Added 2.2.3 | 3542131

This commit is contained in:
Ranny 2025-03-04 10:58:03 -05:00
parent 5f25cfe36f
commit 6ef8e43627
16 changed files with 5743 additions and 5584 deletions

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@ -736230,7 +736230,9 @@
"OngoingTagRequirements": [
"角色.d5372d25.d20fd78b.5e729260"
],
"OngoingTagIgnores": [],
"OngoingTagIgnores": [
"行为状态.逻辑状态.前台不受控制"
],
"RemovalTagRequirements": [],
"RemovalTagIgnores": [],
"RemoveBuffWithTags": [],
@ -765176,7 +765178,9 @@
"OngoingTagRequirements": [
"角色.d5372d25.d20fd78b.5e729260"
],
"OngoingTagIgnores": [],
"OngoingTagIgnores": [
"行为状态.逻辑状态.前台不受控制"
],
"RemovalTagRequirements": [],
"RemovalTagIgnores": [],
"RemoveBuffWithTags": [],
@ -826118,7 +826122,7 @@
1
],
"ExtraEffectReqPara": [
"1607220"
"1607220#1607221"
],
"ExtraEffectReqSetting": 0,
"ExtraEffectCD": [
@ -826139,7 +826143,7 @@
0
],
"DurationMagnitude": [
16
18
],
"DurationMagnitude2": [],
"bDurationAffectedByBulletTime": false,
@ -881098,11 +881102,13 @@
"Period": 0,
"bExecutePeriodicEffectOnApplication": true,
"PeriodicInhibitionPolicy": 0,
"GameAttributeID": 0,
"GameAttributeID": 99,
"CalculationPolicy": [
0
],
"ModifierMagnitude": [],
"ModifierMagnitude": [
3000
],
"ModifierMagnitude2": [],
"StackingType": 2,
"DefaultStackCount": 1,
@ -881134,18 +881140,10 @@
"RoutineExpirationEffects": [],
"OverflowEffects": [],
"RelatedExtraEffectBuffId": [],
"ExtraEffectID": 1,
"ExtraEffectParameters": [
"1",
"10",
"1",
"0",
"3",
"0",
"0"
],
"ExtraEffectID": 0,
"ExtraEffectParameters": [],
"ExtraEffectParametersGrow1": [
-3000
0
],
"ExtraEffectParametersGrow2": [
0

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@ -7788,12 +7788,12 @@
"MaxCount": 1,
"IsShareAllCdSkill": false,
"IsDefaultActivated": true,
"TriggerType": "DamageTrigger",
"TriggerType": "HitTrigger",
"TriggerPreset": [
"0"
],
"TriggerParams": {},
"TriggerFormula": "(SkillID==1607011\nOR\nSkillID==1607012\nOR\nSkillID==1607013\nOR\nSkillID==1607113\nOR\nSkillID==1607121\n)\nAND\nSkillDamageCount==1\nAND\nGetAttributeByID(Owner,62)>0",
"TriggerFormula": "(SkillID==1607011\nOR\nSkillID==1607012\nOR\nSkillID==1607013\nOR\nSkillID==1607113\nOR\nSkillID==1607021\nOR\nSkillID==1607022\nOR\nSkillID==1607023\nOR\nSkillID==1607121\n)\nAND\nSkillHitCount==1\nAND\nGetAttributeByID(Owner,62)>0",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -7827,7 +7827,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageID!=1607301005\nAND\nDamageID!=1607013008\nAND\n(DamageID!=1607210011\nOR\nDamageID!=1607210021\nOR\nDamageID!=1607014002\nOR\nDamageID!=1607210021\nOR\nDamageID!=1607401011)\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\nDamageID!=1607301005\nAND\nDamageID!=1607013008\nAND\n(DamageID!=1607210011\nOR\nDamageID!=1607210021\nOR\nDamageID!=1607014002\nOR\nDamageID!=1607210021\nOR\nDamageID!=1607401011)\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
"SubSkillAction": [
1607301114,
1607301200
@ -7884,7 +7884,7 @@
"角色.d5372d25.0a772ca2.d97e3595.23843086"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker!=Owner\nAND\nDamageID!=1607301005",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker!=Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\n!HasInt(0,DamageSubType)\nAND\nDamageType!=5\nAND\nDamageType!=6",
"SubSkillAction": [
1607301200
],
@ -17047,11 +17047,11 @@
"TriggerType": "SkillTrigger",
"TriggerPreset": [
"0",
"1607220",
"-1",
"0"
],
"TriggerParams": {},
"TriggerFormula": "TRUE",
"TriggerFormula": "SkillID==1607220\nOR\nSkillID==1607221",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -20660,12 +20660,12 @@
"MaxCount": 1,
"IsShareAllCdSkill": false,
"IsDefaultActivated": true,
"TriggerType": "DamageTrigger",
"TriggerType": "HitTrigger",
"TriggerPreset": [
"0"
],
"TriggerParams": {},
"TriggerFormula": "SkillID==1607003\nAND\nSkillDamageCount==1",
"TriggerFormula": "SkillID==1607003\nAND\nSkillHitCount==1",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -21396,11 +21396,11 @@
"TriggerType": "SkillTrigger",
"TriggerPreset": [
"0",
"1607210",
"-1",
"0"
],
"TriggerParams": {},
"TriggerFormula": "TRUE",
"TriggerFormula": "SkillID==1607210\nOR\nSkillID==1607221",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -22290,7 +22290,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nBulletID==1607301011",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nBulletID==1607301061",
"SubSkillAction": [
1607301116,
1607301201
@ -22324,7 +22324,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageID!=1607301005\nAND\nDamageID!=1607013008\nAND\nDamageID!=1607401011\nAND\nMatchAnyTag(Owner,CheckOwnerTags)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\nDamageID!=1607301005\nAND\nDamageID!=1607013008\nAND\nDamageID!=1607401011\nAND\nMatchAnyTag(Owner,CheckOwnerTags)",
"SubSkillAction": [
1607301116,
1607301200
@ -22480,7 +22480,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\n(DamageID==1607210211\nOR\nDamageID==1607210221\nOR\nDamageID==1607014022)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nDamageValue>=1\nAND\n(DamageID==1607210211\nOR\nDamageID==1607210221\nOR\nDamageID==1607014022)",
"SubSkillAction": [
1607301116,
1607301201
@ -22996,7 +22996,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\n(DamageID==1607210011\nOR\nDamageID==1607210021\nOR\nDamageID==1607014002\nOR\nDamageID==1607210021)\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\n(DamageID==1607210011\nOR\nDamageID==1607210021\nOR\nDamageID==1607014002\nOR\nDamageID==1607210021)\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
"SubSkillAction": [
1607301114,
1607301201
@ -23660,7 +23660,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nBulletID==1607301011",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nBulletID==1607301061",
"SubSkillAction": [],
"InstigatorType": "Attacker",
"SkillAction": "AddBuff",
@ -23691,7 +23691,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\n(DamageID==1607210011\nOR\nDamageID==1607210021\nOR\nDamageID==1607014002)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nDamageValue>=1\nAND\n(DamageID==1607210011\nOR\nDamageID==1607210021\nOR\nDamageID==1607014002)",
"SubSkillAction": [],
"InstigatorType": "Attacker",
"SkillAction": "AddBuff",
@ -23719,7 +23719,7 @@
"角色.d5372d25.0a772ca2.d97e3595.23843086"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageID!=1607301005\nAND\nDamageID!=1607013008",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\nDamageID!=1607301005\nAND\nDamageID!=1607013008",
"SubSkillAction": [],
"InstigatorType": "Attacker",
"SkillAction": "AddBuff",

View file

@ -3972,7 +3972,7 @@
},
"AttributesDescriptionParams": [
"1",
"105%"
"50%"
],
"NodeIcon": "/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_KanteleilaM1_UI.T_IconDevice_KanteleilaM1_UI"
},
@ -4014,7 +4014,7 @@
"10001607": 1
},
"AttributesDescriptionParams": [
"180%"
"370%"
],
"NodeIcon": "/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_KanteleilaM3_UI.T_IconDevice_KanteleilaM3_UI"
},
@ -4079,7 +4079,7 @@
"10001607": 1
},
"AttributesDescriptionParams": [
"65%",
"80%",
"30%",
"10",
"1.2"

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@ -9588,7 +9588,8 @@
1607102002,
1607112001,
1607112002,
1607112003
1607112003,
1607112004
],
"Icon": "/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconNor/SP_IconNorMagic.SP_IconNorMagic",
"EffectSkillPath": "/Game/Aki/Effect/Texture/Icon/IconSkill/T_IconYinlinC1_UI.T_IconYinlinC1_UI",
@ -9670,17 +9671,20 @@
"SkillTagList": [],
"SkillDetailNum": [
"3",
"1",
"1",
"21",
"30"
],
"SkillResumeNum": [
"3",
"21",
"30"
"21"
],
"MultiSkillDescribe": "Skill_1003103_SkillDescribe",
"MultiSkillDetailNum": [
"3",
"1",
"1",
"21",
"30"
]

View file

@ -1,5 +1,5 @@
Stream=branch_2.2_pioneer
Changelist=3521705
PatchVersion=2.2.2
Changelist=3542131
PatchVersion=2.2.3
WaterMask=true
JSDebugId=branch_2.2_pioneer_4000247c_3521705_131257615
JSDebugId=branch_2.2_pioneer_4000247c_3542131_131571743

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@ -2,7 +2,7 @@
Client Version: `2.2.0`
Resource Version: `2.2.2`
Resource Version: `2.2.3`
# Credits
Ranny

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@ -72029,7 +72029,7 @@
},
{
"Id": "Skill_1000409_SkillDescribe",
"Content": "Heile den kommenden Resonator um {1} der maximalen HP von Baizhi alle {0}s für {2}s. Der geheilte Resonator hat seine SCH für {4}s um {3} erhöht."
"Content": "Heile den kommenden Resonator um {1} der maximalen LP von Baizhi alle {0}s für {2}s. Der geheilte Resonator hat seine SCH für {4}s um {3} erhöht."
},
{
"Id": "Skill_1000509_SkillName",
@ -279157,7 +279157,7 @@
},
{
"Id": "Skill_1002209_MultiSkillDescribe_1.1",
"Content": "Der Resonator in einem nahegelegenen Team, der Zhezhis Outro-Skill aktiviert, hat seinen Glacio-SCH um {0} und Resonanz-Skill-SCH um {1} für {2} Sek. oder bis er ausgewechselt wird, verstärkt."
"Content": "Der Resonator in einem nahegelegenen Team, der Zhezhis Outro-Skill aktiviert, erhöht seinen Glacio-SCH um {0} und Resonanz-Skill-SCH um {1} für {2} Sek. oder bis er ausgewechselt wird."
},
{
"Id": "Skill_1002209_SkillDescribe",
@ -491961,11 +491961,11 @@
},
{
"Id": "SkillDescription_1607011_AttributeName",
"Content": "Lebhaftigkeit-SCH"
"Content": "Anmutiger Schritt-SCH"
},
{
"Id": "SkillDescription_1607012_AttributeName",
"Content": "Flimmernde Illusion-SCH"
"Content": "Flackernde Träumerei-SCH"
},
{
"Id": "SkillDescription_1607013_AttributeName",
@ -491973,51 +491973,51 @@
},
{
"Id": "SkillDescription_1607014_AttributeName",
"Content": "Lebhaftigkeit-Abklingzeit"
"Content": "Anmutiger Schritt-Abklingzeit"
},
{
"Id": "SkillDescription_1607015_AttributeName",
"Content": "Abklingzeit der Flimmernden Illusion"
"Content": "Abklingzeit der Flackernden Träumerei"
},
{
"Id": "SkillDescription_1607016_AttributeName",
"Content": "Lebhaftigkeit-Concerto-Energie"
"Content": "Anmutiger Schritt-Concerto-Energie"
},
{
"Id": "Skill_1003101_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Standardangriff</color></size>\nFührt bis zu 3 aufeinanderfolgende Angriffe aus und verursacht <color=Dark>Chaos-SCH</color>.\n<size=10> </size>\n<size=40><color=Title>Schwerer Angriff</color></size>\nVerbraucht Ausdauer, um das Ziel anzugreifen und verursacht <color=Dark>Chaos-SCH</color>.\n<size=10> </size>\n<size=40><color=Title>Schwerer Angriff Trügerischer Tauchgang</color></size>\nWenn Cantarella Trance besitzt, wird <color=Highlight>Schwerer Angriff</color> zu <color=Highlight>Trügerischer Tauchgang</color>, der dem Ziel <color=Dark>Chaos-SCH</color> zufügt, und danach geht Cantarella in den <color=Highlight>Trugbild-Status</color> über.\nKann auch im Wasser eingesetzt werden.\n<size=10> </size>\n<size=40><color=Title>Luftangriff</color></size>\nVerbraucht Ausdauer, um einen Sturzangriff auszuführen, der <color=Dark>Chaos-SCH</color> verursacht.\n<size=10> </size>\n<size=40><color=Title>Ausweichangriff</color></size>\n{Cus:Ipt,Tippe=Tap PC=Drücke Gamepad=Drücke} <color=Highlight>Standardangriff</color> direkt nach einem erfolgreichen <color=Highlight>Ausweichen</color> führt einen Gegenangriff aus und verursacht <color=Dark>Chaos-SCH</color>."
},
{
"Id": "Skill_1003101_SkillName",
"Content": ""
"Content": "Illusionskollaps"
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Anmutiger Schritt</color></size>\nGreift das Ziel an und fügt <color=Dark>Chaos-SCH</color> zu.\n<size=10> </size>\n<size=40><color=Title>Flackernde Träumerei</color></size>\nIst Cantarella im <color=Highlight>Trugbild-Zustand</color>, so wird der <color=Highlight>Resonanz-Skill</color> zu <color=Highlight>Flackernde Träumerei</color>. Greifst du das Ziel an, wird ihm <color=Dark>Chaos-SCH</color> zugefügt und in den <color=Highlight>Verschwommener Traum</color>-Zustand versetzt.\nFlackernde Träumerei kann in der Luft eingesetzt werden.\n<size=10> </size>\n<size=40><color=Title>Verschwommener Traum</color></size>\nVerlangsamt die Aktionsgeschwindigkeit des betroffenen Ziels für {0} s. Erleidet das Ziel Schaden, wird einmal die <color=Highlight>Erweckung</color> ausgelöst dabei wird <color=Dark>Chaos-SCH</color> zugefügt und der <color=Highlight>Verschwommener Traum</color>-Zustand entfernt.\nAngriffe anderer Resonatoren im Team lösen keine <color=Highlight>Erweckung</color> am von <color=Highlight>Verschwommenem Traum</color> beeinflussten Ziel aus, sondern entfernen den <color=Highlight>Verschwommener Traum</color>-Zustand.\nKoordinierte Angriffe sowie Schaden durch Ausstattung lösen keine <color=Highlight>Erweckung</color> aus."
},
{
"Id": "Skill_1003102_SkillName",
"Content": ""
"Content": "Tanz mit Schatten"
},
{
"Id": "Skill_1003103_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Fließende Erstickung</color></size>\nGreift das Ziel an und fügt ihm <color=Dark>Chaos-SCH</color> zu. Verursacht bei allen Resonatoren im Team den Effekt <color=Highlight>Ausbreitung</color>. Der Einsatz dieses Skills zählt zudem als Einsatz des <color=Highlight>Echo-Skills</color>.\nFließende Erstickung kann in der Luft eingesetzt werden.\n<size=10> </size>\n<size=40><color=Title>Ausbreitung</color></size>\nWenn der aktive Resonator einem Ziel Schaden zufügt, werden <color=Highlight>Traumweber</color> beschworen, die einen Koordinationsangriff ausführen und <color=Dark>Chaos-SCH</color> verursachen.(gilt als Standardangriffsschaden) \n- Verursacht der aktive Resonator Schaden, wird pro Sekunde in den kommenden {0} Sekunden {1} <color=Highlight>Traumweber</color> beschworen. Dieser Effekt kann einmal pro Sekunde ausgelöst werden. Der von <color=Highlight>Traumwebern</color> verursachte Schaden löst diesen Effekt nicht erneut aus.\n- Pro Sekunde kann {2} <color=Highlight>Traumweber</color> beschworen werden, maximal {3} <color=Highlight>Traumweber</color> insgesamt.\n- Dieser Effekt hält {4} s an oder bis die maximale Anzahl an <color=Highlight>Traumwebern</color> erreicht ist."
},
{
"Id": "Skill_1003103_SkillName",
"Content": ""
"Content": "Tief unten im Meer"
},
{
"Id": "Skill_1003104_SkillDescribe",
"Content": ""
"Content": "Erhöht den Heilungsbonus um {0}."
},
{
"Id": "Skill_1003104_SkillName",
"Content": "Gegengift"
"Content": "Elixier"
},
{
"Id": "Skill_1003105_SkillDescribe",
"Content": ""
"Content": "Der Einsatz des <color=Highlight>Echo-Skills</color> gewährt für {1} s einen {0}-Bonus auf Chaos-SCH, bis zu {2} Mal stapelbar."
},
{
"Id": "Skill_1003105_SkillName",
@ -492025,31 +492025,31 @@
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Rippel</color></size>\nGreift das Ziel an und fügt <color=Dark>Chaos-SCH</color> zu.\nDrücke kurz nach dem Ausführen dieses Skills den <color=Highlight>Standardangriff</color>, um direkt die <color=Highlight>Phase 3 des Standardangriffs</color> auszuführen.\n<size=10> </size>\n<size=40><color=Title>Gezeitenstoß</color></size>\nIst Cantarella im <color=Highlight>Trugbild</color>-Zustand, wird der <color=Highlight>Intro-Skill</color> durch <color=Highlight>Gezeitenwoge</color> ersetzt. Gezeitenwoge verursacht <color=Dark>Chaos-SCH</color>."
},
{
"Id": "Skill_1003106_SkillName",
"Content": ""
"Content": "Kreuzfahrt"
},
{
"Id": "Skill_1003107_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Trugbild-Zustand</color></size>\n- Der <color=Highlight>Standardangriff</color> wird zum Standardangriff:<color=Highlight>Phantomstich</color>. \nPhantomstich: Führt bis zu 3 aufeinanderfolgende Angriffe aus und fügt <color=Dark>Chaos-SCH</color> zu.\n- Trifft der Standardangriff:<color=Highlight>Phantomstich</color> das Ziel, wird {0} Trance verbraucht, um {1} Schauer zu erhalten und alle nahegelegenen Resonatoren im Team zu heilen.\n- Die Phase 3 des Standardangriffs:<color=Highlight>Phantomstich</color> löst 3 koordinierte Angriffe aus, die <color=Dark>Chaos-SCH</color> verursachen.\n- Der <color=Highlight>Luftangriff</color> wird zu <color=Highlight>Abgründiger Wirbel</color>. \n Halte <color=Highlight>Standardangriff</color> gedrückt oder {Cus:Ipt,Touch=Tippe PC=Drücke Gamepad=Drücke} <color=Highlight>Springen</color>, um den Sturzangriff unter Verbrauch von Ausdauer auszuführen, der <color=Dark>Chaos-SCH</color> verursacht.\n- Trifft der <color=Highlight>Abgründiger Wirbel</color> beim Luftangriff ein Ziel, wird {0} Trance verbraucht, um {1} Schauer zu erhalten und alle nahegelegenen Resonatoren im Team zu heilen.\n- Der <color=Highlight>Ausweichangriff</color> wird zum Ausweichangriff:<color=Highlight>Schattenhieb</color>. \n Schattenhieb: Greift das Ziel an und fügt ihm <color=Dark>Chaos-SCH</color> zu.\n- Das Trugbild hält {2} s an.\n- Das <color=Highlight>Trugbild</color> endet, sobald die gesamte Trance aufgebraucht ist.\n<size=10> </size>\n<size=40><color=Title>Kraftkreislauf Wahrnehmungsentzug</color></size>\nStehen Cantarella {3} Schauer im <color=Highlight>Trugbild</color> zur Verfügung, wird der <color=Highlight>Resonanz-Skill</color> zum <color=Highlight>Wahrnehmungsentzug</color>.\nWahrnehmungsentzug: Cantarella greift das Ziel an und fügt <color=Dark>Chaos-SCH</color> zu (gilt als Standardangriffsschaden), versetzt es in den <color=Highlight>Verschwommenen Traum</color>-Zustand und heilt alle Resonatoren im Team.\nDas Ausführen dieses Skills zählt zudem als Einsatz des <color=Highlight>Echo-Skills</color>.\nWahrnehmungsentzug kann in der Luft eingesetzt werden.\n<size=10> </size>\n<size=40><color=Title>Abgründige Wiedergeburt</color></size>\nNach dem Einsatz des <color=Highlight>Intro-Skills</color> wird bei jedem Einsatz des <color=Highlight>Echo-Skills</color> durch einen Teamresonator {4} Concerto-Energie zurückgewonnen. \nDieser Effekt kann bis zu 4 Mal ausgelöst werden und hält {5} s an. Gleiche Echoeffekte lösen diesen Effekt nur einmal aus.\n<size=10> </size>\n<size=40><color=Title>Trance</color></size>\nCantarella kann bis zu {6} Trance-Punkte speichern.\n- Das Ausführen des <color=Highlight>Intro-Skills</color> stellt {7} Punkt Trance wieder her.\n- Trifft die Phase 3 des Standardangriffs das Ziel, wird {8} Punkt Trance wiederhergestellt.\n- Der Einsatz des Resonanz-Skills <color=Highlight>Anmutiger Schritt</color> stellt {9} Punkt Trance wieder her.\n- Der Einsatz der Resonanzbefreiung <color=Highlight>Fließende Erstickung</color> stellt {10} Punkte Trance wieder her.\n- Befindet sich Cantarella im Wasser, wird alle {11} Sekunden {12} Punkt Trance regeneriert.\n<size=10> </size>\n<size=40><color=Title>Schauer</color></size>\nCantarella kann bis zu {13} Schauer-Punkte speichern.\n- Trifft der Standardangriff:<color=Highlight>Phantomstich</color> das Ziel, wird {14} Punkt Schauer wiederhergestellt.\n- Trifft der Luftangriff <color=Highlight>Abgründiger Wirbel</color> das Ziel, wird {15} Punkt Schauer wiederhergestellt."
},
{
"Id": "Skill_1003107_SkillName",
"Content": ""
"Content": "Zwischen Illusion und Realität"
},
{
"Id": "Skill_1003109_MultiSkillDescribe",
"Content": ""
"Content": "Der Resonator in einem nahegelegenen Team, der Cantarellas Outro-Skill aktiviert, erhöht seinen Chaos-SCH um {0} und Resonanz-Skill-SCH um {1} für {2} Sek. oder bis er ausgewechselt wird."
},
{
"Id": "Skill_1003109_SkillDescribe",
"Content": ""
"Content": "Erhöht den Chaos-SCH des als Nächstes eingewechselten Resonators um {0} und seinen Resonanz-Skill-SCH um {1}. Dauer: {2} Sekunden oder bis er ausgewechselt wird."
},
{
"Id": "Skill_1003109_SkillName",
"Content": ""
"Content": "Sanfte Tentakel"
},
{
"Id": "PrefabTextItem_1334290410_Text",
@ -492057,11 +492057,11 @@
},
{
"Id": "SkillDescription_1607017_AttributeName",
"Content": "Concerto-Energie der Flimmernden Illusion"
"Content": "Concerto-Energie der Flackernden Träumerei"
},
{
"Id": "SkillDescription_1607018_AttributeName",
"Content": ""
"Content": "SCH der Phase 1 vom Phantomstich"
},
{
"Id": "Entity_a4caea3865f178390839c67ef737320447eb86c6e0272c3484b8ee2cb7222a63",
@ -492889,19 +492889,19 @@
},
{
"Id": "ResonantChain_187_AttributesDescription",
"Content": ""
"Content": "Nach dem Einsatz des Luftangriffs <color=Highlight>Federfreigabe</color> wird der ANG aller Teammitglieder um}s erhöht."
},
{
"Id": "ResonantChain_187_NodeName",
"Content": ""
"Content": "Die Stürme verstummen im Nichts"
},
{
"Id": "ResonantChain_188_AttributesDescription",
"Content": ""
"Content": "Das Ausführen des Resonanz-Skills <color=Highlight>Ungebundener Fluss</color> gewährt kontinuierliche Heilung für aktive Resonatoren und stellt alle {0}s LP von {1} Rovers ANG, hält {2} s an."
},
{
"Id": "ResonantChain_188_NodeName",
"Content": ""
"Content": "Schimmer verschwinden in der Dunkelheit"
},
{
"Id": "ResonantChain_189_AttributesDescription",
@ -492909,87 +492909,87 @@
},
{
"Id": "ResonantChain_189_NodeName",
"Content": ""
"Content": "Illusionen zerfallen im Griff"
},
{
"Id": "ResonantChain_190_AttributesDescription",
"Content": ""
"Content": "Beim Ausführen des Luftangriffs <color=Highlight>Wolkensturm-Tanz</color> wird der Resonanzskill-Schaden um {0} für {1} s erhöht."
},
{
"Id": "ResonantChain_190_NodeName",
"Content": ""
"Content": "Grenzen zerbrechen in einem Augenblick"
},
{
"Id": "ResonantChain_191_AttributesDescription",
"Content": ""
"Content": "Der Schadensmultiplikator der Resonanzbefreiung <color=Highlight>Omega-Sturm</color> wird um {0} erhöht."
},
{
"Id": "ResonantChain_191_NodeName",
"Content": ""
"Content": "Das Leben und der Tod verwoben"
},
{
"Id": "ResonantChain_192_AttributesDescription",
"Content": ""
"Content": "Der Schadensmultiplikator des Resonanzskills <color=Highlight>Ungebundener Fluss</color> wird um {0} erhöht."
},
{
"Id": "ResonantChain_192_NodeName",
"Content": ""
"Content": "Alles zerfällt im Wind"
},
{
"Id": "Skill_1003201_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Standardangriff</color></size> Rover führt bis zu 4 aufeinanderfolgende Angriffe aus, die <color=Wind>Aero-Schaden</color> verursachen. <size=10></size> <size=40><color=Title>Klingenwirbel</color></size> Rover wirft die Waffe nach der <color=Highlight>Phase 3 des Standardangriffs</color> oder dem <color=Highlight>Ausweichangriff</color>, um <color=Wind>Aero-Schaden</color> zu verursachen. <size=10></size> <size=40><color=Title>Schwerer Angriff</color></size> Rover verbraucht Ausdauer, um das Ziel anzugreifen und <color=Wind>Aero-Schaden</color> zu verursachen. \n- {Cus:Ipt,Touch=Tippe auf PC=Drücke Gamepad=Drücke} <color=Highlight>Standardangriff</color> direkt nach dem Ausführen des Skills, um <color=Highlight>Phase 3 des Standardangriffs</color> sofort auszuführen. <size=10></size> <size=40><color=Title>Schwerer Angriff - Rasierwind</color></size> Halte <color=Highlight>Standardangriff</color> nach dem Ausführen von <color=Highlight>Phase 3 des Standardangriffs</color> oder <color=Highlight>Schwerem Angriff</color>, um den schweren Angriff <color=Highlight>Rasierwind</color> auszuführen. Rover verbraucht Ausdauer, um das Ziel anzugreifen und <color=Wind>Aero-Schaden</color> zu verursachen. <size=10></size> <size=40><color=Title>Luftangriff</color></size> Rover verbraucht Ausdauer, um einen Sturzangriff auszuführen und <color=Wind>Aero-Schaden</color> zu verursachen. - {Cus:Ipt,Touch=Tippe auf PC=Drücke Gamepad=Drücke} <color=Highlight>Standardangriff</color> kurz nach der Landung, um <color=Highlight>Phase 4 des Standardangriffs</color> auszuführen. - Bei maximalen Windfadens, {Cus:Ipt,Touch=tippe auf PC=drücke Gamepad=drücke} <color=Highlight>Standardangriff</color> kurz nach der Landung, um den Resonanz-Skill <color=Highlight>Ungebundener Fluss</color> auszuführen. <size=10></size> <size=40><color=Title>Ausweichangriff</color></size> {Cus:Ipt,Touch=Tippe auf PC=Drücke Gamepad=Drücke} <color=Highlight>Standardangriff</color> direkt nach einem erfolgreichen <color=Highlight>Ausweichen</color>, um das Ziel anzugreifen und <color=Wind>Aero-Schaden</color> zu verursachen."
},
{
"Id": "Skill_1003201_SkillName",
"Content": ""
"Content": "Windschneider"
},
{
"Id": "Skill_1003201_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Standardangriff</color></size> Verursacht <color=Wind>Aero-Schaden</color>. <size=10></size> <size=40><color=Title>Schwerer Angriff</color></size> Verbraucht Ausdauer, um <color=Wind>Aero-Schaden</color> zu verursachen. <size=10></size> <size=40><color=Title>Schwerer Angriff - Rasierwind</color></size> Halte <color=Highlight>Standardangriff</color> nach dem Ausführen von <color=Highlight>Phase 3 des Standardangriffs</color> oder <color=Highlight>Schwerem Angriff</color>, um Ausdauer zu verbrauchen und <color=Wind>Aero-Schaden</color> zu verursachen. <size=10></size> <size=40><color=Title>Luftangriff</color></size> Verbraucht Ausdauer, um <color=Wind>Aero-Schaden</color> zu verursachen. <size=10></size> <size=40><color=Title>Ausweichangriff</color></size> Verursacht <color=Wind>Aero-Schaden</color>."
},
{
"Id": "Skill_1003202_SkillDescribe",
"Content": ""
"Content": "<size=10></size> <size=40><color=Title>Erwachender Sturm</color></size> Rover springt in die Luft und greift das Ziel an, um <color=Wind>Aero-Schaden</color> zu verursachen. <size=10></size> <size=40><color=Title>Himmelssturz-Schnitt</color></size> {Cus:Ipt,Touch=tippe auf PC=drücke Gamepad=drücke} <color=Highlight>Resonanz-Skill</color> in der Luft, um <color=Wind>Aero-Schaden</color> zu verursachen und Spectro-Frazzle, Chaosfluch-Effekt, Fusionsausbruch-Effekt, Glacio-Reibung-Effekt und Elektroflamme-Effekt vom Ziel zu entfernen. Für jeden entfernten Effekt wird ein Stapel Aero-Erosion dem Ziel zugefügt."
},
{
"Id": "Skill_1003202_SkillName",
"Content": ""
"Content": "Brecher der Illusion"
},
{
"Id": "Skill_1003202_SkillResume",
"Content": ""
"Content": "<size=10></size> <size=40><color=Title>Erwachender Sturm</color></size> Verursacht <color=Wind>Aero-Schaden</color>. <size=10></size> <size=40><color=Title>Himmelssturz-Schnitt</color></size> {Cus:Ipt,Touch=tippe auf PC=drücke Gamepad=drücke} <color=Highlight>Resonanz-Skill</color> in der Luft, um <color=Wind>Aero-Schaden</color> zu verursachen und Spectro-Frazzle, Chaosfluch-Effekt, Fusionsausbruch-Effekt, Glacio-Reibung-Effekt und Elektroflamme-Effekt vom Ziel zu entfernen. Für jeden entfernten Effekt wird ein Stapel Aero-Erosion dem Ziel zugefügt."
},
{
"Id": "Skill_1003203_SkillDescribe",
"Content": ""
"Content": "Setzt die Macht des Auge des Sturms frei, um <color=Wind>Aero-Schaden</color> zu verursachen und alle Teammitglieder zu heilen."
},
{
"Id": "Skill_1003203_SkillName",
"Content": ""
"Content": "<size=10></size> <size=40><color=Title>Omega-Sturm</color></size>"
},
{
"Id": "Skill_1003203_SkillResume",
"Content": ""
"Content": "Verursacht <color=Wind>Aero-Schaden</color> und heilt alle Teammitglieder."
},
{
"Id": "Skill_1003204_SkillDescribe",
"Content": "Beim Einwechsel durch den Intro-Skill wird der ANG um {0} für {1} s erhöht."
"Content": "Der Intro-Skill erhöht den ANG um {0} für {1} s."
},
{
"Id": "Skill_1003204_SkillName",
"Content": ""
"Content": "<size=10></size> <size=40><color=Title>Sand im Sturm</color></size>"
},
{
"Id": "Skill_1003204_SkillResume",
"Content": "Beim Einwechsel durch den Intro-Skill wird der ANG um {0} für {1} s erhöht."
"Content": "Der Intro-Skill erhöht den ANG um {0} für {1} s."
},
{
"Id": "Skill_1003205_SkillDescribe",
"Content": ""
"Content": "SCH-Bonus der Resonanzbefreiung <color=Highlight>Omega-Sturm</color>wird um {0} erhöht."
},
{
"Id": "Skill_1003205_SkillName",
"Content": ""
"Content": "<size=40><color=Title>Grenzenlose Winde</color></size>"
},
{
"Id": "Skill_1003205_SkillResume",
@ -493001,7 +493001,7 @@
},
{
"Id": "Skill_1003206_SkillName",
"Content": ""
"Content": "<color=Title>Unaufhaltsamer Sturm</color></size>"
},
{
"Id": "Skill_1003206_SkillResume",
@ -493009,15 +493009,15 @@
},
{
"Id": "Skill_1003207_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Luftangriff - Wolkensturm-Tanz</color></size> Rover führt bis zu 2 aufeinanderfolgende Angriffe aus, die <color=Wind>Aero-Schaden</color> verursachen (gilt als Resonanzskill-Schaden) und alle nahegelegenen Teammitglieder heilen. Führe dies auf folgende 3 Arten aus, um diesen Skill auszuführen: - {Cus:Ipt,Touch=Tippe auf PC=Drücke Gamepad=Drücke} <color=Highlight>Standardangriff</color> direkt nach dem Ausführen des Resonanz-Skills <color=Highlight>Erwachender Sturm</color>. - {Cus:Ipt,Touch=Tippe auf PC=Drücke Gamepad=Drücke} <color=Highlight>Standardangriff</color> nach dem Ausführen des <color=Highlight>Intro-Skills</color>. - {Cus:Ipt,Touch=Tippe auf PC=Drücke Gamepad=Drücke} <color=Highlight>Standardangriff</color> nach dem Ausführen des Schweren Angriffs <color=Highlight>Rasierwind</color>. - {Cus:Ipt,Touch=Tippe auf PC=Drücke Gamepad=Drücke} <color=Highlight>Standardangriff</color> nach dem Ausführen des <color=Highlight>Resonanzskills: Ungebundener Fluss</color>. Bei maximalen Windfaden wird Resonanz-Skill <color=Highlight>Erwachender Sturm</color> durch Resonanz-Skill <color=Highlight>Ungebundener Fluss</color> ersetzt: Rover führt bis zu 2 aufeinanderfolgende Angriffe aus. Jeder Angriff verbraucht 60 Punkte Windfaden und verursacht <color=Wind>Aero-Schaden</color>, der als Resonanzskill-Schaden gilt. <size=10></size> <size=40><color=Title>Windfaden</color></size> Rover kann bis zu 120 Punkte Windfaden halten. Jede Stufe des Luftangriffs <color=Highlight>Wolkensturm-Tanz</color> stellt 25 Punkte Windfaden pro Treffer wieder her. Das Ausführen des <color=Highlight>Intro-Skills</color> stellt 20 Punkte Windfaden wieder her. Ein Treffer auf ein Ziel mit <color=Highlight>Phase 3 oder 4 des Standardangriffs</color> oder <color=Highlight>Ausweichangriff</color> stellt 10 Punkte Windfaden wieder her."
},
{
"Id": "Skill_1003207_SkillName",
"Content": ""
"Content": "Windkreis"
},
{
"Id": "Skill_1003207_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Luftangriff - Wolkensturm-Tanz</color></size> Nach dem Ausführen des Resonanzskills <color=Highlight>Erwachender Sturm</color>, <color=Highlight>Intro-Skills</color> oder des Schweren Angriffs <color=Highlight>Rasierwind</color> kann Rover den Luftangriff <color=Highlight>Wolkensturm-Tanz</color> ausführen, der <color=Wind>Aero-Schaden</color> verursacht und alle nahegelegenen Teammitglieder heilt. <size=10></size> <size=40><color=Title>Resonanzskill: Ungebundener Fluss</color></size> Luftangriff <color=Highlight>Wolkensturm-Tanz</color>, <color=Highlight>Intro-Skill</color>, <color=Highlight>Standardangriff</color> und der <color=Highlight>Ausweichangriff</color> stellen Windfaden wieder her. Bei maximalen Windfaden kann Rover den Resonanzskill <color=Highlight>Ungebundener Fluss</color> ausführen, um <color=Wind>Aero-Schaden</color> zu verursachen."
},
{
"Id": "Skill_1003208_SkillDescribe",
@ -493029,15 +493029,15 @@
},
{
"Id": "Skill_1003209_SkillDescribe",
"Content": ""
"Content": "Gewährt allen nahegelegenen Teammitgliedern <color=Highlight>Äolisches Reich</color> für {0} Sekunden. Effekt des <color=Highlight>Äolischen Reichs</color>: - Bei einem Treffer wird der maximale Stapel von Aero-Erosion, die das Ziel erhalten kann, um {1} erhöht. Dieser Effekt hält {2} s an und ist nicht stapelbar."
},
{
"Id": "Skill_1003209_SkillName",
"Content": ""
"Content": "<size=10></size> <size=40><color=Title>Echo des Sturms</color></size>"
},
{
"Id": "Skill_1003209_SkillResume",
"Content": ""
"Content": "Alle nahegelegenen Teammitglieder können den maximalen Stapel von Aero-Erosion des Ziels bei einem Treffer um {1} erhöhen."
},
{
"Id": "RogueBuffPool_900170000770_BuffDesc",
@ -508213,35 +508213,35 @@
},
{
"Id": "SkillDescription_1607019_AttributeName",
"Content": ""
"Content": "SCH der Phase 2 vom Phantomstich"
},
{
"Id": "SkillDescription_1607020_AttributeName",
"Content": ""
"Content": "SCH der Phase 3 vom Phantomstich"
},
{
"Id": "SkillDescription_1607021_AttributeName",
"Content": ""
"Content": "SCH des Abgründigen Wirbels"
},
{
"Id": "SkillDescription_1607022_AttributeName",
"Content": ""
"Content": "SCH des Wahrnehmungsentzugs"
},
{
"Id": "SkillDescription_1607023_AttributeName",
"Content": ""
"Content": "SCH des Schattenhiebs"
},
{
"Id": "SkillDescription_1607024_AttributeName",
"Content": ""
"Content": "Heilungsmenge beim Verbrauch von Verschwommenen Traum"
},
{
"Id": "SkillDescription_1607025_AttributeName",
"Content": ""
"Content": "Heilungsmenge des Wahrnehmungsentzugs"
},
{
"Id": "SkillDescription_1607026_AttributeName",
"Content": ""
"Content": "Ausdauerverbrauch des Abgründigen Wirbels"
},
{
"Id": "SkillDescription_1607026_Description",
@ -508249,39 +508249,39 @@
},
{
"Id": "SkillDescription_1607027_AttributeName",
"Content": ""
"Content": "Trugbild-Dauer"
},
{
"Id": "SkillDescription_1607028_AttributeName",
"Content": ""
"Content": "Abklingzeit des Wahrnehmungsentzugs"
},
{
"Id": "SkillDescription_1607029_AttributeName",
"Content": ""
"Content": "Concerto-Regen. des Wahrnehmungsentzugs"
},
{
"Id": "SkillDescription_1607030_AttributeName",
"Content": ""
"Content": "SCH der Fließenden Erstickung"
},
{
"Id": "SkillDescription_1607031_AttributeName",
"Content": ""
"Content": "SCH der Ausbreitung"
},
{
"Id": "SkillDescription_1607032_AttributeName",
"Content": ""
"Content": "Abklingzeit der Fließenden Erstickung"
},
{
"Id": "SkillDescription_1607033_AttributeName",
"Content": ""
"Content": "Resonanzenergiekosten"
},
{
"Id": "SkillDescription_1607034_AttributeName",
"Content": ""
"Content": "Concerto-Regen. der Fließenden Erstickung"
},
{
"Id": "SkillDescription_1607035_AttributeName",
"Content": ""
"Content": "SCH des Rippels"
},
{
"Id": "Entity_358b8141fa00505b15736b05c489343e1e411968b8d9868516f6a04e6743a1bf",
@ -509025,19 +509025,19 @@
},
{
"Id": "WeaponConf_21020046_AttributesDescription",
"Content": ""
"Content": "Diese Waffe ist ein Zeugnis des unzerbrechlichen Blutpakts: Niemals soll man verraten, niemals kapitulieren und bis zum letzten Tropfen Blut kämpfen."
},
{
"Id": "WeaponConf_21020046_BgDescription",
"Content": ""
"Content": "Diese Waffe ist ein Zeugnis des unzerbrechlichen Blutpakts: Niemals soll man verraten, niemals kapitulieren und bis zum letzten Tropfen Blut kämpfen."
},
{
"Id": "WeaponConf_21020046_ObtainedShowDescription",
"Content": ""
"Content": "Diese Waffe ist ein Zeugnis des unzerbrechlichen Blutpakts: Niemals soll man verraten, niemals kapitulieren und bis zum letzten Tropfen Blut kämpfen."
},
{
"Id": "WeaponConf_21020046_TypeDescription",
"Content": ""
"Content": "Waffe"
},
{
"Id": "WeaponConf_21020046_WeaponName",
@ -509257,15 +509257,15 @@
},
{
"Id": "SkillInput_160701_Description",
"Content": ""
"Content": "Resonanz-Skill „Flackernde Träumerei“ und Resonanz-Skill Wahrnehmungsentzug versetzen das Ziel in Verschwommenen Tram"
},
{
"Id": "SkillInput_160702_Description",
"Content": ""
"Content": "Befindet sich Cantarella im Wasser und verfügt sie über Trance, kann sie Schweren Angriff: Trügerischer Tauchgang einsetzen."
},
{
"Id": "SkillInput_160703_Description",
"Content": ""
"Content": "Im Trugbild-Zustand kann man kurz den Sprung drücken, um Luftangriff auszuführen."
},
{
"Id": "ItemInfo_50001201_AttributesDescription",
@ -509769,7 +509769,7 @@
},
{
"Id": "SkillDescription_1607036_AttributeName",
"Content": ""
"Content": "SCH der Gezeitenwoge"
},
{
"Id": "PrefabTextItem_3841892089_Text",
@ -510009,11 +510009,11 @@
},
{
"Id": "SkillDescription_1607037_AttributeName",
"Content": ""
"Content": "Concerto-Regen. des Rippels"
},
{
"Id": "SkillDescription_1607038_AttributeName",
"Content": ""
"Content": "Concerto-Regen. der Gezeitenwoge"
},
{
"Id": "ConditionGroup_13030025_Description",
@ -510213,23 +510213,23 @@
},
{
"Id": "Skill_1003101_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Standardangriff</color></size>\nFügt <color=Dark>Chaos-SCH</color> zu.\n<size=10> </size>\n<size=40><color=Title>Schwerer Angriff</color></size>\nVerbraucht Ausdauer und fügt <color=Dark>Chaos-SCH</color> zu.\n<size=10> </size>\n<size=40><color=Title>Schwerer Angriff Trügerischer Tauchgang</color></size>\nWenn Cantarella Trance besitzt, wird <color=Highlight>Schwerer Angriff</color> durch <color=Highlight>Trügerischen Tauchgang</color> ersetzt, der dem Ziel <color=Dark>Chaos-SCH</color> zufügt, und danach geht Cantarella in den <color=Highlight>Trugbild-Zustand</color> über.\nKann auch im Wasser eingesetzt werden.\n<size=10> </size>\n<size=40><color=Title>Luftangriff</color></size>\nVerbraucht Ausdauer und verursacht <color=Dark>Chaos-SCH</color>.\n<size=10> </size>\n<size=40><color=Title>Ausweichangriff</color></size>\nVerursacht <color=Dark>Chaos-SCH</color>."
},
{
"Id": "Skill_1003102_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Anmutiger Schritt</color></size>\nVerursacht <color=Dark>Chaos-SCH</color>.\n<size=10> </size>\n<size=40><color=Title>Flackernde Träumerei</color></size>\nIst Cantarella im <color=Highlight>Trugbild-Zustand</color>, wird der <color=Highlight>Resonanz-Skill</color> durch <color=Highlight>Flackernde Träumerei</color> ersetzt. Greifst du das Ziel an, wird ihm <color=Dark>Chaos-SCH</color> zugefügt und in den <color=Highlight>Verschwommener Traum</color>-Zustand versetzt.\n<size=10> </size>\n<size=40><color=Title>Verschwommener Traum</color></size>\nVerlangsamt die Aktionsgeschwindigkeit des betroffenen Ziels. Erleidet das Ziel Schaden, wird einmal die <color=Highlight>Erweckung</color> ausgelöst dabei wird <color=Dark>Chaos-SCH</color> zugefügt."
},
{
"Id": "Skill_1003103_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Fließende Erstickung</color></size>\nVerursacht <color=Dark>Chaos-SCH</color>. Fügt allen Resonatoren im Team den Effekt <color=Highlight>Ausbreitung</color> hinzu. Der Einsatz dieses Skills zählt zudem als Einsatz des <color=Highlight>Echo-Skills</color>.\n<size=10> </size>\n<size=40><color=Title>Ausbreitung</color></size>\nWenn der aktive Resonator einem Ziel Schaden zufügt, werden <color=Highlight>Traumweber</color> beschworen, die einen Koordinationsangriff ausführen und <color=Dark>Chaos-SCH</color> verursachen (gilt als Standardangriffsschaden).\n- Jedes Mal, wenn Schaden verursacht wird, wird {0} <color=Highlight>Traumweber</color> beschworen, maximal {1} <color=Highlight>Traumweber</color> insgesamt.\n- Pro Sekunde kann nur ein <color=Highlight>Traumweber</color> beschworen werden."
},
{
"Id": "Skill_1003106_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Rippel</color></size>\nVerursacht <color=Dark>Chaos-SCH</color>.\n<size=10> </size>\n<size=40><color=Title>Gezeitenstoß</color></size>\nIst Cantarella im <color=Highlight>Trugbild</color>-Zustand, wird der <color=Highlight>Intro-Skill</color> durch <color=Highlight>Gezeitenwoge</color> ersetzt. Gezeitenwoge verursacht <color=Dark>Chaos-SCH</color>."
},
{
"Id": "Skill_1003107_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Trugbild-Zustand</color></size>\n- Der <color=Highlight>Standardangriff</color> wird zum Standardangriff:<color=Highlight>Phantomstich</color>. \nPhantomstich: Führt bis zu 3 aufeinanderfolgende Angriffe aus und fügt <color=Dark>Chaos-SCH</color> zu.\n- Trifft der Standardangriff:<color=Highlight>Phantomstich</color> das Ziel, wird {0} Punkt Trance verbraucht, um {1} Punkt Schauer zu erhalten und alle nahegelegenen Resonatoren im Team zu heilen.\n- Der <color=Highlight>Luftangriff</color> wird durch <color=Highlight>Abgründigen Wirbel</color> ersetzt. Halte <color=Highlight>Standardangriff</color> gedrückt oder {Cus:Ipt,Touch=Tippe PC=Drücke Gamepad=Drücke} <color=Highlight>Springen</color>, um <color=Dark>Chaos-SCH</color> auf Kosten von Ausdauer zu verursachen.\n- Trifft der Luftangriff:<color=Highlight>Abgründiger Wirbel</color> ein Ziel, wird {0} Trance verbraucht, um {1} Schauer zu erhalten und alle nahegelegenen Resonatoren im Team zu heilen.\n- Der <color=Highlight>Ausweichangriff</color> wird zum Ausweichangriff:<color=Highlight>Schattenhieb</color>.\n Schattenhieb: Verursacht <color=Dark>Chaos-SCH</color>.\n- Der <color=Highlight>Trugbild-Zustand</color> endet, sobald die gesamte Trance aufgebraucht ist.\n<size=10> </size>\n<size=40><color=Title>Kraftkreislauf Wahrnehmungsentzug</color></size>\nStehen Cantarella {3} Schauer im <color=Highlight>Trugbild-Zustand</color> zur Verfügung, wird ihr <color=Highlight>Resonanz-Skill</color> durch <color=Highlight>Wahrnehmungsentzug</color> ersetzt.\nWahrnehmungsentzug: Verursacht <color=Dark>Chaos-SCH</color>(gilt als Standardangriffsschaden), versetzt das Ziel in den <color=Highlight>Verschwommener Traum</color>-Zustand und heilt alle Resonatoren im Team.\nDas Ausführen dieses Skills zählt zudem als Einsatz des <color=Highlight>Echo-Skills</color>.\n<size=10> </size>\n<size=40><color=Title>Abgründige Wiedergeburt</color></size>\nNach dem Einsatz des <color=Highlight>Intro-Skills</color> wird bei jedem Einsatz des <color=Highlight>Echo-Skills</color> durch einen Teamresonator {4} Concerto-Energie zurückgewonnen. \nDieser Effekt kann bis zu 4 Mal ausgelöst werden. Gleiche Echoeffekte lösen diesen Effekt nur einmal aus.\n<size=10> </size>\n<size=40><color=Title>Trance</color></size>\nCantarella kann bis zu {6} Trance-Punkte speichern.\n- Das Ausführen des <color=Highlight>Intro-Skills</color> stellt {7} Punkt Trance wieder her.\n- Trifft die Phase 3 des Standardangriffs das Ziel, wird {8} Punkt Trance wiederhergestellt.\n- Der Einsatz des Resonanz-Skills <color=Highlight>Anmutiger Schritt</color> stellt {9} Punkt Trance wieder her.\n- Der Einsatz der Resonanzbefreiung <color=Highlight>Fließende Erstickung</color> stellt {10} Punkte Trance wieder her.\n- Befindet sich Cantarella im Wasser, wird alle {11} Sekunden {12} Punkt Trance regeneriert.\n<size=10> </size>\n<size=40><color=Title>Schauer</color></size>\nCantarella kann bis zu {13} Schauer-Punkte speichern.\n- Der Standardangriff:<color=Highlight>Phantomstich</color> stellt beim Treffer {14} Punkt Schauer wieder her.\n- Der Luftangriff <color=Highlight>Abgründiger Wirbel</color> stellt beim Treffer {15} Punkt Schauer wieder her."
},
{
"Id": "ItemShowType_51_Name",
@ -510297,7 +510297,7 @@
},
{
"Id": "WeaponConf_21020046_Desc",
"Content": ""
"Content": "Beim Heilen wird der Resonanzskill-Schaden um {0} für {1} s erhöht. Wenn Rover: Aero den Resonanzskill: Ungebundener Fluss ausführt, wird der verursachte Aero-Schaden des aktiven Resonators um {2} für {3} s verstärkt."
},
{
"Id": "AccessPath_854005_Description",
@ -510369,7 +510369,7 @@
},
{
"Id": "Skill_1003108_SkillDescribe",
"Content": ""
"Content": "Hat eine Chance, beim Kochen spezielle Gerichte zu produzieren."
},
{
"Id": "RoleSkillInput_1406_DescList_1",
@ -510833,7 +510833,7 @@
},
{
"Id": "SkillDescription_1406006_AttributeName",
"Content": ""
"Content": "Schwerer Angriffsschaden"
},
{
"Id": "SkillDescription_1406007_AttributeName",

View file

@ -491873,7 +491873,7 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": "Casting <color=Highlight>Resonance Skill</color> recovers <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} of Trance. The DMG Multiplier of Resonance Skill <color=Highlight>Graceful Step</color>, Resonance Skill <color=Highlight>Flickering Reverie</color>, and Resonance Skill <color=Highlight>Perception Drain</color> is increased by {1}."
"Content": "Casting <color=Highlight>Resonance Skill</color> recovers <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} of Trance. The DMG Multiplier of Resonance Skill <color=Highlight>Graceful Step</color>, Resonance Skill <color=Highlight>Flickering Reverie</color>, and Forte Gauge <color=Highlight>Perception Drain</color> is increased by {1}."
},
{
"Id": "ResonantChain_181_NodeName",
@ -492025,7 +492025,7 @@
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": "<size=40><color=Title>Ripple</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Tidal Surge</color></size>\nWhen in <color=Highlight>Mirage</color>, <color=Highlight>Intro Skill</color> becomes <color=Highlight>Tidal Surge</color>, dealing <color=Dark>Havoc DMG</color>."
"Content": "<size=40><color=Title>Ripple</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color>.\n{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> shortly after casting this skill to start the Basic Attack combo from <color=Highlight>Basic Attack Stage 3</color>.\n<size=10> </size>\n<size=40><color=Title>Tidal Surge</color></size>\nWhen in <color=Highlight>Mirage</color>, <color=Highlight>Intro Skill</color> becomes <color=Highlight>Tidal Surge</color>, dealing <color=Dark>Havoc DMG</color>."
},
{
"Id": "Skill_1003106_SkillName",
@ -503841,11 +503841,11 @@
},
{
"Id": "PhantomSkill_200083_DescriptionEx",
"Content": "Transform into Sagittario to move a certain distance and perform a ranged attack, dealing {0} Spectro DMG.\nDodging an attack by moving in the Sagittario form triggers a damage avoiding enhanced Dodge Counter, dealing {1} Spectro DMG once and {2} Spectro DMG 5 times.\nCD: {3}s."
"Content": "Transform into Sagittario to move a certain distance and perform a ranged attack, dealing {0} Spectro DMG.\nGetting attacked while moving in the Sagittario form triggers form triggers a damage avoiding enhanced Dodge Counter, dealing {1} Spectro DMG once and {2} Spectro DMG 5 times.\nCD: {3}s."
},
{
"Id": "PhantomSkill_200083_SimplyDescription",
"Content": "Transform into Sagittario to move and deal Spectro DMG to enemies. Dodging an attack by moving in the Sagittario form triggers a damage avoiding enhanced Dodge Counter."
"Content": "Transform into Sagittario to move and deal Spectro DMG to enemies. Getting attacked while moving in the Sagittario form triggers a damage avoiding enhanced Dodge Counter."
},
{
"Id": "PhantomSkill_200084_DescriptionEx",
@ -510213,7 +510213,7 @@
},
{
"Id": "Skill_1003101_SkillResume",
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Delusive Dive</color></size>\nWith Trance, <color=Highlight>Heavy Attack</color> becomes <color=Highlight>Delusive Dive</color>. Consume STA to deal <color=Dark>Havoc DMG</color> and enter <color=Highlight>Mirage</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Dark>Havoc DMG</color>."
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Delusive Dive</color></size>\nWith Trance, <color=Highlight>Heavy Attack</color> becomes <color=Highlight>Delusive Dive</color>. Deal <color=Dark>Havoc DMG</color> and enter <color=Highlight>Mirage</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Dark>Havoc DMG</color>."
},
{
"Id": "Skill_1003102_SkillResume",
@ -510221,7 +510221,7 @@
},
{
"Id": "Skill_1003103_SkillResume",
"Content": "<size=40><color=Title>Flowing Suffocation</color></size>\nDeal <color=Dark>Havoc DMG</color> and inflict <color=Highlight>Diffusion</color> on all Resonators in the team.\nCasting this skill is also considered as casting Echo Skill.\n<size=10> </size>\n<size=40><color=Title>Diffusion</color></size>\nWhen the Resonator on the field deals damage to the target, summon <color=Highlight>Dreamweavers</color> to perform Coordinated Attack, dealing <color=Dark>Havoc DMG</color>, considered Basic Attack DMG.\n- Each time dealing damage summons <SapTag=0>{0}</SapTag> <color=Highlight>{Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=0}</color>, up to {1} <color=Highlight>Dreamweavers</color> in total. <color=Highlight>Dreamweavers</color> can appear up to once per second."
"Content": "<size=40><color=Title>Flowing Suffocation</color></size>\nDeal <color=Dark>Havoc DMG</color> and inflict <color=Highlight>Diffusion</color> on all Resonators in the team.\nCasting this skill is also considered as casting <color=Highlight>Echo Skill</color>.\n<size=10> </size>\n<size=40><color=Title>Diffusion</color></size>\nWhen the Resonator on the field deals damage to the target, summon <color=Highlight>Dreamweavers</color> to perform Coordinated Attack, dealing <color=Dark>Havoc DMG</color>, considered Basic Attack DMG.\n- Each time dealing damage summons <SapTag=0>{0}</SapTag> <color=Highlight>{Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=0}</color>, up to {1} <color=Highlight>Dreamweavers</color> in total. <color=Highlight>Dreamweavers</color> can appear up to once per second."
},
{
"Id": "Skill_1003106_SkillResume",
@ -510229,7 +510229,7 @@
},
{
"Id": "Skill_1003107_SkillResume",
"Content": "<size=40><color=Title>Mirage</color></size>\n- <color=Highlight>Basic Attack</color> becomes Basic Attack <color=Highlight>Phantom Sting</color>. Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> consumes <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} Trance to obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team.\n- <color=Highlight>Mid-air Attack</color> becomes <color=Highlight>Abysmal Vortex</color>. Hold <color=Highlight>Normal Attack</color> or {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Jump</color> to perform Plunging Attack at the cost of STA, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Dodge Counter</color> becomes Dodge Counter <color=Highlight>Shadowy Sweep</color>, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Mirage</color> ends when all Trance is depleted.\n<size=10> </size>\n<size=40><color=Title>Resonance Skill - Perception Drain</color></size>\nHaving <SapTag=3>{3}</SapTag> {Cus:Sap,S=point P=points SapTag=3} of Shiver when in <color=Highlight>Mirage</color> replaces <color=Highlight>Resonance Skill</color> with <color=Highlight>Perception Drain</color>.\nDeal <color=Dark>Havoc DMG</color>, considered Basic Attack DMG). Send the target into <color=Highlight>Hazy Dream</color> and heal all Resonators in the team.\nCasting this skill is also considered as casting <color=Highlight>Echo Skill</color>.\n<size=10> </size>\n<size=40><color=Title>Abyssal Rebirth</color></size>\nAfter casting <color=Highlight>Intro Skill</color>, when Resonators in the team cast <color=Highlight>Echo Skill</color>, recover {4} Concerto Energy. This effect can be triggered up to 4 times. Echoes with the same name can only trigger this effect once.\n<size=10> </size>\n<size=40><color=Title>Trance</color></size>\nCantarella can hold up to {6} points of Trance.\nCasting <color=Highlight>Intro Skill</color> recovers <SapTag=7>{7}</SapTag> {Cus:Sap,S=point P=points SapTag=7} Trance.\nHitting the target with <color=Highlight>Basic Attack Stage 3</color> recovers <SapTag=8>{8}</SapTag> {Cus:Sap,S=point P=points SapTag=8} of Trance.\nCasting Resonance Skill <color=Highlight>Graceful Step</color> recovers <SapTag=9>{9}</SapTag> {Cus:Sap,S=point P=points SapTag=9} of Trance.\nCasting Resonance Liberation <color=Highlight>Flowing Suffocation</color> recovers <SapTag=10>{10}</SapTag> {Cus:Sap,S=point P=points SapTag=10} of Trance.\nWhen in the water, recover <SapTag=12>{12}</SapTag> {Cus:Sap,S=point P=points SapTag=12} of Trance every {11}s.\n<size=10> </size>\n<size=40><color=Title>Shiver</color></size>\n- Cantarella can hold up to {13} points of Shiver.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> recovers <SapTag=14>{14}</SapTag> {Cus:Sap,S=point P=points SapTag=14} of Shiver. \n- When Mid-air Attack <color=Highlight>Abysmal Vortex</color> hits a target, restore <SapTag=15>{15}</SapTag> {Cus:Sap,S=point P=points SapTag=15} of Shiver."
"Content": "<size=40><color=Title>Mirage</color></size>\n- <color=Highlight>Basic Attack</color> becomes Basic Attack <color=Highlight>Phantom Sting</color>. Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> consumes <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} Trance to obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team.\n- <color=Highlight>Mid-air Attack</color> becomes <color=Highlight>Abysmal Vortex</color>. Hold <color=Highlight>Normal Attack</color> or {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Jump</color> to perform Plunging Attack at the cost of STA, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Dodge Counter</color> becomes Dodge Counter <color=Highlight>Shadowy Sweep</color>, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Mirage</color> ends when all Trance is depleted.\n<size=10> </size>\n<size=40><color=Title>Forte Gauge - Perception Drain</color></size>\nHaving <SapTag=3>{3}</SapTag> {Cus:Sap,S=point P=points SapTag=3} of Shiver when in <color=Highlight>Mirage</color> replaces <color=Highlight>Resonance Skill</color> with <color=Highlight>Perception Drain</color>.\nDeal <color=Dark>Havoc DMG</color>, considered Basic Attack DMG). Send the target into <color=Highlight>Hazy Dream</color> and heal all Resonators in the team.\nCasting this skill is also considered as casting <color=Highlight>Echo Skill</color>.\n<size=10> </size>\n<size=40><color=Title>Abyssal Rebirth</color></size>\nAfter casting <color=Highlight>Intro Skill</color>, when Resonators in the team cast <color=Highlight>Echo Skill</color>, recover {4} Concerto Energy. This effect can be triggered up to 4 times. Echoes with the same name can only trigger this effect once.\n<size=10> </size>\n<size=40><color=Title>Trance</color></size>\nCantarella can hold up to {6} points of Trance.\nCasting <color=Highlight>Intro Skill</color> recovers <SapTag=7>{7}</SapTag> {Cus:Sap,S=point P=points SapTag=7} Trance.\nHitting the target with <color=Highlight>Basic Attack Stage 3</color> recovers <SapTag=8>{8}</SapTag> {Cus:Sap,S=point P=points SapTag=8} of Trance.\nCasting Resonance Skill <color=Highlight>Graceful Step</color> recovers <SapTag=9>{9}</SapTag> {Cus:Sap,S=point P=points SapTag=9} of Trance.\nCasting Resonance Liberation <color=Highlight>Flowing Suffocation</color> recovers <SapTag=10>{10}</SapTag> {Cus:Sap,S=point P=points SapTag=10} of Trance.\nWhen in the water, recover <SapTag=12>{12}</SapTag> {Cus:Sap,S=point P=points SapTag=12} of Trance every {11}s.\n<size=10> </size>\n<size=40><color=Title>Shiver</color></size>\n- Cantarella can hold up to {13} points of Shiver.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> recovers <SapTag=14>{14}</SapTag> {Cus:Sap,S=point P=points SapTag=14} of Shiver.\n- When Mid-air Attack <color=Highlight>Abysmal Vortex</color> hits a target, restore <SapTag=15>{15}</SapTag> {Cus:Sap,S=point P=points SapTag=15} of Shiver."
},
{
"Id": "ItemShowType_51_Name",

View file

@ -491921,19 +491921,19 @@
},
{
"Id": "SkillDescription_1607001_AttributeName",
"Content": ""
"Content": "1º Daño"
},
{
"Id": "SkillDescription_1607002_AttributeName",
"Content": ""
"Content": "2º Daño"
},
{
"Id": "SkillDescription_1607003_AttributeName",
"Content": ""
"Content": "3º Daño"
},
{
"Id": "SkillDescription_1607004_AttributeName",
"Content": ""
"Content": "Daño de ATQ cargado"
},
{
"Id": "SkillDescription_1607005_AttributeName",
@ -491941,15 +491941,15 @@
},
{
"Id": "SkillDescription_1607006_AttributeName",
"Content": ""
"Content": "Daño de ATQ aéreo"
},
{
"Id": "SkillDescription_1607007_AttributeName",
"Content": ""
"Content": "Daño de Contraataque evasivo"
},
{
"Id": "SkillDescription_1607008_AttributeName",
"Content": ""
"Content": "Coste de resistencia ATQ cargado"
},
{
"Id": "SkillDescription_1607009_AttributeName",
@ -491957,7 +491957,7 @@
},
{
"Id": "SkillDescription_1607010_AttributeName",
"Content": ""
"Content": "Coste de resistencia ATQ aéreo"
},
{
"Id": "SkillDescription_1607011_AttributeName",
@ -491993,7 +491993,7 @@
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": ""
"Content": "{0} s"
},
{
"Id": "Skill_1003102_SkillName",
@ -493021,11 +493021,11 @@
},
{
"Id": "Skill_1003208_SkillDescribe",
"Content": ""
"Content": "Probabilidad de crear platos especiales al cocinar."
},
{
"Id": "Skill_1003208_SkillResume",
"Content": ""
"Content": "Probabilidad de crear platos especiales al cocinar."
},
{
"Id": "Skill_1003209_SkillDescribe",
@ -503853,7 +503853,7 @@
},
{
"Id": "PhantomSkill_200084_SimplyDescription",
"Content": ""
"Content": "Invoca a Sacerdos para infligir Daño Aero."
},
{
"Id": "PhantomSkill_200085_DescriptionEx",
@ -508205,11 +508205,11 @@
},
{
"Id": "SkillDescription_1607016_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "SkillDescription_1607017_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "SkillDescription_1607019_AttributeName",
@ -508245,7 +508245,7 @@
},
{
"Id": "SkillDescription_1607026_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "SkillDescription_1607027_AttributeName",
@ -508273,7 +508273,7 @@
},
{
"Id": "SkillDescription_1607033_AttributeName",
"Content": ""
"Content": "Coste de resonancia"
},
{
"Id": "SkillDescription_1607034_AttributeName",
@ -509025,23 +509025,23 @@
},
{
"Id": "WeaponConf_21020046_AttributesDescription",
"Content": ""
"Content": "Esta es la prueba del pacto de sangre: sin traición, sin rendición, hasta que la última gota se agote."
},
{
"Id": "WeaponConf_21020046_BgDescription",
"Content": ""
"Content": "Esta es la prueba del pacto de sangre: sin traición, sin rendición, hasta que la última gota se agote."
},
{
"Id": "WeaponConf_21020046_ObtainedShowDescription",
"Content": ""
"Content": "Esta es la prueba del pacto de sangre: sin traición, sin rendición, hasta que la última gota se agote."
},
{
"Id": "WeaponConf_21020046_TypeDescription",
"Content": ""
"Content": "Arma"
},
{
"Id": "WeaponConf_21020046_WeaponName",
"Content": ""
"Content": "Pacto de sangre"
},
{
"Id": "AccessPath_214001_Description",
@ -509753,19 +509753,19 @@
},
{
"Id": "SkillDescription_1607014_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "SkillDescription_1607015_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "SkillDescription_1607025_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "SkillDescription_1607030_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "SkillDescription_1607036_AttributeName",
@ -510369,7 +510369,7 @@
},
{
"Id": "Skill_1003108_SkillDescribe",
"Content": ""
"Content": "Probabilidad de crear platos especiales al cocinar."
},
{
"Id": "RoleSkillInput_1406_DescList_1",
@ -510377,7 +510377,7 @@
},
{
"Id": "RoleSkillInput_1406_DescList_2",
"Content": ""
"Content": "Cuando el Indicador del Forte está lleno, se puede lanzar una habilidad de resonancia mejorada."
},
{
"Id": "GuideFocusNew_20452_Content",
@ -510813,19 +510813,19 @@
},
{
"Id": "SkillDescription_1406001_AttributeName",
"Content": ""
"Content": "1º Daño"
},
{
"Id": "SkillDescription_1406002_AttributeName",
"Content": ""
"Content": "2º Daño"
},
{
"Id": "SkillDescription_1406003_AttributeName",
"Content": ""
"Content": "3º Daño"
},
{
"Id": "SkillDescription_1406004_AttributeName",
"Content": ""
"Content": "4º Daño"
},
{
"Id": "SkillDescription_1406005_AttributeName",
@ -510833,7 +510833,7 @@
},
{
"Id": "SkillDescription_1406006_AttributeName",
"Content": ""
"Content": "Daño de ATQ cargado"
},
{
"Id": "SkillDescription_1406007_AttributeName",
@ -510845,11 +510845,11 @@
},
{
"Id": "SkillDescription_1406009_AttributeName",
"Content": ""
"Content": "Daño de Contraataque evasivo"
},
{
"Id": "SkillDescription_1406010_AttributeName",
"Content": ""
"Content": "Coste de resistencia ATQ cargado"
},
{
"Id": "SkillDescription_1406011_AttributeName",
@ -510857,7 +510857,7 @@
},
{
"Id": "SkillDescription_1406012_AttributeName",
"Content": ""
"Content": "Coste de resistencia ATQ aéreo"
},
{
"Id": "SkillDescription_1406013_AttributeName",
@ -510873,7 +510873,7 @@
},
{
"Id": "SkillDescription_1406015_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "SkillDescription_1406016_AttributeName",
@ -510881,39 +510881,39 @@
},
{
"Id": "SkillDescription_1406017_AttributeName",
"Content": ""
"Content": "Daño de habilidad"
},
{
"Id": "SkillDescription_1406018_AttributeName",
"Content": ""
"Content": "Curación"
},
{
"Id": "SkillDescription_1406018_Description",
"Content": ""
"Content": "{0} de ATQ"
},
{
"Id": "SkillDescription_1406019_AttributeName",
"Content": ""
"Content": "REU"
},
{
"Id": "SkillDescription_1406019_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "SkillDescription_1406020_AttributeName",
"Content": ""
"Content": "Coste de resonancia"
},
{
"Id": "SkillDescription_1406021_AttributeName",
"Content": ""
"Content": "Regen. de concierto"
},
{
"Id": "SkillDescription_1406022_AttributeName",
"Content": ""
"Content": "Daño de habilidad"
},
{
"Id": "SkillDescription_1406023_AttributeName",
"Content": ""
"Content": "Regen. de concierto"
},
{
"Id": "SkillDescription_1406024_AttributeName",
@ -510929,7 +510929,7 @@
},
{
"Id": "SkillDescription_1406026_Description",
"Content": ""
"Content": "{0} de ATQ"
},
{
"Id": "SkillDescription_1406027_AttributeName",
@ -511905,7 +511905,7 @@
},
{
"Id": "SkillDescription_1406030_Description",
"Content": ""
"Content": "{0} s"
},
{
"Id": "LevelPlay_223750020_ChildQuestTip_223_1",
@ -512725,11 +512725,11 @@
},
{
"Id": "WeaponConf_21050056_AttributesDescription",
"Content": ""
"Content": "En el mar, algunos observan las estrellas, otros pescan la luna, y hay quienes escuchan susurros infinitos.\nEsos murmullos se infiltraron en su veneno, deslizándose por cada río serpenteante. Al final, la rodearon, como una sombrilla de medusa, como el propio mar."
},
{
"Id": "WeaponConf_21050056_BgDescription",
"Content": ""
"Content": "En el mar, algunos observan las estrellas, otros pescan la luna, y hay quienes escuchan susurros infinitos.\nEsos murmullos se infiltraron en su veneno, deslizándose por cada río serpenteante. Al final, la rodearon, como una sombrilla de medusa, como el propio mar."
},
{
"Id": "WeaponConf_21050056_Desc",
@ -512737,15 +512737,15 @@
},
{
"Id": "WeaponConf_21050056_ObtainedShowDescription",
"Content": ""
"Content": "En el mar, algunos observan las estrellas, otros pescan la luna, y hay quienes escuchan susurros infinitos.\nEsos murmullos se infiltraron en su veneno, deslizándose por cada río serpenteante. Al final, la rodearon, como una sombrilla de medusa, como el propio mar."
},
{
"Id": "WeaponConf_21050056_TypeDescription",
"Content": ""
"Content": "Arma"
},
{
"Id": "WeaponConf_21050056_WeaponName",
"Content": ""
"Content": "Susurros de sirenas"
},
{
"Id": "ConditionGroup_13050001_Description",
@ -512777,7 +512777,7 @@
},
{
"Id": "SkillDescription_1607024_Description",
"Content": ""
"Content": "{0} de ATQ"
},
{
"Id": "WeaponReson_21020046_Name",

View file

@ -491873,7 +491873,7 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": "<color=Highlight>共鳴スキル</color>発動時、【トランス】を{0}Pt獲得。共鳴スキル<color=Highlight>軽やかなワルツ</color>、共鳴スキル<color=Highlight>混じり合う夢現</color>、共鳴スキル<color=Highlight>五感ドレイン</color>のダメージ倍率が{1}アップ。"
"Content": "<color=Highlight>共鳴スキル</color>発動時、【トランス】を{0}Pt獲得。共鳴スキル<color=Highlight>軽やかなワルツ</color>、共鳴スキル<color=Highlight>混じり合う夢現</color>、共鳴回路<color=Highlight>五感ドレイン</color>のダメージ倍率が{1}アップ。"
},
{
"Id": "ResonantChain_181_NodeName",
@ -491993,7 +491993,7 @@
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": "<size=40><color=Title>軽やかなワルツ</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>混じり合う夢現</color></size>\n<color=Highlight>ミラージュ状態</color>時、<color=Highlight>共鳴スキル</color>が<color=Highlight>混じり合う夢現</color>に代わる。\nそれを発動すると、目標を攻撃して<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>まどろみの夢</color></size>\n目標の動速度をダウン、{0}秒間持続。<color=Highlight>まどろみの夢</color>効果が付与されている目標にダメージを与えると、<color=Highlight>まどろみの夢</color>効果を消費して<color=Highlight>驚きの目覚め</color>を1回発動し、<color=Dark>消滅ダメージ</color>を与える。\nチーム内の他のキャラが<color=Highlight>驚きの目覚め</color>効果を付与されている目標を攻撃した場合、<color=Highlight>驚きの目覚め</color>が発動せず、さらに<color=Highlight>まどろみの夢</color>効果が解除される。\n協同攻撃は<color=Highlight>驚きの目覚め</color>を発動できない。"
"Content": "<size=40><color=Title>軽やかなワルツ</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>混じり合う夢現</color></size>\n<color=Highlight>ミラージュ状態</color>時、<color=Highlight>共鳴スキル</color>が<color=Highlight>混じり合う夢現</color>に代わる。\nそれを発動すると、目標を攻撃して<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>まどろみの夢</color></size>\n目標の動速度をダウン、{0}秒間持続。<color=Highlight>まどろみの夢</color>効果が付与されている目標にダメージを与えると、<color=Highlight>まどろみの夢</color>効果を消費して<color=Highlight>驚きの目覚め</color>を1回発動し、<color=Dark>消滅ダメージ</color>を与える。\nチーム内の他のキャラが<color=Highlight>驚きの目覚め</color>効果を付与されている目標を攻撃した場合、<color=Highlight>驚きの目覚め</color>が発動せず、さらに<color=Highlight>まどろみの夢</color>効果が解除される。\n探索モジュールダメージと協同攻撃は<color=Highlight>驚きの目覚め</color>を発動できない。"
},
{
"Id": "Skill_1003102_SkillName",
@ -492025,7 +492025,7 @@
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": "<size=40><color=Title>水撫で</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>波追い</color></size>\n<color=Highlight>ミラージュ状態</color>時、<color=Highlight>変奏スキル</color>が<color=Highlight>波追い</color>に代わり、<color=Dark>消滅ダメージ</color>を与える。"
"Content": "<size=40><color=Title>水撫で</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\nこのスキルを発動直後に<color=Highlight>通常攻撃</color>を一回押しすると、<color=Highlight>通常攻撃3段目</color>を発動する。\n<size=10> </size>\n<size=40><color=Title>波追い</color></size>\n<color=Highlight>ミラージュ状態</color>時、<color=Highlight>変奏スキル</color>が<color=Highlight>波追い</color>に代わり、<color=Dark>消滅ダメージ</color>を与える。"
},
{
"Id": "Skill_1003106_SkillName",
@ -492033,7 +492033,7 @@
},
{
"Id": "Skill_1003107_SkillDescribe",
"Content": "<size=40><color=Title>ミラージュ状態</color></size>\n·<color=Highlight>通常攻撃</color>が通常攻撃<color=Highlight>クラゲの幻</color>に代わり、最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·通常攻撃<color=Highlight>クラゲの幻</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·通常攻撃<color=Highlight>クラゲの幻3段目</color>は協同攻撃を3回行い、<color=Dark>消滅ダメージ</color>を与える。\n·<color=Highlight>空中攻撃</color>が<color=Highlight>蠢く渦巻き</color>に代わる。<color=Highlight>通常攻撃</color>を長押しまたは<color=Highlight>ジャンプ</color>を一回押しすると発動でき、スタミナを消費して落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·空中攻撃<color=Highlight>蠢く渦巻き</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>回避反撃</color>が回避反撃<color=Highlight>掠める影</color>に代わり、目標を攻撃して<color=Dark>消滅ダメージ</color>を与える。\n·ミラージュ状態は{2}秒間持続。\n·全ての【トランス】を消費すると、<color=Highlight>ミラージュ状態</color>は解除される。\n<size=10> </size>\n<size=40><color=Title>共鳴スキル・五感ドレイン</color></size>\n<color=Highlight>ミラージュ状態</color>時、{3}Ptの【トレマー】を所持している場合、<color=Highlight>共鳴スキル</color>が<color=Highlight>五感ドレイン</color>に代わる。\n目標を攻撃して<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する他、近くにいるチーム内全員のHPを回復する。このダメージは通常攻撃ダメージと見なされる。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>溟海からの蘇り</color></size>\n<color=Highlight>変奏スキル</color>発動後、チーム内のキャラが<color=Highlight>音骸スキル</color>を発動時、{4}Ptの協奏エネルギーを獲得する。この効果は最大4回発動可能、{5}秒間持続。同名音骸はこの効果を1回のみ発動可能。\n自身が水中にいる時、水泳のスピードが上げ、スタミナ消費が減少する。\n<size=10> </size>\n<size=40><color=Title>トランスの獲得方法</color></size>\n最大{6}Pt。\n<color=Highlight>変奏スキル</color>発動時、【トランス】を{7}Pt獲得。\n<color=Highlight>通常攻撃3段目</color>が目標に命中時、【トランス】を{8}Pt獲得。\n共鳴スキル<color=Highlight>軽やかなワルツ</color>発動時、【トランス】を{9}Pt獲得。\n共鳴解放<color=Highlight>陥溺</color>発動時、【トランス】を{10}Pt獲得。\n自身が水中にいる時、{11}秒ごとに【トランス】を{12}Pt獲得。\n<size=10> </size>\n<size=40><color=Title>トレマーの獲得方法</color></size>\n最大{13}Pt。\n通常攻撃<color=Highlight>クラゲの幻</color>が命中時、【トレマー】を{14}Pt獲得。\n空中攻撃<color=Highlight>蠢く渦巻き</color>が命中時、【トレマー】を{15}Pt獲得。"
"Content": "<size=40><color=Title>ミラージュ状態</color></size>\n·<color=Highlight>通常攻撃</color>が通常攻撃<color=Highlight>クラゲの幻</color>に代わり、最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·通常攻撃<color=Highlight>クラゲの幻</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·通常攻撃<color=Highlight>クラゲの幻3段目</color>は協同攻撃を3回行い、<color=Dark>消滅ダメージ</color>を与える。\n·<color=Highlight>空中攻撃</color>が<color=Highlight>蠢く渦巻き</color>に代わる。<color=Highlight>通常攻撃</color>を長押しまたは<color=Highlight>ジャンプ</color>を一回押しすると発動でき、スタミナを消費して落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·空中攻撃<color=Highlight>蠢く渦巻き</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>回避反撃</color>が回避反撃<color=Highlight>掠める影</color>に代わり、目標を攻撃して<color=Dark>消滅ダメージ</color>を与える。\n·ミラージュ状態は{2}秒間持続。\n·全ての【トランス】を消費すると、<color=Highlight>ミラージュ状態</color>は解除される。\n<size=10> </size>\n<size=40><color=Title>共鳴回路・五感ドレイン</color></size>\n<color=Highlight>ミラージュ状態</color>時、{3}Ptの【トレマー】を所持している場合、<color=Highlight>共鳴スキル</color>が<color=Highlight>五感ドレイン</color>に代わる。\n目標を攻撃して<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する他、近くにいるチーム内全員のHPを回復する。このダメージは通常攻撃ダメージと見なされる。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>溟海からの蘇り</color></size>\n<color=Highlight>変奏スキル</color>発動後、チーム内のキャラが<color=Highlight>音骸スキル</color>を発動時、{4}Ptの協奏エネルギーを獲得する。この効果は最大4回発動可能、{5}秒間持続。同名音骸はこの効果を1回のみ発動可能。\n自身が水中にいる時、水泳のスピードが上げ、スタミナ消費が減少する。\n<size=10> </size>\n<size=40><color=Title>トランスの獲得方法</color></size>\n最大{6}Pt。\n<color=Highlight>変奏スキル</color>発動時、【トランス】を{7}Pt獲得。\n<color=Highlight>通常攻撃3段目</color>が目標に命中時、【トランス】を{8}Pt獲得。\n共鳴スキル<color=Highlight>軽やかなワルツ</color>発動時、【トランス】を{9}Pt獲得。\n共鳴解放<color=Highlight>陥溺</color>発動時、【トランス】を{10}Pt獲得。\n自身が水中にいる時、{11}秒ごとに【トランス】を{12}Pt獲得。\n<size=10> </size>\n<size=40><color=Title>トレマーの獲得方法</color></size>\n最大{13}Pt。\n通常攻撃<color=Highlight>クラゲの幻</color>が命中時、【トレマー】を{14}Pt獲得。\n空中攻撃<color=Highlight>蠢く渦巻き</color>が命中時、【トレマー】を{15}Pt獲得。"
},
{
"Id": "Skill_1003107_SkillName",
@ -510213,15 +510213,15 @@
},
{
"Id": "Skill_1003101_SkillResume",
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃・浮き沈みの幻海</color></size>\n【トランス】を所持時、<color=Highlight>重撃</color>が<color=Highlight>浮き沈みの幻海</color>に代わり、スタミナを消費して<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>ミラージュ状態</color>に入る。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。"
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃・浮き沈みの幻海</color></size>\n【トランス】を所持時、<color=Highlight>重撃</color>が<color=Highlight>浮き沈みの幻海</color>に代わり、<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>ミラージュ状態</color>に入る。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。"
},
{
"Id": "Skill_1003102_SkillResume",
"Content": "<size=40><color=Title>軽やかなワルツ</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>混じり合う夢現</color></size>\n<color=Highlight>ミラージュ状態</color>時、<color=Highlight>共鳴スキル</color>は<color=Highlight>混じり合う夢現</color>に代わる。\n<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する。\n<size=10> </size>\n<size=40><color=Title>まどろみの夢</color></size>\n目標の動速度をダウン。目標にダメージを与えると、<color=Highlight>驚きの目覚め</color>を1回発動し、<color=Dark>消滅ダメージ</color>を与える。"
"Content": "<size=40><color=Title>軽やかなワルツ</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>混じり合う夢現</color></size>\n<color=Highlight>ミラージュ状態</color>時、<color=Highlight>共鳴スキル</color>は<color=Highlight>混じり合う夢現</color>に代わる。\n<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する。\n<size=10> </size>\n<size=40><color=Title>まどろみの夢</color></size>\n目標の動速度をダウン。目標にダメージを与えると、<color=Highlight>驚きの目覚め</color>を1回発動し、<color=Dark>消滅ダメージ</color>を与える。"
},
{
"Id": "Skill_1003103_SkillResume",
"Content": "<size=40><color=Title>陥溺</color></size>\n<color=Dark>消滅ダメージ</color>を与え、チーム内全員に<color=Highlight>ディフュージョン</color>を付与する。\nこのスキルの発動は、音骸スキルの発動とも見なされる。\n<size=10> </size>\n<size=40><color=Title>ディフュージョン</color></size>\nチーム内の登場キャラが目標にダメージを与えると、<color=Highlight>夢織りのクラゲ</color>が召喚され、協同攻撃で目標に<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·ダメージを与えるたびに、{0}匹の<color=Highlight>夢織りのクラゲ</color>が召喚される。<color=Highlight>夢織りのクラゲ</color>は最大{1}匹召喚可能、1秒ごとに最大1回現れる。"
"Content": "<size=40><color=Title>陥溺</color></size>\n<color=Dark>消滅ダメージ</color>を与え、チーム内全員に<color=Highlight>ディフュージョン</color>を付与する。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n<size=10> </size>\n<size=40><color=Title>ディフュージョン</color></size>\nチーム内の登場キャラが目標にダメージを与えると、<color=Highlight>夢織りのクラゲ</color>が召喚され、協同攻撃で目標に<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·ダメージを与えるたびに、{0}匹の<color=Highlight>夢織りのクラゲ</color>が召喚される。<color=Highlight>夢織りのクラゲ</color>は最大{1}匹召喚可能、1秒ごとに最大1回出現する。"
},
{
"Id": "Skill_1003106_SkillResume",
@ -510229,7 +510229,7 @@
},
{
"Id": "Skill_1003107_SkillResume",
"Content": "<size=40><color=Title>ミラージュ状態</color></size>\n·<color=Highlight>通常攻撃</color>が通常攻撃<color=Highlight>クラゲの幻</color>に代わり、最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·通常攻撃<color=Highlight>クラゲの幻</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>空中攻撃</color>が<color=Highlight>蠢く渦巻き</color>に代わる。<color=Highlight>通常攻撃</color>を長押しまたは<color=Highlight>ジャンプ</color>を一回押しすると発動でき、スタミナを消費して落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·空中攻撃<color=Highlight>蠢く渦巻き</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>回避反撃</color>が回避反撃<color=Highlight>掠める影</color>に代わり、<color=Dark>消滅ダメージ</color>を与える。\n·全ての【トランス】を消費すると、<color=Highlight>ミラージュ状態</color>は解除される。\n<size=10> </size>\n<size=40><color=Title>共鳴スキル・五感ドレイン</color></size>\n<color=Highlight>ミラージュ状態</color>時、{3}Ptの【トレマー】を所持している場合、<color=Highlight>共鳴スキル</color>が<color=Highlight>五感ドレイン</color>に代わる。\n<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する他、近くにいるチーム内全員のHPを回復する。このダメージは通常攻撃ダメージと見なされる。\nこのスキルの発動は、音骸スキルの発動とも見なされる。\n<size=10> </size>\n<size=40><color=Title>溟海からの蘇り</color></size>\n<color=Highlight>変奏スキル</color>発動後、チーム内キャラが音骸スキルを発動すると、{4}Ptの協奏エネルギーを獲得する。この効果は最大4回発動可能、{5}秒間持続。同名音骸はこの効果を1回のみ発動可能。\n<size=10> </size>\n<size=40><color=Title>トランスの獲得方法</color></size>\n最大{6}Pt。\n<color=Highlight>変奏スキル</color>発動時、【トランス】を{7}Pt獲得。\n<color=Highlight>通常攻撃3段目</color>が目標に命中時、【トランス】を{8}Pt獲得。\n共鳴スキル<color=Highlight>軽やかなワルツ</color>発動時、【トランス】を{9}Pt獲得。\n共鳴解放<color=Highlight>陥溺</color>発動時、【トランス】を{10}Pt獲得。\n自身が水中にいる時、{11}秒ごとに【トランス】を{12}Pt獲得。\n<size=10> </size>\n<size=40><color=Title>トレマーの獲得方法</color></size>\n最大{13}Pt。\n通常攻撃<color=Highlight>クラゲの幻</color>が命中時、【トレマー】を{14}Pt獲得。\n空中攻撃<color=Highlight>蠢く渦巻き</color>が命中時、【トレマー】を{15}Pt獲得。"
"Content": "<size=40><color=Title>ミラージュ状態</color></size>\n·<color=Highlight>通常攻撃</color>が通常攻撃<color=Highlight>クラゲの幻</color>に代わり、最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·通常攻撃<color=Highlight>クラゲの幻</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>空中攻撃</color>が<color=Highlight>蠢く渦巻き</color>に代わる。<color=Highlight>通常攻撃</color>を長押しまたは<color=Highlight>ジャンプ</color>を一回押しすると発動でき、スタミナを消費して落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·空中攻撃<color=Highlight>蠢く渦巻き</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>回避反撃</color>が回避反撃<color=Highlight>掠める影</color>に代わり、<color=Dark>消滅ダメージ</color>を与える。\n·全ての【トランス】を消費すると、<color=Highlight>ミラージュ状態</color>は解除される。\n<size=10> </size>\n<size=40><color=Title>共鳴回路・五感ドレイン</color></size>\n<color=Highlight>ミラージュ状態</color>時、{3}Ptの【トレマー】を所持している場合、<color=Highlight>共鳴スキル</color>が<color=Highlight>五感ドレイン</color>に代わる。\n<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する他、近くにいるチーム内全員のHPを回復する。このダメージは通常攻撃ダメージと見なされる。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n<size=10> </size>\n<size=40><color=Title>溟海からの蘇り</color></size>\n<color=Highlight>変奏スキル</color>発動後、チーム内キャラが<color=Highlight>音骸スキル</color>を発動すると、{4}Ptの協奏エネルギーを獲得する。この効果は最大4回発動可能、{5}秒間持続。同名音骸はこの効果を1回のみ発動可能。\n<size=10> </size>\n<size=40><color=Title>トランスの獲得方法</color></size>\n最大{6}Pt。\n<color=Highlight>変奏スキル</color>発動時、【トランス】を{7}Pt獲得。\n<color=Highlight>通常攻撃3段目</color>が目標に命中時、【トランス】を{8}Pt獲得。\n共鳴スキル<color=Highlight>軽やかなワルツ</color>発動時、【トランス】を{9}Pt獲得。\n共鳴解放<color=Highlight>陥溺</color>発動時、【トランス】を{10}Pt獲得。\n自身が水中にいる時、{11}秒ごとに【トランス】を{12}Pt獲得。\n<size=10> </size>\n<size=40><color=Title>トレマーの獲得方法</color></size>\n最大{13}Pt。\n通常攻撃<color=Highlight>クラゲの幻</color>が命中時、【トレマー】を{14}Pt獲得。\n空中攻撃<color=Highlight>蠢く渦巻き</color>が命中時、【トレマー】を{15}Pt獲得。"
},
{
"Id": "ItemShowType_51_Name",

View file

@ -491873,7 +491873,7 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": "<color=Highlight>공명 스킬</color> 발동 시, 「몽롱」 {0}pt가 회복된다. 공명 스킬 <color=Highlight>민첩</color>, 공명 스킬 <color=Highlight>뒤섞인 꿈</color>, 공명 스킬 <color=Highlight>감각 흡수</color>의 피해 배율이 {1} 상승된다"
"Content": "<color=Highlight>공명 스킬</color> 발동 시, 「몽롱」 {0}pt가 회복된다. 공명 스킬 <color=Highlight>민첩</color>, 공명 스킬 <color=Highlight>뒤섞인 꿈</color>, 공명 회로 <color=Highlight>감각 흡수</color>의 피해 배율이 {1} 상승된다"
},
{
"Id": "ResonantChain_181_NodeName",
@ -491993,7 +491993,7 @@
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": "<size=40><color=Title>민첩</color></size>\n목표를 공격하여, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>뒤섞인 꿈</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>공명 스킬</color>은 <color=Highlight>뒤섞인 꿈</color>으로 대체된다.\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입히고, 목표를 <color=Highlight>환몽</color>에 진입시킨다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>환몽</color></size>\n목표의 행동 속도를 낮추고 {0}초간 지속된다. 목표가 피해를 받을 시, <color=Highlight>놀람</color>을 1회 발생시켜 <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>환몽</color>을 제거한다.\n파티 내 다른 캐릭터가 <color=Highlight>환몽</color> 상태 중인 목표를 공격할 시, <color=Highlight>놀람</color>을 발생시킬 수 없고, <color=Highlight>환몽</color>을 제거한다.\n협동 공격은 <color=Highlight>놀람</color>을 발생시킬 수 없다"
"Content": "<size=40><color=Title>민첩</color></size>\n목표를 공격하여, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>뒤섞인 꿈</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>공명 스킬</color>은 <color=Highlight>뒤섞인 꿈</color>으로 대체된다.\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입히고, 목표를 <color=Highlight>환몽</color>에 진입시킨다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>환몽</color></size>\n목표의 행동 속도를 낮추고 {0}초간 지속된다. 목표가 피해를 받을 시, <color=Highlight>놀람</color>을 1회 발생시켜 <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>환몽</color>을 제거한다.\n파티 내 다른 캐릭터가 <color=Highlight>환몽</color> 상태 중인 목표를 공격할 시, <color=Highlight>놀람</color>을 발생시킬 수 없고, <color=Highlight>환몽</color>을 제거한다.\n탐색 도구 피해와 협동 공격은 <color=Highlight>놀람</color>을 발생시킬 수 없다"
},
{
"Id": "Skill_1003102_SkillName",
@ -492001,7 +492001,7 @@
},
{
"Id": "Skill_1003103_SkillDescribe",
"Content": "<size=40><color=Title>함몰</color></size>\n목표를 공격하여, <color=Dark>인멸 피해</color>를 입히고 파티 내 모든 캐릭터에게 <color=Highlight>자욱한 안개</color> 효과를 추가한다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>자욱한 안개</color></size>\n파티 내의 출전 캐릭터가 피해를 입힐 시, <color=Highlight>꿈을 엮는 해파리</color>를 소환하여 목표에게 협동 공격을 가하고, <color=Ice>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다.\n· 피해를 입힌 후 {0}초 내에, 1초마다 <color=Highlight>꿈을 엮는 해파리</color> {1}마리를 소환할 수 있으며, 해당 효과는 1초마다 1회 발생할 수 있다. <color=Highlight>꿈을 엮는 해파리</color>가 입힌 피해는 해당 효과를 발생시키지 않는다.\n· <color=Highlight>꿈을 엮는 해파리</color>는 1초마다 최대 {2}마리까지 소환할 수 있으며, 누적 {3}마리를 소환할 수 있다.\n· 해당 효과는 {4}초간 지속되거나, <color=Highlight>꿈을 엮는 해파리</color>가 소환 가능한 최대 수량에 도달할 때까지 지속된다"
"Content": "<size=40><color=Title>함몰</color></size>\n목표를 공격하여, <color=Dark>인멸 피해</color>를 입히고 파티 내 모든 캐릭터에게 <color=Highlight>자욱한 안개</color> 효과를 추가한다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>자욱한 안개</color></size>\n파티 내의 출전 캐릭터가 피해를 입힐 시, <color=Highlight>꿈을 엮는 해파리</color>를 소환하여 목표에게 협동 공격을 가하고, <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다.\n· 피해를 입힌 후 {0}초 내에, 1초마다 <color=Highlight>꿈을 엮는 해파리</color> {1}마리를 소환할 수 있으며, 해당 효과는 1초마다 1회 발생할 수 있다. <color=Highlight>꿈을 엮는 해파리</color>가 입힌 피해는 해당 효과를 발생시키지 않는다.\n· <color=Highlight>꿈을 엮는 해파리</color>는 1초마다 최대 {2}마리까지 소환할 수 있으며, 누적 {3}마리를 소환할 수 있다.\n· 해당 효과는 {4}초간 지속되거나, <color=Highlight>꿈을 엮는 해파리</color>가 소환 가능한 최대 수량에 도달할 때까지 지속된다"
},
{
"Id": "Skill_1003103_SkillName",
@ -492025,7 +492025,7 @@
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": "<size=40><color=Title>잔잔한 물결</color></size>\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>물결의 추격</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>변주 스킬</color>은 <color=Highlight>물결의 추격</color>으로 대체되며, <color=Dark>인멸 피해</color>를 입힌다"
"Content": "<size=40><color=Title>잔잔한 물결</color></size>\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n해당 스킬 발동 후 일정 시간내에 <color=Highlight>일반 공격</color>을 짧게 누르면, <color=Highlight>일반 공격 3단</color>을 발동한다. \n<size=10> </size>\n<size=40><color=Title>물결의 추격</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>변주 스킬</color>은 <color=Highlight>물결의 추격</color>으로 대체되며, <color=Dark>인멸 피해</color>를 입힌다"
},
{
"Id": "Skill_1003106_SkillName",
@ -492033,7 +492033,7 @@
},
{
"Id": "Skill_1003107_SkillDescribe",
"Content": "<size=40><color=Title>신기루 현상</color></size>\n· <color=Highlight>일반 공격</color>은 일반 공격 <color=Highlight>기이한 환상</color>으로 대체되며, 최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다.\n· 일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· 일반 공격 <color=Highlight>기이한 환상 3단</color>은 협동 공격 3회를 가하여 <color=Dark>인멸 피해</color>를 입힌다.\n· <color=Highlight>공중 공격</color>은 <color=Highlight>솟구치는 소용돌이</color>로 대체되며, <color=Highlight>일반 공격</color>을 길게 누르거나 <color=Highlight>도약</color>을 짧게 누르면, 스태미나를 소모하여 공중 낙하 공격을 가하고, <color=Dark>인멸 피해</color>를 입힌다.\n· 공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>스쳐간 그림자</color>로 대체되며, 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n· 신기루 현상은 {2}초간 지속된다. \n· 모든 「몽롱」을 소모하면 <color=Highlight>신기루 현상</color>이 종료된다.\n<size=10> </size>\n<size=40><color=Title>공명 스킬 · 감각 흡수</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, 「떨림」 {3}pt를 보유하면, <color=Highlight>공명 스킬</color>은 <color=Highlight>감각 흡수</color>로 대체된다.\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다. 적을 <color=Highlight>환몽</color> 상태에 진입시키고, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>바다의 소생</color></size>\n<color=Highlight>변주 스킬</color> 발동 후, 파티 내 캐릭터가 <color=Highlight>에코 어빌리티</color>를 발동할 시, 협주 에너지 {4}pt를 회복하고, 최대 4회 발동할 수 있으며, {5}초간 지속된다. 같은 이름의 에코는 1회만 발동이 가능하다.\n자신이 물속에 있을 경우, 수영 속도가 증가되고, 스태미나 소모가 감소된다.\n<size=10> </size>\n<size=40><color=Title>「몽롱」 획득 규칙</color></size>\n「몽롱」 최대 누적 가능: {6}pt\n<color=Highlight>변주 스킬</color> 발동 시, 「몽롱」 {7}pt를 회복한다.\n<color=Highlight>일반 공격 3단</color>으로 목표 명중 시, 「몽롱」 {8}pt를 회복한다.\n공명 스킬 <color=Highlight>민첩</color> 발동 시, 「몽롱」 {9}pt를 회복한다.\n공명 해방 <color=Highlight>함몰</color> 발동 시, 「몽롱」 {10}pt를 회복한다.\n자신이 물속에 있을 경우, {11}초마다 「몽롱」 {12}pt를 회복한다.\n<size=10> </size>\n<size=40><color=Title>「떨림」 획득 규칙</color></size>\n「떨림」 최대 누적 가능: {13}pt\n일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「떨림」 {14}pt를 회복한다.\n공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「떨림」 {15}pt를 회복한다"
"Content": "<size=40><color=Title>신기루 현상</color></size>\n· <color=Highlight>일반 공격</color>은 일반 공격 <color=Highlight>기이한 환상</color>으로 대체되며, 최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다.\n· 일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· 일반 공격 <color=Highlight>기이한 환상 3단</color>은 협동 공격 3회를 가하여 <color=Dark>인멸 피해</color>를 입힌다.\n· <color=Highlight>공중 공격</color>은 <color=Highlight>솟구치는 소용돌이</color>로 대체되며, <color=Highlight>일반 공격</color>을 길게 누르거나 <color=Highlight>도약</color>을 짧게 누르면, 스태미나를 소모하여 공중 낙하 공격을 가하고, <color=Dark>인멸 피해</color>를 입힌다.\n· 공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>스쳐간 그림자</color>로 대체되며, 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n· 신기루 현상은 {2}초간 지속된다. \n· 모든 「몽롱」을 소모하면 <color=Highlight>신기루 현상</color>이 종료된다.\n<size=10> </size>\n<size=40><color=Title>공명 회로 · 감각 흡수</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, 「떨림」 {3}pt를 보유하면, <color=Highlight>공명 스킬</color>은 <color=Highlight>감각 흡수</color>로 대체된다.\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다. 적을 <color=Highlight>환몽</color> 상태에 진입시키고, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>바다의 소생</color></size>\n<color=Highlight>변주 스킬</color> 발동 후, 파티 내 캐릭터가 <color=Highlight>에코 어빌리티</color>를 발동할 시, 협주 에너지 {4}pt를 회복하고, 최대 4회 발동할 수 있으며, {5}초간 지속된다. 같은 이름의 에코는 1회만 발동이 가능하다.\n자신이 물속에 있을 경우, 수영 속도가 증가되고, 스태미나 소모가 감소된다.\n<size=10> </size>\n<size=40><color=Title>「몽롱」 획득 규칙</color></size>\n「몽롱」 최대 누적 가능: {6}pt\n<color=Highlight>변주 스킬</color> 발동 시, 「몽롱」 {7}pt를 회복한다.\n<color=Highlight>일반 공격 3단</color>으로 목표 명중 시, 「몽롱」 {8}pt를 회복한다.\n공명 스킬 <color=Highlight>민첩</color> 발동 시, 「몽롱」 {9}pt를 회복한다.\n공명 해방 <color=Highlight>함몰</color> 발동 시, 「몽롱」 {10}pt를 회복한다.\n자신이 물속에 있을 경우, {11}초마다 「몽롱」 {12}pt를 회복한다.\n<size=10> </size>\n<size=40><color=Title>「떨림」 획득 규칙</color></size>\n「떨림」 최대 누적 가능: {13}pt\n일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「떨림」 {14}pt를 회복한다.\n공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「떨림」 {15}pt를 회복한다"
},
{
"Id": "Skill_1003107_SkillName",
@ -510213,15 +510213,15 @@
},
{
"Id": "Skill_1003101_SkillResume",
"Content": "<size=40><color=Title>일반 공격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격 · 몽환의 바다</color></size>\n「몽롱」 보유 시, <color=Highlight>강공격</color>은 <color=Highlight>몽환의 바다</color>로 대체되며, 스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>신기루 현상</color>에 진입한다.\n<size=10> </size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다"
"Content": "<size=40><color=Title>일반 공격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격 · 몽환의 바다</color></size>\n「몽롱」 보유 시, <color=Highlight>강공격</color>은 <color=Highlight>몽환의 바다</color>로 대체되고, <color=Dark>인멸 피해</color>를 입히며, <color=Highlight>신기루 현상</color>에 진입한다.\n<size=10> </size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다"
},
{
"Id": "Skill_1003102_SkillResume",
"Content": "<size=40><color=Title>민첩</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>뒤섞인 꿈</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>공명 스킬</color>은<color=Highlight>뒤섞인 꿈</color>으로 대체된다.\n<color=Dark>인멸 피해</color>를 입히고, 목표를 <color=Highlight>환몽</color> 상태에 진입시킨다.\n<size=10> </size>\n<size=40><color=Title>환몽</color></size>\n목표의 동 속도를 감소시키고, 목표가 피해를 받을 경우, <color=Highlight>놀람</color> 1회를 발생시켜 <color=Dark>인멸 피해</color>를 입힌다"
"Content": "<size=40><color=Title>민첩</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>뒤섞인 꿈</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>공명 스킬</color>은<color=Highlight>뒤섞인 꿈</color>으로 대체된다.\n<color=Dark>인멸 피해</color>를 입히고, 목표를 <color=Highlight>환몽</color> 상태에 진입시킨다.\n<size=10> </size>\n<size=40><color=Title>환몽</color></size>\n목표의 동 속도를 감소시키고, 목표가 피해를 받을 경우, <color=Highlight>놀람</color> 1회를 발생시켜 <color=Dark>인멸 피해</color>를 입힌다"
},
{
"Id": "Skill_1003103_SkillResume",
"Content": "<size=40><color=Title>함몰</color></size>\n<color=Dark>인멸 피해</color>를 입히고, 파티 내 모든 캐릭터에게 <color=Highlight>자욱한 안개</color> 효과를 추가한다.\n해당 스킬을 발동할 시, 에코 어빌리티를 발동한 것으로 간주된다.\n<size=10> </size>\n<size=40><color=Title>자욱한 안개</color></size>\n파티 내 등장 캐릭터가 목표에게 피해를 입힐 시, <color=Highlight>꿈을 엮는 해파리</color>를 소환하여 협동 공격을 가하고, <color=Dark>인멸 피해</color>를 입힌다. 해당 피해는 일반 공격 피해로 적용된다.\n· 피해를 입힐 때마다 {0}마리의 <color=Highlight>꿈을 엮는 해파리</color>를 소환할 수 있으며, 최대 {1}마리의 <color=Highlight>꿈을 엮는 해파리</color>를 소환할 수 있다. <color=Highlight>꿈을 엮는 해파리</color>는 1초마다 최대 1회 출현한다"
"Content": "<size=40><color=Title>함몰</color></size>\n<color=Dark>인멸 피해</color>를 입히고, 파티 내 모든 캐릭터에게 <color=Highlight>자욱한 안개</color> 효과를 추가한다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n<size=10> </size>\n<size=40><color=Title>자욱한 안개</color></size>\n파티 내 등장 캐릭터가 목표에게 피해를 입힐 시, <color=Highlight>꿈을 엮는 해파리</color>를 소환하여 협동 공격을 가하고, <color=Dark>인멸 피해</color>를 입힌다. 해당 피해는 일반 공격 피해로 적용된다.\n· 피해를 입힐 때마다 {0}마리의 <color=Highlight>꿈을 엮는 해파리</color>를 소환할 수 있으며, 최대 {1}마리의 <color=Highlight>꿈을 엮는 해파리</color>를 소환할 수 있다. <color=Highlight>꿈을 엮는 해파리</color>는 1초마다 최대 1회 출현한다"
},
{
"Id": "Skill_1003106_SkillResume",
@ -510229,7 +510229,7 @@
},
{
"Id": "Skill_1003107_SkillResume",
"Content": "<size=40><color=Title>신기루 현상</color></size>\n· <color=Highlight>일반 공격</color>은 일반 공격<color=Highlight>기이한 환상</color>으로 대체되며, 최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다.\n· 일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>공중 공격</color>은 <color=Highlight>솟구치는 소용돌이</color>로 대체되며, <color=Highlight>일반 공격</color>을 길게 누르거나 <color=Highlight>도약</color>을 짧게 누르면, 스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n· 공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>스쳐간 그림자</color>로 대체되며, <color=Dark>인멸 피해</color>를 입힌다.\n· 모든 「몽롱」을 소모하면 <color=Highlight>신기루 현상</color>이 종료된다.\n<size=10> </size>\n<size=40><color=Title>공명 스킬 · 감각 흡수</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, 「떨림」 {3}pt를 보유하면, <color=Highlight>공명 스킬</color>은 <color=Highlight>감각 흡수</color>로 대체된다.\n<color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다. 적을 <color=Highlight>환몽</color> 상태에 진입시키고, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n해당 스킬을 발동할 시, 에코 어빌리티를 발동한 것으로 간주된다.\n<size=10> </size>\n<size=40><color=Title>바다의 소생</color></size>\n<color=Highlight>변주 스킬</color> 발동 후, 파티 내 캐릭터가 에코 어빌리티를 발동할 시, 협주 에너지 {4}pt를 회복하며, 최대 4회 발생할 수 있다. 같은 이름의 에코는 1회만 발생시킬 수 있다.\n<size=10> </size>\n<size=40><color=Title>「몽롱」 획득 규칙</color></size>\n「몽롱」 최대 누적 가능: {6}pt\n<color=Highlight>변주 스킬</color> 발동 시, 「몽롱」 {7}pt를 회복한다.\n<color=Highlight>일반 공격 3단</color>으로 목표 명중 시, 「몽롱」 {8}pt를 회복한다.\n공명 스킬 <color=Highlight>민첩</color> 발동 시, 「몽롱」 {9}pt를 회복한다.\n공명 해방 <color=Highlight>함몰</color> 발동 시, 「몽롱」 {10}pt를 회복한다.\n자신이 물속에 있을 경우, {11}초마다 「몽롱」 {12}pt를 회복한다.\n<size=10> </size>\n<size=40><color=Title>「떨림」 획득 규칙</color></size>\n「떨림」 최대 누적 가능: {13}pt\n일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「떨림」 {14}pt를 회복한다.\n공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「떨림」 {15}pt를 회복한다"
"Content": "<size=40><color=Title>신기루 현상</color></size>\n· <color=Highlight>일반 공격</color>은 일반 공격<color=Highlight>기이한 환상</color>으로 대체되며, 최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다.\n· 일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>공중 공격</color>은 <color=Highlight>솟구치는 소용돌이</color>로 대체되며, <color=Highlight>일반 공격</color>을 길게 누르거나 <color=Highlight>도약</color>을 짧게 누르면, 스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n· 공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>스쳐간 그림자</color>로 대체되며, <color=Dark>인멸 피해</color>를 입힌다.\n· 모든 「몽롱」을 소모하면 <color=Highlight>신기루 현상</color>이 종료된다.\n<size=10> </size>\n<size=40><color=Title>공명 회로 · 감각 흡수</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, 「떨림」 {3}pt를 보유하면, <color=Highlight>공명 스킬</color>은 <color=Highlight>감각 흡수</color>로 대체된다.\n<color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다. 적을 <color=Highlight>환몽</color> 상태에 진입시키고, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n<size=10> </size>\n<size=40><color=Title>바다의 소생</color></size>\n<color=Highlight>변주 스킬</color> 발동 후, 파티 내 캐릭터가 <color=Highlight>에코 어빌리티</color>를 발동할 시, 협주 에너지 {4}pt를 회복하며, 최대 4회 발생할 수 있다. 같은 이름의 에코는 1회만 발생시킬 수 있다.\n<size=10> </size>\n<size=40><color=Title>「몽롱」 획득 규칙</color></size>\n「몽롱」 최대 누적 가능: {6}pt\n<color=Highlight>변주 스킬</color> 발동 시, 「몽롱」 {7}pt를 회복한다.\n<color=Highlight>일반 공격 3단</color>으로 목표 명중 시, 「몽롱」 {8}pt를 회복한다.\n공명 스킬 <color=Highlight>민첩</color> 발동 시, 「몽롱」 {9}pt를 회복한다.\n공명 해방 <color=Highlight>함몰</color> 발동 시, 「몽롱」 {10}pt를 회복한다.\n자신이 물속에 있을 경우, {11}초마다 「몽롱」 {12}pt를 회복한다.\n<size=10> </size>\n<size=40><color=Title>「떨림」 획득 규칙</color></size>\n「떨림」 최대 누적 가능: {13}pt\n일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「떨림」 {14}pt를 회복한다.\n공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「떨림」 {15}pt를 회복한다"
},
{
"Id": "ItemShowType_51_Name",

View file

@ -491873,7 +491873,7 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": "施放<color=Highlight>共鸣技能</color>时,回复{0}点【迷离】。共鸣技能<color=Highlight>翩跹</color>、共鸣技能<color=Highlight>斑驳幻梦</color>、共鸣技能<color=Highlight>感知汲取</color>的伤害倍率提升{1}。"
"Content": "施放<color=Highlight>共鸣技能</color>时,回复{0}点【迷离】。共鸣技能<color=Highlight>翩跹</color>、共鸣技能<color=Highlight>斑驳幻梦</color>、共鸣回路<color=Highlight>感知汲取</color>的伤害倍率提升{1}。"
},
{
"Id": "ResonantChain_181_NodeName",
@ -510213,7 +510213,7 @@
},
{
"Id": "Skill_1003101_SkillResume",
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>重击</color></size>\n消耗耐力造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>重击·浮潜幻海</color></size>\n拥有【迷离】时<color=Highlight>重击</color>替换为<color=Highlight>浮潜幻海</color>消耗耐力,造成<color=Dark>湮灭伤害</color>,并进入<color=Highlight>蜃境状态</color>。\n<size=10> </size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>闪避反击</color></size>\n造成<color=Dark>湮灭伤害</color>。"
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>重击</color></size>\n消耗耐力造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>重击·浮潜幻海</color></size>\n拥有【迷离】时<color=Highlight>重击</color>替换为<color=Highlight>浮潜幻海</color>造成<color=Dark>湮灭伤害</color>,并进入<color=Highlight>蜃境状态</color>。\n<size=10> </size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>闪避反击</color></size>\n造成<color=Dark>湮灭伤害</color>。"
},
{
"Id": "Skill_1003102_SkillResume",
@ -510221,7 +510221,7 @@
},
{
"Id": "Skill_1003103_SkillResume",
"Content": "<size=40><color=Title>陷溺</color></size>\n造成<color=Dark>湮灭伤害</color>,并为队伍中所有角色附加<color=Highlight>弥漫</color>。\n施放此技能时同时视为施放声骸技能。\n<size=10> </size>\n<size=40><color=Title>弥漫</color></size>\n队伍中登场角色的对目标造成伤害时会召唤<color=Highlight>织梦水母</color>进行协同攻击,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害。\n·每次造成伤害可召唤{0}只<color=Highlight>织梦水母</color>,最多可召唤{1}只<color=Highlight>织梦水母</color><color=Highlight>织梦水母</color>每秒最多出现1次。"
"Content": "<size=40><color=Title>陷溺</color></size>\n造成<color=Dark>湮灭伤害</color>,并为队伍中所有角色附加<color=Highlight>弥漫</color>。\n施放此技能时同时视为施放<color=Highlight>声骸技能</color>。\n<size=10> </size>\n<size=40><color=Title>弥漫</color></size>\n队伍中登场角色的对目标造成伤害时会召唤<color=Highlight>织梦水母</color>进行协同攻击,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害。\n·每次造成伤害可召唤{0}只<color=Highlight>织梦水母</color>,最多可召唤{1}只<color=Highlight>织梦水母</color><color=Highlight>织梦水母</color>每秒最多出现1次。"
},
{
"Id": "Skill_1003106_SkillResume",
@ -510229,7 +510229,7 @@
},
{
"Id": "Skill_1003107_SkillResume",
"Content": "<size=40><color=Title>蜃境状态</color></size>\n·<color=Highlight>普攻</color>替换为普攻<color=Highlight>蛰幻</color>进行最多3段连续攻击造成<color=Dark>湮灭伤害</color>。\n·普攻<color=Highlight>蛰幻</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·<color=Highlight>空中攻击</color>替换为<color=Highlight>暗涌漩涡</color>,长按<color=Highlight>普攻</color>或短按<color=Highlight>跳跃</color>,消耗耐力,造成<color=Dark>湮灭伤害</color>。\n·空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>掠影</color>,造成<color=Dark>湮灭伤害</color>。\n·消耗完所有【迷离】时结束<color=Highlight>蜃境状态</color>。\n<size=10> </size>\n<size=40><color=Title>共鸣技能·感知汲取</color></size>\n处于<color=Highlight>蜃境状态</color>时,若持有{3}点【颤栗】,<color=Highlight>共鸣技能</color>替换为<color=Highlight>感知汲取</color>。\n造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害,使敌人进入<color=Highlight>迷梦</color>,并为附近队伍中所有角色回复生命值。\n施放此技能时同时视为施放声骸技能。\n<size=10> </size>\n<size=40><color=Title>溟海苏生</color></size>\n施放<color=Highlight>变奏技能</color>后,队伍中的角色施放声骸技能时,回复{4}点协奏能量同名声骸只可触发一次最多可触发4次。\n<size=10> </size>\n<size=40><color=Title>迷离获取途径</color></size>\n上限{6}点。\n施放<color=Highlight>变奏技能</color>时,回复{7}点【迷离】。\n<color=Highlight>普攻第三段</color>命中目标时,回复{8}点【迷离】。\n施放共鸣技能<color=Highlight>翩跹</color>时,回复{9}点【迷离】。\n施放共鸣解放<color=Highlight>陷溺</color>时,回复{10}点【迷离】。\n自身在水中时每{11}秒回复{12}点【迷离】。\n<size=10> </size>\n<size=40><color=Title>颤栗获取途径</color></size>\n上限{13}点。\n普攻<color=Highlight>蛰幻</color>命中时,回复{14}点【颤栗】。\n空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,回复{15}点【颤栗】。"
"Content": "<size=40><color=Title>蜃境状态</color></size>\n·<color=Highlight>普攻</color>替换为普攻<color=Highlight>蛰幻</color>进行最多3段连续攻击造成<color=Dark>湮灭伤害</color>。\n·普攻<color=Highlight>蛰幻</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·<color=Highlight>空中攻击</color>替换为<color=Highlight>暗涌漩涡</color>,长按<color=Highlight>普攻</color>或短按<color=Highlight>跳跃</color>,消耗耐力,造成<color=Dark>湮灭伤害</color>。\n·空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>掠影</color>,造成<color=Dark>湮灭伤害</color>。\n·消耗完所有【迷离】时结束<color=Highlight>蜃境状态</color>。\n<size=10> </size>\n<size=40><color=Title>共鸣回路·感知汲取</color></size>\n处于<color=Highlight>蜃境状态</color>时,若持有{3}点【颤栗】,<color=Highlight>共鸣技能</color>替换为<color=Highlight>感知汲取</color>。\n造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害,使敌人进入<color=Highlight>迷梦</color>,并为附近队伍中所有角色回复生命值。\n施放此技能时同时视为施放<color=Highlight>声骸技能</color>。\n<size=10> </size>\n<size=40><color=Title>溟海苏生</color></size>\n施放<color=Highlight>变奏技能</color>后,队伍中的角色施放<color=Highlight>声骸技能</color>时,回复{4}点协奏能量同名声骸只可触发一次最多可触发4次。\n<size=10> </size>\n<size=40><color=Title>迷离获取途径</color></size>\n上限{6}点。\n施放<color=Highlight>变奏技能</color>时,回复{7}点【迷离】。\n<color=Highlight>普攻第三段</color>命中目标时,回复{8}点【迷离】。\n施放共鸣技能<color=Highlight>翩跹</color>时,回复{9}点【迷离】。\n施放共鸣解放<color=Highlight>陷溺</color>时,回复{10}点【迷离】。\n自身在水中时每{11}秒回复{12}点【迷离】。\n<size=10> </size>\n<size=40><color=Title>颤栗获取途径</color></size>\n上限{13}点。\n普攻<color=Highlight>蛰幻</color>命中时,回复{14}点【颤栗】。\n空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,回复{15}点【颤栗】。"
},
{
"Id": "ItemShowType_51_Name",

View file

@ -491873,115 +491873,115 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": ""
"Content": "施放<color=Highlight>共鳴技能</color>時,回復{0}點【迷離】。共鳴技能<color=Highlight>翩躚</color>、共鳴技能<color=Highlight>斑駁幻夢</color>、共鳴技能<color=Highlight>感知汲取</color>的傷害倍率提升{1}。"
},
{
"Id": "ResonantChain_181_NodeName",
"Content": ""
"Content": "在無盡展開的波濤裡"
},
{
"Id": "ResonantChain_182_AttributesDescription",
"Content": ""
"Content": "共鳴解放<color=Highlight>陷溺</color>可以使目標進入<color=Highlight>迷夢</color>,坎特蕾拉觸發<color=Highlight>驚醒</color>的傷害倍率提升{0}。"
},
{
"Id": "ResonantChain_182_NodeName",
"Content": ""
"Content": "墜入迷離幻夢"
},
{
"Id": "ResonantChain_183_AttributesDescription",
"Content": ""
"Content": "共鳴解放<color=Highlight>陷溺</color>的傷害倍率提升{0}。"
},
{
"Id": "ResonantChain_183_NodeName",
"Content": ""
"Content": "凝視著深淵"
},
{
"Id": "ResonantChain_184_AttributesDescription",
"Content": ""
"Content": "<color=Highlight>蜃境狀態</color>期間,治療效果加成提升{0}。"
},
{
"Id": "ResonantChain_184_NodeName",
"Content": ""
"Content": "就像凝視自己的靈魂"
},
{
"Id": "ResonantChain_185_AttributesDescription",
"Content": ""
"Content": "共鳴解放<color=Highlight>瀰漫</color>的<color=Highlight>織夢水母</color>的最大召喚數增加{0}。"
},
{
"Id": "ResonantChain_185_NodeName",
"Content": ""
"Content": "投到倒影的懷裡"
},
{
"Id": "ResonantChain_186_AttributesDescription",
"Content": ""
"Content": "普攻<color=Highlight>蟄幻</color>的傷害倍率提升{0}。施放共鳴解放<color=Highlight>陷溺</color>時,坎特蕾拉的傷害無視目標{1}防禦,持續{2}秒。\n<color=Highlight>迷夢</color>的前{3}秒可以使目標停滯,期間目標受到攻擊時不會驚醒。"
},
{
"Id": "ResonantChain_186_NodeName",
"Content": ""
"Content": "下墜、下墜……墜入更深的幻夢"
},
{
"Id": "SkillDescription_1607001_AttributeName",
"Content": ""
"Content": "第一段傷害"
},
{
"Id": "SkillDescription_1607002_AttributeName",
"Content": ""
"Content": "第二段傷害"
},
{
"Id": "SkillDescription_1607003_AttributeName",
"Content": ""
"Content": "第三段傷害"
},
{
"Id": "SkillDescription_1607004_AttributeName",
"Content": ""
"Content": "重擊傷害"
},
{
"Id": "SkillDescription_1607005_AttributeName",
"Content": ""
"Content": "浮潛幻海傷害"
},
{
"Id": "SkillDescription_1607006_AttributeName",
"Content": ""
"Content": "空中攻擊傷害"
},
{
"Id": "SkillDescription_1607007_AttributeName",
"Content": ""
"Content": "閃避反擊傷害"
},
{
"Id": "SkillDescription_1607008_AttributeName",
"Content": ""
"Content": "重擊耐力消耗"
},
{
"Id": "SkillDescription_1607009_AttributeName",
"Content": ""
"Content": "浮潛幻海耐力消耗"
},
{
"Id": "SkillDescription_1607010_AttributeName",
"Content": ""
"Content": "空中攻擊耐力消耗"
},
{
"Id": "SkillDescription_1607011_AttributeName",
"Content": ""
"Content": "翩躚傷害"
},
{
"Id": "SkillDescription_1607012_AttributeName",
"Content": ""
"Content": "斑駁幻夢傷害"
},
{
"Id": "SkillDescription_1607013_AttributeName",
"Content": ""
"Content": "驚醒傷害"
},
{
"Id": "SkillDescription_1607014_AttributeName",
"Content": ""
"Content": "翩躚冷卻時間"
},
{
"Id": "SkillDescription_1607015_AttributeName",
"Content": ""
"Content": "斑駁幻夢冷卻時間"
},
{
"Id": "SkillDescription_1607016_AttributeName",
"Content": ""
"Content": "翩躚回復協奏能量"
},
{
"Id": "Skill_1003101_SkillDescribe",
@ -492057,11 +492057,11 @@
},
{
"Id": "SkillDescription_1607017_AttributeName",
"Content": ""
"Content": "斑駁幻夢回復協奏能量"
},
{
"Id": "SkillDescription_1607018_AttributeName",
"Content": ""
"Content": "蟄幻第一段傷害"
},
{
"Id": "Entity_a4caea3865f178390839c67ef737320447eb86c6e0272c3484b8ee2cb7222a63",
@ -492889,51 +492889,51 @@
},
{
"Id": "ResonantChain_187_AttributesDescription",
"Content": ""
"Content": "施放空中攻擊<color=Highlight>抃風儛潤</color>時,獲得抗打斷提升效果,持續{0}秒。"
},
{
"Id": "ResonantChain_187_NodeName",
"Content": ""
"Content": "風止息於無明界"
},
{
"Id": "ResonantChain_188_AttributesDescription",
"Content": ""
"Content": "施放共鳴技能<color=Highlight>縹緲無相</color>後,隊伍中登場角色獲得持續回復生命效果。每{0}秒恢復漂泊者{1}攻擊的生命值,持續{2}秒。"
},
{
"Id": "ResonantChain_188_NodeName",
"Content": ""
"Content": "流光乍隱於長夜"
},
{
"Id": "ResonantChain_189_AttributesDescription",
"Content": ""
"Content": "氣動傷害提升{0}。"
},
{
"Id": "ResonantChain_189_NodeName",
"Content": ""
"Content": "虛相陷落於掌中"
},
{
"Id": "ResonantChain_190_AttributesDescription",
"Content": ""
"Content": "施放空中攻擊<color=Highlight>抃風儛潤</color>時,共鳴技能傷害提升{0},持續{1}秒。"
},
{
"Id": "ResonantChain_190_NodeName",
"Content": ""
"Content": "界限崩折於剎那"
},
{
"Id": "ResonantChain_191_AttributesDescription",
"Content": ""
"Content": "共鳴解放<color=Highlight>萬象歸墟</color>傷害倍率提升{0}。"
},
{
"Id": "ResonantChain_191_NodeName",
"Content": ""
"Content": "生滅交錯於來路"
},
{
"Id": "ResonantChain_192_AttributesDescription",
"Content": ""
"Content": "共鳴技能<color=Highlight>縹緲無相</color>傷害倍率提升{0}。"
},
{
"Id": "ResonantChain_192_NodeName",
"Content": ""
"Content": "萬象崩落於風間"
},
{
"Id": "Skill_1003201_SkillDescribe",
@ -503833,75 +503833,75 @@
},
{
"Id": "PhantomSkill_200082_DescriptionEx",
"Content": ""
"Content": "使用聲骸技能,幻形為衛冕節使,對周圍目標造成一次{0}的物理傷害\n長按聲骸技能持續幻形一定時間後揮劍並向前施放一道遠程斬擊揮劍造成{1}的物理傷害,斬擊可持續造成最多{2}次每次{3}的物理傷害。\n技能冷卻{4}秒"
},
{
"Id": "PhantomSkill_200082_SimplyDescription",
"Content": ""
"Content": "幻形為衛冕節使,對敵人造成物理傷害。長按聲骸技能可施放遠程攻擊,對敵人造成物理傷害。"
},
{
"Id": "PhantomSkill_200083_DescriptionEx",
"Content": ""
"Content": "使用聲骸技能,幻形為赦罪節使,位移一段距離後進行一次遠程攻擊,造成{0}的衍射傷害。\n位移期間受到攻擊可以規避傷害並觸發強化反擊造成一次{1}和五次每次{2}的衍射傷害。\n技能冷卻{3}秒"
},
{
"Id": "PhantomSkill_200083_SimplyDescription",
"Content": ""
"Content": "幻形為赦罪節使,位移並對敵人造成衍射傷害,位移期間受到攻擊,可以規避傷害並觸發強化反擊。"
},
{
"Id": "PhantomSkill_200084_DescriptionEx",
"Content": ""
"Content": "使用聲骸技能,召喚慈悲節使,造成兩次每次{0}的氣動傷害。\n技能冷卻{1}秒"
},
{
"Id": "PhantomSkill_200084_SimplyDescription",
"Content": ""
"Content": "召喚慈悲使節,對敵人造成氣動傷害。"
},
{
"Id": "PhantomSkill_200085_DescriptionEx",
"Content": ""
"Content": "使用聲骸技能,召喚小翼龍·氣動,造成{0}的氣動傷害。\n技能冷卻{1}秒"
},
{
"Id": "PhantomSkill_200085_SimplyDescription",
"Content": ""
"Content": "召喚小翼龍·氣動,對敵人造成氣動傷害。"
},
{
"Id": "PhantomSkill_200086_DescriptionEx",
"Content": ""
"Content": "使用聲骸技能,召喚小翼龍·導電,造成三次每次{0}的導電傷害。\n技能冷卻{1}秒"
},
{
"Id": "PhantomSkill_200086_SimplyDescription",
"Content": ""
"Content": "召喚小翼龍·導電,對敵人造成導電傷害。"
},
{
"Id": "PhantomSkill_200087_DescriptionEx",
"Content": ""
"Content": "使用聲骸技能,召喚小翼龍·冷凝,造成五次每次{0}的冷凝傷害。\n技能冷卻{1}秒"
},
{
"Id": "PhantomSkill_200087_SimplyDescription",
"Content": ""
"Content": "召喚小翼龍·冷凝,對敵人造成冷凝傷害。"
},
{
"Id": "PhantomSkill_200088_DescriptionEx",
"Content": ""
"Content": "使用聲骸技能,召喚榮光節使,向目標跳砸,造成{0}的衍射傷害並生成額外的4道【凜冽裁決】每道造成{1}的衍射傷害。\n在首位裝配該聲骸技能時自身衍射傷害加成提升{2},重擊傷害加成提升{3}。\n技能冷卻{4}秒"
},
{
"Id": "PhantomSkill_200088_SimplyDescription",
"Content": ""
"Content": "召喚榮光使節,對敵人造成衍射傷害。在首位裝配時提高自身的衍射傷害和重擊傷害。"
},
{
"Id": "PhantomSkill_280025_DescriptionEx",
"Content": ""
"Content": "使用聲骸技能,召喚夢魘·輝螢軍勢,對周圍敵人造成{0}的冷凝傷害。\n在首位裝配該聲骸技能時自身冷凝傷害加成提升{1},協同攻擊造成的傷害提升{2}。\n技能冷卻{3}秒"
},
{
"Id": "PhantomSkill_280025_SimplyDescription",
"Content": ""
"Content": "召喚夢魘·輝螢軍勢,對周圍敵人造成冷凝傷害。 在首位裝配時提高自身的冷凝傷害和協同攻擊造成的傷害。"
},
{
"Id": "PhantomSkill_280026_DescriptionEx",
"Content": ""
"Content": "使用聲骸技能,召喚【破空幻刃】,攻擊目標,造成八段{0}和一段{1}的氣動傷害。\n在首位裝配該聲骸技能時自身氣動傷害加成提升{2},當裝配角色為漂泊者·氣動或???時,自身氣動傷害加成額外提升{3}。\n技能冷卻{4}秒"
},
{
"Id": "PhantomSkill_280026_SimplyDescription",
"Content": ""
"Content": "召喚【破空幻刃】,對敵人造成氣動傷害。在首位裝配時提高自身的氣動傷害,漂泊者·氣動和???在首位裝配時氣動傷害加成額外提高。"
},
{
"Id": "ConditionGroup_13040001_Description",
@ -508205,83 +508205,83 @@
},
{
"Id": "SkillDescription_1607016_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "SkillDescription_1607017_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "SkillDescription_1607019_AttributeName",
"Content": ""
"Content": "蟄幻第二段傷害"
},
{
"Id": "SkillDescription_1607020_AttributeName",
"Content": ""
"Content": "蟄幻第三段傷害"
},
{
"Id": "SkillDescription_1607021_AttributeName",
"Content": ""
"Content": "暗湧漩渦傷害"
},
{
"Id": "SkillDescription_1607022_AttributeName",
"Content": ""
"Content": "感知汲取傷害"
},
{
"Id": "SkillDescription_1607023_AttributeName",
"Content": ""
"Content": "掠影傷害"
},
{
"Id": "SkillDescription_1607024_AttributeName",
"Content": ""
"Content": "消耗【迷夢】時治療量"
},
{
"Id": "SkillDescription_1607025_AttributeName",
"Content": ""
"Content": "感知汲取治療量"
},
{
"Id": "SkillDescription_1607026_AttributeName",
"Content": ""
"Content": "暗湧漩渦耐力消耗"
},
{
"Id": "SkillDescription_1607026_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "SkillDescription_1607027_AttributeName",
"Content": ""
"Content": "蜃境狀態持續時長"
},
{
"Id": "SkillDescription_1607028_AttributeName",
"Content": ""
"Content": "感知汲取冷卻時間"
},
{
"Id": "SkillDescription_1607029_AttributeName",
"Content": ""
"Content": "感知汲取回復協奏能量"
},
{
"Id": "SkillDescription_1607030_AttributeName",
"Content": ""
"Content": "陷溺傷害"
},
{
"Id": "SkillDescription_1607031_AttributeName",
"Content": ""
"Content": "瀰漫傷害"
},
{
"Id": "SkillDescription_1607032_AttributeName",
"Content": ""
"Content": "陷溺冷卻時間"
},
{
"Id": "SkillDescription_1607033_AttributeName",
"Content": ""
"Content": "消耗共鳴能量"
},
{
"Id": "SkillDescription_1607034_AttributeName",
"Content": ""
"Content": "陷溺回復協奏能量"
},
{
"Id": "SkillDescription_1607035_AttributeName",
"Content": ""
"Content": "點水傷害"
},
{
"Id": "Entity_358b8141fa00505b15736b05c489343e1e411968b8d9868516f6a04e6743a1bf",
@ -509249,11 +509249,11 @@
},
{
"Id": "RoleSkillInput_1607_DescList_1",
"Content": ""
"Content": "變奏技能、共鳴技能、共鳴解放回復【迷離】,持有【迷離】時,使用重擊進入強化狀態"
},
{
"Id": "RoleSkillInput_1607_DescList_2",
"Content": ""
"Content": "強化狀態期間普攻命中目標回復【顫慄】持有3點【顫慄】時可施放強化共鳴技能"
},
{
"Id": "SkillInput_160701_Description",
@ -509753,23 +509753,23 @@
},
{
"Id": "SkillDescription_1607014_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "SkillDescription_1607015_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "SkillDescription_1607025_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "SkillDescription_1607030_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "SkillDescription_1607036_AttributeName",
"Content": ""
"Content": "逐浪傷害"
},
{
"Id": "PrefabTextItem_3841892089_Text",
@ -510009,11 +510009,11 @@
},
{
"Id": "SkillDescription_1607037_AttributeName",
"Content": ""
"Content": "點水回復協奏能量"
},
{
"Id": "SkillDescription_1607038_AttributeName",
"Content": ""
"Content": "逐浪回復協奏能量"
},
{
"Id": "ConditionGroup_13030025_Description",
@ -510373,11 +510373,11 @@
},
{
"Id": "RoleSkillInput_1406_DescList_1",
"Content": ""
"Content": "強化空中攻擊、變奏技能、普攻回復特殊能量。"
},
{
"Id": "RoleSkillInput_1406_DescList_2",
"Content": ""
"Content": "特殊能量充滿時,可以施放強化共鳴技能。"
},
{
"Id": "GuideFocusNew_20452_Content",
@ -510813,31 +510813,31 @@
},
{
"Id": "SkillDescription_1406001_AttributeName",
"Content": ""
"Content": "第一段傷害"
},
{
"Id": "SkillDescription_1406002_AttributeName",
"Content": ""
"Content": "第二段傷害"
},
{
"Id": "SkillDescription_1406003_AttributeName",
"Content": ""
"Content": "第三段傷害"
},
{
"Id": "SkillDescription_1406004_AttributeName",
"Content": ""
"Content": "第四段傷害"
},
{
"Id": "SkillDescription_1406005_AttributeName",
"Content": ""
"Content": "飛刃傷害"
},
{
"Id": "SkillDescription_1406006_AttributeName",
"Content": ""
"Content": "重擊傷害"
},
{
"Id": "SkillDescription_1406007_AttributeName",
"Content": ""
"Content": "絞息傷害"
},
{
"Id": "SkillDescription_1406008_AttributeName",
@ -510845,103 +510845,103 @@
},
{
"Id": "SkillDescription_1406009_AttributeName",
"Content": ""
"Content": "閃避反擊傷害"
},
{
"Id": "SkillDescription_1406010_AttributeName",
"Content": ""
"Content": "重擊耐力消耗"
},
{
"Id": "SkillDescription_1406011_AttributeName",
"Content": ""
"Content": "絞息耐力消耗"
},
{
"Id": "SkillDescription_1406012_AttributeName",
"Content": ""
"Content": "空中攻擊耐力消耗"
},
{
"Id": "SkillDescription_1406013_AttributeName",
"Content": ""
"Content": "蒼息破象傷害"
},
{
"Id": "SkillDescription_1406014_AttributeName",
"Content": ""
"Content": "碧霄斷行傷害"
},
{
"Id": "SkillDescription_1406015_AttributeName",
"Content": ""
"Content": "蒼息破象冷卻時間"
},
{
"Id": "SkillDescription_1406015_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "SkillDescription_1406016_AttributeName",
"Content": ""
"Content": "蒼息破象回復協奏能量"
},
{
"Id": "SkillDescription_1406017_AttributeName",
"Content": ""
"Content": "技能傷害"
},
{
"Id": "SkillDescription_1406018_AttributeName",
"Content": ""
"Content": "治療量"
},
{
"Id": "SkillDescription_1406018_Description",
"Content": ""
"Content": "{0}攻擊"
},
{
"Id": "SkillDescription_1406019_AttributeName",
"Content": ""
"Content": "冷卻時間"
},
{
"Id": "SkillDescription_1406019_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "SkillDescription_1406020_AttributeName",
"Content": ""
"Content": "消耗共鳴能量"
},
{
"Id": "SkillDescription_1406021_AttributeName",
"Content": ""
"Content": "回復協奏能量"
},
{
"Id": "SkillDescription_1406022_AttributeName",
"Content": ""
"Content": "技能傷害"
},
{
"Id": "SkillDescription_1406023_AttributeName",
"Content": ""
"Content": "回復協奏能量"
},
{
"Id": "SkillDescription_1406024_AttributeName",
"Content": ""
"Content": "抃風儛潤第一段傷害"
},
{
"Id": "SkillDescription_1406025_AttributeName",
"Content": ""
"Content": "抃風儛潤第二段傷害"
},
{
"Id": "SkillDescription_1406026_AttributeName",
"Content": ""
"Content": "抃風儛潤治療量"
},
{
"Id": "SkillDescription_1406026_Description",
"Content": ""
"Content": "{0}攻擊"
},
{
"Id": "SkillDescription_1406027_AttributeName",
"Content": ""
"Content": "縹緲無相第一段傷害"
},
{
"Id": "SkillDescription_1406028_AttributeName",
"Content": ""
"Content": "縹緲無相第二段傷害"
},
{
"Id": "SkillDescription_1406029_AttributeName",
"Content": ""
"Content": "縹緲無相每段回復協奏能量"
},
{
"Id": "Entity_d6961a8b08de9a7f2b28384582b1febe389008a2d1a308c04c6ce63f5207403b",
@ -511901,11 +511901,11 @@
},
{
"Id": "SkillDescription_1406030_AttributeName",
"Content": ""
"Content": "碧霄斷行冷卻時間"
},
{
"Id": "SkillDescription_1406030_Description",
"Content": ""
"Content": "{0}秒"
},
{
"Id": "LevelPlay_223750020_ChildQuestTip_223_1",