Added 2.5.6 | 4435107
This commit is contained in:
parent
0a3fec3ab6
commit
4c7efd80b1
31 changed files with 1900 additions and 1264 deletions
|
@ -223063,7 +223063,7 @@
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"DamageReduceElement4": 0,
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"DamageReduceElement5": 0,
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"DamageReduceElement6": 0,
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||||
"EnergyMax": 12500,
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||||
"EnergyMax": 0,
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||||
"Energy": 0,
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||||
"SpecialEnergy1Max": 4095,
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||||
"SpecialEnergy1": 0,
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||||
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@ -254336,8 +254336,8 @@
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"HardnessPunishTime": 0,
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"HardnessChange": 0,
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"HardnessReduce": 10000,
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"RageMax": 52000,
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"Rage": 52000,
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"RageMax": 156000,
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"Rage": 156000,
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"RageRecover": 0,
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"RagePunishTime": 0,
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"RageChange": 0,
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@ -254900,12 +254900,12 @@
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{
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"Id": 394080021,
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"Lv": 1,
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"LifeMax": 2100,
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"Life": 2100,
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"LifeMax": 3500,
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"Life": 3500,
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"Sheild": 0,
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||||
"SheildDamageChange": 0,
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"SheildDamageReduce": 0,
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"Atk": 80,
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"Atk": 100,
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"Crit": 0,
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"CritDamage": 15000,
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"Def": 800,
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@ -254966,8 +254966,8 @@
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"HardnessPunishTime": 0,
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"HardnessChange": 0,
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"HardnessReduce": 10000,
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"RageMax": 22000,
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"Rage": 22000,
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"RageMax": 52500,
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"Rage": 52500,
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"RageRecover": 0,
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"RagePunishTime": 0,
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"RageChange": 0,
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@ -257106,8 +257106,8 @@
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"Hardness": 0,
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"HardnessRecover": 0,
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"HardnessPunishTime": 0,
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"HardnessChange": 0,
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"HardnessReduce": 10000,
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"HardnessChange": 10000,
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"HardnessReduce": 0,
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"RageMax": 0,
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"Rage": 0,
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"RageRecover": 0,
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File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load diff
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@ -483989,7 +483989,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -540679,7 +540681,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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@ -540787,7 +540791,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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"SmashType": 1,
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"CureBaseValue": [
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@ -540895,7 +540901,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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"SmashType": 1,
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"CureBaseValue": [
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@ -541003,7 +541011,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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@ -541111,7 +541121,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -541219,7 +541231,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -541327,7 +541341,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -541435,7 +541451,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -541543,7 +541561,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -541975,7 +541995,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -542083,7 +542105,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -542191,7 +542215,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -542299,7 +542325,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -542407,7 +542435,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -542515,7 +542545,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -543652,7 +543684,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -543779,7 +543813,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -543906,7 +543942,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -544033,7 +544071,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -544160,7 +544200,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -544287,7 +544329,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -544414,7 +544458,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -544541,7 +544587,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -544668,7 +544716,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -544795,7 +544845,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -544922,7 +544974,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -545049,7 +545103,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -545176,7 +545232,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -545284,7 +545342,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -545392,7 +545452,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -545500,7 +545562,9 @@
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"DamageTextType": 0,
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"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
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100
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@ -546880,20 +546944,20 @@
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],
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"RelatedProperty": 7,
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"RateLv": [
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12450,
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14940,
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17430,
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19920,
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22410
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8466,
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10159,
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11852,
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13545,
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15238
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],
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"HardnessLv": [
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10000
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],
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"ToughLv": [
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12450
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8466
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],
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"Energy": [
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155
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105
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],
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"SpecialEnergy1": [
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0
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@ -547614,7 +547678,9 @@
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"DamageTextType": 0,
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||||
"PayloadId": 0,
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"Type": 5,
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"SubType": [],
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"SubType": [
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3001
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],
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"SmashType": 1,
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"CureBaseValue": [
|
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100
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@ -547722,7 +547788,9 @@
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"DamageTextType": 0,
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||||
"PayloadId": 0,
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||||
"Type": 5,
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||||
"SubType": [],
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"SubType": [
|
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3001
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||||
],
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||||
"SmashType": 1,
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||||
"CureBaseValue": [
|
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100
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@ -547830,7 +547898,9 @@
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|||
"DamageTextType": 0,
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||||
"PayloadId": 0,
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||||
"Type": 5,
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||||
"SubType": [],
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||||
"SubType": [
|
||||
3001
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],
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||||
"SmashType": 1,
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||||
"CureBaseValue": [
|
||||
100
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||||
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@ -547957,7 +548027,9 @@
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|||
"DamageTextType": 0,
|
||||
"PayloadId": 0,
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||||
"Type": 5,
|
||||
"SubType": [],
|
||||
"SubType": [
|
||||
3001
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||||
],
|
||||
"SmashType": 1,
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"CureBaseValue": [
|
||||
100
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@ -548076,5 +548148,98 @@
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"FluctuationUpper": [
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10000
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||||
]
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},
|
||||
{
|
||||
"Id": 28003001,
|
||||
"CalculateType": 0,
|
||||
"Element": 4,
|
||||
"DamageTextType": 0,
|
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"PayloadId": 0,
|
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"Type": 5,
|
||||
"SubType": [],
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||||
"SmashType": 5,
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||||
"CureBaseValue": [
|
||||
100
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||||
],
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||||
"RelatedProperty": 7,
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||||
"RateLv": [
|
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15200,
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||||
18240,
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||||
21280,
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||||
24320,
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||||
27360
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||||
],
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||||
"HardnessLv": [
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10000
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||||
],
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"ToughLv": [
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15200
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||||
],
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||||
"Energy": [
|
||||
380
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||||
],
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||||
"SpecialEnergy1": [
|
||||
0
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||||
],
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||||
"SpecialEnergy2": [
|
||||
0
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||||
],
|
||||
"SpecialEnergy3": [
|
||||
0
|
||||
],
|
||||
"SpecialEnergy4": [
|
||||
0
|
||||
],
|
||||
"SpecialEnergy5": [
|
||||
0
|
||||
],
|
||||
"ElementPowerType": 0,
|
||||
"ElementPower": [
|
||||
0
|
||||
],
|
||||
"FormulaType": 0,
|
||||
"FormulaParam1": [
|
||||
0
|
||||
],
|
||||
"FormulaParam2": [
|
||||
0
|
||||
],
|
||||
"FormulaParam3": [
|
||||
0
|
||||
],
|
||||
"FormulaParam4": [
|
||||
0
|
||||
],
|
||||
"FormulaParam5": [
|
||||
0
|
||||
],
|
||||
"FormulaParam6": [
|
||||
0
|
||||
],
|
||||
"FormulaParam7": [
|
||||
0
|
||||
],
|
||||
"FormulaParam8": [
|
||||
0
|
||||
],
|
||||
"FormulaParam9": [
|
||||
0
|
||||
],
|
||||
"FormulaParam10": [
|
||||
0
|
||||
],
|
||||
"ImmuneType": 0,
|
||||
"Percent0": [
|
||||
0
|
||||
],
|
||||
"Percent1": [
|
||||
0
|
||||
],
|
||||
"FluctuationLower": [
|
||||
10000
|
||||
],
|
||||
"FluctuationUpper": [
|
||||
10000
|
||||
]
|
||||
}
|
||||
]
|
|
@ -225782,7 +225782,8 @@
|
|||
"EffectRegularType": 1,
|
||||
"LifeTime": 100000,
|
||||
"Children": [
|
||||
2013061970
|
||||
2013061970,
|
||||
2056593562
|
||||
]
|
||||
},
|
||||
{
|
||||
|
@ -225797,7 +225798,9 @@
|
|||
"SpecType": 0,
|
||||
"EffectRegularType": 3,
|
||||
"LifeTime": 50000,
|
||||
"Children": []
|
||||
"Children": [
|
||||
1762099882
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": -1143462224,
|
||||
|
@ -229846,5 +229849,142 @@
|
|||
"Children": [
|
||||
1704596759
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": -1450255616,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 2,
|
||||
"LifeTime": 25000,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 1821797388,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 1,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 928476642,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 1,
|
||||
"LifeTime": 250000,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": -1266947993,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 5,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 879332727,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 5,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 941997303,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 5,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 755863699,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 5,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 974763211,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 5,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": -196201425,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 5,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": -897303761,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 5,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 344151205,
|
||||
"SpecType": 1,
|
||||
"EffectRegularType": 5,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": -1254190996,
|
||||
"SpecType": 8,
|
||||
"EffectRegularType": -1,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": -1978959397,
|
||||
"SpecType": 9,
|
||||
"EffectRegularType": -1,
|
||||
"LifeTime": 15000,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 1762099882,
|
||||
"SpecType": 2,
|
||||
"EffectRegularType": -1,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 2056593562,
|
||||
"SpecType": 2,
|
||||
"EffectRegularType": -1,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": 2106023235,
|
||||
"SpecType": 0,
|
||||
"EffectRegularType": -1,
|
||||
"LifeTime": -1,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": -1862351762,
|
||||
"SpecType": 0,
|
||||
"EffectRegularType": 2,
|
||||
"LifeTime": 25000,
|
||||
"Children": []
|
||||
},
|
||||
{
|
||||
"Id": -1916109886,
|
||||
"SpecType": 0,
|
||||
"EffectRegularType": 1,
|
||||
"LifeTime": -1,
|
||||
"Children": [
|
||||
1821797388
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": -742991520,
|
||||
"SpecType": 0,
|
||||
"EffectRegularType": 1,
|
||||
"LifeTime": 250000,
|
||||
"Children": [
|
||||
928476642
|
||||
]
|
||||
}
|
||||
]
|
|
@ -90902,8 +90902,8 @@
|
|||
"Id": 3950,
|
||||
"SkillId": 200001,
|
||||
"ActorBlueprint": "/Game/Aki/Character/Role/FemaleM/Fuluoluo/BP_Fuluoluo.BP_Fuluoluo_C",
|
||||
"IsCommon": false,
|
||||
"HasMontagePath": false,
|
||||
"IsCommon": true,
|
||||
"HasMontagePath": true,
|
||||
"ActorClass": [],
|
||||
"Animations": [
|
||||
"/Game/Aki/Character/Role/FemaleM/BaseAnim2/AM_Henshin.AM_Henshin",
|
||||
|
@ -90915,16 +90915,14 @@
|
|||
"Meshes": [],
|
||||
"Materials": [],
|
||||
"AnimationBlueprints": [],
|
||||
"Others": [
|
||||
"/Game/Aki/Character/Vision/GA/Role/GA_Role_Bianshen.GA_Role_Bianshen_C"
|
||||
]
|
||||
"Others": []
|
||||
},
|
||||
{
|
||||
"Id": 3951,
|
||||
"SkillId": 200002,
|
||||
"ActorBlueprint": "/Game/Aki/Character/Role/FemaleM/Fuluoluo/BP_Fuluoluo.BP_Fuluoluo_C",
|
||||
"IsCommon": false,
|
||||
"HasMontagePath": false,
|
||||
"IsCommon": true,
|
||||
"HasMontagePath": true,
|
||||
"ActorClass": [],
|
||||
"Animations": [
|
||||
"/Game/Aki/Character/Role/FemaleM/BaseAnim2/AM_Summon.AM_Summon"
|
||||
|
@ -90934,16 +90932,14 @@
|
|||
"Meshes": [],
|
||||
"Materials": [],
|
||||
"AnimationBlueprints": [],
|
||||
"Others": [
|
||||
"/Game/Aki/Character/Vision/GA/Role/GA_Role_Zhaohuan.GA_Role_Zhaohuan_C"
|
||||
]
|
||||
"Others": []
|
||||
},
|
||||
{
|
||||
"Id": 3952,
|
||||
"SkillId": 200003,
|
||||
"ActorBlueprint": "/Game/Aki/Character/Role/FemaleM/Fuluoluo/BP_Fuluoluo.BP_Fuluoluo_C",
|
||||
"IsCommon": false,
|
||||
"HasMontagePath": false,
|
||||
"IsCommon": true,
|
||||
"HasMontagePath": true,
|
||||
"ActorClass": [],
|
||||
"Animations": [
|
||||
"/Game/Aki/Character/Role/FemaleM/BaseAnim2/AM_Henshin.AM_Henshin",
|
||||
|
@ -90955,9 +90951,7 @@
|
|||
"Meshes": [],
|
||||
"Materials": [],
|
||||
"AnimationBlueprints": [],
|
||||
"Others": [
|
||||
"/Game/Aki/Character/Vision/GA/Role/GA_Role_Bianshen.GA_Role_Bianshen_C"
|
||||
]
|
||||
"Others": []
|
||||
},
|
||||
{
|
||||
"Id": 3953,
|
||||
|
@ -91218,8 +91212,8 @@
|
|||
"Id": 3967,
|
||||
"SkillId": 230001,
|
||||
"ActorBlueprint": "/Game/Aki/Character/Role/FemaleM/Fuluoluo/BP_Fuluoluo.BP_Fuluoluo_C",
|
||||
"IsCommon": false,
|
||||
"HasMontagePath": false,
|
||||
"IsCommon": true,
|
||||
"HasMontagePath": true,
|
||||
"ActorClass": [],
|
||||
"Animations": [
|
||||
"/Game/Aki/Character/Role/FemaleM/BaseAnim2/AM_Summon_Mingzhongzhigui_Vision.AM_Summon_Mingzhongzhigui_Vision"
|
||||
|
@ -91229,9 +91223,7 @@
|
|||
"Meshes": [],
|
||||
"Materials": [],
|
||||
"AnimationBlueprints": [],
|
||||
"Others": [
|
||||
"/Game/Aki/Character/Vision/VM_Boss/VM_MB1Mingzhongzhigui/Md00101/Ability/GA_Mingzhongzhigui_Vision.GA_Mingzhongzhigui_Vision_C"
|
||||
]
|
||||
"Others": []
|
||||
},
|
||||
{
|
||||
"Id": 3968,
|
||||
|
@ -91254,8 +91246,8 @@
|
|||
"Id": 3969,
|
||||
"SkillId": 230003,
|
||||
"ActorBlueprint": "/Game/Aki/Character/Role/FemaleM/Fuluoluo/BP_Fuluoluo.BP_Fuluoluo_C",
|
||||
"IsCommon": false,
|
||||
"HasMontagePath": false,
|
||||
"IsCommon": true,
|
||||
"HasMontagePath": true,
|
||||
"ActorClass": [],
|
||||
"Animations": [
|
||||
"/Game/Aki/Character/Role/FemaleM/BaseAnim2/AM_Summon_JiXie_Vision.AM_Summon_JiXie_Vision"
|
||||
|
@ -91265,9 +91257,7 @@
|
|||
"Meshes": [],
|
||||
"Materials": [],
|
||||
"AnimationBlueprints": [],
|
||||
"Others": [
|
||||
"/Game/Aki/Character/Vision/VM_Lord/VM_ML1Qunnie/Md00401/Ability/GA_Qunnie_Role.GA_Qunnie_Role_C"
|
||||
]
|
||||
"Others": []
|
||||
},
|
||||
{
|
||||
"Id": 3970,
|
||||
|
@ -91634,11 +91624,11 @@
|
|||
"Others": [
|
||||
"/Game/Aki/Character/Role/FemaleM/Fuluoluo/Abilities/GA/GA_Fuluoluo_CommonAttack.GA_Fuluoluo_CommonAttack_C",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1Air_Flash01.DA_Fx_Group_R1Air_Flash01",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1Air_Flash02.DA_Fx_Group_R1Air_Flash02",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1a01_Cy01.DA_Fx_Group_R1a01_Cy01",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1a01_Tuowei01.DA_Fx_Group_R1a01_Tuowei01",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1a01_Mesh01.DA_Fx_Group_R1a01_Mesh01",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1a04_Ci02.DA_Fx_Group_R1a04_Ci02"
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1a04_Ci02.DA_Fx_Group_R1a04_Ci02",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1Air_Flash02.DA_Fx_Group_R1Air_Flash02",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1a01_Cy01.DA_Fx_Group_R1a01_Cy01"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
|
@ -85785,7 +85785,7 @@
|
|||
},
|
||||
{
|
||||
"Id": 1608090104,
|
||||
"Path": "/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconFuluoluo/SP_IconFuluoluoT.SP_IconFuluoluoT",
|
||||
"Path": "/Game/Aki/UI/UIResources/UiFight/Image/buff/T_IconFuluoluoBuff01.T_IconFuluoluoBuff01",
|
||||
"CueType": 14,
|
||||
"Comp": 0,
|
||||
"CompName": "Mesh",
|
||||
|
@ -86177,5 +86177,61 @@
|
|||
"Parameters": [],
|
||||
"Group": 0,
|
||||
"Priority": 0
|
||||
},
|
||||
{
|
||||
"Id": 1608100103,
|
||||
"Path": "/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1b_Buff01.DA_Fx_Group_R1b_Buff01",
|
||||
"CueType": 0,
|
||||
"Comp": 1,
|
||||
"CompName": "Mesh",
|
||||
"Socket": "Bip001Spine1",
|
||||
"Location": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Z": -150
|
||||
},
|
||||
"Rotation": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Z": 0
|
||||
},
|
||||
"Scale": {
|
||||
"X": 1,
|
||||
"Y": 1,
|
||||
"Z": 1
|
||||
},
|
||||
"LocRule": 0,
|
||||
"RotaRule": 0,
|
||||
"SclRule": 0,
|
||||
"EndRule": 1,
|
||||
"Magni": 0,
|
||||
"AttrId": 0,
|
||||
"Tag": "",
|
||||
"Max": 10000,
|
||||
"Min": 0,
|
||||
"bListenAttr": false,
|
||||
"bSoftFollow": true,
|
||||
"bLockRevolution": true,
|
||||
"LockRotation": {
|
||||
"X": 1,
|
||||
"Y": 0,
|
||||
"Z": 0
|
||||
},
|
||||
"LockCamera": false,
|
||||
"InterpSpeed": 5,
|
||||
"FarthestDistance": 0,
|
||||
"FaultTolerance": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Z": 0
|
||||
},
|
||||
"TargetScaleUp": [
|
||||
1,
|
||||
1
|
||||
],
|
||||
"Resources": [],
|
||||
"Parameters": [],
|
||||
"Group": 0,
|
||||
"Priority": 0
|
||||
}
|
||||
]
|
|
@ -8,5 +8,15 @@
|
|||
"PlayIncreaseEffect": true,
|
||||
"PlayDecreaseEffect": true,
|
||||
"FormationVisible": false
|
||||
},
|
||||
{
|
||||
"Id": 1608,
|
||||
"Type": 1,
|
||||
"AttributeId": 62,
|
||||
"PrefabPath": "/Game/Aki/UI/UIResources/UiFight/Prefabs/EnergyBar/UiItem_BarFuLuoLuoA.UiItem_BarFuLuoLuoA",
|
||||
"EffectCd": 0.5,
|
||||
"PlayIncreaseEffect": false,
|
||||
"PlayDecreaseEffect": false,
|
||||
"FormationVisible": false
|
||||
}
|
||||
]
|
|
@ -1957,9 +1957,9 @@
|
|||
"/Game/Aki/Effect/EffectGroup/Common/DA_Fx_Group_Move.DA_Fx_Group_Move",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_S1a03_Hekate.DA_Fx_Group_S1a03_Hekate",
|
||||
"/Game/Aki/Effect/DataAsset/PostProcess/R2T1FuluoluoMd10011/DA_Fx_Post_S1a03_Sky_2.DA_Fx_Post_S1a03_Sky_2",
|
||||
"/Game/Aki/Effect/DataAsset/Niagara/R2T1FuluoluoMd10011/DA_Fx_S1a03_Lightline.DA_Fx_S1a03_Lightline",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_S1a03_Spotlight.DA_Fx_Group_S1a03_Spotlight",
|
||||
"/Game/Aki/Effect/DataAsset/Light/R2T1FuluoluoMd10011/DA_Fx_Light_S1a03.DA_Fx_Light_S1a03",
|
||||
"/Game/Aki/Effect/DataAsset/Niagara/R2T1FuluoluoMd10011/DA_Fx_S1a03_Lightline.DA_Fx_S1a03_Lightline",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_S1a03_Light.DA_Fx_Group_S1a03_Light",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_S1a02_Wand.DA_Fx_Group_S1a02_Wand",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1a01_idle02_Weapon.DA_Fx_Group_R1a01_idle02_Weapon",
|
||||
|
@ -79352,9 +79352,9 @@
|
|||
"/Game/Aki/Effect/EffectGroup/Common/DA_Fx_Group_Move.DA_Fx_Group_Move",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_S1a03_Hekate.DA_Fx_Group_S1a03_Hekate",
|
||||
"/Game/Aki/Effect/DataAsset/PostProcess/R2T1FuluoluoMd10011/DA_Fx_Post_S1a03_Sky_2.DA_Fx_Post_S1a03_Sky_2",
|
||||
"/Game/Aki/Effect/DataAsset/Niagara/R2T1FuluoluoMd10011/DA_Fx_S1a03_Lightline.DA_Fx_S1a03_Lightline",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_S1a03_Spotlight.DA_Fx_Group_S1a03_Spotlight",
|
||||
"/Game/Aki/Effect/DataAsset/Light/R2T1FuluoluoMd10011/DA_Fx_Light_S1a03.DA_Fx_Light_S1a03",
|
||||
"/Game/Aki/Effect/DataAsset/Niagara/R2T1FuluoluoMd10011/DA_Fx_S1a03_Lightline.DA_Fx_S1a03_Lightline",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_S1a03_Light.DA_Fx_Group_S1a03_Light",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_S1a02_Wand.DA_Fx_Group_S1a02_Wand",
|
||||
"/Game/Aki/Effect/EffectGroup/R2T1FuluoluoMd10011/DA_Fx_Group_R1a01_idle02_Weapon.DA_Fx_Group_R1a01_idle02_Weapon",
|
||||
|
|
|
@ -7882,7 +7882,7 @@
|
|||
"角色.d5372d25.0a772ca2.d97e3595.23843086"
|
||||
]
|
||||
},
|
||||
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker!=Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\n!HasInt(0,DamageSubType)",
|
||||
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker!=Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\n!HasInt(0,DamageSubType)\nAND\n!HasInt(3001,DamageSubType)",
|
||||
"SubSkillAction": [
|
||||
1607301200
|
||||
],
|
||||
|
@ -30095,7 +30095,7 @@
|
|||
},
|
||||
{
|
||||
"Id": 12079000011,
|
||||
"SkillDesc": "施放大招火抗下降Lv1",
|
||||
"SkillDesc": "施放大招火抗下降Lv1(包括肉鸽大招)",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
|
@ -30105,7 +30105,7 @@
|
|||
"TriggerType": "SkillTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"1207901",
|
||||
"1207901#1207999291",
|
||||
"0"
|
||||
],
|
||||
"TriggerParams": {
|
||||
|
@ -30125,7 +30125,7 @@
|
|||
},
|
||||
{
|
||||
"Id": 12079000012,
|
||||
"SkillDesc": "施放大招火抗下降Lv2",
|
||||
"SkillDesc": "施放大招火抗下降Lv2(包括肉鸽大招)",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
|
@ -30135,7 +30135,7 @@
|
|||
"TriggerType": "SkillTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"1207901",
|
||||
"1207901#1207999291",
|
||||
"0"
|
||||
],
|
||||
"TriggerParams": {
|
||||
|
@ -30155,7 +30155,7 @@
|
|||
},
|
||||
{
|
||||
"Id": 12079000013,
|
||||
"SkillDesc": "施放大招火抗下降Lv3",
|
||||
"SkillDesc": "施放大招火抗下降Lv3(包括肉鸽大招)",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
|
@ -30165,7 +30165,7 @@
|
|||
"TriggerType": "SkillTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"1207901",
|
||||
"1207901#1207999291",
|
||||
"0"
|
||||
],
|
||||
"TriggerParams": {
|
||||
|
@ -31838,7 +31838,7 @@
|
|||
},
|
||||
{
|
||||
"Id": 12079000014,
|
||||
"SkillDesc": "【共鸣3】施放大招火抗下降Lv3",
|
||||
"SkillDesc": "【共鸣3】施放大招火抗下降Lv3(包括肉鸽大招)",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
|
@ -31848,7 +31848,7 @@
|
|||
"TriggerType": "SkillTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"1207901",
|
||||
"1207901#1207999291",
|
||||
"0"
|
||||
],
|
||||
"TriggerParams": {
|
||||
|
@ -32075,7 +32075,7 @@
|
|||
"角色.89729703.a62ed8b9.4fa9695e"
|
||||
]
|
||||
},
|
||||
"TriggerFormula": "(SkillID==1608004\nOR\nSkillID==1608103\nOR\nSkillID==1608104\n)\nAND\nSkillHitCount==1\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
|
||||
"TriggerFormula": "(SkillID==1608004\nOR\nSkillID==1608103\nOR\nSkillID==1608104\nOR\nSkillID==1608999101\nOR\nSkillID==1608999102\nOR\nSkillID==1608999103\n)\nAND\nSkillHitCount==1\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
|
@ -32131,7 +32131,7 @@
|
|||
"角色.89729703.a62ed8b9.4fa9695e"
|
||||
]
|
||||
},
|
||||
"TriggerFormula": "SkillID==1608102\nAND\nSkillHitCount==1\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
|
||||
"TriggerFormula": "(SkillID==1608102\nOR\nSkillID==1608999201\n)\nAND\nSkillHitCount==1\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
|
@ -32557,7 +32557,7 @@
|
|||
"角色.89729703.a62ed8b9.4fa9695e"
|
||||
]
|
||||
},
|
||||
"TriggerFormula": "(SkillID==1608004\nOR\nSkillID==1608103\nOR\nSkillID==1608104\n)\nAND\nSkillHitCount==1\nAND\nMatchAnyTag(Owner,CheckOwnerTags)",
|
||||
"TriggerFormula": "(SkillID==1608004\nOR\nSkillID==1608103\nOR\nSkillID==1608104\nOR\nSkillID==1608999101\nOR\nSkillID==1608999102\nOR\nSkillID==1608999103\n)\nAND\nSkillHitCount==1\nAND\nMatchAnyTag(Owner,CheckOwnerTags)",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
|
@ -32613,7 +32613,7 @@
|
|||
"角色.89729703.a62ed8b9.4fa9695e"
|
||||
]
|
||||
},
|
||||
"TriggerFormula": "SkillID==1608102\nAND\nSkillHitCount==1\nAND\nMatchAnyTag(Owner,CheckOwnerTags)",
|
||||
"TriggerFormula": "(SkillID==1608102\nOR\nSkillID==1608999201\n)\nAND\nSkillHitCount==1\nAND\nMatchAnyTag(Owner,CheckOwnerTags)",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
|
@ -32701,7 +32701,7 @@
|
|||
},
|
||||
{
|
||||
"Id": 12079000141,
|
||||
"SkillDesc": "露帕对精英boss伤害增加3人",
|
||||
"SkillDesc": "露帕对精英boss伤害增加3人(包括肉鸽大招)",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
|
@ -32711,7 +32711,7 @@
|
|||
"TriggerType": "SkillTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"1207901",
|
||||
"1207901#1207999291",
|
||||
"0"
|
||||
],
|
||||
"TriggerParams": {
|
||||
|
@ -32731,7 +32731,7 @@
|
|||
},
|
||||
{
|
||||
"Id": 12079000142,
|
||||
"SkillDesc": "露帕对精英boss伤害增加3人--共鸣3",
|
||||
"SkillDesc": "露帕对精英boss伤害增加3人--共鸣3(包括肉鸽大招)",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
|
@ -32741,7 +32741,7 @@
|
|||
"TriggerType": "SkillTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"1207901",
|
||||
"1207901#1207999291",
|
||||
"0"
|
||||
],
|
||||
"TriggerParams": {
|
||||
|
@ -32888,5 +32888,126 @@
|
|||
],
|
||||
"ActionScriptParams": {},
|
||||
"SkillActionScript": "FALSE"
|
||||
},
|
||||
{
|
||||
"Id": 1608210006,
|
||||
"SkillDesc": "弗洛洛余音加暴击",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "TagStackTrigger",
|
||||
"TriggerPreset": [
|
||||
"角色.89729703.a62ed8b9.618f413d",
|
||||
"1"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "OldStack<24",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "Customize",
|
||||
"SkillActionParams": [],
|
||||
"ActionScriptParams": {},
|
||||
"SkillActionScript": "AddBuff2(Owner, 1608250008, NewStack-OldStack, Owner)"
|
||||
},
|
||||
{
|
||||
"Id": 1608210008,
|
||||
"SkillDesc": "弗洛洛溢出余音处理1",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "TagStackTrigger",
|
||||
"TriggerPreset": [
|
||||
"角色.89729703.a62ed8b9.618f413d",
|
||||
"1"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "OldStack>24\nAND\nNewStack>OldStack",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "Customize",
|
||||
"SkillActionParams": [],
|
||||
"ActionScriptParams": {},
|
||||
"SkillActionScript": "AddBuff2(Owner, 1608250011, NewStack-OldStack, Owner)"
|
||||
},
|
||||
{
|
||||
"Id": 1608210009,
|
||||
"SkillDesc": "弗洛洛溢出余音处理2",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "TagStackTrigger",
|
||||
"TriggerPreset": [
|
||||
"角色.89729703.a62ed8b9.618f413d",
|
||||
"1"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "NewStack>24\nAND\nOldStack<=24",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "Customize",
|
||||
"SkillActionParams": [],
|
||||
"ActionScriptParams": {},
|
||||
"SkillActionScript": "AddBuff2(Owner, 1608250011, NewStack-24, Owner)"
|
||||
},
|
||||
{
|
||||
"Id": 31000019021,
|
||||
"SkillDesc": "声骸套装-检测共鸣能量为0",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "AttributeChangedTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"60"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "NewValue==0",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
"SkillActionParams": [
|
||||
"31000019022",
|
||||
"31000019023"
|
||||
],
|
||||
"ActionScriptParams": {},
|
||||
"SkillActionScript": "FALSE"
|
||||
},
|
||||
{
|
||||
"Id": 31000019024,
|
||||
"SkillDesc": "声骸套装-检测共鸣能量不为0",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "AttributeChangedTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"60"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "NewValue!=0",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "RemoveBuff",
|
||||
"SkillActionParams": [
|
||||
"31000019022",
|
||||
"31000019023"
|
||||
],
|
||||
"ActionScriptParams": {},
|
||||
"SkillActionScript": "FALSE"
|
||||
}
|
||||
]
|
|
@ -689,18 +689,17 @@
|
|||
"Id": 192,
|
||||
"Name": "PhantomFetter_19_Name",
|
||||
"BuffIds": [
|
||||
31000019001,
|
||||
31000019002
|
||||
31000019021,
|
||||
31000019024
|
||||
],
|
||||
"AddProp": [],
|
||||
"EffectDescription": "PhantomFetter_192_EffectDescription",
|
||||
"FetterIcon": "/Game/Aki/UI/UIResources/Common/Image/IconElement/T_IconElementIce1.T_IconElementIce1",
|
||||
"SimplyEffectDesc": "PhantomFetter_192_SimplyEffectDesc",
|
||||
"EffectDescriptionParam": [
|
||||
"3%",
|
||||
"4",
|
||||
"8%",
|
||||
"15%"
|
||||
"0",
|
||||
"20%",
|
||||
"35%"
|
||||
],
|
||||
"EffectDefineDescription": "PhantomFetter_1_EffectDefineDescription",
|
||||
"Priority": 37
|
||||
|
|
|
@ -17184,7 +17184,8 @@
|
|||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
12,
|
||||
11
|
||||
11,
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -17242,7 +17243,8 @@
|
|||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
12,
|
||||
11
|
||||
11,
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -17300,7 +17302,8 @@
|
|||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
12,
|
||||
11
|
||||
11,
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -17358,7 +17361,8 @@
|
|||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
12,
|
||||
11
|
||||
11,
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -19972,7 +19976,8 @@
|
|||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
14,
|
||||
13
|
||||
13,
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -20030,7 +20035,8 @@
|
|||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
14,
|
||||
13
|
||||
13,
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -20088,7 +20094,8 @@
|
|||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
14,
|
||||
13
|
||||
13,
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -20146,7 +20153,8 @@
|
|||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
14,
|
||||
13
|
||||
13,
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -31256,7 +31264,7 @@
|
|||
"Destructible": true,
|
||||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
17
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -31313,7 +31321,7 @@
|
|||
"Destructible": true,
|
||||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
17
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -31370,7 +31378,7 @@
|
|||
"Destructible": true,
|
||||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
17
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
@ -31427,7 +31435,7 @@
|
|||
"Destructible": true,
|
||||
"RedDotDisableRule": 0,
|
||||
"FetterGroup": [
|
||||
17
|
||||
19
|
||||
],
|
||||
"PhantomType": 1,
|
||||
"ParentMonsterId": 0
|
||||
|
|
|
@ -10213,7 +10213,7 @@
|
|||
"LevelDescStrArray": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"124.50%",
|
||||
"84.66%",
|
||||
"12.00%",
|
||||
"20.00%",
|
||||
"25"
|
||||
|
@ -10221,7 +10221,7 @@
|
|||
},
|
||||
{
|
||||
"ArrayString": [
|
||||
"149.40%",
|
||||
"101.59%",
|
||||
"12.00%",
|
||||
"20.00%",
|
||||
"25"
|
||||
|
@ -10229,7 +10229,7 @@
|
|||
},
|
||||
{
|
||||
"ArrayString": [
|
||||
"174.30%",
|
||||
"118.52%",
|
||||
"12.00%",
|
||||
"20.00%",
|
||||
"25"
|
||||
|
@ -10237,7 +10237,7 @@
|
|||
},
|
||||
{
|
||||
"ArrayString": [
|
||||
"199.20%",
|
||||
"135.46%",
|
||||
"12.00%",
|
||||
"20.00%",
|
||||
"25"
|
||||
|
@ -10245,7 +10245,7 @@
|
|||
},
|
||||
{
|
||||
"ArrayString": [
|
||||
"224.10%",
|
||||
"152.39%",
|
||||
"12.00%",
|
||||
"20.00%",
|
||||
"25"
|
||||
|
@ -10259,12 +10259,15 @@
|
|||
"Id": 280030,
|
||||
"PhantomSkillId": 280030,
|
||||
"BuffIds": [],
|
||||
"SettleIds": [],
|
||||
"SettleIds": [
|
||||
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|
||||
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|
||||
"BuffEffects": [
|
||||
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||||
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|
||||
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|
||||
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|
||||
"ChargeEfficiency": 0,
|
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"SkillGroupId": 230005,
|
||||
"SkillGroupId": 200002,
|
||||
"SkillCD": 20,
|
||||
"DescriptionEx": "PhantomSkill_280030_DescriptionEx",
|
||||
"SimplyDescription": "PhantomSkill_280030_SimplyDescription",
|
||||
|
@ -10273,31 +10276,41 @@
|
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|
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|
|
@ -45,12 +45,12 @@
|
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|
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|
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|
@ -1366,8 +1366,8 @@
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|
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@ -1792,10 +1792,10 @@
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@ -3686,8 +3686,8 @@
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|
@ -4939,7 +4939,9 @@
|
|||
"ButtonType": 8,
|
||||
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|
||||
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|
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|
@ -5644,7 +5646,9 @@
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|||
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|
||||
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|
@ -5668,7 +5672,8 @@
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|
@ -5682,6 +5687,7 @@
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@ -5709,7 +5715,8 @@
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@ -5726,9 +5733,10 @@
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|
@ -1375,7 +1375,7 @@
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{
|
||||
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|
||||
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|
||||
"Term": "余响",
|
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|
||||
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|
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"24",
|
||||
|
@ -1570,5 +1570,11 @@
|
|||
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|
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|
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|
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|
|
@ -1,5 +1,5 @@
|
|||
Stream=branch_2.5_pioneer
|
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|
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|
@ -2,7 +2,7 @@
|
|||
|
||||
Client Version: `2.5.0`
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|
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Resource Version: `2.5.5`
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Resource Version: `2.5.6`
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> [!WARNING]
|
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> As of 2.3.2, LevelEntityConfig.json and Buff.json has been minified to save space
|
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|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -131333,7 +131333,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280003_DescriptionEx",
|
||||
"Content": "Activar la protección de la Geochelone Portacampana. Inflige Daño Gelio basado en el {0} de la DEF del personaje actual a los enemigos cercanos, y obtén un Escudo de Campana durante {1} s\nEl Escudo de Campana otorga un {2} de reducción de daño y un {3} de aumento de daño al personaje activo. Desaparece tras recibir {4} golpe(s).\nREU: {5} s."
|
||||
"Content": "Activar la protección de la Geochelone Portacampana. Inflige Daño Gelio basado en el {0} de la DEF del personaje actual a los enemigos cercanos, y obtén un Escudo de Campana durante {1} s\nEl Escudo de Campana otorga un {2} de reducción de daño y un {3} de aumento de daño al personaje activo. Desaparece tras recibir {4} golpes.\nREU: {5} s."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280003_SimplyDescription",
|
||||
|
@ -629713,7 +629713,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_207_AttributesDescription",
|
||||
"Content": "· El multiplicador de daño de la Habilidad Intro <color=Highlight>¡No hay donde escapar!</color> aumenta un {0}.\n· El efecto adicional de la Liberación de resonancia <color=Highlight><a href=850176>Caza en manada</a></color> ya no requiere tener {3} personajes de tipo Fusión en el equipo.\n· El efecto de la Liberación de resonancia <color=Highlight><a href=850178>Gloria</a></color> se actualiza del siguiente modo:\nAl lanzar la Liberación de resonancia <color=Highlight>Gloria bañada en llamas</color>, se obtiene el efecto adicional <color=Highlight><a href=850178>Gloria</a></color> durante {1} s. Mientras esté activo, los personajes del equipo ignoran un {2} de la RES a Fusión del objetivo."
|
||||
"Content": "· El multiplicador de daño de la Habilidad Intro <color=Highlight>¡No hay donde escapar!</color> aumenta un {0}.\n· El efecto adicional de la Liberación de resonancia <color=Highlight><a href=850176>Caza en manada</a></color> ya no requiere tener {3} personajes de Fusión en el equipo.\n· El efecto de la Liberación de resonancia <color=Highlight><a href=850178>Gloria</a></color> se actualiza del siguiente modo:\nAl lanzar la Liberación de resonancia <color=Highlight>Gloria bañada en llamas</color>, se obtiene el efecto adicional <color=Highlight><a href=850178>Gloria</a></color> durante {1} s. Mientras esté activo, los personajes del equipo ignoran un {2} de la RES a Fusión del objetivo."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_207_NodeName",
|
||||
|
@ -629761,7 +629761,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003603_SkillDescribe",
|
||||
"Content": "Ataca al objetivo e inflige <color=Fire>Daño Fusión</color>. Al lanzarse, consume todos los puntos de <a href=850175>Fe de lobo</a> y restaura {0} de <a href=850174>Llama de lobo</a>. Si pulsas <color=Highlight>Ataque básico</color> o <color=Highlight>Habilidad de resonancia</color> poco después, se puede lanzar la Habilidad de resonancia <color=Highlight>Rompeadversarios</color>.\nSe puede lanzar a baja altura.\nAl lanzar esta habilidad, Lupa potencia a todos los personajes del equipo, incluida ella misma, durante {1} s:\n· Los personajes del equipo obtienen el efecto <color=Highlight>Caza en manada</color>.\n· Si el personaje activo es golpeado o lanzado al aire, se recupera de inmediato. Si se encuentra en el suelo, se considera que ha esquivado el ataque con éxito. Este efecto puede activarse hasta 3 veces.\n\n<size=40><color=Title>Caza en manada</color></size>\nEl ATQ de los personajes con <color=Highlight>Caza en manada</color> aumenta un {2}, y la Bonif. de Daño Fusión aumenta un {3} al atacar a objetivos de clase de marea o tsunami. Ambos efectos no son acumulables. Si hay {7} personajes de tipo Fusión en el equipo, aumentan la Bonif. de Daño Fusión un {8} adicional al atacar a objetivos de clase de marea o de tsunami. Cuando el personaje activo del equipo lanza una <color=Highlight>Habilidad Intro</color>, el ATQ de los personajes con <color=Highlight>Caza en manada</color> aumenta un {4} adicional, hasta un máximo de {5}.\nCuando el efecto de <color=Highlight>Caza en manada</color> alcanza su límite, se activa el estado <color=Highlight>Caza letal</color> durante su duración, lo que permite lanzar la Habilidad Intro <color=Highlight>¡No hay donde escapar!</color>. <color=Highlight>Caza letal</color> solo puede activarse una vez por cada <color=Highlight>Caza en manada</color>.\n\n<size=40><color=Title>Habilidad de resonancia: Rompeadversarios</color></size>\nConsume todo los puntos de <color=Highlight><a href=850174>Llama de lobo</a></color> e inflige <color=Fire>Daño Fusión</color>.\nAl lanzar <color=Highlight>Rompeadversarios</color>, se activa el estado <color=Highlight>Punto decisivo</color>.\n\n<size=40><color=Title>Punto decisivo</color></size>\nLa Regen. de Llama de lobo aumenta un {6} al golpear con ataques normales, y no se pueden lanzar las Habilidades de resonancia: <color=Highlight>Cacería de la Loba</color> ni <color=Highlight>Colmillo feral</color>."
|
||||
"Content": "Ataca al objetivo e inflige <color=Fire>Daño Fusión</color>. Al lanzarse, consume todos los puntos de <a href=850175>Fe de lobo</a> y restaura {0} de <a href=850174>Llama de lobo</a>. Si pulsas <color=Highlight>Ataque básico</color> o <color=Highlight>Habilidad de resonancia</color> poco después, se puede lanzar la Habilidad de resonancia <color=Highlight>Rompeadversarios</color>.\nSe puede lanzar a baja altura.\nAl lanzar esta habilidad, Lupa potencia a todos los personajes del equipo, incluida ella misma, durante {1} s:\n· Los personajes del equipo obtienen el efecto <color=Highlight>Caza en manada</color>.\n· Si el personaje activo es golpeado o lanzado al aire, se recupera de inmediato. Si se encuentra en el suelo, se considera que ha esquivado el ataque con éxito. Este efecto puede activarse hasta 3 veces.\n\n<size=40><color=Title>Caza en manada</color></size>\nEl ATQ de los personajes con <color=Highlight>Caza en manada</color> aumenta un {2}, y la Bonif. de Daño Fusión aumenta un {3} al atacar a objetivos de clase de marea o tsunami. Ambos efectos no son acumulables. Si hay {7} personajes de Fusión en el equipo, aumentan la Bonif. de Daño Fusión un {8} adicional al atacar a objetivos de clase de marea o de tsunami. Cuando el personaje activo del equipo lanza una <color=Highlight>Habilidad Intro</color>, el ATQ de los personajes con <color=Highlight>Caza en manada</color> aumenta un {4} adicional, hasta un máximo de {5}.\nCuando el efecto de <color=Highlight>Caza en manada</color> alcanza su límite, se activa el estado <color=Highlight>Caza letal</color> durante su duración, lo que permite lanzar la Habilidad Intro <color=Highlight>¡No hay donde escapar!</color>. <color=Highlight>Caza letal</color> solo puede activarse una vez por cada <color=Highlight>Caza en manada</color>.\n\n<size=40><color=Title>Habilidad de resonancia: Rompeadversarios</color></size>\nConsume todo los puntos de <color=Highlight><a href=850174>Llama de lobo</a></color> e inflige <color=Fire>Daño Fusión</color>.\nAl lanzar <color=Highlight>Rompeadversarios</color>, se activa el estado <color=Highlight>Punto decisivo</color>.\n\n<size=40><color=Title>Punto decisivo</color></size>\nLa Regen. de Llama de lobo aumenta un {6} al golpear con ataques normales, y no se pueden lanzar las Habilidades de resonancia: <color=Highlight>Cacería de la Loba</color> ni <color=Highlight>Colmillo feral</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003603_SkillResume",
|
||||
|
@ -629777,7 +629777,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003605_SkillDescribe",
|
||||
"Content": "Cuando Lupa derrota a un objetivo <color=Highlight>marcado</color>, se reinicia la REU de la Habilidad de resonancia <color=Highlight>Cacería de la Loba</color>.\n\n<size=40><color=Title>Liberación de resonancia: Gloria</color></size>\nAl lanzar la Liberación de resonancia <color=Highlight>Gloria bañada en llamas</color>, se obtiene el efecto <color=Highlight>Gloria</color> durante {0} s:\n· Los personajes del equipo ignoran un {1} de la RES a Fusión del objetivo.\n· Por cada personaje adicional de tipo Fusión en el equipo, el porcentaje de RES a Fusión ignorado aumenta un {2}, hasta un máximo de {3}.\n· Si hay {4} personajes de Fusión en el equipo, se ignora un {5} adicional de RES a Fusión."
|
||||
"Content": "Cuando Lupa derrota a un objetivo <color=Highlight>marcado</color>, se reinicia la REU de la Habilidad de resonancia <color=Highlight>Cacería de la Loba</color>.\n\n<size=40><color=Title>Liberación de resonancia: Gloria</color></size>\nAl lanzar la Liberación de resonancia <color=Highlight>Gloria bañada en llamas</color>, se obtiene el efecto <color=Highlight>Gloria</color> durante {0} s:\n· Los personajes del equipo ignoran un {1} de la RES a Fusión del objetivo.\n· Por cada personaje adicional de Fusión en el equipo, el porcentaje de RES a Fusión ignorado aumenta un {2}, hasta un máximo de {3}.\n· Si hay {4} personajes de Fusión en el equipo, se ignora un {5} adicional de RES a Fusión."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003605_SkillResume",
|
||||
|
@ -629793,7 +629793,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003607_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>Estandarte de fuego</color></size>\nEl ATQ de Lupa aumenta un {0} durante {1} s al realizar las siguientes acciones:\n· Lanzar Habilidad de resonancia <color=Highlight>Colmillo feral</color>.\n· Lanzar Ataque cargado <color=Highlight>Roedura de lobo / Garra de lobo</color>, o Ataque aéreo <color=Highlight>Golpe de fuego</color>.\n· Lanzar Liberación de resonancia <color=Highlight>Gloria bañada en llamas</color>.\n· Lanzar <color=Highlight>Danza con la Loba</color> o <color=Highlight>Danza con la Loba: Clímax</color>.\n\n<size=40><color=Title>Danza con la Loba</color></size>\nCuando <a href=850175>Fe de lobo</a> alcanza {2} puntos, la Habilidad de resonancia se reemplaza por <color=Highlight>Danza con la Loba</color>. Al lanzarla, consume todos los puntos de Fe de lobo e inflige <color=Fire>Daño Fusión</color>, considerado daño de Liberación de resonancia.\nSe puede lanzar a baja altura.\n\n<size=40><color=Title>Danza con la Loba: Clímax</color></size>\nCuando Fe de lobo alcanza {3} puntos en el estado <color=Highlight><a href=850177>Punto decisivo</a></color>, la Habilidad de resonancia se reemplaza por <color=Highlight>Danza con la Loba: Clímax</color>. Al lanzarla, consume todos los puntos de Fe de lobo, finaliza el estado <color=Highlight>Punto decisivo</color> e inflige <color=Fire>Daño Fusión</color>, considerado daño de Liberación de resonancia.\nSe puede lanzar a baja altura.\n\n<size=40><color=Title>Enciende la arena</color></size>\nLupa permanece en el campo durante {4} s tras lanzar <color=Highlight>Danza con la Loba</color> o <color=Highlight>Danza con la Loba: Clímax</color>, incluso si cambias de personaje. Si el personaje entrante lanza una <color=Highlight>Liberación de resonancia</color> durante este tiempo, Lupa lo apoya infligiendo <color=Fire>Daño Fusión</color>, considerado daño de Habilidad de resonancia. Este efecto solo puede activarse una vez.\n\n<size=40><color=Title>Llama de lobo</color></size>\n· Máximo {5} de <a href=850174>Llama de lobo</a>.\n· Al golpear a un objetivo con un Ataque normal, se restaura Llama de lobo.\n· Al lanzar la Habilidad de resonancia, se restaura Llama de lobo.\n· Al lanzar la Liberación de resonancia, se restaura Llama de lobo.\n\n<size=40><color=Title>Fe de lobo</color></size>\n· Máximo {6} de Fe de lobo.\n· Fe de lobo dura {7} s. Si se obtiene de nuevo, la duración se reinicia. Al finalizar, se reembolsan {8} de Llama de lobo por cada punto no consumido.\n· Al realizar el Ataque cargado <color=Highlight>Roedura de lobo / Garra de lobo</color> o el Ataque aéreo <color=Highlight>Golpe de fuego</color>, se restaura {9} de Fe de lobo."
|
||||
"Content": "<size=40><color=Title>Estandarte de fuego</color></size>\nEl ATQ de Lupa aumenta un {0} durante {1} s al realizar las siguientes acciones:\n· Lanzar Habilidad de resonancia <color=Highlight>Colmillo feral</color>.\n· Lanzar Ataque cargado <color=Highlight>Roedura de lobo / Garra de lobo</color>, o Ataque aéreo <color=Highlight>Golpe de fuego</color>.\n· Lanzar Liberación de resonancia <color=Highlight>Gloria bañada en llamas</color>.\n· Lanzar <color=Highlight>Danza con la Loba</color> o <color=Highlight>Danza con la Loba: Clímax</color>.\n\n<size=40><color=Title>Habilidad de resonancia: Danza con la Loba</color></size>\nCuando <a href=850175>Fe de lobo</a> alcanza {2} puntos, la Habilidad de resonancia se reemplaza por <color=Highlight>Danza con la Loba</color>. Al lanzarla, consume todos los puntos de Fe de lobo e inflige <color=Fire>Daño Fusión</color>, considerado daño de Liberación de resonancia.\nSe puede lanzar a baja altura.\n\n<size=40><color=Title>Habilidad de resonancia: Danza con la Loba: Clímax</color></size>\nCuando Fe de lobo alcanza {3} puntos en el estado <color=Highlight><a href=850177>Punto decisivo</a></color>, la Habilidad de resonancia se reemplaza por <color=Highlight>Danza con la Loba: Clímax</color>. Al lanzarla, consume todos los puntos de Fe de lobo, finaliza el estado <color=Highlight>Punto decisivo</color> e inflige <color=Fire>Daño Fusión</color>, considerado daño de Liberación de resonancia.\nSe puede lanzar a baja altura.\n\n<size=40><color=Title>Habilidad de resonancia: Enciende la arena</color></size>\nLupa permanece en el campo durante {4} s tras lanzar <color=Highlight>Danza con la Loba</color> o <color=Highlight>Danza con la Loba: Clímax</color>, incluso si cambias de personaje. Si el personaje entrante lanza una <color=Highlight>Liberación de resonancia</color> durante este tiempo, Lupa lo apoya infligiendo <color=Fire>Daño Fusión</color>, considerado daño de Habilidad de resonancia. Este efecto solo puede activarse una vez.\n\n<size=40><color=Title>Llama de lobo</color></size>\n· Máximo {5} de <a href=850174>Llama de lobo</a>.\n· Al golpear a un objetivo con un Ataque normal, se restaura Llama de lobo.\n· Al lanzar la Habilidad de resonancia, se restaura Llama de lobo.\n· Al lanzar la Liberación de resonancia, se restaura Llama de lobo.\n\n<size=40><color=Title>Fe de lobo</color></size>\n· Máximo {6} de Fe de lobo.\n· Fe de lobo dura {7} s. Si se obtiene de nuevo, la duración se reinicia. Al finalizar, se reembolsan {8} de Llama de lobo por cada punto no consumido.\n· Al realizar el Ataque cargado <color=Highlight>Roedura de lobo / Garra de lobo</color> o el Ataque aéreo <color=Highlight>Golpe de fuego</color>, se restaura {9} de Fe de lobo."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003607_SkillResume",
|
||||
|
@ -650965,15 +650965,15 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_192_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Al lanzar la Habilidad Intro, la Bonif. de Daño Destrucción del portador aumenta un {0}, y la Bonif. de daño de Habilidad de resonancia aumenta un {1}, durante {2} s.\nAl infligir daño de Habilidad de Eco, la Bonif. de daño de Eco aumenta un {3} durante {4} s. Al activarse de nuevo, se reinicia la duración."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_192_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Al lanzar la Habilidad Intro, aumentan el Daño Destrucción y el daño de Habilidad de resonancia del portador.\nAl infligir daño de Habilidad de Eco, el daño de Eco del portador aumenta."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_19_Name",
|
||||
"Content": ""
|
||||
"Content": "Sueño del más allá"
|
||||
},
|
||||
{
|
||||
"Id": "ReignsCard_700006_CardDesc",
|
||||
|
@ -664601,7 +664601,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_218_AttributesDescription",
|
||||
"Content": "El multiplicador de daño de <color=Highlight>Coda escarlata</color> aumenta un {0}. <color=Highlight><a href=160803>Estela sonora</a></color> aumenta este multiplicador en un {1} adicional.\nAl lanzar <color=Highlight>Coda escarlata</color>, se restauran {2} de <color=Highlight>Estela sonora</color>."
|
||||
"Content": "El multiplicador de daño de <color=Highlight>Coda escarlata</color> aumenta un {0}. <color=Highlight><a href=余音></a></color> aumenta este multiplicador en un {1} adicional.\nAl lanzar <color=Highlight>Coda escarlata</color>, se restauran {2} de <color=Highlight>Estela sonora</color>."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_218_NodeName",
|
||||
|
@ -664633,7 +664633,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_222_AttributesDescription",
|
||||
"Content": "El límite de <color=Highlight><a href=160803>Estela sonora</a></color> aumenta en {0}. Cada {1} acumulación aumenta el multiplicador de daño de <color=Highlight>Ataque mejorado: Hécate</color> en un {2}.\n<size=10></size>\nAl lanzar <color=Highlight>Movimiento de destino y final</color> o <color=Highlight>Murmullos en un sueño inolvidable</color>, Hécate realiza <color=Highlight>Aparición del más allá: Hécate</color> {3} vez, que inflige <color=Dark>Daño Destrucción</color> equivalente al {7} del ATQ de Phrolova y restaura {4} de <color=Highlight>Estela sonora</color>. Este daño se considera <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\nEn el <color=Highlight><a href=160804>Estado de maestra</a></color>, cuando Phrolova está en el campo, el multiplicador de daño del Ataque básico de Hécate aumenta un {5} y el daño que inflige Hécate, un {6}."
|
||||
"Content": "El límite de <color=Highlight><a href=余音></a></color> aumenta en {0}. Cada {1} acumulación aumenta el multiplicador de daño de <color=Highlight>Ataque mejorado: Hécate</color> en un {2}.\n<size=10></size>\nAl lanzar <color=Highlight>Movimiento de destino y final</color> o <color=Highlight>Murmullos en un sueño inolvidable</color>, Hécate realiza <color=Highlight>Aparición del más allá: Hécate</color> {3} vez, que inflige <color=Dark>Daño Destrucción</color> equivalente al {7} del ATQ de Phrolova y restaura {4} de <color=Highlight>Estela sonora</color>. Este daño se considera <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\nEn el <color=Highlight><a href=160804>Estado de maestra</a></color>, cuando Phrolova está en el campo, el multiplicador de daño del Ataque básico de Hécate aumenta un {5} y el daño que inflige Hécate, un {6}."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_222_NodeName",
|
||||
|
@ -664641,7 +664641,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003701_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>Ataque básico</color></size>\nRealiza hasta 3 ataques consecutivos que infligen <color=Dark>Daño Destrucción</color>.\n<size=10></size>\n<size=40><color=Title>Ataque cargado</color></size>\nConsume Resistencia para atacar al objetivo, infligiendo <color=Dark>Daño Destrucción</color>.\nPulsa <color=Highlight>Ataque básico</color> poco después de lanzar esta habilidad para ejecutar el <color=Highlight>2.º Ataque básico</color>.\n<size=10></size>\n<size=40><color=Title>Coda escarlata</color></size>\nCon 6 <color=Highlight><a href=160801>Notas volátiles</a></color> y sin estar en el estado <color=Highlight><a href=160802>Acorde de resolución</a></color>, el <color=Highlight>Ataque cargado</color> se reemplaza por <color=Highlight>Coda escarlata</color>, que consume Resistencia para atacar al objetivo e inflige <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de resonancia</color>.\nEl multiplicador de daño aumenta con cada acumulación de <color=Highlight><a href=160803>Estela sonora</a></color>, hasta {0} veces.\nLanzar esta habilidad también cuenta como usar una <color=Highlight>Habilidad de Eco</color>.\nAl lanzar esta habilidad, se activa el estado <color=Highlight>Acorde de resolución</color>.\n<size=10></size>\n<size=40><color=Title>Ataque aéreo</color></size>\nConsume resistencia para realizar un Ataque descendente, infligiendo <color=Dark>Daño Destrucción</color>.\n<size=10></size>\n<size=40><color=Title>Contraataque evasivo</color></size> \nTras una <color=Highlight>evasión exitosa</color>, pulsa rápidamente el <color=Highlight>Ataque básico</color> para atacar al objetivo e infligir <color=Dark>Daño Destrucción</color>.\nPulsa <color=Highlight>Ataque básico</color> poco después de lanzar esta habilidad para ejecutar el <color=Highlight>3.º Ataque básico</color>."
|
||||
"Content": "<size=40><color=Title>Ataque básico</color></size>\nRealiza hasta 3 ataques consecutivos que infligen <color=Dark>Daño Destrucción</color>.\n<size=10></size>\n<size=40><color=Title>Ataque cargado</color></size>\nConsume Resistencia para atacar al objetivo, infligiendo <color=Dark>Daño Destrucción</color>.\nPulsa <color=Highlight>Ataque básico</color> poco después de lanzar esta habilidad para ejecutar el <color=Highlight>2.º Ataque básico</color>.\n<size=10></size>\n<size=40><color=Title>Coda escarlata</color></size>\nCon 6 <color=Highlight><a href=160801>Notas volátiles</a></color> y sin estar en el estado <color=Highlight><a href=160802>Acorde de resolución</a></color>, el <color=Highlight>Ataque cargado</color> se reemplaza por <color=Highlight>Coda escarlata</color>, que consume Resistencia para atacar al objetivo e inflige <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de resonancia</color>.\nEl multiplicador de daño aumenta con cada acumulación de <color=Highlight><a href=余音></a></color>, hasta {0} veces.\nLanzar esta habilidad también cuenta como usar una <color=Highlight>Habilidad de Eco</color>.\nAl lanzar esta habilidad, se activa el estado <color=Highlight>Acorde de resolución</color>.\n<size=10></size>\n<size=40><color=Title>Ataque aéreo</color></size>\nConsume resistencia para realizar un Ataque descendente, infligiendo <color=Dark>Daño Destrucción</color>.\n<size=10></size>\n<size=40><color=Title>Contraataque evasivo</color></size> \nTras una <color=Highlight>evasión exitosa</color>, pulsa rápidamente el <color=Highlight>Ataque básico</color> para atacar al objetivo e infligir <color=Dark>Daño Destrucción</color>.\nPulsa <color=Highlight>Ataque básico</color> poco después de lanzar esta habilidad para ejecutar el <color=Highlight>3.º Ataque básico</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003701_SkillName",
|
||||
|
@ -664665,7 +664665,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003703_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>Vals del abismo pasado</color></size>\nEn el estado <color=Highlight><a href=160802>Acorde de resolución</a></color>, se desbloquea <color=Highlight>Vals del abismo pasado</color>.\nAl lanzar esta habilidad, finaliza el estado <color=Highlight>Acorde de resolución</color> y se activa el <color=Highlight>estado de maestra</color> durante {0} s.\n<size=10></size>\n<size=40><color=Title>Estado de maestra</color></size>\nPhrolova flota en el aire y ordena a Hécate que ataque. Hécate comparte los atributos de Phrolova, y todo el daño que inflige se considera como infligido por Phrolova.\nDurante este período, Phrolova toca las <color=Highlight>Notas volátiles</color> en el orden de adquisición, cada <color=Highlight><a href=160801>Nota volátil</a></color> dura {1} s.\nCuando Phrolova está en el campo, puede dar las siguientes órdenes a Hécate. Todo el daño que reciba Hécate en este estado también afectará a Phrolova.\n· <color=Highlight>Orden: Ataque básico</color>: Pulsa Ataque básico para que Hécate ejecute el <color=Highlight>Ataque básico: Hécate</color>. Cuando Phrolova está en el campo y Hécate ha realizado {2} Ataques básicos en total, el siguiente <color=Highlight>Ataque básico: Hécate</color> se reemplaza por el <color=Highlight>Ataque mejorado: Hécate</color>.\n· <color=Highlight>Orden: Evasión</color>: Pulsa Evasión para que Hécate realice una evasión.\n· <color=Highlight>Orden: Reinicio</color>: Pulsa Saltar para que Hécate regrese a su posición inicial.\n· <color=Highlight>Orden: Telón final</color>: Pulsa Liberación de resonancia para que Hécate ejecute <color=Highlight>Telón final: Hécate</color> y finalice el <color=Highlight>estado de maestra</color>.\nCuando Phrolova no está en el campo, Hécate no recibe daño y lanza automáticamente <color=Highlight>Ataque básico: Hécate</color> contra el objetivo. Cuando un personaje del equipo lanza una Habilidad de Eco, Hécate ejecuta <color=Highlight>Ataque mejorado: Hécate</color> para atacar al objetivo. En el <color=Highlight>estado de maestra</color>, los Ecos con el mismo nombre solo pueden activar este efecto {3} vez.\nCuando Phrolova regresa al campo, el <color=Highlight>estado de maestra</color> finaliza anticipadamente.\n<size=10></size>\n<size=40><color=Title>Ataque básico: Hécate</color></size>\nRealiza hasta 3 ataques consecutivos que infligen <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\n<size=40><color=Title>Ataque mejorado: Cuerdas: Hécate</color></size>\nAl tocar <color=Highlight>Nota volátil: Cuerdas</color>, el <color=Highlight>Ataque mejorado: Hécate</color> se reemplaza por el <color=Highlight>Ataque mejorado: Cuerdas: Hécate</color>, que estanca al objetivo e inflige <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\n<size=40><color=Title>Ataque mejorado: Vientos: Hécate</color></size>\nAl tocar <color=Highlight>Nota volátil: Vientos</color>, el <color=Highlight>Ataque mejorado: Hécate</color> se reemplaza por el <color=Highlight>Ataque mejorado: Vientos: Hécate</color>, que atrae a los objetivos cercanos e inflige <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\n<size=40><color=Title>Ataque mejorado: Cadenza: Hécate</color></size>\nAl tocar <color=Highlight>Nota volátil: Cadenza</color>, el <color=Highlight>Ataque mejorado: Hécate</color> se reemplaza por el <color=Highlight>Ataque mejorado: Cadenza: Hécate</color>, que estanca, atrae a los objetivos cercanos e inflige <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\n<size=40><color=Title>Telón final: Hécate</color></size>\nAl finalizar el <color=Highlight>estado de maestra</color>, Hécate ejecuta <color=Highlight>Telón final: Hécate</color> que inflige <color=Dark>Daño Destrucción</color>."
|
||||
"Content": "<size=40><color=Title>Vals del abismo pasado</color></size>\nEn el estado <color=Highlight><a href=160802>Acorde de resolución</a></color>, se desbloquea <color=Highlight>Vals del abismo pasado</color>.\nAl lanzar esta habilidad, finaliza el estado <color=Highlight>Acorde de resolución</color> y se activa el <color=Highlight>estado de maestra</color> durante {0} s.\n<size=10></size>\n<size=40><color=Title>Estado de maestra</color></size>\nPhrolova flota en el aire y ordena a Hécate que ataque. Hécate comparte los atributos de Phrolova, y todo el daño que inflige se considera como infligido por Phrolova.\nDurante este período, Phrolova toca las <color=Highlight>Notas volátiles</color> en el orden de adquisición, cada <color=Highlight><a href=160801>Nota volátil</a></color> dura {1} s.\nCuando Phrolova está en el campo, puede dar las siguientes órdenes a Hécate. Todo el daño que reciba Hécate en este estado también afectará a Phrolova.\n· <color=Highlight>Orden: Ataque básico</color>: Pulsa Ataque básico para que Hécate ejecute el <color=Highlight>Ataque básico: Hécate</color>. Cuando Phrolova está en el campo y Hécate ha realizado {2} Ataques básicos en total, el siguiente <color=Highlight>Ataque básico: Hécate</color> se reemplaza por el <color=Highlight>Ataque mejorado: Hécate</color>.\n· <color=Highlight>Orden: Evasión</color>: Pulsa Evasión para que Hécate realice una evasión. La evasión exitosa evita el daño.\n· <color=Highlight>Orden: Reinicio</color>: Pulsa Saltar para que Hécate regrese a su posición inicial.\n· <color=Highlight>Orden: Telón final</color>: Pulsa Liberación de resonancia para finalizar el <color=Highlight>estado de maestra</color>.\nCuando Phrolova no está en el campo, Hécate no recibe daño y lanza automáticamente <color=Highlight>Ataque básico: Hécate</color> contra el objetivo. Cuando un personaje del equipo lanza una Habilidad de Eco, Hécate ejecuta <color=Highlight>Ataque mejorado: Hécate</color> para atacar al objetivo. En el <color=Highlight>estado de maestra</color>, este efecto se puede activar hasta {4} veces. Los Ecos con el mismo nombre solo pueden activarlo {3} vez.\nCuando Phrolova regresa al campo, el <color=Highlight>estado de maestra</color> finaliza anticipadamente.\n<size=10></size>\n<size=40><color=Title>Ataque básico: Hécate</color></size>\nRealiza hasta 3 ataques consecutivos que infligen <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\n<size=40><color=Title>Ataque mejorado: Cuerdas: Hécate</color></size>\nAl tocar <color=Highlight>Nota volátil: Cuerdas</color>, el <color=Highlight>Ataque mejorado: Hécate</color> se reemplaza por el <color=Highlight>Ataque mejorado: Cuerdas: Hécate</color>, que estanca al objetivo e inflige <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\n<size=40><color=Title>Ataque mejorado: Vientos: Hécate</color></size>\nAl tocar <color=Highlight>Nota volátil: Vientos</color>, el <color=Highlight>Ataque mejorado: Hécate</color> se reemplaza por el <color=Highlight>Ataque mejorado: Vientos: Hécate</color>, que atrae a los objetivos cercanos e inflige <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\n<size=40><color=Title>Ataque mejorado: Cadenza: Hécate</color></size>\nAl tocar <color=Highlight>Nota volátil: Cadenza</color>, el <color=Highlight>Ataque mejorado: Hécate</color> se reemplaza por el <color=Highlight>Ataque mejorado: Cadenza: Hécate</color>, que estanca, atrae a los objetivos cercanos e inflige <color=Dark>Daño Destrucción</color>, considerado <color=Highlight>daño de Habilidad de Eco</color>.\n<size=10></size>\n<size=40><color=Title>Telón final</color></size>\nInflige <color=Dark>Daño Destrucción</color>. Puede ejecutarse <color=Highlight>Telón final</color> mediante las siguientes maneras.\n· Cuando Phrolova está en el campo, finaliza el <color=Highlight>estado de maestra</color>.\n· Cuando Phrolova no está en el campo, fianliza el <color=Highlight>estado de maestra</color> y se cambia a Phrolova con su Energía de Concierto sin llenar.\n· En el estado <color=Highlight>Acorde de resolución</color>, mantén pulsada Liberación de resonancia.\nAl ejecutar <color=Highlight>Telón final</color>, se elimina todas las <color=Highlight>Notas volátiles</color> y finaliza el estado <color=Highlight>Acorde de resolución</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003703_SkillName",
|
||||
|
@ -664685,7 +664685,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003705_SkillDescribe",
|
||||
"Content": "Se restauran {0} de <color=Highlight><a href=160803>Estela sonora</a></color> al entrar en combate. Este efecto no puede activarse durante {1} s tras salir del combate. Por cada {2} de <color=Highlight>Estela sonora</color>, el Daño CRIT aumenta un {3}."
|
||||
"Content": "Se restauran {0} de <color=Highlight><a href=余音></a></color> al entrar en combate. Este efecto no puede activarse durante {1} s tras salir del combate. Por cada {2} de <color=Highlight>Estela sonora</color>, el Daño CRIT aumenta un {3}."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003705_SkillName",
|
||||
|
@ -667717,7 +667717,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608024_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} s"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608027_AttributeName",
|
||||
|
@ -667897,11 +667897,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280029_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Se transforma en Pesadilla: Hécate, salta y se lanza contra el suelo, infligiendo dos golpes de un {0} de Daño Destrucción.\nCuando está equipado en la primera ranura, la Bonif. de Daño Destrucción del portador aumenta un {1} y la Bonif. de daño de Habilidad de Eco, un {2}.\nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280029_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Se transforma en Pesadilla: Hécate, salta y se lanza contra el suelo, infligiendo dos golpes de Daño Destrucción.\nCuando está equipado en la primera ranura, la Bonif. de Daño Destrucción del portador y la Bonif. de daño de Habilidad de Eco aumentan."
|
||||
},
|
||||
{
|
||||
"Id": "LevelPlay_312800006_ChildQuestTip_318_1",
|
||||
|
@ -669513,11 +669513,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280030_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Invoca el Santuario Abisal, que permanece durante {0} s y paraliza a cualquier enemigo dentro de su área. El efecto se disipa si el enemigo recibe daño o cuando el Santuario Abisal finaliza. Cuando está equipado en la primera ranura, la Bonif. de Daño Aero del portador aumenta un {1} y la Bonif. de daño de Habilidad de Eco, un {2}.\nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280030_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Invoca el Santuario Abisal y ata a cualquier enemigo dentro de su área. El estado se elimina si el enemigo recibe daño o cuando el Santuario Abisal finaliza. Cuando está equipado en la primera ranura, la Bonif. de Daño Aero del portador y la Bonif. de daño de Habilidad de Eco aumentan."
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608031_AttributeName",
|
||||
|
@ -669590,5 +669590,13 @@
|
|||
{
|
||||
"Id": "Term851060_Title",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Desc",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Title",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
File diff suppressed because one or more lines are too long
|
@ -669590,5 +669590,13 @@
|
|||
{
|
||||
"Id": "Term851060_Title",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Desc",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Title",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -669590,5 +669590,13 @@
|
|||
{
|
||||
"Id": "Term851060_Title",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Desc",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Title",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
|
@ -669590,5 +669590,13 @@
|
|||
{
|
||||
"Id": "Term851060_Title",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Desc",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Title",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
|
@ -669590,5 +669590,13 @@
|
|||
{
|
||||
"Id": "Term851060_Title",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Desc",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Title",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
|
@ -669590,5 +669590,13 @@
|
|||
{
|
||||
"Id": "Term851060_Title",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Desc",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Title",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
|
@ -650965,11 +650965,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_192_EffectDescription",
|
||||
"Content": "队伍中的角色每施放一种声骸技能可使当前角色暴击率提升{0},最多叠加{1}层。叠加至满层时,自身暴击率额外提升{2},湮灭伤害加成提升{3}。"
|
||||
"Content": "角色共鸣能量为{0}时,自身暴击率提升{1},声骸技能伤害加成提升{2}。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_192_SimplyEffectDesc",
|
||||
"Content": "队伍中的角色施放声骸技能时,可使自身暴击率提升,湮灭属性伤害加成提升。"
|
||||
"Content": "角色共鸣能量为0时,自身暴击率提升,声骸技能伤害加成提升。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_19_Name",
|
||||
|
@ -664601,7 +664601,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_218_AttributesDescription",
|
||||
"Content": "<color=Highlight>谱曲终末</color>伤害倍率提升{0},<color=Highlight><a href=160803>余音</a></color>对<color=Highlight>谱曲终末</color>的倍率增加效果提升{1}。\n施放<color=Highlight>谱曲终末</color>时可获得{2}层<color=Highlight>余音</color>。"
|
||||
"Content": "<color=Highlight>谱曲终末</color>伤害倍率提升{0},<color=Highlight><a href=160803>余响</a></color>对<color=Highlight>谱曲终末</color>的倍率增加效果提升{1}。\n施放<color=Highlight>谱曲终末</color>时可获得{2}层<color=Highlight>余响</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_218_NodeName",
|
||||
|
@ -664633,7 +664633,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_222_AttributesDescription",
|
||||
"Content": "每拥有{1}层<color=Highlight><a href=160803>余音</a></color>,可提升<color=Highlight>强化攻击·赫卡忒</color>{2}伤害倍率。\n<size=10></size>\n施放<color=Highlight>亡与死的乐章</color>、<color=Highlight>永不消逝的梦呓</color>时,将召唤赫卡忒施放{3}次<color=Highlight>重世幻象·赫卡忒</color>,造成弗洛洛攻击{7}的<color=Dark>湮灭伤害</color>,获得{4}层<color=Highlight>余音</color>。本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n处于<color=Highlight><a href=160804>指挥状态</a></color>时,若弗洛洛为登场角色,<color=Highlight>普攻·赫卡忒</color>伤害倍率提升{5},目标受到赫卡忒的伤害提升{6}。"
|
||||
"Content": "每拥有{1}层<color=Highlight><a href=160803>余响</a></color>,可提升<color=Highlight>强化攻击·赫卡忒</color>{2}伤害倍率。\n<size=10></size>\n施放<color=Highlight>亡与死的乐章</color>、<color=Highlight>永不消逝的梦呓</color>时,将召唤赫卡忒施放{3}次<color=Highlight>重世幻象·赫卡忒</color>,造成弗洛洛攻击{7}的<color=Dark>湮灭伤害</color>,获得{4}层<color=Highlight>余响</color>。本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n处于<color=Highlight><a href=160804>指挥状态</a></color>时,若弗洛洛为队伍中登场角色,<color=Highlight>普攻·赫卡忒</color>伤害倍率提升{5},目标受到赫卡忒的伤害提升{6}。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_222_NodeName",
|
||||
|
@ -664641,7 +664641,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003701_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n进行最多3段的连续攻击,造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击</color></size>\n消耗耐力攻击目标,造成<color=Dark>湮灭伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第2段</color>。\n<size=10></size>\n<size=40><color=Title>谱曲终末</color></size>\n同时满足下述3种条件时,<color=Highlight>重击</color>替换为<color=Highlight>谱曲终末</color>。\n·拥有6枚<color=Highlight>【<a href=160801>乐声</a>】</color>。\n·处于<color=Highlight>谱曲</color>状态。\n·不处于<color=Highlight>【定音】</color>状态。\n<size=10></size>\n施放<color=Highlight>谱曲终末</color>,消耗耐力,停滞并牵引附近目标,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n每层<color=Highlight><a href=160803>余音</a></color>可使本次伤害倍率额外增加。\n施放此技能时,同时视为施放<color=Highlight>声骸技能</color>。\n施放该技能后,进入<color=Highlight>【定音】</color>状态并清除<color=Highlight>谱曲</color>状态。\n{1}秒后再次获得<color=Highlight>谱曲</color>状态。\n<size=10></size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力进行空中下落攻击,造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Dark>湮灭伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第3段</color>。"
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n进行最多3段的连续攻击,造成<color=Dark>湮灭伤害</color>。\n施放<color=Highlight>普攻第3段</color>时进入<color=Highlight><a href=160805>重世</a></color>状态。\n<size=10></size>\n<size=40><color=Title>重击</color></size>\n消耗耐力攻击目标,造成<color=Dark>湮灭伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第2段</color>。\n<size=10></size>\n<size=40><color=Title>谱曲终末</color></size>\n同时满足下述3种条件时,<color=Highlight>重击</color>替换为<color=Highlight>谱曲终末</color>。\n·拥有6枚<color=Highlight>【<a href=160801>乐声</a>】</color>。\n·处于<color=Highlight>谱曲</color>状态。\n·不处于<color=Highlight>【<a href=160802>定音</a>】</color>状态。\n<size=10></size>\n施放<color=Highlight>谱曲终末</color>,消耗耐力,停滞并牵引附近目标,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n每层<color=Highlight><a href=160803>余响</a></color>可使本次伤害倍率额外增加。\n施放此技能时,同时视为施放<color=Highlight>声骸技能</color>。\n施放该技能后,进入<color=Highlight>【定音】</color>状态并清除<color=Highlight>谱曲</color>状态。\n{1}秒后再次获得<color=Highlight>谱曲</color>状态。\n<size=10></size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力进行空中下落攻击,造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Dark>湮灭伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第3段</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003701_SkillName",
|
||||
|
@ -664649,11 +664649,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003701_SkillResume",
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击</color></size>\n造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>强化重击</color></size>\n<color=Highlight>【特殊能量】</color>充满时,可施放<color=Highlight>强化重击</color>,造成大量<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n<color=Highlight>余音</color>可使本次伤害倍率额外增加。\n施放此技能时,同时视为施放<color=Highlight>声骸技能</color>。\n施放此技能后,一定时间内无法再次施放。\n<size=10></size>\n<size=40><color=Title>空中攻击</color></size>\n造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n造成<color=Dark>湮灭伤害</color>。"
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击</color></size>\n造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>强化重击</color></size>\n<color=Highlight>【特殊能量】</color>充满时,可施放<color=Highlight>强化重击</color>,造成大量<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n<color=Highlight>余响</color>可使本次伤害倍率额外增加。\n施放此技能时,同时视为施放<color=Highlight>声骸技能</color>。\n施放此技能后,一定时间内无法再次施放。\n<size=10></size>\n<size=40><color=Title>空中攻击</color></size>\n造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n造成<color=Dark>湮灭伤害</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003702_SkillDescribe",
|
||||
"Content": "攻击目标,造成<color=Dark>湮灭伤害</color>。"
|
||||
"Content": "攻击目标,造成<color=Dark>湮灭伤害</color>。\n施放时进入<color=Highlight><a href=160805>重世</a></color>状态。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003702_SkillName",
|
||||
|
@ -664665,7 +664665,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003703_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>往日深渊的圆舞曲</color></size>\n处于<color=Highlight>【<a href=160802>定音</a>】</color>状态时,解锁<color=Highlight>往日深渊的圆舞曲</color>。\n施放后退出<color=Highlight>【定音】</color>状态,进入<color=Highlight>指挥状态</color>,持续{0}秒。\n<size=10></size>\n<size=40><color=Title>指挥状态</color></size>\n弗洛洛漂浮于空中,指挥赫卡忒进行战斗,赫卡忒将继承弗洛洛的属性。赫卡忒造成的伤害视为弗洛洛自身造成的伤害。\n期间按获取顺序演奏<color=Highlight>【<a href=160801>乐声</a>】</color>,每枚<color=Highlight>【乐声】</color>演奏{1}秒。\n若弗洛洛为登场角色,可施放下列指令指挥赫卡忒发动攻击,此时赫卡忒受到攻击时弗洛洛会受到伤害。\n·<color=Highlight>指令·普攻</color>:点击普攻,指挥赫卡忒施放<color=Highlight>普攻·赫卡忒</color>。弗洛洛为登场角色且赫卡忒累计施放{2}次普攻后,下次<color=Highlight>普攻·赫卡忒</color>将替换为<color=Highlight>强化攻击·赫卡忒</color>。\n·<color=Highlight>指令·闪避</color>:点击闪避,指挥赫卡忒闪避,成功闪避时将不受伤害。\n·<color=Highlight>指令·复位</color>:点击跳跃,指挥赫卡忒回到初始位置。\n·<color=Highlight>指令·谢幕</color>:点击共鸣解放,结束<color=Highlight>指挥状态</color>。\n若弗洛洛不为登场角色,赫卡忒不会受到伤害。赫卡忒将自动施放<color=Highlight>普攻·赫卡忒</color>攻击目标。队伍中角色施放声骸技能时,赫卡忒将施放<color=Highlight>强化攻击·赫卡忒</color>攻击目标。<color=Highlight>指挥状态</color>期间,最多可触发{4}次该效果,同名声骸仅可触发{3}次该效果。\n若切换回弗洛洛,提前结束<color=Highlight>指挥状态</color>。\n<size=10></size>\n<size=40><color=Title>普攻·赫卡忒</color></size>\n进行最多2段的连续攻击,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>强化攻击·弦乐·赫卡忒</color></size>\n弗洛洛演奏<color=Highlight>【乐声·弦乐】</color>时,赫卡忒施放的<color=Highlight>强化攻击·赫卡忒</color>为<color=Highlight>强化攻击·弦乐·赫卡忒</color>,停滞目标,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>强化攻击·管乐·赫卡忒</color></size>\n弗洛洛演奏<color=Highlight>【乐声·管乐】</color>时,赫卡忒施放的<color=Highlight>强化攻击·赫卡忒</color>为<color=Highlight>强化攻击·管乐·赫卡忒</color>,牵引附近目标,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>强化攻击·彩乐·赫卡忒</color></size>\n弗洛洛演奏<color=Highlight>【乐声·彩乐】</color>时,赫卡忒施放的<color=Highlight>强化攻击·赫卡忒</color>为<color=Highlight>强化攻击·彩乐·赫卡忒</color>,停滞并牵引附近目标,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>谢幕</color></size>\n可通过下述3种操作,施放<color=Highlight>谢幕</color>,造成<color=Dark>湮灭伤害</color>。\n·弗洛洛为登场角色,结束<color=Highlight>指挥状态</color>。\n·弗洛洛不为登场角色,结束<color=Highlight>指挥状态</color>后,弗洛洛协奏能量未满时切换至弗洛洛。\n·处于<color=Highlight>【定音】</color>状态时,长按共鸣解放。\n施放<color=Highlight>谢幕</color>时,清除所有<color=Highlight>【乐声】</color>并退出<color=Highlight>【定音】</color>状态。"
|
||||
"Content": "<size=40><color=Title>往日深渊的圆舞曲</color></size>\n弗洛洛共鸣能量上限为0,<color=Highlight>往日深渊的圆舞曲</color>不消耗共鸣能量。\n处于<color=Highlight>【<a href=160802>定音</a>】</color>状态时,解锁<color=Highlight>往日深渊的圆舞曲</color>。\n施放后退出<color=Highlight>【定音】</color>状态,进入<color=Highlight>指挥状态</color>,持续{0}秒。\n<size=10></size>\n<size=40><color=Title>指挥状态</color></size>\n弗洛洛漂浮于空中,指挥赫卡忒进行战斗,赫卡忒将继承弗洛洛的属性。赫卡忒造成的伤害不会清除目标的迷梦状态。\n期间按获取顺序演奏<color=Highlight>【<a href=160801>乐声</a>】</color>,每枚<color=Highlight>【乐声】</color>演奏{1}秒。\n若弗洛洛为队伍中登场角色,可施放下列指令指挥赫卡忒发动攻击,此时赫卡忒受到攻击时弗洛洛会受到伤害。\n·<color=Highlight>指令·普攻</color>:点击普攻,指挥赫卡忒施放<color=Highlight>普攻·赫卡忒</color>。弗洛洛为队伍中登场角色且赫卡忒累计施放{2}次普攻后,下次<color=Highlight>普攻·赫卡忒</color>将替换为<color=Highlight>强化攻击·赫卡忒</color>。\n·<color=Highlight>指令·闪避</color>:点击闪避,指挥赫卡忒闪避,成功闪避时将不受伤害。\n·<color=Highlight>指令·复位</color>:点击跳跃,指挥赫卡忒回到初始位置。\n·<color=Highlight>指令·谢幕</color>:点击共鸣解放,结束<color=Highlight>指挥状态</color>。\n若弗洛洛不为队伍中登场角色,赫卡忒不会受到伤害。赫卡忒将自动施放<color=Highlight>普攻·赫卡忒</color>攻击目标。队伍中角色施放声骸技能时,赫卡忒将施放<color=Highlight>强化攻击·赫卡忒</color>攻击目标。<color=Highlight>指挥状态</color>期间,最多可触发{4}次该效果,同名声骸仅可触发{3}次该效果。\n若切换回弗洛洛,提前结束<color=Highlight>指挥状态</color>。\n结束<color=Highlight>指挥状态</color>时,清除所有<color=Highlight>【乐声】</color>。\n<size=10></size>\n<size=40><color=Title>普攻·赫卡忒</color></size>\n进行最多2段的连续攻击,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>强化攻击·弦乐·赫卡忒</color></size>\n弗洛洛演奏<color=Highlight>【乐声·弦乐】</color>时,赫卡忒施放的<color=Highlight>强化攻击·赫卡忒</color>为<color=Highlight>强化攻击·弦乐·赫卡忒</color>,停滞目标,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>强化攻击·管乐·赫卡忒</color></size>\n弗洛洛演奏<color=Highlight>【乐声·管乐】</color>时,赫卡忒施放的<color=Highlight>强化攻击·赫卡忒</color>为<color=Highlight>强化攻击·管乐·赫卡忒</color>,牵引附近目标,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>强化攻击·彩乐·赫卡忒</color></size>\n弗洛洛演奏<color=Highlight>【乐声·彩乐】</color>时,赫卡忒施放的<color=Highlight>强化攻击·赫卡忒</color>为<color=Highlight>强化攻击·彩乐·赫卡忒</color>,停滞并牵引附近目标,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>谢幕</color></size>\n可通过下述4种操作,施放<color=Highlight>谢幕</color>,停滞目标,造成<color=Dark>湮灭伤害</color>。\n·弗洛洛为队伍中登场角色结束<color=Highlight>指挥状态</color>。\n·处于<color=Highlight>指挥状态</color>时,弗洛洛非变奏技能登场。\n·弗洛洛不为队伍中登场角色结束<color=Highlight>指挥状态</color>后,弗洛洛非变奏技能登场。\n·处于<color=Highlight>【定音】</color>状态时,长按共鸣解放。\n处于<color=Highlight>【定音】</color>状态,施放<color=Highlight>谢幕</color>时,清除所有<color=Highlight>【乐声】</color>并退出<color=Highlight>【定音】</color>状态。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003703_SkillName",
|
||||
|
@ -664673,7 +664673,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003703_SkillResume",
|
||||
"Content": "<size=40><color=Title>共鸣解放</color></size>\n施放<color=Highlight>强化重击</color>可解锁<color=Highlight>共鸣解放</color>。\n施放<color=Highlight>共鸣解放</color>后进入<color=Highlight>强化状态</color>。\n<size=10></size>\n<size=40><color=Title>强化状态</color></size>\n·弗洛洛为登场角色,可指挥赫卡忒施放<color=Highlight>普攻·赫卡忒</color>。赫卡忒施放{2}次普攻后,下次<color=Highlight>普攻·赫卡忒</color>将替换为<color=Highlight>强化攻击·赫卡忒</color>。\n·若弗洛洛不为登场角色,赫卡忒将自动施放<color=Highlight>普攻·赫卡忒</color>攻击目标。队伍中角色施放声骸技能时,赫卡忒将施放<color=Highlight>强化攻击·赫卡忒</color>攻击目标。\n·若切换回弗洛洛,提前结束<color=Highlight>强化状态</color>。\n<size=10></size>\n<size=40><color=Title>赫卡忒</color></size>\n·<color=Highlight>普攻·赫卡忒</color>:造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n·<color=Highlight>强化攻击·赫卡忒</color>:造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。若弗洛洛不为登场角色,施放该技能时获得<color=Highlight>余音</color>。"
|
||||
"Content": "<size=40><color=Title>共鸣解放</color></size>\n施放<color=Highlight>强化重击</color>可解锁<color=Highlight>共鸣解放</color>。\n施放<color=Highlight>共鸣解放</color>后进入<color=Highlight>强化状态</color>。\n<size=10></size>\n<size=40><color=Title>强化状态</color></size>\n·弗洛洛为队伍中登场角色,可指挥赫卡忒施放<color=Highlight>普攻·赫卡忒</color>。赫卡忒施放{2}次普攻后,下次<color=Highlight>普攻·赫卡忒</color>将替换为<color=Highlight>强化攻击·赫卡忒</color>。\n·若弗洛洛不为队伍中登场角色,赫卡忒将自动施放<color=Highlight>普攻·赫卡忒</color>攻击目标。队伍中角色施放声骸技能时,赫卡忒将施放<color=Highlight>强化攻击·赫卡忒</color>攻击目标。\n·若切换回弗洛洛,提前结束<color=Highlight>强化状态</color>。\n<size=10></size>\n<size=40><color=Title>赫卡忒</color></size>\n·<color=Highlight>普攻·赫卡忒</color>:造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。\n·<color=Highlight>强化攻击·赫卡忒</color>:造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>声骸技能伤害</color>。若弗洛洛不为队伍中登场角色,施放该技能时获得<color=Highlight>余响</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003704_SkillDescribe",
|
||||
|
@ -664685,7 +664685,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003705_SkillDescribe",
|
||||
"Content": "进入战斗状态获得{0}层<color=Highlight><a href=160803>余音</a></color>,退出战斗状态{1}秒内无法触发该效果。\n每拥有{2}层<color=Highlight>余音</color>,暴击伤害提升{3}。\n<color=Highlight>余音</color>层数达上限时,再次获得<color=Highlight>余音</color>,弗洛洛暴击伤害提升{4},最多通过该方式提升{5},<color=Highlight>余音</color>层数清除时,同时清除该方式提供的暴击伤害提升效果。"
|
||||
"Content": "进入战斗状态获得{0}层<color=Highlight><a href=160803>余响</a></color>,退出战斗状态{1}秒内无法触发该效果。\n每拥有{2}层<color=Highlight>余响</color>,暴击伤害提升{3}。\n<color=Highlight>余响</color>层数达上限时,再次获得<color=Highlight>余响</color>,弗洛洛暴击伤害提升{4},最多通过该方式提升{5},<color=Highlight>余响</color>层数清除时,同时清除该方式提供的暴击伤害提升效果。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003705_SkillName",
|
||||
|
@ -664693,7 +664693,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003706_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>致命组歌</color></size>\n攻击目标,造成<color=Dark>湮灭伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第3段</color>。\n<size=10></size>\n<size=40><color=Title>永生组歌</color></size>\n进入<color=Highlight><a href=160804>指挥状态</a></color>后,下次<color=Highlight>致命组歌</color>替换为<color=Highlight>永生组歌</color>,期间施放<color=Highlight>谢幕</color>将取消本次替换。\n施放<color=Highlight>永生组歌</color>,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第3段</color>。"
|
||||
"Content": "<size=40><color=Title>致命组歌</color></size>\n攻击目标,造成<color=Dark>湮灭伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第3段</color>。\n<size=10></size>\n<size=40><color=Title>永生组歌</color></size>\n进入<color=Highlight><a href=160804>指挥状态</a></color>后,下次<color=Highlight>致命组歌</color>替换为<color=Highlight>永生组歌</color>,期间施放<color=Highlight>谢幕</color>将取消本次替换。\n施放<color=Highlight>永生组歌</color>,停滞目标,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第3段</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003706_SkillName",
|
||||
|
@ -664705,7 +664705,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003707_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>亡与死的乐章</color></size>\n施放<color=Highlight>普攻第3段</color>或共鸣技能<color=Highlight>稍纵即逝的梦呓</color>时,<color=Highlight>普攻</color>替换为普攻<color=Highlight>亡与死的乐章</color>,造成<color=Dark>湮灭伤害</color>,短暂停滞目标,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>永不消逝的梦呓</color></size>\n施放<color=Highlight>普攻第3段</color>或共鸣技能<color=Highlight>稍纵即逝的梦呓</color>时,<color=Highlight>共鸣技能</color>替换为共鸣技能<color=Highlight>永不消逝的梦呓</color>,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n<size=10></size>\n<size=40><color=Title>余音获取规则</color></size>\n余音上限为{0}层。\n弗洛洛不为登场角色,施放<color=Highlight>强化攻击·弦乐·赫卡忒</color>、<color=Highlight>强化攻击·管乐·赫卡忒</color>、<color=Highlight>强化攻击·彩乐·赫卡忒</color>时,可获得{1}层余音。\n弗洛洛处于非战斗状态大于{2}秒时,会清除全部余音层数。\n<size=10></size>\n<size=40><color=Title>【乐声】获取规则</color></size>\n<color=Highlight>【乐声】</color>上限6枚,达上限时,再次获取<color=Highlight>【乐声】</color>,所有<color=Highlight>【乐声】</color>将左移1格,最左侧<color=Highlight>【乐声·弦乐】</color>、<color=Highlight>【乐声·管乐】</color>将被移除。\n<color=Highlight>普攻第3段</color>、<color=Highlight>亡与死的乐章</color>命中目标时,可获取1枚<color=Highlight>【乐声·弦乐】</color>。\n共鸣技能<color=Highlight>稍纵即逝的梦呓</color>、共鸣技能<color=Highlight>永不消逝的梦呓</color>命中目标时,可获取1枚<color=Highlight>【乐声·管乐】</color>。\n激活<color=Highlight>固有技能·变音符</color>后,施放致命组歌、永生组歌、声骸技能时,下一枚获得的乐声会变为<color=Highlight>【乐声·彩乐】</color>。\n处于<color=Highlight>【定音】</color>状态时,无法获取<color=Highlight>【乐声】</color>。"
|
||||
"Content": "<size=40><color=Title>普攻·亡与死的乐章</color></size>\n处于<color=Highlight>重世</color>状态时,地面短按<color=Highlight>普攻</color>施放<color=Highlight>亡与死的乐章</color>,造成<color=Dark>湮灭伤害</color>,停滞目标,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n施放后退出<color=Highlight>重世</color>状态。\n<size=10></size>\n<size=40><color=Title>共鸣技能·永不消逝的梦呓</color></size>\n处于<color=Highlight>重世</color>状态时,地面短按<color=Highlight>共鸣技能</color>施放<color=Highlight>永不消逝的梦呓</color>,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n施放后退出<color=Highlight>重世</color>状态。\n<size=10></size>\n<size=40><color=Title>余响获取规则</color></size>\n余响上限为{0}层。\n弗洛洛不为队伍中登场角色,施放<color=Highlight>强化攻击·弦乐·赫卡忒</color>、<color=Highlight>强化攻击·管乐·赫卡忒</color>、<color=Highlight>强化攻击·彩乐·赫卡忒</color>时,可获得{1}层余响。\n弗洛洛处于非战斗状态大于{2}秒时,会清除全部余响层数。\n<size=10></size>\n<size=40><color=Title>【乐声】获取规则</color></size>\n<color=Highlight>【乐声】</color>上限6枚,达上限时,再次获取<color=Highlight>【乐声】</color>,所有<color=Highlight>【乐声】</color>将左移1格,最左侧<color=Highlight>【乐声·弦乐】</color>、<color=Highlight>【乐声·管乐】</color>将被移除。\n<color=Highlight>普攻第3段</color>、<color=Highlight>亡与死的乐章</color>命中目标时,可获取1枚<color=Highlight>【乐声·弦乐】</color>。\n共鸣技能<color=Highlight>稍纵即逝的梦呓</color>、共鸣技能<color=Highlight>永不消逝的梦呓</color>命中目标时,可获取1枚<color=Highlight>【乐声·管乐】</color>。\n激活<color=Highlight>固有技能·变音符</color>后,施放致命组歌、永生组歌、声骸技能时,下一枚获得的乐声会变为<color=Highlight>【乐声·彩乐】</color>。\n处于<color=Highlight>【定音】</color>状态时,无法获取<color=Highlight>【乐声】</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003707_SkillName",
|
||||
|
@ -665693,7 +665693,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050066_Desc",
|
||||
"Content": "攻击提升{0}。造成声骸技能伤害后{1}秒内,共鸣技能伤害加成提升{2},声骸技能伤害加深{3},且自身造成伤害无视目标{4}防御。"
|
||||
"Content": "攻击提升{0}。造成声骸技能伤害后{1}秒内,共鸣技能伤害加成提升{2},声骸技能伤害加深{3},且造成伤害无视目标{4}防御。"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050066_ObtainedShowDescription",
|
||||
|
@ -665945,7 +665945,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608006_AttributeName",
|
||||
"Content": "每层余音增加倍率"
|
||||
"Content": "每层余响增加倍率"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608007_AttributeName",
|
||||
|
@ -666053,7 +666053,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003705_SkillResume",
|
||||
"Content": "进入<color=Highlight>战斗状态</color>获得<color=Highlight>余音</color>。\n<color=Highlight>余音</color>可提升暴击伤害。\n<color=Highlight>余音</color>层数达上限时,再次获得<color=Highlight>余音</color>,可小幅提升暴击伤害。"
|
||||
"Content": "进入<color=Highlight>战斗状态</color>获得<color=Highlight>余响</color>。\n<color=Highlight>余响</color>可提升暴击伤害。\n<color=Highlight>余响</color>层数达上限时,再次获得<color=Highlight>余响</color>,可小幅提升暴击伤害。"
|
||||
},
|
||||
{
|
||||
"Id": "LevelPlay_226700016_ChildQuestTip_226_2",
|
||||
|
@ -667897,11 +667897,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280029_DescriptionEx",
|
||||
"Content": "使用声骸技能,幻形为梦魇·赫卡忒,向上跃起后下砸造成两段每段{0}的湮灭伤害。\n在首位装配该声骸技能时,自身湮灭伤害加成提升{1},声骸技能伤害加成提升{2}。\n技能冷却:{3}秒"
|
||||
"Content": "使用声骸技能,幻形为梦魇·赫卡忒,向上跃起后下砸造成三段每段{0}的湮灭伤害。\n在首位装配该声骸技能时,自身湮灭伤害加成提升{1},声骸技能伤害加成提升{2}。\n技能冷却:{3}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280029_SimplyDescription",
|
||||
"Content": "幻形为梦魇·赫卡忒,向上跃起后下砸造成两段湮灭伤害。\n在首位装配时,自身湮灭伤害加成提升,声骸技能伤害加成提升。"
|
||||
"Content": "幻形为梦魇·赫卡忒,向上跃起后下砸造成三段湮灭伤害。\n在首位装配时,提高自身湮灭和声骸技能伤害。"
|
||||
},
|
||||
{
|
||||
"Id": "LevelPlay_312800006_ChildQuestTip_318_1",
|
||||
|
@ -668969,15 +668969,15 @@
|
|||
},
|
||||
{
|
||||
"Id": "Term160803_Desc",
|
||||
"Content": "余音上限为{0}层。\n施放<color=Highlight>强化攻击·弦乐·赫卡忒</color>、<color=Highlight>强化攻击·管乐·赫卡忒</color>、<color=Highlight>强化攻击·彩乐·赫卡忒</color>时,可获得{1}层余音。\n弗洛洛处于非战斗状态大于{2}秒时,会清除全部余音层数。"
|
||||
"Content": "余响上限为{0}层。\n弗洛洛不为队伍中登场角色,施放<color=Highlight>强化攻击·弦乐·赫卡忒</color>、<color=Highlight>强化攻击·管乐·赫卡忒</color>、<color=Highlight>强化攻击·彩乐·赫卡忒</color>时,可获得{1}层余响。\n弗洛洛处于非战斗状态大于{2}秒时,会清除全部余响层数。"
|
||||
},
|
||||
{
|
||||
"Id": "Term160803_Title",
|
||||
"Content": "余音"
|
||||
"Content": "余响"
|
||||
},
|
||||
{
|
||||
"Id": "Term160804_Desc",
|
||||
"Content": "弗洛洛漂浮于空中,指挥赫卡忒进行战斗,赫卡忒将继承弗洛洛的属性。赫卡忒造成的伤害视为弗洛洛自身造成的伤害。\n期间按获取顺序演奏<color=Highlight>【乐声】</color>,每枚<color=Highlight>【乐声】</color>演奏{0}秒。"
|
||||
"Content": "弗洛洛漂浮于空中,指挥赫卡忒进行战斗,赫卡忒将继承弗洛洛的属性。\n期间按获取顺序演奏<color=Highlight>【乐声】</color>,每枚<color=Highlight>【乐声】</color>演奏{0}秒。"
|
||||
},
|
||||
{
|
||||
"Id": "Term160804_Title",
|
||||
|
@ -669513,11 +669513,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280030_DescriptionEx",
|
||||
"Content": "使用声骸技能,召唤【隐海教域】持续{0}秒,定身进入【隐海教域】范围内的敌人,敌人受击或【隐海教域】消失时解除定身状态。在首位装配该声骸技能时,自身气动伤害加成提升{1},声骸技能伤害加成提升{2}。\n技能冷却:{3}秒"
|
||||
"Content": "使用声骸技能,召唤【教律龙爪】,对周围敌人造成{0}的气动伤害。\n在首位装配该声骸技能时,自身气动伤害加成提升{1},重击伤害加成提升{2}。\n技能冷却:{3}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280030_SimplyDescription",
|
||||
"Content": "召唤【隐海教域】,定身一定范围内的敌人,敌人受击后解除定身状态。在首位装配时,自身气动伤害加成提升,声骸技能伤害加成提升。"
|
||||
"Content": "召唤【教律龙爪】,对周围敌人造成气动伤害。\n在首位装配时,提高自身气动和重击伤害。"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608031_AttributeName",
|
||||
|
@ -669590,5 +669590,13 @@
|
|||
{
|
||||
"Id": "Term851060_Title",
|
||||
"Content": "嚣风戏猿"
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Desc",
|
||||
"Content": "<size=40><color=Title>普攻·亡与死的乐章</color></size>\n处于<color=Highlight>重世</color>状态时,地面短按<color=Highlight>普攻</color>施放<color=Highlight>亡与死的乐章</color>,造成<color=Dark>湮灭伤害</color>,停滞目标,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n施放后退出<color=Highlight>重世</color>状态。\n<size=10></size>\n<size=40><color=Title>共鸣技能·永不消逝的梦呓</color></size>\n处于<color=Highlight>重世</color>状态时,地面短按<color=Highlight>共鸣技能</color>施放<color=Highlight>永不消逝的梦呓</color>,造成<color=Dark>湮灭伤害</color>,本次伤害为<color=Highlight>共鸣技能伤害</color>。\n施放后退出<color=Highlight>重世</color>状态。"
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Title",
|
||||
"Content": "重世"
|
||||
}
|
||||
]
|
|
@ -650965,15 +650965,15 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_192_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "角色共鳴能量為{0}時,自身暴擊率提升{1},聲骸技能傷害加成提升{2}。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_192_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "角色共鳴能量為0時,自身暴擊率提升,聲骸技能傷害加成提升。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_19_Name",
|
||||
"Content": ""
|
||||
"Content": "失序彼岸之夢"
|
||||
},
|
||||
{
|
||||
"Id": "ReignsCard_700006_CardDesc",
|
||||
|
@ -664593,147 +664593,147 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_217_AttributesDescription",
|
||||
"Content": ""
|
||||
"Content": "<color=Highlight>亡與死的樂章</color>傷害倍率提升{0}。\n<color=Highlight>永不消逝的夢囈</color>傷害倍率提升{1}。\n弗洛洛不處於<color=Highlight><a href=160804>指揮狀態</a></color>且不處於戰鬥狀態{2}秒後,若<color=Highlight>【<a href=160801>樂聲</a>】</color>少於{3}枚,獲得<color=Highlight>【樂聲·彩樂】</color>,直至<color=Highlight>【樂聲】</color>不少於{4}枚。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_217_NodeName",
|
||||
"Content": ""
|
||||
"Content": "鑰匙,通往冥界的奧秘"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_218_AttributesDescription",
|
||||
"Content": ""
|
||||
"Content": "<color=Highlight>譜曲終末</color>傷害倍率提升{0},<color=Highlight><a href=160803>餘響</a></color>對<color=Highlight>譜曲終末</color>的倍率增加效果提升{1}。\n施放<color=Highlight>譜曲終末</color>時可獲得{2}層<color=Highlight>餘響</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_218_NodeName",
|
||||
"Content": ""
|
||||
"Content": "繩索,重生更新的紐帶"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_219_AttributesDescription",
|
||||
"Content": ""
|
||||
"Content": "聲骸技能傷害加深{0}。\n<color=Highlight>永生組歌</color>傷害倍率提升{1}。\n施放<color=Highlight>譜曲終末</color>期間,所有<color=Highlight>【<a href=160801>樂聲</a>】</color>將依次轉化為<color=Highlight>【樂聲·彩樂】</color>。\n被<color=Highlight>強化攻擊·彩樂·赫卡忒</color>命中的目標,攻擊降低{2},持續{3}秒。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_219_NodeName",
|
||||
"Content": ""
|
||||
"Content": "匕首,消弭妄想的力量"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_220_AttributesDescription",
|
||||
"Content": ""
|
||||
"Content": "施放<color=Highlight>聲骸技能</color>後,隊伍中的角色攻擊提升{0},持續{1}秒。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_220_NodeName",
|
||||
"Content": ""
|
||||
"Content": "火炬,新徑啟行的引導"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_221_AttributesDescription",
|
||||
"Content": ""
|
||||
"Content": "進入<color=Highlight><a href=160804>指揮狀態</a></color>時,生成領域停滯周圍的目標,領域持續{1}秒。結束<color=Highlight>指揮狀態</color>或切換至其他角色時,將提前清除停滯效果。\n處於<color=Highlight>指揮狀態</color>時,受到傷害降低{0}。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_221_NodeName",
|
||||
"Content": ""
|
||||
"Content": "岔路,穿越生命的要地"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_222_AttributesDescription",
|
||||
"Content": ""
|
||||
"Content": "每擁有{1}層<color=Highlight><a href=160803>餘響</a></color>,可提升<color=Highlight>強化攻擊·赫卡忒</color>{2}傷害倍率。\n<size=10></size>\n施放<color=Highlight>亡與死的樂章</color>、<color=Highlight>永不消逝的夢囈</color>時,將召喚赫卡忒施放{3}次<color=Highlight>重世幻象·赫卡忒</color>,造成弗洛洛攻擊{7}的<color=Dark>湮滅傷害</color>,獲得{4}層<color=Highlight>餘響</color>。本次傷害為<color=Highlight>聲骸技能傷害</color>。\n<size=10></size>\n處於<color=Highlight><a href=160804>指揮狀態</a></color>時,若弗洛洛為隊伍中登場角色,<color=Highlight>普攻·赫卡忒</color>傷害倍率提升{5},目標受到赫卡忒的傷害提升{6}。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_222_NodeName",
|
||||
"Content": ""
|
||||
"Content": "深夜,走出安息與終結"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003701_SkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n進行最多3段的連續攻擊,造成<color=Dark>湮滅傷害</color>。\n施放<color=Highlight>普攻第3段</color>時進入<color=Highlight><a href=160805>重世</a></color>狀態。\n<size=10></size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力攻擊目標,造成<color=Dark>湮滅傷害</color>。\n施放該技能後在一定時間內短按<color=Highlight>普攻</color>,將會施放<color=Highlight>普攻第2段</color>。\n<size=10></size>\n<size=40><color=Title>譜曲終末</color></size>\n同時滿足下述3種條件時,<color=Highlight>重擊</color>替換為<color=Highlight>譜曲終末</color>。\n·擁有6枚<color=Highlight>【<a href=160801>樂聲</a>】</color>。\n·處於<color=Highlight>譜曲</color>狀態。\n·不處於<color=Highlight>【<a href=160802>定音</a>】</color>狀態。\n<size=10></size>\n施放<color=Highlight>譜曲終末</color>,消耗耐力,停滯並牽引附近目標,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>共鳴技能傷害</color>。\n每層<color=Highlight><a href=160803>餘響</a></color>可使本次傷害倍率額外增加。\n施放此技能時,同時視為施放<color=Highlight>聲骸技能</color>。\n施放該技能後,進入<color=Highlight>【定音】</color>狀態並清除<color=Highlight>譜曲</color>狀態。\n{1}秒後再次獲得<color=Highlight>譜曲</color>狀態。\n<size=10></size>\n<size=40><color=Title>空中攻擊</color></size>\n消耗耐力進行空中下落攻擊,造成<color=Dark>湮滅傷害</color>。\n<size=10></size>\n<size=40><color=Title>閃避反擊</color></size>\n成功<color=Highlight>閃避</color>後一定時間內短按<color=Highlight>普攻</color>,將會攻擊目標,造成<color=Dark>湮滅傷害</color>。\n施放該技能後在一定時間內短按<color=Highlight>普攻</color>,將會施放<color=Highlight>普攻第3段</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003701_SkillName",
|
||||
"Content": ""
|
||||
"Content": "生與死的樂章"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003701_SkillResume",
|
||||
"Content": ""
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮滅傷害</color>。\n<size=10></size>\n<size=40><color=Title>重擊</color></size>\n造成<color=Dark>湮滅傷害</color>。\n<size=10></size>\n<size=40><color=Title>強化重擊</color></size>\n<color=Highlight>【特殊能量】</color>充滿時,可施放<color=Highlight>強化重擊</color>,造成大量<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>共鳴技能傷害</color>。\n<color=Highlight>餘響</color>可使本次傷害倍率額外增加。\n施放此技能時,同時視為施放<color=Highlight>聲骸技能</color>。\n施放此技能後,一定時間內無法再次施放。\n<size=10></size>\n<size=40><color=Title>空中攻擊</color></size>\n造成<color=Dark>湮滅傷害</color>。\n<size=10></size>\n<size=40><color=Title>閃避反擊</color></size>\n造成<color=Dark>湮滅傷害</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003702_SkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "攻擊目標,造成<color=Dark>湮滅傷害</color>。\n施放時進入<color=Highlight><a href=160805>重世</a></color>狀態。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003702_SkillName",
|
||||
"Content": ""
|
||||
"Content": "稍縱即逝的夢囈"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003702_SkillResume",
|
||||
"Content": ""
|
||||
"Content": "造成<color=Dark>湮滅傷害</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003703_SkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "<size=40><color=Title>往日深淵的圓舞曲</color></size>\n弗洛洛共鳴能量上限為0,<color=Highlight>往日深淵的圓舞曲</color>不消耗共鳴能量。\n處於<color=Highlight>【<a href=160802>定音</a>】</color>狀態時,解鎖<color=Highlight>往日深淵的圓舞曲</color>。\n施放後退出<color=Highlight>【定音】</color>狀態,進入<color=Highlight>指揮狀態</color>,持續{0}秒。\n<size=10></size>\n<size=40><color=Title>指揮狀態</color></size>\n弗洛洛漂浮於空中,指揮赫卡忒進行戰鬥,赫卡忒將繼承弗洛洛的屬性。赫卡忒造成的傷害不會清除目標的謎夢狀態。\n期間按獲取順序演奏<color=Highlight>【<a href=160801>樂聲</a>】</color>,每枚<color=Highlight>【樂聲】</color>演奏{1}秒。\n若弗洛洛為隊伍中登場角色,可施放下列指令指揮赫卡忒發動攻擊,此時赫卡忒受到攻擊時弗洛洛會受到傷害。\n·<color=Highlight>指令·普攻</color>:點擊普攻,指揮赫卡忒施放<color=Highlight>普攻·赫卡忒</color>。弗洛洛為隊伍中登場角色且赫卡忒累計施放{2}次普攻後,下次<color=Highlight>普攻·赫卡忒</color>將替換為<color=Highlight>強化攻擊·赫卡忒</color>。\n·<color=Highlight>指令·閃避</color>:點擊閃避,指揮赫卡忒閃避,成功閃避時將不受傷害。\n·<color=Highlight>指令·復位</color>:點擊跳躍,指揮赫卡忒回到初始位置。\n·<color=Highlight>指令·謝幕</color>:點擊共鳴解放,結束<color=Highlight>指揮狀態</color>。\n若弗洛洛不為隊伍中登場角色,赫卡忒不會受到傷害。赫卡忒將自動施放<color=Highlight>普攻·赫卡忒</color>攻擊目標。隊伍中角色施放聲骸技能時,赫卡忒將施放<color=Highlight>強化攻擊·赫卡忒</color>攻擊目標。<color=Highlight>指揮狀態</color>期間,最多可觸發{4}次該效果,同名聲骸僅可觸發{3}次該效果。\n若切換回弗洛洛,提前結束<color=Highlight>指揮狀態</color>。\n結束<color=Highlight>指揮狀態</color>時,清除所有<color=Highlight>【樂聲】</color>。\n<size=10></size>\n<size=40><color=Title>普攻·赫卡忒</color></size>\n進行最多2段的連續攻擊,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>聲骸技能傷害</color>。\n<size=10></size>\n<size=40><color=Title>強化攻擊·弦樂·赫卡忒</color></size>\n弗洛洛演奏<color=Highlight>【樂聲·弦樂】</color>時,赫卡忒施放的<color=Highlight>強化攻擊·赫卡忒</color>為<color=Highlight>強化攻擊·弦樂·赫卡忒</color>,停滯目標,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>聲骸技能傷害</color>。\n<size=10></size>\n<size=40><color=Title>強化攻擊·管樂·赫卡忒</color></size>\n弗洛洛演奏<color=Highlight>【樂聲·管樂】</color>時,赫卡忒施放的<color=Highlight>強化攻擊·赫卡忒</color>為<color=Highlight>強化攻擊·管樂·赫卡忒</color>,牽引附近目標,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>聲骸技能傷害</color>。\n<size=10></size>\n<size=40><color=Title>強化攻擊·彩樂·赫卡忒</color></size>\n弗洛洛演奏<color=Highlight>【樂聲·彩樂】</color>時,赫卡忒施放的<color=Highlight>強化攻擊·赫卡忒</color>為<color=Highlight>強化攻擊·彩樂·赫卡忒</color>,停滯並牽引附近目標,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>聲骸技能傷害</color>。\n<size=10></size>\n<size=40><color=Title>謝幕</color></size>\n可通過下述4種操作,施放<color=Highlight>謝幕</color>,停滯目標,造成<color=Dark>湮滅傷害</color>。\n·弗洛洛為隊伍中登場角色結束<color=Highlight>指揮狀態</color>。\n·處於<color=Highlight>指揮狀態</color>時,弗洛洛非變奏技能登場。\n·弗洛洛不為隊伍中登場角色結束<color=Highlight>指揮狀態</color>後,弗洛洛非變奏技能登場。\n·處於<color=Highlight>【定音】</color>狀態時,長按共鳴解放。\n處於<color=Highlight>【定音】</color>狀態,施放<color=Highlight>謝幕</color>時,清除所有<color=Highlight>【樂聲】</color>並退出<color=Highlight>【定音】</color>狀態。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003703_SkillName",
|
||||
"Content": ""
|
||||
"Content": "往日深淵的圓舞曲"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003703_SkillResume",
|
||||
"Content": ""
|
||||
"Content": "<size=40><color=Title>共鳴解放</color></size>\n施放<color=Highlight>強化重擊</color>可解鎖<color=Highlight>共鳴解放</color>。\n施放<color=Highlight>共鳴解放</color>後進入<color=Highlight>強化狀態</color>。\n<size=10></size>\n<size=40><color=Title>強化狀態</color></size>\n·弗洛洛為隊伍中登場角色,可指揮赫卡忒施放<color=Highlight>普攻·赫卡忒</color>。赫卡忒施放{2}次普攻後,下次<color=Highlight>普攻·赫卡忒</color>將替換為<color=Highlight>強化攻擊·赫卡忒</color>。\n·若弗洛洛不為隊伍中登場角色,赫卡忒將自動施放<color=Highlight>普攻·赫卡忒</color>攻擊目標。隊伍中角色施放聲骸技能時,赫卡忒將施放<color=Highlight>強化攻擊·赫卡忒</color>攻擊目標。\n·若切換回弗洛洛,提前結束<color=Highlight>強化狀態</color>。\n<size=10></size>\n<size=40><color=Title>赫卡忒</color></size>\n·<color=Highlight>普攻·赫卡忒</color>:造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>聲骸技能傷害</color>。\n·<color=Highlight>強化攻擊·赫卡忒</color>:造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>聲骸技能傷害</color>。若弗洛洛不為隊伍中登場角色,施放該技能時獲得<color=Highlight>餘響</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003704_SkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "施放<color=Highlight>聲骸技能</color>時,抗打斷能力提升,受到傷害降低{0},持續{1}秒。\n施放<color=Highlight>致命組歌</color>、<color=Highlight>永生組歌</color>、<color=Highlight>聲骸技能</color>時,下一枚獲得的<color=Highlight>【<a href=160801>樂聲</a>】</color>會變為<color=Highlight>【樂聲·彩樂】</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003704_SkillName",
|
||||
"Content": ""
|
||||
"Content": "變音符"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003705_SkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "進入戰鬥狀態獲得{0}層<color=Highlight><a href=160803>餘響</a></color>,退出戰鬥狀態{1}秒內無法觸發該效果。\n每擁有{2}層<color=Highlight>餘響</color>,暴擊傷害提升{3}。\n<color=Highlight>餘響</color>層數達上限時,再次獲得<color=Highlight>餘響</color>,弗洛洛暴擊傷害提升{4},最多透過該方式提升{5},<color=Highlight>餘響</color>層數清除時,同時清除該方式提供的暴擊傷害提升效果。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003705_SkillName",
|
||||
"Content": ""
|
||||
"Content": "八重奏"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003706_SkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "<size=40><color=Title>致命組歌</color></size>\n攻擊目標,造成<color=Dark>湮滅傷害</color>。\n施放該技能後在一定時間內短按<color=Highlight>普攻</color>,將會施放<color=Highlight>普攻第3段</color>。\n<size=10></size>\n<size=40><color=Title>永生組歌</color></size>\n進入<color=Highlight><a href=160804>指揮狀態</a></color>後,下次<color=Highlight>致命組歌</color>替換為<color=Highlight>永生組歌</color>,期間施放<color=Highlight>謝幕</color>將取消本次替換。\n施放<color=Highlight>永生組歌</color>,停滯目標,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>共鳴技能傷害</color>。\n施放該技能後在一定時間內短按<color=Highlight>普攻</color>,將會施放<color=Highlight>普攻第3段</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003706_SkillName",
|
||||
"Content": ""
|
||||
"Content": "致命組歌"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003706_SkillResume",
|
||||
"Content": ""
|
||||
"Content": "<size=40><color=Title>變奏技能</color></size>\n造成<color=Dark>湮滅傷害</color>,可銜接施放<color=Highlight>普攻第3段</color>。\n<size=10></size>\n<size=40><color=Title>強化變奏技能</color></size>\n進入<color=Highlight>強化狀態</color>後,下次<color=Highlight>變奏技能</color>替換為<color=Highlight>強化變奏技能</color>,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>共鳴技能傷害</color>。\n施放<color=Highlight>強化變奏技能</color>後,可銜接施放<color=Highlight>普攻第3段</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003707_SkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "<size=40><color=Title>普攻·亡與死的樂章</color></size>\n處於<color=Highlight>重世</color>狀態時,地面短按<color=Highlight>普攻</color>施放<color=Highlight>亡與死的樂章</color>,造成<color=Dark>湮滅傷害</color>,停滯目標,本次傷害為<color=Highlight>共鳴技能傷害</color>。\n施放後退出<color=Highlight>重世</color>狀態。\n<size=10></size>\n<size=40><color=Title>共鳴技能·永不消逝的夢囈</color></size>\n處於<color=Highlight>重世</color>狀態時,地面短按<color=Highlight>共鳴技能</color>施放<color=Highlight>永不消逝的夢囈</color>,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>共鳴技能傷害</color>。\n施放後退出<color=Highlight>重世</color>狀態。\n<size=10></size>\n<size=40><color=Title>餘響獲取規則</color></size>\n餘響上限為{0}層。\n弗洛洛不為隊伍中登場角色,施放<color=Highlight>強化攻擊·弦樂·赫卡忒</color>、<color=Highlight>強化攻擊·管樂·赫卡忒</color>、<color=Highlight>強化攻擊·彩樂·赫卡忒</color>時,可獲得{1}層餘響。\n弗洛洛處於非戰鬥狀態大於{2}秒時,會清除全部餘響層數。\n<size=10></size>\n<size=40><color=Title>【樂聲】獲取規則</color></size>\n<color=Highlight>【樂聲】</color>上限6枚,達上限時,再次獲取<color=Highlight>【樂聲】</color>,所有<color=Highlight>【樂聲】</color>將左移1格,最左側<color=Highlight>【樂聲·弦樂】</color>、<color=Highlight>【樂聲·管樂】</color>將被移除。\n<color=Highlight>普攻第3段</color>、<color=Highlight>亡與死的樂章</color>命中目標時,可獲取1枚<color=Highlight>【樂聲·弦樂】</color>。\n共鳴技能<color=Highlight>稍縱即逝的夢囈</color>、共鳴技能<color=Highlight>永不消逝的夢囈</color>命中目標時,可獲取1枚<color=Highlight>【樂聲·管樂】</color>。\n啟用<color=Highlight>固有技能·變音符</color>後,施放致命組歌、永生組歌、聲骸技能時,下一枚獲得的樂聲會變為<color=Highlight>【樂聲·彩樂】</color>。\n處於<color=Highlight>【定音】</color>狀態時,無法獲取<color=Highlight>【樂聲】</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003707_SkillName",
|
||||
"Content": ""
|
||||
"Content": "新世界狂想曲"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003707_SkillResume",
|
||||
"Content": ""
|
||||
"Content": "<size=40><color=Title>特殊能量機制</color></size>\n施放<color=Highlight>普攻第3段</color>或<color=Highlight>共鳴技能</color>時,可選擇銜接施放<color=Highlight>強化普攻</color>或<color=Highlight>強化共鳴技能</color>,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>共鳴技能傷害</color>。\n<color=Highlight>普攻第3段</color>、<color=Highlight>強化普攻</color>可獲得<color=Highlight>【特殊能量·紅】</color>。\n<color=Highlight>共鳴技能</color>、<color=Highlight>強化共鳴技能</color>可獲得<color=Highlight>【特殊能量·紫】</color>。\n<color=Highlight>強化狀態</color>下,根據當前<color=Highlight>【特殊能量】</color>的顏色,使<color=Highlight>強化攻擊·赫卡忒</color>獲得不同效果。\n·<color=Highlight>【特殊能量·紅】</color>:<color=Highlight>強化攻擊·赫卡忒</color>可停滯目標。\n·<color=Highlight>【特殊能量·紫】</color>:<color=Highlight>強化攻擊·赫卡忒</color>可牽引目標。\n·<color=Highlight>【特殊能量·彩】</color>:<color=Highlight>強化攻擊·赫卡忒</color>可停滯並牽引目標。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003708_SkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "當前角色烹飪時有機率產出特色料理"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003708_SkillName",
|
||||
"Content": ""
|
||||
"Content": "巧手烹調"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003709_MultiSkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "附近隊伍中啟用延奏技能的角色湮滅傷害加深{0},重擊傷害加深{1},效果持續{2}秒,若切換至其他角色則該效果提前結束。\n弗洛洛處於<color=Highlight><a href=160804>指揮狀態</a></color>時施放該技能,赫卡忒將額外施放{3}次<color=Highlight>強化攻擊·赫卡忒</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003709_SkillDescribe",
|
||||
"Content": ""
|
||||
"Content": "下一位登場角色湮滅傷害加深{0},重擊傷害加深{1},效果持續{2}秒,若切換至其他角色則該效果提前結束。\n弗洛洛處於<color=Highlight><a href=160804>指揮狀態</a></color>時施放該技能,赫卡忒將額外施放{3}次<color=Highlight>強化攻擊·赫卡忒</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003709_SkillName",
|
||||
"Content": ""
|
||||
"Content": "未完成的曲目"
|
||||
},
|
||||
{
|
||||
"Id": "Condition_13031023_Description",
|
||||
|
@ -665685,27 +665685,27 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050066_AttributesDescription",
|
||||
"Content": ""
|
||||
"Content": "我不在那裡,也沒有死去。\n我將追隨死亡,用享受掩蓋恐懼,以未來換回過去。"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050066_BgDescription",
|
||||
"Content": ""
|
||||
"Content": "我不在那裡,也沒有死去。\n我將追隨死亡,用享受掩蓋恐懼,以未來換回過去。"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050066_Desc",
|
||||
"Content": ""
|
||||
"Content": "攻擊提升{0}。造成聲骸技能傷害後{1}秒內,共鳴技能傷害加成提升{2},聲骸技能傷害加深{3},且造成傷害無視目標{4}防禦。"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050066_ObtainedShowDescription",
|
||||
"Content": ""
|
||||
"Content": "我不在那裡,也沒有死去。\n我將追隨死亡,用享受掩蓋恐懼,以未來換回過去。"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050066_TypeDescription",
|
||||
"Content": ""
|
||||
"Content": "武器"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050066_WeaponName",
|
||||
"Content": ""
|
||||
"Content": "幽冥的忘憂章"
|
||||
},
|
||||
{
|
||||
"Id": "LevelPlay_166850020_ChildQuestTip_166_8",
|
||||
|
@ -665925,107 +665925,107 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608001_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "第一段傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608002_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "第二段傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608003_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "第三段傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608004_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "重擊傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608005_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "譜曲終末傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608006_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "每層餘響增加倍率"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608007_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "空中攻擊傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608008_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "閃避反擊傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608009_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "譜曲終末回復協奏能量"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608010_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "重擊耐力消耗"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608011_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "譜曲終末耐力消耗"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608012_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "空中攻擊耐力消耗"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608013_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "技能傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608013_Description",
|
||||
"Content": ""
|
||||
"Content": "{0}秒"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608014_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "冷卻時間"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608015_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "回復協奏能量"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608016_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "普攻·赫卡忒第一段傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608017_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "普攻·赫卡忒第二段傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608018_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "普攻·赫卡忒第三段傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608019_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "強化攻擊·弦樂·赫卡忒傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608020_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "強化攻擊·管樂·赫卡忒傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608021_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "強化攻擊·彩樂·赫卡忒傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608022_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "謝幕·赫卡忒傷害"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608023_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "往日深淵的圓舞曲回復協奏能量"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608024_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "往日深淵的圓舞曲持續時間"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608025_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "致命組歌傷害"
|
||||
},
|
||||
{
|
||||
"Id": "GondolaRideSharingPlot_29_1",
|
||||
|
@ -666041,19 +666041,19 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1003709_SkillResume",
|
||||
"Content": ""
|
||||
"Content": "下一位登場角色湮滅傷害加深,重擊傷害加深,若切換至其他角色則該效果提前結束。\n弗洛洛處於<color=Highlight>強化狀態</color>時施放該技能,赫卡忒將額外施放<color=Highlight>強化攻擊·赫卡忒</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608026_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "永生組歌傷害"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003704_SkillResume",
|
||||
"Content": ""
|
||||
"Content": "施放<color=Highlight>聲骸技能</color>時,抗打斷能力提升,受到傷害降低。\n施放<color=Highlight>變奏技能</color>、<color=Highlight>強化變奏技能</color>、<color=Highlight>聲骸技能</color>時,下一枚獲得的<color=Highlight>【特殊能量】</color>將變為【特殊能量·彩】。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1003705_SkillResume",
|
||||
"Content": ""
|
||||
"Content": "進入<color=Highlight>戰鬥狀態</color>獲得<color=Highlight>餘響</color>。\n<color=Highlight>餘響</color>可提升暴擊傷害。\n<color=Highlight>餘響</color>層數達上限時,再次獲得<color=Highlight>餘響</color>,可小幅提升暴擊傷害。"
|
||||
},
|
||||
{
|
||||
"Id": "LevelPlay_226700016_ChildQuestTip_226_2",
|
||||
|
@ -667717,19 +667717,19 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608024_Description",
|
||||
"Content": ""
|
||||
"Content": "{0}秒"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608027_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "致命組歌回復協奏能量"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608028_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "永生組歌回復協奏能量"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608029_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "亡與死的樂章傷害"
|
||||
},
|
||||
{
|
||||
"Id": "Farm_BagRace1Name1",
|
||||
|
@ -667897,11 +667897,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280029_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "使用聲骸技能,幻形為夢魘·赫卡忒,向上躍起後下砸造成三段每段{0}的湮滅傷害。\n在首位裝配該聲骸技能時,自身湮滅傷害加成提升{1},聲骸技能傷害加成提升{2}。\n技能冷卻:{3}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280029_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "幻形為夢魘·赫卡忒,向上躍起後下砸造成三段湮滅傷害。\n在首位裝配時,提高自身湮滅和聲骸技能傷害。"
|
||||
},
|
||||
{
|
||||
"Id": "LevelPlay_312800006_ChildQuestTip_318_1",
|
||||
|
@ -668029,7 +668029,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608030_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "永不消逝的夢囈傷害"
|
||||
},
|
||||
{
|
||||
"Id": "RogueRes_FightSweepConfirm_Hint",
|
||||
|
@ -668401,7 +668401,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponReson_21050066_Name",
|
||||
"Content": ""
|
||||
"Content": "安魂曲"
|
||||
},
|
||||
{
|
||||
"Id": "Entity_727fd8582e48fb629cb2f20ee7fbe5b8b6aed1f1118a483650b7448f7a142a10",
|
||||
|
@ -668457,35 +668457,35 @@
|
|||
},
|
||||
{
|
||||
"Id": "Term_160801_TermDesc",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "<color=Highlight>【樂聲】</color>上限6枚,達上限時,再次獲取<color=Highlight>【樂聲】</color>,所有<color=Highlight>【樂聲】</color>將左移1格,最左側<color=Highlight>【樂聲】</color>將被移除。\n施放<color=Highlight>普攻·弗洛洛</color>第3段、<color=Highlight>亡與死的樂章</color>命中目標時,可獲取1枚<color=Highlight>【樂聲·弦樂】</color>。\n施放<color=Highlight>共鳴技能</color>、<color=Highlight>永不消逝的夢囈</color>命中目標時,可獲取1枚<color=Highlight>【樂聲·管樂】</color>。\n啟用<color=Highlight>固有技能1</color>後,施放致命組歌、永生組歌、聲骸技能時,下一枚獲得的樂聲會變為<color=Highlight>【樂聲·彩樂】</color>。\n處於<color=Highlight>【定音】</color>狀態時,無法獲取<color=Highlight>【樂聲】</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Term_160801_TermName",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "樂聲"
|
||||
},
|
||||
{
|
||||
"Id": "Term_160802_TermDesc",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "處於<color=Highlight>【定音】</color>狀態時,解鎖<color=Highlight>往日深淵的圓舞曲</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Term_160802_TermName",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "定音"
|
||||
},
|
||||
{
|
||||
"Id": "Term_160803_TermDesc",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "餘音上限為{0}層。\n施放<color=Highlight>強化攻擊·弦樂·赫卡忒</color>、<color=Highlight>強化攻擊·管樂·赫卡忒</color>、<color=Highlight>強化攻擊·彩樂·赫卡忒</color>時,可獲得{1}層餘音。\n弗洛洛處於非戰鬥狀態大於{2}秒時,會清除全部餘音層數。"
|
||||
},
|
||||
{
|
||||
"Id": "Term_160803_TermName",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "餘音"
|
||||
},
|
||||
{
|
||||
"Id": "Term_160804_TermDesc",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "弗洛洛漂浮於空中演奏<color=Highlight>【樂聲】</color>,指揮赫卡忒進行戰鬥,赫卡忒將繼承弗洛洛的屬性,並共享所有狀態。"
|
||||
},
|
||||
{
|
||||
"Id": "Term_160804_TermName",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "指揮狀態"
|
||||
},
|
||||
{
|
||||
"Id": "Achievement_200528_Name",
|
||||
|
@ -668769,47 +668769,47 @@
|
|||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1608_DescList_1",
|
||||
"Content": ""
|
||||
"Content": "弗洛洛第3段普攻,共鳴技能可銜接施放強化普攻或強化共鳴技能,獲得不同的【特殊能量】。"
|
||||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1608_DescList_2",
|
||||
"Content": ""
|
||||
"Content": "獲得6枚【特殊能量】後,可以施放強化重擊,造成大量傷害並解鎖共鳴解放。"
|
||||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1608_DescList_3",
|
||||
"Content": ""
|
||||
"Content": "施放共鳴解放後,弗洛洛會依次讀取【特殊能量】,改變赫卡忒的強力攻擊形式。"
|
||||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1608_DescList_4",
|
||||
"Content": ""
|
||||
"Content": "共鳴解放期間,前台角色施放聲骸技能時,赫卡忒會施放強力攻擊。"
|
||||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1608_SkillDescList_1",
|
||||
"Content": ""
|
||||
"Content": "利用隊伍角色的聲骸技能獲得更高傷害收益,造成強力共鳴技能傷害與聲骸技能傷害。"
|
||||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1608_SkillDescList_2",
|
||||
"Content": ""
|
||||
"Content": "選擇不同的派生技能獲取不同【特殊能量】,改變強化狀態期間攻擊形式。"
|
||||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1608_SkillDescList_3",
|
||||
"Content": ""
|
||||
"Content": "延奏技能為下一個登場的角色提供湮滅傷害加深與重擊傷害加深。"
|
||||
},
|
||||
{
|
||||
"Id": "SkillInput_160801_Description",
|
||||
"Content": ""
|
||||
"Content": "亡與死的樂章:{0}+{0}+{0}+{0}或{1}+{0}"
|
||||
},
|
||||
{
|
||||
"Id": "SkillInput_160802_Description",
|
||||
"Content": ""
|
||||
"Content": "永不消逝的夢囈:{0}+{0}+{0}+{1}或{1}+{1}"
|
||||
},
|
||||
{
|
||||
"Id": "SkillInput_160803_Description",
|
||||
"Content": ""
|
||||
"Content": "譜曲終末:擁有6枚【樂聲】且不處於【定音】狀態時,長按{0}。"
|
||||
},
|
||||
{
|
||||
"Id": "SkillInput_160804_Description",
|
||||
"Content": ""
|
||||
"Content": "強化攻擊·赫卡忒:處於指揮狀態時,{0}+{0}+{0}或隊伍中的角色施放聲骸技能。"
|
||||
},
|
||||
{
|
||||
"Id": "SaveProjectName01",
|
||||
|
@ -668953,35 +668953,35 @@
|
|||
},
|
||||
{
|
||||
"Id": "Term160801_Desc",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "<color=Highlight>【樂聲】</color>上限6枚,達上限時,再次獲取<color=Highlight>【樂聲】</color>,所有<color=Highlight>【樂聲】</color>將左移1格,最左側<color=Highlight>【樂聲·弦樂】</color>、<color=Highlight>【樂聲·管樂】</color>將被移除。\n<color=Highlight>普攻第3段</color>、<color=Highlight>亡與死的樂章</color>命中目標時,可獲取1枚<color=Highlight>【樂聲·弦樂】</color>。\n共鳴技能<color=Highlight>稍縱即逝的夢囈</color>、共鳴技能<color=Highlight>永不消逝的夢囈</color>命中目標時,可獲取1枚<color=Highlight>【樂聲·管樂】</color>。\n啟用<color=Highlight>固有技能·變音符</color>後,施放致命組歌、永生組歌、聲骸技能時,下一枚獲得的樂聲會變為<color=Highlight>【樂聲·彩樂】</color>。\n處於<color=Highlight>【定音】</color>狀態時,無法獲取<color=Highlight>【樂聲】</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Term160801_Title",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "樂聲"
|
||||
},
|
||||
{
|
||||
"Id": "Term160802_Desc",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "施放<color=Highlight>譜曲終末</color>後,進入<color=Highlight>【定音】</color>狀態。\n處於<color=Highlight>【定音】</color>狀態時,解鎖<color=Highlight>往日深淵的圓舞曲</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Term160802_Title",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "定音"
|
||||
},
|
||||
{
|
||||
"Id": "Term160803_Desc",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "餘響上限為{0}層。\n弗洛洛不為隊伍中登場角色,施放<color=Highlight>強化攻擊·弦樂·赫卡忒</color>、<color=Highlight>強化攻擊·管樂·赫卡忒</color>、<color=Highlight>強化攻擊·彩樂·赫卡忒</color>時,可獲得{1}層餘響。\n弗洛洛處於非戰鬥狀態大於{2}秒時,會清除全部餘響層數。"
|
||||
},
|
||||
{
|
||||
"Id": "Term160803_Title",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "餘響"
|
||||
},
|
||||
{
|
||||
"Id": "Term160804_Desc",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "弗洛洛漂浮於空中,指揮赫卡忒進行戰鬥,赫卡忒將繼承弗洛洛的屬性。\n期間按獲取順序演奏<color=Highlight>【樂聲】</color>,每枚<color=Highlight>【樂聲】</color>演奏{0}秒。"
|
||||
},
|
||||
{
|
||||
"Id": "Term160804_Title",
|
||||
"Content": "Stay tuned"
|
||||
"Content": "指揮狀態"
|
||||
},
|
||||
{
|
||||
"Id": "PhrolovaFarm_AnimalMax",
|
||||
|
@ -669513,19 +669513,19 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280030_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "使用聲骸技能,召喚【教律龍爪】,對周圍敵人造成{0}的氣動傷害。\n在首位裝配該聲骸技能時,自身氣動傷害加成提升{1},重擊傷害加成提升{2}。\n技能冷卻:{3}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280030_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "召喚【教律龍爪】,對周圍敵人造成氣動傷害。\n在首位裝配時,提高自身氣動和重擊傷害。"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608031_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "譜曲終末冷卻時間"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1608031_Description",
|
||||
"Content": ""
|
||||
"Content": "{0}秒"
|
||||
},
|
||||
{
|
||||
"Id": "Farm_DungeonUnlock1",
|
||||
|
@ -669590,5 +669590,13 @@
|
|||
{
|
||||
"Id": "Term851060_Title",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Desc",
|
||||
"Content": "<size=40><color=Title>普攻·亡與死的樂章</color></size>\n處於<color=Highlight>重世</color>狀態時,地面短按<color=Highlight>普攻</color>施放<color=Highlight>亡與死的樂章</color>,造成<color=Dark>湮滅傷害</color>,停滯目標,本次傷害為<color=Highlight>共鳴技能傷害</color>。\n施放後退出<color=Highlight>重世</color>狀態。\n<size=10></size>\n<size=40><color=Title>共鳴技能·永不消逝的夢囈</color></size>\n處於<color=Highlight>重世</color>狀態時,地面短按<color=Highlight>共鳴技能</color>施放<color=Highlight>永不消逝的夢囈</color>,造成<color=Dark>湮滅傷害</color>,本次傷害為<color=Highlight>共鳴技能傷害</color>。\n施放後退出<color=Highlight>重世</color>狀態。"
|
||||
},
|
||||
{
|
||||
"Id": "Term160805_Title",
|
||||
"Content": "重世"
|
||||
}
|
||||
]
|
Loading…
Reference in a new issue