From 77f48c93f385b1ed7539c9c3650265e8de508501 Mon Sep 17 00:00:00 2001 From: Ranny Date: Mon, 9 Dec 2024 19:57:53 -0500 Subject: [PATCH] Added 1.4.7 | 2736166 --- BinData/BaseProperty.json | 8062 +++++++++++++++++++++ BinData/Buff.json | 3363 ++++++++- BinData/Damage.json | 96 +- BinData/GameplayCue.json | 136 +- BinData/InstanceDungeon.json | 466 +- BinData/MowTowerBuffRe.json | 12 +- BinData/PassiveSkill.json | 155 +- BinData/PrefabConfig.json | 3207 ++++++++ BinData/ResonantChain.json | 12 +- BinData/Skill.json | 6 +- BinData/SkillButtonEffect.json | 2 +- BinData/SkillDescription.json | 2 +- BinData/TowerBuff.json | 12 + BinData/TowerConfig.json | 1520 ++++ BinData/WeaponConf.json | 46 +- BinData/WeaponReson.json | 15 +- PackageParams.txt | 19 + README.md | 2 +- Textmap/en/multi_text/MultiText.json | 42 +- Textmap/es/multi_text/MultiText.json | 2 +- Textmap/ja/multi_text/MultiText.json | 54 +- Textmap/ko/multi_text/MultiText.json | 36 +- Textmap/zh-Hans/multi_text/MultiText.json | 42 +- 23 files changed, 16751 insertions(+), 558 deletions(-) create mode 100644 PackageParams.txt diff --git a/BinData/BaseProperty.json b/BinData/BaseProperty.json index b316c61..3c68dec 100644 --- a/BinData/BaseProperty.json +++ b/BinData/BaseProperty.json @@ -151369,5 +151369,8067 @@ "ElementEnergyMax": 10000, "ElementEnergy": 0, "ElementEfficiency": 10000 + }, + { + "Id": 700060091, + "Lv": 1, + "LifeMax": 1483, + "Life": 1483, + "Sheild": 0, + "SheildDamageChange": 0, + "SheildDamageReduce": 0, + "Atk": 201, + "Crit": 0, + "CritDamage": 15000, + "Def": 800, + "EnergyEfficiency": 10000, + "CdReduse": 10000, + "DamageChangeNormalSkill": 0, + "DamageChange": 0, + "DamageReduce": 0, + "DamageChangeAuto": 0, + "DamageChangeCast": 0, + "DamageChangeUltra": 0, + "DamageChangeQte": 0, + "DamageChangePhys": 0, + "DamageChangeElement1": 0, + "DamageChangeElement2": 0, + "DamageChangeElement3": 0, + "DamageChangeElement4": 0, + "DamageChangeElement5": 0, + "DamageChangeElement6": 0, + 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+ ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -637760,13 +637548,14 @@ "GameplayCueIds": [], "GrantedTags": [], "ApplicationSourceTagRequirements": [ - "行为状态.逻辑状态.前台", "系统.活动.割草爬塔.一期上半.大子弹" ], "ApplicationSourceTagIgnores": [ "系统.活动.割草爬塔.一期上半.暗子弹" ], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -637838,12 +637627,13 @@ "GameplayCueIds": [], "GrantedTags": [], "ApplicationSourceTagRequirements": [ - "行为状态.逻辑状态.前台", "系统.活动.割草爬塔.一期上半.小子弹", "系统.活动.割草爬塔.一期上半.暗子弹" ], "ApplicationSourceTagIgnores": [], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -637915,12 +637705,13 @@ "GameplayCueIds": [], "GrantedTags": [], "ApplicationSourceTagRequirements": [ - "行为状态.逻辑状态.前台", "系统.活动.割草爬塔.一期上半.大子弹", "系统.活动.割草爬塔.一期上半.暗子弹" ], "ApplicationSourceTagIgnores": [], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -637965,7 +637756,7 @@ 0 ], "DurationMagnitude": [ - 0.10000000149011612 + 0.30000001192092896 ], "DurationMagnitude2": [], "bDurationAffectedByBulletTime": false, @@ -637995,7 +637786,9 @@ "GrantedTags": [], "ApplicationSourceTagRequirements": [], "ApplicationSourceTagIgnores": [], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -638039,7 +637832,7 @@ 0 ], "DurationMagnitude": [ - 0.10000000149011612 + 0.30000001192092896 ], "DurationMagnitude2": [], "bDurationAffectedByBulletTime": false, @@ -638069,7 +637862,9 @@ "GrantedTags": [], "ApplicationSourceTagRequirements": [], "ApplicationSourceTagIgnores": [], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -638122,11 +637917,13 @@ "Period": 0, "bExecutePeriodicEffectOnApplication": true, "PeriodicInhibitionPolicy": 0, - "GameAttributeID": 0, + "GameAttributeID": 15, "CalculationPolicy": [ 0 ], - "ModifierMagnitude": [], + "ModifierMagnitude": [ + 3000 + ], "ModifierMagnitude2": [], "StackingType": 2, "DefaultStackCount": 1, @@ -638142,7 +637939,6 @@ "GameplayCueIds": [], "GrantedTags": [], "ApplicationSourceTagRequirements": [ - "行为状态.逻辑状态.前台", "系统.活动.割草爬塔.一期上半.B机制生效" ], "ApplicationSourceTagIgnores": [], @@ -638188,7 +637984,7 @@ 0 ], "DurationMagnitude": [ - 0.10000000149011612 + 0.30000001192092896 ], "DurationMagnitude2": [], "bDurationAffectedByBulletTime": false, @@ -638218,7 +638014,9 @@ "GrantedTags": [], "ApplicationSourceTagRequirements": [], "ApplicationSourceTagIgnores": [], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -638262,7 +638060,7 @@ 0 ], "DurationMagnitude": [ - 0.10000000149011612 + 0.30000001192092896 ], "DurationMagnitude2": [], "bDurationAffectedByBulletTime": false, @@ -638292,7 +638090,9 @@ "GrantedTags": [], "ApplicationSourceTagRequirements": [], "ApplicationSourceTagIgnores": [], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -638363,14 +638163,15 @@ "GameplayCueIds": [], "GrantedTags": [], "ApplicationSourceTagRequirements": [ - "行为状态.逻辑状态.前台", "系统.活动.割草爬塔.一期上半.小子弹", "系统.活动.割草爬塔.一期上半.子弹数量增加" ], "ApplicationSourceTagIgnores": [ "系统.活动.割草爬塔.一期上半.暗子弹" ], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -638442,13 +638243,14 @@ "GameplayCueIds": [], "GrantedTags": [], "ApplicationSourceTagRequirements": [ - "行为状态.逻辑状态.前台", "系统.活动.割草爬塔.一期上半.小子弹", "系统.活动.割草爬塔.一期上半.暗子弹", "系统.活动.割草爬塔.一期上半.子弹数量增加" ], "ApplicationSourceTagIgnores": [], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -638520,14 +638322,15 @@ "GameplayCueIds": [], "GrantedTags": [], "ApplicationSourceTagRequirements": [ - "行为状态.逻辑状态.前台", "系统.活动.割草爬塔.一期上半.大子弹", "系统.活动.割草爬塔.一期上半.子弹数量增加" ], "ApplicationSourceTagIgnores": [ "系统.活动.割草爬塔.一期上半.暗子弹" ], - "ApplicationTagRequirements": [], + "ApplicationTagRequirements": [ + "行为状态.逻辑状态.前台" + ], "ApplicationTagIgnores": [], "OngoingTagRequirements": [], "OngoingTagIgnores": [], @@ -638543,7 +638346,7 @@ "ExtraEffectID": 5, "ExtraEffectParameters": [ "1", - "660000001" + 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"bSuppressStackingCues": true, "GameplayCueIds": [], "GrantedTags": [ - "系统.活动.割草爬塔.一期上半.小子弹" + "系统.活动.割草爬塔.一期上半.大子弹" ], "ApplicationSourceTagRequirements": [], "ApplicationSourceTagIgnores": [], @@ -638866,7 +638670,7 @@ }, { "Id": 674010204, - "GeDesc": "普攻伤害叠层-多子弹", + "GeDesc": "普攻伤害叠层-大、多子弹", "DurationPolicy": 1, "DurationCalculationPolicy": [ 0 @@ -638898,7 +638702,7 @@ "bSuppressStackingCues": true, "GameplayCueIds": [], "GrantedTags": [ - "系统.活动.割草爬塔.一期上半.小子弹", + "系统.活动.割草爬塔.一期上半.大子弹", "系统.活动.割草爬塔.一期上半.子弹数量增加" ], "ApplicationSourceTagRequirements": [], @@ -638941,7 +638745,7 @@ }, { "Id": 674010205, - "GeDesc": "普攻伤害叠层-多子弹", + "GeDesc": "普攻伤害叠层-大、多子弹", "DurationPolicy": 1, "DurationCalculationPolicy": [ 0 @@ -638973,6 +638777,7 @@ "bSuppressStackingCues": true, "GameplayCueIds": [], "GrantedTags": [ + "系统.活动.割草爬塔.一期上半.大子弹", "系统.活动.割草爬塔.一期上半.子弹数量增加" ], "ApplicationSourceTagRequirements": [], @@ -639217,7 +639022,7 @@ "0" ], "ExtraEffectParametersGrow1": [ - 10000 + 5000 ], "ExtraEffectParametersGrow2": [ 0 @@ -639537,13 +639342,13 @@ }, { "Id": 674010801, - "GeDesc": "大树守卫", + "GeDesc": "大树守卫-击杀后霸体15秒", "DurationPolicy": 2, "DurationCalculationPolicy": [ 0 ], "DurationMagnitude": [ - 15 + 30 ], "DurationMagnitude2": [], "bDurationAffectedByBulletTime": false, @@ -639552,12 +639357,12 @@ "Period": 0, "bExecutePeriodicEffectOnApplication": true, "PeriodicInhibitionPolicy": 0, - "GameAttributeID": 7, + "GameAttributeID": 88, "CalculationPolicy": [ - 1 + 3 ], "ModifierMagnitude": [ - 2000 + 0 ], "ModifierMagnitude2": [], "StackingType": 2, @@ -639684,7 +639489,7 @@ }, { "Id": 674010901, - "GeDesc": "异相声骸", + "GeDesc": "异相声骸-回满协奏", "DurationPolicy": 0, "DurationCalculationPolicy": [ 0 @@ -639702,7 +639507,7 @@ 0 ], "ModifierMagnitude": [ - 1000 + 10000 ], "ModifierMagnitude2": [], "StackingType": 2, @@ -642504,7 +642309,9 @@ "GrantedTags": [ "角色.R2T1ChunMd10011.共鸣.共鸣1.冷却中" ], - "ApplicationSourceTagRequirements": [], + "ApplicationSourceTagRequirements": [ + "角色.R2T1ChunMd10011.共鸣.共鸣1" + ], "ApplicationSourceTagIgnores": [], "ApplicationTagRequirements": [], "ApplicationTagIgnores": [], @@ -642593,7 +642400,7 @@ "ExtraEffectParameters": [ "2", "0", - "1603601000#1603809008#1603809009#1603809010#1603906032#1603000004" + "1603601000#1603809008#1603809009#1603600113#1603809010#1603906032#1603000004" ], "ExtraEffectParametersGrow1": [ 0 @@ -642638,7 +642445,7 @@ 0 ], "ModifierMagnitude": [ - -2000 + -5000 ], "ModifierMagnitude2": [], "StackingType": 2, @@ -646992,5 +646799,2879 @@ ], "BuffAction": [], "TagLogic": [] + }, + { + "Id": 674000003, + "GeDesc": "抗性调整", + "DurationPolicy": 1, + "DurationCalculationPolicy": [ + 0 + ], + "DurationMagnitude": [], + "DurationMagnitude2": [], + "bDurationAffectedByBulletTime": false, + "FormationPolicy": 0, + "Probability": 10000, + "Period": 0, + "bExecutePeriodicEffectOnApplication": true, + "PeriodicInhibitionPolicy": 0, + "GameAttributeID": 29, + "CalculationPolicy": [ + 2, + 29, + 0, + 0, + 1, + 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"ExtraEffectParametersGrow2": [ + 0 + ], + "ExtraEffectRequirements": [], + "ExtraEffectReqPara": [], + "ExtraEffectReqSetting": 0, + "ExtraEffectCD": [ + -1 + ], + "ExtraEffectRemoveStackNum": 0, + "ExtraEffectProbability": [ + 10000 + ], + "BuffAction": [], + "TagLogic": [] + }, + { + "Id": 110010016, + "GeDesc": "普攻伤害加成提升", + "DurationPolicy": 2, + "DurationCalculationPolicy": [ + 0 + ], + "DurationMagnitude": [ + 10 + ], + "DurationMagnitude2": [], + "bDurationAffectedByBulletTime": false, + "FormationPolicy": 0, + "Probability": 10000, + "Period": 0, + "bExecutePeriodicEffectOnApplication": true, + "PeriodicInhibitionPolicy": 0, + "GameAttributeID": 17, + "CalculationPolicy": [ + 0 + ], + "ModifierMagnitude": [ + 4000 + ], + "ModifierMagnitude2": [], + "StackingType": 2, + "DefaultStackCount": 1, + "StackAppendCount": 0, + "StackLimitCount": 1, + "StackDurationRefreshPolicy": 0, + "StackPeriodResetPolicy": 0, + "StackExpirationRemoveNumber": 1, + "bDenyOverflowApplication": false, + "bClearStackOnOverflow": false, + "bRequireModifierSuccessToTriggerCues": true, + "bSuppressStackingCues": true, + "GameplayCueIds": [], + "GrantedTags": [], + "ApplicationSourceTagRequirements": [], + "ApplicationSourceTagIgnores": [], + "ApplicationTagRequirements": [], + "ApplicationTagIgnores": [], + "OngoingTagRequirements": [], + "OngoingTagIgnores": [], + "RemovalTagRequirements": [], + "RemovalTagIgnores": [], + "RemoveBuffWithTags": [], + "GrantedApplicationImmunityTags": [], + "GrantedApplicationImmunityTagIgnores": [], + "PrematureExpirationEffects": [], + "RoutineExpirationEffects": [], + "OverflowEffects": [], + "RelatedExtraEffectBuffId": [], + "ExtraEffectID": 0, + "ExtraEffectParameters": [], + "ExtraEffectParametersGrow1": [ + 0 + ], + "ExtraEffectParametersGrow2": [ + 0 + ], + "ExtraEffectRequirements": [], + "ExtraEffectReqPara": [], + "ExtraEffectReqSetting": 0, + "ExtraEffectCD": [ + -1 + ], + "ExtraEffectRemoveStackNum": 0, + "ExtraEffectProbability": [ + 10000 + ], + "BuffAction": [ + "3#装备.武器.裁春.1阶#行为状态.逻辑状态.前台" + ], + "TagLogic": [] + }, + { + "Id": 110010017, + "GeDesc": "普攻伤害加成提升", + "DurationPolicy": 2, + "DurationCalculationPolicy": [ + 0 + ], + "DurationMagnitude": [ + 10 + ], + "DurationMagnitude2": [], + "bDurationAffectedByBulletTime": false, + "FormationPolicy": 0, + "Probability": 10000, + "Period": 0, + "bExecutePeriodicEffectOnApplication": true, + "PeriodicInhibitionPolicy": 0, + "GameAttributeID": 17, + "CalculationPolicy": [ + 0 + ], + "ModifierMagnitude": [ + 5000 + ], + "ModifierMagnitude2": [], + "StackingType": 2, + "DefaultStackCount": 1, + "StackAppendCount": 0, + "StackLimitCount": 1, + "StackDurationRefreshPolicy": 0, + "StackPeriodResetPolicy": 0, + "StackExpirationRemoveNumber": 1, + "bDenyOverflowApplication": false, + "bClearStackOnOverflow": false, + "bRequireModifierSuccessToTriggerCues": true, + "bSuppressStackingCues": true, + "GameplayCueIds": [], + "GrantedTags": [], + "ApplicationSourceTagRequirements": [], + "ApplicationSourceTagIgnores": [], + "ApplicationTagRequirements": [], + "ApplicationTagIgnores": [], + "OngoingTagRequirements": [], + "OngoingTagIgnores": [], + "RemovalTagRequirements": [], + "RemovalTagIgnores": [], + "RemoveBuffWithTags": [], + "GrantedApplicationImmunityTags": [], + "GrantedApplicationImmunityTagIgnores": [], + "PrematureExpirationEffects": [], + "RoutineExpirationEffects": [], + "OverflowEffects": [], + "RelatedExtraEffectBuffId": [], + "ExtraEffectID": 0, + "ExtraEffectParameters": [], + "ExtraEffectParametersGrow1": [ + 0 + ], + "ExtraEffectParametersGrow2": [ + 0 + ], + "ExtraEffectRequirements": [], + "ExtraEffectReqPara": [], + "ExtraEffectReqSetting": 0, + "ExtraEffectCD": [ + -1 + ], + "ExtraEffectRemoveStackNum": 0, + "ExtraEffectProbability": [ + 10000 + ], + "BuffAction": [ + "3#装备.武器.裁春.2阶#行为状态.逻辑状态.前台" + ], + "TagLogic": [] + }, + { + "Id": 110010018, + "GeDesc": "普攻伤害加成提升", + "DurationPolicy": 2, + "DurationCalculationPolicy": [ + 0 + ], + "DurationMagnitude": [ + 10 + ], + "DurationMagnitude2": [], + "bDurationAffectedByBulletTime": false, + "FormationPolicy": 0, + "Probability": 10000, + "Period": 0, + "bExecutePeriodicEffectOnApplication": true, + "PeriodicInhibitionPolicy": 0, + "GameAttributeID": 17, + "CalculationPolicy": [ + 0 + ], + "ModifierMagnitude": [ + 6000 + ], + "ModifierMagnitude2": [], + "StackingType": 2, + "DefaultStackCount": 1, + "StackAppendCount": 0, + "StackLimitCount": 1, + "StackDurationRefreshPolicy": 0, + "StackPeriodResetPolicy": 0, + "StackExpirationRemoveNumber": 1, + "bDenyOverflowApplication": false, + "bClearStackOnOverflow": false, + "bRequireModifierSuccessToTriggerCues": true, + "bSuppressStackingCues": true, + "GameplayCueIds": [], + "GrantedTags": [], + "ApplicationSourceTagRequirements": [], + "ApplicationSourceTagIgnores": [], + "ApplicationTagRequirements": [], + "ApplicationTagIgnores": [], + "OngoingTagRequirements": [], + "OngoingTagIgnores": [], + "RemovalTagRequirements": [], + "RemovalTagIgnores": [], + "RemoveBuffWithTags": [], + "GrantedApplicationImmunityTags": [], + "GrantedApplicationImmunityTagIgnores": [], + "PrematureExpirationEffects": [], + "RoutineExpirationEffects": [], + "OverflowEffects": [], + "RelatedExtraEffectBuffId": [], + "ExtraEffectID": 0, + "ExtraEffectParameters": [], + "ExtraEffectParametersGrow1": [ + 0 + ], + "ExtraEffectParametersGrow2": [ + 0 + ], + "ExtraEffectRequirements": [], + "ExtraEffectReqPara": [], + "ExtraEffectReqSetting": 0, + "ExtraEffectCD": [ + -1 + ], + "ExtraEffectRemoveStackNum": 0, + "ExtraEffectProbability": [ + 10000 + ], + "BuffAction": [ + "3#装备.武器.裁春.3阶#行为状态.逻辑状态.前台" + ], + "TagLogic": [] + }, + { + "Id": 110010019, + "GeDesc": "普攻伤害加成提升", + "DurationPolicy": 2, + "DurationCalculationPolicy": [ + 0 + ], + "DurationMagnitude": [ + 10 + ], + "DurationMagnitude2": [], + "bDurationAffectedByBulletTime": false, + "FormationPolicy": 0, + "Probability": 10000, + "Period": 0, + "bExecutePeriodicEffectOnApplication": true, + "PeriodicInhibitionPolicy": 0, + "GameAttributeID": 17, + "CalculationPolicy": [ + 0 + ], + "ModifierMagnitude": [ + 7000 + ], + "ModifierMagnitude2": [], + "StackingType": 2, + "DefaultStackCount": 1, + "StackAppendCount": 0, + "StackLimitCount": 1, + "StackDurationRefreshPolicy": 0, + "StackPeriodResetPolicy": 0, + "StackExpirationRemoveNumber": 1, + "bDenyOverflowApplication": false, + "bClearStackOnOverflow": false, + "bRequireModifierSuccessToTriggerCues": true, + "bSuppressStackingCues": true, + "GameplayCueIds": [], + "GrantedTags": [], + "ApplicationSourceTagRequirements": [], + "ApplicationSourceTagIgnores": [], + "ApplicationTagRequirements": [], + "ApplicationTagIgnores": [], + "OngoingTagRequirements": [], + "OngoingTagIgnores": [], + "RemovalTagRequirements": [], + "RemovalTagIgnores": [], + "RemoveBuffWithTags": [], + "GrantedApplicationImmunityTags": [], + "GrantedApplicationImmunityTagIgnores": [], + "PrematureExpirationEffects": [], + "RoutineExpirationEffects": [], + "OverflowEffects": [], + "RelatedExtraEffectBuffId": [], + "ExtraEffectID": 0, + "ExtraEffectParameters": [], + "ExtraEffectParametersGrow1": [ + 0 + ], + "ExtraEffectParametersGrow2": [ + 0 + ], + "ExtraEffectRequirements": [], + "ExtraEffectReqPara": [], + "ExtraEffectReqSetting": 0, + "ExtraEffectCD": [ + -1 + ], + "ExtraEffectRemoveStackNum": 0, + "ExtraEffectProbability": [ + 10000 + ], + "BuffAction": [ + "3#装备.武器.裁春.4阶#行为状态.逻辑状态.前台" + ], + "TagLogic": [] + }, + { + "Id": 110010020, + "GeDesc": "普攻伤害加成提升", + "DurationPolicy": 2, + "DurationCalculationPolicy": [ + 0 + ], + "DurationMagnitude": [ + 10 + ], + "DurationMagnitude2": [], + "bDurationAffectedByBulletTime": false, + "FormationPolicy": 0, + "Probability": 10000, + "Period": 0, + "bExecutePeriodicEffectOnApplication": true, + "PeriodicInhibitionPolicy": 0, + "GameAttributeID": 17, + "CalculationPolicy": [ + 0 + ], + "ModifierMagnitude": [ + 8000 + ], + "ModifierMagnitude2": [], + "StackingType": 2, + "DefaultStackCount": 1, + "StackAppendCount": 0, + "StackLimitCount": 1, + "StackDurationRefreshPolicy": 0, + "StackPeriodResetPolicy": 0, + "StackExpirationRemoveNumber": 1, + "bDenyOverflowApplication": false, + "bClearStackOnOverflow": false, + "bRequireModifierSuccessToTriggerCues": true, + "bSuppressStackingCues": true, + "GameplayCueIds": [], + "GrantedTags": [], + "ApplicationSourceTagRequirements": [], + "ApplicationSourceTagIgnores": [], + "ApplicationTagRequirements": [], + "ApplicationTagIgnores": [], + "OngoingTagRequirements": [], + "OngoingTagIgnores": [], + "RemovalTagRequirements": [], + "RemovalTagIgnores": [], + "RemoveBuffWithTags": [], + "GrantedApplicationImmunityTags": [], + "GrantedApplicationImmunityTagIgnores": [], + "PrematureExpirationEffects": [], + "RoutineExpirationEffects": [], + "OverflowEffects": [], + "RelatedExtraEffectBuffId": [], + "ExtraEffectID": 0, + "ExtraEffectParameters": [], + "ExtraEffectParametersGrow1": [ + 0 + ], + "ExtraEffectParametersGrow2": [ + 0 + ], + "ExtraEffectRequirements": [], + "ExtraEffectReqPara": [], + "ExtraEffectReqSetting": 0, + "ExtraEffectCD": [ + -1 + ], + "ExtraEffectRemoveStackNum": 0, + "ExtraEffectProbability": [ + 10000 + ], + "BuffAction": [ + "3#装备.武器.裁春.5阶#行为状态.逻辑状态.前台" + ], + "TagLogic": [] } ] \ No newline at end of file diff --git a/BinData/Damage.json b/BinData/Damage.json index 943008b..90796d6 100644 --- a/BinData/Damage.json +++ b/BinData/Damage.json @@ -307985,7 +307985,7 @@ ], "RelatedProperty": 7, "RateLv": [ - 10000 + 90000 ], "HardnessLv": [ 10000 @@ -308071,7 +308071,7 @@ ], "RelatedProperty": 7, "RateLv": [ - 10000 + 90000 ], "HardnessLv": [ 10000 @@ -308157,7 +308157,7 @@ ], "RelatedProperty": 7, "RateLv": [ - 10000 + 90000 ], "HardnessLv": [ 10000 @@ -308243,7 +308243,7 @@ ], "RelatedProperty": 7, "RateLv": [ - 10000 + 90000 ], "HardnessLv": [ 10000 @@ -308329,7 +308329,7 @@ ], "RelatedProperty": 7, "RateLv": [ - 80000 + 120000 ], "HardnessLv": [ 10000 @@ -309870,5 +309870,91 @@ "FluctuationUpper": [ 10000 ] + }, + { + "Id": 1603999412, + "CalculateType": 0, + "Element": 0, + "DamageTextType": 0, + "PayloadId": 0, + "Type": 0, + "SubType": [], + "SmashType": 1, + "CureBaseValue": [ + 0 + ], + "RelatedProperty": 7, + "RateLv": [ + 0 + ], + "HardnessLv": [ + 0 + ], + "ToughLv": [ + 0 + ], + "Energy": [ + 0 + ], + "SpecialEnergy1": [ + 0 + ], + "SpecialEnergy2": [ + 0 + ], + "SpecialEnergy3": [ + 0 + ], + "SpecialEnergy4": [ + 0 + ], + "ElementPowerType": 0, + "ElementPower": [ + 0 + ], + "FormulaType": 3, + "FormulaParam1": [ + 2 + ], + "FormulaParam2": [ + 1 + ], + "FormulaParam3": [ + 300 + ], + "FormulaParam4": [ + 0 + ], + "FormulaParam5": [ + 0 + ], + "FormulaParam6": [ + 0 + ], + "FormulaParam7": [ + 0 + ], + "FormulaParam8": [ + 0 + ], + "FormulaParam9": [ + 0 + ], + "FormulaParam10": [ + 0 + ], + "ImmuneType": 1, + "Percent0": [ + 0 + ], + "Percent1": [ + 0 + ], + "FluctuationLower": [ + 10000 + ], + "FluctuationUpper": [ + 10000 + ] } ] \ No newline at end of file diff --git a/BinData/GameplayCue.json b/BinData/GameplayCue.json index fe8706f..b09b872 100644 --- a/BinData/GameplayCue.json +++ b/BinData/GameplayCue.json @@ -48148,7 +48148,7 @@ }, { "Id": 1603200007, - "Path": "/Game/Aki/UI/UIResources/UiFight/Image/Buff/T_IconChunBuff03.T_IconChunBuff03", + "Path": "/Game/Aki/UI/UIResources/UiFight/Image/Buff/T_IconChunBuff04.T_IconChunBuff04", "CueType": 2, "Comp": 0, "CompName": "Mesh", @@ -48210,11 +48210,11 @@ "CueType": 0, "Comp": 1, "CompName": "Mesh", - "Socket": "Root", + "Socket": "Bip001", "Location": { "X": 0, "Y": 0, - "Z": 0 + "Z": -80 }, "Rotation": { "X": 0, @@ -48226,9 +48226,9 @@ "Y": 1, "Z": 1 }, - "LocRule": 0, - "RotaRule": 0, - "SclRule": 0, + "LocRule": 2, + "RotaRule": 1, + "SclRule": 1, "EndRule": 0, "Magni": 0, "AttrId": 0, @@ -48236,16 +48236,16 @@ "Max": 10000, "Min": 0, "bListenAttr": false, - "bSoftFollow": false, - "bLockRevolution": false, + "bSoftFollow": true, + "bLockRevolution": true, "LockRotation": { - "X": 0, + "X": 1, "Y": 0, "Z": 0 }, "LockCamera": false, "InterpSpeed": 5, - "FarthestDistance": 100, + "FarthestDistance": 0, "FaultTolerance": { "X": 0, "Y": 0, @@ -48266,14 +48266,14 @@ "CueType": 0, "Comp": 1, "CompName": "Mesh", - "Socket": "Bip001RHand", + "Socket": "Bip001RFinger0", "Location": { "X": 0, "Y": 0, "Z": 0 }, "Rotation": { - "X": 180, + "X": 0, "Y": 0, "Z": 0 }, @@ -48374,5 +48374,117 @@ ], "Group": 0, "Priority": 90 + }, + { + "Id": 1603000006, + "Path": "/Game/Aki/Effect/EffectGroup/R2T1ChunMd10011/DA_Fx_Group_R1a04_EX_Bao.DA_Fx_Group_R1a04_EX_Bao", + "CueType": 0, + "Comp": 1, + "CompName": "Mesh", + "Socket": "Bip001", + "Location": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "Rotation": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "Scale": { + "X": 1, + "Y": 1, + "Z": 1 + }, + "LocRule": 0, + "RotaRule": 0, + "SclRule": 0, + "EndRule": 0, + "Magni": 0, + "AttrId": 0, + "Tag": "", + "Max": 10000, + "Min": 0, + "bListenAttr": false, + "bSoftFollow": true, + "bLockRevolution": true, + "LockRotation": { + "X": 1, + "Y": 0, + "Z": 0 + }, + "LockCamera": false, + "InterpSpeed": 5, + "FarthestDistance": 0, + "FaultTolerance": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "TargetScaleUp": [ + 1, + 1 + ], + "Resources": [], + "Parameters": [], + "Group": 0, + "Priority": 0 + }, + { + "Id": 1603000007, + "Path": "/Game/Aki/Effect/MaterialController/DA_Character/Chun/DA_Fx_Chun_Qianghua_Fresnel.DA_Fx_Chun_Qianghua_Fresnel", + "CueType": 1, + "Comp": 0, + "CompName": "Mesh", + "Socket": "None", + "Location": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "Rotation": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "Scale": { + "X": 1, + "Y": 1, + "Z": 1 + }, + "LocRule": 0, + "RotaRule": 0, + "SclRule": 0, + "EndRule": 0, + "Magni": 0, + "AttrId": 0, + "Tag": "", + "Max": 10000, + "Min": 0, + "bListenAttr": false, + "bSoftFollow": false, + "bLockRevolution": false, + "LockRotation": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "LockCamera": false, + "InterpSpeed": 5, + "FarthestDistance": 100, + "FaultTolerance": { + "X": 0, + "Y": 0, + "Z": 0 + }, + "TargetScaleUp": [ + 1, + 1 + ], + "Resources": [], + "Parameters": [], + "Group": 0, + "Priority": 0 } ] \ No newline at end of file diff --git a/BinData/InstanceDungeon.json b/BinData/InstanceDungeon.json index e1069ea..e3e987c 100644 --- a/BinData/InstanceDungeon.json +++ b/BinData/InstanceDungeon.json @@ -52300,7 +52300,26 @@ "DungeonDesc": "InstanceDungeon_8801_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000080, + 310000100, + 310000210, + 310000230, + 310000240, + 310000320, + 310000340, + 310000010, + 310000190, + 310000232, + 310000233, + 310000234, + 310000242, + 310000243, + 310000244, + 310000290, + 310000360, + 320000150 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -52310,12 +52329,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 80, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -52417,7 +52438,26 @@ "DungeonDesc": "InstanceDungeon_8802_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000080, + 310000100, + 310000210, + 310000230, + 310000232, + 310000240, + 310000290, + 310000320, + 310000340, + 320000150, + 310000010, + 310000190, + 310000233, + 310000234, + 310000242, + 310000243, + 310000244, + 310000360 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -52427,12 +52467,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 80, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -52534,7 +52576,20 @@ "DungeonDesc": "InstanceDungeon_8803_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000190, + 310000200, + 310000210, + 310000230, + 310000233, + 310000243, + 310000280, + 310000290, + 320000150, + 310000020, + 310000320 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -52544,12 +52599,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 85, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -52651,7 +52708,20 @@ "DungeonDesc": "InstanceDungeon_8804_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000190, + 310000200, + 310000210, + 310000230, + 310000233, + 310000243, + 310000280, + 310000290, + 320000150, + 310000020, + 310000320 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -52661,12 +52731,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 85, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -52768,7 +52840,21 @@ "DungeonDesc": "InstanceDungeon_8805_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000080, + 310000100, + 310000190, + 310000210, + 310000230, + 310000231, + 310000244, + 310000320, + 310000200, + 310000232, + 310000240, + 310000290, + 320000150 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -52783,7 +52869,9 @@ "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -52885,7 +52973,21 @@ "DungeonDesc": "InstanceDungeon_8806_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000080, + 310000100, + 310000190, + 310000210, + 310000230, + 310000231, + 310000244, + 310000320, + 310000200, + 310000232, + 310000240, + 310000290, + 320000150 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -52900,7 +53002,9 @@ "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -53002,7 +53106,21 @@ "DungeonDesc": "InstanceDungeon_8807_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000190, + 310000200, + 310000210, + 310000230, + 310000233, + 310000243, + 310000280, + 310000290, + 320000150, + 310000020, + 310000120, + 310000231 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -53012,12 +53130,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 95, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -53119,7 +53239,21 @@ "DungeonDesc": "InstanceDungeon_8808_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000190, + 310000200, + 310000210, + 310000230, + 310000233, + 310000243, + 310000280, + 310000290, + 320000150, + 310000020, + 310000120, + 310000231 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -53129,12 +53263,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 95, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -53236,7 +53372,23 @@ "DungeonDesc": "InstanceDungeon_8809_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000090, + 310000100, + 310000190, + 310000200, + 310000210, + 310000230, + 310000245, + 310000290, + 310000320, + 320000030, + 320000150, + 310000231, + 310000260, + 310000280 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -53246,12 +53398,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 100, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -53353,7 +53507,23 @@ "DungeonDesc": "InstanceDungeon_8810_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000090, + 310000100, + 310000190, + 310000200, + 310000210, + 310000230, + 310000245, + 310000290, + 310000320, + 320000030, + 320000150, + 310000231, + 310000260, + 310000280 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -53363,12 +53533,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 100, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 6 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -53470,7 +53642,24 @@ "DungeonDesc": "InstanceDungeon_8811_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000080, + 310000090, + 310000120, + 310000234, + 310000243, + 310000290, + 320000140, + 310000040, + 310000070, + 310000231, + 310000232, + 310000235, + 310000241, + 310000245, + 320000150 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -53480,12 +53669,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 80, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 3 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -53587,7 +53778,24 @@ "DungeonDesc": "InstanceDungeon_8812_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000080, + 310000090, + 310000120, + 310000234, + 310000243, + 310000290, + 320000140, + 310000040, + 310000070, + 310000231, + 310000232, + 310000235, + 310000241, + 310000245, + 320000150 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -53597,7 +53805,7 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 80, "RecommendLevel": { "1": 90 }, @@ -53704,7 +53912,26 @@ "DungeonDesc": "InstanceDungeon_8813_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000020, + 310000070, + 310000100, + 310000110, + 310000210, + 310000231, + 310000234, + 310000235, + 310000245, + 310000320, + 320000140, + 320000150, + 310000040, + 310000120, + 310000243, + 310000290, + 310000340 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -53714,12 +53941,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 85, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 3 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -53821,7 +54050,26 @@ "DungeonDesc": "InstanceDungeon_8814_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000020, + 310000070, + 310000100, + 310000110, + 310000210, + 310000231, + 310000234, + 310000235, + 310000245, + 310000320, + 320000140, + 320000150, + 310000040, + 310000120, + 310000243, + 310000290, + 310000340 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -53831,7 +54079,7 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 85, "RecommendLevel": { "1": 90 }, @@ -53938,7 +54186,30 @@ "DungeonDesc": "InstanceDungeon_8815_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000040, + 310000070, + 310000080, + 310000090, + 310000100, + 310000110, + 310000120, + 310000220, + 310000231, + 310000232, + 310000242, + 310000244, + 310000245, + 310000290, + 320000140, + 320000150, + 310000010, + 310000233, + 310000234, + 310000241, + 310000320, + 320000030 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -53953,7 +54224,9 @@ "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 3 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -54055,7 +54328,30 @@ "DungeonDesc": "InstanceDungeon_8816_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000040, + 310000070, + 310000080, + 310000090, + 310000100, + 310000110, + 310000120, + 310000220, + 310000231, + 310000232, + 310000242, + 310000244, + 310000245, + 310000290, + 320000140, + 320000150, + 310000010, + 310000233, + 310000234, + 310000241, + 310000320, + 320000030 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -54172,7 +54468,22 @@ "DungeonDesc": "InstanceDungeon_8817_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000040, + 310000070, + 310000080, + 310000231, + 310000241, + 310000245, + 310000290, + 310000320, + 320000140, + 320000150, + 310000090, + 310000110, + 310000232, + 310000340 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -54182,12 +54493,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 95, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 3 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -54289,7 +54602,22 @@ "DungeonDesc": "InstanceDungeon_8818_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000040, + 310000070, + 310000080, + 310000231, + 310000241, + 310000245, + 310000290, + 310000320, + 320000140, + 320000150, + 310000090, + 310000110, + 310000232, + 310000340 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -54299,7 +54627,7 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 95, "RecommendLevel": { "1": 90 }, @@ -54406,7 +54734,24 @@ "DungeonDesc": "InstanceDungeon_8819_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000040, + 310000070, + 310000090, + 310000100, + 310000110, + 310000241, + 310000320, + 320000030, + 320000140, + 320000150, + 310000120, + 310000190, + 310000210, + 310000290, + 320000090 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -54416,12 +54761,14 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 100, "RecommendLevel": { "1": 90 }, "RecommendRole": [], - "RecommendElement": [], + "RecommendElement": [ + 3 + ], "ShareAttri": 0, "LimitViewName": [ "RoleRootView", @@ -54523,7 +54870,24 @@ "DungeonDesc": "InstanceDungeon_8820_DungeonDesc", "Title": 999, "BannerPath": "/Game/Aki/UI/UIResources/UiCheckpoints/Image/T_CheckpointRogue2.T_CheckpointRogue2", - "MonsterPreview": [], + "MonsterPreview": [ + 310000010, + 310000040, + 310000070, + 310000090, + 310000100, + 310000110, + 310000241, + 310000320, + 320000030, + 320000140, + 320000150, + 310000120, + 310000190, + 310000210, + 310000290, + 320000090 + ], "MonsterTips": "", "FirstRewardId": 0, "RewardId": 0, @@ -54533,7 +54897,7 @@ "EnterCondition": [], "EnterConditionText": "Rouge_EnterConditionText", "DifficultyIcon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_14_UI.T_IconFunctionOpen_14_UI", - "EntityLevel": 90, + "EntityLevel": 100, "RecommendLevel": { "1": 90 }, diff --git a/BinData/MowTowerBuffRe.json b/BinData/MowTowerBuffRe.json index 78393c5..a43ce2a 100644 --- a/BinData/MowTowerBuffRe.json +++ b/BinData/MowTowerBuffRe.json @@ -9,7 +9,7 @@ "Name": "MowTower_bufftitle_1", "Description": "MowTower_buffdesc_1", "DescriptionParam": [ - "[1]" + "[2]" ] }, { @@ -21,7 +21,7 @@ "Name": "MowTower_bufftitle_2", "Description": "MowTower_buffdesc_2", "DescriptionParam": [ - "[100]" + "[50]" ] }, { @@ -33,7 +33,7 @@ "Name": "MowTower_bufftitle_3", "Description": "MowTower_buffdesc_3", "DescriptionParam": [ - "[100]" + "[30]" ] }, { @@ -46,7 +46,7 @@ "Name": "MowTower_bufftitle_4", "Description": "MowTower_buffdesc_4", "DescriptionParam": [ - "[50,30]" + "[80%,20%,10]" ] }, { @@ -58,7 +58,7 @@ "Name": "MowTower_bufftitle_5", "Description": "MowTower_buffdesc_5", "DescriptionParam": [ - "[100]" + "[2000]" ] }, { @@ -70,7 +70,7 @@ "Name": "MowTower_bufftitle_6", "Description": "MowTower_buffdesc_6", "DescriptionParam": [ - "[100]" + "[50%]" ] } ] \ No newline at end of file diff --git a/BinData/PassiveSkill.json b/BinData/PassiveSkill.json index 47fb572..410d68d 100644 --- a/BinData/PassiveSkill.json +++ b/BinData/PassiveSkill.json @@ -5155,17 +5155,17 @@ { "Id": 674010201, "SkillDesc": "命中叠层", - "CDTime": 0.20000000298023224, + "CDTime": 0.10000000149011612, "ShareGroupId": 0, "MaxCount": 1, "IsShareAllCdSkill": true, "IsDefaultActivated": true, - "TriggerType": "DamageTrigger", + "TriggerType": "HitTrigger", "TriggerPreset": [ "0" ], "TriggerParams": {}, - "TriggerFormula": "TRUE", + "TriggerFormula": "BulletID!=660000001\nAND\nBulletID!=660000002\nAND\nBulletID!=660000003\nAND\nBulletID!=660000004", "SubSkillAction": [], "InstigatorType": "Owner", "SkillAction": "AddBuff", @@ -5176,17 +5176,17 @@ { "Id": 674010202, "SkillDesc": "命中叠层", - "CDTime": 0.20000000298023224, + "CDTime": 0.10000000149011612, "ShareGroupId": 0, "MaxCount": 1, "IsShareAllCdSkill": true, "IsDefaultActivated": true, - "TriggerType": "DamageTrigger", + "TriggerType": "HitTrigger", "TriggerPreset": [ "0" ], "TriggerParams": {}, - "TriggerFormula": "TRUE", + "TriggerFormula": "BulletID!=660000001\nAND\nBulletID!=660000002\nAND\nBulletID!=660000003\nAND\nBulletID!=660000004", "SubSkillAction": [], "InstigatorType": "Owner", "SkillAction": "AddBuff", @@ -5197,7 +5197,7 @@ { "Id": 674010203, "SkillDesc": "普攻伤害叠层", - "CDTime": 0.20000000298023224, + "CDTime": 0.10000000149011612, "ShareGroupId": 0, "MaxCount": 1, "IsShareAllCdSkill": true, @@ -5207,7 +5207,7 @@ "0" ], "TriggerParams": {}, - "TriggerFormula": "DamageType==0", + "TriggerFormula": "DamageType==0\nAND\n(DamageID!=660000001\nAND\nDamageID!=660000002\nAND\nDamageID!=660000003\nAND\nDamageID!=660000004)", "SubSkillAction": [], "InstigatorType": "Owner", "SkillAction": "AddBuff", @@ -5218,7 +5218,7 @@ { "Id": 674010204, "SkillDesc": "普攻伤害叠层", - "CDTime": 0.20000000298023224, + "CDTime": 0.10000000149011612, "ShareGroupId": 0, "MaxCount": 1, "IsShareAllCdSkill": true, @@ -5228,7 +5228,7 @@ "0" ], "TriggerParams": {}, - "TriggerFormula": "DamageType==0", + "TriggerFormula": "DamageType==0\nAND\n(DamageID!=660000001\nAND\nDamageID!=660000002\nAND\nDamageID!=660000003\nAND\nDamageID!=660000004)", "SubSkillAction": [], "InstigatorType": "Owner", "SkillAction": "AddBuff", @@ -5239,7 +5239,7 @@ { "Id": 674010205, "SkillDesc": "普攻伤害叠层", - "CDTime": 0.20000000298023224, + "CDTime": 0.10000000149011612, "ShareGroupId": 0, "MaxCount": 1, "IsShareAllCdSkill": true, @@ -5249,7 +5249,7 @@ "0" ], "TriggerParams": {}, - "TriggerFormula": "DamageType==0", + "TriggerFormula": "DamageType==0\nAND\n(DamageID!=660000001\nAND\nDamageID!=660000002\nAND\nDamageID!=660000003\nAND\nDamageID!=660000004)", "SubSkillAction": [], "InstigatorType": "Owner", "SkillAction": "AddBuff", @@ -5260,7 +5260,7 @@ { "Id": 674010302, "SkillDesc": "暗伤叠层", - "CDTime": 0.20000000298023224, + "CDTime": 0.10000000149011612, "ShareGroupId": 0, "MaxCount": 1, "IsShareAllCdSkill": true, @@ -5270,7 +5270,29 @@ "0" ], "TriggerParams": {}, - "TriggerFormula": "ElementType==6", + "TriggerFormula": "ElementType==6\nAND\n(DamageID!=660000001\nAND\nDamageID!=660000002\nAND\nDamageID!=660000003\nAND\nDamageID!=660000004)", + "SubSkillAction": [], + "InstigatorType": "Owner", + "SkillAction": "AddBuff", + "SkillActionParams": [ + "674010101", + "674010101" + ] + }, + { + "Id": 674010602, + "SkillDesc": "命中叠层", + "CDTime": 0.10000000149011612, + "ShareGroupId": 0, + "MaxCount": 1, + "IsShareAllCdSkill": true, + "IsDefaultActivated": true, + "TriggerType": "HitTrigger", + "TriggerPreset": [ + "0" + ], + "TriggerParams": {}, + "TriggerFormula": "BulletID!=660000001\nAND\nBulletID!=660000002\nAND\nBulletID!=660000003\nAND\nBulletID!=660000004", "SubSkillAction": [], "InstigatorType": "Owner", "SkillAction": "AddBuff", @@ -5279,24 +5301,113 @@ ] }, { - "Id": 674010602, - "SkillDesc": "命中叠层", - "CDTime": 0.20000000298023224, + "Id": 110010011, + "SkillDesc": "消耗协奏加buff", + "CDTime": 1, "ShareGroupId": 0, "MaxCount": 1, - "IsShareAllCdSkill": true, + "IsShareAllCdSkill": false, "IsDefaultActivated": true, - "TriggerType": "DamageTrigger", + "TriggerType": "AttributeChangedTrigger", "TriggerPreset": [ - "0" + "0", + "77" ], "TriggerParams": {}, - "TriggerFormula": "TRUE", + "TriggerFormula": "OldValue>NewValue", "SubSkillAction": [], "InstigatorType": "Owner", "SkillAction": "AddBuff", "SkillActionParams": [ - "674010101" + "110010016" + ] + }, + { + "Id": 110010012, + "SkillDesc": "消耗协奏加buff", + "CDTime": 1, + "ShareGroupId": 0, + "MaxCount": 1, + "IsShareAllCdSkill": false, + "IsDefaultActivated": true, + "TriggerType": "AttributeChangedTrigger", + "TriggerPreset": [ + "0", + "77" + ], + "TriggerParams": {}, + "TriggerFormula": "OldValue>NewValue", + "SubSkillAction": [], + "InstigatorType": "Owner", + "SkillAction": "AddBuff", + "SkillActionParams": [ + "110010017" + ] + }, + { + "Id": 110010013, + "SkillDesc": "消耗协奏加buff", + "CDTime": 1, + "ShareGroupId": 0, + "MaxCount": 1, + "IsShareAllCdSkill": false, + "IsDefaultActivated": true, + "TriggerType": "AttributeChangedTrigger", + "TriggerPreset": [ + "0", + "77" + ], + "TriggerParams": {}, + "TriggerFormula": "OldValue>NewValue", + "SubSkillAction": [], + "InstigatorType": "Owner", + "SkillAction": "AddBuff", + "SkillActionParams": [ + "110010018" + ] + }, + { + "Id": 110010014, + "SkillDesc": "消耗协奏加buff", + "CDTime": 1, + "ShareGroupId": 0, + "MaxCount": 1, + "IsShareAllCdSkill": false, + "IsDefaultActivated": true, + "TriggerType": "AttributeChangedTrigger", + "TriggerPreset": [ + "0", + "77" + ], + "TriggerParams": {}, + "TriggerFormula": "OldValue>NewValue", + "SubSkillAction": [], + "InstigatorType": "Owner", + "SkillAction": "AddBuff", + "SkillActionParams": [ + "110010019" + ] + }, + { + "Id": 110010015, + "SkillDesc": "消耗协奏加buff", + "CDTime": 1, + "ShareGroupId": 0, + "MaxCount": 1, + "IsShareAllCdSkill": false, + "IsDefaultActivated": true, + "TriggerType": "AttributeChangedTrigger", + "TriggerPreset": [ + "0", + "77" + ], + "TriggerParams": {}, + "TriggerFormula": "OldValue>NewValue", + "SubSkillAction": [], + "InstigatorType": "Owner", + "SkillAction": "AddBuff", + "SkillActionParams": [ + "110010020" ] } ] \ No newline at end of file diff --git a/BinData/PrefabConfig.json b/BinData/PrefabConfig.json index 72edadf..e9d69fc 100644 --- a/BinData/PrefabConfig.json +++ b/BinData/PrefabConfig.json @@ -23491,5 +23491,3212 @@ } } ] + }, + { + "Id": 210800000, + "Entities": [ + { + "EntityData": { + "ObjType": "Entity", + "BlueprintType": "Monster116", + "Name": "TsEntity_领主_飞廉之猩_爬塔专用", + "Id": 1800000, + "InSleep": true, + "Transform": { + "Pos": { + "X": 760, + "Y": 0 + }, + "Rot": { + "Z": -180 + }, + "Scale": {} + }, + "ComponentsData": { + "AttributeComponent": { + "PropertyId": 700060087 + }, + "VisionCaptureComponent": { + "Disabled": true + }, + "MonsterComponent": { + "SpecialHateAndSenseConfig": 750001, + "InitGasTag": [ + "怪物.common.关卡.难度AI分类.爬塔" + ] + } + } + } + }, + { + "EntityData": { + "ObjType": "Entity", + "BlueprintType": "Monster001", + "Name": "TsEntity_小怪_先锋幼岩1", + "Id": 1800001, + "InSleep": true, + "Transform": { + "Pos": { + "X": 590, + "Y": 150, + "Z": 30 + }, + "Rot": { + "Z": -180 + }, + "Scale": {} + }, + "ComponentsData": { + 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"10001603": 1 }, "AttributesDescriptionParams": [ - "18%", - "1", - "0.2%", - "10%", + "28%", "18", - "25", - "50", "25" ], "NodeIcon": "/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_ChunM1_UI.T_IconDevice_ChunM1_UI" @@ -1718,9 +1714,9 @@ "AttributesDescriptionParams": [ "150%", "15", - "100", "50", "50", + "100%", "25", "250%" ], diff --git a/BinData/Skill.json b/BinData/Skill.json index dfffb96..4bb4724 100644 --- a/BinData/Skill.json +++ b/BinData/Skill.json @@ -3309,7 +3309,7 @@ "50%", "0%", "100", - "50", + "100", "50", "20", "20", @@ -3329,7 +3329,7 @@ "50%", "0%", "100", - "50", + "100", "50", "20", "20", @@ -3350,7 +3350,7 @@ "50%", "0%", "100", - "50", + "100", "50", "20", "20", diff --git a/BinData/SkillButtonEffect.json b/BinData/SkillButtonEffect.json index d38feb9..a25b61b 100644 --- a/BinData/SkillButtonEffect.json +++ b/BinData/SkillButtonEffect.json @@ -81,7 +81,7 @@ "Id": 1603010, "Name": "椿技能提示", "NiagaraPath": "/Game/Aki/Effect/UI/Niagaras/Common/NS_Fx_LGUI_Chun_Fight_E.NS_Fx_LGUI_Chun_Fight_E", - "ElementId": 0 + "ElementId": 6 }, { "Id": 291002, diff --git a/BinData/SkillDescription.json b/BinData/SkillDescription.json index 4253f3a..cf25c02 100644 --- a/BinData/SkillDescription.json +++ b/BinData/SkillDescription.json @@ -25295,7 +25295,7 @@ ] } ], - "Description": "SkillDescription_9700038_Description", + "Description": "", "Order": 19 }, { diff --git a/BinData/TowerBuff.json b/BinData/TowerBuff.json index 46b17c0..d549369 100644 --- a/BinData/TowerBuff.json +++ b/BinData/TowerBuff.json @@ -316,5 +316,17 @@ "Name": "", "Desc": "TowerChallengeBuff_92008053_Desc", "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconAttribute/T_Iconpropertyredattack_UI.T_Iconpropertyredattack_UI" + }, + { + "Id": 92008054, + "Name": "", + "Desc": "TowerChallengeBuff_92008054_Desc", + "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconAttribute/T_Iconpropertyredattack_UI.T_Iconpropertyredattack_UI" + }, + { + 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6, + 7 + ], + "BgPath": "/Game/Aki/UI/UIResources/UiDailyTower/Image/T_loopTowerBg04_UI_png.T_loopTowerBg04_UI_png", + "ItemBgPath": "/Game/Aki/UI/UIResources/UiDailyTower/Image/T_DailyTowerL4.T_DailyTowerL4" } ] \ No newline at end of file diff --git a/BinData/WeaponConf.json b/BinData/WeaponConf.json index 7c0fdd6..1c4b29a 100644 --- a/BinData/WeaponConf.json +++ b/BinData/WeaponConf.json @@ -6144,29 +6144,47 @@ }, { "ArrayString": [ - "12%", + "10%", + "12.5%", "15%", - "18%", - "21%", - "24%" + "17.5%", + "20%" ] }, { "ArrayString": [ - "12", - "12", - "12", - "12", - "12" + "14", + "14", + "14", + "14", + "14" ] }, { "ArrayString": [ - "5", - "5", - "5", - "5", - "5" + "3", + "3", + "3", + "3", + "3" + ] + }, + { + "ArrayString": [ + "40%", + "50%", + "60%", + "70%", + "80%" + ] + }, + { + "ArrayString": [ + "10", + "10", + "10", + "10", + "10" ] } ], diff --git a/BinData/WeaponReson.json b/BinData/WeaponReson.json index 8ed7433..f989ce1 100644 --- a/BinData/WeaponReson.json +++ b/BinData/WeaponReson.json @@ -4320,7 +4320,8 @@ "Level": 1, "Name": "WeaponReson_21020026_Name", "Effect": [ - 110010001 + 110010001, + 110010011 ], "Consume": 1, "GoldConsume": 10000, @@ -4332,7 +4333,8 @@ "Level": 2, "Name": "WeaponReson_21020026_Name", "Effect": [ - 110010003 + 110010003, + 110010012 ], "Consume": 1, "GoldConsume": 20000, @@ -4344,7 +4346,8 @@ "Level": 3, "Name": "WeaponReson_21020026_Name", "Effect": [ - 110010005 + 110010005, + 110010013 ], "Consume": 1, "GoldConsume": 30000, @@ -4356,7 +4359,8 @@ "Level": 4, "Name": "WeaponReson_21020026_Name", "Effect": [ - 110010007 + 110010007, + 110010014 ], "Consume": 1, "GoldConsume": 40000, @@ -4368,7 +4372,8 @@ "Level": 5, "Name": "WeaponReson_21020026_Name", "Effect": [ - 110010009 + 110010009, + 110010015 ], "Consume": 1, "GoldConsume": 0, diff --git a/PackageParams.txt b/PackageParams.txt new file mode 100644 index 0000000..320ea8a --- /dev/null +++ b/PackageParams.txt @@ -0,0 +1,19 @@ +Depot=aki +Stream=branch_1.4_pioneer +Changelist=2736166 +AppVersion=1.4.0 +BaseVersion=1.4.6 +PatchVersion=1.4.7 +NumberOfBaseGamePackBuilds=2 +AppReleaseType=Product +InternalUse=CN_release +BOpenKuroSDK=true +KuroSDKArea=CN +WaterMask=true +BWithSecureVersion=false +BuildPlatform=Win64 +ChangelistConfigServerDataPublicjson=2726244 +ChangelistConfigServerMisc=2676071 +ChangelistConfigServerUniverseEditorConfig=2662193 +JSDebugId=branch_1.4_pioneer_3a349168_2736166_121261924 +Encryption=fcQrWOPC2RkghpzsAE2kyGWD37QTm2mR \ No newline at end of file diff --git a/README.md b/README.md index e5e9623..a02dbf6 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ Client Version: `1.4.0` -Resource Version: `1.4.5` +Resource Version: `1.4.7` # Credits Ranny \ No newline at end of file diff --git a/Textmap/en/multi_text/MultiText.json b/Textmap/en/multi_text/MultiText.json index c7d87d4..8be04f4 100644 --- a/Textmap/en/multi_text/MultiText.json +++ b/Textmap/en/multi_text/MultiText.json @@ -37481,7 +37481,7 @@ }, { "Id": "ResonantChain_73_AttributesDescription", - "Content": "Casting Intro Skill Everblooming Flower or Outro Skill Twining additionally recovers {0} Crimson Pistils. Dealing damage with Basic Attacks increases Crit. DMG by {1} for {2}s. This effect can be triggered once per second, stacking up to {3} times." + "Content": "Casting Intro Skill Everblooming increases Camellya's Crit. DMG by {0} for {1}s. This effect can be triggered every {2}s.\nImmune to interruptions while casting Ephemeral." }, { "Id": "ResonantChain_74_NodeName", @@ -37489,7 +37489,7 @@ }, { "Id": "ResonantChain_74_AttributesDescription", - "Content": "The DMG Multiplier of Resonance Skill Ephemeral is increased by {0}. Heavy Attack DMG is considered Basic Attack DMG, receiving buffs granted by Sweet Dream in the Forte Circuit." + "Content": "The DMG Multiplier of Resonance Skill Ephemeral is increased by {0}." }, { "Id": "ResonantChain_75_NodeName", @@ -37497,7 +37497,7 @@ }, { "Id": "ResonantChain_75_AttributesDescription", - "Content": "The DMG Multiplier of Resonance Liberation Embers of Corolla is increased by {0}. When in Budding Mode, Camellya's ATK is increased by {1}." + "Content": "The DMG Multiplier of Resonance Liberation Fervor Efflorescent is increased by {0}. When in Budding Mode, Camellya's ATK is increased by {1}." }, { "Id": "ResonantChain_76_NodeIndex", @@ -37509,7 +37509,7 @@ }, { "Id": "ResonantChain_76_AttributesDescription", - "Content": "Casting Everblooming Flower gives all team members {0} Basic Attack DMG Bonus for {1}s." + "Content": "Casting Everblooming gives all team members {0} Basic Attack DMG Bonus for {1}s." }, { "Id": "ResonantChain_77_NodeName", @@ -37517,7 +37517,7 @@ }, { "Id": "ResonantChain_77_AttributesDescription", - "Content": "The DMG Multiplier of Resonance Liberation Embers of Corolla is additionally increased by {0}. The DMG Multiplier of Outro Skill Twining is increased by {1}." + "Content": "The DMG Multipliers of Outro Skill Everblooming is increased by {0} and Intro Skill Twining is increased by {1}." }, { "Id": "ResonantChain_78_NodeName", @@ -37525,7 +37525,7 @@ }, { "Id": "ResonantChain_78_AttributesDescription", - "Content": "The DMG Multiplier of Sweet Dream in Forte Circuit is additionally increased by {0}. \nResonance Skill Perennial:Within {1}s after casting Ephemeral, if Concerto Energy reaches {2}, Camellya can consume {3} Concerto Energy to cast Perennial. Casting the skill recovers {4} Crimson Pistils and puts Camellya into Budding Mode. This skill can be cast once every {5}s." + "Content": "The DMG Multiplier of Forte Circuit's Sweet Dream is additionally increased by {0}. \nForte Circuit Perennial: Within {1}s after casting Ephemeral, if Concerto Energy is full and Perennial is not on cooldown, Resonance Skill is replaced with Perennial.\nCasting Perennial consumes {2} Concerto Energy and recovers {3} Crimson Pistils, dealing Havoc DMG equal to {4} of Ephemeral, considered Basic Attack DMG. This skill can be cast once every {5}s.\nCamellya enters Budding Mode after casting Perennial and removes all Crimson Buds. The bonus DMG Multiplier granted by Forte Circuit's Sweet Dream is increased to {6}.\nImmune to interruptions when casting Perennial." }, { "Id": "ResonantChain_79_NodeName", @@ -42537,7 +42537,7 @@ }, { "Id": "Skill_1001301_SkillDescribe", - "Content": "Basic Attack\nPerform up to 5 consecutive attacks, dealing Havoc DMG.\nAfter performing Basic Attack Stage 3, hold Normal Attack Button to continuously strike the target, dealing Havoc DMG.\nBasic Attack Stage 4 is automatically followed by Basic Attack Stage 5.\n \nHeavy Attack\nConsume STA to attack the target, dealing Havoc DMG.\n \nPlunging Attack\nConsume STA to perform Plunging Attack, dealing Havoc DMG.\n \nDodge Counter\nUse Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG." + "Content": "Basic Attack\nPerform up to 5 consecutive attacks, dealing Havoc DMG.\nAfter performing Basic Attack Stage 3 or Heavy Attack Pruning, hold Normal Attack Button to continuously strike the target, dealing Havoc DMG.\nBasic Attack Stage 4 is automatically followed by Basic Attack Stage 5.\n \nHeavy Attack - Pruning\nConsume STA to attack the target, dealing Havoc DMG.\n \nMid-air Attack\nConsume STA to perform Plunging Attack, dealing Havoc DMG.\n \nDodge Counter\nUse Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG." }, { "Id": "Skill_1001302_SkillName", @@ -42545,7 +42545,7 @@ }, { "Id": "Skill_1001302_SkillDescribe", - "Content": "Crimson Blossom\nAttack the target, dealing Havoc DMG, then enter Blossom Mode. The DMG dealt is considered Basic Attack DMG.\nThis attack can be performed in mid-air.\n \nBlossom Mode\n· Unable to move in Blossom Mode;\n· Basic Attack and Heavy Attack are replaced by Basic Attack Vining Waltz, which consists of up to 4 consecutive attacks, dealing Havoc DMG. The DMG dealt is considered Basic Attack DMG.\n· When performing Vining Waltz Stage 3, hold Normal Attack Button to cast Blazing Waltz that deals Havoc DMG before automatically performing Vining Waltz Stage 4.\n· Dodge Counter is replaced by Dodge Counter Atonement. Use Normal Attack Button right after a successful Dodge to attack the target, dealing Havoc DMG. The DMG dealt is considered Basic Attack DMG.\n· Resonance Skill is replaced by Resonance Skill Floral Ravage. Casting Floral Ravage attacks the target, dealing Havoc DMG. The DMG dealt is considered Basic Attack DMG.\n· Blossom Mode ends after casting Resonance Skill Floral Ravage.\n· Jump is replaced by Basic Attack Vining Ronde. Using Jump attacks the target, dealing Havoc DMG. Blossom Mode ends after using Jump. The DMG dealt is considered Basic Attack DMG." + "Content": "Crimson Blossom\nAttack the target, dealing Havoc DMG (considered Basic Attack DMG), then enter Blossom Mode.\nThis attack can be performed in mid-air.\n \nBlossom Mode\n- Unable to move while suspended on vines.\n- Basic Attack and Heavy Attack Pruning are replaced by Basic Attack Vining Waltz: chain together 4 consecutive attacks, dealing Havoc DMG, considered Basic Attack DMG.\n- When performing Vining Waltz Stage 3, hold Normal Attack Button to cast Blazing Waltz that deals Havoc DMG before automatically performing Vining Waltz Stage 4.\n- Dodge Counter is replaced by Dodge Counter Atonement. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack Button right after a successful Dodge to attack the target, dealing Havoc DMG, considered Basic Attack DMG.\n- Resonance Skill is replaced by Resonance Skill Floral Ravage. Casting Floral Ravage deals Havoc DMG, considered Basic Attack DMG.\n- Resonance Skill Floral Ravage can be cast in mid-air.\n- Blossom Mode ends after casting Resonance Skill Floral Ravage.\n- Blossom Mode ends after using the Levitator.\n- Jump is replaced with Basic Attack Vining Ronde. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump to deal Havoc DMG (considered Basic Attack DMG) and ends the Blossom Mode.\n- Using Basic Attack Vining Waltz, Basic Attack Blazing Waltz, and Basic Attack Vining Ronde in mid-air consumes STA.\n- Casting Resonance Skill Floral Ravage in mid-air doesn't restore STA.\n- Consume STA continuously to stay suspended on the vines." }, { "Id": "Skill_1001303_SkillName", @@ -42561,7 +42561,7 @@ }, { "Id": "Skill_1001304_SkillDescribe", - "Content": "Gain {0} Havoc DMG Bonus." + "Content": "Gain {0} Havoc DMG Bonus. Heavy Attack Pruning now deals Basic Attack DMG." }, { "Id": "Skill_1001305_SkillName", @@ -42585,7 +42585,7 @@ }, { "Id": "Skill_1001307_SkillDescribe", - "Content": "Hitting a target with Basic Attack, Plunging Attack, Basic Attack Vining Waltz, Basic Attack Vining Ronde, Dodge Counter, and Dodge Counter Atonement consumes Crimson Pistils. The Energy Regen Multiplier of this attack is increased by {0}.\nConsuming {1} Crimson Pistils recovers {2} Concerto Energy and obtains {3} Crimson Bud(s). Each bud lasts for {4}s, stacking up to {5} times.\n \nResonance Skill: Ephemeral\nWhen Concerto Energy is fully recovered and Resonance Skill Ephemeral is not on Cooldown, replace Resonance Skill with Resonance Skill Ephemeral.\nCasting Resonance Skill Ephemeral consumes {6} Concerto Energy and attacks the target, dealing Havoc DMG.\nAfter casting Resonance Skill Ephemeral, enters Budding Mode.\n \nBudding Mode\n· Sweet Dream: Increase the DMG Multiplier of Basic Attack, Plunging Attack, Basic Attack Vining Waltz, Basic Attack Vining Ronde, Dodge Counter, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage by {8}.\n· Casting Resonance Skill Ephemeral consumes all Crimson Buds. Each Crimson Bud consumed additionally increases the DMG Multiplier of Sweet Dream by {9}, up to {10}. \n· Hitting a target with Resonance Skill Crimson Blossom or Resonance Skill Floral Ravage consumes Crimson Pistils. \n· When in Budding Mode, Energy Regen Multiplier is reduced to {11}.\n· Budding Mode ends when all Crimson Pistils are consumed.\n \nCrimson Pistil\nCamellya can hold up to {12} Crimson Pistils.\nWhen in Budding Mode, casting Resonance Skill Crimson Blossom or Resonance Skill Floral Ravage does not recover Crimson Pistils.\nPerforming Intro Skill Everblooming Flower recovers {13} Crimson Pistils.\nPerforming Outro Skill Twining recovers {14} Crimson Pistils.\nPerforming Resonance Skill Crimson Blossom recovers {15} Crimson Pistils.\nPerforming Resonance Skill Floral Ravage recovers {16} Crimson Pistils.\nPerforming Resonance Skill Ephemeral recovers {17} Crimson Pistils." + "Content": "Hitting a target with Normal Attack, Basic Attack Vining Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement , Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage consumes Crimson Pistils. The Energy Regen Multiplier of this attack is increased by {0}.\nConsuming {1} Crimson Pistils recovers {2} Concerto Energy and obtains {3} Crimson Bud(s). Each bud lasts for {4}s, stacking up to {5} times.\n \nForte Circuit: Ephemeral\nWhen Concerto Energy is fully recovered, and Ephemeral is not on Cooldown, Resonance Skill is replaced with Ephemeral.\nCasting Ephemeral consumes {6} Concerto Energy and deals Havoc DMG to the targets. This damage is considered Basic Attack DMG.\nCamellya enters Budding Mode after casting Ephemeral.\n \nBudding Mode\n- Sweet Dream: Increase the DMG Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage by {8}.\n- Casting Ephemeral consumes all Crimson Buds. Each Crimson Bud consumed additionally increases the DMG Multiplier of Sweet Dream by {9}, up to {10}. \n- When in Budding Mode, Camellya cannot gain Crimson Buds.\n- When in Budding Mode, the Energy Regen Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage is reduced to {11}.\n- Budding Mode ends when Camellya is switched off the field.\n- Budding Mode ends when all Crimson Pistils are consumed.\n \nCrimson Pistil\nCamellya can hold up to {12} Crimson Pistils.\n- Casting Intro Skill Everblooming recovers {13} Crimson Pistils.\n- Activating Forte Circuit's Ephemeral recovers {17} Crimson Pistils." }, { "Id": "Skill_1001308_SkillName", @@ -72097,7 +72097,7 @@ }, { "Id": "Skill_1001309_SkillDescribe", - "Content": "Attack the target, dealing Havoc DMG equal to {0} of Camellya's ATK.\nAfter casting Resonance Skill Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to {1} of Camellya's ATK." + "Content": "Attack the target, dealing Havoc DMG equal to {0} of Camellya's ATK.\nAfter activating Forte Circuit's Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to {1} of Camellya's ATK." }, { "Id": "Skill_1001409_SkillName", @@ -329077,7 +329077,7 @@ }, { "Id": "Skill_1001309_MultiSkillDescribe_1.4", - "Content": "Attack the target, dealing Havoc DMG equal to {0} of Camellya's ATK.\nAfter casting Resonance Skill Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to {1} of Camellya's ATK." + "Content": "Attack the target, dealing Havoc DMG equal to {0} of Camellya's ATK.\nAfter activating Forte Circuit's Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to {1} of Camellya's ATK." }, { "Id": "SkillDescription_1505021_Description", @@ -332733,7 +332733,7 @@ }, { "Id": "WeaponConf_21020026_Desc", - "Content": "Increase ATK by {0}. When dealing Basic Attack DMG, the wielder gains {1} Basic Attack DMG Bonus for {2}s. This effect can be triggered once per second, stacking up to {3} times." + "Content": "Increase ATK by {0}. When dealing Basic Attack DMG, the wielder gains {1} Basic Attack DMG Bonus for {2}s. This effect can be triggered once per second, stacking up to {3} times.\nWhen the wielder's Concerto Energy is consumed, gain {4} Basic DMG Bonus for {5}. This effect can be triggered once per second and ends when the wielder is switched off the field." }, { "Id": "WeaponConf_21020026_WeaponName", @@ -344429,11 +344429,11 @@ }, { "Id": "Skill_1001301_SkillResume", - "Content": "Basic Attack\nDeal Havoc DMG.\nAfter performing Basic Attack 3, hold Normal Attack Button to continuously strike the target, dealing Havoc DMG.\n\nHeavy Attack\nConsume STA to deal Havoc DMG.\n\nPlunging Attack\nConsume STA to deal Havoc DMG.\n\nDodge Counter\nDeal Havoc DMG." + "Content": "Basic Attack\nDeal Havoc DMG.\nAfter performing Basic Attack 3 or Heavy Attack Pruning, hold Basic Attack to continuously strike the target, dealing Havoc DMG.\n\nHeavy Attack - Pruning\nConsume STA to deal Havoc DMG.\n\nPlunging Attack\nConsume STA to deal Havoc DMG.\n\nDodge Counter\nDeal Havoc DMG." }, { "Id": "Skill_1001302_SkillResume", - "Content": "Crimson Blossom\nDeal Havoc DMG and enters Blossom Mode.\n\nBlossom Mode\n· Unable to move in Blossom Mode.\n· Basic Attack and Heavy Attack are replaced by Basic AttackVining Waltz, dealing Havoc DMG.\n· When performing Vining Waltz 3, hold Normal Attack Button to perform Blazing Waltz, dealing Havoc DMG.\n· Dodge Counter is replaced by Dodge Counter Atonement, dealing Havoc DMG.\n· Resonance Skill is replaced by Resonance Skill Floral Ravage, dealing Havoc DMG.\n· Blossom Mode ends after casting Floral Ravage.\n· Jump is replaced by Basic Attack Vining Ronde. Using Jump attacks the target, dealing Havoc DMG. Blossom Mode ends after using Jump." + "Content": "Crimson Blossom\nDeal Havoc DMG and enter Blossom Mode.\n\nBlossom Mode\n- Unable to move while suspended on vines.\n- Basic Attack and Heavy Attack Pruning are replaced with Basic Attack Vining Waltz, dealing Havoc DMG.\n- When performing Vining Waltz 3, hold Basic Attack to perform Blazing Waltz, dealing Havoc DMG.\n- Dodge Counter becomes Dodge Counter Atonement, dealing Havoc DMG.\n- Resonance Skill becomes Resonance Skill Floral Ravage, dealing Havoc DMG.\n- Blossom Mode ends after casting Floral Ravage.\n- Blossom Mode ends after using the Levitator.\n- Jump is replaced with Basic Attack Vining Ronde. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump to deal Havoc DMG (considered Basic Attack DMG) and ends the Blossom Mode.\n- Using Basic Attack Vining Waltz, Basic Attack Blazing Waltz, and Basic Attack Vining Ronde in mid-air consumes STA.\n- Casting Resonance Skill Floral Ravage in mid-air doesn't restore STA.\n- Consume STA continuously to stay suspended on the vines." }, { "Id": "Skill_1001303_SkillResume", @@ -344441,7 +344441,7 @@ }, { "Id": "Skill_1001304_SkillResume", - "Content": "Gain {0} Havoc DMG Bonus." + "Content": "Gain {0} Havoc DMG Bonus. Heavy Attack Pruning now deals Basic Attack DMG." }, { "Id": "Skill_1001305_SkillResume", @@ -344453,7 +344453,7 @@ }, { "Id": "Skill_1001307_SkillResume", - "Content": "Normal Attacks consume Crimson Pistils to gain additional Concerto Energy and Crimson Buds.\nConsume Concerto Energy when Concerto Energy is fully recovered to cast special Resonance Skill, recover Crimson Pistils, and boost Camellya's attack power.\n\nResonance Skill: Ephemeral\nWhen Concerto Energy is fully recovered and Resonance Skill Ephemeral is not on Cooldown, replace Resonance Skill with Resonance Skill Ephemeral.\nConsume Concerto Energy to deal Havoc DMG and enter Budding Mode.\n\nBudding Mode\n·Sweet Dream: enhance most of the Normal Attacks and increase Resonance Skill DMG Multiplier, while reducing Energy Regen Multiplier;\n· Casting Resonance Skill Ephemeral consumes all Crimson Buds, each Bud additionally increasing the DMG Multiplier of Sweet Dream by {9}, up to {10}. \n· Budding Mode ends when all Crimson Pistils are consumed.\nCrimson Pistil\nCamellya can hold up to {12} Crimson Pistils.\nObtain Crimson Pistil by casting Intro Skill, Outro Skill, Resonance Skill Crimson Blossom, Resonance Skill Floral Ravage, and Resonance Skill Ephemeral.\nWhen in Budding Mode, casting Resonance Skill Crimson Blossom or Resonance Skill Floral Ravage does not recover Crimson Pistil." + "Content": "Normal Attacks and Resonance Skill consume Crimson Pistils to gain additional Concerto Energy and Crimson Buds.\nConsume Concerto Energy when Concerto Energy is full to activate Forte Circuit's Ephemeral, recovering Crimson Pistils while boosting Camellya's attacks.\n\nForte Circuit: Ephemeral\nWhen Concerto Energy is full, Resonance Skill becomes Ephemeral as long as Ephemeral is not on cooldown.\nConsume Concerto Energy to deal Havoc DMG and enter Budding Mode.\n\nBudding Mode\n- Sweet Dream: increase the DMG Multiplier of Normal Attacks and Resonance Skills, while reducing the Energy Regen Multiplier.\n- Casting Ephemeral consumes all Crimson Buds. Each Bud additionally increases the DMG Multiplier from Sweet Dream by {9}, up to {10}. \n- While in Budding Mode, Camellya cannot gain Crimson Buds.\n- Budding Mode ends when Camellya is switched off the field.\n- Budding Mode ends when all Crimson Pistils are consumed.\n\nCrimson Pistil\nCamellya can hold up to {12} Crimson Pistils.\nCamellya gains Crimson Pistil through Intro Skill and Forte Circuit's Ephemeral." }, { "Id": "Skill_1001308_SkillResume", @@ -344461,7 +344461,7 @@ }, { "Id": "Skill_1001309_SkillResume", - "Content": "Attack the target, dealing Havoc DMG equal to {0} of Camellya's ATK.\nAfter casting Resonance Skill Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to {1} of Camellya's ATK." + "Content": "Attack the target, dealing Havoc DMG equal to {0} of Camellya's ATK.\nAfter activating Forte Circuit's Ephemeral, Camellya's next Outro Skill Twining deals additional Havoc DMG equal to {1} of her ATK." }, { "Id": "Skill_1001203_SkillResume", @@ -344505,11 +344505,11 @@ }, { "Id": "LongShanTask_1501_TaskName", - "Content": "Reach 1000 points in the Endless Arena stage of Pincer Maneuver Warriors I" + "Content": "Reach 4000 points in the Endless Arena stage of Pincer Maneuver Warriors I" }, { "Id": "LongShanTask_1502_TaskName", - "Content": "Reach 2000 points in the Endless Arena stage of Pincer Maneuver Warriors II" + "Content": "Reach 4000 points in the Endless Arena stage of Pincer Maneuver Warriors II" }, { "Id": "LongShanTask_1503_TaskName", @@ -345865,7 +345865,7 @@ }, { "Id": "SkillDescription_9700038_AttributeName", - "Content": "" + "Content": "STA Cost Per Second When Suspended" }, { "Id": "SkillDescription_9700038_Description", diff --git a/Textmap/es/multi_text/MultiText.json b/Textmap/es/multi_text/MultiText.json index 34dc2ff..661080e 100644 --- a/Textmap/es/multi_text/MultiText.json +++ b/Textmap/es/multi_text/MultiText.json @@ -344461,7 +344461,7 @@ }, { "Id": "Skill_1001309_SkillResume", - "Content": "Inflige Daño Destrucción equivalente al {0} de ATQ de Camellya.\nAl lanzar el Circuito del Forte Flor efímera, la siguiente Habilidad Outro Enredadera infligirá un Daño Destrucción adicional equivalente al {1} de ATQ de Camellya." + "Content": "Inflige Daño Destrucción equivalente al {0} de ATQ de Camellya.\nAl lanzar el Circuito del Forte Flor efímera, la siguiente Habilidad Outro Enredadera infligirá un Daño Destrucción adicional equivalente al {1} del ATQ de Camellya." }, { "Id": "Skill_1001203_SkillResume", diff --git a/Textmap/ja/multi_text/MultiText.json b/Textmap/ja/multi_text/MultiText.json index 6962cc0..4d0288b 100644 --- a/Textmap/ja/multi_text/MultiText.json +++ b/Textmap/ja/multi_text/MultiText.json @@ -37481,7 +37481,7 @@ }, { "Id": "ResonantChain_73_AttributesDescription", - "Content": "変奏スキル八千春秋と終奏スキル纏わりを発動すると、追加で【赤い椿·蕊】を{0}回復する。通常攻撃ダメージを与えると、クリティカルダメージが{1}アップし、{2}秒持続。1秒ごとに1回発動し、{3}回までスタックできる。" + "Content": "変奏スキル八千春秋発動時、クリティカルダメージが{0}アップ、{1}秒間持続、{2}秒ごとに1回発動可能。\n共鳴回路一日花は中断されない。" }, { "Id": "ResonantChain_74_NodeName", @@ -37489,7 +37489,7 @@ }, { "Id": "ResonantChain_74_AttributesDescription", - "Content": "共鳴スキル一日花ダメージ倍率{0}アップする。重撃は通常攻撃ダメージとなり、共鳴回路開花待ち状態バフに影響される。" + "Content": "共鳴回路一日花のダメージ倍率が{0}アップ。" }, { "Id": "ResonantChain_75_NodeName", @@ -37497,7 +37497,7 @@ }, { "Id": "ResonantChain_75_AttributesDescription", - "Content": "共鳴解放花の余燼ダメージ倍率が{0}アップする;開花待ち状態期間、ツバキの攻撃は{1}アップする。" + "Content": "共鳴解放花の余燼ダメージ倍率が{0}アップ。開花待ち状態中、ツバキの攻撃力が{1}アップ。" }, { "Id": "ResonantChain_76_NodeIndex", @@ -37509,7 +37509,7 @@ }, { "Id": "ResonantChain_76_AttributesDescription", - "Content": "変奏スキル八千春秋を発動すると、チーム内キャラの通常攻撃ダメージが{0}アップし、{1}秒持続。" + "Content": "変奏スキル八千春秋発動後、チーム内全員の通常攻撃ダメージが{0}アップ、{1}秒間持続。" }, { "Id": "ResonantChain_77_NodeName", @@ -37517,7 +37517,7 @@ }, { "Id": "ResonantChain_77_AttributesDescription", - "Content": "共鳴解放花の余燼ダメージ倍率が{0}アップする。\n終奏スキル纏わりダメージ倍率が{1}アップする。" + "Content": "変奏スキル八千春秋のダメージ倍率が{0}アップ。\n終奏スキル纏わりのダメージ倍率が{1}アップ。" }, { "Id": "ResonantChain_78_NodeName", @@ -37525,7 +37525,7 @@ }, { "Id": "ResonantChain_78_AttributesDescription", - "Content": "共鳴回路開花待ち状態期間、通常攻撃、重撃、通常攻撃蔓の舞、共鳴スキル咲き誇る赤い椿、共鳴スキル心を狩る闇蕊のダメージ倍率が追加で{0}アップする;\n共鳴スキル永遠なる花:共鳴スキル一日花を発動すると{1}秒以内に、もし協奏エネルギーが{2}溜まると、永遠なる花が発動し、協奏値を{3}消費し、【赤い椿・蕊】を{4}回復し、開花待ち状態に入る。{5}秒ごとに1回発動できる。" + "Content": "共鳴回路安眠のダメージ倍率アップ効果が追加で{0}アップ。\n共鳴回路永遠なる花:共鳴回路一日花発動後の{1}秒以内に、協奏エネルギーが満タンになると、共鳴スキルが永遠なる花に代わる(永遠なる花がクールタイムに入っていない場合のみ)。\n永遠なる花を発動すると、協奏エネルギーを{2}Pt消費して、共鳴回路一日花の{4}に相当する消滅ダメージを与える他、【赤い椿・蕊】を{3}Pt獲得する。このダメージは通常攻撃ダメージと見なされ、{5}秒ごとに1回発動可能。\n永遠なる花発動後、開花待ち状態に入り、すべての【赤い椿・蕾】を消費し、共鳴回路安眠のダメージ倍率アップ効果を{6}にアップ。\n共鳴回路永遠なる花は中断されない。" }, { "Id": "ResonantChain_79_NodeName", @@ -42537,7 +42537,7 @@ }, { "Id": "Skill_1001301_SkillDescribe", - "Content": "通常攻撃\n最大5段の連続攻撃を行い、消滅ダメージを与える。\n通常攻撃3段目を行った後、通常攻撃を長押しすると、敵を持続的に攻撃して消滅ダメージを与える。\n通常攻撃4段目が終了すると自動的に通常攻撃5段目を行う。\n \n重撃\nスタミナを消費して敵を攻撃し、消滅ダメージを与える。\n \n空中攻撃\nスタミナを消費して空中から落下攻撃を行い、消滅ダメージを与える。\n \n回避反撃\n回避成功直後に通常攻撃を行うと、敵を攻撃して消滅ダメージを与える。" + "Content": "通常攻撃\n最大5段の連続攻撃を行い、消滅ダメージを与える。\n通常攻撃3段目または重撃・枝の剪定を行った後、通常攻撃を長押しすると、敵を持続的に攻撃して消滅ダメージを与える。\n通常攻撃4段目が終了すると自動的に通常攻撃5段目を行う。\n \n重撃・枝の剪定\nスタミナを消費して敵を攻撃し、消滅ダメージを与える。\n \n空中攻撃\nスタミナを消費して空中から落下攻撃を行い、消滅ダメージを与える。\n \n回避反撃\n回避成功直後に通常攻撃を行うと、敵を攻撃して消滅ダメージを与える。" }, { "Id": "Skill_1001302_SkillName", @@ -42545,7 +42545,7 @@ }, { "Id": "Skill_1001302_SkillDescribe", - "Content": "咲き誇る赤い椿\n敵を攻撃して消滅ダメージを与える他、咲き誇る状態に入る。このダメージは通常攻撃ダメージと見なされる。\n空中で発動可能。\n \n咲き誇る状態\n·咲き誇る状態中は移動できない。\n·通常攻撃と重撃は通常攻撃蔓の舞に代わる。発動すると最大4段の連続攻撃を行い、消滅ダメージを与える。このダメージは通常攻撃ダメージと見なされる。\n·通常攻撃蔓の舞3段目を行う時、通常攻撃を長押しすると敵を持続的に攻撃して消滅ダメージを与える他、自動的に通常攻撃蔓の舞4段目を行う。\n·回避反撃は回避反撃償いに代わる。回避成功直後に通常攻撃を行うと、目標を攻撃して消滅ダメージを与える。このダメージは通常攻撃ダメージと見なされる。\n·共鳴スキルは共鳴スキル心を狩る闇蕊に代わる。発動すると敵を攻撃して消滅ダメージを与える。このダメージは通常攻撃ダメージと見なされる。\n·共鳴スキル心狩る闇蕊を発動すると咲き誇る状態は解除する。\n·ジャンプは通常攻撃輪舞に代わる。ジャンプを一回押しすると、敵を攻撃して消滅ダメージを与える他、咲き誇る状態も解除する。このダメージは通常攻撃ダメージと見なされる。" + "Content": "咲き誇る赤い椿\n敵を攻撃して消滅ダメージを与える他、咲き誇る状態に入る。このダメージは通常攻撃ダメージと見なされる。\n空中で発動可能。\n \n咲き誇る状態\n·吊るし状態中は移動できない。\n·通常攻撃と重撃枝の剪定は通常攻撃蔓の舞に代わる。発動すると最大4段の連続攻撃を行い、消滅ダメージを与える。このダメージは通常攻撃ダメージと見なされる。\n·通常攻撃蔓の舞3段目発動時、通常攻撃を長押しすると通常攻撃燃えさし・蔓の舞を行い、消滅ダメージを与える他、通常攻撃蔓の舞4段目が自動的に行われる。\n·回避反撃は回避反撃償いに代わる。回避成功直後に通常攻撃を行うと、敵を攻撃して消滅ダメージを与える。このダメージは通常攻撃ダメージと見なされる。\n·共鳴スキルは共鳴スキル心狩る闇蕊に代わる。発動すると敵を攻撃して消滅ダメージを与える。このダメージは通常攻撃ダメージと見なされる。\n·共鳴スキル心狩る闇蕊は空中で発動可能。\n·共鳴スキル心狩る闇蕊を発動すると、咲き誇る状態は解除される。\n·オブジェクト操作を行うと、咲き誇る状態は解除される。\n·ジャンプは通常攻撃輪舞に代わる。ジャンプを一回押しで発動すると、敵を攻撃して消滅ダメージを与える他、咲き誇る状態も解除される。このダメージは通常攻撃ダメージと見なされる。\n·空中で通常攻撃蔓の舞、通常攻撃燃えさし・蔓の舞、通常攻撃輪舞を行うと、スタミナが消費される。\n·共鳴スキル心狩る闇蕊を空中で発動する時は、スタミナを回復できない。\n·吊るし状態を空中で維持している場合は、スタミナを持続的に消費する。" }, { "Id": "Skill_1001303_SkillName", @@ -42553,7 +42553,7 @@ }, { "Id": "Skill_1001303_SkillDescribe", - "Content": "目標を攻撃し、消滅ダメージを与える。\n低空で発動できる。" + "Content": "敵を攻撃して消滅ダメージを与える。\n低空で発動可能。" }, { "Id": "Skill_1001304_SkillName", @@ -42561,7 +42561,7 @@ }, { "Id": "Skill_1001304_SkillDescribe", - "Content": "消滅ダメージが{0}アップする。" + "Content": "消滅ダメージが{0}アップ。重撃枝の剪定のダメージは通常攻撃ダメージと見なされる。" }, { "Id": "Skill_1001305_SkillName", @@ -42569,7 +42569,7 @@ }, { "Id": "Skill_1001305_SkillDescribe", - "Content": "通常攻撃ダメージが{0}アップする。通常攻撃と通常攻撃蔓の舞の中断耐性がアップする。" + "Content": "通常攻撃ダメージが{0}アップ。通常攻撃と通常攻撃蔓の舞の中断耐性がアップ。" }, { "Id": "Skill_1001306_SkillName", @@ -42577,7 +42577,7 @@ }, { "Id": "Skill_1001306_SkillDescribe", - "Content": "目標を攻撃し、消滅ダメージを与える。" + "Content": "敵を攻撃して消滅ダメージを与える。" }, { "Id": "Skill_1001307_SkillName", @@ -42585,7 +42585,7 @@ }, { "Id": "Skill_1001307_SkillDescribe", - "Content": "通常攻撃、空中攻撃、通常攻撃蔓の舞、通常攻撃輪舞、回避反撃、回避反撃償いが敵に命中すると、【赤い椿・蕊】を消費し、その攻撃の基礎共鳴エネルギー獲得効率が{0}アップする。\n【赤い椿・蕊】を{1}Pt消費すると、協奏エネルギーを{2}Pt獲得する他、赤い椿・蕾を{3}スタック獲得する、{4}秒間持続、最大{5}スタック。\n \n共鳴スキル・一日花\n協奏エネルギー満タン時、共鳴スキルは共鳴スキル一日花に代わる。\n共鳴スキル一日花を発動すると、協奏エネルギーを{6}Pt消費し、敵を攻撃して消滅ダメージを与える。\n共鳴スキル一日花を発動すると開花待ち状態に入る。\n \n開花待ち状態\n·安眠:通常攻撃、空中攻撃、通常攻撃蔓の舞、通常攻撃輪舞、回避反撃、回避反撃償い、共鳴スキル咲き誇る赤い椿、共鳴スキル心を狩る闇蕊のダメージ倍率が{8}アップする。\n·共鳴スキル一日花を発動すると、すべての赤い椿・蕊をクリアし、赤い椿・蕊の1スタックにつき、安眠のダメージ倍率アップ効果が追加で{9}アップし、最大で{10}アップできる。 \n·共鳴スキル咲き誇る赤い椿、共鳴スキル心を狩る闇蕊が敵に命中すると、【赤い椿・蕊】を消費する。\n·開花待ち状態中、ツバキの基礎共鳴エネルギー獲得効率が{11}に低下する。\n·【赤い椿・蕊】が全て消費されると、開花待ち状態が早めに終了する。\n \n赤い椿・蕊の獲得方法\n最大{12}Pt。\n開花待ち状態では、共鳴スキル咲き誇る赤い椿、共鳴スキル心を狩る闇蕊で【赤い椿・蕊】を獲得できなくなる。\n変奏スキル八千春秋を発動すると、【赤い椿・蕊】を{13}Pt獲得。\n終奏スキル纏わりを発動すると、【赤い椿・蕊】を{14}}Pt獲得。\n共鳴スキル咲き誇る赤い椿を発動すると、【赤い椿・蕊】を{15}Pt獲得。\n共鳴スキル心を狩る闇蕊を発動すると、【赤い椿・蕊】を{16}Pt獲得。\n共鳴スキル一日花を発動すると、【赤い椿・蕊】を{17}Pt獲得。" + "Content": "基本攻撃、通常攻撃蔓の舞、通常攻撃輪舞、回避反撃償い、共鳴スキル咲き誇る赤い椿、共鳴スキル心狩る闇蕊が敵に命中すると、【赤い椿・蕊】を消費し、その攻撃の基礎共鳴エネルギー獲得効率を{0}アップ。\n消費される【赤い椿・蕊】の{1}Ptにつき、協奏エネルギーを{2}Pt獲得する他、赤い椿・蕾を{3}スタック獲得、{4}秒間持続、最大{5}スタック。\n \n共鳴回路・一日花\n協奏エネルギー満タン時、共鳴スキルが一日花に代わる(一日花がクールタイムに入っていない場合のみ)。\n一日花を発動すると、協奏エネルギーを{6}Pt消費し、敵を攻撃して消滅ダメージを与える。このダメージは通常攻撃と見なされる。\n一日花を発動すると、開花待ち状態に入る。\n \n開花待ち状態\n·安眠:基本攻撃手段、通常攻撃蔓の舞、通常攻撃輪舞、回避反撃償い、共鳴スキル咲き誇る赤い椿、共鳴スキル心狩る闇蕊のダメージ倍率が{8}アップ。\n·一日花を発動すると、赤い椿・蕾を全消費する。消費される赤い椿・蕾の1スタックにつき、安眠のダメージ倍率アップ効果が追加で{9}アップ、最大で{10}アップできる。 \n·開花待ち状態中、赤い椿・蕾は獲得できない。\n·開花待ち状態中、基本攻撃手段、通常攻撃蔓の舞、通常攻撃輪舞、回避反撃償い、共鳴スキル咲き誇る赤い椿、共鳴スキル心狩る闇蕊の基礎共鳴エネルギー獲得効率が{11}にダウン。\n·他のキャラに切り替えると、開花待ち状態は直ちに終了する。\n·【赤い椿・蕊】が全て消費されると、開花待ち状態は直ちに終了する。\n \n赤い椿・蕊の獲得方法\n最大{12}Pt。\n変奏スキル八千春秋発動時、【赤い椿・蕊】を{13}Pt獲得。\n共鳴回路一日花発動時、【赤い椿・蕊】を{17}Pt獲得。" }, { "Id": "Skill_1001308_SkillName", @@ -72097,7 +72097,7 @@ }, { "Id": "Skill_1001309_SkillDescribe", - "Content": "目標を攻撃し、ツバキ{0}攻撃の消滅ダメージを与える。\n共鳴スキル一日花を発動すると、次の終奏スキル纏わりが追加でツバキ{1}攻撃の消滅ダメージを与える。" + "Content": "敵を攻撃してツバキの攻撃力の{0}に相当する消滅ダメージを与える。\n共鳴回路一日花発動後の初の終奏スキル纏わりに、ツバキの攻撃力の{1}に相当する消滅ダメージを追加する。" }, { "Id": "Skill_1001409_SkillName", @@ -329077,7 +329077,7 @@ }, { "Id": "Skill_1001309_MultiSkillDescribe_1.4", - "Content": "目標を攻撃し、ツバキ{0}攻撃の消滅ダメージを与える。\n共鳴回路一日花を発動すると、次の終奏スキル纏わりが追加でツバキ{1}攻撃の消滅ダメージを与える。" + "Content": "敵を攻撃してツバキの攻撃力の{0}に相当する消滅ダメージを与える。\n共鳴回路一日花発動後の初の終奏スキル纏わりに、ツバキの攻撃力の{1}に相当する消滅ダメージを追加する。" }, { "Id": "SkillDescription_1505021_Description", @@ -332733,7 +332733,7 @@ }, { "Id": "WeaponConf_21020026_Desc", - "Content": "攻撃が{0}アップする。通常攻撃ダメージを与えると、自身の通常攻撃ダメージが{1}アップする。{2}秒間持続。{3}回までスタックできる。1秒ごとに1回発動し、{3}回までスタックできる。" + "Content": "攻撃力が{0}アップ。通常攻撃ダメージを与える時、自身の通常攻撃ダメージが{1}アップ、{2}秒間持続。この効果は1秒ごとに1回発動可能、最大{3}スタック。\n自身が協奏エネルギーを消費する時、自身の通常攻撃ダメージが{4}アップ、{5}秒間持続。1秒ごとに1回発動可能、他のキャラに切り替えるとこの効果は消える。" }, { "Id": "WeaponConf_21020026_WeaponName", @@ -344429,31 +344429,31 @@ }, { "Id": "Skill_1001301_SkillResume", - "Content": "通常攻撃\n消滅ダメージを与える。\n\n重撃\nスタミナを消費し、消滅ダメージを与える。\n空中攻撃\nスタミナを消費し、消滅ダメージを与える。\n\n回避反撃\n消滅ダメージを与える。回避反撃:影追回避反撃成功後、共鳴スキル朱華残章を使うと、共鳴スキル朱蝕が発動される。" + "Content": "通常攻撃\n消滅ダメージを与える。\n通常攻撃3段目または重撃・枝の剪定発動後、通常攻撃を長押しすると敵を持続的に攻撃し、消滅ダメージを与える。\n\n重撃・枝の剪定\nスタミナを消費し、消滅ダメージを与える。\n\n空中攻撃\nスタミナを消費し、消滅ダメージを与える。\n\n回避反撃\n消滅ダメージを与える。" }, { "Id": "Skill_1001302_SkillResume", - "Content": "" + "Content": "咲き誇る赤い椿\n敵を攻撃して消滅ダメージを与える他、咲き誇る状態に入る。\n\n咲き誇る状態\n·吊るし状態中は移動できない。\n·通常攻撃と重撃枝の剪定は通常攻撃蔓の舞に代わる。発動すると消滅ダメージを与える。\n·通常攻撃蔓の舞3段目を行う時、通常攻撃を長押しすると、通常攻撃燃えさし・蔓の舞を行い、消滅ダメージを与える。\n·回避反撃は回避反撃償いに代わる。発動すると敵を攻撃して消滅ダメージを与える。\n·共鳴スキルは共鳴スキル心狩る闇蕊に代わる。発動すると消滅ダメージを与える。\n·共鳴スキル心狩る闇蕊を発動すると、咲き誇る状態は解除する。\n·オブジェクト操作を行うと、咲き誇る状態は解除する。\n·ジャンプは通常攻撃輪舞に代わる。ジャンプを一回押しすると、消滅ダメージを与える他、咲き誇る状態も解除する。\n·空中で通常攻撃蔓の舞、通常攻撃燃えさし・蔓の舞、通常攻撃輪舞を行うと、スタミナが消費される。\n·共鳴スキル心狩る闇蕊を空中で発動する時は、スタミナを回復できない。\n·吊るし状態を空中で維持している場合は、スタミナを持続的に消費する。" }, { "Id": "Skill_1001303_SkillResume", - "Content": "" + "Content": "消滅ダメージを与える。" }, { "Id": "Skill_1001304_SkillResume", - "Content": "" + "Content": "消滅ダメージが{0}アップ。重撃枝の剪定のダメージは通常攻撃ダメージと見なされる。" }, { "Id": "Skill_1001305_SkillResume", - "Content": "" + "Content": "通常攻撃ダメージが{0}アップ。通常攻撃と通常攻撃蔓の舞の中断耐性がアップ。" }, { "Id": "Skill_1001306_SkillResume", - "Content": "" + "Content": "消滅ダメージを与える。" }, { "Id": "Skill_1001307_SkillResume", - "Content": "" + "Content": "基本攻撃手段、共鳴スキルは【赤い椿・蕊】を消費して追加の協奏エネルギーと赤い椿・蕾を獲得できる。\n協奏エネルギー満タン時、協奏エネルギーを消費して共鳴回路一日花を発動できる。発動すると【赤い椿・蕊】を獲得し、ツバキのダメージをアップ。\n\n共鳴回路・一日花\n協奏エネルギー満タン時、一日花がクールタイムに入っていない場合、共鳴スキルは一日花に代わる。\n一日花を発動すると、消滅ダメージを与える他、開花待ち状態に入る。\n \n開花待ち状態\n·安眠:基本攻撃手段と共鳴スキルのダメージ倍率がアップ、基礎共鳴エネルギー獲得効率がダウン。\n·一日花を発動すると、赤い椿・蕾をすべて消費する。消費される赤い椿・蕾の1スタックにつき、安眠のダメージ倍率アップ効果が追加で{9}アップ、最大で{10}アップできる。 \n·開花待ち状態中、赤い椿・蕾が獲得できない。\n·他のキャラに切り替えると、開花待ち状態は早めに終了する。\n·【赤い椿・蕊】が全て消費されると、開花待ち状態は早めに終了する。\n \n赤い椿・蕊の獲得について\n最大{12}Pt。\n【赤い椿・蕊】の獲得方法:\n変奏スキル、共鳴回路一日花。" }, { "Id": "Skill_1001308_SkillResume", @@ -344461,7 +344461,7 @@ }, { "Id": "Skill_1001309_SkillResume", - "Content": "" + "Content": "ツバキの攻撃力の{0}に相当する消滅ダメージを与える。\n共鳴回路一日花発動後の初の終奏スキル纏わりに、ツバキの攻撃力の{1}に相当する消滅ダメージを追加する。" }, { "Id": "Skill_1001203_SkillResume", @@ -344505,11 +344505,11 @@ }, { "Id": "LongShanTask_1501_TaskName", - "Content": "「挟撃作戦無双版Ⅰ」の無限モードで4000スコアを達成" + "Content": "イベント「挟撃作戦無双版Ⅰ」の無限モードで4000スコアを達成" }, { "Id": "LongShanTask_1502_TaskName", - "Content": "「挟撃作戦無双版Ⅱ」の無限モードで4000スコアを達成" + "Content": "イベント「挟撃作戦無双版Ⅱ」の無限モードで4000スコアを達成" }, { "Id": "LongShanTask_1503_TaskName", @@ -345865,7 +345865,7 @@ }, { "Id": "SkillDescription_9700038_AttributeName", - "Content": "" + "Content": "吊るし状態のスタミナ消費(1秒ごと)" }, { "Id": "SkillDescription_9700038_Description", diff --git a/Textmap/ko/multi_text/MultiText.json b/Textmap/ko/multi_text/MultiText.json index d55ac2e..08c8c09 100644 --- a/Textmap/ko/multi_text/MultiText.json +++ b/Textmap/ko/multi_text/MultiText.json @@ -37481,7 +37481,7 @@ }, { "Id": "ResonantChain_73_AttributesDescription", - "Content": "변주 스킬 팔천의 춘추와 반주스킬 뒤엉킨 넝쿨을 발동 시, {0}pt 「붉은 동백꽃 · 꽃술」이 추가로 회복된다. 일반 공격을 사용하여 피해를 입힐 경우, 크리티컬 피해가 {1} 상승하고, {2}초간 지속되며, 1초마다 1회 발동 가능하고, 최대 {3}스택 중첩이 가능하다" + "Content": "변주 스킬 팔천의 춘추 발동 시, 크리티컬 피해가 {0} 증가되며, {1}초간 지속되고, {2}초마다 1회 발생할 수 있다.\n공명 회로 일순의 꽃 상태인 경우, 중단을 면역한다" }, { "Id": "ResonantChain_74_NodeName", @@ -37489,7 +37489,7 @@ }, { "Id": "ResonantChain_74_AttributesDescription", - "Content": "공명 회로 일순의 꽃의 피해 배율을 {0} 증가시킨다. 강공격은 일반 공격 피해로 적용되고, 공명 회로 달콤한 꿈의 BUFF를 받는다" + "Content": "공명 회로 일순의 꽃의 피해 배율을 {0} 상승시킨다" }, { "Id": "ResonantChain_75_NodeName", @@ -37497,7 +37497,7 @@ }, { "Id": "ResonantChain_75_AttributesDescription", - "Content": "공명 해방 아름다운 결말의 피해 배율을 {0} 증가시킨다. 만개 직전 상태기간 동안, 카멜리아의 공격력이 {1} 상승한다" + "Content": "공명 해방 아름다운 결말의 피해 배율을 {0} 상승시킨다. 만개 직전 상태기간 동안, 카멜리아의 공격력이 {1} 상승한다" }, { "Id": "ResonantChain_76_NodeIndex", @@ -37517,7 +37517,7 @@ }, { "Id": "ResonantChain_77_AttributesDescription", - "Content": "공명 해방 아름다운 결말의 피해 배율이 추가로 {0} 증가한다.\n연주 스킬 뒤엉킨 넝쿨 피해 배율을 {1} 증가시킨다" + "Content": "변주 스킬 팔천의 춘추 피해 배율이 {0} 상승한다.\n반주 스킬 뒤엉킨 넝쿨 피해 배율이 {1} 상승한다" }, { "Id": "ResonantChain_78_NodeName", @@ -37525,7 +37525,7 @@ }, { "Id": "ResonantChain_78_AttributesDescription", - "Content": "공명 회로 달콤한 꿈의 피해 배율 증가 효과가 추가로 {0} 증가한다.\n공명 회로 시들지 않는 꽃: 공명 회로 일순의 꽃 발동 후 {1}초 이내에 협주 에너지가 {2}pt 있을 경우, 시들지 않는 꽃을 발동하여, 협주 에너지 {3}pt를 소모하고, 「붉은 동백꽃 · 꽃술」 {4}pt를 회복하며, {5}초마다 1회 발동한다.\n시들지 않는 꽃 발동 후, 만개 직전 상태에 진입하여, 모든 「붉은 동백꽃 · 꽃망울」을 제거하고, 공명 회로 달콤한 꿈의 피해 배율을 {6}까지 증가시킨다" + "Content": "공명 회로 달콤한 꿈의 피해 배율 상승 효과가 추가로 {0} 상승한다.\n공명 회로 시들지 않는 꽃: 공명 회로 일순의 꽃 발동 후 {1}초 이내에 협주 에너지가 가득 차 있을 경우, 만약 시들지 않는 꽃이 쿨타임 상태가 아닐 경우, 공명 스킬은 시들지 않는 꽃으로 대체된다. 시들지 않는 꽃 발동 시, 협주 에너지 {2}pt를 소모하고, 「붉은 동백꽃 · 꽃술」 {3}pt를 회복하며, 공명 회로 일순의 꽃 {4}에 해당하는 인멸 피해를 입히고, 해당 피해는 일반 공격 피해로 적용되며, {5}초마다 1회 발동한다.\n시들지 않는 꽃 발동 후, 만개 직전 상태에 진입하여, 모든 「붉은 동백꽃 · 꽃망울」을 제거하고, 공명 회로 달콤한 꿈의 피해 배율 상승 효과를 {6}까지 상승시킨다.\n공명 회로 시들지 않는 꽃 상태인 경우, 중단을 면역한다" }, { "Id": "ResonantChain_79_NodeName", @@ -42537,7 +42537,7 @@ }, { "Id": "Skill_1001301_SkillDescribe", - "Content": "일반 공격\n 최대 5단 연속 공격을 하여 인멸 피해를 입힌다. \n 일반 공격 3단 발동 시, 일반 공격을 길게 누르면, 지속적으로 목표를 공격하여 인멸 피해를 입힌다.\n 일반 공격 4단 종료 후, 자동으로 일반 공격 5단을 발동한다.\n \n 강공격\n 스태미나를 소모하여 목표를 공격하고 인멸 피해를 입힌다.\n \n 낙하 공격\n 스태미나를 소모하여 공중 낙하 공격으로 인멸 피해를 입힌다.\n \n 회피 반격\n 회피성공 시, 일정 시간내에 일반 공격을 누르면, 목표를 공격하여, 인멸 피해를 입힌다" + "Content": "일반 공격\n최대 5단 연속 공격을 하여 인멸 피해를 입힌다. \n일반 공격 3단 혹은 강공격 전지 발동 후, 일반 공격을 길게 누르면, 지속적으로 목표를 공격하여 인멸 피해를 입힌다.\n일반 공격 4단 종료 후, 자동으로 일반 공격 5단을 발동한다.\n\n강공격 · 전지\n스태미나를 소모하여 목표를 공격하고 인멸 피해를 입힌다.\n\n공중 공격\n스태미나를 소모하여 공중 낙하 공격으로 인멸 피해를 입힌다.\n\n회피 반격\n회피 성공 시, 일정 시간 내에 일반 공격을 누르면, 목표를 공격하여, 인멸 피해를 입힌다" }, { "Id": "Skill_1001302_SkillName", @@ -42545,7 +42545,7 @@ }, { "Id": "Skill_1001302_SkillDescribe", - "Content": "피어난 동백꽃\n 목표를 공격하여, 인멸 피해를 입히고, 만개 상태에 진입하며, 해당 공격은 일반 공격으로 적용된다.\n 공중에서 발동 가능하다.\n \n 만개 상태\n · 만개 상태 기간 동안 이동할 수 없다.\n · 일반 공격과 강공격은 일반 공격 넝쿨의 춤으로 대체되고, 최대 4단 연속 공격을 가하여 인멸 피해를 입히고, 해당 공격은 일반 공격으로 적용된다.\n · 일반 공격 넝쿨의 춤 3단 발동 시, 일반 공격을 길게 누르면 일반 공격 타오르는 넝쿨의 춤을 발동하여 인멸 피해를 입히고, 자동으로 넝쿨의 춤 4단을 발동한다.\n · 회피 반격은 회피 반격 속죄로 대체되고, 회피성공 시, 일정 시간 내에 일반 공격을 누르면, 목표를 공격하여, 인멸 피해를 입히고, 해당 공격은 일반 공격으로 적용된다.\n · 공명 스킬은 공명 스킬 암흑 꽃술의 마음으로 대체되고, 암흑 꽃술의 마음 발동 시, 목표를 공격하여, 인멸 피해를 입히고, 해당 공격은 일반 공격으로 적용된다.\n · 공명 스킬 암흑 꽃술의 마음 발동 시, 만개 상태가 종료된다.\n · 점프는 일반 공격 회전의 춤으로 대체되고, 점프를 누르면, 목표를 공격하여, 인멸 피해를 입히며, 해당 공격은 일반 공격으로 적용되고, 만개 상태가 종료된다" + "Content": "피어난 동백꽃\n 목표를 공격하여, 인멸 피해를 입히고, 만개 상태에 진입하며, 해당 피해는 일반 공격 피해로 적용된다.\n공중에서 발동 가능하다.\n \n 만개 상태\n · 카멜리아는 넝쿨을 뒤감고 있는 동안 이동할 수 없다.\n · 일반 공격과 강공격 전지는 일반 공격 넝쿨의 춤으로 대체되고, 최대 4단 연속 공격을 가하여 인멸 피해를 입히고, 해당 피해는 일반 공격 피해로 적용된다.\n · 일반 공격 넝쿨의 춤 3단 발동 시, 일반 공격을 길게 누르면 일반 공격 타오르는 넝쿨의 춤을 발동하여 인멸 피해를 입히고, 자동으로 넝쿨의 춤 4단을 발동한다.\n · 회피 반격은 회피 반격 속죄로 대체되고, 회피 성공 시, 일정 시간 내에 일반 공격을 누르면, 목표를 공격하여, 인멸 피해를 입히고, 해당 피해는 일반 공격 피해로 적용된다.\n · 공명 스킬은 공명 스킬 암흑 꽃술의 마음으로 대체되고, 암흑 꽃술의 마음 발동 시, 목표를 공격하여, 인멸 피해를 입히고, 해당 피해는 일반 공격 피해로 적용된다.\n · 공중에서 공명 스킬 암흑 꽃술의 마음을 발동할 수 있다.\n · 공명 스킬 암흑 꽃술의 마음 발동 후, 만개 상태가 종료된다.\n · 컨트롤 발동 시, 만개 상태가 종료된다.\n · 점프는 일반 공격 회전의 춤으로 대체되고, 점프를 짧게 눌러, 목표를 공격하여, 인멸 피해를 입히며, 해당 피해는 일반 공격 피해로 적용되고, 만개 상태가 종료된다\n · 공중에서 일반 공격 넝쿨의 춤, 일반 공격 타오르는 넝쿨의 춤, 일반 공격 회전의 춤 발동 시, 스태미나를 소모한다.\n · 공중에서 공명 스킬 암흑 꽃술의 마음 발동 시, 소모한 스태미나를 회복할 수 없다.\n · 공중에서 넝쿨을 뒤감고 있는 동안 지속적으로 스태미나를 소모한다" }, { "Id": "Skill_1001303_SkillName", @@ -42561,7 +42561,7 @@ }, { "Id": "Skill_1001304_SkillDescribe", - "Content": "인멸 피해 보너스가 {0} 증가된다" + "Content": "인멸 피해 보너스가 {0} 증가되며, 강공격 전지 피해는 일반 공격 피해로 간주된다" }, { "Id": "Skill_1001305_SkillName", @@ -42585,7 +42585,7 @@ }, { "Id": "Skill_1001307_SkillDescribe", - "Content": "일반 공격, 낙하 공격, 일반 공격 넝쿨의 춤, 일반 공격 회전의 춤, 회피 반격, 회피 반격 속죄로 목표 명중 시, 「붉은 동백꽃 · 꽃술」을 소모하고, 해당 공격의 기초 공명 에너지 회복 효율이 {0} 증가한다.\n {1}pt 「붉은 동백꽃 · 꽃술」을 소모 할때마다, {2}pt 협주 에너지가 회복되고, {3}스택 「붉은 동백꽃 · 꽃망울」을 획득하여, {4}초간 지속되고, 최대 {5}스택 중첩이 가능하다.\n \n 공명 회로 · 일순의 꽃\n협주 에너지가 가득 찰 시, 일순의 꽃이 쿨타임 상태가 아닐 경우, 공명 스킬은 일순의 꽃으로 대체된다.\n공명 스킬 일순의 꽃를 발동 시, {6}pt 협주 에너지를 소모하여 목표를 공격하고, 인멸 피해를 입히고, 해당 공격은 일반 공격으로 적용된다.\n일순의 꽃을 발동 후, 만개 직전 상태에 진입한다.\n \n 만개 직전 상태\n · 달콤한 꿈: 일반 공격, 낙하 공격, 일반 공격넝쿨의 춤, 일반 공격회전의 춤, 회피 반격, 회피 반격속죄, 공명 스킬피어난 동백꽃, 공명 스킬암흑 꽃술의 마음의 피해 배율이 {8} 증가한다.\n · 공명 스킬 일순의 꽃 발동 시, 모든 붉은 동백꽃 · 꽃망울을 제거하고, 각 스택마다 붉은 동백꽃 · 꽃망울이 달콤한 꿈의 피해 배율을 추가로 {9} 증가하며, 최대 {10}까지 증가할 수 있다.\n · 공명 스킬 피어난 동백꽃, 공명 스킬 암흑 꽃술의 마음으로 목표 명중 시, 「붉은 동백꽃 · 꽃술」을 소모한다.\n · 만개 직전 상태기간, 카멜리아의 기초 공명 에너지 회복 효율이 {11}로 감소된다.\n · 다른 캐릭터로 교체하면 만개 직전 상태가 즉시 종료된다.\n · 「붉은 동백꽃 · 꽃술」을 전부 소모 시, 만개 직전 상태가 즉시 종료된다.\n \n 「붉은 동백꽃 · 꽃술」 획득 규칙\n 최대 누적 가능: {12}pt.\n 만개 직전 상태 기간 동안, 공명 스킬 피어난 동백꽃, 공명 스킬 암흑 꽃술의 마음은 「붉은 동백꽃 · 꽃술」 을 회복할수 없다.\n변주 스킬 팔천의 춘추 발동 후, {13}pt 「붉은 동백꽃 · 꽃술」을 회복한다.\n반주 스킬 뒤엉킨 넝쿨 발동 후, {14}pt 「붉은 동백꽃 · 꽃술」을 회복한다.\n공명 스킬 피어난 동백꽃 발동 후, {15}pt 「붉은 동백꽃 · 꽃술」을 회복한다.\n공명 스킬 암흑 꽃술의 마음 발동 후, {16}pt 「붉은 동백꽃 · 꽃술」을 회복한다.\n공명 스킬 일순의 꽃 발동 후, {17}pt 「붉은 동백꽃 · 꽃술」을 회복한다" + "Content": "기본 공격, 일반 공격 넝쿨의 춤, 일반 공격 회전의 춤, 회피 반격 속죄, 공명 스킬 피어난 동백꽃, 공명 스킬 암흑 꽃술의 마음으로 목표 명중 시, 「붉은 동백꽃 · 꽃술」을 소모하고, 해당 공격의 기초 공명 에너지 회복 효율이 {0} 상승된다.\n{1}pt의 「붉은 동백꽃 · 꽃술」을 소모할 때마다, {2}pt의 협주 에너지가 회복되고, 「붉은 동백꽃 · 꽃망울」 {3}스택을 획득하며, {4}초간 지속되고, 최대 {5}스택 중첩이 가능하다.\n \n공명 회로 · 일순의 꽃\n협주 에너지가 가득 찰 시, 일순의 꽃이 사용 가능한 상태일 경우, 공명 스킬은 일순의 꽃으로 대체된다.\n일순의 꽃 발동 시, {6}pt 협주 에너지를 소모하여 목표를 공격하고, 인멸 피해를 입히며, 해당 피해는 일반 공격 피해로 적용된다.\n일순의 꽃 발동 시, 만개 직전 상태에 진입한다.\n\n만개 직전 상태\n· 달콤한 꿈: 기본 공격, 일반 공격 넝쿨의 춤, 일반 공격 회전의 춤, 회피 반격 속죄, 공명 스킬 피어난 동백꽃, 공명 스킬 암흑 꽃술의 마음의 피해 배율이 {8} 상승된다.\n· 일순의 꽃 발동 시, 모든 「붉은 동백꽃 · 꽃망울」을 제거하고, 「붉은 동백꽃 · 꽃망울」 1스택당 달콤한 꿈의 피해 배율 상승 효과를 추가로 {9} 상승시키며, 최대 {10}까지 상승된다.\n· 만개 직전 상태 기간, 「붉은 동백꽃 · 꽃망울」을 획득할 수 없다.\n· 만개 직전 상태 기간, 기본 공격, 일반 공격 넝쿨의 춤, 일반 공격 회전의 춤, 회피 반격 속죄, 공명 스킬 피어난 동백꽃, 공명 스킬 암흑 꽃술의 마음의 기초 공명 에너지 회복 효율이 {11}로 감소된다.\n· 다른 캐릭터로 교체 시, 만개 직전 상태가 즉시 종료된다.\n· 「붉은 동백꽃 · 꽃술」을 전부 소모 시, 만개 직전 상태가 즉시 종료된다.\n \n「붉은 동백꽃 · 꽃술」 획득 규칙\n최대 누적 가능: {12}pt.\n변주 스킬 팔천의 춘추 발동 시, 「붉은 동백꽃 · 꽃술」 {13}pt를 회복한다.\n공명 회로 일순의 꽃 발동 시, 「붉은 동백꽃 · 꽃술」 {17}pt를 회복한다" }, { "Id": "Skill_1001308_SkillName", @@ -72097,7 +72097,7 @@ }, { "Id": "Skill_1001309_SkillDescribe", - "Content": "목표를 공격하여, 카멜리아 공격력의 {0}에 해당하는 인멸 피해를 입힌다.\n 공명 스킬 일순의 꽃 발동 후, 다음번 반주 스킬 뒤엉킨 넝쿨은 카멜리아 공격력의 {1}에 해당하는 인멸 피해를 추가로 입힌다" + "Content": "목표를 공격하여, 카멜리아 공격력의 {0}에 해당하는 인멸 피해를 입힌다.\n공명 회로 일순의 꽃 발동 후, 다음번 반주 스킬 뒤엉킨 넝쿨은 카멜리아 공격력의 {1}에 해당하는 인멸 피해를 추가로 입힌다" }, { "Id": "Skill_1001409_SkillName", @@ -332733,7 +332733,7 @@ }, { "Id": "WeaponConf_21020026_Desc", - "Content": "공격력이 {0} 증가한다. 일반 피해 발생 시, 자신의 일반 공격 피해 보너스가 {1} 증가하고, {2}초간 지속되며, 1초마다 1회 발동할 수 있고, 최대 {3}스택 중첩이 가능하다" + "Content": "공격력이 {0} 증가한다. 일반 공격 피해를 입힐 시, 자신의 일반 공격 피해 보너스가 {1} 증가하고, {2}초간 지속되며, 1초마다 1회 발생할 수 있고, 최대 {3}스택 중첩이 가능하다.\n자신의 협주 에너지 소모 시, 자신의 일반 공격 피해 보너스가 {4} 증가되며, {5}초간 지속된다. 초마다 1회 발생이 가능하다. 다른 캐릭터로 교체 시 해당 효과가 미리 종료된다" }, { "Id": "WeaponConf_21020026_WeaponName", @@ -344429,11 +344429,11 @@ }, { "Id": "Skill_1001301_SkillResume", - "Content": "일반 공격\n 인멸 피해를 입힌다. \n 일반 공격 3단 발동 시, 일반 공격을 길게 누르면, 지속적으로 목표를 공격하여 인멸 피해를 입힌다.\n \n 강공격\n 스태미나를 소모하여 인멸 피해를 입힌다.\n \n 낙하 공격\n 스태미나를 소모하여 인멸 피해를 입힌다.\n \n 회피 반격\n 인멸 피해를 입힌다" + "Content": "일반 공격\n인멸 피해를 입힌다. \n일반 공격 3단 혹은 강공격 전지 발동 후, 일반 공격을 길게 누르면, 지속적으로 목표를 공격하여 인멸 피해를 입힌다.\n\n강공격 · 전지\n스태미나를 소모하여 인멸 피해를 입힌다.\n\n낙하 공격\n스태미나를 소모하여 인멸 피해를 입힌다.\n\n회피 반격\n인멸 피해를 입힌다" }, { "Id": "Skill_1001302_SkillResume", - "Content": "피어난 동백꽃\n 인멸 피해를 입히고 만개 상태에 진입한다.\n \n 만개 상태\n · 만개 상태 기간 동안 이동할 수 없다.\n · 일반 공격과 강공격은 일반 공격 넝쿨의 춤으로 대체되고, 인멸 피해를 입힌다.\n · 일반 공격 넝쿨의 춤 3단 발동 시, 일반 공격을 길게 누르면 일반 공격 타오르는 넝쿨의 춤을 발동하여 인멸 피해를 입힌다.\n · 회피 반격은 회피 반격 속죄로 대체되어 인멸 피해를 입힌다.\n · 공명 스킬은 공명 스킬 어두운 짐승의 마음으로 대체되고, 어두운 짐승의 마음 발동 시, 인멸 피해를 입힌다.\n · 공명 스킬 어두운 짐승의 마음 발동 시, 만개 상태가 종료된다.\n · 점프는 일반 공격 회전의 춤으로 대체되고, 인멸 피해를 입히며, 만개 상태가 종료된다" + "Content": "피어난 동백꽃\n 인멸 피해를 입히고 만개 상태에 진입한다.\n \n 만개 상태\n · 카멜리아는 넝쿨을 뒤감고 있는 동안 이동할 수 없다.\n · 일반 공격과 강공격 전지는 일반 공격 넝쿨의 춤으로 대체되고, 인멸 피해를 입힌다.\n · 일반 공격 넝쿨의 춤 3단 발동 시, 일반 공격을 길게 누르면 일반 공격 타오르는 넝쿨의 춤을 발동하고, 인멸 피해를 입힌다.\n · 회피 반격은 회피 반격 속죄로 대체되고, 인멸 피해를 입힌다.\n · 공명 스킬은 공명 스킬 암흑 꽃술의 마음으로 대체되고, 암흑 꽃술의 마음 발동 시, 인멸 피해를 입힌다.\n · 공명 스킬 암흑 꽃술의 마음 발동 후, 만개 상태가 종료된다.\n · 컨트롤 발동 시, 만개 상태가 종료된다.\n · 점프는 일반 공격 회전의 춤으로 대체되고, 점프를 짧게 누르면 인멸 피해를 입히며, 만개 상태가 종료된다.\n · 공중에서 일반 공격 넝쿨의 춤, 일반 공격 타오르는 넝쿨의 춤, 일반 공격 회전의 춤을 발동하면 스태미나가 소모된다.\n · 공중에서 공명 스킬 암흑 꽃술의 마음 발동 시, 스태미나를 회복할 수 없다.\n · 공중에서 넝쿨을 뒤감고 있는 동안 지속적으로 스태미나를 소모한다" }, { "Id": "Skill_1001303_SkillResume", @@ -344441,11 +344441,11 @@ }, { "Id": "Skill_1001304_SkillResume", - "Content": "인멸 피해 보너스가 {0} 증가된다" + "Content": "인멸 피해 보너스가 {0} 증가되고, 강공격 전지 피해는 일반 공격 피해로 적용된다" }, { "Id": "Skill_1001305_SkillResume", - "Content": "일반 공격 피해 보너스가 {0} 증가되고, 일반 공격과 일반 공격 넝쿨의 춤의 경직 저항력이 증가한다" + "Content": "일반 공격 피해 보너스가 {0} 증가되고, 일반 공격과 일반 공격 넝쿨의 춤의 경직 저항력이 증가된다" }, { "Id": "Skill_1001306_SkillResume", @@ -344453,7 +344453,7 @@ }, { "Id": "Skill_1001307_SkillResume", - "Content": "기본 공격은 「붉은 동백꽃 · 꽃술」을 소모하여, 협주 에너지와 붉은 동백꽃 · 꽃망울을 추가로 획득한다.\n 협주 에너지가 가득 찰 시, 협주 에너지를 소모하여, 특수 공명 스킬을 발동하여 「붉은 동백꽃 · 꽃술」을 회복하고 카멜리아의 공격을 강화한다.\n \n 공명 회로 · 일순의 꽃\n 협주 에너지가 가득 찰 시, 일순의 꽃이 쿨타임 상태가 아닐 경우, 공명 스킬은 일순의 꽃으로 대체된다.\n 협주 에너지를 소모하여, 인멸 피해를 입히고, 만개 직전 상태에 진입한다.\n \n 만개 직전 상태\n · 달콤한 꿈: 대부분의 기본 공격, 공명 스킬의 피해 배율을 강화하고, 기초 공명 에너지 회복 효율을 감소한다.\n · 공명 스킬 일순의 꽃 발동 시, 모든 붉은 동백꽃 · 꽃망울을 제거하고, 각 스택마다의 붉은 동백꽃 · 꽃망울이 달콤한 꿈의 피해 배율을 추가로 {9} 증가하며, 최대 {10}까지 증가할 수 있다.\n · 「붉은 동백꽃 · 꽃술」을 전부 소진할 경우, 만개 직전 상태는 즉시 종료된다.\n \n 「붉은 동백꽃 · 꽃술」 획득 규칙\n최대 누적 가능: {12}pt.\n 「붉은 동백꽃 · 꽃술」 획득 도경: 변주 스킬, 반주 스킬, 공명 스킬 피어난 동백꽃, 공명 스킬 암흑 꽃술의 마음, 공명 회로 일순의 꽃\n 만개 직전 상태 기간 동안, 공명 스킬 피어난 동백꽃, 공명 스킬 암흑 꽃술의 마음은 「붉은 동백꽃 · 꽃술」 을 회복할 수 없다" + "Content": "기본 공격, 공명 스킬 은 「붉은 동백꽃 · 꽃술」을 소모하여, 협주 에너지와 붉은 동백꽃 · 꽃망울을 추가로 획득한다.\n협주 에너지가 가득 찰 시, 협주 에너지를 소모하여, 공명 회로 일순의 꽃을 발동하고, 「붉은 동백꽃 · 꽃술」을 회복하여 카멜리아의 공격력을 강화시킨다.\n\n공명 회로 · 일순의 꽃\n협주 에너지가 가득 찰 시, 일순의 꽃이 쿨타임 상태가 아닐 경우, 공명 스킬은 일순의 꽃으로 대체된다.\n협주 에너지를 소모하여, 인멸 피해를 입히고, 만개 직전 상태에 진입한다.\n\n만개 직전 상태\n· 달콤한 꿈: 기본 공격, 공명 스킬의 피해 배율을 강화시키고, 기초 공명 에너지 회복 효율을 감소시킨다.\n· 일순의 꽃 발동 시, 모든 붉은 동백꽃 · 꽃망울을 제거하고, 각 스택마다의 붉은 동백꽃 · 꽃망울이 달콤한 꿈의 피해 배율을 추가로 {9} 상승시키며, 최대 {10}까지 상승된다.\n· 만개 직전 상태 기간, 붉은 동백꽃 · 꽃망울을 획득할 수 없다.\n· 다른 캐릭터로 전환 시, 만개 직전 상태가 즉시 종료된다.\n· 「붉은 동백꽃 · 꽃술」을 전부 소진할 경우, 만개 직전 상태는 미리 종료된다.\n\n붉은 동백꽃 · 꽃술 획득 규칙\n최대 누적 가능: {12}pt.\n「붉은 동백꽃 · 꽃술」 획득 방법: 변주 스킬, 공명 회로 일순의 꽃" }, { "Id": "Skill_1001308_SkillResume", @@ -344461,7 +344461,7 @@ }, { "Id": "Skill_1001309_SkillResume", - "Content": "카멜리아 공격력의 {0}에 해당하는 인멸 피해를 입힌다.\n 공명 스킬 일순의 꽃 발동 후, 다음번 반주 스킬 뒤엉킨 넝쿨은 카멜리아 공격력의 {1}에 해당하는 인멸 피해를 추가로 입힌다" + "Content": "카멜리아 공격력의 {0}에 해당하는 인멸 피해를 입힌다.\n공명 회로 일순의 꽃 발동 후, 다음번 반주 스킬 뒤엉킨 넝쿨은 카멜리아 공격력의 {1}에 해당하는 인멸 피해를 추가로 입힌다" }, { "Id": "Skill_1001203_SkillResume", @@ -345865,7 +345865,7 @@ }, { "Id": "SkillDescription_9700038_AttributeName", - "Content": "" + "Content": "넝쿨을 뒤감고 있는 동안 스태미나를 소모한다 (매초)" }, { "Id": "SkillDescription_9700038_Description", diff --git a/Textmap/zh-Hans/multi_text/MultiText.json b/Textmap/zh-Hans/multi_text/MultiText.json index 5b0e691..a68bec4 100644 --- a/Textmap/zh-Hans/multi_text/MultiText.json +++ b/Textmap/zh-Hans/multi_text/MultiText.json @@ -37481,7 +37481,7 @@ }, { "Id": "ResonantChain_73_AttributesDescription", - "Content": "施放变奏技能八千春秋时,暴击伤害提升{0},此前每剩余{1}点【红椿·蕊】,暴击伤害额外提升{2},最多可额外提升{3},持续{4}秒,每{5}秒可触发1次。\n施放变奏技能八千春秋时,额外回复{6}点【红椿·蕊】,每{7}秒可触发1次。" + "Content": "施放变奏技能八千春秋时,暴击伤害提升{0},持续{1}秒,每{2}秒可触发1次。\n共鸣回路一日花免疫打断。" }, { "Id": "ResonantChain_74_NodeName", @@ -37489,7 +37489,7 @@ }, { "Id": "ResonantChain_74_AttributesDescription", - "Content": "共鸣回路一日花伤害倍率提升{0}。常态攻击重击伤害视为普攻伤害。" + "Content": "共鸣回路一日花伤害倍率提升{0}。" }, { "Id": "ResonantChain_75_NodeName", @@ -37517,7 +37517,7 @@ }, { "Id": "ResonantChain_77_AttributesDescription", - "Content": "变奏技能八千春秋伤害倍率额外提升{0}。\n延奏技能缠绕伤害倍率提升{1}。" + "Content": "变奏技能八千春秋伤害倍率提升{0}。\n延奏技能缠绕伤害倍率提升{1}。" }, { "Id": "ResonantChain_78_NodeName", @@ -37525,7 +37525,7 @@ }, { "Id": "ResonantChain_78_AttributesDescription", - "Content": "共鸣回路酣梦的伤害倍率提升效果额外提升{0};\n共鸣回路永生花:施放共鸣回路一日花后{1}秒内,若协奏能量充满时,可施放永生花,消耗{3}点协奏值,回复{4}点【红椿·蕊】,每{5}秒可施放1次。\n施放永生花后,进入含苞状态,清除所有红椿·蕾,并将共鸣回路酣梦的伤害倍率提升效果至{6}。" + "Content": "共鸣回路酣梦的伤害倍率提升效果额外提升{0};\n共鸣回路永生花:施放共鸣回路一日花后{1}秒内,协奏能量充满时,若永生花不处于冷却状态,共鸣技能替换为永生花。\n施放永生花时,消耗{2}点协奏值,回复{3}点【红椿·蕊】,造成共鸣回路一日花{4}的湮灭伤害,此次伤害为普攻伤害,每{5}秒可施放1次。\n施放永生花后,进入含苞状态,清除所有红椿·蕾,并将共鸣回路酣梦的伤害倍率提升效果提升至{6}。\n共鸣回路永生花免疫打断。" }, { "Id": "ResonantChain_79_NodeName", @@ -42537,7 +42537,7 @@ }, { "Id": "Skill_1001301_SkillDescribe", - "Content": "普攻\n进行最多5段的连续攻击,造成湮灭伤害。\n施放第3段普攻后,长按普攻,将会持续攻击目标,造成湮灭伤害。\n第4段普攻结束后,将会自动施放第5段普攻。\n \n重击\n消耗耐力攻击目标,造成湮灭伤害。\n \n下落攻击\n消耗耐力进行空中下落攻击,造成湮灭伤害。\n \n闪避反击\n成功闪避后一定时间内短按普攻,将会攻击目标,造成湮灭伤害。" + "Content": "普攻\n进行最多5段的连续攻击,造成湮灭伤害。\n施放第3段普攻或重击修枝后,长按普攻,将会持续攻击目标,造成湮灭伤害。\n第4段普攻结束后,将会自动施放第5段普攻。\n \n重击·修枝\n消耗耐力攻击目标,造成湮灭伤害。\n \n空中攻击\n消耗耐力进行空中下落攻击,造成湮灭伤害。\n \n闪避反击\n成功闪避后一定时间内短按普攻,将会攻击目标,造成湮灭伤害。" }, { "Id": "Skill_1001302_SkillName", @@ -42545,7 +42545,7 @@ }, { "Id": "Skill_1001302_SkillDescribe", - "Content": "红椿盛绽\n攻击目标,造成造成湮灭伤害,并进入盛绽状态,此次伤害为普攻伤害。\n可在空中施放。\n \n盛绽状态\n·盛绽状态的蔓舞模式期间无法移动;\n·普攻和重击替换为普攻蔓舞,进行最多4段的连续攻击,造成湮灭伤害,此次伤害为普攻伤害;\n·施放普攻第3段蔓舞时,长按普攻,将会施放普攻烬华蔓舞,造成造成湮灭伤害,并自动施放普攻第4段蔓舞;\n·闪避反击替换为闪避反击偿赎,成功闪避后一定时间内短按普攻,将会攻击目标,造成湮灭伤害,此次伤害为普攻伤害;\n·共鸣技能替换为共鸣技能黯蕊猎心,施放黯蕊猎心时,将会攻击目标,造成湮灭伤害,此次伤害为普攻伤害;\n·在空中施放普攻蔓舞、普攻烬华蔓舞、普攻旋舞,将会消耗耐力;\n·在空中施放共鸣技能黯蕊猎心时,无法回复消耗耐力;\n·在空中处于蔓舞模式时,持续消耗耐力;\n·施放共鸣技能黯蕊猎心后,将会退出盛绽状态;\n·施放控物时,将会退出盛绽状态;\n·跳跃替换为普攻旋舞,短按跳跃,将会攻击目标,造成湮灭伤害,此次伤害为普攻伤害,并退出盛绽状态。" + "Content": "红椿盛绽\n攻击目标,造成湮灭伤害,并进入盛绽状态,此次伤害为普攻伤害。\n可在空中施放。\n \n盛绽状态\n·椿缠绕藤蔓期间无法移动;\n·普攻和重击修枝替换为普攻蔓舞,进行最多4段的连续攻击,造成湮灭伤害,此次伤害为普攻伤害;\n·施放普攻第3段蔓舞时,长按普攻,将会施放普攻烬华蔓舞,造成湮灭伤害,并自动施放普攻第4段蔓舞;\n·闪避反击替换为闪避反击偿赎,成功闪避后一定时间内短按普攻,将会攻击目标,造成湮灭伤害,此次伤害为普攻伤害;\n·共鸣技能替换为共鸣技能黯蕊猎心,施放黯蕊猎心时,将会攻击目标,造成湮灭伤害,此次伤害为普攻伤害;\n·可在空中施放共鸣技能黯蕊猎心;\n·施放共鸣技能黯蕊猎心后,将会退出盛绽状态;\n·施放控物时,将会退出盛绽状态;\n·跳跃替换为普攻旋舞,短按跳跃,将会消耗耐力攻击目标,造成湮灭伤害,此次伤害为普攻伤害,并退出盛绽状态;\n·在空中施放普攻蔓舞、普攻烬华蔓舞,将会消耗耐力;\n·在空中施放共鸣技能黯蕊猎心时,无法回复耐力;\n·在空中缠绕藤蔓期间,持续消耗耐力。" }, { "Id": "Skill_1001303_SkillName", @@ -42561,7 +42561,7 @@ }, { "Id": "Skill_1001304_SkillDescribe", - "Content": "湮灭伤害加成提升{0}。" + "Content": "湮灭伤害加成提升{0},重击修枝伤害视为普攻伤害。" }, { "Id": "Skill_1001305_SkillName", @@ -42585,7 +42585,7 @@ }, { "Id": "Skill_1001307_SkillDescribe", - "Content": "常态攻击、普攻蔓舞、普攻旋舞、闪避反击偿赎、共鸣技能红椿盛绽、共鸣技能黯蕊猎心命中目标时,消耗【红椿·蕊】,此次攻击的基础共鸣能量回复效率提升{0}。\n每消耗{1}点【红椿·蕊】,回复{2}点协奏能量,并获得{3}层红椿·蕾,持续{4}秒,可叠加{5}层。\n \n共鸣回路·一日花\n当协奏能量充满时,若一日花不处于冷却状态,共鸣技能替换为一日花。\n施放一日花时,消耗{6}点协奏能量,并攻击目标,造成湮灭伤害,此次伤害为普攻伤害。\n施放一日花时,进入含苞状态。\n \n含苞状态\n·常态攻击、普攻蔓舞、普攻旋舞、闪避反击偿赎、共鸣技能红椿盛绽、共鸣技能黯蕊猎心的伤害倍率提升{8};\n·施放一日花时,清除所有红椿·蕾,每层红椿·蕾使酣梦的伤害倍率提升效果额外提升{9},最多可额外提升{10}; \n·含苞状态期间,无法叠加红椿·蕾;\n·共鸣技能红椿盛绽、共鸣技能黯蕊猎心命中目标时,消耗【红椿·蕊】;\n·含苞状态期间,椿的基础共鸣能量回复效率降低至{11};\n·切换至其他角色时,将提前结束含苞状态;\n·消耗完【红椿·蕊】时,将提前结束含苞状态。\n \n红椿·蕊获取规则\n上限{12}点。\n含苞状态期间,共鸣技能红椿盛绽、共鸣技能黯蕊猎心无法回复【红椿·蕊】。\n施放变奏技能八千春秋后,回复{13}点【红椿·蕊】。\n施放延奏技能缠绕后,回复{14}点【红椿·蕊】。\n施放共鸣回路一日花后,回复{17}点【红椿·蕊】。" + "Content": "常态攻击、普攻蔓舞、普攻旋舞、闪避反击偿赎、共鸣技能红椿盛绽、共鸣技能黯蕊猎心命中目标时,消耗【红椿·蕊】,此次攻击的基础共鸣能量回复效率提升{0}。\n每消耗{1}点【红椿·蕊】,回复{2}点协奏能量,并获得{3}层红椿·蕾,持续{4}秒,可叠加{5}层。\n \n共鸣回路·一日花\n当协奏能量充满时,若一日花不处于冷却状态,共鸣技能替换为一日花。\n施放一日花时,消耗{6}点协奏能量,并攻击目标,造成湮灭伤害,此次伤害为普攻伤害。\n施放一日花时,进入含苞状态。\n \n含苞状态\n·酣梦:常态攻击、普攻蔓舞、普攻旋舞、闪避反击偿赎、共鸣技能红椿盛绽、共鸣技能黯蕊猎心的伤害倍率提升{8};\n·施放一日花时,清除所有红椿·蕾,每层红椿·蕾使酣梦的伤害倍率提升效果额外提升{9},最多可额外提升{10}; \n·含苞状态期间,无法获得红椿·蕾;\n·含苞状态期间,常态攻击、普攻蔓舞、普攻旋舞、闪避反击偿赎、共鸣技能红椿盛绽、共鸣技能黯蕊猎心的基础共鸣能量回复效率降低至{11};\n·切换至其他角色时,将提前结束含苞状态;\n·消耗完【红椿·蕊】时,将提前结束含苞状态。\n \n红椿·蕊获取规则\n上限{12}点。\n施放变奏技能八千春秋时,回复{13}点【红椿·蕊】。\n施放共鸣回路一日花时,回复{17}点【红椿·蕊】。" }, { "Id": "Skill_1001308_SkillName", @@ -332733,7 +332733,7 @@ }, { "Id": "WeaponConf_21020026_Desc", - "Content": "攻击提升{0}。造成普攻伤害时,自身普攻伤害加成提升{1},持续{2}秒,每秒可触发1次,可叠加{3}层。" + "Content": "攻击提升{0}。造成普攻伤害时,自身普攻伤害加成提升{1},持续{2}秒,每秒可触发1次,可叠加{3}层;\n自身的协奏能量消耗时,自身普攻伤害加成提升{4},持续{5}秒,每秒可触发1次,若切换至其他角色则该效果提前结束。" }, { "Id": "WeaponConf_21020026_WeaponName", @@ -344429,11 +344429,11 @@ }, { "Id": "Skill_1001301_SkillResume", - "Content": "普攻\n造成湮灭伤害。\n施放第3段普攻后,长按普攻,将会持续攻击目标,造成湮灭伤害。\n\n重击\n消耗耐力,造成湮灭伤害。\n\n下落攻击\n消耗耐力,造成湮灭伤害。\n\n闪避反击\n造成湮灭伤害。" + "Content": "普攻\n造成湮灭伤害。\n施放第3段普攻或重击修枝后,长按普攻,将会持续攻击目标,造成湮灭伤害。\n\n重击·修枝\n消耗耐力,造成湮灭伤害。\n\n下落攻击\n消耗耐力,造成湮灭伤害。\n\n闪避反击\n造成湮灭伤害。" }, { "Id": "Skill_1001302_SkillResume", - "Content": "红椿盛绽\n造成湮灭伤害,并进入盛绽状态。\n\n盛绽状态\n·盛绽状态期间无法移动;\n·普攻和重击替换为普攻蔓舞,造成湮灭伤害;\n·施放普攻第3段蔓舞时,长按普攻,将会施放普攻烬华蔓舞,造成湮灭伤害;\n·闪避反击替换为闪避反击偿赎,造成湮灭伤害;\n·共鸣技能替换为共鸣技能黯蕊猎心,施放黯蕊猎心时,造成湮灭伤害;\n·施放共鸣技能黯蕊猎心后,将会退出盛绽状态;\n·跳跃替换为普攻旋舞,短按跳跃,造成湮灭伤害,并退出盛绽状态。" + "Content": "红椿盛绽\n造成湮灭伤害,并进入盛绽状态。\n\n盛绽状态\n·椿缠绕藤蔓期间无法移动;\n·普攻和重击修枝替换为普攻蔓舞,造成湮灭伤害;\n·施放普攻第3段蔓舞时,长按普攻,将会施放普攻烬华蔓舞,造成湮灭伤害;\n·闪避反击替换为闪避反击偿赎,造成湮灭伤害;\n·共鸣技能替换为共鸣技能黯蕊猎心,施放黯蕊猎心时,造成湮灭伤害;\n·施放共鸣技能黯蕊猎心后,将会退出盛绽状态;\n·施放控物时,将会退出盛绽状态;\n·跳跃替换为普攻旋舞,短按跳跃,造成湮灭伤害,并退出盛绽状态;\n·在空中施放普攻蔓舞、普攻烬华蔓舞、普攻旋舞,将会消耗耐力;\n·在空中施放共鸣技能黯蕊猎心时,无法回复耐力;\n·在空中缠绕藤蔓期间,持续消耗耐力。" }, { "Id": "Skill_1001303_SkillResume", @@ -344441,7 +344441,7 @@ }, { "Id": "Skill_1001304_SkillResume", - "Content": "湮灭伤害加成提升{0}。" + "Content": "湮灭伤害加成提升{0},重击修枝伤害视为普攻伤害。" }, { "Id": "Skill_1001305_SkillResume", @@ -344453,7 +344453,7 @@ }, { "Id": "Skill_1001307_SkillResume", - "Content": "常态攻击可消耗【红椿·蕊】,获得额外的协奏能量和红椿·蕾。\n协奏能量充满时,可消耗协奏能量,施放特殊共鸣技能,回复【红椿·蕊】并强化椿输出能力。\n\n共鸣回路·一日花\n当协奏能量充满时,若一日花不处于冷却状态,共鸣技能替换为一日花。\n消耗协奏能量,造成湮灭伤害,进入含苞状态。\n\n含苞状态\n·酣梦:强化大部分常态攻击、共鸣技能的伤害倍率,降低基础共鸣能量回复效率;\n·施放一日花时,清除所有红椿·蕾,每层红椿·蕾使酣梦的伤害倍率额外提升{9},最多可额外提升{10};\n·含苞状态期间,无法叠加红椿·蕾;\n·切换至其他角色时,将会提前结束含苞状态;\n·消耗完【红椿·蕊】时,将提前结束含苞状态。\n\n红椿·蕊获取规则\n上限{12}点。\n【红椿·蕊】的获取途径:变奏技能、延奏技能、共鸣技能红椿盛绽、共鸣技能黯蕊猎心、共鸣回路一日花\n含苞状态期间,共鸣技能红椿盛绽、共鸣技能黯蕊猎心无法回复【红椿·蕊】。" + "Content": "常态攻击、共鸣技能可消耗【红椿·蕊】,获得额外的协奏能量和红椿·蕾。\n协奏能量充满时,可消耗协奏能量,施放共鸣回路一日花,回复【红椿·蕊】并强化椿输出能力。\n\n共鸣回路·一日花\n当协奏能量充满时,若一日花不处于冷却状态,共鸣技能替换为一日花。\n消耗协奏能量,造成湮灭伤害,进入含苞状态。\n\n含苞状态\n·酣梦:常态攻击、共鸣技能的伤害倍率提升、基础共鸣能量回复效率降低;\n·施放一日花时,清除所有红椿·蕾,每层红椿·蕾使酣梦的伤害倍率额外提升{9},最多可额外提升{10};\n·含苞状态期间,无法获得红椿·蕾;\n·切换至其他角色时,将会提前结束含苞状态;\n·消耗完【红椿·蕊】时,将提前结束含苞状态。\n\n红椿·蕊获取规则\n上限{12}点。\n【红椿·蕊】的获取途径:变奏技能、共鸣回路一日花" }, { "Id": "Skill_1001308_SkillResume", @@ -344505,11 +344505,11 @@ }, { "Id": "LongShanTask_1501_TaskName", - "Content": "大世界爬塔一期无限波次关积分达到1000分" + "Content": "在「钳形激战无双版Ⅰ」的无穷尽关卡中积分达到4000" }, { "Id": "LongShanTask_1502_TaskName", - "Content": "大世界爬塔一期无限波次关积分达到2000分" + "Content": "在「钳形激战无双版Ⅱ」的无穷尽关卡中积分达到4000" }, { "Id": "LongShanTask_1503_TaskName", @@ -345713,23 +345713,23 @@ }, { "Id": "MowTower_leveldescription_6", - "Content": "敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n掣电标记:最大层数为30层,标记叠加至30层时,召唤「落雷」,清空全部层数。\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n \n 掣电标记:最大层数为30层,标记叠加至30层时,召唤「落雷」,清空全部层数。\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "MowTower_leveldescription_7", - "Content": "敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n掣电标记:最大层数为30层,标记叠加至30层时,召唤持续一定时间的「落雷」,清空全部层数。\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n \n 掣电标记:最大层数为30层,标记叠加至30层时,召唤持续一定时间的「落雷」,清空全部层数。\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "MowTower_leveldescription_8", - "Content": "敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量;标记叠加至60层时,召唤持续一定时间的「落雷」,清空全部层数\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n \n 掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量;标记叠加至60层时,召唤持续一定时间的「落雷」,清空全部层数\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "MowTower_leveldescription_9", - "Content": "敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量和协奏能量;标记叠加至60层时,召唤持续一定时间的「落雷」,清空全部层数\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n \n 掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量和协奏能量;标记叠加至60层时,召唤持续一定时间的「落雷」,清空全部层数\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "MowTower_leveldescription_10", - "Content": "敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量和协奏能量;标记叠加至60层时,召唤持续一定时间的「落雷」,清空全部层数\n队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" + "Content": "敌人受到任意攻击时,队伍获得一层「掣电标记」,单个敌人每3秒最多可获取1层。\n \n 敌人受到协同攻击时,队伍获得一层「掣电标记」,单个敌人每1秒最多可获取1层。\n \n 掣电标记:最大层数为60层,标记叠加至30层时,回复全队角色一定共鸣能量和协奏能量;标记叠加至60层时,召唤持续一定时间的「落雷」,清空全部层数\n \n 队伍Ⅰ适用:角色导电属性伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。\n \n 队伍Ⅱ适用:角色协同攻击伤害暴击时,队伍额外获得1层「掣电标记」,该效果每秒最多触发一次。" }, { "Id": "HelpText_147_Title", @@ -345865,7 +345865,7 @@ }, { "Id": "SkillDescription_9700038_AttributeName", - "Content": "蔓舞模式持续耐力消耗" + "Content": "缠绕藤蔓期间耐力消耗(每秒)" }, { "Id": "SkillDescription_9700038_Description",