Added 2.0.4 | 3076720
This commit is contained in:
parent
bd5fe9da7c
commit
d81a8f0fb9
36 changed files with 22425 additions and 18669 deletions
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2380
BinData/Buff.json
2380
BinData/Buff.json
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1982
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Load diff
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|
@ -2869093,7 +2869513,7 @@
|
|||
"ComponentsData": {}
|
||||
},
|
||||
{
|
||||
"Id": 63655,
|
||||
"Id": 63668,
|
||||
"MapId": 301000,
|
||||
"EntityId": 610000072,
|
||||
"BlueprintType": "Gameplay339",
|
||||
|
@ -2869182,7 +2869602,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"Id": 63656,
|
||||
"Id": 63669,
|
||||
"MapId": 301000,
|
||||
"EntityId": 610000074,
|
||||
"BlueprintType": "Gameplay291",
|
||||
|
|
|
@ -118097,9 +118097,16 @@
|
|||
"Children": [
|
||||
"e_9000_226900024",
|
||||
"e_9000_226900025",
|
||||
"e_9000_226900084",
|
||||
"e_9000_226900085",
|
||||
"e_9000_226900094",
|
||||
"e_9000_226900103",
|
||||
"e_9000_226900104",
|
||||
"e_9000_226900105",
|
||||
"e_9000_226900106",
|
||||
"e_9000_226900097",
|
||||
"e_9000_226900107",
|
||||
"e_9000_226900108",
|
||||
"e_9000_226900109",
|
||||
"e_9000_226900110",
|
||||
"e_9000_226900092",
|
||||
"e_9000_226900086",
|
||||
"e_9000_226900087",
|
||||
"e_9000_226900026"
|
||||
|
@ -118107,14 +118114,22 @@
|
|||
"Reference": [
|
||||
"e_9000_226900024",
|
||||
"e_9000_226900025",
|
||||
"e_9000_226900085",
|
||||
"e_9000_226900084",
|
||||
"e_9000_226900094",
|
||||
"e_9000_226900092",
|
||||
"e_9000_226900097",
|
||||
"e_9000_226900104",
|
||||
"e_9000_226900105",
|
||||
"e_9000_226900106",
|
||||
"e_9000_226900108",
|
||||
"e_9000_226900109",
|
||||
"e_9000_226900110",
|
||||
"e_9000_226900103",
|
||||
"e_9000_226900107",
|
||||
"e_9000_226900086",
|
||||
"e_9000_226900087",
|
||||
"e_9000_226900084",
|
||||
"e_9000_226900085",
|
||||
"e_9000_226900000",
|
||||
"e_9000_226900026",
|
||||
"p_226900058",
|
||||
"p_226900003"
|
||||
]
|
||||
}
|
||||
|
@ -118160,9 +118175,15 @@
|
|||
"Children": [
|
||||
"e_9000_226900027",
|
||||
"e_9000_226900028",
|
||||
"e_9000_226900095",
|
||||
"e_9000_226900088",
|
||||
"e_9000_226900089",
|
||||
"e_9000_226900111",
|
||||
"e_9000_226900112",
|
||||
"e_9000_226900113",
|
||||
"e_9000_226900114",
|
||||
"e_9000_226900100",
|
||||
"e_9000_226900115",
|
||||
"e_9000_226900116",
|
||||
"e_9000_226900117",
|
||||
"e_9000_226900118",
|
||||
"e_9000_226900090",
|
||||
"e_9000_226900051",
|
||||
"e_9000_226900050"
|
||||
|
@ -118170,13 +118191,20 @@
|
|||
"Reference": [
|
||||
"e_9000_226900027",
|
||||
"e_9000_226900028",
|
||||
"e_9000_226900089",
|
||||
"e_9000_226900112",
|
||||
"e_9000_226900113",
|
||||
"e_9000_226900114",
|
||||
"e_9000_226900116",
|
||||
"e_9000_226900117",
|
||||
"e_9000_226900118",
|
||||
"e_9000_226900111",
|
||||
"e_9000_226900115",
|
||||
"e_9000_226900050",
|
||||
"e_9000_226900051",
|
||||
"e_9000_226900088",
|
||||
"e_9000_226900095",
|
||||
"e_9000_226900000",
|
||||
"e_9000_226900090",
|
||||
"e_9000_226900100",
|
||||
"e_9000_226900089",
|
||||
"e_9000_226900000",
|
||||
"p_226900003"
|
||||
]
|
||||
}
|
||||
|
|
|
@ -693107,11 +693107,20 @@
|
|||
"Name": "DestroyEntity",
|
||||
"Params": {
|
||||
"EntityIds": [
|
||||
226900085,
|
||||
226900084,
|
||||
226900094,
|
||||
226900092,
|
||||
226900097,
|
||||
226900104,
|
||||
226900105,
|
||||
226900106,
|
||||
226900108,
|
||||
226900109,
|
||||
226900110,
|
||||
226900103,
|
||||
226900107,
|
||||
226900086,
|
||||
226900087
|
||||
226900087,
|
||||
226900084,
|
||||
226900085
|
||||
]
|
||||
},
|
||||
"ActionGuid": "b87ca89d918c4caa8effa04017269aca",
|
||||
|
@ -693149,11 +693158,11 @@
|
|||
"TypeConfigs": [
|
||||
{
|
||||
"MonsterType": 0,
|
||||
"Point": 30
|
||||
"Point": 15
|
||||
},
|
||||
{
|
||||
"MonsterType": 1,
|
||||
"Point": 70
|
||||
"Point": 30
|
||||
}
|
||||
],
|
||||
"EntityConfigs": []
|
||||
|
@ -693236,12 +693245,12 @@
|
|||
"Condition": {
|
||||
"Type": "Kill",
|
||||
"ExistTargets": [],
|
||||
"TargetsToAwake": [],
|
||||
"PrefabVar": {
|
||||
"Type": "Prefab",
|
||||
"Source": "Self",
|
||||
"Name": "prefab1"
|
||||
}
|
||||
"TargetsToAwake": [
|
||||
226900103,
|
||||
226900104,
|
||||
226900105,
|
||||
226900106
|
||||
]
|
||||
},
|
||||
"TidTip": "LevelPlay_226900008_ChildQuestTip_226_17",
|
||||
"TrackTarget": {
|
||||
|
@ -693262,7 +693271,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 150
|
||||
"Value": 80
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -693275,25 +693284,7 @@
|
|||
"ActionId": 4000118
|
||||
}
|
||||
],
|
||||
"EnterActions": [
|
||||
{
|
||||
"Name": "CreatePrefab",
|
||||
"Params": {
|
||||
"PosEntityId": 226900000,
|
||||
"Config": {
|
||||
"Type": 0,
|
||||
"PrefabId": 226900058
|
||||
},
|
||||
"VarName": {
|
||||
"Type": "Prefab",
|
||||
"Source": "Self",
|
||||
"Name": "prefab1"
|
||||
}
|
||||
},
|
||||
"ActionGuid": "e80cc1e85fba4a2eb3d1a7eb4895ed8a",
|
||||
"ActionId": 4000117
|
||||
}
|
||||
]
|
||||
"EnterActions": []
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -693605,10 +693596,19 @@
|
|||
"Name": "DestroyEntity",
|
||||
"Params": {
|
||||
"EntityIds": [
|
||||
226900089,
|
||||
226900112,
|
||||
226900113,
|
||||
226900114,
|
||||
226900116,
|
||||
226900117,
|
||||
226900118,
|
||||
226900111,
|
||||
226900115,
|
||||
226900050,
|
||||
226900051,
|
||||
226900088
|
||||
226900090,
|
||||
226900100,
|
||||
226900089
|
||||
]
|
||||
},
|
||||
"ActionGuid": "a2d46c6c8e594540b4085a28450cdd5b",
|
||||
|
@ -693660,11 +693660,11 @@
|
|||
"TypeConfigs": [
|
||||
{
|
||||
"MonsterType": 0,
|
||||
"Point": 75
|
||||
"Point": 30
|
||||
},
|
||||
{
|
||||
"MonsterType": 1,
|
||||
"Point": 200
|
||||
"Point": 80
|
||||
}
|
||||
],
|
||||
"EntityConfigs": []
|
||||
|
@ -693725,7 +693725,10 @@
|
|||
"Type": "Kill",
|
||||
"ExistTargets": [],
|
||||
"TargetsToAwake": [
|
||||
226900095
|
||||
226900111,
|
||||
226900112,
|
||||
226900113,
|
||||
226900114
|
||||
]
|
||||
},
|
||||
"TidTip": "LevelPlay_226900009_ChildQuestTip_226_13",
|
||||
|
@ -693747,7 +693750,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 400
|
||||
"Value": 100
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697196,7 +697199,7 @@
|
|||
"Type": "Kill",
|
||||
"ExistTargets": [],
|
||||
"TargetsToAwake": [
|
||||
226900084
|
||||
226900097
|
||||
]
|
||||
},
|
||||
"TidTip": "LevelPlay_226900008_ChildQuestTip_226_18",
|
||||
|
@ -697218,7 +697221,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 150
|
||||
"Value": 80
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697236,7 +697239,7 @@
|
|||
"Name": "AddBuffToEntity",
|
||||
"Params": {
|
||||
"EntityIds": [
|
||||
226900084
|
||||
226900097
|
||||
],
|
||||
"BuffIds": [
|
||||
674010802,
|
||||
|
@ -697286,7 +697289,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 150
|
||||
"Value": 80
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697330,7 +697333,10 @@
|
|||
"Type": "Kill",
|
||||
"ExistTargets": [],
|
||||
"TargetsToAwake": [
|
||||
226900085
|
||||
226900107,
|
||||
226900108,
|
||||
226900109,
|
||||
226900110
|
||||
]
|
||||
},
|
||||
"TidTip": "LevelPlay_226900008_ChildQuestTip_226_20",
|
||||
|
@ -697352,7 +697358,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 150
|
||||
"Value": 80
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697370,7 +697376,7 @@
|
|||
"Name": "AddBuffToEntity",
|
||||
"Params": {
|
||||
"EntityIds": [
|
||||
226900085
|
||||
226900107
|
||||
],
|
||||
"BuffIds": [
|
||||
674010802,
|
||||
|
@ -697392,9 +697398,10 @@
|
|||
"Id": 84,
|
||||
"Desc": "刷怪器-5",
|
||||
"Condition": {
|
||||
"Type": "MonsterCreator",
|
||||
"MonsterCreatorEntityIds": [
|
||||
226900094
|
||||
"Type": "Kill",
|
||||
"ExistTargets": [],
|
||||
"TargetsToAwake": [
|
||||
226900092
|
||||
]
|
||||
},
|
||||
"TidTip": "LevelPlay_226900008_ChildQuestTip_226_21",
|
||||
|
@ -697416,7 +697423,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 150
|
||||
"Value": 80
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697429,18 +697436,7 @@
|
|||
"ActionId": 4000199
|
||||
}
|
||||
],
|
||||
"EnterActions": [
|
||||
{
|
||||
"Name": "AwakeEntity",
|
||||
"Params": {
|
||||
"EntityIds": [
|
||||
226900094
|
||||
]
|
||||
},
|
||||
"ActionGuid": "58c74a026894409dafd70c649183497a",
|
||||
"ActionId": 4000198
|
||||
}
|
||||
]
|
||||
"EnterActions": []
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -697476,7 +697472,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 150
|
||||
"Value": 80
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697528,7 +697524,7 @@
|
|||
"Type": "Kill",
|
||||
"ExistTargets": [],
|
||||
"TargetsToAwake": [
|
||||
226900088
|
||||
226900100
|
||||
]
|
||||
},
|
||||
"TidTip": "LevelPlay_226900009_ChildQuestTip_226_14",
|
||||
|
@ -697550,7 +697546,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 400
|
||||
"Value": 100
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697563,24 +697559,7 @@
|
|||
"ActionId": 4000241
|
||||
}
|
||||
],
|
||||
"EnterActions": [
|
||||
{
|
||||
"Name": "AddBuffToEntity",
|
||||
"Params": {
|
||||
"EntityIds": [
|
||||
226900088
|
||||
],
|
||||
"BuffIds": [
|
||||
674010802,
|
||||
674040400,
|
||||
637272010
|
||||
],
|
||||
"PersistOnOfflineBuffIds": []
|
||||
},
|
||||
"ActionGuid": "65ef63f0fe5b48de8cd6b88e30c649b9",
|
||||
"ActionId": 4000570
|
||||
}
|
||||
]
|
||||
"EnterActions": []
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -697618,7 +697597,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 400
|
||||
"Value": 100
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697662,7 +697641,10 @@
|
|||
"Type": "Kill",
|
||||
"ExistTargets": [],
|
||||
"TargetsToAwake": [
|
||||
226900089
|
||||
226900115,
|
||||
226900116,
|
||||
226900117,
|
||||
226900118
|
||||
]
|
||||
},
|
||||
"TidTip": "LevelPlay_226900009_ChildQuestTip_226_16",
|
||||
|
@ -697684,7 +697666,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 400
|
||||
"Value": 100
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697702,7 +697684,7 @@
|
|||
"Name": "AddBuffToEntity",
|
||||
"Params": {
|
||||
"EntityIds": [
|
||||
226900089
|
||||
226900115
|
||||
],
|
||||
"BuffIds": [
|
||||
674010802,
|
||||
|
@ -697749,7 +697731,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 400
|
||||
"Value": 100
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -697798,7 +697780,7 @@
|
|||
"Var2": {
|
||||
"Type": "Int",
|
||||
"Source": "Constant",
|
||||
"Value": 400
|
||||
"Value": 100
|
||||
},
|
||||
"Op": "Add",
|
||||
"Result": {
|
||||
|
@ -706395,11 +706377,11 @@
|
|||
"TypeConfigs": [
|
||||
{
|
||||
"MonsterType": 0,
|
||||
"Point": 15
|
||||
"Point": 25
|
||||
},
|
||||
{
|
||||
"MonsterType": 1,
|
||||
"Point": 80
|
||||
"Point": 100
|
||||
}
|
||||
],
|
||||
"EntityConfigs": []
|
||||
|
@ -707274,11 +707256,11 @@
|
|||
"TypeConfigs": [
|
||||
{
|
||||
"MonsterType": 0,
|
||||
"Point": 15
|
||||
"Point": 25
|
||||
},
|
||||
{
|
||||
"MonsterType": 1,
|
||||
"Point": 80
|
||||
"Point": 100
|
||||
}
|
||||
],
|
||||
"EntityConfigs": []
|
||||
|
|
|
@ -6155,12 +6155,12 @@
|
|||
"2"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "DamageID==670000011\nAND\nDamageID==670000012",
|
||||
"TriggerFormula": "DamageID==670000011\nOR\nDamageID==670000012",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
"SkillActionParams": [
|
||||
"633167121"
|
||||
"633162121"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
@ -6183,7 +6183,7 @@
|
|||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
"SkillActionParams": [
|
||||
"633162101"
|
||||
"633162105"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
@ -7064,7 +7064,7 @@
|
|||
"IsDefaultActivated": true,
|
||||
"TriggerType": "DeathTrigger",
|
||||
"TriggerPreset": [
|
||||
"1"
|
||||
"0"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "TRUE",
|
||||
|
@ -7183,7 +7183,7 @@
|
|||
"0"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "FALSE",
|
||||
"TriggerFormula": "DamageValue>=1",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
|
@ -7602,5 +7602,178 @@
|
|||
"SkillActionParams": [
|
||||
"50180006"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 31000012004,
|
||||
"SkillDesc": "声骸套装-检测角色qte发力标签",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "TagTrigger",
|
||||
"TriggerPreset": [
|
||||
"功能.功能制作.QTE.连携技能触发效果",
|
||||
"0"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "TRUE",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBullet",
|
||||
"SkillActionParams": [
|
||||
"30000012001"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 11070040002,
|
||||
"SkillDesc": "不在前台时移除强化状态",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "TagTrigger",
|
||||
"TriggerPreset": [
|
||||
"行为状态.逻辑状态.濒死",
|
||||
"1"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "TRUE",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
"SkillActionParams": [
|
||||
"11070910102",
|
||||
"11070910201"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 11070040003,
|
||||
"SkillDesc": "获取通知时移除一层冰晶被动",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "GameplayEventTrigger",
|
||||
"TriggerPreset": [
|
||||
"角色.R2T1KamolaMd10011.技能标识.消耗1层冰晶"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "TRUE",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "RemoveBuff",
|
||||
"SkillActionParams": [
|
||||
"11070110001#1"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 280016001,
|
||||
"SkillDesc": "赫卡特-判断是否弹刀",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "HitTrigger",
|
||||
"TriggerPreset": [
|
||||
"0"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "(BulletID==210000033\nOR\nBulletID==210000034\nOR\nBulletID==210000035)\nAND\nCounterType==1",
|
||||
"SubSkillAction": [
|
||||
280016002
|
||||
],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "RemoveBullet",
|
||||
"SkillActionParams": [
|
||||
"210000033",
|
||||
"210000034",
|
||||
"210000035"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 280016002,
|
||||
"SkillDesc": "赫卡特-添加新子弹",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "",
|
||||
"TriggerPreset": [],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "FALSE",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBullet",
|
||||
"SkillActionParams": [
|
||||
"210000033",
|
||||
"210000034",
|
||||
"210000035"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 31000014001,
|
||||
"SkillDesc": "声骸套装-检测角色共鸣效率",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "AttributeChangedTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"11"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "NewValue>=25000",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "AddBuff",
|
||||
"SkillActionParams": [
|
||||
"31000014003",
|
||||
"31000014004",
|
||||
"31000014005",
|
||||
"31000014006",
|
||||
"31000014007",
|
||||
"31000014008"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 31000014002,
|
||||
"SkillDesc": "声骸套装-检测角色共鸣效率",
|
||||
"CDTime": 0,
|
||||
"CdThreshold": -1,
|
||||
"ShareGroupId": 0,
|
||||
"MaxCount": 1,
|
||||
"IsShareAllCdSkill": false,
|
||||
"IsDefaultActivated": true,
|
||||
"TriggerType": "AttributeChangedTrigger",
|
||||
"TriggerPreset": [
|
||||
"0",
|
||||
"11"
|
||||
],
|
||||
"TriggerParams": {},
|
||||
"TriggerFormula": "NewValue<25000",
|
||||
"SubSkillAction": [],
|
||||
"InstigatorType": "Owner",
|
||||
"SkillAction": "RemoveBuff",
|
||||
"SkillActionParams": [
|
||||
"31000014003",
|
||||
"31000014004",
|
||||
"31000014005",
|
||||
"31000014006",
|
||||
"31000014007",
|
||||
"31000014008"
|
||||
]
|
||||
}
|
||||
]
|
|
@ -365,9 +365,10 @@
|
|||
"FetterIcon": "/Game/Aki/UI/UIResources/Common/Image/IconElement/T_IconElementIce1.T_IconElementIce1",
|
||||
"SimplyEffectDesc": "PhantomFetter_105_SimplyEffectDesc",
|
||||
"EffectDescriptionParam": [
|
||||
"6",
|
||||
"30%",
|
||||
"30%"
|
||||
"18%",
|
||||
"18%",
|
||||
"5",
|
||||
"2"
|
||||
],
|
||||
"EffectDefineDescription": "PhantomFetter_1_EffectDefineDescription",
|
||||
"Priority": 20
|
||||
|
@ -396,7 +397,8 @@
|
|||
"Id": 115,
|
||||
"Name": "PhantomFetter_11_Name",
|
||||
"BuffIds": [
|
||||
31000011001
|
||||
31000011001,
|
||||
31000011003
|
||||
],
|
||||
"AddProp": [],
|
||||
"EffectDescription": "PhantomFetter_115_EffectDescription",
|
||||
|
@ -515,12 +517,7 @@
|
|||
"Name": "PhantomFetter_14_Name",
|
||||
"BuffIds": [
|
||||
31000014001,
|
||||
31000014002,
|
||||
31000014003,
|
||||
31000014004,
|
||||
31000014005,
|
||||
31000014006,
|
||||
31000014007
|
||||
31000014002
|
||||
],
|
||||
"AddProp": [],
|
||||
"EffectDescription": "PhantomFetter_145_EffectDescription",
|
||||
|
|
|
@ -48309,7 +48309,7 @@
|
|||
"ObjType": "Entity",
|
||||
"BlueprintType": "Gameplay101",
|
||||
"Name": "TsEntity_特殊_刷怪器",
|
||||
"Id": 1900002,
|
||||
"Id": 1900004,
|
||||
"Transform": {
|
||||
"Pos": {},
|
||||
"Rot": {},
|
||||
|
@ -48326,7 +48326,7 @@
|
|||
"Ids": []
|
||||
},
|
||||
"TargetsToAwake": [
|
||||
1900003
|
||||
1900005
|
||||
],
|
||||
"CompleteCondition": {
|
||||
"Type": 0
|
||||
|
@ -48340,14 +48340,13 @@
|
|||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "branch2.0_Monster_Tower1",
|
||||
"Name": "TsEntity_领主_平原骨龙_爬塔专用",
|
||||
"Id": 1900003,
|
||||
"BlueprintType": "Monster110",
|
||||
"Name": "TsEntity_领主_哀生孤鸯_爬塔专用",
|
||||
"Id": 1900005,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 910,
|
||||
"Y": 0
|
||||
"X": 910
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
|
@ -48358,7 +48357,13 @@
|
|||
"AttributeComponent": {
|
||||
"PropertyId": 700080087
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"InitGasTag": [
|
||||
"怪物.common.关卡.难度AI分类.爬塔"
|
||||
],
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
|
@ -48402,39 +48407,6 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster_branch1.1_001",
|
||||
"Name": "TsEntity_精英_鬓狼冰",
|
||||
"Id": 1900002,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 780,
|
||||
"Y": 0
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080068
|
||||
},
|
||||
"RewardComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
|
@ -48491,8 +48463,8 @@
|
|||
},
|
||||
"TargetsToAwake": [
|
||||
1900003,
|
||||
1900002,
|
||||
1900001
|
||||
1900001,
|
||||
1900008
|
||||
],
|
||||
"CompleteCondition": {
|
||||
"Type": 0
|
||||
|
@ -48508,7 +48480,7 @@
|
|||
]
|
||||
},
|
||||
"TargetsToAwake": [
|
||||
1900006
|
||||
1900007
|
||||
],
|
||||
"CompleteCondition": {
|
||||
"Type": 0
|
||||
|
@ -48522,9 +48494,9 @@
|
|||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "branch2.0_Monster_Tower1",
|
||||
"Name": "TsEntity_领主_平原骨龙_爬塔专用",
|
||||
"Id": 1900006,
|
||||
"BlueprintType": "Monster109",
|
||||
"Name": "TsEntity_领主_云闪之鳞_爬塔专用",
|
||||
"Id": 1900007,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
|
@ -48540,6 +48512,45 @@
|
|||
"AttributeComponent": {
|
||||
"PropertyId": 700080088
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"InitGasTag": [
|
||||
"怪物.common.关卡.难度AI分类.爬塔"
|
||||
],
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster064",
|
||||
"Name": "TsEntity_小怪_鬓狼冰",
|
||||
"Id": 1900008,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 780,
|
||||
"Y": 0
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080068
|
||||
},
|
||||
"RewardComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
|
@ -49283,7 +49294,7 @@
|
|||
"ObjType": "Entity",
|
||||
"BlueprintType": "Gameplay101",
|
||||
"Name": "TsEntity_特殊_刷怪器",
|
||||
"Id": 1900000,
|
||||
"Id": 1900002,
|
||||
"Transform": {
|
||||
"Pos": {},
|
||||
"Rot": {},
|
||||
|
@ -49300,7 +49311,7 @@
|
|||
"Ids": []
|
||||
},
|
||||
"TargetsToAwake": [
|
||||
1900001
|
||||
1900003
|
||||
],
|
||||
"CompleteCondition": {
|
||||
"Type": 0
|
||||
|
@ -49314,9 +49325,9 @@
|
|||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "branch2.0_Monster_Tower1",
|
||||
"Name": "TsEntity_领主_平原骨龙_爬塔专用",
|
||||
"Id": 1900001,
|
||||
"BlueprintType": "Monster116",
|
||||
"Name": "TsEntity_领主_飞廉之猩_爬塔专用",
|
||||
"Id": 1900003,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
|
@ -49330,6 +49341,15 @@
|
|||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080115
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"InitGasTag": [
|
||||
"怪物.common.关卡.难度AI分类.爬塔"
|
||||
],
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49339,39 +49359,6 @@
|
|||
{
|
||||
"Id": 210900017,
|
||||
"Entities": [
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster104",
|
||||
"Name": "TsEntity_BOSS_无冠者_爬塔专用",
|
||||
"Id": 1900000,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 700,
|
||||
"Y": 0
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080119
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001,
|
||||
"InitGasTag": [
|
||||
"怪物.common.关卡.难度AI分类.爬塔"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
|
@ -49460,7 +49447,7 @@
|
|||
]
|
||||
},
|
||||
"TargetsToAwake": [
|
||||
1900000
|
||||
1900005
|
||||
],
|
||||
"CompleteCondition": {
|
||||
"Type": 0
|
||||
|
@ -49536,6 +49523,33 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster112",
|
||||
"Name": "TsEntity_领主_无常鹭_爬塔专用",
|
||||
"Id": 1900005,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 700,
|
||||
"Y": 0
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080119
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -49547,7 +49561,7 @@
|
|||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster051",
|
||||
"Name": "TsEntity_精英_箭簇熊1",
|
||||
"Id": 1900006,
|
||||
"Id": 1900013,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
|
@ -49575,149 +49589,12 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster014",
|
||||
"Name": "TsEntity_小怪_游弋蝶1",
|
||||
"Id": 1900007,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 380,
|
||||
"Y": 180
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080123
|
||||
},
|
||||
"RewardComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster014",
|
||||
"Name": "TsEntity_小怪_游弋蝶",
|
||||
"Id": 1900008,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 380,
|
||||
"Y": -180
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080122
|
||||
},
|
||||
"RewardComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster014",
|
||||
"Name": "TsEntity_小怪_游弋蝶3",
|
||||
"Id": 1900009,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 650,
|
||||
"Y": 280
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080124
|
||||
},
|
||||
"RewardComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Gameplay101",
|
||||
"Name": "TsEntity_特殊_刷怪器",
|
||||
"Id": 1900010,
|
||||
"Transform": {
|
||||
"Pos": {},
|
||||
"Rot": {},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"SpawnMonsterComponent": {
|
||||
"SpawnMonsterConfigs": [
|
||||
{
|
||||
"Id": 0,
|
||||
"DelayTime": 0,
|
||||
"PreCondition": {
|
||||
"Type": "DependOnPreceding",
|
||||
"Ids": []
|
||||
},
|
||||
"TargetsToAwake": [
|
||||
1900008,
|
||||
1900007,
|
||||
1900012,
|
||||
1900009,
|
||||
1900006,
|
||||
1900011
|
||||
],
|
||||
"CompleteCondition": {
|
||||
"Type": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster051",
|
||||
"Name": "TsEntity_精英_箭簇熊",
|
||||
"Id": 1900011,
|
||||
"Id": 1900014,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
|
@ -49748,32 +49625,33 @@
|
|||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster014",
|
||||
"Name": "TsEntity_小怪_游弋蝶2",
|
||||
"Id": 1900012,
|
||||
"InSleep": true,
|
||||
"BlueprintType": "Gameplay101",
|
||||
"Name": "TsEntity_特殊_刷怪器",
|
||||
"Id": 1900015,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 650,
|
||||
"Y": -280
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Pos": {},
|
||||
"Rot": {},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080124
|
||||
},
|
||||
"RewardComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
"SpawnMonsterComponent": {
|
||||
"SpawnMonsterConfigs": [
|
||||
{
|
||||
"Id": 0,
|
||||
"DelayTime": 0,
|
||||
"PreCondition": {
|
||||
"Type": "DependOnPreceding",
|
||||
"Ids": []
|
||||
},
|
||||
"TargetsToAwake": [
|
||||
1900013,
|
||||
1900014
|
||||
],
|
||||
"CompleteCondition": {
|
||||
"Type": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50128,39 +50006,6 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster_branch1.1_001",
|
||||
"Name": "TsEntity_精英_鬓狼冰",
|
||||
"Id": 1900002,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 720,
|
||||
"Y": 0
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080068
|
||||
},
|
||||
"RewardComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
|
@ -50244,8 +50089,8 @@
|
|||
},
|
||||
"TargetsToAwake": [
|
||||
1900003,
|
||||
1900002,
|
||||
1900001
|
||||
1900001,
|
||||
1900007
|
||||
],
|
||||
"CompleteCondition": {
|
||||
"Type": 0
|
||||
|
@ -50271,6 +50116,38 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"EntityData": {
|
||||
"ObjType": "Entity",
|
||||
"BlueprintType": "Monster064",
|
||||
"Name": "TsEntity_小怪_鬓狼冰",
|
||||
"Id": 1900007,
|
||||
"InSleep": true,
|
||||
"Transform": {
|
||||
"Pos": {
|
||||
"X": 720
|
||||
},
|
||||
"Rot": {
|
||||
"Z": -180
|
||||
},
|
||||
"Scale": {}
|
||||
},
|
||||
"ComponentsData": {
|
||||
"AttributeComponent": {
|
||||
"PropertyId": 700080068
|
||||
},
|
||||
"RewardComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"VisionCaptureComponent": {
|
||||
"Disabled": true
|
||||
},
|
||||
"MonsterComponent": {
|
||||
"SpecialHateAndSenseConfig": 750001
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
|
@ -3428,7 +3428,7 @@
|
|||
},
|
||||
"AttributesDescriptionParams": [
|
||||
"3",
|
||||
"30%",
|
||||
"25%",
|
||||
"15",
|
||||
"30"
|
||||
],
|
||||
|
@ -3451,8 +3451,7 @@
|
|||
"10001107": 1
|
||||
},
|
||||
"AttributesDescriptionParams": [
|
||||
"15%",
|
||||
"20%"
|
||||
"25%"
|
||||
],
|
||||
"NodeIcon": "/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_KelaitaM2_UI.T_IconDevice_KelaitaM2_UI"
|
||||
},
|
||||
|
@ -3473,8 +3472,8 @@
|
|||
"10001107": 1
|
||||
},
|
||||
"AttributesDescriptionParams": [
|
||||
"779.67%",
|
||||
"80%"
|
||||
"1032.18%",
|
||||
"70%"
|
||||
],
|
||||
"NodeIcon": "/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_KelaitaM3_UI.T_IconDevice_KelaitaM3_UI"
|
||||
},
|
||||
|
@ -3539,9 +3538,9 @@
|
|||
"10001107": 1
|
||||
},
|
||||
"AttributesDescriptionParams": [
|
||||
"109%",
|
||||
"145.6%",
|
||||
"1",
|
||||
"1"
|
||||
"1.5"
|
||||
],
|
||||
"NodeIcon": "/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_KelaitaM6_UI.T_IconDevice_KelaitaM6_UI"
|
||||
},
|
||||
|
|
|
@ -8103,10 +8103,16 @@
|
|||
"SkillDescribe": "Skill_1002701_SkillDescribe",
|
||||
"SkillResume": "Skill_1002701_SkillResume",
|
||||
"SkillTagList": [],
|
||||
"SkillDetailNum": [],
|
||||
"SkillResumeNum": [],
|
||||
"SkillDetailNum": [
|
||||
"100"
|
||||
],
|
||||
"SkillResumeNum": [
|
||||
"100"
|
||||
],
|
||||
"MultiSkillDescribe": "Skill_1002701_SkillDescribe",
|
||||
"MultiSkillDetailNum": []
|
||||
"MultiSkillDetailNum": [
|
||||
"100"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Id": 1002702,
|
||||
|
@ -8404,9 +8410,9 @@
|
|||
110706001,
|
||||
110706002,
|
||||
110706003,
|
||||
110706201,
|
||||
110706202,
|
||||
110706203,
|
||||
110706101,
|
||||
110706102,
|
||||
110706103,
|
||||
110702101,
|
||||
110700301,
|
||||
110700302,
|
||||
|
@ -8470,7 +8476,12 @@
|
|||
110705102,
|
||||
110705201,
|
||||
110705202,
|
||||
110705203
|
||||
110705203,
|
||||
110705103,
|
||||
110705104,
|
||||
110705204,
|
||||
110705205,
|
||||
110705206
|
||||
],
|
||||
"Icon": "/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconKelaita/SP_IconKelaitaB1.SP_IconKelaitaB1",
|
||||
"EffectSkillPath": "/Game/Aki/Effect/Texture/Icon/IconSkill/T_IconYinlinB1_UI.T_IconYinlinB1_UI",
|
||||
|
@ -8514,7 +8525,11 @@
|
|||
110703111,
|
||||
110703211,
|
||||
110703311,
|
||||
110703411
|
||||
110703411,
|
||||
110701102,
|
||||
110701103,
|
||||
110701104,
|
||||
110701105
|
||||
],
|
||||
"Icon": "/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconKelaita/SP_IconKelaitaC1.SP_IconKelaitaC1",
|
||||
"EffectSkillPath": "/Game/Aki/Effect/Texture/Icon/IconSkill/T_IconYinlinA1_UI.T_IconYinlinA1_UI",
|
||||
|
@ -8612,7 +8627,8 @@
|
|||
"SkillInfoList": [],
|
||||
"BuffList": [],
|
||||
"DamageList": [
|
||||
110708101
|
||||
110708101,
|
||||
110708102
|
||||
],
|
||||
"Icon": "/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconKelaita/SP_IconKelaitaQTE.SP_IconKelaitaQTE",
|
||||
"EffectSkillPath": "/Game/Aki/Effect/Texture/Icon/IconSkill/T_IconYinlinQTE_UI.T_IconYinlinQTE_UI",
|
||||
|
@ -8644,12 +8660,9 @@
|
|||
"SkillInfoList": [],
|
||||
"BuffList": [],
|
||||
"DamageList": [
|
||||
110706101,
|
||||
110706102,
|
||||
110706103,
|
||||
110706301,
|
||||
110706302,
|
||||
110706303
|
||||
110706201,
|
||||
110706202,
|
||||
110706203
|
||||
],
|
||||
"Icon": "/Game/Aki/UI/UIResources/Common/Atlas/SkillIcon/SkillIconKelaita/SP_IconKelaitaY.SP_IconKelaitaY",
|
||||
"EffectSkillPath": "/Game/Aki/Effect/Texture/Icon/IconSkill/T_IconYinlinD1_UI.T_IconYinlinD1_UI",
|
||||
|
@ -8670,7 +8683,8 @@
|
|||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"10"
|
||||
"10",
|
||||
"3"
|
||||
],
|
||||
"SkillResumeNum": [
|
||||
"22",
|
||||
|
@ -8685,7 +8699,8 @@
|
|||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"10"
|
||||
"10",
|
||||
"3"
|
||||
],
|
||||
"MultiSkillDescribe": "Skill_1002807_SkillDescribe",
|
||||
"MultiSkillDetailNum": [
|
||||
|
@ -8701,7 +8716,8 @@
|
|||
"3",
|
||||
"3",
|
||||
"3",
|
||||
"10"
|
||||
"10",
|
||||
"3"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
@ -8751,14 +8767,14 @@
|
|||
"SkillResume": "Skill_1002809_SkillResume",
|
||||
"SkillTagList": [],
|
||||
"SkillDetailNum": [
|
||||
"772.01%"
|
||||
"794.2%"
|
||||
],
|
||||
"SkillResumeNum": [
|
||||
"772.01%"
|
||||
"794.2%"
|
||||
],
|
||||
"MultiSkillDescribe": "Skill_1002809_MultiSkillDescribe",
|
||||
"MultiSkillDetailNum": [
|
||||
"772.01%"
|
||||
"794.2%"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
|
@ -25668,26 +25668,26 @@
|
|||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"54.32%",
|
||||
"58.77%",
|
||||
"63.23%",
|
||||
"69.46%",
|
||||
"73.92%",
|
||||
"79.04%",
|
||||
"86.16%",
|
||||
"93.29%",
|
||||
"100.42%",
|
||||
"107.99%",
|
||||
"116.90%",
|
||||
"125.80%",
|
||||
"134.71%",
|
||||
"143.62%",
|
||||
"152.53%",
|
||||
"161.43%",
|
||||
"170.34%",
|
||||
"179.25%",
|
||||
"188.16%",
|
||||
"197.07%"
|
||||
"54.32%+66.39%",
|
||||
"58.77%+71.83%",
|
||||
"63.23%+77.28%",
|
||||
"69.46%+84.90%",
|
||||
"73.92%+90.34%",
|
||||
"79.04%+96.60%",
|
||||
"86.16%+105.31%",
|
||||
"93.29%+114.02%",
|
||||
"100.42%+122.73%",
|
||||
"107.99%+131.99%",
|
||||
"116.90%+142.87%",
|
||||
"125.80%+153.76%",
|
||||
"134.71%+164.65%",
|
||||
"143.62%+175.53%",
|
||||
"152.53%+186.42%",
|
||||
"161.43%+197.31%",
|
||||
"170.34%+208.19%",
|
||||
"179.25%+219.08%",
|
||||
"188.16%+229.97%",
|
||||
"197.07%+240.86%"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
@ -25800,26 +25800,26 @@
|
|||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"46.41%+46.41%",
|
||||
"50.21%+50.21%",
|
||||
"54.02%+54.02%",
|
||||
"59.35%+59.35%",
|
||||
"63.15%+63.15%",
|
||||
"67.53%+67.53%",
|
||||
"73.61%+73.61%",
|
||||
"79.70%+79.70%",
|
||||
"85.79%+85.79%",
|
||||
"92.26%+92.26%",
|
||||
"99.87%+99.87%",
|
||||
"107.48%+107.48%",
|
||||
"115.09%+115.09%",
|
||||
"122.70%+122.70%",
|
||||
"130.31%+130.31%",
|
||||
"137.92%+137.92%",
|
||||
"145.53%+145.53%",
|
||||
"153.14%+153.14%",
|
||||
"160.75%+160.75%",
|
||||
"168.36%+168.36%"
|
||||
"72.49%+72.49%",
|
||||
"78.43%+78.43%",
|
||||
"84.37%+84.37%",
|
||||
"92.69%+92.69%",
|
||||
"98.64%+98.64%",
|
||||
"105.47%+105.47%",
|
||||
"114.98%+114.98%",
|
||||
"124.49%+124.49%",
|
||||
"134.00%+134.00%",
|
||||
"144.11%+144.11%",
|
||||
"155.99%+155.99%",
|
||||
"167.88%+167.88%",
|
||||
"179.77%+179.77%",
|
||||
"191.65%+191.65%",
|
||||
"203.54%+203.54%",
|
||||
"215.43%+215.43%",
|
||||
"227.31%+227.31%",
|
||||
"239.20%+239.20%",
|
||||
"251.09%+251.09%",
|
||||
"262.98%+262.98%"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
@ -25833,26 +25833,26 @@
|
|||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"36.30%+36.30%+108.90%",
|
||||
"39.28%+39.28%+117.83%",
|
||||
"42.26%+42.26%+126.76%",
|
||||
"46.43%+46.43%+139.27%",
|
||||
"49.40%+49.40%+148.20%",
|
||||
"52.83%+52.83%+158.47%",
|
||||
"57.59%+57.59%+172.75%",
|
||||
"62.35%+62.35%+187.04%",
|
||||
"67.11%+67.11%+201.33%",
|
||||
"72.17%+72.17%+216.51%",
|
||||
"78.13%+78.13%+234.37%",
|
||||
"84.08%+84.08%+252.23%",
|
||||
"90.03%+90.03%+270.09%",
|
||||
"95.99%+95.99%+287.95%",
|
||||
"101.94%+101.94%+305.81%",
|
||||
"107.89%+107.89%+323.67%",
|
||||
"113.85%+113.85%+341.53%",
|
||||
"119.80%+119.80%+359.39%",
|
||||
"125.75%+125.75%+377.25%",
|
||||
"131.71%+131.71%+395.11%"
|
||||
"56.70%+56.70%+170.10%",
|
||||
"61.35%+61.35%+184.05%",
|
||||
"66.00%+66.00%+198.00%",
|
||||
"72.51%+72.51%+217.53%",
|
||||
"77.16%+77.16%+231.48%",
|
||||
"82.51%+82.51%+247.52%",
|
||||
"89.95%+89.95%+269.83%",
|
||||
"97.39%+97.39%+292.15%",
|
||||
"104.83%+104.83%+314.47%",
|
||||
"112.73%+112.73%+338.18%",
|
||||
"122.03%+122.03%+366.08%",
|
||||
"131.33%+131.33%+393.97%",
|
||||
"140.63%+140.63%+421.87%",
|
||||
"149.93%+149.93%+449.77%",
|
||||
"159.22%+159.22%+477.66%",
|
||||
"168.52%+168.52%+505.56%",
|
||||
"177.82%+177.82%+533.46%",
|
||||
"187.12%+187.12%+561.35%",
|
||||
"196.42%+196.42%+589.25%",
|
||||
"205.72%+205.72%+617.14%"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
@ -25965,26 +25965,26 @@
|
|||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"383.20%",
|
||||
"414.63%",
|
||||
"446.05%",
|
||||
"490.04%",
|
||||
"521.46%",
|
||||
"557.60%",
|
||||
"607.88%",
|
||||
"658.15%",
|
||||
"708.43%",
|
||||
"761.84%",
|
||||
"824.69%",
|
||||
"887.53%",
|
||||
"950.38%",
|
||||
"1013.22%",
|
||||
"1076.07%",
|
||||
"1138.91%",
|
||||
"1201.76%",
|
||||
"1264.60%",
|
||||
"1327.45%",
|
||||
"1390.29%"
|
||||
"364.60%",
|
||||
"394.50%",
|
||||
"424.40%",
|
||||
"466.26%",
|
||||
"496.15%",
|
||||
"530.53%",
|
||||
"578.37%",
|
||||
"626.21%",
|
||||
"674.04%",
|
||||
"724.87%",
|
||||
"784.66%",
|
||||
"844.46%",
|
||||
"904.25%",
|
||||
"964.04%",
|
||||
"1023.84%",
|
||||
"1083.63%",
|
||||
"1143.43%",
|
||||
"1203.22%",
|
||||
"1263.02%",
|
||||
"1322.81%"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
@ -25998,65 +25998,32 @@
|
|||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"174.74%",
|
||||
"189.07%",
|
||||
"203.40%",
|
||||
"223.46%",
|
||||
"237.79%",
|
||||
"254.27%",
|
||||
"277.19%",
|
||||
"300.12%",
|
||||
"323.05%",
|
||||
"347.40%",
|
||||
"376.06%",
|
||||
"404.72%",
|
||||
"433.38%",
|
||||
"462.03%",
|
||||
"490.69%",
|
||||
"519.35%",
|
||||
"548.00%",
|
||||
"576.66%",
|
||||
"605.32%",
|
||||
"633.98%"
|
||||
"166.26%+13.13%*4",
|
||||
"179.90%+14.21%*4",
|
||||
"193.53%+15.28%*4",
|
||||
"212.62%+16.79%*4",
|
||||
"226.25%+17.87%*4",
|
||||
"241.93%+19.10%*4",
|
||||
"263.74%+20.83%*4",
|
||||
"285.55%+22.55%*4",
|
||||
"307.37%+24.27%*4",
|
||||
"330.54%+26.10%*4",
|
||||
"357.81%+28.25%*4",
|
||||
"385.07%+30.41%*4",
|
||||
"412.34%+32.56%*4",
|
||||
"439.61%+34.71%*4",
|
||||
"466.87%+36.86%*4",
|
||||
"494.14%+39.02%*4",
|
||||
"521.41%+41.17%*4",
|
||||
"548.67%+43.32%*4",
|
||||
"575.94%+45.47%*4",
|
||||
"603.20%+47.63%*4"
|
||||
]
|
||||
}
|
||||
],
|
||||
"Description": "",
|
||||
"Order": 2
|
||||
},
|
||||
{
|
||||
"Id": 1107020,
|
||||
"SkillLevelGroupId": 1002803,
|
||||
"AttributeName": "SkillDescription_1107020_AttributeName",
|
||||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"13.80%*4",
|
||||
"14.93%*4",
|
||||
"16.06%*4",
|
||||
"17.65%*4",
|
||||
"18.78%*4",
|
||||
"20.08%*4",
|
||||
"21.89%*4",
|
||||
"23.70%*4",
|
||||
"25.51%*4",
|
||||
"27.43%*4",
|
||||
"29.69%*4",
|
||||
"31.96%*4",
|
||||
"34.22%*4",
|
||||
"36.48%*4",
|
||||
"38.74%*4",
|
||||
"41.01%*4",
|
||||
"43.27%*4",
|
||||
"45.53%*4",
|
||||
"47.79%*4",
|
||||
"50.06%*4"
|
||||
]
|
||||
}
|
||||
],
|
||||
"Description": "",
|
||||
"Order": 3
|
||||
},
|
||||
{
|
||||
"Id": 1107021,
|
||||
"SkillLevelGroupId": 1002803,
|
||||
|
@ -26064,26 +26031,26 @@
|
|||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"613.12%",
|
||||
"663.40%",
|
||||
"713.68%",
|
||||
"784.06%",
|
||||
"834.34%",
|
||||
"892.16%",
|
||||
"972.60%",
|
||||
"1053.04%",
|
||||
"1133.48%",
|
||||
"1218.95%",
|
||||
"1319.50%",
|
||||
"1420.05%",
|
||||
"1520.60%",
|
||||
"1621.16%",
|
||||
"1721.71%",
|
||||
"1822.26%",
|
||||
"1922.81%",
|
||||
"2023.36%",
|
||||
"2123.91%",
|
||||
"2224.47%"
|
||||
"583.36%",
|
||||
"631.20%",
|
||||
"679.04%",
|
||||
"746.01%",
|
||||
"793.84%",
|
||||
"848.85%",
|
||||
"925.39%",
|
||||
"1001.93%",
|
||||
"1078.46%",
|
||||
"1159.78%",
|
||||
"1255.45%",
|
||||
"1351.13%",
|
||||
"1446.80%",
|
||||
"1542.47%",
|
||||
"1638.14%",
|
||||
"1733.81%",
|
||||
"1829.48%",
|
||||
"1925.15%",
|
||||
"2020.82%",
|
||||
"2116.49%"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
@ -26186,7 +26153,7 @@
|
|||
]
|
||||
}
|
||||
],
|
||||
"Description": "SkillDescription_1107024_Description",
|
||||
"Description": "",
|
||||
"Order": 7
|
||||
},
|
||||
{
|
||||
|
@ -26295,26 +26262,26 @@
|
|||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15"
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
@ -26328,26 +26295,26 @@
|
|||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"140.00%",
|
||||
"151.48%",
|
||||
"162.96%",
|
||||
"179.04%",
|
||||
"190.52%",
|
||||
"203.72%",
|
||||
"222.09%",
|
||||
"240.45%",
|
||||
"258.82%",
|
||||
"278.34%",
|
||||
"301.30%",
|
||||
"324.26%",
|
||||
"347.22%",
|
||||
"370.18%",
|
||||
"393.14%",
|
||||
"416.10%",
|
||||
"439.06%",
|
||||
"462.02%",
|
||||
"484.98%",
|
||||
"507.94%"
|
||||
"90.00%+30.00%*2",
|
||||
"97.38%+32.46%*2",
|
||||
"104.76%+34.92%*2",
|
||||
"115.10%+38.37%*2",
|
||||
"122.48%+40.83%*2",
|
||||
"130.96%+43.66%*2",
|
||||
"142.77%+47.59%*2",
|
||||
"154.58%+51.53%*2",
|
||||
"166.39%+55.47%*2",
|
||||
"178.93%+59.65%*2",
|
||||
"193.69%+64.57%*2",
|
||||
"208.45%+69.49%*2",
|
||||
"223.21%+74.41%*2",
|
||||
"237.97%+79.33%*2",
|
||||
"252.73%+84.25%*2",
|
||||
"267.49%+89.17%*2",
|
||||
"282.25%+94.09%*2",
|
||||
"297.01%+99.01%*2",
|
||||
"311.77%+103.93%*2",
|
||||
"326.53%+108.85%*2"
|
||||
]
|
||||
}
|
||||
],
|
||||
|
@ -27595,5 +27562,71 @@
|
|||
],
|
||||
"Description": "",
|
||||
"Order": 9
|
||||
},
|
||||
{
|
||||
"Id": 1107034,
|
||||
"SkillLevelGroupId": 1002807,
|
||||
"AttributeName": "SkillDescription_1107034_AttributeName",
|
||||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10",
|
||||
"10"
|
||||
]
|
||||
}
|
||||
],
|
||||
"Description": "SkillDescription_1107034_Description",
|
||||
"Order": 4
|
||||
},
|
||||
{
|
||||
"Id": 1107035,
|
||||
"SkillLevelGroupId": 1002801,
|
||||
"AttributeName": "SkillDescription_1107035_AttributeName",
|
||||
"SkillDetailNum": [
|
||||
{
|
||||
"ArrayString": [
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15",
|
||||
"15"
|
||||
]
|
||||
}
|
||||
],
|
||||
"Description": "",
|
||||
"Order": 13
|
||||
}
|
||||
]
|
|
@ -692,7 +692,7 @@
|
|||
"技能1"
|
||||
],
|
||||
"SkillArray": [
|
||||
1002202
|
||||
1002702
|
||||
],
|
||||
"Description": "SkillInput_160601_Description"
|
||||
},
|
||||
|
@ -702,7 +702,7 @@
|
|||
"攻击"
|
||||
],
|
||||
"SkillArray": [
|
||||
1002201
|
||||
1002701
|
||||
],
|
||||
"Description": "SkillInput_160602_Description"
|
||||
},
|
||||
|
|
|
@ -9019,11 +9019,12 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007114,
|
||||
92008058
|
||||
92008034
|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008058
|
||||
92008034,
|
||||
920080341
|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114
|
||||
|
@ -9069,11 +9070,12 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007114,
|
||||
92008058
|
||||
92008034
|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008058
|
||||
92008034,
|
||||
920080341
|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114
|
||||
|
@ -9121,11 +9123,12 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007114,
|
||||
92008058
|
||||
92008034
|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008058
|
||||
92008034,
|
||||
920080341
|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114
|
||||
|
@ -9173,11 +9176,12 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007114,
|
||||
92008058
|
||||
92008034
|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008058
|
||||
92008034,
|
||||
920080341
|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114
|
||||
|
@ -9223,12 +9227,11 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007130,
|
||||
92008034
|
||||
92008058
|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008034,
|
||||
920080341
|
||||
92008058
|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007110,
|
||||
|
@ -9279,12 +9282,11 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007130,
|
||||
92008034
|
||||
92008058
|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008034,
|
||||
920080341
|
||||
92008058
|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007110,
|
||||
|
@ -9467,7 +9469,7 @@
|
|||
1
|
||||
],
|
||||
"ShowMonsters": [
|
||||
330000130
|
||||
330000060
|
||||
],
|
||||
"ShowMonstersAndLevel": [
|
||||
{
|
||||
|
@ -9531,11 +9533,12 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007114,
|
||||
92008058
|
||||
92008034
|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008058
|
||||
92008034,
|
||||
920080341
|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114
|
||||
|
@ -9581,11 +9584,12 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007114,
|
||||
92008058
|
||||
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|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008058
|
||||
92008034,
|
||||
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|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114
|
||||
|
@ -9633,11 +9637,12 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007114,
|
||||
92008058
|
||||
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|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008058
|
||||
92008034,
|
||||
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|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114
|
||||
|
@ -9671,7 +9676,7 @@
|
|||
310000370,
|
||||
310000380,
|
||||
310000390,
|
||||
330000130
|
||||
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|
||||
],
|
||||
"ShowMonstersAndLevel": [
|
||||
{
|
||||
|
@ -9685,11 +9690,12 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007114,
|
||||
92008058
|
||||
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|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008058
|
||||
92008034,
|
||||
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|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114
|
||||
|
@ -9735,12 +9741,11 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007131,
|
||||
92008034
|
||||
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|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008034,
|
||||
920080341
|
||||
92008058
|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114,
|
||||
|
@ -9791,12 +9796,11 @@
|
|||
],
|
||||
"ShowBuffs": [
|
||||
92007131,
|
||||
92008034
|
||||
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|
||||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008034,
|
||||
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|
||||
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|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007114,
|
||||
|
@ -10232,7 +10236,7 @@
|
|||
5
|
||||
],
|
||||
"ShowMonsters": [
|
||||
330000130
|
||||
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|
||||
],
|
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"ShowMonstersAndLevel": [
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{
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|
@ -10250,14 +10254,23 @@
|
|||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
||||
92008060,
|
||||
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|
||||
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|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007112,
|
||||
92007114,
|
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92007116,
|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
920080617,
|
||||
920080618,
|
||||
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|
||||
],
|
||||
"Target": [
|
||||
90,
|
||||
|
@ -10289,7 +10302,7 @@
|
|||
320000200,
|
||||
320000260,
|
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|
||||
340000010
|
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|
||||
],
|
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"ShowMonstersAndLevel": [
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{
|
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|
@ -10307,14 +10320,23 @@
|
|||
],
|
||||
"RoleBuff": [
|
||||
622100102,
|
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92008060,
|
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|
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92008060
|
||||
],
|
||||
"MonsterBuff": [
|
||||
92007112,
|
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92007114,
|
||||
92007116,
|
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92007121
|
||||
92007121,
|
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|
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920080612,
|
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|
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|
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|
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|
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920080617,
|
||||
920080618,
|
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920080619
|
||||
],
|
||||
"Target": [
|
||||
90,
|
||||
|
@ -10342,8 +10364,7 @@
|
|||
2
|
||||
],
|
||||
"ShowMonsters": [
|
||||
320000120,
|
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310000180
|
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|
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"ShowMonstersAndLevel": [
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{
|
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|
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|
@ -4998,7 +4998,8 @@
|
|||
"Level": 1,
|
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"Name": "WeaponReson_21040016_Name",
|
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|
||||
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|
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|
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|
||||
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|
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|
||||
"GoldConsume": 10000,
|
||||
|
@ -5010,7 +5011,8 @@
|
|||
"Level": 2,
|
||||
"Name": "WeaponReson_21040016_Name",
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
"GoldConsume": 20000,
|
||||
|
@ -5022,7 +5024,8 @@
|
|||
"Level": 3,
|
||||
"Name": "WeaponReson_21040016_Name",
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
"GoldConsume": 30000,
|
||||
|
@ -5034,7 +5037,8 @@
|
|||
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|
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|
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|
||||
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|
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|
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|
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|
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|
||||
"GoldConsume": 40000,
|
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|
@ -5046,7 +5050,8 @@
|
|||
"Level": 5,
|
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"Name": "WeaponReson_21040016_Name",
|
||||
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|
||||
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|
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|
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|
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|
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|
|
|
@ -1,8 +1,8 @@
|
|||
Stream=branch_2.0_pioneer
|
||||
Changelist=3027557
|
||||
PatchVersion=2.0.2
|
||||
Changelist=3076720
|
||||
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ChangelistConfigServerDataPublicJson=3025178
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ChangelistConfigServerMisc=2992681
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ChangelistConfigServerUniverseEditorConfig=2957239
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JSDebugId=branch_2.0_pioneer_82818472_3027557_124392805
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ChangelistConfigServerUniverseEditorConfig=3068211
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JSDebugId=branch_2.0_pioneer_2e1905dd_3076720_124980292
|
File diff suppressed because it is too large
Load diff
|
@ -356677,7 +356677,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002701_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 4 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack, dealing <color=Dark>Havoc DMG</color>. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the <color=Highlight>Beyond Imagination</color> state. The longer you hold the <color=Highlight>Basic Attack</color> button, the more Imagination Roccia gains. Heavy Attack will be automatically cast when you release the <color=Highlight>Basic Attack</color> button while charging or when Imagination reaches the max limit.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to perform a Plunging Attack, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nUse <color=Highlight>Basic Attack</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Dark>Havoc DMG</color>."
|
||||
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 4 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack, dealing <color=Dark>Havoc DMG</color>. Hitting a target with at least {0} Imagination sends Roccia into mid-air and activates the <color=Highlight>Beyond Imagination</color> state. The longer you hold the <color=Highlight>Basic Attack</color> button, the more Imagination Roccia gains. Heavy Attack will be automatically cast when you release the <color=Highlight>Basic Attack</color> button while charging or when Imagination reaches the max limit.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to perform a Plunging Attack, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nUse <color=Highlight>Basic Attack</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Dark>Havoc DMG</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002701_SkillName",
|
||||
|
@ -356709,7 +356709,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillDescribe",
|
||||
"Content": "After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box.\n<size=10> </size>\n<size=40><color=Title>Magic Box</color></size>\n- Upon use, pull nearby targets toward the Magic Box, dealing <color=Dark>Havoc DMG</color> equal to {1} of Roccia's ATK, considered Utility DMG.\n- The Magic Box lasts for {0}s or until the Resonator is switched out."
|
||||
"Content": "After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box.\n<size=10> </size>\n<size=40><color=Title>Magic Box</color></size>\n- Upon use, pull nearby targets toward the Magic Box, dealing <color=Dark>Havoc DMG</color> equal to {1} of the active Resonator's ATK, considered Utility DMG.\n- The Magic Box lasts for {0}s or until the Resonator is switched out."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillName",
|
||||
|
@ -356725,7 +356725,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>Beyond Imagination</color></size>\n- When Roccia is in <color=Highlight>Beyond Imagination</color> with at least {0} Imagination, {Cus:Ipt,Touch=tap PC=press Gamepad=press} the <color=Highlight>Basic Attack</color> button to consume {0} Imagination to cast Basic Attack <color=Highlight>Real Fantasy</color>.\n- Roccia exits this state when she is not airborne.\n<size=10> </size>\n<size=40><color=Title>Basic Attack - Real Fantasy</color></size>\n- Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over {0} Imagination, she will launch into mid-air and activate <color=Highlight>Beyond Imagination</color>.\n- When Roccia's Crit. Rate reaches {1}, every {2} additional Crit. Rate increases all team members' ATK by {3} for {4}s upon casting Basic Attack <color=Highlight>Real Fantasy</color> Stage 3. This effect can provide up to {5} additional ATK.\n<size=10> </size>\n<size=40><color=Title>Imagination</color></size>\nRoccia can hold up to {6} Imagination.\n- Dealing DMG with Normal Attacks restores Imagination.\n- Hold <color=Highlight>Normal Attack</color> to charge the next attack while restoring Imagination.\n- Casting Resonance Skill <color=Highlight>Acrobatic Trick</color> restores {7} Imagination.\n- Casting Intro Skill <color=Highlight>Pero, Help</color> restores {8} Imagination."
|
||||
"Content": "<size=40><color=Title>Beyond Imagination</color></size>\n- When Roccia is in <color=Highlight>Beyond Imagination</color> with at least {0} Imagination, {Cus:Ipt,Touch=tap PC=press Gamepad=press} the <color=Highlight>Basic Attack</color> button to consume {0} Imagination to cast Basic Attack <color=Highlight>Real Fantasy</color>.\n- Roccia exits this state when she is not airborne or when switched off the field.\n<size=10> </size>\n<size=40><color=Title>Basic Attack - Real Fantasy</color></size>\n- Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over {0} Imagination, she will launch into mid-air and activate <color=Highlight>Beyond Imagination</color>.\n- When Roccia's Crit. Rate reaches {1}, every {2} additional Crit. Rate increases all team members' ATK by {3} for {4}s upon casting Basic Attack <color=Highlight>Real Fantasy</color> Stage 3. This effect can provide up to {5} additional ATK.\n<size=10> </size>\n<size=40><color=Title>Imagination</color></size>\nRoccia can hold up to {6} Imagination.\n- Dealing DMG with Normal Attacks restores Imagination.\n- Hold <color=Highlight>Normal Attack</color> to charge the next attack while restoring Imagination.\n- Casting Resonance Skill <color=Highlight>Acrobatic Trick</color> restores {7} Imagination.\n- Casting Intro Skill <color=Highlight>Pero, Help</color> restores {8} Imagination."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillName",
|
||||
|
@ -362385,7 +362385,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002701_SkillResume",
|
||||
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates <color=Highlight>Beyond Imagination</color>. The longer you hold the <color=Highlight>Basic Attack</color>, the more Imagination Roccia gains. Heavy Attack will be automatically cast when you release the <color=Highlight>Basic Attack</color> button while charging or when Imagination reaches the max limit.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Dark>Havoc DMG</color>."
|
||||
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>. Hitting a target with at least {0} Imagination sends Roccia into mid-air and activates <color=Highlight>Beyond Imagination</color>. The longer you hold the <color=Highlight>Basic Attack</color>, the more Imagination Roccia gains. Heavy Attack will be automatically cast when you release the <color=Highlight>Basic Attack</color> button while charging or when Imagination reaches the max limit.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Dark>Havoc DMG</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002702_SkillResume",
|
||||
|
@ -362401,7 +362401,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillResume",
|
||||
"Content": "<size=40><color=Title>Beyond Imagination</color></size>\n- When Roccia is in <color=Highlight>Beyond Imagination</color> with at least {0} Imagination, {Cus:Ipt,Touch=tap PC=press Gamepad=press} the <color=Highlight>Basic Attack</color> button to consume {0} Imagination to cast Basic Attack <color=Highlight>Real Fantasy</color>.\n- Roccia exits this state after landing.\n<size=10> </size>\n<size=40><color=Title>Basic Attack - Real Fantasy</color></size>\n- Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>. When Roccia lands after Stage 1 and Stage 2 attacks, she will launch into mid-air and activate <color=Highlight>Beyond Imagination</color>.\n- When Roccia's Crit. Rate reaches {1}, every {2} additional Crit. Rate increases all team members' ATK by {3} for {4}s upon casting Basic Attack <color=Highlight>Real Fantasy</color> Stage 3. This effect can provide up to {5} additional ATK.\n<size=10> </size>\n<size=40><color=Title>Imagination</color></size>\nRoccia can hold up to {6} Imagination.\n- Obtain Imagination through Normal Attacks, Resonance Skill <color=Highlight>Acrobatic Trick</color>, and Intro Skill <color=Highlight>Pero, Help</color>."
|
||||
"Content": "<size=40><color=Title>Beyond Imagination</color></size>\n- When Roccia is in <color=Highlight>Beyond Imagination</color> with at least {0} Imagination, {Cus:Ipt,Touch=tap PC=press Gamepad=press} the <color=Highlight>Basic Attack</color> button to consume {0} Imagination to cast Basic Attack <color=Highlight>Real Fantasy</color>.\n- Roccia exits this state when she is not airborne or when switched off the field.\n<size=10> </size>\n<size=40><color=Title>Basic Attack - Real Fantasy</color></size>\n- Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>. When Roccia lands after Stage 1 and Stage 2 attacks, she will launch into mid-air and activate <color=Highlight>Beyond Imagination</color>.\n- When Roccia's Crit. Rate reaches {1}, every {2} additional Crit. Rate increases all team members' ATK by {3} for {4}s upon casting Basic Attack <color=Highlight>Real Fantasy</color> Stage 3. This effect can provide up to {5} additional ATK.\n<size=10> </size>\n<size=40><color=Title>Imagination</color></size>\nRoccia can hold up to {6} Imagination.\n- Obtain Imagination through Normal Attacks, Resonance Skill <color=Highlight>Acrobatic Trick</color>, and Intro Skill <color=Highlight>Pero, Help</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_SkillResume",
|
||||
|
@ -365641,7 +365641,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002801_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 2 consecutive strikes, dealing <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Basic Attack - Necessary Measures</color></size>\nWith Moldable Crystals, Carlotta's <color=Highlight>Basic Attack</color> is replaced with <color=Highlight>Necessary Measures</color>.\nChain up to 3 strikes, dealing <color=Ice>Glacio DMG</color>. Each strike of <color=Highlight>Necessary Measures</color> consumes <SapTag=1>{1}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=1}.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nDeliver a charged attack at the target at the cost of STA, dealing <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Containment Tactics</color></size>\nWhen Carlotta's Substance is full, her <color=Highlight>Heavy Attack</color> will be replaced with <color=Highlight>Containment Tactics</color>: consume all Substance to deal <color=Ice>Glacio DMG</color> and reduce the cooldown of Resonance Skill <color=Highlight>Art of Violence</color> by {3}s.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nPerform a Plunging Attack at the cost of STA, dealing <color=Ice>Glacio DMG</color>, follow up with a <color=Highlight>Basic Attack</color> shortly after the landing to cast <color=Highlight>Customary Greetings</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack - Customary Greetings</color></size>\nDeliver a surprise shot at the target following a backflip, dealing <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\n{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> shortly after a successful <color=Highlight>Dodge</color> to deliver a riposte shot, dealing <color=Ice>Glacio DMG</color>. This consumes <SapTag=6>{6}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=6}."
|
||||
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 2 consecutive strikes, dealing <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Basic Attack - Necessary Measures</color></size>\nWith Moldable Crystals, Carlotta's <color=Highlight>Basic Attack</color> is replaced with <color=Highlight>Necessary Measures</color>.\nChain up to 3 strikes, dealing <color=Ice>Glacio DMG</color>. Each strike of <color=Highlight>Necessary Measures</color> consumes <SapTag=1>{1}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=1}.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nDeliver a charged attack at the target at the cost of STA, dealing <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Containment Tactics</color></size>\nWhen Carlotta's Substance is full, her <color=Highlight>Heavy Attack</color> will be replaced with <color=Highlight>Containment Tactics</color>: consume all Substance to deal <color=Ice>Glacio DMG</color> and reduce the cooldown of Resonance Skill <color=Highlight>Art of Violence</color> by {3}s.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nPerform a Plunging Attack at the cost of STA, dealing <color=Ice>Glacio DMG</color>. Using <color=Highlight>Basic Attack</color> shortly after the landing will cast <color=Highlight>Customary Greetings</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack - Customary Greetings</color></size>\nFlip over the target and deliver a surprise shot, dealing <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\n{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> shortly after a successful <color=Highlight>Dodge</color> to deliver a riposte shot, dealing <color=Ice>Glacio DMG</color>. This consumes <SapTag=6>{6}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=6}."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002801_SkillName",
|
||||
|
@ -365649,7 +365649,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002802_SkillDescribe",
|
||||
"Content": "Deal <color=Ice>Glacio DMG</color> and inflict <color=Highlight>Dispersion</color> on the target. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Resonance Skill</color> again to cast <color=Highlight>Chromatic Splendor</color>. \n<size=10> </size>\n<size=40><color=Title>Dispersion</color></size>\nTargets in Dispersion are immobilized for {1}s. \n<size=10> </size>\n<size=40><color=Title>Chromatic Splendor</color></size>\nConsume all Moldable Crystals and deal <color=Ice>Glacio DMG</color>.\nThe Resonance Skill enters cooldown after a while if <color=Highlight>Chromatic Splendor</color> is not cast or Carlotta is switched off the field."
|
||||
"Content": "Deal <color=Ice>Glacio DMG</color> and inflict <color=Highlight>Dispersion</color> on the target. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Resonance Skill</color> again shortly after to cast <color=Highlight>Chromatic Splendor</color>. \n<size=10> </size>\n<size=40><color=Title>Dispersion</color></size>\nTargets with Dispersion are immobilized for {1}s. \n<size=10> </size>\n<size=40><color=Title>Chromatic Splendor</color></size>\nConsume all Moldable Crystals and deal <color=Ice>Glacio DMG</color>.\nThe Resonance Skill enters cooldown after a while if <color=Highlight>Chromatic Splendor</color> is not cast or Carlotta is switched off the field."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002802_SkillName",
|
||||
|
@ -365657,7 +365657,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002803_SkillDescribe",
|
||||
"Content": "Deal <color=Ice>Glacio DMG</color> to all targets in an area and inflict <color=Highlight>Deconstruction</color> on targets hit, then enter <color=Highlight>Twilight Ballet</color>, dealing Resonance Skill DMG. \nCan be cast in mid-air. \n<size=10> </size>\n<size=40><color=Title>Deconstruction</color></size>\nCarlotta ignores {1} DEF when her attacks hit and damage targets in Deconstruction.\n<size=10> </size>\n<size=40><color=Title>Twilight Ballet</color></size>\nWhile in <color=Highlight>Twilight Ballet</color>, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> or <color=Highlight>Resonance Liberation</color> to cast <color=Highlight>Death Knell</color>.\nEach <color=Highlight>Death Knell</color> grants {3} Meta Vectors.\nWhen Meta Vectors reaches {4}, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> or <color=Highlight>Resonance Liberation</color> to cast <color=Highlight>Fatal Finale</color>. \n· Cannot perform Basic Attack - <color=Highlight>Necessary Measures</color>, Heavy Attack - <color=Highlight>Containment Tactics</color> and Heavy Attack - <color=Highlight>Imminent Oblivion</color> while in <color=Highlight>Twilight Ballet</color>.\n<size=10> </size>\n<size=40><color=Title>Death Knell</color></size>\nCarlotta fires powerful shots with her musket and crystal shards, dealing <color=Ice>Glacio DMG</color> considered as Resonance Skill DMG.\n· Carlotta moves in the direction of the movement input with each shot of Death Knell.\n<size=10> </size>\n<size=40><color=Title>Fatal Finale</color></size>\nDeal <color=Ice>Glacio DMG</color> considered as Resonance Skill DMG to an area.\n· Carlotta exits <color=Highlight>Twilight Ballet</color> at the end of <color=Highlight>Fatal Finale</color>."
|
||||
"Content": "Deal <color=Ice>Glacio DMG</color> to all targets in an area (considered Resonance Skill DMG) and inflict <color=Highlight>Deconstruction</color> on targets hit, then activate <color=Highlight>Twilight Tango</color>.\nCan be cast in mid-air close to the ground.\n<size=10> </size>\n<size=40><color=Title>Deconstruction</color></size>\nDealing DMG to targets inflicted with <color=Highlight>Deconstruction</color> ignores {1} of their DEF.\n<size=10> </size>\n<size=40><color=Title>Twilight Tango</color></size>\nWhile in <color=Highlight>Twilight Tango</color>, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> or <color=Highlight>Resonance Liberation</color> to cast <color=Highlight>Death Knell</color>.\nEach <color=Highlight>Death Knell</color> grants <SapTag=3>{3}</SapTag> Meta {Cus:Sap,S=Vector P=Vectors SapTag=3}.\nWith {4} Meta Vectors, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> or <color=Highlight>Resonance Liberation</color> to cast <color=Highlight>Fatal Finale</color>. \n- All Substance is removed when activating and ending <color=Highlight>Twilight Tango</color>. Cannot perform Basic Attack <color=Highlight>Necessary Measures</color>, Heavy Attack <color=Highlight>Containment Tactics</color>, and Heavy Attack <color=Highlight>Imminent Oblivion</color> while in <color=Highlight>Twilight Tango</color>.\n<size=10> </size>\n<size=40><color=Title>Death Knell</color></size>\nCarlotta fires powerful shots with her musket and crystal shards, dealing <color=Ice>Glacio DMG</color>, considered Resonance Skill DMG.\n- Carlotta moves in the direction of the movement input with each shot of Death Knell.\n<size=10> </size>\n<size=40><color=Title>Fatal Finale</color></size>\nDeal <color=Ice>Glacio DMG</color> to an area, considered Resonance Skill DMG.\n- <color=Highlight>Twilight Tango</color> ends after casting <color=Highlight>Fatal Finale</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002803_SkillName",
|
||||
|
@ -365665,7 +365665,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillDescribe",
|
||||
"Content": "For a period of time after casting Resonance Skill <color=Highlight>Chromatic Splendor</color>, Carlotta may cast <color=Highlight>Mid-air Attacks</color> while being Immune to any DMG or interruptions.\nFlight STA cost: {0}."
|
||||
"Content": "After casting Resonance Skill <color=Highlight>Chromatic Splendor</color>, Carlotta can perform <color=Highlight>Mid-air Attacks</color> while being immune to any DMG or interruptions before the Mid-air Attack deals DMG.\nWhen Carlotta is on the team, the Resoanator on the field's Flight STA cost is reduced by {0}."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillName",
|
||||
|
@ -365673,7 +365673,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002805_SkillDescribe",
|
||||
"Content": "Intro Skill <color=Highlight>Wintertime Aria</color>, Resonance Skill <color=Highlight>Chromatic Splendor</color>, Resonance Liberation <color=Highlight>Death Knell</color>, Heavy Attack <color=Highlight>Imminent Oblivion</color> can inflict <color=Highlight>Deconstruction</color>."
|
||||
"Content": "Intro Skill <color=Highlight>Wintertime Aria</color>, Resonance Skill <color=Highlight>Chromatic Splendor</color>, Resonance Liberation <color=Highlight>Death Knell</color>, and Heavy Attack <color=Highlight>Imminent Oblivion</color> can inflict <color=Highlight>Deconstruction</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002805_SkillName",
|
||||
|
@ -365689,7 +365689,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002807_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>Heavy Attack - Imminent Oblivion</color></size>\nEvery {0}s, Carlotta's <color=Highlight>Tinted Crystal</color> is activated.\nWhen Substance is full and <color=Highlight>Tinted Crystal</color> is activated, hold <color=Highlight>Normal Attack</color> to consume all Substance and cast Heavy Attack <color=Highlight>Imminent Oblivion</color>, after which <color=Highlight>Tinted Crystal</color> enters cooldown. \nDeal <color=Ice>Glacio DMG</color> and reduce the cooldown of Resonance Skill <color=Highlight>Art of Violence</color> by {1}s.\n<size=10> </size>\n<size=40><color=Title>Substance</color></size>\nMax {2} points.\nCannot gain Substance while in the Resonance Liberation <color=Highlight>Twilight Ballet</color>.\nRestore <SapTag=3>{3}</SapTag> {Cus:Sap,S=point P=points SapTag=3} of Substance upon casting Intro Skill <color=Highlight>Wintertime Aria</color>.\nRestore <SapTag=5>{5}</SapTag> {Cus:Sap,S=point P=points SapTag=5} of Substance for each <SapTag=4>{4}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=4} consumed upon casting Resonance Skill <color=Highlight>Chromatic Splendor</color>.\nRestore <SapTag=12>{12}</SapTag> {Cus:Sap,S=point P=points SapTag=12} of Substance upon casting Basic Attack <color=Highlight>Necessary Measures</color>.\nRestore <SapTag=12>{12}</SapTag> {Cus:Sap,S=point P=points SapTag=12} of Substance when <color=Highlight>Dodge Counter</color> hits a target.\n<size=10> </size>\n<size=40><color=Title>Moldable Crystal</color></size>\nMax {6} Crystals.\nCannot gain Moldable Crystal while in the Resonance Liberation <color=Highlight>Twilight Ballet</color>.\nRestore <SapTag=7>{7}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=7} upon casting <color=Highlight>Basic Attack Stage 2</color>.\nRestore {11} Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=11} upon casting <color=Highlight>Heavy Attack</color>.\nRestore <SapTag=8>{8}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=8} upon casting <color=Highlight>Heavy Attack</color>.\nRestore <SapTag=8>{8}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=8} upon casting Mid-air Attack <color=Highlight>Customary Greetings</color>.\nRestore <SapTag=9>{9}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=9} upon casting Resonance Skill <color=Highlight>Art of Violence</color>.\nRestore <SapTag=10>{10}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=10} upon a successful <color=Highlight>Dodge</color>."
|
||||
"Content": "<size=40><color=Title>Heavy Attack - Imminent Oblivion</color></size>\nCarlotta activates <color=Highlight>Tinted Crystal</color> every {0}s.\nWhen Substance is full and <color=Highlight>Tinted Crystal</color> is activated, hold <color=Highlight>Normal Attack</color> to consume all Substance and cast Heavy Attack <color=Highlight>Imminent Oblivion</color>, after which <color=Highlight>Tinted Crystal</color> enters cooldown. \nDeal <color=Ice>Glacio DMG</color> (considered Resonance Skill DMG) and reduce the cooldown of Resonance Skill <color=Highlight>Art of Violence</color> by {1}s.\n<size=10> </size>\n<size=40><color=Title>Substance</color></size>\nCarlotta can hold up to {2} points of Substance.\nCannot gain Substance while in <color=Highlight>Twilight Tango</color> triggered by Resonance Liberation.\nRestore <SapTag=3>{3}</SapTag> {Cus:Sap,S=point P=points SapTag=3} of Substance upon casting Intro Skill <color=Highlight>Wintertime Aria</color>.\nRestore <SapTag=5>{5}</SapTag> {Cus:Sap,S=point P=points SapTag=5} of Substance for every <SapTag=4>{4}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=4} consumed upon casting Resonance Skill <color=Highlight>Chromatic Splendor</color>.\nRestore <SapTag=5>{5}</SapTag> {Cus:Sap,S=point P=points SapTag=5} of Substance for every <SapTag=4>{4}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=4} consumed upon casting Basic Attack <color=Highlight>Necessary Measures</color>.\nRestore <SapTag=12>{12}</SapTag> {Cus:Sap,S=point P=points SapTag=12} of Substance upon casting <color=Highlight>Dodge Counter</color>.\n<size=10> </size>\n<size=40><color=Title>Moldable Crystal</color></size>\nCarlotta can hold up to {6} Moldable Crystals.\nCannot gain Moldable Crystal while in <color=Highlight>Twilight Tango</color> triggered by Resonance Liberation.\nRestore <SapTag=7>{7}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=7} upon casting <color=Highlight>Basic Attack Stage 2</color>.\nRestore <SapTag=11>{11}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=11} upon casting <color=Highlight>Heavy Attack</color>.\nRestore <SapTag=8>{8}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=8} upon casting Mid-air Attack <color=Highlight>Customary Greetings</color>.\nRestore <SapTag=13>{13}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=13} upon casting Intro Skill <color=Highlight>Wintertime Aria</color>.\nRestore <SapTag=9>{9}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=9} upon casting Resonance Skill <color=Highlight>Art of Violence</color>.\nRestore <SapTag=10>{10}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=10} upon a successful <color=Highlight>Dodge</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002807_SkillName",
|
||||
|
@ -365705,7 +365705,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002809_SkillDescribe",
|
||||
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta’s ATK"
|
||||
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta's ATK"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002809_SkillName",
|
||||
|
@ -366653,23 +366653,23 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002801_SkillResume",
|
||||
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Basic Attack - Necessary Measures</color></size>\nWith Moldable Crystals, Carlotta’s <color=Highlight>Basic Attack</color> is replaced with <color=Highlight>Necessary Measures</color>.\nEach strike of <color=Highlight>Necessary Measures</color> consumes <SapTag=1>{1}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=1}.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nDeliver a powerful blow at the target, dealing <color=Ice>Glacio DMG</color>.\n<size=10> </size>\nContainment Tactics</color></size>\nWhen Carlotta’s Substance is full, her <color=Highlight>Heavy Attack</color> will be replaced with <color=Highlight>Containment Tactics</color>: consume all Substance to deal <color=Ice>Glacio DMG</color> and reduce the cooldown of Resonance Skill.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nPerform a Plunging Attack, dealing <color=Ice>Glacio DMG</color>, follow up with a <color=Highlight>Basic Attack</color> shortly after the landing to cast <color=Highlight>Customary Greetings</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack - Customary Greetings</color></size>\nDeal <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Ice>Glacio DMG</color>. This consumes <SapTag=6>{6}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=6}."
|
||||
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Basic Attack - Necessary Measures</color></size>\nWith Moldable Crystals, Carlotta's <color=Highlight>Basic Attack</color> is replaced with <color=Highlight>Necessary Measures</color>, dealing <color=Ice>Glacio DMG</color>.\nEach strike of <color=Highlight>Necessary Measures</color> consumes <SapTag=1>{1}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=1}.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nPerform a charged attack that deals <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Containment Tactics</color></size>\nWhen Carlotta's Substance is full, her <color=Highlight>Heavy Attack</color> will be replaced with <color=Highlight>Containment Tactics</color>: consume all Substance to deal <color=Ice>Glacio DMG</color> and reduce the cooldown of Resonance Skill.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nPerform a Plunge Attack that deals <color=Ice>Glacio DMG</color>. Using <color=Highlight>Basic Attack</color> shortly after the landing will cast <color=Highlight>Customary Greetings</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack - Customary Greetings</color></size>\nDeal <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Ice>Glacio DMG</color>. This consumes <SapTag=6>{6}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=6}."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002802_SkillResume",
|
||||
"Content": "Deal <color=Ice>Glacio DMG</color> and inflict <color=Highlight>Dispersion</color> on the target. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Resonance Skill</color> again to cast <color=Highlight>Chromatic Splendor</color>. \n<size=10> </size>\n<size=40><color=Title>Dispersion</color></size>\nTargets in Dispersion are immobilized. \n<size=10> </size>\n<size=40><color=Title>Chromatic Splendor</color></size>\nConsume all Moldable Crystals and deal <color=Ice>Glacio DMG</color>.\nThe Resonance Skill enters cooldown after a while if <color=Highlight>Chromatic Splendor</color> is not cast or Carlotta is switched off the field."
|
||||
"Content": "Deal <color=Ice>Glacio DMG</color> and inflict <color=Highlight>Dispersion</color> on the target. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Resonance Skill</color> again shortly after to cast <color=Highlight>Chromatic Splendor</color>. \n<size=10> </size>\n<size=40><color=Title>Dispersion</color></size>\nTargets with Dispersion are immobilized. \n<size=10> </size>\n<size=40><color=Title>Chromatic Splendor</color></size>\nConsume all Moldable Crystals and deal <color=Ice>Glacio DMG</color>.\nThe Resonance Skill enters cooldown after a while if <color=Highlight>Chromatic Splendor</color> is not cast or Carlotta is switched off the field."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002803_SkillResume",
|
||||
"Content": "Deal <color=Ice>Glacio DMG</color> and inflict <color=Highlight>Deconstruction</color>, then enter <color=Highlight>Twilight Ballet</color>. \nCan be cast in mid-air. \n<size=10> </size>\n<size=40><color=Title>Deconstruction</color></size>\nIgnore {1} DEF when attacks hit and damage targets in Deconstruction.\n<size=10> </size>\n<size=40><color=Title>Twilight Ballet</color></size>\nWhile in <color=Highlight>Twilight Ballet</color>, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> or <color=Highlight>Resonance Liberation</color> to cast <color=Highlight>Death Knell</color>.\nEach <color=Highlight>Death Knell</color> grants {3} Meta Vectors.\nWhen Meta Vectors reaches {4}, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> or <color=Highlight>Resonance Liberation</color> to cast <color=Highlight>Fatal Finale</color>. \n· All Substance is removed when Carlotta enters or exits <color=Highlight>Twilight Ballet</color>. Heavy Attack - <color=Highlight>Containment Tactics</color> and Heavy Attack - <color=Highlight>Imminent Oblivion</color> while in <color=Highlight>Twilight Ballet</color>.\n<size=10> </size>\n<size=40><color=Title>Death Knell</color></size>\n<color=Highlight>Death Knell</color> include: <color=Highlight>Death Knell - Eulogy</color> and <color=Highlight>Death Knell - Requiem</color>.\n· When casting <color=Highlight>Death Knell</color>, Carlotta can move in a direction.\n<color=Highlight>Death Knell - Eulogy</color>\nDeal <color=Ice>Glacio DMG</color>.\n<color=Highlight>Death Knell - Requiem</color>\nDeal <color=Ice>Glacio DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Fatal Finale</color></size>\n Deal <color=Ice>Glacio DMG</color> considered as Resonance Skill DMG."
|
||||
"Content": "Deal <color=Ice>Glacio DMG</color> and inflict <color=Highlight>Deconstruction</color>, then activate <color=Highlight>Twilight Tango</color>. \nCan be cast in mid-air. \n<size=10> </size>\n<size=40><color=Title>Deconstruction</color></size>\nDealing DMG to targets inflicted with <color=Highlight>Deconstruction</color> ignores {1} of their DEF.\n<size=10> </size>\n<size=40><color=Title>Twilight Tango</color></size>\nWhile in <color=Highlight>Twilight Tango</color>, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> or <color=Highlight>Resonance Liberation</color> to cast <color=Highlight>Death Knell</color>.\nEach <color=Highlight>Death Knell</color> grants <SapTag=3>{3}</SapTag> Meta {Cus:Sap,S=Vector P=Vectors SapTag=3}.\nWith {4} Meta Vectors, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> or <color=Highlight>Resonance Liberation</color> to cast <color=Highlight>Fatal Finale</color>. \n- All Substance is removed when activating and ending <color=Highlight>Twilight Tango</color>. Cannot cast Basic Attack <color=Highlight>Necessary Measures</color>, Heavy Attack <color=Highlight>Containment Tactics</color>, and Heavy Attack <color=Highlight>Imminent Oblivion</color> while in <color=Highlight>Twilight Tango</color>.\n<size=10> </size>\n<size=40><color=Title>Death Knell</color></size>\nDeal <color=Ice>Glacio DMG</color>.\n- Carlotta moves in the direction of the movement input with each shot of Death Knell.\n<size=10> </size>\n<size=40><color=Title>Fatal Finale</color></size>\nDeal <color=Ice>Glacio DMG</color> to an area, considered Resonance Skill DMG.\n- <color=Highlight>Twilight Tango</color> ends after casting <color=Highlight>Fatal Finale</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillResume",
|
||||
"Content": "For a period of time after casting Resonance Skill <color=Highlight>Chromatic Splendor</color>, Carlotta may cast <color=Highlight>Mid-air Attacks</color> while being Immune to any DMG or interruptions.\nFlight STA cost: {0}."
|
||||
"Content": "After casting Resonance Skill <color=Highlight>Chromatic Splendor</color>, Carlotta can perform <color=Highlight>Mid-air Attacks</color> while being immune to any DMG or interruptions before the Mid-air Attack deals DMG.\nFlight STA cost: {0}."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002805_SkillResume",
|
||||
"Content": "Intro Skill <color=Highlight>Wintertime Aria</color>, Resonance Skill <color=Highlight>Chromatic Splendor</color>, Resonance Liberation <color=Highlight>Death Knell</color>, Heavy Attack <color=Highlight>Imminent Oblivion</color> can inflict <color=Highlight>Deconstruction</color>."
|
||||
"Content": "Intro Skill <color=Highlight>Wintertime Aria</color>, Resonance Skill <color=Highlight>Chromatic Splendor</color>, Resonance Liberation <color=Highlight>Death Knell</color>, and Heavy Attack <color=Highlight>Imminent Oblivion</color> can inflict <color=Highlight>Deconstruction</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002806_SkillResume",
|
||||
|
@ -366677,7 +366677,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002807_SkillResume",
|
||||
"Content": "<size=40><color=Title>Forte Overview</color></size>\nRestore <color=Highlight>Moldable Crystals</color> through <color=Highlight>Normal Attacks</color> and Resonance Skill <color=Highlight>Art of Violence</color>. \nConsume Moldable Crystal to restore Substance. At full substance, cast enhanced <color=Highlight>Heavy Attack</color> to reduce the cooldown of Resonance Skill <color=Highlight>Art of Violence</color>.\nCarlotta Holds up to {6} Moldable Crystals. Cast <color=Highlight>Resonance Skill</color> to consume all Moldable Crystals. Use Resonance Skill <color=Highlight>Art of Violence</color> strategically to quickly replenish Substance.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Imminent Oblivion</color></size>\nEvery {0}s, Carlotta’s <color=Highlight>Tinted Crystal</color> is activated.\nWhen Substance is full and <color=Highlight>Tinted Crystal</color> is activated, hold <color=Highlight>Normal Attack</color> to consume all Substance and cast Heavy Attack <color=Highlight>Imminent Oblivion</color>, after which <color=Highlight>Tinted Crystal</color> enters cooldown.\nDeal <color=Ice>Glacio DMG</color> and reduce the cooldown of Resonance Skill <color=Highlight>Art of Violence</color> by {1}s.\n<size=10> </size>\n<size=40><color=Title>Substance</color></size>\nMax {2} points.\nSubstance can be gained in the following ways: Intro Skill <color=Highlight>Wintertime Aria</color>, consuming Moldable Crystals via Resonance Skill <color=Highlight>Chromatic Splendor</color>, Basic Attack <color=Highlight>Necessary Measures</color>, and <color=Highlight>Dodge Counter</color>.\n<size=10> </size>\n<size=40><color=Title>Moldable Crystal</color></size>\nMax {6} Crystals.\nMoldable Crystal can be gained in the following ways: <color=Highlight>Basic Attack Stage 2</color>, <color=Highlight>Heavy Attack</color>, Mid-air Attack <color=Highlight>Customary Greetings</color>, Resonance Skill <color=Highlight>Art of Violence</color>, and a successful <color=Highlight>Dodge</color>."
|
||||
"Content": "<size=40><color=Title>Heavy Attack - Imminent Oblivion</color></size>\nCarlotta activates <color=Highlight>Tinted Crystal</color> every {0}s.\nWhen Substance is full and <color=Highlight>Tinted Crystal</color> is activated, hold <color=Highlight>Normal Attack</color> to consume all Substance and cast Heavy Attack <color=Highlight>Imminent Oblivion</color>, after which <color=Highlight>Tinted Crystal</color> enters cooldown.\nDeal <color=Ice>Glacio DMG</color> and reduce the cooldown of Resonance Skill <color=Highlight>Art of Violence</color> by {1}s.\n<size=10> </size>\n<size=40><color=Title>Substance</color></size>\nCarlotta can hold up to {2} points of Substance.\nCannot obtain Substance when in <color=Highlight>Twilight Tango</color>.\nSubstance can be obtained in the following ways: Intro Skill <color=Highlight>Wintertime Aria</color>, consuming Moldable Crystals via Resonance Skill <color=Highlight>Chromatic Splendor</color>, Basic Attack <color=Highlight>Necessary Measures</color>, and <color=Highlight>Dodge Counter</color>.\n<size=10> </size>\n<size=40><color=Title>Moldable Crystal</color></size>\nCarlotta can hold up to {6} Crystals.\nCannot gain Moldable Crystals while in <color=Highlight>Twilight Tango</color>.\nMoldable Crystal can be obtained in the following ways: <color=Highlight>Basic Attack Stage 2</color>, <color=Highlight>Heavy Attack</color>, Mid-air Attack <color=Highlight>Customary Greetings</color>, Resonance Skill <color=Highlight>Art of Violence</color>, and a successful <color=Highlight>Dodge</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002808_SkillResume",
|
||||
|
@ -366685,7 +366685,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002809_SkillResume",
|
||||
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta’s ATK"
|
||||
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta's ATK"
|
||||
},
|
||||
{
|
||||
"Id": "Activity_101600003_Title",
|
||||
|
@ -373329,15 +373329,15 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_AttributesDescription",
|
||||
"Content": "Upon casting <color=Highlight>Wintertime Aria</color>, Carlotta restores <SapTag=0>{0}</SapTag> Moldable {Cus:Sap,S=Crystal P=Crystals SapTag=0} and her Glacio DMG Bonus is increased {1} by for {2}s.\nWhen Resonance Skill <color=Highlight>Chromatic Splendor</color> hits a target in <color=Highlight>Dispersion</color>, Carlotta additionally restores {3} Substance."
|
||||
"Content": "Casting Resonance Skill <color=Highlight>Art of Violence</color> increases Glacio DMG Bonus by {1} for {2}s.\nWhen Resonance Skill <color=Highlight>Chromatic Splendor</color> hits a target inflicted with <color=Highlight>Dispersion</color>, Carlotta additionally restores {3} points of Substance.\nCarlotta is immune to interruptions when casting Resonance Liberation <color=Highlight>Death Knell</color>."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_NodeName",
|
||||
"Content": "Beauty Blaze Brightest Before It Fades"
|
||||
"Content": "Beauty Blazes Brightest Before It Fades"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_158_AttributesDescription",
|
||||
"Content": "When Carlotta deals DMG to targets in <color=Highlight>Deconstruction</color>, increase the Crit. Rate of this instance of DMG by {0} and its Crit. DMG by {1}."
|
||||
"Content": "Dealing DMG to targets inflicted with <color=Highlight>Deconstruction</color> increases the Crit. Rate of this attack by {0}."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_158_NodeName",
|
||||
|
@ -373345,7 +373345,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_159_AttributesDescription",
|
||||
"Content": "Deal 1 additional strike at the end of Outro Skill <color=Highlight>Closing Remark</color>, dealing Glacio DMG equal to {0} of Carlotta’s ATK. The DMG Multiplier of Heavy Attack <color=Highlight>Imminent Oblivion</color> is increased by {1}."
|
||||
"Content": "Enable Outro Skill <color=Highlight>Kaleidoscope Sparks</color>: Deal 1 additional strike at the end of Outro Skill <color=Highlight>Closing Remark</color>, dealing Glacio DMG equal to {0} of Carlotta's ATK. The DMG Multiplier of Resonance Skill <color=Highlight>Art of Violence</color> and Resonance Skill <color=Highlight>Chromatic Splendor</color> is increased by {1}."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_159_NodeName",
|
||||
|
@ -373353,15 +373353,15 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_160_AttributesDescription",
|
||||
"Content": "When Carlotta casts Heavy Attack, Heavy Attack <color=Highlight>Containment Tactics</color>, Heavy Attack <color=Highlight>Imminent Oblivion</color>, all team members gain {0} Resonance Skill DMG Bonus for {1}s."
|
||||
"Content": "Casting Heavy Attack, Heavy Attack <color=Highlight>Containment Tactics</color>, and Heavy Attack <color=Highlight>Imminent Oblivion</color> grants all team members {0} Resonance Skill DMG Bonus for {1}s."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_160_NodeName",
|
||||
"Content": "Yesterday’s Raindrops Make Finest Wine"
|
||||
"Content": "Yesterday's Raindrops Make Finest Wine"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_161_AttributesDescription",
|
||||
"Content": "Carlotta’s ATK is increased by {0} for {1}s upon casting <color=Highlight>Art of Violence</color>."
|
||||
"Content": "Casting Resonance Skill <color=Highlight>Art of Violence</color> increases ATK by {0} for {1}s."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_161_NodeName",
|
||||
|
@ -373369,7 +373369,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_162_AttributesDescription",
|
||||
"Content": "Shots of Resonance Liberation <color=Highlight>Death Knell</color> deal higher DMG and shoot out double the number of crystal shards, representing a total increase of {0} in the DMG Multiplier.\nShots of Resonance Liberation <color=Highlight>Death Knell</color> inflict <color=Highlight>Scattering</color> on targets hit, during which the target is immobilized. This effect is removed after {2}s or when the target receives DMG."
|
||||
"Content": "Shots of Resonance Liberation <color=Highlight>Death Knell</color> deal higher DMG and shoot out double the number of crystal shards, representing a total increase of {0} in the DMG Multiplier.\nShots of Resonance Liberation <color=Highlight>Death Knell</color> inflict <color=Highlight>Scattering</color> on targets when hit, during which the target is immobilized. This effect is removed after {2}s or when the target receives DMG."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_162_NodeName",
|
||||
|
@ -373393,7 +373393,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1107_DescList_2",
|
||||
"Content": "Resonance Liberation attacks restore Meta Vector: release Resonance Liberation - Fatal Finale at full stack."
|
||||
"Content": "Resonance Liberation attacks restore Meta Vector on hit. Resonance Liberation - Fatal Finale is available with full Meta Vectors."
|
||||
},
|
||||
{
|
||||
"Id": "SkillInput_110701_Description",
|
||||
|
@ -373401,11 +373401,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillInput_110702_Description",
|
||||
"Content": "Heavy Attack - Imminent Oblivion: when Tinted Crystal is not on cooldown and when Forte Gauge is full, hold {0} to attack and reduce Resonance Skill cooldown."
|
||||
"Content": "Heavy Attack - Imminent Oblivion: When Tinted Crystal is not on cooldown and when Forte Gauge is full, hold {0} to attack and reduce Resonance Skill cooldown."
|
||||
},
|
||||
{
|
||||
"Id": "SkillInput_110703_Description",
|
||||
"Content": "Era of New Wave: {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} {0} to attack the target. Chain together up to 4 strikes by {Cus:Ipt,Touch=tapping PC=pressing Gamepad=pressing} {0} or {1} within limited time. Follow up with a powerful final blow by {Cus:Ipt,Touch=tapping PC=pressing Gamepad=pressing} {0} or {1}."
|
||||
"Content": "Era of New Wave: {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} {0} to attack the target. Chain together up to 4 strikes by {Cus:Ipt,Touch=tapping PC=pressing Gamepad=pressing} {0} or {1} repeatedly within limited time. Follow up with a powerful final blow by {Cus:Ipt,Touch=tapping PC=pressing Gamepad=pressing} {0} or {1}."
|
||||
},
|
||||
{
|
||||
"Id": "LevelPlay_2000042_ChildQuestTip_34_2",
|
||||
|
@ -373421,7 +373421,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002809_MultiSkillDescribe",
|
||||
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta’s ATK"
|
||||
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta's ATK"
|
||||
},
|
||||
{
|
||||
"Id": "Quest_14900001_ChildQuestTip_14_3",
|
||||
|
@ -376049,7 +376049,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107009_AttributeName",
|
||||
"Content": "Customary Greeting DMG"
|
||||
"Content": "Customary Greetings DMG"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107010_AttributeName",
|
||||
|
@ -376101,7 +376101,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107022_AttributeName",
|
||||
"Content": "Skill DMG"
|
||||
"Content": "Skill Cooldown"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107023_AttributeName",
|
||||
|
@ -376133,7 +376133,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107028_AttributeName",
|
||||
"Content": "Twilight Ballet Duration"
|
||||
"Content": "Twilight Tango Duration"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107028_Description",
|
||||
|
@ -376149,7 +376149,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107031_AttributeName",
|
||||
"Content": "Heavy Attack Finisher DMG"
|
||||
"Content": "Imminent Oblivion DMG"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107032_AttributeName",
|
||||
|
@ -382021,11 +382021,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_4100028_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Refraction Time"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_4100028_Description",
|
||||
"Content": ""
|
||||
"Content": "{0}s"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1000613_SkillDescribe",
|
||||
|
@ -382049,7 +382049,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_163_AttributesDescription",
|
||||
"Content": "Casting Resonance Skill <color=Highlight>Acrobatic Trick</color> grants {0} additional Imagination and {1} Concerto Energy."
|
||||
"Content": "Casting Resonance Skill <color=Highlight>Acrobatic Trick</color> grants {0} additional Imagination and {1} Concerto Energy.\nImmune to interruptions when casting Basic Attack <color=Highlight>Real Fantasy</color>"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_163_NodeName",
|
||||
|
@ -382089,7 +382089,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_168_AttributesDescription",
|
||||
"Content": "Casting Resonance Liberation <color=Highlight>Ta-da, Commedia Improvviso</color> grants the following effects:\n- Within {0}s after casting Resonance Liberation, Basic Attack <color=Highlight>Real Fantasy</color> ignores enemies' DEF by {1}.\n- Within {0}s after casting Resonance Liberation, when Roccia lands after performing Basic Attack <color=Highlight>Real Fantasy</color> Stage 3, she can continuously cast Basic Attack <color=Highlight>Reality Recreation</color>, dealing DMG equal to {2} of Basic Attack <color=Highlight>Real Fantasy</color> Stage 3 DMG, considered Heavy Attack DMG."
|
||||
"Content": "Casting Resonance Liberation <color=Highlight>Ta-da, Commedia Improvviso</color> grants the following effects:\n- Within {0}s after casting Resonance Liberation, Basic Attack <color=Highlight>Real Fantasy</color> ignores enemies' DEF by {1}.\n- When Roccia lands after performing Basic Attack <color=Highlight>Real Fantasy</color> Stage 3, she is launched in the air, entering the <color=Highlight>Beyond Imagination</color> state. In this state, Basic Attack triggers Basic Attack <color=Highlight>Reality Recreation</color>, dealing DMG equal to {2} of Basic Attack <color=Highlight>Real Fantasy</color> Stage 3 DMG, considered Heavy Attack DMG.\n- When Roccia lands after performing Basic Attack <color=Highlight>Beyond Imagination</color>, she is launched in the air, entering <color=Highlight>Reality Recreation</color> state. Basic Attack <color=Highlight>Reality Recreation</color> is only available in the <color=Highlight>Beyond Imagination</color> state.\n- Roccia is immune to interruptions while casting Basic Attack <color=Highlight>Beyond Imagination</color>."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_168_NodeName",
|
||||
|
@ -383941,7 +383941,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_MultiSkillDescribe",
|
||||
"Content": "After casting Outro Skill, the Utility of the nearby party member who activates Roccia's Outro Skill is replaced with Magic Box.\n<size=40><color=Title>Magic Box</color></size>\n- Upon use, pull nearby targets toward the Magic Box.\n- The Magic Box lasts for {0}s or until the Resonator is switched out."
|
||||
"Content": "After casting Outro Skill, the Utility of the nearby party member who activates Roccia's Outro Skill is replaced with Magic Box.\n<size=10> </size>\n<size=40><color=Title>Magic Box</color></size>\n- Upon use, pull nearby targets toward the Magic Box, dealing <color=Dark>Havoc DMG</color> equal to {1} of the active Resonator's ATK, considered Utility DMG.\n- The Magic Box lasts for {0}s or until the Resonator is switched out."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_MultiSkillDescribe",
|
||||
|
@ -385569,7 +385569,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_EffectDescription",
|
||||
"Content": "Casting Resonance Liberation grants {1} Glacio DMG Bonus and {2} Resonance Skill DMG Bonus for {0}s."
|
||||
"Content": "Casting Resonance Liberation grants {0} Glacio DMG Bonus and {1} Resonance Skill DMG Bonus for {2}s. This effect stacks up to {3} times."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_SimplyEffectDesc",
|
||||
|
@ -386881,7 +386881,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_DescriptionEx",
|
||||
"Content": "Transform into Nightmare: Crownless and attack enemies in front, dealing {0} Havoc DMG.\nThe Resonator with this Echo equipped in their main slot gains {1} Havoc DMG Bonus and {2} Basic Attack DMG Bonus.\nCD: {3}s."
|
||||
"Content": "Transform into Nightmare: Crownless and attack enemies in front, dealing {0} Havoc DMG. The Resonator with this Echo equipped in their main slot gains {1} Havoc DMG Bonus and {2} Basic Attack DMG Bonus.\nThis skill has {3} initial charges, replenished once every {4}s, max {5} charges. When Nightmare: Crownless hits a target, DMG dealt by this skill is increased by {6}. This effect lasts for {7}s and does not stack.\nCD: {4}s."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_SimplyDescription",
|
||||
|
@ -388689,7 +388689,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_Name",
|
||||
"Content": ""
|
||||
"Content": "Projection - Peach Blossom"
|
||||
},
|
||||
{
|
||||
"Id": "AccessPath_851003_Description",
|
||||
|
@ -390385,7 +390385,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107034_AttributeName",
|
||||
"Content": "Moldable Crystal duration"
|
||||
"Content": "Moldable Crystal Duration"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107034_Description",
|
||||
|
@ -390393,10 +390393,18 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107035_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Containment Tactics Concerto Regen"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": ""
|
||||
"Content": "Fool's Warble"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": "Weapon Projection"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": "A projection device that allows you to change the weapon's appearance."
|
||||
}
|
||||
]
|
|
@ -83893,7 +83893,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillTag_11_TagName",
|
||||
"Content": "Efecto de Rozadura Gélida"
|
||||
"Content": "Efecto de Rozadura gélida"
|
||||
},
|
||||
{
|
||||
"Id": "SkillTag_12_TagName",
|
||||
|
@ -83901,7 +83901,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillTag_13_TagName",
|
||||
"Content": "Efecto de Espectro agotado"
|
||||
"Content": "Efecto de Espectro estridente"
|
||||
},
|
||||
{
|
||||
"Id": "SkillTag_14_TagName",
|
||||
|
@ -130377,15 +130377,15 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200012_DescriptionEx",
|
||||
"Content": "Transfórmate en Guerrero de Fusión para realizar un Contraataque. Si el Contraataque es exitoso, el tiempo de enfriamiento de esta habilidad se reducirá en {0}, y se infligirá {1} de Daño Fusión.\nREU: {2} s"
|
||||
"Content": "Se transforma en Guerrero de Fusión para realizar un Contraataque. Si el Contraataque es exitoso, la REU de esta habilidad se reducirá en {0}, y se infligirá {1} de Daño Fusión.\nREU: {2} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200012_SimplyDescription",
|
||||
"Content": "Transfórmate en Guerrero de Fusión para bloquear los ATQs enemigos. Inflige Daño Fusión y reduce el REU de esta Habilidad de Eco cuando el bloqueo es exitoso."
|
||||
"Content": "Se transforma en Guerrero de Fusión para bloquear los ATQs enemigos. Inflige Daño Fusión y reduce la REU de esta Habilidad de Eco cuando el bloqueo es exitoso."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200013_DescriptionEx",
|
||||
"Content": "Transforma en Guerrero de Destrucción para atacar hasta 3 veces, infligiendo {0} de Daño Destrucción cada vez.\nREU: {1} s"
|
||||
"Content": "Se transforma en Guerrero de Destrucción para atacar hasta 3 veces, infligiendo {0} de Daño Destrucción cada vez.\nREU: {1} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200013_SimplyDescription",
|
||||
|
@ -130457,7 +130457,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200023_DescriptionEx",
|
||||
"Content": "Transforma en Guardián del Abismo para realizar un ATQ de Salto que inflige {0} de Daño Destrucción al acertar. El personaje actual pierde {1} PS después de que el golpe aterriza. Restaura periódicamente los PS del personaje actual después de {2} s hasta un {3} de sus PS máx..\nREU: {4} s"
|
||||
"Content": "Se transforma en Guardián del Abismo y realiza un ataque de salto que inflige un {0} de Daño Destrucción al acertar. El personaje actual pierde {1} PS después de que el golpe aterriza. Restaura periódicamente los PS del personaje actual después de {2} s hasta un {3} de sus PS máx..\nREU: {4} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200023_SimplyDescription",
|
||||
|
@ -130497,7 +130497,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200028_DescriptionEx",
|
||||
"Content": "Transfórmate en una Excarrata y excava bajo tierra para avanzar. En este estado, tienes la capacidad de cambiar de dirección y eres inmune al daño.\nREU: {2} s"
|
||||
"Content": "Se transforma en Excarrata y excava bajo tierra para avanzar. En este estado, puede cambiar de dirección y es inmune al daño.\nREU: {2} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200028_SimplyDescription",
|
||||
|
@ -130505,7 +130505,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200029_DescriptionEx",
|
||||
"Content": "Transforma en Saurio Viridblaze Bebé para descansar en el lugar, y restaura lentamente los PS.\nREU: {0} s"
|
||||
"Content": "Se transforma en Saurio Viridblaze Bebé para descansar en el lugar, y restaura lentamente los PS.\nREU: {0} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200029_SimplyDescription",
|
||||
|
@ -130553,7 +130553,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200037_DescriptionEx",
|
||||
"Content": "Transforma en Lobo de Destrucción para realizar golpes de cola hasta 2 veces. Cada golpe inflige {0} de Daño Destrucción. Se realizará un golpe adicional al acertar, infligiendo {1} de Daño Destrucción.\nREU: {2} s"
|
||||
"Content": "Se transforma en Lobo de Destrucción y realiza golpes de cola hasta 2 veces. Cada golpe inflige {0} de Daño Destrucción. Se realizará un golpe adicional al acertar, infligiendo un {1} de Daño Destrucción.\nREU: {2} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200037_SimplyDescription",
|
||||
|
@ -130577,7 +130577,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200045_DescriptionEx",
|
||||
"Content": "Transforma en Campemico Lanzador y ataca a los enemigos, infligiendo {0} de Daño Aero.\nREU: {1} s"
|
||||
"Content": "Se transforma en Campemico Lanzador y ataca a los enemigos, infligiendo un {0} de Daño Aero.\nREU: {1} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200045_SimplyDescription",
|
||||
|
@ -130585,7 +130585,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200046_DescriptionEx",
|
||||
"Content": "Transforma en Jefemico Ciclón y golpea a los enemigos, causando {0} de Daño Aero.\nREU: {1} s"
|
||||
"Content": "Se transforma en Jefemico Ciclón y golpea a los enemigos, infligiendo un {0} de Daño Aero.\nREU: {1} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200046_SimplyDescription",
|
||||
|
@ -130593,7 +130593,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200047_DescriptionEx",
|
||||
"Content": "Transforma en Caparazón para realizar un ATQ giratorio que inflige {0} de Daño Aero, seguido de un tajo que inflige {1} de Daño Aero.\nREU: {2} s"
|
||||
"Content": "Se transforma en Caparazón y realiza un ataque giratorio que inflige un {0} de Daño Aero, seguido de un tajo que inflige un {1} de Daño Aero.\nREU: {2} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200047_SimplyDescription",
|
||||
|
@ -130657,7 +130657,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280005_DescriptionEx",
|
||||
"Content": "Transfórmate en Destronado y realiza hasta 4 ATQs consecutivos. Los primeros 2 ATQs infligen {0} de Daño Destrucción cada uno, el 3er ATQ inflige {1} de Daño Destrucción 2 veces, y el 4to ATQ inflige {2} de Daño Destrucción 3 veces.\nDespués de la transformación, aumenta el Daño Destrucción del personaje actual en {3} y el Daño de la Habilidad de Resonancia en {4} durante {5} s.\nREU: {6} s."
|
||||
"Content": "Se transforma en Destronado y realiza hasta 4 ataques consecutivos. Los primeros 2 ataques infligen un {0} de Daño Destrucción cada uno, el 3º ataque inflige un {1} de Daño Destrucción 2 veces, y el 4º ataque inflige un {2} de Daño Destrucción 3 veces.\nDespués de la transformación, aumenta el Daño Destrucción del personaje actual en un {3} y el Daño de la Habilidad de resonancia en un {4} durante {5} s.\nREU: {6} s."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280005_SimplyDescription",
|
||||
|
@ -133869,7 +133869,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280011_DescriptionEx",
|
||||
"Content": "Transforma en Insomne y realiza 6 ATQs consecutivos. Los primeros 5 ATQs infligen {0} de Daño Destrucción cada uno, y el último ATQ inflige un {1} de Daño Destrucción.\nEl Daño de esta Habilidad de Eco se incrementa en un {3} durante los primeros {2} s después de que Errante-Destrucción lanza Liberación de Resonancia.\nREU: {4} s"
|
||||
"Content": "Se transforma en Insomne y realiza 6 ataques consecutivos. Los primeros 5 ataques infligen un {0} de Daño Destrucción cada uno, y el último ataque inflige un {1} de Daño Destrucción.\nEl Daño de esta Habilidad de Eco se incrementa en un {3} durante los primeros {2} s después de que Errante-Destrucción lanza Liberación de Resonancia.\nREU: {4} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280011_SimplyDescription",
|
||||
|
@ -253873,7 +253873,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200052_DescriptionEx",
|
||||
"Content": "Transfórmate en Correluces que se lanza hacia adelante, infligiendo {0} de daño Espectro. Genera {1} de Ablucencia al golpear. Cada explosión de Ablucencia inflige {2} de daño Espectro.\nMantén pulsada la habilidad de Eco para permanecer en la forma de Correluces, permitiéndote lanzarte hacia adelante y caminar en el aire por una corta distancia.\n\nREU: {3} s"
|
||||
"Content": "Transfórmate en Correluces que se lanza hacia adelante, infligiendo un {0} de Daño Espectro. Genera {1} de Ablucencia al golpear. Cada explosión de Ablucencia inflige un {2} de Daño Espectro.\nMantén pulsada la habilidad de Eco para permanecer en la forma de Correluces, permitiéndote lanzarte hacia adelante y caminar en el aire por una corta distancia.\n\nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200052_SimplyDescription",
|
||||
|
@ -356709,7 +356709,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillDescribe",
|
||||
"Content": "Al lanzar la Habilidad Outro, la Utilidad del personaje entrante se reemplazará por la Caja Peculiar.\n<size=10> </size>\n<size=40><color=Title>Caja Peculiar</color></size>\n· Al activarla, atrae a los objetivos cercanos hacia su centro e inflige <color=Dark>Daño Destrucción</color> equivalente al {1} del ATQ de Roccia, considerado daño de Utilidad.\n· Permanece activa durante {0} s. Si cambias de personaje, desaparecerá."
|
||||
"Content": "Al lanzar la Habilidad Outro, la Utilidad del personaje entrante se reemplazará por la Caja Peculiar.\n<size=10> </size>\n<size=40><color=Title>Caja Peculiar</color></size>\n· Al activarla, atrae a los objetivos cercanos hacia su centro e inflige <color=Dark>Daño Destrucción</color> equivalente al {1} del ATQ del personaje activo, considerado daño de Utilidad.\n· Permanece activa durante {0} s. Si cambias de personaje, desaparecerá."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillName",
|
||||
|
@ -362401,7 +362401,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillResume",
|
||||
"Content": "<size=40><color=Title>Tormenta de fantasía</color></size>\n· Cuando Roccia está en el estado <color=Highlight>Tormenta de fantasía</color> con al menos {0} de Imaginación, {Cus:Ipt,Touch=Toca PC=Haz clic Gamepad=Pulsa} el <color=Highlight>Ataque básico</color> para consumir {0} de Imaginación y lanzar el ataque básico <color=Highlight>Fantasía real</color>.\n· Este estado solo es efectivo en el aire.\n<size=10> </size>\n<size=40><color=Title>Ataque básico: Fantasía real</color></size>\n· Realiza hasta 3 ataques consecutivos que infligen <color=Dark>Daño Destrucción</color>. Al aterrizar tras el 2º ataque, Roccia se eleva y entra en el estado <color=Highlight>Tormenta de fantasía</color>.\n· Cuando la Prob. CRIT de Roccia supera el {1}, cada {2} de Prob. CRIT adicional aumenta el ATQ del equipo en {3} durante {4} s al ejecutar el 3º ataque básico <color=Highlight>Fantasía real</color>. Este efecto puede otorgar un máximo de {5} de ATQ adicional.\n<size=10> </size>\n<size=40><color=Title>Imaginación</color></size>\n· Roccia puede acumular hasta {6} de Imaginación.\n· Formas de obtener Imaginación: Ataques normales, Habilidad de resonancia <color=Highlight>Truco acrobático</color> y la Habilidad Intro <color=Highlight>¡Venga, Perri!</color>."
|
||||
"Content": "<size=40><color=Title>Tormenta de fantasía</color></size>\n· Cuando Roccia está en el estado <color=Highlight>Tormenta de fantasía</color> con al menos {0} de Imaginación, {Cus:Ipt,Touch=Toca PC=Haz clic Gamepad=Pulsa} el <color=Highlight>Ataque básico</color> para consumir {0} de Imaginación y lanzar el ataque básico <color=Highlight>Fantasía real</color>.\n· Roccia abandona el estado si toca el suelo o sale del campo.\n<size=10> </size>\n<size=40><color=Title>Ataque básico: Fantasía real</color></size>\n· Realiza hasta 3 ataques consecutivos que infligen <color=Dark>Daño Destrucción</color>. Al aterrizar tras el 2º ataque, Roccia se eleva y entra en el estado <color=Highlight>Tormenta de fantasía</color>.\n· Cuando la Prob. CRIT de Roccia supera el {1}, cada {2} de Prob. CRIT adicional aumenta el ATQ del equipo en {3} durante {4} s al ejecutar el 3º ataque básico <color=Highlight>Fantasía real</color>. Este efecto puede otorgar un máximo de {5} de ATQ adicional.\n<size=10> </size>\n<size=40><color=Title>Imaginación</color></size>\n· Roccia puede acumular hasta {6} de Imaginación.\n· Formas de obtener Imaginación: Ataques normales, Habilidad de resonancia <color=Highlight>Truco acrobático</color> y la Habilidad Intro <color=Highlight>¡Venga, Perri!</color>."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_SkillResume",
|
||||
|
@ -365665,7 +365665,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillDescribe",
|
||||
"Content": "Durante un tiempo limitado tras lanzar la Habilidad de resonancia <color=Highlight>Esplendor cromático</color>, Carlotta puede realizar <color=Highlight>ataques aéreos</color> siendo inmune a daño e interrupciones antes de infligir daño.\nCoste de resistencia Volar: {0}"
|
||||
"Content": "Durante un tiempo limitado tras lanzar la Habilidad de resonancia <color=Highlight>Esplendor cromático</color>, Carlotta puede realizar <color=Highlight>ataques aéreos</color> siendo inmune a daño e interrupciones antes de infligir daño.\nCuando Carlotta está en el equipo, el coste de resistencia de volar se reduce un {0} para el personaje en el campo."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillName",
|
||||
|
@ -365689,7 +365689,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002807_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>Ataque cargado: Olvido inminente</color></size>\nCada {0} s, se activa el <color=Highlight>Cristal tintado</color> de Carlotta.\nCuando la Sustancia está llena y se activa el <color=Highlight>Cristal tintado</color>, mantén pulsado el <color=Highlight>Ataque básico</color> para consumir toda la Sustancia y realizar el Ataque cargado <color=Highlight>Olvido inminente</color>. Luego, el <color=Highlight>Cristal tintado</color> entra en REU, considerado daño de Habilidad de resonancia.\nInflige <color=Ice>Daño Gelio</color> y reduce en {1} s la REU de su Habilidad de resonancia <color=Highlight>Arte de la violencia</color>.\n<size=10> </size>\n<size=40><color=Title>Sustancia</color></size>\nMáximo {2} de Sustancia.\nNo se puede obtener Sustancia mientras estés en la Liberación de resonancia <color=Highlight>Ballet crepuscular</color>.\nRestaura {3} de Sustancia al lanzar la Habilidad Intro <color=Highlight>Aria invernal</color>.\nRestaura {5} de Sustancia por cada {4} de Cristal moldeable consumido al lanzar la Habilidad de resonancia <color=Highlight>Esplendor cromático</color>.\nRestaura {5} de Sustancia por cada {4} de Cristal moldeable consumido al lanzar el Ataque básico <color=Highlight>Medidas necesarias</color>.\nRestaura {12} de Sustancia al lanzar el <color=Highlight>Contraataque evasivo</color>.\n<size=10> </size>\n<size=40><color=Title>Cristal moldeable</color></size>\nMáximo {6} Cristales moldeables.\nNo se puede obtener Cristal moldeable mientras estés en la Liberación de resonancia <color=Highlight>Ballet crepuscular</color>.\nRestaura {7} de <SapTag=7>{7}</SapTag> {Cus:Sap,S=Cristal moldeable P=Cristales moldeables SapTag=7} al lanzar el <color=Highlight>2º ataque básico</color>.\nRestaura {11} de Cristal moldeable al lanzar el <color=Highlight>ataque cargado</color>.\nRestaura {8} de Cristal moldeable al lanzar el Ataque aéreo <color=Highlight>Saludos habituales</color>.\nRestaura {13} de Cristal moldeable al lanzar la Habilidad Intro <color=Highlight>Aria invernal</color>.\nRestaura {9} de Cristal moldeable al lanzar la Habilidad de resonancia <color=Highlight>Arte de la violencia</color>.\nRestaura {10} de Cristal moldeable al <color=Highlight>evadir</color> con éxito."
|
||||
"Content": "<size=40><color=Title>Ataque cargado: Olvido inminente</color></size>\nCada {0} s, se activa el <color=Highlight>Cristal tintado</color> de Carlotta.\nCuando la Sustancia está llena y se activa el <color=Highlight>Cristal tintado</color>, mantén pulsado el <color=Highlight>Ataque básico</color> para consumir toda la Sustancia y realizar el Ataque cargado <color=Highlight>Olvido inminente</color>. Luego, el <color=Highlight>Cristal tintado</color> entra en REU, considerado daño de Habilidad de resonancia.\nInflige <color=Ice>Daño Gelio</color> y reduce en {1} s la REU de su Habilidad de resonancia <color=Highlight>Arte de la violencia</color>.\n<size=10> </size>\n<size=40><color=Title>Sustancia</color></size>\nMáximo {2} de Sustancia.\nNo se puede obtener Sustancia mientras estés en la Liberación de resonancia <color=Highlight>Ballet crepuscular</color>.\nRestaura {3} de Sustancia al lanzar la Habilidad Intro <color=Highlight>Aria invernal</color>.\nRestaura {5} de Sustancia por cada {4} de Cristal moldeable consumido al lanzar la Habilidad de resonancia <color=Highlight>Esplendor cromático</color>.\nRestaura {5} de Sustancia por cada {4} de Cristal moldeable consumido al lanzar el Ataque básico <color=Highlight>Medidas necesarias</color>.\nRestaura {12} de Sustancia al lanzar el <color=Highlight>Contraataque evasivo</color>.\n<size=10> </size>\n<size=40><color=Title>Cristal moldeable</color></size>\nMáximo {6} Cristales moldeables.\nNo se puede obtener Cristal moldeable mientras estés en la Liberación de resonancia <color=Highlight>Ballet crepuscular</color>.\nRestaura {7} de Cristal moldeable al lanzar el <color=Highlight>2º ataque básico</color>.\nRestaura {11} de Cristal moldeable al lanzar el <color=Highlight>ataque cargado</color>.\nRestaura {8} de Cristal moldeable al lanzar el Ataque aéreo <color=Highlight>Saludos habituales</color>.\nRestaura {13} de Cristal moldeable al lanzar la Habilidad Intro <color=Highlight>Aria invernal</color>.\nRestaura {9} de Cristal moldeable al lanzar la Habilidad de resonancia <color=Highlight>Arte de la violencia</color>.\nRestaura {10} de Cristal moldeable al <color=Highlight>evadir</color> con éxito."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002807_SkillName",
|
||||
|
@ -373329,7 +373329,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_AttributesDescription",
|
||||
"Content": "Al lanzar la Habilidad de resonancia <color=Highlight>Arte de la violencia</color>, la Bonif. de Daño Gelio de Carlotta aumenta un {1} durante {2} s. Además, si la Habilidad de resonancia <color=Highlight>Esplendor cromático</color> impacta a un objetivo en <color=Highlight>Dispersión</color>, restaura {3} de Sustancia extra.\nLa Liberación de resonancia <color=Highlight>Sentencia de muerte</color> es ininterrumpible."
|
||||
"Content": "Al lanzar la Habilidad de resonancia <color=Highlight>Arte de la violencia</color>, la Bonif. de Daño Gelio de Carlotta aumenta un {1} durante {2} s. Además, si la Habilidad de resonancia <color=Highlight>Esplendor cromático</color> impacta a un objetivo en <color=Highlight>Dispersión</color>, restaura {3} de Sustancia extra."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_NodeName",
|
||||
|
@ -373345,7 +373345,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_159_AttributesDescription",
|
||||
"Content": "Habilidad Outro <color=Highlight>Belleza rota reflejada</color>: Realiza 1 golpe adicional al lanzar la Habilidad Outro <color=Highlight>Observación final</color>, infligiendo Daño Gelio equivalente al {0} del ATQ de Carlotta.\nEl multiplicador de daño de las Habilidades de resonancia <color=Highlight>Arte de la violencia</color> y <color=Highlight>Esplendor cromático</color> aumenta un {1}."
|
||||
"Content": "Habilidad Outro <color=Highlight>Chispas de caleidoscopio</color>: Realiza 1 golpe adicional al lanzar la Habilidad Outro <color=Highlight>Observación final</color>, infligiendo Daño Gelio equivalente al {0} del ATQ de Carlotta.\nEl multiplicador de daño de las Habilidades de resonancia <color=Highlight>Arte de la violencia</color> y <color=Highlight>Esplendor cromático</color> aumenta un {1}."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_159_NodeName",
|
||||
|
@ -381429,71 +381429,71 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponConf_21010094_Desc",
|
||||
"Content": ""
|
||||
"Content": "Al infligir daño a enemigos con efectos negativos, el ATQ aumenta un {0} durante {1} s. Este efecto puede activarse una vez por segundo y acumularse hasta {2} veces."
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21010094_WeaponName",
|
||||
"Content": ""
|
||||
"Content": "Meditaciones de la piedad"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21020094_Desc",
|
||||
"Content": ""
|
||||
"Content": "Al infligir daño a enemigos con efectos negativos, el ATQ aumenta un {0} durante {1} s. Este efecto puede activarse una vez por segundo y acumularse hasta {2} veces."
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21020094_WeaponName",
|
||||
"Content": ""
|
||||
"Content": "Fábulas de sabiduría"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21030094_Desc",
|
||||
"Content": ""
|
||||
"Content": "Al infligir daño a enemigos con efectos negativos, el ATQ aumenta un {0} durante {1} s. Este efecto puede activarse una vez por segundo y acumularse hasta {2} veces."
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21030094_WeaponName",
|
||||
"Content": ""
|
||||
"Content": "Romance de la despedida"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21040094_Desc",
|
||||
"Content": ""
|
||||
"Content": "Al infligir daño a enemigos con efectos negativos, el ATQ aumenta un {0} durante {1} s. Este efecto puede activarse una vez por segundo y acumularse hasta {2} veces."
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21040094_WeaponName",
|
||||
"Content": ""
|
||||
"Content": "Crónica del héroe ebrio"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050017_WeaponName",
|
||||
"Content": ""
|
||||
"Content": "Llamado del abismo"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050094_Desc",
|
||||
"Content": ""
|
||||
"Content": "Al infligir daño a enemigos con efectos negativos, el ATQ aumenta un {0} durante {1} s. Este efecto puede activarse una vez por segundo y acumularse hasta {2} veces."
|
||||
},
|
||||
{
|
||||
"Id": "WeaponConf_21050094_WeaponName",
|
||||
"Content": ""
|
||||
"Content": "Vals enmascarado"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21010094_Name",
|
||||
"Content": ""
|
||||
"Content": "Retórica"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21020094_Name",
|
||||
"Content": ""
|
||||
"Content": "Retórica"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21030094_Name",
|
||||
"Content": ""
|
||||
"Content": "Retórica"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21040094_Name",
|
||||
"Content": ""
|
||||
"Content": "Retórica"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21050017_Name",
|
||||
"Content": ""
|
||||
"Content": "Polo de la cúpula celeste"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21050094_Name",
|
||||
"Content": ""
|
||||
"Content": "Retórica"
|
||||
},
|
||||
{
|
||||
"Id": "Achievement_100257_Name",
|
||||
|
@ -382021,11 +382021,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_4100028_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Duración de la Refracción"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_4100028_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} s"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1000613_SkillDescribe",
|
||||
|
@ -382049,19 +382049,19 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_163_AttributesDescription",
|
||||
"Content": "Al lanzar la Habilidad de resonancia <color=Highlight>Truco acrobático</color>, obtienes {0} de Imaginación y {1} de Energía de Concierto adicionales."
|
||||
"Content": "Al lanzar la Habilidad de resonancia <color=Highlight>Truco acrobático</color>, obtienes {0} de Imaginación y {1} de Energía de Concierto adicionales.\nEl Ataque básico <color=Highlight>Fantasía real</color> es ininterrumpible."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_163_NodeName",
|
||||
"Content": ""
|
||||
"Content": "Cuando las sombras envuelven el casco"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_164_AttributesDescription",
|
||||
"Content": ""
|
||||
"Content": "Al usar el Ataque básico <color=Highlight>Fantasía real</color>, la Bonif. de Daño Destrucción de todo el equipo aumenta un {0} durante {2} s, acumulándose hasta <SapTag=1>{1}</SapTag> {Cus:Sap,S=vez P=veces SapTag=1}. Al alcanzar el máximo de acumulaciones, esta bonificación aumenta un {3} durante {4} s."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_164_NodeName",
|
||||
"Content": ""
|
||||
"Content": "Cuando brilla la Luceanita"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_165_AttributesDescription",
|
||||
|
@ -382069,7 +382069,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_165_NodeName",
|
||||
"Content": ""
|
||||
"Content": "Cuando el corazón ve y las manos sienten"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_166_AttributesDescription",
|
||||
|
@ -382077,15 +382077,15 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_166_NodeName",
|
||||
"Content": ""
|
||||
"Content": "Cuando las maravillas se reúnen en la caja"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_167_AttributesDescription",
|
||||
"Content": ""
|
||||
"Content": "Aumenta un {0} el multiplicador de daño de la Liberación de resonancia <color=Highlight>Hora de comedia improvisada</color> y un {1} el del <color=Highlight>Ataque cargado</color>."
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_167_NodeName",
|
||||
"Content": ""
|
||||
"Content": "Cuando los sueños renacen en el escenario"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_168_AttributesDescription",
|
||||
|
@ -382093,7 +382093,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_168_NodeName",
|
||||
"Content": ""
|
||||
"Content": "Cuando vuelan las alas doradas"
|
||||
},
|
||||
{
|
||||
"Id": "PrefabTextItem_3361105409_Text",
|
||||
|
@ -383941,7 +383941,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_MultiSkillDescribe",
|
||||
"Content": "Al lanzar la Habilidad Outro, la Utilidad del personaje de otro equipo cercano que activa la Habilidad Outro de Roccia se reemplazará por la Caja Peculiar.\n<size=10> </size>\n<size=40><color=Title>Caja Peculiar</color></size>\n· Al activarla, atrae a los objetivos cercanos hacia su centro.\n· Permanece activa durante {0} s. Si cambias de personaje, desaparecerá."
|
||||
"Content": "Al lanzar la Habilidad Outro, la Utilidad del personaje de otro equipo cercano que activa la Habilidad Outro de Roccia se reemplazará por la Caja Peculiar.\n<size=10> </size>\n<size=40><color=Title>Caja Peculiar</color></size>\n· Al activarla, atrae a los objetivos cercanos hacia su centro e inflige <color=Dark>Daño Destrucción</color> equivalente al {1} del ATQ del personaje activo, considerado daño de Utilidad.\n· Permanece activa durante {0} s. Si cambias de personaje, desaparecerá."
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_MultiSkillDescribe",
|
||||
|
@ -385569,11 +385569,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Al lanzar la Liberación de resonancia, aumenta el Daño Gelio un {0} y el de Habilidad de resonancia un {1} durante {2} s. Se acumula hasta {3} veces."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Al lanzar la Liberación de resonancia, aumenta el Daño Gelio y el de Habilidad de resonancia."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_112_EffectDescription",
|
||||
|
@ -386689,15 +386689,15 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200061_DescriptionEx",
|
||||
"Content": "Transfórmate en Patricius Abisal y avanza para atacar a los enemigos, infligiendo un {0} de Daño Gelio. \nEl personaje con este Eco equipado en la ranura principal aumenta la Bonif. de Daño Gelio en un {1}. \nREU: {2} s"
|
||||
"Content": "Se transforma en Patricius Abisal y avanza para atacar a los enemigos, infligiendo un {0} de Daño Gelio. \nEl personaje con este Eco equipado en la ranura principal aumenta la Bonif. de Daño Gelio en un {1}. \nREU: {2} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200061_SimplyDescription",
|
||||
"Content": "Transfórmate en Patricius Abisal y avanza para atacar a los enemigos, infligiendo Daño Gelio. El personaje con este Eco equipado en la ranura principal aumenta la Bonif. de Daño Gelio."
|
||||
"Content": "Se transforma en Patricius Abisal y avanza para atacar a los enemigos, infligiendo Daño Gelio. El personaje con este Eco equipado en la ranura principal aumenta la Bonif. de Daño Gelio."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Se transforma en Flotán y ataca a los enemigos con 6 golpes que infligen un {0} de Daño Fusión y 1 golpe que inflige un {1} de Daño Fusión. \nREU: {2} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_SimplyDescription",
|
||||
|
@ -386705,11 +386705,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200063_DescriptionEx",
|
||||
"Content": "Transfórmate en Bailarina Vítrea y ataca a los enemigos cercanos, infligiendo un {0} de Daño Electro.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Electro en un {1}.\nREU: {2} s"
|
||||
"Content": "Se transforma en Bailarina Vítrea y ataca a los enemigos cercanos, infligiendo un {0} de Daño Electro.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Electro en un {1}.\nREU: {2} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200063_SimplyDescription",
|
||||
"Content": "Transfórmate en Bailarina Vítrea y ataca a los enemigos cercanos, infligiendo Daño Electro.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Electro."
|
||||
"Content": "Se transforma en Bailarina Vítrea y ataca a los enemigos cercanos, infligiendo Daño Electro.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Electro."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200064_DescriptionEx",
|
||||
|
@ -386793,7 +386793,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Invoca al Lobo de Trueno para atacar a los enemigos con 3 golpes, cada uno infligiendo un {0} de Daño Electro.\nREU: {1} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_SimplyDescription",
|
||||
|
@ -386817,19 +386817,19 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280014_DescriptionEx",
|
||||
"Content": "Transfórmate en un Constructo Guardia y ataca a los enemigos al frente, infligiendo un {0} de Daño Gelio. Cada vez que el personaje equipado usa la Liberación de resonancia, el Condensador de golpe se mejora.\nCuando el Condensador de golpe alcanza el nivel máximo, la REU de la Habilidad de Eco se reinicia. Usa la Habilidad de Eco para transformarte en un Constructo Guardia y lanzarte sobre el objetivo desde el aire, infligiendo un {1} de Daño Gelio y congelando al objetivo.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Gelio en un {2} y la Bonif. de Habilidad de resonancia en un {3}.\nREU: {4} s"
|
||||
"Content": "Se transforma en un Constructo Guardia y ataca a los enemigos al frente, infligiendo un {0} de Daño Gelio. Cada vez que el personaje equipado usa la Liberación de resonancia, el Condensador de golpe se mejora.\nCuando el Condensador de golpe alcanza el nivel máximo, la REU de la Habilidad de Eco se reinicia. Usa la Habilidad de Eco para transformarte en un Constructo Guardia y lanzarte sobre el objetivo desde el aire, infligiendo un {1} de Daño Gelio y congelando al objetivo.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Gelio en un {2} y la Bonif. de Habilidad de resonancia en un {3}.\nREU: {4} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280014_SimplyDescription",
|
||||
"Content": "Transfórmate en un Constructo Guardia y ataca a los enemigos, infligiendo Daño Gelio. Cada vez que el personaje equipado usa la Liberación de resonancia, el Condensador de golpe se mejora.\nCuando el Condensador de golpe alcanza el nivel máximo, usa la Habilidad de Eco para transformarte en un Constructo Guardia y lanzarte sobre el objetivo, infligiendo Daño Gelio.\nEl personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Gelio y de Habilidad de resonancia."
|
||||
"Content": "Se transforma en un Constructo Guardia y ataca a los enemigos, infligiendo Daño Gelio. Cada vez que el personaje equipado usa la Liberación de resonancia, el Condensador de golpe se mejora.\nCuando el Condensador de golpe alcanza el nivel máximo, usa la Habilidad de Eco para transformarte en un Constructo Guardia y lanzarte sobre el objetivo, infligiendo Daño Gelio.\nEl personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Gelio y de Habilidad de resonancia."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_DescriptionEx",
|
||||
"Content": "Transfórmate en el Dragón de Elegía e invoca la Grieta de Pena, que inflige un {0} de Daño Fusión periódico a los enemigos dentro de su área.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Fusión en un {1} y la Bonif. de ataque básico en un {2}. \nREU: {3} s"
|
||||
"Content": "Se transforma en el Dragón de Elegía e invoca la Grieta de Pena, que inflige un {0} de Daño Fusión periódico a los enemigos dentro de su área.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Fusión en un {1} y la Bonif. de ataque básico en un {2}. \nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_SimplyDescription",
|
||||
"Content": "Transfórmate en el Dragón de Elegía e invoca la Grieta de Pena, que inflige Daño Fusión a los enemigos dentro de su área. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Fusión y de ataque básico."
|
||||
"Content": "Se transforma en el Dragón de Elegía e invoca la Grieta de Pena, que inflige Daño Fusión a los enemigos dentro de su área. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Fusión y de ataque básico."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280016_DescriptionEx",
|
||||
|
@ -386841,11 +386841,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280017_DescriptionEx",
|
||||
"Content": "Transfórmate en Lorelei y ataca a los enemigos cercanos, infligiendo un {0} de Daño Destrucción.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Destrucción en un {1} y la Bonif. de ataque básico en un {2}.\nREU: {3} s"
|
||||
"Content": "Se transforma en Lorelei y ataca a los enemigos cercanos, infligiendo un {0} de Daño Destrucción.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Destrucción en un {1} y la Bonif. de ataque básico en un {2}.\nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280017_SimplyDescription",
|
||||
"Content": "Transfórmate en Lorelei y ataca a los enemigos cercanos, infligiendo Daño Destrucción. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Destrucción y de ataque básico."
|
||||
"Content": "Se transforma en Lorelei y ataca a los enemigos cercanos, infligiendo Daño Destrucción. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Destrucción y de ataque básico."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280018_DescriptionEx",
|
||||
|
@ -386857,51 +386857,51 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280019_DescriptionEx",
|
||||
"Content": "Transfórmate en Pesadilla: Garza Impermanencia y ataca hasta 10 veces a los enemigos cercanos, infligiendo un {0} de Daño Destrucción por golpe.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Destrucción en un {1} y la Bonif. de ataque cargado en un {2}.\nREU: {3} s"
|
||||
"Content": "Se transforma en Pesadilla: Garza Impermanencia y ataca hasta 10 veces a los enemigos cercanos, infligiendo un {0} de Daño Destrucción por golpe.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Destrucción en un {1} y la Bonif. de ataque cargado en un {2}.\nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280019_SimplyDescription",
|
||||
"Content": "Transfórmate en Pesadilla: Garza Impermanencia y ataca a los enemigos cercanos, infligiendo Daño Destrucción. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Destrucción y de ataque cargado."
|
||||
"Content": "Se transforma en Pesadilla: Garza Impermanencia y ataca a los enemigos cercanos, infligiendo Daño Destrucción. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Destrucción y de ataque cargado."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280020_DescriptionEx",
|
||||
"Content": "Transfórmate en Pesadilla: Thundering Mephis y ataca a los enemigos al frente, infligiendo un {0} de Daño Electro.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Electro en un {1} y la Bonif. de Liberación de resonancia en un {2}.\nREU: {3} s"
|
||||
"Content": "Se transforma en Pesadilla: Thundering Mephis y ataca a los enemigos al frente, infligiendo un {0} de Daño Electro.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Electro en un {1} y la Bonif. de Liberación de resonancia en un {2}.\nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280020_SimplyDescription",
|
||||
"Content": "Transfórmate en Pesadilla: Thundering Mephis y ataca a los enemigos al frente, infligiendo Daño Electro. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Electro y de Liberación de resonancia."
|
||||
"Content": "Se transforma en Pesadilla: Thundering Mephis y ataca a los enemigos al frente, infligiendo Daño Electro. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Electro y de Liberación de resonancia."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280021_DescriptionEx",
|
||||
"Content": "Transfórmate en Pesadilla: Mephis Tempestad y ataca a los enemigos cercanos, infligiendo un {0} de Daño Electro.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Electro en un {1} y la Bonif. de Habilidad de resonancia en un {2}.\nREU: {3} s"
|
||||
"Content": "Se transforma en Pesadilla: Mephis Tempestad y ataca a los enemigos cercanos, infligiendo un {0} de Daño Electro.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Electro en un {1} y la Bonif. de Habilidad de resonancia en un {2}.\nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280021_SimplyDescription",
|
||||
"Content": "Transfórmate en Pesadilla: Mephis Tempestad y ataca a los enemigos cercanos, infligiendo Daño Electro. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Electro y de Habilidad de resonancia."
|
||||
"Content": "Se transforma en Pesadilla: Mephis Tempestad y ataca a los enemigos cercanos, infligiendo Daño Electro. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Electro y de Habilidad de resonancia."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_DescriptionEx",
|
||||
"Content": "Transfórmate en Pesadilla: Destronado y ataca a los enemigos al frente, infligiendo un {0} de Daño Destrucción.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Destrucción en un {1} y la Bonif. de ataque básico en un {2}.\nComienzas con {3} usos, que aumentan en 1 cada {4} s hasta un máximo de {5}. Durante los {6} s posteriores a usar la Habilidad de Eco, el daño de su próximo uso aumenta un {7}.\nREU: {4} s"
|
||||
"Content": "Se transforma en Pesadilla: Destronado y ataca a los enemigos al frente, infligiendo un {0} de Daño Destrucción.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Destrucción en un {1} y la Bonif. de ataque básico en un {2}.\nComienzas con {3} usos, que aumentan en 1 cada {4} s hasta un máximo de {5}. Cuando Pesadilla: Destronado golpea a un objetivo, su daño aumenta un {6} durante {7} s, sin posibilidad de acumulación.\nREU: {4} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_SimplyDescription",
|
||||
"Content": "Transfórmate en Pesadilla: Destronado y ataca a los enemigos al frente, infligiendo Daño Destrucción. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Destrucción y de ataque básico."
|
||||
"Content": "Se transforma en Pesadilla: Destronado y ataca a los enemigos al frente, infligiendo Daño Destrucción. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Destrucción y de ataque básico."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_DescriptionEx",
|
||||
"Content": "Transfórmate en Pesadilla: Jinete Infernal y salta para atacar a los enemigos al frente, infligiendo un {0} de Daño Fusión.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Fusión en un {1} y la Bonif. de Habilidad de resonancia en un {2}.\nREU: {3} s"
|
||||
"Content": "Se transforma en Pesadilla: Jinete Infernal y salta para atacar a los enemigos al frente, infligiendo un {0} de Daño Fusión.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Fusión en un {1} y la Bonif. de Habilidad de resonancia en un {2}.\nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_SimplyDescription",
|
||||
"Content": "Transfórmate en Pesadilla: Jinete Infernal y ataca a los enemigos al frente, infligiendo Daño Fusión. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Fusión y de Habilidad de resonancia."
|
||||
"Content": "Se transforma en Pesadilla: Jinete Infernal y ataca a los enemigos al frente, infligiendo Daño Fusión. El personaje con este Eco equipado en su ranura principal aumenta las Bonif. de Daño Fusión y de Habilidad de resonancia."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280024_DescriptionEx",
|
||||
"Content": "Transfórmate en Pesadilla: Aix del Lamento y ataca a los enemigos cercanos, infligiendo un {0} de Daño Espectro. Aumenta un {1} el daño infligido a enemigos bajo el efecto de Ruido lumínico.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Espectro en un {2}.\nREU: {3} s"
|
||||
"Content": "Se transforma en Pesadilla: Aix del Lamento y ataca a los enemigos cercanos, infligiendo un {0} de Daño Espectro. Aumenta un {1} el daño infligido a enemigos bajo el efecto de Espectro estridente.\nEl personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Espectro en un {2}.\nREU: {3} s"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280024_SimplyDescription",
|
||||
"Content": "Transfórmate en Pesadilla: Aix del Lamento y ataca a los enemigos cercanos, infligiendo Daño Espectro. Aumenta el daño infligido a enemigos bajo el efecto de Ruido lumínico. El personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Espectro."
|
||||
"Content": "Se transforma en Pesadilla: Aix del Lamento y ataca a los enemigos cercanos, infligiendo Daño Espectro. Aumenta el daño infligido a enemigos bajo el efecto de Espectro estridente. El personaje con este Eco equipado en su ranura principal aumenta la Bonif. de Daño Espectro."
|
||||
},
|
||||
{
|
||||
"Id": "TowerDefence_PintDesc",
|
||||
|
@ -390397,6 +390397,14 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": "El Torpe Festín"
|
||||
"Content": "Festín de los Torpes"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": "Proyección de armas"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": "Un dispositivo de proyección que permite cambiar el aspecto del arma."
|
||||
}
|
||||
]
|
|
@ -356837,7 +356837,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1606_DescList_1",
|
||||
"Content": ""
|
||||
"Content": "Si l'Energie particulière est suffisante, en mode d' « Au-delà de l'Imagination », vous pouvez lancer l'Attaque plongeante dérivée."
|
||||
},
|
||||
{
|
||||
"Id": "SkillInput_160601_Description",
|
||||
|
@ -368209,19 +368209,19 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_10_Name",
|
||||
"Content": ""
|
||||
"Content": "Âme glaciale"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_11_Name",
|
||||
"Content": ""
|
||||
"Content": "Lumière éternelle"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_12_Name",
|
||||
"Content": ""
|
||||
"Content": "Voile des ombres"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_13_Name",
|
||||
"Content": ""
|
||||
"Content": "Symphonie céleste"
|
||||
},
|
||||
{
|
||||
"Id": "DirectTrainActivity_RecommendQuest",
|
||||
|
@ -373389,7 +373389,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1107_DescList_1",
|
||||
"Content": ""
|
||||
"Content": "Quand vous consommez des « Cristaux malléables », vous obtenez de l'Energie particulière : l'Energie particulière vous permet de lancer l'Attaque lourde renforcée et réduire le temps de recharge de Compétence résonatrice."
|
||||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1107_DescList_2",
|
||||
|
@ -376017,151 +376017,151 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107001_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Attaquer normale I"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107002_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Attaque normale II"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107003_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts I : Mesures nécessaires"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107004_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts II : Mesures nécessaires"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107005_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts III : Mesures nécessaires"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107006_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Attaque lourde"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107007_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Tactique de limitation"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107008_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Attaque aérienne"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107009_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Salutations coutumières"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107010_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Contre-attaque d'Esquive"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107011_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Endurance consommée Attaque lourde"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107012_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Endurance consommée Attaque aérienne"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107013_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Compétence"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107014_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Gloire chromatique"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107015_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Temps de recharge"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107015_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} secondes"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107016_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107017_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante : Gloire chromatique"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107018_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Compétence"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107019_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Tocsin"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107021_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Finale Fatale"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107022_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Temps de recharge"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107023_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Energie résonatrice consommée"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107024_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107024_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} secondes"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107025_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante Tocsin"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107026_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante Finale Fatale"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107027_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Durée de Déconstruction"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107027_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} secondes"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107028_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Durée Ballet Crépusculaire"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107028_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} secondes"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107029_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Compétence"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107030_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107031_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Oubli Imminent"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107032_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Temps de recharge Eclat Cristal teinté"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107032_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} secondes"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107033_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante Oubli Imminent"
|
||||
},
|
||||
{
|
||||
"Id": "LevelPlay_229900000_ChallengeConditionMainText_229_37",
|
||||
|
@ -381097,91 +381097,91 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606001_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts I"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606002_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts II"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606003_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts III"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606004_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts IV"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606005_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Attaque lourde"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606006_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Attaque aérienne"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606007_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Contre-attaque d'Esquive"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606008_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Endurance consommée Attaque lourde"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606009_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Endurance consommée Attaque aérienne"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606010_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Compétence"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606011_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Temps de recharge"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606012_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606013_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Compétence"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606014_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Temps de recharge"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606015_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Energie résonatrice consommée"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606016_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606017_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts Compétence"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606018_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606019_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts I"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606020_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts II"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606021_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Dégâts III"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606022_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante par Attaque"
|
||||
},
|
||||
{
|
||||
"Id": "PrefabTextItem_1617253664_Text",
|
||||
|
@ -381221,11 +381221,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606011_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} secondes"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606014_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} secondes"
|
||||
},
|
||||
{
|
||||
"Id": "Tutorial_3301503_Title",
|
||||
|
@ -381473,27 +381473,27 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponReson_21010094_Name",
|
||||
"Content": ""
|
||||
"Content": "Remarque finale"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21020094_Name",
|
||||
"Content": ""
|
||||
"Content": "Remarque finale"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21030094_Name",
|
||||
"Content": ""
|
||||
"Content": "Remarque finale"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21040094_Name",
|
||||
"Content": ""
|
||||
"Content": "Remarque finale"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21050017_Name",
|
||||
"Content": ""
|
||||
"Content": "Pôle du Dôme Céleste"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21050094_Name",
|
||||
"Content": ""
|
||||
"Content": "Remarque finale"
|
||||
},
|
||||
{
|
||||
"Id": "Achievement_100257_Name",
|
||||
|
@ -382021,11 +382021,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_4100028_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Durée de Lumière brisée"
|
||||
},
|
||||
{
|
||||
"Id": "SkillDescription_4100028_Description",
|
||||
"Content": ""
|
||||
"Content": "{0} secondes"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1000613_SkillDescribe",
|
||||
|
@ -383793,7 +383793,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1606023_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Endurance consommée de Charge/s"
|
||||
},
|
||||
{
|
||||
"Id": "CantUseInMultiplayerMode",
|
||||
|
@ -385561,11 +385561,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_102_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Les Dégâts de Compétence résonatrice sont augmentés de {0}"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_102_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Dégâts de Compétence résonatrice augmentés"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_EffectDescription",
|
||||
|
@ -385573,115 +385573,115 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Quand vous lancez la Libération résonatrice, le Bonus de Dégâts Glacio et celui de Compétence résonatrice sont augmentés."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_112_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Les Dégâts Spectro sont augmentés de {0}."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_112_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Les dégâts Spectro sont augmentés"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_115_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Quand vous appliquez l'Effet de la lumière spectro à l'ennemi, le Taux critique est augmenté de {0} pendant {1} secondes. Quand vous attaquez l'ennemi qui a {2} piles d'Effet de la lumière spectro, le Bonus de Dégâts Spectro est augmenté de {3} pendant {4} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_115_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Quand vous appliquez l'Effet de la lumière spectro à l'ennemi, le Taux critique est augmenté. Quand vous attaquez l'ennemi qui a 10 piles d'Effet de la lumière spectro, le Bonus de Dégâts Spectro est augmenté."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_122_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Le Dégât Havoc du personnage est augmenté de {0}."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_122_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Le Dégât Havoc du personnage est augmenté"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_125_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Quand la Compétence d'Outro d'un personnage est déclenché, infligez {0} de Dégâts Havoc aux ennemis autour de vous, le Bonus de Dégâts Havoc du prochain membre actif est augmenté de {1} pendant {2} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_125_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Quand la Compétence d'Outro d'un personnage est déclenché, infligez de Dégâts Havoc aux ennemis autour de vous, le Bonus de Dégâts Havoc du prochain membre actif est augmenté."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_132_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "La Recharge résonante est augmentée de {0}."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_132_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "La Recharge résonante est augmentée"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_135_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Le dégât d'Attaque coopérative est augmenté de {0}. Quand l'Attaque coopérative atteint l'ennemi et c'est une attaque critique, l'ATK du membre actif est augmenté de {1} pendant {2} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_135_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Le dégât d'Attaque coopérative est augmenté. Quand l'Attaque coopérative atteint l'ennemi et c'est une attaque critique, l'ATK du membre actif est augmenté ."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_142_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "La Recharge résonante est augmentée de {0}."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_142_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "La Recharge résonante est augmentée"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_145_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "L'ATK du personnage est augmenté de {0}. Si la Recharge résonante atteint {1}, le Dégâts de tous les attributs du personnage est augmenté de {2}."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_145_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "L'ATK du personnage est augmenté. Si la Recharge résonante atteint 250%, le Dégâts de tous les attributs du personnage est augmenté."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_14_Name",
|
||||
"Content": ""
|
||||
"Content": "Bravoure des vagues"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_152_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "PV maximum est augmenté de {0}"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_152_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "PV augmenté"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_155_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Quand le personnage a un bouclier, le PV maximum est augmenté de {0}. Si le PV du personnage diminue, le Taux critique est augmenté de {1} pendant {2} secondes. L'effet peut être déclenché 1 fois chaque seconde, cumulable jusqu'à {3} fois."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_155_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Quand le personnage a un bouclier, le PV maximum est augmenté. Si le PV du personnage diminue, le Taux critique est augmenté."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_15_Name",
|
||||
"Content": ""
|
||||
"Content": "Colère du protecteur"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_162_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Le Dégât Aero est augmenté de {0}"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_162_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Le Dégât Aero est augmenté"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_165_EffectDescription",
|
||||
"Content": ""
|
||||
"Content": "Quand le personnage applique l' « Effet de l'érosion aéronautique » à l'ennemi, son Taux critique est augmenté de {0} pendant {1} secondes. S'il attaque l'ennemi affecté par l' « Effet de l'érosion aéronautique », le Bonus de Dégâts Aero est augmenté de {3} pendant {4}."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_165_SimplyEffectDesc",
|
||||
"Content": ""
|
||||
"Content": "Quand le personnage applique l' « Effet de l'érosion aéronautique » à l'ennemi, son Taux critique est augmenté. S'il attaque l'ennemi affecté par 6 piles de l' « Effet de l'érosion aéronautique », le Bonus de Dégâts Aero est augmenté."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_16_Name",
|
||||
"Content": ""
|
||||
"Content": "Air du Paradis"
|
||||
},
|
||||
{
|
||||
"Id": "ChatExpression_112_Name",
|
||||
|
@ -386529,11 +386529,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "RoleSkillInput_1606_DescList_2",
|
||||
"Content": ""
|
||||
"Content": "Après le lancement de la Compétence d'Outro, elle donnera un Outils d'exploration au prochain membre actif pour attirer les ennemis."
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21030016_Name",
|
||||
"Content": ""
|
||||
"Content": "Elégie silencieuse"
|
||||
},
|
||||
{
|
||||
"Id": "ItemInfo_44010041_AttributesDescription",
|
||||
|
@ -386657,11 +386657,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200057_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancez la Compétence d'Echo pour se transformer en cChevalier diurne et attaquer l'ennemi et infliger {0} de Dégâts Spectro. Les Dégâts infligés à l'ennemi affecté par l'Effet de la lumière spectro sont augmentés de {1}.\nTemps de recharge : {2} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200057_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Se transformer en Chevalier diurne et attaquer l'ennemi et infliger des Dégâts Spectro. Les Dégâts infligés à l'ennemi affecté par l'Effet de la lumière spectro sont augmentés."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200058_DescriptionEx",
|
||||
|
@ -386673,19 +386673,19 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200059_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancez la Compétence d'Echo pour se transformer en Glaive abyssal et attaquer l'ennemi devant vous. Cela inflige {0} de Dégâts Glacio.\nAppuyez longuement la touche de Compétence d'Echo pour continuer la transformation puis lancer une autre attaque et infliger respectivement {1} et {2} de Dégâts Glacio à l'ennemi devant vous.\nTemps de recharge : {3} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200059_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Se transformer en Glaive abyssal et attaquer l'ennemi devant vous. Cela inflige {0} de Dégâts Glacio. Appuyez longuement la touche de Compétence d'Echo pour charger et lancer une autre attaque et infliger des Dégâts Glacio à l'ennemi devant vous."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200060_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour se transformer en Mercator abyssal et invoquer 3 Pointes de glace pour attaquer l'ennemi. Chacun inflige {0} de dégâts Glacio.\nTemps de recharge : {1} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200060_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Se transformer en Mercator abyssal et invoquer 3 Pointes de glace pour attaquer l'ennemi. Chacun inflige des dégâts Glacio."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200061_DescriptionEx",
|
||||
|
@ -386713,11 +386713,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200064_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour se transformer en Nounours géant pour attaquer continuellement et infliger 4 fois de Dégâts physiques égaux à {0} et une fois égal à {1}.\nTemps de recharge : {2} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200064_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Se transformer en Nounours géant pour attaquer continuellement et infliger des Dégâts physiques."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200065_DescriptionEx",
|
||||
|
@ -386761,27 +386761,27 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200070_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo et invoquer Hocus Pocus pour attaquer l'ennemi. Cela inflige 3 fois de Dégâts Havoc équivalent à {0}. \nTemps de recharge : {1} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200070_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Invoquer un Hocus Pocus pour attaquer l'ennemi et infliger des Dégâts Havoc."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200071_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer Lottie la muette pour attaquer l'ennemi. Cela inflige {0} de Dégâts Spectro.\nTemps de recharge : {1} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200071_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Invoquer Lottie la muette pour attaquer l'ennemi et infliger des Dégâts Spectro."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200072_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour se transformer en Doudou Creuse-Tout. Il sautera et attaquer l'ennemi. Cela inflige {0} de Dégâts physiques. \nTemps de recharge : {1} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200072_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Se transformer en Doudou Creuse-Tout. Il sautera et attaquer l'ennemi. Cela inflige des Dégâts physiques."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200073_DescriptionEx",
|
||||
|
@ -386833,11 +386833,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280016_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer 3 « Servants de la Lune Croissante » autour de vous, qui attaque les ennemis et infliger {0} de Dégâts Havoc. Si vous Ripostez une attaque avec cette l'Attaque de l'Echo, la durée d'existence des Servants de la Lune Croissante est prolongée.\nSi l'Echo est équipé en tant que l'Echo principal, les dégâts de l'attaque coopérative est augmenté de {1}.\nTemps de recharge : {2} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280016_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer 3 « Servants de la Lune Croissante » autour de vous, qui attaque les ennemis et infliger des Dégâts Havoc. Si vous Ripostez une attaque avec cette l'Attaque de l'Echo, la durée d'existence des Servants de la Lune Croissante est prolongée.\nSi l'Echo est équipé en tant que l'Echo principal, les dégâts de l'attaque coopérative est augmenté."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280017_DescriptionEx",
|
||||
|
@ -386849,59 +386849,59 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280018_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer Cauchemar : Feilian Beringal pour attaquer l'ennemi et infliger {0} de Dégâts Aero. La « Colonne du vent » laissée par l'Echo va attaquer continuellement les ennemis et infliger 5 fois de Dégâts Aero équivalents à {1}.\nSi l'Echo est équipé en tant que l'Echo principal, le Bonus de Dégâts Aero est augmenté de {2}, celui de l'Attaque lourde est augmenté de {3}.\nTemps de recharge : {4} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280018_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer Cauchemar : Feilian Beringal pour attaquer l'ennemi et infliger des Dégâts Aero. La « Colonne du vent » laissée par l'Echo va attaquer continuellement les ennemis et infliger 5 fois de Dégâts Aero. Si l'Echo est équipé en tant que l'Echo principal, les Dégâts Aero et ceux de l'Attaque lourde sont augmentés."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280019_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer Cauchemar : Héron impermanent pour attaquer l'ennemi 10 fois et infliger {0} de Dégâts Havoc. \nSi l'Echo est équipé en tant que l'Echo principal, le Bonus de Dégâts Havoc est augmenté de {1}, celui de l'Attaque lourde est augmenté de {2}.\nTemps de recharge : {3} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280019_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer Cauchemar : Héron impermanent pour attaquer l'ennemi et infliger de Dégâts Havoc. Si l'Echo est équipé en tant que l'Echo principal, les Dégâts Havoc et ceux de l'Attaque lourde sont augmentés."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280020_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer Cauchemar : Mephis éclatant pour attaquer l'ennemi et infliger {0} de dégâts Electro. \nSi l'Echo est équipé en tant que l'Echo principal, le Bonus de Dégâts Havoc est augmenté de {1}, celui de Libération résonatrice est augmenté de {2}.\nTemps de recharge : {3} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280020_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Invoquer Cauchemar : Mephis éclatant pour attaquer l'ennemi et infliger {0} de dégâts Electro. Si l'Echo est équipé en tant que l'Echo principal, les Dégâts Havoc et ceux de Libération résonatrice sont augmentés."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280021_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer Cauchemar : Mephis tonerre pour attaquer l'ennemi et infliger {0} de dégâts Electro. \nSi l'Echo est équipé en tant que l'Echo principal, le Bonus de Dégâts Havoc est augmenté de {1}, celui de Compétence résonatrice est augmenté de {2}.\nTemps de recharge : {3} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280021_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Invoquer Cauchemar : Mephis tonerre pour attaquer l'ennemi et infliger des dégâts Electro. Si l'Echo est équipé en tant que l'Echo principal, les Dégâts Eletro et ceux de Compétence résonatrice sont augmentés."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer Cauchemar : Sans couronne pour attaquer l'ennemi et infliger {0} de Dégâts Havoc. \nSi l'Echo est équipé en tant que l'Echo principal, le Bonus de Dégâts Havoc est augmenté de {1}, celui de l'Attaque normale est augmenté de {2}.\nInitialement, vous pouvez lancer cette compétence {3} fois, vous obtenez 1 fois supplémentaire toutes les {4} secondes, cumulable jusqu'à {5} fois. Quand l'attaque du Cauchemar : Sans couronne atteint la cible, les Dégâts infligés par la Compétence d'Echo sont augmentés de {6} pendant {7} secondes. \nTemps de recharge : {4} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Invoquer Cauchemar : e Sans couronne pour attaquer l'ennemi et infliger des Dégâts Havoc. Si l'Echo est équipé en tant que l'Echo principal, les Dégâts Havoc et ceux de Attaque normale sont augmentés."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour se transformer en Cauchemar : Chevalier d'Inferno pour attaquer l'ennemi et infliger {0} de Dégâts Fusion à l'ennemi. Si l'Echo est équipé en tant que l'Echo principal, le Bonus de Dégâts Fusion est augmenté de {1} et celui de Compétence résonatrice est augmenté de {2}. \nAppuyez longuement la touche de la Compétence d'Echo pour se transformer en Chevalier d'Inferno continuellement et entrer en Mode Chevalier. En sortant du Mode Chevalier, vous infligez {3} de Dégâts Fusion aux ennemis devant vous.\nTemps de recharge : {4} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Se transformer en Cauchemar : Chevalier d'Inferno pour attaquer les ennemis et infliger des Dégâts Fusion. Si l'Echo est équipé en tant que l'Echo principal, Les Dégâts Fusion ceux de Compétence résonatrice sont augmentés. \nAppuyez longuement la Compétence d'Echo pour se transformer continuellement."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280024_DescriptionEx",
|
||||
"Content": ""
|
||||
"Content": "Lancer la Compétence d'Echo pour invoquer Cauchemar : Vautour plaignant pour attaquer les ennemis et infliger {0} Dégâts Spectro.\nSi l'ennemi est affecté par l'Effet de la lumière spectro, les Dégâts infligés par le Vautour plaignant sont augmentés.\nSi l'Echo est équipé en tant que l'Echo principal, le Bonus de Dégâts Spectro est augmenté de {2}\nTemps de recharge : {3} secondes."
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280024_SimplyDescription",
|
||||
"Content": ""
|
||||
"Content": "Invoquer Cauchemar : Vautour plaignant pour attaquer les ennemis et infliger des Dégâts Spectro. Si l'ennemi est affecté par l'Effet de la lumière spectro, les Dégâts infligés sont augmentés. Si l'Echo est équipé en tant que l'Echo principal, les Dégâts Spectro sont augmentés."
|
||||
},
|
||||
{
|
||||
"Id": "TowerDefence_PintDesc",
|
||||
|
@ -388689,7 +388689,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_Name",
|
||||
"Content": ""
|
||||
"Content": "Projection : Fleur de Pêcher"
|
||||
},
|
||||
{
|
||||
"Id": "AccessPath_851003_Description",
|
||||
|
@ -390393,10 +390393,18 @@
|
|||
},
|
||||
{
|
||||
"Id": "SkillDescription_1107035_AttributeName",
|
||||
"Content": ""
|
||||
"Content": "Recharge concertante Tactique de limitation"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": ""
|
||||
"Content": "Chant des Fous"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": "Projection d'arme"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": "Un dispositif de projection qui vous permet de changer l'apparence de l'arme."
|
||||
}
|
||||
]
|
|
@ -390398,5 +390398,13 @@
|
|||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
|
@ -356709,7 +356709,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillDescribe",
|
||||
"Content": "終奏スキル発動後、次の登場キャラの探索モジュールが【不思議ケース】に入れ替わる。\n<size=10> </size>\n<size=40><color=Title>【不思議ケース】</color></size>\n· 使用後、【不思議ケース】を中心に近くの敵を牽引し、ロココの攻撃力の{1}の<color=Dark>消滅ダメージ</color>を与え、このダメージは探索モジュールダメージと見なされる\n·【不思議ケース】は存在時間が{0}秒、他のキャラに切り替えると消える"
|
||||
"Content": "終奏スキル発動後、次の登場キャラの探索モジュールが【不思議ケース】に入れ替わる。\n<size=10> </size>\n<size=40><color=Title>【不思議ケース】</color></size>\n· 使用後、【不思議ケース】を中心に近くの敵を牽引し、チーム内登場キャラの攻撃力の{1}の<color=Dark>消滅ダメージ</color>を与える。このダメージは探索モジュールダメージと見なされる\n·【不思議ケース】は存在時間が{0}秒、他のキャラに切り替えると消える"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillName",
|
||||
|
@ -356725,7 +356725,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>幻想浮遊</color></size>\n·<color=Highlight>幻想浮遊</color>状態中、【想像力】を{0}Pt以上所持している場合、<color=Highlight>通常攻撃</color>を一回押しすることで、【想象力】を{0}Pt消費して通常攻撃<color=Highlight>幻想具現</color>を発動できる。\n·ロココが空中にいない時、この状態は一旦解除する。\n<size=10> </size>\n<size=40><color=Title>通常攻撃・幻想具現</color></size>\n·最大3段までの連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。このダメージは重撃ダメージと見なされる。1段目と2段目攻撃着地後、【想像力】を{0}Pt以上所持している場合、ロココは再び空中へと飛び上がり、<color=Highlight>幻想浮遊</color>状態に入る。\n·通常攻撃<color=Highlight>幻想具現</color>3段目発動時、ロココのクリティカル率が{1}を上回る場合は、その上回る{2}につき、チーム内全員の攻撃力を{3}アップさせ、{4}秒間持続、最大{5}アップ可能。\n<size=10> </size>\n<size=40><color=Title>【想像力】の獲得方法</color></size>\n·【想像力】は最大{6}Pt。\n·基本攻撃でダメージを与える時に【想像力】を獲得。\n·<color=Highlight>通常攻撃</color>長押しで溜める時に【想像力】を獲得。\n·共鳴スキル<color=Highlight>至難の芸</color>発動時、【想像力】を{7}Pt獲得\n·変奏スキル<color=Highlight>ペロ、手伝って</color>発動時、【想像力】を{8}Pt獲得。"
|
||||
"Content": "<size=40><color=Title>幻想浮遊</color></size>\n·<color=Highlight>幻想浮遊</color>状態中、【想像力】を{0}Pt以上所持している場合、<color=Highlight>通常攻撃</color>を一回押しすることで、【想象力】を{0}Pt消費して通常攻撃<color=Highlight>幻想具現</color>を発動できる。\n·この状態は、ロココが空中状態解除時または退場時に解除される。\n<size=10> </size>\n<size=40><color=Title>通常攻撃・幻想具現</color></size>\n·最大3段までの連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。このダメージは重撃ダメージと見なされる。1段目と2段目攻撃着地後、【想像力】を{0}Pt以上所持している場合、ロココは再び空中へと飛び上がり、<color=Highlight>幻想浮遊</color>状態に入る。\n·通常攻撃<color=Highlight>幻想具現</color>3段目発動時、ロココのクリティカル率が{1}を上回る場合は、その上回る{2}につき、チーム内全員の攻撃力を{3}アップさせ、{4}秒間持続、最大{5}アップ可能。\n<size=10> </size>\n<size=40><color=Title>【想像力】の獲得方法</color></size>\n·【想像力】は最大{6}Pt。\n·基本攻撃でダメージを与える時に【想像力】を獲得。\n·<color=Highlight>通常攻撃</color>長押しで溜める時に【想像力】を獲得。\n·共鳴スキル<color=Highlight>至難の芸</color>発動時、【想像力】を{7}Pt獲得\n·変奏スキル<color=Highlight>ペロ、手伝って</color>発動時、【想像力】を{8}Pt獲得。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillName",
|
||||
|
@ -362385,7 +362385,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002701_SkillResume",
|
||||
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。敵に命中時、【想像力】を100Pt所持している場合、ロココはスーツケースに乗って空中へと舞い上がり、<color=Highlight>幻想浮遊</color>状態に入る。重撃は<color=Highlight>通常攻撃</color>を長押しで溜め可能。溜め中に<color=Highlight>通常攻撃</color>を離すか、最大溜め時間に達すると、自動的に発動する。\n <size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n <size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。"
|
||||
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。敵に命中時、【想像力】を{0}Pt所持している場合、ロココはスーツケースに乗って空中へと舞い上がり、<color=Highlight>幻想浮遊</color>状態に入る。重撃は<color=Highlight>通常攻撃</color>を長押しで溜め可能。溜め中に<color=Highlight>通常攻撃</color>を離すか、最大溜め時間に達すると、自動的に発動する。\n <size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n <size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002702_SkillResume",
|
||||
|
@ -362401,7 +362401,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillResume",
|
||||
"Content": "<size=40><color=Title>幻想浮遊</color></size>\n·<color=Highlight>幻想浮遊</color>状態中、【想像力】を{0}Pt以上所持している場合、<color=Highlight>通常攻撃</color>を一回押しすることで、【想象力】を{0}Pt消費して通常攻撃<color=Highlight>幻想具現</color>を発動できる。\n·ロココが空中にいない場合、この状態は一旦解除する。\n<size=10> </size>\n<size=40><color=Title>通常攻撃・幻想具現</color></size>\n·最大3段までの連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。1段目と2段目攻撃着地後、ロココは再び空中へと飛び上がり、<color=Highlight>幻想浮遊</color>状態に入る。\n·通常攻撃<color=Highlight>幻想具現</color>3段目発動時、ロココのクリティカル率が{1}を上回る場合は、その上回る{2}につき、チーム内全員の攻撃力を{3}アップさせ、{4}秒間持続、最大{5}アップ可能。\n<size=10> </size>\n<size=40><color=Title>【想像力】の獲得について</color></size>\n·【想像力】は最大{6}Pt。\n·【想像力】の獲得方法:基本攻撃、共鳴スキル<color=Highlight>至難の芸</color>、変奏スキル<color=Highlight>ペロ、手伝って</color>。"
|
||||
"Content": "<size=40><color=Title>幻想浮遊</color></size>\n·<color=Highlight>幻想浮遊</color>状態中、【想像力】を{0}Pt以上所持している場合、<color=Highlight>通常攻撃</color>を一回押しすることで、【想象力】を{0}Pt消費して通常攻撃<color=Highlight>幻想具現</color>を発動できる。\n·この状態は、ロココが空中状態解除時または退場時に解除される。\n<size=10> </size>\n<size=40><color=Title>通常攻撃・幻想具現</color></size>\n·最大3段までの連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。1段目と2段目攻撃着地後、ロココは再び空中へと飛び上がり、<color=Highlight>幻想浮遊</color>状態に入る。\n·通常攻撃<color=Highlight>幻想具現</color>3段目発動時、ロココのクリティカル率が{1}を上回る場合は、その上回る{2}につき、チーム内全員の攻撃力を{3}アップさせ、{4}秒間持続、最大{5}アップ可能。\n<size=10> </size>\n<size=40><color=Title>【想像力】の獲得について</color></size>\n·【想像力】は最大{6}Pt。\n·【想像力】の獲得方法:基本攻撃、共鳴スキル<color=Highlight>至難の芸</color>、変奏スキル<color=Highlight>ペロ、手伝って</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_SkillResume",
|
||||
|
@ -365657,7 +365657,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002803_SkillDescribe",
|
||||
"Content": "範囲内の敵に<color=Ice>凝縮ダメージ</color>を与える他、命中した敵に【解離】を付与し、すべての【サブスタンス】を消費して<color=Highlight>トワイライト・バレエ</color>状態に入る。このダメージは共鳴スキルダメージと見なされる。\n低空で発動可能。\n<size=10> </size>\n<size=40><color=Title>【解離】</color></size>\nカルロッタが<color=Highlight>【解離】</color>の付いた敵に与えたダメージは、その防御力の{1}を無視する。\n<size=10> </size>\n<size=40><color=Title>トワイライト・バレエ</color></size>\n<color=Highlight>トワイライト・バレエ</color>状態で<color=Highlight>通常攻撃</color>または<color=Highlight>共鳴解放</color>を行うと<color=Highlight>デス・ネル</color>が発動される。\n<color=Highlight>デス・ネル</color>を発動するたびに【メタベクトル】を{3}Pt獲得する。\n【メタベクトル】が{4}Ptに達する場合、<color=Highlight>通常攻撃</color>または<color=Highlight>共鳴解放</color>を行うと<color=Highlight>フェータル・フィナーレ</color>が発動される。\n·<color=Highlight>トワイライト・バレエ</color>状態を開始・解除すると【サブスタンス】がすべて消費される。<color=Highlight>トワイライト・バレエ</color>状態では通常攻撃<color=Highlight>必要な仕置き</color>、重撃<color=Highlight>イミネントオブリビオン</color>と重撃<color=Highlight>イモータルバインド</color>を発動できない。\n<size=10> </size>\n<size=40><color=Title>デス・ネル</color></size>\nカルロッタはプリズムを召喚し、マスケット銃で敵に<color=Ice>凝縮ダメージ</color>を与える。このダメージは共鳴スキルダメージと見なされる。\n·<color=Highlight>デス・ネル</color>発動時、カルロッタは入力した方向に一定距離移動する。\n<size=10> </size>\n<size=40><color=Title>フェータル・フィナーレ</color></size>\n範囲内の敵に<color=Ice>凝縮ダメージ</color>を与え、このダメージは共鳴スキルダメージと見なされる。\n·<color=Highlight>フェータル・フィナーレ</color>を発動すると<color=Highlight>トワイライト・バレエ</color>状態が解除される。"
|
||||
"Content": "範囲内の敵に<color=Ice>凝縮ダメージ</color>を与える他、命中した敵に【解離】効果を付与し、<color=Highlight>トワイライト・バレエ</color>状態に入る。このダメージは共鳴スキルダメージと見なされる。\n低空で発動可能。\n<size=10> </size>\n<size=40><color=Title>【解離】</color></size>\nカルロッタが<color=Highlight>【解離】</color>効果の付いた敵に与えたダメージは、その防御力の{1}を無視する。\n<size=10> </size>\n<size=40><color=Title>トワイライト・バレエ</color></size>\n<color=Highlight>トワイライト・バレエ</color>状態で<color=Highlight>通常攻撃</color>または<color=Highlight>共鳴解放</color>を行うと<color=Highlight>デス・ネル</color>を発動する。\n<color=Highlight>デス・ネル</color>を発動するたびに【メタベクトル】を{3}Pt獲得する。\n【メタベクトル】が{4}Ptに達する場合、<color=Highlight>通常攻撃</color>または<color=Highlight>共鳴解放</color>を行うと<color=Highlight>フェータル・フィナーレ</color>を発動する。\n·<color=Highlight>トワイライト・バレエ</color>状態を開始・解除すると【サブスタンス】がすべて消費される。<color=Highlight>トワイライト・バレエ</color>状態では通常攻撃<color=Highlight>必要な仕置き</color>、重撃<color=Highlight>イミネントオブリビオン</color>と重撃<color=Highlight>イモータルバインド</color>を発動できない。\n<size=10> </size>\n<size=40><color=Title>デス・ネル</color></size>\nカルロッタはプリズムを召喚し、マスケット銃で敵に<color=Ice>凝縮ダメージ</color>を与える。このダメージは共鳴スキルダメージと見なされる。\n·<color=Highlight>デス・ネル</color>発動時、カルロッタは入力した方向に一定距離移動する。\n<size=10> </size>\n<size=40><color=Title>フェータル・フィナーレ</color></size>\n範囲内の敵に<color=Ice>凝縮ダメージ</color>を与え、このダメージは共鳴スキルダメージと見なされる。\n·<color=Highlight>フェータル・フィナーレ</color>を発動すると<color=Highlight>トワイライト・バレエ</color>状態が解除される。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002803_SkillName",
|
||||
|
@ -365665,7 +365665,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillDescribe",
|
||||
"Content": "共鳴スキル<color=Highlight>燦然たる意志</color>発動直後に<color=Highlight>空中攻撃</color>を行うと、ダメージ発生までカルロッタへの攻撃が無効となる。\n探索モジュール「ソアー」のスタミナ消費{0}。"
|
||||
"Content": "共鳴スキル<color=Highlight>燦然たる意志</color>発動直後に<color=Highlight>空中攻撃</color>を行うと、ダメージ発生までカルロッタへの攻撃が無効となる。\nカルロッタをチームに編成した時、登場キャラの探索モジュール「ソアー」のスタミナ消費が{0}減少。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillName",
|
||||
|
@ -365673,7 +365673,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002805_SkillDescribe",
|
||||
"Content": "変奏スキル<color=Highlight>冬のアリア</color>、共鳴スキル<color=Highlight>燦然たる意志</color>、共鳴解放<color=Highlight>デス・ネル</color>、重撃<color=Highlight>イミネントオブリビオン</color>が命中した敵に<color=Highlight>解離</color>を付与する。"
|
||||
"Content": "変奏スキル<color=Highlight>冬のアリア</color>、共鳴スキル<color=Highlight>燦然たる意志</color>、共鳴解放<color=Highlight>デス・ネル</color>、重撃<color=Highlight>イミネントオブリビオン</color>が命中した敵に<color=Highlight>解離</color>効果を付与する。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002805_SkillName",
|
||||
|
@ -365705,7 +365705,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002809_SkillDescribe",
|
||||
"Content": "敵にカルロッタの攻撃力の{0}の<color=Ice>凝縮ダメージ</color>を与える。"
|
||||
"Content": "カルロッタの攻撃力の{0}の<color=Ice>凝縮ダメージ</color>を与える。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002809_SkillName",
|
||||
|
@ -366653,7 +366653,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002801_SkillResume",
|
||||
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Ice>凝縮ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>通常攻撃・必要な仕置き</color></size>\nカルロッタが【モルダブルプリズム】を所持している時、<color=Highlight>通常攻撃</color>が<color=Highlight>必要な仕置き</color>に代わる。\n<color=Ice>凝縮ダメージ</color>を与え、<color=Highlight>必要な仕置き</color>による連続攻撃は1段につき【モルダブルプリズム】を{1}Pt消費する。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\n<color=Ice>凝縮ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>イモータルバインド</color></size>\n【サブスタンス】満タン時、<color=Highlight>重撃</color>が<color=Highlight>イモータルバインド</color>に代わり、カルロッタはすべての【サブスタンス】を消費して<color=Ice>凝縮ダメージ</color>を与え、共鳴スキルのクールタイムを短縮する。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\n<color=Ice>凝縮ダメージ</color>を与える。空中攻撃を発動して着地直後に<color=Highlight>通常攻撃</color>を行うと、<color=Highlight>挨拶の一礼</color>を発動する。\n<size=10> </size>\n<size=40><color=Title>空中攻撃・挨拶の一礼</color></size>\n<color=Ice>凝縮ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n【モルダブルプリズム】を{6}Pt消費して<color=Ice>凝縮ダメージ</color>を与える。"
|
||||
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Ice>凝縮ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>通常攻撃・必要な仕置き</color></size>\nカルロッタが【モルダブルプリズム】を所持時、<color=Highlight>通常攻撃</color>が<color=Highlight>必要な仕置き</color>に代わる。\n<color=Ice>凝縮ダメージ</color>を与え、<color=Highlight>必要な仕置き</color>による連続攻撃は1段につき【モルダブルプリズム】を{1}発消費する。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\n<color=Ice>凝縮ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃・イモータルバインド</color></size>\n【サブスタンス】満タン時、<color=Highlight>重撃</color>が<color=Highlight>イモータルバインド</color>に代わり、カルロッタはすべての【サブスタンス】を消費して<color=Ice>凝縮ダメージ</color>を与え、共鳴スキルのクールタイムを短縮する。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\n<color=Ice>凝縮ダメージ</color>を与える。空中攻撃を発動して着地直後に<color=Highlight>通常攻撃</color>を行うと、<color=Highlight>挨拶の一礼</color>を発動する。\n<size=10> </size>\n<size=40><color=Title>空中攻撃・挨拶の一礼</color></size>\n<color=Ice>凝縮ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n【モルダブルプリズム】を{6}発消費して<color=Ice>凝縮ダメージ</color>を与える。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002802_SkillResume",
|
||||
|
@ -366661,7 +366661,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002803_SkillResume",
|
||||
"Content": "敵に<color=Ice>凝縮ダメージ</color>を与える他、命中した敵に<color=Highlight>解離</color>を付与し、<color=Highlight>トワイライト・バレエ</color>状態に入る。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>解離</color></size>\nカルロッタが<color=Highlight>解離</color>の付いた敵に与えたダメージは、その防御力の{1}を無視する。\n<size=10> </size>\n<size=40><color=Title>トワイライト・バレエ</color></size>\n<color=Highlight>トワイライト・バレエ</color>状態で<color=Highlight>通常攻撃</color>または<color=Highlight>共鳴解放</color>を行うと<color=Highlight>デス・ネル</color>が発動される。\n<color=Highlight>デス・ネル</color>を発動するたびに【メタベクトル】を{3}Pt獲得する。\n【メタベクトル】が{4}Ptに達する場合、<color=Highlight>通常攻撃</color>または<color=Highlight>共鳴解放</color>を行うと<color=Highlight>フェータル・フィナーレ</color>が発動される。\n·<color=Highlight>トワイライト・バレエ</color>状態を開始・解除するとサブスタンスがすべて消費される。<color=Highlight>トワイライト・バレエ</color>状態では通常攻撃<color=Highlight>必要な仕置き</color>、重撃<color=Highlight>イモータルバインド</color>と重撃<color=Highlight>イミネントオブリビオン</color>を発動できない。\n<size=10> </size>\n<size=40><color=Title>デス・ネル</color></size>\n<color=Highlight>凝縮ダメージ</color>を与える。\n·<color=Highlight>デス・ネル</color>発動時、カルロッタは入力した方向に一定距離移動する。\n<size=10> </size>\n<size=40><color=Title>フェータル・フィナーレ</color></size>\n範囲内の敵に<color=Ice>凝縮ダメージ</color>を与え、このダメージは共鳴スキルダメージと見なされる。\n·<color=Highlight>フェータル・フィナーレ</color>を発動すると<color=Highlight>トワイライト・バレエ</color>状態が解除される。"
|
||||
"Content": "敵に<color=Ice>凝縮ダメージ</color>を与える他、命中した敵に<color=Highlight>解離</color>効果を付与し、<color=Highlight>トワイライト・バレエ</color>状態に入る。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>解離</color></size>\nカルロッタが<color=Highlight>解離</color>効果の付いた敵に与えたダメージは、その防御力の{1}を無視する。\n<size=10> </size>\n<size=40><color=Title>トワイライト・バレエ</color></size>\n<color=Highlight>トワイライト・バレエ</color>状態で<color=Highlight>通常攻撃</color>または<color=Highlight>共鳴解放</color>を行うと<color=Highlight>デス・ネル</color>を発動する。\n<color=Highlight>デス・ネル</color>を発動するたびに【メタベクトル】を{3}Pt獲得する。\n【メタベクトル】が{4}Ptに達する場合、<color=Highlight>通常攻撃</color>または<color=Highlight>共鳴解放</color>を行うと<color=Highlight>フェータル・フィナーレ</color>を発動する。\n·<color=Highlight>トワイライト・バレエ</color>状態を開始・解除するとサブスタンスがすべて消費される。<color=Highlight>トワイライト・バレエ</color>状態では通常攻撃<color=Highlight>必要な仕置き</color>、重撃<color=Highlight>イモータルバインド</color>と重撃<color=Highlight>イミネントオブリビオン</color>を発動できない。\n<size=10> </size>\n<size=40><color=Title>デス・ネル</color></size>\n<color=Highlight>凝縮ダメージ</color>を与える。\n·<color=Highlight>デス・ネル</color>発動時、カルロッタは入力した方向に一定距離移動する。\n<size=10> </size>\n<size=40><color=Title>フェータル・フィナーレ</color></size>\n範囲内の敵に<color=Ice>凝縮ダメージ</color>を与え、このダメージは共鳴スキルダメージと見なされる。\n·<color=Highlight>フェータル・フィナーレ</color>を発動すると<color=Highlight>トワイライト・バレエ</color>状態が解除される。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillResume",
|
||||
|
@ -366669,7 +366669,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002805_SkillResume",
|
||||
"Content": "変奏スキル<color=Highlight>冬のアリア</color>、共鳴スキル<color=Highlight>燦然たる意志</color>、共鳴解放<color=Highlight>デス・ネル</color>、重撃<color=Highlight>イミネントオブリビオン</color>が命中した敵に<color=Highlight>解離</color>を付与する。"
|
||||
"Content": "変奏スキル<color=Highlight>冬のアリア</color>、共鳴スキル<color=Highlight>燦然たる意志</color>、共鳴解放<color=Highlight>デス・ネル</color>、重撃<color=Highlight>イミネントオブリビオン</color>が命中した敵に<color=Highlight>解離</color>効果を付与する。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002806_SkillResume",
|
||||
|
@ -366677,7 +366677,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002807_SkillResume",
|
||||
"Content": "<size=40><color=Title>共鳴者特性</color></size>\n<color=Highlight>通常攻撃</color>を行い、または共鳴スキル<color=Highlight>バイオレンス・ロマン</color>を発動すると【モルダブルプリズム】を獲得できる。\n【モルダブルプリズム】を消費することで【サブスタンス】を獲得し、【サブスタンス】満タン時に強化<color=Highlight>重撃</color>を行うと共鳴スキル<color=Highlight>バイオレンス・ロマン</color>のクールタイムが短縮される。\n【モルダブルプリズム】は最大{6}Pt。<color=Highlight>共鳴スキル</color>を発動すると【モルダブルプリズム】がすべて消費される。共鳴スキル<color=Highlight>バイオレンス・ロマン</color>を合理的に使うことで、【サブスタンス】の獲得効率が上がる。\n<size=10> </size>\n<size=40><color=Title>重撃・イミネントオブリビオン</color></size>\nカルロッタは{0}秒間隔で<color=Highlight>【ティンテッドプリズム】</color>を有効化する。\n【サブスタンス】が満タン、かつ<color=Highlight>【ティンテッドプリズム】</color>が有効時に<color=Highlight>通常攻撃</color>を長押しすると、すべての【サブスタンス】を消費して重撃<color=Highlight>イミネントオブリビオン</color>を発動する。発動後、<color=Highlight>【ティンテッドプリズム】</color>がクールタイムに入る。\n<color=Ice>凝縮ダメージ</color>を与える他、共鳴スキル<color=Highlight>バイオレンス・ロマン</color>のクールタイムを{1}秒短縮する。\n<size=10> </size>\n<size=40><color=Title>【サブスタンス】の獲得について</color></size>\n【サブスタンス】は最大{2}Pt。\n【サブスタンス】の獲得方法:<color=Highlight>変奏スキル</color>、共鳴スキル<color=Highlight>燦然たる意志</color>で【モルダブルプリズム】を消費、通常攻撃<color=Highlight>必要な仕置き</color>、<color=Highlight>回避反撃</color>。\n<size=10> </size>\n<size=40><color=Title>【モルダブルプリズム】の獲得について</color></size>\n【モルダブルプリズム】は最大{6}Pt。\n【モルダブルプリズム】の獲得方法:<color=Highlight>通常攻撃2段目</color>、<color=Highlight>重撃</color>、空中攻撃<color=Highlight>挨拶の一礼</color>、共鳴スキル<color=Highlight>バイオレンス・ロマン</color>、<color=Highlight>回避</color>に成功。"
|
||||
"Content": "<size=40><color=Title>重撃・イミネントオブリビオン</color></size>\nカルロッタは{0}秒間隔で<color=Highlight>【ティンテッドプリズム】</color>を有効化する。\n【サブスタンス】が満タン、かつ<color=Highlight>【ティンテッドプリズム】</color>が有効時に<color=Highlight>通常攻撃</color>を長押しすると、すべての【サブスタンス】を消費して重撃<color=Highlight>イミネントオブリビオン</color>を発動する。発動後、<color=Highlight>【ティンテッドプリズム】</color>がクールタイムに入る。\n<color=Ice>凝縮ダメージ</color>を与える他、共鳴スキル<color=Highlight>バイオレンス・ロマン</color>のクールタイムを{1}秒短縮する。\n<size=10> </size>\n<size=40><color=Title>【サブスタンス】の獲得について</color></size>\n【サブスタンス】は最大{2}Pt。\n共鳴解放<color=Highlight>トワイライト・バレエ</color>状態では、【サブスタンス】を獲得できない。\n【サブスタンス】の獲得方法:<color=Highlight>変奏スキル</color>、共鳴スキル<color=Highlight>燦然たる意志</color>で【モルダブルプリズム】を消費、通常攻撃<color=Highlight>必要な仕置き</color>、<color=Highlight>回避反撃</color>。\n<size=10> </size>\n<size=40><color=Title>【モルダブルプリズム】の獲得について</color></size>\n【モルダブルプリズム】は最大{6}発。\n共鳴解放<color=Highlight>トワイライト・バレエ</color>状態では、【モルダブルプリズム】を獲得できない。\n【モルダブルプリズム】の獲得方法:<color=Highlight>通常攻撃2段目</color>、<color=Highlight>重撃</color>、空中攻撃<color=Highlight>挨拶の一礼</color>、共鳴スキル<color=Highlight>バイオレンス・ロマン</color>、<color=Highlight>回避</color>に成功。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002808_SkillResume",
|
||||
|
@ -373329,7 +373329,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_AttributesDescription",
|
||||
"Content": "共鳴スキル<color=Highlight>バイオレンス・ロマン</color>発動時、カルロッタの凝縮ダメージが{2}秒間{1}アップ。共鳴スキル<color=Highlight>燦然たる意志</color>が<color=Highlight>遊色</color>状態の敵に命中時、【サブスタンス】を追加で{3}Pt獲得。\n共鳴解放<color=Highlight>デス・ネル</color>は中断されない。"
|
||||
"Content": "共鳴スキル<color=Highlight>バイオレンス・ロマン</color>発動時、カルロッタの凝縮ダメージが{1}アップ、{2}秒間持続。共鳴スキル<color=Highlight>燦然たる意志</color>が<color=Highlight>遊色</color>状態の敵に命中時、【サブスタンス】を追加で{3}Pt獲得。\n共鳴解放<color=Highlight>デス・ネル</color>は中断されない。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_NodeName",
|
||||
|
@ -373337,7 +373337,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_158_AttributesDescription",
|
||||
"Content": "<color=Highlight>解離</color>効果の付いた敵に与えたダメージのクリティカル率が{0}、クリティカルダメージが{1}アップ。"
|
||||
"Content": "<color=Highlight>解離</color>効果の付いた敵に与えたダメージのクリティカル率が{0}アップ。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_158_NodeName",
|
||||
|
@ -373345,7 +373345,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_159_AttributesDescription",
|
||||
"Content": "終奏スキル<color=Highlight>クロージング・リマーク</color>を発動後に追加攻撃を1回行い、カルロッタの攻撃力の{0}の凝縮ダメージを与える。重撃<color=Highlight>イミネントオブリビオン</color>のダメージ倍率が{1}アップ。"
|
||||
"Content": "終奏スキル<color=Highlight>シャッタード・ミラー</color>:終奏スキル<color=Highlight>クロージング・リマーク</color>発動後に追加攻撃を1回行い、カルロッタの攻撃力の{0}の凝縮ダメージを与える。\n共鳴スキル<color=Highlight>バイオレンス・ロマン</color>、共鳴スキル<color=Highlight>燦然たる意志</color>のダメージ倍率が{1}アップ。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_159_NodeName",
|
||||
|
@ -373369,7 +373369,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_162_AttributesDescription",
|
||||
"Content": "共鳴解放<color=Highlight>デス・ネル</color>の射撃のダメージがアップ、生成するプリズムの数が倍になり、倍率が合計{0}アップ。\n共鳴解放<color=Highlight>デス・ネル</color>の射撃が敵に命中時、敵に<color=Highlight>遊色</color>効果を付与:効果発動中、敵は行動不能となる。被ダメージまたは{2}秒経過後、この効果は消える。"
|
||||
"Content": "共鳴解放<color=Highlight>デス・ネル</color>の射撃のダメージがアップ、生成するプリズムの数が倍になり、倍率が合計{0}アップ。\n共鳴解放<color=Highlight>デス・ネル</color>の射撃が敵に命中時、敵に<color=Highlight>溢光</color>効果を付与:効果発動中、敵は行動不能となる。被ダメージまたは{2}秒経過後、この効果は消える。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_162_NodeName",
|
||||
|
@ -383941,7 +383941,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_MultiSkillDescribe",
|
||||
"Content": "終奏スキル発動後、ロココの終奏スキルを発動させた、近くにいるキャラの探索モジュールが【不思議ケース】に入れ替わる。\n<size=10> </size>\n<size=40><color=Title>【不思議ケース】</color></size>\n· 使用後、【不思議ケース】を中心に近くの敵を牽引\n·【不思議ケース】は存在時間が{0}秒、他のキャラに切り替えると消える"
|
||||
"Content": "終奏スキル発動後、ロココの終奏スキルを発動させた、近くにいるキャラの探索モジュールが【不思議ケース】に入れ替わる。\n<size=10> </size>\n<size=40><color=Title>【不思議ケース】</color></size>\n· 使用後、【不思議ケース】を中心に近くの敵を牽引し、チーム内登場キャラの攻撃力の{1}の<color=Dark>消滅ダメージ</color>を与える。このダメージは探索モジュールダメージと見なされる。\n·【不思議ケース】は存在時間が{0}秒、他のキャラに切り替えると消える"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_MultiSkillDescribe",
|
||||
|
@ -385569,11 +385569,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_EffectDescription",
|
||||
"Content": "共鳴解放発動後{0}秒内、キャラの凝縮ダメージが{1}アップ、共鳴スキルダメージが{2}アップ。"
|
||||
"Content": "共鳴解放発動時、自身の凝縮ダメージが{0}アップ、共鳴スキルダメージが{1}アップ、{2}秒間持続、最大{3}スタック。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_SimplyEffectDesc",
|
||||
"Content": "共鳴解放発動後、キャラの凝縮ダメージアップ、共鳴スキルダメージアップ。"
|
||||
"Content": "共鳴解放発動時、自身の凝縮ダメージアップ、共鳴スキルダメージアップ。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_112_EffectDescription",
|
||||
|
@ -386697,7 +386697,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、フロートアルマを召喚し、連続攻撃で{0}の焦熱ダメージを4段、{1}の焦熱ダメージを1段与える。\nクールタイム:{2}秒"
|
||||
"Content": "音骸スキルを発動すると、フロートアルマを召喚し、連続攻撃で{0}の焦熱ダメージを6段、{1}の焦熱ダメージを1段与える。\nクールタイム:{2}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_SimplyDescription",
|
||||
|
@ -386753,7 +386753,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200069_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、雲の妖精を召喚してチーム内の登場キャラに{0}のHPを最大4回回復させる。\nクールタイム:{1}秒"
|
||||
"Content": "音骸スキルを発動すると、雲の妖精を召喚してチーム内の登場キャラに{0}のHPを回復させる、最大4回まで。\nクールタイム:{1}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200069_SimplyDescription",
|
||||
|
@ -386793,7 +386793,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、雷鬣狼を召喚して{0}の電導ダメージを与える。\nクールタイム:{1}秒"
|
||||
"Content": "音骸スキルを発動すると、雷鬣狼を召喚して{0}の電導ダメージを3段与える。\nクールタイム:{1}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_SimplyDescription",
|
||||
|
@ -386801,7 +386801,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200075_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、風鬣狼を召喚して近くにいるチームメンバーに{0}のHPを最大3回回復させる。\nクールタイム:{1}秒"
|
||||
"Content": "音骸スキルを発動すると、風鬣狼を召喚して近くにいるチームメンバーに{0}のHPを回復させる、最大3回まで。\nクールタイム:{1}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200075_SimplyDescription",
|
||||
|
@ -386817,27 +386817,27 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280014_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、ゼノコロッサスに変身し、前方の敵を攻撃して{0}の凝縮ダメージを与える。自身が共鳴解放発動時、「強襲エネルギー」を持続的に獲得できる。\n「強襲エネルギー」満タン時、音骸スキルのクールタイムはリセットされ、発動するとゼノコロッサスに変身し、昇空後に敵の位置にダイブして{1}の凝縮ダメージを与え、敵を凍結する。\nメイン音骸スロットに装備時、自身の凝縮ダメージが{2}アップ、共鳴スキルダメージが{3}アップ。\nクールタイム:{4}秒"
|
||||
"Content": "音骸スキルを発動すると、ゼノコロッサスに変身し、前方の敵を攻撃して{0}の凝縮ダメージを与える。装備キャラが共鳴解放発動時、「強襲エネルギー」を持続的に獲得できる。\n「強襲エネルギー」満タン時、音骸スキルのクールタイムはリセットされる。発動するとゼノコロッサスに変身し、昇空後に敵の位置にダイブして{1}の凝縮ダメージを与え、さらに敵を凍結する。\nメイン音骸スロットに装備時、自身の凝縮ダメージが{2}アップ、共鳴スキルダメージが{3}アップ。\nクールタイム:{4}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280014_SimplyDescription",
|
||||
"Content": "ゼノコロッサスに変身し、連続攻撃で前方の敵に凝縮ダメージを与える。自身が共鳴解放発動時、「強襲エネルギー」を持続的に獲得できる。「強襲エネルギー」満タン時、ゼノコロッサスに変身し、昇空後に敵の位置にダイブして凝縮ダメージを与える。メイン音骸スロットに装備時、自身の凝縮ダメージと共鳴スキルダメージがアップ。"
|
||||
"Content": "ゼノコロッサスに変身し、連続攻撃で前方の敵に凝縮ダメージを与える。装備キャラが共鳴解放発動時、「強襲エネルギー」を持続的に獲得できる。「強襲エネルギー」満タン時、ゼノコロッサスに変身し、昇空後に敵の位置にダイブして凝縮ダメージを与えることができる。メイン音骸スロットに装備時、自身の凝縮ダメージと共鳴スキルダメージがアップ。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、嘆きのドレイクに変身し、「嘆き領域」を発動して範囲内の敵に{0}の焦熱ダメージを与える。\nメイン音骸スロットに装備時、自身の焦熱ダメージが{1}アップ、通常攻撃ダメージが{2}アップ。\nクールタイム:{3}秒"
|
||||
"Content": "音骸スキルを発動すると、嘆きのドレイクに変身し、5秒間持続する「嘆き領域」を設置して範囲内の敵に{0}の焦熱ダメージを周期的に与える。\nメイン音骸スロットに装備時、自身の焦熱ダメージが{1}アップ、通常攻撃ダメージが{2}アップ。\nクールタイム:{3}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_SimplyDescription",
|
||||
"Content": "嘆きのドレイクに変身し、「審判の隕星」を発動して一定範囲内の敵に焦熱ダメージを与える。メイン音骸スロットに装備時、自身の焦熱ダメージと通常攻撃ダメージがアップ。"
|
||||
"Content": "嘆きのドレイクに変身し、「嘆き領域」を設置して一定範囲内の敵に焦熱ダメージを与える。メイン音骸スロットに装備時、自身の焦熱ダメージと通常攻撃ダメージがアップ。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280016_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、踊り続ける「冥月の侍女」を3名召喚する。「冥月の侍女」のブレードは敵に{0}の消滅ダメージを与える。ブレードでパリィに成功時、「冥月の侍女」の存在時間を延長。\nメイン音骸スロットに装備時、自身の協同攻撃によるダメージが{1}アップ。\nクールタイム:{2}秒"
|
||||
"Content": "音骸スキルを発動すると、踊り続ける「冥月の侍女」を3名召喚する。「冥月の侍女」はブレードで敵に{0}の消滅ダメージを与える。ブレードでパリィに成功時、「冥月の侍女」の存在時間が延長。\nメイン音骸スロットに装備時、自身の協同攻撃によるダメージが{1}アップ。\nクールタイム:{2}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280016_SimplyDescription",
|
||||
"Content": "踊り続ける「冥月の侍女」を召喚して周囲の敵に消滅ダメージを与える。「冥月の侍女」のブレードでパリィに成功時、「冥月の侍女」の存在時間を延長。メイン音骸スロットに装備時、自身の協同攻撃によるダメージがアップ。"
|
||||
"Content": "踊り続ける「冥月の侍女」を召喚して周囲の敵に消滅ダメージを与える。「冥月の侍女」のブレードでパリィに成功時、「冥月の侍女」の存在時間が延長。メイン音骸スロットに装備時、自身の協同攻撃によるダメージがアップ。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280017_DescriptionEx",
|
||||
|
@ -386845,11 +386845,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280017_SimplyDescription",
|
||||
"Content": "ローレライに変身し、周囲の敵に消滅ダメージを与える。メイン音骸スロットに装備時、自身の消滅ダメージと共鳴解放ダメージがアップ。"
|
||||
"Content": "ローレライに変身し、周囲の敵に消滅ダメージを与える。メイン音骸スロットに装備時、自身の消滅ダメージと通常攻撃ダメージがアップ。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280018_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、ナイトメア・飛廉の大猿を召喚して敵に{0}の気動ダメージを与える。その場に残る「風巻きのガジュマル」は、持続的に周囲の敵を攻撃し、1段につき{1}の気動ダメージを最大5段与える。\nメイン音骸スロットに装備時、自身の気動ダメージが{2}アップ、重撃ダメージが{3}アップ。\nクールタイム:{4}秒"
|
||||
"Content": "音骸スキルを発動すると、ナイトメア・飛廉の大猿を召喚して敵に{0}の気動ダメージを与える。その場に残る「風巻きのガジュマル」は、持続的に周囲の敵を攻撃して{1}の気動ダメージを与える、最大5段。\nメイン音骸スロットに装備時、自身の気動ダメージが{2}アップ、重撃ダメージが{3}アップ。\nクールタイム:{4}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280018_SimplyDescription",
|
||||
|
@ -386857,11 +386857,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280019_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、ナイトメア・無情のサギに変身し、周囲の敵に1段につき{0}の消滅ダメージを最大10段与える。\nメイン音骸スロットに装備時、自身の消滅ダメージが{1}アップ、共鳴スキルダメージが{2}アップ。\nクールタイム:{3}秒"
|
||||
"Content": "音骸スキルを発動すると、ナイトメア・無情のサギに変身し、周囲の敵に{0}の消滅ダメージを与える、最大10段。\nメイン音骸スロットに装備時、自身の消滅ダメージが{1}アップ、共鳴スキルダメージが{2}アップ。\nクールタイム:{3}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280019_SimplyDescription",
|
||||
"Content": "ナイトメア・無情のサギに変身し、周囲の敵に複数段の消滅ダメージを与える。メイン音骸スロットに装備時、自身の消滅ダメージと共鳴スキルダメージがアップ。"
|
||||
"Content": "ナイトメア・無情のサギに変身し、周囲の敵に複数段の消滅ダメージを与える。メイン音骸スロットに装備時、自身の消滅ダメージと重撃ダメージがアップ。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280020_DescriptionEx",
|
||||
|
@ -386881,7 +386881,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、ナイトメア・無冠者に変身し、前方の敵に{0}の消滅ダメージを与える。\nメイン音骸スロットに装備時、自身の消滅ダメージが{1}アップ、通常攻撃ダメージが{2}アップ。\n初期使用回数は{3}回で、{4}秒ごとに使用回数が1回増加し、最大{5}回まで増加可能。音骸スキル発動後{6}秒内、この音骸スキルの次回の与ダメージが{7}アップ。\nクールタイム:{4}秒"
|
||||
"Content": "音骸スキルを発動すると、ナイトメア・無冠者に変身し、前方の敵に{0}の消滅ダメージを与える。\nメイン音骸スロットに装備時、自身の消滅ダメージが{1}アップ、通常攻撃ダメージが{2}アップ。\n初期使用回数は{3}回で、{4}秒ごとに使用回数が1回増加し、最大{5}回まで増加可能。ナイトメア・無冠者が敵に命中後、この音骸スキルによるダメージが{6}アップ、{7}秒間持続、スタック不可。\nクールタイム:{4}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_SimplyDescription",
|
||||
|
@ -386889,11 +386889,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_DescriptionEx",
|
||||
"Content": "音骸スキルを発動すると、ナイトメア・燎原の炎騎に変身し、ジャンプして前方の敵に{0}の焦熱ダメージを与える。\nメイン音骸スロットに装備時、自身の焦熱ダメージが{1}アップ、共鳴スキルダメージが{2}アップ。\nクールタイム:{3}秒"
|
||||
"Content": "音骸スキルを発動すると、ナイトメア・燎原の炎騎に変身し、ジャンプして前方の敵に{0}の焦熱ダメージを与える。\nメイン音骸スロットに装備時、自身の焦熱ダメージが{1}アップ、共鳴スキルダメージが{2}アップ。\n長押しすると、継続的に騎行する燎原の炎騎に変身。終了時、前方の敵に{3}の焦熱ダメージを1回与える。\nクールタイム:{4}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_SimplyDescription",
|
||||
"Content": "ナイトメア・燎原の炎騎に変身し、ジャンプして前方の敵に焦熱ダメージを与える。メイン音骸スロットに装備時、自身の焦熱ダメージと共鳴スキルダメージがアップ。"
|
||||
"Content": "ナイトメア・燎原の炎騎に変身し、前方の敵に焦熱ダメージを与える。メイン音骸スロットに装備時、自身の焦熱ダメージと共鳴スキルダメージがアップ。\n長押しすると継続的に騎行するナイトメア・燎原の炎騎に変身。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280024_DescriptionEx",
|
||||
|
@ -390398,5 +390398,13 @@
|
|||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": "愚者の讃歌"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": "武器・投影"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": "武器の外見を変えられる投影アイテム"
|
||||
}
|
||||
]
|
|
@ -130633,11 +130633,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280002_DescriptionEx",
|
||||
"Content": "에코 어빌리티를 사용하여 지옥불 기사로 변신한 후 참격을 발동한다. (최대 연속 사용 가능 횟수: 3회) 각각 {0}, {1}, {2}의 용융 피해를 입힌다.\n마지막 공격이 적에게 명중하면 캐릭터의 용융 피해 보너스가 {3} 증가하며, 일반 공격 피해 보너스가 {4} 증가한다. (지속 시간: {5}초)\n에코 어빌리티를 길게 누르면 계속 지옥불 기사로 변신하여 라이딩 상태가 되며, 종료 시 전방 목표에게 {2}의 용융 피해를 1회 입힌다.\n스킬 쿨타임: {6}초"
|
||||
"Content": "에코 어빌리티를 사용하여 지옥불 기사로 변신한 후 참격을 발동한다. (최대 연속 사용 가능 횟수: 3회) 각각 {0}, {1}, {2}의 용융 피해를 입힌다.\n마지막 공격이 적에게 명중하면 자신의 용융 피해 보너스가 {3} 증가하고, 일반 공격 피해 보너스가 {4} 증가하며, {5}초간 지속된다.\n에코 어빌리티를 길게 누르면 변신 상태를 유지하면서 라이딩 상태에 진입하며, 종료 시 전방 목표에게 {2}의 용융 피해를 1회 입힌다.\n스킬 쿨타임: {6}초"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280002_SimplyDescription",
|
||||
"Content": "지옥불 기사로 변신하여 적을 연속 공격하여 용융 피해를 입히고, 캐릭터의 용융 및 일반 공격 피해를 증가시킨다. 에코 어빌리티를 길게 누르면 라이딩 모드의 지옥불 기사로 변신할 수 있다"
|
||||
"Content": "지옥불 기사로 변신하여 적을 연속 공격하여 용융 피해를 입히고, 자신의 용융과 일반 공격 피해를 증가시킨다. \n에코 어빌리티를 길게 누르면 변신 상태를 유지하면서 라이딩 상태에 진입할 수 있다"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280003_DescriptionEx",
|
||||
|
@ -309421,7 +309421,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponReson_21040016_Name",
|
||||
"Content": "우인의 노래"
|
||||
"Content": "근원의 추적"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21050026_Name",
|
||||
|
@ -356725,7 +356725,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>비약의 환상</color></size>\n· 로코코가 <color=Highlight>비약의 환상</color> 상태에서, {0}pt의 「상상력」을 보유할 경우, <color=Highlight>일반 공격</color>을 짧게 눌러 {0}pt의 「상상력」을 소모하여 일반 공격 <color=Highlight>현실에 비추는 환상</color>을 발동할 수 있다.\n· 해당 상태는 로코코가 공중 상태에 있지 않을 때 해제된다.\n<size=10> </size>\n<size=40><color=Title>일반 공격 · 현실에 비추는 환상</color></size>\n· 최대 3단의 연속 공격을 가하여 <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 강공격 피해로 적용된다. 공격 1단, 2단을 가하고 착지 후, 「상상력」이 {0}pt 이상일 경우, 로코코를 공중으로 띄워 <color=Highlight>비약의 환상</color> 상태에 진입한다.\n일반 공격 <color=Highlight>현실에 비추는 환상</color> 3단 발동 시, 로코코의 크리티컬이 {1}를 초과할 경우, 초과한 크리티컬 {2} 당, 파티 내 캐릭터의 공격력을 {3} 증가시키고, {4}초간 지속되며, 최대 {5}의 증가가 가능하다.\n<size=10> </size>\n<size=40><color=Title>「상상력」 획득 규칙</color></size>\n· 「상상력」 최대 누적 가능: {6}pt\n· 기본 공격으로 피해를 입힐 시 「상상력」을 회복할 수 있다.\n· <color=Highlight>일반 공격</color>을 길게 눌러 차지하면 「상상력」을 회복할 수 있다.\n· 공명 스킬 <color=Highlight>고난이도 설정</color> 발동 시, 「상상력」 {7}pt를 회복할 수 있다\n· 변주 스킬 <color=Highlight>펠로, 도와줘</color> 발동 시, 「상상력」 {8}pt를 회복할 수 있다"
|
||||
"Content": "<size=40><color=Title>비약의 환상</color></size>\n· 로코코가 <color=Highlight>비약의 환상</color> 상태에서, {0}pt의 「상상력」을 보유할 경우, <color=Highlight>일반 공격</color>을 짧게 눌러 {0}pt의 「상상력」을 소모하여 일반 공격 <color=Highlight>현실에 비추는 환상</color>을 발동할 수 있다.\n· 해당 상태는 로코코가 공중 상태에 있지 않거나 미출전 상태에 있을 시 해제된다.\n<size=10> </size>\n<size=40><color=Title>일반 공격 · 현실에 비추는 환상</color></size>\n· 최대 3단의 연속 공격을 가하여 <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 강공격 피해로 적용된다. 공격 1단, 2단을 가하고 착지 후, 「상상력」이 {0}pt 이상일 경우, 로코코를 공중으로 띄워 <color=Highlight>비약의 환상</color> 상태에 진입한다.\n일반 공격 <color=Highlight>현실에 비추는 환상</color> 3단 발동 시, 로코코의 크리티컬이 {1}를 초과할 경우, 초과한 크리티컬 {2} 당, 파티 내 캐릭터의 공격력을 {3} 증가시키고, {4}초간 지속되며, 최대 {5}의 증가가 가능하다.\n<size=10> </size>\n<size=40><color=Title>「상상력」 획득 규칙</color></size>\n· 「상상력」 최대 누적 가능: {6}pt\n· 기본 공격으로 피해를 입힐 시 「상상력」을 회복할 수 있다.\n· <color=Highlight>일반 공격</color>을 길게 눌러 차지하면 「상상력」을 회복할 수 있다.\n· 공명 스킬 <color=Highlight>고난이도 설정</color> 발동 시, 「상상력」 {7}pt를 회복할 수 있다\n· 변주 스킬 <color=Highlight>펠로, 도와줘</color> 발동 시, 「상상력」 {8}pt를 회복할 수 있다"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillName",
|
||||
|
@ -362385,7 +362385,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002701_SkillResume",
|
||||
"Content": "<size=40><color=Title>일반 공격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다. 목표 명중 시 「상상력」이 100pt 이상일 경우, 로코코를 공중으로 띄워 <color=Highlight>비약의 환상</color> 상태에 진입한다. <color=Highlight>일반 공격</color>을 길게 눌러 차지할 수 있으며, 차지 시간이 길수록 더 많은 「상상력」을 획득할 수 있다. 차지 도중 <color=Highlight>일반 공격</color>에서 손을 떼거나 최대 차지 시간에 도달할 때 자동으로 강공격을 발동한다.\n<size=10> </size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다"
|
||||
"Content": "<size=40><color=Title>일반 공격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다. 목표 명중 시 「상상력」이 {0}pt 이상일 경우, 로코코를 공중으로 띄워 <color=Highlight>비약의 환상</color> 상태에 진입한다. <color=Highlight>일반 공격</color>을 길게 눌러 차지할 수 있으며, 차지 시간이 길수록 더 많은 「상상력」을 획득할 수 있다. 차지 도중 <color=Highlight>일반 공격</color>에서 손을 떼거나 최대 차지 시간에 도달할 때 자동으로 강공격을 발동한다.\n<size=10> </size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002702_SkillResume",
|
||||
|
@ -362401,7 +362401,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillResume",
|
||||
"Content": "<size=40><color=Title>비약의 환상</color></size>\n· 로코코가 <color=Highlight>비약의 환상</color> 상태에서, 「상상력」이 {0}pt 이상일 경우, <color=Highlight>일반 공격</color>을 짧게 눌러 {0}pt의 「상상력」을 소모하여 일반 공격 <color=Highlight>현실에 비추는 환상</color>을 발동할 수있다.\n· 해당 상태는 로코코가 공중 상태에 있지 않을 때 해제된다.\n<size=10> </size>\n<size=40><color=Title>일반 공격 · 현실에 비추는 환상</color></size>\n· 최대 3단의 연속 공격을 가하여 <color=Dark>인멸 피해</color>를 입힌다. 공격 1단, 2단을 가하고 착지 후 로코코를 공중으로 띄워 <color=Highlight>비약의 환상</color> 상태에 진입한다.\n· 일반 공격 <color=Highlight>현실에 비추는 환상</color> 3단 발동 시, 로코코의 크리티컬이 {1}를 초과할 경우, 초과한 크리티컬 {2} 당, 파티 내 캐릭터의 공격력을 {3} 증가시키고, {4}초간 지속되며, 최대 {5}의 증가가 가능하다.\n<size=10> </size>\n<size=40><color=Title>「상상력」 획득 규칙</color></size>\n· 「상상력」 최대 누적 가능: {6}pt\n· 「상상력」 획득 방법: 기본 공격, 공명 스킬 <color=Highlight>고난이도 설정</color>, 변주 스킬 <color=Highlight>펠로, 도와줘</color>"
|
||||
"Content": "<size=40><color=Title>비약의 환상</color></size>\n· 로코코가 <color=Highlight>비약의 환상</color> 상태에서, 「상상력」이 {0}pt 이상일 경우, <color=Highlight>일반 공격</color>을 짧게 눌러 {0}pt의 「상상력」을 소모하여 일반 공격 <color=Highlight>현실에 비추는 환상</color>을 발동할 수있다.\n· 해당 상태는 로코코가 공중 상태에 있지 않거나 미출전 상태에 있을 시 해제된다.\n<size=10> </size>\n<size=40><color=Title>일반 공격 · 현실에 비추는 환상</color></size>\n· 최대 3단의 연속 공격을 가하여 <color=Dark>인멸 피해</color>를 입힌다. 공격 1단, 2단을 가하고 착지 후 로코코를 공중으로 띄워 <color=Highlight>비약의 환상</color> 상태에 진입한다.\n· 일반 공격 <color=Highlight>현실에 비추는 환상</color> 3단 발동 시, 로코코의 크리티컬이 {1}를 초과할 경우, 초과한 크리티컬 {2} 당, 파티 내 캐릭터의 공격력을 {3} 증가시키고, {4}초간 지속되며, 최대 {5}의 증가가 가능하다.\n<size=10> </size>\n<size=40><color=Title>「상상력」 획득 규칙</color></size>\n· 「상상력」 최대 누적 가능: {6}pt\n· 「상상력」 획득 방법: 기본 공격, 공명 스킬 <color=Highlight>고난이도 설정</color>, 변주 스킬 <color=Highlight>펠로, 도와줘</color>"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_SkillResume",
|
||||
|
@ -365665,7 +365665,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillDescribe",
|
||||
"Content": "공명 스킬 <color=Highlight>눈부시는 현란함</color> 발동 후, 일정 시간 내에 <color=Highlight>공중 공격</color>을 발동하면, 해당 공중 공격으로 피해를 입히기 전에 피해와 공격에 면역된다.\n활공 스태미나 소모: {0}"
|
||||
"Content": "공명 스킬 <color=Highlight>눈부시는 현란함</color> 발동 후, 일정 시간 내에 <color=Highlight>공중 공격</color>을 발동하면, 해당 공중 공격으로 피해를 입히기 전에 피해와 공격에 면역된다.\n카를로타가 파티에 있을 시, 파티 내 등장 캐릭터의 활공 스태미나 소모를 {0} 감소시킨다"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillName",
|
||||
|
@ -373329,7 +373329,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_AttributesDescription",
|
||||
"Content": "카를로타가 공명 스킬 <color=Highlight>폭력 미학</color> 발동 시, 카를로타의 응결 피해 보너스를 {1} 증가시키며, {2}초간 지속된다. 공명 스킬 <color=Highlight>눈부시는 현란함</color>을 발동하여 <color=Highlight>넘쳐나는 불빛</color> 상태의 목표에 명중 시, 추가로 「영민」 {3}pt를 회복한다.\n공명 해방 <color=Highlight>죽음의 징조</color> 상태에서는 중단을 면역한다"
|
||||
"Content": "카를로타가 공명 스킬 <color=Highlight>폭력 미학</color> 발동 시, 카를로타의 응결 피해 보너스를 {1} 증가시키며, {2}초간 지속된다. 공명 스킬 <color=Highlight>눈부시는 현란함</color>을 발동하여 <color=Highlight>넘쳐나는 불빛</color> 상태의 목표에 명중 시, 추가로 「영민」 {3}pt를 회복한다"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_NodeName",
|
||||
|
@ -382081,7 +382081,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_167_AttributesDescription",
|
||||
"Content": "공명 해방 <color=Highlight>즉흥 공연, 시작</color>의 피해 배율이 {0} 상승되며, 강공격의 피해 배율이 {1} 상승된다"
|
||||
"Content": "공명 해방 <color=Highlight>즉흥 공연, 시작</color>의 피해 배율이 {0} 상승되며, <color=Highlight>강공격</color>의 피해 배율이 {1} 상승된다"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_167_NodeName",
|
||||
|
@ -385569,11 +385569,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_EffectDescription",
|
||||
"Content": "공명 해방 발동 후의 {0}초 내에, 캐릭터 응결 피해 보너스가 {1} 증가되고, 공명 스킬 피해 보너스가 {2} 증가된다"
|
||||
"Content": "공명 해방 발동 시, 자신의 응결 피해 보너스가 {0} 증가되고, 공명 스킬 피해 보너스가 {1} 증가되며, {2}초간 지속되고, {3}스택 중첩이 가능하다"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_SimplyEffectDesc",
|
||||
"Content": "공명 해방 발동 후, 캐릭터 응결 피해가 증가되고 공명 스킬 피해가 증가된다"
|
||||
"Content": "공명 해방 발동 시, 자신의 응결 피해가 증가되고 공명 스킬 피해가 증가된다"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_112_EffectDescription",
|
||||
|
@ -386697,7 +386697,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_DescriptionEx",
|
||||
"Content": "에코 어빌리티를 사용하여 유령 인형을 소환해 연속 공격을 가하여 4단 {0}의 용융 피해와 1단 {1}의 용융 피해를 입힌다.\n스킬 쿨타임: {2}초"
|
||||
"Content": "에코 어빌리티를 사용하여 유령 인형을 소환해 연속 공격을 가하여 6단 {0}의 용융 피해와 1단 {1}의 용융 피해를 입힌다.\n스킬 쿨타임: {2}초"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_SimplyDescription",
|
||||
|
@ -386793,7 +386793,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_DescriptionEx",
|
||||
"Content": "에코 어빌리티를 사용하여 갈기늑대 · 천둥을 소환해 공격을 가하여 {0}의 전도 피해를 입힌다.\n스킬 쿨타임: {1}초"
|
||||
"Content": "에코 어빌리티를 사용하여 갈기늑대 · 천둥을 소환해 3단 공격을 가하여 {0}의 전도 피해를 입힌다.\n스킬 쿨타임: {1}초"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_SimplyDescription",
|
||||
|
@ -386825,7 +386825,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_DescriptionEx",
|
||||
"Content": "에코 어빌리티를 사용하여 탄식의 고룡으로 변신한 후, 「비통의 영역」을 소환하고, 주기적으로 「비통의 영역」 내에 있는 적에게 {0}의 용융 피해를 입힌다.\n메인 슬롯에 해당 에코 어빌리티를 장착 시, 자신의 용융 피해 보너스가 {1} 증가하고, 일반 공격 피해 보너스가 {2} 증가한다.\n스킬 쿨타임: {3}초"
|
||||
"Content": "에코 어빌리티를 사용하여 탄식의 고룡으로 변신한 후, 「비통의 영역」을 소환하고, 5초간 지속되며, 주기적으로 「비통의 영역」 내에 있는 적에게 {0}의 용융 피해를 입힌다.\n메인 슬롯에 해당 에코 어빌리티를 장착 시, 자신의 용융 피해 보너스가 {1} 증가하고, 일반 공격 피해 보너스가 {2} 증가한다.\n스킬 쿨타임: {3}초"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_SimplyDescription",
|
||||
|
@ -386845,7 +386845,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280017_SimplyDescription",
|
||||
"Content": "로렐라이로 변신한 후, 주변 적에게 인멸 피해를 입힌다. 메인 슬롯에 장착 시 자신의 인멸과 공명 해방 피해를 증가시킨다"
|
||||
"Content": "로렐라이로 변신한 후, 주변 적에게 인멸 피해를 입힌다. 메인 슬롯에 장착 시 자신의 인멸과 일반 공격 피해를 증가시킨다"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280018_DescriptionEx",
|
||||
|
@ -386861,7 +386861,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280019_SimplyDescription",
|
||||
"Content": "악몽 · 음험한 백로로 변신한 후, 주변 적에게 다단 인멸 피해를 입힌다. 메인 슬롯에 장착 시 자신의 인멸과 공명 스킬 피해를 증가시킨다"
|
||||
"Content": "악몽 · 음험한 백로로 변신한 후, 주변 적에게 다단 인멸 피해를 입힌다. 메인 슬롯에 장착 시 자신의 인멸과 강공명 피해를 증가시킨다"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280020_DescriptionEx",
|
||||
|
@ -386881,7 +386881,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_DescriptionEx",
|
||||
"Content": "에코 어빌리티를 사용하여 악몽 · 크라운리스로 변신한 후, 전방의 적에게 {0}의 인멸 피해를 입힌다.\n메인 슬롯에 해당 에코 어빌리티를 장착 시, 자신의 인멸 피해 보너스가 {1} 증가하고, 일반 공격 피해 보너스가 {2} 증가한다.\n시작할 때 {3}회 발동 가능 횟수를 보유하며, {4}초마다 발동 가능 횟수가 1회씩 증가한다. 발동 가능 횟수의 누적 최대치는 {5}회이다. 에코 어빌리티 발동 후 {6}초 이내에 해당 에코 어빌리티를 다시 발동하면 피해가 {7} 증가한다.\n 스킬 쿨타임: {4}초"
|
||||
"Content": "에코 어빌리티를 사용하여 악몽 · 크라운리스로 변신한 후, 전방의 적에게 {0}의 인멸 피해를 입힌다.\n메인 슬롯에 해당 에코 어빌리티를 장착 시, 자신의 인멸 피해 보너스가 {1} 증가하고, 일반 공격 피해 보너스가 {2} 증가한다.\n시작할 때 {3}회 발동 가능 횟수를 보유하며, {4}초마다 발동 가능 횟수가 1회씩 증가한다. 발동 가능 횟수의 누적 최대치는 {5}회이다. 악몽 · 크라운리스가 목표 명중 후, 해당 에코 어빌리티가 입히는 피해가 {6} 증가하고, {7}초간 지속되며, 중첩이 불가하다.\n스킬 쿨타임: {4}초"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_SimplyDescription",
|
||||
|
@ -386889,11 +386889,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_DescriptionEx",
|
||||
"Content": "에코 어빌리티를 사용하여 악몽 · 지옥불 기사로 변신한 후, 도약하여 전방의 적에게 {0}의 용융 피해를 입힌다.\n메인 슬롯에 해당 에코 어빌리티를 장착 시, 자신의 용융 피해 보너스가 {1} 증가하고, 공명 스킬 피해 보너스가 {2} 증가한다.\n스킬 쿨타임: {3}초"
|
||||
"Content": "에코 어빌리티를 사용하여 악몽 · 지옥불 기사로 변신한 후, 도약하여 전방의 적에게 {0}의 용융 피해를 입힌다.\n메인 슬롯에 해당 에코 어빌리티를 장착 시, 자신의 용융 피해 보너스가 {1} 증가하고, 공명 스킬 피해 보너스가 {2} 증가한다.\n에코 어빌리티를 길게 누르면 변신 상태를 유지하면서 라이딩 상태에 진입하며, 종료 시 전방 목표에게 {3}의 용융 피해를 1회 입힌다.\n스킬 쿨타임: {4}초"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_SimplyDescription",
|
||||
"Content": "악몽 · 지옥불 기사로 변신한 후, 전방의 적에게 용융 피해를 입힌다. 메인 슬롯에 장착 시 자신의 용융과 공명 스킬 피해를 증가시킨다"
|
||||
"Content": "악몽 · 지옥불 기사로 변신한 후, 전방의 적에게 용융 피해를 입힌다. 메인 슬롯에 장착 시 자신의 용융과 공명 스킬 피해를 증가시킨다.\n에코 어빌리티를 길게 누르면 변신 상태를 유지하면서 라이딩 상태에 진입할 수 있다"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280024_DescriptionEx",
|
||||
|
@ -386901,7 +386901,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280024_SimplyDescription",
|
||||
"Content": "악몽 · 애곡하는 아익스를 소환하여, 주변 적에게 회절 피해를 입히고, 「광학 효과」에 처해있는 적에게 더 많은 피해를 입힌다. 메인 슬롯에 장착 시 자신의 회절 피해를 증가시킨다"
|
||||
"Content": "악몽 · 애곡하는 아익스를 소환하여, 주변 적에게 회절 피해를 입히고, 「광학 효과」의 영향을 받는 적에게 더 많은 피해를 입힌다. 메인 슬롯에 장착 시 자신의 회절 피해를 증가시킨다"
|
||||
},
|
||||
{
|
||||
"Id": "TowerDefence_PintDesc",
|
||||
|
@ -390398,5 +390398,13 @@
|
|||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": "우인의 노래"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": "무기 투영"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": "무기 외관을 변경할 수 있는 투영 도구"
|
||||
}
|
||||
]
|
|
@ -390398,5 +390398,13 @@
|
|||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
|
@ -390398,5 +390398,13 @@
|
|||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
|
@ -390398,5 +390398,13 @@
|
|||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
|
@ -390398,5 +390398,13 @@
|
|||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": ""
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": ""
|
||||
}
|
||||
]
|
|
@ -356709,7 +356709,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillDescribe",
|
||||
"Content": "施放延奏技能后,下一个登场角色的探索工具,替换为【珍奇箱】。\n<size=10> </size>\n<size=40><color=Title>【珍奇箱】</color></size>\n·使用后以【珍奇箱】为中心牵引周围目标,造成洛可可攻击{1}的的<color=Dark>湮灭伤害</color>,此次伤害为探索工具伤害。\n·【珍奇箱】持续{0}秒,若切换至其他角色则【珍奇箱】提前消失。"
|
||||
"Content": "施放延奏技能后,下一个登场角色的探索工具,替换为【珍奇箱】。\n<size=10> </size>\n<size=40><color=Title>【珍奇箱】</color></size>\n·使用后以【珍奇箱】为中心牵引周围目标,造成队伍中登场角色攻击{1}的<color=Dark>湮灭伤害</color>,此次伤害为探索工具伤害。\n·【珍奇箱】持续{0}秒,若切换至其他角色则【珍奇箱】提前消失。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillName",
|
||||
|
@ -365665,7 +365665,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillDescribe",
|
||||
"Content": "施放共鸣技能<color=Highlight>示我璀璨</color>后一定时间内施放<color=Highlight>空中攻击</color>,该次空中攻击在造成伤害前免疫伤害和受击。\n翱翔耐力消耗{0}。"
|
||||
"Content": "施放共鸣技能<color=Highlight>示我璀璨</color>后一定时间内施放<color=Highlight>空中攻击</color>,该次空中攻击在造成伤害前免疫伤害和受击。\n珂莱塔在队伍中时,减少队伍中登场角色{0}翱翔耐力消耗。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillName",
|
||||
|
@ -383941,7 +383941,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_MultiSkillDescribe",
|
||||
"Content": "施放延奏技能后,附近队伍中激活洛可可延奏技能角色的探索工具,替换为【珍奇箱】。\n<size=10> </size>\n<size=40><color=Title>【珍奇箱】</color></size>\n·使用后以【珍奇箱】为中心牵引周围目标。\n·【珍奇箱】持续{0}秒,若切换至其他角色则【珍奇箱】提前消失。"
|
||||
"Content": "施放延奏技能后,附近队伍中激活洛可可延奏技能角色的探索工具,替换为【珍奇箱】。\n<size=10> </size>\n<size=40><color=Title>【珍奇箱】</color></size>\n·使用后以【珍奇箱】为中心牵引周围目标,造成队伍中登场角色攻击{1}的<color=Dark>湮灭伤害</color>,此次伤害为探索工具伤害。\n·【珍奇箱】持续{0}秒,若切换至其他角色则【珍奇箱】提前消失。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_MultiSkillDescribe",
|
||||
|
@ -385569,11 +385569,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_EffectDescription",
|
||||
"Content": "施放共鸣解放后{0}秒内,角色冷凝伤害加成提升{1},共鸣技能伤害加成提升{2}。"
|
||||
"Content": "施放共鸣解放时,自身冷凝伤害提升{0},共鸣技能伤害提升{1},持续{2}秒,可叠加{3}层。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_SimplyEffectDesc",
|
||||
"Content": "施放共鸣解放后,角色冷凝伤害提升,共鸣技能伤害提升。"
|
||||
"Content": "施放共鸣解放时,自身冷凝伤害提升,共鸣技能伤害提升。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_112_EffectDescription",
|
||||
|
@ -386697,7 +386697,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_DescriptionEx",
|
||||
"Content": "使用声骸技能,召唤浮灵偶连续攻击,造成4段{0}和1段{1}的热熔伤害。\n技能冷却:{2}秒"
|
||||
"Content": "使用声骸技能,召唤浮灵偶连续攻击,造成6段{0}和1段{1}的热熔伤害。\n技能冷却:{2}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_SimplyDescription",
|
||||
|
@ -386793,7 +386793,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_DescriptionEx",
|
||||
"Content": "使用声骸技能,召唤雷鬃狼攻击,造成{0}的导电伤害。\n技能冷却:{1}秒"
|
||||
"Content": "使用声骸技能,召唤雷鬃狼攻击,造成3段{0}的导电伤害。\n技能冷却:{1}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_SimplyDescription",
|
||||
|
@ -386825,11 +386825,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_DescriptionEx",
|
||||
"Content": "使用声骸技能,幻形为叹息古龙,召唤「悲恸领域」,对「悲恸领域」内的敌人周期性造成{0}的热熔伤害。\n在首位装配该声骸技能时,自身获得{1}热熔伤害加成提升,{2}普攻伤害加成提升。\n技能冷却:{3}秒"
|
||||
"Content": "使用声骸技能,幻形为叹息古龙,召唤「悲恸领域」,持续5秒,对「悲恸领域」内的敌人周期性造成{0}的热熔伤害。\n在首位装配该声骸技能时,自身获得{1}热熔伤害加成提升,{2}普攻伤害加成提升。\n技能冷却:{3}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_SimplyDescription",
|
||||
"Content": "幻形为叹息古龙施放「审判的陨星」,对一定范围内的敌人进行攻击,造成热熔伤害。在首位装配时提高自身的热熔和普攻伤害。"
|
||||
"Content": "幻形为叹息古龙召唤「悲恸领域」,对一定范围内的敌人持续造成热熔伤害。在首位装配时提高自身的热熔和普攻伤害。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280016_DescriptionEx",
|
||||
|
@ -386845,7 +386845,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280017_SimplyDescription",
|
||||
"Content": "幻形为罗蕾莱,对周围敌人造成湮灭伤害。在首位装配时提高自身的湮灭和共鸣解放伤害。"
|
||||
"Content": "幻形为罗蕾莱,对周围敌人造成湮灭伤害。在首位装配时提高自身的湮灭和普攻伤害。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280018_DescriptionEx",
|
||||
|
@ -386861,7 +386861,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280019_SimplyDescription",
|
||||
"Content": "幻形为梦魇·无常凶鹭,对周围敌人造成多段湮灭伤害,在首位装配时提高自身的湮灭和共鸣技能伤害。"
|
||||
"Content": "幻形为梦魇·无常凶鹭,对周围敌人造成多段湮灭伤害,在首位装配时提高自身的湮灭和重击伤害。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280020_DescriptionEx",
|
||||
|
@ -386881,7 +386881,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_DescriptionEx",
|
||||
"Content": "使用声骸技能,幻形为梦魇·无冠者,对前方敌人造成{0}的湮灭伤害。\n在首位装配该声骸技能时,自身湮灭伤害加成提升{1},普攻伤害加成提升{2}。\n初始拥有{3}次可使用次数,每{4}秒可使用次数增加1次,可使用次数上限{5}次。施放声骸技能后{6}秒内,下一次该声骸技能造成的伤害提升{7}。\n技能冷却:{4}秒"
|
||||
"Content": "使用声骸技能,幻形为梦魇·无冠者,对前方敌人造成{0}的湮灭伤害。\n在首位装配该声骸技能时,自身湮灭伤害加成提升{1},普攻伤害加成提升{2}。\n初始拥有{3}次可使用次数,每{4}秒可使用次数增加1次,可使用次数上限{5}次。梦魇·无冠者命中目标后,该声骸技能造成的伤害提升{6},持续{7}秒,不可叠加。\n技能冷却:{4}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_SimplyDescription",
|
||||
|
@ -386889,19 +386889,19 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_DescriptionEx",
|
||||
"Content": "使用声骸技能,幻形为梦魇·燎照之骑,跃起对前方敌人造成{0}的热熔伤害。\n在首位装配该声骸技能时,自身热熔伤害加成提升{1},共鸣技能伤害加成提升{2}。\n技能冷却:{3}秒"
|
||||
"Content": "使用声骸技能,幻形为梦魇·燎照之骑,跃起对前方敌人造成{0}的热熔伤害。\n在首位装配该声骸技能时,自身热熔伤害加成提升{1},共鸣技能伤害加成提升{2}。\n长按声骸技能,持续幻形为燎照之骑并进入骑行状态,结束时对前方的目标造成一次{3}的热熔伤害。\n技能冷却:{4}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280023_SimplyDescription",
|
||||
"Content": "幻形为梦魇·燎照之骑,对前方敌人造成热熔伤害,在首位装配时提高自身的热熔和共鸣技能伤害。"
|
||||
"Content": "幻形为梦魇·燎照之骑,对前方敌人造成热熔伤害,在首位装配时提高自身的热熔和共鸣技能伤害。\n长按声骸技能可以持续幻形为骑行状态的梦魇·燎照之骑。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280024_DescriptionEx",
|
||||
"Content": "使用声骸技能,召唤梦魇·哀声鸷,对周围敌人造成{0}的衍射伤害。若敌人处于受「光噪效应」影响状态时,哀声孤鸯造成的伤害提升{1}。\n在首位装配该声骸技能时,自身衍射伤害加成提升{2}。\n技能冷却:{3}秒"
|
||||
"Content": "使用声骸技能,召唤梦魇·哀声鸷,对周围敌人造成{0}的衍射伤害。若敌人处于受「光噪效应」影响状态时,哀声鸷造成的伤害提升{1}。\n在首位装配该声骸技能时,自身衍射伤害加成提升{2}。\n技能冷却:{3}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280024_SimplyDescription",
|
||||
"Content": "召唤梦魇·哀声鸷,对周围敌人造成衍射伤害,对处于「光噪效应」的敌人造成更多伤害。 在首位装配时提高自身的衍射伤害。"
|
||||
"Content": "召唤梦魇·哀声鸷,对周围敌人造成衍射伤害,对受「光噪效应」影响的敌人造成更多伤害。 在首位装配时提高自身的衍射伤害。"
|
||||
},
|
||||
{
|
||||
"Id": "TowerDefence_PintDesc",
|
||||
|
@ -390398,5 +390398,13 @@
|
|||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": "愚人欢歌"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": "武器投影"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": "可以更改武器外观的投影道具。"
|
||||
}
|
||||
]
|
|
@ -309421,7 +309421,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "WeaponReson_21040016_Name",
|
||||
"Content": "愚人歡歌"
|
||||
"Content": "探源逐本"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponReson_21050026_Name",
|
||||
|
@ -356709,7 +356709,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillDescribe",
|
||||
"Content": "施放延奏技能後,下一個登場角色的探索工具,替換為【珍奇箱】。\n<size=10> </size>\n<size=40><color=Title>【珍奇箱】</color></size>\n·使用後以【珍奇箱】為中心牽引周圍目標,造成洛可可攻擊{1}的的<color=Dark>湮滅傷害</color>,此次傷害為探索工具傷害。\n·【珍奇箱】持續{0}秒,若切換至其他角色則【珍奇箱】提前消失。"
|
||||
"Content": "施放延奏技能後,下一個登場角色的探索工具,替換為【珍奇箱】。\n<size=10> </size>\n<size=40><color=Title>【珍奇箱】</color></size>\n·使用後以【珍奇箱】為中心牽引周圍目標,造成隊伍中登場角色攻擊{1}的<color=Dark>湮滅傷害</color>,此次傷害為探索工具傷害。\n·【珍奇箱】持續{0}秒,若切換至其他角色則【珍奇箱】提前消失。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002705_SkillName",
|
||||
|
@ -356725,7 +356725,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>飛躍幻想</color></size>\n·洛可可處於<color=Highlight>飛躍幻想</color>狀態時,若至少擁有{0}點【想像力】,可短按<color=Highlight>普攻</color>,消耗{0}點【想像力】施放普攻<color=Highlight>幻想照進現實</color>。\n·該狀態會在洛可可不處於空中狀態時解除。\n<size=10> </size>\n<size=40><color=Title>普攻·幻想照進現實</color></size>\n·進行最多3段的連續攻擊,造成<color=Dark>湮滅傷害</color>,此次傷害為重擊傷害。第1段、第2段攻擊落地後,若【想像力】大於{0}點,會將洛可可送上空中,進入<color=Highlight>飛躍幻想</color>狀態。\n·洛可可暴擊高於{1}時,每多出{2}暴擊,施放普攻<color=Highlight>幻想照進現實</color>第3段時,使隊伍中的角色攻擊提升{3}點,持續{4}秒。最高可提升{5}點。\n<size=10> </size>\n<size=40><color=Title>【想像力】獲取規則</color></size>\n·【想像力】上限{6}點\n·常態攻擊造成傷害可回復【想像力】。\n·持續按住<color=Highlight>普攻</color>進行蓄力可獲得【想像力】。\n·施放共鳴技能<color=Highlight>高難度設計</color>時,回復{7}點【想像力】\n·施放變奏技能<color=Highlight>佩洛,來幫忙</color>時,回復{8}點【想像力】。"
|
||||
"Content": "<size=40><color=Title>飛躍幻想</color></size>\n·洛可可處於<color=Highlight>飛躍幻想</color>狀態時,若至少擁有{0}點【想像力】,可短按<color=Highlight>普攻</color>,消耗{0}點【想像力】施放普攻<color=Highlight>幻想照進現實</color>。\n·該狀態會在洛可可不處於空中狀態或處於後台時解除。\n<size=10> </size>\n<size=40><color=Title>普攻·幻想照進現實</color></size>\n·進行最多3段的連續攻擊,造成<color=Dark>湮滅傷害</color>,此次傷害為重擊傷害。第1段、第2段攻擊落地後,若【想像力】大於{0}點,會將洛可可送上空中,進入<color=Highlight>飛躍幻想</color>狀態。\n·洛可可暴擊高於{1}時,每多出{2}暴擊,施放普攻<color=Highlight>幻想照進現實</color>第3段時,使隊伍中的角色攻擊提升{3}點,持續{4}秒。最高可提升{5}點。\n<size=10> </size>\n<size=40><color=Title>【想像力】獲取規則</color></size>\n·【想像力】上限{6}點\n·常態攻擊造成傷害可回復【想像力】。\n·持續按住<color=Highlight>普攻</color>進行蓄力可獲得【想像力】。\n·施放共鳴技能<color=Highlight>高難度設計</color>時,回復{7}點【想像力】\n·施放變奏技能<color=Highlight>佩洛,來幫忙</color>時,回復{8}點【想像力】。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillName",
|
||||
|
@ -362385,7 +362385,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002701_SkillResume",
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力,造成<color=Dark>湮滅傷害</color>。命中目標時若【想像力】至少有100點,則將洛可可送上空中,進入<color=Highlight>飛躍幻想</color>狀態。可通過持續按住<color=Highlight>普攻</color>進行蓄力,蓄力越久能獲得越多的【想像力】。蓄力中途鬆開<color=Highlight>普攻</color>,或者達到蓄力的最大時間時,會自動施放重擊。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n消耗耐力,造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n造成<color=Dark>湮滅傷害</color>。"
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力,造成<color=Dark>湮滅傷害</color>。命中目標時若【想像力】至少有{0}點,則將洛可可送上空中,進入<color=Highlight>飛躍幻想</color>狀態。可通過持續按住<color=Highlight>普攻</color>進行蓄力,蓄力越久能獲得越多的【想像力】。蓄力中途鬆開<color=Highlight>普攻</color>,或者達到蓄力的最大時間時,會自動施放重擊。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n消耗耐力,造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n造成<color=Dark>湮滅傷害</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002702_SkillResume",
|
||||
|
@ -362401,7 +362401,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002707_SkillResume",
|
||||
"Content": "<size=40><color=Title>飛躍幻想</color></size>\n·洛可可處於<color=Highlight>飛躍幻想</color>狀態時,若至少擁有{0}點【想像力】,可短按<color=Highlight>普攻</color>,消耗{0}點【想像力】施放普攻<color=Highlight>幻想照進現實</color>。\n·該狀態會在洛可可不處於空中狀態時解除。\n<size=10> </size>\n<size=40><color=Title>普攻·幻想照進現實</color></size>\n·進行最多3段的連續攻擊,造成<color=Dark>湮滅傷害</color>。第1段、第2段攻擊落地後會將洛可可送上空中,進入<color=Highlight>飛躍幻想</color>狀態。\n·洛可可暴擊高於{1}時,每多出{2}暴擊,施放普攻<color=Highlight>幻想照進現實</color>第3段時,使隊伍中的角色攻擊提升{3}點,持續{4}秒。最高可提升{5}點。\n<size=10> </size>\n<size=40><color=Title>【想像力】獲取規則</color></size>\n·【想像力】上限{6}點\n·【想像力】獲取途徑:常態攻擊、共鳴技能<color=Highlight>高難度設計</color>、變奏技能<color=Highlight>佩洛,來幫忙</color>。"
|
||||
"Content": "<size=40><color=Title>飛躍幻想</color></size>\n·洛可可處於<color=Highlight>飛躍幻想</color>狀態時,若至少擁有{0}點【想像力】,可短按<color=Highlight>普攻</color>,消耗{0}點【想像力】施放普攻<color=Highlight>幻想照進現實</color>。\n·該狀態會在洛可可不處於空中狀態或處於後台時解除。\n<size=10> </size>\n<size=40><color=Title>普攻·幻想照進現實</color></size>\n·進行最多3段的連續攻擊,造成<color=Dark>湮滅傷害</color>。第1段、第2段攻擊落地後會將洛可可送上空中,進入<color=Highlight>飛躍幻想</color>狀態。\n·洛可可暴擊高於{1}時,每多出{2}暴擊,施放普攻<color=Highlight>幻想照進現實</color>第3段時,使隊伍中的角色攻擊提升{3}點,持續{4}秒。最高可提升{5}點。\n<size=10> </size>\n<size=40><color=Title>【想像力】獲取規則</color></size>\n·【想像力】上限{6}點\n·【想像力】獲取途徑:常態攻擊、共鳴技能<color=Highlight>高難度設計</color>、變奏技能<color=Highlight>佩洛,來幫忙</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_SkillResume",
|
||||
|
@ -365665,7 +365665,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillDescribe",
|
||||
"Content": "施放共鳴技能<color=Highlight>示我璀璨</color>後一定時間內施放<color=Highlight>空中攻擊</color>,該次空中攻擊在造成傷害前免疫傷害和受擊。\n翱翔耐力消耗{0}。"
|
||||
"Content": "施放共鳴技能<color=Highlight>示我璀璨</color>後一定時間內施放<color=Highlight>空中攻擊</color>,該次空中攻擊在造成傷害前免疫傷害和受擊。\n珂萊塔在隊伍中時,減少隊伍中登場角色{0}翱翔耐力消耗。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillName",
|
||||
|
@ -365689,7 +365689,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002807_SkillDescribe",
|
||||
"Content": "<size=40><color=Title>重擊·末路見行</color></size>\n珂萊塔每{0}秒可啟用<color=Highlight>【鍍色晶】</color>。\n當【靈萃】充滿,且<color=Highlight>【鍍色晶】</color>處於啟用狀態時,長按<color=Highlight>普攻</color>可消耗所有【靈萃】,施放重擊<color=Highlight>末路見行</color>,施放後<color=Highlight>【鍍色晶】</color>進入冷卻狀態,此次傷害為共鳴技能傷害。\n造成<color=Ice>冷凝傷害</color>,使共鳴技能<color=Highlight>暴力美學</color>的冷卻時間減少{1}秒。\n<size=10> </size>\n<size=40><color=Title>【靈萃】獲取規則</color></size>\n【靈萃】上限{2}點。\n共鳴解放<color=Highlight>槍花輪舞</color>狀態下,無法獲得【靈萃】。\n施放變奏技能<color=Highlight>入冬嘆調</color>時,回復{3}點【靈萃】。\n施放共鳴技能<color=Highlight>示我璀璨</color>時,每消耗{4}顆【可塑晶質】,回復{5}點【靈萃】。\n施放普攻<color=Highlight>必要性手段</color>時,每消耗{4}顆【可塑晶質】,回復{5}點【靈萃】。\n施放<color=Highlight>閃避反擊</color>,回復{12}點【靈萃】。\n<size=10> </size>\n<size=40><color=Title>【可塑晶質】獲取規則</color></size>\n【可塑晶質】上限{6}顆。\n共鳴解放<color=Highlight>槍花輪舞</color>狀態下,無法獲得【可塑晶質】。\n施放<color=Highlight>第2段普攻</color>時,回復{7}個【可塑晶質】。\n施放<color=Highlight>重擊</color>時,回復{11}個【可塑晶質】。\n施放空中攻擊<color=Highlight>禮貌性問候</color>時,回復{8}個【可塑晶質】。\n施放變奏技能<color=Highlight>入冬嘆調</color>時,回復{13}個【可塑晶質】。\n施放共鳴技能<color=Highlight>暴力美學</color>時,回復{9}個【可塑晶質】。\n成功<color=Highlight>閃避</color>時,回復{10}個【可塑晶質】。"
|
||||
"Content": "<size=40><color=Title>重擊·末路見行</color></size>\n珂萊塔每{0}秒可啟用<color=Highlight>【鍍色晶】</color>。\n當【靈萃】充滿,且<color=Highlight>【鍍色晶】</color>處於啟用狀態時,長按<color=Highlight>普攻</color>可消耗所有【靈萃】,施放重擊<color=Highlight>末路見行</color>,施放後<color=Highlight>【鍍色晶】</color>進入冷卻狀態,此次傷害為共鳴技能傷害。\n造成<color=Ice>冷凝傷害</color>,使共鳴技能<color=Highlight>暴力美學</color>的冷卻時間減少{1}秒。\n<size=10> </size>\n<size=40><color=Title>【靈萃】獲取規則</color></size>\n【靈萃】上限{2}點。\n共鳴解放<color=Highlight>槍花輪舞</color>狀態下,無法獲得【靈萃】。\n施放變奏技能<color=Highlight>入冬嘆調</color>時,回復{3}點【靈萃】。\n施放共鳴技能<color=Highlight>示我璀璨</color>時,每消耗{4}顆【可塑晶質】,回復{5}點【靈萃】。\n施放普攻<color=Highlight>必要性手段</color>時,每消耗{4}顆【可塑晶質】,回復{5}點【靈萃】。\n施放<color=Highlight>閃避反擊</color>時,回復{12}點【靈萃】。\n<size=10> </size>\n<size=40><color=Title>【可塑晶質】獲取規則</color></size>\n【可塑晶質】上限{6}顆。\n共鳴解放<color=Highlight>槍花輪舞</color>狀態下,無法獲得【可塑晶質】。\n施放<color=Highlight>第2段普攻</color>時,回復{7}個【可塑晶質】。\n施放<color=Highlight>重擊</color>時,回復{11}個【可塑晶質】。\n施放空中攻擊<color=Highlight>禮貌性問候</color>時,回復{8}個【可塑晶質】。\n施放變奏技能<color=Highlight>入冬嘆調</color>時,回復{13}個【可塑晶質】。\n施放共鳴技能<color=Highlight>暴力美學</color>時,回復{9}個【可塑晶質】。\n成功<color=Highlight>閃避</color>時,回復{10}個【可塑晶質】。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002807_SkillName",
|
||||
|
@ -366653,7 +366653,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002801_SkillResume",
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Ice>冷凝傷害</color>。\n<size=10> </size>\n<size=40><color=Title>普攻·必要性手段</color></size>\n擁有【可塑晶質】時,施放的<color=Highlight>普攻</color>將替換為<color=Highlight>必要性手段</color>。\n造成<color=Ice>冷凝傷害</color>,每段<color=Highlight>必要性手段</color>將消耗{1}個【可塑晶質】。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n造成<color=Ice>冷凝傷害</color>。\n<size=10> </size>\n<size=40><color=Title>限制性策略</color></size>\n珂萊塔【靈萃】充滿時,施放的<color=Highlight>重擊</color>將替換為<color=Highlight>限制性策略</color>,消耗所有【靈萃】,造成<color=Ice>冷凝傷害</color>,並使共鳴技能冷卻時間減少。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n造成<color=Ice>冷凝傷害</color>。施放空中攻擊落地後一定時間內短按<color=Highlight>普攻</color>,可施放<color=Highlight>禮貌性問候</color>。\n<size=10> </size>\n<size=40><color=Title>空中攻擊·禮貌性問候</color></size>\n造成<color=Ice>冷凝傷害</color>。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n造成<color=Ice>冷凝傷害</color>,並消耗{6}個【可塑晶質】。"
|
||||
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Ice>冷凝傷害</color>。\n<size=10> </size>\n<size=40><color=Title>普攻·必要性手段</color></size>\n擁有【可塑晶質】時,施放的<color=Highlight>普攻</color>將替換為<color=Highlight>必要性手段</color>。\n造成<color=Ice>冷凝傷害</color>,每段<color=Highlight>必要性手段</color>將消耗{1}個【可塑晶質】。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n造成<color=Ice>冷凝傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊·限制性策略</color></size>\n珂萊塔【靈萃】充滿時,施放的<color=Highlight>重擊</color>將替換為<color=Highlight>限制性策略</color>,消耗所有【靈萃】,造成<color=Ice>冷凝傷害</color>,並使共鳴技能冷卻時間減少。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n造成<color=Ice>冷凝傷害</color>。施放空中攻擊落地後一定時間內短按<color=Highlight>普攻</color>,可施放<color=Highlight>禮貌性問候</color>。\n<size=10> </size>\n<size=40><color=Title>空中攻擊·禮貌性問候</color></size>\n造成<color=Ice>冷凝傷害</color>。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n造成<color=Ice>冷凝傷害</color>,並消耗{6}個【可塑晶質】。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002802_SkillResume",
|
||||
|
@ -366661,11 +366661,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002803_SkillResume",
|
||||
"Content": "造成<color=Ice>冷凝傷害</color>,附加<color=Highlight>解離</color>效果,進入<color=Highlight>槍花輪舞</color>狀態。\n可以在空中施放。\n<size=10> </size>\n<size=40><color=Title>解離</color></size>\n攻擊攜帶<color=Highlight>解離</color>效果的目標,造成傷害時忽視目標{1}防禦。\n<size=10> </size>\n<size=40><color=Title>槍花輪舞</color></size>\n<color=Highlight>槍花輪舞</color>狀態下按下<color=Highlight>普攻</color>或<color=Highlight>共鳴解放</color>可施放<color=Highlight>死兆</color>。\n每次施放<color=Highlight>死兆</color>時,獲得{3}點【鏡向箔】。\n【鏡向箔】達到{4}點時,按下<color=Highlight>普攻</color>或<color=Highlight>共鳴解放</color>可施放<color=Highlight>致死以終</color>。\n·進入和退出<color=Highlight>槍花輪舞</color>狀態時,清空靈萃,<color=Highlight>槍花輪舞</color>狀態下無法施放重擊·<color=Highlight>限制性策略</color>、重擊·<color=Highlight>末路見行</color>。\n<size=10> </size>\n<size=40><color=Title>死兆</color></size>\n<color=Highlight>死兆</color>包含<color=Highlight>死兆·送葬</color>和<color=Highlight>死兆·安息</color>。\n·每次施放<color=Highlight>死兆</color>時,可以朝方向鍵方向移動一段距離。\n<color=Highlight>死兆·送葬</color>\n造成<color=Ice>冷凝傷害</color>。\n<color=Highlight>死兆·安息</color>\n造成<color=Ice>冷凝傷害</color>。\n<size=10> </size>\n<size=40><color=Title>致死以終</color></size>\n對範圍內的目標造成<color=Ice>冷凝傷害</color>,此次傷害為共鳴技能傷害。"
|
||||
"Content": "造成<color=Ice>冷凝傷害</color>,附加<color=Highlight>解離</color>效果,進入<color=Highlight>槍花輪舞</color>狀態。\n可以在空中施放。\n<size=10> </size>\n<size=40><color=Title>解離</color></size>\n珂萊塔攻擊攜帶<color=Highlight>解離</color>效果的目標,造成傷害時忽視目標{1}防禦。\n<size=10> </size>\n<size=40><color=Title>槍花輪舞</color></size>\n<color=Highlight>槍花輪舞</color>狀態下按下<color=Highlight>普攻</color>或<color=Highlight>共鳴解放</color>可施放<color=Highlight>死兆</color>。\n每次施放<color=Highlight>死兆</color>時,獲得{3}點【鏡向箔】。\n【鏡向箔】達到{4}點時,按下<color=Highlight>普攻</color>或<color=Highlight>共鳴解放</color>可施放<color=Highlight>致死以終</color>。\n·進入和退出<color=Highlight>槍花輪舞</color>狀態時,清空靈萃,<color=Highlight>槍花輪舞</color>狀態下無法施放普攻<color=Highlight>必要性手段</color>、重擊<color=Highlight>限制性策略</color>、重擊<color=Highlight>末路見行</color>。\n<size=10> </size>\n<size=40><color=Title>死兆</color></size>\n造成<color=Ice>冷凝傷害</color>。\n·每次施放<color=Highlight>死兆</color>時,可以朝方向鍵方向移動一段距離。\n<size=10> </size>\n<size=40><color=Title>致死以終</color></size>\n對範圍內的目標造成<color=Ice>冷凝傷害</color>,此次傷害為共鳴技能傷害。\n·施放<color=Highlight>致死以終</color>後結束<color=Highlight>槍花輪舞</color>狀態。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002804_SkillResume",
|
||||
"Content": "施放共鳴技能<color=Highlight>示我璀璨</color>後一定時間內施放<color=Highlight>空中攻擊</color>,該次空中攻擊在造成傷害前免疫傷害和受擊。\n翱翔體力消耗{0}。"
|
||||
"Content": "施放共鳴技能<color=Highlight>示我璀璨</color>後一定時間內施放<color=Highlight>空中攻擊</color>,該次空中攻擊在造成傷害前免疫傷害和受擊。\n翱翔耐力消耗{0}。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002805_SkillResume",
|
||||
|
@ -366677,7 +366677,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002807_SkillResume",
|
||||
"Content": "<size=40><color=Title>共鳴者特性</color></size>\n通過<color=Highlight>常態攻擊</color>、共鳴技能<color=Highlight>暴力美學</color>獲取【可塑晶質】。\n通過消耗【可塑晶質】獲取【靈萃】,在【靈萃】充滿時施放強化的<color=Highlight>重擊</color>縮短共鳴技能<color=Highlight>暴力美學</color>冷卻。\n【可塑晶質】上限{6}顆,<color=Highlight>共鳴技能</color>可以消耗所有當前擁有的【可塑晶質】,合理利用共鳴技能<color=Highlight>暴力美學</color>可以加快獲取【靈萃】。\n<size=10> </size>\n<size=40><color=Title>重擊·末路見行</color></size>\n珂萊塔每{0}秒可啟用<color=Highlight>【鍍色晶】</color>。\n當【靈萃】充滿,且<color=Highlight>【鍍色晶】</color>處於啟用狀態時,長按<color=Highlight>普攻</color>可消耗所有【靈萃】,施放重擊<color=Highlight>末路見行</color>,施放後<color=Highlight>【鍍色晶】</color>進入冷卻狀態。\n造成<color=Ice>冷凝傷害</color>,使共鳴技能<color=Highlight>暴力美學</color>的冷卻時間減少{1}秒。\n<size=10> </size>\n<size=40><color=Title>【靈萃】獲取規則</color></size>\n上限{2}點。\n【靈萃】的獲取途徑:<color=Highlight>變奏技能</color>、共鳴技能<color=Highlight>示我璀璨</color>消耗【可塑晶質】、普攻<color=Highlight>必要性手段</color>、<color=Highlight>閃避反擊</color>。\n<size=10> </size>\n<size=40><color=Title>【可塑晶質】獲取規則</color></size>\n上限{6}顆。\n【可塑晶質】的獲取途徑:<color=Highlight>第2段普攻</color>、<color=Highlight>重擊</color>、空中攻擊<color=Highlight>禮貌性問候</color>、共鳴技能<color=Highlight>暴力美學</color>、成功<color=Highlight>閃避</color>。"
|
||||
"Content": "<size=40><color=Title>重擊·末路見行</color></size>\n珂萊塔每{0}秒可啟用<color=Highlight>【鍍色晶】</color>。\n當【靈萃】充滿,且<color=Highlight>【鍍色晶】</color>處於啟用狀態時,長按<color=Highlight>普攻</color>可消耗所有【靈萃】,施放重擊<color=Highlight>末路見行</color>,施放後<color=Highlight>【鍍色晶】</color>進入冷卻狀態。\n造成<color=Ice>冷凝傷害</color>,使共鳴技能<color=Highlight>暴力美學</color>的冷卻時間減少{1}秒。\n<size=10> </size>\n<size=40><color=Title>【靈萃】獲取規則</color></size>\n上限{2}點。\n共鳴解放<color=Highlight>槍花輪舞</color>狀態下,無法獲得【靈萃】。\n【靈萃】的獲取途徑:<color=Highlight>變奏技能</color>、共鳴技能<color=Highlight>示我璀璨</color>消耗【可塑晶質】、普攻<color=Highlight>必要性手段</color>、<color=Highlight>閃避反擊</color>。\n<size=10> </size>\n<size=40><color=Title>【可塑晶質】獲取規則</color></size>\n上限{6}顆。\n共鳴解放<color=Highlight>槍花輪舞</color>狀態下,無法獲得【可塑晶質】。\n【可塑晶質】的獲取途徑:<color=Highlight>第2段普攻</color>、<color=Highlight>重擊</color>、空中攻擊<color=Highlight>禮貌性問候</color>、共鳴技能<color=Highlight>暴力美學</color>、成功<color=Highlight>閃避</color>。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002808_SkillResume",
|
||||
|
@ -373329,7 +373329,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_AttributesDescription",
|
||||
"Content": "珂萊塔施放變奏技能<color=Highlight>入冬嘆調</color>時,回復{0}顆【可塑晶質】,並使珂萊塔的冷凝傷害加成提升{1},持續{2}秒。\n對處於<color=Highlight>變彩</color>狀態下的目標施放共鳴技能<color=Highlight>示我璀璨</color>並命中時,額外回復{3}點【靈萃】。"
|
||||
"Content": "珂萊塔施放共鳴技能<color=Highlight>暴力美學</color>時,使珂萊塔的冷凝傷害加成提升{1},持續{2}秒。對處於<color=Highlight>變彩</color>狀態下的目標施放共鳴技能<color=Highlight>示我璀璨</color>並命中時,額外回復{3}點【靈萃】。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_157_NodeName",
|
||||
|
@ -373337,7 +373337,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_158_AttributesDescription",
|
||||
"Content": "珂萊塔對擁有<color=Highlight>解離</color>效果的目標攻擊造成傷害時,該次傷害的暴擊提升{0},暴擊傷害提升{1}。"
|
||||
"Content": "珂萊塔對擁有<color=Highlight>解離</color>效果的目標攻擊造成傷害時,該次傷害的暴擊提升{0}。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_158_NodeName",
|
||||
|
@ -373345,7 +373345,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_159_AttributesDescription",
|
||||
"Content": "施放延奏技能<color=Highlight>致辭</color>後,額外進行一次攻擊,造成珂萊塔{0}攻擊的冷凝傷害;重擊<color=Highlight>末路見行</color>的傷害倍率提升{1}。"
|
||||
"Content": "延奏技能<color=Highlight>碎璃鏡花</color>:施放延奏技能<color=Highlight>致辭</color>後,額外進行一次攻擊,造成珂萊塔{0}攻擊的冷凝傷害。\n共鳴技能<color=Highlight>暴力美學</color>、共鳴技能<color=Highlight>示我璀璨</color>的傷害倍率提升{1}。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_159_NodeName",
|
||||
|
@ -382049,7 +382049,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "ResonantChain_163_AttributesDescription",
|
||||
"Content": "施放共鳴技能<color=Highlight>高難度設計</color>時,額外回復{0}點【想像力】與{1}點協奏能量。"
|
||||
"Content": "施放共鳴技能<color=Highlight>高難度設計</color>時,額外回復{0}點【想像力】與{1}點協奏能量。\n普攻<color=Highlight>幻想照進現實</color>免疫打斷。"
|
||||
},
|
||||
{
|
||||
"Id": "ResonantChain_163_NodeName",
|
||||
|
@ -383941,7 +383941,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "Skill_1002705_MultiSkillDescribe",
|
||||
"Content": "施放延奏技能後,附近隊伍中啟用洛可可延奏技能角色的探索工具,替換為【珍奇箱】。\n<size=10> </size>\n<size=40><color=Title>【珍奇箱】</color></size>\n·使用後以【珍奇箱】為中心牽引周圍目標。\n·【珍奇箱】持續{0}秒,若切換至其他角色則【珍奇箱】提前消失。"
|
||||
"Content": "施放延奏技能後,附近隊伍中啟用洛可可延奏技能角色的探索工具,替換為【珍奇箱】。\n<size=10> </size>\n<size=40><color=Title>【珍奇箱】</color></size>\n·使用後以【珍奇箱】為中心牽引周圍目標,造成隊伍中登場角色攻擊{1}的<color=Dark>湮滅傷害</color>,此次傷害為探索工具傷害。\n·【珍奇箱】持續{0}秒,若切換至其他角色則【珍奇箱】提前消失。"
|
||||
},
|
||||
{
|
||||
"Id": "Skill_1002709_MultiSkillDescribe",
|
||||
|
@ -385569,11 +385569,11 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_EffectDescription",
|
||||
"Content": "施放共鳴解放後{0}秒內,角色冷凝傷害加成提升{1},共鳴技能傷害加成提升{2}。"
|
||||
"Content": "施放共鳴解放時,自身冷凝傷害提升{0},共鳴技能傷害提升{1},持續{2}秒,可疊加{3}層。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_105_SimplyEffectDesc",
|
||||
"Content": "施放共鳴解放後,角色冷凝傷害提升,共鳴技能傷害提升。"
|
||||
"Content": "施放共鳴解放時,自身冷凝傷害提升,共鳴技能傷害提升。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomFetter_112_EffectDescription",
|
||||
|
@ -386697,7 +386697,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_DescriptionEx",
|
||||
"Content": "使用聲骸技能,召喚浮靈偶連續攻擊,造成4段{0}和1段{1}的熱熔傷害。\n技能冷卻:{2}秒"
|
||||
"Content": "使用聲骸技能,召喚浮靈偶連續攻擊,造成6段{0}和1段{1}的熱熔傷害。\n技能冷卻:{2}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200062_SimplyDescription",
|
||||
|
@ -386793,7 +386793,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_DescriptionEx",
|
||||
"Content": "使用聲骸技能,召喚雷鬃狼攻擊,造成{0}的導電傷害。\n技能冷卻:{1}秒"
|
||||
"Content": "使用聲骸技能,召喚雷鬃狼攻擊,造成3段{0}的導電傷害。\n技能冷卻:{1}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_200074_SimplyDescription",
|
||||
|
@ -386825,7 +386825,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_DescriptionEx",
|
||||
"Content": "使用聲骸技能,幻形為嘆息古龍,召喚「悲慟領域」,對「悲慟領域」內的敵人週期性造成{0}的熱熔傷害。\n在首位裝配該聲骸技能時,自身獲得{1}熱熔傷害加成提升,{2}普攻傷害加成提升。\n技能冷卻:{3}秒"
|
||||
"Content": "使用聲骸技能,幻形為嘆息古龍,召喚「悲慟領域」,持續5秒,對「悲慟領域」內的敵人週期性造成{0}的熱熔傷害。\n在首位裝配該聲骸技能時,自身獲得{1}熱熔傷害加成提升,{2}普攻傷害加成提升。\n技能冷卻:{3}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280015_SimplyDescription",
|
||||
|
@ -386845,7 +386845,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280017_SimplyDescription",
|
||||
"Content": "幻形為羅蕾萊,對周圍敵人造成湮滅傷害。在首位裝配時提高自身的湮滅和共鳴解放傷害。"
|
||||
"Content": "幻形為羅蕾萊,對周圍敵人造成湮滅傷害。在首位裝配時提高自身的湮滅和普攻傷害。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280018_DescriptionEx",
|
||||
|
@ -386861,7 +386861,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280019_SimplyDescription",
|
||||
"Content": "幻形為夢魘·無常凶鷺,對周圍敵人造成多段湮滅傷害,在首位裝配時提高自身的湮滅和共鳴技能傷害。"
|
||||
"Content": "幻形為夢魘·無常凶鷺,對周圍敵人造成多段湮滅傷害,在首位裝配時提高自身的湮滅和重擊傷害。"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280020_DescriptionEx",
|
||||
|
@ -386881,7 +386881,7 @@
|
|||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_DescriptionEx",
|
||||
"Content": "使用聲骸技能,幻形為夢魘·無冠者,對前方敵人造成{0}的湮滅傷害。\n在首位裝配該聲骸技能時,自身湮滅傷害加成提升{1},普攻傷害加成提升{2}。\n初始擁有{3}次可使用次數,每{4}秒可使用次數增加1次,可使用次數上限{5}次。施放聲骸技能後{6}秒內,下一次該聲骸技能造成的傷害提升{7}。\n技能冷卻:{4}秒"
|
||||
"Content": "使用聲骸技能,幻形為夢魘·無冠者,對前方敵人造成{0}的湮滅傷害。\n在首位裝配該聲骸技能時,自身湮滅傷害加成提升{1},普攻傷害加成提升{2}。\n初始擁有{3}次可使用次數,每{4}秒可使用次數增加1次,可使用次數上限{5}次。夢魘·無冠者命中目標後,該聲骸技能造成的傷害提升{6},持續{7}秒,不可疊加。\n技能冷卻:{4}秒"
|
||||
},
|
||||
{
|
||||
"Id": "PhantomSkill_280022_SimplyDescription",
|
||||
|
@ -390398,5 +390398,13 @@
|
|||
{
|
||||
"Id": "WeaponReson_21040026_Name",
|
||||
"Content": "愚人歡歌"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_TypeDescription",
|
||||
"Content": "武器投影"
|
||||
},
|
||||
{
|
||||
"Id": "WeaponSkinConf_80080007_AttributesDescription",
|
||||
"Content": "可以更改武器外觀的投影道具。"
|
||||
}
|
||||
]
|
Loading…
Reference in a new issue