu me trouveras, n'est-ce pas ? Vivante ou morte... Huh, ne serait-ce pas parfait ? »\n« Oh, ne me regarde pas comme ça, {Male=Chef;Female=Cheffe}. Tant que je t'ai, je le porterai, je le jure. Je serai une si bonne fille... juste pour toi, hehe... »" }, { "Id": "ItemInfo_70120011_ObtainedShowDescription", - "Content": "" + "Content": "Le bracelet personnel de Dame Flora. Un cadeau." }, { "Id": "LevelPlay_230800001_ChildQuestTip_230_21", @@ -345401,19 +345389,19 @@ }, { "Id": "Activity_103000001_Desc", - "Content": "" + "Content": "Un mystérieux programme de simulation de combat fait le buzz sur le forum de l'Académie de Huaxu. Il paraît que Lizhu, chercheuse et membre actif du forum, a sa propre vision de ce programme intéressant…\n\n——————————\n[Partage de connaissances] La dernière version est sortie. Si vous savez, vous savez.\nPosté par Anonyme\nA : Jinzhou" }, { "Id": "Activity_103000002_Desc", - "Content": "" + "Content": "Un mystérieux programme de simulation de combat fait le buzz sur le forum de l'Académie de Huaxu. Il paraît que Lizhu, chercheuse et membre actif du forum, a sa propre vision de ce programme intéressant…\n\n——————————\n[Partage de connaissance] Juste pour info, une nouvelle mise à jour est disponible.\nPosté par: Liz-HU\nA : Jinzhou" }, { "Id": "MowTowerNewLevelTips", - "Content": "" + "Content": "Niveau de Combattants du double-enveloppement disponible." }, { "Id": "MowTower_LevelTips", - "Content": "" + "Content": "Le Nv. du personnage/d'arme est augmenté à {0} s'ils n'ont pas atteingnent ce niveau." }, { "Id": "Event_QXJZWSB_1_1", @@ -345609,243 +345597,99 @@ }, { "Id": "PrefabTextItem_4026850430_Text", - "Content": "" + "Content": "Info du terrain" }, { "Id": "PrefabTextItem_573751142_Text", - "Content": "" + "Content": "Info de Buffs" }, { "Id": "PrefabTextItem_1768477482_Text", - "Content": "" + "Content": "Info de l'équipe" }, { "Id": "PrefabTextItem_1152444975_Text", - "Content": "" + "Content": "Meilleur record" }, { "Id": "PrefabTextItem_2899546096_Text", - "Content": "" + "Content": "Première période" }, { "Id": "PrefabTextItem_462570749_Text", - "Content": "" + "Content": "Deuxième période" }, { "Id": "PrefabTextItem_129083844_Text", - "Content": "" + "Content": "Le niveau actuel de l'équipe est inférieur au niveau recommandé" }, { "Id": "PrefabTextItem_2780353790_Text", - "Content": "" + "Content": "En cours" }, { "Id": "PrefabTextItem_181137300_Text", - "Content": "" + "Content": "Commencer le défi" }, { "Id": "PrefabTextItem_3983342093_Text", - "Content": "" + "Content": "Meilleur record" }, { "Id": "PrefabTextItem_283824398_Text", - "Content": "" + "Content": "Défi à accomplir" }, { "Id": "PrefabTextItem_2398465632_Text", - "Content": "" + "Content": "Points totaux" }, { "Id": "PrefabTextItem_462361167_Text", - "Content": "" + "Content": "Choisir un buff" }, { "Id": "PrefabTextItem_1758980029_Text", - "Content": "" - }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" + "Content": "Changer" }, { "Id": "MowTower_levelname_1", - "Content": "" + "Content": "Niveau Onde" }, { "Id": "MowTower_levelname_2", - "Content": "" + "Content": "Niveau Vague" }, { "Id": "MowTower_levelname_3", - "Content": "" + "Content": "Niveau Marée" }, { "Id": "MowTower_levelname_4", - "Content": "" + "Content": "Niveau Séisme" }, { "Id": "MowTower_levelname_5", - "Content": "" + "Content": "Arène sans Fin" }, { "Id": "MowTower_levelname_6", - "Content": "" + "Content": "Niveau Onde" }, { "Id": "MowTower_levelname_7", - "Content": "" + "Content": "Niveau Vague" }, { "Id": "MowTower_levelname_8", - "Content": "" + "Content": "Niveau Marée" }, { "Id": "MowTower_levelname_9", - "Content": "" + "Content": "Niveau Séisme" }, { "Id": "MowTower_levelname_10", - "Content": "" + "Content": "Arène sans Fin" }, { "Id": "MowTower_leveldescription_1", @@ -345889,99 +345733,99 @@ }, { "Id": "HelpText_147_Title", - "Content": "" + "Content": "Combattants du double-enveloppement I" }, { "Id": "HelpText_147_Content", - "Content": "" + "Content": "[A propos]\n\nUn mystérieux programme de simulation de combat fait le buzz sur le forum de l'Académie de Huaxu. Il paraît que Lizhu, chercheuse et membre actif du forum, a sa propre vision de ce programme intéressant…\n\n[Eligibilité]\nNv. d'Union ≥ 25.\n\n[Règles de l'événement]\n\n1. Dans les « Combattants du double-enveloppement », vous affrontez des ennemis puissants avec deux équipes et des buffs spéciaux.\n\n2. Le champ simulé offre des buffs qui sont valables pour deux équipes ou pour l'une d'entre elles.\n\n3. Il y a 4 niveaux avec des vagues d'ennemis limitées et 1 avec des vagues d'ennemis infinies.\n\ni. Dans les niveaux avec des vagues d'ennemis limitées, la deuxième période est commencée lorsque le temps est écoulé ou après que tous les ennemis sont éliminés.\n\nii. Dans le niveau avec des vagues d'ennemis infinies, la deuxième période commence lorsque le temps est écoulé.\n\n4. Les points obtenus dans les niveaux avec des vagues limitées sont calculés selon les Scores de Temps et Scores d'Ennemis obtenus, tandis que les scores gagnés dans celui de vagues infinies incluent seulement les Scores d'Ennemis.\n\ni. Vous obtenez les Scores d'Ennemis par éliminer les ennemis dans le défi.\n\nii. Les Scores de Temps sont calculés selon le temps restant quand le défi est terminé." }, { "Id": "HelpText_148_Title", - "Content": "" + "Content": "Combattants du double-enveloppement II" }, { "Id": "HelpText_148_Content", - "Content": "" + "Content": "[A propos]\n\nUn mystérieux programme de simulation de combat fait le buzz sur le forum de l'Académie de Huaxu. Il paraît que Lizhu, chercheuse et membre actif du forum, a sa propre vision de ce programme intéressant…\n\n[Eligibilité]\nNv. d'Union ≥ 25.\n\n[Règles de l'événement]\n\n1. Dans les « Combattants du double-enveloppement », vous affrontez des ennemis puissants avec deux équipes et des buffs spéciaux.\n\n2. Le champ simulé offre des buffs qui sont valables pour deux équipes ou pour l'une d'entre elles.\n\n3. Il y a 4 niveaux avec des vagues d'ennemis limitées et 1 avec des vagues d'ennemis infinies.\n\ni. Dans les niveaux avec des vagues d'ennemis limitées, la deuxième période est commencée lorsque le temps est écoulé ou après que tous les ennemis sont éliminés.\n\nii. Dans le niveau avec des vagues d'ennemis infinies, la deuxième période commence lorsque le temps est écoulé.\n\n4. Les points obtenus dans les niveaux avec des vagues limitées sont calculés selon les Scores de Temps et Scores d'Ennemis obtenus, tandis que les scores gagnés dans celui de vagues infinies incluent seulement les Scores d'Ennemis.\n\ni. Vous obtenez les Scores d'Ennemis par éliminer les ennemis dans le défi.\n\nii. Les Scores de Temps sont calculés selon le temps restant quand le défi est terminé." }, { "Id": "Activity_103000001_Title", - "Content": "" + "Content": "Combattants du double-enveloppement I" }, { "Id": "Activity_103000002_Title", - "Content": "" + "Content": "Combattants du double-enveloppement - II" }, { "Id": "MowingTowerMonsterTimes", - "Content": "" + "Content": "Vague d'ennemis : {0}" }, { "Id": "HelpText_151_Title", - "Content": "" + "Content": "Caractéristique du terrain" }, { "Id": "HelpText_151_Content", - "Content": "" + "Content": "Buff de l'Equipe I : après le lancement de la Compétence résonatrice, l'équipe obtient une « Marque de Momentum » supplémentaire lorsqu'une attaque atteint une cible. L'effet dure 4 secondes." }, { "Id": "HelpText_152_Title", - "Content": "" + "Content": "Caractéristique du terrain" }, { "Id": "HelpText_152_Content", - "Content": "" + "Content": "Buff de l'Equipe II : Quand l' « Impact » est déclenché, l'ATK de tous les membres de l'équipe est augmenté de 30% pendant 30 secondes." }, { "Id": "HelpText_153_Title", - "Content": "" + "Content": "Caractéristique du terrain" }, { "Id": "HelpText_153_Content", - "Content": "" + "Content": "Buff de l'Equipe I : Quand un personnage inflige un dégât Electro critique, l'équipe obtient une « Marque de Tonnerre ». L'effet peut être déclenché une fois par seconde." }, { "Id": "HelpText_154_Title", - "Content": "" + "Content": "Caractéristique du terrain" }, { "Id": "HelpText_154_Content", - "Content": "" + "Content": "Buff de l'Equipe I : Quand un personnage inflige un dégât critique d'attaque coopérative, l'équipe obtient une « Marque de Tonnerre ». L'effet peut être déclenché une fois par seconde." }, { "Id": "PrefabTextItem_2679851346_Text", - "Content": "" + "Content": "Points totaux" }, { "Id": "PrefabTextItem_4046973833_Text", - "Content": "" + "Content": "Deuxième période" }, { "Id": "PrefabTextItem_1250167635_Text", - "Content": "" + "Content": "Première période" }, { "Id": "PrefabTextItem_1395166125_Text", - "Content": "" + "Content": "Obtenir" }, { "Id": "MowingTowerUnlockCondition", - "Content": "" + "Content": "Disponible après avoir obtenu {0} points dans le niveau précédent." }, { "Id": "MowingTowerSelectViewTitle", - "Content": "" + "Content": "Guerriers du double-enveloppement" }, { "Id": "MowingTowerLevelViewTitle", - "Content": "" + "Content": "Info du Niveau" }, { "Id": "MowingTowerBuffViewTitle", - "Content": "" + "Content": "Choisir les buffs" }, { "Id": "MowingTowerRewardViewTitle", - "Content": "" + "Content": "Récompenses" }, { "Id": "SkillDescription_1504030_AttributeName", @@ -346037,75 +345881,75 @@ }, { "Id": "MowingTowerNeedThreeRole", - "Content": "" + "Content": "Choisir 3 personnages différents pour chaque période pour commencer." }, { "Id": "ErrorCode_2500048_Text", - "Content": "" + "Content": "Configuration du niveau des Combattants du double-enveloppement introuvable" }, { "Id": "ErrorCode_2500049_Text", - "Content": "" + "Content": "Evénement Combattants du double-enveloppement indisponible pour le moment" }, { "Id": "ErrorCode_2500050_Text", - "Content": "" + "Content": "Données de cache des Combattants du double-enveloppement introuvables" }, { "Id": "ErrorCode_2500051_Text", - "Content": "" + "Content": "Terminez la première période du défi pour continuer." }, { "Id": "ErrorCode_2500052_Text", - "Content": "" + "Content": "Erreur dans l'ID du niveau des Combattants du double-enveloppement." }, { "Id": "ErrorCode_2500053_Text", - "Content": "" + "Content": "Erreur dans la sélection du personnage des Combattants du double-enveloppement ." }, { "Id": "ErrorCode_2500054_Text", - "Content": "" + "Content": "Erreur dans la sélection des buffs des Combattants du double-enveloppement ." }, { "Id": "ErrorCode_2500055_Text", - "Content": "" + "Content": "Composants des Combattants du double-enveloppement non trouvés." }, { "Id": "ErrorCode_2500056_Text", - "Content": "" + "Content": "Vous ne pouvez pas choisi le même personnage dans l'équipe I et l'équipe II." }, { "Id": "ErrorCode_2500057_Text", - "Content": "" + "Content": "Erreur dans la sélection des buffs des Combattants du double-enveloppement ." }, { "Id": "ErrorCode_2500058_Text", - "Content": "" + "Content": "Pas dans la première période du niveau." }, { "Id": "ErrorCode_2500059_Text", - "Content": "" + "Content": "Données des Combattants du double-enveloppement introuvables" }, { "Id": "ErrorCode_2500060_Text", - "Content": "" + "Content": "Points insuffisants" }, { "Id": "ErrorCode_2500061_Text", - "Content": "" + "Content": "Récompense réclamée" }, { "Id": "ErrorCode_2500062_Text", - "Content": "" + "Content": "Configuration de la récompense des Combattants du double-enveloppement non trouvée." }, { "Id": "ErrorCode_2500063_Text", - "Content": "" + "Content": "Vous n'êtes pas dans un niveau des Combattants du double-enveloppement." }, { "Id": "ErrorCode_2500064_Text", - "Content": "" + "Content": "Configuration de la récompense non trouvée." }, { "Id": "LevelPlay_230800000_ChildQuestTip_226_19", @@ -346509,50 +346353,606 @@ }, { "Id": "MowTower_buffdesc_1", - "Content": "" + "Content": "Le dégât physique d'« Impact » est transformé en Dégât Havoc. Quand vous infligez des dégâts, l'équipe obtient {0} « Marques de charge » supplémentaires." }, { "Id": "MowTower_buffdesc_2", - "Content": "" + "Content": "Le dégât d' « Impact » est augmenté de {0}%." }, { "Id": "MowTower_buffdesc_3", - "Content": "" + "Content": "Le Dégât de tous les membres de l'équipe est augmenté de {0}%." }, { "Id": "MowTower_buffdesc_4", - "Content": "" + "Content": "Le dégât infligé par l'éclair est augmenté de {0}. Le Taux de critique des membres de l'équipe est augmenté de {1} après que l'éclair est déclenché pendant {2} secondes." }, { "Id": "MowTower_buffdesc_5", - "Content": "" + "Content": "Quand l'Attaque coopérative inflige le dégât, l'ATK de ce coup est augmenté de {0} de manière supplémentaire." }, { "Id": "MowTower_buffdesc_6", - "Content": "" + "Content": "L'ATK des membres de l'équipe est augmenté de {0}." }, { "Id": "MowTower_bufftitle_1", - "Content": "" + "Content": "Voyage dans les ténèbres" }, { "Id": "MowTower_bufftitle_2", - "Content": "" + "Content": "Lumière de déstruction" }, { "Id": "MowTower_bufftitle_3", - "Content": "" + "Content": "Console : dégât augmenté" }, { "Id": "MowTower_bufftitle_4", - "Content": "" + "Content": "L'Eclair véritable" }, { "Id": "MowTower_bufftitle_5", - "Content": "" + "Content": "Homme de demain" }, { "Id": "MowTower_bufftitle_6", + "Content": "Booster Infini Félin" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", "Content": "" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "Étoiles aux sentiers qui bifurquent" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "Quête d'accompagnement" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "Camellya" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "A la fin d'une nuit longue" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "A la fin d'une nuit longue" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "Somnoire" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "Labyrinthe du Somnium" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "Points d'Intégrité du téléphone" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "Buff spécial :\nVaincre les ennemis pour obtenir l'Énergie synchronique supplémentaire.\nBuffs d'ennemis :\nCertains ennemis sont renforcés par le pouvoir des cauchemars, ils ont plus de Poise et de Taux de vibration." + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "Buff spécial :\nVaincre les ennemis pour obtenir l'Énergie synchronique supplémentaire.\nBuffs d'ennemis :\nCertains ennemis sont renforcés par le pouvoir des cauchemars, ils ont plus de Poise et de Taux de vibration." + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "Buff spécial :\nVous obtenez plus d'Énergie synchronique quand vous réussissez à Esquiver, lancez une Contre-attaque d'esquive ou une Riposte.\nBuffs d'ennemis :\nCertains ennemis sont renforcés par le pouvoir des cauchemars, ils ont plus de Poise et de Taux de vibration." + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "Buff spécial :\nVaincre les ennemis pour obtenir l'Énergie synchronique supplémentaire.\nBuffs d'ennemis :\n1. Certains ennemis sont renforcés par le pouvoir des cauchemars, ils ont plus de Poise et de Taux de vibration.\n2. L'ennemi obtient un bouclier équivalent à 30% de ses PV maximum." + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "Buff spécial :\nVaincre les ennemis pour obtenir l'Énergie synchronique supplémentaire.\nBuffs d'ennemis :\n1. Certains ennemis sont renforcés par le pouvoir des cauchemars, ils ont plus de Poise et de Taux de vibration.\n2. Lorsqu'un ennemi est vaincu, l'ATK de tous les membres de l'équipe est réduite de 50. Cet effet peut être accumulé 10 fois, il disparaît dès que le « Lien de Rêve » est activé." + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "Buff spécial :\nVous obtenez plus d'Énergie synchronique quand vous réussissez à Esquiver, lancez une Contre-attaque d'esquive ou une Riposte.\nBuffs d'ennemis :\nCertains ennemis sont renforcés par le pouvoir des cauchemars, ils ont plus de Poise et de Taux de vibration.\n2. Les Dégâts subis par l'ennemi sont réduits de 3% par seconde. L'effet peut être accumulé jusqu'à 20 fois, il disparaît dès que l'ennemi est paralysé." + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "Forte circuit" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "Quand l'Energie concertante est pleine, la Compétence résonatrice est remplacée par le Forte circuit « Éphémère »." + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "Quand l'Energie concertante est pleine, la Compétence résonatrice est remplacée par le Forte circuit « Éphémère »." + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "Quand l'Energie concertante est pleine, la Compétence résonatrice est remplacée par le Forte circuit « Éphémère »." + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "Lancez cette compétence pour obtenir l'Energie particulière." + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "Lancez cette compétence pour obtenir l'Energie particulière." + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "Lancez cette compétence pour obtenir l'Energie particulière." + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "Bête sous la lune" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "Fleur dans la pluie" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "Dans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle..." + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "Comme une goutte de pluie qui se fond dans une flaque, l'oubli tombe dans l'abysse de la mémoire." + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "Quête d'événement : « Quand la nuit sonne »" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "Quête d'accompagnement « Étoiles aux sentiers qui bifurquent »" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "Rêverie de la Tortue" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "Réduire 30 % des dégâts subis lorsque le Rang Symphonie ≥ B" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "Rêve du Lapin" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "Augmenter l'efficacité de progression du Rang Symphonie de 30 %." + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "Rêve d'enfant" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "Le Rang Symphonie ne tombera pas en dessous de B." + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "Rêve d'alouette" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "Lorsque le Rang Symphonie ≥ A, restaurer 4 % des PV max toutes les 5 secondes." + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "Rêve d'escargot" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "Réduire la vitesse de dégradation du Rang Symphonie de 50 % et augmenter l'ATK du personnage de 20 %." + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "Bateau coulé" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "Quand le Rang Symphonie ≤ S, la vitesse de récupérer la Stamina est réduite de 80 %." + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "Flamme réverbérée" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "La DEF est réduite de 50%." + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "Rêve brisé" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "PV maximum est 100. Le personnage ne s'épuise pas si le Rang Symphonie atteint SS." + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "Rangée de miroirs" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "Les Dégâts infligés de l'ennemi sont augmentés de 50%." + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "Lame sombre" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "Les ennemis obtiennent un bouclier égal 25% de son PV maximum." + }, + { + "Id": "Condition_13020006_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020009_Description", + "Content": "" + }, + { + "Id": "Condition_13020010_Description", + "Content": "" + }, + { + "Id": "Condition_13020011_Description", + "Content": "" + }, + { + "Id": "Condition_13020012_Description", + "Content": "" + }, + { + "Id": "Condition_13020013_Description", + "Content": "" + }, + { + "Id": "Condition_13020015_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020016_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020017_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020018_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020019_Description", + "Content": "Coming Soon" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "Tentative de récupérer la récompense insuffisante. Veuillez réessayer après la réinitialisation." + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "L'événement indisponible pour le moment." + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "Récompenses de questionnaire non réclamées" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "Marque de la carte n'existe pas." + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "Marque du senseur de trésor n'existe pas." + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "Marque de coffret n'existe pas." + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "Marque du senseur de trésor existe déjà." + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "Erreur de type de marque." + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "Erreur des données du jeu. Veuillez réessayer plus tard." + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "La récompense a été récupérée." + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "Notes d'Aventure inssuffisantes." + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "Cet inventaire n'est pas encore disponible." + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "L'événement indisponible pour le moment." + }, + { + "Id": "Condition_12110047_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110048_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110049_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110050_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110051_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110052_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020022_Description", + "Content": "Disponible dès Nv. d'Union atteint 25" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "Coming Soon" + }, + { + "Id": "BossRushFailLeave", + "Content": "Quitter" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "Pack de Soutien d'Aventure" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "Pack de Soutien d'Aventure supérieur" } ] \ No newline at end of file diff --git a/Textmap/id/multi_text/MultiText.json b/Textmap/id/multi_text/MultiText.json index d00ecbc..8006cd3 100644 --- a/Textmap/id/multi_text/MultiText.json +++ b/Textmap/id/multi_text/MultiText.json @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "" }, - { - "Id": "Achievement_300127_Desc", - "Content": "" - }, - { - "Id": "Achievement_300127_Name", - "Content": "" - }, { "Id": "Achievement_300128_Desc", "Content": "" @@ -328357,15 +328349,15 @@ }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "PrefabTextItem_554973362_Text", @@ -334811,10 +334803,6 @@ "Id": "Condition_13000136_Description", "Content": "" }, - { - "Id": "Role_1603_ShareDesc", - "Content": "" - }, { "Id": "Activity_100100005_Title", "Content": "" @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340057,11 +340045,11 @@ }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "RogueHeiMao_004_Text", @@ -342917,7 +342905,7 @@ }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "" + "Content": "[À propos]\nDans un rêve tumultueux, vous assistez au déraillement d'un train, ouvrant une porte vers un royaume fantôme. Une figure mystérieuse vous provoque, prédisant que lorsque le monde succombera à ce cauchemar, la nuit régnera éternellement.\nVous luttez pour vous réveiller de cette vision terrifiante, vous accrochant désespérément aux lambeaux de réalité restants dans les rêves brisés...\nHeureusement, un chat blanc apparaît et vous remet sur la bonne voie, vous aidant à retrouver les alliés perdus piégés dans le royaume des rêves. Ensemble, vous luttez contre le chaos.\n\n[Condition de participation]\nNiveau d'Union ⩾17\n\n[Odyssée du Pays de Rêves]\nPartez avec le chat blanc mystérieux pour sauver vos compagnons de leurs Pays de Rêves, plongerez profondément dans le Somnoire pour découvrir la vérité derrière les cauchemars. Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Rêve confiné]\nLes cauchemars ont franchi la réalité, apportant des créatures monstrueuses dans le monde. Avec « Sprint illusoire » le pouvoir mystérieux accordé par le chat blanc étrange, vous devez partir et défaire les dommages.\nComplétez « Odyssée du Pays de Rêves : La Montagne et six crédits » pour débloquer « Rêve confiné ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Cauchemar revisité]\nDans le clair de lune glacial, au centre du lac, les yeux d'une bête énorme brillent. En croisant son regard, vous comprenez qu'elle va vous entraîner de nouveau dans une nuit éternelle... Partez avec vos compagnons, unissez vos esprits et revivez votre combat épique contre le cauchemar éternel. Défiez à nouveau le chat noir avec les personnages de votre choix. Cette fois, les nouvelles surprises vous attendent - participez au combat avec le nouveau pouvoir : « Lien de rêve » !\nComplétez « Quand la Nuit sonne » pour débloquer le « Cauchemar revisité ». Explorez respectivement les 6 Pays de Rêves pour obtenir les récompenses.\n\n[Pièces de rêves]\nComplétez Odyssée du Pays de Rêves et Rêve confiné pour obtenir des Pièces de rêves. Collectez-les pour déverrouiller les récompenses correspondantes.\nLes Pièces de rêves peuvent être obtenues en accomplissant les défis des étapes mentionnées ci-dessus à tout moment.\n\n[Récompenses à durée limitée]\nComplétez les objectifs à durée limitée pour obtenir des récompenses exclusives, y compris l'Arme spéciale 4 Étoiles « Ancre du Somnoire » et le Skin spécial « Projection : Ancre du Somnoire. »\n\n[Conseils]\nLes quêtes à durée limitée expireront à la fin de l'événement, mais vous pouvez continuer à relever les défis pour gagner les récompenses permanentes." }, { "Id": "BattlePassTask_331_TaskName", @@ -345663,150 +345651,6 @@ "Id": "PrefabTextItem_1758980029_Text", "Content": "" }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" - }, { "Id": "MowTower_levelname_1", "Content": "" @@ -346554,5 +346398,561 @@ { "Id": "MowTower_bufftitle_6", "Content": "" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "" + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "" + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "" + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "" + }, + { + "Id": "Condition_13020006_Description", + "Content": "" + }, + { + "Id": "Condition_13020009_Description", + "Content": "" + }, + { + "Id": "Condition_13020010_Description", + "Content": "" + }, + { + "Id": "Condition_13020011_Description", + "Content": "" + }, + { + "Id": "Condition_13020012_Description", + "Content": "" + }, + { + "Id": "Condition_13020013_Description", + "Content": "" + }, + { + "Id": "Condition_13020015_Description", + "Content": "" + }, + { + "Id": "Condition_13020016_Description", + "Content": "" + }, + { + "Id": "Condition_13020017_Description", + "Content": "" + }, + { + "Id": "Condition_13020018_Description", + "Content": "" + }, + { + "Id": "Condition_13020019_Description", + "Content": "" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "" + }, + { + "Id": "Condition_12110047_Description", + "Content": "" + }, + { + "Id": "Condition_12110048_Description", + "Content": "" + }, + { + "Id": "Condition_12110049_Description", + "Content": "" + }, + { + "Id": "Condition_12110050_Description", + "Content": "" + }, + { + "Id": "Condition_12110051_Description", + "Content": "" + }, + { + "Id": "Condition_12110052_Description", + "Content": "" + }, + { + "Id": "Condition_13020022_Description", + "Content": "" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "" + }, + { + "Id": "BossRushFailLeave", + "Content": "" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "" } ] \ No newline at end of file diff --git a/Textmap/ja/multi_text/MultiText.json b/Textmap/ja/multi_text/MultiText.json index be3de04..6962cc0 100644 --- a/Textmap/ja/multi_text/MultiText.json +++ b/Textmap/ja/multi_text/MultiText.json @@ -361,7 +361,7 @@ }, { "Id": "Achievement_100102_Name", - "Content": "灯台があなたの道を照らすように。" + "Content": "灯台があなたの道を照らすように" }, { "Id": "Achievement_100102_Desc", @@ -501,7 +501,7 @@ }, { "Id": "Achievement_300101_Desc", - "Content": "哀切の凶鳥を初めて倒す。" + "Content": "哀切の凶鳥を初めて倒す" }, { "Id": "Achievement_300102_Name", @@ -701,7 +701,7 @@ }, { "Id": "Achievement_300205_Desc", - "Content": "敵にダメージが1000以上の一撃を与える" + "Content": "敵に1000ダメージの一撃を与える" }, { "Id": "Achievement_300206_Name", @@ -709,7 +709,7 @@ }, { "Id": "Achievement_300206_Desc", - "Content": "敵に10000ダメージの1ヒットを与える" + "Content": "敵に10000ダメージの1撃を与える" }, { "Id": "Achievement_300207_Name", @@ -845,7 +845,7 @@ }, { "Id": "Achievement_300401_Desc", - "Content": "アツツの爆発で共鳴者が戦闘不能になる。" + "Content": "アツツの爆発で共鳴者が戦闘不能になる" }, { "Id": "Achievement_300402_Name", @@ -853,7 +853,7 @@ }, { "Id": "Achievement_300402_Desc", - "Content": "モグロンの攻撃で共鳴者が戦闘不能になる。" + "Content": "モグロンの攻撃で共鳴者が戦闘不能になる" }, { "Id": "Achievement_300403_Name", @@ -861,7 +861,7 @@ }, { "Id": "Achievement_300403_Desc", - "Content": "燎原の炎騎のダッシュ攻撃で共鳴者が戦闘不能になる。" + "Content": "燎原の炎騎のダッシュ攻撃で共鳴者が戦闘不能になる" }, { "Id": "Achievement_300404_Name", @@ -869,7 +869,7 @@ }, { "Id": "Achievement_300404_Desc", - "Content": "グルッポに飛ばされる攻撃で共鳴者が戦闘不能になる。" + "Content": "グルッポに飛ばされる攻撃で共鳴者が戦闘不能になる" }, { "Id": "Achievement_300405_Name", @@ -877,7 +877,7 @@ }, { "Id": "Achievement_300405_Desc", - "Content": "キャラのHPが95%以上の時、致命的な一撃を受けて戦闘不能になる。" + "Content": "キャラのHPが95%以上の時、致命的な一撃を受けて戦闘不能になる" }, { "Id": "Achievement_300406_Name", @@ -885,7 +885,7 @@ }, { "Id": "Achievement_300406_Desc", - "Content": "キャラのHPが50%以上の時、凝縮ダメージの致命的な一撃を受けて戦闘不能になる。" + "Content": "キャラのHPが50%以上の時、凝縮ダメージの致命的な一撃を受けて戦闘不能になる" }, { "Id": "Achievement_300407_Name", @@ -893,7 +893,7 @@ }, { "Id": "Achievement_300407_Desc", - "Content": "キャラのHPが50%以上の時、焦熱ダメージの致命的な一撃を受けて戦闘不能になる。" + "Content": "キャラのHPが50%以上の時、焦熱ダメージの致命的な一撃を受けて戦闘不能になる" }, { "Id": "Achievement_300408_Name", @@ -901,7 +901,7 @@ }, { "Id": "Achievement_300408_Desc", - "Content": "キャラのHPが50%以上の時、電導ダメージの致命的な一撃を受けて戦闘不能になる。" + "Content": "キャラのHPが50%以上の時、電導ダメージの致命的な一撃を受けて戦闘不能になる" }, { "Id": "Achievement_300409_Name", @@ -909,7 +909,7 @@ }, { "Id": "Achievement_300409_Desc", - "Content": "キャラのHPが50%以上の時、気動ダメージの致命的な一撃を受けて戦闘不能になる。" + "Content": "キャラのHPが50%以上の時、気動ダメージの致命的な一撃を受けて戦闘不能になる" }, { "Id": "Achievement_300410_Name", @@ -917,7 +917,7 @@ }, { "Id": "Achievement_300410_Desc", - "Content": "キャラのHPが50%以上の時、回折ダメージの致命的な一撃を受けて戦闘不能になる。" + "Content": "キャラのHPが50%以上の時、回折ダメージの致命的な一撃を受けて戦闘不能になる" }, { "Id": "Achievement_300411_Name", @@ -925,7 +925,7 @@ }, { "Id": "Achievement_300411_Desc", - "Content": "キャラのHPが50%以上の時、消滅ダメージの致命的な一撃を受けて戦闘不能になる。" + "Content": "キャラのHPが50%以上の時、消滅ダメージの致命的な一撃を受けて戦闘不能になる" }, { "Id": "Activity_100_Title", @@ -3289,7 +3289,7 @@ }, { "Id": "ConditionGroup_101300403_HintText", - "Content": "燎原の炎騎のダッシュ攻撃で1回力尽きになる" + "Content": "燎原の炎騎のダッシュ攻撃で戦闘不能になる" }, { "Id": "ConditionGroup_101300404_HintText", @@ -5789,11 +5789,11 @@ }, { "Id": "Condition_3001001_Description", - "Content": "今州メインストーリーー音匣コレクター敵3体倒す" + "Content": "今州メインストーリ――音匣コレクター敵3体倒す" }, { "Id": "Condition_3001003_Description", - "Content": "今州メインストーリーー音匣コレクター敵3体倒す" + "Content": "今州メインストーリ――音匣コレクター敵3体倒す" }, { "Id": "Condition_3001005_Description", @@ -6617,7 +6617,7 @@ }, { "Id": "ConfirmBox_64_Content", - "Content": "報酬を受け取るには結晶波長板が{0}個必要です。結晶波長板を使って報酬を受け取りますか?" + "Content": "報酬を受け取るには結晶波長板が{0}必要です。結晶波長板を使って報酬を受け取りますか?" }, { "Id": "ConfirmBox_64_ButtonText_0", @@ -6677,7 +6677,7 @@ }, { "Id": "ConfirmBox_68_Content", - "Content": "" + "Content": "集音データが更新されました" }, { "Id": "ConfirmBox_68_ButtonText_0", @@ -13189,7 +13189,7 @@ }, { "Id": "FavorGoods_140301_Content", - "Content": "響かない骨笛。幼少期のアールトはこれを使ってあらゆるものことを記録した。時間の進行とともに、これらのレコードは有益な情報に変わった。冴えないものでも、時に情報屋にとって便利なツールになれるかもしれない。" + "Content": "響かない骨笛。幼少期のアールトはこれを使ってあらゆる物事を記録した。時間の進行とともに、これらのレコードは有益な情報に変わった。冴えないものでも、時に情報屋にとって便利なツールになれるかもしれない。" }, { "Id": "FavorGoods_140302_Title", @@ -13409,7 +13409,7 @@ }, { "Id": "FavorRoleInfo_1202_Info", - "Content": "いつも今州の街で走り回っている今州の若き巡尉。\n尽きることのない情熱を滾る熱を弾丸に変え、その手にある銃から叩き込む。" + "Content": "いつも今州の街で走り回っている今州の若き巡尉。\n尽きることなく滾る情熱を弾丸に変え、その手にある銃から叩き込む。" }, { "Id": "FavorRoleInfo_1202_TalentName", @@ -14117,7 +14117,7 @@ }, { "Id": "FavorStory_110201_Content", - "Content": "名前の「散華」よりも、「あの令尹の近衛」と呼ばれることが多い。\n人から見ると、彼女はいつも適切な距離を保ちながら、今州の若い令尹・今汐の後ろに立つという印象が強いからだ。必要な時だけに、自分の刃を見せる刀のように、それ以外の時は鞘に納まるかのように他人の目線から自分の存在を消す。\n今や令尹に反対の声を上げる者はあまりいないが、いまだに彼女の権威に挑もうとする者がいる。しかし、令尹の威厳と権力がゆえに、直接彼女に圧をかけることができない。なので、このように愛想がなく、融通も効かなさそうに見える近衛はまさに彼女の代わりとして最適だ。\nしかし、彼らの思惑が的を射ることはなかった。悪意をもつ来客の要望がどんなに厳しいものであったとしても、散華は寸分違わずにそれを満たしてあげたのだ。\nいつも精確に時間を守ってくれる、すらすらと受け答えができる、緊急時は柔軟で冷静に善処できる、円滑で洗練された交渉術まで習得している…どれほど相手に厳しい人でも、彼女の対処に何一つ問題を見出すことはできなかった。\n令尹近衛として、表舞台に立って見える客を招待することだけが仕事ではなく、舞台の裏で招かれざる「客」の対処はそれより大事だ。\nまた、令尹という身分の高さが故に、大金を払うまで今汐の命を狙う人がいる。金目当ての「客」が欲しいのは、当然熱いお茶ではない。\nしかし、やつらはすぐに自分の誤算に気づくことになる。熱いお茶ではなく研ぎ澄まされた刃に迎えられた時、その近衛は恐ろしい修羅へと変貌し、何もかもを見透かすような、赤い瞳で彼らを見つめていた。そして、ちらっと何か鋭いものが光り、突然自分の足が急に冷たい空気に包まれて震え始めることで我に返る。足元まで落ち、綺麗に切り落とされたズボンの股下の部分だった布だけがさっきの光の正体を物語ることとなる。\nたいていの「客」は、これだけで撤退する。\nもちろん、刀を鞘に納めた後は、再び静寂が訪れる。影は再び影に戻り、今汐の光は変わらず揺るがない。\nしかし、予想を裏切ることこそが、この世の常…\n「この方が令尹の近衛ですか?」\n目の前に、今汐と同じく綺麗で鮮明な人型の周波数が見られる共鳴者がそう問いかけた。\nーーそれは令尹近衛の世界に、再び波紋を呼んだ。" + "Content": "名前の「散華」よりも、「あの令尹の近衛」と呼ばれることが多い。\n人から見ると、彼女はいつも適切な距離を保ちながら、今州の若い令尹・今汐の後ろに立つという印象が強いからだ。必要な時だけに、自分の刃を見せる刀のように、それ以外の時は鞘に納まるかのように他人の目線から自分の存在を消す。\n今や令尹に反対の声を上げる者はあまりいないが、いまだに彼女の権威に挑もうとする者がいる。しかし、令尹の威厳と権力がゆえに、直接彼女に圧をかけることができない。なので、このように愛想がなく、融通も効かなさそうに見える近衛はまさに彼女の代わりとして最適だ。\nしかし、彼らの思惑が的を射ることはなかった。悪意をもつ来客の要望がどんなに厳しいものであったとしても、散華は寸分違わずにそれを満たしてあげたのだ。\nいつも精確に時間を守ってくれる、すらすらと受け答えができる、緊急時は柔軟で冷静に善処できる、円滑で洗練された交渉術まで習得している…どれほど相手に厳しい人でも、彼女の対処に何一つ問題を見出すことはできなかった。\n令尹近衛として、表舞台に立って見える客を招待することだけが仕事ではなく、舞台の裏で招かれざる「客」の対処はそれより大事だ。\nまた、令尹という身分の高さが故に、大金を払うまで今汐の命を狙う人がいる。金目当ての「客」が欲しいのは、当然熱いお茶ではない。\nしかし、やつらはすぐに自分の誤算に気づくことになる。熱いお茶ではなく研ぎ澄まされた刃に迎えられた時、その近衛は恐ろしい修羅へと変貌し、何もかもを見透かすような、赤い瞳で彼らを見つめていた。そして、ちらっと何か鋭いものが光り、突然自分の足が急に冷たい空気に包まれて震え始めることで我に返る。足元まで落ち、綺麗に切り落とされたズボンの股下の部分だった布だけがさっきの光の正体を物語ることとなる。\nたいていの「客」は、これだけで撤退する。\nもちろん、刀を鞘に納めた後は、再び静寂が訪れる。影は再び影に戻り、今汐の光は変わらず揺るがない。\nしかし、予想を裏切ることこそが、この世の常…\n「この方が令尹の近衛ですか?」\n目の前に、今汐と同じく綺麗で鮮明な人型の周波数が見られる共鳴者がそう問いかけた。\n――それは令尹近衛の世界に、再び波紋を呼んだ。" }, { "Id": "FavorStory_110202_Title", @@ -14389,7 +14389,7 @@ }, { "Id": "FavorStory_140405_Content", - "Content": "賑やかな夜帰の競渡会会の会場で、数人が集まっていた。\n「つまり、隊長が急用で抜けることになっちゃって、チームに一人足りないんだ。人数が足りなかったら、棄権するしかない。」\n「このグルッポリレーのために、めちゃくちゃ準備したから。頼むよ、助けてくれ。」\n「助けてください。」と皆が声を合わせた。\n\nその中心にいる少年は、彼らの真剣な眼差しを見て、頷いた。こうして、臨時小隊は正式に結成された。\n少年はメンバーの状況やリレーの順番を尋ね、戦略を再調整し、自分を最終走者とした。\n元々競渡会というのは、第一次残像潮の勝利後、今州の人々の緊張した気分をほぐすために開催されたイベント。\n今や、今州のお祭りになり、その中でもグルッポリレーが最も注目されている。\n\nスタートの合図が鳴り響くと、夜帰の戦士たちはグルッポを操り、川や障害物を乗り越え突っ走った。川の両側には声援を送る観客たちで埋め尽くされている。\nだが臨時小隊は第一走者と第二走者の間にバトンミスがあり、他の集団よりも遅れを取ってしまった。\n「おっと、この小隊はミスを犯したみたいね。やっぱり臨時じゃチームワークが足りないかな。残念だ。」\n解説者の視線はすぐに上位3つの小隊に戻った。\n大歓声の中、リレーは最終段階に入った。だが誰も気づかないうちに、遅れていた臨時小隊の最終走者が迅速かつ着実に追いついていきた。\n「これは...これはさっきミスをした臨時小隊!最終走者が追い越している!次のカーブが鍵だ、いや...待って、何が起きた?カーブで全ての走者を抜いた、これは!信じられない!」\n少年は強い眼差しでゴールを見つめ、周りに広がる景色と声援は、無限に高まる鼓動の中に埋もれていった。もっと前へ、もっと速く。\nパンという音と共に、ゴールテープが舞い、周りの音が再び耳に入ってきた。勝った!「なんと、臨時小隊が競渡会の最速記録を更新した!この若者たちに拍手を!」チームメイトたちは元気に走ってきて、最終走者を囲んだ。少年たちは重いトロフィーを手に取り、次の競渡会でも一緒に小隊を組むと約束をした。" + "Content": "賑やかな夜帰の競渡会の会場で、数人が集まっていた。\n「つまり、隊長が急用で抜けることになっちゃって、チームに一人足りないんだ。人数が足りなかったら、棄権するしかない。」\n「このグルッポリレーのために、めちゃくちゃ準備したから。頼むよ、助けてくれ。」\n「助けてください。」と皆が声を合わせた。\n\nその中心にいる少年は、彼らの真剣な眼差しを見て、頷いた。こうして、臨時小隊は正式に結成された。\n少年はメンバーの状況やリレーの順番を尋ね、戦略を再調整し、自分を最終走者とした。\n元々競渡会というのは、第一次残像潮の勝利後、今州の人々の緊張した気分をほぐすために開催されたイベント。\n今や、今州のお祭りになり、その中でもグルッポリレーが最も注目されている。\n\nスタートの合図が鳴り響くと、夜帰の戦士たちはグルッポを操り、川や障害物を乗り越え突っ走った。川の両側には声援を送る観客たちで埋め尽くされている。\nだが臨時小隊は第一走者と第二走者の間にバトンミスがあり、他の集団よりも遅れを取ってしまった。\n「おっと、この小隊はミスを犯したみたいね。やっぱり臨時じゃチームワークが足りないかな。残念だ。」\n解説者の視線はすぐに上位3つの小隊に戻った。\n大歓声の中、リレーは最終段階に入った。だが誰も気づかないうちに、遅れていた臨時小隊の最終走者が迅速かつ着実に追いついていきた。\n「これは...これはさっきミスをした臨時小隊!最終走者が追い越している!次のカーブが鍵だ、いや...待って、何が起きた?カーブで全ての走者を抜いた、これは!信じられない!」\n少年は強い眼差しでゴールを見つめ、周りに広がる景色と声援は、無限に高まる鼓動の中に埋もれていった。もっと前へ、もっと速く。\nパンという音と共に、ゴールテープが舞い、周りの音が再び耳に入ってきた。勝った!「なんと、臨時小隊が競渡会の最速記録を更新した!この若者たちに拍手を!」チームメイトたちは元気に走ってきて、最終走者を囲んだ。少年たちは重いトロフィーを手に取り、次の競渡会でも一緒に小隊を組むと約束をした。" }, { "Id": "FavorStory_120401_Title", @@ -14421,7 +14421,7 @@ }, { "Id": "FavorStory_120404_Content", - "Content": "貴族たちの上辺だけの礼儀と話術が、幼いモルトフィーが知る全てだった。そして両親の厳しい教育と冷たい態度に嫌気が差し、少しでも気に入らない事があれば、書斎に引きこもってあらゆる物を叩き壊した。\nだがこんな単純な破壊には何の快感も感じない——なぜなら、大人たちはただ新品に取り替えるだけだ。\nしかし鬱憤を晴らす中で、彼は何とも言えない平静を感じ始めた。\n機械に機嫌なんてものはない、褒めても何も出ない、怒っても仕方がない。\n壊れても、ちゃんと仕組みを理解して修理すれば、元通りになる。\n何回も何回も分解と修理を繰り返したモルトフィーは、機械と「交流」し始めた。\nその行動が親に見つかった時は、𠮟られると身構えた。しかし予想と反して彼は大いに称賛された——優れた技術への崇拝。それこそネオユニオン人の本性であるため。\nそして両親の支持を元に、彼は全てを手に入れた。\n高価で希少な素材、優れた学者たちによる教育、研究会に参加する資格……\n気づくとモルトフィーは、「ネオユニオン最年少の天才」の冠を被っていた。\nだがそれも、あの少年と出会うまでの事。\nネオユニオンの博覧会、モルトフィーは17歳だった。\n目の前の「あれ」は、ガラクタとも言える素材で、人智を超えた手段により驚異的な性能を実現させた。\n一見気まぐれな配分には、何十編の論文で研究されたとしても尽きない価値を持つ。\n実に低劣で簡単。誰の手にも届く物だ。それでも、自分の発明より遥かに実用的……\n使われるために作られた物だ。本物の天才にしか作れない。\nモルトフィーの熱い視線を感じたかのように、少年は目を上げ彼を見返していた。\n轟く歓声の中で、彼は少年の出身——「瑝瓏」という国だけを覚えた。" + "Content": "貴族たちの上辺だけの礼儀と話術が、幼いモルトフィーが知る全てだった。そして両親の厳しい教育と冷たい態度に嫌気が差し、少しでも気に入らない事があれば、書斎に引きこもってあらゆる物を叩き壊した。\nだがこんな単純な破壊には何の快感も感じない——なぜなら、大人たちはただ新品に取り替えるだけだ。\nしかし鬱憤を晴らす中で、彼は何とも言えない平静を感じ始めた。\n機械に機嫌なんてものはない、褒めても何も出ない、怒っても仕方がない。\n壊れても、ちゃんと仕組みを理解して修理すれば、元通りになる。\n何回も何回も分解と修理を繰り返したモルトフィーは、機械と「交流」し始めた。\nその行動が親に見つかった時は、叱られると身構えた。しかし予想と反して彼は大いに称賛された——優れた技術への崇拝。それこそネオユニオン人の本性であるため。\nそして両親の支持を元に、彼は全てを手に入れた。\n高価で希少な素材、優れた学者たちによる教育、研究会に参加する資格……\n気づくとモルトフィーは、「ネオユニオン最年少の天才」の冠を被っていた。\nだがそれも、あの少年と出会うまでの事。\nネオユニオンの博覧会、モルトフィーは17歳だった。\n目の前の「あれ」は、ガラクタとも言える素材で、人智を超えた手段により驚異的な性能を実現させた。\n一見気まぐれな配分には、何十編の論文で研究されたとしても尽きない価値を持つ。\n実に低劣で簡単。誰の手にも届く物だ。それでも、自分の発明より遥かに実用的……\n使われるために作られた物だ。本物の天才にしか作れない。\nモルトフィーの熱い視線を感じたかのように、少年は目を上げ彼を見返していた。\n轟く歓声の中で、彼は少年の出身——「瑝瓏」という国だけを覚えた。" }, { "Id": "FavorStory_120405_Title", @@ -21945,7 +21945,7 @@ }, { "Id": "HelpText_33_Content", - "Content": "【逆境深塔】\n逆境深塔では、高難易度のステージに挑戦できます。挑戦で一定の条件を満たすと、マークを獲得できる。マークが一定数に達すると、報酬を獲得できます。\n\n【エリア】と【塔】\n逆境深塔は【安定エリア】【実験エリア】【深層エリア】と【禁域エリア】の4つに分けられています。エリアごとに1~3基の【塔】があり、それぞれに複数の階層があります。エリアと塔は挑戦の進捗とともに解放されていきます。\n\n【疲労度】\n逆境深塔では、1階層の挑戦を完了するたびに、一定の疲労度が消費されます。該当する共鳴者の疲労度が0になった時は、出撃できなくなります。\n疲労度は自動回復できないが、階層の挑戦進捗をリセットすることで返却されます。\n\n【深境のジャミング】\n逆境深塔では、戦闘時に特有のステージ効果が付与されます。\n\n【実験周期】\n【安定エリア】【実験エリア】【禁域エリア】の挑戦で獲得できる報酬は一回のみで、深層エリアの挑戦報酬は、ステージ内容と深境のジャミング効果とともに周期的にリセットされます。リセット後、挑戦進捗は0になり、再度に挑戦することで報酬を獲得可能。" + "Content": "【逆境深塔】\n逆境深塔では、高難易度のステージに挑戦できます。挑戦で一定の条件を満たすと、マークを獲得できます。マークが一定数に達すると、報酬がもらえます。\n\n【エリア】と【塔】\n逆境深塔は【安定エリア】【実験エリア】【深層エリア】と【禁域エリア】の4つに分けられています。エリアごとに1~3基の【塔】があり、それぞれに複数の階層があります。エリアと塔は挑戦の進捗とともに解放されていきます。\n\n【疲労度】\n逆境深塔では、1階層の挑戦を完了するたびに、一定の疲労度が消費されます。該当する共鳴者の疲労度が0になった時は、出撃できなくなります。\n疲労度は自動回復できないが、階層の挑戦進捗をリセットすることで返却されます。\n\n【深境のジャミング】\n逆境深塔では、戦闘時に特有のステージ効果が付与されます。\n\n【実験周期】\n【安定エリア】【実験エリア】【禁域エリア】の挑戦で獲得できる報酬は一回のみで、深層エリアの挑戦報酬は、ステージ内容と深境のジャミング効果とともに周期的にリセットされます。リセット後、挑戦進捗は0になり、再挑戦することで報酬を獲得可能。" }, { "Id": "HelpText_34_Title", @@ -22437,7 +22437,7 @@ }, { "Id": "InfoDisplay_11010108_Text", - "Content": "<メッセージ番号010>\nーーーーーーーーーーーーーーーーーーーーーーーーーーーー\n『満月の天』はが良すぎて泣ける! どんな脚本家こそがこんな物語を書けるんだ? 終演後、涙が止まらなかったので、来週の休日にもう一度見に行きます! ううう——\n劇場からの返事:ご厚愛ありがとうございます。来週の日曜夜18:30にお会いできるのを楽しみにしています。\n\n<メッセージ番号.025>\n『旧市街の嵐』は、本当にご飯に似合う。今度、おばさんのチリソースを持て、食べながら見てもいいか?\n回答:ご厚愛ありがとうございます。 劇場では飲食を禁止しておりませんが、あまり匂いの強いものを召し上がらないよう、ご注意ください。" + "Content": "<メッセージ番号010>\n——————————————————————————\n『満月の天』はが良すぎて泣ける! どんな脚本家こそがこんな物語を書けるんだ? 終演後、涙が止まらなかったので、来週の休日にもう一度見に行きます! ううう——\n劇場からの返事:ご厚愛ありがとうございます。来週の日曜夜18:30にお会いできるのを楽しみにしています。\n\n<メッセージ番号.025>\n『旧市街の嵐』は、本当にご飯に似合う。今度、おばさんのチリソースを持て、食べながら見てもいいか?\n回答:ご厚愛ありがとうございます。 劇場では飲食を禁止しておりませんが、あまり匂いの強いものを召し上がらないよう、ご注意ください。" }, { "Id": "InfoDisplay_11010109_Title", @@ -23197,7 +23197,7 @@ }, { "Id": "InfoDisplay_102801001_Text", - "Content": "紫の榕樹が光を遮り、祖母と共に月を掲げ。\n金色の弦月を木の上に、森は明るさを得た。\n月よ月よ何処に在る?滝裏の洞穴に。\n月を拾い祖母に、頭をなでられた。\n月よ月よ何処に在る。大樹横の月の池に。\n月を拾い祖母に、詩文を教わった。\n月よ月よ何処に在る。切り株の上に。\nいたずら猿は覗き込み、月を捕まえる。\n月よ月よ何処に在る。洞の枯れ木の下に。\n月を全て集め、祖母の姿は消えた。\n金色の弦月を木の上に、大樹の陰はなくなった。\n子は月を見つめ、森を去る。" + "Content": "紫の榕樹が光を遮り、祖母と共に月を掲げ。\n金色の弦月を木の上に、森は明るさを得た。\n月よ月よ何処に在る?滝裏の洞穴に。\n月を拾い祖母に、頭をなでられた。\n月よ月よ何処に在る?大樹横の月の池に。\n月を拾い祖母に、詩文を教わった。\n月よ月よ何処に在る?切り株の上に。\nいたずら猿は覗き込み、月を捕まえる。\n月よ月よ何処に在る?洞の枯れ木の下に。\n月を全て集め、祖母の姿は消えた。\n金色の弦月を木の上に、大樹の陰はなくなった。\n子は月を見つめ、森を去る。" }, { "Id": "InfoDisplay_102801002_Title", @@ -23769,7 +23769,7 @@ }, { "Id": "InstanceDungeon_1501_DungeonDesc", - "Content": "現実も命運も逆さまに落ちた;\n建物も秩序も崩れ去った。\n目に焼けるほどの光の中、万物は混沌に飲まれた。\n苦痛と狂乱こそ、永遠にして不滅。" + "Content": "無知なる者は発展への歩みを止め、罪なき者は与えられた非難を背負い続ける。風に舞う余燼、数年前のあの夜から今なお燃え続ける大火は、傷の苦痛と思想の再生を旧世界の秩序の破滅へと導く。" }, { "Id": "InstanceDungeon_2001_MapName", @@ -23781,7 +23781,7 @@ }, { "Id": "InstanceDungeon_2021_DungeonDesc", - "Content": "無知者が進歩という名のしがらみを破壊し、罪なき者は非難された。灰が空を舞う。何年も前から燃え始めた大火が今まで燃え続けている。それがスカーを歪ませ、その思想を旧世界の壊滅へと導いていった。" + "Content": "無知なる者は発展への歩みを止め、罪なき者は与えられた非難を背負い続ける。風に舞う余燼、数年前のあの夜から今なお燃え続ける大火は、傷の苦痛と思想の再生を旧世界の秩序の破滅へと導く。" }, { "Id": "InstanceDungeon_2021_EnterConditionText", @@ -27913,15 +27913,15 @@ }, { "Id": "ItemInfo_70010033_AttributesDescription", - "Content": "龍主今汐から贈られたチップ。" + "Content": "" }, { "Id": "ItemInfo_70010033_BgDescription", - "Content": "竜主今汐から贈られたチップには、テンティン実験室の歳主歳光に対する研究記録が保存されている。" + "Content": "" }, { "Id": "ItemInfo_70010033_ObtainedShowDescription", - "Content": "龍主今汐から贈られたチップ。" + "Content": "" }, { "Id": "ItemInfo_70010036_Name", @@ -28717,7 +28717,7 @@ }, { "Id": "ItemInfo_80000000_BgDescription", - "Content": "みんな大好き串焼き。今州の食事処に欠かせない一品だが、それぞれの店には独自のレシピがあるらしい。「本場の味が食べたいならうちを選べ!」" + "Content": "みんな大好きな串焼き。今州の食事処に欠かせない一品だが、それぞれの店には独自のレシピがあるらしい。「本場の味が食べたいならうちを選べ!」" }, { "Id": "ItemInfo_80000000_ObtainedShowDescription", @@ -29133,7 +29133,7 @@ }, { "Id": "ItemInfo_80000026_BgDescription", - "Content": "黄金色で香ばしい魚料理、作り方は複雑。鯉が空を見上げ、龍に変身すると願っているように。伝説によれば、歳光が降臨すると、魚が水面から次々と跳び出した。人々はこの風景を記念して、年中行事の際にこれを食卓に出し、来年の幸運を祈る。" + "Content": "" }, { "Id": "ItemInfo_80000026_ObtainedShowDescription", @@ -36725,7 +36725,7 @@ }, { "Id": "QuestChapter_1008_ChapterName", - "Content": "" + "Content": "八岐の星の海" }, { "Id": "QuestType_0_QuestTypeName", @@ -43285,7 +43285,7 @@ }, { "Id": "Text_BattleTeamNotMyRole_Text", - "Content": "所有していない共鳴者のため、変更できません" + "Content": "他プレイヤーのキャラクターを変更できません" }, { "Id": "Text_BattleTeamReadyRole_Text", @@ -45957,7 +45957,7 @@ }, { "Id": "Text_RoleQuestGoto_Text", - "Content": "向かう" + "Content": "進む" }, { "Id": "Text_QuestConditionQuest_Text", @@ -107349,7 +107349,7 @@ }, { "Id": "InfoDisplay_11040120_Text", - "Content": "いたずら猿が2つの陣営に分けられて、それぞれの頭による熾烈な縄張り争いを行っている!左のいたずら猿が激しい攻勢を仕掛けた!見事なアッパーカット!決まった!右のはどうだ!少しよろけたが、どうなる!?いいぞ!堪えた!右のいたずら猿はその猛攻に堪えた!なんて強い意だ志!おおっと足払いで返した!ーー残念!避けられて、逆に右のが転倒してしまった!これからの展開は……" + "Content": "いたずら猿が2つの陣営に分けられて、それぞれの頭による熾烈な縄張り争いを行っている!左のいたずら猿が激しい攻勢を仕掛けた!見事なアッパーカット!決まった!右のはどうだ!少しよろけたが、どうなる!?いいぞ!堪えた!右のいたずら猿はその猛攻に堪えた!なんて強い意だ志!おおっと足払いで返した!――残念!避けられて、逆に右のが転倒してしまった!これからの展開は……" }, { "Id": "Flow_31000156_30", @@ -108629,7 +108629,7 @@ }, { "Id": "Achievement_400101_Desc", - "Content": "1人の共鳴者が共鳴階級6階を突破(レベル上限突破)" + "Content": "1人の共鳴者が共鳴階級ランク6を突破(レベル上限突破)" }, { "Id": "Achievement_400102_Name", @@ -110617,7 +110617,7 @@ }, { "Id": "HelpText_44_Content", - "Content": "" + "Content": "【入り混じる奇夢テーマ更新!】\n新共鳴者「ツバキ」、「灯灯」、「釉瑚」、「ショアキーパー」、「アンコ」、「ヴェリーナ」、「カカロ」、「凌陽」、「モルトフィー」が追加実装。\n「パラダイムシフト」では秘境専用スキルを獲得することができ、解放したスキルはすべての共鳴者に適用されます。\n\nさらに新ステージに新敵が登場!さあ、夢が交錯し、そして散りゆく場所へ。幾重にも重なる夢の淵へ墜ちて更なる秘密を解き明かしていこう!\n\n【空想秘境】\n「空想秘境」では、毎回1人の共鳴者を選択し、探索を始めることができます。\n今期で使用可能な共鳴者:漂泊者・回折、秧秧、熾霞、白芷、桃祈、忌炎、吟霖、鑑心、散華、今汐、長離、相里要、折枝、淵武、丹瑾、ツバキ、灯灯、釉瑚、ショアキーパー、アンコ、ヴェリーナ、カカロ、凌陽、モルトフィー。\n「空想秘境」では「異想音骸」、「メタファー」、「キャラ強化」、「証」によるパワーアップが可能です。\n「メタファー」を集めていくと、「異想音骸」の強力なスキルも順次解放されます。\n「空想秘境」の戦闘では、異なる配置の敵と戦うことになります。\n「空想秘境」では難易度が順次に解放されます。難易度が高いほど、獲得できる報酬がより豪華になり、「空想ショップ」でより多くの報酬と交換できます。\n\n「空想秘境」で戦闘に入る時、「激闘評定」システムが発動します。\n戦闘操作を行っていくと、激闘評定ランクが上がり、ダメージを受けると激闘評定ランクは大幅に下がります。\nまた、一定時間内に激闘評定を上げていない場合、激闘評定ランクは徐々に下がります。\n\n激激闘評定はD、C、B、A、S、SSという6つのランクがあり、ランクA以上では、プレイヤーに有利効果が付きます。\nランクA:回避反撃ダメージが100%アップ。\nランクS:回避反撃後、全スキルクールタイムが30%短縮。\nランクSS:クリティカル率が100%アップ、クリティカルダメージが100%アップ、一定時間内に、ランクSSに維持。\n\n【パラダイムシフト】\n「空想秘境」をクリアすると、「パラダイムシフト」のスキルを解放できる「記憶ポイント」を獲得できます。スキルを解放すると、「空想秘境」内での共鳴者の能力が上がります。\n\n【特別調査】\n特殊条件付きで「空想秘境」をクリアすると、実績を達成して報酬を獲得できます。\n\n【空想ショップ】\n「空想秘境」をクリアすると、「空想標本」を獲得でき、「空想ショップ」でイベント報酬と交換できます。\n「空想標本」は当期イベント終了後にリセットされるため、期限内に忘れずに報酬と交換してください。\n\n【反響結晶】\n奥深くにいる夢のポリマーを撃破すると、記憶区域には反響結晶が現れ、報酬回数を消費して報酬を獲得できます。\n「反響結晶報酬回数」は毎週月曜日4時にリセットされます。\n難易度の異なる「入り混じる奇夢」では同じ反響結晶報酬を獲得できます。" }, { "Id": "HelpText_44_Title", @@ -113313,7 +113313,7 @@ }, { "Id": "Achievement_100106_Desc", - "Content": "「横から見る山々」を初めてクリア。" + "Content": "「横から見る山々」を初めてクリア" }, { "Id": "Achievement_100107_Name", @@ -113369,7 +113369,7 @@ }, { "Id": "Achievement_100118_Desc", - "Content": "光なき森で出没する「擬音種・大騒ぎ」を倒す。" + "Content": "光なき森で出没する「擬音種・大騒ぎ」を倒す" }, { "Id": "Achievement_100119_Name", @@ -113377,7 +113377,7 @@ }, { "Id": "Achievement_100119_Desc", - "Content": "光なき森で出没する「プリズム・共闘」を倒す。" + "Content": "光なき森で出没する「プリズム・共闘」を倒す" }, { "Id": "Achievement_100120_Name", @@ -114509,7 +114509,7 @@ }, { "Id": "RogueBuffPool_1501700010_BuffDesc_0", - "Content": "【特殊強化】特殊エネルギーを消費した後、短時間内にクリティカルがアップ、特殊エネルギー獲得効率がダウン" + "Content": "【特殊強化】特殊エネルギーを消費した後、短時間内にクリティカル率がアップ、特殊エネルギー獲得効率がダウン" }, { "Id": "RogueBuffPool_1502700020_BuffDesc_0", @@ -131957,7 +131957,7 @@ }, { "Id": "InfoDisplay_31000035_Text", - "Content": "7月4日\n警報が街中に鳴っていてる。今日はすでに3、4回鳴てた。優ちゃんは怖がって、私に抱きついて離そうとしなかった。落ち着かせる方法がわからない、ただ少し強く抱きしめることしかできなかった。\nいよいよ明日が出発の日だ、優ちゃんがぐっすり眠れることを祈る。" + "Content": "7月4日\n警報が街中に鳴ってる。今日はすでに3、4回鳴ってた。優ちゃんは怖がって、私に抱きついて離そうとしなかった。落ち着かせる方法がわからない、ただ少し強く抱きしめることしかできなかった。\nいよいよ明日が出発の日だ、優ちゃんがぐっすり眠れることを祈る。" }, { "Id": "InfoDisplay_31000035_Title", @@ -131981,7 +131981,7 @@ }, { "Id": "InfoDisplay_31000038_Text", - "Content": "7月15日\n地下から突然黒石が出てくるなんて、誰が予想できるでしょう…キャンプ地に留まることはもうできない、苦労して集めた物資も諦めなければならなかった…\n皆がおかしくなっしまった。私に優を捨てるよう強要してきたが、もし優がいなければ、この列車に乗る意味なんてない……" + "Content": "7月15日\n地下から突然黒石が出てくるなんて、誰が予想できるでしょう…キャンプ地に留まることはもうできない、苦労して集めた物資も諦めなければならなかった…\n皆がおかしくなってしまった。私に優を捨てるよう強要してきたが、もし優がいなければ、この列車に乗る意味なんてない……" }, { "Id": "InfoDisplay_31000038_Title", @@ -132005,7 +132005,7 @@ }, { "Id": "InfoDisplay_31000041_Text", - "Content": "今日がどの日かわからなくなってしまった。残りは、若者と私だけ。どうして私が書き続けている理由もわからい。もしかしたら、後で誰かがこの日記を発見するかも、でもそれ何の役に立つのでしょう?\n若者はそちらの岩壁が薄いみたいと言った。一緒に頑張って掘れば、脱出できるかもしれないと。しかし、若者は今岩壁に寄りかかって、目を閉じたまま半日動いてなかった。\n彼の息を確かめる勇気はない。私も苦しい、体が熱い、頭が爆発しそうに痛い……優の声が聞こえる……\n優……" + "Content": "今日がどの日か分からなくなってしまった。残りは、若者と私だけ。どうして私が書き続けている理由も分からない。もしかしたら、後で誰かがこの日記を発見するかも、でもそれ何の役に立つのでしょう?\n若者はそちらの岩壁が薄いみたいと言った。一緒に頑張って掘れば、脱出できるかもしれないと。しかし、若者は今岩壁に寄りかかって、目を閉じたまま半日動いてなかった。\n彼の息を確かめる勇気はない。私も苦しい、体が熱い、頭が爆発しそうに痛い……優の声が聞こえる……\n優……" }, { "Id": "InfoDisplay_31000041_Title", @@ -132521,11 +132521,11 @@ }, { "Id": "RogueBuffPool_935008030010_BuffDesc", - "Content": "音骸スキル発動後、自身の中断耐性が大幅アップ。自身のHP上限15%分のシールドを獲得する。5秒間持続する。\n\nシールドが存在する間、攻撃が敵に命中すると、共鳴エネルギーが30Pt獲得する。8秒ごとに1回発動可能。" + "Content": "音骸スキル発動後、自身の中断耐性が大幅にアップ。自身のHP上限の15%のシールドを獲得する。10秒間持続。\n自身にシールドが存在する間、攻撃が敵に命中すると、共鳴エネルギーを30Pt獲得する。8秒ごとに1回発動可能。" }, { "Id": "RogueBuffPool_935008030020_BuffDesc", - "Content": "自身にシールド存在時、敵に命中すると、「氷裂」効果が発生する。敵に攻撃力400%分の凝縮ダメージを与える。1秒ごとに1回発動可能。" + "Content": "自身にシールド存在時、敵に命中すると、「氷裂」効果が発生する。敵に攻撃力の200%の凝縮ダメージを与える。1秒ごとに1回発動可能。" }, { "Id": "RogueBuffPool_935008030030_BuffDesc", @@ -132557,11 +132557,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc", - "Content": "連続で敵に命中した時、「燎原の炎騎」による協同攻撃が発生する。協同攻撃は3段の攻撃で、1段ごとに敵に命中すると、その敵に「火傷」効果を1スタック付与する。" + "Content": "通常攻撃、重撃、回避反撃、共鳴スキル、共鳴解放、変奏スキル、音骸スキル発動時、マークを1スタック獲得し、4秒間持続、最大10スタック。10スタックまで蓄積時、4秒間スタックが蓄積できず、「燎原の炎騎」の協同攻撃を3回発動させ、合計攻撃力の807.6%の焦熱ダメージを与えて、敵に攻撃が1段ごと命中したたびに、敵に「火傷」を1スタック付与。\n-「火傷」\n8秒間持続、最大5スタック。スタック数が1/2/3/4/5の時、1秒ごとに敵に攻撃力の10%/20%/30%/40%/50%の焦熱ダメージを与える。" }, { "Id": "RogueBuffPool_938000301104_BuffDesc", - "Content": "音骸スキルによる攻撃は1段ごとに敵に命中すると、その敵に「火傷」効果を付与する。最後の1段は「焼失領域」を生成する。\n「焼失領域」にいる敵は1秒ごとに「火傷」効果を1スタック付与される。「焼失領域」は4秒間持続する。" + "Content": "音骸スキルの最後の1段は「焼失領域」を生成する。\n-「焼失領域」\n範囲内の敵に1秒ごとに「火傷」が1スタック付与される。「焼失領域」は4秒間持続。" }, { "Id": "RogueBuffPool_938000301105_BuffDesc", @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "あらどりのなく頃に" }, - { - "Id": "Achievement_300127_Desc", - "Content": "ツバキの終奏スキルを累計10回使う" - }, - { - "Id": "Achievement_300127_Name", - "Content": "魔女の種" - }, { "Id": "Achievement_300128_Desc", "Content": "漂泊者・消滅の終奏スキルを累計10回使う" @@ -134693,7 +134685,7 @@ }, { "Id": "InfoDisplay_310000301_Text", - "Content": "概要:蜚熱は、現状では有効な治療法はないが、口腔ワクチンにより効果的に予防できる急性感染病で、6歳以下の子供に多い。蜚熱ウイルスの感染力は非常に強く、症状は激しく、主に発熱、重度の肢体痛、部分的に不規則な重度の筋肉萎縮が主な症状である。医療部は、新型の弱毒生ワクチンの開発に専門チームを設立し、6月16日の午後3時にフェーズ3の臨床試験をクリアし、免疫効果が良好であることが示された。本総説は、このワクチンの研究進展を総括分析し、さらなる研究の参考となることを目的としている。\n\n 1 蜚熱擬似ウイルスに基づく中和抗体検査法の初期応用\n 2 蜚熱弱毒生ワクチンの注射の臨床効果\n 3 口腔蜚熱弱毒生ワクチン「飴玉」の臨床試験報告\n ……\n付録1 臨床試験被験者登録ファイル(1)\n\n登録番号:CTR302001\n氏名:相里洐\n性別:女\n年齢:29\n健康状態:健康、遺伝病なし。\n試験フェーズ:フェーズ1臨床試験\n\n登録番号:CTR302002\n氏名:相里要\n性別:男\n年齢:7ヶ月\n健康状態:健康、遺伝病なし。\n試験フェーズ:フェーズ1臨床試験\n……\n科員のメッセージ:相里先生……本当に大丈夫ですか?\n返信:やらなければならないことです、私と子供から始めましょう。\n\n関連ファイル\n疫病状況報告:4月の蜚熱による麻痺症例は2178例に達し、死者は165人\n華胥研究院医療部は蜚熱ワクチン研究チームを設立、首席は相里洐\n今州で残像潮が発生、輸送路が遮断、医療物資が運べない状態\n\n\nタイトル:口腔蜚熱弱毒生ワクチン「飴玉」の大量生産品質基準と輸送概要\n報告者:華胥研究院 医療部三級科員\n報告番号:MD-E0510\n概要:悲鳴が発生した際、今州は瑝瓏が残像潮を防ぐ前線となり、最初の矢面となった。残像潮は激烈で、夜帰軍は城の外で防衛線を張っているが、前線と後方の輸送路が長期間遮断され、ワクチンの保存と輸送の条件が厳しくなり、医療物資が運べない状態であった。医療部が開発した二代目の飴玉状ワクチンは、初代の液体ワクチンに比べて安定性が高く、保存と輸送が容易であり、子供が服用しやすい。本報告では、ワクチンの大量生産の品質基準と、ワクチンを含む戦時の医療物資の輸送状況について記録している。\n\n 1 ワクチンの大量生産の品質基準\n 2 ワクチンの保存と輸送の管理基準\n 3 ワクチンの輸送の現状\n 二代目の飴玉状ワクチンの輸送用冷蔵車には温度モニタリング装置が装備されており、輸送中には専門の技術者が同行する必要がある。しかし、残像潮の影響で、今州の主要輸送路が遮断され、市内の疾病が猛威をふるっている。ワクチンを適時に運ぶために、医療物資は7チームに分けて飽和輸送を行っている。輸送路の地形が険しく、避けることができない無音区が出現する可能性があるため、全行程に共鳴者が同行し、物資が順調に運ばれることを確認する必要がある。8月5日までに、ワクチンの有効期限内に到着した輸送チームは1チームのみで、その輸送チームの共鳴者は途中の残像潮をクリアし、新しい輸送路を開いた。\n ……\n付録2 参加した共鳴者の検査報告\n\n31号科員のメッセージ:この検査報告について……その物資を成功裏に運んだ共鳴者は、そのような高強度の戦闘を経験したにもかかわらず、その波形は信じられないほど安定している、このデータは印象的であり、どこかで見たことがあると確信しているが、データベースに登録されている共鳴者の中には、その特徴と同じものはない、これはどういうことだろうか?\n\n31号科員のメッセージ2:見つけた、そのデータは、以前に偶然見た「最初の共鳴者報告」に非常に似ているが、その時点ではまだ共鳴者検査報告の関連基準が統一されていなかったため、その報告は現在のデータベースの区分には含まれていなかった、その報告をマーキングして待機区に入れたので、その共鳴者の状況を確認して再分類してください。\n(P.S 私は体調のために上司に休暇を命じられ、上記の関連作業は34号に引き継がれ、明日には引き継ぎが完了する予定です。)\n\n34号科員のメッセージ:未年……建州の時の記録……でも、その二つの報告が同じ人だったら、その時間の経過はあまりにも長すぎませんか?これは、歴史に存在するはずの人物ではないですか?31号が回復してきたら、もう一度確認してもらいましょう、この報告は一時的に私のところに置いておきます、今は全院が忙しいし、彼もすでに3日連続で徹夜しているので、もう少し休んで……\"" + "Content": "概要:蜚熱は、現状では有効な治療法はないが、口腔ワクチンにより効果的に予防できる急性感染病で、6歳以下の子供に多い。蜚熱ウイルスの感染力は非常に強く、症状は激しく、主に発熱、重度の肢体痛、部分的に不規則な重度の筋肉萎縮が主な症状である。医療部は、新型の弱毒生ワクチンの開発に専門チームを設立し、6月16日の午後3時にフェーズ3の臨床試験をクリアし、免疫効果が良好であることが示された。本総説は、このワクチンの研究進展を総括分析し、さらなる研究の参考となることを目的としている。\n\n 1 蜚熱擬似ウイルスに基づく中和抗体検査法の初期応用\n 2 蜚熱弱毒生ワクチンの注射の臨床効果\n 3 口腔蜚熱弱毒生ワクチン「飴玉」の臨床試験報告\n ……\n付録1 臨床試験被験者登録ファイル(1)\n\n登録番号:CTR302001\n氏名:相里衍\n性別:女\n年齢:29\n健康状態:健康、遺伝病なし。\n試験フェーズ:フェーズ1臨床試験\n\n登録番号:CTR302002\n氏名:相里要\n性別:男\n年齢:7ヶ月\n健康状態:健康、遺伝病なし。\n試験フェーズ:フェーズ1臨床試験\n……\n科員のメッセージ:相里先生……本当に大丈夫ですか?\n返信:やらなければならないことです、私と子供から始めましょう。\n\n関連ファイル\n疫病状況報告:4月の蜚熱による麻痺症例は2178例に達し、死者は165人\n華胥研究院医療部は蜚熱ワクチン研究チームを設立、首席は相里洐\n今州で残像潮が発生、輸送路が遮断、医療物資が運べない状態\n\n\nタイトル:口腔蜚熱弱毒生ワクチン「飴玉」の大量生産品質基準と輸送概要\n報告者:華胥研究院 医療部三級科員\n報告番号:MD-E0510\n概要:悲鳴が発生した際、今州は瑝瓏が残像潮を防ぐ前線となり、最初の矢面となった。残像潮は激烈で、夜帰軍は城の外で防衛線を張っているが、前線と後方の輸送路が長期間遮断され、ワクチンの保存と輸送の条件が厳しくなり、医療物資が運べない状態であった。医療部が開発した二代目の飴玉状ワクチンは、初代の液体ワクチンに比べて安定性が高く、保存と輸送が容易であり、子供が服用しやすい。本報告では、ワクチンの大量生産の品質基準と、ワクチンを含む戦時の医療物資の輸送状況について記録している。\n\n 1 ワクチンの大量生産の品質基準\n 2 ワクチンの保存と輸送の管理基準\n 3 ワクチンの輸送の現状\n 二代目の飴玉状ワクチンの輸送用冷蔵車には温度モニタリング装置が装備されており、輸送中には専門の技術者が同行する必要がある。しかし、残像潮の影響で、今州の主要輸送路が遮断され、市内の疾病が猛威をふるっている。ワクチンを適時に運ぶために、医療物資は7チームに分けて飽和輸送を行っている。輸送路の地形が険しく、避けることができない無音区が出現する可能性があるため、全行程に共鳴者が同行し、物資が順調に運ばれることを確認する必要がある。8月5日までに、ワクチンの有効期限内に到着した輸送チームは1チームのみで、その輸送チームの共鳴者は途中の残像潮をクリアし、新しい輸送路を開いた。\n ……\n付録2 参加した共鳴者の検査報告\n\n31号科員のメッセージ:この検査報告について……その物資を成功裏に運んだ共鳴者は、そのような高強度の戦闘を経験したにもかかわらず、その波形は信じられないほど安定している、このデータは印象的であり、どこかで見たことがあると確信しているが、データベースに登録されている共鳴者の中には、その特徴と同じものはない、これはどういうことだろうか?\n\n31号科員のメッセージ2:見つけた、そのデータは、以前に偶然見た「最初の共鳴者報告」に非常に似ているが、その時点ではまだ共鳴者検査報告の関連基準が統一されていなかったため、その報告は現在のデータベースの区分には含まれていなかった、その報告をマーキングして待機区に入れたので、その共鳴者の状況を確認して再分類してください。\n(P.S 私は体調のために上司に休暇を命じられ、上記の関連作業は34号に引き継がれ、明日には引き継ぎが完了する予定です。)\n\n34号科員のメッセージ:未年……建州の時の記録……でも、その二つの報告が同じ人だったら、その時間の経過はあまりにも長すぎませんか?これは、歴史に存在するはずの人物ではないですか?31号が回復してきたら、もう一度確認してもらいましょう、この報告は一時的に私のところに置いておきます、今は全院が忙しいし、彼もすでに3日連続で徹夜しているので、もう少し休んで……\"" }, { "Id": "InfoDisplay_310000311_Text", @@ -139389,7 +139381,7 @@ }, { "Id": "HelpText_51_Content", - "Content": "新イベント「異夢重合」開放!\n\n【イベント紹介】\n心の集域の拡張が止まっても、扉の向こうにある世界はかつての平穏を取り戻したようには見えない。異常な夢は誤謬の螺旋に深く陥って、新たな混沌を生む。意識の底から聞こえるざわめきに耳を傾けながら、あなたは再びあの扉の前にたどり着く…。\n\n【参加条件】\n潮汐任務「暗闇が白昼の扉を叩く頃」を完了すると開放される。\n\n【イベントルール】\n「深層空想秘境」に挑戦できるのは開放された一部の共鳴者のみ。\n空想秘境には特別な力が宿っている。中に入った共鳴者の音骸属性が奪われ、専属異想音骸、メタファー、印、共鳴者の特殊強化がその中に待っている。\nいいコンビを選んで空想秘境を探査すると異なる戦闘体験が得られる。\n空想秘境を探査すると豊富な報酬を獲得できる。\n\n【反響結晶】\n奥深くにいる秘境重合体を撃破すると、記憶区域には反響結晶が現れ、報酬回数を消費して報酬を獲得できる。\n「反響結晶報酬回数」は毎週木曜日4時にリセットされる。\n難易度の異なる「異夢重合」では同じ反響結晶報酬を獲得できる。" + "Content": "新イベント「入り混じる奇夢」開催!\n\n【イベント紹介】\n心の集域の拡張が止まっても、扉の向こうにある世界はかつての平穏を取り戻したようには見えない。異常な夢は誤謬の螺旋に深く陥り、新たな混沌を生む。意識の底から聞こえるざわめきに耳を傾けながら、あなたは再び扉の前に立つ……\n\n【参加条件】\n潮汐任務「暗闇が白昼の扉を叩く頃」を完了すると解放されます。\n\n【説明】\n「深層空想秘境」では、一部の共鳴者のみ使用できます。\n空想秘境では謎の力が秘めており、外から持ち込んだ音骸が無効化されるため、その代わりに専用の異想音骸、メタファーと共鳴者の特殊強化を獲得できます。\n異想音骸、メタファーと共鳴者の異なる組み合わせによって、ひと味違う戦闘が楽しめます。\n空想秘境をクリアすると、豪華報酬を獲得できます。\n\n【反響結晶】\n奥深くにいる夢のポリマーを撃破すると、記憶区域には反響結晶が現れ、報酬回数を消費して報酬を獲得できます。\n「反響結晶報酬回数」は毎週月曜日4時にリセットされます。\n難易度の異なる「入り混じる奇夢」では同じ反響結晶報酬を獲得できます。" }, { "Id": "HelpText_51_Title", @@ -139725,11 +139717,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc_0", - "Content": "連続命中で燎原の炎騎を召喚" + "Content": "連続で各種スキルを発動することで燎原の炎騎の「協同攻撃」を発生" }, { "Id": "RogueBuffPool_938000301104_BuffDesc_0", - "Content": "燎原の炎騎による攻撃が「火傷」効果を追加" + "Content": "音骸スキルの最後の1段で「焼失領域」を生成" }, { "Id": "RogueBuffPool_938000301105_BuffDesc_0", @@ -146421,7 +146413,7 @@ }, { "Id": "RogueBuffPool_1501700010_BuffDesc", - "Content": "【特殊強化】特殊エネルギーを消費する時、クリティカルが{0}アップ、特殊エネルギー獲得効率が{1}ダウン、{2}秒間持続。" + "Content": "【特殊強化】特殊エネルギーを消費する時、クリティカル率が{0}アップ、特殊エネルギー獲得効率が{1}ダウン、{2}秒間持続。" }, { "Id": "RogueBuffPool_1501700060_BuffDesc", @@ -146433,11 +146425,11 @@ }, { "Id": "RogueBuffPool_1502700010_BuffDesc", - "Content": "【特殊強化】特殊エネルギーを消費する時、クリティカルが{0}アップ、特殊エネルギー獲得効率が{1}ダウン、{2}秒間持続。" + "Content": "【特殊強化】特殊エネルギーを消費する時、クリティカル率が{0}アップ、特殊エネルギー獲得効率が{1}ダウン、{2}秒間持続。" }, { "Id": "RogueBuffPool_1502700010_BuffDesc_0", - "Content": "【特殊強化】特殊エネルギーを消費した後、短時間内にクリティカルがアップ、特殊エネルギー獲得効率がダウン" + "Content": "【特殊強化】特殊エネルギーを消費した後、短時間内にクリティカル率がアップ、特殊エネルギー獲得効率がダウン" }, { "Id": "RogueBuffPool_1502700020_BuffDesc", @@ -153537,7 +153529,7 @@ }, { "Id": "Guide_YXQJ_18_2", - "Content": "なかなか強大な相手のようだ……しっかり異想音骸とメタファーを活用するんだぞ。" + "Content": "あれがこのエリアに混乱をもたらした元凶だ。" }, { "Id": "Guide_YXQJ_16_3", @@ -153553,7 +153545,7 @@ }, { "Id": "Guide_YXQJ_13_2", - "Content": "夢と記憶は曖昧だ。その中に客観などない。曖昧なメタファーほど、無限な可能性が秘められているのだ。" + "Content": "夢と記憶は曖昧なもの。その中には客観などなく、曖昧なメタファーほど、無限な可能性が秘められている。" }, { "Id": "Guide_YXQJ_13_3", @@ -153561,11 +153553,11 @@ }, { "Id": "Guide_YXQJ_11_1", - "Content": "いるはずがないものだ。どうも影響はこちらにも波及している。" + "Content": "ここにいるべきでないものたちだ。どうやら影響はこちらにも波及しているらしい。" }, { "Id": "Guide_YXQJ_11_2", - "Content": "どんな敵が現れるかわからない。注意して戦ってくれ。" + "Content": "注意してくれ。どんな敵が現れるかわからない。" }, { "Id": "Huanglong_main_1_7_167_1", @@ -153805,11 +153797,11 @@ }, { "Id": "Guide_YXQJ_18_1", - "Content": "あれがこのエリアに混乱をもたらした元凶だ。" + "Content": "なかなか強大な相手のようだなしっかり異想音骸とメタファーを活用してくれ。" }, { "Id": "Guide_YXQJ_17_1", - "Content": "この心の集域で重宝するものを用意してある。" + "Content": "いくつか良いものを用意した。ここでは重宝するだろう。" }, { "Id": "Flow_310000002_750", @@ -157989,7 +157981,7 @@ }, { "Id": "PhotographHandBook_22_Descrtption", - "Content": "あーーーお腹いっぱい。" + "Content": "あ――お腹いっぱい。" }, { "Id": "PhotographHandBook_23_Descrtption", @@ -158141,7 +158133,7 @@ }, { "Id": "Text_PhantomSkinUnlock_Text", - "Content": "音骸の異相が解除されました" + "Content": "音骸の異相が解放されました" }, { "Id": "Activity_100800001_Title", @@ -175293,11 +175285,11 @@ }, { "Id": "Guide_YXQJ_100_4", - "Content": "あなたでも、これほど楽には勝てないと予想していた。" + "Content": "これはあなたほどの実力者でも苦戦する相手だからな。" }, { "Id": "Guide_YXQJ_100_5", - "Content": "私の予想以上だな、あなたは。" + "Content": "私の予想以上だよ、あなたは。" }, { "Id": "Guide_YXQJ_100_6", @@ -175305,19 +175297,19 @@ }, { "Id": "Guide_YXQJ_100_7", - "Content": "外の夢を何の取捨選択もなく自分の内に取り込んでいるのだから……" + "Content": "ここは外の夢を見境なく取り込んでいる……" }, { "Id": "Guide_YXQJ_100_8", - "Content": "近い将来、ここで動物、植物、あなたの大切な人……ないし残像の経歴を目の当たりにすることになるかもしれない。" + "Content": "近い将来、ここで動物、植物、あなたの大切な人……そして、残像を目の当たりにすることになるかもしれない。" }, { "Id": "Guide_YXQJ_100_9", - "Content": "夢とはいえ、インパクトのあることに間違いない。準備を整えてくれ。" + "Content": "もちろん、夢の中での出来事に変わりはない。だが、決して心地よい夢ではないだろう。常に備えていてくれ。" }, { "Id": "Guide_YXQJ_100_10", - "Content": "……でも少なくとも今日はよくやった。まずは気持ちの整理でもしてください。扉の向こうで待つ。" + "Content": "……今日はありがとう。落ち着いたらまた来てくれ。扉の向こうで待っている。" }, { "Id": "Huanglong_main_1_7_46_26", @@ -176853,11 +176845,11 @@ }, { "Id": "ItemInfo_50000082_AttributesDescription", - "Content": "使うと、星5巨浪級音骸を1つ選択できる\n\n選択可能な音骸のリスト:\n夜にこびり付く白霜セット・巡回のカラクリ・凝縮ダメージアップ\n山を轟かせる崩火セット・熔解トカゲ・焦熱ダメージアップ\n空を切り裂く冥雷セット・紫羽サギ・電導ダメージアップ\n谷を突き抜ける長風セット・いたずら猿・気動ダメージアップ\n闇を取り払う浮星セット・磐石の守り手・回折ダメージアップ\n二度と輝かない沈日セット・闇鬣狼・消滅ダメージアップ" + "Content": "使うと、星5巨浪級音骸を1つ選択できる。\n\n選択可能な音骸のリスト:\n夜にこびり付く白霜セット・巡回のカラクリ・凝縮ダメージアップ\n山を轟かせる崩火セット・熔解トカゲ・焦熱ダメージアップ\n空を切り裂く冥雷セット・紫羽サギ・電導ダメージアップ\n谷を突き抜ける長風セット・いたずら猿・気動ダメージアップ\n闇を取り払う浮星セット・磐石の守り手・回折ダメージアップ\n二度と輝かない沈日セット・闇鬣狼・消滅ダメージアップ" }, { "Id": "ItemInfo_50000083_AttributesDescription", - "Content": "使うと、星5巨浪級音骸を1つ選択できる\n\n選択可能な音骸のリスト:\n夜にこびり付く白霜セット・トゲバラタケ・凝縮ダメージアップ\n山を轟かせる崩火セット・闇鬣狼・焦熱ダメージアップ\n空を切り裂く冥雷セット・宣諭の楽手・電導ダメージアップ\n谷を突き抜ける長風セット・恐刃の車・気動ダメージアップ\n闇を取り払う浮星セット・青羽サギ・回折ダメージアップ\n二度と輝かない沈日セット・金鈴の楽手・消滅ダメージアップ" + "Content": "使うと、星5巨浪級音骸を1つ選択できる。\n\n選択可能な音骸のリスト:\n夜にこびり付く白霜セット・トゲバラタケ・凝縮ダメージアップ\n山を轟かせる崩火セット・闇鬣狼・焦熱ダメージアップ\n空を切り裂く冥雷セット・宣諭の楽手・電導ダメージアップ\n谷を突き抜ける長風セット・恐刃の車・気動ダメージアップ\n闇を取り払う浮星セット・青羽サギ・回折ダメージアップ\n二度と輝かない沈日セット・金鈴の楽手・消滅ダメージアップ" }, { "Id": "ItemInfo_10001604_BgDescription", @@ -198793,7 +198785,7 @@ }, { "Id": "BossRushTechPoint", - "Content": "スキルスコア:" + "Content": "テックスコア:" }, { "Id": "Huanglong_main_1_7_178_1", @@ -200153,7 +200145,7 @@ }, { "Id": "BossRushTechScoreTips", - "Content": "スキルスコア" + "Content": "テックスコア" }, { "Id": "Chengxiaoshan_main_1_1_186_1", @@ -200253,7 +200245,7 @@ }, { "Id": "BossRushCollectReward", - "Content": "イベント報酬" + "Content": "報酬プレビュー" }, { "Id": "BossRushEnterText", @@ -200609,7 +200601,7 @@ }, { "Id": "Achievement_100432_Desc", - "Content": "薬剤製作を100回行う。" + "Content": "薬剤製作を100回行う" }, { "Id": "Achievement_100432_Name", @@ -200617,7 +200609,7 @@ }, { "Id": "Achievement_100433_Desc", - "Content": "写真の撮影を10回完了。" + "Content": "写真の撮影を10回完了" }, { "Id": "Achievement_100433_Name", @@ -200625,7 +200617,7 @@ }, { "Id": "Achievement_100434_Desc", - "Content": "食材製作を5回完了。" + "Content": "食材製作を5回完了" }, { "Id": "Achievement_100434_Name", @@ -200657,7 +200649,7 @@ }, { "Id": "Achievement_110119_Desc", - "Content": "すべての戦闘チュートリアルダンジョンをクリア。" + "Content": "すべての戦闘チュートリアルダンジョンをクリア" }, { "Id": "Achievement_110119_Name", @@ -200665,7 +200657,7 @@ }, { "Id": "Achievement_300515_Desc", - "Content": "2分以内で「逆境深塔・深層エリア」の任意の塔の最終階層をクリア。" + "Content": "2分以内で「逆境深塔・深層エリア」の任意の塔の最終階層をクリア" }, { "Id": "Achievement_300515_Name", @@ -200681,7 +200673,7 @@ }, { "Id": "Achievement_300517_Desc", - "Content": "「逆境深塔」でチーム内全員が10回戦闘不能になる。" + "Content": "「逆境深塔」でチーム内全員が10回戦闘不能になる" }, { "Id": "Achievement_300517_Name", @@ -200689,7 +200681,7 @@ }, { "Id": "Achievement_300518_Desc", - "Content": "連続3期で「逆境深塔・深層エリア」のすべてのマークを獲得。" + "Content": "連続3期で「逆境深塔・深層エリア」のすべてのマークを獲得" }, { "Id": "Achievement_400116_Name", @@ -200697,7 +200689,7 @@ }, { "Id": "Achievement_400117_Desc", - "Content": "初めて武器をランク6に突破。" + "Content": "初めて武器をランク6に突破" }, { "Id": "Achievement_400117_Name", @@ -200705,7 +200697,7 @@ }, { "Id": "Achievement_400118_Desc", - "Content": "初めてソラランクを下げる。" + "Content": "初めてソラランクを下げる" }, { "Id": "Achievement_400118_Name", @@ -200713,7 +200705,7 @@ }, { "Id": "Achievement_400119_Desc", - "Content": "初めて怒涛級または津波級の残像を吸収。" + "Content": "初めて怒涛級または津波級の残像を吸収" }, { "Id": "Achievement_400119_Name", @@ -200721,7 +200713,7 @@ }, { "Id": "Achievement_500101_Desc", - "Content": "フレンドを1人登録。" + "Content": "フレンドを1人登録" }, { "Id": "Achievement_500101_Name", @@ -200729,7 +200721,7 @@ }, { "Id": "Achievement_500102_Desc", - "Content": "フレンドと「マルチプレイ」を1回行う。" + "Content": "フレンドと「マルチプレイ」を1回行う" }, { "Id": "Achievement_500102_Name", @@ -200737,11 +200729,11 @@ }, { "Id": "Achievement_500103_Desc", - "Content": "「マルチプレイ」でダンジョン(凝素領域、仮想訓練など)を10回クリア。" + "Content": "「マルチプレイ」でダンジョン(凝素領域、仮想訓練など)を10回クリア" }, { "Id": "Achievement_500103_Name", - "Content": "すさましい化学反応" + "Content": "すさまじい化学反応" }, { "Id": "PrefabTextItem_1709657865_Text", @@ -201141,7 +201133,7 @@ }, { "Id": "PrefabTextItem_3449403707_Text", - "Content": "" + "Content": "ハイスコア" }, { "Id": "PrefabTextItem_3189112553_Text", @@ -201249,7 +201241,7 @@ }, { "Id": "RogueBuffPool_140505_BuffDesc", - "Content": "【共鳴解放】共鳴解放発動時、{0}秒間持続する「先天一気」を獲得:\n·ダメージを与える時、敵の{1}の気動ダメージ耐性を無視。\n·共鳴スキルクールタイムが{2}短縮、「完全反撃」に見なされる。" + "Content": "【共鳴解放】共鳴解放発動時、{0}秒間持続する「先天一気」を獲得:\n·ダメージを与える時、敵の{1}の気動ダメージ耐性を無視。\n·共鳴スキルクールタイムが{2}短縮、「完全反撃」と見なされる。" }, { "Id": "RogueBuffPool_140501_BuffDesc_0", @@ -243217,11 +243209,11 @@ }, { "Id": "Activity_100805001_Title", - "Content": "" + "Content": "強音シミュⅡ" }, { "Id": "Activity_100805001_Desc", - "Content": "研究院は今、ある技術の研究に取り組んでいるらしい。その技術により、仮想訓練場で多種多様な敵をシミュレーションことが可能となって、戦士たちの訓練に役立つという。" + "Content": "研究院は今、ある技術のテストに取り組んでいるらしい。その技術によって、仮想訓練場で様々な強敵の訓練用シミュレーションが可能となったという。" }, { "Id": "LevelPlay_30900003_ChildQuestTip_30_1", @@ -247549,7 +247541,7 @@ }, { "Id": "Achievement_300519_Desc", - "Content": "「ホロタクティクス・強襲」の「無冠者I」をクリア。" + "Content": "「ホロタクティクス・強襲」の「無冠者I」をクリア" }, { "Id": "Achievement_300519_Name", @@ -247557,7 +247549,7 @@ }, { "Id": "Achievement_300520_Desc", - "Content": "「ホロタクティクス・強襲」の「無冠者Ⅵ」をクリア。" + "Content": "「ホロタクティクス・強襲」の「無冠者Ⅵ」をクリア" }, { "Id": "Achievement_300520_Name", @@ -248497,7 +248489,7 @@ }, { "Id": "Achievement_200116_Desc", - "Content": "「春雷明かす乗霄の暗雲」をクリア。" + "Content": "「春雷明かす乗霄の暗雲」をクリア" }, { "Id": "Achievement_200116_Name", @@ -248505,7 +248497,7 @@ }, { "Id": "Achievement_200117_Desc", - "Content": "乗霄山に入る。" + "Content": "乗霄山に入る" }, { "Id": "Achievement_200117_Name", @@ -248513,7 +248505,7 @@ }, { "Id": "Achievement_300146_Desc", - "Content": "初めて無妄者を倒す。" + "Content": "初めて無妄者を倒す" }, { "Id": "Achievement_300146_Name", @@ -248521,7 +248513,7 @@ }, { "Id": "Achievement_200307_Desc", - "Content": "「盤上に長く灯る離火」をクリア。" + "Content": "「盤上に長く灯る離火」をクリア" }, { "Id": "Achievement_200307_Name", @@ -251689,7 +251681,7 @@ }, { "Id": "HelpText_76_Content", - "Content": "" + "Content": "【夢づくりミーム】\n「空想秘境」を探索する前、「夢づくりミーム」を適用させることで、探索の難易度及び報酬倍率を調整可能(「夢づくりミーム」は難易度Ⅳ、V、VIでのみ実装されたシステムです)。\n「夢づくりミーム」は「空想秘境」の探索におけるキャラと敵の能力に影響します。報酬倍率は探索完成で入手する「空想標本」と「記憶ポイント」に適用します。\n\n「吉夢ミーム」:探索の難易度を下げ、同時に探索報酬倍率も低くなります。\n「凶夢ミーム」:探索の難易度を上げ、同時に探索報酬倍率も高くなります。" }, { "Id": "InfoDisplay_102001601_Title", @@ -253497,83 +253489,83 @@ }, { "Id": "Achievement_100217_Desc", - "Content": "「ホロタクティクス・スノーチャレンジ」で最後の報酬を獲得。" + "Content": "「ホロタクティクス・スノーチャレンジ」で最後の報酬を獲得" }, { "Id": "Achievement_100218_Desc", - "Content": "温泉に1回浸る。" + "Content": "温泉に1回浸る" }, { "Id": "Achievement_100219_Desc", - "Content": "音骸挑戦・チリンを1回完了。" + "Content": "音骸挑戦・チリンを1回完了" }, { "Id": "Achievement_100220_Desc", - "Content": "「遡流器」を1回使う。" + "Content": "「遡流器」を1回使う" }, { "Id": "Achievement_100221_Desc", - "Content": "「停流器」を1回使う。" + "Content": "「停流器」を1回使う" }, { "Id": "Achievement_100222_Desc", - "Content": "「跳躍器」を1回使う。" + "Content": "「跳躍器」を1回使う" }, { "Id": "Achievement_100223_Desc", - "Content": "「遮断光幕」にいる敵を1回解放する。" + "Content": "「遮断光幕」にいる敵を1回解放する" }, { "Id": "Achievement_100224_Desc", - "Content": "氷を20ブロック砕く。" + "Content": "氷を20ブロック砕く" }, { "Id": "Achievement_100225_Desc", - "Content": "「龍を映す珠」をクリア。" + "Content": "「龍を映す珠」をクリア" }, { "Id": "Achievement_100226_Desc", - "Content": "「虹鎮」の近くにある湖の島である剣を入手。" + "Content": "「虹鎮」近くの湖の島にある剣を入手" }, { "Id": "Achievement_100227_Desc", - "Content": "乗霄山エリアのすべての「風止みの鈴」を収集。" + "Content": "乗霄山エリアのすべての「風止みの鈴」を収集" }, { "Id": "Achievement_100228_Desc", - "Content": "乗霄山に出没する光踏の威勢を倒す。" + "Content": "乗霄山に出没する光踏の威勢を倒す" }, { "Id": "Achievement_100229_Desc", - "Content": "乗霄山に出没する浮遊鱗機・心護を倒す。" + "Content": "乗霄山に出没する浮遊鱗機・心護を倒す" }, { "Id": "Achievement_100230_Desc", - "Content": "乗霄山に出没する雪鬣の双王を倒す。" + "Content": "乗霄山に出没する雪鬣の双王を倒す" }, { "Id": "Achievement_100231_Desc", - "Content": "乗霄山に出没するチリン・極寒を倒す。" + "Content": "乗霄山に出没するチリン・極寒を倒す" }, { "Id": "Achievement_100232_Desc", - "Content": "伏霜虫を1頭倒す。" + "Content": "伏霜虫を1頭倒す" }, { "Id": "Achievement_100233_Desc", - "Content": "伏霜虫をすべて倒す。" + "Content": "伏霜虫をすべて倒す" }, { "Id": "Achievement_100234_Desc", - "Content": "音骸挑戦・チリンをすべて完了。" + "Content": "音骸挑戦・チリンをすべて完了" }, { "Id": "Achievement_100235_Desc", - "Content": "「虹鎮」の中枢信号塔を解放。" + "Content": "「虹鎮」の中枢信号塔を解放" }, { "Id": "Achievement_100236_Desc", - "Content": "龍纏いの崖の龍の頭にある「小型信号塔」を解放。" + "Content": "龍纏いの崖の龍の頭にある「小型信号塔」を解放" }, { "Id": "LevelPlay_131000073_ChildQuestTip_131_55", @@ -256537,63 +256529,63 @@ }, { "Id": "Achievement_700507_Desc", - "Content": "散華を使って任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "散華を使って任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700508_Desc", - "Content": "鑑心を使って任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "鑑心を使って任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700509_Desc", - "Content": "今汐を使って任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "今汐を使って任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700510_Desc", - "Content": "長離を使って任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "長離を使って任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700511_Desc", - "Content": "累計で3人のキャラを使って任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "累計で3人のキャラを使って任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700512_Desc", - "Content": "累計で5人のキャラを使って任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "累計で5人のキャラを使って任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700607_Desc", - "Content": "報酬倍率120%以上で任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "報酬倍率120%以上で任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700608_Desc", - "Content": "報酬倍率150%以上で任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "報酬倍率150%以上で任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700609_Desc", - "Content": "任意の夢づくりミームを4個有効にして任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "任意の夢づくりミームを4個有効にして任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700610_Desc", - "Content": "任意の凶夢ミームを2個以上有効にして任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "任意の凶夢ミームを2個以上有効にして任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700611_Desc", - "Content": "夢づくりミームの「鏡陣」と「黒刃」を同時に適用して任意の難易度で夢燃ゆる黒焔を1回クリア。" + "Content": "夢づくりミームの「鏡陣」と「黒刃」を同時に適用して任意の難易度で夢燃ゆる黒焔を1回クリア" }, { "Id": "Achievement_700704_Desc", - "Content": "1回の夢燃ゆる黒焔の挑戦において、激闘評定ランクを5回最大に上げる。" + "Content": "1回の夢燃ゆる黒焔の挑戦において、激闘評定ランクを5回最大に上げる" }, { "Id": "Achievement_700705_Desc", - "Content": "音骸・雲閃のウロコの4つ目の強化効果を解放。" + "Content": "音骸・雲閃のウロコの4つ目の強化効果を解放" }, { "Id": "Achievement_700706_Desc", - "Content": "夢燃ゆる黒焔Ⅳをクリア。" + "Content": "夢燃ゆる黒焔Ⅳをクリア" }, { "Id": "Achievement_700707_Desc", - "Content": "夢燃ゆる黒焔Ⅴをクリア。" + "Content": "夢燃ゆる黒焔Ⅴをクリア" }, { "Id": "ErrorCode_2200013_Text", @@ -258501,7 +258493,7 @@ }, { "Id": "RogueBuffPool_910312000676_BuffDesc_1", - "Content": "所持する属性オーブ数の50倍の夢の欠片を獲得" + "Content": "所持する属性オーブ数の20倍の夢の欠片を獲得" }, { "Id": "RogueBuffPool_910312000677_BuffDesc_1", @@ -258509,7 +258501,7 @@ }, { "Id": "RogueBuffPool_910312000678_BuffDesc_1", - "Content": "基礎防御力が60%ダウン、夢の欠片獲得数が300%増加" + "Content": "基礎防御力が60%ダウン、夢の欠片獲得数が50%増加" }, { "Id": "RogueBuffPool_910312000679_BuffDesc_1", @@ -259453,7 +259445,7 @@ }, { "Id": "Achievement_300147_Desc", - "Content": "漂泊者・回折の終奏スキルを100回使う。" + "Content": "漂泊者・回折の終奏スキルを100回使う" }, { "Id": "Achievement_300147_Name", @@ -259461,7 +259453,7 @@ }, { "Id": "Achievement_300148_Desc", - "Content": "漂泊者・消滅の終奏スキルを100回使う。" + "Content": "漂泊者・消滅の終奏スキルを100回使う" }, { "Id": "Achievement_300148_Name", @@ -259469,7 +259461,7 @@ }, { "Id": "Achievement_300149_Desc", - "Content": "鑑心の終奏スキルを100回使う。" + "Content": "鑑心の終奏スキルを100回使う" }, { "Id": "Achievement_300149_Name", @@ -259477,7 +259469,7 @@ }, { "Id": "Achievement_300150_Desc", - "Content": "今汐の終奏スキルを100回使う。" + "Content": "今汐の終奏スキルを100回使う" }, { "Id": "Achievement_300150_Name", @@ -259485,7 +259477,7 @@ }, { "Id": "Achievement_300151_Desc", - "Content": "熾霞の終奏スキルを100回使う。" + "Content": "熾霞の終奏スキルを100回使う" }, { "Id": "Achievement_300151_Name", @@ -259493,7 +259485,7 @@ }, { "Id": "Achievement_300152_Desc", - "Content": "丹瑾の終奏スキルを100回使う。" + "Content": "丹瑾の終奏スキルを100回使う" }, { "Id": "Achievement_300152_Name", @@ -259501,7 +259493,7 @@ }, { "Id": "Achievement_300153_Desc", - "Content": "散華の終奏スキルを100回使う。" + "Content": "散華の終奏スキルを100回使う" }, { "Id": "Achievement_300153_Name", @@ -259509,7 +259501,7 @@ }, { "Id": "Achievement_300154_Desc", - "Content": "桃祈の終奏スキルを100回使う。" + "Content": "桃祈の終奏スキルを100回使う" }, { "Id": "Achievement_300154_Name", @@ -259517,7 +259509,7 @@ }, { "Id": "Achievement_300155_Desc", - "Content": "秧秧の終奏スキルを100回使う。" + "Content": "秧秧の終奏スキルを100回使う" }, { "Id": "Achievement_300155_Name", @@ -259525,7 +259517,7 @@ }, { "Id": "Achievement_300156_Desc", - "Content": "吟霖の終奏スキルを100回使う。" + "Content": "吟霖の終奏スキルを100回使う" }, { "Id": "Achievement_300156_Name", @@ -259533,7 +259525,7 @@ }, { "Id": "Achievement_300157_Desc", - "Content": "ヴェリーナの終奏スキルを100回使う。" + "Content": "ヴェリーナの終奏スキルを100回使う" }, { "Id": "Achievement_300157_Name", @@ -259541,7 +259533,7 @@ }, { "Id": "Achievement_300158_Desc", - "Content": "アンコの終奏スキルを100回使う。" + "Content": "アンコの終奏スキルを100回使う" }, { "Id": "Achievement_300158_Name", @@ -259549,7 +259541,7 @@ }, { "Id": "Achievement_300159_Desc", - "Content": "白芷の終奏スキルを100回使う。" + "Content": "白芷の終奏スキルを100回使う" }, { "Id": "Achievement_300159_Name", @@ -259557,7 +259549,7 @@ }, { "Id": "Achievement_300160_Desc", - "Content": "凌陽の終奏スキルを100回使う。" + "Content": "凌陽の終奏スキルを100回使う" }, { "Id": "Achievement_300160_Name", @@ -259565,7 +259557,7 @@ }, { "Id": "Achievement_300161_Desc", - "Content": "モルトフィーの終奏スキルを100回使う。" + "Content": "モルトフィーの終奏スキルを100回使う" }, { "Id": "Achievement_300161_Name", @@ -259573,7 +259565,7 @@ }, { "Id": "Achievement_300162_Desc", - "Content": "淵武の終奏スキルを100回使う。" + "Content": "淵武の終奏スキルを100回使う" }, { "Id": "Achievement_300162_Name", @@ -259581,7 +259573,7 @@ }, { "Id": "Achievement_300163_Desc", - "Content": "忌炎の終奏スキルを100回使う。" + "Content": "忌炎の終奏スキルを100回使う" }, { "Id": "Achievement_300163_Name", @@ -259589,7 +259581,7 @@ }, { "Id": "Achievement_300164_Desc", - "Content": "アールトの終奏スキルを100回使う。" + "Content": "アールトの終奏スキルを100回使う" }, { "Id": "Achievement_300164_Name", @@ -259597,7 +259589,7 @@ }, { "Id": "Achievement_300165_Desc", - "Content": "カカロの終奏スキルを100回使う。" + "Content": "カカロの終奏スキルを100回使う" }, { "Id": "Achievement_300165_Name", @@ -259605,7 +259597,7 @@ }, { "Id": "Achievement_300166_Desc", - "Content": "長離の終奏スキルを10回使う。" + "Content": "長離の終奏スキルを10回使う" }, { "Id": "Achievement_300166_Name", @@ -259613,7 +259605,7 @@ }, { "Id": "Achievement_300167_Desc", - "Content": "長離の終奏スキルを100回使う。" + "Content": "長離の終奏スキルを100回使う" }, { "Id": "Achievement_300167_Name", @@ -259621,7 +259613,7 @@ }, { "Id": "Achievement_300168_Desc", - "Content": "初めて「角」を倒す。" + "Content": "初めて「角」を倒す" }, { "Id": "Achievement_300168_Name", @@ -259629,7 +259621,7 @@ }, { "Id": "Achievement_300169_Desc", - "Content": "「角」を累計50回倒す。" + "Content": "「角」を累計50回倒す" }, { "Id": "Achievement_300169_Name", @@ -259637,7 +259629,7 @@ }, { "Id": "Achievement_300170_Desc", - "Content": "無妄者を累計50回倒す。" + "Content": "無妄者を累計50回倒す" }, { "Id": "Achievement_300170_Name", @@ -259645,7 +259637,7 @@ }, { "Id": "Achievement_300171_Desc", - "Content": "浮遊鱗機を累計20回倒す。" + "Content": "浮遊鱗機を累計20回倒す" }, { "Id": "Achievement_300171_Name", @@ -259653,7 +259645,7 @@ }, { "Id": "Achievement_300172_Desc", - "Content": "溶岩虫を累計20回倒す。" + "Content": "溶岩虫を累計20回倒す" }, { "Id": "Achievement_300172_Name", @@ -259661,7 +259653,7 @@ }, { "Id": "Achievement_300173_Desc", - "Content": "溶岩虫を累計50回倒す。" + "Content": "溶岩虫を累計50回倒す" }, { "Id": "Achievement_300173_Name", @@ -259669,7 +259661,7 @@ }, { "Id": "Achievement_300174_Desc", - "Content": "地駝鳥を累計20回倒す。" + "Content": "地駝鳥を累計20回倒す" }, { "Id": "Achievement_300174_Name", @@ -259677,7 +259669,7 @@ }, { "Id": "Achievement_300175_Desc", - "Content": "光踏獣を累計20回倒す。" + "Content": "光踏獣を累計20回倒す" }, { "Id": "Achievement_300175_Name", @@ -259685,7 +259677,7 @@ }, { "Id": "Achievement_300176_Desc", - "Content": "雪鬣狼を累計20回倒す。" + "Content": "雪鬣狼を累計20回倒す" }, { "Id": "Achievement_300176_Name", @@ -259997,7 +259989,7 @@ }, { "Id": "RogueBuffPool_130404_BuffDesc", - "Content": "【回避】回避成功時、特殊エネルギーを{0}Pt獲得し、特殊停滞フィールド「虹龍光境」を生成し、回折ダメージが{1}アップ、{2}秒間持続。{3}秒ごとに1回発動可能。" + "Content": "【回避】回避成功時、「虹龍光境」が発動され、特殊停滞フィールドを生成し、回折ダメージが{1}アップ、{2}秒間持続。{3}秒ごとに1回発動可能。停滞フィールドが1体の敵に影響を与えるたびに、特殊エネルギーを{0}Pt獲得する。" }, { "Id": "RogueBuffPool_130405_BuffDesc", @@ -263285,11 +263277,11 @@ }, { "Id": "ItemInfo_50000088_AttributesDescription", - "Content": "使うと、星5巨浪級音骸を1つ選択できる\n\n選択可能な音骸のリスト:\n夜にこびり付く白霜セット・浮遊鱗機・凝縮ダメージアップ\n山を轟かせる崩火セット・熔解トカゲ・焦熱ダメージアップ\n空を切り裂く冥雷セット・紫羽サギ・電導ダメージアップ\n谷を突き抜ける長風セット・いたずら猿・気動ダメージアップ\n闇を取り払う浮星セット・光踏獣・回折ダメージアップ\n二度と輝かない沈日セット・闇鬣狼・消滅ダメージアップ" + "Content": "使うと、星5巨浪級音骸を1つ選択できる。\n\n選択可能な音骸のリスト:\n夜にこびり付く白霜セット・浮遊鱗機・凝縮ダメージアップ\n山を轟かせる崩火セット・熔解トカゲ・焦熱ダメージアップ\n空を切り裂く冥雷セット・紫羽サギ・電導ダメージアップ\n谷を突き抜ける長風セット・いたずら猿・気動ダメージアップ\n闇を取り払う浮星セット・光踏獣・回折ダメージアップ\n二度と輝かない沈日セット・闇鬣狼・消滅ダメージアップ" }, { "Id": "ItemInfo_50000089_AttributesDescription", - "Content": "使うと、星5巨浪級音骸を1つ選択できる\n\n選択可能な音骸のリスト:\n夜にこびり付く白霜セット・雪鬣狼・凝縮ダメージアップ\n山を轟かせる崩火セット・闇鬣狼・焦熱ダメージアップ\n空を切り裂く冥雷セット・浮遊鱗機・電導ダメージアップ\n谷を突き抜ける長風セット・恐刃の車・気動ダメージアップ\n闇を取り払う浮星セット・青羽サギ・回折ダメージアップ\n二度と輝かない沈日セット・金鈴の楽手・消滅ダメージアップ" + "Content": "使うと、星5巨浪級音骸を1つ選択できる。\n\n選択可能な音骸のリスト:\n夜にこびり付く白霜セット・雪鬣狼・凝縮ダメージアップ\n山を轟かせる崩火セット・闇鬣狼・焦熱ダメージアップ\n空を切り裂く冥雷セット・浮遊鱗機・電導ダメージアップ\n谷を突き抜ける長風セット・恐刃の車・気動ダメージアップ\n闇を取り払う浮星セット・青羽サギ・回折ダメージアップ\n二度と輝かない沈日セット・金鈴の楽手・消滅ダメージアップ" }, { "Id": "Moonfiesta_AwardGet", @@ -275893,7 +275885,7 @@ }, { "Id": "Text_PowerDescribe_Astrite_Text", - "Content": "{1}を{0}消費して結晶波長板を{2}補充しました。本日補充可能回数残り{3}回。" + "Content": "{1}を{0}消費して結晶波長板を{2}補充。本日補充可能回数残り{3}回。" }, { "Id": "Activity_101800001_Title", @@ -275901,7 +275893,7 @@ }, { "Id": "Activity_101800001_Desc", - "Content": "新しい潮汐任務「岸の最果てまで」解放!新エリア「ブラックショア」も実装!\n共鳴者「ショアキーパー」、「忌炎」ピックアップ集音イベント開催。\n復帰任務をクリアして、星声報酬を獲得しましょう!" + "Content": "新任務「暗闇が白昼の扉を叩く頃」実装!大型イベント「迷いの夢路」開催!\n共鳴者「ツバキ」、「吟霖」、「相里要」ピックアップ集音イベント開催。\n復帰任務をクリアして、星声報酬を獲得しましょう!さあ、もう一度、ソラリスへ!" }, { "Id": "Moonfiesta_Entrust_4_Title", @@ -282361,7 +282353,7 @@ }, { "Id": "MapNote_9_Desc", - "Content": "「深層空想秘境・共に奏でる夢の宴」新難易度解放" + "Content": "「深層空想秘境」新難易度解放" }, { "Id": "PrefabTextItem_48880974_Text", @@ -283269,11 +283261,11 @@ }, { "Id": "ItemInfo_50000088_ObtainedShowDescription", - "Content": "使うと、星5巨浪級音骸を1つ選択できる" + "Content": "使うと、星5巨浪級音骸を1つ選択できる。" }, { "Id": "ItemInfo_50000089_ObtainedShowDescription", - "Content": "使うと、星5巨浪級音骸を1つ選択できる" + "Content": "使うと、星5巨浪級音骸を1つ選択できる。" }, { "Id": "SkillDescription_1105020_AttributeName", @@ -284185,7 +284177,7 @@ }, { "Id": "Achievement_500104_Desc", - "Content": "「マルチプレイ」でダンジョン(凝素領域、仮想訓練など)を20回クリア。" + "Content": "「マルチプレイ」でダンジョン(凝素領域、仮想訓練など)を20回クリア" }, { "Id": "Achievement_500104_Name", @@ -284193,7 +284185,7 @@ }, { "Id": "Achievement_500105_Desc", - "Content": "「マルチプレイ」でダンジョン(凝素領域、仮想訓練など)を50回クリア。" + "Content": "「マルチプレイ」でダンジョン(凝素領域、仮想訓練など)を50回クリア" }, { "Id": "Achievement_500105_Name", @@ -287385,7 +287377,7 @@ }, { "Id": "InstanceDungeon_1005_DungeonDesc", - "Content": "異常星図の内側の仮想空間。エラー収容所から脱走した星図は星の海の奥へ逃げようとしている。星図が保存しているデータが無数の世界の可能性を算出し、それらが互いに絡み合っている。" + "Content": "異常星図の内側の仮想空間。エラー収容所から脱走した星図は星海の奥へ逃げようとしている。星図が保存しているデータが無数の世界の可能性を算出し、それらが互いに絡み合っている。" }, { "Id": "InstanceDungeon_1005_MapName", @@ -287393,7 +287385,7 @@ }, { "Id": "InstanceDungeon_1006_DungeonDesc", - "Content": "異常星図の内側の仮想空間。エラー収容所から脱走した星図は星の海の奥へ逃げようとしている。星図が保存しているデータが無数の世界の可能性を算出し、それらが互いに絡み合っている。" + "Content": "異常星図の内側の仮想空間。エラー収容所から脱走した星図は星海の奥へ逃げようとしている。星図が保存しているデータが無数の世界の可能性を算出し、それらが互いに絡み合っている。" }, { "Id": "InstanceDungeon_1006_MapName", @@ -289325,7 +289317,7 @@ }, { "Id": "Achievement_500106_Desc", - "Content": "他のプレイヤーと「マルチプレイ」で「哀切の凶鳥」を1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」で「哀切の凶鳥」を1回倒す" }, { "Id": "Achievement_500106_Name", @@ -289333,7 +289325,7 @@ }, { "Id": "Achievement_500107_Desc", - "Content": "他のプレイヤーと「マルチプレイ」で「飛廉の大猿」を1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」で「飛廉の大猿」を1回倒す" }, { "Id": "Achievement_500107_Name", @@ -289341,7 +289333,7 @@ }, { "Id": "Achievement_500108_Desc", - "Content": "他のプレイヤーと「マルチプレイ」で「輝き蛍の軍勢」を1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」で「輝き蛍の軍勢」を1回倒す" }, { "Id": "Achievement_500108_Name", @@ -289349,7 +289341,7 @@ }, { "Id": "Achievement_500109_Desc", - "Content": "他のプレイヤーと「マルチプレイ」で「燎原の炎騎」を1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」で「燎原の炎騎」を1回倒す" }, { "Id": "Achievement_500109_Name", @@ -289357,7 +289349,7 @@ }, { "Id": "Achievement_500110_Desc", - "Content": "他のプレイヤーと「マルチプレイ」で「無冠者」を1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」で「無冠者」を1回倒す" }, { "Id": "Achievement_500110_Name", @@ -289365,7 +289357,7 @@ }, { "Id": "Achievement_500111_Desc", - "Content": "他のプレイヤーと「マルチプレイ」で「鳴鐘の亀」を1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」で「鳴鐘の亀」を1回倒す" }, { "Id": "Achievement_500111_Name", @@ -289373,7 +289365,7 @@ }, { "Id": "Achievement_500112_Desc", - "Content": "他のプレイヤーと「マルチプレイ」で「雲閃のウロコ」を1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」で「雲閃のウロコ」を1回倒す" }, { "Id": "Achievement_500112_Name", @@ -289381,7 +289373,7 @@ }, { "Id": "Achievement_500113_Desc", - "Content": "他のプレイヤーと「マルチプレイ」で「無妄者」を1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」で「無妄者」を1回倒す" }, { "Id": "Achievement_500113_Name", @@ -289389,7 +289381,7 @@ }, { "Id": "Achievement_500114_Desc", - "Content": "他のプレイヤーと「マルチプレイ」で「『角』」を1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」で「『角』」を1回倒す" }, { "Id": "Achievement_500114_Name", @@ -296293,7 +296285,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc", - "Content": "協奏エネルギーが満タンになると自動的に協奏キャラを召喚する。協奏キャラは登場時にその変奏スキルを発動し、退場時に終奏スキルを発動する。協奏キャラが与えるダメージが{0}アップ。" + "Content": "協奏エネルギーが満タンになると自動的に全てを消費して、協奏キャラを召喚する。協奏キャラは登場時にその変奏スキルを発動し、退場時に終奏スキルを発動する。協奏キャラが与えるダメージが{1}アップ。" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc", @@ -296309,7 +296301,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc_0", - "Content": "協奏エネルギーが満タンになると自動的に協奏キャラを召喚、協奏キャラが与えるダメージがアップ。" + "Content": "協奏エネルギーが満タンになると自動的に全てを消費して協奏キャラを召喚、協奏キャラが与えるダメージがアップ。" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc_0", @@ -299165,7 +299157,7 @@ }, { "Id": "Text_ExploreToolsClose_Text", - "Content": "{0}を離すと、スティックが選択している機能を使用" + "Content": "「ルーレット」ボタンを離すと、スティックが選択している機能を使用" }, { "Id": "SPsence_1_2_004_01", @@ -300765,7 +300757,7 @@ }, { "Id": "Achievement_200118_Desc", - "Content": "「月が満ちていく今宵」をクリア。" + "Content": "「月が満ちていく今宵」をクリア" }, { "Id": "Achievement_200119_Name", @@ -300805,7 +300797,7 @@ }, { "Id": "Achievement_200308_Desc", - "Content": "相里要デート任務「明月を誘いながら」をクリア。" + "Content": "相里要デート任務「明月を誘いながら」をクリア" }, { "Id": "Achievement_200309_Name", @@ -300813,7 +300805,7 @@ }, { "Id": "Achievement_200309_Desc", - "Content": "折枝デート任務「この月明かりといられますように」をクリア。" + "Content": "折枝デート任務「この月明かりといられますように」をクリア" }, { "Id": "Achievement_200310_Name", @@ -300821,7 +300813,7 @@ }, { "Id": "Achievement_200310_Desc", - "Content": "「悔いなき筆振り」をクリア。" + "Content": "「悔いなき筆振り」をクリア" }, { "Id": "PrefabTextItem_318578802_Text", @@ -307993,7 +307985,7 @@ }, { "Id": "InfoDisplay_103000102_Text", - "Content": "【00:01】(ノックの音)\n【00:04】どうぞ。\n【00:09】こんにちは、こちら工事部の者ですが、よろしければ少しお話を——あっ、フォード先輩、こちらにいらっしゃったんですか!あっ痛っ——\n【00:18】(ぶつかる音)\n【00:20】えっと、大丈夫?申し訳ない。ちょっと部屋の中が散らかってて。\n【00:24】いえいえ、ただ足の指をぶつけただけなので。\n【00:30】……痛そうだ。\n【00:32】実際ぶつけたらもっと痛いですよ。\n【00:34】ぷっ、あはははは。待って、そのおばけでも見たような顔は何かな?\n【00:47】あっ、なんでもないです。フォード先輩でもそんな風に笑うんだなと思って。\n【01:00】あなた達の目に、私はそんなに頭が固い人間に見えるのか?\n【01:03】そこまでではありません……ただ、先輩は何をやるにしても真剣で、だから勘違いされても無理もないというか……あっ、そうだ。先輩、これはここの取り壊し許可書です。今ここは先輩の管理下にありますか?お手数ですが、サインをお願いします。来月ここは取り壊されて、新しいオフィスがブラックショアに建設されます。\n【01:36】(しばらくの沈黙。)\n【01:47】先輩、あの……?\n【01:50】サインしたよ。今この部屋には管理者がいないから、複雑な手続きは必要ないよ。\n【01:58】ですが、一部の古参のスタッフはここを憩いの場として利用していると聞きました。来月には工事が始まるので、今日お邪魔させていただいたんです。ただ、まさか先輩が……先輩はここにお詳しいんですか?\n【02:16】果たして詳しいと言えるだろうか。あなたはブラックショアに来てどれぐらい経った?\n【02:23】1年と3ヶ月です。\n【02:26】そうか、知らないうちにもう1年経ったのか……それなら、師にはもう会ったよね?\n【02:32】先輩の師?まさか……あの調律者のことをおっしゃってるんですか?遠くから眺めただけなら何回かありますが、会話する機会はありませんでした。調律者やショアキーパーのような偉い方は、皆さんお忙しいですから。\n【02:44】偉い方?我が師が?はぁ……時々、彼にはただの従業員でいてほしいと思うよ。初めて彼と会ったのもここだったんだけど、出会い頭に彼がなんて言ったか知ってるか?\n【03:01】えっ?ここで?想像もつきませんね……\n【03:06】彼は、夜にサクサク乳鳩揚げでも食べないか、と聞いてきたんだ。\n【03:11】えっ?それは……\n【03:14】そうだ、呑気なやつだよ。その日は私の初出勤日だった。ちょうどみんな忙しくて、私は一人でマニュアルを眺めてぼーっとしていた。師にそれを言われた時、てっきり夕食担当の人かと勘違いしてしまったよ。\n【03:39】じゃあ……フォード先輩、その後はどうなったんですか?\n【03:44】そのあと本当に花売りの女の子がサクサク乳鳩揚げを持ってきたんだ。ずっと師についてるあの女の子のことだよ。私達三人はここで仕事をサボって、鳩揚げを食べながら炭酸飲料を半箱ぐらい飲み干して、馬鹿笑いしながら徹夜でポーカーをした。気がつくと、初出勤の緊張はとっくに吹き飛んでたよ。\n【04:20】次の日、本格的に仕事を始めた時に、彼がみんなの言う調律者だと初めて知った。\n【04:29】そ……そんなことがあったんですね……なんだか羨ましいです……\n【04:34】実はあの日紙切れを貼られたときの我が師の顔は今でも覚えているよ。あの子が手に持ってた花の色や自分が勝った時の手役や鳩揚げのいい匂いまで思い出す……ここでならね。\n【04:47】それはブラックショアの最も平凡な部屋での、最も普通の一日に過ぎなかっただろうけど。\n【04:53】……その……その鳩揚げは美味しかったですか?\n【04:56】不味かった。料理人が塩を入れ忘れたらしい。\n【05:00】(記録終了)" + "Content": "【00:01】(ノックの音)\n【00:04】どうぞ。\n【00:09】こんにちは、こちら工事部の者ですが、よろしければ少しお話を——あっ、フォード先輩、こちらにいらっしゃったんですか!あっ痛っ——\n【00:18】(ぶつかる音)\n【00:20】えっと、大丈夫?申し訳ない。ちょっと部屋の中が散らかってて。\n【00:24】いえいえ、ただ足の指をぶつけただけなので。\n【00:30】……痛そうだ。\n【00:32】実際ぶつけたらもっと痛いですよ。\n【00:34】ぷっ、あはははは。待って、そのおばけでも見たような顔は何かな?\n【00:47】あっ、なんでもないです。フォード先輩でもそんな風に笑うんだなと思って。\n【01:00】あなた達の目に、私はそんなに頭が固い人間に見えるのか?\n【01:03】そこまでではありません……ただ、先輩は何をやるにしても真剣で、だから勘違いされても無理もないというか……あっ、そうだ。先輩、これはここの取り壊し許可書です。今ここは先輩の管理下にありますか?お手数ですが、サインをお願いします。来月ここは取り壊されて、新しいオフィスがブラックショアに建設されます。\n【01:36】(しばらくの沈黙。)\n【01:47】先輩、あの……?\n【01:50】サインしたよ。今この部屋には管理者がいないから、複雑な手続きは必要ないよ。\n【01:58】ですが、一部の古参のスタッフはここを憩いの場として利用していると聞きました。来月には工事が始まるので、今日お邪魔させていただいたんです。ただ、まさか先輩が……先輩はここにお詳しいんですか?\n【02:16】果たして詳しいと言えるだろうか。あなたはブラックショアに来てどれぐらい経った?\n【02:23】1年と3ヶ月です。\n【02:26】そうか、知らないうちにもう1年経ったのか……それなら、師にはもう会ったよね?\n【02:32】先輩の師?まさか……あの調律者のことをおっしゃってるんですか?遠くから眺めただけなら何回かありますが、会話する機会はありませんでした。調律者やショアキーパーのような偉い方は、皆さんお忙しいですから。\n【02:44】偉い方?我が師が?はぁ……時々、彼にはただの従業員でいてほしいと思うよ。初めて彼と会ったのもここだったんだけど、出会い頭に彼がなんて言ったか知ってるか?\n【03:01】えっ?ここで?想像もつきませんね……\n【03:06】彼は、夜にサクサク乳鳩揚げでも食べないか、と聞いてきたんだ。\n【03:11】えっ?それは……\n【03:14】そうだ、呑気なやつだよ。その日は私の初出勤日だった。ちょうどみんな忙しくて、私は一人でマニュアルを眺めてぼーっとしていた。師にそれを言われた時、てっきり夕食担当の人かと勘違いしてしまったよ。\n【03:39】じゃあ……フォード先輩、その後はどうなったんですか?\n【03:44】そのあと本当に花娘がサクサク乳鳩揚げを持ってきたんだ。ずっと師についてるあの女の子のことだよ。私達三人はここで仕事をサボって、鳩揚げを食べながら炭酸飲料を半箱ぐらい飲み干して、馬鹿笑いしながら徹夜でポーカーをした。気がつくと、初出勤の緊張はとっくに吹き飛んでたよ。\n【04:20】次の日、本格的に仕事を始めた時に、彼がみんなの言う調律者だと初めて知った。\n【04:29】そ……そんなことがあったんですね……なんだか羨ましいです……\n【04:34】実はあの日紙切れを貼られたときの我が師の顔は今でも覚えているよ。あの子が手に持ってた花の色や自分が勝った時の手役や鳩揚げのいい匂いまで思い出す……ここでならね。\n【04:47】それはブラックショアの最も平凡な部屋での、最も普通の一日に過ぎなかっただろうけど。\n【04:53】……その……その鳩揚げは美味しかったですか?\n【04:56】不味かった。料理人が塩を入れ忘れたらしい。\n【05:00】(記録終了)" }, { "Id": "Entity_0bb33a3e3c3b02ce4827162bb0f8e3b66eab20e753785917045ff45651f604be", @@ -310453,27 +310445,27 @@ }, { "Id": "InstanceDungeon_8401_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "夢の国の住人" }, { "Id": "InstanceDungeon_8402_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "勇者の舞台劇" }, { "Id": "InstanceDungeon_8403_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "無間地獄" }, { "Id": "InstanceDungeon_8404_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "雪に隠された事件" }, { "Id": "InstanceDungeon_8405_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "山水と六シェルコイン" }, { "Id": "InstanceDungeon_8406_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "向かい風特急便" }, { "Id": "Moonfiesta_GroupFight1_1", @@ -312637,7 +312629,7 @@ }, { "Id": "InstanceDungeon_8408_MapName", - "Content": "" + "Content": "永夜に響く不吉の着信音Ⅰ" }, { "Id": "Entity_a6fb0fc7cf64af1c8641665459295633b529f91477324327074914cc9eeae93a", @@ -314433,7 +314425,7 @@ }, { "Id": "ItemInfo_70120007_AttributesDescription", - "Content": "" + "Content": "洞窟の奥に捨てられた黒花。" }, { "Id": "Entity_166da5bf88e31b0ddb96f9485705484b08a626689f77a69076b6fd633f45a9a2", @@ -317665,7 +317657,7 @@ }, { "Id": "TowerDefence_100111_PhantomDesc", - "Content": "音骸スキルを発動すると、磐石の守り手に変化し、{0}の回折ダメージを与える。近くのパーティ全員が発動者の最大HPの{1}分のシールドを獲得し、中断耐性がアップして、{2}秒間持続。スキルクールタイム:{3}秒" + "Content": "音骸スキルを発動すると、磐石の守り手に変身し、{0}の回折ダメージを与える。近くのパーティ全員が発動者の最大HPの{1}分のシールドを獲得し、中断耐性がアップして、{2}秒間持続。スキルクールタイム:{3}秒" }, { "Id": "TowerDefence_100121_PhantomDesc", @@ -317677,15 +317669,15 @@ }, { "Id": "TowerDefence_100141_PhantomDesc", - "Content": "音骸スキルを発動すると、無妄者に変化し、{0}の消滅ダメージを与える。近くのパーティ全員の攻撃力が{1}アップし、1秒ごとに協奏エネルギーを{2}獲得する。さらに無力化したターゲットに与える共鳴スキルのダメージが{3}アップし、{4}秒間持続。クールタイム:{5}秒" + "Content": "音骸スキルを発動すると、無妄者に変身し、{0}の消滅ダメージを与える。近くのパーティ全員の攻撃力が{1}アップし、1秒ごとに協奏エネルギーを{2}獲得する。さらに無力化したターゲットに与える共鳴スキルのダメージが{3}アップし、{4}秒間持続。クールタイム:{5}秒" }, { "Id": "TowerDefence_100151_PhantomDesc", - "Content": "音骸スキルを発動すると、飛廉の大猿に変化し、{0}の気動ダメージを与える。近くのパーティ全員が{1}の共鳴解放ダメージアップを獲得し、無力化したターゲットに与える共鳴解放ダメージがさらに{2}アップして、{3}秒間持続。飛廉の大猿は柱を召喚し、柱の持続期間中は衝撃波を放ち続け、1回命中するたびに{4}の気動ダメージを与える。衝撃波の影響を受けた味方は{5}の共鳴エネルギーを獲得し、共鳴解放のクールタイムが{6}短縮される。クールタイム:{7}秒" + "Content": "音骸スキルを発動すると、飛廉の大猿に変身し、{0}の気動ダメージを与える。近くのパーティ全員が{1}の共鳴解放ダメージアップを獲得し、無力化したターゲットに与える共鳴解放ダメージがさらに{2}アップして、{3}秒間持続。飛廉の大猿は柱を召喚し、柱の持続期間中は衝撃波を放ち続け、1回命中するたびに{4}の気動ダメージを与える。衝撃波の影響を受けた味方は{5}の共鳴エネルギーを獲得し、共鳴解放のクールタイムが{6}短縮される。クールタイム:{7}秒" }, { "Id": "TowerDefence_100161_PhantomDesc", - "Content": "音骸スキルを発動すると、寒霜亀に変身する、{0}秒間持続。1秒ごとに周囲に合計{1}の凝縮ダメージを与え、自身が【鉄壁】を5スタック獲得し、移動速度が{3}アップ。【鉄壁】の1スタックにつき、被ダメージが{2}ダウン。ダメージを1回受けると【鉄壁】を1スタック失い、1秒につき最大1スタックを失う。変身期間中、攻撃が敵に命中するたびに、近くにいるチーム内全員の攻撃力が{4}アップ。この効果は1秒につき1回まで発動可能、最大{5}スタック、{6}秒間持続。ダメージを受けて【鉄壁】のスタック数が0になると、攻撃力アップ効果を失い、変身状態が直ちに解除される。スキルクールタイム:{7}秒" + "Content": "音骸スキルを発動すると、寒霜亀に変身し、{0}秒間持続。1秒ごとに周囲に合計{1}の凝縮ダメージを与え、自身が【鉄壁】を5スタック獲得し、移動速度が{3}アップ。【鉄壁】の1スタックにつき、被ダメージが{2}ダウン。ダメージを1回受けると【鉄壁】を1スタック失い、1秒につき最大1スタックを失う。変身期間中、攻撃が敵に命中するたびに、近くにいるチーム内全員の攻撃力が{4}アップ。この効果は1秒につき1回まで発動可能、最大{5}スタック、{6}秒間持続。ダメージを受けて【鉄壁】のスタック数が0になると、攻撃力アップ効果を失い、変身状態が直ちに解除される。スキルクールタイム:{7}秒" }, { "Id": "TowerDefence_100171_PhantomDesc", @@ -317697,7 +317689,7 @@ }, { "Id": "TowerDefence_100191_PhantomDesc", - "Content": "音骸スキルを発動すると、雷刹のウロコに変化し、{0}の電導ダメージを与え、追加で敵の共振度を{1}削る。この攻撃によって敵が無力化した場合、敵の被ダメージが{2}アップし、近くにいるチーム内全員の共鳴スキルのクールタイムが{3}短縮し、{4}秒間持続。スキルクールタイム:{5}秒" + "Content": "音骸スキルを発動すると、雷刹のウロコに変身し、{0}の電導ダメージを与え、追加で敵の共振度を{1}削る。この攻撃によって敵が無力化した場合、敵の被ダメージが{2}アップし、近くにいるチーム内全員の共鳴スキルのクールタイムが{3}短縮し、{4}秒間持続。スキルクールタイム:{5}秒" }, { "Id": "Heihaian_main_1_3_5391_1", @@ -318701,7 +318693,7 @@ }, { "Id": "Achievement_100501_Desc", - "Content": "ブラックショアにあるクーカスロムカセットをすべて集める。" + "Content": "ブラックショアにあるクーカスロムカセットをすべて集める" }, { "Id": "Achievement_100501_Name", @@ -318709,7 +318701,7 @@ }, { "Id": "Achievement_300521_Desc", - "Content": "「ホロタクティクス・強襲」の「燎原の炎騎I」をクリア。" + "Content": "「ホロタクティクス・強襲」の「燎原の炎騎I」をクリア" }, { "Id": "Achievement_300521_Name", @@ -318717,7 +318709,7 @@ }, { "Id": "Achievement_300522_Desc", - "Content": "「ホロタクティクス・強襲」の「燎原の炎騎Ⅵ」をクリア。" + "Content": "「ホロタクティクス・強襲」の「燎原の炎騎Ⅵ」をクリア" }, { "Id": "Achievement_300522_Name", @@ -318725,7 +318717,7 @@ }, { "Id": "Achievement_500115_Desc", - "Content": "他のプレイヤーと「マルチプレイ」でフェイタルエラーを1回倒す。" + "Content": "他のプレイヤーと「マルチプレイ」でフェイタルエラーを1回倒す" }, { "Id": "Achievement_500115_Name", @@ -320833,7 +320825,7 @@ }, { "Id": "GuideTutorialPage_3406103_Content", - "Content": "オーバーライド領域の背面はポータル" + "Content": "オーバーライド領域の背面にはポータルを開けられない" }, { "Id": "GuideTutorialPage_34062_Content", @@ -320869,11 +320861,11 @@ }, { "Id": "HelpText_119_Title", - "Content": "ファストトラベル" + "Content": "クイックナビゲーション" }, { "Id": "HelpText_119_Content", - "Content": "" + "Content": "【クイックナビゲーション】\nクイックナビゲーションを使うと、追跡目標の直線距離200メートル以内にある、解放された中枢信号塔、または小型信号塔にテレポートされます。\n\n【注意事項】\n下記の状況では、クイックナビゲーションをご利用いただけません。\n1.追跡目標の直線距離200メートル以内にある中枢信号塔、または小型信号塔がまだ解放されていない場合、信号塔を解放後に再度試してください。\n2.追跡目標の直線距離200メートル以内にある中枢信号塔、または小型信号塔がない場合、クイックナビゲーションをご利用になるためには、予め目標付近に臨時信号塔をご自身で設置する必要があります。" }, { "Id": "ConfirmBox_223_Content", @@ -320897,7 +320889,7 @@ }, { "Id": "Achievement_200123_Desc", - "Content": "「岸の最果てまで」をクリア。" + "Content": "「岸の最果てまで」をクリア" }, { "Id": "Achievement_200124_Name", @@ -320905,7 +320897,7 @@ }, { "Id": "Achievement_200124_Desc", - "Content": "初めてブラックショアに着く。" + "Content": "初めてブラックショアに着く" }, { "Id": "Achievement_200125_Name", @@ -320913,7 +320905,7 @@ }, { "Id": "Achievement_200125_Desc", - "Content": "ゲートを通過してブラックショアの下層エリアに到達。" + "Content": "ゲートを通過してブラックショアの下層エリアに到達" }, { "Id": "Achievement_200126_Name", @@ -320921,7 +320913,7 @@ }, { "Id": "Achievement_200126_Desc", - "Content": "昼と夜にそれぞれクフフ、クハハと会話。" + "Content": "昼と夜にそれぞれクフフ、クハハと会話" }, { "Id": "Achievement_200127_Name", @@ -320929,7 +320921,7 @@ }, { "Id": "Achievement_200127_Desc", - "Content": "任意のテティスターミナル(小さいロボット)に充電指示を出す。" + "Content": "任意のテティスターミナル(小さいロボット)に充電指示を出す" }, { "Id": "Achievement_200128_Name", @@ -320937,7 +320929,7 @@ }, { "Id": "Achievement_200128_Desc", - "Content": "「星海の残影」をクリア。" + "Content": "「星海の残影」をクリア" }, { "Id": "Achievement_200129_Name", @@ -320945,7 +320937,7 @@ }, { "Id": "Achievement_200129_Desc", - "Content": "任意のテティスターミナル(小さいロボット)を本職の仕事に着かせる。" + "Content": "任意のテティスターミナル(小さいロボット)を本職の仕事に着かせる" }, { "Id": "Achievement_200311_Name", @@ -320953,7 +320945,7 @@ }, { "Id": "Achievement_200311_Desc", - "Content": "「小さいメェたちの大きな冒険」をクリア。" + "Content": "「小さいメェたちの大きな冒険」をクリア" }, { "Id": "ConfirmBox_224_Title", @@ -320981,7 +320973,7 @@ }, { "Id": "MenuConfig_145_Desc", - "Content": "ONにすると、端末が過熱の時、自動的にフレームレートを調整します" + "Content": "ONにすると、端末が過熱の時、自動的にフレームレートを調整して温度を抑えます" }, { "Id": "MenuConfig_145_Set_Tips", @@ -321833,7 +321825,7 @@ }, { "Id": "FavorWord_150516_Title", - "Content": "フラックショアについて" + "Content": "ブラックショアについて" }, { "Id": "FavorWord_150517_Title", @@ -325301,43 +325293,43 @@ }, { "Id": "Achievement_100242_Desc", - "Content": "謎の部屋で宝箱の報酬を取得して離れる。" + "Content": "謎の部屋で宝箱の報酬を取得して離れる" }, { "Id": "Achievement_100243_Desc", - "Content": "1つの戦術テストで3つの戦術目標を完了。" + "Content": "1つの戦術テストで3つの戦術目標を達成" }, { "Id": "Achievement_100244_Desc", - "Content": "すべてのヨランの戦術テストをクリア。" + "Content": "すべてのヨランの戦術テストをクリア" }, { "Id": "Achievement_100245_Desc", - "Content": "ブラックショア下層エリアの霧ブロックを解く。" + "Content": "ブラックショア下層エリアの霧ブロックを解く" }, { "Id": "Achievement_100246_Desc", - "Content": "「推算の境界線」をクリア。" + "Content": "「推算の境界線」をクリア" }, { "Id": "Achievement_100247_Desc", - "Content": "ブラックショアの上層エリアのすべての安定アンカーに登る。" + "Content": "ブラックショアの上層エリアのすべての安定アンカーに登る" }, { "Id": "Achievement_100248_Desc", - "Content": "初めてポータルを通過。" + "Content": "初めてポータルを通過" }, { "Id": "Achievement_100249_Desc", - "Content": "「海風の中で失われた水色の残響」をクリア。" + "Content": "「海風の中で失われた水色の残響」をクリア" }, { "Id": "Achievement_100250_Desc", - "Content": "初めて汚染データを回収。" + "Content": "初めて汚染データを回収" }, { "Id": "Achievement_100251_Desc", - "Content": "「漂泊の終着点」でピアノを奏でる。" + "Content": "「漂泊の終着点」でピアノを奏でる" }, { "Id": "MenuConfig_146_SubName", @@ -325957,55 +325949,55 @@ }, { "Id": "Activity_100600004_Desc", - "Content": "心の集域の拡張が止まっても、扉の向こうにある世界はかつての平穏を取り戻したようには見えない。異常な夢は誤謬の螺旋に深く陥って、新たな混沌を生む。意識の底から聞こえるざわめきに耳を傾けながら、あなたは再びあの扉の前にたどり着く…。" + "Content": "心の集域の拡張が止まっても、扉の向こうにある世界はかつての平穏を取り戻したようには見えない。異常な夢は誤謬の螺旋に深く陥り、新たな混沌を生む。意識の底から聞こえるざわめきに耳を傾けながら、あなたは再び扉の前に立つ…。\nイベント「迷いの夢路」の続きのため、イベントストーリーをクリアする前にプレイすると、物語の体験に影響をもたらす可能性があります。" }, { "Id": "InstanceDungeon_8018_MapName", - "Content": "異夢重合Ⅰ" + "Content": "入り混じる奇夢Ⅰ" }, { "Id": "InstanceDungeon_8019_MapName", - "Content": "異夢重合Ⅱ" + "Content": "入り混じる奇夢Ⅱ" }, { "Id": "InstanceDungeon_8020_MapName", - "Content": "異夢重合Ⅲ" + "Content": "入り混じる奇夢Ⅲ" }, { "Id": "InstanceDungeon_8021_MapName", - "Content": "異夢重合Ⅳ·帰れぬ夢" + "Content": "入り混じる奇夢Ⅳ・醒めぬ夢" }, { "Id": "InstanceDungeon_8022_MapName", - "Content": "異夢重合Ⅴ·無秩序な夢" + "Content": "入り混じる奇夢Ⅴ・無秩序な夢" }, { "Id": "InstanceDungeon_8023_MapName", - "Content": "異夢重合Ⅵ·終焉の夢" + "Content": "入り混じる奇夢Ⅵ・終焉の夢" }, { "Id": "InstanceDungeon_8018_DungeonDesc", - "Content": "ここは…あなたの見慣れてるようで見慣れない深層の夢。昔日の影が深淵を彷徨い、夢を餌に成長している。夢と現実の境界線が圧迫されたとき、先へ進み続けていくあなたは、正しい方向を見つけることができるだろうか?夢の中で、夢だけが答えを教えてくれる…。" + "Content": "ここは…あなたが見慣れたようで見知らぬ深層の夢。昔日の影が深淵を彷徨い、夢を喰らい肥大し続ける。夢と現実の境界線が圧迫されたとき、先へ進み続るあなたは、正しい方向を見つけることができるだろうか?夢の中で、夢だけが答えを教えてくれる…。" }, { "Id": "InstanceDungeon_8019_DungeonDesc", - "Content": "ここは…あなたの見慣れてるようで見慣れない深層の夢。昔日の影が深淵を彷徨い、夢を餌に成長している。夢と現実の境界線が圧迫されたとき、先へ進み続けていくあなたは、正しい方向を見つけることができるだろうか?夢の中で、夢だけが答えを教えてくれる…。" + "Content": "ここは…あなたが見慣れたようで見知らぬ深層の夢。昔日の影が深淵を彷徨い、夢を喰らい肥大し続ける。夢と現実の境界線が圧迫されたとき、先へ進み続るあなたは、正しい方向を見つけることができるだろうか?夢の中で、夢だけが答えを教えてくれる…。" }, { "Id": "InstanceDungeon_8020_DungeonDesc", - "Content": "ここは…あなたの見慣れてるようで見慣れない深層の夢。昔日の影が深淵を彷徨い、夢を餌に成長している。夢と現実の境界線が圧迫されたとき、先へ進み続けていくあなたは、正しい方向を見つけることができるだろうか?夢の中で、夢だけが答えを教えてくれる…。" + "Content": "ここは…あなたが見慣れたようで見知らぬ深層の夢。昔日の影が深淵を彷徨い、夢を喰らい肥大し続ける。夢と現実の境界線が圧迫されたとき、先へ進み続るあなたは、正しい方向を見つけることができるだろうか?夢の中で、夢だけが答えを教えてくれる…。" }, { "Id": "InstanceDungeon_8021_DungeonDesc", - "Content": "断ち切れない諸々の執着、いまだに色あせない記憶…それらは間違った形で同じようなことを試みている。隣に見えるのは仲間たちの姿、その前方には、前途多難な帰路が待っている…。" + "Content": "断ち切れぬ執念、いまだ色あせぬ記憶…それらは間違った形でかつての試みを繰り返す。そばには仲間たちの姿、そして前方には、前途多難な帰路が待っている…。" }, { "Id": "InstanceDungeon_8022_DungeonDesc", - "Content": "執念が消えて、無秩序な夢が散らばっていく欠片になったその時、別れの言葉がまた大きな声で響いた。明るい月の下で、この最後の巡礼を見届けてくれ。" + "Content": "執念が消え、無秩序な夢が欠片となり散らばるその時、冗漫な別れの言葉は再び集まりて大きな響きとなる。明るい月の下で、この最後の巡礼を見届けてくれ。" }, { "Id": "InstanceDungeon_8023_DungeonDesc", - "Content": "嵐はまだ収まっておらず、傷跡だらけの空間は砕け散った幻想で満たされている。崩壊したバランスは元に戻るための時間が必要だが、夜がどんなに長かろうと、あなたたちはきっと昼に会える。" + "Content": "未だ嵐吹き荒れる傷跡だらけの空間は、砕け散った幻想で満たされている。崩壊したバランスを戻すには時間が必要だが、夜がどんなに長かろうと、あなたたちは最後白昼にて相まみえる。" }, { "Id": "Entity_a5e408eaee013e640dfe34939d33774160c864c292ea13e1f47db2c20dd2f4f9", @@ -326689,23 +326681,23 @@ }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_24", - "Content": "" + "Content": "治療を受ける" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_25", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_26", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_27", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800030_GeneralFloatingTipMainText_313_4", - "Content": "" + "Content": "治療が完了しました" }, { "Id": "LevelPlay_313800030_LevelPlayName_313_4", @@ -326729,23 +326721,23 @@ }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_7", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_8", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_9", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_313800031_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_313800031_ReachChallengeMainText_313_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_228800000_ChildQuestTip_228_26", @@ -327637,15 +327629,15 @@ }, { "Id": "LevelPlay_313800032_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_8", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_9", - "Content": "" + "Content": "心の集域を出る" }, { "Id": "LevelPlay_313800032_LevelPlayName_313_2", @@ -327745,7 +327737,7 @@ }, { "Id": "Achievement_100252_Desc", - "Content": "ブラックショアに出没する山脈の守り手を倒す。" + "Content": "ブラックショアに出没する山脈の守り手を倒す" }, { "Id": "Achievement_100253_Name", @@ -327753,7 +327745,7 @@ }, { "Id": "Achievement_100253_Desc", - "Content": "ブラックショアに出没する遊弋する嵐を倒す。" + "Content": "ブラックショアに出没する遊弋する嵐を倒す" }, { "Id": "Achievement_100254_Name", @@ -327761,7 +327753,7 @@ }, { "Id": "Achievement_100254_Desc", - "Content": "ブラックショアに出没するトゲグルッポを倒す。" + "Content": "ブラックショアに出没するトゲグルッポを倒す" }, { "Id": "Achievement_100255_Name", @@ -327769,7 +327761,7 @@ }, { "Id": "Achievement_100255_Desc", - "Content": "ブラックショアに出没する慟哭の刃を倒す。" + "Content": "ブラックショアに出没する慟哭の刃を倒す" }, { "Id": "Achievement_100256_Name", @@ -327777,23 +327769,23 @@ }, { "Id": "Achievement_100256_Desc", - "Content": "ブラックショアに出没する怨嗟の楽手を倒す。" + "Content": "ブラックショアに出没する怨嗟の楽手を倒す" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_3", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_4", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_5", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800033_LevelPlayName_313_2", @@ -327801,23 +327793,23 @@ }, { "Id": "LevelPlay_313800033_ReachChallengeMainText_313_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_3", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_5", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_7", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_13", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800034_LevelPlayName_313_2", @@ -327909,7 +327901,7 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_1", - "Content": "" + "Content": "「機械アボミネーション」を倒す" }, { "Id": "LevelPlay_227800000_LevelPlayName_227_1", @@ -327917,7 +327909,7 @@ }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_1", - "Content": "" + "Content": "「燎原の炎騎」を倒す" }, { "Id": "LevelPlay_227800001_LevelPlayName_227_1", @@ -328149,7 +328141,7 @@ }, { "Id": "Activity_102600001_Title", - "Content": "お楽しみに" + "Content": "" }, { "Id": "InstanceDungeon_900_MapName", @@ -328313,7 +328305,7 @@ }, { "Id": "PrefabTextItem_791387985_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "閉ざされし迷夢" }, { "Id": "PrefabTextItem_255381220_Text", @@ -328321,11 +328313,11 @@ }, { "Id": "PrefabTextItem_1592681810_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "永夜の再来" }, { "Id": "PrefabTextItem_906942427_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "深層夢の遍歴" }, { "Id": "PrefabTextItem_2239558941_Text", @@ -328333,7 +328325,7 @@ }, { "Id": "PrefabTextItem_2328405229_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1387169839_Text", @@ -328341,7 +328333,7 @@ }, { "Id": "Activity_102800001_Title", - "Content": "ラグーナ特売" + "Content": "ラグーナ特売!" }, { "Id": "Activity_102800001_Title_0", @@ -328349,27 +328341,27 @@ }, { "Id": "Activity_102800001_Desc", - "Content": "ラグーナの先駆条約支店は、新しいグッズの発売を控えている。担当者が設定した売上目標を達成するため、アランナは信頼できる顧問を探している…" + "Content": "ラグーナの先駆条約支部は、新しいグッズの発売を控えている。担当者が設定した売上目標を達成するため、アランナは信頼できる顧問を探しているようだ……" }, { "Id": "PrefabTextItem_670535129_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_554973362_Text", - "Content": "" + "Content": "クリア" }, { "Id": "ExploreProgress_11_TypeName", @@ -328637,7 +328629,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_2", - "Content": "" + "Content": "挑戦へ" }, { "Id": "LevelPlay_226800000_LevelPlayName_226_1", @@ -328661,19 +328653,19 @@ }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_7", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_8", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_9", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800001_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_226800001_LevelPlayName_226_1", @@ -328681,7 +328673,7 @@ }, { "Id": "LevelPlay_226800001_ReachChallengeMainText_226_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_10", @@ -328701,19 +328693,19 @@ }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_15", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_16", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_17", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800002_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_226800002_LevelPlayName_226_2", @@ -328721,7 +328713,7 @@ }, { "Id": "LevelPlay_226800002_ReachChallengeMainText_226_2", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_2", @@ -328741,19 +328733,19 @@ }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_7", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_8", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_9", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800003_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_226800003_LevelPlayName_226_2", @@ -328761,7 +328753,7 @@ }, { "Id": "LevelPlay_226800003_ReachChallengeMainText_226_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_6", @@ -328781,15 +328773,15 @@ }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_15", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_16", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_17", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800007_LevelPlayName_316_1", @@ -328813,15 +328805,15 @@ }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_7", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_8", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_10", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800008_LevelPlayName_316_1", @@ -328829,7 +328821,7 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_1", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_2", @@ -328849,15 +328841,15 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_7", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_8", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800009_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_316800009_LevelPlayName_316_1", @@ -328865,11 +328857,11 @@ }, { "Id": "LevelPlay_316800009_ReachChallengeMainText_316_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_1", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_2", @@ -328889,11 +328881,11 @@ }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_7", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_8", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800010_LevelPlayName_316_1", @@ -328905,7 +328897,7 @@ }, { "Id": "ItemInfo_10001504_AttributesDescription", - "Content": "" + "Content": "灯灯の共鳴チェーンを解放できるアイテム。" }, { "Id": "ItemInfo_10001504_BgDescription", @@ -328913,11 +328905,11 @@ }, { "Id": "ItemInfo_10001504_Name", - "Content": "" + "Content": "灯灯の反響の周波帯" }, { "Id": "ItemInfo_10001504_ObtainedShowDescription", - "Content": "" + "Content": "共鳴者の共鳴チェーンを解放できるアイテム。" }, { "Id": "Mail_300007_Sender", @@ -328933,27 +328925,27 @@ }, { "Id": "LevelPlay_316800007_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_316800007_ReachChallengeMainText_316_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_316800008_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_316800008_ReachChallengeMainText_316_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_316800010_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_316800010_ReachChallengeMainText_316_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "Side_HHAJYSC_1_16", @@ -329045,19 +329037,19 @@ }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_2", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_3", - "Content": "" + "Content": "灯灯と会話する" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_4", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_5", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800036_LevelPlayName_313_2", @@ -329069,19 +329061,19 @@ }, { "Id": "InfoDisplay_312800006_Title", - "Content": "" + "Content": "██達██スト" }, { "Id": "InfoDisplay_312800006_Text", - "Content": "" + "Content": "差██人:████ 受取██:天胡\n荷██種類:████\n████保険:付き\n配██住所:蛟龍団\n担当者:扶磊" }, { "Id": "InfoDisplay_312800002_Title", - "Content": "" + "Content": "配██リス██" }, { "Id": "InfoDisplay_312800002_Text", - "Content": "" + "Content": "差出██:インシュラ ████人:████\n荷物████:偽物の現実\n脱出████:幻境\n配達先住所:心██集域\n担当者:扶磊" }, { "Id": "Skill_1001309_MultiSkillDescribe_1.4", @@ -329129,11 +329121,11 @@ }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_14", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800034_ReachChallengeMainText_313_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "Activity_101300002_Title", @@ -329297,15 +329289,15 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_6", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_7", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_8", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LoadingTipsText_1401_TipsText", @@ -329377,7 +329369,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_6", - "Content": "" + "Content": "現在ウェーブ数:1/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_13", @@ -329385,55 +329377,55 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_15", - "Content": "" + "Content": "現在ウェーブ数:2/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_17", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_18", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_19", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_20", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_21", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_22", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_25", - "Content": "" + "Content": "現在ウェーブ数:3/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_32", - "Content": "" + "Content": "現在ウェーブ数:4/4" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "挑戦時間+10秒!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "挑戦時間+10秒!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "挑戦時間+10秒!" }, { "Id": "LevelPlay_226800000_ReachChallengeMainText_226_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "MapMark_7542_MarkTitle", @@ -329469,7 +329461,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "氷のまゆを全部撃破して強化効果を獲得" }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_1", @@ -329477,19 +329469,19 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_1", - "Content": "" + "Content": "大型の氷のまゆを撃破する" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_2", - "Content": "" + "Content": "引き続き大型の氷のまゆを撃破する" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_7", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_10", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_12", @@ -329501,23 +329493,23 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_20", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_21", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_25", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_26", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_27", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800011_LevelPlayName_316_1", @@ -329525,19 +329517,19 @@ }, { "Id": "LevelPlay_316800011_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "氷のまゆ撃破数:{q_count}/2" }, { "Id": "LevelPlay_226800000_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "タイムリミットまで4ウェーブの敵を倒す" }, { "Id": "LevelPlay_226800000_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "ウェーブ完了するたび、挑戦時間が延長" }, { "Id": "LevelPlay_226800000_ChallengeFailMainText_226_1", - "Content": "" + "Content": "挑戦失敗" }, { "Id": "LevelPlay_224750000_ChildQuestTip_200_1", @@ -329557,27 +329549,27 @@ }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_9", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_10", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_12", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_13", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_14", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_17", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800037_LevelPlayName_313_2", @@ -329585,7 +329577,7 @@ }, { "Id": "LevelPlay_313800037_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800037_QuestScheduleSubTitle_313_1", @@ -329593,7 +329585,7 @@ }, { "Id": "LevelPlay_313800037_ReachChallengeMainText_313_2", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "WeaponConf_21050036_Desc", @@ -329653,27 +329645,27 @@ }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_3", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_5", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_6", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_7", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_10", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800038_LevelPlayName_313_2", @@ -329681,7 +329673,7 @@ }, { "Id": "LevelPlay_313800038_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800038_QuestScheduleSubTitle_313_1", @@ -329689,7 +329681,7 @@ }, { "Id": "LevelPlay_313800038_ReachChallengeMainText_313_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_313800039_ChallengeConditionMainText_313_1", @@ -329701,27 +329693,27 @@ }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_3", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_5", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_6", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_7", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_10", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800039_LevelPlayName_313_2", @@ -329729,7 +329721,7 @@ }, { "Id": "LevelPlay_313800039_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800039_QuestScheduleSubTitle_313_1", @@ -329737,7 +329729,7 @@ }, { "Id": "LevelPlay_313800039_ReachChallengeMainText_313_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_313800040_ChallengeConditionMainText_313_1", @@ -329749,27 +329741,27 @@ }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_3", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_5", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_6", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_7", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_10", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800040_LevelPlayName_313_2", @@ -329777,7 +329769,7 @@ }, { "Id": "LevelPlay_313800040_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800040_QuestScheduleSubTitle_313_1", @@ -329785,7 +329777,7 @@ }, { "Id": "LevelPlay_313800040_ReachChallengeMainText_313_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "PrefabTextItem_3441876985_Text", @@ -329817,27 +329809,27 @@ }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_1", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_4", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_5", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_6", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_7", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_8", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800012_LevelPlayName_316_1", @@ -329845,27 +329837,27 @@ }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_3", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_4", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_5", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_6", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_7", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800013_LevelPlayName_316_1", @@ -329893,23 +329885,23 @@ }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_3", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_4", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_5", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_6", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800004_LevelPlayName_226_1", @@ -329917,23 +329909,23 @@ }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_3", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_4", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_5", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_6", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800005_LevelPlayName_226_1", @@ -329941,7 +329933,7 @@ }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "GuideTutorial_34070_GroupName", @@ -329985,7 +329977,7 @@ }, { "Id": "Achievement_300177_Desc", - "Content": "相里要の終奏スキルを100回使う。" + "Content": "相里要の終奏スキルを100回使う" }, { "Id": "Achievement_300177_Name", @@ -329993,7 +329985,7 @@ }, { "Id": "Achievement_300178_Desc", - "Content": "折枝の終奏スキルを100回使う。" + "Content": "折枝の終奏スキルを100回使う" }, { "Id": "Achievement_300178_Name", @@ -330001,7 +329993,7 @@ }, { "Id": "Achievement_300179_Desc", - "Content": "ショアキーパーの終奏スキルを100回使う。" + "Content": "ショアキーパーの終奏スキルを100回使う" }, { "Id": "Achievement_300179_Name", @@ -330009,7 +330001,7 @@ }, { "Id": "Achievement_300214_Desc", - "Content": "敵に20000ダメージの1ヒットを与える。" + "Content": "敵に20000ダメージの1撃を与える" }, { "Id": "Achievement_300214_Name", @@ -330017,7 +330009,7 @@ }, { "Id": "Achievement_300215_Desc", - "Content": "敵に30000ダメージの1ヒットを与える。" + "Content": "敵に30000ダメージの1撃を与える" }, { "Id": "Achievement_300215_Name", @@ -330025,7 +330017,7 @@ }, { "Id": "Achievement_300216_Desc", - "Content": "敵に40000ダメージの1ヒットを与える。" + "Content": "敵に40000ダメージの1撃を与える" }, { "Id": "Achievement_300216_Name", @@ -330033,7 +330025,7 @@ }, { "Id": "Achievement_300217_Desc", - "Content": "敵に50000ダメージの1ヒットを与える。" + "Content": "敵に50000ダメージの1撃を与える" }, { "Id": "Achievement_300217_Name", @@ -330041,7 +330033,7 @@ }, { "Id": "Achievement_300218_Desc", - "Content": "敵に100000ダメージの1ヒットを与える。" + "Content": "敵に100000ダメージの1撃を与える" }, { "Id": "Achievement_300218_Name", @@ -330049,7 +330041,7 @@ }, { "Id": "Achievement_300219_Desc", - "Content": "敵に200000ダメージの1ヒットを与える。" + "Content": "敵に200000ダメージの1撃を与える" }, { "Id": "Achievement_300219_Name", @@ -330057,7 +330049,7 @@ }, { "Id": "Achievement_300220_Desc", - "Content": "敵に300000ダメージの1ヒットを与える。" + "Content": "敵に300000ダメージの1撃を与える" }, { "Id": "Achievement_300220_Name", @@ -330065,7 +330057,7 @@ }, { "Id": "Achievement_300221_Desc", - "Content": "敵に400000ダメージの1ヒットを与える。" + "Content": "敵に400000ダメージの1撃を与える" }, { "Id": "Achievement_300221_Name", @@ -330073,7 +330065,7 @@ }, { "Id": "Achievement_300222_Desc", - "Content": "敵に500000ダメージの1ヒットを与える。" + "Content": "敵に500000ダメージの1撃を与える" }, { "Id": "Achievement_300222_Name", @@ -330089,15 +330081,15 @@ }, { "Id": "Achievement_300224_Desc", - "Content": "フェイタルエラーを累計50回倒す。" + "Content": "フェイタルエラーを累計50回倒す" }, { "Id": "Achievement_300224_Name", - "Content": "エラー:オブジェクト名が見つかりません" + "Content": "エラー:オブジェクトが見つかりませんでした" }, { "Id": "Achievement_300225_Desc", - "Content": "クリティカルヒットによるダメージを累計10000000点出す。" + "Content": "クリティカルヒットによるダメージを累計10000000点出す" }, { "Id": "Achievement_300225_Name", @@ -330105,7 +330097,7 @@ }, { "Id": "Achievement_300226_Desc", - "Content": "クリティカルヒットによるダメージを累計100000000点出す。" + "Content": "クリティカルヒットによるダメージを累計100000000点出す" }, { "Id": "Achievement_300226_Name", @@ -330113,7 +330105,7 @@ }, { "Id": "Achievement_300227_Desc", - "Content": "クリティカルヒットによるダメージを累計1000000000点出す。" + "Content": "クリティカルヒットによるダメージを累計1000000000点出す" }, { "Id": "Achievement_300227_Name", @@ -330149,7 +330141,7 @@ }, { "Id": "LevelPlay_226800004_ChallengeSuccessMainText_226_2", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "Quest_152750008_ChildQuestTip_152_14", @@ -330325,7 +330317,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_2", - "Content": "" + "Content": "全部氷のまゆを撃破できませんでした" }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_2", @@ -330365,11 +330357,11 @@ }, { "Id": "LevelPlay_226800004_ReachChallengeMainText_226_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_2", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "ErrorCode_ErrGetSelfPsnOnlineId_Text", @@ -330421,15 +330413,15 @@ }, { "Id": "HealthyTips_text", - "Content": "" + "Content": "プレイ時間が3時間超えました。適宜に休憩を挟むことをお勧めします。" }, { "Id": "LevelPlay_226800006_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "一定の回数以内に他と異なる浮き輪を破る" }, { "Id": "LevelPlay_226800006_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "この浮き輪……どこか変だ!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_1", @@ -330537,27 +330529,27 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_10", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_12", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_13", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_14", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_15", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_16", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_227800002_LevelPlayName_227_1", @@ -330565,35 +330557,35 @@ }, { "Id": "LevelPlay_227800002_ReachChallengeMainText_227_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_22", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_23", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_24", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_25", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_26", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_27", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_28", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_227800003_LevelPlayName_227_1", @@ -330601,7 +330593,7 @@ }, { "Id": "LevelPlay_227800003_ReachChallengeMainText_227_3", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "Condition_500101_Description", @@ -330929,7 +330921,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_21", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_22", @@ -330937,7 +330929,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_28", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_29", @@ -330945,23 +330937,23 @@ }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_2", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_3", - "Content": "" + "Content": "他と異なる浮き輪撃破数:{q_count}/1" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_5", - "Content": "" + "Content": "他と異なる浮き輪撃破数:{q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_6", - "Content": "" + "Content": "ミス回数:{q_count}/3" }, { "Id": "Entity_e80000d652524c964bbed0c5019418129fa8b2fd6ed14abbbf6069f3de971a25", @@ -331101,11 +331093,11 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_13", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_14", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_15", @@ -331173,7 +331165,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_112", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_114", @@ -331185,11 +331177,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_118", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_119", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_120", @@ -331197,11 +331189,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_122", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_124", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_129", @@ -331209,71 +331201,71 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_131", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "不正解です!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "不正解です!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_4", - "Content": "" + "Content": "不正解です!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_5", - "Content": "" + "Content": "不正解です!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_6", - "Content": "" + "Content": "不正解です!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_7", - "Content": "" + "Content": "不正解です!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_8", - "Content": "" + "Content": "不正解です!!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_9", - "Content": "" + "Content": "ブッブー!全部不正解でした!!!!!!!!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_13", - "Content": "" + "Content": "これで他と異なる浮き輪がどれかわかりましたか?" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_14", - "Content": "" + "Content": "ビンゴ!次のステージ!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_15", - "Content": "" + "Content": "ビンゴ!次のステージ!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_26", - "Content": "" + "Content": "ビンゴ!残り2つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_27", - "Content": "" + "Content": "最高です!残り1つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_33", - "Content": "" + "Content": "次のステージ!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_34", - "Content": "" + "Content": "不正解です!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_35", - "Content": "" + "Content": "これが最後のチャンスです!" }, { "Id": "Speaker_750093_Name", @@ -331285,7 +331277,7 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_17", - "Content": "" + "Content": "敵を倒す" }, { "Id": "RecallActivity_Special_Area", @@ -331293,11 +331285,11 @@ }, { "Id": "OriginalWeaponSkinName", - "Content": "" + "Content": "デフォルトスキン" }, { "Id": "OriginalWeaponSkinDescription", - "Content": "" + "Content": "投影機能をオフにしてデフォルトスキンを適用。" }, { "Id": "Side_HSMY_yindao_1_1", @@ -331345,23 +331337,23 @@ }, { "Id": "MonsterInfo_350000120_Name", - "Content": "" + "Content": "異相・燎原の炎騎" }, { "Id": "LevelPlay_227800000_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_2", - "Content": "" + "Content": "心の集域を出る" }, { "Id": "LevelPlay_227800001_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_2", - "Content": "" + "Content": "心の集域を出る" }, { "Id": "RiskHarvest_buffname_210", @@ -331441,19 +331433,19 @@ }, { "Id": "LevelPlay_313800037_MonsterGroupName_313_2", - "Content": "" + "Content": "鬣狼・夢魘の異相" }, { "Id": "LevelPlay_313800038_MonsterGroupName_313_1", - "Content": "" + "Content": "羽鷺・双生・夢魘の異相" }, { "Id": "LevelPlay_313800039_MonsterGroupName_313_1", - "Content": "" + "Content": "交錯する恐刃・夢魘の異相" }, { "Id": "LevelPlay_313800040_MonsterGroupName_313_1", - "Content": "" + "Content": "石淵の双壁・夢魘の異相" }, { "Id": "Entity_1f69fd6b8920df68edf8dae26c2e970af7f260b92f757b9519c63ae3ef9cd96b", @@ -331465,15 +331457,15 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_1", - "Content": "" + "Content": "敵を倒す:(1/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_2", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_3", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800015_LevelPlayName_316_1", @@ -331489,11 +331481,11 @@ }, { "Id": "Mail_Activity_Desc01", - "Content": "アンコはいい情報を真っ先にあなたに届きたい!押してKURO APPで『鳴潮』の最新情報やバージョン内容をゲットしましょう!" + "Content": "アンコはいい情報を真っ先にあなたに届けたい!KURO APPにて『鳴潮』の最新情報やバージョン内容をゲットしましょう!" }, { "Id": "Mail_Activity_Desc02", - "Content": "アンコはいい情報を真っ先にあなたに届きたい!メールボックスと連携して『鳴潮』の最新情報やバージョン内容を受信しましょう!" + "Content": "アンコはいい情報を真っ先にあなたに届けたい!メールボックスと連携して『鳴潮』の最新情報やバージョン内容を受信しましょう!" }, { "Id": "Mail_Activity_Function_Entry01", @@ -331557,7 +331549,7 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_4", - "Content": "" + "Content": "敵を倒す:(2/4)" }, { "Id": "Quest_34800000_ChildQuestTip_34_1", @@ -331817,23 +331809,23 @@ }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_2", - "Content": "" + "Content": "敵を倒す。ウェーブ残り:1/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_3", - "Content": "" + "Content": "敵を倒す。ウェーブ残り:2/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_4", - "Content": "" + "Content": "敵を倒す。ウェーブ残り:3/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_5", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_6", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800008_LevelPlayName_226_1", @@ -331841,31 +331833,31 @@ }, { "Id": "LevelPlay_226800008_ReachChallengeMainText_226_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "Flow_313700003_144", - "Content": "" + "Content": "おやすみ、良い夢を。" }, { "Id": "Flow_313700003_156", - "Content": "" + "Content": "まあそう焦らず、これもトレーニングの一環ですから。メロディーを頼りに探すんですよ。これはおそらく……寒霜亀でしょう。" }, { "Id": "Flow_313700003_157", - "Content": "" + "Content": "ハンドブックの手がかりをもとに探してみましょう……順調に見つかることを祈ります。" }, { "Id": "Flow_313700003_158", - "Content": "" + "Content": "時を刻むような音が聞こえたが、肝心の音骸は見当たらなかった。" }, { "Id": "Flow_313700003_159", - "Content": "" + "Content": "まあそう焦らず、これもトレーニングの一環ですから。このリズムを頼りに探すんですよ。これはおそらく……信号機モドキでしょう。" }, { "Id": "Flow_313700003_160", - "Content": "" + "Content": "ハンドブックの手がかりをもとに探してみましょう……順調に見つかることを祈ります。" }, { "Id": "Speaker_1410_Name", @@ -331893,7 +331885,7 @@ }, { "Id": "Achievement_300180_Desc", - "Content": "釉瑚の終奏スキルを100回使う。" + "Content": "釉瑚の終奏スキルを100回使う" }, { "Id": "Achievement_300180_Name", @@ -331901,11 +331893,11 @@ }, { "Id": "Flow_313700000_120", - "Content": "" + "Content": "よし、これで貸し借りなしのおあいこだ。またな。" }, { "Id": "Flow_313700000_121", - "Content": "" + "Content": "あなたが袋を受け取ると、男は霧でできた人影だけを残して消えた。遠くからアールトの声が聞こえた。" }, { "Id": "FunctionMenu_10072_FunctionName", @@ -331913,7 +331905,7 @@ }, { "Id": "Text_WeaponSkinTip", - "Content": "" + "Content": "{0}が装備中" }, { "Id": "ItemInfo_50000177_BgDescription", @@ -331985,11 +331977,11 @@ }, { "Id": "Flow_313700003_137", - "Content": "" + "Content": "おやすみ、良い夢を。" }, { "Id": "Flow_313700003_155", - "Content": "" + "Content": "聞き覚えのあるリズミカルなメロディーが聞こえたが、肝心の音骸は見当たらなかった。" }, { "Id": "LevelPlay_134750009_ChildQuestTip_134_44", @@ -332025,7 +332017,7 @@ }, { "Id": "WeaponSkinReplaceTip", - "Content": "" + "Content": "武器投影を装備しました" }, { "Id": "Heihaian_main_1_3_4303_2", @@ -332033,19 +332025,19 @@ }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_7", - "Content": "" + "Content": "あなたが噂の浮き輪間違い探しの名人です!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_8", - "Content": "" + "Content": "次こそ見つけられます!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_9", - "Content": "" + "Content": "あなたが噂の浮き輪間違い探しの名人です!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_10", - "Content": "" + "Content": "次こそ見つけられます!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_139", @@ -332057,7 +332049,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_141", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_142", @@ -332089,7 +332081,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_152", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_153", @@ -332121,7 +332113,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_160", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_161", @@ -332137,111 +332129,111 @@ }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_36", - "Content": "" + "Content": "ビンゴ!残り2つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_37", - "Content": "" + "Content": "最高です!残り1つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_38", - "Content": "" + "Content": "ビンゴ!次のステージ!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_39", - "Content": "" + "Content": "不正解です!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_40", - "Content": "" + "Content": "これが最後のチャンスです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_41", - "Content": "" + "Content": "次のステージ!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_42", - "Content": "" + "Content": "ビンゴ!残り4つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_43", - "Content": "" + "Content": "ビンゴ!残り3つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_44", - "Content": "" + "Content": "ビンゴ!残り2つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_45", - "Content": "" + "Content": "最高です!残り1つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_46", - "Content": "" + "Content": "不正解です!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_47", - "Content": "" + "Content": "これが最後のチャンスです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_48", - "Content": "" + "Content": "ビンゴ!残り4つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_49", - "Content": "" + "Content": "ビンゴ!残り3つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_50", - "Content": "" + "Content": "ビンゴ!残り2つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_51", - "Content": "" + "Content": "最高です!残り1つです!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_52", - "Content": "" + "Content": "不正解です!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_53", - "Content": "" + "Content": "これが最後のチャンスです!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "他と異なる浮き輪を破る!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_12", - "Content": "" + "Content": "他と異なる浮き輪撃破数:{q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_13", - "Content": "" + "Content": "ミス回数:{q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_14", - "Content": "" + "Content": "他と異なる浮き輪撃破数:{q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_15", - "Content": "" + "Content": "ミス回数:{q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_16", - "Content": "" + "Content": "他と異なる浮き輪撃破数:{q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_17", - "Content": "" + "Content": "ミス回数:{q_count}/3" }, { "Id": "Speaker_800077_Name", @@ -332341,15 +332333,15 @@ }, { "Id": "LevelPlay_313800032_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "敵攻撃力大幅に上昇!" }, { "Id": "LevelPlay_313800041_ChallengeSuccessMainText_313_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_3", @@ -332361,7 +332353,7 @@ }, { "Id": "LevelPlay_313800041_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "敵攻撃力大幅に上昇!" }, { "Id": "LevelPlay_313800041_LevelPlayName_313_2", @@ -332369,7 +332361,7 @@ }, { "Id": "LevelPlay_313800042_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_3", @@ -332381,15 +332373,15 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_5", - "Content": "" + "Content": "心の集域を出る" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_6", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800042_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "敵攻撃力大幅に上昇!" }, { "Id": "LevelPlay_313800042_LevelPlayName_313_2", @@ -332397,23 +332389,23 @@ }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_2", - "Content": "" + "Content": "治療を受ける" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_3", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_4", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_5", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800043_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800043_LevelPlayName_313_2", @@ -332421,23 +332413,23 @@ }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_2", - "Content": "" + "Content": "治療を受ける" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_3", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_4", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_5", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800044_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800044_LevelPlayName_313_2", @@ -332445,15 +332437,15 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_6", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_8", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_9", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800009_LevelPlayName_226_1", @@ -332461,7 +332453,7 @@ }, { "Id": "LevelPlay_226800009_ReachChallengeMainText_226_2", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "PrefabTextItem_4253970183_Text", @@ -332477,7 +332469,7 @@ }, { "Id": "WeaponSkinReplaceTip_Text", - "Content": "" + "Content": "{0}は{1}に装備中です。装備共鳴者を変更しますか?" }, { "Id": "PrefabTextItem_230313937_Text", @@ -332529,7 +332521,7 @@ }, { "Id": "WeaponSkinReplaceTitle_Text", - "Content": "" + "Content": "武器投影変更" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_31", @@ -332549,11 +332541,11 @@ }, { "Id": "RogueHeiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Activity_102700001_Title", @@ -332565,7 +332557,7 @@ }, { "Id": "Activity_102700001_Desc", - "Content": "先駆者と配達員の皆さんの今州における経験の共有をサポートするため、先駆条約とブブ物流がイベント「潮騒探検:探索奨励計画」を共催した。イベントに参加し、ブブ物流の配達用車で探検ノートをアップロードすれば、豪華な「探検補給」が獲得できる!" + "Content": "先駆者と配達員の皆さんの今州における経験の共有をサポートするため、先駆条約とブブ物流がイベント「潮騒探検・探索促進計画」を共催した。イベントに参加し、ブブ物流の配送車で探検ノートをアップロードすれば、豪華な「探検補給」が獲得できる!" }, { "Id": "LevelPlay_224750001_ChildQuestTip_200_1", @@ -332585,7 +332577,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_63", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_64", @@ -332601,7 +332593,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_71", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_72", @@ -332653,7 +332645,7 @@ }, { "Id": "LoadingTipsText_600001_TipsText", - "Content": "戦闘訓練に使用する人造音場。中の試練をクリアすると、実力を強化する様々な資源を獲得できます。" + "Content": "戦闘訓練に使用する人工の音場。試練をクリアすると、様々な強化素材を獲得できる。" }, { "Id": "LoadingTipsText_600001_Title", @@ -332661,7 +332653,7 @@ }, { "Id": "LoadingTipsText_600101_TipsText", - "Content": "凝素領域はある特別な音場であり、その中の環境はある瞬間で止まっており、その奥深くにはキャラや装備を強化できる海蝕産物が眠っている。" + "Content": "凝素領域は特別な音場であり、その中はある瞬間をとどめた、停滞した空間である。そしてその奥深くにはキャラや装備を強化できる海蝕産物が眠っている。" }, { "Id": "LoadingTipsText_600101_Title", @@ -332669,7 +332661,7 @@ }, { "Id": "LoadingTipsText_600201_TipsText", - "Content": "凝素領域はある特別な音場であり、その中の環境はある瞬間で止まっており、その奥深くにはキャラや装備を強化できる海蝕産物が眠っている。" + "Content": "凝素領域は特別な音場であり、その中はある瞬間をとどめた、停滞した空間である。そしてその奥深くにはキャラや装備を強化できる海蝕産物が眠っている。" }, { "Id": "LoadingTipsText_600201_Title", @@ -332677,7 +332669,7 @@ }, { "Id": "LoadingTipsText_600301_TipsText", - "Content": "様々な目的を達成するために、人々は多くの人造音場を創造した。" + "Content": "様々な目的を達成するために、人々は多くの人造ソノラを作った。" }, { "Id": "LoadingTipsText_600301_Title", @@ -332685,7 +332677,7 @@ }, { "Id": "LoadingTipsText_600401_TipsText", - "Content": "様々な目的を達成するために、人々は多くの人造音場を創造した。" + "Content": "様々な目的を達成するために、人々は多くの人造ソノラを作った。" }, { "Id": "LoadingTipsText_600401_Title", @@ -332693,7 +332685,7 @@ }, { "Id": "LoadingTipsText_600501_TipsText", - "Content": "瑝瓏が開発している人工ソノラ戦力演算項目。\n逆境深塔の実験フィールドは華胥研究院が稷廷の大型実験場跡地を改造したものだという。" + "Content": "現在開発中の人工ソノラ戦力演算プロジェクト。\n逆境深塔の実験フィールドは、華胥研究院が稷廷の大型実験場跡地を改造したものだという。" }, { "Id": "LoadingTipsText_600501_Title", @@ -332701,7 +332693,7 @@ }, { "Id": "LoadingTipsText_600601_TipsText", - "Content": "思いは余燼と同じく存在している。\n再びこの場に踏み入れて、災厄が再び響く。「兵刃」と交戦した記憶が蘇った。" + "Content": "未だ燃え尽きぬ残り火、目に浮かぶあの光景。\n再びこの地に踏み入れると、災厄が響きだし、「兵刃」との戦いの記憶が蘇った。" }, { "Id": "LoadingTipsText_600601_Title", @@ -332709,7 +332701,7 @@ }, { "Id": "LoadingTipsText_600701_TipsText", - "Content": "無知なる者はすべての発展を破り、罪なき者は与えられる非難を背負い続ける。余燼は風に乗って飛び、火は数年前の夜から今までずっと燃え続けており、傷の苦痛と思想の再生が旧世界の秩序を壊滅へと導いた。" + "Content": "無知なる者は発展への歩みを止め、罪なき者は与えられた非難を背負い続ける。風に舞う余燼、数年前のあの夜から今なお燃え続ける大火は、傷の苦痛と思想の再生を旧世界の秩序の破滅へと導く。" }, { "Id": "LoadingTipsText_600701_Title", @@ -332725,7 +332717,7 @@ }, { "Id": "LoadingTipsText_600802_TipsText", - "Content": "列車の中に入ると、あなたはもう夢に入った。" + "Content": "列車の中に入ると、あなたはもう夢の国に身を置いた。" }, { "Id": "LoadingTipsText_600802_Title", @@ -332733,7 +332725,7 @@ }, { "Id": "LoadingTipsText_600901_TipsText", - "Content": "湖の中では、不安のうわ言が漂っている…" + "Content": "湖の中では、不気味な虚言が漂っている…" }, { "Id": "LoadingTipsText_600901_Title", @@ -332773,7 +332765,7 @@ }, { "Id": "DreamLink_Reward_Ins_Progress", - "Content": "" + "Content": "{0}/{1}" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_3", @@ -332781,7 +332773,7 @@ }, { "Id": "LevelPlay_227800000_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_5", @@ -332789,11 +332781,11 @@ }, { "Id": "LevelPlay_227800001_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "敵の攻撃力が大幅に上昇!" }, { "Id": "LevelPlay_227800004_ChallengeConditionMainText_227_3", - "Content": "" + "Content": "電話ブースを守り切ると追加でメタファーを獲得可能" }, { "Id": "LevelPlay_227800004_ChallengeConditionSubText_227_3", @@ -332813,7 +332805,7 @@ }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_19", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "MenuConfig_20023_Name", @@ -333121,7 +333113,7 @@ }, { "Id": "PrefabTextItem_468736185_Text", - "Content": "" + "Content": "期間限定報酬" }, { "Id": "RiskHarvest_PointTap", @@ -333289,47 +333281,47 @@ }, { "Id": "Flow_312800004_99", - "Content": "" + "Content": "あなたはズキッとした痛みを感じた。いつの間にか、何かを忘れてしまったような気がする。" }, { "Id": "ScratchCardActivity_JoinIn01", - "Content": "" + "Content": "開始" }, { "Id": "ScratchCardActivity_JoinIn02", - "Content": "" + "Content": "開始" }, { "Id": "ScratchCardActivity_ClickTips01", - "Content": "" + "Content": "探検ノートが足りません" }, { "Id": "ScratchCardActivity_ClickTips02", - "Content": "" + "Content": "未解放のラウンドです" }, { "Id": "ScratchCardActivity_NoJoinTips01", - "Content": "" + "Content": "{0}後に解放" }, { "Id": "ScratchCardActivity_NoJoinTips02", - "Content": "" + "Content": "前のラウンドをコンプしてください" }, { "Id": "ScratchCard_TaskType_01", - "Content": "" + "Content": "毎日" }, { "Id": "ScratchCard_TaskType_02", - "Content": "" + "Content": "毎日" }, { "Id": "ScratchCard_TaskName_10001", - "Content": "" + "Content": "ログインすると探検ノートを2枚獲得" }, { "Id": "ScratchCard_TaskName_10002", - "Content": "" + "Content": "結晶波長板を{0}消費するごとに(現在:{1})、探検ノートを1枚獲得できる\n本日の獲得可能回数:{2}/{3}" }, { "Id": "LevelPlay_138000017_ChildQuestTip_138_50", @@ -333341,27 +333333,27 @@ }, { "Id": "LevelPlay_313800035_ChallengeSuccessMainText_226_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_3", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_8", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_9", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800035_MonsterGroupName_226_1", - "Content": "" + "Content": "光踏の威勢・双象・錯乱の夢" }, { "Id": "LevelPlay_313800037_ChildQuestTip_226_1", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800045_ChildQuestTip_313_16", @@ -333553,19 +333545,19 @@ }, { "Id": "PrefabTextItem_3216866864_Text", - "Content": "" + "Content": "先駆条約 × ブブ企画" }, { "Id": "PrefabTextItem_2100708024_Text", - "Content": "" + "Content": "現在のラウンド" }, { "Id": "PrefabTextItem_2459806885_Text", - "Content": "" + "Content": "残り回数" }, { "Id": "PrefabTextItem_4022837546_Text", - "Content": "" + "Content": "探検ノートを獲得" }, { "Id": "LevelPlay_14800000_ChildQuestTip_14_1", @@ -333585,7 +333577,7 @@ }, { "Id": "DreamLinkDungeonLock", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Speaker_800080_Name", @@ -333613,591 +333605,591 @@ }, { "Id": "ItemInfo_25_ObtainedShowDescription", - "Content": "" + "Content": "今州各エリアでの旅の経験を提出して獲得した証。この証があれば、ブブ物流の配送車で「探検補給」と引き換えられる。" }, { "Id": "ItemInfo_25_Name", - "Content": "" + "Content": "探検ノート" }, { "Id": "ItemInfo_25_AttributesDescription", - "Content": "" + "Content": "今州各エリアでの旅の経験を提出して獲得した証。この証があれば、ブブ物流の配送車で「探検補給」と引き換えられる。" }, { "Id": "ItemInfo_25_BgDescription", - "Content": "" + "Content": "「先駆条約が文明の目というのなら……ブブ物流は大地に立つ両足になればいい。」\n昔、ブブ物流の配達員がインタビューでこのように言った。" }, { "Id": "RogueBuffPool_110401_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n·獅子舞状態発動中、通常攻撃「狂舞・金光揺動」で攻撃すると、「雲紋梅花柱」を生成する。{0}秒間持続。\n·獅子舞状態発動中、共鳴スキル「飛揚・千山万水」で「雲紋梅花柱」を通過すると、「雲紋梅花柱」を爆発させ、攻撃力の{1}の凝縮ダメージを与え、「獅魂」を{2}Pt獲得する。" }, { "Id": "RogueBuffPool_110401_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n·獅子舞状態発動中、通常攻撃「狂舞・金光揺動」で攻撃すると、「雲紋梅花柱」を生成。\n·獅子舞状態発動中、共鳴スキル「飛揚・千山万水」で「雲紋梅花柱」を通過すると、「雲紋梅花柱」を爆発させて凝縮ダメージを与え、さらに「獅魂」を獲得。" }, { "Id": "RogueBuffPool_110401_BuffDesc_1", - "Content": "" + "Content": "瑞獅踏福、幸運万来" }, { "Id": "RogueBuffPool_110402_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n 獅子舞状態発動中、通常攻撃または共鳴スキルを発動する度に、攻撃力が{0}アップし、{1}秒間持続。1秒ごとに1回発動可能、最大{2}スタック。" }, { "Id": "RogueBuffPool_110402_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n 獅子舞状態発動中、通常攻撃または共鳴スキルを発動する度に、攻撃力が{0}アップ。" }, { "Id": "RogueBuffPool_110402_BuffDesc_1", - "Content": "" + "Content": "金剛怒視、万獣降伏" }, { "Id": "RogueBuffPool_110403_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n·凌陽の任意の通常攻撃の後、共鳴スキル・驚躍・怒りの追撃に繋げることができるようになる。\n·共鳴スキル・驚躍・怒りの追撃命中時、共鳴エネルギーを追加で{0}Pt獲得する。1秒ごとに1回発動可能。" }, { "Id": "RogueBuffPool_110403_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n·凌陽の任意の通常攻撃の後、共鳴スキル・驚躍・怒りの追撃に繋げることができるようになる。\n·共鳴スキル・驚躍・怒りの追撃命中時、共鳴エネルギーを追加で獲得。" }, { "Id": "RogueBuffPool_110403_BuffDesc_1", - "Content": "" + "Content": "気力奔放、自在如意" }, { "Id": "RogueBuffPool_110404_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·獅子舞状態発動中、{0}秒ごとに、凌陽は「瑞兆」を1スタック獲得する。最大{1}スタック。\n·獅子舞状態発動中、通常攻撃を長押しすると、「獅魂」をすべて消費して、凌雲・連環蹴を発動する。\n·「瑞兆」:共鳴スキル・驚躍・怒りの追撃命中時、「瑞兆」を1スタック消費して「お祝いの柱」を1つ召喚し、攻撃力の{2}の凝縮ダメージを与える。" }, { "Id": "RogueBuffPool_110404_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n·獅子舞状態発動中、一定時間ごとに、「瑞兆」を獲得、スタック可能。\n·獅子舞状態発動中、通常攻撃を長押しすると、「獅魂」をすべて消費して、凌雲・連環蹴を発動する。\n·「瑞兆」:共鳴スキル・驚躍・怒りの追撃命中時、「瑞兆」を1スタック消費して「お祝いの柱」を召喚して凝縮ダメージを与える。" }, { "Id": "RogueBuffPool_110404_BuffDesc_1", - "Content": "" + "Content": "神通掌握、悪鬼滅殺" }, { "Id": "RogueBuffPool_110405_BuffDesc", - "Content": "" + "Content": "【共鳴解放】\n 同時に共鳴解放・獅子奮迅状態と獅子舞状態でいる時、通常攻撃・狂舞・金光揺動が命中する度に、「お祝いの柱」を1つ召喚し、攻撃力の{0}の凝縮ダメージを与える。{1}秒ごとに1回発動可能。" }, { "Id": "RogueBuffPool_110405_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n 同時に共鳴解放・獅子奮迅状態と獅子舞状態でいる時、通常攻撃・狂舞・金光揺動が命中する度に、「お祝いの柱」を1つ召喚して凝縮ダメージを与える。" }, { "Id": "RogueBuffPool_110405_BuffDesc_1", - "Content": "" + "Content": "順風満帆、百無禁忌" }, { "Id": "RogueBuffPool_110601_BuffDesc", - "Content": "" + "Content": "【共鳴解放】\n共鳴解放発動後、以下の効果を獲得する。15秒間持続。\n·共鳴回路・詩ノ物を発動する度に、共鳴回路・詩ノ物を1回発動する機会を獲得する。\n·この効果による共鳴回路・詩ノ物は、前の効果を重複して発動せず、発動時は必ず「一式」の効果になる。\n·効果発動中、{0}の確率でダメージを受けなく、さらに釉瑚にダメージを与えた敵に攻撃力{1}の凝縮ダメージを与える。このダメージは共鳴スキルダメージと見なされる。" }, { "Id": "RogueBuffPool_110601_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n共鳴解放発動後、以下の効果を獲得。\n·共鳴回路・詩ノ物を発動する度に、共鳴回路・詩ノ物を1回発動する機会を獲得する。\n·効果発動中、{0}の確率でダメージを受けなく、さらに釉瑚にダメージを与えた敵に凝縮ダメージを与える。" }, { "Id": "RogueBuffPool_110601_BuffDesc_1", - "Content": "" + "Content": "魔除けのお守り" }, { "Id": "RogueBuffPool_110602_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·秘宝展が与えるダメージが{0}アップ。\n·{1}秒ごとに、共鳴回路・詩ノ物を1回発動する機会を獲得し、発動時は必ず「一式」効果になる。" }, { "Id": "RogueBuffPool_110602_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n·秘宝展が与えるダメージが{0}アップ。\n·一定時間ごとに、共鳴回路・詩ノ物を1回発動する機会を獲得。" }, { "Id": "RogueBuffPool_110602_BuffDesc_1", - "Content": "" + "Content": "真鑑の鏡" }, { "Id": "RogueBuffPool_110603_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n·重撃で「霜色」の獲得効率が大幅にアップする。\n·重撃・霜堕ち発動時、攻撃力が{0}アップし、{1}秒間持続。" }, { "Id": "RogueBuffPool_110603_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n·重撃で「霜色」の獲得効率が大幅にアップ。\n·重撃・霜堕ち発動時、攻撃力がアップ。" }, { "Id": "RogueBuffPool_110603_BuffDesc_1", - "Content": "" + "Content": "氷結の詩篇" }, { "Id": "RogueBuffPool_110604_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n共鳴スキル発動時、ランダムで以下の効果を発動(スタック可能):\n·{0}の確率で巨大なお面を3つ召喚して攻撃する。1つにつき、秘宝展・編鐘の{1}のダメージを与える。\n·{2}の確率で爆発を引き起こし、攻撃力の{3}の凝縮ダメージを与える。このダメージは共鳴スキルダメージと見なされる。\n·{4}の確率で共鳴スキルのクールタイムをリセットする。" }, { "Id": "RogueBuffPool_110604_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n共鳴スキル発動時、ランダムで以下の効果を発動(スタック可能):\n·確率で巨大なお面を3つ召喚して攻撃。\n·確率で爆発を引き起こして凝縮ダメージを与える。\n·確率で共鳴スキルのクールタイムをリセット。" }, { "Id": "RogueBuffPool_110604_BuffDesc_1", - "Content": "" + "Content": "機縁の夢" }, { "Id": "RogueBuffPool_110605_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·秘宝展が与えるダメージは、敵の{0}の防御力を無視する。\n·共鳴回路・詩ノ物の牽引効果が強化される。" }, { "Id": "RogueBuffPool_110605_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n 秘宝展(編鐘、如意、鼎、お面)が与えるダメージは、敵の防御力を無視。\n 共鳴回路・詩ノ物の牽引効果が強化。" }, { "Id": "RogueBuffPool_110605_BuffDesc_1", - "Content": "" + "Content": "古の雅楽" }, { "Id": "RogueBuffPool_120301_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n·共鳴スキル、「夢境・白メェ」、「夢境・黒メェ」が与えるダメージは、敵の{0}の防御力を無視する。\n·「夢境・白メェ」を召喚する時、同時に「夢境・黒メェ」を召喚するようになり、攻撃力の{1}の焦熱ダメージを与える。このダメージは通常攻撃ダメージと見なされる。" }, { "Id": "RogueBuffPool_120301_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n·共鳴スキル、「夢境・白メェ」、「夢境・黒メェ」が与えるダメージは、敵の{0}の防御力を無視。\n·「夢境・白メェ」を召喚する時、同時に「夢境・黒メェ」を召喚するようになり、大量の焦熱ダメージを与える。このダメージは通常攻撃ダメージと見なされる。" }, { "Id": "RogueBuffPool_120301_BuffDesc_1", - "Content": "" + "Content": "メェメェ友情パワー!" }, { "Id": "RogueBuffPool_120302_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n·共鳴スキルダメージを与えた時、共鳴スキルのクールタイムが{0}秒短縮する。この効果は{1}秒ごとに1回発動可能。\n·共鳴スキル発動時、被ダメージが{2}軽減し、中断耐性がアップする。\n·共鳴スキル「アツアツ攻撃!」発動直後に共鳴スキルを使うと、再度「アツアツ攻撃!」を発動可能。その直後に再度共鳴スキルを使うと、「アツアツお迎え!」を発動可能。\n·共鳴スキル「黒メェ・大暴れ」が追加で共鳴スキル「黒メェ・大暴れ」の100%のダメージを2回与える。" }, { "Id": "RogueBuffPool_120302_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n·共鳴スキルダメージを与えた時、共鳴スキルのクールタイムが{0}秒短縮。\n·共鳴スキル発動時、被ダメージが{2}軽減し、中断耐性がアップ。\n·共鳴スキル「アツアツ攻撃!」発動直後に共鳴スキルを使うと、再度「アツアツ攻撃!」を発動可能。その直後に再度共鳴スキルを使うと、「アツアツお迎え!」を発動可能。\n·共鳴スキル「黒メェ・大暴れ」が追加でダメージを与える。" }, { "Id": "RogueBuffPool_120302_BuffDesc_1", - "Content": "" + "Content": "メェメェアツアツコンボ" }, { "Id": "RogueBuffPool_120303_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n·通常攻撃ダメージを与えた時、「夢境・白メェ」を召喚して落下攻撃を行い、攻撃力の{0}の焦熱ダメージを与える。このダメージは通常攻撃ダメージに見なされ、{1}秒ごとにに1回発動可能。\n·「重撃・白メェ・狂乱の炎」または「重撃・黒メェ・暴走の炎」発動中は受けるダメージが{2}軽減し、周囲の敵を牽引し続ける。牽引過程で合計攻撃力の{3}の焦熱ダメージを与える。このダメージは共鳴解放ダメージと見なされる。" }, { "Id": "RogueBuffPool_120303_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n·通常攻撃ダメージを与えた時、追加で「夢境・白メェ」を召喚して焦熱ダメージを与える。\n·「重撃・白メェ・狂乱の炎」または「重撃・黒メェ・暴走の炎」発動中は受けるダメージ軽減し、周囲の敵を牽引し続けて焦熱ダメージを与える。" }, { "Id": "RogueBuffPool_120303_BuffDesc_1", - "Content": "" + "Content": "メェメェカオスパーティ" }, { "Id": "RogueBuffPool_120304_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n·焦熱ダメージが{0}アップする。\n·共鳴スキルダメージを与えた時、「夢境・白メェ」を召喚し、攻撃力の{1}の焦熱ダメージを与える。このダメージは通常攻撃ダメージに見なされ、{2}秒ごとに1回発動可能。\n·「夢境・白メェ」、「夢境・黒メェ」に強化効果:攻撃範囲が拡大し、ダメージ倍率が{3}アップする。" }, { "Id": "RogueBuffPool_120304_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n·焦熱ダメージがアップ。\n·共鳴スキルダメージを与えた時、「夢境・白メェ」を召喚して追加で焦熱ダメージを与える。\n·「夢境・白メェ」、「夢境・黒メェ」に強化効果:攻撃範囲が拡大し、ダメージ倍率がアップ。" }, { "Id": "RogueBuffPool_120304_BuffDesc_1", - "Content": "" + "Content": "白メェ、勇者らしく登場!" }, { "Id": "RogueBuffPool_120305_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n·通常攻撃ダメージを与えた時、共鳴エネルギーを{0}Pt獲得する。1秒ごとに1回発動可能。\n·共鳴解放発動後、攻撃力の{1}の焦熱ダメージを1回与える。このダメージは通常攻撃ダメージと見なされる。" }, { "Id": "RogueBuffPool_120305_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n·通常攻撃ダメージを与えた時、共鳴エネルギーを獲得。\n·共鳴解放発動後、追加で焦熱ダメージを与える。" }, { "Id": "RogueBuffPool_120305_BuffDesc_1", - "Content": "" + "Content": "限界炸裂黒メェ" }, { "Id": "RogueBuffPool_120401_BuffDesc", - "Content": "" + "Content": "【共鳴解放】\n·クリティカルが{0}アップする。\n 「竜翼の狂想曲」発動中、協奏キャラクターが参戦する度に、「マルカティッシモ」を追加で{1}発発射する。{2}秒ごとに1回発動可能。" }, { "Id": "RogueBuffPool_120401_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n·クリティカルが中幅にアップ。\n·「竜翼の狂想曲」発動中、協奏キャラクターが参戦する度に、「マルカティッシモ」を追加で発射。" }, { "Id": "RogueBuffPool_120401_BuffDesc_1", - "Content": "" + "Content": "『狂乱のエチュード:スタッカート』" }, { "Id": "RogueBuffPool_120402_BuffDesc", - "Content": "" + "Content": "【共鳴解放】\n·共鳴解放発動時、その場で「マルカティッシモ」を{0}発発射する。\n·「マルカティッシモ」に命中された敵の焦熱ダメージ耐性が{1}低下し、{2}秒間持続、最大{3}スタック。" }, { "Id": "RogueBuffPool_120402_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n·共鳴解放発動時、その場で「マルカティッシモ」を若干発発射。\n·「マルカティッシモ」に命中された敵の焦熱ダメージ耐性が低下。" }, { "Id": "RogueBuffPool_120402_BuffDesc_1", - "Content": "" + "Content": "『レクイエム:憤怒の日』" }, { "Id": "RogueBuffPool_120403_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n·攻撃力が{0}アップする。\n·共鳴スキル・激昂の変奏曲発動時、「焦燥値」を最大まで獲得する。{1}秒ごとに1回発動可能。" }, { "Id": "RogueBuffPool_120403_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n·攻撃力が大幅にアップ。\n·共鳴スキル・激昂の変奏曲発動時、「焦燥値」を最大まで獲得。" }, { "Id": "RogueBuffPool_120403_BuffDesc_1", - "Content": "" + "Content": "『燃え上がるプレリュード:焦土の印象』" }, { "Id": "RogueBuffPool_120404_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n·攻撃力が{0}アップする。\n·回避反撃が共鳴スキル・火の遁走曲に代わる。「共鳴スキル・火の遁走曲」または「共鳴スキル・激昂の変奏曲」発動時、「マルカティッシモ」を追加で{1}発発射する。" }, { "Id": "RogueBuffPool_120404_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n·攻撃力が中幅にアップ。\n·回避反撃が共鳴スキル・火の遁走曲に代わる。「共鳴スキル・火の遁走曲」または「共鳴スキル・激昂の変奏曲」発動時、「マルカティッシモ」を追加で発射。" }, { "Id": "RogueBuffPool_120404_BuffDesc_1", - "Content": "" + "Content": "『絶え間ないロンド:怒りの奔流』" }, { "Id": "RogueBuffPool_120405_BuffDesc", - "Content": "" + "Content": "【共鳴解放】\n·焦熱ダメージが{0}アップ。\n·「竜翼の狂想曲」に以下の強化効果:通常攻撃が敵に命中した時、「マルカート」を発射する効果が1回から2回に変わる。" }, { "Id": "RogueBuffPool_120405_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n·焦熱ダメージがアップ。\n·「竜翼の狂想曲」に以下の強化効果:通常攻撃が敵に命中した時の「マルカート」の発射回数が増加。" }, { "Id": "RogueBuffPool_120405_BuffDesc_1", - "Content": "" + "Content": "『狂想のシンフォニー:炎の雨』" }, { "Id": "RogueBuffPool_130101_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n重撃・「仁慈」、重撃・「死告」、回避反撃発動直後に通常攻撃を使うと、「ワイルドハント」を発動して合計攻撃力の{0}の電導ダメージを与える。このダメージは共鳴解放ダメージと見なされる。" }, { "Id": "RogueBuffPool_130101_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n重撃・「仁慈」、重撃・「死告」、回避反撃発動直後に通常攻撃を使うと、「ワイルドハント」を発動して電導ダメージを与える。このダメージは共鳴解放ダメージと見なされる。" }, { "Id": "RogueBuffPool_130101_BuffDesc_1", - "Content": "" + "Content": "終わりなき狩り" }, { "Id": "RogueBuffPool_130102_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n·共鳴スキル発動時、追加で分身を召喚して攻撃を行い、攻撃力の{0}の電導ダメージを与える。このダメージは共鳴解放ダメージに見なされ、「残忍」を3Pt直接獲得する。\n·重撃・「仁慈」が通常攻撃で発動できるようになる。重撃・「仁慈」または重撃・「死告」発動時、電導ダメージが{1}アップ、{2}秒間持続、最大{3}スタック。" }, { "Id": "RogueBuffPool_130102_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n·共鳴スキル発動時、追加で電導ダメージを与える。このダメージは共鳴解放ダメージに見なされ、「残忍」を3Pt直接獲得。\n·重撃・「仁慈」が通常攻撃で発動できるようになる。重撃・「仁慈」または重撃・「死告」発動時、電導ダメージがアップ。" }, { "Id": "RogueBuffPool_130102_BuffDesc_1", - "Content": "" + "Content": "群狼戦術" }, { "Id": "RogueBuffPool_130103_BuffDesc", - "Content": "" + "Content": "【共鳴解放】 共鳴解放発動中、カカロは以下強化効果を獲得する:\n·中断耐性がアップする。\n·通常攻撃速度が{0}アップする。\n·共鳴スキルを発動する度に、共鳴解放の持続時間が{1}秒延長される。" }, { "Id": "RogueBuffPool_130103_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】 共鳴解放発動中、カカロは以下強化効果を獲得:\n·中断耐性がアップ。\n·通常攻撃速度がアップ。\n·共鳴スキルを発動する度に、共鳴解放の持続時間が延長。" }, { "Id": "RogueBuffPool_130103_BuffDesc_1", - "Content": "" + "Content": "捕食者の本能" }, { "Id": "RogueBuffPool_130104_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n·重撃・「仁慈」または重撃・「死告」発動時、「冷血」を1つ獲得する。\n·「冷血」を4つ所持している時、共鳴スキルが「最終手段」に変わる。合計攻撃力の{0}の電導ダメージを与え、このダメージは共鳴解放ダメージと見なされる。" }, { "Id": "RogueBuffPool_130104_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n·重撃・「仁慈」または重撃・「死告」発動時、「冷血」を1つ獲得。\n·「冷血」を4つ所持している時、共鳴スキルが「最終手段」に変わり、電導ダメージを与え、このダメージは共鳴解放ダメージと見なされる。" }, { "Id": "RogueBuffPool_130104_BuffDesc_1", - "Content": "" + "Content": "狩人の血気" }, { "Id": "RogueBuffPool_130105_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n重撃・「仁慈」、重撃・「死告」発動時、共鳴スキルと共鳴解放のクールタイムが{0}秒短縮する。さらに、共鳴エネルギーを{1}Pt獲得する。" }, { "Id": "RogueBuffPool_130105_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n重撃・「仁慈」、重撃・「死告」発動時、共鳴スキルと共鳴解放のクールタイムが短縮。さらに、共鳴エネルギーを獲得。" }, { "Id": "RogueBuffPool_130105_BuffDesc_1", - "Content": "" + "Content": "残虐なる捕食" }, { "Id": "RogueBuffPool_150301_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n·HP満タン時、クリティカルが{0}アップする。\n·HP満タン時、共鳴スキル発動時に自身のHPを{1}消費し、自身の前後左右にそれぞれ1回「蔓生」を発動し、攻撃力の{2}の回折ダメージを与える。このダメージは共鳴スキルダメージに見なされ、敵の防御力{3}を無視する。" }, { "Id": "RogueBuffPool_150301_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n·HP満タン時、クリティカルがアップ。\n·HP満タン時、共鳴スキル発動時に自身の一定のHPを消費し、自身の前後左右にそれぞれ1回「蔓生」を発動して回折ダメージを与える。このダメージは敵の防御力を一部無視。" }, { "Id": "RogueBuffPool_150301_BuffDesc_1", - "Content": "" + "Content": "始まりの息吹" }, { "Id": "RogueBuffPool_150302_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n·通常攻撃サイクルは4段目と5段目のみとなり、命中する度に光合成エネルギーを追加で1Pt獲得する。\n·重撃命中時、前方に「蕾の開花」を1回発動し、攻撃力の{0}の回折ダメージを与える。このダメージは共鳴スキルダメージに見なされ、{1}秒ごとに1回発動する。\n·ヴェリーナの回折ダメージが{2}アップする。" }, { "Id": "RogueBuffPool_150302_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n·通常攻撃サイクルは4段目と5段目のみとなり、命中する度に光合成エネルギーを追加で獲得。\n·重撃命中時、前方に「蕾の開花」を1回発動して回折ダメージを与える。\n·ヴェリーナの回折ダメージがアップ。" }, { "Id": "RogueBuffPool_150302_BuffDesc_1", - "Content": "" + "Content": "開花宣言" }, { "Id": "RogueBuffPool_150303_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·光合成エネルギーを消費する度に、共鳴スキルのクールタイムが{0}秒短縮する。\n·共鳴スキル発動時、攻撃力の{1}の広範囲回折ダメージを1回追加で与える。このダメージは共鳴スキルダメージに見なされ、さらに光合成エネルギーを{2}Pt獲得する。\n·ヴェリーナの回折ダメージが{3}アップする。" }, { "Id": "RogueBuffPool_150303_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n·光合成エネルギーを消費する度に、共鳴スキルのクールタイムが短縮。\n·共鳴スキル発動時、広範囲回折ダメージを追加で与え、さらに光合成エネルギーを獲得。\n·ヴェリーナの回折ダメージがアップ。" }, { "Id": "RogueBuffPool_150303_BuffDesc_1", - "Content": "" + "Content": "太陽の恵み" }, { "Id": "RogueBuffPool_150304_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·通常攻撃、共鳴スキルが敵に命中すると、敵に「光合成マーク」を付与し、{0}秒間持続。\n·ヴェリーナの回折ダメージが{1}アップする。" }, { "Id": "RogueBuffPool_150304_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n·通常攻撃、共鳴スキルが敵に命中すると、敵に「光合成マーク」を付与。\n·ヴェリーナの回折ダメージがアップ。" }, { "Id": "RogueBuffPool_150304_BuffDesc_1", - "Content": "" + "Content": "収穫の喜び" }, { "Id": "RogueBuffPool_150305_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n·空中攻撃と空中重撃発動時、スタミナを{0}Pt追加で回復する。\n·スタミナ満タン時に空中重撃を発動すると、クリティカルダメージが{1}アップし、{2}秒間持続。" }, { "Id": "RogueBuffPool_150305_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n·空中攻撃と空中重撃発動時、スタミナを追加で回復。\n·スタミナ満タン時に空中重撃を発動すると、クリティカルダメージがアップ。" }, { "Id": "RogueBuffPool_150305_BuffDesc_1", - "Content": "" + "Content": "生命の輪廻" }, { "Id": "RogueBuffPool_150401_BuffDesc", - "Content": "" + "Content": "【重撃】\n「赤色灯モード・重撃」の範囲が拡大する。灯灯の電導ダメージが{0}アップする。" }, { "Id": "RogueBuffPool_150401_BuffDesc_0", - "Content": "" + "Content": "【重撃】\n「赤色灯モード・重撃」の範囲が拡大。灯灯の電導ダメージがアップ。" }, { "Id": "RogueBuffPool_150401_BuffDesc_1", - "Content": "" + "Content": "四方光輝" }, { "Id": "RogueBuffPool_150402_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n「疾走」状態に入った時、放つ飛星の数が2倍になる。追加の飛星は{0}のダメージを与え、通常攻撃ダメージと見なされ、「黄光エネルギー」を獲得しない。" }, { "Id": "RogueBuffPool_150402_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n「疾走」状態に入った時、放つ飛星の数が2倍になる。追加の飛星は「黄光エネルギー」を獲得しない。" }, { "Id": "RogueBuffPool_150402_BuffDesc_1", - "Content": "" + "Content": "光彩奔流" }, { "Id": "RogueBuffPool_150403_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n「強化・飛びかかり」が敵に命中した後の{1}秒内、通常攻撃を使うと、灯灯は後ろに跳び上がり、5本の「流れる光」を召喚して敵を攻撃する。「流れる光」1本は{1}のダメージを与える。このダメージは通常攻撃ダメージと見なされる。" }, { "Id": "RogueBuffPool_150403_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n「強化・飛びかかり」が敵に命中した後、しばらくの間通常攻撃を使うと、灯灯は後ろに跳び上がり、5本の「流れる光」を召喚して敵を攻撃して電導ダメージを与える。" }, { "Id": "RogueBuffPool_150403_BuffDesc_1", - "Content": "" + "Content": "天灯降臨" }, { "Id": "RogueBuffPool_150404_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n「赤色灯モード・重撃」を発動するたびに「灯りの心」を1つ獲得する。最大{0}個まで獲得可能。共鳴スキル「強化・バックジャンプ」発動時、すべての「灯りの心」を発射し、レーザーを形成して敵を攻撃し、{1}の電導ダメージを与える。このダメージは通常攻撃ダメージと見なされる。" }, { "Id": "RogueBuffPool_150404_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n「赤色灯モード・重撃」を発動するたびに「灯りの心」を1つ獲得。共鳴スキル「強化・バックジャンプ」発動時、すべての「灯りの心」を発射し、レーザーを形成して敵を攻撃して電導ダメージを与える。" }, { "Id": "RogueBuffPool_150404_BuffDesc_1", - "Content": "" + "Content": "輝晶乱舞" }, { "Id": "RogueBuffPool_150405_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n 「疾走」状態中または「赤色灯モード・重撃」発動時、灯灯は中断耐性がアップし、攻撃力が{0}アップする。\n 「赤色灯モード・重撃」を発動するたびに、灯灯がHP上限の{1}のシールドを獲得する、{2}秒間持続。" }, { "Id": "RogueBuffPool_150405_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n 「疾走」状態または「赤色灯モード・重撃」発動時、灯灯は中断耐性・攻撃力がアップ。\n 「赤色灯モード・重撃」を発動するたびに、シールドを獲得。" }, { "Id": "RogueBuffPool_150405_BuffDesc_1", - "Content": "" + "Content": "閃光アーク" }, { "Id": "RogueBuffPool_150501_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·ショアキーパーが召喚した蝶(終の星・蝶、渡り星・蝶、異周波暗黒星・蝶、異周波閃光星・蝶を含める)は、ダメージを与える度にショアキーパーの共鳴エネルギーを{0}Pt獲得する。\n·通常攻撃長押しによる「超制限状態」中は、ショアキーパーはダメージを受けない。\n·「超制限状態」終了時:\n 爆発を発生させ、攻撃力の{1}の回折ダメージを与える。「演算データ」1Ptごとに、爆発のダメージ倍率が{2}アップし、攻撃範囲も拡大する。\n·「終の星・蝶」を5つ生成し、自動で敵を追跡し、攻撃力の{3}の回折ダメージを与える。敵に命中すると、ショアキーパーのHPを{4}回復し、敵の回折ダメージ耐性を{5}低下させ、{6}秒間持続。" }, { "Id": "RogueBuffPool_150501_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n·ショアキーパーが召喚した蝶(終の星・蝶、渡り星・蝶、異周波暗黒星・蝶、異周波閃光星・蝶を含める)は、ダメージを与える度にショアキーパーの共鳴エネルギーを獲得。\n·通常攻撃長押しによる「超制限状態」中は、ショアキーパーはダメージを受けない。\n·「超制限状態」終了時:\n 爆発を発生させ、回折ダメージを与える。「演算データ」1Ptごとに、爆発のダメージ倍率がアップし、攻撃範囲も拡大。\n「終の星・蝶」を5つ生成し、自動で敵を追跡して回折ダメージを与える。敵に命中すると、ショアキーパーのHPを回復し、敵の回折ダメージ耐性を低下。" }, { "Id": "RogueBuffPool_150501_BuffDesc_1", - "Content": "" + "Content": "言葉にできない想い" }, { "Id": "RogueBuffPool_150502_BuffDesc", - "Content": "" + "Content": "【共鳴解放】\n·共鳴解放・終末ループ発動後、直ちに「深き星域」に入ったと見なされる。\n·空中攻撃命中時、「渡り星・蝶」を5つ生成する。自動で敵を追跡し、攻撃力の{0}の回折ダメージを与える。\n·「渡り星・蝶」が敵に命中すると、ショアキーパーは以下の効果を獲得、{1}秒間持続:\nショアキーパーが召喚した蝶(終の星・蝶、渡り星・蝶、異周波暗黒星・蝶、異周波閃光星・蝶を含める)がダメージを与えると、もう一度攻撃力の{2}の回折ダメージを与える。" }, { "Id": "RogueBuffPool_150502_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n·共鳴解放・終末ループ発動後、直ちに「深き星域」に入ったと見なされる。\n·空中攻撃命中時、「渡り星・蝶」を5つ生成する。自動で敵を追跡して回折ダメージを与える。\n·「渡り星・蝶」が敵に命中すると、ショアキーパーは以下の効果を獲得:\n「蝶」ダメージを与えると、もう一度回折ダメージを与える。" }, { "Id": "RogueBuffPool_150502_BuffDesc_1", - "Content": "" + "Content": "星屑が降る夜に" }, { "Id": "RogueBuffPool_150503_BuffDesc", - "Content": "" + "Content": "【共鳴解放】\n·共鳴解放・終末ループ発動後、直ちに「深き星域」に入ったと見なされる。\n·通常攻撃ダメージを与える時、共鳴スキルのクールタイムが{0}短縮、{1}秒ごとに1回発動可能。\n·星域の効果範囲にいる時、共鳴スキルの効果が「異周波暗黒星・蝶」を召喚する効果に代わる。「異周波暗黒星・蝶」は攻撃力の{2}の回折ダメージを与える。\n·共鳴解放・終末ループ持続期間中、共鳴スキル発動時に召喚された「異周波暗黒星・蝶」が敵に命中すると、「異周波重力崩壊コア」(重力崩壊コアに見なされ、他の重力崩壊コアと上限を共有する)を生成する。\n·「異周波重力崩壊コア」は「異周波閃光星・蝶」に転化可能。自動で敵を追跡し、命中時に攻撃力の{3}の回折ダメージを与え、牽引効果を発生させ、さらにもう一度攻撃力の{4}の回折ダメージを与える。" }, { "Id": "RogueBuffPool_150503_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n共鳴解放・終末ループ発動後、直ちに「深き星域」に入ったと見なされる。\n·通常攻撃ダメージを与える時、共鳴スキルのクールタイムが短縮。\n·星域の効果範囲にいる時、共鳴スキルの効果が「異周波暗黒星・蝶」を召喚する効果に代わり、回折ダメージを与える。\n·共鳴解放・終末ループ持続期間中、共鳴スキル発動時に召喚された「異周波暗黒星・蝶」が敵に命中すると、「異周波重力崩壊コア」を生成。\n·「異周波重力崩壊コア」は「異周波閃光星・蝶」に転化可能。自動で敵を追跡し、命中時に回折ダメージを与え、牽引効果を発生させ、さらにもう一度回折ダメージを与える。" }, { "Id": "RogueBuffPool_150503_BuffDesc_1", - "Content": "" + "Content": "逆転のビブラート" }, { "Id": "RogueBuffPool_150504_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·共鳴回路・演繹、または共鳴回路・変移発動時、ショアキーパーのクリティカルが{0}、クリティカルダメージが{1}アップし、{2}秒間持続。\n·変奏スキル・慧眼の{3}のダメージを与える。" }, { "Id": "RogueBuffPool_150504_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n·共鳴回路・演繹、または共鳴回路・変移発動時、ショアキーパーのクリティカルとクリティカルダメージがアップ、さらに追加ダメージを与える。" }, { "Id": "RogueBuffPool_150504_BuffDesc_1", - "Content": "" + "Content": "終末の溜息" }, { "Id": "RogueBuffPool_150505_BuffDesc", - "Content": "" + "Content": "【共鳴回路】 30秒ごとに以下の効果を1回獲得する。\n·近くにいるチーム内の登場キャラが被撃または吹き飛ばされた時、回避を行うと、被撃・ダウン状態を解除でき、回避成功と見なされる。低空にいる場合は地面に戻る。この効果は最大5回まで発動可能。\n·上記の効果発動時、ショアキーパーは1秒ごとにHP上限の{0}のHPを回復する。回復効果は、次にダメージを受けた時に消える。発動可能回数が残っている場合、ショアキーパーの回折ダメージが{1}アップする。" }, { "Id": "RogueBuffPool_150505_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】 30秒ごとに以下の効果を1回獲得。\n·近くにいるチーム内の登場キャラが被撃または吹き飛ばされた時、回避を行うと、被撃・ダウン状態を解除でき、回避成功と見なされる。\n·上記の効果発動時、ショアキーパーは1秒ごとにHPを回復。発動可能回数が残っている場合、ショアキーパーの回折ダメージがアップ。" }, { "Id": "RogueBuffPool_150505_BuffDesc_1", - "Content": "" + "Content": "回帰性仮説" }, { "Id": "RogueBuffPool_160301_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\nツバキが以下の通常攻撃またはスキルで敵に命中した時、追加で蔓を召喚し、攻撃力の{0}の消滅ダメージを与える:\n·「通常攻撃」4段目\n·「通常攻撃」蔓の舞3段目\n·「共鳴スキル」咲き誇る赤い椿または心狩る闇蕊\nこのダメージは通常攻撃と見なされ、1秒ごとに1回発動可能。" }, { "Id": "RogueBuffPool_160301_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\nツバキが以下の通常攻撃またはスキルで敵に命中した時、追加で蔓を召喚して消滅ダメージを与える:\n·「通常攻撃」4段目\n·「通常攻撃」蔓の舞3段目\n·「共鳴スキル」咲き誇る赤い椿または心狩る闇蕊" }, { "Id": "RogueBuffPool_160301_BuffDesc_1", - "Content": "" + "Content": "サプライズという名の花束" }, { "Id": "RogueBuffPool_160302_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\n·「養分吸収」を獲得:1秒ごとに「赤い椿・蕊」を{0}Pt獲得、重複発動不可。\n·「通常攻撃」4段目、「蔓の舞」3段目の共振度削り効果アップ、同時に周りの敵を牽引する。通常攻撃を長押しすると、持続時間が長くなる。ダメージを与える度に、敵の消滅耐性を{1}低下させ、{2}秒間持続、最大{3}スタック。" }, { "Id": "RogueBuffPool_160302_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\n·「養分吸収」を獲得:1秒ごとに「赤い椿・蕊」を獲得。\n·「通常攻撃」4段目、「蔓の舞」3段目の共振度削り効果アップ、同時に周りの敵を牽引。通常攻撃を長押しすると、持続時間が長くなる。ダメージを与える度に、敵の消滅耐性を低下。" }, { "Id": "RogueBuffPool_160302_BuffDesc_1", - "Content": "" + "Content": "至れり尽くせりの蕾" }, { "Id": "RogueBuffPool_160303_BuffDesc", - "Content": "" + "Content": "【共鳴スキル】\n·「養分吸収」を獲得:1秒ごとに「赤い椿・蕊」を{0}Pt獲得、重複発動不可。\n·ツバキが共鳴スキル「咲き誇る赤い椿」または「心狩る闇蕊」を発動すると、直接「開花待ち状態」に入る。" }, { "Id": "RogueBuffPool_160303_BuffDesc_0", - "Content": "" + "Content": "【共鳴スキル】\n·「養分吸収」を獲得:1秒ごとに「赤い椿・蕊」を獲得。\n·ツバキが共鳴スキルを発動すると、直接「開花待ち状態」に入る。" }, { "Id": "RogueBuffPool_160303_BuffDesc_1", - "Content": "" + "Content": "咲け、咲け、咲き乱れ" }, { "Id": "RogueBuffPool_160304_BuffDesc", - "Content": "" + "Content": "【通常攻撃】\nツバキが「通常攻撃」4段目、「通常攻撃」蔓の舞3段目を発動中は、中断耐性アップ。\n通常攻撃ダメージを与えた時:\n·ツバキのHPを{0}回復する。1秒ごとに1回発動可能。\n·特殊エネルギーが満タンでない場合、追加での共鳴エネルギーを{1}Pt獲得する。{2}秒ごとに1回発動可能。" }, { "Id": "RogueBuffPool_160304_BuffDesc_0", - "Content": "" + "Content": "【通常攻撃】\nツバキが「通常攻撃」4段目、「通常攻撃」蔓の舞3段目を発動中は、中断耐性アップ。\n通常攻撃ダメージを与えた時:\n·ツバキのHPを少量回復。\n·特殊エネルギーが満タンでない場合、追加で共鳴エネルギーを獲得。" }, { "Id": "RogueBuffPool_160304_BuffDesc_1", - "Content": "" + "Content": "入れ子構造の温室" }, { "Id": "RogueBuffPool_160305_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·ツバキの「通常攻撃」と「通常攻撃」蔓の舞のサイクルが3段目から始まるようになる。\n·共鳴スキル「咲き誇る赤い椿」または「心狩る闇蕊」発動直後に敵の攻撃を受けると、「茨の揺りかご」効果が発動する。\n·「茨の揺りかご」:合計攻撃力の{0}の消滅ダメージを与え、停滞フィールドを生成させる。効果時間中、ツバキはダメージを受けない。{1}秒間持続。" }, { "Id": "RogueBuffPool_160305_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n·ツバキの「通常攻撃」と「通常攻撃」蔓の舞のサイクルが3段目から始まるようになる。\n·共鳴スキル「咲き誇る赤い椿」または「心狩る闇蕊」発動直後に敵の攻撃を受けると、「茨の揺りかご」効果が発動。\n·「茨の揺りかご」:消滅ダメージを与え、停滞フィールドを生成。効果時間中、ツバキはダメージを受けない。" }, { "Id": "RogueBuffPool_160305_BuffDesc_1", - "Content": "" + "Content": "きらめく忘却を飲み干そう" }, { "Id": "ItemInfo_80001007_AttributesDescription", - "Content": "" + "Content": "オープンワールドでのシェルコインの獲得量が28%アップ。持続時間30分、マルチプレイ中は自分のキャラにのみ有効。" }, { "Id": "ItemInfo_80001007_BgDescription", - "Content": "" + "Content": "細かく切った果肉を氷水に入れ、そこに採れたての花の蜜を加える。氷同士がぶつかり合うと、透き通った美しい音を奏でた。\nこのようにして、ツバキは自分好みのフルーツティーをブレンドする。ミルクの量を減らす代わりに、ブドウの果肉とユカンの果汁を足す。\nそれにより、爽やかな甘味の中にほのかな苦味が生まれ、不思議な後味を残してくれる。" }, { "Id": "ItemInfo_80001007_Name", - "Content": "" + "Content": "グレープアイスティー" }, { "Id": "ItemInfo_80001007_ObtainedShowDescription", - "Content": "" + "Content": "オープンワールドでのシェルコインの獲得量が28%アップ。持続時間30分、マルチプレイ中は自分のキャラにのみ有効。" }, { "Id": "ItemInfo_80001011_AttributesDescription", - "Content": "" + "Content": "チーム内全員の攻撃力が28%アップ。持続時間30分、マルチプレイ中は自分のキャラにのみ有効。" }, { "Id": "ItemInfo_80001011_BgDescription", - "Content": "" + "Content": "柔らかく細長い米粉でできた麺に、よく絡まるこってりとした辛スープと上にネギ彩る厚切りチャーシュー。一口食べると、冬の日でも汗だくになる。\n灯灯にとって、辛肉麺は、越州の山奥にひっそりと佇む故郷を思い出させてくれる一番の思い出。\nブブ物流で働き、故郷から遠く離れ、各地の料理をたくさん味わった今でも、灯灯にとって、熱々と湯気の立つあの一杯を食べることだけが、一番の幸せである。" }, { "Id": "ItemInfo_80001011_Name", - "Content": "" + "Content": "越州辛肉麺" }, { "Id": "ItemInfo_80001011_ObtainedShowDescription", - "Content": "" + "Content": "チーム内全員の攻撃力が28%アップ。持続時間30分、マルチプレイ中は自分のキャラにのみ有効。" }, { "Id": "LevelPlay_226800011_ChildQuestTip_226_2", @@ -334261,7 +334253,7 @@ }, { "Id": "ScratchCardActivity_TimeDesc", - "Content": "" + "Content": "残り時間:{0}" }, { "Id": "PrefabTextItem_2414529224_Text", @@ -334285,23 +334277,23 @@ }, { "Id": "PrefabTextItem_1273438997_Text", - "Content": "" + "Content": "報酬プレビュー" }, { "Id": "PrefabTextItem_719473250_Text", - "Content": "" + "Content": ":" }, { "Id": "PrefabTextItem_2327565531_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1417805726_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1043489893_Text", - "Content": "" + "Content": "挑戦へ" }, { "Id": "Entity_0256d1b590429b39132b35e42870fbeebc9448fc59ff0416e62a4563a23651e7", @@ -334373,75 +334365,75 @@ }, { "Id": "HelpText_130_Content", - "Content": "【イベント紹介】\n先駆者と配達員の皆さんの今州における経験の共有をサポートするため、先駆条約とブブ物流がイベント「潮騒探検:探索奨励計画」を共催した。\nイベントに参加し、ブブ物流の配達用車で探検ノートをアップロードすれば、豪華な「探検補給」が獲得できる!\n\n【参加条件】\nユニオンレベル≧14\n\n【説明】\nイベント期間内、毎日のイベント目標をクリアすると、一定の数の探検ノートが獲得できます;\n探検ノートを一枚消費すると、任意の探検補給を一つ獲得できる;探検補給には特殊なギミックが含まれているので、発動されると一度に大量な報酬が獲得できます。\n探検補給は合計三回です。現段階の探検補給をすべて獲得していると、次の段階に入ります。" + "Content": "【イベント紹介】\n先駆者と配達員の皆さんの今州における経験の共有をサポートするため、先駆条約とブブ物流がイベント「潮騒探検・探索促進計画」を共催した。\nイベントに参加し、ブブ物流の配送車で探検ノートをアップロードすれば、豪華な「探検補給」が獲得できる!\n\n【参加条件】\nユニオンレベル≧14\n\n【説明】\nイベント期間内、毎日のイベント目標をクリアすると、一定の数の探検ノートが獲得できます。\n探検ノートを一枚消費すると、任意の探検補給を一つ獲得できる。探検補給には特殊なギミックが含まれているので、発動されると一度に大量な報酬が獲得できます。\n探検補給は合計三つのラウンドがあります。今のラウンドの探検補給をすべて獲得すると、次のラウンドに入ります。" }, { "Id": "ScratchCardActivity_CompleteDesc", - "Content": "" + "Content": "在庫切れ" }, { "Id": "Text_QuickInsertion_Text", - "Content": "" + "Content": "自動選択" }, { "Id": "Text_StageInsertion_Text", - "Content": "" + "Content": "自動選択" }, { "Id": "Text_EchoMaterialLack_Text", - "Content": "" + "Content": "次のチューニングレベルに上げられません。" }, { "Id": "MapTrackingCanceled_Text", - "Content": "" + "Content": "目標地点付近に到着したため、追跡が自動的に解除されました" }, { "Id": "HelpText_131_Content", - "Content": "【イベント紹介】\n ラグーナの先駆条約支店は、新しいグッズの発売を控えている。担当者が設定した売上目標を達成するため、アランナは信頼できる顧問を探している…\n \n 【参加条件】\n ユニオンレベルが14に達している。\n \n 【イベントルール】\n アランナは毎日調査任務を配布し、アンケート調査を完成すると対応報酬を獲得できる。\n リナシータの世界はアンケート調査を通じてあなたに一部真実を見せている。" + "Content": "【イベント紹介】\nラグーナの先駆条約支部は、新しいグッズの発売を控えている。担当者が設定した売上目標を達成するため、アランナは信頼できる顧問を探しているようだ……\n \n【参加条件】\nユニオンレベル≧14\n \n【説明】\nアランナから調査任務が毎日出されます。そのアンケート調査を完成すると相応の報酬を獲得できます。\nアンケートはリナシータの世界の片鱗を見せる。" }, { "Id": "HelpText_131_Title", - "Content": "ラグーナ特売説明" + "Content": "ラグーナ特売について" }, { "Id": "HelpText_132_Content", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_132_Title", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Content", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Title", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Content", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Title", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Content", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Title", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Content", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Title", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "WeaponConf_21020017_Desc", @@ -334505,7 +334497,7 @@ }, { "Id": "Preheating_Epilogue", - "Content": "歌声はあなたたちをこの地に導いてくれる……\n(つつく)" + "Content": "歌声はあなたたちをこの地に導いてくれる……\n(つづく)" }, { "Id": "Preheating_Finish_Desc_01", @@ -334513,7 +334505,7 @@ }, { "Id": "Preheating_Finish_Desc_02", - "Content": "今州市民の日常的な支出は飲食街での生活必需品への出費が大きい。一方、ラグーナ人の金融投資活動は、モンテリファミリーとかかわりを持つのが常である。\n(横にアランナが持ってきたラグーナのある銀行の内観写真が置いてある)" + "Content": "今州市民の日常的な支出は飲食街での生活必需品への出費が大きい。一方、ラグーナ人の金融投資活動は、モンテリファミリーと関わりを持つのが常である。\n(横にアランナが持ってきたラグーナのある銀行の内観写真が置いてある)" }, { "Id": "Preheating_Finish_Desc_03", @@ -334537,27 +334529,27 @@ }, { "Id": "Preheating_Npc_Viewpoin_01", - "Content": "写真を見るより、ラグーナ人は画廊で風景を見るのを好むようだ…" + "Content": "写真を見るより、ラグーナ人は画廊で風景を見るのを好むようですね……" }, { "Id": "Preheating_Npc_Viewpoin_02", - "Content": "ラグーナの芸術家にインタビューをすると、彼は「お金は貯めるものではなく、稼ぐもの」だと言ってくれた。" + "Content": "ラグーナの芸術家にインタビューすることがあるんですが、彼はこうおっしゃってくれました。「お金は節約するものではなく、稼ぐものだ」と。" }, { "Id": "Preheating_Npc_Viewpoin_03", - "Content": "リナシータでは、公共のデバイスが使われています。個人用デバイスを使いたい場合は、報告して記録を残さなければいけないそうです。" + "Content": "リナシータでは、公共デバイスを使うのが一般的で、個人用デバイスを所有する場合は、所持許可の申請が必要だそうですよ。" }, { "Id": "Preheating_Npc_Viewpoin_04", - "Content": "ゴンドラに乗ってラグーナを遊覧するのが各層の人が好きな娯楽だよ~" + "Content": "ゴンドラに乗ってラグーナを遊覧するという娯楽は、各層の人々に広く受け入れられていますよ。" }, { "Id": "Preheating_Npc_Viewpoin_05", - "Content": "ラグーナでは、子供たちは音骸のおもちゃを買いますし、町の鐘楼には時間通りに鐘を撞くタコの音骸もいる。" + "Content": "ラグーナでは、子供たちが音骸のおもちゃを買うのが普通で、城内の鐘楼で鐘撞の役割を務めているタコ型音骸も見られます。" }, { "Id": "Preheating_Npc_Viewpoin_06", - "Content": "カーニバルの時、ラグーナ人はそれぞれの民族衣装に着替えて、祖先やトーテムをモチーフにしたお面をつけるのです。" + "Content": "カルネヴァーレの時、ラグーナ人はそれぞれの民族衣装に着替えて、祖先やトーテムをモチーフにしたお面をつけるのです。" }, { "Id": "Preheating_Npc_Viewpoin_07", @@ -334565,15 +334557,15 @@ }, { "Id": "Preheating_Question_01", - "Content": "『瑝瓏空撮』での大陸が好きなのか、リナシータの群島が好きなのか?" + "Content": "『瑝瓏空撮』での大陸のほうが好きなのか、それともリナシータの群島のほう?" }, { "Id": "Preheating_Question_02", - "Content": "急にたくさんのシェルコインを獲得したら、何をするのか?" + "Content": "もしある日たくさんのシェルコインをもらったら、どうする?" }, { "Id": "Preheating_Question_03", - "Content": "共鳴者が自由にデバイスを使うことが許されると思うのか?" + "Content": "共鳴者にデバイスを自由に使わせるべきかについて、あなたの意見は?" }, { "Id": "Preheating_Question_04", @@ -334581,11 +334573,11 @@ }, { "Id": "Preheating_Question_05", - "Content": "人間と残像は仲良く共存できるのか?" + "Content": "人間と残像は仲良く共存できるか?" }, { "Id": "Preheating_Question_06", - "Content": "知らぬ町を訪れたら、どんなふうに午後を過ごすのか?" + "Content": "知らぬ町を訪れたら、どんなふうに午後を過ごすか?" }, { "Id": "Preheating_Task_Desc_01", @@ -334601,7 +334593,7 @@ }, { "Id": "Preheating_Task_Desc_04", - "Content": "どの種の車が模型グッズに向いているかをリサーチするため、アランナはブブ物流に行こうと誘ってきた。" + "Content": "どの車が模型グッズに向いているかをリサーチするため、アランナはブブ物流に行こうと誘ってきた。" }, { "Id": "Preheating_Task_Desc_05", @@ -334613,7 +334605,7 @@ }, { "Id": "Preheating_Title_01", - "Content": "地理地貌" + "Content": "地理地形" }, { "Id": "Preheating_Title_02", @@ -334621,7 +334613,7 @@ }, { "Id": "Preheating_Title_03", - "Content": "デバイス装置" + "Content": "デバイス" }, { "Id": "Preheating_Title_04", @@ -334637,11 +334629,11 @@ }, { "Id": "Preheating_Title_07", - "Content": "?" + "Content": "???" }, { "Id": "Preheating_Viewpoin_01", - "Content": "多くの今州人が好きな『瑝瓏空撮』だが、ラグーナでは反応が薄いようだ。郷に入っては郷に従って行動しないと。" + "Content": "多くの今州人に好かれる『瑝瓏空撮』だが、ラグーナでは反応が薄いようだね。郷に入っては郷に従えってやつかな。" }, { "Id": "Preheating_Viewpoin_01_L", @@ -334653,7 +334645,7 @@ }, { "Id": "Preheating_Viewpoin_02", - "Content": "彼は自分が財務管理をしないことに言い訳を探しているようだ…" + "Content": "彼の財務管理していない言い訳に聞こえるが……" }, { "Id": "Preheating_Viewpoin_02_L", @@ -334661,19 +334653,19 @@ }, { "Id": "Preheating_Viewpoin_02_R", - "Content": "頼りになる場所に貯める。" + "Content": "しっかりした所に貯める。" }, { "Id": "Preheating_Viewpoin_03", - "Content": "なるほど…でも、ほとんどの共鳴者はやはり自分専用のデバイスを持つことを好むようだ。" + "Content": "なるほど…でも、やはりほとんどの共鳴者は自分専用のデバイスがほしいだろう。" }, { "Id": "Preheating_Viewpoin_03_L", - "Content": "デバイスは共鳴者にとって欠かせないものだから、許されると思う。" + "Content": "デバイスは共鳴者にとって欠かせないものだから、許可されるべきだ。" }, { "Id": "Preheating_Viewpoin_03_R", - "Content": "デバイス濫用はたくさんのリスクがあるため、管理制限すべきだと思う。" + "Content": "デバイス濫用はリスクが大きい、管理・制限すべきだ。" }, { "Id": "Preheating_Viewpoin_04", @@ -334693,31 +334685,31 @@ }, { "Id": "Preheating_Viewpoin_05_L", - "Content": "破壊と飲み込みは残像の本能だから、人間と共存できない。" + "Content": "破壊と飲み込み本能しかない残像だから、人間と共存できない。" }, { "Id": "Preheating_Viewpoin_05_R", - "Content": "周波数を抽出して音骸に転化させたら、人間はそれと共存できる。" + "Content": "周波数を抽出して音骸に転化させたら、人間と共存できる。" }, { "Id": "Preheating_Viewpoin_06", - "Content": "彼らはこのようなやり方で悲鳴とともに散っていった故郷や家族を偲んでいるのか…" + "Content": "彼らはこのような形で悲鳴のせいで散っていった故郷と家族を偲んでいるのか……" }, { "Id": "Preheating_Viewpoin_06_L", - "Content": "劇場に入って、当地の芝居文化を楽しむ。" + "Content": "劇場に入って、当地の演劇を楽しむ。" }, { "Id": "Preheating_Viewpoin_06_R", - "Content": "人ごみに溶け込んで当地の節分祭に参加する。" + "Content": "人ごみに溶け込んで当地の祭りに参加する。" }, { "Id": "Preheating_Viewpoin_Result_01_L", - "Content": "陸地" + "Content": "大陸" }, { "Id": "Preheating_Viewpoin_Result_01_R", - "Content": "海" + "Content": "海洋" }, { "Id": "Preheating_Viewpoin_Result_02_L", @@ -334733,7 +334725,7 @@ }, { "Id": "Preheating_Viewpoin_Result_03_R", - "Content": "管理制限" + "Content": "統制" }, { "Id": "Preheating_Viewpoin_Result_04_L", @@ -334753,19 +334745,19 @@ }, { "Id": "Preheating_Viewpoin_Result_06_L", - "Content": "芝居鑑賞" + "Content": "演劇鑑賞" }, { "Id": "Preheating_Viewpoin_Result_06_R", - "Content": "節分祭に参加" + "Content": "祭りに参加" }, { "Id": "Text_DaMaoZhan_OnProgress", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Text_DaMaoZhan_Gain", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_900071_Text", @@ -334785,39 +334777,35 @@ }, { "Id": "ScratchCardActivity_RewardTips", - "Content": "" + "Content": " {2}x{3}を獲得しました" }, { "Id": "Activity_101000006_Title", - "Content": "" + "Content": "八岐の星の海" }, { "Id": "Activity_101000006_Title_0", - "Content": "" + "Content": "連星任務" }, { "Id": "Activity_101000006_Desc", - "Content": "" + "Content": "ブラックショアの花園で、ツバキは静かに揺らめく植物たちを見つめている。\n星の海の最奥で、無数の世界の可能性が交差し、分岐し、そして途絶える。運命の果てに、幾千万もの宇宙は、ただ一つの終末へと向かっていく。" }, { "Id": "ConditionGroup_13000135_Description", - "Content": "" + "Content": "ユニオンレベル14かつ潮汐任務第一章第八幕「岸の最果てまで」クリアで解放" }, { "Id": "Condition_13000135_Description", - "Content": "" + "Content": "潮汐任務第一章第八幕「岸の最果てまで」をクリア" }, { "Id": "Condition_13000136_Description", - "Content": "" - }, - { - "Id": "Role_1603_ShareDesc", - "Content": "" + "Content": "ユニオンレベル14に到達" }, { "Id": "Activity_100100005_Title", - "Content": "" + "Content": "夢路のプレゼント" }, { "Id": "Speaker_800085_Name", @@ -334829,235 +334817,235 @@ }, { "Id": "Rogue_SkillTree_401_Desc", - "Content": "" + "Content": "回避成功時にHP上限5%のHPを回復する。3秒ごとに1回発動。" }, { "Id": "Rogue_SkillTree_401_Title", - "Content": "" + "Content": "回避回復" }, { "Id": "Rogue_SkillTree_402_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでHPが25%アップする。" }, { "Id": "Rogue_SkillTree_402_Title", - "Content": "" + "Content": "HPアップ" }, { "Id": "Rogue_SkillTree_403_Desc", - "Content": "" + "Content": "【深層空想秘境】モードで防御が40%アップする。" }, { "Id": "Rogue_SkillTree_403_Title", - "Content": "" + "Content": "防御アップ" }, { "Id": "Rogue_SkillTree_404_Desc", - "Content": "" + "Content": "【深層空想秘境】での被ダメージが20%軽減" }, { "Id": "Rogue_SkillTree_404_Title", - "Content": "" + "Content": "被ダメージ軽減" }, { "Id": "Rogue_SkillTree_405_Desc", - "Content": "" + "Content": "回避成功時にHP上限50%のシールドを獲得する。3秒持続し6秒ごとに1回発動。" }, { "Id": "Rogue_SkillTree_405_Title", - "Content": "" + "Content": "回避回復Ⅱ" }, { "Id": "Rogue_SkillTree_406_Desc", - "Content": "" + "Content": "回避成功時に共鳴スキルと共鳴解放のクールタイムが2秒短縮する。" }, { "Id": "Rogue_SkillTree_406_Title", - "Content": "" + "Content": "高速共鳴" }, { "Id": "Rogue_SkillTree_407_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでクリティカルダメージが10%アップする。" }, { "Id": "Rogue_SkillTree_407_Title", - "Content": "" + "Content": "クリティカルダメージアップ" }, { "Id": "Rogue_SkillTree_408_Desc", - "Content": "" + "Content": "目標を撃破すると共鳴エネルギーを10獲得する。" }, { "Id": "Rogue_SkillTree_408_Title", - "Content": "" + "Content": "急速解放" }, { "Id": "Rogue_SkillTree_409_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでクリティカルダメージが15%アップする。" }, { "Id": "Rogue_SkillTree_409_Title", - "Content": "" + "Content": "クリティカルダメージアップ" }, { "Id": "Rogue_SkillTree_410_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでダメージが20%アップする。" }, { "Id": "Rogue_SkillTree_410_Title", - "Content": "" + "Content": "ダメージアップ" }, { "Id": "Rogue_SkillTree_411_Desc", - "Content": "" + "Content": "夢の欠片を消費してメタファーをリセットできる。" }, { "Id": "Rogue_SkillTree_411_Title", - "Content": "" + "Content": "夢リセットⅠ" }, { "Id": "Rogue_SkillTree_412_Desc", - "Content": "" + "Content": "共鳴者がレベル80未満の場合、その共鳴者レベルと武器レベルは80までアップする(お試し共鳴者は適用されない)。" }, { "Id": "Rogue_SkillTree_412_Title", - "Content": "" + "Content": "夢の贈り物" }, { "Id": "Rogue_SkillTree_413_Desc", - "Content": "" + "Content": "共鳴スキルのクールタイムが30%減少する。" }, { "Id": "Rogue_SkillTree_413_Title", - "Content": "" + "Content": "クールタイム減少" }, { "Id": "Rogue_SkillTree_414_Desc", - "Content": "" + "Content": "【夢の欠片】初期所持数が200までに増加する。" }, { "Id": "Rogue_SkillTree_414_Title", - "Content": "" + "Content": "夢の余韻Ⅰ" }, { "Id": "Rogue_SkillTree_415_Desc", - "Content": "" + "Content": "夢の欠片を消費して黒いゲートキーパーと取引できるアイテムをリセットできる。" }, { "Id": "Rogue_SkillTree_415_Title", - "Content": "" + "Content": "ショップリセット" }, { "Id": "Rogue_SkillTree_416_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでクリティカル率が20%アップする。上限を超えた値に応じて、クリティカルダメージ倍率が上昇する。" }, { "Id": "Rogue_SkillTree_416_Title", - "Content": "" + "Content": "夢宴の祝福" }, { "Id": "Rogue_SkillTree_417_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでHPが50%アップする。" }, { "Id": "Rogue_SkillTree_417_Title", - "Content": "" + "Content": "HPアップ" }, { "Id": "Rogue_SkillTree_418_Desc", - "Content": "" + "Content": "【深層空想秘境】モードで攻撃力が10%アップする。" }, { "Id": "Rogue_SkillTree_418_Title", - "Content": "" + "Content": "攻撃アップ" }, { "Id": "Rogue_SkillTree_419_Desc", - "Content": "" + "Content": "【深層空想秘境】モードで攻撃力が10%アップする。" }, { "Id": "Rogue_SkillTree_419_Title", - "Content": "" + "Content": "攻撃アップ" }, { "Id": "Rogue_SkillTree_420_Desc", - "Content": "" + "Content": "【深層空想秘境】モードで攻撃力が15%アップする。" }, { "Id": "Rogue_SkillTree_420_Title", - "Content": "" + "Content": "攻撃アップ" }, { "Id": "Rogue_SkillTree_421_Desc", - "Content": "" + "Content": "【深層空想秘境】モードで攻撃力が25%アップする。" }, { "Id": "Rogue_SkillTree_421_Title", - "Content": "" + "Content": "攻撃アップ" }, { "Id": "Rogue_SkillTree_422_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでダメージ増加が25%アップする。" }, { "Id": "Rogue_SkillTree_422_Title", - "Content": "" + "Content": "ダメージアップ" }, { "Id": "Rogue_SkillTree_423_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでクリティカル率が16%アップする。" }, { "Id": "Rogue_SkillTree_423_Title", - "Content": "" + "Content": "クリティカルアップ" }, { "Id": "Rogue_SkillTree_424_Desc", - "Content": "" + "Content": "ランクAを1秒ごとに持続すると、クリティカル率が5%増加する。2秒間持続し、最大10回までスタックできる。" }, { "Id": "Rogue_SkillTree_424_Title", - "Content": "" + "Content": "深夢激闘" }, { "Id": "Rogue_SkillTree_425_Desc", - "Content": "" + "Content": "【夢の欠片】初期所持数が400まで増加する。" }, { "Id": "Rogue_SkillTree_425_Title", - "Content": "" + "Content": "夢の余韻Ⅱ" }, { "Id": "Rogue_SkillTree_426_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでダメージ増加が10%アップする。" }, { "Id": "Rogue_SkillTree_426_Title", - "Content": "" + "Content": "ダメージアップ" }, { "Id": "Rogue_SkillTree_427_Desc", - "Content": "" + "Content": "夢の欠片を消費してメタファーを2回リセットできる。" }, { "Id": "Rogue_SkillTree_427_Title", - "Content": "" + "Content": "夢リセットⅡ" }, { "Id": "Rogue_SkillTree_428_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでダメージ増加が10%アップする。" }, { "Id": "Rogue_SkillTree_428_Title", - "Content": "" + "Content": "ダメージアップ" }, { "Id": "Rogue_SkillTree_429_Desc", - "Content": "" + "Content": "【深層空想秘境】モードでクリティカルダメージが25%アップする。" }, { "Id": "Rogue_SkillTree_429_Title", - "Content": "" + "Content": "クリティカルダメージアップ" }, { "Id": "Entity_557fa972116c2eac22ba9e5e30a5461fdf41e4f193c6aee7928c00eb8781ee8a", @@ -335065,63 +335053,63 @@ }, { "Id": "HelpText_137_Title", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_137_Content", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Content", - "Content": "先行テストイベントについて" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_FixedPointUpgrade_Text", - "Content": "" + "Content": "自動選択設定" }, { "Id": "PrefabTextItem_PutMode_Text", - "Content": "" + "Content": "選択ルール設定" }, { "Id": "PrefabTextItem_QuickPut_Text", - "Content": "" + "Content": "最大レベルまで" }, { "Id": "PrefabTextItem_QuickPutDescription_Text", - "Content": "" + "Content": "フィルタ設定に従い、音骸の最大レベルにアップするのに必要な素材を投入する。" }, { "Id": "PrefabTextItem_StagePut_Text", - "Content": "" + "Content": "チューニング可能なレベルまで" }, { "Id": "PrefabTextItem_StagePutDescription_Text", - "Content": "" + "Content": "次のチューニング可能なレベル(5/10/15/20/25)にアップするのに必要な素材だけを投入する。" }, { "Id": "PrefabTextItem_PutMaterialSstting_Text", - "Content": "" + "Content": "投入素材設定" }, { "Id": "PrefabTextItem_OnlyMaterial_Text", - "Content": "" + "Content": "育成素材のみ" }, { "Id": "PrefabTextItem_MaterialOrEcho_Text", - "Content": "" + "Content": "育成素材と音骸" }, { "Id": "PrefabTextItem_FixedPointUpgradeCancel_Text", - "Content": "" + "Content": "キャンセル" }, { "Id": "PrefabTextItem_FixedPointUpgradeConfirm_Text", - "Content": "" + "Content": "決定" }, { "Id": "Event_TCTL_2_1", @@ -335265,19 +335253,19 @@ }, { "Id": "Preheating_Serial_Number", - "Content": "" + "Content": "#{0}" }, { "Id": "RogueHeiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao _003_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_42058529d065f16c378e671643073fc0d1fd99a876f09668b31e3d00c35ff8fb", @@ -335285,35 +335273,35 @@ }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_8", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_9", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_10", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_11", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_12", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_13", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800016_ReachChallengeMainText_316_2", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_316800017_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "タイムリミットまでより多くの敵を倒すと、より多くのメタファーを獲得可能" }, { "Id": "LevelPlay_316800017_ChallengeConditionSubText_316_1", @@ -335321,15 +335309,15 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_2", - "Content": "" + "Content": "挑戦開始" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_3", - "Content": "" + "Content": "タイムリミットまで敵を倒す" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_4", - "Content": "" + "Content": "タイムリミットまで敵を倒す" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_5", @@ -335365,79 +335353,79 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_21", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_22", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_23", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_24", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_25", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_26", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_27", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "新たな敵が出現" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_2", - "Content": "" + "Content": "新たな敵が出現" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_3", - "Content": "" + "Content": "新たな敵が出現" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "タイムリミットまでできるだけ敵を倒す" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "敵を5体倒す" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "敵を8体倒す" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "現在敵撃破数:{q_count}" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_2", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_6", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_7", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_8", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_11", @@ -335449,7 +335437,7 @@ }, { "Id": "LevelPlay_316800018_ReachChallengeMainText_316_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_138750000_ChildQuestTip_138_2", @@ -335457,15 +335445,15 @@ }, { "Id": "DaMaoUnLockTime", - "Content": "" + "Content": "Coming Soon" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_16", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_17", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_19", @@ -335489,35 +335477,35 @@ }, { "Id": "LevelPlay_226800013_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "タイムリミットまで4ウェーブの敵を倒す" }, { "Id": "LevelPlay_226800013_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "ウェーブ完了するたび、挑戦時間が延長" }, { "Id": "LevelPlay_226800013_ChallengeFailMainText_226_1", - "Content": "" + "Content": "挑戦失敗" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_2", - "Content": "" + "Content": "挑戦へ" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_3", - "Content": "" + "Content": "現在ウェーブ数:1/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_4", - "Content": "" + "Content": "現在ウェーブ数:2/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_5", - "Content": "" + "Content": "現在ウェーブ数:3/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_6", - "Content": "" + "Content": "現在ウェーブ数:4/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_7", @@ -335525,35 +335513,35 @@ }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_8", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_10", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_11", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_12", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_13", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "挑戦時間+10秒!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "挑戦時間+10秒!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "挑戦時間+10秒!" }, { "Id": "LevelPlay_226800013_LevelPlayName_226_1", @@ -335561,7 +335549,7 @@ }, { "Id": "LevelPlay_226800013_ReachChallengeMainText_226_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "ErrorCode_1800049_Text", @@ -335569,7 +335557,7 @@ }, { "Id": "LivenessTask_129_TaskName", - "Content": "" + "Content": "「深層空想秘境」の任意難易度を1回クリア" }, { "Id": "MenuConfig_110_OptionsName_2", @@ -335577,39 +335565,39 @@ }, { "Id": "PrefabTextItem_246833343_Text", - "Content": "" + "Content": "未クリア" }, { "Id": "PrefabTextItem_2751599714_Text", - "Content": "" + "Content": "ハイスコア" }, { "Id": "PrefabTextItem_4045954319_Text", - "Content": "" + "Content": "未クリア" }, { "Id": "PrefabTextItem_3916647538_Text", - "Content": "" + "Content": "有利効果を選択してください" }, { "Id": "PrefabTextItem_1122656309_Text", - "Content": "" + "Content": "決定" }, { "Id": "BackgroundCard_80069005_Title", - "Content": "" + "Content": "次の夢へ" }, { "Id": "BackgroundCard_80069005_AttributesDescription", - "Content": "" + "Content": "前の夢は真っ暗闇で何もなかったのに、今回の夢には超・巨大な猫が現れた!ニャンてこった!逃げろ!そいつに追いつかれてしまうぞ!次の夢へダッシュ!" }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_4", - "Content": "" + "Content": "魔女の虚影と会話する" }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_6", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_229800000_LevelPlayName_229_1", @@ -335637,27 +335625,27 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_3", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_4", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_5", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_6", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_7", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_8", @@ -335681,7 +335669,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_15", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_226800014_LevelPlayName_226_1", @@ -335689,19 +335677,19 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "今汐と会話する" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_226800014_ReachChallengeMainText_226_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "InfoDisplay_103000010_Title", @@ -335737,159 +335725,159 @@ }, { "Id": "Event_DSJDYCF_3_1", - "Content": "" + "Content": "ここで巡り合えるとは思いませんでした、{PlayerName}。" }, { "Id": "Event_DSJDYCF_3_2", - "Content": "" + "Content": "本当に不思議な場所ですね。過去にいるようにも感じますし、時には……他人の幻想を覗けたり。" }, { "Id": "Event_DSJDYCF_3_3", - "Content": "" + "Content": "ここは夢の領域だ。" }, { "Id": "Event_DSJDYCF_3_4", - "Content": "" + "Content": "そうですか、それならば辻褄が合いますね……" }, { "Id": "Event_DSJDYCF_3_5", - "Content": "" + "Content": "何か気になることでも?" }, { "Id": "Event_DSJDYCF_3_6", - "Content": "" + "Content": "夢の話は、いつも複雑な気分になります……幼い頃、余はよく悪夢にうなされて、寝ることもままならなかったのです。" }, { "Id": "Event_DSJDYCF_3_7", - "Content": "" + "Content": "夢の中では、人々が故郷を失い、飢えと寒さに震えていました。災いを前に、余はあまりにも無力で……" }, { "Id": "Event_DSJDYCF_3_8", - "Content": "" + "Content": "ですが、その悪夢のおかげで、余は知ったのです。今州が直面している状況と、余が背負うべき責任を。" }, { "Id": "Event_DSJDYCF_3_9", - "Content": "" + "Content": "たまには休息も取らないと。" }, { "Id": "Event_DSJDYCF_3_10", - "Content": "" + "Content": "はい、そこまで。夢の中くらいは休んで。" }, { "Id": "Event_DSJDYCF_3_11", - "Content": "" + "Content": "それは確かですが……あなたも、何かを守るために駆け回っているのですよね?" }, { "Id": "Event_DSJDYCF_3_12", - "Content": "" + "Content": "この種は、余にとって特別な意味を持つものです。これを、あなたに預けましょう。この先の旅が、どうか良きものでありますように。" }, { "Id": "Event_DSJDYCF_5_1", - "Content": "" + "Content": "これは……懐かしいね。" }, { "Id": "Event_DSJDYCF_5_2", - "Content": "" + "Content": "どうかした?" }, { "Id": "Event_DSJDYCF_5_3", - "Content": "" + "Content": "たった今、過去の夢を見たの。" }, { "Id": "Event_DSJDYCF_5_4", - "Content": "" + "Content": "ただの素麺や饅頭が、夢の中では素晴らしいごちそうに見えてね。" }, { "Id": "Event_DSJDYCF_5_5", - "Content": "" + "Content": "えっ?" }, { "Id": "Event_DSJDYCF_5_6", - "Content": "" + "Content": "素麺に饅頭?" }, { "Id": "Event_DSJDYCF_5_7", - "Content": "" + "Content": "意外かしら?幼い頃の妾は街をさまよい、いつも飢えに苦しんでいた。食堂を通りかかるたびに、足が重くなったのを覚えているわ。" }, { "Id": "Event_DSJDYCF_5_8", - "Content": "" + "Content": "あの頃のたった一つの願いは、お腹いっぱい食べること。だから今になっても夢に現れるのね。" }, { "Id": "Event_DSJDYCF_5_9", - "Content": "" + "Content": "{Male=大変だったな。;Female=大変だったね。}" }, { "Id": "Event_DSJDYCF_5_10", - "Content": "" + "Content": "もう過ぎたことよ。今はこうして、立派に大きくなったでしょう?" }, { "Id": "Event_DSJDYCF_5_11", - "Content": "" + "Content": "太平の世が来れば、もう誰も、昔の妾のようにお腹を空かせることはない。" }, { "Id": "Event_DSJDYCF_5_12", - "Content": "" + "Content": "目をが覚めたら、一緒に食事をしよう。" }, { "Id": "Event_DSJDYCF_5_13", - "Content": "" + "Content": "現実に戻ったらおごるよ。" }, { "Id": "Event_DSJDYCF_5_14", - "Content": "" + "Content": "ええ、約束ね。" }, { "Id": "Event_DSJDYCF_5_15", - "Content": "" + "Content": "この冊子には、妾の戦の心得を記してあるの。きっと役には立つはずよ。" }, { "Id": "Event_DSJDYCF_6_1", - "Content": "" + "Content": "……" }, { "Id": "Event_DSJDYCF_6_2", - "Content": "" + "Content": "{Male=何か言いたげな顔だな。;Female=何か言いたげな顔だね。}" }, { "Id": "Event_DSJDYCF_6_3", - "Content": "" + "Content": "どうかした?" }, { "Id": "Event_DSJDYCF_6_4", - "Content": "" + "Content": "……聞こえる?" }, { "Id": "Event_DSJDYCF_6_5", - "Content": "" + "Content": "微かな波の音が、遠くから聞こえてくる。何だか懐かしい感じがした。" }, { "Id": "Event_DSJDYCF_6_6", - "Content": "" + "Content": "この音を聞いていると、あの始まりの日々を思い出すの。月明かり、浅瀬、隣に立つあなたの息づかい、穏やかな鼓動の音。" }, { "Id": "Event_DSJDYCF_6_7", - "Content": "" + "Content": "{Male=懐かしそうだな。;Female=懐かしそうだね。}" }, { "Id": "Event_DSJDYCF_6_8", - "Content": "" + "Content": "……一つ確信できた。私は確かに、私たちの思い出を残していたのね。" }, { "Id": "Event_DSJDYCF_6_9", - "Content": "" + "Content": "これからもたくさん思い出を作るよ。" }, { "Id": "Event_DSJDYCF_6_10", - "Content": "" + "Content": "これから色んな景色を一緒に見よう。" }, { "Id": "Event_DSJDYCF_6_11", - "Content": "" + "Content": "ええ、分かっているわ。私たちの絆はこれからも続いていく……" }, { "Id": "Event_DSJDYCF_6_12", - "Content": "" + "Content": "明るく光るこの星々は、この先もずっと、あなたを見守り続ける。" }, { "Id": "Entity_4ce4cafdd0561280fd6d83b005d6a771fb3aaf073e929abaffc0888dcf02f754", @@ -335909,7 +335897,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_17", - "Content": "" + "Content": "ショアキーパーと会話する" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_19", @@ -335921,83 +335909,83 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_21", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_8", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "GuideFocusNew_20282_Content", - "Content": "" + "Content": "【空想ショップ】で星声を含めた各種報酬と交換できる" }, { "Id": "GuideFocusNew_20283_Content", - "Content": "" + "Content": "【空想ショップ】では、星声を含めた各種報酬と交換することができる" }, { "Id": "GuideFocusNew_20284_Content", - "Content": "" + "Content": "【空想ショップ】では、星声を含めた各種報酬と交換することができる" }, { "Id": "GuideTips_20285_Content", - "Content": "" + "Content": "最終の敵を倒した後、報酬受取回数を消費して豪華報酬を受け取ることができる" }, { "Id": "GuideTips_20286_Content", - "Content": "" + "Content": "最終の敵を倒した後、報酬受取回数を消費して豪華報酬を受け取ることができる" }, { "Id": "GuideTips_20287_Content", - "Content": "" + "Content": "最終の敵を倒した後、報酬受取回数を消費して豪華報酬を受け取ることができる" }, { "Id": "Activity_102600001_Desc", - "Content": "お楽しみに" + "Content": "" }, { "Id": "GuideFocusNew_628_Content", - "Content": "" + "Content": "表示中のマップを切り替えることができます" }, { "Id": "GuideFocusNew_629_Content", - "Content": "" + "Content": "{0}で表示中のマップを切り替えることができます" }, { "Id": "GuideFocusNew_630_Content", - "Content": "" + "Content": "表示中のマップを切り替えることができます" }, { "Id": "GuideTips_20288_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20289_Content", - "Content": "" + "Content": "追加で操作強化型有利効果選択可能" }, { "Id": "GuideFocusNew_20290_Content", - "Content": "" + "Content": "{0}で追加で操作強化型有利効果選択可能" }, { "Id": "GuideFocusNew_20291_Content", - "Content": "" + "Content": "追加で操作強化型有利効果選択可能" }, { "Id": "GuideFocusNew_20292_Content", - "Content": "" + "Content": "本ステージでご利用になる操作強化型有利効果を選択" }, { "Id": "GuideFocusNew_20293_Content", - "Content": "" + "Content": "本ステージでご利用になる操作強化型有利効果を選択" }, { "Id": "GuideFocusNew_20294_Content", - "Content": "" + "Content": "本ステージでご利用になる操作強化型有利効果を選択" }, { "Id": "ErrRiskHarvestNotInInst", @@ -336009,7 +335997,7 @@ }, { "Id": "DaMaoTips_NotEnough", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_2000033_Text", @@ -336085,31 +336073,31 @@ }, { "Id": "BossRush2_001_Title", - "Content": "" + "Content": "ステージ1" }, { "Id": "BossRush2_002_Title", - "Content": "" + "Content": "ステージ2" }, { "Id": "BossRush2_003_Title", - "Content": "" + "Content": "ステージ3" }, { "Id": "BossRush2_004_Title", - "Content": "" + "Content": "ステージ4" }, { "Id": "BossRush2_005_Title", - "Content": "" + "Content": "ステージ5" }, { "Id": "BossRush2_006_Title", - "Content": "" + "Content": "ステージ6" }, { "Id": "BossRush2_007_Title", - "Content": "" + "Content": "ステージ7" }, { "Id": "Quest_158800011_ChildQuestTip_158_2", @@ -336125,27 +336113,27 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_3", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_4", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_5", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_6", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_7", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_12", @@ -336161,7 +336149,7 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_15", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_226800015_LevelPlayName_226_1", @@ -336169,59 +336157,59 @@ }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "長離と会話する" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "PrefabTextItem_2424924393_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3788655946_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_820923487_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3856521194_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1281948783_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "永夜の再来" }, { "Id": "PrefabTextItem_4212949123_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_2888827518_Text", - "Content": "" + "Content": "解放済" }, { "Id": "PrefabTextItem_3606959143_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_568569923_Text", - "Content": "" + "Content": "操作設定" }, { "Id": "PrefabTextItem_1934039908_Text", - "Content": "" + "Content": "【取得】と【探索モジュール】について" }, { "Id": "PrefabTextItem_3614529489_Text", - "Content": "" + "Content": "現在範囲内に【取得・インタラクト】可能なターゲットがない場合、「取得・インタラクト」のボタンを押して「探索モジュール」画面を開きます。\nまた、元の「探索モジュール」のボタンはこの影響を受けないので、引き続き使用できます。" }, { "Id": "Entity_7b2f42b357d0d7e5b160a14aaec8658fe369b85e12962402d51cfc84ae8af1f3", @@ -336245,27 +336233,27 @@ }, { "Id": "Condition_13020002_Description", - "Content": "" + "Content": "潮汐任務「暗闇が白昼の扉を叩く頃」の「向かい風特急便」クリアで解放" }, { "Id": "ItemInfo_42600020_AttributesDescription", - "Content": "" + "Content": "心の錨の調律ランクを上げられるアイテム。" }, { "Id": "ItemInfo_42600020_BgDescription", - "Content": "" + "Content": "白猫の姿になった白きゲートキーパーは、料理を頬張る夢を繰り返し見ている……\nしかし、彼は誰にもその夢について詳しく語ったことはない。" }, { "Id": "ItemInfo_42600020_Name", - "Content": "" + "Content": "盛大な晩餐" }, { "Id": "ItemInfo_42600020_ObtainedShowDescription", - "Content": "" + "Content": "心の錨の調律ランクを上げられるアイテム。" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_10", - "Content": "" + "Content": "謎の夢境に入る" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_11", @@ -336273,91 +336261,91 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_15", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_226800009_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "身体中に反響エナジーが廻る——この夢では戦闘不能にならないようになった" }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "ショアキーパーと会話する" }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "Event_WGZM_8_1", - "Content": "" + "Content": "夢の中でのあなたとの出会い……これは必然だった。" }, { "Id": "Event_WGZM_8_2", - "Content": "" + "Content": "どうしてここに?" }, { "Id": "Event_WGZM_8_3", - "Content": "" + "Content": "{Male=……あなたも夢を見るのか?;Female=……あなたも夢を見るの?}" }, { "Id": "Event_WGZM_8_4", - "Content": "" + "Content": "あなたがここにいることで、私が介入する隙が生まれた。" }, { "Id": "Event_WGZM_8_5", - "Content": "" + "Content": "そう。数少ない夢の中には……いつもあなたの姿が映っている。" }, { "Id": "Event_WGZM_8_6", - "Content": "" + "Content": "気づいているとは思うけど、この空間はブラックショアの景色を再現している。" }, { "Id": "Event_WGZM_8_7", - "Content": "" + "Content": "{Male=ブラックショアにも影響があるのか?;Female=ブラックショアにも影響があるの?}" }, { "Id": "Event_WGZM_8_8", - "Content": "" + "Content": "現実のブラックショアに影響が現れることはない。でも、私たちがいるソノラは崩壊の危機に瀕している。" }, { "Id": "Event_WGZM_8_9", - "Content": "" + "Content": "ブラックショアを複製した夢が絶えず集まり、他の場所からかき集められた夢と混ざり合っている……" }, { "Id": "Event_WGZM_8_10", - "Content": "" + "Content": "私は感じる。想念、執念、記憶……それらが、何か馴染み深くも危険な存在へと形成しつつある。" }, { "Id": "Event_WGZM_8_11", - "Content": "" + "Content": "最後にはどうなる?" }, { "Id": "Event_WGZM_8_12", - "Content": "" + "Content": "まだ明確な結論を出すことはできない……" }, { "Id": "Event_WGZM_8_13", - "Content": "" + "Content": "でも最悪の場合、この夢のソノラの存在は完全な崩壊をもたらす恐れのあるもの。" }, { "Id": "Event_WGZM_8_14", - "Content": "" + "Content": "私の力の一部をソノラの境目の維持に使う。きっとあなたの役に立つ。" }, { "Id": "Event_WGZM_8_15", - "Content": "" + "Content": "一緒に行こう。" }, { "Id": "Event_WGZM_8_16", - "Content": "" + "Content": "一緒に解決しよう。" }, { "Id": "Event_WGZM_8_17", - "Content": "" + "Content": "{PlayerName}、もしあなたが進むべき道を見失いそうになったら、私の名前を呼んで。" }, { "Id": "Event_WGZM_8_18", - "Content": "" + "Content": "私はいつもあなたのそばにいる。" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_23", @@ -336385,19 +336373,19 @@ }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "奇妙な白猫(左)と会話する" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "奇妙な白猫(中)と会話する" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "奇妙な白猫(右)と会話する" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_31", @@ -336425,19 +336413,19 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_5", - "Content": "" + "Content": "奇妙な白猫(左)と会話する" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_6", - "Content": "" + "Content": "奇妙な白猫(中)と会話する" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_7", - "Content": "" + "Content": "奇妙な白猫(右)と会話する" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_21", @@ -336453,243 +336441,243 @@ }, { "Id": "Event_DSJDYCF_1_1", - "Content": "" + "Content": "{PlayerName}さん……私、誰かの夢を覗いてしまった気がします。" }, { "Id": "Event_DSJDYCF_1_2", - "Content": "" + "Content": "暗い部屋で、子供が両親に見守られながら、笑顔でケーキのロウソクを吹き消す夢……" }, { "Id": "Event_DSJDYCF_1_3", - "Content": "" + "Content": "悲しそうだね、いい夢じゃなかった?" }, { "Id": "Event_DSJDYCF_1_4", - "Content": "" + "Content": "いえ、本当にありふれていて、とても幸せそうな光景でした。" }, { "Id": "Event_DSJDYCF_1_5", - "Content": "" + "Content": "もしかしたら……私が小さい頃は、うちの家族もあんな風だったのかもしれません。" }, { "Id": "Event_DSJDYCF_1_6", - "Content": "" + "Content": "今はもう、思い出せないんです。一人に慣れてしまったし、夢に出てくる両親も、厳しい顔ばかりだから……" }, { "Id": "Event_DSJDYCF_1_7", - "Content": "" + "Content": "{Male=ずっと頑張ってきたんだな、折枝。;Female=ずっと頑張ってきたんだね、折枝。}" }, { "Id": "Event_DSJDYCF_1_8", - "Content": "" + "Content": "今の折枝はもう一人じゃない。" }, { "Id": "Event_DSJDYCF_1_9", - "Content": "" + "Content": "いえ、私は……で、でも、そんなに期待してもらえるなら、これからも頑張っていきたいです。" }, { "Id": "Event_DSJDYCF_1_10", - "Content": "" + "Content": "え……?そ、そう言われると……その、なんて返事をしたらいいのか……" }, { "Id": "Event_DSJDYCF_1_11", - "Content": "" + "Content": "えっと……あ、時間を取らせすぎですよね、すみません。この絵、どうぞ受け取ってください。" }, { "Id": "Event_DSJDYCF_1_12", - "Content": "" + "Content": "夢の中ですけど、私の気持ちを込めたので……あなたに届いたら、嬉しいです。" }, { "Id": "Event_DSJDYCF_2_1", - "Content": "" + "Content": "来てくれたのね。なんだか……面白い悪夢をたくさん見たわ。" }, { "Id": "Event_DSJDYCF_2_2", - "Content": "" + "Content": "{Male=悪夢なのに面白いのか?;Female=悪夢なのに面白いの?}" }, { "Id": "Event_DSJDYCF_2_3", - "Content": "" + "Content": "悪夢の主は全員、ある人に怯えていた……姿形はそれぞれ違ったけど。" }, { "Id": "Event_DSJDYCF_2_4", - "Content": "" + "Content": "オフィスの職員だったり、街頭をぶらつくチンピラだったり、時には……荒野をさまよう追放者だったり。" }, { "Id": "Event_DSJDYCF_2_5", - "Content": "" + "Content": "{Male=分かった。その「ある人」は吟霖だな。;Female=分かった。その「ある人」は吟霖だね。}" }, { "Id": "Event_DSJDYCF_2_6", - "Content": "" + "Content": "{Male=犯人たちが吟霖の夢を見てたのか?;Female=犯人たちが吟霖の夢を見てたの?}" }, { "Id": "Event_DSJDYCF_2_7", - "Content": "" + "Content": "連中の心に深い影を落とせたってことね。よかったわ、何せ潜入捜査中の私は影が薄いものだから。" }, { "Id": "Event_DSJDYCF_2_8", - "Content": "" + "Content": "あいつらがまた外の空気を吸う時、悪いことを企まないよう、私の存在が枷になると嬉しいわね。" }, { "Id": "Event_DSJDYCF_2_9", - "Content": "" + "Content": "そんなに嬉しそうにも見えないけど。" }, { "Id": "Event_DSJDYCF_2_10", - "Content": "" + "Content": "{Male=吟霖も色々と犠牲にしてるよな。;Female=吟霖も色々と犠牲にしてるよね。}" }, { "Id": "Event_DSJDYCF_2_11", - "Content": "" + "Content": "まあ、私もあれこれ汚い役割を演じて来たし、悪夢に現れても何の不思議もないわ。" }, { "Id": "Event_DSJDYCF_2_12", - "Content": "" + "Content": "{Male=俺にとって、吟霖は吟霖だ。;Female=私にとって、吟霖は吟霖よ。}" }, { "Id": "Event_DSJDYCF_2_13", - "Content": "" + "Content": "{Male=俺の目に映る吟霖に、変わりはないよ。;Female=私の目に映る吟霖に、変わりはないよ。}" }, { "Id": "Event_DSJDYCF_2_14", - "Content": "" + "Content": "ふふ、本当に口が上手ね……" }, { "Id": "Event_DSJDYCF_2_15", - "Content": "" + "Content": "じゃあ、もっと近くに来て。あんたも……ゾクゾクさせてあげるから。" }, { "Id": "Event_DSJDYCF_4_1", - "Content": "" + "Content": "やはりお前か、ありがとう。" }, { "Id": "Event_DSJDYCF_4_2", - "Content": "" + "Content": "{Male=急にどうした?;Female=急にどうしたの?}" }, { "Id": "Event_DSJDYCF_4_3", - "Content": "" + "Content": "{Male=何かあったのか?;Female=何かあった?}" }, { "Id": "Event_DSJDYCF_4_4", - "Content": "" + "Content": "さっきまで俺は、夢の中で槍を持ち、一人で残像と戦っていた。残像潮は尽きることなく、何度叩いても無限に湧き上がった。" }, { "Id": "Event_DSJDYCF_4_5", - "Content": "" + "Content": "亡者の嘆きに両耳を塞がれ、耐えがたい苦痛に崩れかけた時……燃え盛る炎の中から、一筋の金色の光が現れた。" }, { "Id": "Event_DSJDYCF_4_6", - "Content": "" + "Content": "瞬く間に残像は消え去り、そこに、お前が立っていた。" }, { "Id": "Event_DSJDYCF_4_7", - "Content": "" + "Content": "{Male=俺は何もしてない。;Female=私は何もしてないよ。}" }, { "Id": "Event_DSJDYCF_4_8", - "Content": "" + "Content": "忌炎が最後まで踏ん張ったから。" }, { "Id": "Event_DSJDYCF_4_9", - "Content": "" + "Content": "いつもなら、この夢は目が覚めるまで何度も繰り返されるんだ。" }, { "Id": "Event_DSJDYCF_4_10", - "Content": "" + "Content": "お前と知り合って以来、久しく見ていなかったが……" }, { "Id": "Event_DSJDYCF_4_11", - "Content": "" + "Content": "その夢は現実にはならない。" }, { "Id": "Event_DSJDYCF_4_12", - "Content": "" + "Content": "{Male=辛い時は俺が支えになる。;Female=辛い時は私が支えになるよ。}" }, { "Id": "Event_DSJDYCF_4_13", - "Content": "" + "Content": "……ありがとう。お前がもし危地に赴くことがあれば、この槍を持っていけ。" }, { "Id": "Event_DSJDYCF_4_14", - "Content": "" + "Content": "疾風が道を切り開き、どんな困難をも打ち払い、突き進む力となるだろう。" }, { "Id": "GuideFocusNew_634_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "メインキャラを選択" }, { "Id": "GuideFocusNew_635_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "メインキャラを選択" }, { "Id": "GuideFocusNew_636_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "メインキャラを選択" }, { "Id": "GuideFocusNew_637_Content", - "Content": "" + "Content": "獲得したバフを獲得できる" }, { "Id": "GuideFocusNew_638_Content", - "Content": "" + "Content": "獲得したバフを獲得できる" }, { "Id": "GuideFocusNew_639_Content", - "Content": "" + "Content": "獲得したバフを獲得できる" }, { "Id": "GuideFocusNew_640_Content", - "Content": "" + "Content": "恒常イベント説明を確認" }, { "Id": "GuideFocusNew_641_Content", - "Content": "" + "Content": "恒常イベント説明を確認" }, { "Id": "GuideFocusNew_642_Content", - "Content": "" + "Content": "恒常イベント説明を確認" }, { "Id": "GuideFocusNew_643_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "「深層夢の遍歴」でキャラたちの夢を体験" }, { "Id": "GuideFocusNew_644_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "{0}で「深層夢の遍歴」でキャラたちの夢を体験" }, { "Id": "GuideFocusNew_645_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "「深層夢の遍歴」でキャラたちの夢を体験" }, { "Id": "GuideFocusNew_646_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "ダメージを与えると回避することでリンクエネルギーが溜まる" }, { "Id": "GuideFocusNew_647_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "ダメージを与えると回避することでリンクエネルギーが溜まる" }, { "Id": "GuideFocusNew_648_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "ダメージを与えると回避することでリンクエネルギーが溜まる" }, { "Id": "GuideFocusNew_649_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_650_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_651_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1989837808_Text", - "Content": "" + "Content": "先駆条約 × ブブ企画" }, { "Id": "SkillDescription_9700019_Description", @@ -336713,19 +336701,19 @@ }, { "Id": "PrefabTextItem_1592324368_Text", - "Content": "" + "Content": "受取" }, { "Id": "ItemInfo_80100004_AttributesDescription", - "Content": "" + "Content": "心の集域の修復に使う素材。集めれば、イベント「迷いの夢路」で報酬を獲得できる。" }, { "Id": "ItemInfo_80100004_BgDescription", - "Content": "" + "Content": "真っ暗な闇夜に、道を照らす一筋の光が、砕け散った夢から昔日の現実を繋ぎ合わせるように導いている。" }, { "Id": "ItemInfo_80100004_Name", - "Content": "" + "Content": "つぎはぎの夢" }, { "Id": "Quest_29800013_ChildQuestTip_29_1", @@ -336825,15 +336813,15 @@ }, { "Id": "LevelPlay_227800004_ChallengeFailMainText_227_1", - "Content": "" + "Content": "挑戦失敗" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_3", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_21", @@ -336897,27 +336885,27 @@ }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_2", - "Content": "" + "Content": "タイムリミットまで電話ブースを守る" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_5", - "Content": "" + "Content": "電話ブースの防御を開始する" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_7", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_8", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_9", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_227800004_QuestScheduleSubTitle_227_6", - "Content": "" + "Content": "電話ブースHP残り:{q_count}" }, { "Id": "NewTower_Diffcult_4", @@ -337025,11 +337013,11 @@ }, { "Id": "PrefabTextItem_3765954105_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1911220370_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "ItemInfo_50000178_Name", @@ -337049,15 +337037,15 @@ }, { "Id": "DreamCat_Title", - "Content": "" + "Content": "心の集域" }, { "Id": "PrefabTextItem_186991820_Text", - "Content": "" + "Content": "決定" }, { "Id": "PrefabTextItem_1101961907_Text", - "Content": "" + "Content": "設定で変更できます" }, { "Id": "Speaker_800088_Name", @@ -337069,555 +337057,555 @@ }, { "Id": "Event_WGZM_1_1", - "Content": "" + "Content": "導き手、また会ったな。" }, { "Id": "Event_WGZM_1_2", - "Content": "" + "Content": "こんなに早く会えるとは、思わなかった。" }, { "Id": "Event_WGZM_1_3", - "Content": "" + "Content": "白猫の姿の方が好き。" }, { "Id": "Event_WGZM_1_4", - "Content": "" + "Content": "前に言ったように、扉の向こうにはまだ処理すべきことがたくさんある。" }, { "Id": "Event_WGZM_1_5", - "Content": "" + "Content": "コホン!今はもう制限をかけられていないんだ。というか、今はやるべきことがたくさんあるんだ。" }, { "Id": "Event_WGZM_1_6", - "Content": "" + "Content": "前回あなたが「心の集域」を修復してくれたおかげで、集域は際限なく現実に拡張するのが止まった。今は徐々に元の規模に戻りつつある。" }, { "Id": "Event_WGZM_1_7", - "Content": "" + "Content": "しかし、余分に残った夢は全て解放されたわけではない……" }, { "Id": "Event_WGZM_1_8", - "Content": "" + "Content": "何が起こるの?" }, { "Id": "Event_WGZM_1_9", - "Content": "" + "Content": "過負荷状態に陥った集域は、余った夢をまとめて圧縮し、それらが占める空間を減らし始めた。" }, { "Id": "Event_WGZM_1_10", - "Content": "" + "Content": "夢を「圧縮」……?" }, { "Id": "Event_WGZM_1_11", - "Content": "" + "Content": "その通り。空間不足の問題は確かに緩和されたが、その夢は異常なポリマーへと変貌を遂げてしまった。" }, { "Id": "Event_WGZM_1_12", - "Content": "" + "Content": "それらは集域の中で暴れ回り、他の夢を吸収して自己増殖し、さらなる混乱を引き起こしている。" }, { "Id": "Event_WGZM_1_13", - "Content": "" + "Content": "それらが形成するのを直接阻止できないの?" }, { "Id": "Event_WGZM_1_14", - "Content": "" + "Content": "私の権限だけではまだ不十分だ……集域の自浄作用は一時的に停止している。" }, { "Id": "Event_WGZM_1_15", - "Content": "" + "Content": "{Male=黒きゲートキーパーは、今どこにいる?;Female=黒きゲートキーパーは、今どこ?}" }, { "Id": "Event_WGZM_1_16", - "Content": "" + "Content": "まだ探してはいるが、もしかしたら、あいつはまだ休眠中なのかもしれない……" }, { "Id": "Event_WGZM_1_17", - "Content": "" + "Content": "導き手には、油断せずに集域の探索と修復を続けてほしい。" }, { "Id": "Event_WGZM_1_18", - "Content": "" + "Content": "わかった、最後まで手伝うよ。" }, { "Id": "Event_WGZM_1_19", - "Content": "" + "Content": "(白猫を優しく撫でる)" }, { "Id": "Event_WGZM_1_20", - "Content": "" + "Content": "頼んだぞ、導き手。" }, { "Id": "Event_WGZM_1_21", - "Content": "" + "Content": "にゃう……じゃなくて、私はもう猫じゃないよ!" }, { "Id": "Event_WGZM_1_22", - "Content": "" + "Content": "……これはゲートの中で役に立つものだ、受け取ってくれ。" }, { "Id": "Event_WGZM_1_23", - "Content": "" + "Content": "また黒きゲートキーパーが悪さをしているのか?" }, { "Id": "Event_WGZM_1_24", - "Content": "" + "Content": "ちょっと複雑な話になるが、今の状況は彼がいないことが原因だ。というのも、彼は殆どの力を失っているからな。" }, { "Id": "Event_WGZM_2_1", - "Content": "" + "Content": "やっぱり戻ってきたのね……" }, { "Id": "Event_WGZM_2_2", - "Content": "" + "Content": "あの恐ろしいものたち……彼らが夢を全て食べてしまった……" }, { "Id": "Event_WGZM_2_3", - "Content": "" + "Content": "私、見たの……良い夢も悪い夢も……すべて彼らの体の中に閉じ込められている……" }, { "Id": "Event_WGZM_2_4", - "Content": "" + "Content": "あの夢たちを解放したいの。前にあなたがそうしたように……" }, { "Id": "Event_WGZM_2_5", - "Content": "" + "Content": "導き手よ、聡明なる導き手よ……その歩みが止まることがないよう、祈っているわ。" }, { "Id": "Event_WGZM_2_6", - "Content": "" + "Content": "……" }, { "Id": "Event_WGZM_23_1", - "Content": "" + "Content": "あ……また夢の中でお会いしましたね。" }, { "Id": "Event_WGZM_23_2", - "Content": "" + "Content": "こんにちは、折枝。" }, { "Id": "Event_WGZM_23_3", - "Content": "" + "Content": "この前あんな真剣にお別れしたのに、こんなに早くまた会えるなんて……やっぱり私、{PlayerName}さんに絵を見せたくて仕方がない、とか……?" }, { "Id": "Event_WGZM_23_4", - "Content": "" + "Content": "{Male=丸聞こえだ。;Female=丸聞こえだよ。}" }, { "Id": "Event_WGZM_23_5", - "Content": "" + "Content": "あ、えっと……また、あなたに会えて嬉しいです。" }, { "Id": "Event_WGZM_23_6", - "Content": "" + "Content": "{Male=声が小さくてよく聞こえない。;Female=声が小さくてよく聞こえない。}" }, { "Id": "Event_WGZM_23_7", - "Content": "" + "Content": "{Male=俺もだ。;Female=私も。}" }, { "Id": "Event_WGZM_23_8", - "Content": "" + "Content": "も、もう、からかわないでください……あの、そういえば、{PlayerName}さんにはまだやることがあるんですよね?" }, { "Id": "Event_WGZM_23_9", - "Content": "" + "Content": "え……?まさか{PlayerName}さんも?" }, { "Id": "Event_WGZM_23_10", - "Content": "" + "Content": "あ、えっと、そうじゃなくて、あなたにはまだやることがあるんですよね?" }, { "Id": "Event_WGZM_23_11", - "Content": "" + "Content": "あなたがいない間、近くで景色を見て、スケッチを描きました。" }, { "Id": "Event_WGZM_23_12", - "Content": "" + "Content": "細かい部分を描き込む時間がなかったのですけど……とりあえず持っていってください。お役に立てれば嬉しいです!" }, { "Id": "Event_WGZM_24_1", - "Content": "" + "Content": "また冒険が始まるよ!" }, { "Id": "Event_WGZM_24_2", - "Content": "" + "Content": "やったあ!" }, { "Id": "Event_WGZM_24_3", - "Content": "" + "Content": "冒険が終わることはない。" }, { "Id": "Event_WGZM_24_4", - "Content": "" + "Content": "今回の物語のラスボスは白猫魔王。ブドウ王国の王宮を占領し、みんなの夢をぐちゃぐちゃにしています。" }, { "Id": "Event_WGZM_24_5", - "Content": "" + "Content": "白いのなら隣にいる。" }, { "Id": "Event_WGZM_24_6", - "Content": "" + "Content": "なんということでしょう。まさか大魔王が自ら勇者の村に訪れ、まだ旅立ってもいない勇者の邪魔をするとは!" }, { "Id": "Event_WGZM_24_7", - "Content": "" + "Content": "でも、村長のアンコはすでに準備を整えていました!" }, { "Id": "Event_WGZM_24_8", - "Content": "" + "Content": "勇者よ、この村で最強の音骸を受け取るのです!" }, { "Id": "Event_WGZM_25_1", - "Content": "" + "Content": "また面倒なことが起こっているみたいね。" }, { "Id": "Event_WGZM_25_2", - "Content": "" + "Content": "夢の中はいつもこんな感じ。" }, { "Id": "Event_WGZM_25_3", - "Content": "" + "Content": "その面倒を解決しに来た。" }, { "Id": "Event_WGZM_25_4", - "Content": "" + "Content": "現実を映し出す夢の世界には、現実とよく似た影が浮かび上がる……" }, { "Id": "Event_WGZM_25_5", - "Content": "" + "Content": "そして、奇怪な事象が頻発する。気を抜くことはできないわ。" }, { "Id": "Event_WGZM_25_6", - "Content": "" + "Content": "{Male=俺を手伝いに来てくれたのか?;Female=私を手伝いに来てくれたの?}" }, { "Id": "Event_WGZM_25_7", - "Content": "" + "Content": "ええ。だって……私たちがすべきことは同じだから。" }, { "Id": "Event_WGZM_25_8", - "Content": "" + "Content": "近くでこれを見つけた。とりあえず持っていって。" }, { "Id": "Event_WGZM_25_9", - "Content": "" + "Content": "夢の中での事件はすぐ片付けるわ。その代わり……現実でのあんたの時間は、私のために使ってもらうわよ。" }, { "Id": "Event_WGZM_26_1", - "Content": "" + "Content": "ふふっ、まだ一緒に遊べるみたいだね。" }, { "Id": "Event_WGZM_26_2", - "Content": "" + "Content": "ここでならどんなことでもできる。現実よりも熱く、激しく、荒々しく……" }, { "Id": "Event_WGZM_26_3", - "Content": "" + "Content": "戦うのは後。" }, { "Id": "Event_WGZM_26_4", - "Content": "" + "Content": "問題を解決したら、また来る。" }, { "Id": "Event_WGZM_26_5", - "Content": "" + "Content": "待つのはヤダ!今すぐじゃダメなの?" }, { "Id": "Event_WGZM_26_6", - "Content": "" + "Content": "悪いけど、まだやることがる。" }, { "Id": "Event_WGZM_26_7", - "Content": "" + "Content": "む~……分かったよ。私たち、時間ならまだたっぷりあるからね。" }, { "Id": "Event_WGZM_26_8", - "Content": "" + "Content": "あの乱れた周波数……ある場所に集まろうとしてる。もしかしたら、何かサプライズがあるかも。" }, { "Id": "Event_WGZM_26_9", - "Content": "" + "Content": "分かった。行ってくる。" }, { "Id": "Event_WGZM_26_10", - "Content": "" + "Content": "早く帰ってきてね。そうだ、可愛いこの子を連れて行ってもいいよ。" }, { "Id": "Event_WGZM_27_1", - "Content": "" + "Content": "{PlayerName}、あの二人の関係についてどう思う?" }, { "Id": "Event_WGZM_27_2", - "Content": "" + "Content": "黒きゲートキーパーと白きゲートキーパーのこと?" }, { "Id": "Event_WGZM_27_3", - "Content": "" + "Content": "夢の中にいつも出現する白と黒の守護者……彼らは対立の関係にあるのか、それとも協力の関係にあるのか……" }, { "Id": "Event_WGZM_27_4", - "Content": "" + "Content": "どちらでもある。" }, { "Id": "Event_WGZM_27_5", - "Content": "" + "Content": "時には協力し合い、時には対立する。" }, { "Id": "Event_WGZM_27_6", - "Content": "" + "Content": "ふむ……表裏一体、相生相剋。夢の世界もまた均衡の理には逆らえない。" }, { "Id": "Event_WGZM_27_7", - "Content": "" + "Content": "今回の騒動の原因は、常軌を逸したどちらか一方にあるのではなく、積み重なった不均衡にある。" }, { "Id": "Event_WGZM_27_8", - "Content": "" + "Content": "彼らの力関係のバランスを保たないといけないということか。" }, { "Id": "Event_WGZM_27_9", - "Content": "" + "Content": "白きゲートキーパーだけを可愛がってたらダメってこと?" }, { "Id": "Event_WGZM_27_10", - "Content": "" + "Content": "こんな意見もある、という話。信じるかどうかはあなた次第よ。それと、この錦袋を持って行って。何か役に立つかもしれない。" }, { "Id": "Event_WGZM_27_11", - "Content": "" + "Content": "それじゃ、現実でまた会おう。その時はあなたの旅について聞かせてちょうだい?" }, { "Id": "Event_WGZM_3_1", - "Content": "" + "Content": "{PlayerName}、また会ったね。" }, { "Id": "Event_WGZM_3_2", - "Content": "" + "Content": "灯灯?" }, { "Id": "Event_WGZM_3_3", - "Content": "" + "Content": "まだ夢の中にいたの?" }, { "Id": "Event_WGZM_3_4", - "Content": "" + "Content": "灯灯じゃなくて——灯灯班長だよ!" }, { "Id": "Event_WGZM_3_5", - "Content": "" + "Content": "私が偽物なんじゃないかって疑ってるの?" }, { "Id": "Event_WGZM_3_6", - "Content": "" + "Content": "まだまだ問題が山積みだし、夢もまだ終わっていないみたいだね。" }, { "Id": "Event_WGZM_3_7", - "Content": "" + "Content": "前のこと、覚えてるの?" }, { "Id": "Event_WGZM_3_8", - "Content": "" + "Content": "うん、覚えてるよ……私たち、一緒に大きな猫を倒したんだよね?" }, { "Id": "Event_WGZM_3_9", - "Content": "" + "Content": "というか、夢って前回の続きから見られるんだね?隣にいる白い人が手伝ってくれたのかな?" }, { "Id": "Event_WGZM_3_10", - "Content": "" + "Content": "たぶん。" }, { "Id": "Event_WGZM_3_11", - "Content": "" + "Content": "夢の続きっていいよね?" }, { "Id": "Event_WGZM_3_12", - "Content": "" + "Content": "うん、せっかく来たんだから、夢の中で大暴れしちゃいたい!じゃないと後悔しそう!" }, { "Id": "Event_WGZM_3_13", - "Content": "" + "Content": "そうだ、途中で物静かな感じの女の人に会ったんだ。そしたら、この荷物をあなたに渡してくれって。" }, { "Id": "Event_WGZM_3_14", - "Content": "" + "Content": "荷物?" }, { "Id": "Event_WGZM_3_15", - "Content": "" + "Content": "届けられて良かった。じゃ、ここにサインして!" }, { "Id": "Event_WGZM_12_1", - "Content": "" + "Content": "これは……そういうことだったのね……" }, { "Id": "Event_WGZM_12_2", - "Content": "" + "Content": "何かわかった?" }, { "Id": "Event_WGZM_12_3", - "Content": "" + "Content": "前に何があった?" }, { "Id": "Event_WGZM_12_4", - "Content": "" + "Content": "あのブラックショアの夢が重力源となり、「それら」は他の夢を糧にしてその組織を構成している。" }, { "Id": "Event_WGZM_12_5", - "Content": "" + "Content": "その中には亡くなったブラックショアのメンバーたちも……彼らの精神は、今も人々の夢の中で生き続け、そして進化している。" }, { "Id": "Event_WGZM_12_6", - "Content": "" + "Content": "幾重にも重なる周波数の殻の内にあるのは、決して挫けることのない願いと執念。" }, { "Id": "Event_WGZM_12_7", - "Content": "" + "Content": "「それら」が集域を破壊しようとする理由は何?" }, { "Id": "Event_WGZM_12_8", - "Content": "" + "Content": "「破壊」しようとしているのではなく……「回帰」しようとしている。" }, { "Id": "Event_WGZM_12_9", - "Content": "" + "Content": "「それら」の願いは、このソノラから脱出し、かつて救うべきであった現実に帰ること。" }, { "Id": "Event_WGZM_12_10", - "Content": "" + "Content": "……それは叶うことのない願いだ。" }, { "Id": "Event_WGZM_12_11", - "Content": "" + "Content": "夢はただの夢。それが現実に帰ってもしょうがない。" }, { "Id": "Event_WGZM_12_12", - "Content": "" + "Content": "……「それら」にとっては、悲鳴との戦いも同じなのかもしれない。できないと分かっていても、やらなければならないことだと思い込んでいる。" }, { "Id": "Event_WGZM_12_13", - "Content": "" + "Content": "{PlayerName}、「それら」を解放してあげて。" }, { "Id": "Event_WGZM_12_14", - "Content": "" + "Content": "分かった。" }, { "Id": "Event_WGZM_12_15", - "Content": "" + "Content": "それが……私たちができる唯一のことだから。" }, { "Id": "Event_WGZM_13_1", - "Content": "" + "Content": "私たちがここに来たのは、抗争が無意味だと証明するためじゃない。自分の存在を証明するためだ……" }, { "Id": "Event_WGZM_14_1", - "Content": "" + "Content": "後から来る者たちが俺たちの墓標を見れば、分かるだろう……人類は決して諦めなかったということを……" }, { "Id": "Event_WGZM_15_1", - "Content": "" + "Content": "私たちは一步も退かない……██。これが最後の仕事で……誰もがこれをできるほど幸運なわけではないのだから……" }, { "Id": "Event_WGZM_16_1", - "Content": "" + "Content": "██のフィッティングの結果が少しずれている……もう少し時間があれば、悲鳴が来る前に……" }, { "Id": "Event_WGZM_17_1", - "Content": "" + "Content": "引力は……旧時代の……最後の真理……" }, { "Id": "Event_WGZM_18_1", - "Content": "" + "Content": "{PlayerName}、あなたは彼らをこの醒めない夢から解放してくれた。" }, { "Id": "Event_WGZM_18_2", - "Content": "" + "Content": "……これで終わり?" }, { "Id": "Event_WGZM_18_3", - "Content": "" + "Content": "まだ離れ離れになった夢がこの空間を彷徨っている。でも、もう強い意志にはならない。" }, { "Id": "Event_WGZM_18_4", - "Content": "" + "Content": "執念を自分の手で修正したこと、後悔してる?" }, { "Id": "Event_WGZM_18_5", - "Content": "" + "Content": "「彼ら」が伝えたかったことが消えたわけじゃない。" }, { "Id": "Event_WGZM_18_6", - "Content": "" + "Content": "{Male=俺たちは皆、「彼ら」のことを覚えている。そうだろ?;Female=私たちは皆、「彼ら」のことを覚えている。そうでしょ?}" }, { "Id": "Event_WGZM_18_7", - "Content": "" + "Content": "ええ。そろそろ、時間。" }, { "Id": "Event_WGZM_18_8", - "Content": "" + "Content": "何の時間?" }, { "Id": "Event_WGZM_18_9", - "Content": "" + "Content": "夢の中のブラックショアは私のいるべき場所ではない……私はもう行かないと。" }, { "Id": "Event_WGZM_18_10", - "Content": "" + "Content": "あの二人の管理者もいるし、あなたはここを正常に戻すことができると思う。" }, { "Id": "Event_WGZM_18_11", - "Content": "" + "Content": "……" }, { "Id": "Event_WGZM_18_12", - "Content": "" + "Content": "どうした?" }, { "Id": "Event_WGZM_18_13", - "Content": "" + "Content": "次はいつあなたと会える?" }, { "Id": "Event_WGZM_18_14", - "Content": "" + "Content": "{Male=夢でなくとも俺たちは会える。;Female=夢でなくとも私たちは会える。}" }, { "Id": "Event_WGZM_18_15", - "Content": "" + "Content": "そうね。夢から醒めても、私たちは共にいる。" }, { "Id": "Event_WGZM_19_1", - "Content": "" + "Content": "……夢のポリマーは修正されたようだ。よくやった。" }, { "Id": "Event_WGZM_19_2", - "Content": "" + "Content": "どうしてあなたが?" }, { "Id": "Event_WGZM_19_3", - "Content": "" + "Content": "白きゲートキーパーはどこ?" }, { "Id": "Event_WGZM_19_4", - "Content": "" + "Content": "白い奴は、散らばった夢の欠片を食い止めるのに忙しいんだ。" }, { "Id": "Event_WGZM_19_5", - "Content": "" + "Content": "だが、集域の中でそれらを全て見つけるのは、そう簡単なことではない。" }, { "Id": "Event_WGZM_19_6", - "Content": "" + "Content": "あなたが原因で起こったことなのでは?" }, { "Id": "Event_WGZM_19_7", - "Content": "" + "Content": "安心しろ、私がなんとかする……" }, { "Id": "Event_WGZM_19_8", - "Content": "" + "Content": "諦めずに探索を続けてくれ。夢の中で答えを教えてくれるのは、夢だけだ。" }, { "Id": "LevelPlay_135750009_ChildQuestTip_135_1", @@ -337633,11 +337621,11 @@ }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_2", - "Content": "" + "Content": "発明家の虚影と会話する" }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_3", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_226800016_LevelPlayName_226_2", @@ -337673,7 +337661,7 @@ }, { "Id": "MenuConfig_5_OptionsName_01", - "Content": "パフォーマンス" + "Content": "パフォーマンス優先" }, { "Id": "MenuConfig_5_OptionsName_02", @@ -337681,59 +337669,59 @@ }, { "Id": "MenuConfig_5_OptionsName_03", - "Content": "品質" + "Content": "グラフィック優先" }, { "Id": "RogueEvent_10020001_titile", - "Content": "" + "Content": "この発明を購入する。" }, { "Id": "RogueEvent_10020001_text", - "Content": "" + "Content": "夢の欠片を200個消費し、「蘇生」できるチャンスを1回獲得する。" }, { "Id": "RogueEvent_10020002_titile", - "Content": "" + "Content": "断る。いかにも胡散臭い発明だ。" }, { "Id": "RogueEvent_10020002_text", - "Content": "" + "Content": "夢の欠片を400個獲得する。" }, { "Id": "RogueEvent_10019001_text", - "Content": "" + "Content": "現在HPの90%と引き換えに、HP上限を40%アップ。" }, { "Id": "RogueEvent_10019002_text", - "Content": "" + "Content": "現在HPの90%と引き換えに、レベル3のメタファーを1つ獲得。" }, { "Id": "RogueEvent_10019003_text", - "Content": "" + "Content": "全てのHPを回復する。" }, { "Id": "RogueEvent_10019001_titile", - "Content": "" + "Content": "少女の提案に応じる。" }, { "Id": "RogueEvent_10019002_titile", - "Content": "" + "Content": "提案に応じるふりをして、少女を助ける。" }, { "Id": "RogueEvent_10019003_titile", - "Content": "" + "Content": "こうなったら……もう寝よう。" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_2", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_4", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_5", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800019_LevelPlayName_316_1", @@ -337741,15 +337729,15 @@ }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_2", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_4", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_5", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800020_LevelPlayName_316_1", @@ -337757,15 +337745,15 @@ }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_2", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_4", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_5", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800021_LevelPlayName_316_1", @@ -337773,15 +337761,15 @@ }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_2", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_4", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_5", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800022_LevelPlayName_316_1", @@ -337789,15 +337777,15 @@ }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_2", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_4", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_5", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800023_LevelPlayName_316_1", @@ -337805,7 +337793,7 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_9", - "Content": "" + "Content": "ショアキーパーと会話する" }, { "Id": "LevelPlay_313800045_ChildQuestTip_909_1", @@ -338477,11 +338465,11 @@ }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_3", - "Content": "" + "Content": "花持ちの虚影と会話する" }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_4", - "Content": "" + "Content": "次の記憶ブロックに向う" }, { "Id": "LevelPlay_316800024_LevelPlayName_316_1", @@ -338601,7 +338589,7 @@ }, { "Id": "BossRushRewardText", - "Content": "" + "Content": "本ステージスコア{0}達成" }, { "Id": "Quest_29800013_ChildQuestTip_29_4", @@ -338625,7 +338613,7 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_5", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "Activity_101300003_Title", @@ -338745,35 +338733,35 @@ }, { "Id": "RogueEvent_10035001_titile", - "Content": "" + "Content": "「燎原の炎騎」について教えてあげる。" }, { "Id": "RogueEvent_10035001_text", - "Content": "" + "Content": "メタファー【熾熱の鍵】を2つ獲得する。" }, { "Id": "RogueEvent_10035002_titile", - "Content": "" + "Content": "「鳴鐘の亀」について教えてあげる。" }, { "Id": "RogueEvent_10035002_text", - "Content": "" + "Content": "メタファー【静寂の鍵】を2つ獲得する。" }, { "Id": "RogueEvent_10035003_titile", - "Content": "" + "Content": "「無妄者」について教えてあげる。" }, { "Id": "RogueEvent_10035003_text", - "Content": "" + "Content": "メタファー【微風の鍵】を2つ獲得する。" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_1", - "Content": "" + "Content": "ショアキーパーと会話する" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_2", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_8", @@ -338797,27 +338785,27 @@ }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_2", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_3", - "Content": "" + "Content": "治療を受ける" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_4", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_5", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_6", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800047_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800047_LevelPlayName_313_2", @@ -338825,7 +338813,7 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_2", - "Content": "" + "Content": "敵を倒す" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_4", @@ -338837,19 +338825,19 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_9", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_10", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_11", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800048_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "敵攻撃力大幅に上昇!" }, { "Id": "LevelPlay_313800048_LevelPlayName_313_2", @@ -338857,491 +338845,491 @@ }, { "Id": "LevelPlay_313800048_ReachChallengeMainText_313_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "DreamLinkWorldRun_1_Title", - "Content": "" + "Content": "Ⅰ" }, { "Id": "DreamLinkWorldRun_2_Title", - "Content": "" + "Content": "Ⅱ" }, { "Id": "DreamLinkWorldRun_3_Title", - "Content": "" + "Content": "Ⅲ" }, { "Id": "DreamLinkWorldRun_4_Title", - "Content": "" + "Content": "Ⅳ" }, { "Id": "DreamLinkWorldRun_5_Title", - "Content": "" + "Content": "Ⅴ" }, { "Id": "DreamLinkWorldRun_6_Title", - "Content": "" + "Content": "Ⅵ" }, { "Id": "DreamLinkWorldRun_7_Title", - "Content": "" + "Content": "Ⅶ" }, { "Id": "DreamLinkWorldRun_1_Name", - "Content": "" + "Content": "閉ざされし迷夢-Ⅰ" }, { "Id": "DreamLinkWorldRun_2_Name", - "Content": "" + "Content": "閉ざされし迷夢-Ⅱ" }, { "Id": "DreamLinkWorldRun_3_Name", - "Content": "" + "Content": "閉ざされし迷夢-Ⅲ" }, { "Id": "DreamLinkWorldRun_4_Name", - "Content": "" + "Content": "閉ざされし迷夢-Ⅳ" }, { "Id": "DreamLinkWorldRun_5_Name", - "Content": "" + "Content": "閉ざされし迷夢-Ⅴ" }, { "Id": "DreamLinkWorldRun_6_Name", - "Content": "" + "Content": "閉ざされし迷夢-Ⅵ" }, { "Id": "DreamLinkWorldRun_7_Name", - "Content": "" + "Content": "閉ざされし迷夢-Ⅶ" }, { "Id": "DreamLinkWorldRun_1_Desc", - "Content": "" + "Content": "悪夢が世界に侵入し、複数のエリアで現実を侵食している。漂泊者は各エリアへ向かい、白猫から授かった能力【夢境急行】を使って異常事態を解決することになります。" }, { "Id": "DreamLinkWorldRun_2_Desc", - "Content": "" + "Content": "悪夢が世界に侵入し、複数のエリアで現実を侵食している。漂泊者は各エリアへ向かい、白猫から授かった能力【夢境急行】を使って異常事態を解決することになります。" }, { "Id": "DreamLinkWorldRun_3_Desc", - "Content": "" + "Content": "悪夢が世界に侵入し、複数のエリアで現実を侵食している。漂泊者は各エリアへ向かい、白猫から授かった能力【夢境急行】を使って異常事態を解決することになります。\n潮汐任務「雪が止む頃に」クリア後に解放" }, { "Id": "DreamLinkWorldRun_4_Desc", - "Content": "" + "Content": "悪夢が世界に侵入し、複数のエリアで現実を侵食している。漂泊者は各エリアへ向かい、白猫から授かった能力【夢境急行】を使って異常事態を解決することになります。\n潮汐任務「破滅が奏でる反響」クリア後に解放" }, { "Id": "DreamLinkWorldRun_5_Desc", - "Content": "" + "Content": "悪夢が世界に侵入し、複数のエリアで現実を侵食している。漂泊者は各エリアへ向かい、白猫から授かった能力【夢境急行】を使って異常事態を解決することになります。" }, { "Id": "DreamLinkWorldRun_6_Desc", - "Content": "" + "Content": "悪夢が世界に侵入し、複数のエリアで現実を侵食している。漂泊者は各エリアへ向かい、白猫から授かった能力【夢境急行】を使って異常事態を解決することになります。" }, { "Id": "DreamLinkWorldRun_7_Desc", - "Content": "" + "Content": "悪夢が世界に侵入し、複数のエリアで現実を侵食している。漂泊者は各エリアへ向かい、白猫から授かった能力【夢境急行】を使って異常事態を解決することになります。" }, { "Id": "Event_WGZM_10_1", - "Content": "" + "Content": "さすがは導き手、あの程度の夢のポリマーでは相手にならない、か。" }, { "Id": "Event_WGZM_10_2", - "Content": "" + "Content": "まだ終わりじゃない。" }, { "Id": "Event_WGZM_10_3", - "Content": "" + "Content": "ああ、まだたくさんのポリマーが深い夢の中を彷徨っている……" }, { "Id": "Event_WGZM_10_4", - "Content": "" + "Content": "私たちが話している間にも、それらは成長を続け集域を破壊しようとしている。まるで……何らかの意識を持っているかのように。" }, { "Id": "Event_WGZM_10_5", - "Content": "" + "Content": "一体何のために?" }, { "Id": "Event_WGZM_10_6", - "Content": "" + "Content": "探索を続けてくれ、導き手よ……あなたなら、きっと真実を見つけ出せるだろう。" }, { "Id": "Event_WGZM_11_1", - "Content": "" + "Content": "前に感じた周波数はまだ消えていない……まだ夢の奥にいる。" }, { "Id": "Event_WGZM_11_2", - "Content": "" + "Content": "{Male=なぜポリマーはあんな姿をしているんだ?;Female=なぜポリマーはあんな姿をしているの?}" }, { "Id": "Event_WGZM_11_3", - "Content": "" + "Content": "今のは何?" }, { "Id": "Event_WGZM_11_4", - "Content": "" + "Content": "もしかしたら、夢が私たちがよく知る姿を反映しただけ……あるいはポリマーの内側が「あれ」とよく似ているのかもしれない……" }, { "Id": "Event_WGZM_11_5", - "Content": "" + "Content": "私、確かめなければならないことがある。これはあなたが私に託した役目。" }, { "Id": "Event_WGZM_11_6", - "Content": "" + "Content": "気をつけて。" }, { "Id": "Event_WGZM_11_7", - "Content": "" + "Content": "また会ってくれる?" }, { "Id": "Event_WGZM_11_8", - "Content": "" + "Content": "安心して。もう自分を危険に晒すような行動はしないから。" }, { "Id": "Event_WGZM_11_9", - "Content": "" + "Content": "ええ、約束する。" }, { "Id": "Event_WGZM_4_1", - "Content": "" + "Content": "そばにいる黒い奴に気づいただろう?やっと彼を見つけたんだ。" }, { "Id": "Event_WGZM_4_2", - "Content": "" + "Content": "私と彼は共に集域の均衡を保つべきだった……なのに、こんな事態になってしまったの……" }, { "Id": "Event_WGZM_4_3", - "Content": "" + "Content": "さらに進むと、夢のポリマーが現れるだろう。" }, { "Id": "Event_WGZM_4_4", - "Content": "" + "Content": "導き手よ、幸運を祈る。" }, { "Id": "Event_WGZM_5_1", - "Content": "" + "Content": "……" }, { "Id": "Event_WGZM_5_2", - "Content": "" + "Content": "何か言うことはないのか?" }, { "Id": "Event_WGZM_5_3", - "Content": "" + "Content": "あのポリマーたちは他の夢を絶えず取り込み、集域の存在を脅かしている……" }, { "Id": "Event_WGZM_5_4", - "Content": "" + "Content": "だが、私の残された力だけではあのポリマーに対処できない。あなたの協力が必要だ。" }, { "Id": "Event_WGZM_5_5", - "Content": "" + "Content": "それが人にものを頼む態度?" }, { "Id": "Event_WGZM_5_6", - "Content": "" + "Content": "分かっている。以前の私はより多くの夢を残すために、たくさんの……過ちを犯した。許せなどと言うつもりはない。" }, { "Id": "Event_WGZM_5_7", - "Content": "" + "Content": "だが、信じてほしい。集域の崩壊は、私が望むものではない。" }, { "Id": "Event_WGZM_5_8", - "Content": "" + "Content": "これは、私の嘘偽りのない本当の気持ちだ。頼む、助けてくれ。" }, { "Id": "Event_WGZM_5_9", - "Content": "" + "Content": "わかった。でも、あなたのためじゃない。" }, { "Id": "Event_WGZM_5_10", - "Content": "" + "Content": "可愛く鳴いてくれたら考えてあげる。" }, { "Id": "Event_WGZM_5_11", - "Content": "" + "Content": "わかった、かたじけない。" }, { "Id": "Event_WGZM_5_12", - "Content": "" + "Content": "ぐぅ……承知した……" }, { "Id": "Event_WGZM_5_13", - "Content": "" + "Content": "にゃ~にゃんにゃんっ。" }, { "Id": "Event_WGZM_6_1", - "Content": "" + "Content": "よし、夢が消滅し始めている……" }, { "Id": "Event_WGZM_6_2", - "Content": "" + "Content": "この後はどうなる?" }, { "Id": "Event_WGZM_6_3", - "Content": "" + "Content": "この夢たちは分散して夢の欠片になった。しばらくしたら再び集まることがあるかもしれないが、必ず私が見つけ出そう。ただ……" }, { "Id": "Event_WGZM_6_4", - "Content": "" + "Content": "ただ……?" }, { "Id": "Event_WGZM_6_5", - "Content": "" + "Content": "どうした?" }, { "Id": "Event_WGZM_6_6", - "Content": "" + "Content": "事態の余波は私が考えていたよりも深刻なんだ。さらに多くの夢のポリマーが心の集域に押し寄せ、夢と現実の境目をより脆くしている。" }, { "Id": "Event_WGZM_6_7", - "Content": "" + "Content": "この先あなたが出会うものは、もう私の力では分からない。" }, { "Id": "Event_WGZM_6_8", - "Content": "" + "Content": "サプライズには慣れている。" }, { "Id": "Event_WGZM_6_9", - "Content": "" + "Content": "{Male=どんなことであろうと俺が解決する。;Female=どんなことであろうと私が解決する。}" }, { "Id": "Event_WGZM_6_10", - "Content": "" + "Content": "心強いよ。さあ、夢の奥深くへ進み続けてくれ。" }, { "Id": "Event_WGZM_7_1", - "Content": "" + "Content": "廃墟となった建物とプラットフォーム……見たことのない夢境だ……" }, { "Id": "Event_WGZM_7_2", - "Content": "" + "Content": "どうやら集域の内部にまた変化があったようだ……" }, { "Id": "Event_WGZM_9_1", - "Content": "" + "Content": "このような姿は本来夢に現れるべきではない……でも、私の力、存分に使って。" }, { "Id": "GuideFocusNew_652_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_654_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTips_653_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_655_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_656_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_657_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTips_658_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20295_Content", - "Content": "" + "Content": "ブロックをクリックすると、ノートで相応の探検補給と交換できる" }, { "Id": "GuideFocusNew_20296_Content", - "Content": "" + "Content": "ブロックをクリックすると、ノートで相応の探検補給と交換できる" }, { "Id": "GuideFocusNew_20297_Content", - "Content": "" + "Content": "ブロックをクリックすると、ノートで相応の探検補給と交換できる" }, { "Id": "GuideFocusNew_659_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "自動的に戦闘を行うサポートキャラを選択" }, { "Id": "GuideFocusNew_660_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "自動的に戦闘を行うサポートキャラを選択" }, { "Id": "GuideFocusNew_661_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "自動的に戦闘を行うサポートキャラを選択" }, { "Id": "GuideTips_662_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_33013_GroupName", - "Content": "" + "Content": "逆境深塔" }, { "Id": "Tutorial_33013_Title", - "Content": "" + "Content": "基本ルール" }, { "Id": "Tutorial_3301302_Title", - "Content": "" + "Content": "【エリア】と【塔】" }, { "Id": "Tutorial_3301303_Title", - "Content": "" + "Content": "疲労度" }, { "Id": "Tutorial_3301304_Title", - "Content": "" + "Content": "深境のジャミング" }, { "Id": "Tutorial_3301305_Title", - "Content": "" + "Content": "実験周期" }, { "Id": "Tutorial_3301306_Title", - "Content": "" + "Content": "挑戦報酬" }, { "Id": "GuideTutorialPage_33013_Content", - "Content": "" + "Content": "逆境深塔には、高難易度のステージが設けられている。特定の条件を満たしながらステージをクリアすると、「マーク」を獲得できる。一定数のマークを集めると、報酬がもらえる。" }, { "Id": "GuideTutorialPage_3301302_Content", - "Content": "" + "Content": "逆境深塔は【安定エリア】、【実験エリア】、【深層エリア】と【禁域エリア】の4つに分けられている。エリアごとに1~3基の【塔】があり、それぞれに複数の階層がある。\nエリアと塔は挑戦の進捗とともに解放されていく。前のエリアの全ステージをクリアすると、次のエリアが解放される。" }, { "Id": "GuideTutorialPage_3301303_Content", - "Content": "" + "Content": "逆境深塔では、1階層の挑戦を完了するたびに、一定の疲労度が消費される。共鳴者の疲労度が0になった場合、出撃できなくなる。\n疲労度は自動回復できないが、階層の挑戦進捗をリセットすることで返却される。" }, { "Id": "GuideTutorialPage_3301304_Content", - "Content": "" + "Content": "逆境深塔では、戦闘時に特有のステージ効果が付与される。うまく利用すれば戦闘が楽になる。" }, { "Id": "GuideTutorialPage_3301305_Content", - "Content": "" + "Content": "【安定エリア】【実験エリア】【禁域エリア】の挑戦で獲得できる報酬は一回のみ。【深層エリア】の挑戦報酬は、ステージ内容と深境のジャミング効果とともに周期的にリセットされる。\nリセット後、【深層エリア】の挑戦進捗は0になり、再挑戦することで報酬を獲得可能。" }, { "Id": "GuideTutorialPage_3301306_Content", - "Content": "" + "Content": "特定の条件を満たしながらステージをクリアすると、「マーク」を獲得できる。一定数のマークを集めると、星声、交換用アイテム「深層レポート」などの報酬をもらえる。「深層レポート」は【深塔ショップ】で音骸異相(スキン)、特級チュナなどの報酬と交換可能。" }, { "Id": "GuideTutorial_34071_GroupName", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_34071_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407102_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407103_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407104_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34071_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407102_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407103_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407104_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34072_GroupName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "Tutorial_34072_Title", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407202_Title", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34072_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407202_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34073_GroupName", - "Content": "" + "Content": "花の種と花の道" }, { "Id": "Tutorial_34073_Title", - "Content": "" + "Content": "花の種と花の道" }, { "Id": "GuideTutorialPage_34073_Content", - "Content": "" + "Content": "花の種を拾って所持していると、周囲に隠された花の道が見えるようになる。\n花の種は開花中の椿の上に設置できる。" }, { "Id": "GuideTutorial_34074_GroupName", - "Content": "" + "Content": "茨の除去" }, { "Id": "Tutorial_34074_Title", - "Content": "" + "Content": "茨の除去" }, { "Id": "GuideTutorialPage_34074_Content", - "Content": "" + "Content": "ツバキのスキル「一日花」で道を塞いだ茨をクリアできる。" }, { "Id": "GuideTutorial_34075_GroupName", - "Content": "" + "Content": "プラットフォームの回し方" }, { "Id": "Tutorial_34075_Title", - "Content": "" + "Content": "プラットフォームの回し方" }, { "Id": "GuideTutorialPage_34075_Content", - "Content": "" + "Content": "花の種を所持している時、プラットフォームの向きを調整して新たな花の道を生成できる。" }, { "Id": "GuideFocusNew_663_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "心の集域の探索中、奇妙な白猫に出会うことがある\n白猫の加護を得ることで、キャラクターが大幅に強化される" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_12", - "Content": "" + "Content": "ショアキーパーと会話する" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_13", - "Content": "" + "Content": "白きゲートキーパーと会話する" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_14", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "Text_ChallengeFinish_Text", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "WeaponConf_21020017_AttributesDescription", @@ -339361,43 +339349,43 @@ }, { "Id": "DaMaoScore_Normal", - "Content": "" + "Content": "ハイスコア:{0}" }, { "Id": "DaMaoScore_Unfinish", - "Content": "" + "Content": "ハイスコア:未挑戦" }, { "Id": "InstanceDungeon_ExchangeReward", - "Content": "" + "Content": "交換" }, { "Id": "ErrorCode_2000501_Text", - "Content": "" + "Content": "背景データが見つかりませんでした。一旦退出してから再度お試しください" }, { "Id": "ErrorCode_2000502_Text", - "Content": "" + "Content": "有利効果選択状態中ではありません。一旦退出してから再度お試しください" }, { "Id": "ErrorCode_2000503_Text", - "Content": "" + "Content": "シリアルナンバーが間違っています。一旦退出してから再度お試しください" }, { "Id": "ErrorCode_2000504_Text", - "Content": "" + "Content": "有利効果を重複しています。データの検証に齟齬が発生しました。一旦退出してから再度お試しください" }, { "Id": "ErrorCode_2000505_Text", - "Content": "" + "Content": "未選択の操作強化型有利効果枠があります。選択してから再度挑戦を開始してください" }, { "Id": "ErrorCode_2000506_Text", - "Content": "" + "Content": "選択中の有利効果にエラーがあります。一旦退出して再度お試しください" }, { "Id": "ErrorCode_2000507_Text", - "Content": "" + "Content": "選択中の有利効果が存在しません。一旦退出して再度お試しください" }, { "Id": "ConfirmBox_227_Title", @@ -339421,11 +339409,11 @@ }, { "Id": "NormalBuffTabName", - "Content": "" + "Content": "汎用有利効果" }, { "Id": "PowerfulBuffTabName", - "Content": "" + "Content": "操作強化型有利効果" }, { "Id": "WeaponSkinConf_80080001_Name", @@ -339525,195 +339513,195 @@ }, { "Id": "GuideFocusNew_664_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "深層夢の遍歴を進めると、白猫の制御権限を回復できる" }, { "Id": "Condition_13020003_Description", - "Content": "" + "Content": "2つ目のキャラダンジョンクリア後に解放" }, { "Id": "MapMark_132002_MarkTitle", - "Content": "" + "Content": "基地の入口" }, { "Id": "MapMark_132002_MarkDesc", - "Content": "" + "Content": "黒色の岩礁の間に隠された地下基地。そこには、ブラックショアの秘密が眠っている……" }, { "Id": "MapMark_132003_MarkTitle", - "Content": "" + "Content": "謎の部屋" }, { "Id": "MapMark_132003_MarkDesc", - "Content": "" + "Content": "黒色の岩礁の間に隠された地下基地。そこには、ブラックショアの秘密が眠っている……" }, { "Id": "MapMark_132005_MarkTitle", - "Content": "" + "Content": "基地の入口" }, { "Id": "MapMark_132005_MarkDesc", - "Content": "" + "Content": "黒色の岩礁の間に隠された地下基地。そこには、ブラックショアの秘密が眠っている……" }, { "Id": "MapMark_132006_MarkTitle", - "Content": "" + "Content": "隠し通路" }, { "Id": "MapMark_132006_MarkDesc", - "Content": "" + "Content": "山肌や地下に隠された秘密の場所。それは、未知の世界へと繋がっているようだ……" }, { "Id": "MapMark_132007_MarkTitle", - "Content": "" + "Content": "隠し通路" }, { "Id": "MapMark_132007_MarkDesc", - "Content": "" + "Content": "山肌や地下に隠された秘密の場所。それは、未知の世界へと繋がっているようだ……" }, { "Id": "MapMark_132012_MarkTitle", - "Content": "" + "Content": "隠し通路" }, { "Id": "MapMark_132012_MarkDesc", - "Content": "" + "Content": "山肌や地下に隠された秘密の場所。それは、未知の世界へと繋がっているようだ……" }, { "Id": "MapMark_132013_MarkTitle", - "Content": "" + "Content": "隠し通路" }, { "Id": "MapMark_132013_MarkDesc", - "Content": "" + "Content": "山肌や地下に隠された秘密の場所。それは、未知の世界へと繋がっているようだ……" }, { "Id": "MapMark_132014_MarkTitle", - "Content": "" + "Content": "隠し通路" }, { "Id": "MapMark_132014_MarkDesc", - "Content": "" + "Content": "山肌や地下に隠された秘密の場所。それは、未知の世界へと繋がっているようだ……" }, { "Id": "ConditionGroup_12200101_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "ゲートから逃げ出した白猫を助ける" }, { "Id": "ConditionGroup_12200102_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "潮汐任務「暗闇が白昼の扉を叩く頃」をクリア" }, { "Id": "ConditionGroup_12200103_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "累計つぎはぎの夢を400枚獲得" }, { "Id": "ConditionGroup_12200104_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "累計つぎはぎの夢を800枚獲得" }, { "Id": "ConditionGroup_12200105_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "累計つぎはぎの夢を1200枚獲得" }, { "Id": "ConditionGroup_12200106_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「深層夢の遍歴:向かい風特急便」をクリア" }, { "Id": "ConditionGroup_12200107_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「深層夢の遍歴:山水と六シェルコイン」をクリア" }, { "Id": "ConditionGroup_12200108_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「深層夢の遍歴:勇者の舞台劇」をクリア" }, { "Id": "ConditionGroup_12200109_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「深層夢の遍歴:無間地獄」をクリア" }, { "Id": "ConditionGroup_12200110_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「深層夢の遍歴:雪に隠された事件」をクリア" }, { "Id": "ConditionGroup_12200111_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「深層夢の遍歴:夢の国の住人」をクリア" }, { "Id": "ConditionGroup_12200112_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "閉ざされし迷夢Ⅰをクリア" }, { "Id": "ConditionGroup_12200113_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "閉ざされし迷夢Ⅱをクリア" }, { "Id": "ConditionGroup_12200114_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "閉ざされし迷夢Ⅲをクリア" }, { "Id": "ConditionGroup_12200115_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "閉ざされし迷夢Ⅳをクリア" }, { "Id": "ConditionGroup_12200116_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "閉ざされし迷夢Ⅴをクリア" }, { "Id": "ConditionGroup_12200117_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "閉ざされし迷夢Ⅵをクリア" }, { "Id": "ConditionGroup_12200118_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "閉ざされし迷夢Ⅶをクリア" }, { "Id": "ConditionGroup_12200119_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "累計異なるキャラ2名を使って「永夜の再来」をクリア" }, { "Id": "ConditionGroup_12200120_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "累計異なるキャラ4名を使って「永夜の再来」をクリア" }, { "Id": "ConditionGroup_12200121_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "累計異なるキャラ6名を使って「永夜の再来」をクリア" }, { "Id": "ConditionGroup_12200122_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「永夜の再来」で累計「異夢リンク」を5回発動させる" }, { "Id": "ConditionGroup_12200123_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「永夜の再来」で累計「異夢リンク」を10回発動させる" }, { "Id": "ConditionGroup_12200124_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「永夜の再来」で累計「異夢リンク」を15回発動させる" }, { "Id": "ConditionGroup_12200125_HintText", - "Content": "ユニオンレベル27で解放" + "Content": "「永夜の再来」で累計「異夢リンク」を20回発動させる" }, { "Id": "Preheating_NoJoinTips01", - "Content": "" + "Content": "前の任務をクリアしてください" }, { "Id": "Preheating_NoJoinTips02", - "Content": "" + "Content": "{0}に解放されます" }, { "Id": "PrefabTextItem_710245097_heimao_Text", - "Content": "" + "Content": "集域に侵食が発生" }, { "Id": "PrefabTextItem_3415372873_baimao_Text", - "Content": "" + "Content": "集域は浄化された" }, { "Id": "AccessPath_851001_Description", - "Content": "イベント「混沌たる夢路」で獲得" + "Content": "イベント「迷いの夢路」で獲得" }, { "Id": "AccessPath_851002_Description", @@ -339721,15 +339709,15 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_229_1", - "Content": "" + "Content": "心の集域を出る" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "吟霖と会話する" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_4", @@ -339741,11 +339729,11 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_4", - "Content": "" + "Content": "忌炎と会話する" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_5", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_8", @@ -339757,15 +339745,15 @@ }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "折枝と会話する" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_316800018_QuestScheduleSubTitle_316_1", @@ -339781,199 +339769,199 @@ }, { "Id": "GuideFocusNew_1211_Content", - "Content": "" + "Content": "変奏スキルと終奏スキルの発動で特殊エネルギーを獲得可能。攻撃時、特殊エネルギーを消費してダメージを上げるか、共鳴エネルギーを獲得することができる" }, { "Id": "GuideFocusNew_1212_Content", - "Content": "" + "Content": "変奏スキルと終奏スキルの発動で特殊エネルギーを獲得可能。攻撃時、特殊エネルギーを消費してダメージを上げるか、共鳴エネルギーを獲得することができる" }, { "Id": "GuideFocusNew_1213_Content", - "Content": "" + "Content": "変奏スキルと終奏スキルの発動で特殊エネルギーを獲得可能。攻撃時、特殊エネルギーを消費してダメージを上げるか、共鳴エネルギーを獲得することができる" }, { "Id": "GuideFocusNew_1214_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "通常攻撃・ジャンプで疾走状態を終了可能" }, { "Id": "GuideFocusNew_1215_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "通常攻撃・ジャンプで疾走状態を終了可能" }, { "Id": "GuideFocusNew_1216_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "通常攻撃・ジャンプで疾走状態を終了可能" }, { "Id": "ComboTeaching_99990009_IconText_0", - "Content": "" + "Content": "回避" }, { "Id": "ComboTeaching_16030101_DescriptionTitle", - "Content": "" + "Content": "ツバキ―通常攻撃チュートリアル" }, { "Id": "ComboTeaching_16030102_DescriptionTitle", - "Content": "" + "Content": "ツバキ―通常攻撃チュートリアル" }, { "Id": "ComboTeaching_16030201_DescriptionTitle", - "Content": "" + "Content": "ツバキ―重撃チュートリアル" }, { "Id": "ComboTeaching_16030301_DescriptionTitle", - "Content": "" + "Content": "ツバキ―空中攻撃チュートリアル" }, { "Id": "ComboTeaching_16030401_DescriptionTitle", - "Content": "" + "Content": "ツバキ―共鳴スキル・咲き誇る赤い椿チュートリアル" }, { "Id": "ComboTeaching_16030501_DescriptionTitle", - "Content": "" + "Content": "ツバキ―共鳴スキル・心狩る闇蕊チュートリアル" }, { "Id": "ComboTeaching_16030601_DescriptionTitle", - "Content": "" + "Content": "ツバキ―蔓の舞チュートリアル" }, { "Id": "ComboTeaching_16030602_DescriptionTitle", - "Content": "" + "Content": "ツバキ―蔓の舞チュートリアル" }, { "Id": "ComboTeaching_16030701_DescriptionTitle", - "Content": "" + "Content": "ツバキ―共鳴回路チュートリアル" }, { "Id": "ComboTeaching_16030801_DescriptionTitle", - "Content": "" + "Content": "ツバキ―形態切り替えチュートリアル" }, { "Id": "ComboTeaching_16030901_DescriptionTitle", - "Content": "" + "Content": "ツバキ―共鳴解放チュートリアル" }, { "Id": "ComboTeaching_16030101_DescriptionContent", - "Content": "" + "Content": "最大5段の連続攻撃を行い、消滅ダメージを与える。" }, { "Id": "ComboTeaching_16030102_DescriptionContent", - "Content": "" + "Content": "最大5段の連続攻撃を行い、消滅ダメージを与える。" }, { "Id": "ComboTeaching_16030201_DescriptionContent", - "Content": "" + "Content": "スタミナを消費して敵を攻撃し、消滅ダメージを与える。" }, { "Id": "ComboTeaching_16030301_DescriptionContent", - "Content": "" + "Content": "スタミナを消費して落下攻撃を行い、消滅ダメージを与える。" }, { "Id": "ComboTeaching_16030401_DescriptionContent", - "Content": "" + "Content": "敵を攻撃して咲き誇る状態に入る。" }, { "Id": "ComboTeaching_16030501_DescriptionContent", - "Content": "" + "Content": "敵を攻撃して咲き誇る状態を解除する。" }, { "Id": "ComboTeaching_16030601_DescriptionContent", - "Content": "" + "Content": "咲き誇る状態に入り、最大4段の連続攻撃で消滅ダメージを与える。" }, { "Id": "ComboTeaching_16030602_DescriptionContent", - "Content": "" + "Content": "最大4段の連続攻撃を行い、通常攻撃3段目発動中に通常攻撃を長押しすると、持続的に敵を攻撃できる。" }, { "Id": "ComboTeaching_16030701_DescriptionContent", - "Content": "" + "Content": "協奏エネルギーを消費して敵を攻撃し、特殊エネルギーを獲得。" }, { "Id": "ComboTeaching_16030801_DescriptionContent", - "Content": "" + "Content": "咲き誇る状態中、ジャンプを一回押しすると敵を攻撃し、咲き誇る状態を終了する。" }, { "Id": "ComboTeaching_16030901_DescriptionContent", - "Content": "" + "Content": "敵を攻撃して消滅ダメージを与える。\n低空でも発動可能。" }, { "Id": "ComboTeaching_15040101_DescriptionTitle", - "Content": "" + "Content": "灯灯―赤色灯・通常攻撃チュートリアル" }, { "Id": "ComboTeaching_15040102_DescriptionTitle", - "Content": "" + "Content": "灯灯―赤色灯・重撃チュートリアル" }, { "Id": "ComboTeaching_15040103_DescriptionTitle", - "Content": "" + "Content": "灯灯―赤色灯・空中攻撃チュートリアル" }, { "Id": "ComboTeaching_15040201_DescriptionTitle", - "Content": "" + "Content": "灯灯―赤色灯・共鳴スキルチュートリアル" }, { "Id": "ComboTeaching_15040301_DescriptionTitle", - "Content": "" + "Content": "灯灯―黄色灯・共鳴スキルチュートリアル" }, { "Id": "ComboTeaching_15040202_DescriptionTitle", - "Content": "" + "Content": "灯灯―赤色灯・派生共鳴スキルチュートリアル" }, { "Id": "ComboTeaching_15040401_DescriptionTitle", - "Content": "" + "Content": "灯灯―黄色灯・通常攻撃チュートリアル" }, { "Id": "ComboTeaching_15040501_DescriptionTitle", - "Content": "" + "Content": "灯灯―黄色灯・疾走チュートリアル" }, { "Id": "ComboTeaching_15040601_DescriptionTitle", - "Content": "" + "Content": "灯灯―黄色灯・派生共鳴スキルチュートリアル" }, { "Id": "ComboTeaching_15040701_DescriptionTitle", - "Content": "" + "Content": "灯灯―共鳴解放チュートリアル" }, { "Id": "ComboTeaching_15040101_DescriptionContent", - "Content": "" + "Content": "最大3段の連続攻撃を行い、電導ダメージを与える。" }, { "Id": "ComboTeaching_15040102_DescriptionContent", - "Content": "" + "Content": "スタミナを消費して敵を攻撃し、電導ダメージを与える。" }, { "Id": "ComboTeaching_15040103_DescriptionContent", - "Content": "" + "Content": "スタミナを消費して落下攻撃を行い、電導ダメージを与える。" }, { "Id": "ComboTeaching_15040201_DescriptionContent", - "Content": "" + "Content": "スタミナを消費し、バックジャンプして敵を攻撃する他、赤色灯モードに切り替える。" }, { "Id": "ComboTeaching_15040301_DescriptionContent", - "Content": "" + "Content": "スタミナを消費し、バックジャンプして敵を攻撃する他、赤色灯モードに切り替える。" }, { "Id": "ComboTeaching_15040202_DescriptionContent", - "Content": "" + "Content": "敵を攻撃する他、黄色灯・高出力モードに切り替え、次の6回の飛星が貫通ビームに代わる。" }, { "Id": "ComboTeaching_15040401_DescriptionContent", - "Content": "" + "Content": "キュキュを召喚して敵を攻撃し、電導ダメージを与える。" }, { "Id": "ComboTeaching_15040501_DescriptionContent", - "Content": "" + "Content": "ダッシュを一回押しすると疾走状態に入り、自動的に飛星を発射して敵を攻撃する。" }, { "Id": "ComboTeaching_15040601_DescriptionContent", - "Content": "" + "Content": "敵を攻撃する他、赤色灯モードに切り替え、次の4回の通常攻撃・重撃を強化する。" }, { "Id": "ComboTeaching_15040701_DescriptionContent", - "Content": "" + "Content": "敵を攻撃して電導ダメージを与える。" }, { "Id": "Speaker_150024_Name", @@ -339989,11 +339977,11 @@ }, { "Id": "HelpText_143_Title", - "Content": "" + "Content": "夢路のプレゼントについて" }, { "Id": "HelpText_143_Content", - "Content": "" + "Content": "【参加条件】\nユニオンレベル≧8\n\n【説明】\nイベント開催中、毎日サーバー時間04:00以降に、ゲームにログインすると、報酬を獲得できます。\nイベント終了時に未受取の報酬がある場合、イベント終了後30日以内にゲームにログインすると、メールにて配布されます。" }, { "Id": "LongShanStage_Join01", @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340033,15 +340021,15 @@ }, { "Id": "HelpText_139_Title", - "Content": "" + "Content": "【強音シミュⅡ】について" }, { "Id": "HelpText_139_Content", - "Content": "" + "Content": "【イベント紹介】\n研究院は今、ある技術のテストに取り組んでいるらしい。その技術によって、仮想訓練場で様々な強敵の訓練用シミュレーションが可能となったという。\n\n【参加条件】\nユニオンレベル≧14\n\n【説明】\n1、「強音シミュⅡ」で特殊な仮想訓練場に入り、特殊バフを与えられながら一連の強敵に挑んでいきましょう。\n2、挑戦を進めていく中、より多くのバフが解放され、続いての挑戦に役立ちます。\n3、スコアは敵スコア、タイムスコア、テックスコアで構成されます。\n i、敵スコアは挑戦で敵を撃破して獲得\n ii、タイムスコアは残り時間に応じて獲得(タイムスコアには、敵撃破数に応じて倍率がかかる)\n iii、テックスコアはパリィと回避成功時に獲得(1回の挑戦につき、一定の上限がある)\n\n【戦闘技術評定】\n戦闘操作を行っていくと、戦闘技術評定が徐々に上がります。戦闘技術評定は回避・回避反撃・パリィに成功すると大幅にアップするが、攻撃を受けると大幅にダウンします。" }, { "Id": "QuestHandBook_100013_Name", - "Content": "" + "Content": "暗闇が白昼の扉を叩く頃" }, { "Id": "QuestHandBook_100013_Descrtption", @@ -340049,7 +340037,7 @@ }, { "Id": "QuestHandBook_101007_Name", - "Content": "" + "Content": "八岐の星の海" }, { "Id": "QuestHandBook_101007_Descrtption", @@ -340057,15 +340045,15 @@ }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao_004_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_0ca2bcd6ed901425b49f29a81d42b01cd1b09e6fb746d0dfbe9e85e7e554821a", @@ -340149,11 +340137,11 @@ }, { "Id": "ConfirmBox_228_Title", - "Content": "" + "Content": "報酬受取" }, { "Id": "ConfirmBox_228_Content", - "Content": "" + "Content": "報酬を受け取るには、1回報酬受取回数を消費する必要があります。ご確認ください。" }, { "Id": "ConfirmBox_207_Title", @@ -341197,103 +341185,103 @@ }, { "Id": "Achievement_701102_Desc", - "Content": "" + "Content": "ツバキを使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701103_Desc", - "Content": "" + "Content": "灯灯を使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701104_Desc", - "Content": "" + "Content": "釉瑚を使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701105_Desc", - "Content": "" + "Content": "ショアキーパーを使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701106_Desc", - "Content": "" + "Content": "アンコを使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701107_Desc", - "Content": "" + "Content": "ヴェリーナを使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701108_Desc", - "Content": "" + "Content": "カカロを使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701109_Desc", - "Content": "" + "Content": "凌陽を使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701201_Desc", - "Content": "" + "Content": "モルトフィーを使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701202_Desc", - "Content": "" + "Content": "累計キャラ3人を使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701203_Desc", - "Content": "" + "Content": "累計キャラ5人を使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701204_Desc", - "Content": "" + "Content": "累計キャラ10人を使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701205_Desc", - "Content": "" + "Content": "累計協奏キャラ4人を使って任意難易度の「入り混じる奇夢」をクリア" }, { "Id": "Achievement_701206_Desc", - "Content": "" + "Content": "累計反響結晶報酬を9回受け取る" }, { "Id": "Achievement_701207_Desc", - "Content": "" + "Content": "「パラダイムシフト」のすべてのスキル効果を有効にする" }, { "Id": "Achievement_701208_Desc", - "Content": "" + "Content": "累計「未知の記憶」記憶ブロックを5つクリア" }, { "Id": "Achievement_701209_Desc", - "Content": "" + "Content": "累計「死闘の記憶」記憶ブロックを5つクリア" }, { "Id": "Achievement_701301_Desc", - "Content": "" + "Content": "「入り混じる奇夢Ⅳ」をクリア" }, { "Id": "Achievement_701302_Desc", - "Content": "" + "Content": "「入り混じる奇夢Ⅴ」をクリア" }, { "Id": "Achievement_701303_Desc", - "Content": "" + "Content": "「入り混じる奇夢ⅤI」に1回挑戦" }, { "Id": "Achievement_701304_Desc", - "Content": "" + "Content": "「入り混じる奇夢ⅤI」をクリア" }, { "Id": "Achievement_701305_Desc", - "Content": "" + "Content": "報酬倍率150%以上で任意難易度で「入り混じる奇夢」を1回クリア" }, { "Id": "Achievement_701306_Desc", - "Content": "" + "Content": "累計3つの異なる音骸を使って任意難易度の「入り混じる奇夢」に挑戦" }, { "Id": "Achievement_701307_Desc", - "Content": "" + "Content": "任意音骸の4つ目の追加能力を有効にする" }, { "Id": "RogueBlackFlowerRewardTip", - "Content": "" + "Content": "今期反響結晶報酬受取回数残り:{0}/{1}" }, { "Id": "FavorGoods_150401_Title", @@ -341333,7 +341321,7 @@ }, { "Id": "PlotType_10014_TypeDescription", - "Content": "" + "Content": "イベント任務" }, { "Id": "Entity_269cf5c4461c45fb1817c07784f2b92b4d56334d4126793c69a50b0129f41f01", @@ -341345,11 +341333,11 @@ }, { "Id": "Activity_2008_Title", - "Content": "" + "Content": "深い夢による侵食" }, { "Id": "Activity_2008_Description", - "Content": "" + "Content": "「死闘の記憶」では、たまに夢の奥からの悪夢が出現する。そこに入った者の認知が侵食される。敵がいつもより強くなり、さらにキャラクターが1秒ごとに一定のダメージを受けるようになる。" }, { "Id": "Entity_c5aa10c0ee10a87eff24396484661450ca140f53b2f5d129a49e1133f0f87bff", @@ -341357,31 +341345,31 @@ }, { "Id": "DaMaoFushua_001_Title", - "Content": "" + "Content": "難易度Ⅰ" }, { "Id": "DaMaoFushua_002_Title", - "Content": "" + "Content": "難易度Ⅱ" }, { "Id": "DaMaoFushua_003_Title", - "Content": "" + "Content": "難易度Ⅲ" }, { "Id": "DaMaoFushua_004_Title", - "Content": "" + "Content": "難易度IV" }, { "Id": "DaMaoFushua_005_Title", - "Content": "" + "Content": "難易度V" }, { "Id": "DaMaoFushua_006_Title", - "Content": "" + "Content": "難易度VI" }, { "Id": "DaMaoFushua_Level_Unlock", - "Content": "" + "Content": "未解放" }, { "Id": "TowerDefence_PhantasmTips", @@ -341389,71 +341377,71 @@ }, { "Id": "RogueBlackFlowerRewardNoCount", - "Content": "" + "Content": "反響結晶報酬受取回数が足りないため、報酬を受け取りできませんでした。報酬受取回数リセット後に再度お試しください。" }, { "Id": "WorldRun_Button_State1", - "Content": "" + "Content": "向かう" }, { "Id": "WorldRun_Button_State2", - "Content": "" + "Content": "再挑戦" }, { "Id": "WorldRun_Settlement", - "Content": "" + "Content": "クリアタイム" }, { "Id": "Dream_Task_Title01", - "Content": "お楽しみに" + "Content": "迷いの夢路" }, { "Id": "Dream_Task_Title02", - "Content": "お楽しみに" + "Content": "深層夢の遍歴" }, { "Id": "Dream_Task_Title03", - "Content": "お楽しみに" + "Content": "閉ざされし迷夢" }, { "Id": "Dream_Task_Title04", - "Content": "お楽しみに" + "Content": "永夜の再来" }, { "Id": "Dream_Challenge_Locked", - "Content": "" + "Content": "未解放" }, { "Id": "Dream_Cat_Challenge_Reward", - "Content": "" + "Content": "クリア報酬" }, { "Id": "Dream_Cat_Integral_Reward", - "Content": "" + "Content": "スコア報酬" }, { "Id": "LevelPlay_316800016_InteractContent_313_1", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_316800017_InteractContent_313_1", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_316800018_InteractContent_313_1", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_226800013_InteractContent_313_1", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_226800014_InteractContent_313_1", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "LevelPlay_226800015_InteractContent_313_1", - "Content": "" + "Content": "「不思議」の夢境を出る" }, { "Id": "FinishAccount", @@ -341461,7 +341449,7 @@ }, { "Id": "RogueBuffTypeText", - "Content": "" + "Content": "キャラ強化" }, { "Id": "SdkLoginSuccess", @@ -341505,15 +341493,15 @@ }, { "Id": "PrefabTextItem_954306293_Text", - "Content": "" + "Content": "決定" }, { "Id": "PrefabTextItem_1848948023_Text", - "Content": "" + "Content": "今週反響結晶報酬受取回数残り" }, { "Id": "PrefabTextItem_2948815215_Text", - "Content": "" + "Content": "今週反響結晶報酬受取回数残り" }, { "Id": "RogueEvent_10040001_text", @@ -341681,15 +341669,15 @@ }, { "Id": "LevelPlay_316800014_ChallengeConditionMainText_316_10", - "Content": "" + "Content": "車を壊して報酬を獲得" }, { "Id": "LevelPlay_316800014_ChallengeConditionSubText_316_10", - "Content": "" + "Content": "チャンスは5回のみですよ" }, { "Id": "LevelPlay_316800014_ChallengeSuccessMainText_316_1", - "Content": "" + "Content": "ステージクリア" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_90", @@ -341701,11 +341689,11 @@ }, { "Id": "LevelPlay_316800014_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "車を壊して報酬を獲得" }, { "Id": "LevelPlay_316800014_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "破壊回数:{击碎统计数一}/5" }, { "Id": "Quest_204800000_ChildQuestTip_204_1", @@ -341733,107 +341721,107 @@ }, { "Id": "Rouge_EnterConditionText_Extra_Lv5", - "Content": "" + "Content": "前の難易度をクリア後にX月X日X時から開放" }, { "Id": "Rouge_EnterConditionText_Extra_Lv6", - "Content": "" + "Content": "前の難易度をクリア後にY月Y日Y時から開放" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_8", - "Content": "" + "Content": "灯灯と会話する" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_1", - "Content": "" + "Content": "折枝と会話する" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_2", - "Content": "" + "Content": "折枝と会話する" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_1", - "Content": "" + "Content": "アンコと会話する" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_2", - "Content": "" + "Content": "アンコと会話する" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_1", - "Content": "" + "Content": "吟霖と会話する" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_2", - "Content": "" + "Content": "吟霖と会話する" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_1", - "Content": "" + "Content": "ツバキと会話する" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_2", - "Content": "" + "Content": "ツバキと会話する" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_1", - "Content": "" + "Content": "長離と会話する" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_2", - "Content": "" + "Content": "長離と会話する" }, { "Id": "LevelPlay_313900017_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313900018_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313900038_ChildQuestTip_226_2", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313900039_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313900019_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313900020_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313900023_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_3", - "Content": "" + "Content": "治療を受ける" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_4", - "Content": "" + "Content": "奇妙な白猫と会話する" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_5", - "Content": "" + "Content": "黒きゲートキーパーと会話する" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_6", - "Content": "" + "Content": "次の記憶ブロックへ向かう" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_7", - "Content": "" + "Content": "ショアキーパーと会話する" }, { "Id": "LevelPlay_226800017_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "治療が完了しました" }, { "Id": "LevelPlay_226800017_LevelPlayName_226_1", @@ -341841,11 +341829,11 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_6", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313800048_ChildQuestTip_226_1", @@ -341853,167 +341841,167 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_227800001_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_316800007_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_316800008_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_316800009_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_316800010_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_1", - "Content": "" + "Content": "敵を倒す:(4/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_3", - "Content": "" + "Content": "敵を倒す:(3/4)" }, { "Id": "LevelPlay_316800015_ReachChallengeMainText_313_1", - "Content": "" + "Content": "挑戦クリア" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_11", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_18", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_10", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313800031_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313000011_ChildQuestTip_226_2", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313000012_ChildQuestTip_226_2", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313000013_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313800003_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313800004_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313000009_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313000010_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313800002_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313700011_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313700016_ChildQuestTip_226_2", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313700017_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313700018_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313700019_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313700023_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313700024_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313700025_ChildQuestTip_226_1", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "LevelPlay_313700026_ChildQuestTip_226_2", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "InstanceDungeon_8408_DungeonDesc", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "湖に潜む巨大な影は、ギラギラと目を輝かせながら、あなたを再び永遠の夜に引きずり込もうとしている……\n信頼できる仲間と共に心の集域へと足を踏み入れ、互いに繋がり、悪夢との戦いを再び体験せよ。" }, { "Id": "InstanceDungeon_8409_DungeonDesc", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "湖に潜む巨大な影は、ギラギラと目を輝かせながら、あなたを再び永遠の夜に引きずり込もうとしている……\n信頼できる仲間と共に心の集域へと足を踏み入れ、互いに繋がり、悪夢との戦いを再び体験せよ。" }, { "Id": "InstanceDungeon_8409_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "永夜に響く不吉の着信音Ⅱ" }, { "Id": "InstanceDungeon_8410_DungeonDesc", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "湖に潜む巨大な影は、ギラギラと目を輝かせながら、あなたを再び永遠の夜に引きずり込もうとしている……\n信頼できる仲間と共に心の集域へと足を踏み入れ、互いに繋がり、悪夢との戦いを再び体験せよ。" }, { "Id": "InstanceDungeon_8410_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "悪夢の再開Ⅰ" }, { "Id": "InstanceDungeon_8411_DungeonDesc", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "湖に潜む巨大な影は、ギラギラと目を輝かせながら、あなたを再び永遠の夜に引きずり込もうとしている……\n信頼できる仲間と共に心の集域へと足を踏み入れ、互いに繋がり、悪夢との戦いを再び体験せよ。" }, { "Id": "InstanceDungeon_8411_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "永夜に響く不吉の着信音Ⅲ" }, { "Id": "InstanceDungeon_8412_DungeonDesc", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "湖に潜む巨大な影は、ギラギラと目を輝かせながら、あなたを再び永遠の夜に引きずり込もうとしている……\n信頼できる仲間と共に心の集域へと足を踏み入れ、互いに繋がり、悪夢との戦いを再び体験せよ。" }, { "Id": "InstanceDungeon_8412_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "永夜に響く不吉の着信音Ⅳ" }, { "Id": "InstanceDungeon_8413_DungeonDesc", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "湖に潜む巨大な影は、ギラギラと目を輝かせながら、あなたを再び永遠の夜に引きずり込もうとしている……\n信頼できる仲間と共に心の集域へと足を踏み入れ、互いに繋がり、悪夢との戦いを再び体験せよ。" }, { "Id": "InstanceDungeon_8413_MapName", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "悪夢の再開Ⅱ" }, { "Id": "InstanceDungeon_1009_DungeonDesc", @@ -342041,43 +342029,43 @@ }, { "Id": "Rogue_SkillTree_430_Desc", - "Content": "" + "Content": "【夢の欠片】初期所有数が800まで増加する。" }, { "Id": "Rogue_SkillTree_430_Title", - "Content": "" + "Content": "夢の余韻Ⅲ" }, { "Id": "ConditionGroup_12009013_HintText", - "Content": "【異夢重合Ⅱ】クリア" + "Content": "【入り混じる奇夢Ⅱ】クリア" }, { "Id": "ConditionGroup_12009014_HintText", - "Content": "【異夢重合Ⅲ】クリア" + "Content": "【入り混じる奇夢Ⅲ】クリア" }, { "Id": "ConditionGroup_12009015_HintText", - "Content": "【異夢重合Ⅳ·帰れぬ夢】クリア" + "Content": "【入り混じる奇夢Ⅳ・醒めぬ夢】クリア" }, { "Id": "ConditionGroup_12009016_HintText", - "Content": "【異夢重合Ⅴ·無秩序な夢】クリア" + "Content": "【入り混じる奇夢Ⅴ・無秩序な夢】クリア" }, { "Id": "ConditionGroup_12009017_HintText", - "Content": "【異夢重合Ⅵ·終焉の夢】クリア" + "Content": "【入り混じる奇夢Ⅵ・終焉の夢】に1回挑戦" }, { "Id": "ReportPlayerInfo_6_Reason", - "Content": "" + "Content": "ネットいじめ" }, { "Id": "PrefabTextItem_301040658_Text", - "Content": "" + "Content": "特別調査" }, { "Id": "PrefabTextItem_627323196_Text", - "Content": "" + "Content": "空想ショップ" }, { "Id": "FavorWord_160360_Content", @@ -342141,7 +342129,7 @@ }, { "Id": "LevelPlay_291800004_ChildQuestTip_226_3", - "Content": "" + "Content": "反響結晶報酬を受け取る" }, { "Id": "Entity_35dd58fe8c66138987d28f377dd540064ce4a370f5992706c9a27e367e513e3b", @@ -342405,7 +342393,7 @@ }, { "Id": "ErrorCode_1800053_Text", - "Content": "" + "Content": "招待したプレイヤーが戦闘不能になっているため、招待に承認できません" }, { "Id": "Speaker_800091_Name", @@ -342433,243 +342421,243 @@ }, { "Id": "bossrush2_1_title", - "Content": "" + "Content": "轟雷" }, { "Id": "bossrush2_2_title", - "Content": "" + "Content": "抜刀" }, { "Id": "bossrush2_3_title", - "Content": "" + "Content": "落羽" }, { "Id": "bossrush2_4_title", - "Content": "" + "Content": "迅雷" }, { "Id": "bossrush2_5_title", - "Content": "" + "Content": "追刃" }, { "Id": "bossrush2_6_title", - "Content": "" + "Content": "無界" }, { "Id": "bossrush2_7_title", - "Content": "" + "Content": "激励" }, { "Id": "bossrush2_8_title", - "Content": "" + "Content": "屈折" }, { "Id": "bossrush2_9_title", - "Content": "" + "Content": "重鳴" }, { "Id": "bossrush2_10_title", - "Content": "" + "Content": "風息" }, { "Id": "bossrush2_11_title", - "Content": "" + "Content": "流電" }, { "Id": "bossrush2_12_title", - "Content": "" + "Content": "暗黒" }, { "Id": "bossrush2_13_title", - "Content": "" + "Content": "調和" }, { "Id": "bossrush2_1_desc", - "Content": "" + "Content": "通常攻撃命中時、チーム内全員の共鳴スキルダメージが{0}%アップ、{1}秒間持続、1秒ごとに{2}回発動可能、最大{3}スタック。" }, { "Id": "bossrush2_2_desc", - "Content": "" + "Content": "共鳴解放発動時、自身の通常攻撃ダメージが{0}%アップ、{1}秒間持続。" }, { "Id": "bossrush2_3_desc", - "Content": "" + "Content": "凝縮ダメージが{0}%アップ。共鳴スキル発動時、自身が【氷羽】を{1}スタック獲得、{2}秒間持続。【氷羽】が{3}スタックに達すると、すべての【氷羽】を消費してチーム内全員のダメージが{4}%アップ、{5}秒間持続。" }, { "Id": "bossrush2_4_desc", - "Content": "" + "Content": "電導ダメージが{0}%アップ。共鳴スキル発動時、自身の電導ダメージが追加で{1}%アップ、{2}秒間持続、1秒ごとに{3}回発動可能、最大{4}スタック。" }, { "Id": "bossrush2_5_desc", - "Content": "" + "Content": "通常攻撃ダメージを与えた時、チーム内全員の通常攻撃ダメージが{0}%アップ、{1}秒間持続、1秒ごとに{2}回発動可能、最大{3}スタック。{4}スタックに達すると、チーム内全員のダメージが追加で{5}%アップ。" }, { "Id": "bossrush2_6_desc", - "Content": "" + "Content": "チーム内全員の共鳴解放効率が{0}%アップ。共鳴解放発動後、チーム内全員の共鳴効率が{1}%アップ、{2}秒間持続、1秒ごとに{3}回発動可能、最大{4}スタック。" }, { "Id": "bossrush2_7_desc", - "Content": "" + "Content": "チーム内キャラのHPを回復時、チーム内全員の攻撃力が{0}%アップ、{1}秒間持続、1秒ごとに{2}回発動可能、最大{3}スタック。" }, { "Id": "bossrush2_8_desc", - "Content": "" + "Content": "回折ダメージが{0}%アップ。{1}秒経過するたびにこの効果が{2}%減少し、最小{3}%までに減少する。共鳴解放を発動する度に、回折ダメージが追加で{4}%アップ、最大{5}%までにアップ可能。" }, { "Id": "bossrush2_9_desc", - "Content": "" + "Content": "通常攻撃または共鳴スキル発動時、自身の共鳴スキルダメージが{0}%アップ、{1}秒間持続、1秒ごとに{2}回発動可能、最大{3}スタック。" }, { "Id": "bossrush2_10_desc", - "Content": "" + "Content": "気動ダメージが{0}%アップ。{1}秒経過するたびにこの効果は{2}%減少し、最小{3}%までに減少する。共鳴解放を発動する度に、気動ダメージが追加で{4}%アップ、最大{5}%までにアップ可能。" }, { "Id": "bossrush2_11_desc", - "Content": "" + "Content": "電導ダメージが{0}%アップ。通常攻撃発動時、チーム内全員の電導ダメージが追加で{1}%アップ、{2}秒間持続、最大{3}スタック。" }, { "Id": "bossrush2_12_desc", - "Content": "" + "Content": "消滅ダメージが{0}%アップ。通常攻撃ダメージを与えた時、自身の消滅ダメージが追加で{1}%アップ、1秒ごとに{2}回発動可能、最大{3}スタック。ダメージを受けた時、スタック数がリセットされる。" }, { "Id": "bossrush2_13_desc", - "Content": "" + "Content": "共鳴解放発動時、チーム内全員の攻撃力が{0}%アップ、さらに共鳴エネルギーを{1}Pt獲得する。この効果は{2}秒ごとに{3}回発動可能、最大{4}スタック。" }, { "Id": "bossrush2_14_title", - "Content": "" + "Content": "回避強化" }, { "Id": "bossrush2_15_title", - "Content": "" + "Content": "パリィ強化" }, { "Id": "bossrush2_16_title", - "Content": "" + "Content": "空戦強化" }, { "Id": "bossrush2_17_title", - "Content": "" + "Content": "変奏強化" }, { "Id": "bossrush2_18_title", - "Content": "" + "Content": "音骸強化" }, { "Id": "bossrush2_14_desc", - "Content": "" + "Content": "回避成功時、テックスコア獲得効率が{0}%アップ、{1}秒間持続。\nB以上:回避成功時、チーム内全員が共鳴エネルギーを{2}Pt獲得する。\nS以上:回避成功時、チーム内全員のダメージが{3}%アップ、{4}秒間持続。" }, { "Id": "bossrush2_15_desc", - "Content": "" + "Content": "パリィ時、テックスコア獲得効率が{0}%アップ、{1}秒間持続。\nB以上:パリィ時、チーム内全員のダメージが{2}%アップ、{3}秒間持続。\nS以上:パリィ時、キャラクターの共鳴スキルクールタイムをリセット。" }, { "Id": "bossrush2_16_desc", - "Content": "" + "Content": "チーム内キャラクターが空中にいる時、テックスコア獲得効率が{0}%アップ。\nB以上:キャラクターが空中にいる時、自身のダメージが{1}%アップ。\nS以上:キャラクターが空中にいる時、自身のダメージが追加で{2}%アップ。" }, { "Id": "bossrush2_17_desc", - "Content": "" + "Content": "変奏スキル発動時、テックスコア獲得効率が{0}%アップ、{1}秒間持続。\nB以上:変奏スキル発動時、自身が協奏エネルギーを{2}Pt獲得する。\nS以上:変奏スキル発動時、チーム内全員のダメージが{3}%アップ、{4}秒間持続。" }, { "Id": "bossrush2_18_desc", - "Content": "" + "Content": "音骸スキル発動時、テックスコア獲得効率が{0}%アップ、{1}秒間持続。\nB以上:音骸スキルのクールタイムが{2}%短縮。\nS以上:音骸スキルダメージが{3}%アップ。" }, { "Id": "bossrush2_19_title", - "Content": "" + "Content": "一点突破" }, { "Id": "bossrush2_20_title", - "Content": "" + "Content": "全力一撃" }, { "Id": "bossrush2_21_title", - "Content": "" + "Content": "デバイス加速" }, { "Id": "bossrush2_22_title", - "Content": "" + "Content": "共鳴協奏" }, { "Id": "bossrush2_23_title", - "Content": "" + "Content": "解放協奏" }, { "Id": "bossrush2_24_title", - "Content": "" + "Content": "共鳴強撃" }, { "Id": "bossrush2_25_title", - "Content": "" + "Content": "解放強撃" }, { "Id": "bossrush2_26_title", - "Content": "" + "Content": "共鳴チャージ" }, { "Id": "bossrush2_27_title", - "Content": "" + "Content": "トリガー式治療" }, { "Id": "bossrush2_28_title", - "Content": "" + "Content": "音骸療法" }, { "Id": "bossrush2_29_title", - "Content": "" + "Content": "シールド解放" }, { "Id": "bossrush2_30_title", - "Content": "" + "Content": "応急処置" }, { "Id": "bossrush2_19_desc", - "Content": "" + "Content": "{0}秒以内にHPが{1}%以上に達する場合、自身のクリティカル率が{2}%アップ。" }, { "Id": "bossrush2_20_desc", - "Content": "" + "Content": "{0}秒以内にHPが{1}%以上に達する場合、自身のクリティカルダメージが{2}%アップ。" }, { "Id": "bossrush2_21_desc", - "Content": "" + "Content": "{0}秒間、音骸スキルのクールが{1}%短縮する。" }, { "Id": "bossrush2_22_desc", - "Content": "" + "Content": "{0}秒以内に共鳴スキルを発動すると、協奏エネルギーを追加で{1}Pt獲得する。この効果は{2}秒ごとに{3}回発動可能。" }, { "Id": "bossrush2_23_desc", - "Content": "" + "Content": "{0}秒以内に共鳴解放を発動すると、協奏エネルギーを追加で{1}Pt獲得する。この効果は{2}秒ごとに{3}回発動可能。" }, { "Id": "bossrush2_24_desc", - "Content": "" + "Content": "共鳴スキルダメージが{0}%アップ、{1}秒間持続。" }, { "Id": "bossrush2_25_desc", - "Content": "" + "Content": "共鳴解放ダメージが{0}%アップ、{1}秒間持続。" }, { "Id": "bossrush2_26_desc", - "Content": "" + "Content": "共鳴スキルダメージが{0}秒間{1}%アップ。共鳴スキル発動時、スタミナを{2}消費。" }, { "Id": "bossrush2_27_desc", - "Content": "" + "Content": "ダメージを受けた時、HP上限の20%のHPを回復、最大3回まで発動可能。" }, { "Id": "bossrush2_28_desc", - "Content": "" + "Content": "{0}秒以内に音骸スキルを発動すると、自身のHP上限の{1}%のHPを回復。この効果は{2}秒ごとに{3}回発動可能。" }, { "Id": "bossrush2_29_desc", - "Content": "" + "Content": "自身のHP上限の{0}%のシールドを獲得する。{1}秒間持続。" }, { "Id": "bossrush2_30_desc", - "Content": "" + "Content": "キャラクターが戦闘不能になるダメージを受けた時、戦闘不能にならず、さらにHP上限の50%のHPを回復する。この効果は1回のみ発動可能。" }, { "Id": "PSN_Tip_MailHasBind", @@ -342677,79 +342665,79 @@ }, { "Id": "Event_RGXZSJ_10_1", - "Content": "" + "Content": "力を出しすぎないよう自分を抑えながら、オーバークロック寸前の少女を助けることに成功した。" }, { "Id": "Event_RGXZSJ_10_2", - "Content": "" + "Content": "翌日、少女と一緒に小屋を出ると、村人があなたの勇敢さを褒め称えた。" }, { "Id": "Event_RGXZSJ_11_1", - "Content": "" + "Content": "その神経の太さに魔女は驚いたが、ただ静かに寝顔を見守り、何もしなかった。" }, { "Id": "Event_RGXZSJ_11_2", - "Content": "" + "Content": "翌日、あなたは何事もなく、元気に小屋を去った。" }, { "Id": "Event_RGXZSJ_8_1", - "Content": "" + "Content": "暗い小屋で、村人に「魔女」と呼ばれる共鳴者の少女と出会った。" }, { "Id": "Event_RGXZSJ_8_2", - "Content": "" + "Content": "異邦人よ、苦痛と引き換えに、あなたが求める愉悦を得てみない?" }, { "Id": "Event_RGXZSJ_8_3", - "Content": "" + "Content": "ロウソクの明かりに照らされ、彼女の「影」が壁に映り、ゆらゆらと揺れている。あなたはすぐに真実を悟った――" }, { "Id": "Event_RGXZSJ_8_4", - "Content": "" + "Content": "――あれは影ではなく、少女の共鳴能力の暴走が生み出した蔓なのだと。" }, { "Id": "Event_RGXZSJ_9_1", - "Content": "" + "Content": "あなたはねじれた蔓に優しく包み込まれ――「影」に吞まれた。" }, { "Id": "Event_RGXZSJ_9_2", - "Content": "" + "Content": "翌日、あなたは小屋を去った。体の奥の何かが変わってしまった気がする……" }, { "Id": "GuideTips_20298_Content", - "Content": "エラーが発生しました、ご不明点がありましたら、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "Event_RGXZSJ_5_1", - "Content": "" + "Content": "あなたは自分が椅子に座り、複雑そうな器具に囲まれていることに気付いた。" }, { "Id": "Event_RGXZSJ_5_2", - "Content": "" + "Content": "テストにご協力いただき、ありがとうございました。こちらの「不死身の電撃救命医療ベスト」ですが、驚くほどあなたにぴったりでしたよ。" }, { "Id": "Event_RGXZSJ_5_3", - "Content": "" + "Content": "名前長すぎない?" }, { "Id": "Event_RGXZSJ_5_4", - "Content": "" + "Content": "せっかくですので、特別価格でお売りしましょう……ピンチの時、二度目の命を拾える優れものですよ!" }, { "Id": "Event_RGXZSJ_6_1", - "Content": "" + "Content": "おお、なんと気前のいい。どうぞお受け取りください。" }, { "Id": "Event_RGXZSJ_6_2", - "Content": "" + "Content": "あなたはもう一度ベストを身につけた。ベストはぴったりと身体に一体化し、着ていることを忘れるほどだった。" }, { "Id": "Event_RGXZSJ_7_1", - "Content": "" + "Content": "それは残念。テストに参加してくださった報酬と……秘密を守ってくださるお礼です。どうぞお受け取りください。" }, { "Id": "Event_RGXZSJ_7_2", - "Content": "" + "Content": "報酬を持って小さな工房を出ると、ドアに鍵をかける微かな音が聞こえた。" }, { "Id": "Entity_1a9728f9afb4cce3cdea842e4800c4fa5c267bae6f59433015a3c73d0ac88ae6", @@ -342789,79 +342777,79 @@ }, { "Id": "Event_RGXZSJ_1_1", - "Content": "" + "Content": "あなたは篝火のそばで、ブラックショアから来た若者と向かい合って座っている。" }, { "Id": "Event_RGXZSJ_1_2", - "Content": "" + "Content": "先輩、俺もっと経験がほしくて……各地の強い残像に挑戦したいんです。" }, { "Id": "Event_RGXZSJ_1_3", - "Content": "" + "Content": "どうして?" }, { "Id": "Event_RGXZSJ_1_4", - "Content": "" + "Content": "新人にはまだ早い。" }, { "Id": "Event_RGXZSJ_1_5", - "Content": "" + "Content": "もう、任務で足手まといになるのは嫌なんです。" }, { "Id": "Event_RGXZSJ_1_6", - "Content": "" + "Content": "一刻も早く経験を積まないと……先輩!情報だけでいいので、教えてもらえませんか?" }, { "Id": "Event_RGXZSJ_2_1", - "Content": "" + "Content": "消えることのない烈火や、タイヤが大地を擦るスキール音について語った……" }, { "Id": "Event_RGXZSJ_2_2", - "Content": "" + "Content": "話に聞き入った少年の体は、どんどん透明になっていく……" }, { "Id": "Event_RGXZSJ_2_3", - "Content": "" + "Content": "思い出した、俺は……もうやつらに勝ってるんですね、みんなと一緒に。" }, { "Id": "Event_RGXZSJ_2_4", - "Content": "" + "Content": "若者の本当の終着点を垣間見た。それは町をまるごと吞み込んでしまうほどの「悲鳴」だった。" }, { "Id": "Event_RGXZSJ_3_1", - "Content": "" + "Content": "深淵に眠っていた巨影が目を覚まし、古き鐘の反響が谷に鳴り響く様を語った……" }, { "Id": "Event_RGXZSJ_3_2", - "Content": "" + "Content": "話に聞き入った少年の体は、どんどん透明になっていく……" }, { "Id": "Event_RGXZSJ_3_3", - "Content": "" + "Content": "思い出した、俺は……もうやつらに勝ってるんですね、みんなと一緒に。" }, { "Id": "Event_RGXZSJ_3_4", - "Content": "" + "Content": "若者の本当の終着点を垣間見た。それは町をまるごと吞み込んでしまうほどの「悲鳴」だった。" }, { "Id": "Event_RGXZSJ_4_1", - "Content": "" + "Content": "空を照らす狼煙や、双月、旋回する大鎌について語った……" }, { "Id": "Event_RGXZSJ_4_2", - "Content": "" + "Content": "話に聞き入った少年の体は、どんどん透明になっていく……" }, { "Id": "Event_RGXZSJ_4_3", - "Content": "" + "Content": "思い出した、俺は……もうやつらに勝ってるんですね、みんなと一緒に。" }, { "Id": "Event_RGXZSJ_4_4", - "Content": "" + "Content": "若者の本当の終着点を垣間見た。それは町をまるごと吞み込んでしまうほどの「悲鳴」だった。" }, { "Id": "InstanceCanRewardTimes", - "Content": "" + "Content": "受取可能回数:{0}" }, { "Id": "Entity_39e4e8f1e165bead1ece06b7cf2689a34610b783341dfc1cfe5549e21c083e5c", @@ -342873,11 +342861,11 @@ }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_10", - "Content": "" + "Content": "夢見る虚影と会話する" }, { "Id": "PrefabTextItem_784122630_Text", - "Content": "" + "Content": "決定" }, { "Id": "LevelPlay_135800003_ChildQuestTip_135_2", @@ -342905,19 +342893,19 @@ }, { "Id": "PrefabTextItem_391712635_Text", - "Content": "" + "Content": "決定" }, { "Id": "PrefabTextItem_1155443045_Text", - "Content": "" + "Content": "決定" }, { "Id": "PrefabTextItem_3854611247_Text", - "Content": "" + "Content": "ギミック" }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "エラーが発生しました、サポートにお問い合わせください" + "Content": "Coming Soon" }, { "Id": "BattlePassTask_331_TaskName", @@ -342929,99 +342917,99 @@ }, { "Id": "BattlePassTask_333_TaskName", - "Content": "" + "Content": "イベント「深層空想秘境」で6回反響結晶報酬を受け取る" }, { "Id": "BattlePassTask_334_TaskName", - "Content": "" + "Content": "イベント「挟撃作戦無双版Ⅰ」の無限モードで4000スコアを達成" }, { "Id": "BattlePassTask_335_TaskName", - "Content": "" + "Content": "イベント「挟撃作戦無双版Ⅱ」の無限モードで4000スコアを達成" }, { "Id": "BattlePassTask_336_TaskName", - "Content": "" + "Content": "イベント「強音シミュⅡ」の第6ステージで2600スコアを達成" }, { "Id": "BattlePassTask_337_TaskName", - "Content": "イベント「潮騒探検」ですべての報酬を獲得" + "Content": "イベント「潮騒探検」ですべての補給報酬を獲得" }, { "Id": "InstanceDungeon_8307_MonsterTips", - "Content": "" + "Content": "擬音:強音シミュで出現するすべての敵の属性耐性が0になる。\n充満:戦闘開始時、共鳴エネルギーが満タンになる。\n激流:敵撃破時、共鳴エネルギーを50Pt獲得する。\n衰弱:戦闘開始後、15秒ごとに敵の被ダメージが40%アップ、5秒間持続。\nテックスコア:戦闘関連の各種操作を実行すると、テックスコアを獲得可能。回避・回避反撃・パリィは大量のテックスコアを獲得するが、攻撃を受けると、テックスコアは大幅に下がる。" }, { "Id": "InstanceDungeon_8308_MonsterTips", - "Content": "" + "Content": "擬音:強音シミュで出現するすべての敵の属性耐性が0になる。\n充満:戦闘開始時、共鳴エネルギーが満タンになる。\n激流:敵撃破時、共鳴エネルギーを50Pt獲得する。\n衰弱:戦闘開始後、15秒ごとに敵の被ダメージが40%アップ、5秒間持続。\nテックスコア:戦闘関連の各種操作を実行すると、テックスコアを獲得可能。回避・回避反撃・パリィは大量のテックスコアを獲得するが、攻撃を受けると、テックスコアは大幅に下がる。" }, { "Id": "InstanceDungeon_8309_MonsterTips", - "Content": "" + "Content": "擬音:強音シミュで出現するすべての敵の属性耐性が0になる。\n充満:戦闘開始時、共鳴エネルギーが満タンになる。\n激流:敵撃破時、共鳴エネルギーを50Pt獲得する。\n衰弱:戦闘開始後、15秒ごとに敵の被ダメージが40%アップ、5秒間持続。\nテックスコア:戦闘関連の各種操作を実行すると、テックスコアを獲得可能。回避・回避反撃・パリィは大量のテックスコアを獲得するが、攻撃を受けると、テックスコアは大幅に下がる。" }, { "Id": "InstanceDungeon_8310_MonsterTips", - "Content": "" + "Content": "擬音:強音シミュで出現するすべての敵の属性耐性が0になる。\n充満:戦闘開始時、共鳴エネルギーが満タンになる。\n激流:敵撃破時、共鳴エネルギーを50Pt獲得する。\n衰弱:戦闘開始後、15秒ごとに敵の被ダメージが40%アップ、5秒間持続。\nテックスコア:戦闘関連の各種操作を実行すると、テックスコアを獲得可能。回避・回避反撃・パリィは大量のテックスコアを獲得するが、攻撃を受けると、テックスコアは大幅に下がる。" }, { "Id": "InstanceDungeon_8311_MonsterTips", - "Content": "" + "Content": "擬音:強音シミュで出現するすべての敵の属性耐性が0になる。\n充満:戦闘開始時、共鳴エネルギーが満タンになる。\n激流:敵撃破時、共鳴エネルギーを50Pt獲得する。\n衰弱:戦闘開始後、15秒ごとに敵の被ダメージが40%アップ、5秒間持続。\nテックスコア:戦闘関連の各種操作を実行すると、テックスコアを獲得可能。回避・回避反撃・パリィは大量のテックスコアを獲得するが、攻撃を受けると、テックスコアは大幅に下がる。" }, { "Id": "InstanceDungeon_8312_MonsterTips", - "Content": "" + "Content": "擬音:強音シミュで出現するすべての敵の属性耐性が0になる。\n充満:戦闘開始時、共鳴エネルギーが満タンになる。\n激流:敵撃破時、共鳴エネルギーを50Pt獲得する。\n衰弱:戦闘開始後、15秒ごとに敵の被ダメージが40%アップ、5秒間持続。\nテックスコア:戦闘関連の各種操作を実行すると、テックスコアを獲得可能。回避・回避反撃・パリィは大量のテックスコアを獲得するが、攻撃を受けると、テックスコアは大幅に下がる。" }, { "Id": "InstanceDungeon_8313_MonsterTips", - "Content": "" + "Content": "擬音:強音シミュで出現するすべての敵の属性耐性が0になる。\n充満:戦闘開始時、共鳴エネルギーが満タンになる。\n激流:敵撃破時、共鳴エネルギーを50Pt獲得する。\n衰弱:戦闘開始後、15秒ごとに敵の被ダメージが40%アップ、5秒間持続。\nテックスコア:戦闘関連の各種操作を実行すると、テックスコアを獲得可能。回避・回避反撃・パリィは大量のテックスコアを獲得するが、攻撃を受けると、テックスコアは大幅に下がる。" }, { "Id": "InstanceDungeon_8407_MonsterTips", - "Content": "" + "Content": "永夜の再来難易度Iをクリア" }, { "Id": "InstanceDungeon_8408_MonsterTips", - "Content": "" + "Content": "永夜の再来難易度IIをクリア" }, { "Id": "InstanceDungeon_8409_MonsterTips", - "Content": "" + "Content": "永夜の再来難易度IIIをクリア" }, { "Id": "InstanceDungeon_8410_MonsterTips", - "Content": "" + "Content": "永夜の再来難易度IVをクリア" }, { "Id": "InstanceDungeon_8411_MonsterTips", - "Content": "" + "Content": "永夜の再来難易度Vをクリア" }, { "Id": "InstanceDungeon_8412_MonsterTips", - "Content": "" + "Content": "永夜の再来難易度VIをクリア" }, { "Id": "DaMaoFushua_01_Total", - "Content": "" + "Content": "永夜の再来難易度Iクリア時スコア1400を達成" }, { "Id": "DaMaoFushua_02_Total", - "Content": "" + "Content": "永夜の再来難易度IIクリア時スコア1400を達成" }, { "Id": "DaMaoFushua_03_Total", - "Content": "" + "Content": "永夜の再来難易度IIIクリア時スコア2400を達成" }, { "Id": "DaMaoFushua_04_Total", - "Content": "" + "Content": "永夜の再来難易度IVクリア時スコア3200を達成" }, { "Id": "DaMaoFushua_05_Total", - "Content": "" + "Content": "永夜の再来難易度Vクリア時スコア3200を達成" }, { "Id": "DaMaoFushua_06_Total", - "Content": "" + "Content": "永夜の再来難易度VIクリア時スコア3800を達成" }, { "Id": "Mail_300008_Sender", @@ -343229,295 +343217,295 @@ }, { "Id": "Guide_YXQJCZ_10_1", - "Content": "" + "Content": "にゃ~" }, { "Id": "Guide_YXQJCZ_10_2", - "Content": "" + "Content": "あなたは……?" }, { "Id": "Guide_YXQJCZ_10_3", - "Content": "" + "Content": "あの白猫?" }, { "Id": "Guide_YXQJCZ_12_1", - "Content": "" + "Content": "にゃ~" }, { "Id": "Guide_YXQJCZ_12_3", - "Content": "" + "Content": "{Male=また「にゃ~」しか言えなくなったのか?;Female=また「にゃ~」しか言えなくなったの?}" }, { "Id": "Guide_YXQJCZ_12_4", - "Content": "" + "Content": "人の言葉で話して。" }, { "Id": "Guide_YXQJCZ_12_5", - "Content": "" + "Content": "にゃー!" }, { "Id": "Guide_YXQJCZ_14_1", - "Content": "" + "Content": "来たのか、導き手。" }, { "Id": "Guide_YXQJCZ_14_2", - "Content": "" + "Content": "はじめまして。よろしく頼む。" }, { "Id": "Guide_YXQJCZ_14_3", - "Content": "" + "Content": "黒いやつは{Male=俺のことを;Female=私のことを}覚えていないみたい。" }, { "Id": "Guide_YXQJCZ_14_4", - "Content": "" + "Content": "この前一緒に大冒険をしたじゃないか?あ、もしかして今の状況に戸惑っているのか?" }, { "Id": "Guide_YXQJCZ_14_5", - "Content": "" + "Content": "ああ、彼は今ちょっと特殊な状態にあって……" }, { "Id": "Guide_YXQJCZ_14_6", - "Content": "" + "Content": "あなたがさっき出会ったのは、実は黒きゲートキーパーの本体じゃないんだ。" }, { "Id": "Guide_YXQJCZ_14_7", - "Content": "" + "Content": "本体じゃない?" }, { "Id": "Guide_YXQJCZ_14_8", - "Content": "" + "Content": "どういう意味?" }, { "Id": "Guide_YXQJCZ_14_9", - "Content": "" + "Content": "あの戦いの後、彼は一時的に集域への制御を失った。それで、ゲートキーパーの不在という穴を埋めるため、集域は彼のバックアップ個体を起動した。" }, { "Id": "Guide_YXQJCZ_14_10", - "Content": "" + "Content": "そのバックアップは過去の特定の時点までの極わずかな記憶しか保持していない。当然、私たちが共に経験したことも覚えていない。" }, { "Id": "Guide_YXQJCZ_14_11", - "Content": "" + "Content": "彼は集域の修復を手伝ってほしいと言っていた。" }, { "Id": "Guide_YXQJCZ_14_12", - "Content": "" + "Content": "本当に集域にまた問題があったの?" }, { "Id": "Guide_YXQJCZ_14_13", - "Content": "" + "Content": "バックアップ個体とはいえ、本質はあいつのままだからな。でも、今の「彼」はただ与えられた役目を忠実に遂行しているだけかもしれない。" }, { "Id": "Guide_YXQJCZ_14_14", - "Content": "" + "Content": "ここゲートの中では何が起きてもおかしくはない……集域の混乱がまだ収まっていないことについては、引き続き私の方で調査を続けよう。" }, { "Id": "Guide_YXQJCZ_14_15", - "Content": "" + "Content": "では、いつも通り、あなたに手を貸そう。" }, { "Id": "Guide_YXQJCZ_15_1", - "Content": "" + "Content": "これがあなたの役に立つといいな。" }, { "Id": "Guide_YXQJCZ_15_2", - "Content": "" + "Content": "これからどうしたらいい?" }, { "Id": "Guide_YXQJCZ_15_3", - "Content": "" + "Content": "「彼」の導きに従って、一度今回の夢を終わらせるといい。" }, { "Id": "Guide_YXQJCZ_15_4", - "Content": "" + "Content": "わかった。" }, { "Id": "Guide_YXQJCZ_15_5", - "Content": "" + "Content": "チュートリアル完了ってこと?" }, { "Id": "Guide_YXQJCZ_15_6", - "Content": "" + "Content": "ありがとう。これで集域の記憶領域を一部修復できるはずだ。" }, { "Id": "Guide_YXQJCZ_15_7", - "Content": "" + "Content": "その通りだ。「彼」はおそらくあなたを集域に初めて入った新人だと思って、わざわざ記憶ブロックの探索ルートを作成したのだろう。" }, { "Id": "Guide_YXQJCZ_15_8", - "Content": "" + "Content": "黒いやつの力は回復しつつある……そう遠くないうちに、あのバックアップも消える。" }, { "Id": "Guide_YXQJCZ_15_9", - "Content": "" + "Content": "いや……これ以上はやめよう。今は今に集中するんだ。" }, { "Id": "Guide_YXQJCZ_16_1", - "Content": "" + "Content": "随分と時間がかかったようではないか。" }, { "Id": "Guide_YXQJCZ_16_2", - "Content": "" + "Content": "まあいい。" }, { "Id": "Guide_YXQJCZ_16_3", - "Content": "" + "Content": "どこもかしこも敵だらけ、か……" }, { "Id": "Guide_YXQJCZ_16_4", - "Content": "" + "Content": "しかし、あなたはここでの戦闘に随分と慣れているようだ……これは望外だな。" }, { "Id": "Guide_YXQJCZ_7_1", - "Content": "" + "Content": "ここが心の集域だ。どうかな?" }, { "Id": "Guide_YXQJCZ_7_2", - "Content": "" + "Content": "美しい。" }, { "Id": "Guide_YXQJCZ_7_3", - "Content": "" + "Content": "奇妙だ。" }, { "Id": "Guide_YXQJCZ_7_4", - "Content": "" + "Content": "何だか懐かしい。" }, { "Id": "Guide_YXQJCZ_7_5", - "Content": "" + "Content": "ここは無数の個の経歴と夢によって形成された空間。" }, { "Id": "Guide_YXQJCZ_7_6", - "Content": "" + "Content": "夢と記憶は、いつも現実ならざる姿を取る。この景色はそれに影響されたものだ。" }, { "Id": "Guide_YXQJCZ_7_7", - "Content": "" + "Content": "本題に戻ろう。ここでは、私以外にも、他の個体と出会うだろう。" }, { "Id": "Guide_YXQJCZ_7_8", - "Content": "" + "Content": "例えば、彼女のような……" }, { "Id": "Guide_YXQJCZ_7_9", - "Content": "" + "Content": "彼女は何者?" }, { "Id": "Guide_YXQJCZ_7_10", - "Content": "" + "Content": "ゲートにある意識の集合が象った非実在個体であり、この夢における旅の主だ。" }, { "Id": "Guide_YXQJCZ_7_11", - "Content": "" + "Content": "夢を見ている人だと考えてよい。ただ、実在する人ではなく、ゲートが作った幻影だ。" }, { "Id": "Guide_YXQJCZ_7_12", - "Content": "" + "Content": "なぜここにいる?" }, { "Id": "Guide_YXQJCZ_7_13", - "Content": "" + "Content": "夢を見る人がいてこその夢、だろう?" }, { "Id": "Guide_YXQJCZ_7_14", - "Content": "" + "Content": "もしかしたら、心の集域を進む上で必要な味方、と考えた方が早いかもしれないな。" }, { "Id": "Guide_YXQJCZ_7_15", - "Content": "" + "Content": "心の集域では、この場所に記録された情報しか再現できない。外のものは通用しない、ということだ。" }, { "Id": "Guide_YXQJCZ_7_16", - "Content": "" + "Content": "音骸もその1つ。" }, { "Id": "Guide_YXQJCZ_7_17", - "Content": "" + "Content": "彼女と話そう。この「白昼夢」にふわさしい素材を提供してくれるはずだ。" }, { "Id": "Guide_YXQJCZ_8_1", - "Content": "" + "Content": "ん?あなたも夢を見ているの?" }, { "Id": "Guide_YXQJCZ_8_2", - "Content": "" + "Content": "{Male=本当に夢を見ているのか?;Female=本当に夢を見ているの?}" }, { "Id": "Guide_YXQJCZ_8_3", - "Content": "" + "Content": "お互い、いい夢見仲間になれそうだ。" }, { "Id": "Guide_YXQJCZ_8_4", - "Content": "" + "Content": "音骸ください。" }, { "Id": "Guide_YXQJCZ_8_5", - "Content": "" + "Content": "夢……夢を見ている……あなたには想像もできない夢を……" }, { "Id": "Guide_YXQJCZ_8_6", - "Content": "" + "Content": "ふふっ、あなたほど積極的な人は見たことがないわ。" }, { "Id": "Guide_YXQJCZ_8_7", - "Content": "" + "Content": "ふふっ、とてもせっかちさんなのね。" }, { "Id": "Guide_YXQJCZ_8_8", - "Content": "" + "Content": "私の夢物語が聞きたいのでしょう?" }, { "Id": "Guide_YXQJCZ_8_9", - "Content": "" + "Content": "さっきは——の夢を……" }, { "Id": "Guide_YXQJCZ_9_1", - "Content": "" + "Content": "どう?私の夢、なかなか素敵でしょう?" }, { "Id": "Guide_YXQJCZ_9_2", - "Content": "" + "Content": "夢の中のものは強かった。" }, { "Id": "Guide_YXQJCZ_9_3", - "Content": "" + "Content": "面白かった。ありがとう。" }, { "Id": "Guide_YXQJCZ_9_4", - "Content": "" + "Content": "ふふっ、嘘はついていないわよ。" }, { "Id": "Guide_YXQJCZ_9_5", - "Content": "" + "Content": "礼には及ばないわ。人に物語を話すのは好きだから。" }, { "Id": "Guide_YXQJCZ_9_6", - "Content": "" + "Content": "私、他にも色んな夢を見てきたけど、それを共有できる相手がいないの……" }, { "Id": "Guide_YXQJCZ_9_7", - "Content": "" + "Content": "聞きたい時は、いつでもどうぞ……あ、でも今はだめ。" }, { "Id": "Guide_YXQJCZ_9_8", - "Content": "" + "Content": "どうして?" }, { "Id": "Guide_YXQJCZ_9_9", - "Content": "" + "Content": "あなたは私の物語を聞きに来たわけじゃない……" }, { "Id": "Guide_YXQJCZ_9_10", - "Content": "" + "Content": "そう、ここの「悪いもの」を退治しに来たのよね?" }, { "Id": "Guide_YXQJCZ_9_11", - "Content": "" + "Content": "その「悪いもの」のせいで、私もずっと悪夢に悩まされてる。" }, { "Id": "Guide_YXQJCZ_9_12", - "Content": "" + "Content": "だから、そっちを優先してほしいな。ここを元に戻してくれたら、いくらでも私の物語を話してあげる。" }, { "Id": "Entity_b1e7f042739e881ca4525f269e1ad01e73bdc4eb9e1fb89e40147395c55a12b0", @@ -344517,11 +344505,11 @@ }, { "Id": "LongShanTask_1501_TaskName", - "Content": "" + "Content": "「挟撃作戦無双版Ⅰ」の無限モードで4000スコアを達成" }, { "Id": "LongShanTask_1502_TaskName", - "Content": "" + "Content": "「挟撃作戦無双版Ⅱ」の無限モードで4000スコアを達成" }, { "Id": "LongShanTask_1503_TaskName", @@ -344589,91 +344577,91 @@ }, { "Id": "BlackFlower_RewardInfo", - "Content": "" + "Content": "報酬受取回数は毎週月曜日にリセットされます" }, { "Id": "BlackFlower_Reward_Title", - "Content": "" + "Content": "1回報酬情報" }, { "Id": "Condition_13020004_Description", - "Content": "" + "Content": "前の難易度をクリアして解放" }, { "Id": "ItemInfo_70120007_Name", - "Content": "" + "Content": "忘れ去られた黒花" }, { "Id": "ItemInfo_70120007_BgDescription", - "Content": "" + "Content": "「花娘」がかつて花持ちだったことの証明。今は置き去りにされたままブラックショアに残っている。" }, { "Id": "ItemInfo_70120007_ObtainedShowDescription", - "Content": "" + "Content": "洞窟の奥に捨てられた黒花。" }, { "Id": "ItemInfo_70120008_Name", - "Content": "" + "Content": "破れた写真" }, { "Id": "ItemInfo_70120008_AttributesDescription", - "Content": "" + "Content": "シャッターチャンスを捉えた古い写真、ひどく破損している" }, { "Id": "ItemInfo_70120008_BgDescription", - "Content": "" + "Content": "椅子に座るツバキの姿を写した写真。隣の人に何か話しかけているようだ。" }, { "Id": "ItemInfo_70120008_ObtainedShowDescription", - "Content": "" + "Content": "シャッターチャンスを捉えた古い写真、ひどく破損している" }, { "Id": "ItemInfo_70120009_Name", - "Content": "" + "Content": "破れた写真" }, { "Id": "ItemInfo_70120009_AttributesDescription", - "Content": "" + "Content": "シャッターチャンスを捉えた古い写真、ひどく破損している" }, { "Id": "ItemInfo_70120009_BgDescription", - "Content": "" + "Content": "椅子に座るツバキの姿を写した写真。隣の人に何か話しかけているようだ。その日はブラックショアのお祝いの日。金色のリボンが空を舞い、柔らかな光が花や石、そして海を染める。彼女はどのような顔をしていたのか、今やもう覚えている人はいない。" }, { "Id": "ItemInfo_70120009_ObtainedShowDescription", - "Content": "" + "Content": "シャッターチャンスを捉えた古い写真、ひどく破損している" }, { "Id": "ItemInfo_70120010_Name", - "Content": "" + "Content": "「花娘」のブレスレット" }, { "Id": "ItemInfo_70120010_AttributesDescription", - "Content": "" + "Content": "外務ホールに保存された痕跡。" }, { "Id": "ItemInfo_70120010_BgDescription", - "Content": "" + "Content": "ブレスレットに残存している周波数で、この花持ちが残した他の痕跡の位置を特定できる。" }, { "Id": "ItemInfo_70120010_ObtainedShowDescription", - "Content": "" + "Content": "外務ホールに保存された痕跡。" }, { "Id": "ItemInfo_70120011_Name", - "Content": "" + "Content": "彼女のブレスレット" }, { "Id": "ItemInfo_70120011_AttributesDescription", - "Content": "" + "Content": "「花娘」が残した痕跡。また誰かのプレゼントでもある。" }, { "Id": "ItemInfo_70120011_BgDescription", - "Content": "" + "Content": "「分かったよ、指導者様。これはつけるから。でも、これってただの気休めでしょ?本当に私でもどうしようもないことが起きちゃったら……あっ、ただそれでも私を見つけてくれるんだよね、私が生きてても死んでても……ふふっ、それも悪くないかな。」「……そんな顔をしないでよ、そばにいる時は外さないってば。安心して、お・と・な・し・くしているから。」" }, { "Id": "ItemInfo_70120011_ObtainedShowDescription", - "Content": "" + "Content": "「花娘」が残した痕跡。また誰かのプレゼントでもある。" }, { "Id": "LevelPlay_230800001_ChildQuestTip_230_21", @@ -345397,23 +345385,23 @@ }, { "Id": "RecallActivity_Task_Area_04", - "Content": "" + "Content": "音骸を2体吸収" }, { "Id": "Activity_103000001_Desc", - "Content": "" + "Content": "最近、華胥研究院内部の今涯掲示板で、出所不明の戦闘シミュレーションプログラムが流行している。掲示板の古参である研究員のリシュは、これについて何か言いたいことがあるようだ……\n\n——————————\n【学習交流板】最新バージョン、って言ったらわかるよね?\n投稿者:潮退けば名無し\n所在地:今州" }, { "Id": "Activity_103000002_Desc", - "Content": "" + "Content": "最近、華胥研究院内部の今涯掲示板で、出所不明の戦闘シミュレーションプログラムが流行している。掲示板の古参である研究員のリシュは、これについて何か言いたいことがあるようだ……\n\n——————————\n【学習交流板】また新アップデートが来たぞ!\n投稿者:大草原\n所在地:今州" }, { "Id": "MowTowerNewLevelTips", - "Content": "" + "Content": "挟撃作戦無双版新ステージ解放" }, { "Id": "MowTower_LevelTips", - "Content": "" + "Content": "レベル{0}未満の共鳴者及び武器はレベル{0}に固定されます" }, { "Id": "Event_QXJZWSB_1_1", @@ -345609,379 +345597,235 @@ }, { "Id": "PrefabTextItem_4026850430_Text", - "Content": "" + "Content": "ステージ詳細" }, { "Id": "PrefabTextItem_573751142_Text", - "Content": "" + "Content": "有利効果" }, { "Id": "PrefabTextItem_1768477482_Text", - "Content": "" + "Content": "編成情報" }, { "Id": "PrefabTextItem_1152444975_Text", - "Content": "" + "Content": "最高記録" }, { "Id": "PrefabTextItem_2899546096_Text", - "Content": "" + "Content": "前半" }, { "Id": "PrefabTextItem_462570749_Text", - "Content": "" + "Content": "後半" }, { "Id": "PrefabTextItem_129083844_Text", - "Content": "" + "Content": "推奨レベルに達していません" }, { "Id": "PrefabTextItem_2780353790_Text", - "Content": "" + "Content": "未クリア" }, { "Id": "PrefabTextItem_181137300_Text", - "Content": "" + "Content": "挑戦開始" }, { "Id": "PrefabTextItem_3983342093_Text", - "Content": "" + "Content": "最高記録" }, { "Id": "PrefabTextItem_283824398_Text", - "Content": "" + "Content": "未クリア" }, { "Id": "PrefabTextItem_2398465632_Text", - "Content": "" + "Content": "合計スコア" }, { "Id": "PrefabTextItem_462361167_Text", - "Content": "" + "Content": "有利効果を選択" }, { "Id": "PrefabTextItem_1758980029_Text", - "Content": "" - }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" + "Content": "変更" }, { "Id": "MowTower_levelname_1", - "Content": "" + "Content": "水風級" }, { "Id": "MowTower_levelname_2", - "Content": "" + "Content": "巨浪級" }, { "Id": "MowTower_levelname_3", - "Content": "" + "Content": "怒涛級" }, { "Id": "MowTower_levelname_4", - "Content": "" + "Content": "津波級" }, { "Id": "MowTower_levelname_5", - "Content": "" + "Content": "無限モード" }, { "Id": "MowTower_levelname_6", - "Content": "" + "Content": "水風級" }, { "Id": "MowTower_levelname_7", - "Content": "" + "Content": "巨浪級" }, { "Id": "MowTower_levelname_8", - "Content": "" + "Content": "怒涛級" }, { "Id": "MowTower_levelname_9", - "Content": "" + "Content": "津波級" }, { "Id": "MowTower_levelname_10", - "Content": "" + "Content": "無限モード" }, { "Id": "MowTower_leveldescription_1", - "Content": "" + "Content": "攻撃が敵に命中時、チーム内全員が「チャージマーク」を1スタック獲得、2秒間持続。30スタックまで蓄積時、小範囲の「ショック」を1回発動して全スタック数をリセット\nチームⅠに適用:共鳴スキル発動後、攻撃が敵に命中時、チーム内全員が追加で「チャージマーク」を1スタック獲得、4秒間持続\nチームⅡに適用:「ショック」発動後、チーム内全員の与ダメージが30%アップ、30秒間持続" }, { "Id": "MowTower_leveldescription_2", - "Content": "" + "Content": "攻撃が敵に命中時、チーム内全員が「チャージマーク」を1スタック獲得、2秒間持続。30スタックまで蓄積時、広範囲の「ショック」を1回発動して全スタック数をリセット\nチームⅠに適用:共鳴スキル発動後、攻撃が敵に命中時、チーム内全員が追加で「チャージマーク」を1スタック獲得、4秒間持続\nチームⅡに適用:「ショック」発動後、チーム内全員の与ダメージが30%アップ、30秒間持続" }, { "Id": "MowTower_leveldescription_3", - "Content": "" + "Content": "通常攻撃ダメージを与えた時、チーム内全員が「チャージマーク」を1スタック獲得、2秒間持続。30スタックまで蓄積時、小範囲の「ショック」を1回発動して全スタック数をリセット\nチームⅠに適用:共鳴スキル発動後、攻撃が敵に命中時、チーム内全員が追加で「チャージマーク」を1スタック獲得、4秒間持続\nチームⅡに適用:「ショック」発動後、チーム内全員の与ダメージが30%アップ、30秒間持続" }, { "Id": "MowTower_leveldescription_4", - "Content": "" + "Content": "通常攻撃ダメージを与えた時、チーム内全員が「チャージマーク」を1スタック獲得、2秒間持続。30スタックまで蓄積時、小範囲の「ショック」を2回発動して全スタック数をリセット\nチームⅠに適用:共鳴スキル発動後、攻撃が敵に命中時、チーム内全員が追加で「チャージマーク」を1スタック獲得、4秒間持続\nチームⅡに適用:「ショック」発動後、チーム内全員の与ダメージが30%アップ、30秒間持続" }, { "Id": "MowTower_leveldescription_5", - "Content": "" + "Content": "通常攻撃ダメージを与えた時、チーム内全員が「チャージマーク」を1スタック獲得、2秒間持続。30スタックまで蓄積時、広範囲の「ショック」を2回発動して全スタック数をリセット\nチームⅠに適用:共鳴スキル発動後、攻撃が敵に命中時、チーム内全員が追加で「チャージマーク」を1スタック獲得、4秒間持続\nチームⅡに適用:「ショック」発動後、チーム内全員の与ダメージが30%アップ、30秒間持続" }, { "Id": "MowTower_leveldescription_6", - "Content": "" + "Content": "敵が任意の攻撃を受けた時、チームが「サンダーマーク」を1スタック獲得、1体の敵につき、3秒ごとに最大1スタック獲得可能\nサンダーマーク:最大30スタック。30スタックまで蓄積時、「落雷」を召喚して全スタック数をリセット\nチームⅠに適用:電導属性のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能\nチームⅡに適用:協同攻撃のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能" }, { "Id": "MowTower_leveldescription_7", - "Content": "" + "Content": "敵が任意の攻撃を受けた時、チームが「サンダーマーク」を1スタック獲得、1体の敵につき、3秒ごとに最大1スタック獲得可能\nサンダーマーク:最大30スタック。30スタックまで蓄積時、しばらく続く「落雷」を召喚して全スタック数をリセット。\nチームⅠに適用:電導属性のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能\nチームⅡに適用:協同攻撃のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能" }, { "Id": "MowTower_leveldescription_8", - "Content": "" + "Content": "敵が協同攻撃を受けた時、チームが「サンダーマーク」を1スタック獲得、敵1体につき、1秒ごとに最大1スタック獲得可能\nサンダーマーク:最大60スタック。30スタックまで蓄積時、チーム内全員に一定の共鳴エネルギーをチャージ、60スタックまで蓄積時、しばらく続く「落雷」を召喚して全スタック数をリセット\nチームⅠに適用:電導属性のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能\nチームⅡに適用:協同攻撃のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能" }, { "Id": "MowTower_leveldescription_9", - "Content": "" + "Content": "敵が協同攻撃を受けた時、チームが「サンダーマーク」を1スタック獲得、敵1体につき、1秒ごとに最大1スタック獲得可能\nサンダーマーク:最大60スタック。30スタックまで蓄積時、チーム内全員に一定の共鳴エネルギーと協奏エネルギーをチャージ、60スタックまで蓄積時、しばらく続く「落雷」を召喚して全スタック数をリセット\nチームⅠに適用:電導属性のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能\nチームⅡに適用:協同攻撃のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能" }, { "Id": "MowTower_leveldescription_10", - "Content": "" + "Content": "敵が任意の攻撃を受けた時、チームが「サンダーマーク」を1スタック獲得、敵1体につき、3秒ごとに最大1スタック獲得可能\n敵が協同攻撃を受けた時、チームが「サンダーマーク」を1スタック獲得、敵1体につき、1秒ごとに最大1スタック獲得可能\nサンダーマーク:最大60スタック。30スタックまで蓄積時、チーム内全員に一定の共鳴エネルギーと協奏エネルギーをチャージ、60スタックまで蓄積時、しばらく続く「落雷」を召喚して全スタック数をリセット\nチームⅠに適用:電導属性のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能\nチームⅡに適用:協同攻撃のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能" }, { "Id": "HelpText_147_Title", - "Content": "" + "Content": "挟撃作戦無双版Ⅰについて" }, { "Id": "HelpText_147_Content", - "Content": "" + "Content": "【イベント紹介】\n最近、華胥研究院内部の今涯掲示板で、出所不明の戦闘シミュレーションプログラムが流行している。掲示板の古参である研究員のリシュは、これについて何か言いたいことがあるようだ……\n\n【参加条件】\nユニオンレベル≧25\n\n【説明】\n1、【挟撃作戦無双版】では、プレイヤーは2つのチームを編成し、それぞれ前半と後半の戦闘シミュレーションで使います。有利効果を受けながら、複数の強敵のウェーブに挑戦します。\n2、戦闘シミュレーションでは、全体に適用される有利効果と、片方のチームだけに適用される有利効果の両方が存在します。\n3、ステージは、敵のウェーブ数に応じて、有限モードと無限モードに分けられます。\n i、有限モードでは、前半でタイムリミットになったか、すべてのウェーブを撃破した後にのみ、後半に進むことができます。\n ii、無限モードでは、前半でタイムリミットになった後にのみ、後半に進むことができます。\n4、有限モードのスコアは、敵撃破スコアと時間スコアの合計です。有限モードのスコアは、敵撃破スコアのみです。\n i、敵撃破スコアは、ステージ挑戦中に敵を倒すことで獲得できます。\n ii、時間スコアは、挑戦完了時の残り時間に応じて計算されます。" }, { "Id": "HelpText_148_Title", - "Content": "" + "Content": "挟撃作戦無双版Ⅱについて" }, { "Id": "HelpText_148_Content", - "Content": "" + "Content": "【イベント紹介】\n最近、華胥研究院内部の今涯掲示板で、出所不明の戦闘シミュレーションプログラムが流行している。掲示板の古参である研究員のリシュは、これについて何か言いたいことがあるようだ……\n\n【参加条件】\nユニオンレベル≧25\n\n【説明】\n1、【挟撃作戦無双版】では、プレイヤーは2つのチームを編成し、それぞれ前半と後半の戦闘シミュレーションで使います。有利効果を受けながら、複数の強敵のウェーブに挑戦します。\n2、戦闘シミュレーションでは、全体に適用される有利効果と、片方のチームだけに適用される有利効果の両方が存在します。\n3、ステージは、敵のウェーブ数に応じて、有限モードと無限モードに分けられます。\n i、有限モードでは、前半でタイムリミットになったか、すべてのウェーブを撃破した後にのみ、後半に進むことができます。\n ii、無限モードでは、前半でタイムリミットになった後にのみ、後半に進むことができます。\n4、有限モードのスコアは、敵撃破スコアと時間スコアの合計です。有限モードのスコアは、敵撃破スコアのみです。\n i、敵撃破スコアは、ステージ挑戦中に敵を倒すことで獲得できます。\n ii、時間スコアは、挑戦完了時の残り時間に応じて計算されます。" }, { "Id": "Activity_103000001_Title", - "Content": "" + "Content": "挟撃作戦無双版Ⅰ" }, { "Id": "Activity_103000002_Title", - "Content": "" + "Content": "挟撃作戦無双版Ⅱ" }, { "Id": "MowingTowerMonsterTimes", - "Content": "" + "Content": "敵ウェーブ数{0}" }, { "Id": "HelpText_151_Title", - "Content": "" + "Content": "ステージ効果" }, { "Id": "HelpText_151_Content", - "Content": "" + "Content": "チームⅠに適用:共鳴スキル発動後、攻撃が敵に命中時、チームが「チャージマーク」を追加で1スタック獲得、4秒間持続" }, { "Id": "HelpText_152_Title", - "Content": "" + "Content": "ステージ効果" }, { "Id": "HelpText_152_Content", - "Content": "" + "Content": "チームⅡに適用:「ショック」発動後、チーム内全員の与ダメージが30%アップ、30秒間持続" }, { "Id": "HelpText_153_Title", - "Content": "" + "Content": "ステージ効果" }, { "Id": "HelpText_153_Content", - "Content": "" + "Content": "チームⅠに適用:電導属性のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能" }, { "Id": "HelpText_154_Title", - "Content": "" + "Content": "ステージ効果" }, { "Id": "HelpText_154_Content", - "Content": "" + "Content": "チームⅡに適用:協同攻撃のクリティカルヒット発生時、チームが「サンダーマーク」を追加で1スタック獲得、1秒ごとに最大1回発動可能" }, { "Id": "PrefabTextItem_2679851346_Text", - "Content": "" + "Content": "合計スコア" }, { "Id": "PrefabTextItem_4046973833_Text", - "Content": "" + "Content": "後半" }, { "Id": "PrefabTextItem_1250167635_Text", - "Content": "" + "Content": "前半" }, { "Id": "PrefabTextItem_1395166125_Text", - "Content": "" + "Content": "受取" }, { "Id": "MowingTowerUnlockCondition", - "Content": "" + "Content": "前のステージで{0}スコア達成で解放" }, { "Id": "MowingTowerSelectViewTitle", - "Content": "" + "Content": "挟撃作戦無双版" }, { "Id": "MowingTowerLevelViewTitle", - "Content": "" + "Content": "ステージ情報" }, { "Id": "MowingTowerBuffViewTitle", - "Content": "" + "Content": "有利効果を選択" }, { "Id": "MowingTowerRewardViewTitle", - "Content": "" + "Content": "報酬詳細" }, { "Id": "SkillDescription_1504030_AttributeName", @@ -346037,75 +345881,75 @@ }, { "Id": "MowingTowerNeedThreeRole", - "Content": "" + "Content": "前・後半ではそれぞれキャラを3名編成する必要があります" }, { "Id": "ErrorCode_2500048_Text", - "Content": "" + "Content": "挟撃作戦無双版ステージ配置が見つかりませんでした" }, { "Id": "ErrorCode_2500049_Text", - "Content": "" + "Content": "挟撃作戦無双版未開催です" }, { "Id": "ErrorCode_2500050_Text", - "Content": "" + "Content": "挟撃作戦無双版キャッシュデータが見つかりませんでした" }, { "Id": "ErrorCode_2500051_Text", - "Content": "" + "Content": "前半の挑戦がまだクリアしていません" }, { "Id": "ErrorCode_2500052_Text", - "Content": "" + "Content": "挟撃作戦無双版ステージidエラー" }, { "Id": "ErrorCode_2500053_Text", - "Content": "" + "Content": "挟撃作戦無双版キャラ選択エラー" }, { "Id": "ErrorCode_2500054_Text", - "Content": "" + "Content": "挟撃作戦無双版有利効果選択エラー" }, { "Id": "ErrorCode_2500055_Text", - "Content": "" + "Content": "挟撃作戦無双版コンポーネントが見つかりませんでした" }, { "Id": "ErrorCode_2500056_Text", - "Content": "" + "Content": "チームⅠとチームⅡに同じキャラを編成しています" }, { "Id": "ErrorCode_2500057_Text", - "Content": "" + "Content": "挟撃作戦無双版有利効果数エラー" }, { "Id": "ErrorCode_2500058_Text", - "Content": "" + "Content": "現在ステージは挟撃作戦無双版の前半ではありません" }, { "Id": "ErrorCode_2500059_Text", - "Content": "" + "Content": "挟撃作戦無双版のデータが見つかりませんでした" }, { "Id": "ErrorCode_2500060_Text", - "Content": "" + "Content": "スコアが足りません" }, { "Id": "ErrorCode_2500061_Text", - "Content": "" + "Content": "すでに受け取り済みの報酬です" }, { "Id": "ErrorCode_2500062_Text", - "Content": "" + "Content": "挟撃作戦無双版報酬配置見つかりませんでした" }, { "Id": "ErrorCode_2500063_Text", - "Content": "" + "Content": "挟撃作戦無双版ステージにいません" }, { "Id": "ErrorCode_2500064_Text", - "Content": "" + "Content": "報酬配置が見つかりませんでした" }, { "Id": "LevelPlay_230800000_ChildQuestTip_226_19", @@ -346509,50 +346353,606 @@ }, { "Id": "MowTower_buffdesc_1", - "Content": "" + "Content": "「ショック」が物理ダメージから消滅ダメージに変更される。消滅ダメージを与えた時、チームが追加で「チャージマーク」を{0}スタック獲得。" }, { "Id": "MowTower_buffdesc_2", - "Content": "" + "Content": "「ショック」のダメージが{0}%アップ。" }, { "Id": "MowTower_buffdesc_3", - "Content": "" + "Content": "チーム内全員の与ダメージが{0}%アップ。" }, { "Id": "MowTower_buffdesc_4", - "Content": "" + "Content": "「落雷」のダメージが{0}アップ、「落雷」発動後チーム内全員のクリティカル率が{1}アップ、{2}秒間持続。" }, { "Id": "MowTower_buffdesc_5", - "Content": "" + "Content": "協同攻撃によるダメージを与えた時、このダメージが参照する攻撃力が追加で{0}アップ。" }, { "Id": "MowTower_buffdesc_6", - "Content": "" + "Content": "チーム内全員の攻撃力が{0}アップ。" }, { "Id": "MowTower_bufftitle_1", - "Content": "" + "Content": "闇を操る……" }, { "Id": "MowTower_bufftitle_2", - "Content": "" + "Content": "滅びの爆裂猛光弾" }, { "Id": "MowTower_bufftitle_3", - "Content": "" + "Content": "チートコード:DMGUP" }, { "Id": "MowTower_bufftitle_4", - "Content": "" + "Content": "電撃の槍" }, { "Id": "MowTower_bufftitle_5", - "Content": "" + "Content": "天人モード" }, { "Id": "MowTower_bufftitle_6", + "Content": "ネコの無制限攻撃術" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "すでに選択中のキャラクターです" + }, + { + "Id": "PrefabTextItem_736168350_Text", "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "八岐の星の海" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "連星任務" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "ツバキ" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "永夜が明ける時まで" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "永夜が明ける時まで" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "心の集域" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "迷いの夢路" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "挑戦進捗" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "キャラのHPが75%以上の時、攻撃力が15%、クリティカルダメージが15%アップ。" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "重撃発動時、自身のクリティカルダメージが5%アップ、共鳴スキルダメージが10%アップ、3秒間持続、最大4スタック。キャラクターが場にいなくなった際、すべての効果が消える。" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "このコンテンツは「回折」属性の漂泊者のみ使用可能です、切り替えてから再度お試しください。" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "戦闘不能状態では招待を承認できません" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "深夢電話残りHPスコア" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "残り時間スコア" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "敵撃破スコア" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "挑戦スコア" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "クリアタイム" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "ステージバフ:\n敵を倒すと追加のリンクエネルギーを獲得\n敵強化:\n悪夢の影響により、一部の敵は高い中断耐性と共振度を持つ" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "ステージバフ:\n敵を倒すと追加のリンクエネルギーを獲得\n敵強化:\n悪夢の影響により、一部の敵は高い中断耐性と共振度を持つ" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "ステージバフ:\n回避・回避反撃・パリィに成功すると追加のリンクエネルギーを獲得\n敵強化:\n悪夢の影響により、一部の敵は高い中断耐性と共振度を持つ" + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "ステージバフ:\n敵を倒すと追加のリンクエネルギーを獲得\n敵強化:\n1.悪夢の影響により、一部の敵は高い中断耐性と共振度を持つ\n2.敵にHP上限の30%に相当するシールドが付与される" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "ステージバフ:\n敵を倒すと追加のリンクエネルギーを獲得\n敵強化:\n1.悪夢の影響により、一部の敵は高い中断耐性と共振度を持つ\n2.敵を倒すとチーム内全員は攻撃力を50ダウンされる、最大10スタック。「異夢リンク」状態に入ることで、この効果を除去できる" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "ステージバフ:\n回避・回避反撃・パリィに成功すると追加のリンクエネルギーを獲得\n敵強化:\n1.悪夢の影響により、一部の敵は高い中断耐性と共振度を持つ\n2.敵に被ダメージ3%軽減効果が1秒ごとに1スタック付与される、最大20スタック。敵を無力化させることで、この効果を除去できる" + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "共鳴回路" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "協奏エネルギー満タン時、共鳴スキルが共鳴回路一日花に代わる" + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "協奏エネルギー満タン時、共鳴スキルが共鳴回路一日花に代わる" + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "協奏エネルギー満タン時、共鳴スキルが共鳴回路一日花に代わる" + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "このスキルを発動すると、特殊エネルギーを獲得" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "このスキルを発動すると、特殊エネルギーを獲得" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "このスキルを発動すると、特殊エネルギーを獲得" + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "月下の獣" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "雨に打たれる花" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "湖に潜む巨大な影は、ギラギラと目を輝かせながら、あなたを再び永遠の夜に引きずり込もうとしている……" + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "水溜りに溶け込む暴雨のように、忘却は記憶の淵へ墜ちてゆく。" + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "イベント任務 暗闇が白昼の扉を叩く頃" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "連星任務・八岐の星の海" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "カメの夢" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "激闘評定がランクB以上の時、被ダメージ30%軽減" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "ウサギの夢" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "激闘評定上げ効率が30%アップ" + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "童の夢" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "激闘評定はランクB以下にならなくなる" + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "ヒバリの夢" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "激闘評定がランクA以上の時、5秒ごとにHP上限の4%を回復" + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "カタツムリの夢" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "激闘評定の低下速度が50%減少、かつキャラクターの攻撃力が20%アップ" + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "破れ舟" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "激闘評定がランクS以下の時、スタミナ回復速度80%減少" + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "延焼" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "防御力が50%ダウン" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "砕けた夢" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "HP上限が100に固定される。激闘評定がランクSSに維持中は、キャラが戦闘不能にならない" + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "鏡陣" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "敵のダメージが50%アップ" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "黒刃" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "敵がHP上限25%ののシールドを獲得" + }, + { + "Id": "Condition_13020006_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020009_Description", + "Content": "前の難易度をクリア後に解放" + }, + { + "Id": "Condition_13020010_Description", + "Content": "前の難易度をクリア後に解放" + }, + { + "Id": "Condition_13020011_Description", + "Content": "前の難易度をクリア後に解放" + }, + { + "Id": "Condition_13020012_Description", + "Content": "前の難易度をクリア後に解放" + }, + { + "Id": "Condition_13020013_Description", + "Content": "前の難易度をクリア後に解放" + }, + { + "Id": "Condition_13020015_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020016_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020017_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020018_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020019_Description", + "Content": "Coming Soon" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "{0}" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "まだ未開催のイベントです" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "まだ解放されていない報酬です" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "すでに受け取り済みの報酬です" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "まだ未解放のステージです" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "まだ解放されていない報酬です" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "すでに受け取り済みの報酬です" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "まだ解放されていない報酬です" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "すでに受け取り済みの報酬です" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "旧バージョンのクライアントをご利用中のため、アップデートしてから再度ゲームを開始してください" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "すでに期限切れになった報酬です" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "まだ解放されていない報酬です" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "すでに受け取り済みの報酬です" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "反響結晶報酬受取回数が足りないため、報酬の受け取りができません。回数更新後に再度お試しください。" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "データまたはシステムエラーです。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "まだメールアドレスに連携していません" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "すでに受け取り済みの報酬です" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "ゲームデータエラー。しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "初回プレイではこの機能をご利用できません" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "イベントにこの機能を適用できません" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "まだ未解放の機能です" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "まだ該当機能が実装されていないステージです" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "まだ該当機能が実装されていないコンテンツです" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "イベントはまだ未開催です" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "アンケートはまだ完了していません" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "マップピンが存在していません" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "物資箱探索マークが存在していません" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "物資箱マークが存在していません" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "すでに物資箱探索マークを付けました" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "マークタイプにエラーが発生しました" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "ゲームデータにエラーが発生しました、しばらくしてから再度お試しください" + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "すでに受け取り済みの報酬です" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "探検ノートが足りません" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "未解放のラウンドです" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "イベントはまだ未開催です" + }, + { + "Id": "Condition_12110047_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110048_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110049_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110050_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110051_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110052_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020022_Description", + "Content": "ユニオンレベル25で解放" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "Coming Soon" + }, + { + "Id": "BossRushFailLeave", + "Content": "退出" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "冒険者支援パック" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "冒険者セレクトパック" } ] \ No newline at end of file diff --git a/Textmap/ko/multi_text/MultiText.json b/Textmap/ko/multi_text/MultiText.json index 0ac3dc7..d55ac2e 100644 --- a/Textmap/ko/multi_text/MultiText.json +++ b/Textmap/ko/multi_text/MultiText.json @@ -5725,7 +5725,7 @@ }, { "Id": "Condition_12909002_Description", - "Content": "전송_화표(대)_제어 장치" + "Content": "전송_화표(대)_콘솔" }, { "Id": "Condition_12909003_Description", @@ -6677,7 +6677,7 @@ }, { "Id": "ConfirmBox_68_Content", - "Content": "" + "Content": "튜닝 데이터가 새로고침되었습니다" }, { "Id": "ConfirmBox_68_ButtonText_0", @@ -14477,7 +14477,7 @@ }, { "Id": "FavorStory_130103_Content", - "Content": "과거 신 연방의 차별과 편견은 추방자들이 합법적인 일자리를 찾는 데 가장 큰 걸림돌이었다. \n이로인해 신 연방 외곽에 있는 추방자 집결지는 \"무법지대\"로 불리기도 했다. \n조직을 구성하는 것은 무법지대의 추방자들의 독특한 생존 방식이다. \n조직들이 횡행하던 시기, \"맹견파\"라는 이름의 조직이 유명세를 탔다. \n맹견파의 최초 멤버는 12세 전후의 소년들로 구성되어 있다. \n선두의 소년은 다른 조직들의 압박에 못 이겨 괴롭힘을 당한 모든 아이들을 몰래 따라다니며 러브콜을 보낸다. \n소년은 놀라운 수단과 패기를 보여주며 몇 년 만에 맹견파를 급부상하게 만들었다. \n조직 내에는 위계도, 압박도 없으며, 오직 소년들의 생존과 자유에 대한 열망만 있을 뿐이였다.\n그러나 조직원들은 결국 다른 조직들의 노림수, 협력자의 음모, 고용주의 변절 등의 사건들로 하나하나 죽음을 맞이했다.\n시대는 결코 그들의 편이 아니였다. \n무법지대에서는 서로 배신하는 것이 숙명이며, 위로 올라가지 않으면 도태되어 사라질 운명이였다. \n이러한 시대의 법칙을 깨달은 소년은 운명을 건 도박을 하게된다.\n......\n신력 2494년, 신 연방은 무법지대 최후의 조직인 \"맹견파\"에 대한 대대적인 소탕작전에 나서면서 처절한 전쟁이 벌어진다.\n이때 비밀리에 조직된 \"유령사냥단\"이라는 용병단이 하루아침에 \"맹견파\"를 병합하며 혼란을 종식시켰다. \n혼란이 끝난 후에야 사람들은 용병단 단장의 이름과 기존 맹견파의 두목이 똑같다는 것을 알아차렸다. \n가시덤불에 싸여 팬텀이 덧씌워진다. \n그는 마치 유령처럼 무서운 모습으로 다시 이곳으로 돌아왔다. \n이번에야 말로 그는 정점에 올라서 자신의 순진함, 측은함, 유유부단함으로 인해 이루어 내지 못한 일들을 해 내려한다. \n몇 년이 지난 후에도 그는 여전히 쓰레기장에서 동료들과 함께 \"맹견파\"를 조직했던 오후를 떠올릴 것이다. \n그것은 그의 인생에 있어 몇 안되는 위안거리이다." + "Content": "과거 신 연방의 차별과 편견은 추방자들이 합법적인 일자리를 찾는 데 가장 큰 걸림돌이었다. \n이로 인해 신 연방 외곽에 있는 추방자 집결지는 \"무법지대\"로 불리기도 했다. \n조직을 구성하는 것은 무법지대의 추방자들의 독특한 생존 방식이다. \n조직들이 횡행하던 시기, \"맹견파\"라는 이름의 조직이 유명세를 탔다. \n맹견파의 최초 멤버는 12세 전후의 소년들로 구성되어 있다. \n선두의 소년은 다른 조직들의 압박에 못 이겨 괴롭힘을 당한 모든 아이들을 몰래 따라다니며 러브콜을 보낸다. \n소년은 놀라운 수단과 패기를 보여주며 몇 년 만에 맹견파를 급부상하게 만들었다. \n조직 내에는 위계도, 압박도 없으며, 오직 소년들의 생존과 자유에 대한 열망만 있을 뿐이였다.\n그러나 조직원들은 결국 다른 조직들의 노림수, 협력자의 음모, 고용주의 변절 등의 사건들로 하나하나 죽음을 맞이했다.\n시대는 결코 그들의 편이 아니였다. \n무법지대에서는 서로 배신하는 것이 숙명이며, 위로 올라가지 않으면 도태되어 사라질 운명이였다. \n이러한 시대의 법칙을 깨달은 소년은 운명을 건 도박을 하게된다.\n......\n그 후, 신 연방은 무법지대 최후의 조직인 \"맹견파\"에 대한 대대적인 소탕작전에 나서면서 처절한 전쟁이 벌어진다.\n이때 비밀리에 조직된 \"유령사냥단\"이라는 용병단이 하루아침에 \"맹견파\"를 병합하며 혼란을 종식시켰다. \n혼란이 끝난 후에야 사람들은 용병단 단장의 이름과 기존 맹견파의 두목이 똑같다는 것을 알아차렸다. \n가시덤불에 싸여 팬텀이 덧씌워진다. \n그는 마치 유령처럼 무서운 모습으로 다시 이곳으로 돌아왔다. \n이번에야 말로 그는 정점에 올라서 자신의 순진함, 측은함, 유유부단함으로 인해 이루어 내지 못한 일들을 해 내려한다. \n몇 년이 지난 후에도 그는 여전히 쓰레기장에서 동료들과 함께 \"맹견파\"를 조직했던 오후를 떠올릴 것이다. \n그것은 그의 인생에 있어 몇 안되는 위안거리이다." }, { "Id": "FavorStory_130104_Title", @@ -14629,7 +14629,7 @@ }, { "Id": "FavorStory_150501_Content", - "Content": "맥박이 뛰기 시작한 후, 우리는 어둠 속에서 뛰는 심장을 달이라고 부르기로 했어요. 이 달은 당신으로만 가득 채워져 있으니까요.\n\n어떤 생명은 우연으로부터 탄생하고, 또 어떤 생명은 필연으로부터 탄생한다.\n세상은 매서운 추위 속에서 죽음으로 걸어가고, 그 순간을 경험한 사람들은 그 사람에게 희망을 건네게 된다.\n그들은 그 사람이 그들을 대신해서 따뜻한 미래에 도착하기를 바라며 그 사람을 축복한다. 다만 그 과정은 힘들고, 길며, 외로울 수 있다. 그 사람은 잔향을 보완할 수 있는 매개체가 필요하며, 시간을 뛰어넘을 수 있을 만큼 충분히 모습을 유지해야 한다. 그리고 그 사람을 위해 모든 상황에 대처할 수 있는 도구를 준비하는 것이 그들이 그 사람을 위해 마지막으로 하는 일이다.\n이로 인해 필연적인 이유가 탄생하게 되었다. 그들은 「스테디 앵커」로 울림 에너지를 흡착하여, 연한 파란색 고치 모양의 결정으로 중합하였다.\n파수인은 존재를 알아채기 전에 그리고 어떻게 해야 하는지 이해하기도 전에 이미 자신이 해야할 모든 일을 알고 있었다.\n\n그러나 주어진 사명 외에, 도구의 작동은 명령을 내릴 사람이 필요했다.\n그 후 오랜 시간 동안 그녀는 실체 없는 공백 속에서 기다리고만 있었다.\n파도가 끝까지 밀려가고 바닷바람의 향기 속에서 서서히 다가오는 심장 박동이 어렴풋이 느껴졌다.\n\n세계는 침묵으로 뒤덮이고, 조율자는 눈앞의 대지를 바라봤다. 가끔 울부짖는 비명소리가 멀어질 때면, 어두운 밤 속에서 오직 그 사람의 심장박동 소리만이 들려왔다.\n대지 아래, 어쩌면 똑같이 빛나는 별하늘이 필요할지도... 라고 생각한 그 사람은 해안 기지를 구축하기로 결심했다. 하지만 테티스를 가동하기 전에 그 사람 자신도 어디에 쓰이는지 모르는 결정체를 본능적으로 건드려버렸다.\n주파수가 공진을 일으켜 결정이 해체되었다. 그 속의 에너지 물질이 분출하는 모습이 마치 별이 탄생할 때 쏟아져 나오는 성운과 고치를 깨고 나오는 「나비」와도 같았다.\n「나비」는 나풀나풀 날았고, 지속적으로 분출되는 에너지는 더 많은 부분을 형성하여 결국 소녀의 모습으로 나타나 자신의 생명을 일깨운 것에 응답했다.\n「파수인입니다. 당신으로 인해 만들어진 도구입니다.」\n「당신의 요구에 따라, 내리신 명령에 부응하겠습니다. 또한 테티스를 도와 비명의 근원을 밝히도록 하겠습니다.」\n방금 인간 형태로 변한 파수인은 잔잔한 말투로 상황을 설명하였다. 하지만 상대방은 더 구체적인 지시를 내리지 않았다.\n「파수인이라... 비밀을 지키고, 해안의 침식을 막는다. 의미 전달은 잘 되지만, 뭔가 이름 같지 않네요.」\n「도구인 전 어떤 이름이든 상관없습니다. 일종의 코드나 마찬가지니까요. 제가 임무를 수행하는 데 아무 문제가 되지 않습니다.」\n서로 얼굴을 마주 보며, 조율자는 얼굴을 살짝 찡그렸지만, 어떻게 대답해야 할지 모르겠다는 듯이 더이상 말을 잇지 않았다. 파수인은 상대방의 금빛 눈동자에서 해석할 수 없는 어떠한 감정을 보았다.\n그러다 결국 조율자는 부드럽게 한숨을 내쉬며 침묵을 깼다.\n「괜찮아요... 논의할 시간은 아직 많으니까요」" + "Content": "맥박이 뛰기 시작한 후, 우리는 어둠 속에서 뛰는 심장을 달이라고 부르기로 했어요. 이 달은 당신으로만 가득 채워져 있으니까요.\n\n어떤 생명은 우연으로부터 탄생하고, 또 어떤 생명은 필연으로부터 탄생한다.\n세상은 매서운 추위 속에서 죽음으로 걸어가고, 그 순간을 경험한 사람들은 그 사람에게 희망을 건네게 된다.\n그들은 그 사람이 그들을 대신해서 따뜻한 미래에 도착하기를 바라며 그 사람을 축복한다. 다만 그 과정은 힘들고, 길며, 외로울 수 있다. 그 사람은 잔향을 보완할 수 있는 매개체가 필요하며, 시간을 뛰어넘을 수 있을 만큼 충분히 모습을 유지해야 한다. 그리고 그 사람을 위해 모든 상황에 대처할 수 있는 도구를 준비하는 것이 그들이 그 사람을 위해 마지막으로 하는 일이다.\n이로 인해 필연적인 이유가 탄생하게 되었다. 그들은 「앵커 포인트」로 울림 에너지를 흡착하여, 연한 파란색 고치 모양의 결정으로 중합하였다.\n파수인은 존재를 알아채기 전에 그리고 어떻게 해야 하는지 이해하기도 전에 이미 자신이 해야할 모든 일을 알고 있었다.\n\n그러나 주어진 사명 외에, 도구의 작동은 명령을 내릴 사람이 필요했다.\n그 후 오랜 시간 동안 그녀는 실체 없는 공백 속에서 기다리고만 있었다.\n파도가 끝까지 밀려가고 바닷바람의 향기 속에서 서서히 다가오는 심장 박동이 어렴풋이 느껴졌다.\n\n세계는 침묵으로 뒤덮이고, 조율자는 눈앞의 대지를 바라봤다. 가끔 울부짖는 비명소리가 멀어질 때면, 어두운 밤 속에서 오직 그 사람의 심장박동 소리만이 들려왔다.\n대지 아래, 어쩌면 똑같이 빛나는 별하늘이 필요할지도... 라고 생각한 그 사람은 해안 기지를 구축하기로 결심했다. 하지만 테티스를 가동하기 전에 그 사람 자신도 어디에 쓰이는지 모르는 결정체를 본능적으로 건드려버렸다.\n주파수가 공진을 일으켜 결정이 해체되었다. 그 속의 에너지 물질이 분출하는 모습이 마치 별이 탄생할 때 쏟아져 나오는 성운과 고치를 깨고 나오는 「나비」와도 같았다.\n「나비」는 나풀나풀 날았고, 지속적으로 분출되는 에너지는 더 많은 부분을 형성하여 결국 소녀의 모습으로 나타나 자신의 생명을 일깨운 것에 응답했다.\n「파수인입니다. 당신으로 인해 만들어진 도구입니다.」\n「당신의 요구에 따라, 내리신 명령에 부응하겠습니다. 또한 테티스를 도와 비명의 근원을 밝히도록 하겠습니다.」\n방금 인간 형태로 변한 파수인은 잔잔한 말투로 상황을 설명하였다. 하지만 상대방은 더 구체적인 지시를 내리지 않았다.\n「파수인이라... 비밀을 지키고, 해안의 침식을 막는다. 의미 전달은 잘 되지만, 뭔가 이름 같지 않네요.」\n「도구인 전 어떤 이름이든 상관없습니다. 일종의 코드나 마찬가지니까요. 제가 임무를 수행하는 데 아무 문제가 되지 않습니다.」\n서로 얼굴을 마주 보며, 조율자는 얼굴을 살짝 찡그렸지만, 어떻게 대답해야 할지 모르겠다는 듯이 더이상 말을 잇지 않았다. 파수인은 상대방의 금빛 눈동자에서 해석할 수 없는 어떠한 감정을 보았다.\n그러다 결국 조율자는 부드럽게 한숨을 내쉬며 침묵을 깼다.\n「괜찮아요... 논의할 시간은 아직 많으니까요」" }, { "Id": "FavorWord_140201_Title", @@ -23769,7 +23769,7 @@ }, { "Id": "InstanceDungeon_1501_DungeonDesc", - "Content": "무식한 자들은 모든 발전을 중지시키고, 무고한 자들은 주어진 비난을 지게 된다. 불씨는 바람에 솟아올라 수년 전 밤부터 오늘까지 불을 타오르게 하며, 상처의 고통과 생각의 재탄생을 구세계 질서의 파괴로 이어진다" + "Content": "무식한 자들은 모든 발전을 중지시키고, 무고한 자들은 주어진 비난을 지게 된다. 불씨는 바람에 솟아올라 수년 전 밤부터 오늘까지 불을 타오르게 하며, 스카의 고통과 생각의 재탄생을 구세계 질서의 파괴로 이어진다" }, { "Id": "InstanceDungeon_2001_MapName", @@ -23781,7 +23781,7 @@ }, { "Id": "InstanceDungeon_2021_DungeonDesc", - "Content": "무식한 자들은 모든 발전을 중지시키고, 무고한 자들은 주어진 비난을 지게 된다. 불씨는 바람에 솟아올라 수년 전 밤부터 오늘까지 불을 타오르게 하며, 상처의 고통과 생각의 재탄생을 구세계 질서의 파괴로 이어진다" + "Content": "무식한 자들은 모든 발전을 중지시키고, 무고한 자들은 주어진 비난을 지게 된다. 불씨는 바람에 솟아올라 수년 전 밤부터 오늘까지 불을 타오르게 하며, 스카의 고통과 생각의 재탄생을 구세계 질서의 파괴로 이어진다" }, { "Id": "InstanceDungeon_2021_EnterConditionText", @@ -25409,7 +25409,7 @@ }, { "Id": "ItemInfo_42300010_BgDescription", - "Content": "관상용과 실용적 가치를 겸비한 수생식물로, 그 연꽃씨앗은 금주에서 「흙의 향기를 풍기고 자연의 맛이 스며든다.」는 좋은 평판을 얻었다. 금주의 극장조차 일부로 그에 맞는 조경을 꾸며 놓았기 때문에, 종종 진실을 모르는 관객들은 그들이 어떻게 벽돌 틈에서 자라났는지 궁금해한다" + "Content": "관상용과 실용적 가치를 겸비한 수생식물로, 그 씨앗은 금주에서 「흙의 향기를 풍기고 자연의 맛이 스며든다.」는 좋은 평판을 얻었다. 금주의 극장조차 일부러 그에 맞는 조경을 꾸며 놓았기 때문에, 종종 진실을 모르는 관객들은 그들이 어떻게 벽돌 틈에서 자라났는지 궁금해한다" }, { "Id": "ItemInfo_42300010_ObtainedShowDescription", @@ -25441,7 +25441,7 @@ }, { "Id": "ItemInfo_42300030_BgDescription", - "Content": "울음새 늪의 원생 식물, 그의 꽃말은 깨진 그리고 암시적인 사랑이다.\n현지의 지속적인 뇌우 기상에 영향을 받아, 이 붓꽃은 원종에 비해 꽃이 피는 기간이 크게 단축되어 더욱 안타깝다" + "Content": "울음새 늪의 원생 식물, 그의 꽃말은 깨진 사랑 또는 숨겨진 사랑이다.\n현지의 지속적인 뇌우 기상에 영향을 받아, 이 붓꽃은 원종에 비해 꽃이 피는 기간이 크게 단축되어 더욱 안타깝다" }, { "Id": "ItemInfo_42300030_ObtainedShowDescription", @@ -25473,7 +25473,7 @@ }, { "Id": "ItemInfo_42300050_BgDescription", - "Content": "등불처럼 생긴 특별한 식물로 그 열매는 사람에게 안도감을 주는 미광을 발산한다.\n호환 산맥의 광산에 내려가기 전에 가족들은 광부의 주머니 속에 구즈베리를 넣어 그들의 무사 안위를 기원하는 풍습이 오늘날까지 전해진다" + "Content": "등불처럼 생긴 특별한 식물로 그 열매는 사람에게 안도감을 주는 희미한 빛을 발산한다.\n호환 산맥의 광산에 내려가기 전에 가족들은 광부의 주머니 속에 등롱초를 넣어 그들의 무사 안위를 기원하는 풍습이 오늘날까지 전해진다" }, { "Id": "ItemInfo_42300050_ObtainedShowDescription", @@ -25841,7 +25841,7 @@ }, { "Id": "ItemInfo_42310160_BgDescription", - "Content": "절벽에서 흔히 볼 수 있는 균류로, 독특한 우산 덮개 모양이 인상적이다. \n한때 붕붕 물류 배달원이 깊은 산속에서 길을 잃었는데, 이 버섯을 양식삼아 영양을 보충하였고 끝내 무사히 구조될 수 있었다. 이 사건 이후 우산버섯은 여행자들의 눈에는 희망과 보호의 상징이 되었다" + "Content": "절벽에서 흔히 볼 수 있는 균류로, 독특한 우산 덮개 모양이 인상적이다. \n한때 무무 물류 배달원이 깊은 산속에서 길을 잃었는데, 이 버섯을 양식삼아 영양을 보충하였고 끝내 무사히 구조될 수 있었다. 이 사건 이후 우산버섯은 여행자들의 눈에는 희망과 보호의 상징이 되었다" }, { "Id": "ItemInfo_42310160_ObtainedShowDescription", @@ -27913,15 +27913,15 @@ }, { "Id": "ItemInfo_70010033_AttributesDescription", - "Content": "용주 금희가 준 칩" + "Content": "" }, { "Id": "ItemInfo_70010033_BgDescription", - "Content": "용주 금희가 준 칩, 그 안에는 직정실험실이 세광에 대한 연구 기록이 저장되어 있다" + "Content": "" }, { "Id": "ItemInfo_70010033_ObtainedShowDescription", - "Content": "용주 금희가 준 칩" + "Content": "" }, { "Id": "ItemInfo_70010036_Name", @@ -29133,7 +29133,7 @@ }, { "Id": "ItemInfo_80000026_BgDescription", - "Content": "노릇노릇한 생선 요리로써 조리과정이 복잡하다.\n 잉어가 하늘을 보는 것은 용이 되기를 바라는 것으로, 전설에 따르면 세광이 강림했을 때, 물고기들이 앞다퉈 수면 위로 떠올랐다고 한다.\n 사람들은 이 풍경을 기념하기 위해 설날과 명절에 탕수잉어를 식탁에 올리고 내년의 날씨가 순조롭기를 기원한다." + "Content": "" }, { "Id": "ItemInfo_80000026_ObtainedShowDescription", @@ -29885,7 +29885,7 @@ }, { "Id": "ItemInfo_80050005_BgDescription", - "Content": "천연 유제품으로, 직접 마실 수 있을 뿐만 아니라 요리에 특별한 유리 풍미를 더해줄 수 있다" + "Content": "천연 유제품으로, 직접 마실 수 있을 뿐만 아니라 요리에 특별한 우유의 풍미를 더해줄 수 있다" }, { "Id": "ItemInfo_80050005_ObtainedShowDescription", @@ -36725,7 +36725,7 @@ }, { "Id": "QuestChapter_1008_ChapterName", - "Content": "카멜리아 캐릭터 편" + "Content": "끝없이 두 갈래로 갈라지는 별바다" }, { "Id": "QuestType_0_QuestTypeName", @@ -68361,7 +68361,7 @@ }, { "Id": "ConfirmBox_133_Content", - "Content": "" + "Content": "『나가기』 진행 시 현재 진도가 초기화되고 도전이 종료됩니다. 『재도전』 시 해당 층에서 다시 시작됩니다" }, { "Id": "ConfirmBox_133_ButtonText_0", @@ -71997,7 +71997,7 @@ }, { "Id": "Text_BackToTower_Text", - "Content": "역경의 탑으로 돌아가기" + "Content": "나가기" }, { "Id": "Skill_1000109_SkillName", @@ -72145,7 +72145,7 @@ }, { "Id": "TowerChallengeBuff_Empty_Desc", - "Content": "이 층에는 심연 간섭이 없다" + "Content": "이 층에는 심경 간섭이 없다" }, { "Id": "Flow_140000003_1", @@ -101173,7 +101173,7 @@ }, { "Id": "ComboTeaching_15030401_DescriptionContent", - "Content": "강공격 사용 시, 만약 「광합성 에너지」를 보유한 상태라면, 「광합성 에너지」를 소모하여 주변 파티원 전체의 HP을 회복시킨다. 별꽃의 개화가 목표에게 명중 시 회절 피해를 입힌다" + "Content": "강공격 사용 시, 만약 「광합성 에너지」를 보유한 상태라면, 「광합성 에너지」를 소모하여 근처 파티 내 모든 캐릭터의 HP을 회복시킨다. 별꽃의 개화가 목표에게 명중 시 회절 피해를 입힌다" }, { "Id": "ComboTeaching_15030401_IconText_0", @@ -101285,7 +101285,7 @@ }, { "Id": "ComboTeaching_15030602_DescriptionContent", - "Content": "주변 파티원이 광합성 표식을 가진 목표를 공격하여 명중 시, 벨리나는 협동 공격을 가해 회절 피해를 입히고 피해를 입힌 주변 파티 등장 캐릭터의 HP를 회복시킨다" + "Content": "근처 파티 내 캐릭터가 광합성 표식을 가진 목표를 공격하여 명중 시, 벨리나는 협동 공격을 가해 회절 피해를 입히고 피해를 입힌 근처 파티 등장 캐릭터의 HP를 회복시킨다" }, { "Id": "ComboTeaching_15030602_IconTagText_1", @@ -103917,7 +103917,7 @@ }, { "Id": "ComboTeaching_16020203_DescriptionContent", - "Content": "일반 공격 2단 격수 및 회피 반격에서 주화잔장을 사용하면, 단근은 최대 2단 주식을 가하여 인멸 피해를 입히며 공격이 목표에 명중 시, 주식의 각인을 추가하여\r\n단근이 표식 목표에게 가하는 피해가 20% 증가한다" + "Content": "일반 공격 2단 격수 및 회피 반격에서 주화잔장을 사용하면, 단근은 최대 2단 주식을 가하여 인멸 피해를 입히며 공격이 목표에 명중 시, 주식의 각인을 추가하여\n\n단근이 표식 목표에게 가하는 피해가 20% 증가한다" }, { "Id": "ComboTeaching_16020204_DescriptionTitle", @@ -109521,7 +109521,7 @@ }, { "Id": "RoguelikeView_27_Text", - "Content": "소개" + "Content": "설명 · 간략" }, { "Id": "ConditionGroup_12005001_HintText", @@ -110617,7 +110617,7 @@ }, { "Id": "HelpText_44_Content", - "Content": "" + "Content": "『꿈들의 만남 업데이트!』\n추가 오픈된 공명자: 카멜리아, 루미, 유호, 파수인, 앙코, 벨리나, 카카루, 능양, 모르테피\n「사고의 전환」은 전속 레벨 BUFF를 제공합니다. 상응하는 BUFF를 활성화하면 모든 공명자가 「신비한 경지」에서의 레벨을 향상할 수 있습니다.\n\n새로운 필드, 새로운 적들이 기다리고 있습니다! 만남의 기쁨과 이별의 슬픔이 뒤섞인 깊은 꿈 속으로 들어가 더 깊은 비밀을 경험해보세요!\n\n『신비한 경지 탐색』\n「신비한 경지」는 공명자 중 한 명을 선택하여 탐색에 참여할 수 있습니다.\n이번 시즌에서 오픈된 공명자는 방랑자(회절), 양양, 치샤, 설지, 도기, 기염, 음림, 감심, 산화, 금희, 장리, 상리요, 절지, 연무, 단근, 카멜리아, 루미, 유호, 파수인, 앙코, 벨리나, 카카루, 능양, 모르테피입니다.\n「신비한 경지」 플레이에서는 공명자가 보유한 에코 어빌리티와 속성은 사용할 수 없지만, 공명자의 레벨, 공명 체인 및 무기는 사용할 수 있습니다.\n\n「신비한 경지」의 전투 과정에서는 「판타지 에코」, 「메타포」, 「캐릭터 강화」, 「신물」로부터 강력한 BUFF를 얻을 수 있습니다.\n수집한 「메타포」에 따라 방랑자는 단계적으로 「판타지 에코」의 강력한 스킬을 해제할 수 있습니다.\n\n「신비한 경지」의 전투 과정은 매번 다른 적의 조합과 도전에 직면할 수 있습니다.\n새로운 난이도는 도전 진행에 따라 점차 해제되며, 난이도가 높을수록 보상이 풍부해집니다.\n「판타지 상점」의 교환 상품은 조건에 맞는 난이도 클리어 시 해제됩니다.\n\n「신비한 경지」의 탐색 과정에서는 도전 진입 시 「격투 레벨」이 활성화됩니다.\n모든 전투 조작은 격투 레벨을 높일 수 있으며, 공격을 받으면 격투 레벨이 낮아집니다.\n전투 중 일정 기간 동안 격투 레벨을 획득하지 못한 경우, 격투 레벨이 점차 낮아집니다.\n\n격투 레벨은 D, C, B, A, S, SS의 6단계로 구분되며, A 이상에 도달하면 특수 BUFF를 획득할 수 있습니다.\nA: 회피 반격 피해 100% 증가\nS: 회피 반격 후 모든 스킬 쿨타임 30% 감소\nSS: 크리티컬 100% 증가, 크리티컬 피해 100% 증가, 단기간 동안 격투 레벨이 SS 이하로 떨어지지 않음\n\n『사고의 전환』\n「신비한 경지」의 탐색을 완료하면 「기억점」을 얻을 수 있으며, 획득한 「기억점」은 「사고의 전환」에서 전속 BUFF를 활성화하여 「신비한 경지」에서 공명자의 힘을 향상시킬 수 있습니다.\n\n『이상 조사』\n특정 조건에서의 탐색을 완료하면 전속 업적을 해제하고 보상을 수령할 수 있습니다.\n\n『판타지 상점』\n「신비한 경지」의 탐색을 완료 시 획득한 「판타지 표본」은 [판타지 상점]에서 전속 보상으로 교환할 수 있습니다.\n「판타지 표본」은 각 시즌 이벤트 종료 후 리셋되므로 제때에 사용하시기 바랍니다.\n\n『울림의 결정』\n가장 깊은 꿈 속에 있는 꿈의 중합체를 격파하면 기억의 영역에 울림의 결정이 나타나며, 보상 횟수를 소모하여 보상을 수령할 수 있습니다.\n「울림의 결정 보상 횟수」는 매주 월요일 새벽 4시에 리셋됩니다.\n난이도가 다른 「꿈들의 만남」에서는 동일한 울림의 결정 보상을 수령할 수 있습니다" }, { "Id": "HelpText_44_Title", @@ -117497,7 +117497,7 @@ }, { "Id": "Text_SignalSendTips_text", - "Content": "전파의 파장에 따라 버튼을 클릭하여 신호를 포착하세요" + "Content": "주파수의 길이에 따라, 버튼을 클릭하여 발송하시기 바랍니다" }, { "Id": "Text_SignalReceiveProcess_text", @@ -117505,7 +117505,7 @@ }, { "Id": "Text_SignalReceiveTips_text", - "Content": "전파의 파장에 따라 버튼을 클릭하여 신호를 포착하세요" + "Content": "주파수의 길이에 따라, 버튼을 클릭하여 접수하시기 바랍니다" }, { "Id": "ConfirmBox_161_Title", @@ -124669,7 +124669,7 @@ }, { "Id": "PrefabtextItem_Roguejianshu_Text", - "Content": "설명" + "Content": "설명 · 간략" }, { "Id": "PrefabtextItem_Rogueshengjie_Text", @@ -124837,7 +124837,7 @@ }, { "Id": "PrefabTextItem_2811955528_Text", - "Content": "심경 교란" + "Content": "심경 간섭" }, { "Id": "PrefabTextItem_4042070682_Text", @@ -124901,7 +124901,7 @@ }, { "Id": "PrefabTextItem_667241709_Text", - "Content": "심경 교란" + "Content": "심경 간섭" }, { "Id": "PrefabTextItem_1603590626_Text", @@ -132521,11 +132521,11 @@ }, { "Id": "RogueBuffPool_935008030010_BuffDesc", - "Content": "에코 어빌리티 발동 후 자신의 경직 저항력이 증가되고, 자신의 HP 최대치의 15%에 해당하는 실드를 얻게 되며, 5초간 지속된다. 자신이 실드를 보유할 경우, 공격으로 목표 명중 시 공명 에너지 30pt가 회복되며, 8초마다 1번 발생할 수 있다" + "Content": "에코 어빌리티 발동 후 자신의 경직 저항력이 증가되고, 자신의 HP 최대치의 15%에 해당하는 실드를 얻게 되며, 10초간 지속된다. \n자신이 실드를 보유할 경우, 공격으로 목표 명중 시 공명 에너지 30pt가 회복되며, 8초마다 1회 발생할 수 있다" }, { "Id": "RogueBuffPool_935008030020_BuffDesc", - "Content": "자신이 실드를 보유할 경우, 공격으로 목표 명중 시 「얼음 균열 효과」를 발생시켜 400%의 응결 피해를 입히며, 1초마다 1번 발생할 수 있다" + "Content": "자신이 실드를 보유할 경우, 공격으로 목표 명중 시 「얼음 균열 효과」를 발생시켜 200%의 응결 피해를 입히며, 1초마다 1회 발생할 수 있다" }, { "Id": "RogueBuffPool_935008030030_BuffDesc", @@ -132557,11 +132557,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc", - "Content": "공격이 연속으로 목표에 명중 시, 「지옥불 기사」의 협동 공격을 발동시킬 수 있으며, 해당 공격은 3단의 피해를 입히며, 각 공격이 목표에 명중할 때마다, 목표에 1스택의 화상을 부여한다" + "Content": "일반 공격, 강공격, 회피 반격, 공명 스킬, 공명 해방, 변주 스킬, 에코 어빌리티 발동 시, 표식 1스택을 획득하며, 4초간 지속되고 10스택 중첩이 가능하다. 10스택 도달 시, 4초 내 스택을 획득할 수 없으며, 「지옥불 기사」의 협동 공격 3회를 발생시켜, 공격력의 807.6%에 해당하는 용융 피해를 입히고, 매 단계 공격이 목표를 명중 시, 목표에게 화상 1스택을 추가한다.\n- 「화상」\n8초간 지속되며, 5스택 중첩이 가능하다. 스택이 1/2/3/4/5일 때, 초마다 목표에게 공격력의 10%/20%/30%/40%/50%에 해당하는 용융 피해를 입힌다" }, { "Id": "RogueBuffPool_938000301104_BuffDesc", - "Content": "에코 어빌리티의 매 단계 공격은 목표에게 1스택 「화상」을 부여하며, 마지막 단계 공격은 「불타는 땅」 구역을 형성한다.\n 「불타는 땅」 범위 내의 적들은 초당 1스택의 「화상」 을 가하며, 「불타는 땅」은 4초간 지속된다" + "Content": "에코 어빌리티의 마지막 단계 공격은 「화염 지대」 구역을 생성한다\n- 「화염 지대」\n범위 내 적들은 초마다 「화상」 1스택이 추가되며, 「화염 지대」가 4초간 지속된다" }, { "Id": "RogueBuffPool_938000301105_BuffDesc", @@ -132573,7 +132573,7 @@ }, { "Id": "RogueBuffPool_938000301108_BuffDesc", - "Content": "5회 연속 공격을 가할 시, 「지옥불 기사」를 소환하여 협동 공격을 가할 수 있으며, 그는 「지옥불」을 소환하여 적을 공격할 것이며, 「지옥불」이 폭발한 후 「화염 지대」를 생성할 것이다.\n「화염 지대」 범위 내의 적에게 1초마다 「화상」 1스택씩 추가되며, 「화염 지대」는 4초간 지속된다" + "Content": "5회 연속 공격을 가할 시, 「지옥불 기사」를 소환하여 협동 공격을 가할 수 있으며, 그는 「지옥불」을 소환하여 적을 공격할 것이며, 「지옥불」이 폭발한 후 「화염 지대」를 생성할 것이다.\n「화염 지대」 범위 내 적들은 초마다 「화상」 1스택이 추가되며, 「화염 지대」가 4초간 지속된다" }, { "Id": "Huanglong_main_1_4_198_60", @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "애곡하는 아익스가 울부짖을 때" }, - { - "Id": "Achievement_300127_Desc", - "Content": "카멜리아의 반주 스킬 10회 사용" - }, - { - "Id": "Achievement_300127_Name", - "Content": "마녀의 씨앗" - }, { "Id": "Achievement_300128_Desc", "Content": "방랑자 · 인멸의 반주 스킬 10회 사용" @@ -134693,7 +134685,7 @@ }, { "Id": "InfoDisplay_310000301_Text", - "Content": "요약: 피열은 효과적인 치료 방법이 없지만 구강 접종을 통해 효과적으로 예방할 수 있는 급성 전염병으로, 6세 이하 어린이에게 주로 발병한다. 피열 바이러스는 전염성이 매우 높고, 증상이 매우 심각하며, 주요 증상은 발열, 심각한 근육 통증 및 불규칙한 근육 위축이다. 의료과는 특별 팀을 구성하여 새로운 감쇄 살균 백신을 개발하였고, 이는 6월 16일 오후 3시에 3상 임상시험을 통과하였다. 이 결과는 백신의 면역 효과가 좋다는 것을 보여준다. 이 개요는 이 백신의 연구 진행 상황을 요약하고 분석하여, 더 깊은 연구에 참고할 수 있게 하는 것이 목적이다.\r\n \r\n 1 피열 의사 바이러스에 기반한 중화 항체 검사 방법의 초기 적용\r\n 2 피열 감쇄 살균 백신 주사의 임상 효과\r\n 3 구강 피열 감쇄 살균 백신 \"캡슐 사탕\"의 임상 시험 보고\r\n ……\r\n 첨부 1 임상 시험 참가자 등록 파일 (1)\r\n \r\n 등록 번호: CTR302001\r\n 이름: 상리효\r\n 성별: 여성\r\n 나이: 29\r\n 건강 상태: 건강하며, 유전병이 없다.\r\n 시험 단계: 1상 임상 시험\r\n \r\n 등록 번호: CTR302002\r\n 이름: 상리요\r\n 성별: 남성\r\n 나이: 7개월\r\n 건강 상태: 건강하며, 유전병이 없다.\r\n 시험 단계: 1상 임상 시험\r\n ……\r\n 과원 메시지: 상리 선생님... 정말 괜찮나요?\r\n 답변: 해야 할 일이다, 나와 아이부터 시작하자.\r\n \r\n 관련 파일\r\n 감염 상황 보고: 4월 피열로 인한 마비 사례가 2178건에 달하며, 사망자는 165명이다.\r\n 화서연구원 의료과는 피열 백신 연구팀을 구성하였고, 수석 상리효가 총 책임자로 임명되었다.\r\n 금주 잔상류가 폭발하였고, 운송 노선이 중단되어, 의료 물품이 전달되지 못하고 있다.\r\n \r\n \r\n 제목: 구강 피열 감쇄 살균 백신 「캡슐 사탕」의 대량 생산 품질 표준 및 운송 개요\r\n 보고자: 화서연구원 의료과 삼급 과원\r\n 보고 번호: MD-E0510\r\n 요약: 비명이 터지자, 금주는 황룡이 잔상류를 막는 전선의 중요한 장소로 먼저 피격되었다. 잔상류는 맹렬하게 몰아치고, 야귀군이 성 밖에 배치되어, 죽어라 막고 있지만, 전선과 후방의 운송 노선이 장기간 차단되어, 백신의 저장 조건과 운송 조건이 엄격하고, 의료 물품이 전달되기 힘들다. 의료과가 개발한 두 번째 세대 캡슐 사탕 형태의 백신은 첫 번째 세대 액체 백신에 비해 안정성이 더 높고, 저장 및 운송의 어려움이 더 적으며, 어린이가 더 쉽게 섭취할 수 있다. 이 보고서는 이 백신의 대량 생산 품질 표준 및 전쟁 시 의료 물품 운송 상황, 백신을 포함하여, 기록하고 있다.\r\n \r\n 1 백신 대량 생산 품질 표준\r\n 2 백신 저장 및 운송 관리 규정\r\n 3 백신 운송 현황\r\n 두 번째 세대 캡슐 사탕 형태의 백신 운송 냉장차는 온도 모니터링 장비가 장착되어 있으며, 운송 기간 동안 전문 기술인이 동행해야 한다. 그러나 잔상 채의 영향으로, 금주의 주 운송 노선이 중단되어, 도시 안의 전염병이 매우 심각하고 긴급하다. 백신이 시간 내에 도착할 수 있도록 보장하기 위해, 의료 물품을 7팀으로 나누어 포화 운송을 실시하였다. 운송 경로가 경사가 가파르고, 무음구역을 피할 수 없을 수도 있기 때문에, 운송 전 과정에 공명자가 동행하고 도움을 주어 물품이 원활하게 도착할 수 있도록 해야 한다. 8월 5일까지, 백신의 유효기간 내에 성공적으로 도착한 운송 팀은 한 팀뿐이었고, 이 운송 팀에 동행한 공명자는 경로 중간의 잔상 채를 청소하고, 새로운 운송 노선을 성공적으로 개설하였다.\r\n ……\r\n 첨부 2 운송에 참여한 공명자의 검사 보고서\r\n \r\n 31번 과원 메시지: 이 검사 보고서에 대해... 그 물품을 성공적으로 도착시킨 공명자가 그렇게 고강도의 전투를 겪었는데도, 그의 파형은 믿을 수 없을 정도로 안정적이다. 이 데이터는 인상적이다. 나는 이를 어디서 봤다고 확신하고 있지만, 데이터 베이스에 등록된 공명자 중에는 이 사람과 특징이 같은 사람이 없다. 이건 어떻게 된 일이지?\r\n \r\n 31번 과원 메시지2: 찾았다. 그의 데이터는 이전에 우연히 본 『제1호 공명자 보고서』와 매우 유사하다. 그때는 아직 공명자 검사 보고서의 관련 표준이 통일되지 않았기 때문에, 그 보고서는 현재의 데이터 베이스 분할에 포함되지 않았다. 나는 그것을 표시하고 처리 대기 구역에 두었으니, 이 공명자의 상황을 빨리 확인하고 다시 분류하라. \r\n (P.S 나는 건강 상태 때문에 상급자에게 휴가를 받았으니, 상기 관련 업무는 34번에게 맡기고, 내일 이를 이행할 예정이다.)\r\n \r\n 34번 과원 메시지: 미년... 건주 때의 파일... 이건 아니지, 두 보고서가 같은 사람이라면, 이 시간 간격은 너무 길지 않나? 이는 역사에 존재해야 하는 인물 아닌가? 31번이 회복되어 돌아올 때 다시 물어봐야겠다. 이 보고서는 일단 내게 두겠다. 지금 모든 병원이 바쁘고, 그는 이미 3일 동안 밤새 일하고 있는데, 더 이상 제대로 쉬지 않으면..." + "Content": "요약: 피열은 효과적인 치료 방법이 없지만 구강 접종을 통해 효과적으로 예방할 수 있는 급성 전염병으로, 6세 이하 어린이에게 주로 발병한다. 피열 바이러스는 전염성이 매우 높고, 증상이 매우 심각하며, 주요 증상은 발열, 심각한 근육 통증 및 불규칙한 근육 위축이다. 의료과는 특별 팀을 구성하여 새로운 감쇄 살균 백신을 개발하였고, 이는 6월 16일 오후 3시에 3상 임상시험을 통과하였다. 이 결과는 백신의 면역 효과가 좋다는 것을 보여준다. 이 개요는 이 백신의 연구 진행 상황을 요약하고 분석하여, 더 깊은 연구에 참고할 수 있게 하는 것이 목적이다.\n\n 1 피열 의사 바이러스에 기반한 중화 항체 검사 방법의 초기 적용\n 2 피열 감쇄 살균 백신 주사의 임상 효과\n 3 구강 피열 감쇄 살균 백신 \"캡슐 사탕\"의 임상 시험 보고\n ……\n첨부 1 임상 시험 참가자 등록 파일 (1)\n\n등록 번호: CTR302001\n이름: 상리효\n성별: 여성\n나이: 29\n건강 상태: 건강하며, 유전병이 없다.\n시험 단계: 1상 임상 시험\n\n등록 번호: CTR302002\n이름: 상리요\n성별: 남성\n나이: 7개월\n건강 상태: 건강하며, 유전병이 없다.\n시험 단계: 1상 임상 시험\n ……\n과원 메시지: 상리 선생님... 정말 괜찮나요?\n답변: 해야 할 일이다, 나와 아이부터 시작하자.\n\n관련 파일\n감염 상황 보고: 4월 피열로 인한 마비 사례가 2178건에 달하며, 사망자는 165명이다.\n화서연구원 의료과는 피열 백신 연구팀을 구성하였고, 수석 상리효가 총 책임자로 임명되었다.\n금주 잔상류가 폭발하였고, 운송 노선이 중단되어, 의료 물품이 전달되지 못하고 있다.\n\n제목: 구강 피열 감쇄 살균 백신 「캡슐 사탕」의 대량 생산 품질 표준 및 운송 개요\n보고자: 화서연구원 의료과 삼급 과원\n보고 번호: MD-E0510\n요약: 비명이 터지자, 금주는 황룡이 잔상류를 막는 전선의 중요한 장소로 먼저 피격되었다. 잔상류는 맹렬하게 몰아치고, 야귀군이 성 밖에 배치되어, 죽어라 막고 있지만, 전선과 후방의 운송 노선이 장기간 차단되어, 백신의 저장 조건과 운송 조건이 엄격하고, 의료 물품이 전달되기 힘들다. 의료과가 개발한 두 번째 세대 캡슐 사탕 형태의 백신은 첫 번째 세대 액체 백신에 비해 안정성이 더 높고, 저장 및 운송의 어려움이 더 적으며, 어린이가 더 쉽게 섭취할 수 있다. 이 보고서는 이 백신의 대량 생산 품질 표준 및 전쟁 시 의료 물품 운송 상황, 백신을 포함하여, 기록하고 있다.\n\n 1 백신 대량 생산 품질 표준\n 2 백신 저장 및 운송 관리 규정\n 3 백신 운송 현황\n\n 두 번째 세대 캡슐 사탕 형태의 백신 운송 냉장차는 온도 모니터링 장비가 장착되어 있으며, 운송 기간 동안 전문 기술인이 동행해야 한다. 그러나 잔상 채의 영향으로, 금주의 주 운송 노선이 중단되어, 도시 안의 전염병이 매우 심각하고 긴급하다. 백신이 시간 내에 도착할 수 있도록 보장하기 위해, 의료 물품을 7팀으로 나누어 포화 운송을 실시하였다. 운송 경로가 경사가 가파르고, 무음구역을 피할 수 없을 수도 있기 때문에, 운송 전 과정에 공명자가 동행하고 도움을 주어 물품이 원활하게 도착할 수 있도록 해야 한다. 8월 5일까지, 백신의 유효기간 내에 성공적으로 도착한 운송 팀은 한 팀뿐이었고, 이 운송 팀에 동행한 공명자는 경로 중간의 잔상 채를 청소하고, 새로운 운송 노선을 성공적으로 개설하였다.\n ……\n\n첨부 2 운송에 참여한 공명자의 검사 보고서\n\n31번 과원 메시지: 이 검사 보고서에 대해... 그 물품을 성공적으로 도착시킨 공명자가 그렇게 고강도의 전투를 겪었는데도, 그의 파형은 믿을 수 없을 정도로 안정적이다. 이 데이터는 인상적이다. 나는 이를 어디서 봤다고 확신하고 있지만, 데이터 베이스에 등록된 공명자 중에는 이 사람과 특징이 같은 사람이 없다. 이건 어떻게 된 일이지?\n\n31번 과원 메시지2: 찾았다. 그의 데이터는 이전에 우연히 본 『제1호 공명자 보고서』와 매우 유사하다. 그때는 아직 공명자 검사 보고서의 관련 표준이 통일되지 않았기 때문에, 그 보고서는 현재의 데이터 베이스 분할에 포함되지 않았다. 나는 그것을 표시하고 처리 대기 구역에 두었으니, 이 공명자의 상황을 빨리 확인하고 다시 분류하라. \n\n (P.S 나는 건강 상태 때문에 상급자에게 휴가를 받았으니, 상기 관련 업무는 34번에게 맡기고, 내일 이를 이행할 예정이다.)\n\n34번 과원 메시지: 미년... 건주 때의 파일... 이건 아니지, 두 보고서가 같은 사람이라면, 이 시간 간격은 너무 길지 않나? 이는 역사에 존재해야 하는 인물 아닌가? 31번이 회복되어 돌아올 때 다시 물어봐야겠다. 이 보고서는 일단 내게 두겠다. 지금 모든 병원이 바쁘고, 그는 이미 3일 동안 밤새 일하고 있는데, 더 이상 제대로 쉬지 않으면..." }, { "Id": "InfoDisplay_310000311_Text", @@ -139389,7 +139381,7 @@ }, { "Id": "HelpText_51_Content", - "Content": "" + "Content": "신규 이벤트 「꿈들의 만남」 오픈!\n \n 『이벤트 소개』\n마음의 영역이 더 이상 확장되지 않지만 문 안의 세상은 여전히 평화를 되찾지 못한 것 같다. 이상한 꿈은 오류의 소용돌이에 빠져 새로운 혼란을 낳는다. 당신은 의식 깊은 곳의 중얼거림을 들으면서 다시 그 문 앞에 찾아왔다...\n \n 『이벤트 조건』\n조수 임무 「낮의 문을 두드리는 야밤」을 완료한 후 해제됩니다.\n \n 『이벤트 규칙』\n 「신비한 경지 도전」은 오픈된 캐릭터만 사용 가능합니다.\n 신비한 경지에는 특별한 힘이 숨어 있어, 그곳에 들어간 공명자의 에코 속성은 박탈되지만, 전속 판타지 에코, 메타포, 신물 및 공명자의 특별한 강화 등이 있습니다.\n 적절한 조합을 선택하여 「신비한 경지 도전」을 탐색하면 다양한 전투 체험을 즐길 수 있습니다\n 「신비한 경지 도전」 탐험을 통해 풍부한 보상을 받을 수 있습니다\n\n『울림의 결정』\n가장 깊은 꿈 속에 있는 꿈의 중합체를 격파하면 기억의 영역에 울림의 결정이 나타나며, 보상 횟수를 소모하여 보상을 수령할 수 있습니다.\n「울림의 결정 보상 횟수」는 매주 월요일 새벽 4시에 리셋됩니다.\n난이도가 다른 「꿈들의 만남」에서는 동일한 울림의 결정 보상을 수령할 수 있습니다" }, { "Id": "HelpText_51_Title", @@ -139725,11 +139717,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc_0", - "Content": "연속 공격은 지옥불 기사의 「협동 공격」을 발동한다" + "Content": "지속적으로 다양한 스킬을 발동하면, 지옥불 기사의 「협동 공격」을 발생시킨다" }, { "Id": "RogueBuffPool_938000301104_BuffDesc_0", - "Content": "지옥불 기사의 공격에 「화상」을 가한다" + "Content": "에코 어빌리티의 마지막 단계 공격은 「화염 지대」 구역을 생성한다" }, { "Id": "RogueBuffPool_938000301105_BuffDesc_0", @@ -154245,7 +154237,7 @@ }, { "Id": "InfoDisplay_102801014_Text", - "Content": "어느 날 메시지를 받았어요.\n메시지의 내용은 매우 간단했는데, 역에서 발이 묶인 승객들을 달래기 위해 보낸 메시지처럼 보였고, 어떤 미래호 열차 승무원들이 발이 묶인 승객들에게 진심 어린 사과를 전하며 목적지까지 안전하게 데려다 주겠다는 내용이나 그런 식의 내용이었어요. 오랜만에 열차를 타본 것도 아니었으니 역의 시스템에 문제가 생긴 것이겠거니 하고 메시지를 휴지통에 버렸어요.\n하지만 그 후로도 제 단말기에는 항상 이상한 메시지가 수신되곤 했는데, 그 메시지는 항상 그 어떤 미래호 열차에서 온 것이었는데요. 미래호라든가, 장거리 여행이라든가, 뭔가 재미있는 곳에 갈 수 있는 것처럼 들리네요. 그런데, 저와 무슨 상관이 야? 제가 아직 해야 할 일이 많고, 그런 일들에 대해 심경쓸 시간이 없거든요. 그래서 처음에는 단순히 이런 메시지를 다 무시했어요. 최근 우리 광산에 대해 연구원들이 항상 불만을 품고 있었고, 연말이라 모두의 걱정이 커지고 있어서 물류 담당자인 저조차도 그 소식을 들었는데요.\n그런데 메시지가 쉴 새 없이 날아와서 바빴던 어느 날 열어보고 싶다는 생각이 들었어요.열어보니 어린아이가 저에게 뭔가를 보낸 거 같은데, “아빠, 아빠, 승무원 언니가 잘 앉으라고 했고, 열차가 곧 출발할 테니 가보자고 하더군요. 금방 미래호를 타고 미라로 향해 출발할 수 있거든요! 승무원 언니가 무사히 역에 도착하면 미래에 도착하게 된다고 하더군요! 정말 기대돼요! 하지만 미래는 어떨지 모르겠네요...\" 이 메시지를 보면서 어렸을 때 이런 글귀를 보면 이상한 질문을 던지던 딸이 생각났어요. 하지만 한동안 딸을 보지 못했네요. 고민을 하다가 다시 그 아이가 생각나서 잘못된 사람에게 이 메시지를 보냈는데, 열차가 또 연착되는 것 같아서 아이가 혼자 기다리게 하고 싶지 않았어요. 저는 그 아이에게 \"미래란 무엇인가... 미래는 별튀김도 많고, 많은 소원도 이루어질 수 있는 시대다\"라고 메시지를 보냈어요.\n그리고 며칠 후이 열차에 무슨 문제가 있는지 모르겠고 \"여행을 지연시켜서 죄송합니다. 최대한 빨리 출발하도록 최선을 다하겠습니다. 행복하고 안전하고 순조롭게 여행하시길 바랍니다.\"라는 메시지를 보냈어요. 그리고 마지막에는 \"승객 여러분 안녕하십니까, 미래호 차장입니다. 미래에서 뵙겠습니다!\"라는 메시지가 있었어요. 갑자기 또 다른 메시지가 왔어요. \"열차가 도대체 언제 출발할까요? 정말 출발할 수 있을까요? 소우가 계속 나에게 묻는데, 어떻게 말해야 할지 모르겠어서 급방 출발할 거라고, 열차가 출발하면 다 같이 여기서 빠져나와서 미래로 갈 수 있을 거라고만 말할 수밖에 없어요. 모두들 기다리고 있었고, 모두들 빨리 출발하고 싶어했고, 저 역시 빨리 소우와 함께 이곳을 떠나고 싶었는데... 친절한 사람들은 우리에게 마음의 평화를 주기 위해 가져온 음식을 나눠주기도 했어요. 아아, 도대체 언제 출발할까요...\" 아, 아마도 역 서비스 커뮤니케이션에게 전하는 메시지인데 어쩐지 저한테 전달이 됐어요. 다행히 당시 저는 한가한 시간이었기 때문에 \"열차가 곧 출발할 테니 조금만 기다려주세요\"라고 친절하게 답했어요.\n그 후에도 가끔 그런 연락을 여러 번 받았어요. 어느 날 동료들과 저녁을 먹다가 이 일을 언급했는데, 미래호라는 열차 관련 메시지가 자꾸 사람을 잘못 보내서 항상 저한테 잘못 온다고 하더군요.\n동료들은 \"이 열차가 어디 있죠? 들어본 적도 없는데요!\"라고 말했어요.\n그래서 이 메시지들을 보여 주었더니 \"이상하네요, 이 열차는 들어본 적이 없어요\"라고 하더군요. 하지만 한 노인은 어렸을 때 누군가 이쪽 어딘가에 열차가 있었고, 아주 오래전에 큰 재난이 났을 때 사람들이 그 열차를 이용해 사람들을 안전하게 탈출시켰다는 말을 들었다고 말했어요. 당시 사람들은 그 열차가 재난을 피하기 위해 모두를 미래로 데려다 줄 수 있다고 말했고, 열차에 '미래호'이라는 이름도 지어주었어요. 그러나 그는 열차에 무슨 일이 일어났는지 몰랐군요. 너무 오래 전의 일이고 어른들에게서만 들은 이야기였기 때문이죠. 그 말을 듣고 돌아가고 나서도 이 문제가 계속 생각났어요. 생각할수록 뭔가 잘못된 것 같았어요. 이 미래호 열차가 오래전의 열차라면, 이 메시지는 어디서 나온 걸까요..." + "Content": "어느 날 메시지를 받았어요.\n메시지의 내용은 매우 간단했는데, 역에서 발이 묶인 승객들을 달래기 위해 보낸 메시지처럼 보였고, 어떤 미래호 열차 승무원들이 발이 묶인 승객들에게 진심 어린 사과를 전하며 목적지까지 안전하게 데려다 주겠다는 내용이었어요. 오랜만에 열차를 타본 것도 아니었으니 역의 시스템에 문제가 생긴 것이겠거니 하고 메시지를 휴지통에 버렸어요.\n하지만 그 후로도 제 단말기에는 항상 이상한 메시지가 수신되곤 했는데, 그 메시지는 항상 그 어떤 미래호 열차에서 온 것이었는데요. 미래호라든가, 장거리 여행이라든가, 뭔가 재미있는 곳에 갈 수 있는 것처럼 들리네요. 그런데, 저와 무슨 상관이에요? 제가 아직 해야 할 일이 많고, 그런 일들에 대해 신경 쓸 시간이 없거든요. 그래서 처음에는 단순히 이런 메시지를 다 무시했어요. 최근 우리 광산에 대해 연구원들이 항상 불만을 품고 있었고, 연말이라 모두의 걱정이 커지고 있어서 물류 담당자인 저조차도 그 소식을 들었는데요.\n그런데 메시지가 쉴 새 없이 날아와서 바빴던 어느 날 열어보고 싶다는 생각이 들었어요. 열어보니 어린아이가 저에게 뭔가를 보낸 거 같은데, \"아빠, 아빠, 승무원 언니가 잘 앉으라고 했고, 열차가 곧 출발할 테니 가보자고 했어요. 금방 미래호를 타고 미라로 향해 출발할 수 있거든요! 승무원 언니가 무사히 역에 도착하면 미래에 도착하게 된다고 했어요! 정말 기대돼요! 하지만 미래는 어떨지 모르겠네요...\" 이 메시지를 보면서 어렸을 때 이런 글귀를 보면 이상한 질문을 던지던 딸이 생각났어요. 하지만 한동안 딸을 보지 못했네요. 고민을 하다가 다시 그 아이가 생각났어요. 잘못된 사람에게 이 메시지를 보냈고 열차가 또 연착되는 것 같았는데, 아이가 혼자 기다리게 하고 싶지 않아서 저는 그 아이에게 \"미래란 무엇인가... 미래는 별튀김도 많고, 많은 소원도 이루어질 수 있는 시대다\"라고 메시지를 보냈어요.\n그리고 며칠 후, 열차에 무슨 문제가 있는지 모르겠지만 \"여행을 지연시켜서 죄송합니다. 최대한 빨리 출발하도록 최선을 다하겠습니다. 행복하고 안전하고 순조롭게 여행하시길 바랍니다.\"라는 메시지를 받았어요. 그리고 마지막에는 \"승객 여러분 안녕하십니까, 미래호 차장입니다. 미래에서 뵙겠습니다!\"라는 메시지가 있었어요. 그 후 또 다른 메시지가 왔어요. \"열차가 도대체 언제 출발할까요? 정말 출발할 수 있을까요? 소우가 계속 나에게 묻는데, 어떻게 말해야 할지 모르겠어서 금방 출발할 거라고, 열차가 출발하면 다 같이 여기서 빠져나와서 미래로 갈 수 있을 거라고만 말할 수밖에 없어요. 모두들 기다리고 있었고, 모두들 빨리 출발하고 싶어했고, 저 역시 빨리 소우와 함께 이곳을 떠나고 싶었는데... 친절한 사람들은 우리에게 마음의 평화를 주기 위해 가져온 음식을 나눠주기도 했어요. 아아, 도대체 언제 출발할까요...\" 아, 아마도 역 서비스 커뮤니케이션에게 전하는 메시지인데 어쩐지 저한테 전달이 됐어요. 다행히 당시 저는 한가한 시간이었기 때문에 \"열차가 곧 출발할 테니 조금만 기다려주세요\"라고 친절하게 답했어요.\n그 후에도 가끔 그런 연락을 여러 번 받았어요. 어느 날 동료들과 저녁을 먹다가 이 일을 언급했어요. 저는 미래호라는 열차와 관련된 메시지가 자꾸 제게 잘못 온다고 얘기했어요.\n동료들은 \"이 열차가 어디 있죠? 들어본 적도 없는데요!\"라고 말했어요.\n그래서 이 메시지들을 보여 주었더니 \"이상하네요, 이 열차는 들어본 적이 없어요\"라고 하더군요. 하지만 한 노인은 어렸을 때 누군가 이쪽 어딘가에 열차가 있었고, 아주 오래전에 큰 재난이 났을 때 사람들이 그 열차를 이용해 안전하게 탈출하려고 했다는 말을 들었다고 말했어요. 당시 사람들은 그 열차가 재난을 피하고 모두를 미래로 데려다 줄 수 있다고 말했고, 열차에 「미래호」라는 이름도 지어주었어요. 그러나 그는 열차에 무슨 일이 일어났는지 몰랐군요. 너무 오래 전의 일이고 어른들에게서만 들은 이야기였기 때문이죠. 그 말을 듣고 돌아가고 나서도 이 문제가 계속 생각났어요. 생각할수록 뭔가 잘못된 것 같았어요. 이 미래호 열차가 오래전의 열차라면, 이 메시지는 어디서 오는 걸까요..." }, { "Id": "InfoDisplay_102801014_Title", @@ -161149,7 +161141,7 @@ }, { "Id": "RogueBuffPool_921302000050_BuffDesc", - "Content": "『일반 공격』 공중 공격을 사용하여 「징벌의 인장」을 가진 적을 명중하면 적에게 공명 해방에 해당하는 번개 피해를 입으며, 쿨타임은 {0}초이다. 「천면 매혹」 발동 시 쿨타임이 리셋된다" + "Content": "『공명 회로』 공중 공격을 사용하여 「징벌의 인장」을 가진 적을 명중하면 적에게 공명 해방에 해당하는 번개 피해를 입으며, 쿨타임은 {0}초이다. 「천면 매혹」 발동 시 쿨타임이 리셋된다" }, { "Id": "RogueBuffPool_921302000050_BuffDesc_0", @@ -162777,11 +162769,11 @@ }, { "Id": "ItemInfo_80021006_BgDescription", - "Content": "매우 희귀한 조미료로, 병뚜껑을 열면 더할 나위 없이 묘한 향기가 난다.\n요리에 넣으면 요리의 풍미를 더할 뿐만 아니라, 요리에 따라 먹는 사람의 특정 감지 능력을 향상시킬 수 있다고 한다.\n「이게 도대체 무슨 향기야요? 진짜 너무 좋아...」\n「아, 맞다... 이게 엔진오일 향기네! 내가 맡아본 가장 좋은 엔진오일 향기야!」\n「뭐?」" + "Content": "매우 희귀한 조미료로, 병뚜껑을 열면 더할 나위 없이 묘한 향기가 난다.\n요리에 넣으면 요리의 풍미를 더할 뿐만 아니라, 요리에 따라 먹는 사람의 특정 감지 능력을 향상시킬 수 있다고 한다.\n「이게 도대체 무슨 향기야? 진짜 너무 좋아...」\n「아, 맞다... 이게 엔진 오일 향기네! 내가 맡아본 가장 좋은 엔진 오일 향기야!」\n「뭐?」" }, { "Id": "ItemInfo_80021007_BgDescription", - "Content": "매우 희귀한 조미료로, 병뚜껑을 열면 더할 나위 없이 묘한 향기가 난다.\n요리에 넣으면 요리의 풍미를 더할 뿐만 아니라, 요리에 따라 먹는 사람의 특정 감지 능력을 향상시킬 수 있다고 한다.\n「이게 도대체 무슨 향기야요? 진짜 너무 좋아...」\n「아, 맞다... 이게 엔진오일 향기네! 내가 맡아본 가장 좋은 엔진오일 향기야!」\n「뭐?」" + "Content": "매우 희귀한 조미료로, 병뚜껑을 열면 더할 나위 없이 묘한 향기가 난다.\n요리에 넣으면 요리의 풍미를 더할 뿐만 아니라, 요리에 따라 먹는 사람의 특정 감지 능력을 향상시킬 수 있다고 한다.\n「이게 도대체 무슨 향기야? 진짜 너무 좋아...」\n「아, 맞다... 이게 엔진 오일 향기네! 내가 맡아본 가장 좋은 엔진 오일 향기야!」\n「뭐?」" }, { "Id": "Huanglong_main_1_7_90_4", @@ -164521,51 +164513,51 @@ }, { "Id": "ItemInfo_42100001_AttributesDescription", - "Content": "파티 내 전체 공명자의 용융 피해 저항 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 용융 피해 저항이 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100002_AttributesDescription", - "Content": "파티 내 전체 공명자의 기류 피해 저항 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 기류 피해 저항이 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100003_AttributesDescription", - "Content": "파티 내 전체 공명자의 전도 피해 저항 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 전도 피해 저항이 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100004_AttributesDescription", - "Content": "파티 내 전체 공명자의 응결 피해 저항 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 응결 피해 저항이 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100005_AttributesDescription", - "Content": "파티 내 전체 공명자의 회절 피해 저항 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 회절 피해 저항이 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100006_AttributesDescription", - "Content": "파티 내 전체 공명자의 인멸 피해 저항 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 인멸 피해 저항이 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100007_AttributesDescription", - "Content": "파티 내 전체 공명자의 용융 피해 보너스 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 용융 피해 보너스가 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100008_AttributesDescription", - "Content": "파티 내 전체 공명자의 기류 피해 보너스 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 기류 피해 보너스가 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100009_AttributesDescription", - "Content": "파티 내 전체 공명자의 전도 피해 보너스 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 전도 피해 보너스가 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100010_AttributesDescription", - "Content": "파티 내 전체 공명자의 응결 피해 보너스 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 응결 피해 보너스가 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100011_AttributesDescription", - "Content": "파티 내 전체 공명자의 회절 피해 보너스 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 회절 피해 보너스가 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100012_AttributesDescription", - "Content": "파티 내 전체 공명자의 인멸 피해 보너스 15%를 증가하게 되며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 인멸 피해 보너스가 15% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100022_AttributesDescription", @@ -164589,7 +164581,7 @@ }, { "Id": "ItemInfo_42100027_AttributesDescription", - "Content": "파티 내 전체 공명자의 에코 어빌리티 피해를 40% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 에코 어빌리티 피해가 40% 증가하며, 180초간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_42100028_AttributesDescription", @@ -173413,7 +173405,7 @@ }, { "Id": "InstanceDungeon_8151_MonsterTips", - "Content": "숨결 합금: \n기류 및 회절 속성 캐릭터의 협주 에너지를 자동으로 회복한다.\n기류 속성 캐릭터는 협주 스킬을 발동할 때, 바람 소용돌이를 소환하게 된다.\n회절 속성 캐릭터는 협주 스킬을 발동할 때, 일정 범위 내의 적에게 회절 피해를 입히고 표식을 붙이며, 표식을 붙인 적이 피해를 입었을 경우 폭발을 일으켜 추가 피해를 입힌다" + "Content": "숨결 합금: \n기류 및 회절 속성 캐릭터의 협주 에너지를 자동으로 회복한다.\n기류 속성 캐릭터는 변주 스킬을 발동할 때, 바람 소용돌이를 소환하게 된다.\n회절 속성 캐릭터는 변주 스킬을 발동할 때, 일정 범위 내의 적에게 회절 피해를 입히고 표식을 붙이며, 표식을 붙인 적이 피해를 입었을 경우 폭발을 일으켜 추가 피해를 입힌다" }, { "Id": "InstanceDungeon_8152_MonsterTips", @@ -173953,11 +173945,11 @@ }, { "Id": "ActivityMowing_Newlevelunlock", - "Content": "새 스테이지가 해제되었습니다. 클릭하여 도전하세요" + "Content": "신규 스테이지가 해제되었습니다. 클릭하여 도전하세요" }, { "Id": "ActivityMowing_Newlevel", - "Content": "새 스테이지 해제됨" + "Content": "신규 스테이지 해제됨" }, { "Id": "ActivityMowing_Point", @@ -177209,11 +177201,11 @@ }, { "Id": "GuideFocusNew_1155_Content", - "Content": "「광합성 에너지」를 소모하여 주변 파티원 전체의 HP를 회복할 수 있습니다" + "Content": "「광합성 에너지」를 소모하여 근처 파티 내 모든 캐릭터의 HP를 회복할 수 있습니다" }, { "Id": "GuideFocusNew_1156_Content", - "Content": "「광합성 에너지」를 소모하여 주변 파티원 전체의 HP를 회복할 수 있습니다" + "Content": "「광합성 에너지」를 소모하여 근처 파티 내 모든 캐릭터의 HP를 회복할 수 있습니다" }, { "Id": "LackMakeCountWithoutTime", @@ -200113,7 +200105,7 @@ }, { "Id": "BossRushUnlockTips", - "Content": "모킹 전략 새 스테이지가 해제되었습니다" + "Content": "모킹 전략 신규 스테이지가 해제되었습니다" }, { "Id": "BossRushNumTips", @@ -200253,7 +200245,7 @@ }, { "Id": "BossRushCollectReward", - "Content": "이벤트 보상" + "Content": "보상 미리보기" }, { "Id": "BossRushEnterText", @@ -201141,7 +201133,7 @@ }, { "Id": "PrefabTextItem_3449403707_Text", - "Content": "" + "Content": "최고 평점" }, { "Id": "PrefabTextItem_3189112553_Text", @@ -210913,7 +210905,7 @@ }, { "Id": "LevelPlay_313000009_ChildQuestTip_0_29", - "Content": "「하얀 수호자」와 대화" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_313000009_ChildQuestTip_0_30", @@ -210957,7 +210949,7 @@ }, { "Id": "LevelPlay_313000010_ChildQuestTip_0_29", - "Content": "「하얀 수호자」와 대화" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_313000010_ChildQuestTip_0_30", @@ -211001,7 +210993,7 @@ }, { "Id": "LevelPlay_313800002_ChildQuestTip_0_29", - "Content": "「하얀 수호자」와 대화" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800002_ChildQuestTip_0_30", @@ -240505,7 +240497,7 @@ }, { "Id": "Text_SignalMusicTips_text", - "Content": "주파수의 길이에 따라, 버튼을 글릭하여 매칭하시기 바랍니다" + "Content": "주파수의 길이에 따라, 버튼을 클릭하여 매칭하시기 바랍니다" }, { "Id": "Text_SignalMusicSucceedTips_text", @@ -241793,7 +241785,7 @@ }, { "Id": "PrefabTextItem_3468511874_Text", - "Content": "설명" + "Content": "설명 · 간략" }, { "Id": "PrefabTextItem_818475252_Text", @@ -243217,7 +243209,7 @@ }, { "Id": "Activity_100805001_Title", - "Content": "" + "Content": "모킹 전략 Ⅱ" }, { "Id": "Activity_100805001_Desc", @@ -251689,7 +251681,7 @@ }, { "Id": "HelpText_76_Content", - "Content": "" + "Content": "『꿈 속의 밈』\n「신비한 경지」에 대한 탐색을 시작하기 전에 「꿈 속의 밈」을 사용하여 탐색의 난이도와 보상 배율을 조정할 수 있습니다. (「꿈 속의 밈」은 난이도 IV, V, VI에서만 선택하여 사용할 수 있습니다.)\n「꿈 속의 밈」은 공명자가 「신비한 경지」에 대한 이번 탐색에서의 전투 체험과 적의 능력에 영향을 미치며, 그 보상 획득 배율은 탐색 완료 후 얻은 「판타지 표본」과 「기억점」에 영향을 미칩니다.\n\n「달콤한 꿈 속의 밈」: 이번 탐색의 전반적인 난이도를 낮추는 동시에, 탐색 완료 후의 보상 획득 배율을 낮춥니다.\n「끔찍한 꿈 속의 밈」: 이번 탐색의 전반적인 난이도를 높이는 동시에, 탐색 완료 후의 보상 획득 배율을 높입니다" }, { "Id": "InfoDisplay_102001601_Title", @@ -258501,7 +258493,7 @@ }, { "Id": "RogueBuffPool_910312000676_BuffDesc_1", - "Content": "현재 속성 볼 개수의 50배에 해당하는 꿈의 조각 획득한다" + "Content": "현재 속성 볼 개수보다 20배 많은 꿈의 조각 획득" }, { "Id": "RogueBuffPool_910312000677_BuffDesc_1", @@ -258509,7 +258501,7 @@ }, { "Id": "RogueBuffPool_910312000678_BuffDesc_1", - "Content": "기초 방어력 60% 감소, 꿈의 조각 획득 개수 300% 증가한다" + "Content": "기초 방어력 60% 감소, 꿈의 조각 획득 수량이 50% 증가한다" }, { "Id": "RogueBuffPool_910312000679_BuffDesc_1", @@ -259845,7 +259837,7 @@ }, { "Id": "ItemInfo_80000033_AttributesDescription", - "Content": "파티 내 전체 공명자의 크리티컬 피해를 32% 증가하며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 크리티컬 피해를 32% 증가시키며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_80000033_BgDescription", @@ -259857,7 +259849,7 @@ }, { "Id": "ItemInfo_80000033_ObtainedShowDescription", - "Content": "파티 내 전체 공명자의 크리티컬 피해를 32% 증가하며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 크리티컬 피해를 32% 증가시키며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_80000034_AttributesDescription", @@ -259877,7 +259869,7 @@ }, { "Id": "ItemInfo_80001033_AttributesDescription", - "Content": "파티 내 전체 공명자의 크리티컬 피해를 36% 증가하며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 크리티컬 피해를 36% 증가시키며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_80001033_BgDescription", @@ -259889,7 +259881,7 @@ }, { "Id": "ItemInfo_80001033_ObtainedShowDescription", - "Content": "파티 내 전체 공명자의 크리티컬 피해를 36% 증가하며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" + "Content": "파티 내 전체 공명자의 크리티컬 피해를 36% 증가시키며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_80001034_AttributesDescription", @@ -259997,7 +259989,7 @@ }, { "Id": "RogueBuffPool_130404_BuffDesc", - "Content": "『회피』회피 성공 시, 특수 에너지 {0}pt를 획득하는 동시에 「용녀의 영역」을 발생시켜 정체 구역을 생성한다. 회절 피해 보너스가 {1} 증가하고, {2}초간 지속되며, {3}초마다 1번 발생할 수 있다" + "Content": "『회피』 회피 성공 시, 「용녀의 영역」을 발생시켜 정체 구역을 생성하고, 회절 피해 보너스가 {1} 증가하고, {2}초간 지속되며, {3}초마다 1회 발생할 수 있다. 정체 구역 생성 시, 1개의 목표에 영향을 줄때마다 금희의 특수 에너지 {0}pt를 회복 시킨다" }, { "Id": "RogueBuffPool_130405_BuffDesc", @@ -275901,7 +275893,7 @@ }, { "Id": "Activity_101800001_Desc", - "Content": "신규 조수 임무 「해안의 끝을 찾아서」 오픈, 신규 지역 「검은 해안」이 당신을 기다리고 있습니다 !\n공명자 파수인, 기염 튜닝이 곧 시작됩니다.\n복귀 임무 완료하여 별의 소리 보상을 받고 솔라리스 세계로 다시 돌아오세요!" + "Content": "새로운 임무 「낮의 문을 두드리는 야밤」 오픈. 대형 이벤트 「질서를 잃은 꿈의 길」이 참여를 기다리고 있습니다.\n공명자 카멜리아, 음림, 상리요의 튜닝이 곧 시작됩니다.\n복귀 임무를 완료하여 별의 소리를 수령하고 솔라리스로 다시 돌아오세요!" }, { "Id": "Moonfiesta_Entrust_4_Title", @@ -276149,11 +276141,11 @@ }, { "Id": "MenuConfig_129_Name", - "Content": "수평 시야 조작 반전" + "Content": "컨트롤러: 수평 시야 조작 반전" }, { "Id": "MenuConfig_130_Name", - "Content": "수직 시야 조작 반전" + "Content": "컨트롤러: 수직 시야 조작 반전" }, { "Id": "Entity_ae88bf7992afea53c03da5ae5d75d5267d47f3e8e27f1fd30ba2d53bf5f71a80", @@ -276901,7 +276893,7 @@ }, { "Id": "TowerDefence_100082_PhantomDesc", - "Content": "기둥이 지속되는 동안 주변 파티 내 캐릭터가 에코 어빌리티를 발동할 때마다, 기둥은 충격파를 추가적으로 1회 발동한다" + "Content": "기둥이 지속되는 동안 근처 파티 내 캐릭터가 에코 어빌리티를 발동할 때마다, 기둥은 충격파를 추가적으로 1회 발동한다" }, { "Id": "TowerDefence_100083_PhantomTitle", @@ -282361,7 +282353,7 @@ }, { "Id": "MapNote_9_Desc", - "Content": "「신비한 경지 도전 · 꿈나라의 축제」 새 난이도 오픈" + "Content": "「신비한 경지 도전」 새 난이도 오픈" }, { "Id": "PrefabTextItem_48880974_Text", @@ -283177,7 +283169,7 @@ }, { "Id": "Flow_313700001_9", - "Content": "돈을 받는다" + "Content": "당신이 뒤돌아 떠나자, 아무것도 없는 꿈의 세계에는 다음 문까지 이어지는 길이 나타난다. 이 길은 마치 꿈을 둘로 갈라놓은 것 같다" }, { "Id": "Flow_313700001_10", @@ -293637,7 +293629,7 @@ }, { "Id": "Rogue_SkillTree_309_Desc", - "Content": "적 격파 시 공명 에너지 10pt 획득" + "Content": "목표 격파 시 공명 에너지 10pt 획득" }, { "Id": "Rogue_SkillTree_309_Title", @@ -296293,7 +296285,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc", - "Content": "협주 에너지가 가득 차면 협주 캐릭터가 자동으로 소환되며, 협주 캐릭터가 등장할 때 대신 변주 스킬을 발동하며, 퇴장할 때 반주 스킬을 발동한다. 협주 캐릭터가 입힌 피해가 {0} 증가된다" + "Content": "협주 에너지가 가득 차면 자동으로 비워지고 협주 캐릭터가 소환된다. 협주 캐릭터 등장 시 변주 스킬 발동으로 변경되며, 퇴장 시에도 반주 스킬을 발동한다. 협주 캐릭터가 입힌 피해가 {1} 증가한다" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc", @@ -296309,7 +296301,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc_0", - "Content": "협주 에너지가 가득 차면 협주 캐릭터가 자동으로 소환되며, 협주 캐릭터가 가한 피해가 증가된다" + "Content": "협주 에너지가 가득 차면 자동으로 비워지고 협주 캐릭터를 자동으로 소환해 협주 캐릭터가 입힌 피해가 증가된다" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc_0", @@ -299165,7 +299157,7 @@ }, { "Id": "Text_ExploreToolsClose_Text", - "Content": "{0} 떼면 스틱이 가리키는 기능을 촉발할 수 있다" + "Content": "기능을 활성화하려면 원하는 기능에 스틱 놓기" }, { "Id": "SPsence_1_2_004_01", @@ -301493,7 +301485,7 @@ }, { "Id": "GuideTips_597_Content", - "Content": "{0} 스틱을 누르면 시야 잠금을 할 수 있으며, 다시 클릭하면 잠금을 해제할 수 있습니다" + "Content": "{0} 컨트롤러를 누르면 시야 잠금을 할 수 있으며, 다시 클릭하면 잠금을 해제할 수 있습니다" }, { "Id": "GuideFocusNew_596_Content", @@ -308889,7 +308881,7 @@ }, { "Id": "ConfirmBox_212_Content", - "Content": "컨트롤러 기기 연결이 감지되었습니다. 컨트롤러 모드로 전환하시겠습니까?\n\n(시스템 설정 →버튼 화면에서 전환할 수 있습니다)" + "Content": "컨트롤러 기기 연결이 감지되었습니다. 컨트롤러 모드로 전환하시겠습니까?\n(시스템 설정 →버튼 화면에서 전환할 수 있습니다)" }, { "Id": "ConfirmBox_212_ButtonText_0", @@ -310453,27 +310445,27 @@ }, { "Id": "InstanceDungeon_8401_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "꿈속의 사람" }, { "Id": "InstanceDungeon_8402_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "용사의 무대극" }, { "Id": "InstanceDungeon_8403_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "무간 지옥" }, { "Id": "InstanceDungeon_8404_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "눈 속에 숨겨진 의문" }, { "Id": "InstanceDungeon_8405_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "산과 물 그리고 6클램 코인" }, { "Id": "InstanceDungeon_8406_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "역풍 운송" }, { "Id": "Moonfiesta_GroupFight1_1", @@ -312497,7 +312489,7 @@ }, { "Id": "PrefabTextItem_2036583044_Text", - "Content": "남은 기간:" + "Content": "남은 시간:" }, { "Id": "PrefabTextItem_2175437163_Text", @@ -312633,11 +312625,11 @@ }, { "Id": "InstanceDungeon_8407_MapName", - "Content": "" + "Content": "1.4 이벤트 - 큰 고양이 던전 - 스토리" }, { "Id": "InstanceDungeon_8408_MapName", - "Content": "" + "Content": "불길한 링 Ⅰ" }, { "Id": "Entity_a6fb0fc7cf64af1c8641665459295633b529f91477324327074914cc9eeae93a", @@ -314433,7 +314425,7 @@ }, { "Id": "ItemInfo_70120007_AttributesDescription", - "Content": "" + "Content": "— 동굴에 버려진 검은꽃" }, { "Id": "Entity_166da5bf88e31b0ddb96f9485705484b08a626689f77a69076b6fd633f45a9a2", @@ -315281,11 +315273,11 @@ }, { "Id": "BlackCoastTheme_202_TaskName", - "Content": "테티스 지하의 스트로크 완료" + "Content": "테티스 지하의 수상스키 완료" }, { "Id": "BlackCoastTheme_203_TaskName", - "Content": "테이터 센터 레벨 Lv.3 달성" + "Content": "데이터 센터 레벨 Lv.3 달성" }, { "Id": "BlackCoastTheme_204_TaskName", @@ -316089,7 +316081,7 @@ }, { "Id": "BlackCoastTheme_Title03", - "Content": "너의 이야기" + "Content": "그대의 이야기" }, { "Id": "BlackCoastTheme_TitleDetail01", @@ -316101,7 +316093,7 @@ }, { "Id": "BlackCoastTheme_TitleDetail03", - "Content": "3. 너의 이야기" + "Content": "3. 그대의 이야기" }, { "Id": "Quest_880700008_GeneralFloatingTipMainText_880_1", @@ -317045,7 +317037,7 @@ }, { "Id": "ConditionGroup_13000085_Description", - "Content": "「해안의 끝... 그 후?」 임무 완료 후 해제" + "Content": "「해안의 끝... 그 이후?」 임무 완료 후 해제" }, { "Id": "TowerDefenceRoleDie", @@ -320929,11 +320921,11 @@ }, { "Id": "Achievement_200127_Desc", - "Content": "임의 모델의 쿠로로에게 충전을 진행하도록 명력하기" + "Content": "임의 모델의 쿠로로에게 충전을 진행하도록 명령하기" }, { "Id": "Achievement_200128_Name", - "Content": "창박핸 푸른 점" + "Content": "창백한 푸른 점" }, { "Id": "Achievement_200128_Desc", @@ -320981,7 +320973,7 @@ }, { "Id": "MenuConfig_145_Desc", - "Content": "기능 오픈 후, 기기가 심한 발열이 발생하면 최대 FPS를 자동으로 조정하여 온도를 낮추게 합니다" + "Content": "기능 오픈 후, 기기가 심한 발열이 발생하면 최대 FPS 및 최고 화질을 자동으로 조정하여 온도를 낮추게 합니다" }, { "Id": "MenuConfig_145_Set_Tips", @@ -325957,55 +325949,55 @@ }, { "Id": "Activity_100600004_Desc", - "Content": "마음의 영역이 더 이상 확장되지 않지만 문 안의 세상은 여전히 평화를 되찾지 못한 것 같다. 이상한 꿈은 오류의 소용돌이에 빠져 새로운 혼란을 낳는다. 당신은 의식 깊은 곳의 중얼거림을 들으면서 다시 그 문 앞에 찾아왔다..." + "Content": "마음의 영역이 더 이상 확장되지 않지만 문 안의 세상은 여전히 평화를 되찾지 못하고 있는 것 같다. 이상한 꿈은 오류의 소용돌이에 빠져 새로운 혼란을 낳는다. 당신은 의식 깊은 곳의 중얼거림을 들으면서 다시 그 문 앞에 찾아왔다...\n「질서를 잃은 꿈의 길」 이벤트와 이어진 스토리 내용입니다. 미리 플레이하면 스토리 체험에 영향을 미칠 수 있습니다" }, { "Id": "InstanceDungeon_8018_MapName", - "Content": "" + "Content": "꿈들의 만남 Ⅰ" }, { "Id": "InstanceDungeon_8019_MapName", - "Content": "" + "Content": "꿈들의 만남 Ⅱ" }, { "Id": "InstanceDungeon_8020_MapName", - "Content": "" + "Content": "꿈들의 만남 Ⅲ" }, { "Id": "InstanceDungeon_8021_MapName", - "Content": "" + "Content": "꿈들의 만남 Ⅳ · 돌아갈 곳이 없는 꿈" }, { "Id": "InstanceDungeon_8022_MapName", - "Content": "" + "Content": "꿈들의 만남 Ⅴ · 무질서한 꿈" }, { "Id": "InstanceDungeon_8023_MapName", - "Content": "" + "Content": "꿈들의 만남 Ⅵ · 결말의 꿈" }, { "Id": "InstanceDungeon_8018_DungeonDesc", - "Content": "" + "Content": "이곳은... 당신에게 익숙하면서도 낯선 깊은 꿈의 세계이다. 옛 그림자는 깊은 곳에 머물며, 꿈을 삼키고 끊임없이 자라고 있다. 꿈과 현실의 경계가 무너질 무너질 때가 되면 당신이 여전히 앞으로 나아갈 올바른 방향을 찾을 자신이 있습니까? 꿈속에서는 오직 꿈만이 답을 알려준다..." }, { "Id": "InstanceDungeon_8019_DungeonDesc", - "Content": "" + "Content": "이곳은... 당신에게 익숙하면서도 낯선 깊은 꿈의 세계이다. 옛 그림자는 깊은 곳에 머물며, 꿈을 삼키고 끊임없이 자라고 있다. 꿈과 현실의 경계가 무너질 무너질 때가 되면 당신이 여전히 앞으로 나아갈 올바른 방향을 찾을 자신이 있습니까? 꿈속에서는 오직 꿈만이 답을 알려준다..." }, { "Id": "InstanceDungeon_8020_DungeonDesc", - "Content": "" + "Content": "이곳은... 당신에게 익숙하면서도 낯선 깊은 꿈의 세계이다. 옛 그림자는 깊은 곳에 머물며, 꿈을 삼키고 끊임없이 자라고 있다. 꿈과 현실의 경계가 무너질 무너질 때가 되면 당신이 여전히 앞으로 나아갈 올바른 방향을 찾을 자신이 있습니까? 꿈속에서는 오직 꿈만이 답을 알려준다..." }, { "Id": "InstanceDungeon_8021_DungeonDesc", - "Content": "" + "Content": "파괴하기 어려운 그 집착들, 사라지지 않은 그 기억들은... 어디서 본듯한 익숙한 행동을 잘못된 방식으로 시도하고 있다. 당신의 곁에는 친구들이 있지만, 앞에는 희망 없는 돌아가는 길이 기다리고 있다..." }, { "Id": "InstanceDungeon_8022_DungeonDesc", - "Content": "" + "Content": "집착이 사라질 때, 무질서한 꿈의 세계는 산산조각이 되었지만, 이별의 속삭임은 다시 모여 우렁찬 소리가 되었다. 밝은 달빛 아래에서 이 마지막 순례를 지켜봐 주시길 바란다" }, { "Id": "InstanceDungeon_8023_DungeonDesc", - "Content": "" + "Content": "여파가 아직 가라앉지 않아 만신창이가 된 공간엔 깨어진 환상으로 가득 차 있다. 무너진 균형은 다시 맞춰야 하지만, 밤이 끝없이 길어도 당신들은 결국 낮에 만나게 될 것이다" }, { "Id": "Entity_a5e408eaee013e640dfe34939d33774160c864c292ea13e1f47db2c20dd2f4f9", @@ -326689,23 +326681,23 @@ }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_24", - "Content": "" + "Content": "치료 받기" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_25", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_26", - "Content": "" + "Content": "블랙 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800030_ChildQuestTip_313_27", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800030_GeneralFloatingTipMainText_313_4", - "Content": "" + "Content": "치료 완료" }, { "Id": "LevelPlay_313800030_LevelPlayName_313_4", @@ -326729,23 +326721,23 @@ }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_7", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_8", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_9", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800031_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_313800031_ReachChallengeMainText_313_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_228800000_ChildQuestTip_228_26", @@ -327637,15 +327629,15 @@ }, { "Id": "LevelPlay_313800032_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_8", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_9", - "Content": "" + "Content": "마음의 영역 나가기" }, { "Id": "LevelPlay_313800032_LevelPlayName_313_2", @@ -327781,19 +327773,19 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_3", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_4", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800033_LevelPlayName_313_2", @@ -327801,23 +327793,23 @@ }, { "Id": "LevelPlay_313800033_ReachChallengeMainText_313_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_3", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_7", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_13", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800034_LevelPlayName_313_2", @@ -327909,7 +327901,7 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_1", - "Content": "" + "Content": "「조립식 로봇」 격파하기" }, { "Id": "LevelPlay_227800000_LevelPlayName_227_1", @@ -327917,7 +327909,7 @@ }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_1", - "Content": "" + "Content": "「지옥불 기사」 격파하기" }, { "Id": "LevelPlay_227800001_LevelPlayName_227_1", @@ -328149,7 +328141,7 @@ }, { "Id": "Activity_102600001_Title", - "Content": "기대해주세요" + "Content": "" }, { "Id": "InstanceDungeon_900_MapName", @@ -328313,7 +328305,7 @@ }, { "Id": "PrefabTextItem_791387985_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "봉쇄된 꿈들" }, { "Id": "PrefabTextItem_255381220_Text", @@ -328321,11 +328313,11 @@ }, { "Id": "PrefabTextItem_1592681810_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "긴 밤의 재현" }, { "Id": "PrefabTextItem_906942427_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "꿈의 발자취" }, { "Id": "PrefabTextItem_2239558941_Text", @@ -328333,7 +328325,7 @@ }, { "Id": "PrefabTextItem_2328405229_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_1387169839_Text", @@ -328353,23 +328345,23 @@ }, { "Id": "PrefabTextItem_670535129_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_554973362_Text", - "Content": "" + "Content": "완료됨" }, { "Id": "ExploreProgress_11_TypeName", @@ -328637,7 +328629,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_2", - "Content": "" + "Content": "도전하기" }, { "Id": "LevelPlay_226800000_LevelPlayName_226_1", @@ -328661,19 +328653,19 @@ }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_7", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_8", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_9", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800001_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_226800001_LevelPlayName_226_1", @@ -328681,7 +328673,7 @@ }, { "Id": "LevelPlay_226800001_ReachChallengeMainText_226_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_10", @@ -328701,19 +328693,19 @@ }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_15", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_16", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_17", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800002_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_226800002_LevelPlayName_226_2", @@ -328721,7 +328713,7 @@ }, { "Id": "LevelPlay_226800002_ReachChallengeMainText_226_2", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_2", @@ -328741,19 +328733,19 @@ }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_7", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_8", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_9", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800003_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_226800003_LevelPlayName_226_2", @@ -328761,7 +328753,7 @@ }, { "Id": "LevelPlay_226800003_ReachChallengeMainText_226_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_6", @@ -328781,15 +328773,15 @@ }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_15", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_16", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_17", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800007_LevelPlayName_316_1", @@ -328813,15 +328805,15 @@ }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_7", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_8", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_10", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800008_LevelPlayName_316_1", @@ -328829,7 +328821,7 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_1", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_2", @@ -328849,15 +328841,15 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_7", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_8", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800009_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_316800009_LevelPlayName_316_1", @@ -328865,11 +328857,11 @@ }, { "Id": "LevelPlay_316800009_ReachChallengeMainText_316_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_1", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_2", @@ -328889,11 +328881,11 @@ }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_7", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_8", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800010_LevelPlayName_316_1", @@ -328905,19 +328897,19 @@ }, { "Id": "ItemInfo_10001504_AttributesDescription", - "Content": "" + "Content": "루미의 공명 체인을 활성화하는 데 사용된다" }, { "Id": "ItemInfo_10001504_BgDescription", - "Content": "" + "Content": "공명자의 능력은 수많은 울림 주파수 대역으로 구성되며, 울림 주파수 대역을 통해 공명 체인을 완전히 연결시키면 온전한 힘을 해방할 수 있습니다" }, { "Id": "ItemInfo_10001504_Name", - "Content": "" + "Content": "루미의 울림 주파수 대역" }, { "Id": "ItemInfo_10001504_ObtainedShowDescription", - "Content": "" + "Content": "지정된 공명자의 공명 체인 연결점을 활성화하는 데 사용된다" }, { "Id": "Mail_300007_Sender", @@ -328933,27 +328925,27 @@ }, { "Id": "LevelPlay_316800007_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_316800007_ReachChallengeMainText_316_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_316800008_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_316800008_ReachChallengeMainText_316_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_316800010_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_316800010_ReachChallengeMainText_316_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "Side_HHAJYSC_1_16", @@ -329045,19 +329037,19 @@ }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_2", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_3", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_4", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800036_LevelPlayName_313_2", @@ -329069,19 +329061,19 @@ }, { "Id": "InfoDisplay_312800006_Title", - "Content": "" + "Content": "██운송██장" }, { "Id": "InfoDisplay_312800006_Text", - "Content": "" + "Content": "발██인: ████ 수취인: 천호\n화██종류: ████\n보증████: 예\n받으██주소: 교룡 패거리\n작성자: 마레" }, { "Id": "InfoDisplay_312800002_Title", - "Content": "" + "Content": "화██물██" }, { "Id": "InfoDisplay_312800002_Text", - "Content": "" + "Content": "발송██: 이언술라 ████인:████\n화물████: 거짓 현실\n탈출 ████: 환상\n받으실 주소: 마음██영역\n작성자: 마레" }, { "Id": "Skill_1001309_MultiSkillDescribe_1.4", @@ -329129,11 +329121,11 @@ }, { "Id": "LevelPlay_313800034_ChildQuestTip_313_14", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800034_ReachChallengeMainText_313_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "Activity_101300002_Title", @@ -329297,15 +329289,15 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_6", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_7", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_8", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LoadingTipsText_1401_TipsText", @@ -329377,7 +329369,7 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_6", - "Content": "" + "Content": "현재 라운드: 1/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_13", @@ -329385,55 +329377,55 @@ }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_15", - "Content": "" + "Content": "현재 라운드: 2/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_17", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_18", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_19", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_20", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_21", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_22", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_25", - "Content": "" + "Content": "현재 라운드: 3/4" }, { "Id": "LevelPlay_226800000_ChildQuestTip_226_32", - "Content": "" + "Content": "현재 라운드: 4/4" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "시간 10초 증가!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "시간 10초 증가!" }, { "Id": "LevelPlay_226800000_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "시간 10초 증가!" }, { "Id": "LevelPlay_226800000_ReachChallengeMainText_226_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "MapMark_7542_MarkTitle", @@ -329469,7 +329461,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "얼음 고치 격파 후 강화 효과 획득" }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_1", @@ -329477,19 +329469,19 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_1", - "Content": "" + "Content": "대형 얼음 고치 격파하기" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_2", - "Content": "" + "Content": "대형 얼음 고치 계속 격파하기" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_7", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_10", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_12", @@ -329501,23 +329493,23 @@ }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_20", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_21", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_25", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_26", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800011_ChildQuestTip_316_27", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800011_LevelPlayName_316_1", @@ -329525,19 +329517,19 @@ }, { "Id": "LevelPlay_316800011_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "얼음 고치 격파수: {q_count}/2" }, { "Id": "LevelPlay_226800000_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "제한 시간 내에 4라운드의 적군 격파하기" }, { "Id": "LevelPlay_226800000_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "매 라운드의 적군 격파 시, 도전 시간이 늘어납니다" }, { "Id": "LevelPlay_226800000_ChallengeFailMainText_226_1", - "Content": "" + "Content": "도전 실패" }, { "Id": "LevelPlay_224750000_ChildQuestTip_200_1", @@ -329557,27 +329549,27 @@ }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_9", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_10", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_12", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_13", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_14", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_313800037_ChildQuestTip_313_17", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800037_LevelPlayName_313_2", @@ -329585,7 +329577,7 @@ }, { "Id": "LevelPlay_313800037_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800037_QuestScheduleSubTitle_313_1", @@ -329593,7 +329585,7 @@ }, { "Id": "LevelPlay_313800037_ReachChallengeMainText_313_2", - "Content": "" + "Content": "도전 성공" }, { "Id": "WeaponConf_21050036_Desc", @@ -329653,27 +329645,27 @@ }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_3", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_5", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_6", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_7", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_313800038_ChildQuestTip_313_10", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800038_LevelPlayName_313_2", @@ -329681,7 +329673,7 @@ }, { "Id": "LevelPlay_313800038_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800038_QuestScheduleSubTitle_313_1", @@ -329689,7 +329681,7 @@ }, { "Id": "LevelPlay_313800038_ReachChallengeMainText_313_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_313800039_ChallengeConditionMainText_313_1", @@ -329701,27 +329693,27 @@ }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_3", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_5", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_6", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_7", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_313800039_ChildQuestTip_313_10", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800039_LevelPlayName_313_2", @@ -329729,7 +329721,7 @@ }, { "Id": "LevelPlay_313800039_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800039_QuestScheduleSubTitle_313_1", @@ -329737,7 +329729,7 @@ }, { "Id": "LevelPlay_313800039_ReachChallengeMainText_313_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_313800040_ChallengeConditionMainText_313_1", @@ -329749,27 +329741,27 @@ }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_3", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_5", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_6", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_7", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_313800040_ChildQuestTip_313_10", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800040_LevelPlayName_313_2", @@ -329777,7 +329769,7 @@ }, { "Id": "LevelPlay_313800040_QuestScheduleMainTitle_313_1", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800040_QuestScheduleSubTitle_313_1", @@ -329785,7 +329777,7 @@ }, { "Id": "LevelPlay_313800040_ReachChallengeMainText_313_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "PrefabTextItem_3441876985_Text", @@ -329817,27 +329809,27 @@ }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_1", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_4", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_5", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_6", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_7", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_8", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800012_LevelPlayName_316_1", @@ -329845,27 +329837,27 @@ }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_3", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_4", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_5", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_6", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_7", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800013_LevelPlayName_316_1", @@ -329893,23 +329885,23 @@ }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_3", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_4", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_5", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800004_ChildQuestTip_226_6", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800004_LevelPlayName_226_1", @@ -329917,23 +329909,23 @@ }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_3", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_4", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_5", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800005_ChildQuestTip_226_6", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800005_LevelPlayName_226_1", @@ -329941,7 +329933,7 @@ }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "GuideTutorial_34070_GroupName", @@ -330005,7 +329997,7 @@ }, { "Id": "Achievement_300179_Name", - "Content": "야밤의 나비는 춤을 추지 않는다" + "Content": "밤의 나비는 춤을 추지 않는다" }, { "Id": "Achievement_300214_Desc", @@ -330093,7 +330085,7 @@ }, { "Id": "Achievement_300224_Name", - "Content": "Error:could not find the object" + "Content": "Error: could not find the object" }, { "Id": "Achievement_300225_Desc", @@ -330149,7 +330141,7 @@ }, { "Id": "LevelPlay_226800004_ChallengeSuccessMainText_226_2", - "Content": "" + "Content": "도전 성공" }, { "Id": "Quest_152750008_ChildQuestTip_152_14", @@ -330325,7 +330317,7 @@ }, { "Id": "LevelPlay_316800011_ChallengeConditionMainText_316_2", - "Content": "" + "Content": "모든 얼음 고치 격파 실패" }, { "Id": "LevelPlay_316800011_ChallengeConditionSubText_316_2", @@ -330365,11 +330357,11 @@ }, { "Id": "LevelPlay_226800004_ReachChallengeMainText_226_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_226800005_ReachChallengeMainText_226_2", - "Content": "" + "Content": "도전 완료" }, { "Id": "ErrorCode_ErrGetSelfPsnOnlineId_Text", @@ -330421,15 +330413,15 @@ }, { "Id": "HealthyTips_text", - "Content": "" + "Content": "3시간 동안 게임 플레이를 하셨습니다. 휴식을 취하시길 바랍니다" }, { "Id": "LevelPlay_226800006_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "제한 시간 내에 이상한 튜브 파괴하기" }, { "Id": "LevelPlay_226800006_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "튜브가... 이상해요!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_1", @@ -330537,27 +330529,27 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_10", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_12", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_13", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_14", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_15", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_16", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_227800002_LevelPlayName_227_1", @@ -330565,35 +330557,35 @@ }, { "Id": "LevelPlay_227800002_ReachChallengeMainText_227_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_22", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_23", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_24", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_25", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_26", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_27", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_227800003_ChildQuestTip_227_28", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_227800003_LevelPlayName_227_1", @@ -330601,7 +330593,7 @@ }, { "Id": "LevelPlay_227800003_ReachChallengeMainText_227_3", - "Content": "" + "Content": "도전 성공" }, { "Id": "Condition_500101_Description", @@ -330929,7 +330921,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_21", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_22", @@ -330937,7 +330929,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_28", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_29", @@ -330945,23 +330937,23 @@ }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_2", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_3", - "Content": "" + "Content": "파괴된 정확한 튜브의 개수: {q_count}/1" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_5", - "Content": "" + "Content": "파괴된 정확한 튜브의 개수: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_6", - "Content": "" + "Content": "실수 횟수: {q_count}/3" }, { "Id": "Entity_e80000d652524c964bbed0c5019418129fa8b2fd6ed14abbbf6069f3de971a25", @@ -331101,11 +331093,11 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_13", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_14", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_15", @@ -331173,7 +331165,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_112", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_114", @@ -331185,11 +331177,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_118", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_119", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_120", @@ -331197,11 +331189,11 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_122", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_124", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_129", @@ -331209,71 +331201,71 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_131", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "땡! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "땡!! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_4", - "Content": "" + "Content": "땡!!! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_5", - "Content": "" + "Content": "땡!!!! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_6", - "Content": "" + "Content": "땡!!!!! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_7", - "Content": "" + "Content": "땡!!!!!! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_8", - "Content": "" + "Content": "땡!!!!!!! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_9", - "Content": "" + "Content": "땡!!!!!!!! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_13", - "Content": "" + "Content": "이제 어느 튜브가 이상한지 알겠죠?" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_14", - "Content": "" + "Content": "맞았어요! 다음 스테이지!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_15", - "Content": "" + "Content": "맞았어요! 다음 스테이지!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_26", - "Content": "" + "Content": "맞았어요! 2개가 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_27", - "Content": "" + "Content": "정말 대단해요! 1개만 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_33", - "Content": "" + "Content": "다음 스테이지 시작!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_34", - "Content": "" + "Content": "땡! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_35", - "Content": "" + "Content": "마지막! 기회!" }, { "Id": "Speaker_750093_Name", @@ -331285,7 +331277,7 @@ }, { "Id": "LevelPlay_227800002_ChildQuestTip_227_17", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "RecallActivity_Special_Area", @@ -331297,7 +331289,7 @@ }, { "Id": "OriginalWeaponSkinDescription", - "Content": "투영 기능을 끄고, 초기 외관 사용하기" + "Content": "투영을 끄고, 초기 외관 사용하기" }, { "Id": "Side_HSMY_yindao_1_1", @@ -331349,19 +331341,19 @@ }, { "Id": "LevelPlay_227800000_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_2", - "Content": "" + "Content": "마음의 영역 나가기" }, { "Id": "LevelPlay_227800001_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_2", - "Content": "" + "Content": "마음의 영역 나가기" }, { "Id": "RiskHarvest_buffname_210", @@ -331441,19 +331433,19 @@ }, { "Id": "LevelPlay_313800037_MonsterGroupName_313_2", - "Content": "" + "Content": "한야의 비명 · 악몽 이상" }, { "Id": "LevelPlay_313800038_MonsterGroupName_313_1", - "Content": "" + "Content": "왜가리 쌍둥이 · 악몽 이상" }, { "Id": "LevelPlay_313800039_MonsterGroupName_313_1", - "Content": "" + "Content": "듀오 트렌스카 · 악몽 이상" }, { "Id": "LevelPlay_313800040_MonsterGroupName_313_1", - "Content": "" + "Content": "이중 수비 · 악몽 이상" }, { "Id": "Entity_1f69fd6b8920df68edf8dae26c2e970af7f260b92f757b9519c63ae3ef9cd96b", @@ -331465,15 +331457,15 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_1", - "Content": "" + "Content": "적을 격파하기: (1/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_2", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_3", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800015_LevelPlayName_316_1", @@ -331557,7 +331549,7 @@ }, { "Id": "LevelPlay_316800015_ChildQuestTip_316_4", - "Content": "" + "Content": "적을 격파하기: (2/4)" }, { "Id": "Quest_34800000_ChildQuestTip_34_1", @@ -331817,23 +331809,23 @@ }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_2", - "Content": "" + "Content": "적을 격파하기, 남은 라운드: 1/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_3", - "Content": "" + "Content": "적을 격파하기, 남은 라운드: 2/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_4", - "Content": "" + "Content": "적을 격파하기, 남은 라운드: 3/3" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_5", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800008_ChildQuestTip_226_6", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800008_LevelPlayName_226_1", @@ -331841,31 +331833,31 @@ }, { "Id": "LevelPlay_226800008_ReachChallengeMainText_226_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "Flow_313700003_144", - "Content": "" + "Content": "좋은 꿈을 꾸기를..." }, { "Id": "Flow_313700003_156", - "Content": "" + "Content": "서두르지 마요, 이것도 훈련에 포함된 내용이에요, 선율을 따라 찾아가 보도록 해봐요, 서릿땅거북... 이라고 했던 걸로 기억해요" }, { "Id": "Flow_313700003_157", - "Content": "" + "Content": "수첩에 적혀있는 단서를 따라... 무사히 찾길 바랄게요" }, { "Id": "Flow_313700003_158", - "Content": "" + "Content": "시간을 재고 있는 것 같은 소리가 들렸지만, 에코의 모습은 찾아볼 수 없었다" }, { "Id": "Flow_313700003_159", - "Content": "" + "Content": "서두르지 마요, 이것도 훈련에 포함된 내용이에요, 선율을 따라 찾아가 보도록 해봐요, 서릿땅거북... 이라고 했던 걸로 기억해요" }, { "Id": "Flow_313700003_160", - "Content": "" + "Content": "수첩에 적혀있는 단서를 따라... 무사히 찾길 바랄게요" }, { "Id": "Speaker_1410_Name", @@ -331893,7 +331885,7 @@ }, { "Id": "Achievement_300180_Desc", - "Content": "유효의 반주 스킬을 100회 사용하세요" + "Content": "유효 반주 스킬 100회 사용" }, { "Id": "Achievement_300180_Name", @@ -331901,11 +331893,11 @@ }, { "Id": "Flow_313700000_120", - "Content": "" + "Content": "네, 공정한 거래라고 볼 수 있겠네요, 다음에 또 봐요" }, { "Id": "Flow_313700000_121", - "Content": "" + "Content": "지갑을 받고 나니, 당신의 눈앞에는 안개로 만들어진 사람의 그림자만 남겨져 있었고, 가을의 물소리가 먼 곳에서부터 들려왔다" }, { "Id": "FunctionMenu_10072_FunctionName", @@ -331913,7 +331905,7 @@ }, { "Id": "Text_WeaponSkinTip", - "Content": "" + "Content": "{0} 장착 중" }, { "Id": "ItemInfo_50000177_BgDescription", @@ -331985,11 +331977,11 @@ }, { "Id": "Flow_313700003_137", - "Content": "" + "Content": "좋은 꿈을 꾸기를..." }, { "Id": "Flow_313700003_155", - "Content": "" + "Content": "낯설지만은 않은 율동의 선율이 들렸으나, 에코의 모습은 찾아볼 수 없었다" }, { "Id": "LevelPlay_134750009_ChildQuestTip_134_44", @@ -332033,19 +332025,19 @@ }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_7", - "Content": "" + "Content": "당신이 바로 전설의 틀린 튜브 찾기 마스터군요!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_8", - "Content": "" + "Content": "다음엔 꼭 제대로 찾을 거예요!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_9", - "Content": "" + "Content": "당신이 바로 전설의 틀린 튜브 찾기 마스터군요!" }, { "Id": "LevelPlay_226800006_ChallengeSuccessMainText_226_10", - "Content": "" + "Content": "다음엔 꼭 제대로 찾을 거예요!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_139", @@ -332057,7 +332049,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_141", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_142", @@ -332089,7 +332081,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_152", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_153", @@ -332121,7 +332113,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_160", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_161", @@ -332137,111 +332129,111 @@ }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_36", - "Content": "" + "Content": "맞았어요! 2개가 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_37", - "Content": "" + "Content": "정말 대단해요! 1개만 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_38", - "Content": "" + "Content": "맞았어요! 다음 스테이지!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_39", - "Content": "" + "Content": "땡! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_40", - "Content": "" + "Content": "마지막! 기회!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_41", - "Content": "" + "Content": "다음 스테이지 시작!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_42", - "Content": "" + "Content": "맞았어요! 4개가 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_43", - "Content": "" + "Content": "맞았어요! 3개가 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_44", - "Content": "" + "Content": "맞았어요! 2개가 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_45", - "Content": "" + "Content": "정말 대단해요! 1개만 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_46", - "Content": "" + "Content": "땡! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_47", - "Content": "" + "Content": "마지막! 기회!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_48", - "Content": "" + "Content": "맞았어요! 4개가 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_49", - "Content": "" + "Content": "맞았어요! 3개가 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_50", - "Content": "" + "Content": "맞았어요! 2개가 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_51", - "Content": "" + "Content": "정말 대단해요! 1개만 남았어요!" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_52", - "Content": "" + "Content": "땡! 틀렸어요" }, { "Id": "LevelPlay_226800006_GeneralFloatingTipMainText_226_53", - "Content": "" + "Content": "마지막! 기회!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "이상한 튜브를 파괴하세요!" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_12", - "Content": "" + "Content": "정확한 튜브의 파괴 수량: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_13", - "Content": "" + "Content": "실수 횟수: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_14", - "Content": "" + "Content": "파괴된 정확한 튜브의 개수: {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_15", - "Content": "" + "Content": "실수 횟수: {q_count}/3" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_16", - "Content": "" + "Content": "파괴된 정확한 튜브의 개수: {q_count}/5" }, { "Id": "LevelPlay_226800006_QuestScheduleSubTitle_226_17", - "Content": "" + "Content": "실수 횟수: {q_count}/3" }, { "Id": "Speaker_800077_Name", @@ -332341,15 +332333,15 @@ }, { "Id": "LevelPlay_313800032_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_313800041_ChallengeSuccessMainText_313_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800041_ChildQuestTip_313_3", @@ -332361,7 +332353,7 @@ }, { "Id": "LevelPlay_313800041_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_313800041_LevelPlayName_313_2", @@ -332369,7 +332361,7 @@ }, { "Id": "LevelPlay_313800042_ChallengeSuccessMainText_313_2", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_3", @@ -332381,15 +332373,15 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_5", - "Content": "" + "Content": "마음의 영역 나가기" }, { "Id": "LevelPlay_313800042_ChildQuestTip_313_6", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800042_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_313800042_LevelPlayName_313_2", @@ -332397,23 +332389,23 @@ }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_2", - "Content": "" + "Content": "치료 받기" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_3", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_4", - "Content": "" + "Content": "블랙 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800043_ChildQuestTip_313_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800043_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "치료 완료" }, { "Id": "LevelPlay_313800043_LevelPlayName_313_2", @@ -332421,23 +332413,23 @@ }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_2", - "Content": "" + "Content": "치료 받기" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_3", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_4", - "Content": "" + "Content": "블랙 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800044_ChildQuestTip_313_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800044_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "치료 완료" }, { "Id": "LevelPlay_313800044_LevelPlayName_313_2", @@ -332445,15 +332437,15 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_6", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_8", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_9", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800009_LevelPlayName_226_1", @@ -332461,7 +332453,7 @@ }, { "Id": "LevelPlay_226800009_ReachChallengeMainText_226_2", - "Content": "" + "Content": "도전 완료" }, { "Id": "PrefabTextItem_4253970183_Text", @@ -332477,7 +332469,7 @@ }, { "Id": "WeaponSkinReplaceTip_Text", - "Content": "" + "Content": "{0}은(는) 이미 {1}이(가) 장착 중입니다. 교체하시겠습니까?" }, { "Id": "PrefabTextItem_230313937_Text", @@ -332529,7 +332521,7 @@ }, { "Id": "WeaponSkinReplaceTitle_Text", - "Content": "" + "Content": "무기 투영 교체" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_31", @@ -332549,15 +332541,15 @@ }, { "Id": "RogueHeiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Activity_102700001_Title", - "Content": "몰아치는 조수 탐험" + "Content": "조수 탐험" }, { "Id": "Activity_102700001_Title_0", @@ -332565,7 +332557,7 @@ }, { "Id": "Activity_102700001_Desc", - "Content": "선행 공약과 무무물류는 협회 회원들이 금주를 돌아다니며 느낀 점을 적극적으로 공유하도록 「몰아치는 조수 탐험: 탐색 장려 캠페인」을 공동 발표했습니다. 이벤트에 참여하여 무무물류차에 탐험 후기를 올려주시면 푸짐한 「탐험 보급」을 획득하실 수 있습니다!" + "Content": "선행 공약과 무무물류는 협회 회원들이 금주를 돌아다니며 느낀 점을 적극적으로 공유하도록 「조수 탐험: 탐색 장려 캠페인」을 공동 발표했습니다. 이벤트에 참여하여 무무물류차에 탐험 후기를 올려주시면 푸짐한 「탐험 보급」을 획득하실 수 있습니다!" }, { "Id": "LevelPlay_224750001_ChildQuestTip_200_1", @@ -332585,7 +332577,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_63", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_64", @@ -332601,7 +332593,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_71", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_72", @@ -332661,7 +332653,7 @@ }, { "Id": "LoadingTipsText_600101_TipsText", - "Content": "응소의 영역은 특별한 음의 영역으로, 이곳에서의 정경은 한순간 정지 상태가 된다. 또한 영역의 깊은 곳에는 캐릭터와 장비를 강화하는 비명 이상 현상의 산물이 숨겨져 있다." + "Content": "응소의 영역은 특별한 음의 영역으로, 이곳에서의 정경은 한순간 정지 상태가 된다. 또한 영역의 깊은 곳에는 캐릭터와 장비를 강화하는 비명 이상 현상의 산물이 숨겨져 있다" }, { "Id": "LoadingTipsText_600101_Title", @@ -332669,7 +332661,7 @@ }, { "Id": "LoadingTipsText_600201_TipsText", - "Content": "응소의 영역은 특별한 음의 영역으로, 이곳에서의 정경은 한순간 정지 상태가 된다. 또한 영역의 깊은 곳에는 캐릭터와 장비를 강화하는 비명 이상 현상의 산물이 숨겨져 있다." + "Content": "응소의 영역은 특별한 음의 영역으로, 이곳에서의 정경은 한순간 정지 상태가 된다. 또한 영역의 깊은 곳에는 캐릭터와 장비를 강화하는 비명 이상 현상의 산물이 숨겨져 있다" }, { "Id": "LoadingTipsText_600201_Title", @@ -332709,7 +332701,7 @@ }, { "Id": "LoadingTipsText_600701_TipsText", - "Content": "무식한 자들은 모든 발전을 중지시키고, 무고한 자들은 주어진 비난을 지게 된다. 불씨는 바람에 솟아올라 수년 전 밤부터 오늘까지 불을 타오르게 하며, 상처의 고통과 생각의 재탄생을 구세계 질서의 파괴로 이어진다" + "Content": "무식한 자들은 모든 발전을 중지시키고, 무고한 자들은 주어진 비난을 지게 된다. 불씨는 바람에 솟아올라 수년 전 밤부터 오늘까지 불을 타오르게 하며, 스카의 고통과 생각의 재탄생을 구세계 질서의 파괴로 이어진다" }, { "Id": "LoadingTipsText_600701_Title", @@ -332717,7 +332709,7 @@ }, { "Id": "LoadingTipsText_600801_TipsText", - "Content": "폐허 속, 혼돈의 악몽이 잠복해 있는..." + "Content": "폐허 속, 혼돈의 악몽이 잠복해 있다..." }, { "Id": "LoadingTipsText_600801_Title", @@ -332753,11 +332745,11 @@ }, { "Id": "PrefabTextItem_WeaponSkin_Text", - "Content": "무기 홀로그램" + "Content": "무기 투영" }, { "Id": "PrefabTextItem_WeaponSkinSelect_Text", - "Content": "무기 홀로그램 선택" + "Content": "무기 투영 선택" }, { "Id": "PrefabTextItem_WeaponSkinConfirm_Text", @@ -332773,7 +332765,7 @@ }, { "Id": "DreamLink_Reward_Ins_Progress", - "Content": "" + "Content": "{0}/{1}" }, { "Id": "LevelPlay_227800000_ChildQuestTip_227_3", @@ -332781,7 +332773,7 @@ }, { "Id": "LevelPlay_227800000_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_227800001_ChildQuestTip_227_5", @@ -332789,11 +332781,11 @@ }, { "Id": "LevelPlay_227800001_GeneralFloatingTipMainText_227_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_227800004_ChallengeConditionMainText_227_3", - "Content": "" + "Content": "전화 부스 지키기 성공 시 메타포 추가 획득" }, { "Id": "LevelPlay_227800004_ChallengeConditionSubText_227_3", @@ -332813,7 +332805,7 @@ }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_19", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "MenuConfig_20023_Name", @@ -333285,11 +333277,11 @@ }, { "Id": "BossRushLeftTimeTips", - "Content": "" + "Content": "남은 시간" }, { "Id": "Flow_312800004_99", - "Content": "" + "Content": "강한 통증이 느껴졌다. 정신을 차렸을 때, 무언가 잊어버린 것 같은 느낌이 들었다" }, { "Id": "ScratchCardActivity_JoinIn01", @@ -333309,7 +333301,7 @@ }, { "Id": "ScratchCardActivity_NoJoinTips01", - "Content": "{0}후 해제" + "Content": "{0} 후 해제" }, { "Id": "ScratchCardActivity_NoJoinTips02", @@ -333329,7 +333321,7 @@ }, { "Id": "ScratchCard_TaskName_10002", - "Content": "결정 웨이브 플레이트 {0}개를 소모할 때마다(현재: {1}개) 탐험 후기 1개 획득 \n오늘 최대 완성가능 횟수: {2}/{3}" + "Content": "결정 웨이브 플레이트 {0}개를 소모할 때마다(현재: {1}개) 탐험 후기 1개 획득 가능\n오늘 최대 완성가능 횟수: {2}/{3}" }, { "Id": "LevelPlay_138000017_ChildQuestTip_138_50", @@ -333341,27 +333333,27 @@ }, { "Id": "LevelPlay_313800035_ChallengeSuccessMainText_226_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_3", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_8", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_9", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800035_MonsterGroupName_226_1", - "Content": "" + "Content": "흑월의 제왕 · 쌍생 · 꿈의 오류" }, { "Id": "LevelPlay_313800037_ChildQuestTip_226_1", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800045_ChildQuestTip_313_16", @@ -333465,7 +333457,7 @@ }, { "Id": "HelpText_128_Content", - "Content": "「오픈 조건」\n솔라리스 랭크 Rank.3 달성\n\n「2배 수령」\n일부 도전 플레이 보상 수령 시, 2배의 결정 웨이브 플레이트를 소비하여 2배 보상을 받을 수 있습니다.\n이 시스템은 「특별 시뮬레이션」, 「울림의 영역」, 「흩날리는 선율」과 겹치지 않습니다.\n해당 이벤트 기간 동안 해당 보상 횟수를 소진해야만 계속 사용할 수 있습니다\n\n「적용 범위」\n「응소의 영역」, 「시뮬레이션 영역」, 「무음 소탕」, 「강적 토벌」" + "Content": "『오픈 조건』\n솔라리스 랭크 Rank.3 달성\n\n『2배 수령』\n일부 도전 플레이 보상 수령 시, 2배의 결정 웨이브 플레이트를 소모하여 2배 보상을 수령할 수 있습니다.\n이 시스템은 「특별 시뮬레이션」, 「울림의 영역」, 「흩날리는 선율」과 겹치지 않습니다.\n해당 이벤트 기간 동안 해당 보상 횟수를 소진해야만 계속 사용할 수 있습니다\n\n『적용 범위』\n「응소의 영역」, 「시뮬레이션 영역」, 「무음 소탕」, 「강적 토벌」" }, { "Id": "Magnification_Title", @@ -333553,7 +333545,7 @@ }, { "Id": "PrefabTextItem_3216866864_Text", - "Content": "무무기획 x 선행공약" + "Content": "선행공약 x 무무기획" }, { "Id": "PrefabTextItem_2100708024_Text", @@ -333585,7 +333577,7 @@ }, { "Id": "DreamLinkDungeonLock", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Speaker_800080_Name", @@ -333613,591 +333605,591 @@ }, { "Id": "ItemInfo_25_ObtainedShowDescription", - "Content": "" + "Content": "금주 여러 지역의 여행 견문을 제출하여 획득한 증명. 해당 아이템으로 무무물류 운송 차량에서 「탐험 보급」을 교환할 수 있다" }, { "Id": "ItemInfo_25_Name", - "Content": "" + "Content": "탐험 후기" }, { "Id": "ItemInfo_25_AttributesDescription", - "Content": "" + "Content": "금주 여러 지역의 여행 견문을 제출하여 획득한 증명. 해당 아이템으로 무무물류 운송 차량에서 「탐험 보급」을 교환할 수 있다" }, { "Id": "ItemInfo_25_BgDescription", - "Content": "" + "Content": "「선행 공약이 문명의 눈이라면… 무무물류는 지상을 누비는 두 다리가 됐으면 좋겠어요.」\n과거, 무무물류의 한 직원이 인터뷰에서 이렇게 말한 적이 있다" }, { "Id": "RogueBuffPool_110401_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 사자의 길 상태에서 일반 공격 「광폭 · 금사자의 곡예」를 사용하여 공격을 가할 시 「구름무늬 매화 기둥」이 생성되며, {0}초간 지속된다.\n· 사자의 길 상태에서 공명 스킬 「질주 · 초원을 향해」를 사용하여 「구름무늬 매화 기둥」을 통과하면 「구름무늬 매화 기둥」을 폭파시켜 공격력의 {1}에 해당하는 응결 피해를 입히고, 「사자의 혼」 {2}pt를 회복시킬 수 있다" }, { "Id": "RogueBuffPool_110401_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n· 사자의 길 상태에서 일반 공격 「광폭 · 금사자의 곡예」를 사용하여 공격을 가할 시 「구름무늬 매화 기둥」이 생성된다.\n· 사자의 길 상태에서 공명 스킬 「질주 · 초원을 향해」를 사용하여 「구름무늬 매화 기둥」을 통과하면 「구름무늬 매화 기둥」을 폭파시켜 응결 피해를 입히고, 「사자의 혼」을 회복시킬 수 있다" }, { "Id": "RogueBuffPool_110401_BuffDesc_1", - "Content": "" + "Content": "행운이 가득하길" }, { "Id": "RogueBuffPool_110402_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n사자의 길 상태에서 일반 공격 혹은 공명 스킬 발동 시마다, 공격력이 {0} 증가되며, {1}초간 지속된다. 1초마다 1회 발생할 수 있으며, 최대 {2}스택 중첩이 가능하다" }, { "Id": "RogueBuffPool_110402_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n사자의 길 상태에서 일반 공격 혹은 공명 스킬 발동 시마다, 공격력이 증가된다" }, { "Id": "RogueBuffPool_110402_BuffDesc_1", - "Content": "" + "Content": "위협적인 백수의 왕" }, { "Id": "RogueBuffPool_110403_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n· 능양이 일반 공격 임의의 단 발동 후 즉시 공명 스킬 · 도약 · 분노의 추격을 발동할 수 있다.\n· 공명 스킬 · 도약 · 분노의 추격으로 목표 명중 시 추가로 공명 에너지 {0}pt를 회복하며, 1초마다 1회 발생할 수 있다" }, { "Id": "RogueBuffPool_110403_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n· 능양이 일반 공격 임의의 단 발동 후 즉시 공명 스킬 · 도약 · 분노의 추격을 발동할 수 있다.\n· 공명 스킬 · 도약 · 분노의 추격으로 목표 명중 시 추가로 공명 에너지가 회복된다" }, { "Id": "RogueBuffPool_110403_BuffDesc_1", - "Content": "" + "Content": "날렵한 몸놀림" }, { "Id": "RogueBuffPool_110404_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n· 사자의 길 상태 지속 기간, {0}초마다 능양이 「헌서」 1스택을 획득하며, 최대 {1}스택 중첩이 가능하다.\n· 사자의 길 상태 지속 기간, 일반 공격을 길게 누르면 모든 「사자의 혼」을 소모하여 능운 · 연환 발차기를 발동할 수 있다.\n· 「헌서」: 공명 스킬 · 도약 · 분노의 추격으로 「헌서」 1스택을 소모하여, 「좋은 일」 1개를 소환하고 공격력의 {2}에 해당하는 응결 피해를 입힌다" }, { "Id": "RogueBuffPool_110404_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n· 사자의 길 상태 지속 기간, 자동으로 「헌서」를 획득하며, 중첩이 가능하다.\n· 사자의 길 상태 지속 기간, 일반 공격을 길게 누르면 모든 「사자의 혼」을 소모하여 능운 · 연환 발차기를 발동할 수 있다.\n· 「헌서」: 공명 스킬 · 도약 · 분노의 추격 명중 시, 「헌서」 1스택을 소모하여, 「좋은 일」 1개를 소환하고 응결 피해를 입힌다" }, { "Id": "RogueBuffPool_110404_BuffDesc_1", - "Content": "" + "Content": "신통력으로 악귀 퇴치" }, { "Id": "RogueBuffPool_110405_BuffDesc", - "Content": "" + "Content": "『공명 해방』\n동시에 공명 해방 · 사자의 질주 상태 및 사자의 길 상태에 진입한 경우, 일반 공격 · 광폭 · 금사자의 곡예로 목표 명중 시마다, 「좋은 일」 1개를 소환하여 공격력의 {0}에 해당하는 응결 피해를 입히며, {1}초마다 1회 발생할 수 있다" }, { "Id": "RogueBuffPool_110405_BuffDesc_0", - "Content": "" + "Content": "『공명 해방』\n동시에 공명 해방 · 사자의 질주 상태 및 사자의 길 상태에 진입한 경우, 일반 공격 · 광폭 · 금사자의 곡예로 목표 명중 시마다, 「좋은 일」 1개를 소환하여 응결 피해를 입힌다" }, { "Id": "RogueBuffPool_110405_BuffDesc_1", - "Content": "" + "Content": "모든 일이 만사형통하시길" }, { "Id": "RogueBuffPool_110601_BuffDesc", - "Content": "" + "Content": "『공명 해방』\n공명 해방 발동 후 다음과 같은 효과를 획득하며, 15초간 지속된다.\n· 공명 회로 · 시의 형상화 발동 후, 공명 회로 · 시의 형상화 발동 기회 1회를 획득한다.\n· 지속 시간 동안 {0} 확률로 피해를 받지 않으며, 유호에 피해를 주는 목표에게 {1}의 응결 피해를 입히고, 해당 피해는 공명 스킬 피해로 적용된다" }, { "Id": "RogueBuffPool_110601_BuffDesc_0", - "Content": "" + "Content": "『공명 해방』\n공명 해방 발동 후 다음과 같은 효과를 획득한다.\n· 공명 회로 · 시의 형상화 발동 후, 공명 회로 · 시의 형상화 발동 기회 1회를 획득한다.\n· 지속 시간 동안 일정 확률로 피해를 받지 않으며, 유호에 피해를 주는 목표에게 응결 피해를 입힌다" }, { "Id": "RogueBuffPool_110601_BuffDesc_1", - "Content": "" + "Content": "부적" }, { "Id": "RogueBuffPool_110602_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n· 보물의 은혜로 입히는 피해가 {0} 증가된다.\n· {1}초마다 공명 회로 · 시의 형상화 발동 기회 1회를 획득하며, 발동 시 반드시 「합설(合說)」 효과를 발생시킨다" }, { "Id": "RogueBuffPool_110602_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n· 보물의 은혜로 입히는 피해가 증가된다.\n· 일정 시간 간격으로 공명 회로 · 시의 형상화 발동 기회 1회를 획득한다" }, { "Id": "RogueBuffPool_110602_BuffDesc_1", - "Content": "" + "Content": "보물 거울" }, { "Id": "RogueBuffPool_110603_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 강공격을 통해 「서리빛」를 얻는 효율이 대폭 증가된다.\n· 강공격 · 추락하는 서리 발동 시, 공격력이 {0} 증가되고, {1}초간 지속된다" }, { "Id": "RogueBuffPool_110603_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n· 강공격을 통해 「서리빛」를 얻는 효율이 대폭 증가된다.\n· 강공격 · 추락하는 서리 발동 시, 공격력이 증가된다" }, { "Id": "RogueBuffPool_110603_BuffDesc_1", - "Content": "" + "Content": "된서리의 율시" }, { "Id": "RogueBuffPool_110604_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n공명 스킬 발동 시 랜덤으로 다음과 같은 효과(중첩 가능)를 발생시킨다.\n· {0} 확률로 거대한 가면 3개를 소환하여 공격을 가하며, 각 가면은 보물의 은혜 · 편종의 {1}에 해당하는 피해를 입힌다.\n· {2} 확률로 폭발을 일으켜 공격력의 {3}에 해당하는 응결 피해를 입히며, 해당 피해는 공명 스킬 피해로 적용된다.\n· {4} 확률로 공명 스킬 쿨타임를 리셋한다" }, { "Id": "RogueBuffPool_110604_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n공명 스킬 발동 시 랜덤으로 다음과 같은 효과(중첩 가능)를 발생시킨다.\n· 일정 확률로 거대한 가면 3개를 소환하여 공격을 가한다.\n· 일정 확률로 폭발을 일으켜 응결 피해를 입힌다.\n· 일정 확률로 공명 스킬 쿨타임를 리셋한다" }, { "Id": "RogueBuffPool_110604_BuffDesc_1", - "Content": "" + "Content": "기연의 꿈" }, { "Id": "RogueBuffPool_110605_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n· 보물의 은혜로 피해를 입힐 때 목표의 {0} 방어력을 무시한다.\n· 공명 회로 · 시의 형상화의 흡착 효과가 강화된다" }, { "Id": "RogueBuffPool_110605_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n· 보물의 은혜(편종, 여의, 정(鼎), 가면)로 피해를 입힐 때 목표의 {0} 방어력을 무시한다.\n· 공명 회로 · 시의 형상화의 흡착 효과가 강화된다" }, { "Id": "RogueBuffPool_110605_BuffDesc_1", - "Content": "" + "Content": "고대의 풍아" }, { "Id": "RogueBuffPool_120301_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n· 공명 스킬, 「꿈의 영역 · 구름이」, 「꿈의 영역 · 그늘이」로 입히는 피해는 목표의 {0} 방어력을 무시한다.\n· 「꿈의 영역 · 구름이」 소환 시, 「꿈의 영역 · 그늘이」가 동시에 소환되어 공격력의 {1}에 해당하는 용융 피해를 입히며, 해당 피해는 일반 공격 피해로 적용된다" }, { "Id": "RogueBuffPool_120301_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n· 공명 스킬, 「꿈의 영역 · 구름이」, 「꿈의 영역 · 그늘이」로 입히는 피해는 목표의 일정한 방어력을 무시한다.\n· 「꿈의 영역 · 구름이」 소환 시, 「꿈의 영역 · 그늘이」가 동시에 소환되어 대량의 용융 피해를 입입히며, 해당 피해는 일반 공격 피해로 적용된다" }, { "Id": "RogueBuffPool_120301_BuffDesc_1", - "Content": "" + "Content": "음메~ 우정의 힘!" }, { "Id": "RogueBuffPool_120302_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n· 공명 스킬 피해를 입힐 시, 공명 스킬 쿨타임이 {0}초 감소하며, 해당 효과는 {1}초마다 1회 발생할 수 있다.\n· 공명 스킬 발동 시, 받는 피해가 {2} 감소하며, 경직 저항력이 증가한다.\n· 공명 스킬 「불꽃 양」 발동 후 일정 시간 내, 공명 스킬을 짧게 누르면 다시 한번 「불꽃 양」을 발동할 수 있으며, 이후 일정 시간 내 공명 스킬을 짧게 누르면 「열렬한 환영식」을 발동할 수 있다.\n· 공명 스킬 「그늘이 · 광란」은 추가로 공명 스킬 「그늘이 · 광란」 100%에 해당하는 피해를 2회 입힐 수 있다" }, { "Id": "RogueBuffPool_120302_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n· 공명 스킬 피해를 입힐 시, 공명 스킬 쿨타임이 감소한다.\n· 공명 스킬 발동 시, 받는 피해가 감소하며, 경직 저항력이 증가한다.\n· 공명 스킬 「불꽃 양」 발동 후 일정 시간 내, 공명 스킬을 짧게 누르면 다시 한번 「불꽃 양」을 발동할 수 있으며, 이후 일정 시간 내 공명 스킬을 짧게 누르면 「열렬한 환영식」을 발동할 수 있다.\n· 공명 스킬 「그늘이 · 광란」은 추가로 피해를 입힐 수 있다" }, { "Id": "RogueBuffPool_120302_BuffDesc_1", - "Content": "" + "Content": "불꽃 양의 연타" }, { "Id": "RogueBuffPool_120303_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 일반 공격 피해를 입힐 시, 「꿈의 영역 · 구름이」를 소환하여 내리쳐, 공격력의 {0}에 해당하는 용융 피해를 입히고, 해당 피해는 일반 공격 피해로 적용되며, {1}초마다 1회 발생할 수 있다.\n· 「강공격 · 구름이 · 제어불가의 화염」 혹은 「강공격 · 그늘이 · 폭주하는 화염」 발동 기간, 받는 피해가 {2} 감소되고, 지속적으로 주변 목표를 견인한다. 견인 과정에서 총 공격력의 {3}에 해당하는 용융 피해를 입히고, 해당 피해는 공명 해방 피해로 적용된다" }, { "Id": "RogueBuffPool_120303_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n· 일반 공격 피해를 입힐 시, 추가로 「꿈의 영역 · 구름이」를 소환하여 용융 피해를 입힌다.\n· 「강공격 · 구름이 · 제어불가의 화염」 혹은 「강공격 · 그늘이 · 폭주하는 화염」 발동 기간, 받는 피해가 감소되고, 지속적으로 주변 목표를 견인하여 용융 피해를 입힌다" }, { "Id": "RogueBuffPool_120303_BuffDesc_1", - "Content": "" + "Content": "메에 혼란스러운 파티" }, { "Id": "RogueBuffPool_120304_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 용융 피해 보너스가 {0} 증가된다.\n· 공명 스킬 피해를 입힐 시, 「꿈의 영역 · 구름이」를 소환하여 공격력의 {1}에 해당하는 용융 피해를 입힌다. 해당 피해는 일반 공격 피해로 적용되고, {2}초마다 1회 발생할 수 있다.\n· 「꿈의 영역 · 구름이」 및 「꿈의 영역 · 그늘이」가 강화된다. 공격 범위가 확장되고, 피해 배율이 {3} 상승된다" }, { "Id": "RogueBuffPool_120304_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n· 용융 피해 보너스가 증가된다.\n· 공명 스킬 피해를 입힐 시 추가로 용융 피해를 입힌다. \n· 「꿈의 영역 · 구름이」 및 「꿈의 영역 · 그늘이」의 공격 범위가 확장되고 피해가 증가된다" }, { "Id": "RogueBuffPool_120304_BuffDesc_1", - "Content": "" + "Content": "용사처럼 착지하는 구름이!" }, { "Id": "RogueBuffPool_120305_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 일반 공격 피해를 입힐 시, 공명 에너지 {0}pt를 회복하며, 1초마다 1회 발생할 수 있다.\n· 공명 해방 발동 후, 공격력의 {1}에 해당하는 용융 피해를 1회 입힌다. 해당 피해는 일반 공격 피해로 적용된다" }, { "Id": "RogueBuffPool_120305_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n ·일반 공격으로 피해를 입힐 시, 공명 에너지를 회복한다.\n ·공명 해방 발동 후, 추가 용융 피해를 입힌다" }, { "Id": "RogueBuffPool_120305_BuffDesc_1", - "Content": "" + "Content": "그늘이의 대폭주" }, { "Id": "RogueBuffPool_120401_BuffDesc", - "Content": "" + "Content": "『공명 해방』\n· 크리티컬이 {0} 증가된다.\n· 「드래곤의 광상곡」 존재 시, 협주 캐릭터가 등장할 때마다, 추가로 「특수 강화음」 {1}발을 발사하며, {2}초마다 1회 발생할 수 있다" }, { "Id": "RogueBuffPool_120401_BuffDesc_0", - "Content": "" + "Content": "『공명 해방』\n· 크리티컬이 중폭 증가된다.\n· 「드래곤의 광상곡」 존재 시, 협주 캐릭터가 등장할 때마다, 추가로 「특수 강화음」을 발사한다" }, { "Id": "RogueBuffPool_120401_BuffDesc_1", - "Content": "" + "Content": "『혼신의 연주: 스타카토 연주법』" }, { "Id": "RogueBuffPool_120402_BuffDesc", - "Content": "" + "Content": "『공명 해방』\n· 공명 해방 발동 시, 바로 「특수 강화음」 {0}발을 발사한다.\n· 「특수 강화음」에 명중된 목표는 용융 피해 저항이 {1} 감소되고, {2}초간 지속되며, 최대 {3}스택 중첩이 가능하다" }, { "Id": "RogueBuffPool_120402_BuffDesc_0", - "Content": "" + "Content": "『공명 해방』\n· 공명 해방 발동 시, 바로 「특수 강화음」 여러 발을 발사한다.\n· 「특수 강화음」에 명중된 목표는 용융 피해 저항이 감소된다" }, { "Id": "RogueBuffPool_120402_BuffDesc_1", - "Content": "" + "Content": "『진혼곡: 진노의 날』" }, { "Id": "RogueBuffPool_120403_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n· 공격력이 {0} 증가된다.\n· 공명 스킬 · 분노의 연주 발동 시, 「분노 게이지」가 쵀대치까지 회복되며, {1}초마다 1회 발생할 수 있다" }, { "Id": "RogueBuffPool_120403_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n· 공격력이 증가된다\n· 공명 스킬 · 분노의 연주 발동 시, 「분노 게이지」가 쵀대치까지 회복된다" }, { "Id": "RogueBuffPool_120403_BuffDesc_1", - "Content": "" + "Content": "『전주곡: 그을린 대지』" }, { "Id": "RogueBuffPool_120404_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n· 공격력이 {0} 증가된다.\n· 회피 반격이 공명 스킬 · 분노의 후가로 대체되고, 「공명 스킬 · 분노의 후가」 혹은 「공명 스킬 · 분노의 연주」 발동 시, 추가로 「특수 강화음」 {1}발을 발사한다" }, { "Id": "RogueBuffPool_120404_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n· 공격력이 증가된다.\n· 회피 반격이 공명 스킬 · 분노의 후가로 대체되고, 「공명 스킬 · 분노의 후가」 혹은 「공명 스킬 · 분노의 연주」 발동 시, 추가로 「특수 강화음」 을 발사한다" }, { "Id": "RogueBuffPool_120404_BuffDesc_1", - "Content": "" + "Content": "『회선곡: 분노의 물결』" }, { "Id": "RogueBuffPool_120405_BuffDesc", - "Content": "" + "Content": "『공명 해방』\n· 용융 피해 보너스가 {0} 증가된다.\n· 「드래곤의 광상곡」이 강화된다. 일반 곡격으로 목표 명중 시 강화음 발사 효과가 1회에서 2회로 변경된다" }, { "Id": "RogueBuffPool_120405_BuffDesc_0", - "Content": "" + "Content": "『공명 해방』\n· 용융 피해 보너스가 증가된다.\n· 「드래곤의 광상곡」이 강화된다. 일반 곡격으로 목표 명중 시 강화음 발사 횟수가 증가된다" }, { "Id": "RogueBuffPool_120405_BuffDesc_1", - "Content": "" + "Content": "『광상곡: 쏟아지는 불』" }, { "Id": "RogueBuffPool_130101_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n강공격 · 「자애」, 강공격 · 「사고」, 회피 반격 발동 후 일정 시간 내에 일반 공격을 짧게 누르면 「광기의 사냥」을 발동하여 총 공격력의 {0}에 해당하는 전도 피해를 입힐 수 있으며, 해당 피해는 공명 해방 피해로 적용된다" }, { "Id": "RogueBuffPool_130101_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n강공격 · 「자애」, 강공격 · 「사고」, 회피 반격 발동 후 일정 시간 내에 일반 공격을 짧게 누르면 「광기의 사냥」을 발동하여 전도 피해를 입힐 수 있으며, 해당 피해는 공명 해방 피해로 적용된다" }, { "Id": "RogueBuffPool_130101_BuffDesc_1", - "Content": "" + "Content": "끝없는 사냥" }, { "Id": "RogueBuffPool_130102_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n· 공명 스킬 발동 시, 추가로 분신을 소환하여 공격을 가하고, 공격력의 {0}에 해당하는 전도 피해를 입힌다. 해당 피해는 공명 해방 피해로 정용되며, 동시에 「잔인」 3pt를 획득한다.\n· 강공격 · 「자애」는 일반 공격을 통해 발동할 수 있다. 강공격 · 「자애」 또는 강공격 · 「사고」 발동 시마다 전도 피해 보너스가 {1} 증가되고, {2}초간 지속되며, 최대 {3}스택 중첩이 가능하다" }, { "Id": "RogueBuffPool_130102_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n· 공명 스킬 발동 시, 추가로 전도 피해를 입히고, 해당 피해는 공명 해방 피해로 정용되며, 동시에 「잔인」 3pt를 획득한다.\n· 강공격 · 「자애」는 일반 공격을 통해 발동할 수 있다. 강공격 · 「자애」 또는 강공격 · 「사고」 발동 시마다 전도 피해 보너스가 증가된다" }, { "Id": "RogueBuffPool_130102_BuffDesc_1", - "Content": "" + "Content": "집단 사냥" }, { "Id": "RogueBuffPool_130103_BuffDesc", - "Content": "" + "Content": "『공명 해방』\n공명 해방 기간 동안 카카루가 강화 효과를 획득한다.\n· 경직 저항력이 증가된다.\n· 일반 공격 속도가 {0} 증가된다.\n· 공명 스킬 발동 시마다 공명 해방의 지속 시간이 {1}초 연장된다" }, { "Id": "RogueBuffPool_130103_BuffDesc_0", - "Content": "" + "Content": "『공명 해방』\n공명 해방 기간 동안 카카루가 강화 효과를 획득한다.\n· 경직 저항력이 증가된다.\n· 일반 공격 속도가 증가된다.\n· 공명 스킬 발동 시마다 공명 해방의 지속 시간이 연장된다" }, { "Id": "RogueBuffPool_130103_BuffDesc_1", - "Content": "" + "Content": "사냥의 본능" }, { "Id": "RogueBuffPool_130104_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n· 강공격 · 「자애」 혹은 강공격 · 「사고」 발동 시 「혈성」 1스택을 획득한다.\n· 「혈성」 4스택 보유 시, 공명 스킬은이 「극단적인 수단」으로 대체되어 총 공격력의 {0}에 해당하는 전도 피해를 입히며, 해당 피해는 공명 해방 피해로 적용된다" }, { "Id": "RogueBuffPool_130104_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n· 강공격 · 「자애」 혹은 강공격 · 「사고」 발동 시 「혈성」 1스택을 획득한다.\n· 「혈성」 4스택 보유 시, 공명 스킬은이 「극단적인 수단」으로 대체되어 전도 피해를 입히며, 해당 피해는 공명 해방 피해로 적용된다" }, { "Id": "RogueBuffPool_130104_BuffDesc_1", - "Content": "" + "Content": "사냥꾼의 기개" }, { "Id": "RogueBuffPool_130105_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 강공격 · 「자애」, 강공격 · 「사고」 발동 시 공명 스킬과 공명 해방의 쿨타임이 {0}초 감소되며, {1}pt의 공명 에너지가 획복된다" }, { "Id": "RogueBuffPool_130105_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n· 강공격 · 「자애」, 강공격 · 「사고」 발동 시 공명 스킬과 공명 해방의 쿨타임이 감소되며, 공명 에너지가 획복된다" }, { "Id": "RogueBuffPool_130105_BuffDesc_1", - "Content": "" + "Content": "냉흑한 사냥군" }, { "Id": "RogueBuffPool_150301_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n· HP 100% 시, 크리티컬이 {0} 증가된다.\n· HP 100% 시, 공명 스킬을 발동하면 자신의 {1} HP가 감소되고, 자신을 중심으로 전후좌우에 각각 「자라나는 넝쿨」 1회를 발동하여 공격력의 {2}에 해당하는 회절 피해를 입히며, 해당 피해는 공명 스킬 피해로 적용되고, 목표의 {3} 방어력을 무시한다" }, { "Id": "RogueBuffPool_150301_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n· HP 100% 시, 크리티컬이 증가된다.\n· HP 100% 시, 공명 스킬을 발동하면 자신의 일정한 HP가 감소되고, 자신을 중심으로 전후좌우에 각각 「자라나는 넝쿨」 1회를 발동하여 회절 피해를 입히며, 목표의 일정한 방어력을 무시한다" }, { "Id": "RogueBuffPool_150301_BuffDesc_1", - "Content": "" + "Content": "싹이 트는 순간" }, { "Id": "RogueBuffPool_150302_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 일반 공격이 4단과 5단만 반복하는 패턴으로 전환하며, 목표 명중 시마다 추가로 광합성 에너지 1pt를 획득한다.\n· 강공격으로 목표 명중 시 전방에 「피어나는 꽃봉오리」 1회를 발동하여 공격력의 {0}에 해당하는 회절 피해를 입히며, 해당 피해는 공명 스킬 피해로 적용되고, {1}초마다 1회 발생할 있다.\n· 벨리나의 회절 피해 보너스가 {2} 증가된다" }, { "Id": "RogueBuffPool_150302_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n· 일반 공격이 4단과 5단만 반복하는 패턴으로 전환하며, 목표 명중 시마다 추가로 광합성 에너지를 획득한다.\n· 강공격으로 목표 명중 시 전방에 「피어나는 꽃봉오리」를 발동하여 회절 피해를 입힌다.\n· 벨리나의 회절 피해 보너스가 증가된다" }, { "Id": "RogueBuffPool_150302_BuffDesc_1", - "Content": "" + "Content": "만발한 꽃의 포옹" }, { "Id": "RogueBuffPool_150303_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n· 광합성 에너지 소모 시마다 공명 스킬 쿨타임이 {0}초 감소된다.\n· 공명 스킬 발동 시, 추가로 공격력의 {1}에 해당하는 광범위한 회절 피해 1회를 입히며, 해당 피해는 공명 스킬 피해로 적용되고, 동시에 광합성 에너지 {2}pt를 회복한다.\n· 벨리나의 회절 피해 보너스가 {3} 증가된다" }, { "Id": "RogueBuffPool_150303_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n· 광합성 에너지 소모 시마다 공명 스킬 쿨타임이 감소된다.\n· 공명 스킬 발동 시, 추가로 범위 피해 입히며, 광합성 에너지를 회복한다.\n· 벨리나의 회절 피해 보너스가 증가된다" }, { "Id": "RogueBuffPool_150303_BuffDesc_1", - "Content": "" + "Content": "햇빛의 선물" }, { "Id": "RogueBuffPool_150304_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n·일반 공격, 공명 스킬로 목표 명중 시, 목표에 「광합성 표식」을 추가하며, {0}초 간 지속된다.\n· 벨리나의 회절 피해 보너스가 {1} 증가된다" }, { "Id": "RogueBuffPool_150304_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n·일반 공격, 공명 스킬로 목표 명중 시, 목표에 「광합성 표식」을 추가한다.\n· 벨리나의 회절 피해 보너스가 증가된다" }, { "Id": "RogueBuffPool_150304_BuffDesc_1", - "Content": "" + "Content": "수확의 기쁨" }, { "Id": "RogueBuffPool_150305_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 공중 공격 및 공중 강공격 발동 시, 추가로 스태미나 {0}pt가 회복된다.\n· 스태미나가 가득 찰 경우, 공중 강공격 발동 시 크리티컬 피해가 {1} 증가하며, {2}초간 지속된다" }, { "Id": "RogueBuffPool_150305_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n· 공중 공격 및 공중 강공격 발동 시, 추가로 스태미나가 회복된다.\n· 스태미나가 가득 찰 경우, 공중 강공격 발동 시 크리티컬 피해가 증가한다" }, { "Id": "RogueBuffPool_150305_BuffDesc_1", - "Content": "" + "Content": "끊없는 생장" }, { "Id": "RogueBuffPool_150401_BuffDesc", - "Content": "" + "Content": "『강공격』\n「빨간 불 · 강공격」의 범위가 확대된다. 루미의 전도 피해 보너스가 {0} 증가된다" }, { "Id": "RogueBuffPool_150401_BuffDesc_0", - "Content": "" + "Content": "『강공격』\n「빨간 불 · 강공격」의 범위가 확대된다. 루미의 전도 피해 보너스가 증가된다" }, { "Id": "RogueBuffPool_150401_BuffDesc_1", - "Content": "" + "Content": "사방의 빛" }, { "Id": "RogueBuffPool_150402_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n「질주」 상태 진입 시, 방출되는 비성의 개수가 2배로 증가한다. 추가적인 비성은 {0}의 피해를 입히고, 해당 피해는 일반 공격 피해로 적용되며, 「노란 불빛 에너지」를 획득하지 않는다" }, { "Id": "RogueBuffPool_150402_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n「질주」 상태 진입 시, 방출되는 비성의 개수가 2배로 증가한다. 추가적인 비성은 「노란 불빛 에너지」를 획득하지 않는다" }, { "Id": "RogueBuffPool_150402_BuffDesc_1", - "Content": "" + "Content": "빛나는 광채" }, { "Id": "RogueBuffPool_150403_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n 「강화 · 덮치기」로 적 명중 후 {0}초 내에, 일반 공격을 짧게 누르면 루미가 뒤로 튀어 올라 「흐르는 빛」 5줄기를 소환하여 목표를 공격하고, 각 「흐르는 빛」은 {1}의 피해를 입히며, 해당 피해는 일반 공격 피해로 적용된다" }, { "Id": "RogueBuffPool_150403_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n 「강화 · 덮치기」로 적 명중 후 일정 시간 내에, 일반 공격을 짧게 누르면 루미가 뒤로 튀어 올라 「흐르는 빛」 5줄기를 소환하여 목표를 공격하고, 전도 피해를 입힌다" }, { "Id": "RogueBuffPool_150403_BuffDesc_1", - "Content": "" + "Content": "떨어지는 밝은 빛" }, { "Id": "RogueBuffPool_150404_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n루미는 「빨간 불 · 강공격」 1회 발동할 때마다 「심지」 1개를 획득하며, 최대 {0}개까지 획득할 수 있다. 공명 스킬 「강화 · 후퇴」 발동 시, 모든 「심지」가 발사되며, 레이저를 생성하여 목표에게 사격을 가하고, {1}의 전도 피해를 입히며, 해당 피해는 일반 공격 피해로 적용된다" }, { "Id": "RogueBuffPool_150404_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n루미는 「빨간 불 · 강공격」 1회 발동할 때마다 「심지」 1개를 획득한다. 공명 스킬 「강화 · 후퇴」 발동 시, 모든 「심지」가 발사되고, 레이저를 생성하여 목표에게 사격을 가하고, 전도 피해를 입힌다" }, { "Id": "RogueBuffPool_150404_BuffDesc_1", - "Content": "" + "Content": "찬란한 불빛" }, { "Id": "RogueBuffPool_150405_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 「질주」상태일 경우 혹은 「빨간 불 · 강공격」 발동 시, 루미의 경직 저항력이 증가되고, 공격력이 {0} 증가된다.\n· 「빨간 불 · 강공격」을 발동할 때마다, 루미의 HP 최대치의 {1}에 해당하는 실드를 획득하며, {2}초간 지속된다" }, { "Id": "RogueBuffPool_150405_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n· 「질주」상태일 경우 혹은 「빨간 불 · 강공격」 발동 시, 루미의 경직 저항력이 증가되고, 공격력이 증가된다.\n· 「빨간 불 · 강공격」을 발동할 때마다, 실드를 획득한다" }, { "Id": "RogueBuffPool_150405_BuffDesc_1", - "Content": "" + "Content": "반짝이는 호광" }, { "Id": "RogueBuffPool_150501_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n· 파수인이 소환한 나비(깃드는 별 · 나비, 나르는 별 · 나비, 이상 주파수 · 어두운 별 · 나비, 이상 주파수 · 빛나는 별 · 나비 포함)는 피해를 입힐 때마다 파수인의 공명 에너지가 {0}pt 회복된다.\n· 일반 공격을 길게 눌러 「해금 상태」 에 있을 때 파수인은 피해를 입지 않는다.\n· 「해금 상태」 종료 시:\n폭발을 일으켜 공격력의 {1}에 해당하는 회절 피해를 입히고, 「실론 데이터」 1단마다 해당 폭발의 피해 배율을 {2} 상승시켜 공격 범위를 넓힌다.\n5개의 「깃드는 별 · 나비」가 생성되고, 자동으로 목표를 추적하여 {3}의 회절 피해를 입힌다. 목표 명중 시 파수인의 HP 최대치의 {4}에 해당하는 HP를 회복시키고, 목표의 {5} 회절 피해 저항을 감소시키며, {6}초간 지속된다" }, { "Id": "RogueBuffPool_150501_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n· 파수인이 소환한 나비(깃드는 별 · 나비, 나르는 별 · 나비, 이상 주파수 · 어두운 별 · 나비, 이상 주파수 · 빛나는 별 · 나비 포함)는 피해를 입힐 때마다 파수인의 공명 에너지가 회복된다.\n· 일반 공격을 길게 눌러 「해금 상태」 에 있을 때 파수인은 피해를 입지 않는다.\n· 「해금 상태」 종료 시:\n폭발을 일으켜 회절 피해를 입히고, 「실론 데이터」 1단마다 해당 폭발의 피해 배율을 상승시켜 공격 범위를 넓힌다.\n5개의 「깃드는 별 · 나비」가 생성되고 자동으로 목표를 추적하여 회절 피해를 입힌다. 목표 명중 시 파수인의 HP를 회복시키고, 목표의 회절 피해 저항을 감소시킨다" }, { "Id": "RogueBuffPool_150501_BuffDesc_1", - "Content": "" + "Content": "말할 수 없는 속마음" }, { "Id": "RogueBuffPool_150502_BuffDesc", - "Content": "" + "Content": "『공명 해방』\n· 공명해방 · 결말의 순환 발동 후, 바로 「별의 영역 · 심층」에 진입한 것으로 간주한다.\n· 공중 공격이 명중 시, 5개의 「나르는 별 · 나비」가 생성되고, 자동으로 목표를 추적하여 공격력의 {0}에 해당하는 광범위한 회절 피해를 입힌다.\n· 「나르는 별 · 나비」로 목표 명중 시, 파수인은 다음과 같은 효과를 획득하며, {1}초간 지속된다.\n파수인이 소환한 나비(깃드는 별 · 나비, 나르는 별 · 나비, 이상 주파수 · 어두운 별 · 나비, 이상 주파수 · 빛나는 별 · 나비 포함)는 피해를 입힐 시, 다시 공격력의 {2}에 해당하는 회절 피해를 입힌다" }, { "Id": "RogueBuffPool_150502_BuffDesc_0", - "Content": "" + "Content": "『공명 해방』\n· 공명해방 · 결말의 순환 발동 후, 바로 「별의 영역 · 심층」에 진입한 것으로 간주한다.\n· 공중 공격이 명중 시, 5개의 「나르는 별 · 나비」가 생성되고, 자동으로 목표를 추적하여 광범위한 회절 피해를 입힌다.\n· 「나르는 별 · 나비」로 목표 명중 시, 파수인은 다음과 같은 효과를 획득한다.\n파수인이 소환한 나비는 피해를 입힐 시, 다시 회절 피해를 입힌다" }, { "Id": "RogueBuffPool_150502_BuffDesc_1", - "Content": "" + "Content": "별이 빛나는 오늘 밤에" }, { "Id": "RogueBuffPool_150503_BuffDesc", - "Content": "" + "Content": "『공명 해방』\n· 공명 해방 · 결말의 순환 발동 시, 바로 「별의 영역 · 심층」에 진입한 것으로 간주한다.\n· 일반 공격으로 목표 명중 시 공명 스킬 쿨타임 {0}초를 감소시킨다. {1}초마다 1회 발생 가능하다.\n· 「별의 영역」효과 범위 내에 있을 시, 공명 스킬이 「이상 주파수 · 어두운 별 · 나비」 소환으로 대체되며, 공격력의 {2}에 해당하는 회절 피해를 입힌다.\n· 공명해방 · 결말의 순환 지속 기간에 공명 스킬에 의해 소환된 「이상 주파수 · 어두운 별 · 나비」로 목표 명중 시, 「이상 주파수 · 붕괴된 코어」(붕괴된 코어로 간주, 최대치 공유)가 생성된다.\n· 「이상 주파수 · 붕괴된 코어」는「이상 주파수 · 빛나는 별 · 나비」로 진화하여 자동으로 목표를 추적할 수 있다. 동시에 목표 명중 시 공격력의 {3}에 해당하는 회절 피해를 입히며, 흡착 효과를 발생시키고, 다시 공격력의 {4}에 해당하는 회절 피해를 입힌다" }, { "Id": "RogueBuffPool_150503_BuffDesc_0", - "Content": "" + "Content": "『공명 해방』\n· 공명 해방 · 결말의 순환 발동 시, 바로 「별의 영역 · 심층」에 진입한 것으로 간주한다.\n· 일반 공격으로 목표 명중 시 공명 스킬 쿨타임을 감소시킨다.\n· 「별의 영역」효과 범위 내에 있을 시, 공명 스킬이 「이상 주파수 · 어두운 별 · 나비」 소환으로 대체되며, 회절 피해를 입힌다.\n· 공명 해방 · 결말의 순환 지속 기간에 공명 스킬에 의해 소환된 「이상 주파수 · 어두운 별 · 나비」로 목표 명중 시, 「이상 주파수 · 붕괴된 코어」가 생성된다.\n· 「이상 주파수 · 붕괴된 코어」는「이상 주파수 · 빛나는 별 · 나비」로 진화하여 자동으로 목표를 추적할 수 있다. 동시에 목표 명중 시 회절 피해를 입히며, 흡착 효과를 발생시키고, 다시 회절 피해를 입힌다" }, { "Id": "RogueBuffPool_150503_BuffDesc_1", - "Content": "" + "Content": "뒤집을 때의 떨리는 소리" }, { "Id": "RogueBuffPool_150504_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n· 공명 회로 · 연역 흑은 공명 회로 · 진화 발동 시, 파수인의 크리티컬이 {0} 증가되고, 크리티컬 피해가 {1} 증가되며, {2}초간 지속된다.\n· 변주 스킬 · 통찰의 {3}에 해당하는 피해를 입힌다" }, { "Id": "RogueBuffPool_150504_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n· 공명 회로 · 연역 흑은 공명 회로 · 진화 발동 시, 파수인의 크리티컬이 증가되고, 크리티컬 피해가 증가되며, 추가 피해를 입힌다" }, { "Id": "RogueBuffPool_150504_BuffDesc_1", - "Content": "" + "Content": "파멸의 끝의 한숨 소리" }, { "Id": "RogueBuffPool_150505_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n30초마다 다음과 같은 효과 1회를 획득할 수 있다.\n· 근처 파티 내 등장 캐릭터가 공격을 받거나 피격 후 공중에 뜬 상태인 경우, 회피를 누르면 공격을 받거나 피격 후 공중에 뜬 상태에서 벗어나 회피 성공으로 간주되며, 낮은 공중에 있는 경우 지상에 착지한다. 해당 효과는 최대 5회 발생할 수 있다.\n· 위의 효과 발생 시, 파수인은 1초마다 HP 최대치의 {0}에 해당하는 HP를 회복하고, 피해를 받으면 회복 효과가 사라진다. 발생 가능 횟수가 있는 경우 파수인의 회절 피해 보너스가 {1} 증가된다" }, { "Id": "RogueBuffPool_150505_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n30초마다 다음과 같은 효과 1회를 획득할 수 있다.\n· 근처 파티 내 등장 캐릭터가 공격을 받거나 피격 후 공중에 뜬 상태인 경우, 회피를 누르면 피격 상태에서 벗어나 회피 성공으로 간주된다.\n· 위의 효과 발생 시, 파수인은 1초마다 HP를 회복하며, 발생 가능 횟수가 있는 경우 파수인의 회절 피해 보너스가 증가된다" }, { "Id": "RogueBuffPool_150505_BuffDesc_1", - "Content": "" + "Content": "회귀성 가설" }, { "Id": "RogueBuffPool_160301_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n카멜리아가 다음과 같은 일반 공격 혹은 스킬로 목표 명중 시, 추가로 넝쿨을 소환하여 공격력의 {0}에 해당하는 인멸 피해를 입힌다.\n· 「일반 공격」 4단\n· 「일반 공격」 넝쿨의 춤 3단\n· 「공명 스킬」 피어난 동백꽃 혹은 암흑 꽃술의 마음\n해당 피해는 일반 공격 피해로 적용되며, {1}초마다 1회 발생할 수 있다" }, { "Id": "RogueBuffPool_160301_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n카멜리아가 다음과 같은 일반 공격 혹은 스킬로 목표 명중 시, 추가로 넝쿨을 소환하여 인멸 피해를 입힌다.\n· 「일반 공격」 4단\n· 「일반 공격」 넝쿨의 춤 3단\n· 「공명 스킬」 피어난 동백꽃 혹은 암흑 꽃술의 마음" }, { "Id": "RogueBuffPool_160301_BuffDesc_1", - "Content": "" + "Content": "서프라이즈라는 꽃다발" }, { "Id": "RogueBuffPool_160302_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n· 「섭취」 획득: 1초마다 「붉은 카멜리아 · 꽃술」 {0}pt를 회복하며 중첩이 불가하다.\n· 「일반 공격」 4단, 「넝쿨의 춤」 3단은 공진 수치를 감소시키는 능력이 향상되는 동시에 주변 목표를 견인할 수 있으며, 일반 공격을 길게 누르면 지속 시간을 연장할 수 있다. 피해를 입힐 때마다 목표의 인멸 피해 저항을 감소시키고, {2}초간 지속되며, 최대 {3}스택 중첩이 가능하다" }, { "Id": "RogueBuffPool_160302_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n· 「섭취」 획득: 1초마다 「붉은 카멜리아 · 꽃술」을 회복한다.\n· 「일반 공격」 4단, 「넝쿨의 춤」 3단은 공진 수치를 감소시키는 능력이 향상되는 동시에 주변 목표를 견인할 수 있으며, 일반 공격을 길게 누르면 지속 시간을 연장할 수 있다. 피해를 입힐 때마다 목표의 인멸 피해 저항을 감소시킨다" }, { "Id": "RogueBuffPool_160302_BuffDesc_1", - "Content": "" + "Content": "제멋대로인 꽃망울" }, { "Id": "RogueBuffPool_160303_BuffDesc", - "Content": "" + "Content": "『공명 스킬』\n· 「섭취」 획득: 1초마다 「붉은 카멜리아 · 꽃술」 {0}pt를 회복하며 중첩이 불가하다.\n· 카멜리아가 「공명 스킬」 피어난 동백꽃 혹은 암흑 꽃술의 마음을 발동할 때 바로 「만개 직전 상태」에 진입한다" }, { "Id": "RogueBuffPool_160303_BuffDesc_0", - "Content": "" + "Content": "『공명 스킬』\n· 「섭취」 획득: 1초마다 「붉은 카멜리아 · 꽃술」을 회복한다.\n· 카멜리아가 「공명 스킬」을 발동할 때 바로 「만개 직전 상태」에 진입한다" }, { "Id": "RogueBuffPool_160303_BuffDesc_1", - "Content": "" + "Content": "활짝 만개" }, { "Id": "RogueBuffPool_160304_BuffDesc", - "Content": "" + "Content": "『일반 공격』\n카멜리아가 「일반 공격」 4단, 「일반 공격」 넝쿨의 춤 3단을 발동하는 기간 경직 저항력이 증가된다.\n일반 공격 피해를 입힌 경우:\n· 카멜리아의 HP가 {0} 회복되며, {1}초마다 1회 발생할 수 있다.\n· 특수 에너지가 미만일 시, 추가로 {1}pt의 공명 에너지를 회복하며, {2}초마다 1회 발생할 수 있다" }, { "Id": "RogueBuffPool_160304_BuffDesc_0", - "Content": "" + "Content": "『일반 공격』\n카멜리아가 「일반 공격」 4단, 「일반 공격」 넝쿨의 춤 3단을 발동하는 기간 경직 저항력이 증가된다.\n일반 공격 피해를 입힌 경우:\n· 카멜리아의 HP가 소폭 회복된다.\n· 특수 에너지가 미만일 시, 추가로 공명 에너지를 회복한다" }, { "Id": "RogueBuffPool_160304_BuffDesc_1", - "Content": "" + "Content": "온실 밖의 온실" }, { "Id": "RogueBuffPool_160305_BuffDesc", - "Content": "" + "Content": "『공명 회로』\n· 카멜리아의 「일반 공격」과 「일반 공격」 넝쿨의 춤이 3단부터 시작되는 순환 패턴으로 전환한다.\n· 「공명 스킬」 피어난 동백꽃 혹은 암흑 꽃술의 마음 발동 후 아주 짧은 시간 내에 적에게 피격당하면 「가시덤불 요람」 효과를 발생시킬 수 있다.\n· 「가시덤불 요람」: 총 공격력의 {0}에 해당하는 인멸 피해를 입히고 정체 구역을 생성시키며, 이 기간 동안 카멜리아는 피해를 입지 않고 {1}초간 지속된다" }, { "Id": "RogueBuffPool_160305_BuffDesc_0", - "Content": "" + "Content": "『공명 회로』\n· 카멜리아의 「일반 공격」과 「일반 공격」 넝쿨의 춤이 3단부터 시작되는 순환 패턴으로 전환한다.\n· 「공명 스킬」 피어난 동백꽃 혹은 암흑 꽃술의 마음 발동 후 아주 짧은 시간 내에 적에게 피격당하면 「가시덤불 요람」 효과를 발생시킬 수 있다.\n· 「가시덤불 요람」: 인멸 피해를 입히고 정체 구역을 생성시키며, 이 기간 동안 카멜리아는 피해를 입지 않는다" }, { "Id": "RogueBuffPool_160305_BuffDesc_1", - "Content": "" + "Content": "잊혀진 기억들" }, { "Id": "ItemInfo_80001007_AttributesDescription", - "Content": "" + "Content": "솔라리스에서 클램 코인 획득량이 28% 증가하며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_80001007_BgDescription", - "Content": "" + "Content": "잘게 썬 과육을 얼음물에 담가 신선한 꿀을 넣는다. 얼음이 부딪힐 때, 맑고 아름다운 소리가 난다.\n카멜리아가 배합한 과일차로, 우유 맛이 매우 약하게 희석되어 있고, 포도 위주의 과육에 약간의 유간(油柑) 주스를 첨가하여 배합하였다.\n상쾌하고 달콤한 과일 음료가 혀끝에 흘러내리며, 옅은 쓴맛이 사라진 끝에 묘한 단맛이 남는 게 특징이다" }, { "Id": "ItemInfo_80001007_Name", - "Content": "" + "Content": "아이스 포도차" }, { "Id": "ItemInfo_80001007_ObtainedShowDescription", - "Content": "" + "Content": "솔라리스에서 클램 코인 획득량이 28% 증가하며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_80001011_AttributesDescription", - "Content": "" + "Content": "파티 내 모든 공명자의 공격력이 28% 증가하며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "ItemInfo_80001011_BgDescription", - "Content": "" + "Content": "부드럽고 길쭉한 둥근 모양의 면으로 진한 매운탕에 풍미를 가득 담았다. 다진 파가 도톰한 살점을 장식하며, 한 입에 삼키면 겨울에도 땀이 뻘뻘 흘리게 된다.\n월주에서 세상과 동떨어진 순박한 마을에서, 이 매운 고기면이란 존재는 루미에게 있어, 가장 기억에 남는 고향의 맛이라 할 수 있다.\n현재까지 무무물류에서 일하면서 고향으로부터 멀리 벗어나 돌아다니며 온갖 음식을 다 먹어봤지만, 루미는 아직까지도 집 부뚜막에 놓여 있던 따끈따끈한 면 한 그릇으로부터 가장 큰 행복감을 느낀다" }, { "Id": "ItemInfo_80001011_Name", - "Content": "" + "Content": "월주 매운 고기면" }, { "Id": "ItemInfo_80001011_ObtainedShowDescription", - "Content": "" + "Content": "파티 내 모든 공명자의 공격력이 28% 증가하며, 30분간 지속된다. 멀티플레이 시 자신의 캐릭터에 대해서만 유효하다" }, { "Id": "LevelPlay_226800011_ChildQuestTip_226_2", @@ -334261,7 +334253,7 @@ }, { "Id": "ScratchCardActivity_TimeDesc", - "Content": "" + "Content": "남은 시간: {0}" }, { "Id": "PrefabTextItem_2414529224_Text", @@ -334289,19 +334281,19 @@ }, { "Id": "PrefabTextItem_719473250_Text", - "Content": "VS" + "Content": ":" }, { "Id": "PrefabTextItem_2327565531_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_1417805726_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_1043489893_Text", - "Content": "" + "Content": "도전하기" }, { "Id": "Entity_0256d1b590429b39132b35e42870fbeebc9448fc59ff0416e62a4563a23651e7", @@ -334369,11 +334361,11 @@ }, { "Id": "HelpText_130_Title", - "Content": "몰아치는 조수 탐험 안내" + "Content": "조수 탐험 안내" }, { "Id": "HelpText_130_Content", - "Content": "[이벤트 소개]\n선행 공약과 무무물류는 협회 회원들이 금주를 돌아다니며 느낀 점을 적극적으로 공유하도록 「몰아치는 조수 탐험: 탐색 장려 캠페인」을 공동 발표했습니다. \n이벤트에 참여하여 무무 물류차에 탐험 후기를 올려주시면 푸짐한 「탐험 보급」을 획득하실 수 있습니다!\n\n[참여 조건]\n연각 레벨 Lv. 14 오픈\n\n[이벤트 규칙]\n이벤트 기간 동안, 방랑자께서 매일 이벤트 목표를 달성 시, 일정 수량의 「탐험 후기」를 획득하실 수 있습니다.\n「탐험 후기」 1개를 소모할 때마다 이벤트를 통해 랜덤으로 「탐험 보급」 1개를 획득하실 수 있습니다. 보급 중에는 특수 매커니즘이 포함되어 있는데, 해당 특수 매커니즘을 발동하면 대량의 보상이 한 번에 해제됩니다.\n「탐험 보급」은 총 3라운드의 재고가 있으며, 현재 라운드의 보급을 모두 획득 후 새로운 재고가 해제됩니다" + "Content": "[이벤트 소개]\n선행 공약과 무무물류는 협회 회원들이 금주를 돌아다니며 느낀 점을 적극적으로 공유하도록 「조수 탐험: 탐색 장려 캠페인」을 공동 발표했습니다. \n이벤트에 참여하여 무무 물류 차량에 탐험 후기를 올려주시면 푸짐한 「탐험 보급」을 획득하실 수 있습니다!\n\n[참여 조건]\n연각 레벨 Lv. 14 오픈\n\n[이벤트 규칙]\n이벤트 기간 동안, 방랑자께서 매일 이벤트 목표를 달성 시, 일정 수량의 「탐험 후기」를 획득하실 수 있습니다.\n「탐험 후기」 1개를 소모할 때마다 이벤트를 통해 랜덤으로 「탐험 보급」 1개를 획득하실 수 있습니다. 보급 중에는 특수 매커니즘이 포함되어 있는데, 해당 특수 매커니즘을 발동하면 대량의 보상이 한 번에 해제됩니다.\n「탐험 보급」은 총 3라운드의 재고가 있으며, 현재 라운드의 보급을 모두 획득 후 새로운 재고가 해제됩니다" }, { "Id": "ScratchCardActivity_CompleteDesc", @@ -334381,15 +334373,15 @@ }, { "Id": "Text_QuickInsertion_Text", - "Content": "" + "Content": "빠른 투입" }, { "Id": "Text_StageInsertion_Text", - "Content": "" + "Content": "단계별 투입" }, { "Id": "Text_EchoMaterialLack_Text", - "Content": "" + "Content": "최근 옵티마이즈 레벨까지 올릴 수 없습니다" }, { "Id": "MapTrackingCanceled_Text", @@ -334397,7 +334389,7 @@ }, { "Id": "HelpText_131_Content", - "Content": "「이벤트 소개」\n라군나의 선행 공약 지부에서 새로운 굿즈를 준비하고 있습니다. 담당자가 세운 판매 목표를 달성하기 위해, 엘레나는 믿을만한 컨설턴트를 찾고 있습니다...\n\n「참가 조건」\n연각 레벨 Lv.14 달성\n\n「이벤트 규칙」\n앨레나가 매일 조사 임무를 부여하며, 설문지 작성을 완료하면 해당 보상을 받을 수 있습니다.\n리나시타의 세계는 지금 설문지를 통해 당신의 한구석을 펼치고 있습니다" + "Content": "「이벤트 소개」\n라군나의 선행 공약 지부에서 새로운 굿즈를 준비하고 있습니다. 담당자가 세운 판매 목표를 달성하기 위해, 엘레나는 믿을만한 컨설턴트를 찾고 있습니다...\n\n「참가 조건」\n연각 레벨 Lv.14 달성\n\n「이벤트 규칙」\n엘레나가 매일 조사 임무를 부여하며, 설문지 작성을 완료하면 해당 보상을 받을 수 있습니다.\n리나시타의 세계는 지금 설문지를 통해 당신의 한구석을 펼치고 있습니다" }, { "Id": "HelpText_131_Title", @@ -334405,43 +334397,43 @@ }, { "Id": "HelpText_132_Content", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_132_Title", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Content", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Title", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Content", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Title", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Content", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Title", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Content", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Title", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "WeaponConf_21020017_Desc", @@ -334477,27 +334469,27 @@ }, { "Id": "Preheating_Desc_01", - "Content": "황룡은 여섯 개의 주가 있으며, 광활한 영토와 오랜 역사를 가지고 있다..." + "Content": "황룡은 여섯 개의 주가 있으며, 광활한 영토와 오랜 역사를 가지고 있다...\n(옆에는 엘레나가 가져온 라군나의 풍경화가 놓여있다)" }, { "Id": "Preheating_Desc_02", - "Content": "금주 시민의 일상 지출은 식당가에서 생필품을 구매하는 것과 불가분의 관계가 있다..." + "Content": "금주 시민의 일상 지출은 식당가에서 생필품을 구매하는 것과 불가분의 관계가 있다...\n(옆에는 엘레나가 가져온 라군나의 의 어느 은행의 실내 사진이 놓여있다)" }, { "Id": "Preheating_Desc_03", - "Content": "단말기는 공명자에게 없어서는 안 될 도구 중 하나이지만, 리나시타에서는 상황이 좀 다른 것 같다..." + "Content": "단말기는 공명자에게 없어서는 안 될 도구 중 하나이지만, 리나시타에서는 상황이 좀 다른 것 같다...\n(옆에는 엘레나가 가져온 라군나의 단말기 사진이 놓여있다)" }, { "Id": "Preheating_Desc_04", - "Content": "금주의 도로는 사방이 뚫려 수로와 육로 교통이 매우 편리하지만, 리나시타는 자신만의 독특한 교통수단을 가지고 있다..." + "Content": "금주의 도로는 사방이 뚫려 수로와 육로 교통이 매우 편리하지만, 리나시타는 자신만의 독특한 교통수단을 가지고 있다...\n(옆에는 엘레나가 가져온 특수 교통수단 사진이 놓여있다)" }, { "Id": "Preheating_Desc_05", - "Content": "금주에서는, 잔상이 재앙과 고난을 일컫는 말이지만..." + "Content": "금주에서는, 잔상이 재앙과 고난을 일컫는 말이지만...\n(옆에는 엘레나가 가져온 라군나 성내의 어떤 특수 에코의 사진이 놓여있다)" }, { "Id": "Preheating_Desc_06", - "Content": "금주 사람들의 여가 생활은, 극장에서의 연극 관람과 찻집에서의 잡담을 빼놓을 수 없다..." + "Content": "금주 사람들의 여가 생활은, 극장에서의 연극 관람과 찻집에서의 잡담을 빼놓을 수 없다...\n(옆에는 엘레나가 가져온 라군나 성내 한구석의 사진이 놓여있다)" }, { "Id": "Preheating_Desc_07", @@ -334509,27 +334501,27 @@ }, { "Id": "Preheating_Finish_Desc_01", - "Content": "황룡은 여섯 개의 주가 있으며, 광활한 영토와 오랜 역사를 보유하는 반면, 리나시타는 바다에 둘러싸인 군도이다" + "Content": "황룡은 여섯 개의 주가 있으며, 광활한 영토와 오랜 역사를 보유하는 반면, 리나시타는 바다에 둘러싸인 군도이다.\n(옆에는 엘레나가 가져온 라군나의 풍경화가 놓여있다)" }, { "Id": "Preheating_Finish_Desc_02", - "Content": "금주 시민의 일상 지출은 식당가에서 생필품을 구매하는 것과 불가분의 관계가 있는 반면, 라군나 사람의 금융 활동은 대부분 몬텔리 가문과 관련이 있다" + "Content": "금주 시민의 일상 지출은 식당가에서 생필품을 구매하는 것과 불가분의 관계가 있는 반면, 라군나 사람의 금융 활동은 대부분 몬텔리 가문과 관련이 있다.\n(옆에는 엘레나가 가져온 라군나의 의 어느 은행의 실내 사진이 놓여있다)" }, { "Id": "Preheating_Finish_Desc_03", - "Content": "단말기는 공명자에게 없어서는 안 될 도구 중 하나이지만 라군나에서는 개인 단말기가 흔치 않다" + "Content": "단말기는 공명자에게 없어서는 안 될 도구 중 하나이지만 라군나에서는 개인 단말기가 흔치 않다.\n(옆에는 엘레나가 가져온 라군나의 단말기 사진이 놓여있다)" }, { "Id": "Preheating_Finish_Desc_04", - "Content": "인공적으로 만든 차량과 배를 타는 것에 익숙한 금주 사람과 달리, 리나시타의 교통수단은 대부분 에코로 이루어져 있다..." + "Content": "인공적으로 만든 차량과 배를 타는 것에 익숙한 금주 사람과 달리, 리나시타의 교통수단은 대부분 에코로 이루어져 있다...\n(옆에는 엘레나가 가져온 특수 교통수단 곤돌라 사진이 놓여있다)" }, { "Id": "Preheating_Finish_Desc_05", - "Content": "라군나 성 곳곳에는 에코의 모습을 볼 수 있다" + "Content": "라군나 성 곳곳에는 에코의 모습을 볼 수 있다.\n(옆에는 엘레나가 가져온 특수 교통수단 사진이 놓여있다)" }, { "Id": "Preheating_Finish_Desc_06", - "Content": "금주 사람들의 여가 생활은, 극장에서의 연극 관람과 찻집에서의 잡담을 빼놓을 수 없는 반면, 라군나에서는 카니발이라는 풍습이 있다..." + "Content": "금주 사람들의 여가 생활은, 극장에서의 연극 관람과 찻집에서의 잡담을 빼놓을 수 없는 반면, 라군나에서는 카니발이라는 풍습이 있다...\n(옆에는 엘레나가 가져온 라군나 성내 한구석의 사진이 놓여있다)" }, { "Id": "Preheating_Finish_Desc_07", @@ -334545,7 +334537,7 @@ }, { "Id": "Preheating_Npc_Viewpoin_03", - "Content": "리나시타에서는 사람들은 공용 단말기를 사용하며, 개인 단말기를 소지하려면 보고를 해야 한다" + "Content": "리나시타에서 사람들은 공용 단말기를 사용하며, 개인 단말기를 소지하려면 보고를 해야 한다" }, { "Id": "Preheating_Npc_Viewpoin_04", @@ -334637,7 +334629,7 @@ }, { "Id": "Preheating_Title_07", - "Content": "?" + "Content": "???" }, { "Id": "Preheating_Viewpoin_01", @@ -334653,7 +334645,7 @@ }, { "Id": "Preheating_Viewpoin_02", - "Content": "듣자니 그는 자신이 재무 관리를 하지 않는 연결고리를 찾는 것 같다" + "Content": "듣자니 그는 자신의 돈을 제대로 관리하지 못한다는 핑계를 대는 것 같다" }, { "Id": "Preheating_Viewpoin_02_L", @@ -334677,7 +334669,7 @@ }, { "Id": "Preheating_Viewpoin_04", - "Content": "물고기에 앉아 낚시하는 건 생각만 해도 재미있을 것 같다" + "Content": "「물고기」에 앉아 낚시하는 건 생각만 해도 재미있을 것 같다" }, { "Id": "Preheating_Viewpoin_04_L", @@ -334689,7 +334681,7 @@ }, { "Id": "Preheating_Viewpoin_05", - "Content": "에코가 라군나 사람의 일생이라는 것처럼 들린다" + "Content": "에코가 라군나 사람의 일생에 없어서는 안 될 존재라는 것처럼 들린다" }, { "Id": "Preheating_Viewpoin_05_L", @@ -334713,59 +334705,59 @@ }, { "Id": "Preheating_Viewpoin_Result_01_L", - "Content": "대륙" + "Content": "육지" }, { "Id": "Preheating_Viewpoin_Result_01_R", - "Content": "소비" + "Content": "바다" }, { "Id": "Preheating_Viewpoin_Result_02_L", - "Content": "자유" + "Content": "소비" }, { "Id": "Preheating_Viewpoin_Result_02_R", - "Content": "차량" - }, - { - "Id": "Preheating_Viewpoin_Result_03_L", - "Content": "대립" - }, - { - "Id": "Preheating_Viewpoin_Result_03_R", - "Content": "연극 관람" - }, - { - "Id": "Preheating_Viewpoin_Result_04_L", - "Content": "군도" - }, - { - "Id": "Preheating_Viewpoin_Result_04_R", "Content": "저축" }, { - "Id": "Preheating_Viewpoin_Result_05_L", + "Id": "Preheating_Viewpoin_Result_03_L", + "Content": "자유" + }, + { + "Id": "Preheating_Viewpoin_Result_03_R", "Content": "통제" }, { - "Id": "Preheating_Viewpoin_Result_05_R", + "Id": "Preheating_Viewpoin_Result_04_L", + "Content": "차량" + }, + { + "Id": "Preheating_Viewpoin_Result_04_R", "Content": "에코" }, { - "Id": "Preheating_Viewpoin_Result_06_L", + "Id": "Preheating_Viewpoin_Result_05_L", + "Content": "대립" + }, + { + "Id": "Preheating_Viewpoin_Result_05_R", "Content": "공존" }, + { + "Id": "Preheating_Viewpoin_Result_06_L", + "Content": "연극 관람" + }, { "Id": "Preheating_Viewpoin_Result_06_R", "Content": "축제 참가" }, { "Id": "Text_DaMaoZhan_OnProgress", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Text_DaMaoZhan_Gain", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_900071_Text", @@ -334801,20 +334793,16 @@ }, { "Id": "ConditionGroup_13000135_Description", - "Content": "연각 레벨 Lv. 14 오픈 및 조수 임무 제1장 제8막 「해안의 끝을 찾아서」 완성 후 해제" + "Content": "연각 레벨 Lv.14 달성 및 조수 임무 제1장 제8막 「해안의 끝을 찾아서」 완료 후 해제" }, { "Id": "Condition_13000135_Description", - "Content": "조수 임무 제1장 제8막 「해안의 끝을 찾아서」 완성" + "Content": "조수 임무 제1장 제8막 「해안의 끝을 찾아서」 완료" }, { "Id": "Condition_13000136_Description", "Content": "연각 레벨 Lv. 14 오픈" }, - { - "Id": "Role_1603_ShareDesc", - "Content": "난 검은 해안의 흑화집사 카멜리아라고 해. 우리는 첫 만남이 아니야~ 내가 사랑하는… 운명의 씨앗" - }, { "Id": "Activity_100100005_Title", "Content": "화려한 꿈의 선물" @@ -334829,235 +334817,235 @@ }, { "Id": "Rogue_SkillTree_401_Desc", - "Content": "" + "Content": "회피 성공 시 HP 최대치의 5%에 해당하는 HP를 회복하며, 3초마다 1회 발생 가능" }, { "Id": "Rogue_SkillTree_401_Title", - "Content": "" + "Content": "회피 회복" }, { "Id": "Rogue_SkillTree_402_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 HP 25% 증가" }, { "Id": "Rogue_SkillTree_402_Title", - "Content": "" + "Content": "HP 증가" }, { "Id": "Rogue_SkillTree_403_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 방어력 40% 증가" }, { "Id": "Rogue_SkillTree_403_Title", - "Content": "" + "Content": "방어력 증가" }, { "Id": "Rogue_SkillTree_404_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 받는 피해 20% 감소" }, { "Id": "Rogue_SkillTree_404_Title", - "Content": "" + "Content": "피해 감소" }, { "Id": "Rogue_SkillTree_405_Desc", - "Content": "" + "Content": "회피 성공 시, 자신이 HP 최대치의 50%에 해당하는 실드를 획득하게 되고, 3초간 지속되며, 6초마다 1회 발생 가능" }, { "Id": "Rogue_SkillTree_405_Title", - "Content": "" + "Content": "회피 회복 Ⅱ" }, { "Id": "Rogue_SkillTree_406_Desc", - "Content": "" + "Content": "회피 성공 시, 공명 스킬과 공명 해방 쿨타임 2초 감소" }, { "Id": "Rogue_SkillTree_406_Title", - "Content": "" + "Content": "고속 공명" }, { "Id": "Rogue_SkillTree_407_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 크리티컬 피해 10% 증가" }, { "Id": "Rogue_SkillTree_407_Title", - "Content": "" + "Content": "크리티컬 피해 증가" }, { "Id": "Rogue_SkillTree_408_Desc", - "Content": "" + "Content": "목표 격파 시 공명 에너지 10pt 획득" }, { "Id": "Rogue_SkillTree_408_Title", - "Content": "" + "Content": "급속 해방" }, { "Id": "Rogue_SkillTree_409_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 크리티컬 피해 15% 증가" }, { "Id": "Rogue_SkillTree_409_Title", - "Content": "" + "Content": "크리티컬 피해 증가" }, { "Id": "Rogue_SkillTree_410_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 피해 보너스 20% 증가" }, { "Id": "Rogue_SkillTree_410_Title", - "Content": "" + "Content": "피해 증가" }, { "Id": "Rogue_SkillTree_411_Desc", - "Content": "" + "Content": "꿈의 조각을 소모하여 메타포 1회 갱신 가능" }, { "Id": "Rogue_SkillTree_411_Title", - "Content": "" + "Content": "꿈나라 리셋 Ⅰ" }, { "Id": "Rogue_SkillTree_412_Desc", - "Content": "" + "Content": "Lv.80 미만의 캐릭터의 경우, 캐릭터 레벨과 무기 레벨 모두 Lv.80까지 UP (체험 캐릭터 제외)" }, { "Id": "Rogue_SkillTree_412_Title", - "Content": "" + "Content": "꿈의 선물" }, { "Id": "Rogue_SkillTree_413_Desc", - "Content": "" + "Content": "공명 스킬 쿨타임 30% 감소" }, { "Id": "Rogue_SkillTree_413_Title", - "Content": "" + "Content": "쿨타임 감소" }, { "Id": "Rogue_SkillTree_414_Desc", - "Content": "" + "Content": "「꿈의 조각」기존 보유 수량 200까지 증가" }, { "Id": "Rogue_SkillTree_414_Title", - "Content": "" + "Content": "꿈나라의 파편 Ⅰ" }, { "Id": "Rogue_SkillTree_415_Desc", - "Content": "" + "Content": "꿈의 조각을 소모하여 블랙 게이트 수호자와 거래할 아이템 1회 갱신 가능" }, { "Id": "Rogue_SkillTree_415_Title", - "Content": "" + "Content": "상점 갱신" }, { "Id": "Rogue_SkillTree_416_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 크리티컬이 20% 증가하며, 크리티컬의 초과 부분은 동일한 비율로 크리티컬 피해로 전환" }, { "Id": "Rogue_SkillTree_416_Title", - "Content": "" + "Content": "꿈나라의 축제의 축복" }, { "Id": "Rogue_SkillTree_417_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 HP 50% 증가" }, { "Id": "Rogue_SkillTree_417_Title", - "Content": "" + "Content": "HP 증가" }, { "Id": "Rogue_SkillTree_418_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 공격력 10% 증가" }, { "Id": "Rogue_SkillTree_418_Title", - "Content": "" + "Content": "공격력 증가" }, { "Id": "Rogue_SkillTree_419_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 공격력 10% 증가" }, { "Id": "Rogue_SkillTree_419_Title", - "Content": "" + "Content": "공격력 증가" }, { "Id": "Rogue_SkillTree_420_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 공격력 15% 증가" }, { "Id": "Rogue_SkillTree_420_Title", - "Content": "" + "Content": "공격력 증가" }, { "Id": "Rogue_SkillTree_421_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 공격력 25% 증가" }, { "Id": "Rogue_SkillTree_421_Title", - "Content": "" + "Content": "공격력 증가" }, { "Id": "Rogue_SkillTree_422_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 피해 보너스 25% 증가" }, { "Id": "Rogue_SkillTree_422_Title", - "Content": "" + "Content": "피해 증가" }, { "Id": "Rogue_SkillTree_423_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 크리티컬 16% 증가" }, { "Id": "Rogue_SkillTree_423_Title", - "Content": "" + "Content": "크리티컬 증가" }, { "Id": "Rogue_SkillTree_424_Desc", - "Content": "" + "Content": "A등급 이상 1초간 유지할 때마다 크리티컬이 5% 증가하고, 2초간 지속되며, 최대 10스택까지 중첩 가능" }, { "Id": "Rogue_SkillTree_424_Title", - "Content": "" + "Content": "깊은 꿈의 악전고투" }, { "Id": "Rogue_SkillTree_425_Desc", - "Content": "" + "Content": "「꿈의 조각」기존 보유 수량 400까지 증가" }, { "Id": "Rogue_SkillTree_425_Title", - "Content": "" + "Content": "꿈나라의 파편 Ⅱ" }, { "Id": "Rogue_SkillTree_426_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 피해 보너스 10% 증가" }, { "Id": "Rogue_SkillTree_426_Title", - "Content": "" + "Content": "피해 증가" }, { "Id": "Rogue_SkillTree_427_Desc", - "Content": "" + "Content": "꿈의 조각을 소모하여 메타포 2회 갱신 가능" }, { "Id": "Rogue_SkillTree_427_Title", - "Content": "" + "Content": "꿈나라 리셋 Ⅱ" }, { "Id": "Rogue_SkillTree_428_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 피해 보너스 10% 증가" }, { "Id": "Rogue_SkillTree_428_Title", - "Content": "" + "Content": "피해 증가" }, { "Id": "Rogue_SkillTree_429_Desc", - "Content": "" + "Content": "「신비한 경지 도전」에서 크리티컬 피해 25% 증가" }, { "Id": "Rogue_SkillTree_429_Title", - "Content": "" + "Content": "크리티컬 피해 증가" }, { "Id": "Entity_557fa972116c2eac22ba9e5e30a5461fdf41e4f193c6aee7928c00eb8781ee8a", @@ -335065,19 +335053,19 @@ }, { "Id": "HelpText_137_Title", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_137_Content", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Content", - "Content": "파이오니어 테스트 이벤트 안내" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_FixedPointUpgrade_Text", @@ -335269,15 +335257,15 @@ }, { "Id": "RogueHeiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao _003_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_42058529d065f16c378e671643073fc0d1fd99a876f09668b31e3d00c35ff8fb", @@ -335285,35 +335273,35 @@ }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_8", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_9", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_10", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_11", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_12", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_13", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800016_ReachChallengeMainText_316_2", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_316800017_ChallengeConditionMainText_316_1", - "Content": "" + "Content": "제한 시간 내에 적을 많이 격파할수록 더 많은 메타포 획득 가능" }, { "Id": "LevelPlay_316800017_ChallengeConditionSubText_316_1", @@ -335321,15 +335309,15 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_2", - "Content": "" + "Content": "도전 시작" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_3", - "Content": "" + "Content": "제한 시간 내에 적군 격파하기" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_4", - "Content": "" + "Content": "제한 시간 내에 적군 격파하기" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_5", @@ -335365,79 +335353,79 @@ }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_21", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_22", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_23", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_24", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_25", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_26", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_27", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_1", - "Content": "" + "Content": "새로운 적군 나타남" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_2", - "Content": "" + "Content": "새로운 적군 나타남" }, { "Id": "LevelPlay_316800017_GeneralFloatingTipMainText_316_3", - "Content": "" + "Content": "새로운 적군 나타남" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "제한 시간 내에 더 많은 적군 격파하기" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "적군 격파수 5명 도달" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "적군 격파수 8명 도달" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "현재 적군 격파수: {q_count}" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_316800017_ReachChallengeMainText_316_2", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_6", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_7", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_8", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_11", @@ -335449,7 +335437,7 @@ }, { "Id": "LevelPlay_316800018_ReachChallengeMainText_316_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_138750000_ChildQuestTip_138_2", @@ -335457,15 +335445,15 @@ }, { "Id": "DaMaoUnLockTime", - "Content": "" + "Content": "Coming Soon" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_16", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_17", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_19", @@ -335489,35 +335477,35 @@ }, { "Id": "LevelPlay_226800013_ChallengeConditionMainText_226_1", - "Content": "" + "Content": "제한 시간 내에 4라운드의 적군 격파하기" }, { "Id": "LevelPlay_226800013_ChallengeConditionSubText_226_1", - "Content": "" + "Content": "매 라운드의 적군 격파 시, 도전 시간이 늘어납니다" }, { "Id": "LevelPlay_226800013_ChallengeFailMainText_226_1", - "Content": "" + "Content": "도전 실패" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_2", - "Content": "" + "Content": "도전하기" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_3", - "Content": "" + "Content": "현재 라운드: 1/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_4", - "Content": "" + "Content": "현재 라운드: 2/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_5", - "Content": "" + "Content": "현재 라운드: 3/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_6", - "Content": "" + "Content": "현재 라운드: 4/4" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_7", @@ -335525,35 +335513,35 @@ }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_8", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_10", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_11", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_12", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800013_ChildQuestTip_226_13", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "시간 10초 증가!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_2", - "Content": "" + "Content": "시간 10초 증가!" }, { "Id": "LevelPlay_226800013_GeneralFloatingTipMainText_226_3", - "Content": "" + "Content": "시간 10초 증가!" }, { "Id": "LevelPlay_226800013_LevelPlayName_226_1", @@ -335561,7 +335549,7 @@ }, { "Id": "LevelPlay_226800013_ReachChallengeMainText_226_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "ErrorCode_1800049_Text", @@ -335577,23 +335565,23 @@ }, { "Id": "PrefabTextItem_246833343_Text", - "Content": "" + "Content": "미완료 도전" }, { "Id": "PrefabTextItem_2751599714_Text", - "Content": "" + "Content": "최고 평점" }, { "Id": "PrefabTextItem_4045954319_Text", - "Content": "" + "Content": "미완료 도전" }, { "Id": "PrefabTextItem_3916647538_Text", - "Content": "" + "Content": "전투 강화를 선택하세요" }, { "Id": "PrefabTextItem_1122656309_Text", - "Content": "" + "Content": "확인" }, { "Id": "BackgroundCard_80069005_Title", @@ -335605,11 +335593,11 @@ }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_4", - "Content": "" + "Content": "마녀의 허영과 대화" }, { "Id": "LevelPlay_229800000_ChildQuestTip_229_6", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_229800000_LevelPlayName_229_1", @@ -335633,31 +335621,31 @@ }, { "Id": "ErrorCode_1400050_Text", - "Content": "해당 상품의 구매 조건에 아직 도달하지 못했습니다" + "Content": "해당 상품의 구매 조건에 아직 도달하지 않았습니다" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_3", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_4", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_5", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_6", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_7", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_8", @@ -335681,7 +335669,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_15", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_226800014_LevelPlayName_226_1", @@ -335689,19 +335677,19 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "금희와 대화" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_3", - "Content": "" + "Content": "블랙 게이트 수호자와 대화" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_226800014_ReachChallengeMainText_226_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "InfoDisplay_103000010_Title", @@ -335737,159 +335725,159 @@ }, { "Id": "Event_DSJDYCF_3_1", - "Content": "" + "Content": "여기서 만날 줄 몰랐네요, {PlayerName}" }, { "Id": "Event_DSJDYCF_3_2", - "Content": "" + "Content": "이곳은 정말 예사롭지 않은 것 같아요. 걸어오면서, 때로는 과거의 광경에 빠지기도 하고, 때로는… 다른 사람의 환상을 엿보게 됐죠. 참 신기해요" }, { "Id": "Event_DSJDYCF_3_3", - "Content": "" + "Content": "여긴 꿈의 영역이에요" }, { "Id": "Event_DSJDYCF_3_4", - "Content": "" + "Content": "그렇군요. 그럼 말이 되네요..." }, { "Id": "Event_DSJDYCF_3_5", - "Content": "" + "Content": "뭔가 걱정거리가 있어 보이는데요" }, { "Id": "Event_DSJDYCF_3_6", - "Content": "" + "Content": "꿈이라... 어렸을 적에 전 늘 악몽에 시달려 밤새 잠을 이루지 못했었죠" }, { "Id": "Event_DSJDYCF_3_7", - "Content": "" + "Content": "꿈속의 사람들은 살 곳을 잃고, 먹을 것도 없고... 재난 앞에서 어쩔 줄 모르죠" }, { "Id": "Event_DSJDYCF_3_8", - "Content": "" + "Content": "하지만 또 이런 꿈 덕분에 금주의 위기를 알게 되었고, 제 책임도 점점 확실히 알게 되었죠" }, { "Id": "Event_DSJDYCF_3_9", - "Content": "" + "Content": "가끔 쉬는 것도 필요하다고 생각해요" }, { "Id": "Event_DSJDYCF_3_10", - "Content": "" + "Content": "이제 그만. 꿈속까지 와서 일할 생각은 마요" }, { "Id": "Event_DSJDYCF_3_11", - "Content": "" + "Content": "그렇지만... 방랑자도 무언가를 지키기 위해 분주하고 있지 않아요?" }, { "Id": "Event_DSJDYCF_3_12", - "Content": "" + "Content": "이 씨앗은 저한테 남다른 의미가 있어요. 지금 방랑자한테 드리려고요. 앞으로의 여행도 좋을 일만 가득하기를 바랄게요" }, { "Id": "Event_DSJDYCF_5_1", - "Content": "" + "Content": "음… 정말 그립네요" }, { "Id": "Event_DSJDYCF_5_2", - "Content": "" + "Content": "왜죠?" }, { "Id": "Event_DSJDYCF_5_3", - "Content": "" + "Content": "방금, 전 뜻밖에 과거의 꿈의 세계를 봤어요" }, { "Id": "Event_DSJDYCF_5_4", - "Content": "" + "Content": "분명히 소면과 만두일 뿐인데, 꿈속에서 그렇게 맛있어 보이더라고요" }, { "Id": "Event_DSJDYCF_5_5", - "Content": "" + "Content": "네?" }, { "Id": "Event_DSJDYCF_5_6", - "Content": "" + "Content": "소면과 만두라고요?" }, { "Id": "Event_DSJDYCF_5_7", - "Content": "" + "Content": "어렸을 때 저는 늘 밖에서 떠돌아다니며 굶주림에 시달렸어요. 식당을 지나갈 때마다 걸음걸이가 더욱 무거워지곤 했죠" }, { "Id": "Event_DSJDYCF_5_8", - "Content": "" + "Content": "그때, 어린 마음속엔 단지 끼니를 채우는 생각뿐이었죠. 그래서 꿈에도 계속 나오는 거구요" }, { "Id": "Event_DSJDYCF_5_9", - "Content": "" + "Content": "정말 고생이 많았네요" }, { "Id": "Event_DSJDYCF_5_10", - "Content": "" + "Content": "괜찮아요. 다 지나간 일이에요. 저 지금 방랑자 앞에 멸정하게 잘 있잖아요" }, { "Id": "Event_DSJDYCF_5_11", - "Content": "" + "Content": "언젠간 평화로운 시대가 되면... 그때는 부디 저처럼 굶는 사람은 없었으면 좋겠네요" }, { "Id": "Event_DSJDYCF_5_12", - "Content": "" + "Content": "꿈에서 깨면 같이 밥 먹으러 가요" }, { "Id": "Event_DSJDYCF_5_13", - "Content": "" + "Content": "현실에서 밥 사줄게요" }, { "Id": "Event_DSJDYCF_5_14", - "Content": "" + "Content": "좋아요, 그럼 약속해요" }, { "Id": "Event_DSJDYCF_5_15", - "Content": "" + "Content": "이 책자에는 책략들이 기록되어 있어요. 방랑자한테 드릴 데니 도움이 되었으면 해요" }, { "Id": "Event_DSJDYCF_6_1", - "Content": "" + "Content": "..." }, { "Id": "Event_DSJDYCF_6_2", - "Content": "" + "Content": "할 말이 있는 것 같은데요?" }, { "Id": "Event_DSJDYCF_6_3", - "Content": "" + "Content": "왜 그래요?" }, { "Id": "Event_DSJDYCF_6_4", - "Content": "" + "Content": "쉬잇, 귀를 기울여보세요" }, { "Id": "Event_DSJDYCF_6_5", - "Content": "" + "Content": "당신은 물결이 해안을 부딪치는 소리를 어렴풋이 들었는데, 그것은 마치 먼 곳에서 전해온 것 같다. 머릿속의 희미한 설레임을 불러일으켰다" }, { "Id": "Event_DSJDYCF_6_6", - "Content": "" + "Content": "이 소리만 들으면 항상 우리의 시작, 달빛, 해안, 그리고 곁에 있는 당신의 호흡과 심장 박동을 생각나게 돼요" }, { "Id": "Event_DSJDYCF_6_7", - "Content": "" + "Content": "많이 그리운가요?" }, { "Id": "Event_DSJDYCF_6_8", - "Content": "" + "Content": "확신을 받았거든요... 저한테, 우리만의 추억이 기록되어 있다는 확신을..." }, { "Id": "Event_DSJDYCF_6_9", - "Content": "" + "Content": "우린, 꼭 더 많은 추억을 만들 거예요" }, { "Id": "Event_DSJDYCF_6_10", - "Content": "" + "Content": "앞으로 더 많은 풍경을 함께 만끽해요 우리" }, { "Id": "Event_DSJDYCF_6_11", - "Content": "" + "Content": "네, 전 알아요. 당신과 저의 인연은 쭉 이어갈 거라는 걸..." }, { "Id": "Event_DSJDYCF_6_12", - "Content": "" + "Content": "이 아름다운 별빛들은... 언제나 당신을 지켜보고 있을 거예요" }, { "Id": "Entity_4ce4cafdd0561280fd6d83b005d6a771fb3aaf073e929abaffc0888dcf02f754", @@ -335909,7 +335897,7 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_17", - "Content": "" + "Content": "파수인과 대화" }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_19", @@ -335921,83 +335909,83 @@ }, { "Id": "LevelPlay_226800014_ChildQuestTip_226_21", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_7", - "Content": "" + "Content": "블랙 게이트 수호자와 대화" }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_8", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "GuideFocusNew_20282_Content", - "Content": "" + "Content": "「판타지 상점」에서는 별의 소리를 포함한 다양한 보상을 교환할 수 있습니다" }, { "Id": "GuideFocusNew_20283_Content", - "Content": "" + "Content": "「판타지 상점」에서는 별의 소리를 포함한 다양한 보상을 교환할 수 있습니다" }, { "Id": "GuideFocusNew_20284_Content", - "Content": "" + "Content": "「판타지 상점」에서는 별의 소리를 포함한 다양한 보상을 교환할 수 있습니다" }, { "Id": "GuideTips_20285_Content", - "Content": "" + "Content": "마지막 적을 격파한 후, 이번 시즌 보상 횟수를 소모하여 다양한 보상을 교환할 수 있습니다" }, { "Id": "GuideTips_20286_Content", - "Content": "" + "Content": "마지막 적을 격파한 후, 이번 시즌 보상 횟수를 소모하여 다양한 보상을 교환할 수 있습니다" }, { "Id": "GuideTips_20287_Content", - "Content": "" + "Content": "마지막 적을 격파한 후, 이번 시즌 보상 횟수를 소모하여 다양한 보상을 교환할 수 있습니다" }, { "Id": "Activity_102600001_Desc", - "Content": "기대해주세요" + "Content": "" }, { "Id": "GuideFocusNew_628_Content", - "Content": "" + "Content": "현재 지도를 전환할 수 있습니다" }, { "Id": "GuideFocusNew_629_Content", - "Content": "" + "Content": "{0} 누르면 현재 지도를 전환할 수 있습니다" }, { "Id": "GuideFocusNew_630_Content", - "Content": "" + "Content": "현재 지도를 전환할 수 있습니다" }, { "Id": "GuideTips_20288_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20289_Content", - "Content": "" + "Content": "추가로 테크닉 강화를 선택할 수 있습니다" }, { "Id": "GuideFocusNew_20290_Content", - "Content": "" + "Content": "{0} 추가로 테크닉 강화를 선택할 수 있습니다" }, { "Id": "GuideFocusNew_20291_Content", - "Content": "" + "Content": "추가로 테크닉 강화를 선택할 수 있습니다" }, { "Id": "GuideFocusNew_20292_Content", - "Content": "" + "Content": "본 스테이지에서 사용할 테크닉 강화를 선택하세요" }, { "Id": "GuideFocusNew_20293_Content", - "Content": "" + "Content": "본 스테이지에서 사용할 테크닉 강화를 선택하세요" }, { "Id": "GuideFocusNew_20294_Content", - "Content": "" + "Content": "본 스테이지에서 사용할 테크닉 강화를 선택하세요" }, { "Id": "ErrRiskHarvestNotInInst", @@ -336009,7 +335997,7 @@ }, { "Id": "DaMaoTips_NotEnough", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_2000033_Text", @@ -336077,7 +336065,7 @@ }, { "Id": "SkillBriefDescription_text", - "Content": "설명" + "Content": "설명 · 간략" }, { "Id": "MultiplayerSkillDescription_text", @@ -336085,31 +336073,31 @@ }, { "Id": "BossRush2_001_Title", - "Content": "" + "Content": "스테이지 Ⅰ" }, { "Id": "BossRush2_002_Title", - "Content": "" + "Content": "스테이지 Ⅱ" }, { "Id": "BossRush2_003_Title", - "Content": "" + "Content": "스테이지 Ⅲ" }, { "Id": "BossRush2_004_Title", - "Content": "" + "Content": "스테이지 Ⅳ" }, { "Id": "BossRush2_005_Title", - "Content": "" + "Content": "스테이지 Ⅴ" }, { "Id": "BossRush2_006_Title", - "Content": "" + "Content": "스테이지 Ⅵ" }, { "Id": "BossRush2_007_Title", - "Content": "" + "Content": "스테이지 Ⅶ" }, { "Id": "Quest_158800011_ChildQuestTip_158_2", @@ -336125,27 +336113,27 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_3", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_4", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_5", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_6", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_7", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_12", @@ -336161,7 +336149,7 @@ }, { "Id": "LevelPlay_226800015_ChildQuestTip_226_15", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_226800015_LevelPlayName_226_1", @@ -336169,15 +336157,15 @@ }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "장리와 대화" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_5", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_226800015_QuestScheduleMainTitle_226_6", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "PrefabTextItem_2424924393_Text", @@ -336189,39 +336177,39 @@ }, { "Id": "PrefabTextItem_820923487_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_3856521194_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_1281948783_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "긴 밤의 재현" }, { "Id": "PrefabTextItem_4212949123_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_2888827518_Text", - "Content": "" + "Content": "오픈 완료" }, { "Id": "PrefabTextItem_3606959143_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_568569923_Text", - "Content": "" + "Content": "조작 선호" }, { "Id": "PrefabTextItem_1934039908_Text", - "Content": "" + "Content": "줍기와 탐색 도구 번갈아 사용" }, { "Id": "PrefabTextItem_3614529489_Text", - "Content": "" + "Content": "현재 범위 내에서 상호 작용/줍기가 가능한 목표가 없을 경우, 「상호 작용/줍기」의 버튼을 임시로 사용하여 「탐색 도구」를 발동합니다.\n또한, 원래 「탐색 도구」의 버튼은 이 스위치의 영향을 받지 않으므로 계속 사용이 가능합니다" }, { "Id": "Entity_7b2f42b357d0d7e5b160a14aaec8658fe369b85e12962402d51cfc84ae8af1f3", @@ -336245,27 +336233,27 @@ }, { "Id": "Condition_13020002_Description", - "Content": "" + "Content": "조수 임무 「낮의 문을 두드리는 야밤」에서 「역풍 운송」 완료 후 해제" }, { "Id": "ItemInfo_42600020_AttributesDescription", - "Content": "" + "Content": "마음의 닻 공진 레벨 UP에 사용된다" }, { "Id": "ItemInfo_42600020_BgDescription", - "Content": "" + "Content": "화이트 게이트 수호자가 흰 고양이 형태로 된 후, 항상 폭식하는 꿈을 꾸곤 한다.\n하지만 그는 누구와도 꿈의 내용에 대해 말하지 않는다" }, { "Id": "ItemInfo_42600020_Name", - "Content": "" + "Content": "풍성한 만찬" }, { "Id": "ItemInfo_42600020_ObtainedShowDescription", - "Content": "" + "Content": "마음의 닻 공진 레벨 UP에 사용된다" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_10", - "Content": "" + "Content": "미지의 꿈에 진입하기" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_11", @@ -336273,91 +336261,91 @@ }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_15", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_226800009_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "몸속에서 익숙한 울림 에너지가 흐르네요——당신은 꿈속에서 쓰러지지 않을 거에요" }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_1", - "Content": "" + "Content": "파수인과 대화" }, { "Id": "LevelPlay_226800009_QuestScheduleMainTitle_226_4", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "Event_WGZM_8_1", - "Content": "" + "Content": "역시… 저흰 꿈속에서 만나는군요" }, { "Id": "Event_WGZM_8_2", - "Content": "" + "Content": "당신도 오셨군요" }, { "Id": "Event_WGZM_8_3", - "Content": "" + "Content": "…당신도 꿈을 꾸네요?" }, { "Id": "Event_WGZM_8_4", - "Content": "" + "Content": "네, 당신의 방문 덕분에 저도 개입할 기회가 생겼거든요" }, { "Id": "Event_WGZM_8_5", - "Content": "" + "Content": "네, 자주는 아니지만… 항상 당신과 함께하죠" }, { "Id": "Event_WGZM_8_6", - "Content": "" + "Content": "보셨겠지만, 여기 공간 속에 검은 해안 풍경이 나타났어요" }, { "Id": "Event_WGZM_8_7", - "Content": "" + "Content": "검은 해안도 영향을 받을까요?" }, { "Id": "Event_WGZM_8_8", - "Content": "" + "Content": "현실 속 검은 해안은 영향을 받지 않지만, 우리가 있는 영역은 무너지고 있어요" }, { "Id": "Event_WGZM_8_9", - "Content": "" + "Content": "검은 해안으로부터 복제된 꿈들이 다른 곳에서 온 꿈들과도 섞여 끊임없이 응집되고 있어요..." }, { "Id": "Event_WGZM_8_10", - "Content": "" + "Content": "소망, 집념, 추억들이... 익숙하면서도 위험한 존재로 응집되고 있는 것이 느껴져요" }, { "Id": "Event_WGZM_8_11", - "Content": "" + "Content": "나중엔 어떤 일이 발생하게 되죠?" }, { "Id": "Event_WGZM_8_12", - "Content": "" + "Content": "현재 데이터로는 명확한 결론을 내리기 힘들어요…" }, { "Id": "Event_WGZM_8_13", - "Content": "" + "Content": "최악의 경우엔, 이 꿈의 영역은 그 존재들로 인해 완전히 붕괴할 거예요" }, { "Id": "Event_WGZM_8_14", - "Content": "" + "Content": "제 힘의 일부분으로 영역의 경계를 유지하고, 남은 여정에 당신과 동행할 거예요" }, { "Id": "Event_WGZM_8_15", - "Content": "" + "Content": "그럼 함께 가죠" }, { "Id": "Event_WGZM_8_16", - "Content": "" + "Content": "아무튼 위기를 극복하겠다는 얘기죠?" }, { "Id": "Event_WGZM_8_17", - "Content": "" + "Content": "{PlayerName}, 만약 도중에 방향을 잃게 되면, 제 이름을 외쳐요" }, { "Id": "Event_WGZM_8_18", - "Content": "" + "Content": "제가 곁에 있다는 걸 잊지 마세요" }, { "Id": "LevelPlay_316800016_ChildQuestTip_316_23", @@ -336385,19 +336373,19 @@ }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_1", - "Content": "" + "Content": "기이한 흰 고양이(좌)와 대화" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "기이한 흰 고양이(중)와 대화" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_3", - "Content": "" + "Content": "기이한 흰 고양이(우)와 대화" }, { "Id": "LevelPlay_316800017_ChildQuestTip_316_31", @@ -336425,19 +336413,19 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_5", - "Content": "" + "Content": "기이한 흰 고양이(좌)와 대화" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_6", - "Content": "" + "Content": "기이한 흰 고양이(중)와 대화" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_7", - "Content": "" + "Content": "기이한 흰 고양이(우)와 대화" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_21", @@ -336453,243 +336441,243 @@ }, { "Id": "Event_DSJDYCF_1_1", - "Content": "" + "Content": "{PlayerName}... 저 방금 다른 사람의 꿈을 본 것 같아요" }, { "Id": "Event_DSJDYCF_1_2", - "Content": "" + "Content": "어두컴컴한 작은방에서, 아이는 부모가 지켜보는 가운데 미소를 지으며 케이크의 촛불을 끄는데..." }, { "Id": "Event_DSJDYCF_1_3", - "Content": "" + "Content": "뭔가 북받쳐 오르는 것 같아 보이네요" }, { "Id": "Event_DSJDYCF_1_4", - "Content": "" + "Content": "네, 너무 평범하면서도 행복한 장면이라서요" }, { "Id": "Event_DSJDYCF_1_5", - "Content": "" + "Content": "어쩌면 제가 어렸을 때 저희 가족에게도 이런 적이 있었겠죠?" }, { "Id": "Event_DSJDYCF_1_6", - "Content": "" + "Content": "그런데 벌써 기억이 안 나요. 저는 이미 혼자 있는 것에 익숙해졌고, 꿈속의 부모님도 항상 엄한 모습이었어요..." }, { "Id": "Event_DSJDYCF_1_7", - "Content": "" + "Content": "절지, 여태까지 잘해왔어요" }, { "Id": "Event_DSJDYCF_1_8", - "Content": "" + "Content": "절지, 이젠 더 이상 혼자가 아녜요" }, { "Id": "Event_DSJDYCF_1_9", - "Content": "" + "Content": "그, 그렇지 않아요... 하지만, 누군가가 저를 그렇게 기대한다면, 계속 노력해 볼게요" }, { "Id": "Event_DSJDYCF_1_10", - "Content": "" + "Content": "에... 바, 방랑자가 무슨 말씀을... 갑자기 어떻게 대답해야 할지 모르겠네요..." }, { "Id": "Event_DSJDYCF_1_11", - "Content": "" + "Content": "시간을 많이 뺏은 것 같으니, 이 그림을 꼭... 받아주세요" }, { "Id": "Event_DSJDYCF_1_12", - "Content": "" + "Content": "꿈속의 그림 역시 제 마음을 담아 두었어요. 그 감정을 다... 당신에게 전달해 드리고 싶어요" }, { "Id": "Event_DSJDYCF_2_1", - "Content": "" + "Content": "너구나. 있잖아. 나도 모르게... 많은 재미있는 악몽을 봤거든" }, { "Id": "Event_DSJDYCF_2_2", - "Content": "" + "Content": "악몽인데... 재미가 있다고요?" }, { "Id": "Event_DSJDYCF_2_3", - "Content": "" + "Content": "그거야 꿈속의 사람들은 모두 누군가를 두려워하고 있는데... 하지만 그 두려워하는 상대가 부동한 사람에 의해 다 다르게 생겼지 뭐야" }, { "Id": "Event_DSJDYCF_2_4", - "Content": "" + "Content": "때로는 사무실 직원처럼 보이고, 때로는 망나니처럼 보이고, 때로는... 황야에 방랑하는 추방자처럼 보이지. 참 재밌지 않아?" }, { "Id": "Event_DSJDYCF_2_5", - "Content": "" + "Content": "아, 알았어요. 그 사람은 음림이죠?" }, { "Id": "Event_DSJDYCF_2_6", - "Content": "" + "Content": "범인들이 꾸는 음림에 대한 악몽인 거네요?" }, { "Id": "Event_DSJDYCF_2_7", - "Content": "" + "Content": "이런 사람들한테 트라우마를 남긴 건 완전 운이 좋은 일이지. 어쨌든, 난 잠입할 때 사람들이 눈치채지 못하게 하곤 했었거든" }, { "Id": "Event_DSJDYCF_2_8", - "Content": "" + "Content": "언젠간 나와서 자유의 공기를 만끽하게 될 때 다시 나쁜 짓을 하고 싶어도 한번 고민하지 않을까?" }, { "Id": "Event_DSJDYCF_2_9", - "Content": "" + "Content": "하지만, 음림은 생각보다 그리 기뻐 보이지 않은데..." }, { "Id": "Event_DSJDYCF_2_10", - "Content": "" + "Content": "사실, 음림도 많은 걸 희생했죠" }, { "Id": "Event_DSJDYCF_2_11", - "Content": "" + "Content": "뭐 괜찮아. 원래 더러운 역할로 일을 임해 왔으니 악몽에 나오는 것도 뻔한 일이지" }, { "Id": "Event_DSJDYCF_2_12", - "Content": "" + "Content": "그래도 저한텐 음림은 그저 음림 그 자체예요" }, { "Id": "Event_DSJDYCF_2_13", - "Content": "" + "Content": "제 눈 속의 음림은 늘 한결같아요" }, { "Id": "Event_DSJDYCF_2_14", - "Content": "" + "Content": "훗, 말도 참... 예쁘게 잘하네..." }, { "Id": "Event_DSJDYCF_2_15", - "Content": "" + "Content": "그럼, 가까이 와봐. 내가 너한테... 짜릿짜릿한 걸 줄게" }, { "Id": "Event_DSJDYCF_4_1", - "Content": "" + "Content": "역시, 방랑자구나. 고맙네" }, { "Id": "Event_DSJDYCF_4_2", - "Content": "" + "Content": "고맙다니요?" }, { "Id": "Event_DSJDYCF_4_3", - "Content": "" + "Content": "무슨 일이 있었나요?" }, { "Id": "Event_DSJDYCF_4_4", - "Content": "" + "Content": "방금 전, 나 또 꿈에 빠져 혼자서 잔상과 싸움을 벌었는데... 하지만 잔상류가 끊임없이 나왔네" }, { "Id": "Event_DSJDYCF_4_5", - "Content": "" + "Content": "죽은 자의 소리가 내 귀에 맴돌고, 얼마나 고통스러운지... 갑자기 불빛이 가득한 하늘에 알 수 없는 금빛이 나타났네" }, { "Id": "Event_DSJDYCF_4_6", - "Content": "" + "Content": "잔상은 금빛이 나타난 순간 싹 사라졌고 얼마 후 네가 나왔지" }, { "Id": "Event_DSJDYCF_4_7", - "Content": "" + "Content": "전 아무것도 안 했어요" }, { "Id": "Event_DSJDYCF_4_8", - "Content": "" + "Content": "기염이 끝까지 버틴 거예요" }, { "Id": "Event_DSJDYCF_4_9", - "Content": "" + "Content": "예전 같았으면 이런 꿈이 깨어날 때까지 멈추지 않았지" }, { "Id": "Event_DSJDYCF_4_10", - "Content": "" + "Content": "하지만 방랑자를 만나고 나서부터 많이 좋아졌네..." }, { "Id": "Event_DSJDYCF_4_11", - "Content": "" + "Content": "그건 그저 꿈일 뿐이에요" }, { "Id": "Event_DSJDYCF_4_12", - "Content": "" + "Content": "많이 힘들면 저한테 기대도 돼요" }, { "Id": "Event_DSJDYCF_4_13", - "Content": "" + "Content": "음, 좋네... 방랑자도 위험한 지역을 자주 가게 되니, 이 장창을 꼭 챙겼으면 하네" }, { "Id": "Event_DSJDYCF_4_14", - "Content": "" + "Content": "바람이 모든 악운을 뚫어, 앞날의 고난을 다 없애주기를..." }, { "Id": "GuideFocusNew_634_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "클릭하여 메인 전투 캐릭터를 선택하세요" }, { "Id": "GuideFocusNew_635_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "클릭하여 메인 전투 캐릭터를 선택하세요" }, { "Id": "GuideFocusNew_636_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "클릭하여 메인 전투 캐릭터를 선택하세요" }, { "Id": "GuideFocusNew_637_Content", - "Content": "" + "Content": "현재 활성화된 캐릭터 강화를 확인할 수 있습니다" }, { "Id": "GuideFocusNew_638_Content", - "Content": "" + "Content": "현재 활성화된 캐릭터 강화를 확인할 수 있습니다" }, { "Id": "GuideFocusNew_639_Content", - "Content": "" + "Content": "현재 활성화된 캐릭터 강화를 확인할 수 있습니다" }, { "Id": "GuideFocusNew_640_Content", - "Content": "" + "Content": "레귤러 이벤트 설명을 확인하세요" }, { "Id": "GuideFocusNew_641_Content", - "Content": "" + "Content": "레귤러 이벤트 설명을 확인하세요" }, { "Id": "GuideFocusNew_642_Content", - "Content": "" + "Content": "레귤러 이벤트 설명을 확인하세요" }, { "Id": "GuideFocusNew_643_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "꿈의 발자취에서 캐릭터들의 꿈을 경험해 보세요" }, { "Id": "GuideFocusNew_644_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "{0} 꿈의 발자취에서 캐릭터들의 꿈을 경험해 보세요" }, { "Id": "GuideFocusNew_645_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "꿈의 발자취에서 캐릭터들의 꿈을 경험해 보세요" }, { "Id": "GuideFocusNew_646_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "피해를 입히거나 회피 성공 시 꿈속의 에너지를 증가시킬 수 있습니다" }, { "Id": "GuideFocusNew_647_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "피해를 입히거나 회피 성공 시 꿈속의 에너지를 증가시킬 수 있습니다" }, { "Id": "GuideFocusNew_648_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "피해를 입히거나 회피 성공 시 꿈속의 에너지를 증가시킬 수 있습니다" }, { "Id": "GuideFocusNew_649_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_650_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_651_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1989837808_Text", - "Content": "" + "Content": "선행 공약 × 무무 기획" }, { "Id": "SkillDescription_9700019_Description", @@ -336713,19 +336701,19 @@ }, { "Id": "PrefabTextItem_1592324368_Text", - "Content": "" + "Content": "수령" }, { "Id": "ItemInfo_80100004_AttributesDescription", - "Content": "" + "Content": "마음의 영역을 복구하는 재료. 수집 후 「질서를 잃은 꿈의 길」 이벤트 보상을 획득할 수 있다" }, { "Id": "ItemInfo_80100004_BgDescription", - "Content": "" + "Content": "이 어두운 밤중, 여전히 한 줄기 흰빛이 길을 밝혀, 부서진 꿈에서 과거의 현실을 맞추도록 안내한다" }, { "Id": "ItemInfo_80100004_Name", - "Content": "" + "Content": "맞춰진 꿈" }, { "Id": "Quest_29800013_ChildQuestTip_29_1", @@ -336825,15 +336813,15 @@ }, { "Id": "LevelPlay_227800004_ChallengeFailMainText_227_1", - "Content": "" + "Content": "도전 실패" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_227800004_ChallengeSuccessMainText_227_3", - "Content": "" + "Content": "도전 성공" }, { "Id": "LevelPlay_227800004_ChildQuestTip_227_21", @@ -336897,27 +336885,27 @@ }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_2", - "Content": "" + "Content": "제한 시간 내에 전화 부스 지키기" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_5", - "Content": "" + "Content": "전화 부스 지키기 시작" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_7", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_8", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_227800004_QuestScheduleMainTitle_227_9", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_227800004_QuestScheduleSubTitle_227_6", - "Content": "" + "Content": "전화 부스 완성도:{q_count}" }, { "Id": "NewTower_Diffcult_4", @@ -337025,11 +337013,11 @@ }, { "Id": "PrefabTextItem_3765954105_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_1911220370_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "ItemInfo_50000178_Name", @@ -337053,11 +337041,11 @@ }, { "Id": "PrefabTextItem_186991820_Text", - "Content": "" + "Content": "확인" }, { "Id": "PrefabTextItem_1101961907_Text", - "Content": "" + "Content": "설정 시스템에서 변경 가능" }, { "Id": "Speaker_800088_Name", @@ -337069,555 +337057,555 @@ }, { "Id": "Event_WGZM_1_1", - "Content": "" + "Content": "길잡이, 저희 또 보네요" }, { "Id": "Event_WGZM_1_2", - "Content": "" + "Content": "그러네요, 이렇게 빨리 다시 만날 줄은 몰랐네요" }, { "Id": "Event_WGZM_1_3", - "Content": "" + "Content": "전, 그 흰 고양이가 더 좋은 것 같네요" }, { "Id": "Event_WGZM_1_4", - "Content": "" + "Content": "전에 말씀드렸다시피, 문 속에는 아직도 처리해야 할 일들이 많이 있어요" }, { "Id": "Event_WGZM_1_5", - "Content": "" + "Content": "흐흠! 어쨌든, 전 더 이상 제한 받지 않으니까요… 본론부터 얘기하죠" }, { "Id": "Event_WGZM_1_6", - "Content": "" + "Content": "지난번에 「마음의 영역」을 복구하시고 나서부터, 현실로 무한정 확장해 오는 건 막았고, 점차 원래 규모를 되찾아가고 있어요" }, { "Id": "Event_WGZM_1_7", - "Content": "" + "Content": "하지만, 남아있는 꿈들은 아직 전부 방출되지 못했죠…" }, { "Id": "Event_WGZM_1_8", - "Content": "" + "Content": "그렇게 되면 어떤 상황이 발생하죠?" }, { "Id": "Event_WGZM_1_9", - "Content": "" + "Content": "과부하에 걸린 영역들이 공간을 최소화하기 위해 넘쳐나는 꿈들을 모으기 시작할 거예요" }, { "Id": "Event_WGZM_1_10", - "Content": "" + "Content": "꿈이 \"압축\"된다는 말씀인가요?" }, { "Id": "Event_WGZM_1_11", - "Content": "" + "Content": "맞아요, 공간이 부족한 문제는 확실히 해결되지만, 그 꿈들은 변형 응집물로 변하게 되죠" }, { "Id": "Event_WGZM_1_12", - "Content": "" + "Content": "그리고 영역에서 마음대로 기승을 부리면서, 다른 꿈들을 흡수하여 자신을 강화한 다음, 더 많은 혼란을 일으키죠" }, { "Id": "Event_WGZM_1_13", - "Content": "" + "Content": "직접 응집을 제지할 수는 없나요?" }, { "Id": "Event_WGZM_1_14", - "Content": "" + "Content": "저의 권한으로는 역부족이에요… 영역의 자체 정화 기능도 당분간 작동이 안 되고요" }, { "Id": "Event_WGZM_1_15", - "Content": "" + "Content": "블랙 게이트 수호자는 어디 있죠?" }, { "Id": "Event_WGZM_1_16", - "Content": "" + "Content": "저도 찾고 있는데, 아마 아직도 휴면 상태일 거예요" }, { "Id": "Event_WGZM_1_17", - "Content": "" + "Content": "길잡이, 계속해서 영역을 탐색하고 복구해주세요. 절대 방심하지 말구요" }, { "Id": "Event_WGZM_1_18", - "Content": "" + "Content": "네, 끝까지 도와드리죠" }, { "Id": "Event_WGZM_1_19", - "Content": "" + "Content": "(흰 고양이를 가볍게 쓰다듬는다)" }, { "Id": "Event_WGZM_1_20", - "Content": "" + "Content": "부탁해요, 길잡이" }, { "Id": "Event_WGZM_1_21", - "Content": "" + "Content": "냐앙… 잠깐, 난 더 이상 고양이가 아니잖아!" }, { "Id": "Event_WGZM_1_22", - "Content": "" + "Content": "…받으세요. 도움이 될 거예요" }, { "Id": "Event_WGZM_1_23", - "Content": "" + "Content": "또 블랙 게이트 수호자가 벌인 짓인가요?" }, { "Id": "Event_WGZM_1_24", - "Content": "" + "Content": "얘기하자면 길지만, 현재 상황까지 온 건 그 녀석이 대부분의 힘을 잃어 아무것도 하지 않았기 때문이거든요." }, { "Id": "Event_WGZM_2_1", - "Content": "" + "Content": "다시 오실 거라 예상했어요…" }, { "Id": "Event_WGZM_2_2", - "Content": "" + "Content": "앞에 있는 수많은 무서운 것들이, 눈에 보이는 꿈마다 닥치는대로 전부 삼켜버렸어요" }, { "Id": "Event_WGZM_2_3", - "Content": "" + "Content": "전 보여요… 좋은 꿈이든 악몽이든… 모든 꿈은 그들의 몸속에 갇혀버렸어요" }, { "Id": "Event_WGZM_2_4", - "Content": "" + "Content": "그 꿈들을 도와주세요. 전에 하셨던 것처럼…" }, { "Id": "Event_WGZM_2_5", - "Content": "" + "Content": "길잡이, 언제나 집중하고, 발걸음을 멈추지 않길 바랄게요" }, { "Id": "Event_WGZM_2_6", - "Content": "" + "Content": "…" }, { "Id": "Event_WGZM_23_1", - "Content": "" + "Content": "음… 또 꿈속에서 만나네요" }, { "Id": "Event_WGZM_23_2", - "Content": "" + "Content": "안녕하세요, 절지" }, { "Id": "Event_WGZM_23_3", - "Content": "" + "Content": "지난번에 정식으로 작별 인사를 하였는데, 벌써 또 보네, {PlayerName}한테 그림을 보여주고 싶어서인가…?" }, { "Id": "Event_WGZM_23_4", - "Content": "" + "Content": "다 들려요" }, { "Id": "Event_WGZM_23_5", - "Content": "" + "Content": "사실… 다시 보게 돼서 너무 기뻐요" }, { "Id": "Event_WGZM_23_6", - "Content": "" + "Content": "소리가 너무 작아서 안 들려요" }, { "Id": "Event_WGZM_23_7", - "Content": "" + "Content": "저도요" }, { "Id": "Event_WGZM_23_8", - "Content": "" + "Content": "농담하지 마세요… 그… 이따가 급한 일 있지 않아요?" }, { "Id": "Event_WGZM_23_9", - "Content": "" + "Content": "어…? 당신도요?" }, { "Id": "Event_WGZM_23_10", - "Content": "" + "Content": "잠깐, 이따가 급한 일 있지 않아요?" }, { "Id": "Event_WGZM_23_11", - "Content": "" + "Content": "당신이 없는 동안, 근처에서 찾은 풍경 사생을 그려봤어요" }, { "Id": "Event_WGZM_23_12", - "Content": "" + "Content": "아직 세부적인건 미처 완성하지 못했지만… 우선 받으세요. 도움이 되길 바래요!" }, { "Id": "Event_WGZM_24_1", - "Content": "" + "Content": "새로운 모험이 시작됐어!" }, { "Id": "Event_WGZM_24_2", - "Content": "" + "Content": "좋죠!" }, { "Id": "Event_WGZM_24_3", - "Content": "" + "Content": "모험은 영원히 지속되니까요" }, { "Id": "Event_WGZM_24_4", - "Content": "" + "Content": "이번 이야기의 악당은 흰 고양이 마왕이야, 그는 포도 왕국의 왕궁을 점령하고, 모든 이의 꿈을 망쳐버렸어" }, { "Id": "Event_WGZM_24_5", - "Content": "" + "Content": "그 하얀 녀석이 바로 옆에 있어요" }, { "Id": "Event_WGZM_24_6", - "Content": "" + "Content": "이런, 명색이 대마왕이란 자가 직접 용사의 마을까지 와서 출발도 못 한 용사들을 막을 줄 몰랐네!" }, { "Id": "Event_WGZM_24_7", - "Content": "" + "Content": "다행히, 촌장인 앙코 백작께서 미리 예상하고 준비했지!" }, { "Id": "Event_WGZM_24_8", - "Content": "" + "Content": "용사, 마을 전체에서 가장 뛰어난 에코를 받아줘!" }, { "Id": "Event_WGZM_25_1", - "Content": "" + "Content": "듣자하니, 꿈속에서 또 골치 아픈 일이 생겼다면서" }, { "Id": "Event_WGZM_25_2", - "Content": "" + "Content": "늘 있는 일인 걸요" }, { "Id": "Event_WGZM_25_3", - "Content": "" + "Content": "바로 그 문제를 해결하러 왔어요" }, { "Id": "Event_WGZM_25_4", - "Content": "" + "Content": "과연 현실을 반영한 꿈속은 현실과 비슷한 어두운 면이 존재하는군" }, { "Id": "Event_WGZM_25_5", - "Content": "" + "Content": "잠깐 한눈을 팔면, 어딘가에서 기괴한 사건들이 터질 거야" }, { "Id": "Event_WGZM_25_6", - "Content": "" + "Content": "절 도우러 온 거에요?" }, { "Id": "Event_WGZM_25_7", - "Content": "" + "Content": "그럼… 우리가 해야 할 일은 변하지 않으니까" }, { "Id": "Event_WGZM_25_8", - "Content": "" + "Content": "이건 근처 구역에서 발견한 건데, 가져가" }, { "Id": "Event_WGZM_25_9", - "Content": "" + "Content": "꿈속의 일은 빨리 마무리 지어. 그 대가로… 현실 속에서 너랑 약속 잡아줘" }, { "Id": "Event_WGZM_26_1", - "Content": "" + "Content": "어머, 우리 여기서도 같이 놀 수 있구나?" }, { "Id": "Event_WGZM_26_2", - "Content": "" + "Content": "뭐든 좋아, 현실보다 더 격렬하고, 치열하고, 열정적으로…" }, { "Id": "Event_WGZM_26_3", - "Content": "" + "Content": "이따가 상대해 드리죠" }, { "Id": "Event_WGZM_26_4", - "Content": "" + "Content": "문제를 다 해결하고 찾아 올게요" }, { "Id": "Event_WGZM_26_5", - "Content": "" + "Content": "또 기다려야 해? 지금 바로 시작하면 안 돼?" }, { "Id": "Event_WGZM_26_6", - "Content": "" + "Content": "급한 일부터 처리해야 해서요" }, { "Id": "Event_WGZM_26_7", - "Content": "" + "Content": "그래… 기다리지 뭐, 시간은 아직 충분하니까" }, { "Id": "Event_WGZM_26_8", - "Content": "" + "Content": "혼란스러운 주파수들이 특정된 곳으로 모여드는 게 느껴져… 뭔가 깜짝 놀랄 일이 있을지도" }, { "Id": "Event_WGZM_26_9", - "Content": "" + "Content": "금방 다녀올게요" }, { "Id": "Event_WGZM_26_10", - "Content": "" + "Content": "좋아, 이 귀여운 녀석은 너한테 줄게" }, { "Id": "Event_WGZM_27_1", - "Content": "" + "Content": "{PlayerName}, 방금, 저 두명의 관계에 대해서 생각하고 있었어요" }, { "Id": "Event_WGZM_27_2", - "Content": "" + "Content": "블랙이랑 화이트 게이트 수호자 말씀인가요?" }, { "Id": "Event_WGZM_27_3", - "Content": "" + "Content": "꿈속에 상주해 있는 저 두 명은… 대립 관계일까요, 아니면 협력 관계일까요?" }, { "Id": "Event_WGZM_27_4", - "Content": "" + "Content": "둘 다 일 거 같은데요" }, { "Id": "Event_WGZM_27_5", - "Content": "" + "Content": "때론 협력하고, 때론 대립하겠죠" }, { "Id": "Event_WGZM_27_6", - "Content": "" + "Content": "그래요… 모든 일에는 대립하는 면이 존재하는 것처럼, 꿈속도 마찬가지겠죠" }, { "Id": "Event_WGZM_27_7", - "Content": "" + "Content": "이번 일은, 저들 중 어느 한쪽이 잘못했다기보다는, 문제들이 하나씩 쌓이다 보니 결국엔 화를 불러온 거라 볼 수 있겠네요" }, { "Id": "Event_WGZM_27_8", - "Content": "" + "Content": "저들에게 항상 균형을 유지하게 해야겠네요" }, { "Id": "Event_WGZM_27_9", - "Content": "" + "Content": "화이트 게이트 수호자 편만 들지 말라는 말씀이죠?" }, { "Id": "Event_WGZM_27_10", - "Content": "" + "Content": "한쪽만의 입장은 크게 신경 쓰지 않아도 돼요. 이 비단 주머니를 드릴게요. 도움이 될 수도 있을 거예요" }, { "Id": "Event_WGZM_27_11", - "Content": "" + "Content": "돌아와서 시간 나면, 경험한 것들에 대해 얘기해주실래요?" }, { "Id": "Event_WGZM_3_1", - "Content": "" + "Content": "{PlayerName}, 또 만나네요" }, { "Id": "Event_WGZM_3_2", - "Content": "" + "Content": "루미?" }, { "Id": "Event_WGZM_3_3", - "Content": "" + "Content": "아직도 꿈속이에요?" }, { "Id": "Event_WGZM_3_4", - "Content": "" + "Content": "룰루랄라 루미 팀장이에요!" }, { "Id": "Event_WGZM_3_5", - "Content": "" + "Content": "왜요, 제가 가짜 같아요?" }, { "Id": "Event_WGZM_3_6", - "Content": "" + "Content": "아직도 많은 일들이 해결이 안 된 것 같네요, 꿈도 아직 끝나지 않았고요" }, { "Id": "Event_WGZM_3_7", - "Content": "" + "Content": "예전 일들은 기억해요?" }, { "Id": "Event_WGZM_3_8", - "Content": "" + "Content": "그럼요, 기억하고말고요… 함께 그 큰 고양이를 쓰러뜨렸잖아요" }, { "Id": "Event_WGZM_3_9", - "Content": "" + "Content": "꿈도 이어서 꿀 수가 있네요? 옆에 있는 하얀 녀석이 도와줬나요?" }, { "Id": "Event_WGZM_3_10", - "Content": "" + "Content": "아마도요" }, { "Id": "Event_WGZM_3_11", - "Content": "" + "Content": "괜찮지 않나요?" }, { "Id": "Event_WGZM_3_12", - "Content": "" + "Content": "그래요, 기왕 오셨으니 꿈속에서 크게 한바탕 하셔야죠, 나중에 깨고 나서 후회하지 않으려면" }, { "Id": "Event_WGZM_3_13", - "Content": "" + "Content": "아 맞다, 길에서 말수가 적은 여자분을 만났는데, 대신 이 택배를 전해달라더군요" }, { "Id": "Event_WGZM_3_14", - "Content": "" + "Content": "택배요?" }, { "Id": "Event_WGZM_3_15", - "Content": "" + "Content": "무사히 배송 완료. 서명 부탁드릴게요!" }, { "Id": "Event_WGZM_12_1", - "Content": "" + "Content": "이런 거였네… 참…" }, { "Id": "Event_WGZM_12_2", - "Content": "" + "Content": "뭔가 발견했나요?" }, { "Id": "Event_WGZM_12_3", - "Content": "" + "Content": "앞에 있는 건 뭐죠?" }, { "Id": "Event_WGZM_12_4", - "Content": "" + "Content": "검은 해안 꿈들이 중력의 원천이 되었는데, 「그것들」이 다른 꿈들을 재료로 촘촘한 구조를 구축했어요" }, { "Id": "Event_WGZM_12_5", - "Content": "" + "Content": "과거 목숨을 잃은 검은 해안 멤버들… 그들의 정신이 현재 사람들의 꿈속에서 존속하며 진화하고 있어요" }, { "Id": "Event_WGZM_12_6", - "Content": "" + "Content": "두꺼운 주파수 껍질로 된 포장 속에 있는 것들은 바로 쉽게 꺾이지 않는 소원과 집념들이에요" }, { "Id": "Event_WGZM_12_7", - "Content": "" + "Content": "「그것들」이 어째서 영역을 파괴하려는 거죠?" }, { "Id": "Event_WGZM_12_8", - "Content": "" + "Content": "사실 「파괴」가 아니고, 다시 돌아오려는 거에요" }, { "Id": "Event_WGZM_12_9", - "Content": "" + "Content": "「그들」은 이 영역에서 벗어나, 갈망하던 현실로 돌아가려고 하거든요" }, { "Id": "Event_WGZM_12_10", - "Content": "" + "Content": "… 그건 불가능해요" }, { "Id": "Event_WGZM_12_11", - "Content": "" + "Content": "꿈은 꿈일 뿐이에요, 현실로 돌아간다 해도 아무런 의미가 없죠" }, { "Id": "Event_WGZM_12_12", - "Content": "" + "Content": "… 아마 「그것들」에게는 비명에게 대항하는 것 또한 마찬가지로 여길 수도 있어요.—— 불가능하다는걸 알면서도, 시도하는 거죠" }, { "Id": "Event_WGZM_12_13", - "Content": "" + "Content": "{PlayerName}, \"그들\"에게 자유를 부여해 주세요" }, { "Id": "Event_WGZM_12_14", - "Content": "" + "Content": "그럴게요" }, { "Id": "Event_WGZM_12_15", - "Content": "" + "Content": "저희가... 할 수 있는 유일한 일이에요" }, { "Id": "Event_WGZM_13_1", - "Content": "" + "Content": "저희가 여기에 온 건, 반항이 아무런 의미 없다는 걸 증명하기 위해서가 아닌, 누군가 다녀갔다는걸… 증명… 하기 위해서에요" }, { "Id": "Event_WGZM_14_1", - "Content": "" + "Content": "나중에 온 자들이 저희의 묘비를 보면, 인류는 굴복한 적이 없다는걸… 알게 될 거예요" }, { "Id": "Event_WGZM_15_1", - "Content": "" + "Content": "저희는 물러서지 않을 거에요… ██ 이건 마지막 임무니까요… 아무나 저걸 책임질 수 있는 운이 따르는건 아니니까요…" }, { "Id": "Event_WGZM_16_1", - "Content": "" + "Content": "██매칭 결과가 조금밖에 차이가 나지 않는데… 저한테 조금만 더 시간을 줘요. 비명이 오기 전까지…" }, { "Id": "Event_WGZM_17_1", - "Content": "" + "Content": "중력…은 구시대의… 마지막 진리에요…" }, { "Id": "Event_WGZM_18_1", - "Content": "" + "Content": "{PlayerName}, 성공적으로 「그것들」의 희망 없는… 복귀를 마무리하셨군요" }, { "Id": "Event_WGZM_18_2", - "Content": "" + "Content": "… 이렇게 끝난 건가요?" }, { "Id": "Event_WGZM_18_3", - "Content": "" + "Content": "흩어진 꿈들은 계속해서 이곳에서 떠돌겠지만, 더 이상 강한 의지는 없을 거예요" }, { "Id": "Event_WGZM_18_4", - "Content": "" + "Content": "그런 소원과 집념을 직접 복구하니, 아쉬우신가요?" }, { "Id": "Event_WGZM_18_5", - "Content": "" + "Content": "「그것들」의 정신은 사라지지 않았어요" }, { "Id": "Event_WGZM_18_6", - "Content": "" + "Content": "「그것들」을 영원히 기억할 거예요" }, { "Id": "Event_WGZM_18_7", - "Content": "" + "Content": "그래요, 다행이네요. 시간이 다 됐네요" }, { "Id": "Event_WGZM_18_8", - "Content": "" + "Content": "무슨 시간이요?" }, { "Id": "Event_WGZM_18_9", - "Content": "" + "Content": "꿈속 검은 해안은 제 귀착점이 아니라서… 돌아가야만 해요" }, { "Id": "Event_WGZM_18_10", - "Content": "" + "Content": "그 두 명의 관리자가 있는 한, 꼭 순조롭게 이곳을 정상으로 되돌려 놓으실 수 있을 거예요" }, { "Id": "Event_WGZM_18_11", - "Content": "" + "Content": "…" }, { "Id": "Event_WGZM_18_12", - "Content": "" + "Content": "왜요?" }, { "Id": "Event_WGZM_18_13", - "Content": "" + "Content": "저희 언제쯤 다시 꿈속에서 만날수 있을까요?" }, { "Id": "Event_WGZM_18_14", - "Content": "" + "Content": "네, 꿈에서 깬 내일에 만나요" }, { "Id": "Event_WGZM_18_15", - "Content": "" + "Content": "알겠어요. 그럼 꿈에서 깬 내일에 만나죠" }, { "Id": "Event_WGZM_19_1", - "Content": "" + "Content": "…꿈의 응집물을 복구하셨군요. 아주 훌륭해요" }, { "Id": "Event_WGZM_19_2", - "Content": "" + "Content": "당신이 어떻게?" }, { "Id": "Event_WGZM_19_3", - "Content": "" + "Content": "화이트 게이트 수호자는요?" }, { "Id": "Event_WGZM_19_4", - "Content": "" + "Content": "화이트 그 녀석은 지금 흩어진 꿈의 조각들을 막느라 정신없어요" }, { "Id": "Event_WGZM_19_5", - "Content": "" + "Content": "하지만 영역에서 조각 전부를 찾으려면, 쉬운 일은 아닐 거예요" }, { "Id": "Event_WGZM_19_6", - "Content": "" + "Content": "당신 때문에 그렇게 된 거잖아요" }, { "Id": "Event_WGZM_19_7", - "Content": "" + "Content": "걱정하지 마세요, 제가 방법을 찾아볼 테니까요…" }, { "Id": "Event_WGZM_19_8", - "Content": "" + "Content": "탐색을 포기하지 마세요… 꿈속에선, 꿈만이 저희한테 답을 줄 수 있어요" }, { "Id": "LevelPlay_135750009_ChildQuestTip_135_1", @@ -337633,11 +337621,11 @@ }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_2", - "Content": "" + "Content": "발명가의 허영과 대화" }, { "Id": "LevelPlay_226800016_ChildQuestTip_226_3", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800016_LevelPlayName_226_2", @@ -337725,15 +337713,15 @@ }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_2", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_4", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800019_ChildQuestTip_316_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800019_LevelPlayName_316_1", @@ -337741,15 +337729,15 @@ }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_2", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_4", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800020_ChildQuestTip_316_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800020_LevelPlayName_316_1", @@ -337757,15 +337745,15 @@ }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_2", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_4", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800021_ChildQuestTip_316_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800021_LevelPlayName_316_1", @@ -337773,15 +337761,15 @@ }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_2", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_4", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800022_ChildQuestTip_316_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800022_LevelPlayName_316_1", @@ -337789,15 +337777,15 @@ }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_2", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_4", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800023_ChildQuestTip_316_5", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800023_LevelPlayName_316_1", @@ -337805,7 +337793,7 @@ }, { "Id": "LevelPlay_226800014_QuestScheduleMainTitle_226_9", - "Content": "" + "Content": "파수인과 대화" }, { "Id": "LevelPlay_313800045_ChildQuestTip_909_1", @@ -338477,11 +338465,11 @@ }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_3", - "Content": "" + "Content": "흑화집사의 허영과 대화" }, { "Id": "LevelPlay_316800024_ChildQuestTip_316_4", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_316800024_LevelPlayName_316_1", @@ -338601,7 +338589,7 @@ }, { "Id": "BossRushRewardText", - "Content": "" + "Content": "해당 스테이지 포인트 {0}pt 달성" }, { "Id": "Quest_29800013_ChildQuestTip_29_4", @@ -338625,7 +338613,7 @@ }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_5", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "Activity_101300003_Title", @@ -338769,11 +338757,11 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_1", - "Content": "" + "Content": "파수인과 대화" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_2", - "Content": "" + "Content": "블랙 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800041_ChildQuestTip_316_8", @@ -338797,27 +338785,27 @@ }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_2", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_3", - "Content": "" + "Content": "치료 받기" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_4", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_5", - "Content": "" + "Content": "블랙 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800047_ChildQuestTip_313_6", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800047_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "치료 완료" }, { "Id": "LevelPlay_313800047_LevelPlayName_313_2", @@ -338825,7 +338813,7 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_2", - "Content": "" + "Content": "적군 격파하기" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_4", @@ -338837,19 +338825,19 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_9", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_10", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_313800048_ChildQuestTip_313_11", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800048_GeneralFloatingTipMainText_313_1", - "Content": "" + "Content": "적의 공격력 대폭 증가!" }, { "Id": "LevelPlay_313800048_LevelPlayName_313_2", @@ -338857,491 +338845,491 @@ }, { "Id": "LevelPlay_313800048_ReachChallengeMainText_313_1", - "Content": "" + "Content": "도전 성공" }, { "Id": "DreamLinkWorldRun_1_Title", - "Content": "" + "Content": "Ⅰ" }, { "Id": "DreamLinkWorldRun_2_Title", - "Content": "" + "Content": "Ⅱ" }, { "Id": "DreamLinkWorldRun_3_Title", - "Content": "" + "Content": "Ⅲ" }, { "Id": "DreamLinkWorldRun_4_Title", - "Content": "" + "Content": "Ⅳ" }, { "Id": "DreamLinkWorldRun_5_Title", - "Content": "" + "Content": "Ⅴ" }, { "Id": "DreamLinkWorldRun_6_Title", - "Content": "" + "Content": "Ⅵ" }, { "Id": "DreamLinkWorldRun_7_Title", - "Content": "" + "Content": "Ⅶ" }, { "Id": "DreamLinkWorldRun_1_Name", - "Content": "" + "Content": "봉쇄된 꿈들 Ⅰ" }, { "Id": "DreamLinkWorldRun_2_Name", - "Content": "" + "Content": "봉쇄된 꿈들 Ⅱ" }, { "Id": "DreamLinkWorldRun_3_Name", - "Content": "" + "Content": "봉쇄된 꿈들 Ⅲ" }, { "Id": "DreamLinkWorldRun_4_Name", - "Content": "" + "Content": "봉쇄된 꿈들 Ⅳ" }, { "Id": "DreamLinkWorldRun_5_Name", - "Content": "" + "Content": "봉쇄된 꿈들 Ⅴ" }, { "Id": "DreamLinkWorldRun_6_Name", - "Content": "" + "Content": "봉쇄된 꿈들 Ⅵ" }, { "Id": "DreamLinkWorldRun_7_Name", - "Content": "" + "Content": "봉쇄된 꿈들 Ⅶ" }, { "Id": "DreamLinkWorldRun_1_Desc", - "Content": "" + "Content": "악몽이 세계를 침공하여, 여러 지역의 현실을 침범했다. 방랑자는 다양한 지역으로 이동하여 흰 고양이가 제공하는 「가득 찬 꿈의 속행」 능력을 사용하여 이상 현상을 제거해야 한다" }, { "Id": "DreamLinkWorldRun_2_Desc", - "Content": "" + "Content": "악몽이 세계를 침공하여, 여러 지역의 현실을 침범했다. 방랑자는 다양한 지역으로 이동하여 흰 고양이가 제공하는 「가득 찬 꿈의 속행」 능력을 사용하여 이상 현상을 제거해야 한다" }, { "Id": "DreamLinkWorldRun_3_Desc", - "Content": "" + "Content": "악몽이 세계를 침공하여, 여러 지역의 현실을 침범했다. 방랑자는 다양한 지역으로 이동하여 흰 고양이가 제공하는 「가득 찬 꿈의 속행」 능력을 사용하여 이상 현상을 제거해야 한다. \n조수 임무 「눈보라 그칠 무렵」 완료 후 해제된다" }, { "Id": "DreamLinkWorldRun_4_Desc", - "Content": "" + "Content": "악몽이 세계를 침공하여, 여러 지역의 현실을 침범했다. 방랑자는 다양한 지역으로 이동하여 흰 고양이가 제공하는 「가득 찬 꿈의 속행」 능력을 사용하여 이상 현상을 제거해야 한다. \n조수 임무 「파멸 속의 메아리」 완료 후 해제된다" }, { "Id": "DreamLinkWorldRun_5_Desc", - "Content": "" + "Content": "악몽이 세계를 침공하여, 여러 지역의 현실을 침범했다. 방랑자는 다양한 지역으로 이동하여 흰 고양이가 제공하는 「가득 찬 꿈의 속행」 능력을 사용하여 이상 현상을 제거해야 한다" }, { "Id": "DreamLinkWorldRun_6_Desc", - "Content": "" + "Content": "악몽이 세계를 침공하여, 여러 지역의 현실을 침범했다. 방랑자는 다양한 지역으로 이동하여 흰 고양이가 제공하는 「가득 찬 꿈의 속행」 능력을 사용하여 이상 현상을 제거해야 한다" }, { "Id": "DreamLinkWorldRun_7_Desc", - "Content": "" + "Content": "악몽이 세계를 침공하여, 여러 지역의 현실을 침범했다. 방랑자는 다양한 지역으로 이동하여 흰 고양이가 제공하는 「가득 찬 꿈의 속행」 능력을 사용하여 이상 현상을 제거해야 한다" }, { "Id": "Event_WGZM_10_1", - "Content": "" + "Content": "역시 길잡이, 방금 그 정도 꿈의 응집물은 상대도 안 되는군요" }, { "Id": "Event_WGZM_10_2", - "Content": "" + "Content": "전부가 아닌 것 같네요" }, { "Id": "Event_WGZM_10_3", - "Content": "" + "Content": "네, 더 많은 응집물들이 심층의 꿈에서 떠돌고 있어요…" }, { "Id": "Event_WGZM_10_4", - "Content": "" + "Content": "저희가 얘기하는 와중에도, 끊임없이 성장하여, 영역의 취약한 구조를 파괴하러 들죠, 마치… 의식이 있는 존재들처럼" }, { "Id": "Event_WGZM_10_5", - "Content": "" + "Content": "대체 목적이 뭘까요?" }, { "Id": "Event_WGZM_10_6", - "Content": "" + "Content": "계속 탐색해 보세요. 길잡이… 당신은 꼭 꿈속에서 진실을 찾을 수 있을 거예요" }, { "Id": "Event_WGZM_11_1", - "Content": "" + "Content": "전에 느꼈던 주파수가 아직도 존재해요… 「그것들」이 아직 꿈의 깊은 곳에 있어요" }, { "Id": "Event_WGZM_11_2", - "Content": "" + "Content": "응집물은 왜 저런 형태를 하고 있죠?" }, { "Id": "Event_WGZM_11_3", - "Content": "" + "Content": "방금껀 뭔가요?" }, { "Id": "Event_WGZM_11_4", - "Content": "" + "Content": "아마 우리가 익히 알고 있는 형태가 꿈속에 반영된 걸 수도 있고요, 혹은… 응집물의 내부가 「그것」과 유사하기 때문이죠" }, { "Id": "Event_WGZM_11_5", - "Content": "" + "Content": "어떤 일들은 제가 직접 확인해야 해요. 왜냐하면 당신이 저한테 맡긴 직책이니까요" }, { "Id": "Event_WGZM_11_6", - "Content": "" + "Content": "안전에 주의하세요" }, { "Id": "Event_WGZM_11_7", - "Content": "" + "Content": "그럼, 이따 뵐게요" }, { "Id": "Event_WGZM_11_8", - "Content": "" + "Content": "걱정하지 마세요. 섣불리 위험한 상황은 만들지 않을 테니까요" }, { "Id": "Event_WGZM_11_9", - "Content": "" + "Content": "네, 그래요" }, { "Id": "Event_WGZM_4_1", - "Content": "" + "Content": "어휴, 옆에 있는 검은 녀석 보이죠? 드디어 찾았네요" }, { "Id": "Event_WGZM_4_2", - "Content": "" + "Content": "원래는 저 녀석이랑 함께 영역의 균형을 유지해야 하는 건데… 이렇게 엉망이 되니 갑갑하네요" }, { "Id": "Event_WGZM_4_3", - "Content": "" + "Content": "앞으로 더 가면, 꿈의 응집물과 정면충돌하게 될 거예요" }, { "Id": "Event_WGZM_4_4", - "Content": "" + "Content": "길잡이, 무운을 빌어요" }, { "Id": "Event_WGZM_5_1", - "Content": "" + "Content": "…" }, { "Id": "Event_WGZM_5_2", - "Content": "" + "Content": "할 얘기 없나요?" }, { "Id": "Event_WGZM_5_3", - "Content": "" + "Content": "저기 있는 응집물들은 끊임없이 다른 꿈들을 삼키면서, 영역의 존재를 위협하고 있어요…" }, { "Id": "Event_WGZM_5_4", - "Content": "" + "Content": "조금 남은 제 힘으론 역부족이에요. 당신의 도움이 필요해요" }, { "Id": "Event_WGZM_5_5", - "Content": "" + "Content": "부탁하는 자세가 아닌데요?" }, { "Id": "Event_WGZM_5_6", - "Content": "" + "Content": "알아요, 전에 더 많은 꿈을 남기려고 많은 잘못을 저질렀다는 걸... 이해해달라는 말은 하지 않을게요" }, { "Id": "Event_WGZM_5_7", - "Content": "" + "Content": "하지만, 영역의 붕괴는 저 또한 절대 용납할 수 없는 일이라는 걸 믿어주셨으면 해요" }, { "Id": "Event_WGZM_5_8", - "Content": "" + "Content": "저… 진심으로 도움을 청하는 거예요" }, { "Id": "Event_WGZM_5_9", - "Content": "" + "Content": "그러죠, 하지만 당신을 위해서는 아니에요" }, { "Id": "Event_WGZM_5_10", - "Content": "" + "Content": "고양이 소리가 듣고 싶네요" }, { "Id": "Event_WGZM_5_11", - "Content": "" + "Content": "알겠어요, 고마워요" }, { "Id": "Event_WGZM_5_12", - "Content": "" + "Content": "흠... 알겠어요" }, { "Id": "Event_WGZM_5_13", - "Content": "" + "Content": "냐앙——냐앙——냐앙——" }, { "Id": "Event_WGZM_6_1", - "Content": "" + "Content": "좋아요, 응집된 꿈들이 흩어지고 있어요…" }, { "Id": "Event_WGZM_6_2", - "Content": "" + "Content": "나중엔 어떻게 되는 거죠?" }, { "Id": "Event_WGZM_6_3", - "Content": "" + "Content": "꿈의 조각들로 흩어지고 난 뒤, 어느 정도 시간이 지나고 나면 다시 응집될 거에요. 제가 찾을 수 있어요, 단지…" }, { "Id": "Event_WGZM_6_4", - "Content": "" + "Content": "단지 뭐죠?" }, { "Id": "Event_WGZM_6_5", - "Content": "" + "Content": "왜 항상 말하다 마는 거죠?" }, { "Id": "Event_WGZM_6_6", - "Content": "" + "Content": "사건의 여파가 제가 생각했던 것보다 커서, 더 많은 꿈의 응집물들이 마음의 영역을 위협하고 있고, 꿈과 현실의 경계가 점차 취약해지고 있어요" }, { "Id": "Event_WGZM_6_7", - "Content": "" + "Content": "당신이 앞으로 무엇을 마주하게 될지, 제 힘으로는 예측이 안 되네요" }, { "Id": "Event_WGZM_6_8", - "Content": "" + "Content": "이미 「깜짝 이벤트」에 익숙한 걸요, 뭐" }, { "Id": "Event_WGZM_6_9", - "Content": "" + "Content": "제가 해결할게요" }, { "Id": "Event_WGZM_6_10", - "Content": "" + "Content": "알겠어요, 계속해서 꿈의 깊은 곳으로 나아가세요" }, { "Id": "Event_WGZM_7_1", - "Content": "" + "Content": "이 폐기된 건물과 플랫폼들… 전에 보지 못했던 광경이네..." }, { "Id": "Event_WGZM_7_2", - "Content": "" + "Content": "영역 내부에 또 뭔가 이변이 생긴 것 같아..." }, { "Id": "Event_WGZM_9_1", - "Content": "" + "Content": "꿈속에 나타나서는 안 되는 형체인데… 지금부터, 저를 이용하세요" }, { "Id": "GuideFocusNew_652_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_654_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTips_653_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_655_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_656_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_657_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTips_658_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20295_Content", - "Content": "" + "Content": "타일을 클릭하면 탐험 후기를 소모하여 해당된는 탐험 보급을 교환할 수 있습니다" }, { "Id": "GuideFocusNew_20296_Content", - "Content": "" + "Content": "타일을 클릭하면 탐험 후기를 소모하여 해당된는 탐험 보급을 교환할 수 있습니다" }, { "Id": "GuideFocusNew_20297_Content", - "Content": "" + "Content": "타일을 클릭하면 탐험 후기를 소모하여 해당된는 탐험 보급을 교환할 수 있습니다" }, { "Id": "GuideFocusNew_659_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "자동으로 전투할 보조 전투 캐릭터를 선택하세요" }, { "Id": "GuideFocusNew_660_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "자동으로 전투할 보조 전투 캐릭터를 선택하세요" }, { "Id": "GuideFocusNew_661_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "자동으로 전투할 보조 전투 캐릭터를 선택하세요" }, { "Id": "GuideTips_662_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_33013_GroupName", - "Content": "" + "Content": "역경의 탑" }, { "Id": "Tutorial_33013_Title", - "Content": "" + "Content": "기본 규칙" }, { "Id": "Tutorial_3301302_Title", - "Content": "" + "Content": "「구역」과 「탑」" }, { "Id": "Tutorial_3301303_Title", - "Content": "" + "Content": "피로도" }, { "Id": "Tutorial_3301304_Title", - "Content": "" + "Content": "심경 간섭" }, { "Id": "Tutorial_3301305_Title", - "Content": "" + "Content": "실험 주기" }, { "Id": "Tutorial_3301306_Title", - "Content": "" + "Content": "도전 보상" }, { "Id": "GuideTutorialPage_33013_Content", - "Content": "" + "Content": "역경의 탑에서는 고난도의 스테이지 도전을 완료해야 합니다. 일정 조건을 만족하여 스테이지를 완료하면 인장을 획득하며, 수집한 인장이 일정 수량에 도달하면 보상을 받을 수 있습니다" }, { "Id": "GuideTutorialPage_3301302_Content", - "Content": "" + "Content": "역경의 탑은 「안정 구역」, 「실험 구역」, 「심경 구역」 및 「과부하 구역」 네 구역으로 나뉘며, 각 구역에는 최소 1개부터 최대 3개의 「탑」이 존재합니다. 각 탑은 여러 층의 도전으로 구성되며, 이러한 구역과 탑은 도전 과정을 통해 점차 해제됩니다" }, { "Id": "GuideTutorialPage_3301303_Content", - "Content": "" + "Content": "역경의 탑 도전을 한 층씩 완료할 때마다 일정한 피로도가 감소합니다. 공명자의 피로도가 0이 되면, 해당 공명자는 전투에 참여할 수 없습니다.\n피로도는 자동으로 회복될 수 없지만, 도전층의 도전 진도를 [리셋] 하는 형식으로, 이미 감소된 피로도를 반납할 수 있습니다" }, { "Id": "GuideTutorialPage_3301304_Content", - "Content": "" + "Content": "역경의 탑에는 전투에 영향을 미치는 특수한 환경 효과가 존재합니다. 이러한 효과를 합리적으로 사용하면 더 순조롭게 도전을 완료할 수 있습니다" }, { "Id": "GuideTutorialPage_3301305_Content", - "Content": "" + "Content": "「안정 구역」, 「실험 구역」및 「과부하 구역」의 도전 완료 보상은 1회만 받을 수 있으며, 「심경 구역」의 도전과 보상은 주기적으로 리셋되어, 도전 스테이지의 내용과 심경 간섭의 효과가 변경됩니다.\n주기 변경 시, 「심경 구역」의 도전 진행 상황은 초기화되며, 재도전을 통해 다시 보상을 받을 수 있습니다" }, { "Id": "GuideTutorialPage_3301306_Content", - "Content": "" + "Content": "특정 조건에서 스테이지 도전을 완료하면 인장을 획득할 수 있습니다. 수집한 인장이 일정 수량에 도달할 때, 별의 소리, 특수 토큰 「심경 기록」 등의 보상을 획득할 수 있습니다. 「심경 기록」 은 「역경의 탑 교환소」 에서 이상 에코, 특급 튜너 등의 보상으로 교환할 수 있습니다" }, { "Id": "GuideTutorial_34071_GroupName", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_34071_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407102_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407103_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407104_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34071_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407102_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407103_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407104_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34072_GroupName", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "Tutorial_34072_Title", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407202_Title", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34072_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407202_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34073_GroupName", - "Content": "" + "Content": "꽃씨와 꽃길" }, { "Id": "Tutorial_34073_Title", - "Content": "" + "Content": "꽃씨와 꽃길" }, { "Id": "GuideTutorialPage_34073_Content", - "Content": "" + "Content": "꽃씨를 줍은 후, 꽃씨를 들고 다니면 주변에 숨겨진 꽃길이 표시될 수 있습니다.\n꽃씨는 주워서 놓을 수 있지만, 활짝 핀 동백꽃에만 놓을 수 있습니다" }, { "Id": "GuideTutorial_34074_GroupName", - "Content": "" + "Content": "가시덤불 제거하기" }, { "Id": "Tutorial_34074_Title", - "Content": "" + "Content": "가시덤불 제거하기" }, { "Id": "GuideTutorialPage_34074_Content", - "Content": "" + "Content": "카멜리아가 스킬 「일순의 꽃」을 발동하면 길을 막고 있는 가시덤불을 제거할 수 있습니다" }, { "Id": "GuideTutorial_34075_GroupName", - "Content": "" + "Content": "플랫폼 회전" }, { "Id": "Tutorial_34075_Title", - "Content": "" + "Content": "플랫폼 회전" }, { "Id": "GuideTutorialPage_34075_Content", - "Content": "" + "Content": "꽃씨를 가지고 있을 경우, 플랫폼의 방향을 회전시켜 새로운 꽃길을 생성할 수 있습니다" }, { "Id": "GuideFocusNew_663_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "마음의 영역을 탐색할 때 기이한 흰 고양이를 만날 수도 있습니다.\n흰 고양이의 지원을 받으면 캐릭터가 크게 강화될 수 있습니다" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_12", - "Content": "" + "Content": "파수인과 대화" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_13", - "Content": "" + "Content": "화이트 게이트 수호자와 대화" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_14", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "Text_ChallengeFinish_Text", - "Content": "" + "Content": "도전 종료" }, { "Id": "WeaponConf_21020017_AttributesDescription", @@ -339361,43 +339349,43 @@ }, { "Id": "DaMaoScore_Normal", - "Content": "" + "Content": "최고 포인트: {0}" }, { "Id": "DaMaoScore_Unfinish", - "Content": "" + "Content": "최고 포인트: 미참여" }, { "Id": "InstanceDungeon_ExchangeReward", - "Content": "" + "Content": "교환" }, { "Id": "ErrorCode_2000501_Text", - "Content": "" + "Content": "필드 데이터를 불러올 수 있습니다. 재시도하시기 바랍니다" }, { "Id": "ErrorCode_2000502_Text", - "Content": "" + "Content": "강화된 선택 상태가 아닙니다. 재시도하시기 바랍니다" }, { "Id": "ErrorCode_2000503_Text", - "Content": "" + "Content": "순서번호 오류. 재시도하시기 바랍니다" }, { "Id": "ErrorCode_2000504_Text", - "Content": "" + "Content": "동일한 강화가 존재하여 데이터 충돌이 있습니다. 재시도하시기 바랍니다" }, { "Id": "ErrorCode_2000505_Text", - "Content": "" + "Content": "테크닉 강화를 선택하지 않았습니다. 선택 후 다시 도전하세요" }, { "Id": "ErrorCode_2000506_Text", - "Content": "" + "Content": "선택한 강화에 오류가 존재합니다. 재시도하시기 바랍니다" }, { "Id": "ErrorCode_2000507_Text", - "Content": "" + "Content": "선택한 강화가 존재하지 않습니다. 재시도하시기 바랍니다" }, { "Id": "ConfirmBox_227_Title", @@ -339421,11 +339409,11 @@ }, { "Id": "NormalBuffTabName", - "Content": "" + "Content": "공용 강화" }, { "Id": "PowerfulBuffTabName", - "Content": "" + "Content": "테크닉 강화" }, { "Id": "WeaponSkinConf_80080001_Name", @@ -339525,175 +339513,175 @@ }, { "Id": "GuideFocusNew_664_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "꿈의 발자취를 탐색하면, 흰 고양이의 통제 권한을 회복시킬 수 있습니다" }, { "Id": "Condition_13020003_Description", - "Content": "" + "Content": "두 번째 캐릭터 던전 완료 후 해제" }, { "Id": "MapMark_132002_MarkTitle", - "Content": "" + "Content": "기지 입구" }, { "Id": "MapMark_132002_MarkDesc", - "Content": "" + "Content": "검은 암초 사이에 숨겨진 지하 기지. 검은 해안 조직의 비밀을 여기에 있을 지도..." }, { "Id": "MapMark_132003_MarkTitle", - "Content": "" + "Content": "신비한 방" }, { "Id": "MapMark_132003_MarkDesc", - "Content": "" + "Content": "검은 암초 사이에 숨겨진 지하 기지. 검은 해안 조직의 비밀을 여기에 있을 지도..." }, { "Id": "MapMark_132005_MarkTitle", - "Content": "" + "Content": "기지 입구" }, { "Id": "MapMark_132005_MarkDesc", - "Content": "" + "Content": "검은 암초 사이에 숨겨진 지하 기지. 검은 해안 조직의 비밀을 여기에 있을 지도..." }, { "Id": "MapMark_132006_MarkTitle", - "Content": "" + "Content": "숨겨진 입구" }, { "Id": "MapMark_132006_MarkDesc", - "Content": "" + "Content": "산바위나 지하에 숨겨진 은밀한 장소. 미지의 어딘가로 통하는 것 같다..." }, { "Id": "MapMark_132007_MarkTitle", - "Content": "" + "Content": "숨겨진 입구" }, { "Id": "MapMark_132007_MarkDesc", - "Content": "" + "Content": "산바위나 지하에 숨겨진 은밀한 장소. 미지의 어딘가로 통하는 것 같다..." }, { "Id": "MapMark_132012_MarkTitle", - "Content": "" + "Content": "숨겨진 입구" }, { "Id": "MapMark_132012_MarkDesc", - "Content": "" + "Content": "산바위나 지하에 숨겨진 은밀한 장소. 미지의 어딘가로 통하는 것 같다..." }, { "Id": "MapMark_132013_MarkTitle", - "Content": "" + "Content": "숨겨진 입구" }, { "Id": "MapMark_132013_MarkDesc", - "Content": "" + "Content": "산바위나 지하에 숨겨진 은밀한 장소. 미지의 어딘가로 통하는 것 같다..." }, { "Id": "MapMark_132014_MarkTitle", - "Content": "" + "Content": "숨겨진 입구" }, { "Id": "MapMark_132014_MarkDesc", - "Content": "" + "Content": "산바위나 지하에 숨겨진 은밀한 장소. 미지의 어딘가로 통하는 것 같다..." }, { "Id": "ConditionGroup_12200101_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "문 밖으로 도망친 흰 고양이 구출" }, { "Id": "ConditionGroup_12200102_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "조수 임무 「낮의 문을 두드리는 야밤」 완료" }, { "Id": "ConditionGroup_12200103_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "맞춰진 꿈 누적 400 획득" }, { "Id": "ConditionGroup_12200104_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "맞춰진 꿈 누적 800 획득" }, { "Id": "ConditionGroup_12200105_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "맞춰진 꿈 누적 1200 획득" }, { "Id": "ConditionGroup_12200106_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「꿈의 발자취: 역풍 운송」 완료" }, { "Id": "ConditionGroup_12200107_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「꿈의 발자취: 산과 물 그리고 6클램 코인」 완료" }, { "Id": "ConditionGroup_12200108_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「꿈의 발자취: 용사의 무대극」 완료" }, { "Id": "ConditionGroup_12200109_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「꿈의 발자취: 무간 지옥」 완료" }, { "Id": "ConditionGroup_12200110_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「꿈의 발자취: 눈 속에 숨겨진 의문」 완료" }, { "Id": "ConditionGroup_12200111_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「꿈의 발자취: 꿈속의 사람」 완료" }, { "Id": "ConditionGroup_12200112_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "봉쇄된 꿈들 Ⅰ 완료" }, { "Id": "ConditionGroup_12200113_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "봉쇄된 꿈들 Ⅱ 완료" }, { "Id": "ConditionGroup_12200114_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "봉쇄된 꿈들 Ⅲ 완료" }, { "Id": "ConditionGroup_12200115_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "봉쇄된 꿈들 Ⅳ 완료" }, { "Id": "ConditionGroup_12200116_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "봉쇄된 꿈들 Ⅴ 완료" }, { "Id": "ConditionGroup_12200117_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "봉쇄된 꿈들 Ⅵ 완료" }, { "Id": "ConditionGroup_12200118_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "봉쇄된 꿈들 Ⅶ 완료" }, { "Id": "ConditionGroup_12200119_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "누적 2명의 다른 캐릭터를 사용하여 「긴 밤의 재현」 통과" }, { "Id": "ConditionGroup_12200120_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "누적 4명의 다른 캐릭터를 사용하여 「긴 밤의 재현」 통과" }, { "Id": "ConditionGroup_12200121_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "누적 6명의 다른 캐릭터를 사용하여 「긴 밤의 재현」 통과" }, { "Id": "ConditionGroup_12200122_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「긴 밤의 재현」에서 꿈속의 성찰 5회 발동" }, { "Id": "ConditionGroup_12200123_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「긴 밤의 재현」에서 꿈속의 성찰 10회 발동" }, { "Id": "ConditionGroup_12200124_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「긴 밤의 재현」에서 꿈속의 성찰 15회 발동" }, { "Id": "ConditionGroup_12200125_HintText", - "Content": "연각 레벨 Lv.27 오픈" + "Content": "「긴 밤의 재현」에서 꿈속의 성찰 20회 발동" }, { "Id": "Preheating_NoJoinTips01", @@ -339705,31 +339693,31 @@ }, { "Id": "PrefabTextItem_710245097_heimao_Text", - "Content": "" + "Content": "영역 침식" }, { "Id": "PrefabTextItem_3415372873_baimao_Text", - "Content": "" + "Content": "영역 정화" }, { "Id": "AccessPath_851001_Description", - "Content": "「질서를 잃은 꿈의 길」 이벤트 중 획득" + "Content": "「질서를 잃은 꿈의 길」 이벤트 획득" }, { "Id": "AccessPath_851002_Description", - "Content": "「신비한 경지 도전 · 꿈들의 만남」 이벤트 중 획득" + "Content": "「신비한 경지 도전 · 꿈들의 만남」 이벤트 획득" }, { "Id": "LevelPlay_313800041_ChildQuestTip_229_1", - "Content": "" + "Content": "마음의 영역 나가기" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "음림과 대화" }, { "Id": "LevelPlay_316800016_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_316800016_QuestScheduleSubTitle_316_4", @@ -339741,11 +339729,11 @@ }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_4", - "Content": "" + "Content": "기염과 대화" }, { "Id": "LevelPlay_316800017_QuestScheduleMainTitle_316_5", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_316800017_QuestScheduleSubTitle_316_8", @@ -339757,15 +339745,15 @@ }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_1", - "Content": "" + "Content": "절지와 대화" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_2", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "LevelPlay_316800018_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_316800018_QuestScheduleSubTitle_316_1", @@ -339781,199 +339769,199 @@ }, { "Id": "GuideFocusNew_1211_Content", - "Content": "" + "Content": "변주 스킬과 반주 스킬은 특수 에너지를 회복시킬 수 있으며, 공격을 가할 시 특수 에너지를 소모하여 피해를 증가시키거나 공명 에너지를 회복시킬 수 있습니다" }, { "Id": "GuideFocusNew_1212_Content", - "Content": "" + "Content": "변주 스킬과 반주 스킬은 특수 에너지를 회복시킬 수 있으며, 공격을 가할 시 특수 에너지를 소모하여 피해를 증가시키거나 공명 에너지를 회복시킬 수 있습니다" }, { "Id": "GuideFocusNew_1213_Content", - "Content": "" + "Content": "변주 스킬과 반주 스킬은 특수 에너지를 회복시킬 수 있으며, 공격을 가할 시 특수 에너지를 소모하여 피해를 증가시키거나 공명 에너지를 회복시킬 수 있습니다" }, { "Id": "GuideFocusNew_1214_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "일반 공격 혹은 점프는 질주 상태를 중단시킬 수 있습니다" }, { "Id": "GuideFocusNew_1215_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "일반 공격 혹은 점프는 질주 상태를 중단시킬 수 있습니다" }, { "Id": "GuideFocusNew_1216_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "일반 공격 혹은 점프는 질주 상태를 중단시킬 수 있습니다" }, { "Id": "ComboTeaching_99990009_IconText_0", - "Content": "" + "Content": "회피" }, { "Id": "ComboTeaching_16030101_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 일반 공격 튜토리얼" }, { "Id": "ComboTeaching_16030102_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 일반 공격 튜토리얼" }, { "Id": "ComboTeaching_16030201_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 강공격 튜토리얼" }, { "Id": "ComboTeaching_16030301_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 공중 공격 튜토리얼" }, { "Id": "ComboTeaching_16030401_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 공명 스킬 - 피어난 동백꽃 튜토리얼" }, { "Id": "ComboTeaching_16030501_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 공명 스킬 - 암흑 꽃술의 마음 튜토리얼" }, { "Id": "ComboTeaching_16030601_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 넝쿨의 춤 튜토리얼" }, { "Id": "ComboTeaching_16030602_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 넝쿨의 춤 튜토리얼" }, { "Id": "ComboTeaching_16030701_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 공명 회로 튜토리얼" }, { "Id": "ComboTeaching_16030801_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 형태 변화 튜토리얼" }, { "Id": "ComboTeaching_16030901_DescriptionTitle", - "Content": "" + "Content": "카멜리아 - 공명 해방 튜토리얼" }, { "Id": "ComboTeaching_16030101_DescriptionContent", - "Content": "" + "Content": "최대 5단 연속 공격을 가하여 인멸 피해를 입힌다" }, { "Id": "ComboTeaching_16030102_DescriptionContent", - "Content": "" + "Content": "최대 5단 연속 공격을 가하여 인멸 피해를 입힌다" }, { "Id": "ComboTeaching_16030201_DescriptionContent", - "Content": "" + "Content": "스태미나를 소모하여 목표를 공격하고 인멸 피해를 입힌다" }, { "Id": "ComboTeaching_16030301_DescriptionContent", - "Content": "" + "Content": "스태미나를 소모하여 공중 낙하 공격을 가하여 인멸 피해를 입힌다" }, { "Id": "ComboTeaching_16030401_DescriptionContent", - "Content": "" + "Content": "목표를 공격하여 만개 상태에 진입한다" }, { "Id": "ComboTeaching_16030501_DescriptionContent", - "Content": "" + "Content": "목표를 공격하여 만개 상태가 종료된다" }, { "Id": "ComboTeaching_16030601_DescriptionContent", - "Content": "" + "Content": "만개 상태에 진입하여, 최대 4단 연속 공격을 가하여 인멸 피해를 입힌다" }, { "Id": "ComboTeaching_16030602_DescriptionContent", - "Content": "" + "Content": "최대 4단 연속 공격을 가하고, 3단 일반 공격 시, 일반 공격을 길게 누르면, 지속적으로 목표를 공격한다" }, { "Id": "ComboTeaching_16030701_DescriptionContent", - "Content": "" + "Content": "협주 에너지를 소모하여, 목표를 공격하고 특수 에너지가 회복된다" }, { "Id": "ComboTeaching_16030801_DescriptionContent", - "Content": "" + "Content": "만개 상태 기간 동안 점프를 짧게 누르면, 목표를 공격하고 만개 상태가 종료된다" }, { "Id": "ComboTeaching_16030901_DescriptionContent", - "Content": "" + "Content": "목표를 공격하여 인멸 피해를 입힌다.\n낮은 공중에서 발동 가능하다" }, { "Id": "ComboTeaching_15040101_DescriptionTitle", - "Content": "" + "Content": "루미 - 빨간 불 · 일반 공격 튜토리얼" }, { "Id": "ComboTeaching_15040102_DescriptionTitle", - "Content": "" + "Content": "루미 - 빨간 불 · 강공격 튜토리얼" }, { "Id": "ComboTeaching_15040103_DescriptionTitle", - "Content": "" + "Content": "루미 - 빨간 불 · 공중 공격 튜토리얼" }, { "Id": "ComboTeaching_15040201_DescriptionTitle", - "Content": "" + "Content": "루미 - 빨간 불 · 공명 스킬 튜토리얼" }, { "Id": "ComboTeaching_15040301_DescriptionTitle", - "Content": "" + "Content": "루미 - 노란 불 · 공명 스킬 튜토리얼" }, { "Id": "ComboTeaching_15040202_DescriptionTitle", - "Content": "" + "Content": "루미 - 빨간 불 · 파생 공명 스킬 튜토리얼" }, { "Id": "ComboTeaching_15040401_DescriptionTitle", - "Content": "" + "Content": "루미 - 노란 불 · 일반 공격 튜토리얼" }, { "Id": "ComboTeaching_15040501_DescriptionTitle", - "Content": "" + "Content": "루미 - 노란 불 · 질주 튜토리얼" }, { "Id": "ComboTeaching_15040601_DescriptionTitle", - "Content": "" + "Content": "루미 - 노란 불 · 파생 공명 스킬 튜토리얼" }, { "Id": "ComboTeaching_15040701_DescriptionTitle", - "Content": "" + "Content": "루미 - 공명 해방 튜토리얼" }, { "Id": "ComboTeaching_15040101_DescriptionContent", - "Content": "" + "Content": "최대 3단 연속 공격을 가하여 전도 피해를 입힌다" }, { "Id": "ComboTeaching_15040102_DescriptionContent", - "Content": "" + "Content": "스태미나를 소모하여 목표를 공격하여 전도 피해를 입힌다" }, { "Id": "ComboTeaching_15040103_DescriptionContent", - "Content": "" + "Content": "스태미나를 소모하여 공중 낙하 공격을 가하여 전도 피해를 입힌다" }, { "Id": "ComboTeaching_15040201_DescriptionContent", - "Content": "" + "Content": "스태미나를 소모하여, 후퇴로 목표를 공격하여 노란 불 모드에 진입한다" }, { "Id": "ComboTeaching_15040301_DescriptionContent", - "Content": "" + "Content": "스태미나를 소모하여, 덮치기로 목표를 공격하여 빨간 불 모드에 진입한다" }, { "Id": "ComboTeaching_15040202_DescriptionContent", - "Content": "" + "Content": "목표를 공격하여 노란 불 스포트라이트 모드에 진입하여, 후속 6회 비성은 강한 빛으로 전환된다" }, { "Id": "ComboTeaching_15040401_DescriptionContent", - "Content": "" + "Content": "찍찍을 소환하여 목표를 공격하여 전도 피해를 입힌다" }, { "Id": "ComboTeaching_15040501_DescriptionContent", - "Content": "" + "Content": "회피를 짧게 눌러 질주 상태에 진입하여, 자동으로 비성을 발동하여 목표를 공격한다" }, { "Id": "ComboTeaching_15040601_DescriptionContent", - "Content": "" + "Content": "목표를 공격하여, 빨간 불 스포트라이트 모드에 진입하여, 후속 4회 일반 공격 혹은 강공격을 강화시킨다" }, { "Id": "ComboTeaching_15040701_DescriptionContent", - "Content": "" + "Content": "목표를 공격하여 전도 피해를 입힌다" }, { "Id": "Speaker_150024_Name", @@ -339989,11 +339977,11 @@ }, { "Id": "HelpText_143_Title", - "Content": "" + "Content": "화려한 꿈의 선물에 관하여" }, { "Id": "HelpText_143_Content", - "Content": "" + "Content": "『이벤트 조건』\n연각 레벨 Lv.8 달성\n\n『이벤트 규칙』\n이벤트 오픈 후 매일 서버 시간 04:00에 게임에 로그인하면 출석 보상을 수령할 수 있습니다.\n이벤트 종료 후, 수령하지 않은 보상은 이벤트 종료일로부터 30일 이내에 게임 접속 시 우편으로 발급됩니다" }, { "Id": "LongShanStage_Join01", @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340033,11 +340021,11 @@ }, { "Id": "HelpText_139_Title", - "Content": "" + "Content": "『모킹 전략 Ⅱ』에 관하여" }, { "Id": "HelpText_139_Content", - "Content": "" + "Content": "『이벤트 소개』\n연구원이 한가지 기술을 실험 중인데, 이 기술은 다양한 강력한 적들을 시뮬레이션해 병사들이 시뮬레이션 영역에서 훈련할 수 있도록 돕는다고 한다......\n\n『이벤트 조건』\n연각 레벨 Lv.14 달성\n\n『이벤트 규칙』\n1.『모킹 전략Ⅱ』에서 플레이어는 특별한 시뮬레이션 영역에 들어갈 수 있으며, 특수 BUFF를 받아 연속으로 강력한 적을 도전할 수 있습니다.\n2. 도전을 완료하는 과정에서 점차 더 많은 특수 BUFF를 해제하게 되어 플레이어가 후속 도전을 더 잘 완료할 수 있게 돕습니다.\n3. 본 도전의 최종 포인트 구성은 몬스터 포인트, 시간 포인트, 테크닉 포인트로 구성됩니다.\n i. 몬스터 포인트는 도전에서 적을 처치하여 획득하게 됩니다.\n ii. 시간 포인트는 도전 완료 후 카운트다운의 잔여 시간에 따라 획득하게 됩니다. 적 처치수가 많을수록 포인트 계수가 높아집니다.\n iii. 테크닉 포인트는 회피 성공과 패링이 발생할 경우 획득하게 됩니다. 단일 도전으로 획득한 포인트에는 최대치가 있습니다\n\n『테크닉 점수』\n테크닉 점수는 전투 조작에 따라 점차 높일 수 있다. 회피 성공, 회피 반격과 패링은 테크닉 점수를 증가시킬 수 있고, 반대로 공격을 받으면 테크닉 점수가 대폭 낮아진다" }, { "Id": "QuestHandBook_100013_Name", @@ -340049,7 +340037,7 @@ }, { "Id": "QuestHandBook_101007_Name", - "Content": "갈라진 오솔길의 별바다" + "Content": "끝없이 두 갈래로 갈라지는 별바다" }, { "Id": "QuestHandBook_101007_Descrtption", @@ -340057,15 +340045,15 @@ }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "RogueHeiMao_004_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_0ca2bcd6ed901425b49f29a81d42b01cd1b09e6fb746d0dfbe9e85e7e554821a", @@ -340149,11 +340137,11 @@ }, { "Id": "ConfirmBox_228_Title", - "Content": "" + "Content": "보상 수령" }, { "Id": "ConfirmBox_228_Content", - "Content": "" + "Content": "보상 수령 시 보상 수령 횟수 1회가 소모됩니다. 수령하시겠습니까?" }, { "Id": "ConfirmBox_207_Title", @@ -340161,7 +340149,7 @@ }, { "Id": "ConfirmBox_207_Content", - "Content": "로그인이 비활성화 되었으니, 다시 접속하시기 바랍니다." + "Content": "로그인이 비활성화 되었으니, 다시 접속하시기 바랍니다" }, { "Id": "ConfirmBox_207_ButtonText_0", @@ -340169,7 +340157,7 @@ }, { "Id": "ConfirmBox_208_Content", - "Content": "네트워크 연결에 오류가 있습니다, 잠시 뒤에 다시 시도해 주시기 바랍니다." + "Content": "네트워크 연결에 오류가 있습니다, 잠시 뒤에 다시 시도해 주시기 바랍니다" }, { "Id": "ConfirmBox_208_ButtonText_0", @@ -341197,103 +341185,103 @@ }, { "Id": "Achievement_701102_Desc", - "Content": "" + "Content": "카멜리아를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701103_Desc", - "Content": "" + "Content": "루미를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701104_Desc", - "Content": "" + "Content": "유호를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701105_Desc", - "Content": "" + "Content": "파수인을 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701106_Desc", - "Content": "" + "Content": "앙코를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701107_Desc", - "Content": "" + "Content": "벨리나를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701108_Desc", - "Content": "" + "Content": "카카루를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701109_Desc", - "Content": "" + "Content": "능양을 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701201_Desc", - "Content": "" + "Content": "모르테피를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701202_Desc", - "Content": "" + "Content": "누적 3명의 캐릭터를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701203_Desc", - "Content": "" + "Content": "누적 5명의 캐릭터를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701204_Desc", - "Content": "" + "Content": "누적 10명의 캐릭터를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701205_Desc", - "Content": "" + "Content": "누적 4명의 다른 협주 캐릭터를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701206_Desc", - "Content": "" + "Content": "누적 울림의 결정 9회 수령" }, { "Id": "Achievement_701207_Desc", - "Content": "" + "Content": "「사고의 전환」의 모든 스킬 효과 해제" }, { "Id": "Achievement_701208_Desc", - "Content": "" + "Content": "「미지의 기억」 기억의 영역 누적 5개 통과" }, { "Id": "Achievement_701209_Desc", - "Content": "" + "Content": "「사투의 기억」 기억의 영역 누적 5개 통과" }, { "Id": "Achievement_701301_Desc", - "Content": "" + "Content": "「꿈들의 만남 Ⅳ」 클리어" }, { "Id": "Achievement_701302_Desc", - "Content": "" + "Content": "「꿈들의 만남 Ⅴ」 클리어" }, { "Id": "Achievement_701303_Desc", - "Content": "" + "Content": "「꿈들의 만남 Ⅵ」 1회 도전" }, { "Id": "Achievement_701304_Desc", - "Content": "" + "Content": "「꿈들의 만남 Ⅵ」 클리어" }, { "Id": "Achievement_701305_Desc", - "Content": "" + "Content": "보상 배율 150% 이상일 경우 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701306_Desc", - "Content": "" + "Content": "누적 3가지 다른 에코를 사용하여 임의 난이도의 「꿈들의 만남」 1회 클리어" }, { "Id": "Achievement_701307_Desc", - "Content": "" + "Content": "임의의 에코의 네번째 추가 능력 활성화" }, { "Id": "RogueBlackFlowerRewardTip", - "Content": "" + "Content": "이번 시즌 남은 울림의 결정 보상 횟수: {0}/{1}" }, { "Id": "FavorGoods_150401_Title", @@ -341345,11 +341333,11 @@ }, { "Id": "Activity_2008_Title", - "Content": "" + "Content": "깊은 꿈의 침식" }, { "Id": "Activity_2008_Description", - "Content": "" + "Content": "사투의 기억 속에서는 간혹 깊은 꿈의 세계에서 오는 악몽이 나타난다. 꿈꾼 사람의 인지는 침식되며... 괴물은 매우 강력해지고 캐릭터는 초마다 일정한 피해를 입는다" }, { "Id": "Entity_c5aa10c0ee10a87eff24396484661450ca140f53b2f5d129a49e1133f0f87bff", @@ -341357,31 +341345,31 @@ }, { "Id": "DaMaoFushua_001_Title", - "Content": "" + "Content": "난이도 Ⅰ" }, { "Id": "DaMaoFushua_002_Title", - "Content": "" + "Content": "난이도 Ⅱ" }, { "Id": "DaMaoFushua_003_Title", - "Content": "" + "Content": "난이도 Ⅲ" }, { "Id": "DaMaoFushua_004_Title", - "Content": "" + "Content": "난이도 IV" }, { "Id": "DaMaoFushua_005_Title", - "Content": "" + "Content": "난이도 V" }, { "Id": "DaMaoFushua_006_Title", - "Content": "" + "Content": "난이도 VI" }, { "Id": "DaMaoFushua_Level_Unlock", - "Content": "" + "Content": "미오픈" }, { "Id": "TowerDefence_PhantasmTips", @@ -341389,71 +341377,71 @@ }, { "Id": "RogueBlackFlowerRewardNoCount", - "Content": "" + "Content": "울림의 결정이 부족하여 보상을 수령할 수 없습니다. 보상 횟수 리셋 후 다시 시도하세요" }, { "Id": "WorldRun_Button_State1", - "Content": "" + "Content": "도전하기" }, { "Id": "WorldRun_Button_State2", - "Content": "" + "Content": "재도전" }, { "Id": "WorldRun_Settlement", - "Content": "" + "Content": "소모 시간" }, { "Id": "Dream_Task_Title01", - "Content": "기대해주세요" + "Content": "질서를 잃은 꿈의 길" }, { "Id": "Dream_Task_Title02", - "Content": "기대해주세요" + "Content": "꿈의 발자취" }, { "Id": "Dream_Task_Title03", - "Content": "기대해주세요" + "Content": "봉쇄된 꿈들" }, { "Id": "Dream_Task_Title04", - "Content": "기대해주세요" + "Content": "긴 밤의 재현" }, { "Id": "Dream_Challenge_Locked", - "Content": "" + "Content": "미해제" }, { "Id": "Dream_Cat_Challenge_Reward", - "Content": "" + "Content": "클리어 보상" }, { "Id": "Dream_Cat_Integral_Reward", - "Content": "" + "Content": "포인트 보상" }, { "Id": "LevelPlay_316800016_InteractContent_313_1", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_316800017_InteractContent_313_1", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_316800018_InteractContent_313_1", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_226800013_InteractContent_313_1", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_226800014_InteractContent_313_1", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "LevelPlay_226800015_InteractContent_313_1", - "Content": "" + "Content": "「신비한」 꿈 나가기" }, { "Id": "FinishAccount", @@ -341505,15 +341493,15 @@ }, { "Id": "PrefabTextItem_954306293_Text", - "Content": "" + "Content": "확인" }, { "Id": "PrefabTextItem_1848948023_Text", - "Content": "" + "Content": "금주 남은 울림의 결정 보상 횟수" }, { "Id": "PrefabTextItem_2948815215_Text", - "Content": "" + "Content": "금주 남은 울림의 결정 보상 횟수" }, { "Id": "RogueEvent_10040001_text", @@ -341681,15 +341669,15 @@ }, { "Id": "LevelPlay_316800014_ChallengeConditionMainText_316_10", - "Content": "" + "Content": "자동차 파괴 후 「보상」 획득" }, { "Id": "LevelPlay_316800014_ChallengeConditionSubText_316_10", - "Content": "" + "Content": "기회는 5번뿐이에요" }, { "Id": "LevelPlay_316800014_ChallengeSuccessMainText_316_1", - "Content": "" + "Content": "스테이지 완료" }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_90", @@ -341701,11 +341689,11 @@ }, { "Id": "LevelPlay_316800014_QuestScheduleMainTitle_316_3", - "Content": "" + "Content": "자동차 파괴 후 「보상」 획득" }, { "Id": "LevelPlay_316800014_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "파괴 횟수: {击碎统计数一}/5" }, { "Id": "Quest_204800000_ChildQuestTip_204_1", @@ -341733,107 +341721,107 @@ }, { "Id": "Rouge_EnterConditionText_Extra_Lv5", - "Content": "" + "Content": "X월 X일 X시 이후 오픈 (이전 난이도 클리어 필수)" }, { "Id": "Rouge_EnterConditionText_Extra_Lv6", - "Content": "" + "Content": "X월 X일 X시 이후 오픈 (이전 난이도 클리어 필수)" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_8", - "Content": "" + "Content": "루미와 대화" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_1", - "Content": "" + "Content": "절지와 대화" }, { "Id": "LevelPlay_316800019_ChildQuestTip_313_2", - "Content": "" + "Content": "절지와 대화" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_1", - "Content": "" + "Content": "앙코와 대화" }, { "Id": "LevelPlay_316800020_ChildQuestTip_313_2", - "Content": "" + "Content": "앙코와 대화" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_1", - "Content": "" + "Content": "음림과 대화" }, { "Id": "LevelPlay_316800021_ChildQuestTip_313_2", - "Content": "" + "Content": "음림과 대화" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_1", - "Content": "" + "Content": "카멜리아와 대화" }, { "Id": "LevelPlay_316800022_ChildQuestTip_313_2", - "Content": "" + "Content": "카멜리아와 대화" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_1", - "Content": "" + "Content": "장리와 대화" }, { "Id": "LevelPlay_316800023_ChildQuestTip_313_2", - "Content": "" + "Content": "장리와 대화" }, { "Id": "LevelPlay_313900017_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313900018_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313900038_ChildQuestTip_226_2", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313900039_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313900019_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313900020_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313900023_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_3", - "Content": "" + "Content": "치료 받기" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_4", - "Content": "" + "Content": "기이한 흰 고양이와 대화" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_5", - "Content": "" + "Content": "블랙 게이트 수호자와 대화" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_6", - "Content": "" + "Content": "다음 기억의 영역으로 이동" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_7", - "Content": "" + "Content": "파수인과 대화" }, { "Id": "LevelPlay_226800017_GeneralFloatingTipMainText_226_1", - "Content": "" + "Content": "치료 완료" }, { "Id": "LevelPlay_226800017_LevelPlayName_226_1", @@ -341841,11 +341829,11 @@ }, { "Id": "LevelPlay_313800041_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313800042_ChildQuestTip_226_6", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313800048_ChildQuestTip_226_1", @@ -341853,167 +341841,167 @@ }, { "Id": "LevelPlay_227800000_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_227800001_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_316800007_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_316800008_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_316800009_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_316800010_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_1", - "Content": "" + "Content": "적을 격파하기: (4/4)" }, { "Id": "LevelPlay_316800015_ChildQuestTip_313_3", - "Content": "" + "Content": "적을 격파하기: (3/4)" }, { "Id": "LevelPlay_316800015_ReachChallengeMainText_313_1", - "Content": "" + "Content": "도전 완료" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_11", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_18", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_10", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313800031_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313000011_ChildQuestTip_226_2", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313000012_ChildQuestTip_226_2", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313000013_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313800003_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313800004_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313000009_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313000010_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313800002_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313700011_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313700016_ChildQuestTip_226_2", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313700017_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313700018_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313700019_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313700023_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313700024_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313700025_ChildQuestTip_226_1", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "LevelPlay_313700026_ChildQuestTip_226_2", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "InstanceDungeon_8408_DungeonDesc", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "호수 위의 거대한 그림자의 눈빛이 마치 긴 밤으로 이끄는 것 같다...\n신뢰하는 파트너와 함께 마음의 영역으로 진입하여 함께 또 한 번 악몽과의 전투를 다시 겪는다" }, { "Id": "InstanceDungeon_8409_DungeonDesc", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "호수 위의 거대한 그림자의 눈빛이 마치 긴 밤으로 이끄는 것 같다...\n신뢰하는 파트너와 함께 마음의 영역으로 진입하여 함께 또 한 번 악몽과의 전투를 다시 겪는다" }, { "Id": "InstanceDungeon_8409_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "불길한 링 Ⅱ" }, { "Id": "InstanceDungeon_8410_DungeonDesc", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "호수 위의 거대한 그림자의 눈빛이 마치 긴 밤으로 이끄는 것 같다...\n신뢰하는 파트너와 함께 마음의 영역으로 진입하여 함께 또 한 번 악몽과의 전투를 다시 겪는다" }, { "Id": "InstanceDungeon_8410_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "악몽 재림 Ⅰ" }, { "Id": "InstanceDungeon_8411_DungeonDesc", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "호수 위의 거대한 그림자의 눈빛이 마치 긴 밤으로 이끄는 것 같다...\n신뢰하는 파트너와 함께 마음의 영역으로 진입하여 함께 또 한 번 악몽과의 전투를 다시 겪는다" }, { "Id": "InstanceDungeon_8411_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "불길한 링 Ⅲ" }, { "Id": "InstanceDungeon_8412_DungeonDesc", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "호수 위의 거대한 그림자의 눈빛이 마치 긴 밤으로 이끄는 것 같다...\n신뢰하는 파트너와 함께 마음의 영역으로 진입하여 함께 또 한 번 악몽과의 전투를 다시 겪는다" }, { "Id": "InstanceDungeon_8412_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "불길한 링 Ⅳ" }, { "Id": "InstanceDungeon_8413_DungeonDesc", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "호수 위의 거대한 그림자의 눈빛이 마치 긴 밤으로 이끄는 것 같다...\n신뢰하는 파트너와 함께 마음의 영역으로 진입하여 함께 또 한 번 악몽과의 전투를 다시 겪는다" }, { "Id": "InstanceDungeon_8413_MapName", - "Content": "오류 발생, 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "악몽 재림 Ⅱ" }, { "Id": "InstanceDungeon_1009_DungeonDesc", @@ -342041,31 +342029,31 @@ }, { "Id": "Rogue_SkillTree_430_Desc", - "Content": "" + "Content": "「꿈의 조각」기존 보유 수량 800까지 증가" }, { "Id": "Rogue_SkillTree_430_Title", - "Content": "" + "Content": "꿈나라의 파편 Ⅲ" }, { "Id": "ConditionGroup_12009013_HintText", - "Content": "" + "Content": "『꿈들의 만남 Ⅱ』 클리어" }, { "Id": "ConditionGroup_12009014_HintText", - "Content": "" + "Content": "『꿈들의 만남 Ⅲ』 클리어" }, { "Id": "ConditionGroup_12009015_HintText", - "Content": "" + "Content": "『꿈들의 만남 Ⅳ · 돌아갈 곳이 없는 꿈』 클리어" }, { "Id": "ConditionGroup_12009016_HintText", - "Content": "" + "Content": "『꿈들의 만남 V · 무질서한 꿈』 클리어" }, { "Id": "ConditionGroup_12009017_HintText", - "Content": "" + "Content": "『꿈들의 만남 VI · 결말의 꿈』 1회 참여" }, { "Id": "ReportPlayerInfo_6_Reason", @@ -342073,11 +342061,11 @@ }, { "Id": "PrefabTextItem_301040658_Text", - "Content": "" + "Content": "이상 조사" }, { "Id": "PrefabTextItem_627323196_Text", - "Content": "" + "Content": "판타지 상점" }, { "Id": "FavorWord_160360_Content", @@ -342141,7 +342129,7 @@ }, { "Id": "LevelPlay_291800004_ChildQuestTip_226_3", - "Content": "" + "Content": "울림의 결정 보상 수령" }, { "Id": "Entity_35dd58fe8c66138987d28f377dd540064ce4a370f5992706c9a27e367e513e3b", @@ -342405,7 +342393,7 @@ }, { "Id": "ErrorCode_1800053_Text", - "Content": "" + "Content": "초청 대상자가 의식을 잃어 신청에 동의할 수 없습니다" }, { "Id": "Speaker_800091_Name", @@ -342433,243 +342421,243 @@ }, { "Id": "bossrush2_1_title", - "Content": "" + "Content": "천명" }, { "Id": "bossrush2_2_title", - "Content": "" + "Content": "발검" }, { "Id": "bossrush2_3_title", - "Content": "" + "Content": "날개의 추락" }, { "Id": "bossrush2_4_title", - "Content": "" + "Content": "폭뢰" }, { "Id": "bossrush2_5_title", - "Content": "" + "Content": "자유의 칼" }, { "Id": "bossrush2_6_title", - "Content": "" + "Content": "끝없는 한계" }, { "Id": "bossrush2_7_title", - "Content": "" + "Content": "격려" }, { "Id": "bossrush2_8_title", - "Content": "" + "Content": "빛의 굴절" }, { "Id": "bossrush2_9_title", - "Content": "" + "Content": "중명" }, { "Id": "bossrush2_10_title", - "Content": "" + "Content": "바람의 숨결" }, { "Id": "bossrush2_11_title", - "Content": "" + "Content": "흐르는 전기" }, { "Id": "bossrush2_12_title", - "Content": "" + "Content": "암멸" }, { "Id": "bossrush2_13_title", - "Content": "" + "Content": "화명" }, { "Id": "bossrush2_1_desc", - "Content": "" + "Content": "일반 공격 명중 시, 파티 내 캐릭터의 공명 스킬 피해 보너스가 {0}% 증가하며, {1}초 동안 지속된다. 1초마다 {2}회 발동할 수 있으며, 최대 {3}스택 중첩이 가능하다" }, { "Id": "bossrush2_2_desc", - "Content": "" + "Content": "공명 해방 발동 시, 자신의 일반 공격 피해 보너스가 {0}% 증가하며, {1}초간 지속된다" }, { "Id": "bossrush2_3_desc", - "Content": "" + "Content": "응결 피해 보너스가 {0}% 증가하며, 공명 스킬 발동 시, 자신이 「얼음 깃털」 {1}스택을 획득하며, {2}초간 지속된다. 「얼음 깃털」을 {3}스택까지 중첩 시, 모든 「얼음 깃털」을 소모하여, 파티 전체의 피해를 {4}% 증가시키고, {5}초간 지속된다" }, { "Id": "bossrush2_4_desc", - "Content": "" + "Content": "전도 피해 보너스가 {0}% 증가하며, 공명 스킬 발동 시, 자신의 전도 피해가 추가로 {1}% 증가하며, {2}초간 지속된다. 1초마다 {3}회 발동할 수 있으며, 최대 {4}스택 중첩이 가능하다" }, { "Id": "bossrush2_5_desc", - "Content": "" + "Content": "일반 공격으로 피해를 입힐 시, 파티 내 캐릭터의 일반 공격 피해 보너스를 {0}% 증가시키고, {1}초간 지속된다. 1초마다 {2}회 발생할 수 있으며, {3}스택까지 중첩이 가능하다. {4}스택 중첩 시, 파티 내 캐릭터의 피해를 추가로 {5}% 증가시킨다" }, { "Id": "bossrush2_6_desc", - "Content": "" + "Content": "파티 내 캐릭터의 공명 해방 효율이 {0}% 증가된다. 공명 해방 발동 후, 파티 내 캐릭터의 공명 효율이 {1}% 증가되며, {2}초간 지속된다. 1초마다 {3}회 발생할 수 있으며, 최대 {4}스택 중첩이 가능하다" }, { "Id": "bossrush2_7_desc", - "Content": "" + "Content": "파티 내 캐릭터를 치료할 시, 파티 내 캐릭터의 공격력이 {0}% 증가되며, {1}초간 지속된다. 1초마다 {2}회 발생할 수 있으며, 최대 {3}스택 중첩이 가능하다" }, { "Id": "bossrush2_8_desc", - "Content": "" + "Content": "회절 피해 보너스가 {0}% 증가되며, {1}초마다 회절 피해 보너스가 {2}% 감소되고, 최대 {3}%까지 감소된다. 공명 해방 발동 시마다 회절 피해 보너스가 추가로 {4}% 증가되며, 최대 {5}%까지 증가할 수 있다" }, { "Id": "bossrush2_9_desc", - "Content": "" + "Content": "일반 공격 혹은 공명 스킬 발동 시, 자신의 공명 스킬 피해가 {0}% 증가하고, {1}초간 지속된다. 1초마다 {2}회 발동할 수 있으며, 최대 {3}스택 중첩이 가능하다" }, { "Id": "bossrush2_10_desc", - "Content": "" + "Content": "기류 피해 보너스가 {0}% 증가하며, {1}초마다 기류 피해 보너스가 {2}% 감소하고, 최대 {3}%까지 감소한다. 공명 해방 발동 시마다 기류 피해 보너스가 추가로 {4}% 증가하며, 최대 {5}%까지 증가할 수 있다" }, { "Id": "bossrush2_11_desc", - "Content": "" + "Content": "전도 피해 보너스가 {0}% 증가하며, 일반 공격 발동 시, 파티 내 캐릭터의 전도 피해 보너스를 추가로 {1}% 증가시키며, {2}초간 지속되고, 최대 {3}스택 중첩이 가능하다" }, { "Id": "bossrush2_12_desc", - "Content": "" + "Content": "인멸 피해 보너스가 {0}% 증가하며, 일반 공격으로 피해를 입힐 시, 자신의 인멸 피해 보너스가 추가로 {1}% 증가한다. 1초마다 {2}회 발동할 수 있으며, 최대 {3}스택 중첩이 가능하고, 피해를 받을 시 모든 스택이 제거된다" }, { "Id": "bossrush2_13_desc", - "Content": "" + "Content": "공명 해방 발동 시, 파티 내 캐릭터의 공격력이 {0}% 증가하며, 공명 에너지가 {1}pt 회복된다. {2}초마다 {3}회 발동할 수 있으며, 최대 {4}스택 중첩이 가능하다" }, { "Id": "bossrush2_14_title", - "Content": "" + "Content": "회피 강화" }, { "Id": "bossrush2_15_title", - "Content": "" + "Content": "패링 강화" }, { "Id": "bossrush2_16_title", - "Content": "" + "Content": "공중 공격 강화" }, { "Id": "bossrush2_17_title", - "Content": "" + "Content": "변주 강화" }, { "Id": "bossrush2_18_title", - "Content": "" + "Content": "에코 강화" }, { "Id": "bossrush2_14_desc", - "Content": "" + "Content": "회피 성공 시, 테크닉 포인트를 획득하는 효율이 {0}% 증가하며, {1}초간 지속된다.\nB 및 이상: 회피 성공 시, 파티 내 캐릭터의 공명 에너지가 {2}pt 회복된다.\nS 및 이상: 회피 성공 시, 파티 내 캐릭터의 피해가 {3}% 증가하며, {4}초간 지속된다" }, { "Id": "bossrush2_15_desc", - "Content": "" + "Content": "패링 성공 시, 테크닉 포인트를 획득하는 효율이 {0}% 증가하며, {1}초간 지속된다.\nB 및 이상: 패링 성공 시, 파티 내 캐릭터의 피해가 {2}% 증가하며, {3}초간 지속된다.\nS 및 이상: 패링 성공 시, 캐릭터의 공명 스킬 쿨타임이 리셋된다" }, { "Id": "bossrush2_16_desc", - "Content": "" + "Content": "파티 내 캐릭터가 공중에 있을 경우, 테크닉 포인트를 획득하는 효율이 {0}% 증가한다.\nB 및 이상: 캐릭터가 공중에 있을 시, 자신의 피해가 {1}% 증가한다.\nS 및 이상: 캐릭터가 공중에 있을 시, 자신의 피해가 추가로 {2}% 증가한다" }, { "Id": "bossrush2_17_desc", - "Content": "" + "Content": "변주 스킬 발동 시, 테크닉 포인트를 획득하는 효율이 {0}% 증가하며, {1}초간 지속된다.\nB 및 이상: 변주 스킬 발동 시, 자신의 협주 에너지 {2}pt를 회복한다.\nS 및 이상: 변주 스킬 발동 시, 파티 내 캐릭터의 피해가 {3}% 증가하며, {4}초간 지속된다" }, { "Id": "bossrush2_18_desc", - "Content": "" + "Content": "에코 어빌리티 발동 시, 테크닉 포인트를 획득하는 효율이 {0}% 증가하며, {1}초간 지속된다.\nB 및 이상: 에코 어빌리티 쿨타임이 {2}% 감소한다.\nS 및 이상: 에코 어빌리티 피해가 {3}% 증가한다" }, { "Id": "bossrush2_19_title", - "Content": "" + "Content": "정밀한 일격" }, { "Id": "bossrush2_20_title", - "Content": "" + "Content": "왕성한 일격" }, { "Id": "bossrush2_21_title", - "Content": "" + "Content": "단말기 가속" }, { "Id": "bossrush2_22_title", - "Content": "" + "Content": "협주 공명" }, { "Id": "bossrush2_23_title", - "Content": "" + "Content": "협주 해방" }, { "Id": "bossrush2_24_title", - "Content": "" + "Content": "강공 공명" }, { "Id": "bossrush2_25_title", - "Content": "" + "Content": "강공 해방" }, { "Id": "bossrush2_26_title", - "Content": "" + "Content": "차치 공명" }, { "Id": "bossrush2_27_title", - "Content": "" + "Content": "발동식 치료" }, { "Id": "bossrush2_28_title", - "Content": "" + "Content": "에코 치료법" }, { "Id": "bossrush2_29_title", - "Content": "" + "Content": "실드 해방" }, { "Id": "bossrush2_30_title", - "Content": "" + "Content": "응급 치료" }, { "Id": "bossrush2_19_desc", - "Content": "" + "Content": "{0}초 내에, 캐릭터의 HP가 {1}% 이상일 시, 자신의 크리티컬이 {2}% 증가한다" }, { "Id": "bossrush2_20_desc", - "Content": "" + "Content": "{0}초 내에, 캐릭터의 HP가 {1}% 이상일 시, 자신의 크리티컬 피해가 {2}% 증가한다" }, { "Id": "bossrush2_21_desc", - "Content": "" + "Content": "{0}초 내에, 에코 어빌리티 쿨타임이 {1}% 감소한다" }, { "Id": "bossrush2_22_desc", - "Content": "" + "Content": "{0}초 내에, 공명 스킬 발동 시, 협주 에너지를 {1}pt 추가로 회복하며, {2}초마다 {3}회 발동할 수 있다" }, { "Id": "bossrush2_23_desc", - "Content": "" + "Content": "{0}초 내에, 공명 스킬 발동 시, 협주 에너지를 {1}pt 추가로 회복하며, {2}초마다 {3}회 발동할 수 있다" }, { "Id": "bossrush2_24_desc", - "Content": "" + "Content": "공명 스킬 피해 보너스가 {0}% 증가하며, {1}초간 지속된다" }, { "Id": "bossrush2_25_desc", - "Content": "" + "Content": "공명 해방 피해 보너스가 {0}% 증가하며, {1}초간 지속된다" }, { "Id": "bossrush2_26_desc", - "Content": "" + "Content": "{0}초 내에, 공명 스킬 피해 보너스가 {1}% 증가하며, 공명 스킬 발동 시, 스태미나 {2}pt를 소모한다" }, { "Id": "bossrush2_27_desc", - "Content": "" + "Content": "공격을 받을 시, HP 최대치의 20%에 해당하는 HP를 회복하며, 최대 3회 발생할 수 있다" }, { "Id": "bossrush2_28_desc", - "Content": "" + "Content": "{0}초 내에, 에코 어빌리티 발동 후, 자신의 HP 최대치의 {1}%에 해당하는 HP를 회복하며, {2}초마다 {3}회 발동할 수 있다" }, { "Id": "bossrush2_29_desc", - "Content": "" + "Content": "자신의 HP 최대치의 {0}%에 해당하는 실드를 획득하고, {1}초간 지속된다" }, { "Id": "bossrush2_30_desc", - "Content": "" + "Content": "캐릭터가 치명적인 피해를 입었을 경우, 캐릭터는 의식을 잃지 않고, HP 최대치의 50%에 해당하는 HP를 회복하며, 이 효과는 1회만 발동할 수 있다" }, { "Id": "PSN_Tip_MailHasBind", @@ -342677,79 +342665,79 @@ }, { "Id": "Event_RGXZSJ_10_1", - "Content": "" + "Content": "당신은 힘을 제어하면서, 약간의 어색함이 있지만, 오버클럭 위기에 처한 소녀를 구출하는 데 성공하였다" }, { "Id": "Event_RGXZSJ_10_2", - "Content": "" + "Content": "다음 날, 소녀와 함께 방을 떠났고, 마을 사람들한테 칭찬을 받았다" }, { "Id": "Event_RGXZSJ_11_1", - "Content": "" + "Content": "민감하지 않은 당신의 모습이 마녀의 예상을 넘어섰고, 그녀는 아무것도 하지 않은 채 조용히 당신의 잠 든 얼굴을 바라보았다" }, { "Id": "Event_RGXZSJ_11_2", - "Content": "" + "Content": "다음날, 가장 좋은 정신 상태로 무사히 방을 떠났다" }, { "Id": "Event_RGXZSJ_8_1", - "Content": "" + "Content": "어둡고 작은 방에서, 마을 사람들에게 「마녀」로 불리는 공명자 소녀를 만났다" }, { "Id": "Event_RGXZSJ_8_2", - "Content": "" + "Content": "이방인, 너의 고통으로, 추구하는 기쁨을 교환할래?" }, { "Id": "Event_RGXZSJ_8_3", - "Content": "" + "Content": "촛불에 비친 그녀의 여러 개의 「그림자」가 벽에서 흔들거렸고, 당신은 단번에 진실을 알게 되었다…" }, { "Id": "Event_RGXZSJ_8_4", - "Content": "" + "Content": "그건 그림자가 아닌, 소녀의 걷잡을 수 없는 공명의 힘으로부터 생겨난 넝쿨이라는걸" }, { "Id": "Event_RGXZSJ_9_1", - "Content": "" + "Content": "흔들거리는 넝쿨들은 부드럽게 당신을 받아들였고… 「그림자」에 삼켜져 버렸다" }, { "Id": "Event_RGXZSJ_9_2", - "Content": "" + "Content": "다음날, 당신은 방을 떠났고, 몸 깊은 곳에서 무언가 변화가 생겼다…" }, { "Id": "GuideTips_20298_Content", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "Coming Soon" }, { "Id": "Event_RGXZSJ_5_1", - "Content": "" + "Content": "의자에 앉아 있었고, 주변에 있는 복잡한 장치들에 둘러싸였다" }, { "Id": "Event_RGXZSJ_5_2", - "Content": "" + "Content": "테스트에 협조해 주셔서 감사드립니다. 방랑자한테 이 「불후의 전기충격 응급 조끼」와 놀라울 정도로 잘 맞네요" }, { "Id": "Event_RGXZSJ_5_3", - "Content": "" + "Content": "이름 앞에 붙인 수식어가 아주 긴데요?" }, { "Id": "Event_RGXZSJ_5_4", - "Content": "" + "Content": "자주 오는 기회가 아니니, 제가 최대한 싼 가격에 드릴게요… 유사시에 방랑자님의 목숨을 구해줄 수 있어요!" }, { "Id": "Event_RGXZSJ_6_1", - "Content": "" + "Content": "어머, 역시 친절하고 시원시원하시네요. 자 그럼 잘 받으세요" }, { "Id": "Event_RGXZSJ_6_2", - "Content": "" + "Content": "다시 그 조끼를 입자, 빠른 속도로 몸과 하나가 되었다. 느껴지지 않을 정도로" }, { "Id": "Event_RGXZSJ_7_1", - "Content": "" + "Content": "참 아쉽네요. 이건 테스트에 협조해 주신 사례금이랑 그리고 필요한… 비밀 유지 비용입니다" }, { "Id": "Event_RGXZSJ_7_2", - "Content": "" + "Content": "보수를 받고 은폐된 작업장을 떠나자, 문이 잠겼다" }, { "Id": "Entity_1a9728f9afb4cce3cdea842e4800c4fa5c267bae6f59433015a3c73d0ac88ae6", @@ -342789,79 +342777,79 @@ }, { "Id": "Event_RGXZSJ_1_1", - "Content": "" + "Content": "모닥불 옆, 당신이 검은 해안에서 온 젊은이와 마주 앉아 있다" }, { "Id": "Event_RGXZSJ_1_2", - "Content": "" + "Content": "선배님, 저는 더 많은 경험을 쌓아, 여러 곳에 가서 강한 잔상들에 도전하고 싶어요" }, { "Id": "Event_RGXZSJ_1_3", - "Content": "" + "Content": "왜죠?" }, { "Id": "Event_RGXZSJ_1_4", - "Content": "" + "Content": "신입한테는 아직 너무 이른 것 같네요" }, { "Id": "Event_RGXZSJ_1_5", - "Content": "" + "Content": "더 이상 외근 임무 중에 다른 사람들한테 도움만 받고 싶지 않아서요" }, { "Id": "Event_RGXZSJ_1_6", - "Content": "" + "Content": "전 꼭 빨리 경험을 쌓고 싶어요… 그냥 선배님한테 그들에 관한 정보를 들려만 주셔도 좋으니까요" }, { "Id": "Event_RGXZSJ_2_1", - "Content": "" + "Content": "꺼지지 않는 불길, 타이어와 땅의 거친 마찰 소리에 관하여 들려주었다…" }, { "Id": "Event_RGXZSJ_2_2", - "Content": "" + "Content": "소년은 넋을 놓은 채 듣고 있었고, 몸이 점차 투명해졌다…" }, { "Id": "Event_RGXZSJ_2_3", - "Content": "" + "Content": "생각났어요. 사실 저… 여러분과 함께 그들을 물리쳤다는 게" }, { "Id": "Event_RGXZSJ_2_4", - "Content": "" + "Content": "희미하게 젊은이의 결말이 보였고, 그건 전체 도시를 삼켜버리는 비명이었다" }, { "Id": "Event_RGXZSJ_3_1", - "Content": "" + "Content": "차가운 못, 깊은 잠에서 돌아온 거대한 그림자, 깊은 계곡에서 울려 퍼지는 고종의 울림에 관하여 들려주었다…" }, { "Id": "Event_RGXZSJ_3_2", - "Content": "" + "Content": "소년은 넋을 놓은채 듣고 있었고, 몸이 점차 투명해졌다…" }, { "Id": "Event_RGXZSJ_3_3", - "Content": "" + "Content": "생각났어요. 사실 저… 여러분과 함께 그들을 물리쳤다는 게" }, { "Id": "Event_RGXZSJ_3_4", - "Content": "" + "Content": "희미하게 젊은이의 결말이 보였고, 그건 전체 도시를 삼켜버리는 비명이었다" }, { "Id": "Event_RGXZSJ_4_1", - "Content": "" + "Content": "높게 타오른 봉화, 같은 하늘 아래 두 개의 달, 그리고 날카로운 칼의 선회에 관하여 들려주었다…" }, { "Id": "Event_RGXZSJ_4_2", - "Content": "" + "Content": "소년은 넋을 놓은채 듣고 있었고, 몸이 점차 투명해졌다…" }, { "Id": "Event_RGXZSJ_4_3", - "Content": "" + "Content": "생각났어요. 사실 저… 여러분과 함께 그들을 물리쳤다는 게" }, { "Id": "Event_RGXZSJ_4_4", - "Content": "" + "Content": "희미하게 젊은이의 결말이 보였고, 그건 전체 도시를 삼켜버리는 비명이었다" }, { "Id": "InstanceCanRewardTimes", - "Content": "" + "Content": "수령 가능 횟수: {0}" }, { "Id": "Entity_39e4e8f1e165bead1ece06b7cf2689a34610b783341dfc1cfe5549e21c083e5c", @@ -342873,11 +342861,11 @@ }, { "Id": "LevelPlay_313800035_ChildQuestTip_226_10", - "Content": "" + "Content": "꿈속 허영과 대화" }, { "Id": "PrefabTextItem_784122630_Text", - "Content": "" + "Content": "확인" }, { "Id": "LevelPlay_135800003_ChildQuestTip_135_2", @@ -342905,19 +342893,19 @@ }, { "Id": "PrefabTextItem_391712635_Text", - "Content": "" + "Content": "확인" }, { "Id": "PrefabTextItem_1155443045_Text", - "Content": "" + "Content": "확인" }, { "Id": "PrefabTextItem_3854611247_Text", - "Content": "" + "Content": "환경 메커니즘" }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "오류 발생. 문의 사항이 있으실 경우 고객센터로 연락주시기 바랍니다" + "Content": "" }, { "Id": "BattlePassTask_331_TaskName", @@ -342929,19 +342917,19 @@ }, { "Id": "BattlePassTask_333_TaskName", - "Content": "「신비한 경지 도전」 이벤트에서 울림의 결정 6회 수령" + "Content": "「신비한 경지 도전」 이벤트에서 울림의 결정 보상 6회 수령" }, { "Id": "BattlePassTask_334_TaskName", - "Content": "「시간차 협공 무한버전」 제1기의 끝없는 스테이지에서 XXXXpt 달성" + "Content": "「시간차 협공 무쌍 버전 Ⅰ」 끝없는 고비 스테이지에서 4000pt 달성" }, { "Id": "BattlePassTask_335_TaskName", - "Content": "「시간차 협공 무한버전」 제2기의 끝없는 스테이지에서 XXXXpt 달성" + "Content": "「시간차 협공 무쌍 버전 Ⅱ」 끝없는 고비 스테이지에서 4000pt 달성" }, { "Id": "BattlePassTask_336_TaskName", - "Content": "「모킹 전략 Ⅱ」 스테이지 X에서 Xpt 획득" + "Content": "「모킹 전략 Ⅱ」 스테이지 6에서 2600pt 획득" }, { "Id": "BattlePassTask_337_TaskName", @@ -342949,79 +342937,79 @@ }, { "Id": "InstanceDungeon_8307_MonsterTips", - "Content": "" + "Content": "모킹: 모킹 전략 이벤트 중, 모든 적의 저항성은 0으로 됨\n충만: 전투 진입 시 모든 공명 에너지 회복\n흐름: 적 격파 시 공명 에너지 50pt 회복\n취약: 전투 시작 후 15초마다 적이 받는 피해가 40%씩 증가, 5초간 지속\n테크닉 포인트: 테크닉 포인트는 전투 조작에 따라 점차 높일 수 있다. 회피 성공, 회피 반격과 패링은 테크닉 포인트를 증가시킬 수 있고, 반대로 공격을 받으면 테크닉 포인트가 낮아진다" }, { "Id": "InstanceDungeon_8308_MonsterTips", - "Content": "" + "Content": "모킹: 모킹 전략 이벤트 중, 모든 적의 저항성은 0으로 됨\n충만: 전투 진입 시 모든 공명 에너지 회복\n흐름: 적 격파 시 공명 에너지 50pt 회복\n취약: 전투 시작 후 15초마다 적이 받는 피해가 40%씩 증가, 5초간 지속\n테크닉 포인트: 테크닉 포인트는 전투 조작에 따라 점차 높일 수 있다. 회피 성공, 회피 반격과 패링은 테크닉 포인트를 증가시킬 수 있고, 반대로 공격을 받으면 테크닉 포인트가 낮아진다" }, { "Id": "InstanceDungeon_8309_MonsterTips", - "Content": "" + "Content": "모킹: 모킹 전략 이벤트 중, 모든 적의 저항성은 0으로 됨\n충만: 전투 진입 시 모든 공명 에너지 회복\n흐름: 적 격파 시 공명 에너지 50pt 회복\n취약: 전투 시작 후 15초마다 적이 받는 피해가 40%씩 증가, 5초간 지속\n테크닉 포인트: 테크닉 포인트는 전투 조작에 따라 점차 높일 수 있다. 회피 성공, 회피 반격과 패링은 테크닉 포인트를 증가시킬 수 있고, 반대로 공격을 받으면 테크닉 포인트가 낮아진다" }, { "Id": "InstanceDungeon_8310_MonsterTips", - "Content": "" + "Content": "모킹: 모킹 전략 이벤트 중, 모든 적의 저항성은 0으로 됨\n충만: 전투 진입 시 모든 공명 에너지 회복\n흐름: 적 격파 시 공명 에너지 50pt 회복\n취약: 전투 시작 후 15초마다 적이 받는 피해가 40%씩 증가, 5초간 지속\n테크닉 포인트: 테크닉 포인트는 전투 조작에 따라 점차 높일 수 있다. 회피 성공, 회피 반격과 패링은 테크닉 포인트를 증가시킬 수 있고, 반대로 공격을 받으면 테크닉 포인트가 낮아진다" }, { "Id": "InstanceDungeon_8311_MonsterTips", - "Content": "" + "Content": "모킹: 모킹 전략 이벤트 중, 모든 적의 저항성은 0으로 됨\n충만: 전투 진입 시 모든 공명 에너지 회복\n흐름: 적 격파 시 공명 에너지 50pt 회복\n취약: 전투 시작 후 15초마다 적이 받는 피해가 40%씩 증가, 5초간 지속\n테크닉 포인트: 테크닉 포인트는 전투 조작에 따라 점차 높일 수 있다. 회피 성공, 회피 반격과 패링은 테크닉 포인트를 증가시킬 수 있고, 반대로 공격을 받으면 테크닉 포인트가 낮아진다" }, { "Id": "InstanceDungeon_8312_MonsterTips", - "Content": "" + "Content": "모킹: 모킹 전략 이벤트 중, 모든 적의 저항성은 0으로 됨\n충만: 전투 진입 시 모든 공명 에너지 회복\n흐름: 적 격파 시 공명 에너지 50pt 회복\n취약: 전투 시작 후 15초마다 적이 받는 피해가 40%씩 증가, 5초간 지속\n테크닉 포인트: 테크닉 포인트는 전투 조작에 따라 점차 높일 수 있다. 회피 성공, 회피 반격과 패링은 테크닉 포인트를 증가시킬 수 있고, 반대로 공격을 받으면 테크닉 포인트가 낮아진다" }, { "Id": "InstanceDungeon_8313_MonsterTips", - "Content": "" + "Content": "모킹: 모킹 전략 이벤트 중, 모든 적의 저항성은 0으로 됨\n충만: 전투 진입 시 모든 공명 에너지 회복\n흐름: 적 격파 시 공명 에너지 50pt 회복\n취약: 전투 시작 후 15초마다 적이 받는 피해가 40%씩 증가, 5초간 지속\n테크닉 포인트: 테크닉 포인트는 전투 조작에 따라 점차 높일 수 있다. 회피 성공, 회피 반격과 패링은 테크닉 포인트를 증가시킬 수 있고, 반대로 공격을 받으면 테크닉 포인트가 낮아진다" }, { "Id": "InstanceDungeon_8407_MonsterTips", - "Content": "" + "Content": "긴 밤의 재현 난이도 I 완료" }, { "Id": "InstanceDungeon_8408_MonsterTips", - "Content": "" + "Content": "긴 밤의 재현 난이도 II 완료" }, { "Id": "InstanceDungeon_8409_MonsterTips", - "Content": "" + "Content": "긴 밤의 재현 난이도 III 완료" }, { "Id": "InstanceDungeon_8410_MonsterTips", - "Content": "" + "Content": "긴 밤의 재현 난이도 IV 완료" }, { "Id": "InstanceDungeon_8411_MonsterTips", - "Content": "" + "Content": "긴 밤의 재현 난이도 V 완료" }, { "Id": "InstanceDungeon_8412_MonsterTips", - "Content": "" + "Content": "긴 밤의 재현 난이도 VI 완료" }, { "Id": "DaMaoFushua_01_Total", - "Content": "" + "Content": "긴 밤의 재현 난이도 I 포인트 1400 달성 완료" }, { "Id": "DaMaoFushua_02_Total", - "Content": "" + "Content": "긴 밤의 재현 난이도 II 포인트 1400 달성 완료" }, { "Id": "DaMaoFushua_03_Total", - "Content": "" + "Content": "긴 밤의 재현 난이도 III 포인트 2400 달성 완료" }, { "Id": "DaMaoFushua_04_Total", - "Content": "" + "Content": "긴 밤의 재현 난이도 IV 포인트 3200 달성 완료" }, { "Id": "DaMaoFushua_05_Total", - "Content": "" + "Content": "긴 밤의 재현 난이도 V 포인트 3200 달성 완료" }, { "Id": "DaMaoFushua_06_Total", - "Content": "" + "Content": "긴 밤의 재현 난이도 VI 포인트 3800 달성 완료" }, { "Id": "Mail_300008_Sender", @@ -343229,295 +343217,295 @@ }, { "Id": "Guide_YXQJCZ_10_1", - "Content": "" + "Content": "냐앙——" }, { "Id": "Guide_YXQJCZ_10_2", - "Content": "" + "Content": "당신은 누구시죠?" }, { "Id": "Guide_YXQJCZ_10_3", - "Content": "" + "Content": "제가 아는 그 흰 고양이 맞죠?" }, { "Id": "Guide_YXQJCZ_12_1", - "Content": "" + "Content": "냐앙——" }, { "Id": "Guide_YXQJCZ_12_3", - "Content": "" + "Content": "다시 「냐앙」밖에 못하는 거예요?" }, { "Id": "Guide_YXQJCZ_12_4", - "Content": "" + "Content": "흰 고양이, 사람처럼 얘기해봐요" }, { "Id": "Guide_YXQJCZ_12_5", - "Content": "" + "Content": "냐앙!" }, { "Id": "Guide_YXQJCZ_14_1", - "Content": "" + "Content": "오셨군요. 길잡이" }, { "Id": "Guide_YXQJCZ_14_2", - "Content": "" + "Content": "처음 뵙겠습니다. 잘 부탁드려요" }, { "Id": "Guide_YXQJCZ_14_3", - "Content": "" + "Content": "그 검은 녀석은 절 잊은 것 같아요" }, { "Id": "Guide_YXQJCZ_14_4", - "Content": "" + "Content": "됐어요. 저희는 어려운 대모험을 겪은 지 얼마 안 됐잖아요? 조금 전의 상황이 좀 이해 안 될 수도 있을 거라 생각했어요" }, { "Id": "Guide_YXQJCZ_14_5", - "Content": "" + "Content": "네, 상태가 확실히 좀 이상한 것 같아요" }, { "Id": "Guide_YXQJCZ_14_6", - "Content": "" + "Content": "아까 만난 건, 사실 블랙 게이트 수호자의 본체가 아니에요" }, { "Id": "Guide_YXQJCZ_14_7", - "Content": "" + "Content": "본체가 아니라고요?" }, { "Id": "Guide_YXQJCZ_14_8", - "Content": "" + "Content": "그게 무슨 뜻이죠?" }, { "Id": "Guide_YXQJCZ_14_9", - "Content": "" + "Content": "그 전투가 끝나고 나서, 블랙 게이트 수호자는 잠시 영역에 대한 컨트롤 권한을 잃었었죠. 게이트 수호자의 부재라는 특이 상황에 대비하기 위해, 영역에서는 그의 예비 개체를 가동한 거죠" }, { "Id": "Guide_YXQJCZ_14_10", - "Content": "" + "Content": "저 예비 개체는 과거 특정 시간까지의 일부 기억만 보유하고 있기에, 저희가 함께 겪었던 일들에 관한 기억은 당연히 없을 거고요" }, { "Id": "Guide_YXQJCZ_14_11", - "Content": "" + "Content": "저한테 영역을 복구해달라고 요청하네요" }, { "Id": "Guide_YXQJCZ_14_12", - "Content": "" + "Content": "영역에 또 문제가 생겼나요?" }, { "Id": "Guide_YXQJCZ_14_13", - "Content": "" + "Content": "예비 개체의 본질은 그 녀석이지만, 현재의 「그」는 단지 자신의 직책에만 최선을 다할 뿐이겠죠?" }, { "Id": "Guide_YXQJCZ_14_14", - "Content": "" + "Content": "문 속에는 다양한 일들이 발생하죠... 영역의 혼란은 예정대로 끝나지 않았고, 전 지금 조사하고 있어요" }, { "Id": "Guide_YXQJCZ_14_15", - "Content": "" + "Content": "그럼, 늘 그래왔듯이, 도와줄게요" }, { "Id": "Guide_YXQJCZ_15_1", - "Content": "" + "Content": "이거라도 도움이 되었으면 하네요" }, { "Id": "Guide_YXQJCZ_15_2", - "Content": "" + "Content": "전 이제 어떻게 해야 하죠?" }, { "Id": "Guide_YXQJCZ_15_3", - "Content": "" + "Content": "「그」가 알려주는대로, 계속 전진하시면 돼요" }, { "Id": "Guide_YXQJCZ_15_4", - "Content": "" + "Content": "알겠어요" }, { "Id": "Guide_YXQJCZ_15_5", - "Content": "" + "Content": "튜토리얼을 끝내면 되는 거죠?" }, { "Id": "Guide_YXQJCZ_15_6", - "Content": "" + "Content": "고생 좀 하셔야 겠네요. 이렇게 해도 영역의 일부분 기억 구역을 복구할 수 있을 거예요" }, { "Id": "Guide_YXQJCZ_15_7", - "Content": "" + "Content": "그러네요. 「그」는 당신을 영역에 처음 온 초심자로 대하고 있네요. 특별히 기억 구역 탐색 노선까지 만든 걸 보면" }, { "Id": "Guide_YXQJCZ_15_8", - "Content": "" + "Content": "검은 녀석의 힘이 회복되고 있어요... 얼마 지나지 않으면, 예비 개체도 자연스럽게 사라지겠죠?" }, { "Id": "Guide_YXQJCZ_15_9", - "Content": "" + "Content": "네... 우선 계속 나아가시죠" }, { "Id": "Guide_YXQJCZ_16_1", - "Content": "" + "Content": "이전 기억 구역에서 오래 계셨네요?" }, { "Id": "Guide_YXQJCZ_16_2", - "Content": "" + "Content": "아니에요..." }, { "Id": "Guide_YXQJCZ_16_3", - "Content": "" + "Content": "여기저기 다 적들밖에 없어요..." }, { "Id": "Guide_YXQJCZ_16_4", - "Content": "" + "Content": "하지만 당신은 이곳에서의 전투가 익숙하네요... 놀라울 정도의 활약이네요" }, { "Id": "Guide_YXQJCZ_7_1", - "Content": "" + "Content": "보시다시피, 이곳이 바로 「마음의 영역」의 내부예요. 보기엔 어떤 것 같아요?" }, { "Id": "Guide_YXQJCZ_7_2", - "Content": "" + "Content": "아름답네요" }, { "Id": "Guide_YXQJCZ_7_3", - "Content": "" + "Content": "이상하네요" }, { "Id": "Guide_YXQJCZ_7_4", - "Content": "" + "Content": "뭔가 익숙한 느낌이네요" }, { "Id": "Guide_YXQJCZ_7_5", - "Content": "" + "Content": "그렇죠. 어찌되었든 간에 이건 수많은 개체의 경험과 꿈들로 만들어진 공간이니까요" }, { "Id": "Guide_YXQJCZ_7_6", - "Content": "" + "Content": "꿈과 기억속의 장면은 항상 남다르죠..." }, { "Id": "Guide_YXQJCZ_7_7", - "Content": "" + "Content": "본론으로 돌아가자면, 「마음의 영역」에선는 저뿐만 아니라, 다른 개체들도 만나실 수 있을 거예요" }, { "Id": "Guide_YXQJCZ_7_8", - "Content": "" + "Content": "예를 들면, 저분요" }, { "Id": "Guide_YXQJCZ_7_9", - "Content": "" + "Content": "저분은..." }, { "Id": "Guide_YXQJCZ_7_10", - "Content": "" + "Content": "저분은 문 속 수많은 의식으로 만들어진 가상 개체예요. 이 꿈을 경험한 자죠" }, { "Id": "Guide_YXQJCZ_7_11", - "Content": "" + "Content": "아직도 꿈을 꾸고 있는 사람으로 이해하시면 될 것 같네요. 하지만, 실제로 존재하지 않는, 문 속에서 만들어진 허영이죠" }, { "Id": "Guide_YXQJCZ_7_12", - "Content": "" + "Content": "왜 이 곳에 나타난 거죠?" }, { "Id": "Guide_YXQJCZ_7_13", - "Content": "" + "Content": "꿈을 꾸고 있는 사람이 있어야만, 꿈이 존재하는 거 아닌가요?" }, { "Id": "Guide_YXQJCZ_7_14", - "Content": "" + "Content": "사실, 저분은 당신이 「마음의 영역」에서 나아감에 있어서 꼭 필요한 조력자예요" }, { "Id": "Guide_YXQJCZ_7_15", - "Content": "" + "Content": "오직 「마음의 영역」에 기록된 꿈만 이곳에서 재현될 수 있어요. 외부에서 반입한 것들은 영역 안에서 사용할 수 없거든요" }, { "Id": "Guide_YXQJCZ_7_16", - "Content": "" + "Content": "예를 들면, 에코요" }, { "Id": "Guide_YXQJCZ_7_17", - "Content": "" + "Content": "가서 얘기해 보시죠. 당신에게 백일몽을 꾸는 데 꼭 필요한 원료를 줄 거예요" }, { "Id": "Guide_YXQJCZ_8_1", - "Content": "" + "Content": "네? 당신도 꿈꾸는 중인가요?" }, { "Id": "Guide_YXQJCZ_8_2", - "Content": "" + "Content": "정말로 꿈꾸는 중인가요?" }, { "Id": "Guide_YXQJCZ_8_3", - "Content": "" + "Content": "맞아요, 안녕하세요! 꿈속의 친구" }, { "Id": "Guide_YXQJCZ_8_4", - "Content": "" + "Content": "안녕하세요, 에코를 주세요" }, { "Id": "Guide_YXQJCZ_8_5", - "Content": "" + "Content": "맞아요, 전 항상 꿈을 꿔요... 제가 어떤 꿈을 꾸고 있는지 상상조차 못 할걸요" }, { "Id": "Guide_YXQJCZ_8_6", - "Content": "" + "Content": "하하, 안녕하세요. 이렇게 에너지 넘치는 분도 처음이네요" }, { "Id": "Guide_YXQJCZ_8_7", - "Content": "" + "Content": "성격이 급하시군요..." }, { "Id": "Guide_YXQJCZ_8_8", - "Content": "" + "Content": "절 찾으셨으니, 제 꿈속의 일들을 알고 싶은 거겠죠? 아주 대단한 것들이 있죠" }, { "Id": "Guide_YXQJCZ_8_9", - "Content": "" + "Content": "방금 꿈속에서 보았어요..." }, { "Id": "Guide_YXQJCZ_9_1", - "Content": "" + "Content": "어때요? 제 꿈 완전 장난없죠?" }, { "Id": "Guide_YXQJCZ_9_2", - "Content": "" + "Content": "꿈속에 아주 대단한 것들이 있네요" }, { "Id": "Guide_YXQJCZ_9_3", - "Content": "" + "Content": "알려주셔서 고맙습니다" }, { "Id": "Guide_YXQJCZ_9_4", - "Content": "" + "Content": "히힛, 거짓말 아니라고 했잖아요" }, { "Id": "Guide_YXQJCZ_9_5", - "Content": "" + "Content": "별말씀을요, 저도 당신과 꿈속 이야기를 나누는 걸 좋아해요" }, { "Id": "Guide_YXQJCZ_9_6", - "Content": "" + "Content": "그 외에도 아주 많은 꿈을 꾸었죠, 아쉽게도 이곳에는 들어주는 사람이 없네요..." }, { "Id": "Guide_YXQJCZ_9_7", - "Content": "" + "Content": "만약 더 듣고 싶으면, 언제든지 얘기해 줄게요!" }, { "Id": "Guide_YXQJCZ_9_8", - "Content": "" + "Content": "지금은 왜 안 되죠?" }, { "Id": "Guide_YXQJCZ_9_9", - "Content": "" + "Content": "왜냐하면 들어오실 때부터 알아봤어요. 이야기를 들으러 오신 게 아니라는걸" }, { "Id": "Guide_YXQJCZ_9_10", - "Content": "" + "Content": "최근 이곳에서 안 좋은 일이 일어난 걸 알고 있죠?" }, { "Id": "Guide_YXQJCZ_9_11", - "Content": "" + "Content": "「마음의 영역」에 안 좋은 것들이 있어요... 최근에 저도 자주 악몽을 꾸거든요" }, { "Id": "Guide_YXQJCZ_9_12", - "Content": "" + "Content": "그럼 이젠 보내줄게요. 만약 이곳을 복구시켜 주신다면, 얼마든지 말동무 되어드리죠" }, { "Id": "Entity_b1e7f042739e881ca4525f269e1ad01e73bdc4eb9e1fb89e40147395c55a12b0", @@ -344489,191 +344477,191 @@ }, { "Id": "LongShanTask_1301_TaskName", - "Content": "" + "Content": "6명의 다른 공명자를 사용하여 「꿈들의 만남」 임의 난이도 1회 클리어" }, { "Id": "LongShanTask_1302_TaskName", - "Content": "" + "Content": "「꿈들의 만남 Ⅳ」 클리어" }, { "Id": "LongShanTask_1303_TaskName", - "Content": "" + "Content": "「꿈들의 만남 Ⅴ」 클리어" }, { "Id": "LongShanTask_1304_TaskName", - "Content": "" + "Content": "「꿈들의 만남 Ⅵ」 클리어" }, { "Id": "LongShanTask_1401_TaskName", - "Content": "" + "Content": "「조수 탐험」 이벤트에서 모든 보상 획득" }, { "Id": "LongShanTask_1402_TaskName", - "Content": "" + "Content": "「모킹 전략 Ⅱ」 스테이지 Ⅵ에서 2600pt 획득" }, { "Id": "LongShanTask_1403_TaskName", - "Content": "" + "Content": "「모킹 전략 Ⅱ」 스테이지 Ⅶ에서 1200pt 획득" }, { "Id": "LongShanTask_1501_TaskName", - "Content": "" + "Content": "「시간차 협공 무한 버전 Ⅰ」 끝없는 고비 스테이지에서 4000pt 달성" }, { "Id": "LongShanTask_1502_TaskName", - "Content": "" + "Content": "「시간차 협공 무한 버전 Ⅱ」 끝없는 고비 스테이지에서 4000pt 달성" }, { "Id": "LongShanTask_1503_TaskName", - "Content": "" + "Content": "솔라리스 탑 오르기 제2기 무한 라운드 스테이지 포인트 1000pt 달성" }, { "Id": "LongShanTask_1504_TaskName", - "Content": "" + "Content": "솔라리스 탑 오르기 제2기 무한 라운드 스테이지 포인트 2000pt 달성" }, { "Id": "LongShanTask_1601_TaskName", - "Content": "" + "Content": "카멜리아를 사용하여 「역경의 탑 · 심경 구역」의 잔향의 탑 및 울림의 탑 제4층 완료" }, { "Id": "LongShanTask_1602_TaskName", - "Content": "" + "Content": "카멜리아를 사용하여 「역경의 탑 · 심경 구역」의 심연의 탑 제1층 및 제2층 완료" }, { "Id": "LongShanTask_1603_TaskName", - "Content": "" + "Content": "루미를 사용하여 「역경의 탑 · 심경 구역」의 잔향의 탑 및 울림의 탑 제4층 완료" }, { "Id": "LongShanTask_1604_TaskName", - "Content": "" + "Content": "루미를 사용하여 「역경의 탑 · 심경 구역」의 심연의 탑 제1층 및 제2층 완료" }, { "Id": "LongShanTask_1605_TaskName", - "Content": "" + "Content": "장리를 사용하여 「역경의 탑 · 심경 구역」의 잔향의 탑 및 울림의 탑 제4층 완료" }, { "Id": "LongShanTask_1606_TaskName", - "Content": "" + "Content": "장리를 사용하여 「역경의 탑 · 심경 구역」의 심연의 탑 제1층 및 제2층 완료" }, { "Id": "LongShanStage_Title13", - "Content": "" + "Content": "꿈들의 만남 테스트" }, { "Id": "LongShanStage_Title14", - "Content": "" + "Content": "조수 탐험 테스트" }, { "Id": "LongShanStage_Title15", - "Content": "" + "Content": "모킹 전략 테스트" }, { "Id": "LongShanStage_Title16", - "Content": "" + "Content": "역경의 탑 테스트" }, { "Id": "LongShanStage_TitleDetail13", - "Content": "" + "Content": "1. 꿈들의 만남 테스트" }, { "Id": "LongShanStage_TitleDetail14", - "Content": "" + "Content": "2. 조수 탐험 테스트" }, { "Id": "LongShanStage_TitleDetail15", - "Content": "" + "Content": "3. 모킹 전략 테스트" }, { "Id": "LongShanStage_TitleDetail16", - "Content": "" + "Content": "4. 역경의 탑 테스트" }, { "Id": "BlackFlower_RewardInfo", - "Content": "" + "Content": "보상 횟수 매주 월요일 리셋" }, { "Id": "BlackFlower_Reward_Title", - "Content": "" + "Content": "단일 보상 미리보기" }, { "Id": "Condition_13020004_Description", - "Content": "" + "Content": "이전 난이도 완료 후 해제" }, { "Id": "ItemInfo_70120007_Name", - "Content": "" + "Content": "잊혀진 검은꽃" }, { "Id": "ItemInfo_70120007_BgDescription", - "Content": "" + "Content": "「꽃소녀」가 흑화집사였다는 증거. 하지만 그것의 주인은 그것을 검은 해안에 남겨뒀다" }, { "Id": "ItemInfo_70120007_ObtainedShowDescription", - "Content": "" + "Content": "— 동굴에 버려진 검은꽃" }, { "Id": "ItemInfo_70120008_Name", - "Content": "" + "Content": "손상된 사진" }, { "Id": "ItemInfo_70120008_AttributesDescription", - "Content": "" + "Content": "한 묶음의 옛날 사진. 대부분의 화면이 마모로 인해 손상되었다" }, { "Id": "ItemInfo_70120008_BgDescription", - "Content": "" + "Content": "사진 속의 카멜리아는 의자에 앉아 옆에 있는 사람에게 무언가를 이야기하고 있는 것 같다" }, { "Id": "ItemInfo_70120008_ObtainedShowDescription", - "Content": "" + "Content": "한 묶음의 옛날 사진. 대부분의 화면이 마모로 인해 손상되었다" }, { "Id": "ItemInfo_70120009_Name", - "Content": "" + "Content": "손상된 사진" }, { "Id": "ItemInfo_70120009_AttributesDescription", - "Content": "" + "Content": "한 묶음의 옛날 사진. 대부분의 화면이 마모로 인해 손상되었다" }, { "Id": "ItemInfo_70120009_BgDescription", - "Content": "" + "Content": "사진 속의 카멜리아는 의자에 앉아 옆에 있는 사람에게 무언가를 이야기하고 있는 것 같다. 그날은 검은 해안에서 축하 행사가 열린 날로, 가는 금색 리본이 공중에서 춤을 추고, 부드러운 빛이 꽃, 벽돌, 바다 위를 비추고 있다. 그때 그녀 얼굴의 표정은 이제 아무도 기억하지 못한다" }, { "Id": "ItemInfo_70120009_ObtainedShowDescription", - "Content": "" + "Content": "한 묶음의 옛날 사진. 대부분의 화면이 마모로 인해 손상되었다" }, { "Id": "ItemInfo_70120010_Name", - "Content": "" + "Content": "「꽃소녀」의 팔찌" }, { "Id": "ItemInfo_70120010_AttributesDescription", - "Content": "" + "Content": "외교 로비에 보관된 유류품" }, { "Id": "ItemInfo_70120010_BgDescription", - "Content": "" + "Content": "팔찌에 남아 있는 주파수를 이용해 이 흑화집화가 남겨 놓은 더 많은 물품의 위치를 확인할 수 있다" }, { "Id": "ItemInfo_70120010_ObtainedShowDescription", - "Content": "" + "Content": "외교 로비에 보관된 유류품" }, { "Id": "ItemInfo_70120011_Name", - "Content": "" + "Content": "그녀의 팔찌" }, { "Id": "ItemInfo_70120011_AttributesDescription", - "Content": "" + "Content": "「꽃소녀」가 남겨 놓은 물품이자 선물이다" }, { "Id": "ItemInfo_70120011_BgDescription", - "Content": "" + "Content": "「알았어, 리더님. 꼭 찰게~ 근데 이건 그냥 심리적 위안 같은 거 거잖아? 만약 진짜 나조차도 감당할 수 없는 상황이 생긴다면... 아, 아니다. 적어도 넌 나를 찾을 수 있겠지. 살아 있든 죽어 있든... 후후, 그럼 나쁘지 않네.」 「... 그런 표정 짓지 마. 네가 내 곁에 있는 한, 꼭 차고 다닐게. 약속해, 최대한 말~ 잘~ 듣도록 할게.」" }, { "Id": "ItemInfo_70120011_ObtainedShowDescription", - "Content": "" + "Content": "「꽃소녀」가 남겨 놓은 물품이자 선물이다" }, { "Id": "LevelPlay_230800001_ChildQuestTip_230_21", @@ -345397,23 +345385,23 @@ }, { "Id": "RecallActivity_Task_Area_04", - "Content": "" + "Content": "에코 2개 흡수" }, { "Id": "Activity_103000001_Desc", - "Content": "" + "Content": "최근, 화서연구원 내부의 오늘 포럼에 알 수 없는 시뮬레이션 전투 프로그램이 유행하고 있습니다. 연구원 려주는 전문 포럼가로서 할 말이 있는 것 같습니다...\n——————————\n「학습 교류」 최신 버전, 놓치지 마세요\n글쓴이: 익명의 사용자\n소속 주소: 금주" }, { "Id": "Activity_103000002_Desc", - "Content": "" + "Content": "최근, 화서연구원 내부의 오늘 포럼에 알 수 없는 시뮬레이션 전투 프로그램이 유행하고 있습니다. 연구원 려주는 전문 포럼가로서 할 말이 있는 것 같습니다...\n——————————\n「학습 교류」 또 업데이트되었음을 알립니다\n글쓴이: 들판의 무성한 풀들\n소속 주소: 금주" }, { "Id": "MowTowerNewLevelTips", - "Content": "" + "Content": "시간차 협공 무쌍 버전 신규 스테이지 해제됨" }, { "Id": "MowTower_LevelTips", - "Content": "" + "Content": "Lv.{0} 미만인 공명자 레벨과 무기 레벨은 모두 Lv.{0}까지 UP" }, { "Id": "Event_QXJZWSB_1_1", @@ -345609,379 +345597,235 @@ }, { "Id": "PrefabTextItem_4026850430_Text", - "Content": "" + "Content": "전장 상세 정보" }, { "Id": "PrefabTextItem_573751142_Text", - "Content": "" + "Content": "BUFF 태그" }, { "Id": "PrefabTextItem_1768477482_Text", - "Content": "" + "Content": "파티 정보" }, { "Id": "PrefabTextItem_1152444975_Text", - "Content": "" + "Content": "최고 기록" }, { "Id": "PrefabTextItem_2899546096_Text", - "Content": "" + "Content": "전반전" }, { "Id": "PrefabTextItem_462570749_Text", - "Content": "" + "Content": "후반전" }, { "Id": "PrefabTextItem_129083844_Text", - "Content": "" + "Content": "현재 파티 레벨 낮음" }, { "Id": "PrefabTextItem_2780353790_Text", - "Content": "" + "Content": "미완료" }, { "Id": "PrefabTextItem_181137300_Text", - "Content": "" + "Content": "도전 시작" }, { "Id": "PrefabTextItem_3983342093_Text", - "Content": "" + "Content": "최고 기록" }, { "Id": "PrefabTextItem_283824398_Text", - "Content": "" + "Content": "도전 미완료" }, { "Id": "PrefabTextItem_2398465632_Text", - "Content": "" + "Content": "이벤트 누적 포인트" }, { "Id": "PrefabTextItem_462361167_Text", - "Content": "" + "Content": "태그 선택" }, { "Id": "PrefabTextItem_1758980029_Text", - "Content": "" - }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" + "Content": "교체" }, { "Id": "MowTower_levelname_1", - "Content": "" + "Content": "경파급" }, { "Id": "MowTower_levelname_2", - "Content": "" + "Content": "거랑급" }, { "Id": "MowTower_levelname_3", - "Content": "" + "Content": "노도급" }, { "Id": "MowTower_levelname_4", - "Content": "" + "Content": "해일급" }, { "Id": "MowTower_levelname_5", - "Content": "" + "Content": "끝없는 고비" }, { "Id": "MowTower_levelname_6", - "Content": "" + "Content": "경파급" }, { "Id": "MowTower_levelname_7", - "Content": "" + "Content": "거랑급" }, { "Id": "MowTower_levelname_8", - "Content": "" + "Content": "노도급" }, { "Id": "MowTower_levelname_9", - "Content": "" + "Content": "해일급" }, { "Id": "MowTower_levelname_10", - "Content": "" + "Content": "끝없는 고비" }, { "Id": "MowTower_leveldescription_1", - "Content": "" + "Content": "공격으로 목표 명중 시, 파티는 「에너지 축적 표식」 1스택을 획득하며, 2초간 지속된다. 표식은 30스택까지 중첩될 시, 넓은 범위에 「충격」를 1회 발동하고, 모든 스택이 사라진다.\n파티 Ⅰ 적용: 공명 스킬 발동 후, 공격으로 목표 명중 시, 파티는 추가로 「에너지 축적 표식」 1스택을 획득하며, 4초간 지속된다.\n파티 Ⅱ 적용: 「충격」 발동 후, 파티 내 모든 캐릭터가 입히는 피해가 30% 증가하며, 30초간 지속된다" }, { "Id": "MowTower_leveldescription_2", - "Content": "" + "Content": "공격으로 목표 명중 시, 파티는 「에너지 축적 표식」 1스택을 획득하며, 2초간 지속된다. 표식은 30스택까지 중첩될 시, 넓은 범위에 「충격」를 1회 발동하고, 모든 스택이 사라진다.\n파티 Ⅰ 적용: 공명 스킬 발동 후, 공격으로 목표 명중 시, 파티는 추가로 「에너지 축적 표식」 1스택을 획득하며, 4초간 지속된다.\n파티 Ⅱ 적용: 「충격」 발동 후, 파티 내 모든 캐릭터가 입히는 피해가 30% 증가하며, 30초간 지속된다" }, { "Id": "MowTower_leveldescription_3", - "Content": "" + "Content": "일반 공격 피해를 입힐 시, 파티는 「에너지 축적 표식」 1스택을 획득하며, 2초간 지속된다. 표식은 30스택까지 중첩될 시, 작은 범위에 「충격」를 2회 발동하고, 모든 스택이 사라진다.\n파티 Ⅰ 적용: 공명 스킬 발동 후, 공격으로 목표 명중 시, 파티는 추가로 「에너지 축적 표식」 1스택을 획득하며, 4초간 지속된다.\n파티 Ⅱ 적용: 「충격」 발동 후, 파티 내 모든 캐릭터가 입히는 피해가 30% 증가하며, 30초간 지속된다" }, { "Id": "MowTower_leveldescription_4", - "Content": "" + "Content": "일반 공격 피해를 입힐 시, 파티는 「에너지 축적 표식」 1스택을 획득하며, 2초간 지속된다. 표식은 30스택까지 중첩될 시, 작은 범위에 「충격」를 2회 발동하고, 모든 스택이 사라진다.\n파티 Ⅰ 적용: 공명 스킬 발동 후, 공격으로 목표 명중 시, 파티는 추가로 「에너지 축적 표식」 1스택을 획득하며, 4초간 지속된다.\n파티 Ⅱ 적용: 「충격」 발동 후, 파티 내 모든 캐릭터가 입히는 피해가 30% 증가하며, 30초간 지속된다" }, { "Id": "MowTower_leveldescription_5", - "Content": "" + "Content": "일반 공격 피해를 입힐 시, 파티는 「에너지 축적 표식」 1스택을 획득하며, 2초간 지속된다. 표식은 30스택까지 중첩될 시, 작은 범위에 「충격」를 2회 발동하고, 모든 스택이 사라진다.\n파티 Ⅰ 적용: 공명 스킬 발동 후, 공격으로 목표 명중 시, 파티는 추가로 「에너지 축적 표식」 1스택을 획득하며, 4초간 지속된다.\n파티 Ⅱ 적용: 「충격」 발동 후, 파티 내 모든 캐릭터가 입히는 피해가 30% 증가하며, 30초간 지속된다" }, { "Id": "MowTower_leveldescription_6", - "Content": "" + "Content": "적이 임의의 공격를 받을 시, 파티는 「번개 표식」 1스택을 획득하며, 개별 적에게는 3초마다 최대 1스택까지 획득할 수 있다.\n번개 표식: 최대 스택은 30스택이며, 표식이 30스택까지 중첩 시, 「낙뢰」를 소환하고, 모든 스택이 제거된다.\n파티 Ⅰ 적용: 캐릭터가 전도 속성 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 1초마다 최대 1회 발생할 수 있다.\n파티 Ⅱ 적용: 캐릭터가 협동 공격 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 초마다 최대 1회 발생할 수 있다" }, { "Id": "MowTower_leveldescription_7", - "Content": "" + "Content": "적이 임의의 공격를 받을 시, 파티는 「번개 표식」 1스택을 획득하며, 개별 적에게는 3초마다 최대 1스택까지 획득할 수 있다.\n번개 표식: 최대 스택은 30스택이며, 표식이 30스택까지 중첩 시, 일정 시간동안 지속적으로 「낙뢰」를 소환하고, 모든 스택이 제거된다.\n파티 Ⅰ 적용: 캐릭터가 전도 속성 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 1초마다 최대 1회 발생할 수 있다.\n파티 Ⅱ 적용: 캐릭터가 협동 공격 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 초마다 최대 1회 발생할 수 있다" }, { "Id": "MowTower_leveldescription_8", - "Content": "" + "Content": "적이 임의의 공격를 받을 시, 파티는 「번개 표식」 1스택을 획득하며, 개별 적에게는 3초마다 최대 1스택까지 획득할 수 있다.\n번개 표식: 최대 스택은 60스택이며, 표식이 30스택까지 중첩 시, 모든 파티 내 캐릭터는 일정량의 공명 에너지를 회복한다. 표식이 60스택까지 중첩 시, 일정 시간 지속되는 「낙뢰」를 소환하고, 모든 스택이 제거된다.\n파티 Ⅰ 적용: 캐릭터가 전도 속성 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 1초마다 최대 1회 발생할 수 있다.\n파티 Ⅱ 적용: 캐릭터가 협동 공격 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 초마다 최대 1회 발생할 수 있다" }, { "Id": "MowTower_leveldescription_9", - "Content": "" + "Content": "적이 협동 공격을 받을 시, 파티는 「번개 표식」 1스택을 획득하며, 개별 적에게는 1초마다 최대 1스택까지 획득할 수 있다.\n번개 표식: 최대 스택은 60스택이며, 표식이 30스택까지 중첩 시, 모든 파티 내 캐릭터는 일정량의 공명 에너지와 협주 에너지를 회복한다. 표식이 60스택까지 중첩 시, 일정 시간 지속되는 「낙뢰」를 소환하고, 모든 스택이 제거된다.\n파티 Ⅰ 적용: 캐릭터가 전도 속성 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 1초마다 최대 1회 발생할 수 있다.\n파티 Ⅱ 적용: 캐릭터가 협동 공격 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 초마다 최대 1회 발생할 수 있다" }, { "Id": "MowTower_leveldescription_10", - "Content": "" + "Content": "적이 임의의 공격를 받을 시, 파티는 「번개 표식」 1스택을 획득하며, 개별 적에게는 3초마다 최대 1스택까지 획득할 수 있다.\n적이 협동 공격을 받을 시, 파티는 「번개 표식」 1스택을 획득하며, 개별 적에게는 1초마다 최대 1스택까지 획득할 수 있다.\n번개 표식: 최대 스택은 60스택이며, 표식이 30스택까지 중첩 시, 모든 파티 내 캐릭터는 일정량의 공명 에너지와 협주 에너지를 회복한다. 표식이 60스택까지 중첩 시, 일정 시간 지속되는 「낙뢰」를 소환하고, 모든 스택이 제거된다.\n파티 Ⅰ 적용: 캐릭터가 전도 속성 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 1초마다 최대 1회 발생할 수 있다.\n파티 Ⅱ 적용: 캐릭터가 협동 공격 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 초마다 최대 1회 발생할 수 있다" }, { "Id": "HelpText_147_Title", - "Content": "" + "Content": "시간차 협공 무쌍 버전 Ⅰ에 관하여" }, { "Id": "HelpText_147_Content", - "Content": "" + "Content": "『이벤트 소개』\n최근, 화서연구원 내부의 오늘 포럼에 알 수 없는 시뮬레이션 전투 프로그램이 유행하고 있습니다. 연구원 려주는 전문 포럼가로서 할 말이 있는 것 같습니다...\n\n『이벤트 조건』\n연각 레벨 Lv.40 달성 후 오픈\n\n『이벤트 규칙』\n1. 『시간차 협공 무쌍 버전』에서 플레이어는 두 파티를 각각 전, 후반전의 시뮬레이션 전장에서 사용합니다. BUFF 태그의 지원하에 여러 라운드의 강력한 적들을 도전합니다.\n2. 프로그램이 시뮬레이션한 전장에서 모두에게 적용하는 BUFF 효과가 존재할 뿐만 아니라, 부동한 파티만 적용하는 BUFF 효과도 존재합니다.\n3. 스테이지는 적군의 라운드 수에 따라, 유한 스테이지와 무한 스테이지로 나눕니다.\ni. 유한 스테이지에서 전반전 시간 초과 혹은 모든 라운드를 처치 완료해야만 후반전에 진입할 수 있습니다.\nii. 무한 스테이지에서 전반전의 시간이 소진되어야만 후반전에 진입할 수 있습니다.\n4. 유한 스테이지의 도전 포인트는 몬스터 포인트와 시간 포인트의 총합이고 무한 스테이지의 도전 포인트는 몬스터 포인트입니다.\ni. 몬스터 포인트는 도전에서 적을 격파하여 획득하게 됩니다.\nii. 시간 포인트는 도전 완료 후 카운트다운의 잔여 시간에 따라 획득하게 됩니다" }, { "Id": "HelpText_148_Title", - "Content": "" + "Content": "시간차 협공 무쌍 버전 Ⅱ에 관하여" }, { "Id": "HelpText_148_Content", - "Content": "" + "Content": "『이벤트 소개』\n최근, 화서연구원 내부의 오늘 포럼에 알 수 없는 시뮬레이션 전투 프로그램이 유행하고 있습니다. 연구원 려주는 전문 포럼가로서 할 말이 있는 것 같습니다...\n\n『이벤트 조건』\n연각 레벨 Lv.40 달성 후 오픈\n\n『이벤트 규칙』\n1. 『시간차 협공 무쌍 버전』에서 플레이어는 두 파티를 각각 전, 후반전의 시뮬레이션 전장에서 사용합니다. BUFF 태그의 지원하에 여러 라운드의 강력한 적들을 도전합니다.\n2. 프로그램이 시뮬레이션한 전장에서 모두에게 적용하는 BUFF 효과가 존재할 뿐만 아니라, 부동한 파티만 적용하는 BUFF 효과도 존재합니다.\n3. 스테이지는 적군의 라운드 수에 따라, 유한 스테이지와 무한 스테이지로 나눕니다.\ni. 유한 스테이지에서 전반전 시간 초과 혹은 모든 라운드를 처치 완료해야만 후반전에 진입할 수 있습니다.\nii. 무한 스테이지에서 전반전의 시간이 소진되어야만 후반전에 진입할 수 있습니다.\n4. 유한 스테이지의 도전 포인트는 몬스터 포인트와 시간 포인트의 총합이고 무한 스테이지의 도전 포인트는 몬스터 포인트입니다.\ni. 몬스터 포인트는 도전에서 적을 격파하여 획득하게 됩니다.\nii. 시간 포인트는 도전 완료 후 카운트다운의 잔여 시간에 따라 획득하게 됩니다" }, { "Id": "Activity_103000001_Title", - "Content": "" + "Content": "시간차 협공 무쌍 버전 Ⅰ" }, { "Id": "Activity_103000002_Title", - "Content": "" + "Content": "시간차 협공 무쌍 버전 Ⅱ" }, { "Id": "MowingTowerMonsterTimes", - "Content": "" + "Content": "적군 라운드 수 {0}" }, { "Id": "HelpText_151_Title", - "Content": "" + "Content": "환경 특성" }, { "Id": "HelpText_151_Content", - "Content": "" + "Content": "파티 Ⅰ 적용: 공명 스킬 발동 후, 공격으로 목표 명중 시, 파티는 추가로 「에너지 축적 표식」 1스택을 획득하며, 4초간 지속된다" }, { "Id": "HelpText_152_Title", - "Content": "" + "Content": "환경 특성" }, { "Id": "HelpText_152_Content", - "Content": "" + "Content": "파티 Ⅱ 적용: 「충격」 발동 후, 파티 내 모든 캐릭터가 입히는 피해가 30% 증가하며, 30초간 지속된다" }, { "Id": "HelpText_153_Title", - "Content": "" + "Content": "환경 특성" }, { "Id": "HelpText_153_Content", - "Content": "" + "Content": "파티 Ⅰ 적용: 캐릭터가 전도 속성 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 1초마다 최대 1회 발생할 수 있다" }, { "Id": "HelpText_154_Title", - "Content": "" + "Content": "환경 특성" }, { "Id": "HelpText_154_Content", - "Content": "" + "Content": "파티 Ⅱ 적용: 캐릭터가 협동 공격 피해를 입힐 시 크리티컬이 발생할 경우, 파티는 추가로 「번개 표식」 1스택을 획득하며, 해당 효과는 초마다 최대 1회 발생할 수 있다" }, { "Id": "PrefabTextItem_2679851346_Text", - "Content": "" + "Content": "이벤트 누적 포인트" }, { "Id": "PrefabTextItem_4046973833_Text", - "Content": "" + "Content": "후반전" }, { "Id": "PrefabTextItem_1250167635_Text", - "Content": "" + "Content": "전반전" }, { "Id": "PrefabTextItem_1395166125_Text", - "Content": "" + "Content": "수령" }, { "Id": "MowingTowerUnlockCondition", - "Content": "" + "Content": "이전 스테이지 {0}pt 달성 후 해제" }, { "Id": "MowingTowerSelectViewTitle", - "Content": "" + "Content": "시간차 협공 무쌍 버전" }, { "Id": "MowingTowerLevelViewTitle", - "Content": "" + "Content": "스테이지 상세 정보" }, { "Id": "MowingTowerBuffViewTitle", - "Content": "" + "Content": "BUFF 선택" }, { "Id": "MowingTowerRewardViewTitle", - "Content": "" + "Content": "보상 상세 정보" }, { "Id": "SkillDescription_1504030_AttributeName", @@ -346037,75 +345881,75 @@ }, { "Id": "MowingTowerNeedThreeRole", - "Content": "" + "Content": "전후반전에 각 3명의 캐릭터가 있어야 도전할 수 있습니다" }, { "Id": "ErrorCode_2500048_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 스테이지 설정을 찾을 수 없습니다" }, { "Id": "ErrorCode_2500049_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 이벤트가 오픈되지 않았습니다" }, { "Id": "ErrorCode_2500050_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 캐시 데이터를 찾을 수 없습니다" }, { "Id": "ErrorCode_2500051_Text", - "Content": "" + "Content": "전반전 도전을 완료하지 않았습니다" }, { "Id": "ErrorCode_2500052_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 스테이지 id 오류입니다" }, { "Id": "ErrorCode_2500053_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 캐릭터 선택 오류입니다" }, { "Id": "ErrorCode_2500054_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 태그 선택 오류입니다" }, { "Id": "ErrorCode_2500055_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 구성 요소를 찾을 수 없습니다" }, { "Id": "ErrorCode_2500056_Text", - "Content": "" + "Content": "파티 Ⅰ와 파티 Ⅱ에 동일한 캐릭터가 존재합니다" }, { "Id": "ErrorCode_2500057_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 태그 수량 오류입니다" }, { "Id": "ErrorCode_2500058_Text", - "Content": "" + "Content": "현재 전투는 시간차 협공 무쌍 버전의 전반전이 아닙니다" }, { "Id": "ErrorCode_2500059_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 데이터를 찾을 수 없습니다" }, { "Id": "ErrorCode_2500060_Text", - "Content": "" + "Content": "현재 포인트가 부족합니다" }, { "Id": "ErrorCode_2500061_Text", - "Content": "" + "Content": "보상 수령을 완료하였습니다" }, { "Id": "ErrorCode_2500062_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 보상 설정을 찾을 수 없습니다" }, { "Id": "ErrorCode_2500063_Text", - "Content": "" + "Content": "시간차 협공 무쌍 버전 스테이지에 없습니다" }, { "Id": "ErrorCode_2500064_Text", - "Content": "" + "Content": "보상 설정을 찾을 수 없습니다" }, { "Id": "LevelPlay_230800000_ChildQuestTip_226_19", @@ -346509,50 +346353,606 @@ }, { "Id": "MowTower_buffdesc_1", - "Content": "" + "Content": "「충격」의 물리 피해는 인멸 피해로 전환된다. 인멸 피해를 입힐 시, 파티는 추가로 「에너지 저장 표시」 {0}스택을 획득한다" }, { "Id": "MowTower_buffdesc_2", - "Content": "" + "Content": "「충격」 피해가 {0}% 증가한다" }, { "Id": "MowTower_buffdesc_3", - "Content": "" + "Content": "파티 내 모든 캐릭터로 인한 피해가 {0}% 증가한다" }, { "Id": "MowTower_buffdesc_4", - "Content": "" + "Content": "「낙뢰」으로 입히는 피해가 {0} 증가하고, 「낙뢰」 발생 후 파티 내 캐릭터의 크리티컬이 {1} 증가하며, {2}초간 지속된다" }, { "Id": "MowTower_buffdesc_5", - "Content": "" + "Content": "합동 공격으로 피해를 입힐 시, 해당 피해의 공격력이 추가로 {0} 증가한다" }, { "Id": "MowTower_buffdesc_6", - "Content": "" + "Content": "파티 내 모든 캐릭터의 공격력이 {0} 증가한다" }, { "Id": "MowTower_bufftitle_1", - "Content": "" + "Content": "어둠과 함께" }, { "Id": "MowTower_bufftitle_2", - "Content": "" + "Content": "멸망의 흰빛" }, { "Id": "MowTower_bufftitle_3", - "Content": "" + "Content": "콘솔: 피해 증가" }, { "Id": "MowTower_bufftitle_4", - "Content": "" + "Content": "진정한 낙뢰" }, { "Id": "MowTower_bufftitle_5", - "Content": "" + "Content": "천인 모드" }, { "Id": "MowTower_bufftitle_6", + "Content": "고양이의 무제한 공격술" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "해당 캐릭터는 이미 선택되었습니다" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "상품 정보 제공" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "끝없이 두 갈래로 갈라지는 별바다" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "얽힌 별 임무" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "카멜리아" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "긴 밤이 끝날 때까지" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "긴 밤이 끝날 때까지" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "마음의 영역" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "질서를 잃은 꿈의 길" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "도전 진도" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "캐릭터 HP가 75% 이상일 시, 공격력이 15% 증가하고, 크리티컬 피해가 15% 증가한다" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "강공격 발동 시, 자신의 크리티컬 피해가 5% 증가하며, 공명 스킬 피해 보너스가 10% 증가하고 3초간 지속되며, 최대 4스택 중첩이 가능하다. 캐릭터가 퇴장 시 모든 효과가 사라진다" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "이 플레이는 「회절」 속성의 방랑자만 사용이 가능합니다. 전환 후 다시 시도해 주세요" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "사망 상태의 경우 초대 수락 불가" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "깊은 꿈의 전화 완성도 포인트" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "남은 시간 포인트" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "몬스터 격파 포인트" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "포인트" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "소모 시간" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "특수 환경:\n적 격파 시 추가로 추가로 꿈속의 에너지 획득\n적 강화:\n일부 적은 악몽에 의해 강화되어, 높은 근성과 공진 수치를 가지고 있다" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "특수 환경:\n 적 격파 시 추가로 꿈속의 에너지 획득\n 적 강화:\n 일부 적은 악몽에 의해 강화되어, 높은 근성과 공진 수치를 가지고 있다" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "특수 환경:\n회피 성공, 회피 반격과 패링 시 추가로 꿈속의 에너지 획득\n적 강화:\n일부 적은 악몽에 의해 강화되어, 높은 근성과 공진 수치를 가지고 있다" + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "특수 환경:\n 적 격파 시 추가로 꿈속의 에너지 획득\n 적 강화:\n 1. 일부 적은 악몽에 의해 강화되어, 높은 근성과 공진 수치를 가지고 있다.\n 2. 적은 HP 최대치의 30%에 해당하는 실드를 획득한다" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "특수 환경:\n 본 스테이지에서 적 격파 시 추가로 꿈속의 에너지 획득\n 적 강화:\n 1. 일부 적은 악몽에 의해 강화되어, 높은 근성과 공진 수치를 가지고 있다.\n 2. 적 격파 시, 전체 파티의 공격력이 50pt 감소되며, 최대 10스택까지 중첩되고, 「꿈속의 성찰」에 진입 후 제거된다" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "특수 환경:\n회피 성공, 회피 반격과 패링 시 추가로 꿈속의 에너지 획득\n적 강화:\n1. 일부 적은 악몽에 의해 강화되어, 높은 근성과 공진 수치를 가지고 있다.\n2. 적은 초마다 3%의 피해 감소 효과를 획득하며, 최대 20스택까지 중첩되고, 마비 상태 진입 후 제거된다" + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "공명 회로" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "협주 에너지가 가득 찰 시, 공명 스킬은 공명 회로 일순의 꽃으로 대체된다" + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "협주 에너지가 가득 찰 시, 공명 스킬은 공명 회로 일순의 꽃으로 대체된다" + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "협주 에너지가 가득 찰 시, 공명 스킬은 공명 회로 일순의 꽃으로 대체된다" + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "해당 스킬 발동 시, 특수 에너지를 회복할 수 있다" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "해당 스킬 발동 시, 특수 에너지를 회복할 수 있다" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "해당 스킬 발동 시, 특수 에너지를 회복할 수 있다" + }, + { + "Id": "HelpText_156_Title", "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "달빛 아래의 야수" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "빗속의 꽃" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "달빛 아래의 호수에서 저 거대한 그림자가 당신을 영원의 야밤으로 끌어들일 기회를 노리고 있다" + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "폭우가 웅덩이에 떨어지며, 추억이 기억에서 사라진다" + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "이벤트 임무 「낮의 문을 두드리는 야밤」" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "얽힌 별 임무 「끝없이 두 갈래로 갈라지는 별바다」" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "거북이의 꿈" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "격투 레벨이 B 및 이상 시, 받은 피해가 30% 감소된다" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "토끼의 꿈" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "격투 레벨 상승 효율이 30% 증가된다" + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "아이의 꿈" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "격투 레벨이 B 이하로 감소되지 않는다" + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "종달새의 꿈" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "격투 레벨이 A 및 이상 시, 5초마다 HP 최대치의 4%에 해당하는 HP가 회복된다" + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "달팽이의 꿈" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "격투 레벨 하락 속도가 50% 감소되며, 캐릭터 공격력이 20% 증가된다" + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "잔존" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "격투 레벨이 S 및 이하 시, 스태미나 회복 속도가 80% 감소된다" + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "연소" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "방어력이 50% 감소된다" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "파멸" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "HP 최대치를 100으로 고정하고, 격투 레벨이 SS에 도달할 때 캐릭터는 의식을 잃지 않는다" + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "경진" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "적의 피해량이 50% 증가된다" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "흑날" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "적이 HP 최대치 25%의 실드를 획득한다" + }, + { + "Id": "Condition_13020006_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020009_Description", + "Content": "이전 난이도 클리어 후 오픈" + }, + { + "Id": "Condition_13020010_Description", + "Content": "이전 난이도 클리어 후 오픈" + }, + { + "Id": "Condition_13020011_Description", + "Content": "이전 난이도 클리어 후 오픈" + }, + { + "Id": "Condition_13020012_Description", + "Content": "이전 난이도 클리어 후 오픈" + }, + { + "Id": "Condition_13020013_Description", + "Content": "이전 난이도 클리어 후 오픈" + }, + { + "Id": "Condition_13020015_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020016_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020017_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020018_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020019_Description", + "Content": "Coming Soon" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "{0}" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "이벤트 미오픈" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "보상 미해제" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "보상 수령 완료" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "던전 미해제" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "보상 미해제" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "보상 수령 완료" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "보상 미해제" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "보상 수령 완료" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "리소스 버전이 너무 낮습니다. 업데이트 후 다시 시도하시기 바랍니다" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "보상 기간 만료" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "보상 미해제" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "보상 수령 완료" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "울림의 결정이 부족하여 보상을 수령할 수 없습니다. 보상 횟수 리셋 후 다시 시도하세요" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "데이터 혹은 시스템 오류. 잠시 후 다시 시도해 주세요" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "메일이 연동되지 않았습니다" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "보상을 이미 수령하였습니다" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "데이터 오류. 잠시 후 다시 시도하세요" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "첫 클리어 시 해당 기능을 적용할 수 없습니다" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "이벤트에서 해당 기능을 적용할 수 없습니다" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "기능이 오픈되지 않았습니다" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "현재 던전이 지원되지 않습니다" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "현재 플레이가 지원되지 않습니다" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "이벤트 오픈 시간 미도달" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "설문 보상 수령 미완료" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "지도 북마크 존재하지 않습니다" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "물자 상자 탐지 북마크 존재하지 않습니다" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "물자 상자 북마크 존재하지 않습니다" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "물자 상자 탐지 북마크 이미 있습니다" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "북마크 유형 오류입니다" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "데이터 오류. 잠시 후 다시 시도하세요" + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "보상 수령 완료" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "탐험 후기 부족" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "해당 라운드 미해제" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "이벤트 미오픈" + }, + { + "Id": "Condition_12110047_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110048_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110049_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110050_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110051_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110052_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020022_Description", + "Content": "연각 레벨 Lv.40 달성 후 오픈" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "Coming Soon" + }, + { + "Id": "BossRushFailLeave", + "Content": "나가기" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "모험 지원 패키지" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "추천 모험 지원 패키지" } ] \ No newline at end of file diff --git a/Textmap/pt/multi_text/MultiText.json b/Textmap/pt/multi_text/MultiText.json index fa99e3f..8b56ff1 100644 --- a/Textmap/pt/multi_text/MultiText.json +++ b/Textmap/pt/multi_text/MultiText.json @@ -3325,7 +3325,7 @@ }, { "Id": "ConditionGroup_101300101_HintText", - "Content": "" + "Content": "11" }, { "Id": "ConditionGroup_101300102_HintText", @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "" }, - { - "Id": "Achievement_300127_Desc", - "Content": "" - }, - { - "Id": "Achievement_300127_Name", - "Content": "" - }, { "Id": "Achievement_300128_Desc", "Content": "" @@ -334811,10 +334803,6 @@ "Id": "Condition_13000136_Description", "Content": "" }, - { - "Id": "Role_1603_ShareDesc", - "Content": "" - }, { "Id": "Activity_100100005_Title", "Content": "" @@ -345663,150 +345651,6 @@ "Id": "PrefabTextItem_1758980029_Text", "Content": "" }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" - }, { "Id": "MowTower_levelname_1", "Content": "" @@ -346554,5 +346398,561 @@ { "Id": "MowTower_bufftitle_6", "Content": "" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "" + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "" + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "" + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "" + }, + { + "Id": "Condition_13020006_Description", + "Content": "" + }, + { + "Id": "Condition_13020009_Description", + "Content": "" + }, + { + "Id": "Condition_13020010_Description", + "Content": "" + }, + { + "Id": "Condition_13020011_Description", + "Content": "" + }, + { + "Id": "Condition_13020012_Description", + "Content": "" + }, + { + "Id": "Condition_13020013_Description", + "Content": "" + }, + { + "Id": "Condition_13020015_Description", + "Content": "" + }, + { + "Id": "Condition_13020016_Description", + "Content": "" + }, + { + "Id": "Condition_13020017_Description", + "Content": "" + }, + { + "Id": "Condition_13020018_Description", + "Content": "" + }, + { + "Id": "Condition_13020019_Description", + "Content": "" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "" + }, + { + "Id": "Condition_12110047_Description", + "Content": "" + }, + { + "Id": "Condition_12110048_Description", + "Content": "" + }, + { + "Id": "Condition_12110049_Description", + "Content": "" + }, + { + "Id": "Condition_12110050_Description", + "Content": "" + }, + { + "Id": "Condition_12110051_Description", + "Content": "" + }, + { + "Id": "Condition_12110052_Description", + "Content": "" + }, + { + "Id": "Condition_13020022_Description", + "Content": "" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "" + }, + { + "Id": "BossRushFailLeave", + "Content": "" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "" } ] \ No newline at end of file diff --git a/Textmap/ru/multi_text/MultiText.json b/Textmap/ru/multi_text/MultiText.json index 3368ed8..2958ca1 100644 --- a/Textmap/ru/multi_text/MultiText.json +++ b/Textmap/ru/multi_text/MultiText.json @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "" }, - { - "Id": "Achievement_300127_Desc", - "Content": "" - }, - { - "Id": "Achievement_300127_Name", - "Content": "" - }, { "Id": "Achievement_300128_Desc", "Content": "" @@ -328333,7 +328325,7 @@ }, { "Id": "PrefabTextItem_2328405229_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1387169839_Text", @@ -328353,19 +328345,19 @@ }, { "Id": "PrefabTextItem_670535129_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_554973362_Text", @@ -334293,11 +334285,11 @@ }, { "Id": "PrefabTextItem_2327565531_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1417805726_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1043489893_Text", @@ -334811,10 +334803,6 @@ "Id": "Condition_13000136_Description", "Content": "" }, - { - "Id": "Role_1603_ShareDesc", - "Content": "" - }, { "Id": "Activity_100100005_Title", "Content": "" @@ -336181,19 +336169,19 @@ }, { "Id": "PrefabTextItem_2424924393_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3788655946_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_820923487_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3856521194_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1281948783_Text", @@ -336201,7 +336189,7 @@ }, { "Id": "PrefabTextItem_4212949123_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_2888827518_Text", @@ -336209,7 +336197,7 @@ }, { "Id": "PrefabTextItem_3606959143_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_568569923_Text", @@ -337025,11 +337013,11 @@ }, { "Id": "PrefabTextItem_3765954105_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1911220370_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ItemInfo_50000178_Name", @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340057,11 +340045,11 @@ }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao_004_Text", @@ -342917,7 +342905,7 @@ }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "BattlePassTask_331_TaskName", @@ -345663,150 +345651,6 @@ "Id": "PrefabTextItem_1758980029_Text", "Content": "" }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" - }, { "Id": "MowTower_levelname_1", "Content": "" @@ -346554,5 +346398,561 @@ { "Id": "MowTower_bufftitle_6", "Content": "" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "" + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "" + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "" + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "" + }, + { + "Id": "Condition_13020006_Description", + "Content": "" + }, + { + "Id": "Condition_13020009_Description", + "Content": "" + }, + { + "Id": "Condition_13020010_Description", + "Content": "" + }, + { + "Id": "Condition_13020011_Description", + "Content": "" + }, + { + "Id": "Condition_13020012_Description", + "Content": "" + }, + { + "Id": "Condition_13020013_Description", + "Content": "" + }, + { + "Id": "Condition_13020015_Description", + "Content": "" + }, + { + "Id": "Condition_13020016_Description", + "Content": "" + }, + { + "Id": "Condition_13020017_Description", + "Content": "" + }, + { + "Id": "Condition_13020018_Description", + "Content": "" + }, + { + "Id": "Condition_13020019_Description", + "Content": "" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "" + }, + { + "Id": "Condition_12110047_Description", + "Content": "" + }, + { + "Id": "Condition_12110048_Description", + "Content": "" + }, + { + "Id": "Condition_12110049_Description", + "Content": "" + }, + { + "Id": "Condition_12110050_Description", + "Content": "" + }, + { + "Id": "Condition_12110051_Description", + "Content": "" + }, + { + "Id": "Condition_12110052_Description", + "Content": "" + }, + { + "Id": "Condition_13020022_Description", + "Content": "" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "" + }, + { + "Id": "BossRushFailLeave", + "Content": "" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "" } ] \ No newline at end of file diff --git a/Textmap/th/multi_text/MultiText.json b/Textmap/th/multi_text/MultiText.json index 7740fc0..62383b9 100644 --- a/Textmap/th/multi_text/MultiText.json +++ b/Textmap/th/multi_text/MultiText.json @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "" }, - { - "Id": "Achievement_300127_Desc", - "Content": "" - }, - { - "Id": "Achievement_300127_Name", - "Content": "" - }, { "Id": "Achievement_300128_Desc", "Content": "" @@ -334811,10 +334803,6 @@ "Id": "Condition_13000136_Description", "Content": "" }, - { - "Id": "Role_1603_ShareDesc", - "Content": "" - }, { "Id": "Activity_100100005_Title", "Content": "" @@ -345663,150 +345651,6 @@ "Id": "PrefabTextItem_1758980029_Text", "Content": "" }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" - }, { "Id": "MowTower_levelname_1", "Content": "" @@ -346554,5 +346398,561 @@ { "Id": "MowTower_bufftitle_6", "Content": "" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "" + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "" + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "" + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "" + }, + { + "Id": "Condition_13020006_Description", + "Content": "" + }, + { + "Id": "Condition_13020009_Description", + "Content": "" + }, + { + "Id": "Condition_13020010_Description", + "Content": "" + }, + { + "Id": "Condition_13020011_Description", + "Content": "" + }, + { + "Id": "Condition_13020012_Description", + "Content": "" + }, + { + "Id": "Condition_13020013_Description", + "Content": "" + }, + { + "Id": "Condition_13020015_Description", + "Content": "" + }, + { + "Id": "Condition_13020016_Description", + "Content": "" + }, + { + "Id": "Condition_13020017_Description", + "Content": "" + }, + { + "Id": "Condition_13020018_Description", + "Content": "" + }, + { + "Id": "Condition_13020019_Description", + "Content": "" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "" + }, + { + "Id": "Condition_12110047_Description", + "Content": "" + }, + { + "Id": "Condition_12110048_Description", + "Content": "" + }, + { + "Id": "Condition_12110049_Description", + "Content": "" + }, + { + "Id": "Condition_12110050_Description", + "Content": "" + }, + { + "Id": "Condition_12110051_Description", + "Content": "" + }, + { + "Id": "Condition_12110052_Description", + "Content": "" + }, + { + "Id": "Condition_13020022_Description", + "Content": "" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "" + }, + { + "Id": "BossRushFailLeave", + "Content": "" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "" } ] \ No newline at end of file diff --git a/Textmap/vi/multi_text/MultiText.json b/Textmap/vi/multi_text/MultiText.json index 1de2579..15ad6bc 100644 --- a/Textmap/vi/multi_text/MultiText.json +++ b/Textmap/vi/multi_text/MultiText.json @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "" }, - { - "Id": "Achievement_300127_Desc", - "Content": "" - }, - { - "Id": "Achievement_300127_Name", - "Content": "" - }, { "Id": "Achievement_300128_Desc", "Content": "" @@ -334811,10 +334803,6 @@ "Id": "Condition_13000136_Description", "Content": "" }, - { - "Id": "Role_1603_ShareDesc", - "Content": "" - }, { "Id": "Activity_100100005_Title", "Content": "" @@ -345663,150 +345651,6 @@ "Id": "PrefabTextItem_1758980029_Text", "Content": "" }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" - }, { "Id": "MowTower_levelname_1", "Content": "" @@ -346554,5 +346398,561 @@ { "Id": "MowTower_bufftitle_6", "Content": "" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "" + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "" + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "" + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "" + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "" + }, + { + "Id": "Condition_13020006_Description", + "Content": "" + }, + { + "Id": "Condition_13020009_Description", + "Content": "" + }, + { + "Id": "Condition_13020010_Description", + "Content": "" + }, + { + "Id": "Condition_13020011_Description", + "Content": "" + }, + { + "Id": "Condition_13020012_Description", + "Content": "" + }, + { + "Id": "Condition_13020013_Description", + "Content": "" + }, + { + "Id": "Condition_13020015_Description", + "Content": "" + }, + { + "Id": "Condition_13020016_Description", + "Content": "" + }, + { + "Id": "Condition_13020017_Description", + "Content": "" + }, + { + "Id": "Condition_13020018_Description", + "Content": "" + }, + { + "Id": "Condition_13020019_Description", + "Content": "" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "" + }, + { + "Id": "Condition_12110047_Description", + "Content": "" + }, + { + "Id": "Condition_12110048_Description", + "Content": "" + }, + { + "Id": "Condition_12110049_Description", + "Content": "" + }, + { + "Id": "Condition_12110050_Description", + "Content": "" + }, + { + "Id": "Condition_12110051_Description", + "Content": "" + }, + { + "Id": "Condition_12110052_Description", + "Content": "" + }, + { + "Id": "Condition_13020022_Description", + "Content": "" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "" + }, + { + "Id": "BossRushFailLeave", + "Content": "" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "" } ] \ No newline at end of file diff --git a/Textmap/zh-Hans/multi_text/MultiText.json b/Textmap/zh-Hans/multi_text/MultiText.json index c5034fc..5b0e691 100644 --- a/Textmap/zh-Hans/multi_text/MultiText.json +++ b/Textmap/zh-Hans/multi_text/MultiText.json @@ -14389,7 +14389,7 @@ }, { "Id": "FavorStory_140405_Content", - "Content": "人头攒动的夜归竞渡会现场,几人围聚在一起。\n“事情是这样的,队长临时有事,我们队还差一个人,要是再组不齐队伍就只能弃权了。”\n“为了这次咕咕河豚接力赛,我们准备了好久,拜托了,帮帮我们。”\n“拜托了。”众人齐声附和着。\n位于中心的是个剑目星眉的少年,看着对面几人诚恳的眼神,少年答应了请求,临时小队正式结成。\n少年询问了成员们的情况,以及接力顺序,重新调整策略,自己跑最后一棒。\n竞渡会本是在第一次残象潮胜利后,为了让今州人民紧绷的心情放松些才举办的活动。\n如今已成为今州的盛事,其中的咕咕河豚接力赛则是最大的看点之一。\n哨令声响起,夜归战士们操纵着咕咕河豚穿越河道障碍物向前冲锋,河流两侧围满了加油助威的观众。\n临时小队在第一棒与第二棒交接时出现失误,远落后于大部队。\n“哎呀,这支小队好像出现了失误,看来临时组成的队伍还是缺少磨合,可惜了。”\n解说员的目光很快就从临时小队投向位列前三的队伍。\n此起彼伏的加油声中比赛进入最终阶段,没有人注意到原本落后的临时小队最后一棒的少年正以极其迅猛且稳健的姿态一路赶超。\n“这是……这是刚才失误的临时小队!最后一棒正在反超!!接下来的弯道是关键,如果……等等,刚才发生了什么?他在弯道超越了所有队伍,这简直!这简直太不可思议了!”\n少年坚毅的目光锁定着赛道的终点,身旁的风景与呐喊淹没在被无限放大的心跳声中,再接近一点,再快一点。\n嘣地一声,终点的彩带飘洒下来,周遭的声音再次涌入耳中,赢了!\n“这支临时小队竟然创下了竞渡会成立以来的最快纪录!让我们恭喜年轻的小伙子们!”\n队友们张扬地跑来,簇拥着最后一棒的少年,少年们拿起沉甸甸的奖杯,约定好下次竞渡会也要一起组队。" + "Content": "人头攒动的夜归竞渡会现场,几人围聚在一起。\n“事情是这样的,队长临时有事,我们队还差一个人,要是再组不齐队伍就只能弃权了。”\n“为了这次咕咕河豚接力赛,我们准备了好久,拜托了,帮帮我们。”\n“拜托了。”众人齐声附和着。\n位于中心的是个剑眉星目的少年,看着对面几人诚恳的眼神,少年答应了请求,临时小队正式结成。\n少年询问了成员们的情况,以及接力顺序,重新调整策略,自己跑最后一棒。\n竞渡会本是在第一次残象潮胜利后,为了让今州人民紧绷的心情放松些才举办的活动。\n如今已成为今州的盛事,其中的咕咕河豚接力赛则是最大的看点之一。\n哨令声响起,夜归战士们操纵着咕咕河豚穿越河道障碍物向前冲锋,河流两侧围满了加油助威的观众。\n临时小队在第一棒与第二棒交接时出现失误,远落后于大部队。\n“哎呀,这支小队好像出现了失误,看来临时组成的队伍还是缺少磨合,可惜了。”\n解说员的目光很快就从临时小队投向位列前三的队伍。\n此起彼伏的加油声中比赛进入最终阶段,没有人注意到原本落后的临时小队最后一棒的少年正以极其迅猛且稳健的姿态一路赶超。\n“这是……这是刚才失误的临时小队!最后一棒正在反超!!接下来的弯道是关键,如果……等等,刚才发生了什么?他在弯道超越了所有队伍,这简直!这简直太不可思议了!”\n少年坚毅的目光锁定着赛道的终点,身旁的风景与呐喊淹没在被无限放大的心跳声中,再接近一点,再快一点。\n嘣地一声,终点的彩带飘洒下来,周遭的声音再次涌入耳中,赢了!\n“这支临时小队竟然创下了竞渡会成立以来的最快纪录!让我们恭喜年轻的小伙子们!”\n队友们张扬地跑来,簇拥着最后一棒的少年,少年们拿起沉甸甸的奖杯,约定好下次竞渡会也要一起组队。" }, { "Id": "FavorStory_120401_Title", @@ -27913,15 +27913,15 @@ }, { "Id": "ItemInfo_70010033_AttributesDescription", - "Content": "龙主今汐赠予的芯片。" + "Content": "令尹今汐赠予的芯片。" }, { "Id": "ItemInfo_70010033_BgDescription", - "Content": "龙主今汐赠予的芯片,其中储存着稷廷实验室对岁主岁光的研究记录。" + "Content": "令尹今汐赠予的芯片,其中储存着稷廷实验室对岁主「角」的研究记录。" }, { "Id": "ItemInfo_70010033_ObtainedShowDescription", - "Content": "龙主今汐赠予的芯片。" + "Content": "令尹今汐赠予的芯片。" }, { "Id": "ItemInfo_70010036_Name", @@ -29133,7 +29133,7 @@ }, { "Id": "ItemInfo_80000026_BgDescription", - "Content": "金黄焦香的鱼料理,工序复杂。鲤鱼望天,似有化龙之愿。传说岁光降临之时,沉鳞竞相跃出水面。人们为了纪念此景,逢年过节将其端上餐桌,祈愿来年风调雨顺。" + "Content": "金黄焦香的鱼料理,工序复杂。鲤鱼望天,似有化龙之愿。传说角降临之时,沉鳞竞相跃出水面。人们为了纪念此景,逢年过节将其端上餐桌,祈愿来年风调雨顺。" }, { "Id": "ItemInfo_80000026_ObtainedShowDescription", @@ -110617,7 +110617,7 @@ }, { "Id": "HelpText_44_Content", - "Content": "【异梦聚合主题更新!】\n追加开放共鸣者:椿、灯灯、釉瑚、守岸人、安可、维里奈、卡卡罗、凌阳、莫特斐。\n「思维变迁」将提供专属等级助力,激活对应加成可以提升所有共鸣者在异想奇境中的等级。\n\n全新探索场景,全新敌人,梦境聚合离散,踏入重重深梦,探寻更深层的秘密吧!\n\n【奇境探索】\n在「异想奇境」的战斗过程中,每次可选择一名开放共鸣者参与探索。\n本期开放共鸣者:漂泊者·衍射、秧秧、炽霞、白芷、桃祈、忌炎、吟霖、鉴心、散华、今汐、长离、相里要、折枝、渊武、丹瑾、椿、灯灯、釉瑚、守岸人、安可、维里奈、卡卡罗、凌阳、莫特斐。\n该玩法无法应用共鸣者拥有的声骸技能及属性,但会继承共鸣者等级、共鸣链及武器。\n在「异想奇境」的战斗过程中,可以获得来自「异想声骸」、「隐喻」、「角色强化」、「信物」带来的强力增幅。\n并且根据搜集到的「隐喻」,共鸣者可以逐步解锁来自「异想声骸」的强力技能。\n在「异想奇境」的战斗过程中,每次将遭遇不同的敌人组合与挑战。\n新的难度内容会随闯关进度逐渐解锁,难度越高,通关可以获取的奖励越丰富,且可以解锁兑换「异想商店」中的更高等级的奖励。\n\n在「异想奇境」的探索过程中,进入战斗时将激活「激斗等级」。\n所有战斗操作会逐步提高激斗等级,受到攻击时会大幅降低激斗等级;\n战斗中一段时间内没有获得激斗等级时,会逐步降低激斗等级。\n\n激斗等级分为D、C、B、A、S、SS六档,达到A级及以上等级时可获得特殊增益:\n等级A:闪避反击伤害增加100%;\n等级S:闪避反击后所有技能冷却时间减少30%;\n等级SS:暴击提高100%,暴击伤害提高100%,且短时间内激斗等级不会降至SS以下。\n\n【思维变迁】\n完成「异想奇境」的探索可获得「记忆点」,在「思维变迁」中激活专属加成,以提升共鸣者在「异想奇境」中的实力。\n\n【异常调查】\n完成特殊条件下的探索,可以解锁专属成就并领取奖励。\n\n【异想商店】\n完成「异想奇境」的探索可获得「异想标本」,可用于在「异想商店」中兑换专属奖励。\n「异想标本」将在每期活动结束后清空,请及时使用。\n\n【回音结晶】\n击败最深处的梦境聚合物后,记忆区内将出现回音结晶,可以消耗奖励次数领取奖励;\n「回音结晶奖励次数」将在每周四凌晨4时重置;\n在不同难度的「异梦聚合」均可领取相同的回音结晶奖励。" + "Content": "【异梦聚合主题更新!】\n追加开放共鸣者:椿、灯灯、釉瑚、守岸人、安可、维里奈、卡卡罗、凌阳、莫特斐。\n「思维变迁」将提供专属等级助力,激活对应加成可以提升所有共鸣者在异想奇境中的等级。\n\n全新探索场景,全新敌人,梦境聚合离散,踏入重重深梦,探寻更深层的秘密吧!\n\n【奇境探索】\n在「异想奇境」的战斗过程中,每次可选择一名开放共鸣者参与探索。\n本期开放共鸣者:漂泊者·衍射、秧秧、炽霞、白芷、桃祈、忌炎、吟霖、鉴心、散华、今汐、长离、相里要、折枝、渊武、丹瑾、椿、灯灯、釉瑚、守岸人、安可、维里奈、卡卡罗、凌阳、莫特斐。\n该玩法无法应用共鸣者拥有的声骸技能及属性,但会继承共鸣者等级、共鸣链及武器。\n在「异想奇境」的战斗过程中,可以获得来自「异想声骸」、「隐喻」、「角色强化」、「信物」带来的强力增幅。\n并且根据搜集到的「隐喻」,共鸣者可以逐步解锁来自「异想声骸」的强力技能。\n在「异想奇境」的战斗过程中,每次将遭遇不同的敌人组合与挑战。\n新的难度内容会随闯关进度逐渐解锁,难度越高,通关可以获取的奖励越丰富,且可以解锁兑换「异想商店」中的更高等级的奖励。\n\n在「异想奇境」的探索过程中,进入战斗时将激活「激斗等级」。\n所有战斗操作会逐步提高激斗等级,受到攻击时会大幅降低激斗等级;\n战斗中一段时间内没有获得激斗等级时,会逐步降低激斗等级。\n\n激斗等级分为D、C、B、A、S、SS六档,达到A级及以上等级时可获得特殊增益:\n等级A:闪避反击伤害增加100%;\n等级S:闪避反击后所有技能冷却时间减少30%;\n等级SS:暴击提高100%,暴击伤害提高100%,且短时间内激斗等级不会降至SS以下。\n\n【思维变迁】\n完成「异想奇境」的探索可获得「记忆点」,在「思维变迁」中激活专属加成,以提升共鸣者在「异想奇境」中的实力。\n\n【异常调查】\n完成特殊条件下的探索,可以解锁专属成就并领取奖励。\n\n【异想商店】\n完成「异想奇境」的探索可获得「异想标本」,可用于在「异想商店」中兑换专属奖励。\n「异想标本」将在每期活动结束后清空,请及时使用。\n\n【回音结晶】\n击败最深处的梦境聚合物后,记忆区内将出现回音结晶,可以消耗奖励次数领取奖励;\n「回音结晶奖励次数」将在每周一凌晨4时重置;\n在不同难度的「异梦聚合」均可领取相同的回音结晶奖励。" }, { "Id": "HelpText_44_Title", @@ -132521,11 +132521,11 @@ }, { "Id": "RogueBuffPool_935008030010_BuffDesc", - "Content": "施放声骸技能后,自身抗打断能力提升,并获得自身生命上限15%的护盾,持续5秒。自身存在护盾时,攻击命中目标时回复30点共鸣能量,每8秒可触发1次。" + "Content": "施放声骸技能后,自身抗打断能力提升,并获得1自身生命上限15%的护盾,持续10秒。\n自身存在护盾时,攻击命中目标时回复30点共鸣能量,每8秒可触发1次。" }, { "Id": "RogueBuffPool_935008030020_BuffDesc", - "Content": "自身存在护盾时,攻击命中目标时,产生「冰裂效果」,造成400%冷凝伤害,每1秒可触发1次。" + "Content": "自身存在护盾时,攻击命中目标时,产生「冰裂效果」,造成200%冷凝伤害,每1秒可触发1次。" }, { "Id": "RogueBuffPool_935008030030_BuffDesc", @@ -132557,11 +132557,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc", - "Content": "攻击连续命中目标时,可触发「燎照之骑」协同攻击,该攻击将造成三段伤害,每段攻击命中目标时,会给目标附加1层灼烧。" + "Content": "施放普攻、重击、闪避反击、共鸣技能、共鸣解放、变奏技能、声骸技能时,获得1层标记,持续4秒,可叠加10层。到达10层时,4秒内无法获得层数,并触发「燎照之骑」的3次协同攻击,共造成807.6%攻击的热熔伤害,每段攻击命中目标时,给目标附加1层灼烧。\n-「灼烧」\n持续8秒,可叠加5层。层数为1/2/3/4/5时,每秒对目标造成10%/20%/30%/40%/50%攻击的热熔伤害。" }, { "Id": "RogueBuffPool_938000301104_BuffDesc", - "Content": "声骸技能的每段攻击都将对目标附加1层「灼烧」,且最后一段攻击会留形成「焚地」区域。\n「焚地」范围内的敌人将每秒附加1层「灼烧」,「焚地」持续4秒。" + "Content": "声骸技能的最后一段攻击会生成「焚地」区域。\n-「焚地」\n范围内的敌人将每秒附加1层「灼烧」,「焚地」持续4秒。" }, { "Id": "RogueBuffPool_938000301105_BuffDesc", @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "孤鸯鸣泣之时" }, - { - "Id": "Achievement_300127_Desc", - "Content": "使用10次椿的延奏技能。" - }, - { - "Id": "Achievement_300127_Name", - "Content": "魔女之种" - }, { "Id": "Achievement_300128_Desc", "Content": "使用10次漂泊者·湮灭的延奏技能。" @@ -139389,7 +139381,7 @@ }, { "Id": "HelpText_51_Content", - "Content": "全新内容「异梦聚合」开放!\n\n【活动简介】\n当心之集域停止扩张,门里的世界似乎并未恢复往日的平静。异常的梦境深陷于谬误的螺旋,孕育出了新的混乱。聆听着意识深处的呢喃,你又来到了那扇门前……\n\n【参与条件】\n完成潮汐任务「暗夜叩响白昼之门」后解锁。\n\n【活动规则】\n只可使用部分已开放共鸣者参与「深坠异想奇境」挑战。\n异想奇境当中蕴藏特殊的力量,进入其中的共鸣者的声骸属性将被剥夺,而专属的异想声骸、隐喻、信物、共鸣者的特殊强化则在其中等待着探索。\n选择合适的搭配组合探索异想奇境可以获得不同的战斗体验。\n通过探索异想奇境,可以获得丰厚的奖励。\n\n【回音结晶】\n击败最深处的梦境聚合物后,记忆区内将出现回音结晶,可以消耗奖励次数领取奖励;\n「回音结晶奖励次数」将在每周四凌晨4时重置;\n在不同难度的「异梦聚合」均可领取相同的回音结晶奖励。" + "Content": "全新内容「异梦聚合」开放!\n\n【活动简介】\n当心之集域停止扩张,门里的世界似乎并未恢复往日的平静。异常的梦境深陷于谬误的螺旋,孕育出了新的混乱。聆听着意识深处的呢喃,你又来到了那扇门前……\n\n【参与条件】\n完成潮汐任务「暗夜叩响白昼之门」后解锁。\n\n【活动规则】\n只可使用部分已开放共鸣者参与「深坠异想奇境」挑战。\n异想奇境当中蕴藏特殊的力量,进入其中的共鸣者的声骸属性将被剥夺,而专属的异想声骸、隐喻、信物、共鸣者的特殊强化则在其中等待着探索。\n选择合适的搭配组合探索异想奇境可以获得不同的战斗体验。\n通过探索异想奇境,可以获得丰厚的奖励。\n\n【回音结晶】\n击败最深处的梦境聚合物后,记忆区内将出现回音结晶,可以消耗奖励次数领取奖励;\n「回音结晶奖励次数」将在每周一凌晨4时重置;\n在不同难度的「异梦聚合」均可领取相同的回音结晶奖励。" }, { "Id": "HelpText_51_Title", @@ -139725,11 +139717,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc_0", - "Content": "连续攻击可触发燎照之骑「协战」" + "Content": "连续施放各类技能,可触发燎照之骑「协战」" }, { "Id": "RogueBuffPool_938000301104_BuffDesc_0", - "Content": "燎照之骑攻击附带「灼烧」" + "Content": "声骸技能的最后一段攻击会生成「焚地」区域" }, { "Id": "RogueBuffPool_938000301105_BuffDesc_0", @@ -200253,7 +200245,7 @@ }, { "Id": "BossRushCollectReward", - "Content": "活动奖励" + "Content": "奖励预览" }, { "Id": "BossRushEnterText", @@ -240153,7 +240145,7 @@ }, { "Id": "RogueBuffPool_10011001_BuffDesc", - "Content": "激斗等级达到B及以上时,受到伤害降低30%" + "Content": "激斗等级达到B及以上时,受到伤害减少30%" }, { "Id": "RogueBuffPool_10011002_BuffName", @@ -240177,7 +240169,7 @@ }, { "Id": "RogueBuffPool_10011004_BuffDesc", - "Content": "激斗等级达到A及以上时,每5秒回复生命上限4%的生命值" + "Content": "激斗等级达到A及以上时,每5秒回复4%的最大生命值" }, { "Id": "RogueBuffPool_10011005_BuffName", @@ -240185,7 +240177,7 @@ }, { "Id": "RogueBuffPool_10011005_BuffDesc", - "Content": "激斗等级的衰减速度降低50%,且角色攻击力提升20%" + "Content": "激斗等级的衰减速度降低50%,且角色攻击力提高50%" }, { "Id": "RogueBuffPool_10011006_BuffName", @@ -240193,7 +240185,7 @@ }, { "Id": "RogueBuffPool_10011006_BuffDesc", - "Content": "激斗等级为S及以下时,耐力回复速度降低80%" + "Content": "激斗等级为A及以下时,耐力回复速度降低50%" }, { "Id": "RogueBuffPool_10011007_BuffName", @@ -240201,7 +240193,7 @@ }, { "Id": "RogueBuffPool_10011007_BuffDesc", - "Content": "防御力下降50%" + "Content": "激斗等级为A及以下时,防御力下降30%" }, { "Id": "RogueBuffPool_10011008_BuffName", @@ -240209,7 +240201,7 @@ }, { "Id": "RogueBuffPool_10011008_BuffDesc", - "Content": "生命上限减少99%" + "Content": "受到攻击时激斗等级的衰减速度增加100%" }, { "Id": "RogueBuffPool_10011009_BuffName", @@ -240217,7 +240209,7 @@ }, { "Id": "RogueBuffPool_10011009_BuffDesc", - "Content": "敌人的伤害提升50%" + "Content": "敌人获得最大生命值20%的护盾,激斗等级提升效率提高20%" }, { "Id": "RogueBuffPool_10011010_BuffName", @@ -240225,7 +240217,7 @@ }, { "Id": "RogueBuffPool_10011010_BuffDesc", - "Content": "敌人获得最大生命值25%的护盾" + "Content": "敌人的伤害提高50%,激斗等级提升效率提高20%" }, { "Id": "Roguelike_Instance_Entry_Select_Buff_Number", @@ -258501,7 +258493,7 @@ }, { "Id": "RogueBuffPool_910312000676_BuffDesc_1", - "Content": "获得50倍于当前属性球数量的梦境碎片" + "Content": "获得20倍于当前属性球数量的梦境碎片" }, { "Id": "RogueBuffPool_910312000677_BuffDesc_1", @@ -258509,7 +258501,7 @@ }, { "Id": "RogueBuffPool_910312000678_BuffDesc_1", - "Content": "基础防御力减少60%,梦境碎片获取数量提高300%" + "Content": "基础防御力减少60%,梦境碎片获取数量提高50%" }, { "Id": "RogueBuffPool_910312000679_BuffDesc_1", @@ -259997,7 +259989,7 @@ }, { "Id": "RogueBuffPool_130404_BuffDesc", - "Content": "【闪避】成功闪避时获得{0}点特殊能量,且触发「龙心霓境」,生成停滞区域,衍射伤害加成提升{1},持续{2}秒。每{3}秒可触发1次。" + "Content": "【闪避】成功闪避时触发「龙心霓境」,生成停滞区域,衍射伤害加成提升{1},持续{2}秒,每{3}秒可触发1次。停滞区域生成时每影响一个敌方目标,能让今汐回复{0}点特殊能量。" }, { "Id": "RogueBuffPool_130405_BuffDesc", @@ -275901,7 +275893,7 @@ }, { "Id": "Activity_101800001_Desc", - "Content": "全新潮汐任务「行至海岸尽头」开启,全新区域「黑海岸」等待探索。\n共鸣者守岸人、忌炎即将开启唤取。\n完成回归任务,领取星声奖励,重返索拉里斯吧!" + "Content": "全新任务「暗夜叩响白昼之门」开启,大型活动「失序梦途」等待参与。\n共鸣者椿、吟霖、相里要、即将开启唤取。\n完成回归任务,领取星声奖励,重返索拉里斯吧!" }, { "Id": "Moonfiesta_Entrust_4_Title", @@ -282361,7 +282353,7 @@ }, { "Id": "MapNote_9_Desc", - "Content": "深坠异想奇境·共赴梦宴新难度开放" + "Content": "「深坠异想奇境」新难度开放" }, { "Id": "PrefabTextItem_48880974_Text", @@ -296293,7 +296285,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc", - "Content": "协奏能量满后将自动召唤协奏角色;协奏角色登场时将改为施放变奏技能,且离场时仍会施放延奏技能。协奏角色造成的伤害提高{0}。" + "Content": "协奏能量满后将自动清空,并召唤协奏角色;协奏角色登场时将改为施放变奏技能,且离场时仍会施放延奏技能。协奏角色造成的伤害提升{1}。" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc", @@ -296309,7 +296301,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc_0", - "Content": "协奏能量满后自动召唤协奏角色,协奏角色造成的伤害提高。" + "Content": "协奏能量满后将自动清空,并自动召唤协奏角色,协奏角色造成的伤害提高。" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc_0", @@ -299165,7 +299157,7 @@ }, { "Id": "Text_ExploreToolsClose_Text", - "Content": "松开{0}时也可触发操作杆所指向的功能" + "Content": "松开轮盘键也可触发摇杆所指向的功能" }, { "Id": "SPsence_1_2_004_01", @@ -310453,27 +310445,27 @@ }, { "Id": "InstanceDungeon_8401_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "梦中人" }, { "Id": "InstanceDungeon_8402_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "勇者的舞台剧" }, { "Id": "InstanceDungeon_8403_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "无间地狱" }, { "Id": "InstanceDungeon_8404_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "雪隐疑案" }, { "Id": "InstanceDungeon_8405_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "山水与六贝币" }, { "Id": "InstanceDungeon_8406_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "逆风速运" }, { "Id": "Moonfiesta_GroupFight1_1", @@ -312633,7 +312625,7 @@ }, { "Id": "InstanceDungeon_8407_MapName", - "Content": "test/1.4大活动-大猫副本-剧情" + "Content": "dnt/永夜无终" }, { "Id": "InstanceDungeon_8408_MapName", @@ -320981,7 +320973,7 @@ }, { "Id": "MenuConfig_145_Desc", - "Content": "开启后,当设备过热时,将自动调整最高帧率控制温度" + "Content": "开启后,当设备过热时,将自动调整最高帧率和最高画质来控制温度" }, { "Id": "MenuConfig_145_Set_Tips", @@ -322865,7 +322857,7 @@ }, { "Id": "FavorStory_150503_Content", - "Content": "别为我叹息,我不在那里,也没有离去。\n\n听小机器人们提到德罗涅这个名字的时候,守岸人几乎没花什么时间就回忆起了和这个名字有关的全部信息。这不仅因为能量体适应存储、记录的特质,也因为德罗涅很特别——她是为数不多自己找到黑海岸来请求加入的成员。\n明快爽朗的少女热血沸腾,一边抱怨着自己多不容易找来这里,一边带着点小得意地挑眉,“我就知道!为了阻止悲鸣带来更多的异象,一定会有人聚集起来做些什么的!”\n那时候,曾掌握最高权限的调律者还没漂泊太久,她也还会在黑海岸地上活动。看着少女兴致满满一把抓住自己的手,恳切地表达着想要加入的决心,守岸人一时间竟不知道怎么反应,只觉得少女的手热热的、烫烫的,和少女眼里的温度一样。\n守岸人为德罗涅申请了成员考核的资格,这其实不符合泰缇斯推演判定的招募流程,但没来由地,守岸人回忆起起调律者曾对自己说过的那句话,“人类不是这样被限制的存在……我们不是数据,也不是存在记录中的某种概念”。守岸人想,如果是{TA}的话应该也会这样做吧,为了不让少女的那份温度冷却。后来,德罗涅通过了考核,正式成为了黑海岸的一员。\n\n所以守岸人没有想过,再和德罗涅相见会是在这样的情况之下。\n时隔十多年,曾经热血的少女已经长成了沉着冷静的女人,她冲着到来的守岸人颤巍巍伸出手,被洞穿的腹部汩汩往外流血。守岸边人看得出来,德罗涅的生命在流失,属于她的结局只有一个。\n“别看我现在这样,悲鸣爆发的时候,可是一口气解决了八个残象呢。但特瓦拉……他们运气不太好,收集到的残像数据只能由我带回来啦。”\n送别的氛围渐渐浓厚,在场的其他成员们神情肃穆,并不知晓守岸人身份的他们只当她是与德罗涅特别亲近的朋友,自发将最后的时间留给两人。\n\n“原来时间已经过去这么久了,我,我都……但你还和之前一样。”\n“我做得很好吧?没让你失望吧?”\n德罗涅的声音因虚弱显得有些抖,但眼睛依旧像第一次见面时那样亮。如果是调律者{TA}会怎么做?不知道,没有答案,甚至没有可以参考的范例,守岸人只知道对上那双眼睛,自己的胸口就闷闷的,仿佛有一种她无法形容的感受要从那里长出来。那感受迫使她像多年前那样,再一次做出破例的举动。\n“辛苦了,你做得很好。非常非常好。”\n她回答了女人,并主动握住对方的手,下意识地,她觉得对方会需要自己做出这样的动作,当时的她不想让少女的温度冷却,现在的她也是一样。\n“谢谢你……谢谢你,守岸人。”\n像是得到了莫大的安慰一般,女人整个人都松弛下来,开始发出断断续续的呓语,“星星……真亮啊,我之后也会变成它们中一颗么……还有很多我无法看见了,但你会看见的,他们会看见的。” \n一滴泪从眼眶滑落,带走了女人的最后一丝温度。\n\n是的,正如德罗涅所说,每一个逝去成员的频率都会被守岸人化作“星星”留在那片由数据映射出的星河之中。她不记得自己是从什么时候开始这样做的了,但时间催折的不仅黑花,潮汐侵蚀的不止海岸,逝去的成员们需要被铭记,这片永远闪耀的星空就是唯一一块埋人的土地。\n而群星之下,守岸人站在被星光照拂的黑海岸上远眺,调律者将权限交给自己是否是正确的选择?她所做的一切是否已经足够?她有像{TA}叮嘱的那样,照顾好黑海岸吗?等待太过漫长……可她只能等待,因为她所拥有的,只有比漫长更漫长的时间。" + "Content": "别为我叹息,我不在那里,也没有离去。\n\n听小机器人们提到德罗涅这个名字的时候,守岸人几乎没花什么时间就回忆起了和这个名字有关的全部信息。这不仅因为能量体适应存储、记录的特质,也因为德罗涅很特别——她是为数不多自己找到黑海岸来请求加入的成员。\n明快爽朗的少女热血沸腾,一边抱怨着自己多不容易找来这里,一边带着点小得意地挑眉,“我就知道!为了阻止悲鸣带来更多的异象,一定会有人聚集起来做些什么的!”\n那时候,曾掌握最高权限的调律者还没漂泊太久,她也还会在黑海岸地上活动。看着少女兴致满满一把抓住自己的手,恳切地表达着想要加入的决心,守岸人一时间竟不知道怎么反应,只觉得少女的手热热的、烫烫的,和少女眼里的温度一样。\n守岸人为德罗涅申请了成员考核的资格,这其实不符合泰缇斯推演判定的招募流程,但没来由地,守岸人回忆起起调律者曾对自己说过的那句话,“人类不是这样被限制的存在……我们不是数据,也不是存在记录中的某种概念”。守岸人想,如果是{TA}的话应该也会这样做吧,为了不让少女的那份温度冷却。后来,德罗涅通过了考核,正式成为了黑海岸的一员。\n\n所以守岸人没有想过,再和德罗涅相见会是在这样的情况之下。\n时隔十多年,曾经热血的少女已经长成了沉着冷静的女人,她冲着到来的守岸人颤巍巍伸出手,被洞穿的腹部汩汩往外流血。守岸人看得出来,德罗涅的生命在流失,属于她的结局只有一个。\n“别看我现在这样,悲鸣爆发的时候,可是一口气解决了八个残象呢。但特瓦拉……他们运气不太好,收集到的残像数据只能由我带回来啦。”\n送别的氛围渐渐浓厚,在场的其他成员们神情肃穆,并不知晓守岸人身份的他们只当她是与德罗涅特别亲近的朋友,自发将最后的时间留给两人。\n\n“原来时间已经过去这么久了,我,我都……但你还和之前一样。”\n“我做得很好吧?没让你失望吧?”\n德罗涅的声音因虚弱显得有些抖,但眼睛依旧像第一次见面时那样亮。如果是调律者{TA}会怎么做?不知道,没有答案,甚至没有可以参考的范例,守岸人只知道对上那双眼睛,自己的胸口就闷闷的,仿佛有一种她无法形容的感受要从那里长出来。那感受迫使她像多年前那样,再一次做出破例的举动。\n“辛苦了,你做得很好。非常非常好。”\n她回答了女人,并主动握住对方的手,下意识地,她觉得对方会需要自己做出这样的动作,当时的她不想让少女的温度冷却,现在的她也是一样。\n“谢谢你……谢谢你,守岸人。”\n像是得到了莫大的安慰一般,女人整个人都松弛下来,开始发出断断续续的呓语,“星星……真亮啊,我之后也会变成它们中一颗么……还有很多我无法看见了,但你会看见的,他们会看见的。” \n一滴泪从眼眶滑落,带走了女人的最后一丝温度。\n\n是的,正如德罗涅所说,每一个逝去成员的频率都会被守岸人化作“星星”留在那片由数据映射出的星河之中。她不记得自己是从什么时候开始这样做的了,但时间催折的不仅黑花,潮汐侵蚀的不止海岸,逝去的成员们需要被铭记,这片永远闪耀的星空就是唯一一块埋人的土地。\n而群星之下,守岸人站在被星光照拂的黑海岸上远眺,调律者将权限交给自己是否是正确的选择?她所做的一切是否已经足够?她有像{TA}叮嘱的那样,照顾好黑海岸吗?等待太过漫长……可她只能等待,因为她所拥有的,只有比漫长更漫长的时间。" }, { "Id": "FavorStory_150504_Content", @@ -325957,7 +325949,7 @@ }, { "Id": "Activity_100600004_Desc", - "Content": "当心之集域停止扩张,门里的世界似乎并未恢复往日的平静。异常的梦境深陷于谬误的螺旋,孕育出了新的混乱。聆听着意识深处的呢喃,你又来到了那扇门前……" + "Content": "当心之集域停止扩张,门里的世界似乎并未恢复往日的平静。异常的梦境深陷于谬误的螺旋,孕育出了新的混乱。聆听着意识深处的呢喃,你又来到了那扇门前……\n剧情内容承接「失序梦途」活动,提前游玩可能影响剧情体验" }, { "Id": "InstanceDungeon_8018_MapName", @@ -326721,7 +326713,7 @@ }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_4", - "Content": "击败怪物" + "Content": "test/击败怪物" }, { "Id": "LevelPlay_313800031_ChildQuestTip_313_5", @@ -328313,7 +328305,7 @@ }, { "Id": "PrefabTextItem_791387985_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "异梦封锁" }, { "Id": "PrefabTextItem_255381220_Text", @@ -328321,11 +328313,11 @@ }, { "Id": "PrefabTextItem_1592681810_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "永夜重现" }, { "Id": "PrefabTextItem_906942427_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "深梦历程" }, { "Id": "PrefabTextItem_2239558941_Text", @@ -328333,7 +328325,7 @@ }, { "Id": "PrefabTextItem_2328405229_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_1387169839_Text", @@ -328353,19 +328345,19 @@ }, { "Id": "PrefabTextItem_670535129_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_554973362_Text", @@ -328649,7 +328641,7 @@ }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_4", - "Content": "击败怪物" + "Content": "test/击败怪物" }, { "Id": "LevelPlay_226800001_ChildQuestTip_226_5", @@ -328689,7 +328681,7 @@ }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_12", - "Content": "击败怪物" + "Content": "test/击败怪物" }, { "Id": "LevelPlay_226800002_ChildQuestTip_226_13", @@ -328729,7 +328721,7 @@ }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_4", - "Content": "击败怪物" + "Content": "test/击败怪物" }, { "Id": "LevelPlay_226800003_ChildQuestTip_226_5", @@ -328777,7 +328769,7 @@ }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_14", - "Content": "击败怪物" + "Content": "test/击败怪物" }, { "Id": "LevelPlay_316800007_ChildQuestTip_316_15", @@ -328801,7 +328793,7 @@ }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_4", - "Content": "击败怪物" + "Content": "test/击败怪物" }, { "Id": "LevelPlay_316800008_ChildQuestTip_316_5", @@ -328837,7 +328829,7 @@ }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_4", - "Content": "击败怪物" + "Content": "test/击败怪物" }, { "Id": "LevelPlay_316800009_ChildQuestTip_316_5", @@ -328877,7 +328869,7 @@ }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_4", - "Content": "击败怪物" + "Content": "test/击败怪物" }, { "Id": "LevelPlay_316800010_ChildQuestTip_316_5", @@ -329049,11 +329041,11 @@ }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_3", - "Content": "与入梦虚影交谈" + "Content": "与灯灯交谈" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_4", - "Content": "与奇异的白猫交谈" + "Content": "与入梦虚影交谈" }, { "Id": "LevelPlay_313800036_ChildQuestTip_313_5", @@ -329297,7 +329289,7 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_6", - "Content": "与白色守门人交谈" + "Content": "与奇异的白猫交谈" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_7", @@ -329549,7 +329541,7 @@ }, { "Id": "LevelPlay_313800037_ChallengeConditionMainText_313_1", - "Content": "在倒计时内击败敌人获得额外信物奖励" + "Content": "test/在倒计时内击败敌人获得额外信物奖励" }, { "Id": "LevelPlay_313800037_ChallengeConditionSubText_313_1", @@ -329589,7 +329581,7 @@ }, { "Id": "LevelPlay_313800037_QuestScheduleSubTitle_313_1", - "Content": "(可选)倒计时结束前击败敌人" + "Content": "test/(可选)倒计时结束前击败敌人" }, { "Id": "LevelPlay_313800037_ReachChallengeMainText_313_2", @@ -329645,7 +329637,7 @@ }, { "Id": "LevelPlay_313800038_ChallengeConditionMainText_313_1", - "Content": "在倒计时内击败敌人获得额外信物奖励" + "Content": "test/在倒计时内击败敌人获得额外信物奖励" }, { "Id": "LevelPlay_313800038_ChallengeConditionSubText_313_1", @@ -329685,7 +329677,7 @@ }, { "Id": "LevelPlay_313800038_QuestScheduleSubTitle_313_1", - "Content": "(可选)倒计时结束前击败敌人" + "Content": "test/(可选)倒计时结束前击败敌人" }, { "Id": "LevelPlay_313800038_ReachChallengeMainText_313_1", @@ -329693,7 +329685,7 @@ }, { "Id": "LevelPlay_313800039_ChallengeConditionMainText_313_1", - "Content": "在倒计时内击败敌人获得额外信物奖励" + "Content": "test/在倒计时内击败敌人获得额外信物奖励" }, { "Id": "LevelPlay_313800039_ChallengeConditionSubText_313_1", @@ -329733,7 +329725,7 @@ }, { "Id": "LevelPlay_313800039_QuestScheduleSubTitle_313_1", - "Content": "(可选)倒计时结束前击败敌人" + "Content": "test/(可选)倒计时结束前击败敌人" }, { "Id": "LevelPlay_313800039_ReachChallengeMainText_313_1", @@ -329741,7 +329733,7 @@ }, { "Id": "LevelPlay_313800040_ChallengeConditionMainText_313_1", - "Content": "在倒计时内击败敌人获得额外信物奖励" + "Content": "test/在倒计时内击败敌人获得额外信物奖励" }, { "Id": "LevelPlay_313800040_ChallengeConditionSubText_313_1", @@ -329781,7 +329773,7 @@ }, { "Id": "LevelPlay_313800040_QuestScheduleSubTitle_313_1", - "Content": "(可选)倒计时结束前击败敌人" + "Content": "test/(可选)倒计时结束前击败敌人" }, { "Id": "LevelPlay_313800040_ReachChallengeMainText_313_1", @@ -330093,7 +330085,7 @@ }, { "Id": "Achievement_300224_Name", - "Content": "Error:could not find the object" + "Content": "Error: could not find the object" }, { "Id": "Achievement_300225_Desc", @@ -331193,7 +331185,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_120", - "Content": "前往下一个记忆区" + "Content": "test/前往下一个记忆区" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_122", @@ -331205,7 +331197,7 @@ }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_129", - "Content": "前往下一个记忆区" + "Content": "test/前往下一个记忆区" }, { "Id": "LevelPlay_226800006_ChildQuestTip_226_131", @@ -332549,11 +332541,11 @@ }, { "Id": "RogueHeiMao _001_Text", - "Content": "敌人从深梦中降生" + "Content": "敬请期待" }, { "Id": "RogueBaiMao _001_Text", - "Content": "白猫带来了援护" + "Content": "敬请期待" }, { "Id": "Activity_102700001_Title", @@ -333465,7 +333457,7 @@ }, { "Id": "HelpText_128_Content", - "Content": "【开启条件】\n索拉等级达到3阶。\n\n【双倍领取】\n挑战部分玩法领取奖励时,可选择消耗双倍的体力获取双倍奖励。\n该系统不与「特备训练」、「回音盈域」、「声弦涤荡」叠加开放。若在对应的活动期间,需要消耗完对应的奖励次数才可继续使用。\n\n【生效范围】\n「凝素领域」、「模拟领域」、「无音清剿」、「讨伐强敌」。" + "Content": "【开启条件】\n索拉等级达到3阶。\n\n【双倍领取】\n挑战部分玩法领取奖励时,可选择消耗双倍结晶波片获取双倍奖励。\n该系统不与「特备训练」、「回音盈域」、「声弦涤荡」叠加开放。若在对应的活动期间,需要消耗完对应的奖励次数才可继续使用。\n\n【生效范围】\n「凝素领域」、「模拟领域」、「无音清剿」、「讨伐强敌」。" }, { "Id": "Magnification_Title", @@ -333553,7 +333545,7 @@ }, { "Id": "PrefabTextItem_3216866864_Text", - "Content": "呜呜企划 × 先行公约" + "Content": "先行公约 × 呜呜企划" }, { "Id": "PrefabTextItem_2100708024_Text", @@ -333585,7 +333577,7 @@ }, { "Id": "DreamLinkDungeonLock", - "Content": "未明晰的梦" + "Content": "敬请期待" }, { "Id": "Speaker_800080_Name", @@ -333641,7 +333633,7 @@ }, { "Id": "RogueBuffPool_110402_BuffDesc", - "Content": "【共鸣技能】\n行狮状态中每次施放普攻或共鸣技能时,攻击提升{0},持续15秒。每秒可触发1次,可叠加{1}层。" + "Content": "【共鸣技能】\n行狮状态中每次施放普攻或共鸣技能时,攻击提升{0},持续{1}秒。每秒可触发1次,可叠加{2}层。" }, { "Id": "RogueBuffPool_110402_BuffDesc_0", @@ -333653,7 +333645,7 @@ }, { "Id": "RogueBuffPool_110403_BuffDesc", - "Content": "【共鸣技能】\n·凌阳的任意一段普攻后皆可衔接共鸣技能·惊跃·郁怒追逃。\n·共鸣技能·惊跃·郁怒追逃命中时额外回复{0}点共鸣能量,每1秒可触发1次。" + "Content": "【共鸣技能】\n·凌阳的任意一段普攻后皆可衔接共鸣技能·惊跃·郁怒追逃。\n·共鸣技能·惊跃·郁怒追逃命中时额外回复{0}点共鸣能量,每秒可触发1次。" }, { "Id": "RogueBuffPool_110403_BuffDesc_0", @@ -333665,11 +333657,11 @@ }, { "Id": "RogueBuffPool_110404_BuffDesc", - "Content": "【共鸣回路】\n·行狮状态中,每2秒,凌阳获得1层「神韵」,可叠加5层。\n·行狮状态中,长按普攻,可以消耗所有「狮魂」,施放凌云式·腿打连环,并且15秒内「好事一“桩”」伤害加成{0}。\n「神韵」:共鸣技能·惊跃·郁怒追逃,召唤一个「好事一“桩”」,造成攻击{1}的冷凝伤害。" + "Content": "【共鸣回路】\n·行狮状态中,每{0}秒,凌阳获得1层「献瑞」,可叠加{1}层。\n·行狮状态中,长按普攻,可以消耗所有「狮魂」,施放凌云式·腿打连环。\n·「献瑞」:共鸣技能·惊跃·郁怒追逃命中时,消耗1层「献瑞」,召唤一个「好事一“桩”」,造成攻击{2}的冷凝伤害。" }, { "Id": "RogueBuffPool_110404_BuffDesc_0", - "Content": "【共鸣回路】\n行狮状态中,自动获取「神韵」,可叠加。\n行狮状态中,长按普攻,可以消耗所有「狮魂」,施放凌云式·腿打连环,并且「好事一“桩”」伤害加成。\n「神韵」:共鸣技能·惊跃·郁怒追逃,召唤1个「好事一“桩”」,造成冷凝伤害。" + "Content": "【共鸣回路】\n·行狮状态中,自动获取「献瑞」,可叠加。\n·行狮状态中,长按普攻,可以消耗所有「狮魂」,施放凌云式·腿打连环。\n·「献瑞」:共鸣技能·惊跃·郁怒追逃命中时,消耗1层「献瑞」,召唤1个「好事一“桩”」,造成冷凝伤害。" }, { "Id": "RogueBuffPool_110404_BuffDesc_1", @@ -333677,7 +333669,7 @@ }, { "Id": "RogueBuffPool_110405_BuffDesc", - "Content": "【共鸣解放】\n同时处于共鸣解放·狮子奋迅状态以及行狮状态时, 每次普攻·狂态·摇光金狮舞命中时,都会召唤1个「好事一“桩”」,造成攻击{0}的冷凝伤害。" + "Content": "【共鸣解放】\n同时处于共鸣解放·狮子奋迅状态以及行狮状态时, 每次普攻·狂态·摇光金狮舞命中时,都会召唤1个「好事一“桩”」,造成攻击{0}的冷凝伤害,每{1}秒可触发1次。" }, { "Id": "RogueBuffPool_110405_BuffDesc_0", @@ -333689,7 +333681,7 @@ }, { "Id": "RogueBuffPool_110601_BuffDesc", - "Content": "【共鸣解放】\n施放共鸣解放后,获得以下效果,持续15秒:\n·每次施放共鸣回路·诗中物后,获得1次施放共鸣回路·诗中物的机会\n·该次共鸣回路·诗中物不会重复触发该效果,且施放时必定为「合说」效果。\n·{0}概率在持续时间内不受到伤害,并且对对釉瑚造成伤害的目标造成攻击200%的冷凝伤害,此次伤害为共鸣技能伤害。" + "Content": "【共鸣解放】\n施放共鸣解放后,获得以下效果,持续15秒:\n·每次施放共鸣回路·诗中物后,获得1次施放共鸣回路·诗中物的机会\n·该次共鸣回路·诗中物不会重复触发该效果,且施放时必定为「合说」效果。\n·{0}概率在持续时间内不受到伤害,并且对对釉瑚造成伤害的目标造成攻击{1}的冷凝伤害,此次伤害为共鸣技能伤害。" }, { "Id": "RogueBuffPool_110601_BuffDesc_0", @@ -333701,11 +333693,11 @@ }, { "Id": "RogueBuffPool_110602_BuffDesc", - "Content": "【共鸣回路】\n·奇珍赏造成的伤害提升{0}。\n·每6秒,获得1次施放共鸣回路·诗中物的机会,且施放时必定为「合说」效果。" + "Content": "【共鸣回路】\n·奇珍赏造成的伤害提升{0}。\n·每{1}秒,获得1次施放共鸣回路·诗中物的机会,且施放时必定为「合说」效果。" }, { "Id": "RogueBuffPool_110602_BuffDesc_0", - "Content": "【共鸣回路】\n·奇珍赏造成的伤害提升。\n·每6秒,获得1次施放共鸣回路·诗中物的机会。" + "Content": "【共鸣回路】\n·奇珍赏造成的伤害提升。\n·每隔一定时间,获得1次施放共鸣回路·诗中物的机会。" }, { "Id": "RogueBuffPool_110602_BuffDesc_1", @@ -333713,7 +333705,7 @@ }, { "Id": "RogueBuffPool_110603_BuffDesc", - "Content": "【普攻】\n·重击获取「霜色」的效率大幅度提高。\n·施放重击·落霜坠时,攻击提升{0},持续10秒。" + "Content": "【普攻】\n·重击获取「霜色」的效率大幅度提高。\n·施放重击·落霜坠时,攻击提升{0},持续{1}秒。" }, { "Id": "RogueBuffPool_110603_BuffDesc_0", @@ -333725,11 +333717,11 @@ }, { "Id": "RogueBuffPool_110604_BuffDesc", - "Content": "【共鸣技能】\n施放共鸣技能时,独立触发以下效果:\n·{0}概率召唤3个巨大面具进行攻击,每个面具造成伤害等同于奇珍赏·编钟{1}的伤害。\n·{2}概率引发爆炸,造成攻击{3}的冷凝伤害,此次伤害为共鸣技能伤害。\n·{4}概率重置共鸣技能的冷却时间" + "Content": "【共鸣技能】\n施放共鸣技能时,随机触发以下效果(可叠加):\n·{0}概率召唤3个巨大面具进行攻击,每个面具造成伤害等同于奇珍赏·编钟{1}的伤害。\n·{2}概率引发爆炸,造成攻击{3}的冷凝伤害,此次伤害为共鸣技能伤害。\n·{4}概率重置共鸣技能的冷却时间。" }, { "Id": "RogueBuffPool_110604_BuffDesc_0", - "Content": "【共鸣技能】\n施放共鸣技能时,独立触发以下效果:\n·概率召唤3个巨大面具进行攻击。\n·概率引发爆炸,造成冷凝伤害。\n·概率重置共鸣技能的冷却时间" + "Content": "【共鸣技能】\n施放共鸣技能时,随机触发以下效果(可叠加):\n·概率召唤3个巨大面具进行攻击。\n·概率引发爆炸,造成冷凝伤害。\n·概率重置共鸣技能的冷却时间。" }, { "Id": "RogueBuffPool_110604_BuffDesc_1", @@ -333737,11 +333729,11 @@ }, { "Id": "RogueBuffPool_110605_BuffDesc", - "Content": "【共鸣回路】\n·奇珍赏造成的伤害时忽视目标{0}防御。\n·共鸣回路·诗中物可牵引附近目标。" + "Content": "【共鸣回路】\n·奇珍赏造成的伤害时忽视目标{0}防御。\n·共鸣回路·诗中物吸附效果增强。" }, { "Id": "RogueBuffPool_110605_BuffDesc_0", - "Content": "【共鸣回路】\n·奇珍赏(编钟、如意、鼎、面具)造成的伤害时忽视目标防御。\n·共鸣回路·诗中物可牵引附近目标。" + "Content": "【共鸣回路】\n·奇珍赏(编钟、如意、鼎、面具)造成的伤害时忽视目标防御。\n·共鸣回路·诗中物吸附效果增强。" }, { "Id": "RogueBuffPool_110605_BuffDesc_1", @@ -333749,11 +333741,11 @@ }, { "Id": "RogueBuffPool_120301_BuffDesc", - "Content": "【共鸣技能】\n·「白咩」、「黑咩」造成的伤害能无视目标{0}防御。\n·召唤「白咩」的时候,会同时召唤「黑咩」,造成攻击{1}的热熔伤害,此次伤害为普攻伤害。" + "Content": "【共鸣技能】\n·共鸣技能、「梦境·白咩」、「梦境·黑咩」造成的伤害能无视目标{0}防御。\n·召唤「梦境·白咩」的时候,会同时召唤「梦境·黑咩」,共造成攻击{1}的热熔伤害,此次伤害为普攻伤害。" }, { "Id": "RogueBuffPool_120301_BuffDesc_0", - "Content": "【共鸣技能】\n·「白咩」、「黑咩」造成的伤害能无视目标一定防御。\n·召唤「白咩」的时候,会同时召唤「黑咩」,造成攻击{1}的热熔伤害,此次伤害为普攻伤害。" + "Content": "【共鸣技能】\n·共鸣技能、「梦境·白咩」、「梦境·黑咩」造成的伤害能无视目标一定防御。\n·召唤「梦境·白咩」的时候,会同时召唤「梦境·黑咩」,造成大量热熔伤害,此次伤害为普攻伤害。" }, { "Id": "RogueBuffPool_120301_BuffDesc_1", @@ -333761,11 +333753,11 @@ }, { "Id": "RogueBuffPool_120302_BuffDesc", - "Content": "【共鸣技能】\n·造成共鸣技能伤害时,减少共鸣技能的冷却时间{0}秒,该效果每{1}秒可触发1次。\n·施放共鸣技能时,受到的伤害降低{2},抗打断能力提升。\n·施放共鸣技能「热力羊咩」一定时间内,短按共鸣技能,可以再次施放「热力羊咩」,之后一定时间内短按共鸣技能,将会施放「热情欢迎式」" + "Content": "【共鸣技能】\n·造成共鸣技能伤害时,减少共鸣技能的冷却时间{0}秒,该效果每{1}秒可触发1次。\n·施放共鸣技能时,受到的伤害降低{2},抗打断能力提升。\n·施放共鸣技能「热力羊咩」一定时间内,短按共鸣技能,可以再次施放「热力羊咩」,之后一定时间内短按共鸣技能,将会施放「热情欢迎式」。\n·共鸣技能「黑咩狂热」能额外造成2次等同于共鸣技能「黑咩狂热」100%的伤害。" }, { "Id": "RogueBuffPool_120302_BuffDesc_0", - "Content": "【共鸣技能】\n·造成共鸣技能伤害时,减少共鸣技能的冷却时间。\n·施放共鸣技能时,受到的伤害降低,抗打断能力提升。\n·施放共鸣技能「热力羊咩」一定时间内,短按共鸣技能,可以再次施放「热力羊咩」,之后一定时间内短按共鸣技能,将会施放「热情欢迎式」" + "Content": "【共鸣技能】\n·造成共鸣技能伤害时,减少共鸣技能的冷却时间。\n·施放共鸣技能时,受到的伤害降低,抗打断能力提升。\n·施放共鸣技能「热力羊咩」一定时间内,短按共鸣技能,可以再次施放「热力羊咩」,之后一定时间内短按共鸣技能,将会施放「热情欢迎式」。\n·共鸣技能「黑咩狂热」能额外造成伤害" }, { "Id": "RogueBuffPool_120302_BuffDesc_1", @@ -333773,11 +333765,11 @@ }, { "Id": "RogueBuffPool_120303_BuffDesc", - "Content": "【普攻】\n·造成普攻伤害时,会召唤「白咩」下砸,造成攻击{0}的热熔伤害,此次伤害为普攻伤害,每2秒可触发1次。\n·施放「重击·白咩·失控之炎」或「重击·黑咩·暴走之炎」期间不会受到伤害,并且持续牵引周围目标,牵引过程共造成攻击{1}的热熔伤害,此次伤害为共鸣技能伤害。" + "Content": "【普攻】\n·造成普攻伤害时,会召唤「梦境·白咩」下砸,造成攻击{0}的热熔伤害,此次伤害为普攻伤害,每{1}秒可触发1次。\n·施放「重击·白咩·失控之炎」或「重击·黑咩·暴走之炎」期间受到伤害降低{2},并且持续牵引周围目标,牵引过程共造成攻击{3}的热熔伤害,此次伤害为共鸣解放伤害。" }, { "Id": "RogueBuffPool_120303_BuffDesc_0", - "Content": "【普攻】\n·造成普攻伤害时,额外造成热熔伤害。\n·施放「重击·白咩·失控之炎」或「重击·黑咩·暴走之炎」期间不会受到伤害,并且持续牵引周围目标并持续造成热熔伤害。" + "Content": "【普攻】\n·造成普攻伤害时,额外召唤「梦境·白咩」造成热熔伤害。\n·施放「重击·白咩·失控之炎」或「重击·黑咩·暴走之炎」期间受到伤害降低,并且持续牵引周围目标并持续造成热熔伤害。" }, { "Id": "RogueBuffPool_120303_BuffDesc_1", @@ -333785,11 +333777,11 @@ }, { "Id": "RogueBuffPool_120304_BuffDesc", - "Content": "【普攻】\n·热熔伤害加成提升{0}。\n·造成共鸣技能伤害时会召唤「白咩」,造成攻击{1}的热熔伤害,此次伤害为普攻伤害,每8秒可触发1次。\n·共鸣技能「白咩」「黑咩」获得强化:攻击范围增加,伤害倍率提升{2}。" + "Content": "【普攻】\n·热熔伤害加成提升{0}。\n·造成共鸣技能伤害时会召唤「梦境·白咩」,造成攻击{1}的热熔伤害,此次伤害为普攻伤害,每{2}秒可触发1次。\n·「梦境·白咩」「梦境·黑咩」获得强化:攻击范围增加,伤害倍率提升{3}。" }, { "Id": "RogueBuffPool_120304_BuffDesc_0", - "Content": "【普攻】\n·热熔伤害加成提升。\n·造成共鸣技能伤害时会额外造成热熔伤害。\n·共鸣技能「白咩」「黑咩」攻击范及伤害提升。" + "Content": "【普攻】\n·热熔伤害加成提升。\n·造成共鸣技能伤害时会额外造成热熔伤害。\n·「梦境·白咩」「梦境·黑咩」攻击范围及伤害提升。" }, { "Id": "RogueBuffPool_120304_BuffDesc_1", @@ -333797,11 +333789,11 @@ }, { "Id": "RogueBuffPool_120305_BuffDesc", - "Content": "【普攻】\n·造成普攻伤害时,回复{0}点大招能量,每秒可触发1次。\n·施放共鸣解放后会造成1次攻击{1}的热熔伤害,此次伤害为普攻伤害。" + "Content": "【普攻】\n·造成普攻伤害时,回复{0}点共鸣能量,每秒可触发1次。\n·施放共鸣解放后会造成1次攻击{1}的热熔伤害,此次伤害为普攻伤害。" }, { "Id": "RogueBuffPool_120305_BuffDesc_0", - "Content": "【普攻】\n·造成普攻伤害时,回复大招能量。\n·施放共鸣解放后会造成额外热熔伤害。" + "Content": "【普攻】\n·造成普攻伤害时,回复共鸣能量。\n·施放共鸣解放后会造成额外热熔伤害。" }, { "Id": "RogueBuffPool_120305_BuffDesc_1", @@ -333809,11 +333801,11 @@ }, { "Id": "RogueBuffPool_120401_BuffDesc", - "Content": "【共鸣解放】\n·暴击提升{0}。\n·「浮翼幻想」存在时,每次协奏角色进场时,额外打出{1}发「加强音」。" + "Content": "【共鸣解放】\n·暴击提升{0}。\n·「浮翼狂想」存在时,每次协奏角色进场时,额外打出{1}发「特加强音」,每{2}秒可触发1次。" }, { "Id": "RogueBuffPool_120401_BuffDesc_0", - "Content": "【共鸣解放】\n·暴击中等幅度提升。\n·「浮翼幻想」存在时,每次协奏角色进场时,额外打出「加强音」。" + "Content": "【共鸣解放】\n·暴击中等幅度提升。\n·「浮翼狂想」存在时,每次协奏角色进场时,额外打出「特加强音」。" }, { "Id": "RogueBuffPool_120401_BuffDesc_1", @@ -333821,11 +333813,11 @@ }, { "Id": "RogueBuffPool_120402_BuffDesc", - "Content": "【共鸣解放】\n·施放共鸣解放时,马上打出{0}发「加强音」。\n·被「加强音」命中的目标,热熔伤害抗性降低{1},持续{2}秒,可叠加{3}层。" + "Content": "【共鸣解放】\n·施放共鸣解放时,马上打出{0}发「特加强音」。\n·被「特加强音」命中的目标,热熔伤害抗性降低{1},持续{2}秒,可叠加{3}层。" }, { "Id": "RogueBuffPool_120402_BuffDesc_0", - "Content": "【共鸣解放】\n·施放共鸣解放时,马上打出10发「加强音」。\n·被「加强音」命中的目标,热熔伤害抗性降低。" + "Content": "【共鸣解放】\n·施放共鸣解放时,马上打出数发「特加强音」。\n·被「特加强音」命中的目标,热熔伤害抗性降低。" }, { "Id": "RogueBuffPool_120402_BuffDesc_1", @@ -333845,11 +333837,11 @@ }, { "Id": "RogueBuffPool_120404_BuffDesc", - "Content": "【共鸣技能】\n·攻击提升{0}。\n·闪避反击替换位共鸣技能·怒火赋格,施放「共鸣技能·怒火赋格」或「共鸣技能·激昂变奏」时,额外打出{1}发「加强音」。" + "Content": "【共鸣技能】\n·攻击提升{0}。\n·闪避反击替换为共鸣技能·怒火赋格,施放「共鸣技能·怒火赋格」或「共鸣技能·激昂变奏」时,额外打出{1}发「特加强音」。" }, { "Id": "RogueBuffPool_120404_BuffDesc_0", - "Content": "【共鸣技能】\n·攻击中等幅度提升。\n·闪避反击替换位共鸣技能·怒火赋格,施放「共鸣技能·怒火赋格」或「共鸣技能·激昂变奏」时,额外打出「加强音」。" + "Content": "【共鸣技能】\n·攻击中等幅度提升。\n·闪避反击替换为共鸣技能·怒火赋格,施放「共鸣技能·怒火赋格」或「共鸣技能·激昂变奏」时,额外打出「特加强音」。" }, { "Id": "RogueBuffPool_120404_BuffDesc_1", @@ -333857,11 +333849,11 @@ }, { "Id": "RogueBuffPool_120405_BuffDesc", - "Content": "【共鸣解放】\n·热熔伤害加成提升{0}。\n·「扶翼幻想」获得强化:普攻命中目标时打出加强音的效果从1次变为2次。" + "Content": "【共鸣解放】\n·热熔伤害加成提升{0}。\n·「浮翼狂想」获得强化:普攻命中目标时打出加强音的效果从1次变为2次。" }, { "Id": "RogueBuffPool_120405_BuffDesc_0", - "Content": "【共鸣解放】\n·热熔伤害加成提升。\n·「扶翼幻想」获得强化:普攻命中目标时打出加强音次数提升。" + "Content": "【共鸣解放】\n·热熔伤害加成提升。\n·「浮翼狂想」获得强化:普攻命中目标时打出加强音次数提升。" }, { "Id": "RogueBuffPool_120405_BuffDesc_1", @@ -333881,11 +333873,11 @@ }, { "Id": "RogueBuffPool_130102_BuffDesc", - "Content": "【共鸣技能】\n·施放共鸣技能时,会额外召唤分身发动攻击,造成攻击{0}的导电伤害,此次伤害为共鸣解放伤害,并且直接获得3点「残忍」。\n·施放重击·「仁慈」放,改为通过普攻施放。每次施放重击·「仁慈」,导电伤害加成提升{1},持续14秒,可叠加3层。" + "Content": "【共鸣技能】\n·施放共鸣技能时,会额外召唤分身发动攻击,造成攻击{0}的导电伤害,此次伤害为共鸣解放伤害,并且直接获得3点「残忍」。\n·重击·「仁慈」可通过普攻施放。每次施放重击·「仁慈」或重击·「死告」时,导电伤害加成提升{1},持续{2}秒,可叠加{3}层。" }, { "Id": "RogueBuffPool_130102_BuffDesc_0", - "Content": "【共鸣技能】\n·施放共鸣技能时,造成额外导电伤害,此次伤害为共鸣解放伤害,并且直接获得3点「残忍」。\n·施放重击·「仁慈」,改为通过普攻施放。每次施放重击·「仁慈」,导电伤害加成提升。" + "Content": "【共鸣技能】\n·施放共鸣技能时,造成额外导电伤害,此次伤害为共鸣解放伤害,并且直接获得3点「残忍」。\n·重击·「仁慈」可通过普攻施放。每次施放重击·「仁慈」或重击·「死告」时,导电伤害加成提升。" }, { "Id": "RogueBuffPool_130102_BuffDesc_1", @@ -333893,11 +333885,11 @@ }, { "Id": "RogueBuffPool_130103_BuffDesc", - "Content": "【共鸣解放】\n共鸣解放期间,卡卡罗获得强化效果:\n·抗打断能力提升。\n·普攻速度提升{0}。\n·每次施放共鸣技能时,共鸣解放的持续时间延长2秒。" + "Content": "【共鸣解放】\n共鸣解放期间,卡卡罗获得强化效果:\n·抗打断能力提升。\n·普攻速度提升{0}。\n·每次施放共鸣技能时,共鸣解放的持续时间延长{1}秒。" }, { "Id": "RogueBuffPool_130103_BuffDesc_0", - "Content": "【共鸣解放】\n共鸣解放期间,卡卡罗获得强化效果:\n·抗打断能力提升。\n·普攻速度提升。\n·每次施放共鸣技能时,共鸣解放的持续时间延长2秒。" + "Content": "【共鸣解放】\n共鸣解放期间,卡卡罗获得强化效果:\n·抗打断能力提升。\n·普攻速度提升。\n·每次施放共鸣技能时,共鸣解放的持续时间延长。" }, { "Id": "RogueBuffPool_130103_BuffDesc_1", @@ -333905,11 +333897,11 @@ }, { "Id": "RogueBuffPool_130104_BuffDesc", - "Content": "【普攻】\n·施放重击·「仁慈」或重击·「死告」时,会获得一层「血性」。\n·持有4个印记时,共鸣技能替换为「极端手段」,共造成攻击{0}的导电伤害,此次伤害为共鸣解放伤害。" + "Content": "【共鸣技能】\n·施放重击·「仁慈」或重击·「死告」时,会获得一层「血性」。\n·持有4层「血性」时,共鸣技能替换为「极端手段」,共造成攻击{0}的导电伤害,此次伤害为共鸣解放伤害。" }, { "Id": "RogueBuffPool_130104_BuffDesc_0", - "Content": "【普攻】\n·施放重击·「仁慈」或重击·「死告」时,会获得一层「血性」。\n·持有4个印记时,共鸣技能替换为「极端手段」,共造成导电伤害,此次伤害为共鸣解放伤害。" + "Content": "【共鸣技能】\n·施放重击·「仁慈」或重击·「死告」时,会获得一层「血性」。\n·持有4层「血性」时,共鸣技能替换为「极端手段」,共造成导电伤害,此次伤害为共鸣解放伤害。" }, { "Id": "RogueBuffPool_130104_BuffDesc_1", @@ -333929,11 +333921,11 @@ }, { "Id": "RogueBuffPool_150301_BuffDesc", - "Content": "【共鸣技能】\n·满血时,暴击提升{0}。\n·满血时,施放共鸣技能会扣除自身{1}生命值,在自身周围施放1次「蔓生」,造成攻击{2}的衍射伤害,此次伤害为共鸣技能伤害,并且该伤害无视目标{3}防御。" + "Content": "【共鸣技能】\n·满血时,暴击提升{0}。\n·满血时,施放共鸣技能会扣除自身{1}生命值,在自身自身前后左右各施放1次「蔓生」,造成攻击{2}的衍射伤害,此次伤害为共鸣技能伤害,并且该伤害无视目标{3}防御。" }, { "Id": "RogueBuffPool_150301_BuffDesc_0", - "Content": "【共鸣技能】\n·满血时,暴击提升。\n·满血时,施放共鸣技能会扣除自身一定生命值,在自身周围施放1次「蔓生」,造成衍射伤害,并且该伤害无视目标一定防御。" + "Content": "【共鸣技能】\n·满血时,暴击提升。\n·满血时,施放共鸣技能会扣除自身一定生命值,在自身自身前后左右各施放1次「蔓生」,造成衍射伤害,并且该伤害无视目标一定防御。" }, { "Id": "RogueBuffPool_150301_BuffDesc_1", @@ -333941,7 +333933,7 @@ }, { "Id": "RogueBuffPool_150302_BuffDesc", - "Content": "【普攻】\n·普攻循环只保留第四段和第五段,并且每次命中额外获得1点光合能量。\n·重击命中时会在前方施放1次「盛放花蕾」,造成攻击{0}的衍射伤害,此次伤害为共鸣技能伤害,每10秒可触发1次。\n·维里奈衍射伤害加成提升{1}。" + "Content": "【普攻】\n·普攻循环只保留第四段和第五段,并且每次命中额外获得1点光合能量。\n·重击命中时会在前方施放1次「盛放花蕾」,造成攻击{0}的衍射伤害,此次伤害为共鸣技能伤害,每{1}秒可触发1次。\n·维里奈衍射伤害加成提升{2}。" }, { "Id": "RogueBuffPool_150302_BuffDesc_0", @@ -333953,11 +333945,11 @@ }, { "Id": "RogueBuffPool_150303_BuffDesc", - "Content": "【共鸣回路】\n·每次消耗光合能量时,共鸣技能的冷却时间减少2秒。\n·施放共鸣技能时,会额外造成1次攻击{0}的衍射伤害,此次伤害为共鸣技能伤害,并且可以回复{1}点光合能量。\n·维里奈衍射伤害加成提升{2}。" + "Content": "【共鸣回路】\n·每次消耗光合能量时,共鸣技能的冷却时间减少{0}秒。\n·施放共鸣技能时,会额外造成1次攻击{1}的大范围衍射伤害,此次伤害为共鸣技能伤害,并且可以回复{2}点光合能量。\n·维里奈衍射伤害加成提升{3}。" }, { "Id": "RogueBuffPool_150303_BuffDesc_0", - "Content": "【共鸣回路】\n·每次消耗光合能量时,共鸣技能的冷却时间减少.\n·施放共鸣技能时,会额外造成衍射伤害并回复光合能量。\n·维里奈衍射伤害加成提升。" + "Content": "【共鸣回路】\n·每次消耗光合能量时,共鸣技能的冷却时间减少.\n·施放共鸣技能时,会额外造成范围伤害并回复光合能量。\n·维里奈衍射伤害加成提升。" }, { "Id": "RogueBuffPool_150303_BuffDesc_1", @@ -333965,11 +333957,11 @@ }, { "Id": "RogueBuffPool_150304_BuffDesc", - "Content": "【共鸣回路】\n·普攻、共鸣技能命中目标时,会给目标附加永久的「光合标记」。\n·维里奈衍射伤害加成提升{0}。" + "Content": "【共鸣回路】\n·普攻、共鸣技能命中目标时,会给目标附加「光合标记」,持续{0}秒。\n·维里奈衍射伤害加成提升{1}。" }, { "Id": "RogueBuffPool_150304_BuffDesc_0", - "Content": "【共鸣回路】\n·普攻、共鸣技能命中目标时,会给目标附加永久的「光合标记」。\n·维里奈衍射伤害加成提升。" + "Content": "【共鸣回路】\n·普攻、共鸣技能命中目标时,会给目标附加「光合标记」。\n·维里奈衍射伤害加成提升。" }, { "Id": "RogueBuffPool_150304_BuffDesc_1", @@ -333977,11 +333969,11 @@ }, { "Id": "RogueBuffPool_150305_BuffDesc", - "Content": "【普攻】\n·施放空中攻击与空中重击时,额外回复{0}点体力。\n·满体力施放空中重击时,暴击伤害提升{1},持续5秒。" + "Content": "【普攻】\n·施放空中攻击与空中重击时,额外回复{0}点体力。\n·满体力施放空中重击时,暴击伤害提升{1},持续{2}秒。" }, { "Id": "RogueBuffPool_150305_BuffDesc_0", - "Content": "【普攻】\n·施放空中攻击与空中重击时,额外回复体力。\n·满体力施放空中重击时,暴击伤害提升,持续5秒。" + "Content": "【普攻】\n·施放空中攻击与空中重击时,额外回复体力。\n·满体力施放空中重击时,暴击伤害提升。" }, { "Id": "RogueBuffPool_150305_BuffDesc_1", @@ -333989,11 +333981,11 @@ }, { "Id": "RogueBuffPool_150401_BuffDesc", - "Content": "【普攻】\n「重击·红灯模式」范围扩大。 灯灯导电伤害加成提升{0}。" + "Content": "【重击】\n「红灯·重击」范围扩大。 灯灯导电伤害加成提升{0}。" }, { "Id": "RogueBuffPool_150401_BuffDesc_0", - "Content": "【普攻】\n「重击·红灯模式」范围扩大。 灯灯导电伤害加成提升。" + "Content": "【重击】\n「红灯·重击」范围扩大。 灯灯导电伤害加成提升。" }, { "Id": "RogueBuffPool_150401_BuffDesc_1", @@ -334001,11 +333993,11 @@ }, { "Id": "RogueBuffPool_150402_BuffDesc", - "Content": "【普攻】\n进入「疾奔」状态时,释放的飞星数量翻倍。额外的飞星造成{0}的伤害,并且不会获得【黄灯光能】。" + "Content": "【普攻】\n进入「疾奔」状态时,释放的飞星数量翻倍。额外的飞星造成{0}的伤害,此次伤害为普攻伤害,并且不会获得「黄灯光能」。" }, { "Id": "RogueBuffPool_150402_BuffDesc_0", - "Content": "【普攻】\n进入「疾奔」状态时,释放的飞星数量翻倍。额外的飞星不会获得【黄灯光能】。" + "Content": "【普攻】\n进入「疾奔」状态时,释放的飞星数量翻倍。额外的飞星不会获得「黄灯光能」。" }, { "Id": "RogueBuffPool_150402_BuffDesc_1", @@ -334013,11 +334005,11 @@ }, { "Id": "RogueBuffPool_150403_BuffDesc", - "Content": "【共鸣技能】\n「强化·前扑」命中敌人时,短按普攻,灯灯向后跳起,并召唤5道「流光」轰击目标,每道「流光」造成{0}的伤害。" + "Content": "【共鸣技能】\n「强化·前扑」命中敌人后的{0}秒内,短按普攻,灯灯向后跳起,并召唤5道「流光」轰击目标,每道「流光」造成{1}的伤害,此次伤害为普攻伤害。" }, { "Id": "RogueBuffPool_150403_BuffDesc_0", - "Content": "【共鸣技能】\n「强化·前扑」命中敌人时,短按普攻,灯灯向后跳起,并召唤5颗「流光」轰击目标,造成导电伤害。" + "Content": "【共鸣技能】\n「强化·前扑」命中敌人后的一段时间内,短按普攻,灯灯向后跳起,并召唤5颗「流光」轰击目标,造成导电伤害。" }, { "Id": "RogueBuffPool_150403_BuffDesc_1", @@ -334025,11 +334017,11 @@ }, { "Id": "RogueBuffPool_150404_BuffDesc", - "Content": "【共鸣回路】\n灯灯每施放一次重击·红灯模式后,获得一颗「灯心」,最多{0}颗。施放共鸣技能「强化·后撤」时,发射全部「灯心」,会形成激光射击目标,造成{1}的导电伤害。" + "Content": "【共鸣回路】\n灯灯每施放一次「红灯·重击」后,获得一颗「灯心」,最多{0}颗。施放共鸣技能「强化·后撤」时,发射全部「灯心」,会形成激光射击目标,造成{1}的导电伤害,此次伤害为普攻伤害。" }, { "Id": "RogueBuffPool_150404_BuffDesc_0", - "Content": "【共鸣回路】\n灯灯每施放一次重击·红灯模式后,获得一颗「灯心」。施放共鸣技能「强化·后撤」时,发射全部「灯心」,形成激光射击目标,造成导电伤害。" + "Content": "【共鸣回路】\n灯灯每施放一次「红灯·重击」后,获得一颗「灯心」。施放共鸣技能「强化·后撤」时,发射全部「灯心」,形成激光射击目标,造成导电伤害。" }, { "Id": "RogueBuffPool_150404_BuffDesc_1", @@ -334037,11 +334029,11 @@ }, { "Id": "RogueBuffPool_150405_BuffDesc", - "Content": "【普攻】\n·处于「疾奔」状态或释放「重击·红灯模式」时,灯灯抗打断能力提升,攻击力增加{0}。\n·每次释放「重击·红灯模式」时,获得基于灯灯最大生命值{1}的护盾,持续{2}秒" + "Content": "【普攻】\n·处于「疾奔」状态或施放「红灯·重击」时,灯灯抗打断能力提升,攻击力增加{0}。\n·每次施放「红灯·重击」时,获得基于灯灯最大生命值{1}的护盾,持续{2}秒" }, { "Id": "RogueBuffPool_150405_BuffDesc_0", - "Content": "【普攻】\n·处于「疾奔」状态或释放「重击·红灯模式」时,灯灯抗打断能力提升,攻击力增加。\n·每次释放「重击·红灯模式」时,获得护盾。" + "Content": "【普攻】\n·处于「疾奔」状态或施放「红灯·重击」时,灯灯抗打断能力提升,攻击力增加。\n·每次施放「红灯·重击」时,获得护盾。" }, { "Id": "RogueBuffPool_150405_BuffDesc_1", @@ -334049,11 +334041,11 @@ }, { "Id": "RogueBuffPool_150501_BuffDesc", - "Content": "【共鸣回路】\n·守岸人召唤的蝴蝶(包括弥星·蝶、渡星·蝶、异频黯星·蝶、异频耀星·蝶),每次造成伤害时回复守岸人2点共鸣能量。\n·长按普攻处于「解限状态」时,守岸人不会受到伤害。\n·结束「解限状态」时:\n产生爆炸,造成攻击{0}的衍射伤害,每1段「实论数据」会让该爆炸的伤害倍率提升{1},并且扩大攻击的范围。\n生成5个「弥星·蝶」,自动追踪目标并造成攻击{2}的衍射伤害,命中目标时会回复守岸人{3}生命,并且降低目标衍射属性抗性{4},持续7秒。" + "Content": "【共鸣回路】\n·守岸人召唤的蝴蝶(包括弥星·蝶、渡星·蝶、异频黯星·蝶、异频耀星·蝶),每次造成伤害时回复守岸人{0}点共鸣能量。\n·长按普攻处于「解限状态」时,守岸人不会受到伤害。\n·结束「解限状态」时:\n产生爆炸,造成攻击{1}的衍射伤害,每1段「演算数据」会让该爆炸的伤害倍率提升{2},并且扩大攻击的范围。\n生成5个「弥星·蝶」,自动追踪目标并造成攻击{3}的衍射伤害,命中目标时会回复守岸人{4}生命,并且降低目标衍射伤害抗性{5},持续{6}秒。" }, { "Id": "RogueBuffPool_150501_BuffDesc_0", - "Content": "【共鸣回路】\n·守岸人召唤的蝴蝶(包括弥星·蝶、渡星·蝶、异频黯星·蝶、异频耀星·蝶),每次造成伤害时回复守岸人共鸣能量。\n·长按普攻处于「解限状态」时,守岸人不会受到伤害。\n·结束「解限状态」时:\n产生爆炸,造成衍射伤害,每1段「实论数据」会让该爆炸的伤害倍率提升,并且扩大攻击的范围。\n生成5个「弥星·蝶」,自动追踪目标并造成衍射伤害,命中目标时会回复守岸人生命,并且降低目标衍射属性抗性。" + "Content": "【共鸣回路】\n·守岸人召唤的蝴蝶(包括弥星·蝶、渡星·蝶、异频黯星·蝶、异频耀星·蝶),每次造成伤害时回复守岸人共鸣能量。\n·长按普攻处于「解限状态」时,守岸人不会受到伤害。\n·结束「解限状态」时:\n产生爆炸,造成衍射伤害,每1段「演算数据」会让该爆炸的伤害倍率提升,并且扩大攻击的范围。\n生成5个「弥星·蝶」,自动追踪目标并造成衍射伤害,命中目标时会回复守岸人生命,并且降低目标衍射伤害抗性。" }, { "Id": "RogueBuffPool_150501_BuffDesc_1", @@ -334061,11 +334053,11 @@ }, { "Id": "RogueBuffPool_150502_BuffDesc", - "Content": "【共鸣解放】\n·施放共鸣解放·终末回环时,视为直接进入「深潜星域」。\n·空中攻击时,会生成5个「渡星·蝶」,自动追踪目标并造成攻击{0}的大范围衍射伤害。\n·「绿蝶」命中目标时,守岸人获得以下效果:\n守岸人召唤的蝴蝶(包括弥星·蝶、渡星·蝶、异频黯星·蝶、异频耀星·蝶)造成伤害时,会再次造成攻击{1}的衍射伤害。" + "Content": "【共鸣解放】\n·施放共鸣解放·终末回环后,视为直接进入「深潜星域」。\n·空中攻击命中时,会生成5个「渡星·蝶」,自动追踪目标并造成攻击{0}的衍射伤害。\n·「渡星·蝶」命中目标时,守岸人获得以下效果,持续{1}秒:\n守岸人召唤的蝴蝶(包括弥星·蝶、渡星·蝶、异频黯星·蝶、异频耀星·蝶)造成伤害时,会再次造成攻击{2}的衍射伤害。" }, { "Id": "RogueBuffPool_150502_BuffDesc_0", - "Content": "【共鸣解放】\n·施放共鸣解放·终末回环时,视为直接进入「深潜星域」。\n·空中攻击时,会生成5个「渡星·蝶」,自动追踪目标并造成大范围衍射伤害。\n·「蝶」命中目标时,守岸人获得以下效果:\n守岸人召唤的蝴蝶造成伤害时,会再次造成衍射伤害。" + "Content": "【共鸣解放】\n·施放共鸣解放·终末回环后,视为直接进入「深潜星域」。\n·空中攻击命中时,会生成5个「渡星·蝶」,自动追踪目标并造成衍射伤害。\n·「渡星·蝶」命中目标时,守岸人获得以下效果:\n守岸人召唤的蝴蝶造成伤害时,会再次造成衍射伤害。" }, { "Id": "RogueBuffPool_150502_BuffDesc_1", @@ -334073,11 +334065,11 @@ }, { "Id": "RogueBuffPool_150503_BuffDesc", - "Content": "【共鸣解放】\n·普攻命中时会降低共鸣技能的冷却时间\n·共鸣技能改为召唤「异频黯星·蝶」,造成攻击{0}的衍射伤害。\n·共鸣解放·终末回环持续期间,共鸣技能召唤的「异频黯星·蝶」命中目标时,会生成「红色塌缩核」(视为塌缩核,共享上限)。\n·「异频坍缩核」能演化为「异频耀星·蝶」,自动追踪目标并且命中时造成攻击{1}的衍射伤害,并且生吸附效果,再造成攻击{2}的衍射伤害。" + "Content": "【共鸣解放】\n·施放共鸣解放·终末回环后,视为直接进入「深潜星域」。\n·造成普攻伤害时会降低共鸣技能的冷却时间{0}秒,每{1}秒可触发1次。\n·处于「星域」生效范围内时,共鸣技能改为召唤「异频黯星·蝶」,造成攻击{2}的衍射伤害。\n·共鸣解放·终末回环持续期间,共鸣技能期间召唤的「异频黯星·蝶」命中目标时,会生成「异频坍缩核」(视为塌缩核,共享上限)。\n·「异频坍缩核」能演化为「异频耀星·蝶」,自动追踪目标并且命中时造成攻击{3}的衍射伤害,并且生吸附效果,再造成共计攻击{4}的衍射伤害。" }, { "Id": "RogueBuffPool_150503_BuffDesc_0", - "Content": "【共鸣解放】\n·普攻命中时降低共鸣技能的冷却时间\n·共鸣技能改为召唤「异频黯星·蝶」,造成衍射伤害。\n·共鸣解放·终末回环持续期间,共鸣技能召唤的「异频黯星·蝶」命中目标时,会生成「红色塌缩核」。\n·「异频坍缩核」能演化为「异频耀星·蝶」,自动追踪目标并且命中时造成衍射伤害,并且生吸附效果,再造成衍射伤害。" + "Content": "【共鸣解放】\n·施放共鸣解放·终末回环后,视为直接进入「深潜星域」。\n·造成普攻伤害时降低共鸣技能的冷却时间\n·处于「星域」生效范围内时,共鸣技能改为召唤「异频黯星·蝶」,造成衍射伤害。\n·共鸣解放·终末回环持续期间,共鸣技能期间召唤的「异频黯星·蝶」命中目标时,会生成「异频坍缩核」。\n·「异频坍缩核」能演化为「异频耀星·蝶」,自动追踪目标并且命中时造成衍射伤害,并且生吸附效果,再造成衍射伤害。" }, { "Id": "RogueBuffPool_150503_BuffDesc_1", @@ -334085,11 +334077,11 @@ }, { "Id": "RogueBuffPool_150504_BuffDesc", - "Content": "【共鸣回路】\n·施放共鸣回路·演绎,或共鸣回路·衍变时,守岸人暴击提升20%,暴击伤害提升40%,持续15秒.\n·并且造成等同于变奏技能·洞悉100%的伤害。" + "Content": "【共鸣回路】\n·施放共鸣回路·演绎,或共鸣回路·衍变时,守岸人暴击提升{0},暴击伤害提升{1},持续{2}秒。\n·共鸣回路·演绎,或共鸣回路·衍变命中敌人时,造成等同于变奏技能·洞悉{3}的伤害,每{4}秒可触发1次。" }, { "Id": "RogueBuffPool_150504_BuffDesc_0", - "Content": "【共鸣回路】\n·施放共鸣回路·演绎,或共鸣回路·衍变时,守岸人暴击暴击伤害提升。\n·并且造成额外伤害伤害。" + "Content": "【共鸣回路】\n·施放共鸣回路·演绎,或共鸣回路·衍变时,守岸人暴击暴击伤害提升,并且在命中时造成额外伤害。" }, { "Id": "RogueBuffPool_150504_BuffDesc_1", @@ -334097,11 +334089,11 @@ }, { "Id": "RogueBuffPool_150505_BuffDesc", - "Content": "【共鸣回路】\n每30秒可获取1次以下效果:\n·若附近队伍中登场角色处于受击或被击飞状态中,点按闪避将脱离受击状态或被击飞状态,并视为闪避成功,若处于低空,则会回到地面。该效果最多可触发5次。\n·上述效果触发时,守岸人每秒回复{0}生命上限的生命值,回复效果在下一次受到伤害时移除;存在可触发次数时,守岸人衍射伤害加成提升{1}。" + "Content": "【共鸣回路】\n每30秒可获取1次以下效果:\n·若附近队伍中登场角色处于受击或被击飞状态中,点按闪避将脱离受击状态或被击飞状态,并视为闪避成功,若处于低空,则会回到地面。该效果最多可触发5次。\n·上述效果闪避成功时,守岸人每秒回复{0}生命上限的生命值,回复效果在下一次受到伤害时移除;存在可触发次数时,守岸人衍射伤害加成提升{1}。" }, { "Id": "RogueBuffPool_150505_BuffDesc_0", - "Content": "【共鸣回路】\n每30秒可获取1次以下效果:\n·若附近队伍中登场角色处于受击或被击飞状态中,点按闪避将脱离受击,视为闪避成功,\n·上述效果触发时,守岸人每秒生命值;存在可触发次数时,守岸人衍射伤害加成提升。" + "Content": "【共鸣回路】\n每30秒可获取1次以下效果:\n·若附近队伍中登场角色处于受击或被击飞状态中,点按闪避将脱离受击,视为闪避成功,\n·上述效果闪避成功时,守岸人每秒生命值;存在可触发次数时,守岸人衍射伤害加成提升。" }, { "Id": "RogueBuffPool_150505_BuffDesc_1", @@ -334109,11 +334101,11 @@ }, { "Id": "RogueBuffPool_160301_BuffDesc", - "Content": "【普攻】\n椿释放以下普攻或技能命中目标时,会额外召唤藤曼造成攻击{0}的湮灭伤害:\n·「普攻」第4段\n·「普攻」蔓舞第3段\n·「共鸣技能」红椿盛绽或黯蕊猎心\n此次伤害为普攻伤害,每1秒可触发1次。" + "Content": "【普攻】\n椿施放以下普攻或技能命中目标时,会额外召唤藤蔓造成攻击{0}的湮灭伤害:\n·「普攻」第4段\n·「普攻」蔓舞第3段\n·「共鸣技能」红椿盛绽或黯蕊猎心\n此次伤害为普攻伤害,每1秒可触发1次。" }, { "Id": "RogueBuffPool_160301_BuffDesc_0", - "Content": "【普攻】\n椿释放以下普攻或技能命中目标时,会额外召唤藤曼造成湮灭伤害:\n·「普攻」第4段\n·「普攻」蔓舞第3段\n·「共鸣技能」红椿盛绽、黯蕊猎心" + "Content": "【普攻】\n椿施放以下普攻或技能命中目标时,会额外召唤藤蔓造成湮灭伤害:\n·「普攻」第4段\n·「普攻」蔓舞第3段\n·「共鸣技能」红椿盛绽、黯蕊猎心" }, { "Id": "RogueBuffPool_160301_BuffDesc_1", @@ -334121,11 +334113,11 @@ }, { "Id": "RogueBuffPool_160302_BuffDesc", - "Content": "【普攻】\n·获得「汲取」:每秒回复10点「红椿·蕊」,不可叠加。\n·「蔓舞」第3段削减共振度的能力提升,每次造成伤害时,降低目标5%湮灭抗性,持续10秒,可叠加10层。" + "Content": "【普攻】\n·获得「汲取」:每秒回复{0}点「红椿·蕊」,不可叠加。\n·「普攻」第4段、「蔓舞」第3段削减共振度的能力提升,同时可牵引附近目标,长按普攻可延长持续时间。每次造成伤害时,降低目标{1}湮灭伤害抗性,持续{2}秒,可叠加{3}层。" }, { "Id": "RogueBuffPool_160302_BuffDesc_0", - "Content": "【普攻】\n·获得「汲取」:每秒回复「红椿·蕊」。\n·「蔓舞」第3段削减共振度的能力提升,每次造成伤害时,降低目标湮灭抗性。" + "Content": "【普攻】\n·获得「汲取」:每秒回复「红椿·蕊」。\n·「普攻」第4段、「蔓舞」第3段削减共振度的能力提升,同时可牵引附近目标,长按普攻可延长持续时间。每次造成伤害时,降低目标湮灭伤害抗性。" }, { "Id": "RogueBuffPool_160302_BuffDesc_1", @@ -334145,11 +334137,11 @@ }, { "Id": "RogueBuffPool_160304_BuffDesc", - "Content": "【普攻】\n椿释放「普攻」第4段、「普攻」蔓舞第3段期间抗打断能力提升。\n造成普攻伤害时:\n·回复椿{0}生命,每1秒可触发1次。\n·若特殊能量不满时,额外回复{1}点共鸣能量,每1秒可触发1次。" + "Content": "【普攻】\n椿施放「普攻」第4段、「普攻」蔓舞第3段期间抗打断能力提升。\n造成普攻伤害时:\n·回复椿{0}生命,每秒可触发1次。\n·若特殊能量不满时,额外回复{1}点共鸣能量,每{2}秒可触发1次。" }, { "Id": "RogueBuffPool_160304_BuffDesc_0", - "Content": "【普攻】\n椿释放「普攻」第4段、「普攻」蔓舞第3段期间抗打断能力提升。\n造成普攻伤害时:\n·回复椿少量生命。\n·若特殊能量不满时,额外回复共鸣能量。" + "Content": "【普攻】\n椿施放「普攻」第4段、「普攻」蔓舞第3段期间抗打断能力提升。\n造成普攻伤害时:\n·回复椿少量生命。\n·若特殊能量不满时,额外回复共鸣能量。" }, { "Id": "RogueBuffPool_160304_BuffDesc_1", @@ -334157,7 +334149,7 @@ }, { "Id": "RogueBuffPool_160305_BuffDesc", - "Content": "【共鸣回路】\n·椿的「普攻」和「普攻」蔓舞循环改为从第3段开始\n·施放「共鸣技能」红椿盛绽或黯蕊猎心后极短时间内,如果被敌方命中,会触发「荆棘摇篮」效果。\n·「荆棘摇篮」:造成共计攻击{0}的湮灭伤害,并且产生停滞区域,期间椿不受到伤害,持续3秒。" + "Content": "【共鸣回路】\n·椿的「普攻」和「普攻」蔓舞循环改为从第3段开始\n·施放「共鸣技能」红椿盛绽或黯蕊猎心后极短时间内,如果被敌方命中,会触发「荆棘摇篮」效果。\n·「荆棘摇篮」:造成共计攻击{0}的湮灭伤害,并且产生停滞区域,期间椿不受到伤害,持续{1}秒。" }, { "Id": "RogueBuffPool_160305_BuffDesc_0", @@ -334293,11 +334285,11 @@ }, { "Id": "PrefabTextItem_2327565531_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_1417805726_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_1043489893_Text", @@ -334405,43 +334397,43 @@ }, { "Id": "HelpText_132_Content", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_132_Title", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_133_Content", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_133_Title", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_134_Content", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_134_Title", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_135_Content", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_135_Title", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_136_Content", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_136_Title", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "WeaponConf_21020017_Desc", @@ -334653,7 +334645,7 @@ }, { "Id": "Preheating_Viewpoin_02", - "Content": "听起来他在为自己不进行财务管理找接口……" + "Content": "听起来他在为自己不进行财务管理找借口……" }, { "Id": "Preheating_Viewpoin_02_L", @@ -334761,11 +334753,11 @@ }, { "Id": "Text_DaMaoZhan_OnProgress", - "Content": "进行中" + "Content": "敬请期待" }, { "Id": "Text_DaMaoZhan_Gain", - "Content": "领取" + "Content": "敬请期待" }, { "Id": "ErrorCode_900071_Text", @@ -334811,10 +334803,6 @@ "Id": "Condition_13000136_Description", "Content": "联觉等级达到14级" }, - { - "Id": "Role_1603_ShareDesc", - "Content": "我是椿,黑海岸的执花。我们已经不是第一次见面了呢~我心爱的……命定之种。" - }, { "Id": "Activity_100100005_Title", "Content": "梦华赠礼" @@ -334901,7 +334889,7 @@ }, { "Id": "Rogue_SkillTree_410_Desc", - "Content": "【深坠异想奇境】玩法中伤害提升20%。" + "Content": "【深坠异想奇境】玩法中伤害加成提升20%。" }, { "Id": "Rogue_SkillTree_410_Title", @@ -334997,7 +334985,7 @@ }, { "Id": "Rogue_SkillTree_422_Desc", - "Content": "【深坠异想奇境】玩法中增伤提升25%。" + "Content": "【深坠异想奇境】玩法中伤害加成提升25%。" }, { "Id": "Rogue_SkillTree_422_Title", @@ -335029,7 +335017,7 @@ }, { "Id": "Rogue_SkillTree_426_Desc", - "Content": "【深坠异想奇境】玩法中增伤提升10%。" + "Content": "【深坠异想奇境】玩法中伤害加成提升10%。" }, { "Id": "Rogue_SkillTree_426_Title", @@ -335045,7 +335033,7 @@ }, { "Id": "Rogue_SkillTree_428_Desc", - "Content": "【深坠异想奇境】玩法中增伤提升10%。" + "Content": "【深坠异想奇境】玩法中伤害加成提升10%。" }, { "Id": "Rogue_SkillTree_428_Title", @@ -335065,19 +335053,19 @@ }, { "Id": "HelpText_137_Title", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_137_Content", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "HelpText_138_Title", - "Content": "【限时奖励】" + "Content": "敬请期待" }, { "Id": "HelpText_138_Content", - "Content": "先锋测试活动说明" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_FixedPointUpgrade_Text", @@ -335269,15 +335257,15 @@ }, { "Id": "RogueHeiMao _002_Text", - "Content": "部分能力已被梦魇封锁" + "Content": "敬请期待" }, { "Id": "RogueHeiMao _003_Text", - "Content": "test/黑猫召唤梦魇" + "Content": "敬请期待" }, { "Id": "RogueBaiMao _002_Text", - "Content": "被封锁的能力已恢复" + "Content": "敬请期待" }, { "Id": "Entity_42058529d065f16c378e671643073fc0d1fd99a876f09668b31e3d00c35ff8fb", @@ -335457,7 +335445,7 @@ }, { "Id": "DaMaoUnLockTime", - "Content": "{0}后解锁该关卡" + "Content": "敬请期待" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_16", @@ -335973,7 +335961,7 @@ }, { "Id": "GuideTips_20288_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideFocusNew_20289_Content", @@ -335981,7 +335969,7 @@ }, { "Id": "GuideFocusNew_20290_Content", - "Content": "可额外选择技巧强化" + "Content": "{0}可额外选择技巧强化" }, { "Id": "GuideFocusNew_20291_Content", @@ -336009,7 +335997,7 @@ }, { "Id": "DaMaoTips_NotEnough", - "Content": "队内角色不足3人,请选取足够的角色入队" + "Content": "敬请期待" }, { "Id": "ErrorCode_2000033_Text", @@ -336181,27 +336169,27 @@ }, { "Id": "PrefabTextItem_2424924393_Text", - "Content": "主战" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_3788655946_Text", - "Content": "助战" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_820923487_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_3856521194_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_1281948783_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "永夜重现" }, { "Id": "PrefabTextItem_4212949123_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_2888827518_Text", @@ -336209,7 +336197,7 @@ }, { "Id": "PrefabTextItem_3606959143_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_568569923_Text", @@ -336221,7 +336209,7 @@ }, { "Id": "PrefabTextItem_3614529489_Text", - "Content": "若当前范围内,没有可以交互/拾取的目标,那么此键位可以临时用于触发【探索工具】\n另外,原本【探索工具】的键位不受此开关影响,可继续使用" + "Content": "若当前范围内,没有可以交互/拾取的目标,那么【交互/拾取】的键位可以临时用于触发【探索工具】\n另外,原本【探索工具】的键位不受此开关影响,可继续使用" }, { "Id": "Entity_7b2f42b357d0d7e5b160a14aaec8658fe369b85e12962402d51cfc84ae8af1f3", @@ -336617,15 +336605,15 @@ }, { "Id": "GuideFocusNew_634_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "点击选择主战角色" }, { "Id": "GuideFocusNew_635_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "点击选择主战角色" }, { "Id": "GuideFocusNew_636_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "点击选择主战角色" }, { "Id": "GuideFocusNew_637_Content", @@ -336653,43 +336641,43 @@ }, { "Id": "GuideFocusNew_643_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "在深梦历程中经历角色们的梦境" }, { "Id": "GuideFocusNew_644_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "{0}在深梦历程中经历角色们的梦境" }, { "Id": "GuideFocusNew_645_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "在深梦历程中经历角色们的梦境" }, { "Id": "GuideFocusNew_646_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "造成伤害以及闪避都可以提升联梦能量" }, { "Id": "GuideFocusNew_647_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "造成伤害以及闪避都可以提升联梦能量" }, { "Id": "GuideFocusNew_648_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "造成伤害以及闪避都可以提升联梦能量" }, { "Id": "GuideFocusNew_649_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideFocusNew_650_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideFocusNew_651_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_1989837808_Text", - "Content": "呜呜企划 × 先行公约" + "Content": "先行公约 × 呜呜企划" }, { "Id": "SkillDescription_9700019_Description", @@ -337025,11 +337013,11 @@ }, { "Id": "PrefabTextItem_3765954105_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_1911220370_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "ItemInfo_50000178_Name", @@ -337581,11 +337569,11 @@ }, { "Id": "Event_WGZM_18_14", - "Content": "让我们在清醒的明天相会吧。" + "Content": "那就在醒来后的明天相见吧。" }, { "Id": "Event_WGZM_18_15", - "Content": "嗯,让我们在清醒的明天相会。" + "Content": "嗯,醒来后的……明天。" }, { "Id": "Event_WGZM_19_1", @@ -338889,59 +338877,59 @@ }, { "Id": "DreamLinkWorldRun_1_Name", - "Content": "Ⅰ" + "Content": "异梦封锁-Ⅰ" }, { "Id": "DreamLinkWorldRun_2_Name", - "Content": "Ⅰ" + "Content": "异梦封锁-Ⅱ" }, { "Id": "DreamLinkWorldRun_3_Name", - "Content": "Ⅰ" + "Content": "异梦封锁-Ⅲ" }, { "Id": "DreamLinkWorldRun_4_Name", - "Content": "Ⅰ" + "Content": "异梦封锁-Ⅳ" }, { "Id": "DreamLinkWorldRun_5_Name", - "Content": "Ⅰ" + "Content": "异梦封锁-Ⅴ" }, { "Id": "DreamLinkWorldRun_6_Name", - "Content": "Ⅰ" + "Content": "异梦封锁-Ⅵ" }, { "Id": "DreamLinkWorldRun_7_Name", - "Content": "Ⅰ" + "Content": "异梦封锁-Ⅶ" }, { "Id": "DreamLinkWorldRun_1_Desc", - "Content": "Ⅰ" + "Content": "梦魇入侵了世界,在多个区域侵扰现实。漂泊者需前往各个区域,利用白猫给予的能力【盈梦速行】来解除异常。" }, { "Id": "DreamLinkWorldRun_2_Desc", - "Content": "Ⅰ" + "Content": "梦魇入侵了世界,在多个区域侵扰现实。漂泊者需前往各个区域,利用白猫给予的能力【盈梦速行】来解除异常。" }, { "Id": "DreamLinkWorldRun_3_Desc", - "Content": "Ⅰ" + "Content": "梦魇入侵了世界,在多个区域侵扰现实。漂泊者需前往各个区域,利用白猫给予的能力【盈梦速行】来解除异常。\n完成潮汐任务「风消雪霁」后解锁。" }, { "Id": "DreamLinkWorldRun_4_Desc", - "Content": "Ⅰ" + "Content": "梦魇入侵了世界,在多个区域侵扰现实。漂泊者需前往各个区域,利用白猫给予的能力【盈梦速行】来解除异常。\n完成潮汐任务「来自毁灭的回声」后解锁。" }, { "Id": "DreamLinkWorldRun_5_Desc", - "Content": "Ⅰ" + "Content": "梦魇入侵了世界,在多个区域侵扰现实。漂泊者需前往各个区域,利用白猫给予的能力【盈梦速行】来解除异常。" }, { "Id": "DreamLinkWorldRun_6_Desc", - "Content": "Ⅰ" + "Content": "梦魇入侵了世界,在多个区域侵扰现实。漂泊者需前往各个区域,利用白猫给予的能力【盈梦速行】来解除异常。" }, { "Id": "DreamLinkWorldRun_7_Desc", - "Content": "Ⅰ" + "Content": "梦魇入侵了世界,在多个区域侵扰现实。漂泊者需前往各个区域,利用白猫给予的能力【盈梦速行】来解除异常。" }, { "Id": "Event_WGZM_10_1", @@ -339125,31 +339113,31 @@ }, { "Id": "GuideFocusNew_652_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideFocusNew_654_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTips_653_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideFocusNew_655_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideFocusNew_656_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideFocusNew_657_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTips_658_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideFocusNew_20295_Content", @@ -339165,19 +339153,19 @@ }, { "Id": "GuideFocusNew_659_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "选择自动战斗的助战角色" }, { "Id": "GuideFocusNew_660_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "选择自动战斗的助战角色" }, { "Id": "GuideFocusNew_661_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "选择自动战斗的助战角色" }, { "Id": "GuideTips_662_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTutorial_33013_GroupName", @@ -339233,59 +339221,59 @@ }, { "Id": "GuideTutorial_34071_GroupName", - "Content": "联梦融觉" + "Content": "敬请期待" }, { "Id": "Tutorial_34071_Title", - "Content": "联梦能量·一" + "Content": "敬请期待" }, { "Id": "Tutorial_3407102_Title", - "Content": "联梦能量·二" + "Content": "敬请期待" }, { "Id": "Tutorial_3407103_Title", - "Content": "联梦连携" + "Content": "敬请期待" }, { "Id": "Tutorial_3407104_Title", - "Content": "融觉领域" + "Content": "敬请期待" }, { "Id": "GuideTutorialPage_34071_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTutorialPage_3407102_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTutorialPage_3407103_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTutorialPage_3407104_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTutorial_34072_GroupName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "Tutorial_34072_Title", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "Tutorial_3407202_Title", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTutorialPage_34072_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTutorialPage_3407202_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "GuideTutorial_34073_GroupName", @@ -339297,7 +339285,7 @@ }, { "Id": "GuideTutorialPage_34073_Content", - "Content": "拾取花种后,携带花种行动时可以显示出周围隐藏的花路。\n花种可以被拾取和放置,但只能被放置在藤蔓底座上。" + "Content": "拾取花种后,携带花种行动时可以显示出周围隐藏的花路。\n花种可以被拾取和放置,但只能被放置在盛放的椿花上。" }, { "Id": "GuideTutorial_34074_GroupName", @@ -339325,7 +339313,7 @@ }, { "Id": "GuideFocusNew_663_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "探索心之集域时有机会遇见奇异的白猫\n获得白猫的援助将为角色带来大幅的强化" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_12", @@ -339373,31 +339361,31 @@ }, { "Id": "ErrorCode_2000501_Text", - "Content": "test/找不到BossRush场景数据,请退出重试" + "Content": "无法加载场景数据,请退出重试" }, { "Id": "ErrorCode_2000502_Text", - "Content": "test/未处于buff选择状态,未知错误" + "Content": "未处于强化选择状态,请退出重试" }, { "Id": "ErrorCode_2000503_Text", - "Content": "test/现在序号不合法,未知错误" + "Content": "序号错误,请退出重试" }, { "Id": "ErrorCode_2000504_Text", - "Content": "test/存在相同的buffId,未知错误" + "Content": "存在相同的强化,数据冲突,请退出重试" }, { "Id": "ErrorCode_2000505_Text", - "Content": "test/有操作增益词条未选择,请选择后再开启挑战" + "Content": "未选择技巧强化,请选择后再开启挑战" }, { "Id": "ErrorCode_2000506_Text", - "Content": "test/选择的buff不合法,未知错误" + "Content": "选择的强化存在错误,请退出重试" }, { "Id": "ErrorCode_2000507_Text", - "Content": "test/选择的buff没有配置,未知错误" + "Content": "选择的强化不存在,请退出重试" }, { "Id": "ConfirmBox_227_Title", @@ -339525,7 +339513,7 @@ }, { "Id": "GuideFocusNew_664_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "探索深梦历程,可以恢复白猫的控制权限" }, { "Id": "Condition_13020003_Description", @@ -339597,103 +339585,103 @@ }, { "Id": "ConditionGroup_12200101_HintText", - "Content": "联觉等级27开启" + "Content": "解救逃出门扉的白猫" }, { "Id": "ConditionGroup_12200102_HintText", - "Content": "联觉等级27开启" + "Content": "完成潮汐任务「暗夜叩响白昼之门」" }, { "Id": "ConditionGroup_12200103_HintText", - "Content": "联觉等级27开启" + "Content": "累计获得400枚拼凑的梦" }, { "Id": "ConditionGroup_12200104_HintText", - "Content": "联觉等级27开启" + "Content": "累计获得800枚拼凑的梦" }, { "Id": "ConditionGroup_12200105_HintText", - "Content": "联觉等级27开启" + "Content": "累计获得1200枚拼凑的梦" }, { "Id": "ConditionGroup_12200106_HintText", - "Content": "联觉等级27开启" + "Content": "完成「深梦历程:逆风速运」" }, { "Id": "ConditionGroup_12200107_HintText", - "Content": "联觉等级27开启" + "Content": "完成「深梦历程:山水与六贝币」" }, { "Id": "ConditionGroup_12200108_HintText", - "Content": "联觉等级27开启" + "Content": "完成「深梦历程:勇者的舞台剧」" }, { "Id": "ConditionGroup_12200109_HintText", - "Content": "联觉等级27开启" + "Content": "完成「深梦历程:无间地狱」" }, { "Id": "ConditionGroup_12200110_HintText", - "Content": "联觉等级27开启" + "Content": "完成「深梦历程:雪隐疑案」" }, { "Id": "ConditionGroup_12200111_HintText", - "Content": "联觉等级27开启" + "Content": "完成「深梦历程:梦中人」" }, { "Id": "ConditionGroup_12200112_HintText", - "Content": "联觉等级27开启" + "Content": "完成异梦封锁Ⅰ" }, { "Id": "ConditionGroup_12200113_HintText", - "Content": "联觉等级27开启" + "Content": "完成异梦封锁Ⅱ" }, { "Id": "ConditionGroup_12200114_HintText", - "Content": "联觉等级27开启" + "Content": "完成异梦封锁Ⅲ" }, { "Id": "ConditionGroup_12200115_HintText", - "Content": "联觉等级27开启" + "Content": "完成异梦封锁Ⅳ" }, { "Id": "ConditionGroup_12200116_HintText", - "Content": "联觉等级27开启" + "Content": "完成异梦封锁Ⅴ" }, { "Id": "ConditionGroup_12200117_HintText", - "Content": "联觉等级27开启" + "Content": "完成异梦封锁Ⅵ" }, { "Id": "ConditionGroup_12200118_HintText", - "Content": "联觉等级27开启" + "Content": "完成异梦封锁Ⅶ" }, { "Id": "ConditionGroup_12200119_HintText", - "Content": "联觉等级27开启" + "Content": "累计使用至少2名不同角色通关「永夜重现」" }, { "Id": "ConditionGroup_12200120_HintText", - "Content": "联觉等级27开启" + "Content": "累计使用至少4名不同角色通关「永夜重现」" }, { "Id": "ConditionGroup_12200121_HintText", - "Content": "联觉等级27开启" + "Content": "累计使用至少6名不同角色通关「永夜重现」" }, { "Id": "ConditionGroup_12200122_HintText", - "Content": "联觉等级27开启" + "Content": "在「永夜重现」中累计触发5次联梦融觉" }, { "Id": "ConditionGroup_12200123_HintText", - "Content": "联觉等级27开启" + "Content": "在「永夜重现」中累计触发10次联梦融觉" }, { "Id": "ConditionGroup_12200124_HintText", - "Content": "联觉等级27开启" + "Content": "在「永夜重现」中累计触发15次联梦融觉" }, { "Id": "ConditionGroup_12200125_HintText", - "Content": "联觉等级27开启" + "Content": "在「永夜重现」中累计触发20次联梦融觉" }, { "Id": "Preheating_NoJoinTips01", @@ -339781,27 +339769,27 @@ }, { "Id": "GuideFocusNew_1211_Content", - "Content": "test/此时攻击会消耗能量并提供增伤" + "Content": "变奏技能和延奏技能可回复特殊能量,攻击时消耗特殊能量,提升伤害或回复共鸣能量" }, { "Id": "GuideFocusNew_1212_Content", - "Content": "test/此时攻击会消耗能量并提供增伤" + "Content": "变奏技能和延奏技能可回复特殊能量,攻击时消耗特殊能量,提升伤害或回复共鸣能量" }, { "Id": "GuideFocusNew_1213_Content", - "Content": "test/此时攻击会消耗能量并提供增伤" + "Content": "变奏技能和延奏技能可回复特殊能量,攻击时消耗特殊能量,提升伤害或回复共鸣能量" }, { "Id": "GuideFocusNew_1214_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "普攻或跳跃可以打断疾奔状态" }, { "Id": "GuideFocusNew_1215_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "普攻或跳跃可以打断疾奔状态" }, { "Id": "GuideFocusNew_1216_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "普攻或跳跃可以打断疾奔状态" }, { "Id": "ComboTeaching_99990009_IconText_0", @@ -339841,7 +339829,7 @@ }, { "Id": "ComboTeaching_16030701_DescriptionTitle", - "Content": "椿-共鸣技能教学" + "Content": "椿-共鸣回路教学" }, { "Id": "ComboTeaching_16030801_DescriptionTitle", @@ -339857,7 +339845,7 @@ }, { "Id": "ComboTeaching_16030102_DescriptionContent", - "Content": "进行最多5段的连续攻击,第4段普攻期间,长按普攻,将会持续攻击目标。" + "Content": "进行最多5段的连续攻击,造成湮灭伤害。" }, { "Id": "ComboTeaching_16030201_DescriptionContent", @@ -339897,43 +339885,43 @@ }, { "Id": "ComboTeaching_15040101_DescriptionTitle", - "Content": "test/灯灯-红灯-普攻教学" + "Content": "灯灯-红灯·普攻教学" }, { "Id": "ComboTeaching_15040102_DescriptionTitle", - "Content": "test/灯灯-红灯-重击教学" + "Content": "灯灯-红灯·重击教学" }, { "Id": "ComboTeaching_15040103_DescriptionTitle", - "Content": "test/灯灯-红灯-空中攻击教学" + "Content": "灯灯-红灯·空中攻击教学" }, { "Id": "ComboTeaching_15040201_DescriptionTitle", - "Content": "test/灯灯-红灯-共鸣技能教学" + "Content": "灯灯-红灯·共鸣技能教学" }, { "Id": "ComboTeaching_15040301_DescriptionTitle", - "Content": "test/灯灯-黄灯-共鸣技能教学" + "Content": "灯灯-黄灯·共鸣技能教学" }, { "Id": "ComboTeaching_15040202_DescriptionTitle", - "Content": "test/灯灯-红灯-派生共鸣技能教学" + "Content": "灯灯-红灯·派生共鸣技能教学" }, { "Id": "ComboTeaching_15040401_DescriptionTitle", - "Content": "test/灯灯-黄灯-普攻教学" + "Content": "灯灯-黄灯·普攻教学" }, { "Id": "ComboTeaching_15040501_DescriptionTitle", - "Content": "test/灯灯-黄灯-子弹跑教学" + "Content": "灯灯-黄灯·疾奔教学" }, { "Id": "ComboTeaching_15040601_DescriptionTitle", - "Content": "test/灯灯-黄灯-派生共鸣技能教学" + "Content": "灯灯-黄灯·派生共鸣技能教学" }, { "Id": "ComboTeaching_15040701_DescriptionTitle", - "Content": "test/灯灯-大招教学" + "Content": "灯灯-共鸣解放教学" }, { "Id": "ComboTeaching_15040101_DescriptionContent", @@ -339949,11 +339937,11 @@ }, { "Id": "ComboTeaching_15040201_DescriptionContent", - "Content": "消耗耐力,前扑并攻击目标,并进入黄灯模式。" + "Content": "消耗耐力,后撤并攻击目标,并进入黄灯模式。" }, { "Id": "ComboTeaching_15040301_DescriptionContent", - "Content": "消耗耐力,后撤并攻击目标,并进入红灯模式。" + "Content": "消耗耐力,前扑并攻击目标,并进入红灯模式。" }, { "Id": "ComboTeaching_15040202_DescriptionContent", @@ -339965,15 +339953,15 @@ }, { "Id": "ComboTeaching_15040501_DescriptionContent", - "Content": "短按闪避,进入疾奔状态,自动施放飞星攻击目标。" + "Content": "短按闪避,进入疾奔状态,自动施放飞星攻击目标。" }, { "Id": "ComboTeaching_15040601_DescriptionContent", - "Content": "攻击目标,并进入红灯聚光模式,强后续的4次普攻或重击。" + "Content": "攻击目标,并进入红灯聚光模式,强化后续的4次普攻或重击。" }, { "Id": "ComboTeaching_15040701_DescriptionContent", - "Content": "攻击目标,造成导电伤害。\n黄灯模式无法施放。" + "Content": "攻击目标,造成导电伤害。" }, { "Id": "Speaker_150024_Name", @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340037,7 +340025,7 @@ }, { "Id": "HelpText_139_Content", - "Content": "【活动简介】\n研究院正在实验一项技术,据称这项技术可以模拟出各种强大的敌人,在模拟领域中帮助战士们进行训练……\n\n【参与条件】\n联觉等级达到14级后开启。\n\n【活动规则】\n1、在【仿声战略Ⅱ】中,玩家可进入特殊的模拟领域,在特殊增益的加持下连续挑战多个强大的敌人。\n2、在完成挑战的过程中将逐步解锁更多的特殊增益,从而帮助玩家更好地完成后续挑战。\n3、挑战最后积分构成为怪物积分、时间积分和技术积分。\n i、怪物积分为玩家在挑战中击败敌人获得。\n ii、时间积分为玩家完成挑战剩余时间折算积分,击败敌人数量越多积分系数越高。\n iii、技术积分为逆势回击和成功闪避触发时获得,单次挑战有一定上限值。\n\n【技巧评分】\n战斗操作会逐步提高技巧评分,闪避与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" + "Content": "【活动简介】\n研究院正在实验一项技术,据称这项技术可以模拟出各种强大的敌人,在模拟领域中帮助战士们进行训练……\n\n【参与条件】\n联觉等级达到14级后开启。\n\n【活动规则】\n1、在【仿声战略Ⅱ】中,玩家可进入特殊的模拟领域,在特殊增益的加持下连续挑战多个强大的敌人。\n2、在完成挑战的过程中将逐步解锁更多的特殊增益,从而帮助玩家更好地完成后续挑战。\n3、挑战最后积分构成为怪物积分、时间积分和技术积分。\n i、怪物积分为玩家在挑战中击败敌人获得。\n ii、时间积分为玩家完成挑战剩余时间折算积分,击败敌人数量越多积分系数越高。\n iii、技术积分为逆势回击和成功闪避触发时获得,单次挑战有一定上限值。\n\n【技巧评分】\n战斗操作会逐步提高技巧评分,成功闪避、闪避反击与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" }, { "Id": "QuestHandBook_100013_Name", @@ -340057,15 +340045,15 @@ }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "RogueHeiMao_004_Text", - "Content": "队友已被梦魇封锁" + "Content": "敬请期待" }, { "Id": "Entity_0ca2bcd6ed901425b49f29a81d42b01cd1b09e6fb746d0dfbe9e85e7e554821a", @@ -341345,11 +341333,11 @@ }, { "Id": "Activity_2008_Title", - "Content": "test/深层梦境挑战房间" + "Content": "深梦的侵蚀" }, { "Id": "Activity_2008_Description", - "Content": "test/深层梦境挑战房间内会出现从深梦中降生的怪物,受到梦魇的影响,怪物会变得异常强大,并持续对玩家每秒造成一定伤害。" + "Content": "在“死斗的记忆”中,偶尔会出现来自深层梦境的梦魇。入梦者的认知将受到侵蚀……怪物会变得异常强大,且角色每秒都会受到一定伤害。" }, { "Id": "Entity_c5aa10c0ee10a87eff24396484661450ca140f53b2f5d129a49e1133f0f87bff", @@ -341405,19 +341393,19 @@ }, { "Id": "Dream_Task_Title01", - "Content": "敬请期待" + "Content": "失序梦途" }, { "Id": "Dream_Task_Title02", - "Content": "敬请期待" + "Content": "深梦历程" }, { "Id": "Dream_Task_Title03", - "Content": "敬请期待" + "Content": "异梦封锁" }, { "Id": "Dream_Task_Title04", - "Content": "敬请期待" + "Content": "永夜重现" }, { "Id": "Dream_Challenge_Locked", @@ -341697,7 +341685,7 @@ }, { "Id": "LevelPlay_316800014_ChildQuestTip_316_97", - "Content": "还有白猫没有交谈哦" + "Content": "test/还有白猫没有交谈哦" }, { "Id": "LevelPlay_316800014_QuestScheduleMainTitle_316_3", @@ -341705,7 +341693,7 @@ }, { "Id": "LevelPlay_316800014_QuestScheduleSubTitle_316_2", - "Content": "击碎次数:{q_count}/5" + "Content": "击碎次数:{击碎统计数一}/5" }, { "Id": "Quest_204800000_ChildQuestTip_204_1", @@ -341785,31 +341773,31 @@ }, { "Id": "LevelPlay_313900017_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313900018_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313900038_ChildQuestTip_226_2", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313900039_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313900019_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313900020_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313900023_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_3", @@ -341849,7 +341837,7 @@ }, { "Id": "LevelPlay_313800048_ChildQuestTip_226_1", - "Content": "领取回音结晶奖励" + "Content": "test/领取黑石花奖励" }, { "Id": "LevelPlay_227800000_ChildQuestTip_226_1", @@ -341905,115 +341893,115 @@ }, { "Id": "LevelPlay_313000011_ChildQuestTip_226_2", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313000012_ChildQuestTip_226_2", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313000013_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313800003_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313800004_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313000009_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313000010_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313800002_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313700011_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313700016_ChildQuestTip_226_2", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313700017_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313700018_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313700019_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313700023_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313700024_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313700025_ChildQuestTip_226_1", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "LevelPlay_313700026_ChildQuestTip_226_2", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "InstanceDungeon_8408_DungeonDesc", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "湖中的巨影目光灼灼,似是要将你再度拉入永夜……\n与你信任的伙伴一同踏入心之集域,链接彼此,重历与梦魇的战斗。" }, { "Id": "InstanceDungeon_8409_DungeonDesc", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "湖中的巨影目光灼灼,似是要将你再度拉入永夜……\n与你信任的伙伴一同踏入心之集域,链接彼此,重历与梦魇的战斗。" }, { "Id": "InstanceDungeon_8409_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "永夜凶铃Ⅱ" }, { "Id": "InstanceDungeon_8410_DungeonDesc", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "湖中的巨影目光灼灼,似是要将你再度拉入永夜……\n与你信任的伙伴一同踏入心之集域,链接彼此,重历与梦魇的战斗。" }, { "Id": "InstanceDungeon_8410_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "梦魇再临Ⅰ" }, { "Id": "InstanceDungeon_8411_DungeonDesc", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "湖中的巨影目光灼灼,似是要将你再度拉入永夜……\n与你信任的伙伴一同踏入心之集域,链接彼此,重历与梦魇的战斗。" }, { "Id": "InstanceDungeon_8411_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "永夜凶铃Ⅲ" }, { "Id": "InstanceDungeon_8412_DungeonDesc", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "湖中的巨影目光灼灼,似是要将你再度拉入永夜……\n与你信任的伙伴一同踏入心之集域,链接彼此,重历与梦魇的战斗。" }, { "Id": "InstanceDungeon_8412_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "永夜凶铃Ⅳ" }, { "Id": "InstanceDungeon_8413_DungeonDesc", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "湖中的巨影目光灼灼,似是要将你再度拉入永夜……\n与你信任的伙伴一同踏入心之集域,链接彼此,重历与梦魇的战斗。" }, { "Id": "InstanceDungeon_8413_MapName", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "梦魇再临Ⅱ" }, { "Id": "InstanceDungeon_1009_DungeonDesc", @@ -342141,7 +342129,7 @@ }, { "Id": "LevelPlay_291800004_ChildQuestTip_226_3", - "Content": "test/领取黑石花奖励" + "Content": "领取回音结晶奖励" }, { "Id": "Entity_35dd58fe8c66138987d28f377dd540064ce4a370f5992706c9a27e367e513e3b", @@ -342485,55 +342473,55 @@ }, { "Id": "bossrush2_1_desc", - "Content": "普攻命中时,队伍中的角色共鸣技能伤害加成提升6%,持续15秒,每秒可触发1次,可叠加10层。" + "Content": "普攻命中时,队伍中的角色共鸣技能伤害加成提升{0}%,持续{1}秒,每秒可触发{2}次,可叠加{3}层。" }, { "Id": "bossrush2_2_desc", - "Content": "施放共鸣解放时,自身的普攻伤害加成提升50%,持续15秒。" + "Content": "施放共鸣解放时,自身的普攻伤害加成提升{0}%,持续{1}秒。" }, { "Id": "bossrush2_3_desc", - "Content": "冷凝伤害加成提升20%,施放共鸣技能时,自身获得1层【冰羽】,持续8秒;当【冰羽】叠加至4层时,清除所有【冰羽】,使全队伤害提升50%,持续30秒。" + "Content": "冷凝伤害加成提升{0}%,施放共鸣技能时,自身获得{1}层【冰羽】,持续{2}秒;当【冰羽】叠加至{3}层时,清除所有【冰羽】,使全队伤害提升{4}%,持续{5}秒。" }, { "Id": "bossrush2_4_desc", - "Content": "导电伤害加成提升20%,施放共鸣技能时,自身的导电伤害额外提升15%,持续10秒,每秒可触发1次,可叠加4层。" + "Content": "导电伤害加成提升{0}%,施放共鸣技能时,自身的导电伤害额外提升{1}%,持续{2}秒,每秒可触发{3}次,可叠加{4}层。" }, { "Id": "bossrush2_5_desc", - "Content": "造成普攻伤害时,队伍中的角色普攻伤害加成提升5%,持续20秒,每秒可触发1次,可叠加10层,叠加至10层时,队伍中的角色伤害额外提升30%。" + "Content": "造成普攻伤害时,队伍中的角色普攻伤害加成提升{0}%,持续{1}秒,每秒可触发{2}次,可叠加{3}层,叠加至{4}层时,队伍中的角色伤害额外提升{5}%。" }, { "Id": "bossrush2_6_desc", - "Content": "治疗队伍中的角色时,队伍中的角色攻击提升5%,持续40秒,每秒可触发1次,可叠加10层。" + "Content": "队伍中的角色共鸣解放效率提升{0}%,施放共鸣解放后,队伍中的角色共鸣效率提升{1}%,持续{2}秒,每秒可触发{3}次,可叠加{4}层。" }, { "Id": "bossrush2_7_desc", - "Content": "队伍中的角色共鸣解放效率提升20%,施放共鸣解放后,队伍中的角色共鸣效率提升20%,持续30秒,每秒可触发1次,可叠加4层。" + "Content": "治疗队伍中的角色时,队伍中的角色攻击提升{0}%,持续{1}秒,每秒可触发{2}次,可叠加{3}层。" }, { "Id": "bossrush2_8_desc", - "Content": "衍射伤害加成提升30%,每30秒后衍射伤害加成降低10%,最多降低至20%,每次施放共鸣解放时,衍生伤害加成额外提升10%,最多可提升至70%。" + "Content": "衍射伤害加成提升{0}%,每{1}秒后衍射伤害加成降低{2}%,最多降低至{3}%,每次施放共鸣解放时,衍射伤害加成额外提升{4}%,最多可提升至{5}%。" }, { "Id": "bossrush2_9_desc", - "Content": "施放普攻或共鸣技能时,自身共鸣技能伤害提升15%,持续15秒,每秒可触发1次,可叠加4层。" + "Content": "施放普攻或共鸣技能时,自身共鸣技能伤害提升{0},持续{1}秒,每秒可触发{2}次,可叠加{3}层。" }, { "Id": "bossrush2_10_desc", - "Content": "气动伤害加成提升30%,每30秒后气动伤害加成降低10%,最多降低至20%,每次施放共鸣解放时,气动伤害加成额外提升10%,最多可提升至70%。" + "Content": "气动伤害加成提升{0}%,每{1}秒后气动伤害加成降低{2}%,最多降低至{3}%,每次施放共鸣解放时,气动伤害加成额外提升{4}%,最多可提升至{5}%。" }, { "Id": "bossrush2_11_desc", - "Content": "导电伤害加成提升30%,施放普攻时,队伍中的角色导电伤害加成额外提升1.5%,持续8秒,可叠加20层。" + "Content": "导电伤害加成提升{0}%,施放普攻时,队伍中的角色导电伤害加成额外提升{1}%,持续{2}秒,可叠加{3}层。" }, { "Id": "bossrush2_12_desc", - "Content": "湮灭伤害提升20%,造成普攻伤害时,自身的湮灭伤害加成额外提升5%,每秒可触发1次,可叠加10层,受到伤害时清除所有层数。" + "Content": "湮灭伤害提升{0}%,造成普攻伤害时,自身的湮灭伤害加成额外提升{1}%,每秒可触发{2}次,可叠加{3}层,受到伤害时清除所有层数。" }, { "Id": "bossrush2_13_desc", - "Content": "施放共鸣解放时,队伍中的角色攻击提升4%,并回复10点共鸣能量,每2秒可触发1次,可叠加10层。" + "Content": "施放共鸣解放时,队伍中的角色攻击提升{0}%,并回复{1}点共鸣能量,每{2}秒可触发{3}次,可叠加{4}层。" }, { "Id": "bossrush2_14_title", @@ -342557,23 +342545,23 @@ }, { "Id": "bossrush2_14_desc", - "Content": "完美闪避时,获得技巧评分的效率提升50%,持续10秒。\nB及以上:完美闪避时,队伍中的角色回复10点共鸣能量。\nS及以上:完美闪避时,队伍钟的角色伤害提升50%,持续10秒。" + "Content": "成功闪避时,获得技巧评分的效率提升{0}%,持续{1}秒。\nB及以上:成功闪避时,队伍中的角色回复{2}点共鸣能量。\nS及以上:成功闪避时,队伍中的角色伤害提升{3}%,持续{4}秒" }, { "Id": "bossrush2_15_desc", - "Content": "逆势回击时,获得技巧评分的效率提升50%,持续10秒。\nB及以上:逆势回击时,队伍中的角色伤害提升30%,持续10秒。\nS及以上:逆势回击时,重置角色共鸣技能冷却时间。" + "Content": "逆势回击时,获得技巧评分的效率提升{0}%,持续{1}秒。 \nB及以上:逆势回击时,队伍中的角色伤害提升{2}%,持续{3}秒。 \nS及以上:逆势回击时,重置角色共鸣技能冷却时间。" }, { "Id": "bossrush2_16_desc", - "Content": "队伍中的角色处于空中时,获得技巧评分的效率提升50%。\nB及以上:角色处于空中时,自身伤害提升10%\nS及以上:角色处于空中时,自身伤害额外提升40%" + "Content": "队伍中的角色处于空中时,获得技巧评分的效率提升{0}%。\nB及以上:角色处于空中时,自身伤害提升{1}% \nS及以上:角色处于空中时,自身伤害额外提升{2}%" }, { "Id": "bossrush2_17_desc", - "Content": "施放变奏技能时,获得技巧评分的效率提升50%,持续10秒。\nB及以上:施放变奏技能时,自身回复20点协奏能量。\nS及以上:施放变奏技能时,队伍中的角色伤害提升40%,持续15秒。" + "Content": "施放变奏技能时,获得技巧评分的效率提升{0}%,持续{1}秒。 \nB及以上:施放变奏技能时,自身回复{2}点协奏能量。 \nS及以上:施放变奏技能时,队伍中的角色伤害提升{3}%,持续{4}秒。" }, { "Id": "bossrush2_18_desc", - "Content": "施放声骸技能时,获得技巧评分的效率提升50%,持续10秒。\nB及以上:声骸技能冷却时间减少50%。\nS及以上:声骸技能伤害提升300%。" + "Content": "施放声骸技能时,获得技巧评分的效率提升{0}%,持续{1}秒。 \nB及以上:声骸技能冷却时间减少{2}%。 \nS及以上:声骸技能伤害提升{3}%。" }, { "Id": "bossrush2_19_title", @@ -342625,35 +342613,35 @@ }, { "Id": "bossrush2_19_desc", - "Content": "生命高于80%时,暴击提升25%,持续25秒。" + "Content": "{0}秒内,角色血量{1}%以上时,自身暴击提升{2}%。" }, { "Id": "bossrush2_20_desc", - "Content": "生命高于80%时,暴击伤害提升50%,持续25秒。" + "Content": "{0}秒内,角色血量{1}%以上时,自身暴击伤害提升{2}%。" }, { "Id": "bossrush2_21_desc", - "Content": "声骸技能冷却降低50%,持续25秒。" + "Content": "{0}秒内,声骸技能冷却降低{1}%。" }, { "Id": "bossrush2_22_desc", - "Content": "施放共鸣技能时,回复20点协奏能量,每3秒可触发1次,持续25秒。" + "Content": "{0}秒内,施放共鸣技能时,额外回复{1}点协奏能量,每{2}秒可触发{3}次。" }, { "Id": "bossrush2_23_desc", - "Content": "施放共鸣解放时,回复40点协奏能量,每10秒可触发1次,持续25秒。" + "Content": "{0}秒内,施放共鸣解放时,额外回复{1}点协奏能量,每{2}秒可触发{3}次。" }, { "Id": "bossrush2_24_desc", - "Content": "施放共鸣技能时,攻击提升35%,持续7秒,最多可触发3次。" + "Content": "共鸣技能伤害加成提升{0}%,持续{1}秒。" }, { "Id": "bossrush2_25_desc", - "Content": "施放共鸣解放时,攻击提升50%,持续10秒,此效果只可触发1次。" + "Content": "共鸣解放伤害加成提升{0}%,持续{1}秒。" }, { "Id": "bossrush2_26_desc", - "Content": "共鸣技能伤害提升50%,施放共鸣技能时,消耗50点耐力,持续25秒。" + "Content": "{0}秒内,共鸣技能伤害加成提升{1}%,施放共鸣技能时,消耗{2}点耐力。" }, { "Id": "bossrush2_27_desc", @@ -342661,11 +342649,11 @@ }, { "Id": "bossrush2_28_desc", - "Content": "施放声骸技能时,回复自身生命上限15%的生命值,持续25秒,每5秒可触发1次。" + "Content": "{0}秒内,释放声骸技能后,回复自身生命上限{1}%的生命值,每{2}秒可触发{3}次。" }, { "Id": "bossrush2_29_desc", - "Content": "施放共鸣解放时,获得生命上限40%的护盾,持续15秒,最多可触发2次。" + "Content": "获得自身生命上限{0}%的护盾,持续{1}秒。" }, { "Id": "bossrush2_30_desc", @@ -342717,7 +342705,7 @@ }, { "Id": "GuideTips_20298_Content", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "Event_RGXZSJ_5_1", @@ -342917,7 +342905,7 @@ }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "存在异常,如有疑问请联系官方客服" + "Content": "敬请期待" }, { "Id": "BattlePassTask_331_TaskName", @@ -342929,19 +342917,19 @@ }, { "Id": "BattlePassTask_333_TaskName", - "Content": "在「深坠异想奇境」中领取6次回音结晶奖励" + "Content": "在活动「深坠异想奇境」中领取6次回音结晶奖励" }, { "Id": "BattlePassTask_334_TaskName", - "Content": "在「钳形激战无双版」第1期的无尽关卡中积分达到XXXX" + "Content": "在活动「钳形激战无双版Ⅰ」的无穷尽关卡中积分达到4000" }, { "Id": "BattlePassTask_335_TaskName", - "Content": "在「钳形激战无双版」第2期的无尽关卡中积分达到XXXX" + "Content": "在活动「钳形激战无双版Ⅱ」的无穷尽关卡中积分达到4000" }, { "Id": "BattlePassTask_336_TaskName", - "Content": "在「仿声战略Ⅱ」的第X关中获得X积分" + "Content": "在活动「仿声战略Ⅱ」的第六关中获得2600积分" }, { "Id": "BattlePassTask_337_TaskName", @@ -342949,31 +342937,31 @@ }, { "Id": "InstanceDungeon_8307_MonsterTips", - "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n衰弱:战斗开始后每15秒,敌人所受的伤害提高40%,持续5秒\n技巧评分:战斗操作会逐步提高技巧评分,闪避与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" + "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n技巧评分:战斗操作会逐步提高技巧评分,成功闪避、闪避反击与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" }, { "Id": "InstanceDungeon_8308_MonsterTips", - "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n衰弱:战斗开始后每15秒,敌人所受的伤害提高40%,持续5秒\n技巧评分:战斗操作会逐步提高技巧评分,闪避与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" + "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n技巧评分:战斗操作会逐步提高技巧评分,成功闪避、闪避反击与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" }, { "Id": "InstanceDungeon_8309_MonsterTips", - "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n衰弱:战斗开始后每15秒,敌人所受的伤害提高40%,持续5秒\n技巧评分:战斗操作会逐步提高技巧评分,闪避与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" + "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n技巧评分:战斗操作会逐步提高技巧评分,成功闪避、闪避反击与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" }, { "Id": "InstanceDungeon_8310_MonsterTips", - "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n衰弱:战斗开始后每15秒,敌人所受的伤害提高40%,持续5秒\n技巧评分:战斗操作会逐步提高技巧评分,闪避与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" + "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n技巧评分:战斗操作会逐步提高技巧评分,成功闪避、闪避反击与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" }, { "Id": "InstanceDungeon_8311_MonsterTips", - "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n衰弱:战斗开始后每15秒,敌人所受的伤害提高40%,持续5秒\n技巧评分:战斗操作会逐步提高技巧评分,闪避与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" + "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n技巧评分:战斗操作会逐步提高技巧评分,成功闪避、闪避反击与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" }, { "Id": "InstanceDungeon_8312_MonsterTips", - "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n衰弱:战斗开始后每15秒,敌人所受的伤害提高40%,持续5秒\n技巧评分:战斗操作会逐步提高技巧评分,闪避与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" + "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n技巧评分:战斗操作会逐步提高技巧评分,成功闪避、闪避反击与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" }, { "Id": "InstanceDungeon_8313_MonsterTips", - "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n衰弱:战斗开始后每15秒,敌人所受的伤害提高40%,持续5秒\n技巧评分:战斗操作会逐步提高技巧评分,闪避与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" + "Content": "仿声:仿声战略活动中,所有敌人的抗性为0\n充盈:进入战斗时回复全部共鸣能量\n涌流:击败敌人时回复50点共鸣能量\n技巧评分:战斗操作会逐步提高技巧评分,成功闪避、闪避反击与逆势回击将大幅提升技巧评分,而受到攻击则会大幅降低技巧评分" }, { "Id": "InstanceDungeon_8407_MonsterTips", @@ -343001,27 +342989,27 @@ }, { "Id": "DaMaoFushua_01_Total", - "Content": "永夜重现关卡累计积分达到500" + "Content": "永夜重现难度I通关积分达到1400" }, { "Id": "DaMaoFushua_02_Total", - "Content": "永夜重现关卡累计积分达到1000" + "Content": "永夜重现难度II通关积分达到1400" }, { "Id": "DaMaoFushua_03_Total", - "Content": "永夜重现关卡累计积分达到1500" + "Content": "永夜重现难度III通关积分达到2400" }, { "Id": "DaMaoFushua_04_Total", - "Content": "永夜重现关卡累计积分达到2000" + "Content": "永夜重现难度IV通关积分达到3200" }, { "Id": "DaMaoFushua_05_Total", - "Content": "永夜重现关卡累计积分达到3000" + "Content": "永夜重现难度V通关积分达到3200" }, { "Id": "DaMaoFushua_06_Total", - "Content": "永夜重现关卡累计积分达到4000" + "Content": "永夜重现难度VI通关积分达到3800" }, { "Id": "Mail_300008_Sender", @@ -344517,11 +344505,11 @@ }, { "Id": "LongShanTask_1501_TaskName", - "Content": "在「钳形激战无双版Ⅰ」的无穷尽关卡中积分达到4000" + "Content": "大世界爬塔一期无限波次关积分达到1000分" }, { "Id": "LongShanTask_1502_TaskName", - "Content": "在「钳形激战无双版Ⅱ」的无穷尽关卡中积分达到4000" + "Content": "大世界爬塔一期无限波次关积分达到2000分" }, { "Id": "LongShanTask_1503_TaskName", @@ -344589,7 +344577,7 @@ }, { "Id": "BlackFlower_RewardInfo", - "Content": "奖励次数每周四刷新" + "Content": "奖励次数每周一刷新" }, { "Id": "BlackFlower_Reward_Title", @@ -345405,11 +345393,11 @@ }, { "Id": "Activity_103000002_Desc", - "Content": "近期,华胥研究院内部的今涯论坛上流行着一个来路不明的模拟战斗程序。研究员骊珠作为资深论坛人士,似乎对此有话要说……\n\n——————————\n【学习交流】最新版本,你懂的\n发帖人:匿名用户\n属地地址:今州" + "Content": "近期,华胥研究院内部的今涯论坛上流行着一个来路不明的模拟战斗程序。研究员骊珠作为资深论坛人士,似乎对此有话要说……\n\n——————————\n【学习交流】又有更新了,望周知\n发帖人:骊骊原上草\n属地地址:今州" }, { "Id": "MowTowerNewLevelTips", - "Content": "钳形激战新关卡解锁" + "Content": "钳形激战无双版新关卡已解锁" }, { "Id": "MowTower_LevelTips", @@ -345609,11 +345597,11 @@ }, { "Id": "PrefabTextItem_4026850430_Text", - "Content": "副本机制" + "Content": "战场详情" }, { "Id": "PrefabTextItem_573751142_Text", - "Content": "增益效果" + "Content": "增益词条" }, { "Id": "PrefabTextItem_1768477482_Text", @@ -345625,11 +345613,11 @@ }, { "Id": "PrefabTextItem_2899546096_Text", - "Content": "上半区" + "Content": "上半场" }, { "Id": "PrefabTextItem_462570749_Text", - "Content": "下半区" + "Content": "下半场" }, { "Id": "PrefabTextItem_129083844_Text", @@ -345663,150 +345651,6 @@ "Id": "PrefabTextItem_1758980029_Text", "Content": "更换" }, - { - "Id": "MowTower_reward_1", - "Content": "test/轻波级关卡积分达到2000" - }, - { - "Id": "MowTower_reward_2", - "Content": "test/轻波级关卡积分达到3000" - }, - { - "Id": "MowTower_reward_3", - "Content": "test/轻波级关卡积分达到4000" - }, - { - "Id": "MowTower_reward_4", - "Content": "test/巨浪级关卡积分达到2000" - }, - { - "Id": "MowTower_reward_5", - "Content": "test/巨浪级关卡积分达到3000" - }, - { - "Id": "MowTower_reward_6", - "Content": "test/巨浪级关卡积分达到4000" - }, - { - "Id": "MowTower_reward_7", - "Content": "test/怒涛级关卡积分达到2000" - }, - { - "Id": "MowTower_reward_8", - "Content": "test/怒涛级关卡积分达到3000" - }, - { - "Id": "MowTower_reward_9", - "Content": "test/怒涛级关卡积分达到4000" - }, - { - "Id": "MowTower_reward_10", - "Content": "test/海啸级关卡积分达到2000" - }, - { - "Id": "MowTower_reward_11", - "Content": "test/海啸级关卡积分达到3000" - }, - { - "Id": "MowTower_reward_12", - "Content": "test/海啸级关卡积分达到4000" - }, - { - "Id": "MowTower_reward_13", - "Content": "test/无穷尽关卡积分达到2000" - }, - { - "Id": "MowTower_reward_14", - "Content": "test/无穷尽关卡积分达到3000" - }, - { - "Id": "MowTower_reward_15", - "Content": "test/无穷尽关卡积分达到4000" - }, - { - "Id": "MowTower_reward_16", - "Content": "test/无穷尽关卡积分达到5000" - }, - { - "Id": "MowTower_reward_17", - "Content": "test/无穷尽关卡积分达到6000" - }, - { - "Id": "MowTower_reward_18", - "Content": "test/无穷尽关卡积分达到7000" - }, - { - "Id": "MowTower_reward_19", - "Content": "test/轻波级关卡积分达到2000" - }, - { - "Id": "MowTower_reward_20", - "Content": "test/轻波级关卡积分达到3000" - }, - { - "Id": "MowTower_reward_21", - "Content": "test/轻波级关卡积分达到4000" - }, - { - "Id": "MowTower_reward_22", - "Content": "test/巨浪级关卡积分达到2000" - }, - { - "Id": "MowTower_reward_23", - "Content": "test/巨浪级关卡积分达到3000" - }, - { - "Id": "MowTower_reward_24", - "Content": "test/巨浪级关卡积分达到4000" - }, - { - "Id": "MowTower_reward_25", - "Content": "test/怒涛级关卡积分达到2000" - }, - { - "Id": "MowTower_reward_26", - "Content": "test/怒涛级关卡积分达到3000" - }, - { - "Id": "MowTower_reward_27", - "Content": "test/怒涛级关卡积分达到4000" - }, - { - "Id": "MowTower_reward_28", - "Content": "test/海啸级关卡积分达到2000" - }, - { - "Id": "MowTower_reward_29", - "Content": "test/海啸级关卡积分达到3000" - }, - { - "Id": "MowTower_reward_30", - "Content": "test/海啸级关卡积分达到4000" - }, - { - "Id": "MowTower_reward_31", - "Content": "test/无穷尽关卡积分达到2000" - }, - { - "Id": "MowTower_reward_32", - "Content": "test/无穷尽关卡积分达到3000" - }, - { - "Id": "MowTower_reward_33", - "Content": "test/无穷尽关卡积分达到4000" - }, - { - "Id": "MowTower_reward_34", - "Content": "test/无穷尽关卡积分达到5000" - }, - { - "Id": "MowTower_reward_35", - "Content": "test/无穷尽关卡积分达到6000" - }, - { - "Id": "MowTower_reward_36", - "Content": "test/无穷尽关卡积分达到7000" - }, { "Id": "MowTower_levelname_1", "Content": "轻波级" @@ -345849,43 +345693,43 @@ }, { "Id": "MowTower_leveldescription_1", - "Content": "test/攻击命中目标时队伍获得1层「蓄能标记」,持续2秒;标记叠加至30层时,施放1次大范围「冲击」,清空全部层数\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时当前角色可额外获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中所有角色造成的伤害提升30%,持续30秒" + "Content": "攻击命中目标时,队伍获得1层「蓄能标记」;\n标记叠加至30层时,施放1次小范围「冲击」,并清空「蓄能标记」全部层数;\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时,队伍可获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中的角色造成的伤害提升30%,持续30秒" }, { "Id": "MowTower_leveldescription_2", - "Content": "test/攻击命中目标时队伍获得1层「蓄能标记」,持续2秒;标记叠加至30层时,施放1次大范围「冲击」,清空全部层数\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时当前角色可额外获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中所有角色造成的伤害提升30%,持续30秒" + "Content": "攻击命中目标时,队伍获得1层「蓄能标记」;\n标记叠加至30层时,施放1次小范围「冲击」,并清空「蓄能标记」全部层数;\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时,队伍可获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中的角色造成的伤害提升30%,持续30秒" }, { "Id": "MowTower_leveldescription_3", - "Content": "test/造成普攻伤害时队伍获得1层「蓄能标记」,持续2秒;标记叠加至30层时,施放2次小范围「冲击」,清空全部层数\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时当前角色可额外获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中所有角色造成的伤害提升30%,持续30秒" + "Content": "造成普攻伤害时,队伍获得1层「蓄能标记」;\n标记叠加至30层时,施放1次大范围「冲击」,并清空「蓄能标记」全部层数;\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时,队伍获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中的角色造成的伤害提升30%,持续30秒" }, { "Id": "MowTower_leveldescription_4", - "Content": "test/造成普攻伤害时队伍获得1层「蓄能标记」,持续2秒;标记叠加至30层时,施放2次小范围「冲击」,清空全部层数\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时当前角色可额外获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中所有角色造成的伤害提升30%,持续30秒" + "Content": "造成普攻伤害时,队伍获得1层「蓄能标记」;\n标记叠加至30层时,施放2次大范围「冲击」,并清空「蓄能标记」全部层数;\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时,队伍获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中的角色造成的伤害提升30%,持续30秒" }, { "Id": "MowTower_leveldescription_5", - "Content": "test/造成普攻伤害时队伍获得1层「蓄能标记」,持续2秒;标记叠加至30层时,施放2次小范围「冲击」,清空全部层数\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时当前角色可额外获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中所有角色造成的伤害提升30%,持续30秒" + "Content": "造成普攻伤害时,队伍获得1层「蓄能标记」;\n标记叠加至30层时,施放2次大范围「冲击」,并清空「蓄能标记」全部层数;\n队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时,队伍获得1层「蓄能标记」,持续4秒\n队伍Ⅱ适用:施放「冲击」后,队伍中的角色造成的伤害提升30%,持续30秒" }, { "Id": "MowTower_leveldescription_6", - "Content": "test/敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n \n 掣电标记:最大层数为30层,标记叠加至30层时,召唤「落雷」,清空全部层数。\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n掣电标记:最大层数为30层,标记叠加至30层时,召唤「落雷」,清空全部层数。\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "MowTower_leveldescription_7", - "Content": "test/敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n \n 掣电标记:最大层数为30层,标记叠加至30层时,召唤持续一定时间的「落雷」,清空全部层数。\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n掣电标记:最大层数为30层,标记叠加至30层时,召唤持续一定时间的「落雷」,清空全部层数。\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "MowTower_leveldescription_8", - "Content": "test/敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n \n 掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量;标记叠加至60层时,召唤持续3秒的「落雷」,清空全部层数\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量;标记叠加至60层时,召唤持续一定时间的「落雷」,清空全部层数\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "MowTower_leveldescription_9", - "Content": "test/敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n \n 掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量和协奏能量;标记叠加至60层时,召唤持续3秒的「落雷」,清空全部层数\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量和协奏能量;标记叠加至60层时,召唤持续一定时间的「落雷」,清空全部层数\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "MowTower_leveldescription_10", - "Content": "test/敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n \n 敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n \n 掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量和协奏能量;标记叠加至60层时,召唤持续3秒的「落雷」,清空全部层数\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量和协奏能量;标记叠加至60层时,召唤持续一定时间的「落雷」,清空全部层数\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "HelpText_147_Title", @@ -345893,7 +345737,7 @@ }, { "Id": "HelpText_147_Content", - "Content": "【活动简介】\n近期,华胥研究院内部的今涯论坛上流行着一个来路不明的模拟战斗程序。研究员骊珠作为资深论坛人士,似乎对此有话要说……\n\n【参与条件】\n联觉等级达到25级后开启。\n\n【活动规则】\n1、在【钳形激战无双版】中,玩家将使用两支小队分别进入上下半的模拟战场,在增益词条的加持下挑战多波强大的敌人。\n2、在由程序模拟的战场中,既存在全局生效的增益效果,也存在由不同队伍独享的增益效果。\n3、关卡区根据敌人波次数,分为有限关和无限关:\n i、在有限关中,只有上半场超时或消灭全部波次后才可进入下半场。\n ii、在无限关中,只有上半场时间耗尽才可进入下半场。\n4、有限关的挑战积分为怪物积分和时间积分的总和,无限关的挑战积分仅为怪物积分:\n i、怪物积分为玩家在挑战中击败敌人获得。\n ii、时间积分为玩家完成挑战剩余时间折算积分。" + "Content": "【活动简介】\n近期,华胥研究院内部的今涯论坛上流行着一个来路不明的模拟战斗程序。研究员骊珠作为资深论坛人士,似乎对此有话要说……\n\n【参与条件】\n联觉等级达到40级后开启。\n\n【活动规则】\n1、在【钳形激战无双版】中,玩家将使用两支小队分别进入上下半的模拟战场,在增益词条的加持下挑战多波强大的敌人。\n2、在由程序模拟的战场中,既存在全局生效的增益效果,也存在由不同队伍独享的增益效果。\n3、关卡区根据敌人波次数,分为有限关和无限关:\ni、在有限关中,只有上半场超时或消灭全部波次后才可进入下半场。\nii、在无限关中,只有上半场时间耗尽才可进入下半场。\n4、有限关的挑战积分为怪物积分和时间积分的总和,无限关的挑战积分仅为怪物积分:\ni、怪物积分为玩家在挑战中击败敌人获得。\nii、时间积分为玩家完成挑战剩余时间折算积分。" }, { "Id": "HelpText_148_Title", @@ -345901,7 +345745,7 @@ }, { "Id": "HelpText_148_Content", - "Content": "【活动简介】\n近期,华胥研究院内部的今涯论坛上流行着一个来路不明的模拟战斗程序。研究员骊珠作为资深论坛人士,似乎对此有话要说……\n\n【参与条件】\n联觉等级达到25级后开启。\n\n【活动规则】\n1、在【钳形激战无双版】中,玩家将使用两支小队分别进入上下半的模拟战场,在增益词条的加持下挑战多波强大的敌人。\n2、在由程序模拟的战场中,既存在全局生效的增益效果,也存在由不同队伍独享的增益效果。\n3、关卡区根据敌人波次数,分为有限关和无限关:\n i、在有限关中,只有上半场超时或消灭全部波次后才可进入下半场。\n ii、在无限关中,只有上半场时间耗尽才可进入下半场。\n4、有限关的挑战积分为怪物积分和时间积分的总和,无限关的挑战积分仅为怪物积分:\n i、怪物积分为玩家在挑战中击败敌人获得。\n ii、时间积分为玩家完成挑战剩余时间折算积分。" + "Content": "【活动简介】\n近期,华胥研究院内部的今涯论坛上流行着一个来路不明的模拟战斗程序。研究员骊珠作为资深论坛人士,似乎对此有话要说……\n\n【参与条件】\n联觉等级达到40级后开启。\n\n【活动规则】\n1、在【钳形激战无双版】中,玩家将使用两支小队分别进入上下半的模拟战场,在增益词条的加持下挑战多波强大的敌人。\n2、在由程序模拟的战场中,既存在全局生效的增益效果,也存在由不同队伍独享的增益效果。\n3、关卡区根据敌人波次数,分为有限关和无限关:\ni、在有限关中,只有上半场超时或消灭全部波次后才可进入下半场。\nii、在无限关中,只有上半场时间耗尽才可进入下半场。\n4、有限关的挑战积分为怪物积分和时间积分的总和,无限关的挑战积分仅为怪物积分:\ni、怪物积分为玩家在挑战中击败敌人获得。\nii、时间积分为玩家完成挑战剩余时间折算积分。" }, { "Id": "Activity_103000001_Title", @@ -345921,7 +345765,7 @@ }, { "Id": "HelpText_151_Content", - "Content": "队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时队伍可额外获得1层「蓄能标记」,持续4秒" + "Content": "队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时队伍可额外获得1层「蓄能标记」,持续4秒\n击败关卡内的特殊敌人可获得特殊增益\n·特殊增益1:队伍中的角色抗打断能力大幅提升,持续30秒\n·特殊增益2:队伍中的角色获得100点协奏能量" }, { "Id": "HelpText_152_Title", @@ -345929,7 +345773,7 @@ }, { "Id": "HelpText_152_Content", - "Content": "队伍Ⅱ适用:施放「冲击」后,队伍中所有角色造成的伤害提升30%,持续30秒" + "Content": "队伍Ⅱ适用:施放「冲击」后,队伍中所有角色造成的伤害提升30%,持续30秒\n击败关卡内的特殊敌人可获得特殊增益\n·特殊增益1:队伍中的角色抗打断能力大幅提升,持续30秒\n·特殊增益2:队伍中的角色获得100点协奏能量" }, { "Id": "HelpText_153_Title", @@ -345937,7 +345781,7 @@ }, { "Id": "HelpText_153_Content", - "Content": "队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n击败关卡内的特殊敌人可获得特殊增益\n·特殊增益1:队伍中的角色抗打断能力大幅提升,持续30秒\n·特殊增益2:队伍中的角色获得100点协奏能量" }, { "Id": "HelpText_154_Title", @@ -345945,7 +345789,7 @@ }, { "Id": "HelpText_154_Content", - "Content": "队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n击败关卡内的特殊敌人可获得特殊增益\n·特殊增益1:队伍中的角色抗打断能力大幅提升,持续30秒\n·特殊增益2:队伍中的角色获得100点协奏能量" }, { "Id": "PrefabTextItem_2679851346_Text", @@ -345953,11 +345797,11 @@ }, { "Id": "PrefabTextItem_4046973833_Text", - "Content": "上半场" + "Content": "下半场" }, { "Id": "PrefabTextItem_1250167635_Text", - "Content": "下半场" + "Content": "上半场" }, { "Id": "PrefabTextItem_1395166125_Text", @@ -346037,7 +345881,7 @@ }, { "Id": "MowingTowerNeedThreeRole", - "Content": "上下半区需要各三名角色才能进入副本" + "Content": "上下半区各需要3名角色才能进行挑战" }, { "Id": "ErrorCode_2500048_Text", @@ -346381,135 +346225,135 @@ }, { "Id": "LevelPlay_230800000_QuestScheduleMainTitle_226_2", - "Content": "test/前往下半区" + "Content": "前往下半场" }, { "Id": "LevelPlay_230800000_QuestScheduleSubTitle_226_2", - "Content": "test/波次({q_count}/5)" + "Content": "波次({q_count}/5)" }, { "Id": "LevelPlay_230800000_QuestScheduleSubTitle_226_3", - "Content": "test/上半积分:{q_count}" + "Content": "上半积分:{q_count}" }, { "Id": "LevelPlay_230800000_QuestScheduleSubTitle_226_4", - "Content": "test/下半积分:0" + "Content": "下半积分:--" }, { "Id": "LevelPlay_230800002_QuestScheduleMainTitle_226_1", - "Content": "test/前往下半区" + "Content": "前往下半场" }, { "Id": "LevelPlay_230800002_QuestScheduleSubTitle_226_3", - "Content": "test/波次({q_count}/5)" + "Content": "波次({q_count}/5)" }, { "Id": "LevelPlay_230800002_QuestScheduleSubTitle_226_4", - "Content": "test/上半积分:{q_count}" + "Content": "上半积分:{q_count}" }, { "Id": "LevelPlay_230800002_QuestScheduleSubTitle_226_5", - "Content": "test/下半积分:0" + "Content": "下半积分:--" }, { "Id": "LevelPlay_230800004_QuestScheduleMainTitle_226_2", - "Content": "test/前往下半区" + "Content": "前往下半场" }, { "Id": "LevelPlay_230800004_QuestScheduleSubTitle_226_5", - "Content": "test/波次({q_count}/5)" + "Content": "波次({q_count}/5)" }, { "Id": "LevelPlay_230800004_QuestScheduleSubTitle_226_6", - "Content": "test/上半积分:{q_count}" + "Content": "上半积分:{q_count}" }, { "Id": "LevelPlay_230800004_QuestScheduleSubTitle_226_7", - "Content": "test/下半积分:0" + "Content": "下半积分:--" }, { "Id": "LevelPlay_230800006_QuestScheduleMainTitle_226_1", - "Content": "test/前往下半区" + "Content": "前往下半场" }, { "Id": "LevelPlay_230800006_QuestScheduleSubTitle_226_2", - "Content": "test/波次({q_count}/5)" + "Content": "波次({q_count}/5)" }, { "Id": "LevelPlay_230800006_QuestScheduleSubTitle_226_3", - "Content": "test/上半积分:{q_count}" + "Content": "上半积分:{q_count}" }, { "Id": "LevelPlay_230800006_QuestScheduleSubTitle_226_4", - "Content": "test/下半积分:0" + "Content": "下半积分:--" }, { "Id": "LevelPlay_230800011_QuestScheduleMainTitle_226_1", - "Content": "test/前往下半区" + "Content": "前往下半场" }, { "Id": "LevelPlay_230800011_QuestScheduleSubTitle_226_3", - "Content": "test/波次({q_count}/5)" + "Content": "波次({q_count}/5)" }, { "Id": "LevelPlay_230800011_QuestScheduleSubTitle_226_4", - "Content": "test/上半积分:{q_count}" + "Content": "上半积分:{q_count}" }, { "Id": "LevelPlay_230800011_QuestScheduleSubTitle_226_5", - "Content": "test/下半积分:0" + "Content": "下半积分:--" }, { "Id": "LevelPlay_230800013_QuestScheduleMainTitle_226_1", - "Content": "test/前往下半区" + "Content": "前往下半场" }, { "Id": "LevelPlay_230800013_QuestScheduleSubTitle_226_4", - "Content": "test/波次({q_count}/5)" + "Content": "波次({q_count}/5)" }, { "Id": "LevelPlay_230800013_QuestScheduleSubTitle_226_5", - "Content": "test/上半积分:{q_count}" + "Content": "上半积分:{q_count}" }, { "Id": "LevelPlay_230800013_QuestScheduleSubTitle_226_6", - "Content": "test/下半积分:0" + "Content": "下半积分:--" }, { "Id": "LevelPlay_230800015_QuestScheduleMainTitle_226_1", - "Content": "test/前往下半区" + "Content": "前往下半场" }, { "Id": "LevelPlay_230800015_QuestScheduleSubTitle_226_4", - "Content": "test/波次({q_count}/5)" + "Content": "波次({q_count}/5)" }, { "Id": "LevelPlay_230800015_QuestScheduleSubTitle_226_5", - "Content": "test/上半积分:{q_count}" + "Content": "上半积分:{q_count}" }, { "Id": "LevelPlay_230800015_QuestScheduleSubTitle_226_6", - "Content": "test/下半积分:0" + "Content": "下半积分:--" }, { "Id": "LevelPlay_230800017_QuestScheduleMainTitle_226_1", - "Content": "test/前往下半区" + "Content": "前往下半场" }, { "Id": "LevelPlay_230800017_QuestScheduleSubTitle_226_4", - "Content": "test/波次({q_count}/5)" + "Content": "波次({q_count}/5)" }, { "Id": "LevelPlay_230800017_QuestScheduleSubTitle_226_5", - "Content": "test/上半积分:{q_count}" + "Content": "上半积分:{q_count}" }, { "Id": "LevelPlay_230800017_QuestScheduleSubTitle_226_6", - "Content": "test/下半积分:0" + "Content": "下半积分:--" }, { "Id": "MowTower_buffdesc_1", - "Content": "「冲击」的物理伤害转换为湮灭伤害;造成湮灭伤害时,队伍额外获得{0}层「蓄能标记」。" + "Content": "「冲击」的物理伤害转换为湮灭伤害;造成湮灭伤害时,队伍获得{0}层「蓄能标记」。" }, { "Id": "MowTower_buffdesc_2", @@ -346517,11 +346361,11 @@ }, { "Id": "MowTower_buffdesc_3", - "Content": "队伍中所有角色造成的伤害提升{0}%。" + "Content": "队伍中的角色伤害提升{0}%。" }, { "Id": "MowTower_buffdesc_4", - "Content": "「落雷」造成的伤害提升{0},触发「落雷」后队伍中的角色暴击率提升{1}。" + "Content": "「落雷」造成的伤害提升{0},触发「落雷」后队伍中的角色暴击率提升{1},持续{2}秒。" }, { "Id": "MowTower_buffdesc_5", @@ -346554,5 +346398,561 @@ { "Id": "MowTower_bufftitle_6", "Content": "猫的无限制攻击术" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "该角色已被选用" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "小径分岔的星海" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "伴星任务" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "椿" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "直至永夜终结" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "直至永夜终结" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "心之集域" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "失序梦途" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "挑战进度" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "共鸣技能伤害加成提升30%。角色施放共鸣技能时,攻击提升15%,持续14秒。" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "施放重击时,自身暴击伤害提升5%,共鸣技能伤害加成提升10%,持续3秒,最多叠加4层。角色离场时清除所有效果。" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "该玩法仅可使用「衍射」属性的漂泊者,请转换后再重试。" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "死亡状态无法接受邀请" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "深梦电话完整度积分" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "剩余时间积分" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "怪物击杀积分" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "挑战得分" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "消耗时间" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "特殊环境:\n击败敌人可获得额外的联梦能量\n敌人强化:\n部分敌人被梦魇强化,具有较高的韧性和共振度" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "特殊环境:\n击败敌人可获得额外的联梦能量\n敌人强化:\n部分敌人被梦魇强化,具有较高的韧性和共振度" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "特殊环境:\n成功闪避、闪避反击和逆势回击可获得额外的联梦能量\n敌人强化:\n部分敌人被梦魇强化,具有较高的韧性和共振度" + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "特殊环境:\n击败敌人可获得额外的联梦能量\n敌人强化:\n1.部分敌人被梦魇强化,具有较高的韧性和共振度\n2.敌人将获得最大生命30%的护盾" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "特殊环境:\n本关中击败敌人可获得额外的联梦能量\n敌人强化:\n1.部分敌人被梦魇强化,具有较高的韧性和共振度\n2.敌人被击败时将降低全队50点攻击力,至多叠加10层,进入联梦融觉后移除" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "特殊环境:\n成功闪避、闪避反击和逆势回击可获得额外的联梦能量。\n敌人强化:\n1.部分敌人被梦魇强化,具有较高的韧性和共振度\n2.敌人每秒获得3%的伤害减免效果,至多叠加20层,进入瘫痪状态后移除" + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "共鸣回路" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "协奏能量充满时,共鸣技能替换为共鸣回路一日花" + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "协奏能量充满时,共鸣技能替换为共鸣回路一日花" + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "协奏能量充满时,共鸣技能替换为共鸣回路一日花" + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "施放此技能,可以回复特殊能量" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "施放此技能,可以回复特殊能量" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "施放此技能,可以回复特殊能量" + }, + { + "Id": "HelpText_156_Title", + "Content": "环境特性" + }, + { + "Id": "HelpText_157_Title", + "Content": "环境特性" + }, + { + "Id": "HelpText_158_Title", + "Content": "环境特性" + }, + { + "Id": "HelpText_159_Title", + "Content": "环境特性" + }, + { + "Id": "HelpText_156_Content", + "Content": "队伍Ⅰ适用:施放共鸣技能后,攻击命中目标时队伍可额外获得1层「蓄能标记」,持续4秒" + }, + { + "Id": "HelpText_157_Content", + "Content": "队伍Ⅱ适用:施放「冲击」后,队伍中所有角色造成的伤害提升30%,持续30秒" + }, + { + "Id": "HelpText_158_Content", + "Content": "队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + }, + { + "Id": "HelpText_159_Content", + "Content": "队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "月下兽" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "雨中花" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "月下的湖中,那巨影目光灼灼,伺机将你拉入永夜……" + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "暴雨坠入水洼,忘却坠入记忆。" + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "活动任务 暗夜叩响白昼之门" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "伴星任务 小径分岔的星海" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "乌龟的梦" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "激斗等级达到B及以上时,受到伤害降低30%" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "兔子的梦" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "激斗等级提升效率提高30%" + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "稚子的梦" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "激斗等级将不会降至B以下" + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "云雀的梦" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "激斗等级达到A及以上时,每5秒回复生命上限4%的生命值" + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "蜗牛的梦" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "激斗等级的衰减速度降低50%,且角色攻击力提升20%" + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "残舟" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "激斗等级为S及以下时,耐力回复速度降低80%" + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "延烧" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "防御力下降50%" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "碎梦" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "生命上限固定为100,激斗等级达到SS时角色不会陷入力竭状态" + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "镜阵" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "敌人的伤害提升50%" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "黑刃" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "敌人获得最大生命值25%的护盾" + }, + { + "Id": "Condition_13020006_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_13020009_Description", + "Content": "通关前一难度后开放" + }, + { + "Id": "Condition_13020010_Description", + "Content": "通关前一难度后开放" + }, + { + "Id": "Condition_13020011_Description", + "Content": "通关前一难度后开放" + }, + { + "Id": "Condition_13020012_Description", + "Content": "通关前一难度后开放" + }, + { + "Id": "Condition_13020013_Description", + "Content": "通关前一难度后开放" + }, + { + "Id": "Condition_13020015_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_13020016_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_13020017_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_13020018_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_13020019_Description", + "Content": "敬请期待" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "{0}" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "活动未开启" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "奖励未解锁" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "奖励已领取" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "副本未解锁" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "奖励未解锁" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "奖励已领取" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "奖励未解锁" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "奖励已领取" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "资源版本过低, 请退出游戏更新后重新进入" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "奖励已过期" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "奖励未解锁" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "奖励已领取" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "剩余回音结晶奖励次数不足,无法领取奖励,请等待奖励次数刷新后再尝试。" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "邮箱未绑定" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "奖励已领取" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "游戏数据异常,请稍后再试" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "首次通关无法应用该功能" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "活动无法应用该功能" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "功能未开启" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "当前副本未支持" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "当前玩法未支持" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "数据或系统异常,请稍后再试" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "数据访问频率过高,请稍后再试" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "未达到活动开启时间" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "未完成问卷领奖" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "地图标记不存在" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "物资箱探测标记不存在" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "物资箱标记不存在" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "物资箱探测标记已存在" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "标记类型错误" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "游戏数据异常,请稍后再试" + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "奖励已领取" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "探历札记不足" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "当前轮次尚未解锁" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "活动尚未开启" + }, + { + "Id": "Condition_12110047_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_12110048_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_12110049_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_12110050_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_12110051_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_12110052_Description", + "Content": "敬请期待" + }, + { + "Id": "Condition_13020022_Description", + "Content": "联觉等级40级开启" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "敬请期待" + }, + { + "Id": "BossRushFailLeave", + "Content": "确认离开" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "冒险支援包" + }, + { + "Id": "ItemInfo_52004_Name", + "Content": "优选冒险支援包" } ] \ No newline at end of file diff --git a/Textmap/zh-Hant/multi_text/MultiText.json b/Textmap/zh-Hant/multi_text/MultiText.json index 2354368..5b51df6 100644 --- a/Textmap/zh-Hant/multi_text/MultiText.json +++ b/Textmap/zh-Hant/multi_text/MultiText.json @@ -21341,7 +21341,7 @@ }, { "Id": "GuideTips_22_Content", - "Content": "按下{0}鍵進入瞄準狀態" + "Content": "按下{0}按鈕進入瞄準狀態" }, { "Id": "GuideTips_23_Content", @@ -27913,15 +27913,15 @@ }, { "Id": "ItemInfo_70010033_AttributesDescription", - "Content": "龍主今汐贈予的晶片。" + "Content": "" }, { "Id": "ItemInfo_70010033_BgDescription", - "Content": "龍主今汐贈予的晶片,其中儲存著稷廷實驗室對歲主歲光的研究記錄。" + "Content": "" }, { "Id": "ItemInfo_70010033_ObtainedShowDescription", - "Content": "龍主今汐贈予的晶片。" + "Content": "" }, { "Id": "ItemInfo_70010036_Name", @@ -29133,7 +29133,7 @@ }, { "Id": "ItemInfo_80000026_BgDescription", - "Content": "金黃焦香的魚料理,工序複雜。鯉魚望天,似有化龍之願。傳說歲光降臨之時,沉鱗競相躍出水面。人們為了紀念此景,逢年過節將其端上餐桌,祈願來年風調雨順。" + "Content": "" }, { "Id": "ItemInfo_80000026_ObtainedShowDescription", @@ -35885,63 +35885,63 @@ }, { "Id": "PhotoMontage_140201_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_120201_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_150301_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_150101_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_110201_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_160101_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_150201_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_120301_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_160201_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_130201_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_110301_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_130301_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_140301_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_140401_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_120401_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoSetup_1_Name", @@ -36725,7 +36725,7 @@ }, { "Id": "QuestChapter_1008_ChapterName", - "Content": "椿角色線" + "Content": "小徑分岔的星海" }, { "Id": "QuestType_0_QuestTypeName", @@ -46689,7 +46689,7 @@ }, { "Id": "AdviceCannotOpenOnBattle", - "Content": "戰鬥中不可打開溯言" + "Content": "" }, { "Id": "Text_HandBookGet_Text", @@ -46997,7 +46997,7 @@ }, { "Id": "Text_ActiveRemainTime_Text", - "Content": "剩餘時間:{0}" + "Content": "剩餘時間{0}" }, { "Id": "Text_ActiveToOpenTime_Text", @@ -47045,7 +47045,7 @@ }, { "Id": "Text_SetPersonalData_Text", - "Content": "漂泊者資訊" + "Content": "漂泊者資料" }, { "Id": "Text_Collected_Text", @@ -68365,7 +68365,7 @@ }, { "Id": "ConfirmBox_133_ButtonText_0", - "Content": "確認離開" + "Content": "返回深塔" }, { "Id": "ConfirmBox_133_ButtonText_1", @@ -132521,11 +132521,11 @@ }, { "Id": "RogueBuffPool_935008030010_BuffDesc", - "Content": "施放聲骸技能後,自身抗打斷能力提升,並獲得自身生命上限15%的護盾,持續5秒。 自身存在護盾時,攻擊命中目標時回復30點共鳴能量,每8秒可觸發1次。" + "Content": "" }, { "Id": "RogueBuffPool_935008030020_BuffDesc", - "Content": "自身存在護盾時,攻擊命中目標時,產生「冰裂效果」,造成400%冷凝傷害,每1秒可觸發1次。" + "Content": "" }, { "Id": "RogueBuffPool_935008030030_BuffDesc", @@ -132557,11 +132557,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc", - "Content": "攻擊連續命中目標時,可觸發「燎照之騎」協同攻擊,該攻擊將造成三段傷害,每段攻擊命中目標時,會給目標附加1層灼燒。" + "Content": "" }, { "Id": "RogueBuffPool_938000301104_BuffDesc", - "Content": "聲骸技能的每段攻擊都將對目標附加1層「灼燒」,且最後一段攻擊會留形成「焚地」區域。\n「焚地」範圍內的敵人將每秒附加1層「灼燒」,「焚地」持續4秒。" + "Content": "" }, { "Id": "RogueBuffPool_938000301105_BuffDesc", @@ -133543,14 +133543,6 @@ "Id": "Achievement_300101_Name+H12:I44", "Content": "孤鴦鳴泣之時" }, - { - "Id": "Achievement_300127_Desc", - "Content": "使用10次椿的延奏技能。" - }, - { - "Id": "Achievement_300127_Name", - "Content": "魔女之種" - }, { "Id": "Achievement_300128_Desc", "Content": "使用10次漂泊者·湮滅的延奏技能。" @@ -139725,11 +139717,11 @@ }, { "Id": "RogueBuffPool_938000301101_BuffDesc_0", - "Content": "連續攻擊可觸發燎照之騎「協戰」" + "Content": "" }, { "Id": "RogueBuffPool_938000301104_BuffDesc_0", - "Content": "燎照之騎攻擊附帶「灼燒」" + "Content": "" }, { "Id": "RogueBuffPool_938000301105_BuffDesc_0", @@ -173709,7 +173701,7 @@ }, { "Id": "PrefabTextItem_KeyConfigChangeTitle_Text", - "Content": "按鍵將發生以下變化" + "Content": "按鈕將發生以下變化" }, { "Id": "PrefabTextItem_KeyConfigChangeDefault_Text", @@ -200253,7 +200245,7 @@ }, { "Id": "BossRushCollectReward", - "Content": "活動獎勵" + "Content": "" }, { "Id": "BossRushEnterText", @@ -243217,7 +243209,7 @@ }, { "Id": "Activity_100805001_Title", - "Content": "" + "Content": "仿聲戰略Ⅱ" }, { "Id": "Activity_100805001_Desc", @@ -258501,7 +258493,7 @@ }, { "Id": "RogueBuffPool_910312000676_BuffDesc_1", - "Content": "獲得50倍於當前屬性球數量的夢境碎片" + "Content": "" }, { "Id": "RogueBuffPool_910312000677_BuffDesc_1", @@ -258509,7 +258501,7 @@ }, { "Id": "RogueBuffPool_910312000678_BuffDesc_1", - "Content": "基礎防禦力減少60%,夢境碎片獲取數量提高300%" + "Content": "" }, { "Id": "RogueBuffPool_910312000679_BuffDesc_1", @@ -259997,7 +259989,7 @@ }, { "Id": "RogueBuffPool_130404_BuffDesc", - "Content": "【閃避】成功閃避時獲得{0}點特殊能量,且觸發「龍心霓境」,生成停滯區域,衍射傷害加成提升{1},持續{2}秒。 每{3}秒可觸發1次。" + "Content": "【閃避】成功閃避時觸發「龍心霓境」,生成停滯區域,衍射傷害加成提升{1},持續{2}秒,每{3}秒可觸發1次。停滯區域生成時每影響一個敵方目標,能讓今汐回復{0}點特殊能量。" }, { "Id": "RogueBuffPool_130405_BuffDesc", @@ -275901,7 +275893,7 @@ }, { "Id": "Activity_101800001_Desc", - "Content": "全新潮汐任務「行至海岸盡頭」開啟,全新區域「黑海岸」等待探索。\n共鳴者守岸人、忌炎即將開啟喚取。\n完成回歸任務,領取星聲獎勵,重返索拉里斯吧!" + "Content": "全新任務「暗夜叩響白晝之門」開啟,大型活動「失序夢途」等待參與。\n共鳴者椿、吟霖、相里要、即將開啟喚取。\n完成回歸任務,領取星聲獎勵,重返索拉里斯吧!" }, { "Id": "Moonfiesta_Entrust_4_Title", @@ -282361,7 +282353,7 @@ }, { "Id": "MapNote_9_Desc", - "Content": "深墜異想奇境·共赴夢宴新難度開放" + "Content": "「深墜異想奇境」新難度開放" }, { "Id": "PrefabTextItem_48880974_Text", @@ -283397,23 +283389,23 @@ }, { "Id": "PhotoMontage_140501_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_130101_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_110401_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_130401_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_120501_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "LevelPlay_313700012_ChildQuestTip_313_9", @@ -287385,35 +287377,35 @@ }, { "Id": "InstanceDungeon_1005_DungeonDesc", - "Content": "椿角色副本" + "Content": "錯誤星圖內部的數據空間。從謬誤收容所逃逸的星圖意圖沉入星海深處,過去儲存在其內部的數據演算出無數世界的可能性,相互交錯,彼此連接。" }, { "Id": "InstanceDungeon_1005_MapName", - "Content": "椿角色副本1" + "Content": "錯誤星圖" }, { "Id": "InstanceDungeon_1006_DungeonDesc", - "Content": "椿角色副本" + "Content": "錯誤星圖內部的數據空間。從謬誤收容所逃逸的星圖意圖沉入星海深處,過去儲存在其內部的數據演算出無數世界的可能性,相互交錯,彼此連接。" }, { "Id": "InstanceDungeon_1006_MapName", - "Content": "椿角色副本2" + "Content": "錯誤星圖" }, { "Id": "InstanceDungeonEntrance_1005_Description", - "Content": "椿副本" + "Content": "泰緹斯調律大廳的星門,可用於深潛進入星海深處。" }, { "Id": "InstanceDungeonEntrance_1005_Name", - "Content": "椿副本" + "Content": "深潛星門" }, { "Id": "InstanceDungeonEntrance_1006_Description", - "Content": "椿副本" + "Content": "泰緹斯調律大廳的星門,可用於深潛進入星海深處。" }, { "Id": "InstanceDungeonEntrance_1006_Name", - "Content": "椿副本" + "Content": "深潛星門" }, { "Id": "SortConfig_73_SortName", @@ -296293,7 +296285,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc", - "Content": "協奏能量滿後將自動召喚協奏角色; 協奏角色登場時將改為施放變奏技能,且離場時仍會施放延奏技能。 協奏角色造成的傷害提高{0}。" + "Content": "" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc", @@ -296309,7 +296301,7 @@ }, { "Id": "RogueBuffPool_9126000044001_BuffDesc_0", - "Content": "協奏能量滿後自動召喚協奏角色,協奏角色造成的傷害提高。" + "Content": "" }, { "Id": "RogueBuffPool_9126000044002_BuffDesc_0", @@ -299165,7 +299157,7 @@ }, { "Id": "Text_ExploreToolsClose_Text", - "Content": "鬆開{0}時也可觸發操作桿所指向的功能" + "Content": "鬆開輪盤鍵也可觸發搖桿所指向的功能" }, { "Id": "SPsence_1_2_004_01", @@ -300585,11 +300577,11 @@ }, { "Id": "PhotoMontage_110501_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_130501_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "AccessPath_503006_Description", @@ -301481,7 +301473,7 @@ }, { "Id": "HelpText_89_Content", - "Content": "1、模擬領域戰鬥完成,消耗40結晶波片可領取獎勵,主要產出武器、角色培養經驗材料及貝幣。\n2、凝素領域戰鬥完成,消耗40結晶波片可領取獎勵,主要產出武器、角色及角色技能突破材料。\n3、戰歌重奏戰鬥完成,消耗60結晶玻片可領取獎勵,每週合計能領取三次獎勵,到達上限無法再領取,每週一凌晨4點刷新次數。\n4、戰歌重奏主要產出角色技能突破材料、武器印造材料。" + "Content": "1、模擬領域戰鬥完成,消耗40結晶波片可領取獎勵,主要產出武器、角色培養經驗材料及貝幣。\n2、凝素領域戰鬥完成,消耗40結晶波片可領取獎勵,主要產出武器、角色及角色技能突破材料。\n3、戰歌重奏戰鬥完成,消耗60結晶波片可領取獎勵,每週合計能領取三次獎勵,到達上限無法再領取,每週一凌晨4點刷新次數。\n4、戰歌重奏主要產出角色技能突破材料、武器印造材料。" }, { "Id": "HelpText_91_Title", @@ -309053,11 +309045,11 @@ }, { "Id": "PhotoMontage_110601_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_150501_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "Speaker_1549_Name", @@ -310453,27 +310445,27 @@ }, { "Id": "InstanceDungeon_8401_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8402_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8403_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8404_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8405_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8406_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "Moonfiesta_GroupFight1_1", @@ -314433,7 +314425,7 @@ }, { "Id": "ItemInfo_70120007_AttributesDescription", - "Content": "" + "Content": "一朵被棄置在山洞中的黑花。" }, { "Id": "Entity_166da5bf88e31b0ddb96f9485705484b08a626689f77a69076b6fd633f45a9a2", @@ -319713,7 +319705,7 @@ }, { "Id": "InfoDisplay_103000009_Title", - "Content": "庫洛洛之歌" + "Content": "庫默尼之歌" }, { "Id": "ItemInfo_70140012_AttributesDescription", @@ -320873,7 +320865,7 @@ }, { "Id": "HelpText_119_Content", - "Content": "" + "Content": "【快速前往】\n使用快速前往後將傳送至目標點直線距離200公尺範圍內已啟用的中樞信標或小型信標。\n\n【注意事項】\n在以下情況下快速前往功能將暫不可用:\n1.目標點直線距離200公尺範圍內的中樞信標或小型信標尚未啟用,請啟用後再次嘗試。\n2.目標點直線距離200公尺範圍內暫無中樞信標或小型信標,可在目標點附近自行設置借位信標後使用快速前往功能。" }, { "Id": "ConfirmBox_223_Content", @@ -320981,7 +320973,7 @@ }, { "Id": "MenuConfig_145_Desc", - "Content": "開啟後,當裝置過熱時,將自動調整最高幀率控制溫度" + "Content": "開啟後,當裝置過熱時,將自動調整最高幀率和最高畫質來控制溫度" }, { "Id": "MenuConfig_145_Set_Tips", @@ -325957,7 +325949,7 @@ }, { "Id": "Activity_100600004_Desc", - "Content": "" + "Content": "當心之集域停止擴張,門裡的世界似乎並未恢復往日的平靜。異常的夢境深陷於謬誤的螺旋,孕育出了新的混亂。聆聽著意識深處的呢喃,你又來到了那扇門前……\n劇情內容承接「失序夢途」活動,提前遊玩可能影響劇情體驗" }, { "Id": "InstanceDungeon_8018_MapName", @@ -328313,7 +328305,7 @@ }, { "Id": "PrefabTextItem_791387985_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "PrefabTextItem_255381220_Text", @@ -328321,11 +328313,11 @@ }, { "Id": "PrefabTextItem_1592681810_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "PrefabTextItem_906942427_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "PrefabTextItem_2239558941_Text", @@ -328333,7 +328325,7 @@ }, { "Id": "PrefabTextItem_2328405229_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1387169839_Text", @@ -328341,31 +328333,31 @@ }, { "Id": "Activity_102800001_Title", - "Content": "" + "Content": "拉古那急賣!" }, { "Id": "Activity_102800001_Title_0", - "Content": "" + "Content": "先行公約主題活動" }, { "Id": "Activity_102800001_Desc", - "Content": "" + "Content": "拉古那的先行公約分部正在籌備上新一批周邊產品。為了完成負責人制定的銷售目標,阿蘭娜正在尋找一名可靠的顧問……" }, { "Id": "PrefabTextItem_670535129_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3911267179_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_363015398_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_942435469_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_554973362_Text", @@ -328905,31 +328897,31 @@ }, { "Id": "ItemInfo_10001504_AttributesDescription", - "Content": "" + "Content": "用於啟用燈燈的共鳴鏈。" }, { "Id": "ItemInfo_10001504_BgDescription", - "Content": "" + "Content": "共鳴者的能力由無數回音頻段構成,當回音頻段形成完整的共鳴連結後,可獲得全面的力量解放。" }, { "Id": "ItemInfo_10001504_Name", - "Content": "" + "Content": "燈燈的回音頻段" }, { "Id": "ItemInfo_10001504_ObtainedShowDescription", - "Content": "" + "Content": "用於啟用指定共鳴者的共鳴鏈節點。" }, { "Id": "Mail_300007_Sender", - "Content": "" + "Content": "帳號驗證小助手" }, { "Id": "Mail_300007_Title", - "Content": "" + "Content": "綁定帳號驗證" }, { "Id": "Mail_300007_Content", - "Content": "" + "Content": "驗證碼:{0}(10分鐘內有效)\n您正在授權第三方合作工具進行遊戲帳號綁定,驗證碼請勿洩露。如非本人操作,請忽略。" }, { "Id": "LevelPlay_316800007_GeneralFloatingTipMainText_316_1", @@ -329069,19 +329061,19 @@ }, { "Id": "InfoDisplay_312800006_Title", - "Content": "" + "Content": "██運██單" }, { "Id": "InfoDisplay_312800006_Text", - "Content": "" + "Content": "寄██人:████ 收件██:天胡\n貨██類型:████\n████保價:是\n收██地址:蛟龍幫\n填報人:扶磊" }, { "Id": "InfoDisplay_312800002_Title", - "Content": "" + "Content": "貨██清██" }, { "Id": "InfoDisplay_312800002_Text", - "Content": "" + "Content": "寄件██:伊恩蘇拉 ████人:████\n貨物████:虛假的現實\n逃離████:幻境\n收件地址:心██集域\n填報人:扶磊" }, { "Id": "Skill_1001309_MultiSkillDescribe_1.4", @@ -329297,7 +329289,7 @@ }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_6", - "Content": "" + "Content": "與奇異的白貓交談" }, { "Id": "LevelPlay_313800033_ChildQuestTip_313_7", @@ -329817,7 +329809,7 @@ }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_1", - "Content": "" + "Content": "擊敗怪物" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_4", @@ -329825,11 +329817,11 @@ }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_5", - "Content": "" + "Content": "擊敗怪物" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_6", - "Content": "" + "Content": "擊敗怪物" }, { "Id": "LevelPlay_316800012_ChildQuestTip_316_7", @@ -329845,7 +329837,7 @@ }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_2", - "Content": "" + "Content": "擊敗怪物" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_3", @@ -329853,11 +329845,11 @@ }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_4", - "Content": "" + "Content": "擊敗怪物" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_5", - "Content": "" + "Content": "擊敗怪物" }, { "Id": "LevelPlay_316800013_ChildQuestTip_316_6", @@ -330093,7 +330085,7 @@ }, { "Id": "Achievement_300224_Name", - "Content": "Error:could not find the object" + "Content": "Error: could not find the object" }, { "Id": "Achievement_300225_Desc", @@ -330421,7 +330413,7 @@ }, { "Id": "HealthyTips_text", - "Content": "" + "Content": "您的遊玩時長已達3小時,請注意休息" }, { "Id": "LevelPlay_226800006_ChallengeConditionMainText_226_1", @@ -331293,11 +331285,11 @@ }, { "Id": "OriginalWeaponSkinName", - "Content": "" + "Content": "初始外觀" }, { "Id": "OriginalWeaponSkinDescription", - "Content": "" + "Content": "關閉投影功能,使用武器原本的外觀。" }, { "Id": "Side_HSMY_yindao_1_1", @@ -331485,63 +331477,63 @@ }, { "Id": "Mail_Activity_Title", - "Content": "" + "Content": "官方社區【庫街區】" }, { "Id": "Mail_Activity_Desc01", - "Content": "" + "Content": "安可想把所有的好消息都第一時間告訴你!點擊前往庫街區,獲取《鳴潮》最新資訊和版本資訊!" }, { "Id": "Mail_Activity_Desc02", - "Content": "" + "Content": "安可想把所有的好消息都第一時間告訴你!綁定信箱,接收《鳴潮》最新資訊和版本資訊!" }, { "Id": "Mail_Activity_Function_Entry01", - "Content": "" + "Content": "官方社區【庫街區】" }, { "Id": "Mail_Activity_Function_Entry02", - "Content": "" + "Content": "信箱綁定獎勵" }, { "Id": "Mail_Activity_Login", - "Content": "" + "Content": "前往" }, { "Id": "Mail_Activity_Binding", - "Content": "" + "Content": "前往綁定" }, { "Id": "HelpText_125_Title", - "Content": "" + "Content": "官方社區【庫街區】" }, { "Id": "HelpText_125_Content", - "Content": "" + "Content": "前往登入庫街區即可領取專屬獎勵。\n獎勵領取完成後,庫街區入口將恢復跳轉至網頁。" }, { "Id": "HelpText_126_Title", - "Content": "" + "Content": "信箱綁定獎勵" }, { "Id": "HelpText_126_Content", - "Content": "" + "Content": "信箱綁定完成後即可領取專屬獎勵,功能入口將在獎勵領取後關閉。\n每個信箱只可綁定一個帳號。" }, { "Id": "Mail_Activity_Finish01", - "Content": "" + "Content": "完成前往" }, { "Id": "Mail_Activity_Finish02", - "Content": "" + "Content": "完成綁定" }, { "Id": "HelpText_127_Title", - "Content": "" + "Content": "常駐活動說明" }, { "Id": "HelpText_127_Content", - "Content": "" + "Content": "【系統說明】\n擁有「常駐」標籤的活動在開啟版本會擁有專屬的限時獎勵。\n限時獎勵領取時間結束後,活動將收錄至「常駐」分頁。漂泊者仍可繼續參與活動,但無法領取限時獎勵。\n收錄至「常駐」分頁的活動將繼承此前的活動參與進度。\n\n【參與條件】\n滿足對應活動的參與條件後即可正常體驗。" }, { "Id": "LevelPlay_200750008_ChildQuestTip_200_2", @@ -332465,15 +332457,15 @@ }, { "Id": "PrefabTextItem_4253970183_Text", - "Content": "" + "Content": "常駐" }, { "Id": "PrefabTextItem_564274621_Text", - "Content": "" + "Content": "限時" }, { "Id": "PrefabTextItem_235592412_Text", - "Content": "" + "Content": "常駐" }, { "Id": "WeaponSkinReplaceTip_Text", @@ -332481,19 +332473,19 @@ }, { "Id": "PrefabTextItem_230313937_Text", - "Content": "" + "Content": "獎勵預覽" }, { "Id": "PrefabTextItem_4200474854_Text", - "Content": "" + "Content": "已完成" }, { "Id": "PrefabTextItem_291110784_Text", - "Content": "" + "Content": "未完成" }, { "Id": "PrefabTextItem_792653046_Text", - "Content": "" + "Content": "領取" }, { "Id": "Quest_139800000_ChildQuestTip_139_3", @@ -332549,23 +332541,23 @@ }, { "Id": "RogueHeiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _001_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Activity_102700001_Title", - "Content": "" + "Content": "踏潮探歷" }, { "Id": "Activity_102700001_Title_0", - "Content": "" + "Content": "探索活動" }, { "Id": "Activity_102700001_Desc", - "Content": "" + "Content": "為鼓勵協會旗下的成員們積極分享遍歷今州之際的見聞,先行公約與嗚嗚物流聯合推出了 「踏潮探歷:探索激勵計劃」。參與活動並於嗚嗚物流車處上傳探歷札記,即可獲得獎勵豐厚的 「探歷補給」!" }, { "Id": "LevelPlay_224750001_ChildQuestTip_200_1", @@ -332653,91 +332645,91 @@ }, { "Id": "LoadingTipsText_600001_TipsText", - "Content": "" + "Content": "用於戰鬥訓練的人造聲之領域。通過其中的試煉,可以獲得能夠強化實力的各種資源。" }, { "Id": "LoadingTipsText_600001_Title", - "Content": "" + "Content": "模擬訓練場" }, { "Id": "LoadingTipsText_600101_TipsText", - "Content": "" + "Content": "凝素領域是一種特殊的聲之領域,其中的場景往往定格在了一個瞬間,而在其深處則潛藏了能夠強化角色與裝備的海蝕產物。" }, { "Id": "LoadingTipsText_600101_Title", - "Content": "" + "Content": "凝素領域" }, { "Id": "LoadingTipsText_600201_TipsText", - "Content": "" + "Content": "凝素領域是一種特殊的聲之領域,其中的場景往往定格在了一個瞬間,而在其深處則潛藏了能夠強化角色與裝備的海蝕產物。" }, { "Id": "LoadingTipsText_600201_Title", - "Content": "" + "Content": "凝素領域" }, { "Id": "LoadingTipsText_600301_TipsText", - "Content": "" + "Content": "基於各種目的,人們創造了許多人造聲之領域。" }, { "Id": "LoadingTipsText_600301_Title", - "Content": "" + "Content": "模擬領域" }, { "Id": "LoadingTipsText_600401_TipsText", - "Content": "" + "Content": "基於各種目的,人們創造了許多人造聲之領域。" }, { "Id": "LoadingTipsText_600401_Title", - "Content": "" + "Content": "模擬領域" }, { "Id": "LoadingTipsText_600501_TipsText", - "Content": "" + "Content": "瑝瓏正在開發中的人工蜃境戰力演算專案。\n逆境深塔的實驗場地是華胥研究院由稷廷一處大型實驗場遺址改建而來。" }, { "Id": "LoadingTipsText_600501_Title", - "Content": "" + "Content": "逆境深塔" }, { "Id": "LoadingTipsText_600601_TipsText", - "Content": "" + "Content": "餘燼未熄,涉想猶存。\n重新踏入此地,災厄迴響,與「兵刃」交鋒的記憶再度湧現。" }, { "Id": "LoadingTipsText_600601_Title", - "Content": "" + "Content": "無冠者之像·心臟" }, { "Id": "LoadingTipsText_600701_TipsText", - "Content": "" + "Content": "無知者打破一切向前的發展,無罪者背負被賦予的責難。餘燼乘風而起,讓一場大火從多年前的夜晚燃燒至今,將傷痕的苦痛與思想的重生引向舊世秩序的毀滅。" }, { "Id": "LoadingTipsText_600701_Title", - "Content": "" + "Content": "罪者的變格" }, { "Id": "LoadingTipsText_600801_TipsText", - "Content": "" + "Content": "廢墟中,潛伏著混沌的夢魘……" }, { "Id": "LoadingTipsText_600801_Title", - "Content": "" + "Content": "心之集域" }, { "Id": "LoadingTipsText_600802_TipsText", - "Content": "" + "Content": "走進列車,你便已踏入了夢中。" }, { "Id": "LoadingTipsText_600802_Title", - "Content": "" + "Content": "心之集域" }, { "Id": "LoadingTipsText_600901_TipsText", - "Content": "" + "Content": "湖水中,飄蕩著不安的夢囈……" }, { "Id": "LoadingTipsText_600901_Title", - "Content": "" + "Content": "心之集域" }, { "Id": "WeaponConf_21020026_Desc", @@ -332753,15 +332745,15 @@ }, { "Id": "PrefabTextItem_WeaponSkin_Text", - "Content": "" + "Content": "武器投影" }, { "Id": "PrefabTextItem_WeaponSkinSelect_Text", - "Content": "" + "Content": "選擇一個武器投影" }, { "Id": "PrefabTextItem_WeaponSkinConfirm_Text", - "Content": "" + "Content": "切換投影" }, { "Id": "Send_MailCode", @@ -333293,43 +333285,43 @@ }, { "Id": "ScratchCardActivity_JoinIn01", - "Content": "" + "Content": "前往任務" }, { "Id": "ScratchCardActivity_JoinIn02", - "Content": "" + "Content": "前往" }, { "Id": "ScratchCardActivity_ClickTips01", - "Content": "" + "Content": "探歷札記不足" }, { "Id": "ScratchCardActivity_ClickTips02", - "Content": "" + "Content": "當前輪次尚未解鎖" }, { "Id": "ScratchCardActivity_NoJoinTips01", - "Content": "" + "Content": "{0}後解鎖" }, { "Id": "ScratchCardActivity_NoJoinTips02", - "Content": "" + "Content": "請先完成上一輪次" }, { "Id": "ScratchCard_TaskType_01", - "Content": "" + "Content": "每日" }, { "Id": "ScratchCard_TaskType_02", - "Content": "" + "Content": "每日" }, { "Id": "ScratchCard_TaskName_10001", - "Content": "" + "Content": "登入獲得2份札記" }, { "Id": "ScratchCard_TaskName_10002", - "Content": "" + "Content": "每消耗{0}結晶波片(當前:{1})可獲得1份札記\n今日最多可完成:{2}/{3}" }, { "Id": "LevelPlay_138000017_ChildQuestTip_138_50", @@ -333461,35 +333453,35 @@ }, { "Id": "HelpText_128_Title", - "Content": "" + "Content": "純化分離說明" }, { "Id": "HelpText_128_Content", - "Content": "" + "Content": "【開啟條件】\n索拉等級達到3階。\n\n【雙倍領取】\n挑戰部分玩法領取獎勵時,可選擇消耗雙倍結晶波片獲取雙倍獎勵。\n該系統不與「特備訓練」、「回音盈域」、「聲弦滌蕩」疊加開放。若在對應的活動期間,需要消耗完對應的獎勵次數才可繼續使用。\n\n【生效範圍】\n「凝素領域」、「模擬領域」、「無音清剿」、「討伐強敵」。" }, { "Id": "Magnification_Title", - "Content": "" + "Content": "領取獎勵" }, { "Id": "Magnification_Desc", - "Content": "" + "Content": "可消耗結晶波片領取對應獎勵,請確認是否領取?" }, { "Id": "Magnification_normol", - "Content": "" + "Content": "單倍領取" }, { "Id": "Magnification_double", - "Content": "" + "Content": "雙倍領取" }, { "Id": "Reward_Tag_Magnification", - "Content": "" + "Content": "雙倍" }, { "Id": "Reward_Tag_Extra", - "Content": "" + "Content": "額外" }, { "Id": "Heihaian_main_1_3_5601_30", @@ -333553,11 +333545,11 @@ }, { "Id": "PrefabTextItem_3216866864_Text", - "Content": "" + "Content": "先行公約 × 嗚嗚企劃" }, { "Id": "PrefabTextItem_2100708024_Text", - "Content": "" + "Content": "當前輪次" }, { "Id": "PrefabTextItem_2459806885_Text", @@ -333565,7 +333557,7 @@ }, { "Id": "PrefabTextItem_4022837546_Text", - "Content": "" + "Content": "探歷札記獲取" }, { "Id": "LevelPlay_14800000_ChildQuestTip_14_1", @@ -333585,7 +333577,7 @@ }, { "Id": "DreamLinkDungeonLock", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Speaker_800080_Name", @@ -333613,19 +333605,19 @@ }, { "Id": "ItemInfo_25_ObtainedShowDescription", - "Content": "" + "Content": "提交今州各地區遊歷見聞後所獲得的憑證。憑藉該道具即可在嗚嗚物流車處兌換 「探歷補給」。" }, { "Id": "ItemInfo_25_Name", - "Content": "" + "Content": "探歷札記" }, { "Id": "ItemInfo_25_AttributesDescription", - "Content": "" + "Content": "提交今州各地區遊歷見聞後所獲得的憑證。憑藉該道具即可在嗚嗚物流車處兌換 「探歷補給」。" }, { "Id": "ItemInfo_25_BgDescription", - "Content": "" + "Content": "「如果先行公約是文明的眼睛的話……那嗚嗚物流只要能夠成為踏足地面的雙腳就好了。」\n過去,嗚嗚物流的一名員工曾在採訪中這麼說。" }, { "Id": "RogueBuffPool_110401_BuffDesc", @@ -333665,15 +333657,15 @@ }, { "Id": "RogueBuffPool_110404_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·行獅狀態中,每{0}秒,凌陽獲得1層「獻瑞」,可疊加{1}層。\n·行獅狀態中,長按普攻,可以消耗所有「獅魂」,施放凌雲式·腿打連環。\n·「獻瑞」:共鳴技能·驚躍·鬱怒追逃命中時,消耗1層「獻瑞」,召喚一個「好事一『樁』」,造成攻擊{2}的冷凝傷害。" }, { "Id": "RogueBuffPool_110404_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n·行獅狀態中,自動獲取「獻瑞」,可疊加。\n·行獅狀態中,長按普攻,可以消耗所有「獅魂」,施放凌雲式·腿打連環。\n·「獻瑞」:共鳴技能·驚躍·鬱怒追逃命中時,消耗1層「獻瑞」,召喚1個「好事一『樁』」,造成冷凝傷害。" }, { "Id": "RogueBuffPool_110404_BuffDesc_1", - "Content": "" + "Content": "神通運化,惡逆摧伏" }, { "Id": "RogueBuffPool_110405_BuffDesc", @@ -333749,39 +333741,39 @@ }, { "Id": "RogueBuffPool_120301_BuffDesc", - "Content": "" + "Content": "【共鳴技能】\n·共鳴技能、「夢境·白咩」、「夢境·黑咩」造成的傷害能無視目標{0}防禦。\n·召喚「夢境·白咩」的時候,會同時召喚「夢境·黑咩」,共造成攻擊{1}的熱熔傷害,此次傷害為普攻傷害。" }, { "Id": "RogueBuffPool_120301_BuffDesc_0", - "Content": "" + "Content": "【共鳴技能】\n·共鳴技能、「夢境·白咩」、「夢境·黑咩」造成的傷害能無視目標一定防禦。\n·召喚「夢境·白咩」的時候,會同時召喚「夢境·黑咩」,造成大量熱熔傷害,此次傷害為普攻傷害。" }, { "Id": "RogueBuffPool_120301_BuffDesc_1", - "Content": "" + "Content": "羊咩,友情的力量!" }, { "Id": "RogueBuffPool_120302_BuffDesc", - "Content": "" + "Content": "【共鳴技能】\n·造成共鳴技能傷害時,減少共鳴技能的冷卻時間{0}秒,該效果每{1}秒可觸發1次。\n·施放共鳴技能時,受到的傷害降低{2},抗打斷能力提升。\n·施放共鳴技能「熱力羊咩」一定時間內,短按共鳴技能,可以再次施放「熱力羊咩」,之後一定時間內短按共鳴技能,將會施放「熱情歡迎式」。\n·共鳴技能「黑咩狂熱」能額外造成2次等同於共鳴技能「黑咩狂熱」100%的傷害。" }, { "Id": "RogueBuffPool_120302_BuffDesc_0", - "Content": "" + "Content": "【共鳴技能】\n·造成共鳴技能傷害時,減少共鳴技能的冷卻時間。\n·施放共鳴技能時,受到的傷害降低,抗打斷能力提升。\n·施放共鳴技能「熱力羊咩」一定時間內,短按共鳴技能,可以再次施放「熱力羊咩」,之後一定時間內短按共鳴技能,將會施放「熱情歡迎式」。\n·共鳴技能「黑咩狂熱」能額外造成傷害" }, { "Id": "RogueBuffPool_120302_BuffDesc_1", - "Content": "" + "Content": "羊咩熱力連擊" }, { "Id": "RogueBuffPool_120303_BuffDesc", - "Content": "" + "Content": "【普攻】\n·造成普攻傷害時,會召喚「夢境·白咩」下砸,造成攻擊{0}的熱熔傷害,此次傷害為普攻傷害,每{1}秒可觸發1次。\n·施放「重擊·白咩·失控之炎」或「重擊·黑咩·暴走之炎」期間受到傷害降低{2},並且持續牽引周圍目標,牽引過程共造成攻擊{3}的熱熔傷害,此次傷害為共鳴解放傷害。" }, { "Id": "RogueBuffPool_120303_BuffDesc_0", - "Content": "" + "Content": "【普攻】\n·造成普攻傷害時,額外召喚「夢境·白咩」造成熱熔傷害。\n·施放「重擊·白咩·失控之炎」或「重擊·黑咩·暴走之炎」期間受到傷害降低,並且持續牽引周圍目標並持續造成熱熔傷害。" }, { "Id": "RogueBuffPool_120303_BuffDesc_1", - "Content": "" + "Content": "咩咩混亂派對" }, { "Id": "RogueBuffPool_120304_BuffDesc", @@ -333797,27 +333789,27 @@ }, { "Id": "RogueBuffPool_120305_BuffDesc", - "Content": "" + "Content": "【普攻】\n·造成普攻傷害時,回復{0}點共鳴能量,每秒可觸發1次。\n·施放共鳴解放後會造成1次攻擊{1}的熱熔傷害,此次傷害為普攻傷害。" }, { "Id": "RogueBuffPool_120305_BuffDesc_0", - "Content": "" + "Content": "【普攻】\n·造成普攻傷害時,回復共鳴能量。\n·施放共鳴解放後會造成額外熱熔傷害。" }, { "Id": "RogueBuffPool_120305_BuffDesc_1", - "Content": "" + "Content": "黑咩大爆發" }, { "Id": "RogueBuffPool_120401_BuffDesc", - "Content": "" + "Content": "【共鳴解放】\n·暴擊提升{0}。\n·「浮翼狂想」存在時,每次協奏角色進場時,額外打出{1}發「特加強音」,每{2}秒可觸發1次。" }, { "Id": "RogueBuffPool_120401_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n·暴擊獲得中等幅度的提升。\n·「浮翼狂想」存在時,每次協奏角色進場時,額外打出「特加強音」。" }, { "Id": "RogueBuffPool_120401_BuffDesc_1", - "Content": "" + "Content": "《狂板練習:跳音奏法》" }, { "Id": "RogueBuffPool_120402_BuffDesc", @@ -333845,15 +333837,15 @@ }, { "Id": "RogueBuffPool_120404_BuffDesc", - "Content": "" + "Content": "【共鳴技能】\n·攻擊提升{0}。\n·閃避反擊替換為共鳴技能·怒火賦格,施放「共鳴技能·怒火賦格」或「共鳴技能·激昂變奏」時,額外打出{1}發「特加強音」。" }, { "Id": "RogueBuffPool_120404_BuffDesc_0", - "Content": "" + "Content": "【共鳴技能】\n·攻擊得到中等幅度的提升。\n·閃避反擊替換為共鳴技能·怒火賦格,施放「共鳴技能·怒火賦格」或「共鳴技能·激昂變奏」時,額外打出「特加強音」。" }, { "Id": "RogueBuffPool_120404_BuffDesc_1", - "Content": "" + "Content": "《不絕輪舞:怒意狂瀾》" }, { "Id": "RogueBuffPool_120405_BuffDesc", @@ -333881,15 +333873,15 @@ }, { "Id": "RogueBuffPool_130102_BuffDesc", - "Content": "" + "Content": "【共鳴技能】\n·施放共鳴技能時,會額外召喚分身發動攻擊,造成攻擊{0}的導電傷害,此次傷害為共鳴解放傷害,並且直接獲得3點「殘忍」。\n·重擊·「仁慈」可透過普攻施放。每次施放重擊·「仁慈」,導電傷害加成提升{1},持續{2}秒,可疊加{3}層。" }, { "Id": "RogueBuffPool_130102_BuffDesc_0", - "Content": "" + "Content": "【共鳴技能】\n·施放共鳴技能時,造成額外導電傷害,此次傷害為共鳴解放傷害,並且直接獲得3點「殘忍」。\n·重擊·「仁慈」可透過普攻施放。每次施放重擊·「仁慈」,導電傷害加成提升。" }, { "Id": "RogueBuffPool_130102_BuffDesc_1", - "Content": "" + "Content": "集群圍獵" }, { "Id": "RogueBuffPool_130103_BuffDesc", @@ -333897,7 +333889,7 @@ }, { "Id": "RogueBuffPool_130103_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n共鳴解放期間,卡卡羅獲得強化效果:\n·抗打斷能力提升。\n·普攻速度提升。\n·每次施放共鳴技能時,共鳴解放的持續時間延長。" }, { "Id": "RogueBuffPool_130103_BuffDesc_1", @@ -333905,15 +333897,15 @@ }, { "Id": "RogueBuffPool_130104_BuffDesc", - "Content": "" + "Content": "【共鳴技能】\n·施放重擊·「仁慈」或重擊·「死告」時,會獲得一層「血性」。\n·持有4層「血性」時,共鳴技能替換為「極端手段」,共造成攻擊{0}的導電傷害,此次傷害為共鳴解放傷害。" }, { "Id": "RogueBuffPool_130104_BuffDesc_0", - "Content": "" + "Content": "【共鳴技能】\n·施放重擊·「仁慈」或重擊·「死告」時,會獲得一層「血性」。\n·持有4層「血性」時,共鳴技能替換為「極端手段」,共造成導電傷害,此次傷害為共鳴解放傷害。" }, { "Id": "RogueBuffPool_130104_BuffDesc_1", - "Content": "" + "Content": "獵手血性" }, { "Id": "RogueBuffPool_130105_BuffDesc", @@ -333981,7 +333973,7 @@ }, { "Id": "RogueBuffPool_150305_BuffDesc_0", - "Content": "" + "Content": "【普攻】\n·施放空中攻擊與空中重擊時,額外回復體力。\n·滿體力施放空中重擊時,暴擊傷害提升。" }, { "Id": "RogueBuffPool_150305_BuffDesc_1", @@ -334049,15 +334041,15 @@ }, { "Id": "RogueBuffPool_150501_BuffDesc", - "Content": "" + "Content": "【共鳴回路】\n·守岸人召喚的蝴蝶(包括彌星·蝶、渡星·蝶、異頻黯星·蝶、異頻耀星·蝶),每次造成傷害時回復守岸人{0}點共鳴能量。\n·長按普攻處於「解限狀態」時,守岸人不會受到傷害。\n·結束「解限狀態」時:\n產生爆炸,造成攻擊{1}的衍射傷害,每1段「實論數據」會讓該爆炸的傷害倍率提升{2},並且擴大攻擊的範圍。\n生成5個「彌星·蝶」,自動追蹤目標並造成攻擊{3}的衍射傷害,命中目標時會回復守岸人{4}生命,並且降低目標衍射傷害抗性{5},持續{6}秒。" }, { "Id": "RogueBuffPool_150501_BuffDesc_0", - "Content": "" + "Content": "【共鳴回路】\n·守岸人召喚的蝴蝶(包括彌星·蝶、渡星·蝶、異頻黯星·蝶、異頻耀星·蝶),每次造成傷害時回復守岸人共鳴能量。\n·長按普攻處於「解限狀態」時,守岸人不會受到傷害。\n·結束「解限狀態」時:\n產生爆炸,造成衍射傷害,每1段「實論數據」會讓該爆炸的傷害倍率提升,並且擴大攻擊的範圍。\n生成5個「彌星·蝶」,自動追蹤目標並造成衍射傷害,命中目標時會回復守岸人生命,並且降低目標衍射傷害抗性。" }, { "Id": "RogueBuffPool_150501_BuffDesc_1", - "Content": "" + "Content": "不可訴之心" }, { "Id": "RogueBuffPool_150502_BuffDesc", @@ -334073,15 +334065,15 @@ }, { "Id": "RogueBuffPool_150503_BuffDesc", - "Content": "" + "Content": "【共鳴解放】\n·普攻命中時會降低共鳴技能的冷卻時間\n·共鳴技能改為召喚「異頻黯星·蝶」,造成攻擊{0}的衍射傷害。\n·共鳴解放·終末回環持續期間,共鳴技能召喚的「異頻黯星·蝶」命中目標時,會生成「異頻坍縮核」(視為坍縮核,共享上限)。\n·「異頻坍縮核」能演化為「異頻耀星·蝶」,自動追蹤目標並且命中時造成攻擊{1}的衍射傷害,並且產生吸附效果,再造成攻擊{2}的衍射傷害。" }, { "Id": "RogueBuffPool_150503_BuffDesc_0", - "Content": "" + "Content": "【共鳴解放】\n·普攻命中時降低共鳴技能的冷卻時間\n·共鳴技能改為召喚「異頻黯星·蝶」,造成衍射傷害。\n·共鳴解放·終末回環持續期間,共鳴技能召喚的「異頻黯星·蝶」命中目標時,會生成「異頻坍縮核」。\n·「異頻坍縮核」能演化為「異頻耀星·蝶」,自動追蹤目標並且命中時造成衍射傷害,並且產生吸附效果,再造成衍射傷害。" }, { "Id": "RogueBuffPool_150503_BuffDesc_1", - "Content": "" + "Content": "傾覆的顫音" }, { "Id": "RogueBuffPool_150504_BuffDesc", @@ -334169,35 +334161,35 @@ }, { "Id": "ItemInfo_80001007_AttributesDescription", - "Content": "" + "Content": "在野外擊敗敵人時獲得的貝幣增加28%,持續時間30分鐘,在多人遊戲中僅對自己的角色生效。" }, { "Id": "ItemInfo_80001007_BgDescription", - "Content": "" + "Content": "將切碎的果肉鎮入冰水中,佐以新鮮的花蜜。冰塊碰撞間,發出清亮美妙的聲音。\n椿按照自己的心意調配的果茶,其中奶味已經被稀釋得極淡,果肉則以葡萄為主,又加入了些許油柑汁調和。\n清爽甜蜜的果飲在舌尖淌過,淡淡的苦味褪去後,留有一絲奇妙的回甘。" }, { "Id": "ItemInfo_80001007_Name", - "Content": "" + "Content": "凍葡果茶" }, { "Id": "ItemInfo_80001007_ObtainedShowDescription", - "Content": "" + "Content": "在野外擊敗敵人時獲得的貝幣增加28%,持續時間30分鐘,在多人遊戲中僅對自己的角色生效。" }, { "Id": "ItemInfo_80001011_AttributesDescription", - "Content": "" + "Content": "提高隊伍中所有共鳴者28%攻擊力,持續時間30分鐘,在多人遊戲中僅對自己的角色生效。" }, { "Id": "ItemInfo_80001011_BgDescription", - "Content": "" + "Content": "柔滑細長的圓粉,在濃郁的辣湯中浸足了味道。蔥花點綴著厚實的肉片,一口下去,冬日也能讓人大汗淋漓。\n在越州那個與世隔絕的淳樸村落中,辣肉粉是燈燈對於家鄉味道最深厚的記憶。\n即便如今在嗚嗚物流工作的旅途中遠離家鄉,吃遍了各色美味,但燈燈仍舊覺得家裡灶台上那熱騰騰的一碗,就是幸福的代名詞。" }, { "Id": "ItemInfo_80001011_Name", - "Content": "" + "Content": "越州辣肉粉" }, { "Id": "ItemInfo_80001011_ObtainedShowDescription", - "Content": "" + "Content": "提高隊伍中所有共鳴者28%攻擊力,持續時間30分鐘,在多人遊戲中僅對自己的角色生效。" }, { "Id": "LevelPlay_226800011_ChildQuestTip_226_2", @@ -334249,7 +334241,7 @@ }, { "Id": "Mail_Activity_Title02", - "Content": "" + "Content": "信箱綁定獎勵" }, { "Id": "Entity_c8dbd0378e0b46aa06c1c65d2a42514a21c7120fc79fba0d8677e662d2168570", @@ -334261,7 +334253,7 @@ }, { "Id": "ScratchCardActivity_TimeDesc", - "Content": "" + "Content": "剩餘時間:{0}" }, { "Id": "PrefabTextItem_2414529224_Text", @@ -334285,7 +334277,7 @@ }, { "Id": "PrefabTextItem_1273438997_Text", - "Content": "" + "Content": "獎勵一覽" }, { "Id": "PrefabTextItem_719473250_Text", @@ -334293,11 +334285,11 @@ }, { "Id": "PrefabTextItem_2327565531_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1417805726_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1043489893_Text", @@ -334369,15 +334361,15 @@ }, { "Id": "HelpText_130_Title", - "Content": "" + "Content": "踏潮探歷說明" }, { "Id": "HelpText_130_Content", - "Content": "" + "Content": "【活動簡介】\n為鼓勵協會旗下的成員們積極分享遍歷今州之際的見聞,先行公約與嗚嗚物流聯合推出了 「踏潮探歷:探索激勵計劃」。\n參與活動並於嗚嗚物流車處上傳探歷札記,即可獲得獎勵豐厚的 「探歷補給」!\n\n【參與條件】\n聯覺等級達到14級。\n\n【活動規則】\n活動期間,漂泊者每天通過完成活動目標,可獲得一定數目的探歷札記;\n每次消耗一枚探歷札記,可在活動中隨機獲贈一份補給;補給中包含特殊機關,觸發時可一次性解鎖大量獎勵。\n探歷補給共計三輪庫存,獲得當前輪次庫存的全部補給獎勵後開啟下一庫存。" }, { "Id": "ScratchCardActivity_CompleteDesc", - "Content": "" + "Content": "本庫存已告罄" }, { "Id": "Text_QuickInsertion_Text", @@ -334393,55 +334385,55 @@ }, { "Id": "MapTrackingCanceled_Text", - "Content": "" + "Content": "已到達目標附近,追蹤自動取消" }, { "Id": "HelpText_131_Content", - "Content": "" + "Content": "【活動簡介】\n拉古那的先行公約分部正在籌備上新一批周邊產品。為了完成負責人制定的銷售目標,阿蘭娜正在尋找一名可靠的顧問……\n\n【參與條件】\n聯覺等級達到14級。\n\n【活動規則】\n阿蘭娜每天會發放調查任務,完成調查問卷即可獲取對應獎勵。\n黎那汐塔的世界正透過問卷為你展開一角。" }, { "Id": "HelpText_131_Title", - "Content": "" + "Content": "拉古那急賣說明" }, { "Id": "HelpText_132_Content", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_132_Title", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Content", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_133_Title", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Content", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_134_Title", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Content", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_135_Title", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Content", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_136_Title", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "WeaponConf_21020017_Desc", @@ -334477,295 +334469,295 @@ }, { "Id": "Preheating_Desc_01", - "Content": "" + "Content": "瑝瓏有一庭六州,幅員遼闊,歷史悠久……\n(在一旁,放著一張阿蘭娜帶來的拉古那的風景畫)" }, { "Id": "Preheating_Desc_02", - "Content": "" + "Content": "今州市民的日常支出離不開在飲食街購買柴米油鹽……\n(在一旁,放著一張阿蘭娜帶來的拉古那某家銀行的室內照)" }, { "Id": "Preheating_Desc_03", - "Content": "" + "Content": "終端是共鳴者必不可少的工具之一,但在黎那汐塔,情況似乎有所不同……\n(在一旁,放著一張阿蘭娜帶來的拉古那的終端的照片)" }, { "Id": "Preheating_Desc_04", - "Content": "" + "Content": "今州的道路四通八達,水路與陸路交通都十分便利,而黎那汐塔則有著自己獨特的交通工具……\n(在一旁,放著一張阿蘭娜帶來的特殊交通工具的照片)" }, { "Id": "Preheating_Desc_05", - "Content": "" + "Content": "在今州,殘象是災厄與苦難的代稱……\n(在一旁,放著一張阿蘭娜帶來的拉古那城內的某個特殊聲骸的照片)" }, { "Id": "Preheating_Desc_06", - "Content": "" + "Content": "今州人的日常生活,離不開劇院聽戲和茶館閒談……\n(在一旁,放著一張阿蘭娜帶來的拉古那城內一隅的照片)" }, { "Id": "Preheating_Desc_07", - "Content": "" + "Content": "在雲海之中,一個模糊的影子閃過……" }, { "Id": "Preheating_Epilogue", - "Content": "" + "Content": "歌聲會引導你們來到此地……\n(未完待續)" }, { "Id": "Preheating_Finish_Desc_01", - "Content": "" + "Content": "瑝瓏有一庭六州,幅員遼闊,歷史悠久,而黎那汐塔則是被海洋環伺的群島。\n(在一旁,放著一張阿蘭娜帶來的拉古那的風景畫)" }, { "Id": "Preheating_Finish_Desc_02", - "Content": "" + "Content": "今州市民的日常支出離不開在飲食街購買柴米油鹽。而拉古那人的金融活動,則往往與莫塔里家族有關。\n(在一旁,放著一張阿蘭娜帶來的拉古那某家銀行的室內照)" }, { "Id": "Preheating_Finish_Desc_03", - "Content": "" + "Content": "終端是共鳴者必不可少的工具之一,但在拉古那,私人終端則並不多見。\n(在一旁,放著一張阿蘭娜帶來的拉古那的終端的照片)" }, { "Id": "Preheating_Finish_Desc_04", - "Content": "" + "Content": "與習慣了乘坐人工製造的車輛與船隻的今州人不同,黎那汐塔人的交通工具往往是由聲骸構成……\n(在一旁,放著一張阿蘭娜帶來的特殊交通工具貢多拉的照片)" }, { "Id": "Preheating_Finish_Desc_05", - "Content": "" + "Content": "在拉古那城,到處都可以看到聲骸的身影。\n(在一旁,放著一張阿蘭娜帶來的拉古那城內某個特殊聲骸的照片)" }, { "Id": "Preheating_Finish_Desc_06", - "Content": "" + "Content": "今州人的日常生活,離不開劇院聽戲和茶館閒談,而在拉古那,則有名為狂歡節的習俗……\n(在一旁,放著一張阿蘭娜帶來的拉古那城內一隅的照片)" }, { "Id": "Preheating_Finish_Desc_07", - "Content": "" + "Content": "在雲海之中,一個模糊的影子閃過,並留下了悠揚的歌聲……" }, { "Id": "Preheating_Npc_Viewpoin_01", - "Content": "" + "Content": "好像比起照片,拉古那人更喜歡在畫廊裡看風景……" }, { "Id": "Preheating_Npc_Viewpoin_02", - "Content": "" + "Content": "我採訪過一位拉古那的藝術家,他說錢是掙出來的,不是省出來的。" }, { "Id": "Preheating_Npc_Viewpoin_03", - "Content": "" + "Content": "在黎那汐塔,人們會使用公共的終端,而持有私人終端則是需要報備的行為~" }, { "Id": "Preheating_Npc_Viewpoin_04", - "Content": "" + "Content": "乘貢多拉遊覽拉古那是各個階層的人都喜歡的娛樂活動~" }, { "Id": "Preheating_Npc_Viewpoin_05", - "Content": "" + "Content": "在拉古那,孩子們會購買聲骸玩具,城中的閣樓上還有準點敲鐘的聲骸章魚。" }, { "Id": "Preheating_Npc_Viewpoin_06", - "Content": "" + "Content": "在狂歡節裡,拉古那人會穿上各自民族的服裝,戴上象徵先祖與圖騰的面具。" }, { "Id": "Preheating_Npc_Viewpoin_07", - "Content": "" + "Content": "這場噩夢……已持續了多久……" }, { "Id": "Preheating_Question_01", - "Content": "" + "Content": "你更喜歡《航拍瑝瓏》中的大陸,還是黎那汐塔的群島?" }, { "Id": "Preheating_Question_02", - "Content": "" + "Content": "如果突然得到了一大筆貝幣,你會怎麼做?" }, { "Id": "Preheating_Question_03", - "Content": "" + "Content": "你認為,是否應該允許共鳴者自由使用終端呢?" }, { "Id": "Preheating_Question_04", - "Content": "" + "Content": "你更想乘坐哪種交通工具出行?" }, { "Id": "Preheating_Question_05", - "Content": "" + "Content": "你認為,人與殘象是否可以和諧共處?" }, { "Id": "Preheating_Question_06", - "Content": "" + "Content": "遊歷在陌生的城市時,你會想怎樣度過一個下午?" }, { "Id": "Preheating_Task_Desc_01", - "Content": "" + "Content": "阿蘭娜邀請你去往今州的高處,拍攝名為《航拍瑝瓏》的影像周邊。" }, { "Id": "Preheating_Task_Desc_02", - "Content": "" + "Content": "阿蘭娜邀請你前往飲食街,探訪傳說中的今州首富。" }, { "Id": "Preheating_Task_Desc_03", - "Content": "" + "Content": "阿蘭娜想和你聊聊,終端與信標是否適合做成模型周邊。" }, { "Id": "Preheating_Task_Desc_04", - "Content": "" + "Content": "阿蘭娜邀請你前往嗚嗚物流,調研哪種車輛更適合做成模型周邊。" }, { "Id": "Preheating_Task_Desc_05", - "Content": "" + "Content": "阿蘭娜似乎在野外尋找靈感時遇到了一些麻煩……" }, { "Id": "Preheating_Task_Desc_06", - "Content": "" + "Content": "阿蘭娜邀請你一起去找今州的市民聊聊,了解他們的文化生活。" }, { "Id": "Preheating_Title_01", - "Content": "" + "Content": "地理風貌" }, { "Id": "Preheating_Title_02", - "Content": "" + "Content": "經濟活動" }, { "Id": "Preheating_Title_03", - "Content": "" + "Content": "終端工具" }, { "Id": "Preheating_Title_04", - "Content": "" + "Content": "交通方式" }, { "Id": "Preheating_Title_05", - "Content": "" + "Content": "人與聲骸" }, { "Id": "Preheating_Title_06", - "Content": "" + "Content": "文化生活" }, { "Id": "Preheating_Title_07", - "Content": "" + "Content": "???" }, { "Id": "Preheating_Viewpoin_01", - "Content": "" + "Content": "《航拍瑝瓏》被許多今州人喜歡,但在拉古那反響平平。看樣子要入鄉隨俗才行。" }, { "Id": "Preheating_Viewpoin_01_L", - "Content": "" + "Content": "地域廣茂的大陸。" }, { "Id": "Preheating_Viewpoin_01_R", - "Content": "" + "Content": "海風吹拂的群島。" }, { "Id": "Preheating_Viewpoin_02", - "Content": "" + "Content": "聽起來他在為自己不進行財務管理找借口……" }, { "Id": "Preheating_Viewpoin_02_L", - "Content": "" + "Content": "去把喜歡的東西買回來。" }, { "Id": "Preheating_Viewpoin_02_R", - "Content": "" + "Content": "找個可靠的地方存起來。" }, { "Id": "Preheating_Viewpoin_03", - "Content": "" + "Content": "原來如此……但感覺大部分共鳴者還是更喜歡擁有一個屬於自己的終端吧。" }, { "Id": "Preheating_Viewpoin_03_L", - "Content": "" + "Content": "終端是共鳴者的必備工具,應該允許。" }, { "Id": "Preheating_Viewpoin_03_R", - "Content": "" + "Content": "濫用終端會帶來許多風險,應該管制。" }, { "Id": "Preheating_Viewpoin_04", - "Content": "" + "Content": "坐在「魚」上釣魚,想想就很有趣。" }, { "Id": "Preheating_Viewpoin_04_L", - "Content": "" + "Content": "穩定可靠的運輸車輛。" }, { "Id": "Preheating_Viewpoin_04_R", - "Content": "" + "Content": "乘風破浪的貢多拉聲骸。" }, { "Id": "Preheating_Viewpoin_05", - "Content": "" + "Content": "聽起來,聲骸貫穿了拉古那人的一生。" }, { "Id": "Preheating_Viewpoin_05_L", - "Content": "" + "Content": "殘象的本能是毀滅與吞噬,無法與人和諧共處。" }, { "Id": "Preheating_Viewpoin_05_R", - "Content": "" + "Content": "提取頻率轉化為聲骸後,人可以與之和諧共處。" }, { "Id": "Preheating_Viewpoin_06", - "Content": "" + "Content": "原來他們是這樣紀念他們在悲鳴中消失的故鄉與逝去的家人的……" }, { "Id": "Preheating_Viewpoin_06_L", - "Content": "" + "Content": "踏進劇院,感受當地的戲劇文化。" }, { "Id": "Preheating_Viewpoin_06_R", - "Content": "" + "Content": "匯入人流,參與當地的節日慶典。" }, { "Id": "Preheating_Viewpoin_Result_01_L", - "Content": "" + "Content": "陸地" }, { "Id": "Preheating_Viewpoin_Result_01_R", - "Content": "" + "Content": "海洋" }, { "Id": "Preheating_Viewpoin_Result_02_L", - "Content": "" + "Content": "消費" }, { "Id": "Preheating_Viewpoin_Result_02_R", - "Content": "" + "Content": "儲蓄" }, { "Id": "Preheating_Viewpoin_Result_03_L", - "Content": "" + "Content": "自由" }, { "Id": "Preheating_Viewpoin_Result_03_R", - "Content": "" + "Content": "管制" }, { "Id": "Preheating_Viewpoin_Result_04_L", - "Content": "" + "Content": "車輛" }, { "Id": "Preheating_Viewpoin_Result_04_R", - "Content": "" + "Content": "聲骸" }, { "Id": "Preheating_Viewpoin_Result_05_L", - "Content": "" + "Content": "對立" }, { "Id": "Preheating_Viewpoin_Result_05_R", - "Content": "" + "Content": "共存" }, { "Id": "Preheating_Viewpoin_Result_06_L", - "Content": "" + "Content": "觀賞戲劇" }, { "Id": "Preheating_Viewpoin_Result_06_R", - "Content": "" + "Content": "參與節日" }, { "Id": "Text_DaMaoZhan_OnProgress", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Text_DaMaoZhan_Gain", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_900071_Text", @@ -334785,19 +334777,19 @@ }, { "Id": "ScratchCardActivity_RewardTips", - "Content": "" + "Content": "獲得 {2}x{3}" }, { "Id": "Activity_101000006_Title", - "Content": "" + "Content": "小徑分岔的星海" }, { "Id": "Activity_101000006_Title_0", - "Content": "" + "Content": "伴星任務" }, { "Id": "Activity_101000006_Desc", - "Content": "" + "Content": "黑海岸花房中,椿正靜靜凝望著無聲搖曳的植株們。\n星海深處,無數世界的可能性交織、分岔、中斷。命運盡頭,千萬個宇宙都走向同一種終局。" }, { "Id": "ConditionGroup_13000135_Description", @@ -334805,19 +334797,15 @@ }, { "Id": "Condition_13000135_Description", - "Content": "" + "Content": "完成潮汐任務第一章第八幕「行至海岸盡頭」" }, { "Id": "Condition_13000136_Description", - "Content": "" - }, - { - "Id": "Role_1603_ShareDesc", - "Content": "" + "Content": "聯覺等級達到14級" }, { "Id": "Activity_100100005_Title", - "Content": "" + "Content": "夢華贈禮" }, { "Id": "Speaker_800085_Name", @@ -335065,63 +335053,63 @@ }, { "Id": "HelpText_137_Title", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_137_Content", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "HelpText_138_Content", - "Content": "先鋒測試活動說明" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_FixedPointUpgrade_Text", - "Content": "" + "Content": "自動放入設定" }, { "Id": "PrefabTextItem_PutMode_Text", - "Content": "" + "Content": "放入模式" }, { "Id": "PrefabTextItem_QuickPut_Text", - "Content": "" + "Content": "快捷放入" }, { "Id": "PrefabTextItem_QuickPutDescription_Text", - "Content": "" + "Content": "放入所有符合篩選規則的材料,直到達到聲骸等級上限。" }, { "Id": "PrefabTextItem_StagePut_Text", - "Content": "" + "Content": "按階段放入" }, { "Id": "PrefabTextItem_StagePutDescription_Text", - "Content": "" + "Content": "放入將聲骸提升至最近可調諧等級(5/10/15/20/25)的材料。" }, { "Id": "PrefabTextItem_PutMaterialSstting_Text", - "Content": "" + "Content": "放入材料" }, { "Id": "PrefabTextItem_OnlyMaterial_Text", - "Content": "" + "Content": "僅強化材料" }, { "Id": "PrefabTextItem_MaterialOrEcho_Text", - "Content": "" + "Content": "強化材料和聲骸" }, { "Id": "PrefabTextItem_FixedPointUpgradeCancel_Text", - "Content": "" + "Content": "取消" }, { "Id": "PrefabTextItem_FixedPointUpgradeConfirm_Text", - "Content": "" + "Content": "確認" }, { "Id": "Event_TCTL_2_1", @@ -335265,19 +335253,19 @@ }, { "Id": "Preheating_Serial_Number", - "Content": "" + "Content": "#{0}" }, { "Id": "RogueHeiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao _003_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "RogueBaiMao _002_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_42058529d065f16c378e671643073fc0d1fd99a876f09668b31e3d00c35ff8fb", @@ -335457,7 +335445,7 @@ }, { "Id": "DaMaoUnLockTime", - "Content": "" + "Content": "Coming Soon" }, { "Id": "LevelPlay_316800018_ChildQuestTip_316_16", @@ -335485,7 +335473,7 @@ }, { "Id": "PrefabTextItem_4049135576_Text", - "Content": "" + "Content": "獎勵預覽" }, { "Id": "LevelPlay_226800013_ChallengeConditionMainText_226_1", @@ -335933,27 +335921,27 @@ }, { "Id": "GuideFocusNew_20282_Content", - "Content": "" + "Content": "在【異想商店】可以兌換包含星聲在內的各類獎勵" }, { "Id": "GuideFocusNew_20283_Content", - "Content": "" + "Content": "在【異想商店】可以兌換包含星聲在內的各類獎勵" }, { "Id": "GuideFocusNew_20284_Content", - "Content": "" + "Content": "在【異想商店】可以兌換包含星聲在內的各類獎勵" }, { "Id": "GuideTips_20285_Content", - "Content": "" + "Content": "擊敗最終敵人後,可以透過消耗本期獎勵次數兌換豐厚獎勵" }, { "Id": "GuideTips_20286_Content", - "Content": "" + "Content": "擊敗最終敵人後,可以透過消耗本期獎勵次數兌換豐厚獎勵" }, { "Id": "GuideTips_20287_Content", - "Content": "" + "Content": "擊敗最終敵人後,可以透過消耗本期獎勵次數兌換豐厚獎勵" }, { "Id": "Activity_102600001_Desc", @@ -335961,43 +335949,43 @@ }, { "Id": "GuideFocusNew_628_Content", - "Content": "" + "Content": "可以切換當前的地圖" }, { "Id": "GuideFocusNew_629_Content", - "Content": "" + "Content": "按{0}可以切換當前的地圖" }, { "Id": "GuideFocusNew_630_Content", - "Content": "" + "Content": "可以切換當前的地圖" }, { "Id": "GuideTips_20288_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20289_Content", - "Content": "" + "Content": "可額外選擇技巧強化" }, { "Id": "GuideFocusNew_20290_Content", - "Content": "" + "Content": "{0}可額外選擇技巧強化" }, { "Id": "GuideFocusNew_20291_Content", - "Content": "" + "Content": "可額外選擇技巧強化" }, { "Id": "GuideFocusNew_20292_Content", - "Content": "" + "Content": "選取本關生效的技巧強化" }, { "Id": "GuideFocusNew_20293_Content", - "Content": "" + "Content": "選取本關生效的技巧強化" }, { "Id": "GuideFocusNew_20294_Content", - "Content": "" + "Content": "選取本關生效的技巧強化" }, { "Id": "ErrRiskHarvestNotInInst", @@ -336009,7 +335997,7 @@ }, { "Id": "DaMaoTips_NotEnough", - "Content": "" + "Content": "Coming Soon" }, { "Id": "ErrorCode_2000033_Text", @@ -336077,11 +336065,11 @@ }, { "Id": "SkillBriefDescription_text", - "Content": "" + "Content": "簡述" }, { "Id": "MultiplayerSkillDescription_text", - "Content": "" + "Content": "多人模式" }, { "Id": "BossRush2_001_Title", @@ -336181,27 +336169,27 @@ }, { "Id": "PrefabTextItem_2424924393_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3788655946_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_820923487_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3856521194_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1281948783_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "PrefabTextItem_4212949123_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_2888827518_Text", @@ -336209,7 +336197,7 @@ }, { "Id": "PrefabTextItem_3606959143_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_568569923_Text", @@ -336221,7 +336209,7 @@ }, { "Id": "PrefabTextItem_3614529489_Text", - "Content": "" + "Content": "若當前範圍內,沒有可以互動/拾取的目標,那麼【互動/拾取】的鍵位可以臨時用於觸發【探索工具】\n另外,原本【探索工具】的鍵位不受此開關影響,可繼續使用" }, { "Id": "Entity_7b2f42b357d0d7e5b160a14aaec8658fe369b85e12962402d51cfc84ae8af1f3", @@ -336245,23 +336233,23 @@ }, { "Id": "Condition_13020002_Description", - "Content": "" + "Content": "在潮汐任務「暗夜叩響白晝之門」中完成「逆風速運」後解鎖" }, { "Id": "ItemInfo_42600020_AttributesDescription", - "Content": "" + "Content": "可用於提高心之錨的諧振等級。" }, { "Id": "ItemInfo_42600020_BgDescription", - "Content": "" + "Content": "在變化成了白貓的形態後,白色守門人總是做著一個大快朵頤的夢……\n但他不肯跟任何人透露這個夢的細節。" }, { "Id": "ItemInfo_42600020_Name", - "Content": "" + "Content": "豐盛的晚餐" }, { "Id": "ItemInfo_42600020_ObtainedShowDescription", - "Content": "" + "Content": "可用於提高心之錨的諧振等級。" }, { "Id": "LevelPlay_226800009_ChildQuestTip_226_10", @@ -336617,79 +336605,79 @@ }, { "Id": "GuideFocusNew_634_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "點擊選擇主戰角色" }, { "Id": "GuideFocusNew_635_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "點擊選擇主戰角色" }, { "Id": "GuideFocusNew_636_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "點擊選擇主戰角色" }, { "Id": "GuideFocusNew_637_Content", - "Content": "" + "Content": "可查看當前生效的角色強化" }, { "Id": "GuideFocusNew_638_Content", - "Content": "" + "Content": "可查看當前生效的角色強化" }, { "Id": "GuideFocusNew_639_Content", - "Content": "" + "Content": "可查看當前生效的角色強化" }, { "Id": "GuideFocusNew_640_Content", - "Content": "" + "Content": "查看常駐活動說明" }, { "Id": "GuideFocusNew_641_Content", - "Content": "" + "Content": "查看常駐活動說明" }, { "Id": "GuideFocusNew_642_Content", - "Content": "" + "Content": "查看常駐活動說明" }, { "Id": "GuideFocusNew_643_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "在深夢歷程中經歷角色們的夢境" }, { "Id": "GuideFocusNew_644_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "{0}在深夢歷程中經歷角色們的夢境" }, { "Id": "GuideFocusNew_645_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "在深夢歷程中經歷角色們的夢境" }, { "Id": "GuideFocusNew_646_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "造成傷害以及閃避都可以提升聯夢能量" }, { "Id": "GuideFocusNew_647_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "造成傷害以及閃避都可以提升聯夢能量" }, { "Id": "GuideFocusNew_648_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "造成傷害以及閃避都可以提升聯夢能量" }, { "Id": "GuideFocusNew_649_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_650_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_651_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1989837808_Text", - "Content": "" + "Content": "先行公約 × 嗚嗚企劃" }, { "Id": "SkillDescription_9700019_Description", @@ -336717,15 +336705,15 @@ }, { "Id": "ItemInfo_80100004_AttributesDescription", - "Content": "" + "Content": "修復心之集域的材料,收集後可獲得「失序夢途」的活動獎勵。" }, { "Id": "ItemInfo_80100004_BgDescription", - "Content": "" + "Content": "在這無光的暗夜中,依然有一抹白光照亮前路,引導你從破碎的夢境中拼湊出昔日的現實。" }, { "Id": "ItemInfo_80100004_Name", - "Content": "" + "Content": "拼湊的夢" }, { "Id": "Quest_29800013_ChildQuestTip_29_1", @@ -336741,11 +336729,11 @@ }, { "Id": "PhotoMontage_150401_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "PhotoMontage_160301_Name", - "Content": "" + "Content": "休閒動作·一" }, { "Id": "LevelPlay_228800003_ChildQuestTip_228_15", @@ -337025,11 +337013,11 @@ }, { "Id": "PrefabTextItem_3765954105_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1911220370_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "ItemInfo_50000178_Name", @@ -337057,7 +337045,7 @@ }, { "Id": "PrefabTextItem_1101961907_Text", - "Content": "" + "Content": "可在設定系統中更改" }, { "Id": "Speaker_800088_Name", @@ -337069,383 +337057,383 @@ }, { "Id": "Event_WGZM_1_1", - "Content": "" + "Content": "指引者,我們又見面了。" }, { "Id": "Event_WGZM_1_2", - "Content": "" + "Content": "沒想到這麼快。" }, { "Id": "Event_WGZM_1_3", - "Content": "" + "Content": "我還是更喜歡那隻白貓。" }, { "Id": "Event_WGZM_1_4", - "Content": "" + "Content": "正如之前所說,門裡還有很多事需要處理。" }, { "Id": "Event_WGZM_1_5", - "Content": "" + "Content": "咳咳!畢竟現在我已經沒受限制了……先說正事。" }, { "Id": "Event_WGZM_1_6", - "Content": "" + "Content": "在上次你修正「心之集域」後,集域不再無止境地向現實擴張,逐漸回到了原本的規模。" }, { "Id": "Event_WGZM_1_7", - "Content": "" + "Content": "但那些多留存的夢境卻沒有被全部釋放……" }, { "Id": "Event_WGZM_1_8", - "Content": "" + "Content": "會發生什麼?" }, { "Id": "Event_WGZM_1_9", - "Content": "" + "Content": "陷入超負荷的集域開始將那些冗餘的夢境收攏打包,以減少它們占用的空間。" }, { "Id": "Event_WGZM_1_10", - "Content": "" + "Content": "就像是把夢境「壓縮」了?" }, { "Id": "Event_WGZM_1_11", - "Content": "" + "Content": "沒錯,空間不足的問題確實紓解了,但那些夢境變成了異常的聚合物。" }, { "Id": "Event_WGZM_1_12", - "Content": "" + "Content": "它們在集域中肆虐,吸收其他的夢境以壯大自身,引發了更多的混亂。" }, { "Id": "Event_WGZM_1_13", - "Content": "" + "Content": "不能直接阻止它們聚合嗎?" }, { "Id": "Event_WGZM_1_14", - "Content": "" + "Content": "僅憑我的權限還不夠……集域的自淨功能暫時失效了。" }, { "Id": "Event_WGZM_1_15", - "Content": "" + "Content": "黑色守門人在哪裡?" }, { "Id": "Event_WGZM_1_16", - "Content": "" + "Content": "我仍在搜尋,或許那傢伙還處在休眠的狀態……" }, { "Id": "Event_WGZM_1_17", - "Content": "" + "Content": "指引者,請你繼續探索並修復集域,不要掉以輕心。" }, { "Id": "Event_WGZM_1_18", - "Content": "" + "Content": "行,幫忙就幫到底。" }, { "Id": "Event_WGZM_1_19", - "Content": "" + "Content": "(輕輕撫摸白貓)" }, { "Id": "Event_WGZM_1_20", - "Content": "" + "Content": "拜託了,指引者。" }, { "Id": "Event_WGZM_1_21", - "Content": "" + "Content": "喵……不對,我已經不是貓了!" }, { "Id": "Event_WGZM_1_22", - "Content": "" + "Content": "……這是一些必要的援助,請收下。" }, { "Id": "Event_WGZM_1_23", - "Content": "" + "Content": "又是黑色守門人在做壞事嗎?" }, { "Id": "Event_WGZM_1_24", - "Content": "" + "Content": "說起來有點複雜,現在的情況正是他沒做什麼所導致的,畢竟他失去了大部分的力量。" }, { "Id": "Event_WGZM_2_1", - "Content": "" + "Content": "我就知道你還會回來……" }, { "Id": "Event_WGZM_2_2", - "Content": "" + "Content": "前面有好多可怕的東西,它們把遇到的夢都吃掉了。" }, { "Id": "Event_WGZM_2_3", - "Content": "" + "Content": "我能看到喔……無論是美夢還是噩夢……夢境都被囚禁在它們的軀體裡……" }, { "Id": "Event_WGZM_2_4", - "Content": "" + "Content": "解放那些夢境吧,就像你之前做的那樣……" }, { "Id": "Event_WGZM_2_5", - "Content": "" + "Content": "指引者,願你永遠保持清醒,腳步永不停歇。" }, { "Id": "Event_WGZM_2_6", - "Content": "" + "Content": "……" }, { "Id": "Event_WGZM_23_1", - "Content": "" + "Content": "咦……我們又在夢裡見面了。" }, { "Id": "Event_WGZM_23_2", - "Content": "" + "Content": "你好,折枝。" }, { "Id": "Event_WGZM_23_3", - "Content": "" + "Content": "上次明明都那麼認真地告別了,沒想到這麼快就又遇到了,是因為總想著讓{PlayerName}看畫嗎……?" }, { "Id": "Event_WGZM_23_4", - "Content": "" + "Content": "我都聽到了喔。" }, { "Id": "Event_WGZM_23_5", - "Content": "" + "Content": "我其實……很高興能再遇到你。" }, { "Id": "Event_WGZM_23_6", - "Content": "" + "Content": "這麼小聲聽不清。" }, { "Id": "Event_WGZM_23_7", - "Content": "" + "Content": "我也是。" }, { "Id": "Event_WGZM_23_8", - "Content": "" + "Content": "請、請別開玩笑了……那個……說起來,你等一下是不是有急事?" }, { "Id": "Event_WGZM_23_9", - "Content": "" + "Content": "欸……?你也?" }, { "Id": "Event_WGZM_23_10", - "Content": "" + "Content": "不對,你等一下有急事對吧?" }, { "Id": "Event_WGZM_23_11", - "Content": "" + "Content": "你不在的這段時間,我在附近取了取景,畫了一幅寫生。" }, { "Id": "Event_WGZM_23_12", - "Content": "" + "Content": "雖然來不及完成一些細部的描繪……但你可以先帶上,希望能幫到你!" }, { "Id": "Event_WGZM_24_1", - "Content": "" + "Content": "冒險又開始啦!" }, { "Id": "Event_WGZM_24_2", - "Content": "" + "Content": "好耶!" }, { "Id": "Event_WGZM_24_3", - "Content": "" + "Content": "冒險是永無止境的。" }, { "Id": "Event_WGZM_24_4", - "Content": "" + "Content": "這次的故事的大反派是白貓魔王,它霸占了葡萄王國的王宮,把大家的夢都捏成了一團。" }, { "Id": "Event_WGZM_24_5", - "Content": "" + "Content": "白色的傢伙就在旁邊喔。" }, { "Id": "Event_WGZM_24_6", - "Content": "" + "Content": "可惡,沒想到堂堂大魔王居然親自來勇士之村阻攔還沒出發的勇士!" }, { "Id": "Event_WGZM_24_7", - "Content": "" + "Content": "幸好,村長安可爵士早就有所準備!" }, { "Id": "Event_WGZM_24_8", - "Content": "" + "Content": "勇士哦,請收下全村最好的聲骸!" }, { "Id": "Event_WGZM_25_1", - "Content": "" + "Content": "我聽說,夢裡好像又出了些麻煩的事。" }, { "Id": "Event_WGZM_25_2", - "Content": "" + "Content": "這就是夢的常態。" }, { "Id": "Event_WGZM_25_3", - "Content": "" + "Content": "我就是來解決麻煩的。" }, { "Id": "Event_WGZM_25_4", - "Content": "" + "Content": "看來倒映現實的夢中世界,果然有著和現實近似的陰影……" }, { "Id": "Event_WGZM_25_5", - "Content": "" + "Content": "只要你一不留神,就會從哪個角落裡冒出來莫名其妙的事件。" }, { "Id": "Event_WGZM_25_6", - "Content": "" + "Content": "你是來給我幫忙的嗎?" }, { "Id": "Event_WGZM_25_7", - "Content": "" + "Content": "是啊,畢竟……我們要做的事都是不變的。" }, { "Id": "Event_WGZM_25_8", - "Content": "" + "Content": "這是在附近的區域發現的。先拿去。" }, { "Id": "Event_WGZM_25_9", - "Content": "" + "Content": "夢裡的事就早點收尾。作為交換……就讓我提前預定一下你現實裡的時間吧。" }, { "Id": "Event_WGZM_26_1", - "Content": "" + "Content": "哎呀,看來我們還能在這裡一起玩呢?" }, { "Id": "Event_WGZM_26_2", - "Content": "" + "Content": "隨便做什麼都可以喔,比現實更猛烈,更激烈,更熱烈……" }, { "Id": "Event_WGZM_26_3", - "Content": "" + "Content": "等一下就來和你過招。" }, { "Id": "Event_WGZM_26_4", - "Content": "" + "Content": "我解決了麻煩就來找你。" }, { "Id": "Event_WGZM_26_5", - "Content": "" + "Content": "又要等嗎?我們真的不能現在就開始嗎?" }, { "Id": "Event_WGZM_26_6", - "Content": "" + "Content": "有急事需要處理一下。" }, { "Id": "Event_WGZM_26_7", - "Content": "" + "Content": "好吧……我會忍耐的,畢竟我們剩下的時間還長著呢。" }, { "Id": "Event_WGZM_26_8", - "Content": "" + "Content": "我能感受到喔,那些紊亂的頻率都在朝著某個地方匯聚……可能要有什麼大驚喜了。" }, { "Id": "Event_WGZM_26_9", - "Content": "" + "Content": "我速去速回。" }, { "Id": "Event_WGZM_26_10", - "Content": "" + "Content": "好喔,這個小可愛就獎勵給你囉。" }, { "Id": "Event_WGZM_27_1", - "Content": "" + "Content": "{PlayerName},剛才我在思考他們二者之間的關係。" }, { "Id": "Event_WGZM_27_2", - "Content": "" + "Content": "黑色和白色的守門人嗎?" }, { "Id": "Event_WGZM_27_3", - "Content": "" + "Content": "那一對常駐於夢境的黑白守衛……他們究竟是相互對立,還是相互協同?" }, { "Id": "Event_WGZM_27_4", - "Content": "" + "Content": "兩者都有吧。" }, { "Id": "Event_WGZM_27_5", - "Content": "" + "Content": "有時候合作,有時候對抗。" }, { "Id": "Event_WGZM_27_6", - "Content": "" + "Content": "嗯……一體兩面,相生相剋,夢境也當依循均衡之理。" }, { "Id": "Event_WGZM_27_7", - "Content": "" + "Content": "此次風波,與其說是其中一方脫離常軌,不如說是累積的失衡釀成禍患。" }, { "Id": "Event_WGZM_27_8", - "Content": "" + "Content": "看來要讓他們保持均勢。" }, { "Id": "Event_WGZM_27_9", - "Content": "" + "Content": "提醒我不要只偏向白色守門人嗎?" }, { "Id": "Event_WGZM_27_10", - "Content": "" + "Content": "僅是一家之辭,無須在意。這份錦囊交予你,路上興許能派上用場。" }, { "Id": "Event_WGZM_27_11", - "Content": "" + "Content": "歸來若得空閒,便與我講講一路的見聞吧?" }, { "Id": "Event_WGZM_3_1", - "Content": "" + "Content": "{PlayerName},咱們又見面啦。" }, { "Id": "Event_WGZM_3_2", - "Content": "" + "Content": "燈燈?" }, { "Id": "Event_WGZM_3_3", - "Content": "" + "Content": "你還在夢裡?" }, { "Id": "Event_WGZM_3_4", - "Content": "" + "Content": "是噔噔噔——燈燈組長!" }, { "Id": "Event_WGZM_3_5", - "Content": "" + "Content": "怎麼,還怕我是假的不成?" }, { "Id": "Event_WGZM_3_6", - "Content": "" + "Content": "看起來還有很多麻煩要解決,夢境也還沒有結束呢。" }, { "Id": "Event_WGZM_3_7", - "Content": "" + "Content": "你還記得之前的事?" }, { "Id": "Event_WGZM_3_8", - "Content": "" + "Content": "對喔,我確實還有印象……咱們一起打敗了那隻大貓對吧?" }, { "Id": "Event_WGZM_3_9", - "Content": "" + "Content": "原來做夢還能接著上一次的進度啊?是旁邊那個白色的傢伙幫的忙?" }, { "Id": "Event_WGZM_3_10", - "Content": "" + "Content": "可能是吧。" }, { "Id": "Event_WGZM_3_11", - "Content": "" + "Content": "挺好的,不是嗎?" }, { "Id": "Event_WGZM_3_12", - "Content": "" + "Content": "嗯,既然來了,就要在夢裡大鬧一場,這樣才不會後悔醒來嘛。" }, { "Id": "Event_WGZM_3_13", - "Content": "" + "Content": "對了,我在路上遇到了一位話很少的女士,她託我把這個包裹交給你。" }, { "Id": "Event_WGZM_3_14", - "Content": "" + "Content": "包裹?" }, { "Id": "Event_WGZM_3_15", - "Content": "" + "Content": "總算順利送達了,請簽收!" }, { "Id": "Event_WGZM_12_1", @@ -337489,7 +337477,7 @@ }, { "Id": "Event_WGZM_12_11", - "Content": "" + "Content": "夢只是夢,回到現實也沒有意義……" }, { "Id": "Event_WGZM_12_12", @@ -337581,11 +337569,11 @@ }, { "Id": "Event_WGZM_18_14", - "Content": "" + "Content": "那就在醒來後的明天相見吧。" }, { "Id": "Event_WGZM_18_15", - "Content": "" + "Content": "嗯,醒來後的……明天。" }, { "Id": "Event_WGZM_19_1", @@ -338497,7 +338485,7 @@ }, { "Id": "PrefabTextItem_WeaponSkinAccess_Text", - "Content": "" + "Content": "獲取途徑" }, { "Id": "Flow_226750000_9", @@ -338861,87 +338849,87 @@ }, { "Id": "DreamLinkWorldRun_1_Title", - "Content": "" + "Content": "Ⅰ" }, { "Id": "DreamLinkWorldRun_2_Title", - "Content": "" + "Content": "Ⅱ" }, { "Id": "DreamLinkWorldRun_3_Title", - "Content": "" + "Content": "Ⅲ" }, { "Id": "DreamLinkWorldRun_4_Title", - "Content": "" + "Content": "Ⅳ" }, { "Id": "DreamLinkWorldRun_5_Title", - "Content": "" + "Content": "Ⅴ" }, { "Id": "DreamLinkWorldRun_6_Title", - "Content": "" + "Content": "Ⅵ" }, { "Id": "DreamLinkWorldRun_7_Title", - "Content": "" + "Content": "Ⅶ" }, { "Id": "DreamLinkWorldRun_1_Name", - "Content": "" + "Content": "異夢封鎖-Ⅰ" }, { "Id": "DreamLinkWorldRun_2_Name", - "Content": "" + "Content": "異夢封鎖-Ⅱ" }, { "Id": "DreamLinkWorldRun_3_Name", - "Content": "" + "Content": "異夢封鎖-Ⅲ" }, { "Id": "DreamLinkWorldRun_4_Name", - "Content": "" + "Content": "異夢封鎖-Ⅳ" }, { "Id": "DreamLinkWorldRun_5_Name", - "Content": "" + "Content": "異夢封鎖-Ⅴ" }, { "Id": "DreamLinkWorldRun_6_Name", - "Content": "" + "Content": "異夢封鎖-Ⅵ" }, { "Id": "DreamLinkWorldRun_7_Name", - "Content": "" + "Content": "異夢封鎖-Ⅶ" }, { "Id": "DreamLinkWorldRun_1_Desc", - "Content": "" + "Content": "夢魘入侵了世界,在多個區域侵擾現實。漂泊者需前往各個區域,利用白貓給予的能力【盈夢速行】來解除異常。" }, { "Id": "DreamLinkWorldRun_2_Desc", - "Content": "" + "Content": "夢魘入侵了世界,在多個區域侵擾現實。漂泊者需前往各個區域,利用白貓給予的能力【盈夢速行】來解除異常。" }, { "Id": "DreamLinkWorldRun_3_Desc", - "Content": "" + "Content": "夢魘入侵了世界,在多個區域侵擾現實。漂泊者需前往各個區域,利用白貓給予的能力【盈夢速行】來解除異常。\n完成潮汐任務「風消雪霽」後解鎖。" }, { "Id": "DreamLinkWorldRun_4_Desc", - "Content": "" + "Content": "夢魘入侵了世界,在多個區域侵擾現實。漂泊者需前往各個區域,利用白貓給予的能力【盈夢速行】來解除異常。\n完成潮汐任務「來自毀滅的回聲」後解鎖。" }, { "Id": "DreamLinkWorldRun_5_Desc", - "Content": "" + "Content": "夢魘入侵了世界,在多個區域侵擾現實。漂泊者需前往各個區域,利用白貓給予的能力【盈夢速行】來解除異常。" }, { "Id": "DreamLinkWorldRun_6_Desc", - "Content": "" + "Content": "夢魘入侵了世界,在多個區域侵擾現實。漂泊者需前往各個區域,利用白貓給予的能力【盈夢速行】來解除異常。" }, { "Id": "DreamLinkWorldRun_7_Desc", - "Content": "" + "Content": "夢魘入侵了世界,在多個區域侵擾現實。漂泊者需前往各個區域,利用白貓給予的能力【盈夢速行】來解除異常。" }, { "Id": "Event_WGZM_10_1", @@ -339125,31 +339113,31 @@ }, { "Id": "GuideFocusNew_652_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_654_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTips_653_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_655_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_656_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_657_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTips_658_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideFocusNew_20295_Content", @@ -339165,167 +339153,167 @@ }, { "Id": "GuideFocusNew_659_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "選擇自動戰鬥的助戰角色" }, { "Id": "GuideFocusNew_660_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "選擇自動戰鬥的助戰角色" }, { "Id": "GuideFocusNew_661_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "選擇自動戰鬥的助戰角色" }, { "Id": "GuideTips_662_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_33013_GroupName", - "Content": "" + "Content": "逆境深塔" }, { "Id": "Tutorial_33013_Title", - "Content": "" + "Content": "基礎規則" }, { "Id": "Tutorial_3301302_Title", - "Content": "" + "Content": "【區域】與【塔】" }, { "Id": "Tutorial_3301303_Title", - "Content": "" + "Content": "疲勞值" }, { "Id": "Tutorial_3301304_Title", - "Content": "" + "Content": "深境干擾" }, { "Id": "Tutorial_3301305_Title", - "Content": "" + "Content": "實驗週期" }, { "Id": "Tutorial_3301306_Title", - "Content": "" + "Content": "挑戰獎勵" }, { "Id": "GuideTutorialPage_33013_Content", - "Content": "" + "Content": "在逆境深塔中,需要完成高難度的關卡挑戰。如果能在一定的條件要求下完成關卡,將獲得印記,收集的印記達到一定數量時,將能夠獲得獎勵。" }, { "Id": "GuideTutorialPage_3301302_Content", - "Content": "" + "Content": "逆境深塔分為【穩定區】、【實驗區】、【深境區】以及【超載區】共四大區域,在每個區域內會有一到三個【塔】,而每個塔將由多層挑戰構成。\n這些區域與塔將隨著挑戰進程逐步解鎖。通關前一個區域所有難度的挑戰,即可開啟下一個區域的挑戰。" }, { "Id": "GuideTutorialPage_3301303_Content", - "Content": "" + "Content": "在逆境深塔中,共鳴者每完成一層挑戰,將扣除一定的疲勞值 。當共鳴者的疲勞值清零時,該共鳴者將無法出戰 。\n疲勞值無法自動恢復,但可以透過【重置】某層的挑戰進度,返還已經扣除的疲勞值。" }, { "Id": "GuideTutorialPage_3301304_Content", - "Content": "" + "Content": "逆境深塔中存在著特殊的環境效果,它們將會對戰鬥產生影響。合理運用這些效果,將能更順利地完成挑戰。" }, { "Id": "GuideTutorialPage_3301305_Content", - "Content": "" + "Content": "當完成【穩定區】、【實驗區】和【超載區】的挑戰後僅可領取一次獎勵,而【深境區】的挑戰與獎勵則會週期性地重置,更改挑戰關卡的內容與深境干擾的效果。\n在週期更替時,【深境區】的挑戰進度將會清零,且重新挑戰將可以再次獲得獎勵。" }, { "Id": "GuideTutorialPage_3301306_Content", - "Content": "" + "Content": "在一定的條件要求下完成關卡挑戰,可獲得印記。收集的印記達到一定數量時,可獲得星聲、特殊代幣「深境記錄」等獎勵。「深境記錄」可在【深塔兌換所】兌換聲骸異相外觀、特級調諧器等獎勵。" }, { "Id": "GuideTutorial_34071_GroupName", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_34071_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407102_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407103_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407104_Title", - "Content": "" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34071_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407102_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407103_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407104_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34072_GroupName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "Tutorial_34072_Title", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "Tutorial_3407202_Title", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_34072_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTutorialPage_3407202_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "GuideTutorial_34073_GroupName", - "Content": "" + "Content": "花種與花路" }, { "Id": "Tutorial_34073_Title", - "Content": "" + "Content": "花種與花路" }, { "Id": "GuideTutorialPage_34073_Content", - "Content": "" + "Content": "拾取花種後,攜帶花種行動時可以顯示出周圍隱藏的花路。\n花種可以被拾取和放置,但只能被放置在盛放的椿花上。" }, { "Id": "GuideTutorial_34074_GroupName", - "Content": "" + "Content": "清除荊棘" }, { "Id": "Tutorial_34074_Title", - "Content": "" + "Content": "清除荊棘" }, { "Id": "GuideTutorialPage_34074_Content", - "Content": "" + "Content": "椿使用技能「一日花」可清除阻礙道路的荊棘。" }, { "Id": "GuideTutorial_34075_GroupName", - "Content": "" + "Content": "旋轉平台" }, { "Id": "Tutorial_34075_Title", - "Content": "" + "Content": "旋轉平台" }, { "Id": "GuideTutorialPage_34075_Content", - "Content": "" + "Content": "攜帶花種時,可旋轉平台方向以生成新的花路。" }, { "Id": "GuideFocusNew_663_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "探索心之集域時有機會遇見奇異的白貓\n獲得白貓的援助將為角色帶來大幅的強化" }, { "Id": "LevelPlay_313800032_ChildQuestTip_313_12", @@ -339525,7 +339513,7 @@ }, { "Id": "GuideFocusNew_664_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "探索深夢歷程,可以恢復白貓的控制權限" }, { "Id": "Condition_13020003_Description", @@ -339533,175 +339521,175 @@ }, { "Id": "MapMark_132002_MarkTitle", - "Content": "" + "Content": "基地入口" }, { "Id": "MapMark_132002_MarkDesc", - "Content": "" + "Content": "藏於黑色礁石之間的地下基地,隱藏著黑海岸組織的秘密……" }, { "Id": "MapMark_132003_MarkTitle", - "Content": "" + "Content": "神秘房間" }, { "Id": "MapMark_132003_MarkDesc", - "Content": "" + "Content": "藏於黑色礁石之間的神秘房間,隱藏著黑海岸組織的秘密……" }, { "Id": "MapMark_132005_MarkTitle", - "Content": "" + "Content": "基地入口" }, { "Id": "MapMark_132005_MarkDesc", - "Content": "" + "Content": "藏於黑色礁石之間的地下基地,隱藏著黑海岸組織的秘密……" }, { "Id": "MapMark_132006_MarkTitle", - "Content": "" + "Content": "隱秘入口" }, { "Id": "MapMark_132006_MarkDesc", - "Content": "" + "Content": "藏於山岩中或地下的隱秘之所,似乎通往了未知的某處……" }, { "Id": "MapMark_132007_MarkTitle", - "Content": "" + "Content": "隱秘入口" }, { "Id": "MapMark_132007_MarkDesc", - "Content": "" + "Content": "藏於山岩中或地下的隱秘之所,似乎通往了未知的某處……" }, { "Id": "MapMark_132012_MarkTitle", - "Content": "" + "Content": "隱秘入口" }, { "Id": "MapMark_132012_MarkDesc", - "Content": "" + "Content": "藏於山岩中或地下的隱秘之所,似乎通往了未知的某處……" }, { "Id": "MapMark_132013_MarkTitle", - "Content": "" + "Content": "隱秘入口" }, { "Id": "MapMark_132013_MarkDesc", - "Content": "" + "Content": "藏於山岩中或地下的隱秘之所,似乎通往了未知的某處……" }, { "Id": "MapMark_132014_MarkTitle", - "Content": "" + "Content": "隱秘入口" }, { "Id": "MapMark_132014_MarkDesc", - "Content": "" + "Content": "藏於山岩中或地下的隱秘之所,似乎通往了未知的某處……" }, { "Id": "ConditionGroup_12200101_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200102_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200103_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200104_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200105_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200106_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200107_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200108_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200109_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200110_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200111_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200112_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200113_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200114_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200115_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200116_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200117_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200118_HintText", - "Content": "聯覺等級27開啟" + "Content": "" }, { "Id": "ConditionGroup_12200119_HintText", - "Content": "聯覺等級27開啟" + "Content": "使用2名不同角色通關「永夜重現」" }, { "Id": "ConditionGroup_12200120_HintText", - "Content": "聯覺等級27開啟" + "Content": "使用4名不同角色通關「永夜重現」" }, { "Id": "ConditionGroup_12200121_HintText", - "Content": "聯覺等級27開啟" + "Content": "使用6名不同角色通關「永夜重現」" }, { "Id": "ConditionGroup_12200122_HintText", - "Content": "聯覺等級27開啟" + "Content": "在「永夜重現」中累計觸發5次聯夢融覺" }, { "Id": "ConditionGroup_12200123_HintText", - "Content": "聯覺等級27開啟" + "Content": "在「永夜重現」中累計觸發10次聯夢融覺" }, { "Id": "ConditionGroup_12200124_HintText", - "Content": "聯覺等級27開啟" + "Content": "在「永夜重現」中累計觸發15次聯夢融覺" }, { "Id": "ConditionGroup_12200125_HintText", - "Content": "聯覺等級27開啟" + "Content": "在「永夜重現」中累計觸發20次聯夢融覺" }, { "Id": "Preheating_NoJoinTips01", - "Content": "" + "Content": "請先完成前置任務" }, { "Id": "Preheating_NoJoinTips02", - "Content": "" + "Content": "{0}後解鎖" }, { "Id": "PrefabTextItem_710245097_heimao_Text", @@ -339713,11 +339701,11 @@ }, { "Id": "AccessPath_851001_Description", - "Content": "" + "Content": "「失序夢途」活動獲得" }, { "Id": "AccessPath_851002_Description", - "Content": "" + "Content": "「深墜異想奇境·異夢聚合」活動獲得" }, { "Id": "LevelPlay_313800041_ChildQuestTip_229_1", @@ -339793,107 +339781,107 @@ }, { "Id": "GuideFocusNew_1214_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "GuideFocusNew_1215_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "GuideFocusNew_1216_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "ComboTeaching_99990009_IconText_0", - "Content": "" + "Content": "閃避" }, { "Id": "ComboTeaching_16030101_DescriptionTitle", - "Content": "" + "Content": "椿-普攻教學" }, { "Id": "ComboTeaching_16030102_DescriptionTitle", - "Content": "" + "Content": "椿-普攻教學" }, { "Id": "ComboTeaching_16030201_DescriptionTitle", - "Content": "" + "Content": "椿-重擊教學" }, { "Id": "ComboTeaching_16030301_DescriptionTitle", - "Content": "" + "Content": "椿-空中攻擊教學" }, { "Id": "ComboTeaching_16030401_DescriptionTitle", - "Content": "" + "Content": "椿-共鳴技能-紅椿盛綻教學" }, { "Id": "ComboTeaching_16030501_DescriptionTitle", - "Content": "" + "Content": "椿-共鳴技能-黯蕊獵心教學" }, { "Id": "ComboTeaching_16030601_DescriptionTitle", - "Content": "" + "Content": "椿-蔓舞教學" }, { "Id": "ComboTeaching_16030602_DescriptionTitle", - "Content": "" + "Content": "椿-蔓舞教學" }, { "Id": "ComboTeaching_16030701_DescriptionTitle", - "Content": "" + "Content": "椿-共鳴技能教學" }, { "Id": "ComboTeaching_16030801_DescriptionTitle", - "Content": "" + "Content": "椿-形態變化教學" }, { "Id": "ComboTeaching_16030901_DescriptionTitle", - "Content": "" + "Content": "椿-共鳴解放教學" }, { "Id": "ComboTeaching_16030101_DescriptionContent", - "Content": "" + "Content": "進行最多5段的連續攻擊,造成湮滅傷害。" }, { "Id": "ComboTeaching_16030102_DescriptionContent", - "Content": "" + "Content": "進行最多5段的連續攻擊,造成湮滅傷害。" }, { "Id": "ComboTeaching_16030201_DescriptionContent", - "Content": "" + "Content": "消耗耐力攻擊目標,造成湮滅傷害。" }, { "Id": "ComboTeaching_16030301_DescriptionContent", - "Content": "" + "Content": "消耗耐力進行空中下落攻擊,造成湮滅傷害。" }, { "Id": "ComboTeaching_16030401_DescriptionContent", - "Content": "" + "Content": "攻擊目標,並進入盛綻狀態。" }, { "Id": "ComboTeaching_16030501_DescriptionContent", - "Content": "" + "Content": "攻擊目標,並退出盛綻狀態。" }, { "Id": "ComboTeaching_16030601_DescriptionContent", - "Content": "" + "Content": "進入盛綻狀態,進行最多4段的連續攻擊,造成湮滅傷害。" }, { "Id": "ComboTeaching_16030602_DescriptionContent", - "Content": "" + "Content": "進行最多4段的連續攻擊,第3段普攻期間,長按普攻,將會持續攻擊目標。" }, { "Id": "ComboTeaching_16030701_DescriptionContent", - "Content": "" + "Content": "消耗協奏能量,攻擊目標,並回復特殊能量。" }, { "Id": "ComboTeaching_16030801_DescriptionContent", - "Content": "" + "Content": "盛綻狀態期間,短按跳躍,將會攻擊目標,並退出盛綻狀態。" }, { "Id": "ComboTeaching_16030901_DescriptionContent", - "Content": "" + "Content": "攻擊目標,造成湮滅傷害。\n可在低空中施放。" }, { "Id": "ComboTeaching_15040101_DescriptionTitle", @@ -340001,19 +339989,19 @@ }, { "Id": "PrefabTextItem_2425792727_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3570788314_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3972492234_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_1137382571_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "Quest_139800000_ChildQuestTip_139_5", @@ -340037,35 +340025,35 @@ }, { "Id": "HelpText_139_Content", - "Content": "" + "Content": "【活動簡介】\n研究院正在實驗一項技術,據稱這項技術可以模擬出各種強大的敵人,在模擬領域中幫助戰士們進行訓練……\n\n【參與條件】\n聯覺等級達到14級後開啟。\n\n【活動規則】\n1、在【仿聲戰略Ⅱ】中,玩家可進入特殊的模擬領域,在特殊增益的加持下連續挑戰多個強大的敵人。\n2、在完成挑戰的過程中將逐步解鎖更多的特殊增益,從而幫助玩家更好地完成後續挑戰。\n3、挑戰最後積分構成為怪物積分、時間積分和技術積分。\n i、怪物積分為玩家在挑戰中擊敗敵人獲得。\n ii、時間積分為玩家完成挑戰剩餘時間所折算而成,擊敗敵人數量越多積分係數越高。\n iii、技術積分為逆勢回擊和成功閃避觸發時獲得,單次挑戰有一定上限值。\n\n【技巧評分】\n戰鬥操作會逐步提高技巧評分,成功閃避、閃避反擊與逆勢回擊將大幅提升技巧評分,而受到攻擊則會大幅降低技巧評分" }, { "Id": "QuestHandBook_100013_Name", - "Content": "" + "Content": "暗夜叩響白晝之門" }, { "Id": "QuestHandBook_100013_Descrtption", - "Content": "" + "Content": "間章" }, { "Id": "QuestHandBook_101007_Name", - "Content": "" + "Content": "小徑分岔的星海" }, { "Id": "QuestHandBook_101007_Descrtption", - "Content": "" + "Content": "椿" }, { "Id": "PrefabTextItem_423646034_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "PrefabTextItem_3178975080_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "RogueHeiMao_004_Text", - "Content": "" + "Content": "Coming Soon" }, { "Id": "Entity_0ca2bcd6ed901425b49f29a81d42b01cd1b09e6fb746d0dfbe9e85e7e554821a", @@ -340169,7 +340157,7 @@ }, { "Id": "ConfirmBox_208_Content", - "Content": "網路異常,請檢查後重試" + "Content": "網路異常,請檢測後重試" }, { "Id": "ConfirmBox_208_ButtonText_0", @@ -341333,7 +341321,7 @@ }, { "Id": "PlotType_10014_TypeDescription", - "Content": "" + "Content": "活動任務" }, { "Id": "Entity_269cf5c4461c45fb1817c07784f2b92b4d56334d4126793c69a50b0129f41f01", @@ -341705,7 +341693,7 @@ }, { "Id": "LevelPlay_316800014_QuestScheduleSubTitle_316_2", - "Content": "" + "Content": "擊碎次數:{击碎统计数一}/5" }, { "Id": "Quest_204800000_ChildQuestTip_204_1", @@ -341785,31 +341773,31 @@ }, { "Id": "LevelPlay_313900017_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313900018_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313900038_ChildQuestTip_226_2", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313900039_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313900019_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313900020_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313900023_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_226800017_ChildQuestTip_226_3", @@ -341905,131 +341893,131 @@ }, { "Id": "LevelPlay_313000011_ChildQuestTip_226_2", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313000012_ChildQuestTip_226_2", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313000013_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313800003_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313800004_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313000009_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313000010_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313800002_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313700011_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313700016_ChildQuestTip_226_2", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313700017_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313700018_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313700019_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313700023_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313700024_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313700025_ChildQuestTip_226_1", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "LevelPlay_313700026_ChildQuestTip_226_2", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "InstanceDungeon_8408_DungeonDesc", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8409_DungeonDesc", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8409_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8410_DungeonDesc", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8410_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8411_DungeonDesc", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8411_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8412_DungeonDesc", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8412_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8413_DungeonDesc", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_8413_MapName", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "" }, { "Id": "InstanceDungeon_1009_DungeonDesc", - "Content": "椿角色副本" + "Content": "對稱星圖內部的數據空間。以逃逸的錯誤星圖為藍本製造的對稱星圖,內部的數據演算出無數世界的可能性,相互交錯,彼此連接,可用於強行接入錯誤星圖的內部。" }, { "Id": "InstanceDungeon_1009_MapName", - "Content": "椿角色副本2" + "Content": "對稱星圖" }, { "Id": "InstanceDungeonEntrance_1009_Description", - "Content": "椿副本" + "Content": "泰緹斯調律大廳的星門,可用於深潛進入星海深處。" }, { "Id": "InstanceDungeonEntrance_1009_Name", - "Content": "椿副本" + "Content": "深潛星門" }, { "Id": "SkillDescription_9700030_AttributeName", @@ -342141,7 +342129,7 @@ }, { "Id": "LevelPlay_291800004_ChildQuestTip_226_3", - "Content": "" + "Content": "領取回音結晶獎勵" }, { "Id": "Entity_35dd58fe8c66138987d28f377dd540064ce4a370f5992706c9a27e367e513e3b", @@ -342433,243 +342421,243 @@ }, { "Id": "bossrush2_1_title", - "Content": "" + "Content": "千鳴" }, { "Id": "bossrush2_2_title", - "Content": "" + "Content": "出鞘" }, { "Id": "bossrush2_3_title", - "Content": "" + "Content": "羽落" }, { "Id": "bossrush2_4_title", - "Content": "" + "Content": "奔霆" }, { "Id": "bossrush2_5_title", - "Content": "" + "Content": "刃隨" }, { "Id": "bossrush2_6_title", - "Content": "" + "Content": "無界" }, { "Id": "bossrush2_7_title", - "Content": "" + "Content": "激勵" }, { "Id": "bossrush2_8_title", - "Content": "" + "Content": "折光" }, { "Id": "bossrush2_9_title", - "Content": "" + "Content": "重鳴" }, { "Id": "bossrush2_10_title", - "Content": "" + "Content": "風息" }, { "Id": "bossrush2_11_title", - "Content": "" + "Content": "流電" }, { "Id": "bossrush2_12_title", - "Content": "" + "Content": "黯滅" }, { "Id": "bossrush2_13_title", - "Content": "" + "Content": "諧鳴" }, { "Id": "bossrush2_1_desc", - "Content": "" + "Content": "普攻命中時,隊伍中的角色共鳴技能傷害加成提升{0}%,持續{1}秒,每秒可觸發{2}次,可疊加{3}層。" }, { "Id": "bossrush2_2_desc", - "Content": "" + "Content": "施放共鳴解放時,自身的普攻傷害加成提升{0}%,持續{1}秒。" }, { "Id": "bossrush2_3_desc", - "Content": "" + "Content": "冷凝傷害加成提升{0}%,施放共鳴技能時,自身獲得{1}層【冰羽】,持續{2}秒;當【冰羽】疊加至{3}層時,清除所有【冰羽】,使全隊傷害提升{4}%,持續{5}秒。" }, { "Id": "bossrush2_4_desc", - "Content": "" + "Content": "導電傷害加成提升{0}%,施放共鳴技能時,自身的導電傷害額外提升{1}%,持續{2}秒,每秒可觸發{3}次,可疊加{4}層。" }, { "Id": "bossrush2_5_desc", - "Content": "" + "Content": "造成普攻傷害時,隊伍中的角色普攻傷害加成提升{0}%,持續{1}秒,每秒可觸發{2}次,可疊加{3}層,疊加至{4}層時,隊伍中的角色傷害額外提升{5}%。" }, { "Id": "bossrush2_6_desc", - "Content": "" + "Content": "隊伍中的角色共鳴解放效率提升{0}%,施放共鳴解放後,隊伍中的角色共鳴效率提升{1}%,持續{2}秒,每秒可觸發{3}次,可疊加{4}層。" }, { "Id": "bossrush2_7_desc", - "Content": "" + "Content": "治療隊伍中的角色時,隊伍中的角色攻擊提升{0}%,持續{1}秒,每秒可觸發{2}次,可疊加{3}層。" }, { "Id": "bossrush2_8_desc", - "Content": "" + "Content": "衍射傷害加成提升{0}%,每{1}秒後衍射傷害加成降低{2}%,最多降低至{3}%,每次施放共鳴解放時,衍射傷害加成額外提升{4}%,最多可提升至{5}%。" }, { "Id": "bossrush2_9_desc", - "Content": "" + "Content": "施放普攻或共鳴技能時,自身共鳴技能傷害提升{0},持續{1}秒,每秒可觸發{2}次,可疊加{3}層。" }, { "Id": "bossrush2_10_desc", - "Content": "" + "Content": "氣動傷害加成提升{0}%,每{1}秒後氣動傷害加成降低{2}%,最多降低至{3}%,每次施放共鳴解放時,氣動傷害加成額外提升{4}%,最多可提升至{5}%。" }, { "Id": "bossrush2_11_desc", - "Content": "" + "Content": "導電傷害加成提升{0}%,施放普攻時,隊伍中的角色導電傷害加成額外提升{1}%,持續{2}秒,可疊加{3}層。" }, { "Id": "bossrush2_12_desc", - "Content": "" + "Content": "湮滅傷害提升{0}%,造成普攻傷害時,自身的湮滅傷害加成額外提升{1}%,每秒可觸發{2}次,可疊加{3}層,受到傷害時清除所有層數。" }, { "Id": "bossrush2_13_desc", - "Content": "" + "Content": "施放共鳴解放時,隊伍中的角色攻擊提升{0}%,並回復{1}點共鳴能量,每{2}秒可觸發{3}次,可疊加{4}層。" }, { "Id": "bossrush2_14_title", - "Content": "" + "Content": "閃避強化" }, { "Id": "bossrush2_15_title", - "Content": "" + "Content": "回擊強化" }, { "Id": "bossrush2_16_title", - "Content": "" + "Content": "空戰強化" }, { "Id": "bossrush2_17_title", - "Content": "" + "Content": "變奏強化" }, { "Id": "bossrush2_18_title", - "Content": "" + "Content": "聲骸強化" }, { "Id": "bossrush2_14_desc", - "Content": "" + "Content": "成功閃避時,獲得技巧評分的效率提升{0}%,持續{1}秒。\nB及以上:成功閃避時,隊伍中的角色回復{2}點共鳴能量。\nS及以上:成功閃避時,隊伍中的角色傷害提升{3}%,持續{4}秒" }, { "Id": "bossrush2_15_desc", - "Content": "" + "Content": "逆勢回擊時,獲得技巧評分的效率提升{0}%,持續{1}秒。 \nB及以上:逆勢回擊時,隊伍中的角色傷害提升{2}%,持續{3}秒。 \nS及以上:逆勢回擊時,重置角色共鳴技能冷卻時間。" }, { "Id": "bossrush2_16_desc", - "Content": "" + "Content": "隊伍中的角色處於空中時,獲得技巧評分的效率提升{0}%。\nB及以上:角色處於空中時,自身傷害提升{1}% \nS及以上:角色處於空中時,自身傷害額外提升{2}%" }, { "Id": "bossrush2_17_desc", - "Content": "" + "Content": "施放變奏技能時,獲得技巧評分的效率提升{0}%,持續{1}秒。 \nB及以上:施放變奏技能時,自身回復{2}點協奏能量。 \nS及以上:施放變奏技能時,隊伍中的角色傷害提升{3}%,持續{4}秒。" }, { "Id": "bossrush2_18_desc", - "Content": "" + "Content": "施放聲骸技能時,獲得技巧評分的效率提升{0}%,持續{1}秒。 \nB及以上:聲骸技能冷卻時間減少{2}%。 \nS及以上:聲骸技能傷害提升{3}%。" }, { "Id": "bossrush2_19_title", - "Content": "" + "Content": "精準一擊" }, { "Id": "bossrush2_20_title", - "Content": "" + "Content": "全盛一擊" }, { "Id": "bossrush2_21_title", - "Content": "" + "Content": "終端加速" }, { "Id": "bossrush2_22_title", - "Content": "" + "Content": "協奏共鳴" }, { "Id": "bossrush2_23_title", - "Content": "" + "Content": "協奏解放" }, { "Id": "bossrush2_24_title", - "Content": "" + "Content": "強擊共鳴" }, { "Id": "bossrush2_25_title", - "Content": "" + "Content": "強擊解放" }, { "Id": "bossrush2_26_title", - "Content": "" + "Content": "蓄力共鳴" }, { "Id": "bossrush2_27_title", - "Content": "" + "Content": "觸發式治療" }, { "Id": "bossrush2_28_title", - "Content": "" + "Content": "聲骸療法" }, { "Id": "bossrush2_29_title", - "Content": "" + "Content": "護盾解放" }, { "Id": "bossrush2_30_title", - "Content": "" + "Content": "緊急治療" }, { "Id": "bossrush2_19_desc", - "Content": "" + "Content": "{0}秒內,角色血量{1}%以上時,自身暴擊提升{2}%。" }, { "Id": "bossrush2_20_desc", - "Content": "" + "Content": "{0}秒內,角色血量{1}%以上時,自身暴擊傷害提升{2}%。" }, { "Id": "bossrush2_21_desc", - "Content": "" + "Content": "{0}秒內,聲骸技能冷卻降低{1}%。" }, { "Id": "bossrush2_22_desc", - "Content": "" + "Content": "{0}秒內,施放共鳴技能時,額外回復{1}點協奏能量,每{2}秒可觸發{3}次。" }, { "Id": "bossrush2_23_desc", - "Content": "" + "Content": "{0}秒內,施放共鳴解放時,額外回復{1}點協奏能量,每{2}秒可觸發{3}次。" }, { "Id": "bossrush2_24_desc", - "Content": "" + "Content": "共鳴技能傷害加成提升{0}%,持續{1}秒。" }, { "Id": "bossrush2_25_desc", - "Content": "" + "Content": "共鳴解放傷害加成提升{0}%,持續{1}秒。" }, { "Id": "bossrush2_26_desc", - "Content": "" + "Content": "{0}秒內,共鳴技能傷害加成提升{1}%,施放共鳴技能時,消耗{2}點耐力。" }, { "Id": "bossrush2_27_desc", - "Content": "" + "Content": "受擊時,回復生命上限20%的生命,最多可觸發3次。" }, { "Id": "bossrush2_28_desc", - "Content": "" + "Content": "{0}秒內,釋放聲骸技能後,回復自身生命上限{1}%的生命值,每{2}秒可觸發{3}次。" }, { "Id": "bossrush2_29_desc", - "Content": "" + "Content": "獲得自身生命上限{0}%的護盾,持續{1}秒。" }, { "Id": "bossrush2_30_desc", - "Content": "" + "Content": "角色受到致死傷害時,角色將不會倒下,並回復生命上限50%的生命值,此效果只可觸發1次。" }, { "Id": "PSN_Tip_MailHasBind", @@ -342677,79 +342665,79 @@ }, { "Id": "Event_RGXZSJ_10_1", - "Content": "" + "Content": "你克制著自己的力道,儘管有些束手束腳,仍然成功解救了瀕臨超頻的少女。" }, { "Id": "Event_RGXZSJ_10_2", - "Content": "" + "Content": "第二天,你和少女一起離開了小屋,村人褒獎了你的義舉。" }, { "Id": "Event_RGXZSJ_11_1", - "Content": "" + "Content": "你的粗神經超乎了魔女的意料,她靜靜地觀察你的睡顏,什麼也沒做。" }, { "Id": "Event_RGXZSJ_11_2", - "Content": "" + "Content": "第二天,你平安地離開了小屋,精神充沛。" }, { "Id": "Event_RGXZSJ_8_1", - "Content": "" + "Content": "昏暗的小屋裡,你見到了被村人稱作「魔女」的共鳴者少女。" }, { "Id": "Event_RGXZSJ_8_2", - "Content": "" + "Content": "異鄉人,就用你的痛苦,來交換你所謀求的欣悅吧?" }, { "Id": "Event_RGXZSJ_8_3", - "Content": "" + "Content": "燭光下,她的數道「影子」在牆上扭動,你一下子明白了真相——" }, { "Id": "Event_RGXZSJ_8_4", - "Content": "" + "Content": "那並不是影子,而是少女失控的共鳴力所催生的藤蔓。" }, { "Id": "Event_RGXZSJ_9_1", - "Content": "" + "Content": "那些扭曲的藤蔓溫柔地接納了你——你被「影子」吞沒了。" }, { "Id": "Event_RGXZSJ_9_2", - "Content": "" + "Content": "第二天,你離開了小屋,身體深處似乎有什麼被改變了……" }, { "Id": "GuideTips_20298_Content", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "Event_RGXZSJ_5_1", - "Content": "" + "Content": "你發現自己正坐在椅子上,周圍環繞著複雜的儀器。" }, { "Id": "Event_RGXZSJ_5_2", - "Content": "" + "Content": "感謝你配合測試,你和這件「不朽的電擊急救背心」有著驚人的適配度。" }, { "Id": "Event_RGXZSJ_5_3", - "Content": "" + "Content": "名字的前綴好長?" }, { "Id": "Event_RGXZSJ_5_4", - "Content": "" + "Content": "機會難得,我會給你最優惠的報價……必要時它能給您第二次生命!" }, { "Id": "Event_RGXZSJ_6_1", - "Content": "" + "Content": "噢,您真是既熱心又慷慨,請收下它。" }, { "Id": "Event_RGXZSJ_6_2", - "Content": "" + "Content": "你再度穿上了那件背心,它很快就與你的身體融為一體,彷彿並不存在。" }, { "Id": "Event_RGXZSJ_7_1", - "Content": "" + "Content": "那可真是遺憾,這是參與測試的酬勞以及必要的……保密費。" }, { "Id": "Event_RGXZSJ_7_2", - "Content": "" + "Content": "你帶著酬金離開了隱蔽的工作坊,小門在你身後鎖上了。" }, { "Id": "Entity_1a9728f9afb4cce3cdea842e4800c4fa5c267bae6f59433015a3c73d0ac88ae6", @@ -342789,75 +342777,75 @@ }, { "Id": "Event_RGXZSJ_1_1", - "Content": "" + "Content": "篝火邊,你與一個來自黑海岸的年輕人相對而坐。" }, { "Id": "Event_RGXZSJ_1_2", - "Content": "" + "Content": "前輩,我想要更多的歷練,去各地挑戰那些強大的殘象。" }, { "Id": "Event_RGXZSJ_1_3", - "Content": "" + "Content": "為什麼?" }, { "Id": "Event_RGXZSJ_1_4", - "Content": "" + "Content": "對新人來說太早了。" }, { "Id": "Event_RGXZSJ_1_5", - "Content": "" + "Content": "我不想再在外勤任務裡拖大家的後腿了。" }, { "Id": "Event_RGXZSJ_1_6", - "Content": "" + "Content": "我必須盡快積攢經驗……哪怕只是聽您講講關於它們的情報也好。" }, { "Id": "Event_RGXZSJ_2_1", - "Content": "" + "Content": "你講起那些不息的烈火,輪胎與大地摩擦的粗礪聲響……" }, { "Id": "Event_RGXZSJ_2_2", - "Content": "" + "Content": "少年聽得出神,身體卻漸漸變得透明……" }, { "Id": "Event_RGXZSJ_2_3", - "Content": "" + "Content": "我想起來了,原來我……曾和大家一起戰勝過它們了。" }, { "Id": "Event_RGXZSJ_2_4", - "Content": "" + "Content": "你依稀看到了年輕人真正的終點,那是一場吞噬了整座城市的悲鳴。" }, { "Id": "Event_RGXZSJ_3_1", - "Content": "" + "Content": "你講起那片寒潭,巨影自沉眠復甦,古鐘的回聲響徹深谷……" }, { "Id": "Event_RGXZSJ_3_2", - "Content": "" + "Content": "少年聽得出神,身體卻漸漸變得透明……" }, { "Id": "Event_RGXZSJ_3_3", - "Content": "" + "Content": "我想起來了,原來我……曾和大家一起戰勝過它們了。" }, { "Id": "Event_RGXZSJ_3_4", - "Content": "" + "Content": "你依稀看到了年輕人真正的終點,那是一場吞噬了整座城市的悲鳴。" }, { "Id": "Event_RGXZSJ_4_1", - "Content": "" + "Content": "你講起高懸的烽火,雙月,以及迴旋的利刃……" }, { "Id": "Event_RGXZSJ_4_2", - "Content": "" + "Content": "少年聽得出神,身體卻漸漸變得透明……" }, { "Id": "Event_RGXZSJ_4_3", - "Content": "" + "Content": "我想起來了,原來我……曾和大家一起戰勝過它們了。" }, { "Id": "Event_RGXZSJ_4_4", - "Content": "" + "Content": "你依稀看到了年輕人真正的終點,那是一場吞噬了整座城市的悲鳴。" }, { "Id": "InstanceCanRewardTimes", @@ -342877,7 +342865,7 @@ }, { "Id": "PrefabTextItem_784122630_Text", - "Content": "" + "Content": "確認" }, { "Id": "LevelPlay_135800003_ChildQuestTip_135_2", @@ -342917,7 +342905,7 @@ }, { "Id": "PrefabTextItem_37568806_Text", - "Content": "存在異常,如有疑問請聯絡官方客服" + "Content": "Coming Soon" }, { "Id": "BattlePassTask_331_TaskName", @@ -342945,95 +342933,95 @@ }, { "Id": "BattlePassTask_337_TaskName", - "Content": "" + "Content": "在活動「踏潮探歷」中獲取全部補給獎勵" }, { "Id": "InstanceDungeon_8307_MonsterTips", - "Content": "" + "Content": "仿聲:仿聲戰略活動中,所有敵人的抗性為0\n充盈:進入戰鬥時回復全部共鳴能量\n湧流:擊敗敵人時回復50點共鳴能量\n衰弱:戰鬥開始後每15秒,敵人所受的傷害提高40%,持續5秒\n技巧評分:戰鬥操作會逐步提高技巧評分,成功閃避、閃避反擊與逆勢回擊將大幅提升技巧評分,而受到攻擊則會大幅降低技巧評分" }, { "Id": "InstanceDungeon_8308_MonsterTips", - "Content": "" + "Content": "仿聲:仿聲戰略活動中,所有敵人的抗性為0\n充盈:進入戰鬥時回復全部共鳴能量\n湧流:擊敗敵人時回復50點共鳴能量\n衰弱:戰鬥開始後每15秒,敵人所受的傷害提高40%,持續5秒\n技巧評分:戰鬥操作會逐步提高技巧評分,成功閃避、閃避反擊與逆勢回擊將大幅提升技巧評分,而受到攻擊則會大幅降低技巧評分" }, { "Id": "InstanceDungeon_8309_MonsterTips", - "Content": "" + "Content": "仿聲:仿聲戰略活動中,所有敵人的抗性為0\n充盈:進入戰鬥時回復全部共鳴能量\n湧流:擊敗敵人時回復50點共鳴能量\n衰弱:戰鬥開始後每15秒,敵人所受的傷害提高40%,持續5秒\n技巧評分:戰鬥操作會逐步提高技巧評分,成功閃避、閃避反擊與逆勢回擊將大幅提升技巧評分,而受到攻擊則會大幅降低技巧評分" }, { "Id": "InstanceDungeon_8310_MonsterTips", - "Content": "" + "Content": "仿聲:仿聲戰略活動中,所有敵人的抗性為0\n充盈:進入戰鬥時回復全部共鳴能量\n湧流:擊敗敵人時回復50點共鳴能量\n衰弱:戰鬥開始後每15秒,敵人所受的傷害提高40%,持續5秒\n技巧評分:戰鬥操作會逐步提高技巧評分,成功閃避、閃避反擊與逆勢回擊將大幅提升技巧評分,而受到攻擊則會大幅降低技巧評分" }, { "Id": "InstanceDungeon_8311_MonsterTips", - "Content": "" + "Content": "仿聲:仿聲戰略活動中,所有敵人的抗性為0\n充盈:進入戰鬥時回復全部共鳴能量\n湧流:擊敗敵人時回復50點共鳴能量\n衰弱:戰鬥開始後每15秒,敵人所受的傷害提高40%,持續5秒\n技巧評分:戰鬥操作會逐步提高技巧評分,成功閃避、閃避反擊與逆勢回擊將大幅提升技巧評分,而受到攻擊則會大幅降低技巧評分" }, { "Id": "InstanceDungeon_8312_MonsterTips", - "Content": "" + "Content": "仿聲:仿聲戰略活動中,所有敵人的抗性為0\n充盈:進入戰鬥時回復全部共鳴能量\n湧流:擊敗敵人時回復50點共鳴能量\n衰弱:戰鬥開始後每15秒,敵人所受的傷害提高40%,持續5秒\n技巧評分:戰鬥操作會逐步提高技巧評分,成功閃避、閃避反擊與逆勢回擊將大幅提升技巧評分,而受到攻擊則會大幅降低技巧評分" }, { "Id": "InstanceDungeon_8313_MonsterTips", - "Content": "" + "Content": "仿聲:仿聲戰略活動中,所有敵人的抗性為0\n充盈:進入戰鬥時回復全部共鳴能量\n湧流:擊敗敵人時回復50點共鳴能量\n衰弱:戰鬥開始後每15秒,敵人所受的傷害提高40%,持續5秒\n技巧評分:戰鬥操作會逐步提高技巧評分,成功閃避、閃避反擊與逆勢回擊將大幅提升技巧評分,而受到攻擊則會大幅降低技巧評分" }, { "Id": "InstanceDungeon_8407_MonsterTips", - "Content": "" + "Content": "完成永夜重現難度I" }, { "Id": "InstanceDungeon_8408_MonsterTips", - "Content": "" + "Content": "完成永夜重現難度II" }, { "Id": "InstanceDungeon_8409_MonsterTips", - "Content": "" + "Content": "完成永夜重現難度III" }, { "Id": "InstanceDungeon_8410_MonsterTips", - "Content": "" + "Content": "完成永夜重現難度IV" }, { "Id": "InstanceDungeon_8411_MonsterTips", - "Content": "" + "Content": "完成永夜重現難度V" }, { "Id": "InstanceDungeon_8412_MonsterTips", - "Content": "" + "Content": "完成永夜重現難度VI" }, { "Id": "DaMaoFushua_01_Total", - "Content": "" + "Content": "永夜重現難度I通關積分達到1400" }, { "Id": "DaMaoFushua_02_Total", - "Content": "" + "Content": "永夜重現難度II通關積分達到1400" }, { "Id": "DaMaoFushua_03_Total", - "Content": "" + "Content": "永夜重現難度III通關積分達到2400" }, { "Id": "DaMaoFushua_04_Total", - "Content": "" + "Content": "永夜重現難度IV通關積分達到3200" }, { "Id": "DaMaoFushua_05_Total", - "Content": "" + "Content": "永夜重現難度V通關積分達到3200" }, { "Id": "DaMaoFushua_06_Total", - "Content": "" + "Content": "永夜重現難度VI通關積分達到3800" }, { "Id": "Mail_300008_Sender", - "Content": "" + "Content": "帳號驗證小助手" }, { "Id": "Mail_300008_Title", - "Content": "" + "Content": "登入授權驗證" }, { "Id": "Mail_300008_Content", - "Content": "" + "Content": "驗證碼:{0}(10分鐘內有效)\n您正在授權外部登入,驗證碼請勿洩露。 如非本人操作,請忽略。" }, { "Id": "Guide_YXQJCZ_1_1", @@ -344601,79 +344589,79 @@ }, { "Id": "ItemInfo_70120007_Name", - "Content": "" + "Content": "被遺忘的黑花" }, { "Id": "ItemInfo_70120007_BgDescription", - "Content": "" + "Content": "曾是「花女」作為執花的證明,但它的主人卻將它留在了黑海岸。" }, { "Id": "ItemInfo_70120007_ObtainedShowDescription", - "Content": "" + "Content": "一朵被棄置在山洞中的黑花。" }, { "Id": "ItemInfo_70120008_Name", - "Content": "" + "Content": "殘損的照片" }, { "Id": "ItemInfo_70120008_AttributesDescription", - "Content": "" + "Content": "一疊被抓拍下的老照片,大部分畫面已因磨損而毀壞。" }, { "Id": "ItemInfo_70120008_BgDescription", - "Content": "" + "Content": "照片上的椿坐在椅子上,似乎正在對身邊的人說著什麼。" }, { "Id": "ItemInfo_70120008_ObtainedShowDescription", - "Content": "" + "Content": "一疊被抓拍下的老照片,大部分畫面已因磨損而毀壞。" }, { "Id": "ItemInfo_70120009_Name", - "Content": "" + "Content": "殘損的照片" }, { "Id": "ItemInfo_70120009_AttributesDescription", - "Content": "" + "Content": "一疊被抓拍下的老照片,大部分畫面已因磨損而毀壞。" }, { "Id": "ItemInfo_70120009_BgDescription", - "Content": "" + "Content": "照片上的椿坐在椅子上,似乎正在對身邊的人說著什麼。這是某個黑海岸舉行慶祝儀式的日子,金色的細飄帶在空中飛舞,柔軟的光鍍在花上、磚石上、海面上。 那時候她臉孔上的神情,如今已經無人記得。" }, { "Id": "ItemInfo_70120009_ObtainedShowDescription", - "Content": "" + "Content": "一疊被抓拍下的老照片,大部分畫面已因磨損而毀壞。" }, { "Id": "ItemInfo_70120010_Name", - "Content": "" + "Content": "「花女」的手鍊" }, { "Id": "ItemInfo_70120010_AttributesDescription", - "Content": "" + "Content": "被儲存在外事大廳的遺留物。" }, { "Id": "ItemInfo_70120010_BgDescription", - "Content": "" + "Content": "可使用手鍊上殘留的頻率,去定位這名執花更多的遺留物所在位置。" }, { "Id": "ItemInfo_70120010_ObtainedShowDescription", - "Content": "" + "Content": "被儲存在外事大廳的遺留物。" }, { "Id": "ItemInfo_70120011_Name", - "Content": "" + "Content": "她的手鍊" }, { "Id": "ItemInfo_70120011_AttributesDescription", - "Content": "" + "Content": "「花女」的遺留物,也是一份禮物。" }, { "Id": "ItemInfo_70120011_BgDescription", - "Content": "" + "Content": "「知道啦首領,我會戴上的——不過,這更多是心理安慰吧?真要是出現了我都無法招架的突發情況……啊,至少你會找到我,活著的或者死了的都……呵呵,那樣也不錯。」 「……別那副表情嘛,只要你在我身邊,我會一直戴著的。我保證,我會盡~量~聽話。」" }, { "Id": "ItemInfo_70120011_ObtainedShowDescription", - "Content": "" + "Content": "「花女」的遺留物,也是一份禮物。" }, { "Id": "LevelPlay_230800001_ChildQuestTip_230_21", @@ -345663,189 +345651,45 @@ "Id": "PrefabTextItem_1758980029_Text", "Content": "" }, - { - "Id": "MowTower_reward_1", - "Content": "" - }, - { - "Id": "MowTower_reward_2", - "Content": "" - }, - { - "Id": "MowTower_reward_3", - "Content": "" - }, - { - "Id": "MowTower_reward_4", - "Content": "" - }, - { - "Id": "MowTower_reward_5", - "Content": "" - }, - { - "Id": "MowTower_reward_6", - "Content": "" - }, - { - "Id": "MowTower_reward_7", - "Content": "" - }, - { - "Id": "MowTower_reward_8", - "Content": "" - }, - { - "Id": "MowTower_reward_9", - "Content": "" - }, - { - "Id": "MowTower_reward_10", - "Content": "" - }, - { - "Id": "MowTower_reward_11", - "Content": "" - }, - { - "Id": "MowTower_reward_12", - "Content": "" - }, - { - "Id": "MowTower_reward_13", - "Content": "" - }, - { - "Id": "MowTower_reward_14", - "Content": "" - }, - { - "Id": "MowTower_reward_15", - "Content": "" - }, - { - "Id": "MowTower_reward_16", - "Content": "" - }, - { - "Id": "MowTower_reward_17", - "Content": "" - }, - { - "Id": "MowTower_reward_18", - "Content": "" - }, - { - "Id": "MowTower_reward_19", - "Content": "" - }, - { - "Id": "MowTower_reward_20", - "Content": "" - }, - { - "Id": "MowTower_reward_21", - "Content": "" - }, - { - "Id": "MowTower_reward_22", - "Content": "" - }, - { - "Id": "MowTower_reward_23", - "Content": "" - }, - { - "Id": "MowTower_reward_24", - "Content": "" - }, - { - "Id": "MowTower_reward_25", - "Content": "" - }, - { - "Id": "MowTower_reward_26", - "Content": "" - }, - { - "Id": "MowTower_reward_27", - "Content": "" - }, - { - "Id": "MowTower_reward_28", - "Content": "" - }, - { - "Id": "MowTower_reward_29", - "Content": "" - }, - { - "Id": "MowTower_reward_30", - "Content": "" - }, - { - "Id": "MowTower_reward_31", - "Content": "" - }, - { - "Id": "MowTower_reward_32", - "Content": "" - }, - { - "Id": "MowTower_reward_33", - "Content": "" - }, - { - "Id": "MowTower_reward_34", - "Content": "" - }, - { - "Id": "MowTower_reward_35", - "Content": "" - }, - { - "Id": "MowTower_reward_36", - "Content": "" - }, { "Id": "MowTower_levelname_1", - "Content": "" + "Content": "輕波級" }, { "Id": "MowTower_levelname_2", - "Content": "" + "Content": "巨浪級" }, { "Id": "MowTower_levelname_3", - "Content": "" + "Content": "怒濤級" }, { "Id": "MowTower_levelname_4", - "Content": "" + "Content": "海嘯級" }, { "Id": "MowTower_levelname_5", - "Content": "" + "Content": "無窮盡" }, { "Id": "MowTower_levelname_6", - "Content": "" + "Content": "輕波級" }, { "Id": "MowTower_levelname_7", - "Content": "" + "Content": "巨浪級" }, { "Id": "MowTower_levelname_8", - "Content": "" + "Content": "怒濤級" }, { "Id": "MowTower_levelname_9", - "Content": "" + "Content": "海嘯級" }, { "Id": "MowTower_levelname_10", - "Content": "" + "Content": "無窮盡" }, { "Id": "MowTower_leveldescription_1", @@ -345905,11 +345749,11 @@ }, { "Id": "Activity_103000001_Title", - "Content": "" + "Content": "鉗形激戰無雙版Ⅰ" }, { "Id": "Activity_103000002_Title", - "Content": "" + "Content": "鉗形激戰無雙版Ⅱ" }, { "Id": "MowingTowerMonsterTimes", @@ -346509,35 +346353,35 @@ }, { "Id": "MowTower_buffdesc_1", - "Content": "" + "Content": "「衝擊」的物理傷害轉換為湮滅傷害;造成湮滅傷害時,隊伍額外獲得{0}層「蓄能標記」。" }, { "Id": "MowTower_buffdesc_2", - "Content": "" + "Content": "「衝擊」傷害提升{0}%。" }, { "Id": "MowTower_buffdesc_3", - "Content": "" + "Content": "隊伍中所有角色造成的傷害提升{0}%。" }, { "Id": "MowTower_buffdesc_4", - "Content": "" + "Content": "「落雷」造成的傷害提升{0},觸發「落雷」後隊伍中的角色暴擊率提升{1}。" }, { "Id": "MowTower_buffdesc_5", - "Content": "" + "Content": "協同攻擊造成傷害時,此次傷害的攻擊力額外提升{0}。" }, { "Id": "MowTower_buffdesc_6", - "Content": "" + "Content": "隊伍中所有角色攻擊力提升{0}。" }, { "Id": "MowTower_bufftitle_1", - "Content": "" + "Content": "與黑暗同行" }, { "Id": "MowTower_bufftitle_2", - "Content": "" + "Content": "毀滅的白光" }, { "Id": "MowTower_bufftitle_3", @@ -346545,14 +346389,570 @@ }, { "Id": "MowTower_bufftitle_4", - "Content": "" + "Content": "最後的落雷" }, { "Id": "MowTower_bufftitle_5", - "Content": "" + "Content": "天人模式" }, { "Id": "MowTower_bufftitle_6", + "Content": "貓的無限制攻擊術" + }, + { + "Id": "EditBattleTeamCannotSwitchOtherArea", + "Content": "" + }, + { + "Id": "PrefabTextItem_736168350_Text", + "Content": "" + }, + { + "Id": "QuestChapter_1011_ChapterName", + "Content": "小徑分岔的星海" + }, + { + "Id": "QuestChapter_1011_ChapterNum", + "Content": "伴星任務" + }, + { + "Id": "QuestChapter_1011_SectionNum", + "Content": "椿" + }, + { + "Id": "QuestChapter_3003_ActName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterName", + "Content": "" + }, + { + "Id": "QuestChapter_3003_ChapterNum", + "Content": "" + }, + { + "Id": "QuestChapter_3003_SectionNum", + "Content": "" + }, + { + "Id": "Instance_RogueInstanceEntrance_Progress", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008054_Desc", + "Content": "" + }, + { + "Id": "TowerChallengeBuff_92008055_Desc", + "Content": "" + }, + { + "Id": "ErrorDarkZhujue", + "Content": "" + }, + { + "Id": "TeamMatchAcceptInviteRoleDead", + "Content": "" + }, + { + "Id": "DreamLinkWhiteCatSettleView_LifeScore", + "Content": "塔防剩餘血量積分" + }, + { + "Id": "DreamLinkWhiteCatSettleView_TimeScore", + "Content": "剩餘時間積分" + }, + { + "Id": "DreamLinkWhiteCatSettleView_StepScore", + "Content": "怪物擊殺積分" + }, + { + "Id": "DreamLinkWhiteCatSettlePanel_RecordTitle", + "Content": "挑戰得分" + }, + { + "Id": "DreamLinkWhiteCatSettleView_PassTime", + "Content": "消耗時間" + }, + { + "Id": "DaMaoFushua_01_desc", + "Content": "特殊環境:\n擊敗敵人可獲得額外的聯夢能量\n敵人強化:\n部分敵人被夢魘強化,具有較高的韌性和共振度" + }, + { + "Id": "DaMaoFushua_02_desc", + "Content": "特殊環境:\n擊敗敵人可獲得額外的聯夢能量\n敵人強化:\n部分敵人被夢魘強化,具有較高的韌性和共振度" + }, + { + "Id": "DaMaoFushua_03_desc", + "Content": "特殊環境:\n成功閃避、閃避反擊和逆勢回擊可獲得額外的聯夢能量\n敵人強化:\n部分敵人被夢魘強化,具有較高的韌性和共振度" + }, + { + "Id": "DaMaoFushua_04_desc", + "Content": "特殊環境:\n擊敗敵人可獲得額外的聯夢能量\n敵人強化:\n1.部分敵人被夢魘強化,具有較高的韌性和共振度\n2.敵人將獲得最大生命30%的護盾" + }, + { + "Id": "DaMaoFushua_05_desc", + "Content": "特殊環境:\n本關中擊敗敵人可獲得額外的聯夢能量\n敵人強化:\n1.部分敵人被夢魘強化,具有較高的韌性和共振度\n2.敵人被擊敗時將降低全隊50點攻擊力,至多疊加10層,進入聯夢融覺後移除" + }, + { + "Id": "DaMaoFushua_06_desc", + "Content": "特殊環境:\n成功閃避、閃避反擊和逆勢回擊可獲得額外的聯夢能量。\n敵人強化:\n1.部分敵人被夢魘強化,具有較高的韌性和共振度\n2.敵人每秒獲得3%的傷害減免效果,至多疊加20層,進入癱瘓狀態後移除" + }, + { + "Id": "ComboTeaching_99990010_IconText_0", + "Content": "" + }, + { + "Id": "GuideFocusNew_1217_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1218_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1219_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1220_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1221_Content", + "Content": "" + }, + { + "Id": "GuideFocusNew_1222_Content", + "Content": "" + }, + { + "Id": "HelpText_156_Title", + "Content": "" + }, + { + "Id": "HelpText_157_Title", + "Content": "" + }, + { + "Id": "HelpText_158_Title", + "Content": "" + }, + { + "Id": "HelpText_159_Title", + "Content": "" + }, + { + "Id": "HelpText_156_Content", + "Content": "" + }, + { + "Id": "HelpText_157_Content", + "Content": "" + }, + { + "Id": "HelpText_158_Content", + "Content": "" + }, + { + "Id": "HelpText_159_Content", + "Content": "" + }, + { + "Id": "PhotographHandBook_49_Name", + "Content": "月下獸" + }, + { + "Id": "PhotographHandBook_1009_Name", + "Content": "雨中花" + }, + { + "Id": "PhotographHandBook_49_Descrtption", + "Content": "月下的湖中,那巨影目光灼灼,伺機將你拉入永夜……" + }, + { + "Id": "PhotographHandBook_1009_Descrtption", + "Content": "暴雨墜入水窪,忘卻墜入記憶。" + }, + { + "Id": "PlotType_110_TypeDescription", + "Content": "活動任務 暗夜叩響白晝之門" + }, + { + "Id": "PlotType_1009_TypeDescription", + "Content": "伴星任務 小徑分岔的星海" + }, + { + "Id": "RogueBuffPool_10011011_BuffName", + "Content": "烏龜的夢" + }, + { + "Id": "RogueBuffPool_10011011_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011012_BuffName", + "Content": "兔子的夢" + }, + { + "Id": "RogueBuffPool_10011012_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011013_BuffName", + "Content": "稚子的夢" + }, + { + "Id": "RogueBuffPool_10011013_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011014_BuffName", + "Content": "雲雀的夢" + }, + { + "Id": "RogueBuffPool_10011014_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011015_BuffName", + "Content": "蝸牛的夢" + }, + { + "Id": "RogueBuffPool_10011015_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011016_BuffName", + "Content": "殘舟" + }, + { + "Id": "RogueBuffPool_10011016_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011017_BuffName", + "Content": "延燒" + }, + { + "Id": "RogueBuffPool_10011017_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011018_BuffName", + "Content": "碎夢" + }, + { + "Id": "RogueBuffPool_10011018_BuffDesc", + "Content": "生命上限固定為100,激鬥等級達到SS時角色不會陷入力竭狀態" + }, + { + "Id": "RogueBuffPool_10011019_BuffName", + "Content": "鏡陣" + }, + { + "Id": "RogueBuffPool_10011019_BuffDesc", + "Content": "" + }, + { + "Id": "RogueBuffPool_10011020_BuffName", + "Content": "黑刃" + }, + { + "Id": "RogueBuffPool_10011020_BuffDesc", + "Content": "" + }, + { + "Id": "Condition_13020006_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020009_Description", + "Content": "" + }, + { + "Id": "Condition_13020010_Description", + "Content": "" + }, + { + "Id": "Condition_13020011_Description", + "Content": "" + }, + { + "Id": "Condition_13020012_Description", + "Content": "" + }, + { + "Id": "Condition_13020013_Description", + "Content": "" + }, + { + "Id": "Condition_13020015_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020016_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020017_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020018_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020019_Description", + "Content": "Coming Soon" + }, + { + "Id": "DreamLinkWorldRunLockText", + "Content": "" + }, + { + "Id": "ErrorCode_1100252_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100253_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100254_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100255_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100256_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100257_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100258_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100259_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100260_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100261_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100262_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100263_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100264_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100265_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100266_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100267_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100268_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100269_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100270_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100271_Text", + "Content": "剩餘回音結晶獎勵次數不足,無法領取獎勵,請等待獎勵次數刷新後再嘗試。" + }, + { + "Id": "ErrorCode_1100272_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100273_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100274_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100275_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100276_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100277_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100278_Text", + "Content": "" + }, + { + "Id": "ErrorCode_1100279_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200434_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200435_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200437_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200438_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200439_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200440_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200441_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200442_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200447_Text", + "Content": "" + }, + { + "Id": "ErrorCode_200451_Text", + "Content": "" + }, + { + "Id": "ErrorCode_2500046_Text", + "Content": "未達到活動開啟時間" + }, + { + "Id": "ErrorCode_2500047_Text", + "Content": "未完成問卷領獎" + }, + { + "Id": "ErrorCode_1400051_Text", + "Content": "地圖標記不存在" + }, + { + "Id": "ErrorCode_1400052_Text", + "Content": "物資箱探測標記不存在" + }, + { + "Id": "ErrorCode_1400053_Text", + "Content": "物資箱標記不存在" + }, + { + "Id": "ErrorCode_1400054_Text", + "Content": "物資箱探測標記已存在" + }, + { + "Id": "ErrorCode_1400055_Text", + "Content": "標記類型錯誤" + }, + { + "Id": "ErrorCode_2500041_Text", + "Content": "遊戲數據異常,請稍後再試" + }, + { + "Id": "ErrorCode_2500042_Text", + "Content": "獎勵已領取" + }, + { + "Id": "ErrorCode_2500043_Text", + "Content": "探歷札記不足" + }, + { + "Id": "ErrorCode_2500044_Text", + "Content": "當前輪次尚未解鎖" + }, + { + "Id": "ErrorCode_2500045_Text", + "Content": "活動尚未開啟" + }, + { + "Id": "Condition_12110047_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110048_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110049_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110050_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110051_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_12110052_Description", + "Content": "Coming Soon" + }, + { + "Id": "Condition_13020022_Description", + "Content": "" + }, + { + "Id": "DreamLinkDungeonUnlocktips", + "Content": "Coming Soon" + }, + { + "Id": "BossRushFailLeave", + "Content": "" + }, + { + "Id": "ItemInfo_52003_Name", + "Content": "" + }, + { + "Id": "ItemInfo_52004_Name", "Content": "" } ] \ No newline at end of file