[
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    "Id": 10001,
    "Name": "通用身体",
    "BoneName": "Bip001",
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    "Model1CeilEventPath": "/Game/Aki/WwiseAudio/Events/FoleySynth/Test/Play_FoleyLoop_Body.Play_FoleyLoop_Body",
    "Model1Floor": 100,
    "Model1FloorEventPath": "/Game/Aki/WwiseAudio/Events/FoleySynth/Test/Stop_FoleyLoop_Body.Stop_FoleyLoop_Body",
    "Model1CeilInterpolation": 500,
    "Model1FloorInterpolation": 1000,
    "Model1RtpcPath": "/Game/Aki/WwiseAudio/Game_Parameters/FoleySynth_Test/foley_body_worldSpeed.foley_body_worldSpeed",
    "Model2Ceil": 300,
    "Model2CeilEventPath": "/Game/Aki/WwiseAudio/Events/FoleySynth/Test/Play_FoleyLoop_Body.Play_FoleyLoop_Body",
    "Model2Floor": 100,
    "Model2FloorPath": "/Game/Aki/WwiseAudio/Events/FoleySynth/Test/Stop_FoleyLoop_Body.Stop_FoleyLoop_Body",
    "Model2FloorPrecent": 0.20000000298023224,
    "Model2RptcVelocityMax": "/Game/Aki/WwiseAudio/Game_Parameters/FoleySynth_Test/foley_body_worldSpeed.foley_body_worldSpeed",
    "Model2RptcAccelerationMax": "/Game/Aki/WwiseAudio/Game_Parameters/FoleySynth_Test/foley_body_worldSpeed.foley_body_worldSpeed",
    "Model2RptcVelocityDuring": "/Game/Aki/WwiseAudio/Game_Parameters/FoleySynth_Test/foley_body_worldSpeed.foley_body_worldSpeed",
    "Model2CeilInterpolation": 150,
    "Model2FloorInterpolation": 500
  },
  {
    "Id": 10002,
    "Name": "通用手",
    "BoneName": "Bip001LHand",
    "Model1Ceil": 300,
    "Model1CeilEventPath": "/Game/Aki/WwiseAudio/Events/FoleySynth/Test/Play_FoleyLoop_Body.Play_FoleyLoop_Body",
    "Model1Floor": 100,
    "Model1FloorEventPath": "/Game/Aki/WwiseAudio/Events/FoleySynth/Test/Stop_FoleyLoop_Body.Stop_FoleyLoop_Body",
    "Model1CeilInterpolation": 500,
    "Model1FloorInterpolation": 1000,
    "Model1RtpcPath": "/Game/Aki/WwiseAudio/Game_Parameters/FoleySynth_Test/foley_body_worldSpeed.foley_body_worldSpeed",
    "Model2Ceil": 300,
    "Model2CeilEventPath": "/Game/Aki/WwiseAudio/Events/FoleySynth/Test/Play_FoleyLoop_Body.Play_FoleyLoop_Body",
    "Model2Floor": 100,
    "Model2FloorPath": "/Game/Aki/WwiseAudio/Events/FoleySynth/Test/Stop_FoleyLoop_Body.Stop_FoleyLoop_Body",
    "Model2FloorPrecent": 0.20000000298023224,
    "Model2RptcVelocityMax": "/Game/Aki/WwiseAudio/Game_Parameters/FoleySynth_Test/foley_body_worldSpeed.foley_body_worldSpeed",
    "Model2RptcAccelerationMax": "/Game/Aki/WwiseAudio/Game_Parameters/FoleySynth_Test/foley_body_worldSpeed.foley_body_worldSpeed",
    "Model2RptcVelocityDuring": "/Game/Aki/WwiseAudio/Game_Parameters/FoleySynth_Test/foley_body_worldSpeed.foley_body_worldSpeed",
    "Model2CeilInterpolation": 150,
    "Model2FloorInterpolation": 500
  }
]