{ "1": "Rolling Thunder", "2": "After Resonance Skill is released, your Electro damage is increased by 15%, and Electro damage you deal to enemies Electrified or Hyper-Electrified is increased by 20% for 12 seconds. In the 4 seconds after Resonance Liberation is released or Extreme Dodge is performed, the above effects are increased by 50%, up to 100%.", "3": "Thunder between the clouds, in the weak for the terror, in the strong for the inspiration.", "4": "Lightning Spectrum", "5": "Electro damages are increased by 19.2%/", "6": "Harmonics approaching lightning and thunder in strange pattern.", "7": "Feather Overtone", "8": "After Resonance Liberation is released, damage dealt by normal attacks and charged attacks are increased by 50%. Lasts 10 seconds.", "9": "Wonderful tones, it is hard to imagine what kind of sound source created this tone.", "10": "Pressuring Thunder", "11": "Each time Resonance Skills or Resonance Liberation are released to deal damage to an enemy, your ATK is increased by 20% for 7 seconds. This can be stacked up to 2 times.", "12": "The folk tale of the Hwonglung has the power to inspire wariness lodged in the frequent thunder.", "13": "Steady Vibration", "14": "ATK increases by 19.2%.", "15": "The triangle is the most stable structural form, as is the summation of the three organisms.", "16": "test/Journey No. 5", "17": "In the 8 seconds after the character triggers Concerto effect, releasing Resonance skill and Resonance Liberation grant 1 stack of effect that increases Thermo damage by 25% for 10 seconds. Stack up to 2 times.", "18": "test/Journey No. 5", "19": "test/Journey No. 4", "20": "ATK increases by 19.2%.", "21": "test/Journey No. 4", "22": "Rock Overtone", "23": "ATK increases by 19.2%.", "24": "A hushed voice accumulates beneath the layers.", "25": "Bassline Reverb", "26": "In the 10 seconds after Resonance Skill is released, healing effects are increased by 30%.", "27": "The three voices that did not intersect were unexpectedly harmonious when they were intertwined.", "28": "Four-Sided Mirror", "29": "When Echo Skill is released, this damage is increased by 100%.", "30": "Sometimes the mirror can not only reflect you, but also save you.", "31": "test/Journey No. 3", "32": "When Health is lower than 50%, resistance against all elements is increased by 35%.", "33": "test/Journey No. 3", "34": "Rock Valley Resonance", "35": "In the 7 seconds after the character enters the battle, normal attack damage increases by 20%.", "36": "The dull sound between the rocks did not know whether it originated from itself, or the echo of thunder.", "37": "Harmonics of Zhuming", "38": "When dissociation or diffraction damage is dealt using Resonance Liberation, the team's ATK is increased by 24% for 10 seconds. Unique effect.", "39": "The most harmonious musical sound consists of multiple different sounds.", "40": "Quadruple Transposition", "41": "When extreme evasion is performed, the damage bonus is increased by 35% for 6 seconds. Repeated triggering refreshes this effect.", "42": "Two proverbs: \"Change the person does not change the sound, the sound for four times to attract people's anger.\"", "43": "Mass Displacement", "44": "In the 7 seconds after the character enters the battle, charged attack damage increases by 20%.", "45": "Strong noise can interfere with biological behavior to some extent, such as the intensity of ...... punching someone.", "46": "Song of Young Rock", "47": "ATK increases by 12.8%.", "48": "Ordinary young rocks can occasionally show surprising power.", "49": "Battle Song Rhythm", "50": "Critical Hit Chance increases by 8%.", "51": "The warrior on the march is the footnote of the battle song.", "52": "", "53": "Health increases by 12.8%.", "54": "", "55": "Double dolphin click", "56": "DEF increases by 24%.", "57": "Gotten used to the racket of these two animals, perhaps an increase in resistance to noise?", "58": "Acoustically irradiated", "59": "Critical Hit Damage increases by 20%.", "60": "Like light, sound can inspire wherever it reaches.", "61": "", "62": "ATK increases by 12.8%.", "63": "", "64": "", "65": "Once every 20 seconds, when Concerto Effect is triggered, gain 5 Ice Spirits that last for 20 seconds. During this period, every time Glacio damage is done, 1 Ice Spirit is consumed to raise that Glacio damage by 40%. Damage increase done in this way can be triggered only once in every 0.5 second.", "66": "", "67": "", "68": "When attacking targets, reduce their Glacio Resistance by 10%. Can be stacked for 2 times. Lasts for 12 seconds.", "69": "", "70": "", "71": "When attacking targets, reduce their Thermo Resistance by 10%. Can be stacked for 2 times. Lasts for 12 seconds.", "72": "", "73": "", "74": "When attacking targets, reduce their Dissociation Resistance by 10%. Can be stacked for 2 times. Lasts for 12 seconds.", "75": "", "76": "", "77": "When attacking targets, reduce their Spectro Resistance by 10%. Can be stacked for 2 times. Lasts for 12 seconds.", "78": "", "79": "", "80": "When attacking targets, reduce their Electro Resistance by 10%. Can be stacked for 2 times. Lasts for 12 seconds.", "81": "", "82": "", "83": "When attacking targets, reduce their Aero Resistance by 10%. Can be stacked for 2 times. Lasts for 12 seconds.", "84": "", "85": "", "86": "When Concerto Effect is triggered, Electro damage for the whole team is increased by 12%. Lasts for 18 seconds.", "87": "", "88": "", "89": "When Concerto Effect is triggered, Glacio damage for the whole team is increased by 12%. Lasts for 18 seconds.", "90": "" }