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+[[package]]
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+ "memchr",
+]
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+ "zerocopy-derive",
+]
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+ "proc-macro2",
+ "quote",
+ "syn",
+]
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+checksum = "fb0560d00172817b7f7c2265060783519c475702ae290b154115ca75e976d4d0"
+dependencies = [
+ "async-trait",
+ "asynchronous-codec",
+ "bytes",
+ "crossbeam-queue",
+ "dashmap 5.5.3",
+ "futures-channel",
+ "futures-io",
+ "futures-task",
+ "futures-util",
+ "log",
+ "num-traits",
+ "once_cell",
+ "parking_lot",
+ "rand",
+ "regex",
+ "thiserror",
+ "tokio",
+ "tokio-util",
+ "uuid",
+]
diff --git a/Cargo.toml b/Cargo.toml
new file mode 100644
index 0000000..eb2223b
--- /dev/null
+++ b/Cargo.toml
@@ -0,0 +1,61 @@
+[workspace]
+members = ["common", "config-server", "hotpatch-server", "login-server", "gateway-server", "gateway-server/kcp", "shorekeeper-database", "shorekeeper-http", "shorekeeper-protokey", "shorekeeper-protocol", "shorekeeper-protocol/shorekeeper-protocol-derive", "game-server", "shorekeeper-network", "shorekeeper-data"]
+resolver = "2"
+
+[workspace.package]
+version = "0.1.0"
+
+[workspace.dependencies]
+# Framework
+tokio = { version = "1.39.3", features = ["full"] }
+axum = "0.7.5"
+axum-server = "0.7.1"
+zeromq = { version = "0.4.0", default-features = false, features = ["tokio-runtime", "tcp-transport"] }
+
+# Database
+sqlx = { version = "0.8.2", features = ["postgres", "runtime-tokio-rustls"] }
+
+# Cryptography
+aes = "0.8.4"
+cbc = { version = "0.1.2", features = ["alloc"] }
+cipher = "0.4.4"
+rand = "0.8.5"
+rsa = { version = "0.9.6", features = ["pem"] }
+
+# Serialization
+serde = { version = "1.0.209", features = ["derive"] }
+serde_json = "1.0.128"
+toml = "0.8.19"
+prost = "0.13.2"
+prost-build = "0.13.2"
+
+# Utility
+anyhow = "1.0.86"
+thiserror = "1.0.63"
+paste = "1.0.15"
+rbase64 = "2.0.3"
+dashmap = "6.1.0"
+hex = "0.4.3"
+byteorder = "1.5.0"
+crc32fast = "1.4.2"
+
+# Tracing
+tracing = "0.1.40"
+tracing-subscriber = "0.3.18"
+
+# Internal
+kcp = { path = "gateway-server/kcp" }
+common = { path = "common/" }
+shorekeeper-http = { path = "shorekeeper-http/" }
+shorekeeper-data = { path = "shorekeeper-data/" }
+shorekeeper-database = { path = "shorekeeper-database/" }
+shorekeeper-network = { path = "shorekeeper-network/" }
+shorekeeper-protocol = { path = "shorekeeper-protocol/" }
+shorekeeper-protocol-derive = { path = "shorekeeper-protocol/shorekeeper-protocol-derive" }
+shorekeeper-protokey = { path = "shorekeeper-protokey/" }
+
+[profile.release]
+strip = true # Automatically strip symbols from the binary.
+lto = true # Link-time optimization.
+opt-level = 3 # Optimize for speed.
+codegen-units = 1 # Maximum size reduction optimizations.
diff --git a/README.md b/README.md
index 81cd690..7cf6231 100644
--- a/README.md
+++ b/README.md
@@ -1,3 +1,59 @@
# Shorekeeper
-Wuthering Waves server emulator written in Rust
\ No newline at end of file
+![Screenshot](https://git.xeondev.com/Shorekeeper/Shorekeeper/raw/branch/master/screenshot.png)
+
+## About
+**Shorekeeper is an open-source Wuthering Waves server emulator written in Rust**. The goal of this project is to ensure a clean, easy-to-understand code environment. Shorekeeper uses **tokio** for asynchronous networking operations, **axum** as http framework and **ZeroMQ** for communication between servers. It also implements **performant and extensible ECS** for emulation of the game world.
+
+## Getting started
+#### Requirements
+- [Rust](https://www.rust-lang.org/tools/install)
+- [PostgreSQL](https://www.postgresql.org/download/)
+- [Protoc](https://github.com/protocolbuffers/protobuf/releases) (for protobuf codegen)
+
+#### Setup
+##### a) building from sources
+
+```sh
+git clone https://git.xeondev.com/Shorekeeper/Shorekeeper.git
+cd Shorekeeper
+cargo run --bin config-server
+cargo run --bin hotpatch-server
+cargo run --bin login-server
+cargo run --bin gateway-server
+cargo run --bin game-server
+```
+
+##### b) using pre-built binaries
+Navigate to the [Releases](https://git.xeondev.com/Shorekeeper/Shorekeeper/releases)
+page and download the latest release for your platform.
+Launch all servers: `config-server`, `hotpatch-server`, `login-server`, `gateway-server`, `game-server`
+
+##### NOTE: you don't have to install Rust and Protoc if you're going to use pre-built binaries, although the preferred way is building from sources.
We don't provide any support for pre-built binaries.
+
+#### Configuration
+You should configure each server using their own config files. They're being created in current working directory upon first startup.
+
+##### Database section
+You have to specify credentials for **PostgreSQL**
+###### An example of database configuration:
+```
+[database]
+host = "localhost:5432"
+user_name = "postgres"
+password = ""
+db_name = "shorekeeper"
+```
+##### NOTE: don't forget to create database with specified `db_name` (default: `shorekeeper`). For example, you can do so with PgAdmin.
+
+#### Data
+The data files: Logic JSON collections (`assets/logic/json`) and config/hotpatch indexes (`assets/config`, `assets/hotpatch`) are included in this repository. Keep in mind that you need to have the `assets` subdirectory in current working directory.
+
+#### Connecting
+You have to download client of Wuthering Waves Beta 1.3, apply the [shorekeeper-patch](https://git.xeondev.com/xeon/shorekeeper-patch/releases) and add necessary `.pak` files, which you can get here: [shorekeeper-pak](https://git.xeondev.com/Shorekeeper/shorekeeper-pak)
+
+### Troubleshooting
+[Visit our discord](https://discord.gg/reversedrooms) if you have any questions/issues
+
+### Support
+If you want to support this project, feel free to [send a tip via boosty](https://boosty.to/xeondev/donate)
\ No newline at end of file
diff --git a/assets/config/index.json b/assets/config/index.json
new file mode 100644
index 0000000..c5abf0e
--- /dev/null
+++ b/assets/config/index.json
@@ -0,0 +1,52 @@
+{
+ "default": {
+ "CdnUrl": [
+ {
+ "url": "http://127.0.0.1:10002/prod/client/",
+ "weight": "2323"
+ }
+ ],
+ "SecondaryUrl": [],
+ "PriceRatio": 1,
+ "SpeedRatio": 1,
+ "GachaUrl": {
+ "GachaRecord": "http://127.0.0.1:10001/gacha/record",
+ "GachaPoolDetail": "http://127.0.0.1:10001/gacha/detail"
+ },
+ "LogReport": {
+ "name": "pioneer-upload-log-1319073642",
+ "region": "dev-reversedrooms"
+ },
+ "PackageUpdateDescUrl": {
+ "MainUrl": "http://127.0.0.1:10001/force_update/UpdateDesc.html",
+ "SubUrl": "http://127.0.0.1:10001/force_update/UpdateDesc.html"
+ },
+ "PackageUpdateUrl": {
+ "MainUrl": "http://127.0.0.1:10001/force_update/UpdateJs.html",
+ "SubUrl": "http://127.0.0.1:10001/force_update/UpdateJs.html"
+ },
+ "TDCfg": {
+ "AppID": "3e2e647670b7498fa645eb9574f78c2c",
+ "URL": "http://127.0.0.1:10001/TDCfg"
+ },
+ "GmOpen": false,
+ "IosAuditFirstDownloadTip": false,
+ "NoticeUrl": "http://127.0.0.1:10001/notice",
+ "MixUri": "rODM5DcqOhYsIOtsEuZWNGFa2guZgl57",
+ "ResUri": "rODM5DcqOhYsIOtsEuZWNGFa2guZgl57",
+ "LoginServers": [
+ {
+ "id": "f9e0fc655c1931bc03ad976e9fc14473",
+ "ip": "http://127.0.0.1:5500",
+ "name": "Shorekeeper"
+ }
+ ],
+ "PrivateServers": {
+ "enable": false,
+ "serverUrl": ""
+ }
+ },
+ "p1": {
+ "IosAuditFirstDownloadTip": false
+ }
+}
diff --git a/assets/hotpatch/prod/Windows/config.json b/assets/hotpatch/prod/Windows/config.json
new file mode 100644
index 0000000..63ad5b7
--- /dev/null
+++ b/assets/hotpatch/prod/Windows/config.json
@@ -0,0 +1,60 @@
+{
+ "PackageVersion": "1.3.0",
+ "LauncherVersion": "1.3.9",
+ "ResourceVersion": "1.3.9",
+ "LauncherIndexSha1": {
+ "1.3.1": "90FDF17EA0B4015D43C344CB7229E76AB32549DD",
+ "1.3.2": "C9A587AB1FA6CA57CD23E0FB3F0103BFDCAA8E37",
+ "1.3.3": "1C7AF02F13DBE69637DB43039E2FFB8C9AD9A04B",
+ "1.3.4": "DA50F315041E216568A7713074C6475F6AB4530E",
+ "1.3.5": "EA9C6F6D5E920F47F96D8F8BC366A4CED62A0346",
+ "1.3.6": "8CA7E6573A52B16CFAA29E996D389918B6829E7A",
+ "1.3.7": "FCAAED58E5983027A82F52C350418CCE7BD531D2",
+ "1.3.8": "91D6231B3F4C9A6605B79E23D0C02F9790DD6BCF",
+ "1.3.9": "B36BD648AB2A637A4E087B7B115A6CCBDAEBDF9A"
+ },
+ "ResourceIndexSha1": {
+ "1.3.1": "2D635E549EB6F99659571D72741B62249473A77A",
+ "1.3.2": "C5814A80EA3E7D80D4CFBCD884D1FD158BF0AD9D",
+ "1.3.3": "1E0F05333B09A9215B4AA5C437BFC7DC4014E348",
+ "1.3.4": "6155D492540A99ECF0DA06D2B7EEBFE36231FBC2",
+ "1.3.5": "1E60C8F60CA1AAA9955441B4F4265C8288B95F33",
+ "1.3.6": "AA10A8DD1025D5033E291060C686B816513ADCAD",
+ "1.3.7": "A9881305EBD3DC5A6892D49BDAF540F56EE56232",
+ "1.3.8": "261CA25DAD6877DF3C57DA39947130867FCC09CE",
+ "1.3.9": "88A9E40631FC1C11A91A61CB3F4BE8C13C5E2BD3"
+ },
+ "ChangeList": "2333675",
+ "CompatibleChangeLists": [],
+ "Versions": [
+ {
+ "Name": "en",
+ "Version": "1.3.0",
+ "IndexSha1": {
+ "1.3.0": "6FB5B66EF8B3EECBBBEBE74A82BC23E3FC35450B"
+ }
+ },
+ {
+ "Name": "ja",
+ "Version": "1.3.0",
+ "IndexSha1": {
+ "1.3.0": "E4DA1960DB36CE8166C042AD8B9AF98C1A9119F3"
+ }
+ },
+ {
+ "Name": "ko",
+ "Version": "1.3.0",
+ "IndexSha1": {
+ "1.3.0": "498B379E95FC617385CCD832B8C359FA5AC220CE"
+ }
+ },
+ {
+ "Name": "zh",
+ "Version": "1.3.0",
+ "IndexSha1": {
+ "1.3.0": "CC58C357A80E7B3846264918197FC3ECAA1FE190"
+ }
+ }
+ ],
+ "UpdateTime": 1725869509
+}
diff --git a/assets/logic/json/BaseProperty.json b/assets/logic/json/BaseProperty.json
new file mode 100644
index 0000000..4da39b4
--- /dev/null
+++ b/assets/logic/json/BaseProperty.json
@@ -0,0 +1,122739 @@
+[
+{
+ "Id": 1,
+ "Lv": 1,
+ "LifeMax": 800,
+ "Life": 800,
+ "Sheild": 0,
+ "SheildDamageChange": 0,
+ "SheildDamageReduce": 0,
+ "Atk": 35,
+ "Crit": 500,
+ "CritDamage": 15000,
+ "Def": 51,
+ "EnergyEfficiency": 10000,
+ "CdReduse": 10000,
+ "ReactionEfficiency": 0,
+ "DamageChangeNormalSkill": 0,
+ "DamageChange": 0,
+ "DamageReduce": 0,
+ "DamageChangeAuto": 0,
+ "DamageChangeCast": 0,
+ "DamageChangeUltra": 0,
+ "DamageChangeQte": 0,
+ "DamageChangePhys": 0,
+ "DamageChangeElement1": 0,
+ "DamageChangeElement2": 0,
+ "DamageChangeElement3": 0,
+ "DamageChangeElement4": 0,
+ "DamageChangeElement5": 0,
+ "DamageChangeElement6": 0,
+ "DamageResistancePhys": 0,
+ "DamageResistanceElement1": 0,
+ "DamageResistanceElement2": 0,
+ "DamageResistanceElement3": 0,
+ "DamageResistanceElement4": 0,
+ "DamageResistanceElement5": 0,
+ "DamageResistanceElement6": 0,
+ "HealChange": 0,
+ "HealedChange": 0,
+ "DamageReducePhys": 0,
+ "DamageReduceElement1": 0,
+ "DamageReduceElement2": 0,
+ "DamageReduceElement3": 0,
+ "DamageReduceElement4": 0,
+ "DamageReduceElement5": 0,
+ "DamageReduceElement6": 0,
+ "ReactionChange1": 0,
+ "ReactionChange2": 0,
+ "ReactionChange3": 0,
+ "ReactionChange4": 0,
+ "ReactionChange5": 0,
+ "ReactionChange6": 0,
+ "ReactionChange7": 0,
+ "ReactionChange8": 0,
+ "ReactionChange9": 0,
+ "ReactionChange10": 0,
+ "ReactionChange11": 0,
+ "ReactionChange12": 0,
+ "ReactionChange13": 0,
+ "ReactionChange14": 0,
+ "ReactionChange15": 0,
+ "EnergyMax": 10000,
+ "Energy": 0,
+ "SpecialEnergy1Max": 100,
+ "SpecialEnergy1": 0,
+ "SpecialEnergy2Max": 100,
+ "SpecialEnergy2": 0,
+ "SpecialEnergy3Max": 100,
+ "SpecialEnergy3": 0,
+ "SpecialEnergy4Max": 6000,
+ "SpecialEnergy4": 0,
+ "StrengthMax": 14000,
+ "Strength": 14000,
+ "StrengthRecover": 250,
+ "StrengthPunishTime": 2000,
+ "StrengthRun": 100,
+ "StrengthSwim": 26,
+ "StrengthFastSwim": 66,
+ "HardnessMax": 0,
+ "Hardness": 0,
+ "HardnessRecover": 0,
+ "HardnessPunishTime": 0,
+ "HardnessChange": 0,
+ "HardnessReduce": 0,
+ "RageMax": 0,
+ "Rage": 0,
+ "RageRecover": 0,
+ "RagePunishTime": 0,
+ "RageChange": 0,
+ "RageReduce": 0,
+ "ToughMax": 3000,
+ "Tough": 3000,
+ "ToughRecover": 200,
+ "ToughChange": 10000,
+ "ToughReduce": 10000,
+ "ToughRecoverDelayTime": 0,
+ "ElementPower1": 0,
+ "ElementPower2": 0,
+ "ElementPower3": 0,
+ "ElementPower4": 0,
+ "ElementPower5": 0,
+ "ElementPower6": 0,
+ "SpecialDamageChange": 0,
+ "StrengthFastClimbCost": 242,
+ "ElementPropertyType": 0,
+ "WeakTime": 2000,
+ "IgnoreDefRate": 0,
+ "IgnoreDamageResistancePhys": 0,
+ "IgnoreDamageResistanceElement1": 0,
+ "IgnoreDamageResistanceElement2": 0,
+ "IgnoreDamageResistanceElement3": 0,
+ "IgnoreDamageResistanceElement4": 0,
+ "IgnoreDamageResistanceElement5": 0,
+ "IgnoreDamageResistanceElement6": 0,
+ "SkillToughRatio": 10000,
+ "StrengthClimbJump": 1220,
+ "StrengthGliding": 30,
+ "Mass": 100,
+ "BrakingFrictionFactor": 10000,
+ "GravityScale": 20000,
+ "SpeedRatio": 10000,
+ "DamageChangePhantom": 0,
+ "AutoAttackSpeed": 10000,
+ "CastAttackSpeed": 10000,
+ "StatusBuildUp1Max": 100,
+ "StatusBuildUp1": 0,
+ "StatusBuildUp2Max": 100,
+ "StatusBuildUp2": 0,
+ "StatusBuildUp3Max": 100,
+ "StatusBuildUp3": 0,
+ "StatusBuildUp4Max": 100,
+ "StatusBuildUp4": 0,
+ "StatusBuildUp5Max": 100,
+ "StatusBuildUp5": 0,
+ "ParalysisTimeMax": 0,
+ "ParalysisTime": 0,
+ "ParalysisTimeRecover": 0,
+ "ElementEnergyMax": 10000,
+ "ElementEnergy": 0
+},
+{
+ "Id": 2,
+ "Lv": 1,
+ "LifeMax": 95,
+ "Life": 95,
+ "Sheild": 0,
+ "SheildDamageChange": 0,
+ "SheildDamageReduce": 0,
+ "Atk": 49,
+ "Crit": 0,
+ "CritDamage": 15000,
+ "Def": 20,
+ "EnergyEfficiency": 10000,
+ "CdReduse": 10000,
+ "ReactionEfficiency": 0,
+ "DamageChangeNormalSkill": 0,
+ "DamageChange": 0,
+ "DamageReduce": 0,
+ "DamageChangeAuto": 0,
+ "DamageChangeCast": 0,
+ "DamageChangeUltra": 0,
+ "DamageChangeQte": 0,
+ "DamageChangePhys": 0,
+ "DamageChangeElement1": 0,
+ "DamageChangeElement2": 0,
+ "DamageChangeElement3": 0,
+ "DamageChangeElement4": 0,
+ "DamageChangeElement5": 0,
+ "DamageChangeElement6": 0,
+ "DamageResistancePhys": 0,
+ "DamageResistanceElement1": 0,
+ "DamageResistanceElement2": 0,
+ "DamageResistanceElement3": 0,
+ "DamageResistanceElement4": 0,
+ "DamageResistanceElement5": 0,
+ "DamageResistanceElement6": 0,
+ "HealChange": 0,
+ "HealedChange": 0,
+ "DamageReducePhys": 0,
+ "DamageReduceElement1": 0,
+ "DamageReduceElement2": 0,
+ "DamageReduceElement3": 0,
+ "DamageReduceElement4": 0,
+ "DamageReduceElement5": 0,
+ "DamageReduceElement6": 0,
+ "ReactionChange1": 0,
+ "ReactionChange2": 0,
+ "ReactionChange3": 0,
+ "ReactionChange4": 0,
+ "ReactionChange5": 0,
+ "ReactionChange6": 0,
+ "ReactionChange7": 0,
+ "ReactionChange8": 0,
+ "ReactionChange9": 0,
+ "ReactionChange10": 0,
+ "ReactionChange11": 0,
+ "ReactionChange12": 0,
+ "ReactionChange13": 0,
+ "ReactionChange14": 0,
+ "ReactionChange15": 0,
+ "EnergyMax": 10000,
+ "Energy": 0,
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+}
+]
diff --git a/assets/logic/json/FunctionCondition.json b/assets/logic/json/FunctionCondition.json
new file mode 100644
index 0000000..fb49b5a
--- /dev/null
+++ b/assets/logic/json/FunctionCondition.json
@@ -0,0 +1,1034 @@
+[
+{
+ "FunctionId": 10001,
+ "Name": "共鸣者",
+ "IsOn": true,
+ "OpenConditionId": 0,
+ "ShowUIType": 0,
+ "Delay": 101,
+ "Title": "",
+ "Desc": "",
+ "Icon": "",
+ "IconSprite": ""
+},
+{
+ "FunctionId": 10002,
+ "Name": "背包",
+ "IsOn": true,
+ "OpenConditionId": 0,
+ "ShowUIType": 0,
+ "Delay": 101,
+ "Title": "",
+ "Desc": "",
+ "Icon": "",
+ "IconSprite": ""
+},
+{
+ "FunctionId": 10003,
+ "Name": "鸣域终端",
+ "IsOn": true,
+ "OpenConditionId": 131100025,
+ "ShowUIType": 0,
+ "Delay": 1000,
+ "Title": "FunctionCondition_10003_Title",
+ "Desc": "FunctionCondition_10003_Desc",
+ "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconFunctionOpen/T_IconFunctionOpen_12_UI.T_IconFunctionOpen_12_UI",
+ "IconSprite": ""
+},
+{
+ "FunctionId": 10004,
+ "Name": "任务",
+ "IsOn": true,
+ "OpenConditionId": 0,
+ "ShowUIType": 0,
+ "Delay": 101,
+ "Title": "",
+ "Desc": "",
+ "Icon": "",
+ "IconSprite": ""
+},
+{
+ "FunctionId": 10005,
+ "Name": "常驻玩法",
+ "IsOn": false,
+ "OpenConditionId": 0,
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diff --git a/assets/logic/json/InstanceDungeon.json b/assets/logic/json/InstanceDungeon.json
new file mode 100644
index 0000000..9efb3a8
--- /dev/null
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+}
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diff --git a/assets/logic/json/RoleInfo.json b/assets/logic/json/RoleInfo.json
new file mode 100644
index 0000000..d0a27a1
--- /dev/null
+++ b/assets/logic/json/RoleInfo.json
@@ -0,0 +1,3874 @@
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+ "RolePortrait": "/Game/Aki/UI/UIResources/Common/Image/PixActivity/T_ActivityRoleTaoqi.T_ActivityRoleTaoqi",
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+ "RoleHeadIconBig": "/Game/Aki/UI/UIResources/Common/Image/IconRoleHead150/T_IconRoleHead150_31_UI.T_IconRoleHead150_31_UI",
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+ "RoleHeadIcon": "/Game/Aki/UI/UIResources/Common/Image/IconRoleHead80/T_IconRoleHead80_31_UI.T_IconRoleHead80_31_UI",
+ "FormationRoleCard": "/Game/Aki/UI/UIResources/Common/Image/IconRolePile/T_IconRole_Pile_youhu_UI.T_IconRole_Pile_youhu_UI",
+ "RoleStand": "/Game/Aki/UI/UIResources/UiQuest/Image/ChuanShuo/T_IconChuanShuo1_UI.T_IconChuanShuo1_UI",
+ "RolePortrait": "/Game/Aki/UI/UIResources/Common/Image/PixActivity/T_ActivityRoleYangyang.T_ActivityRoleYangyang",
+ "SpilloverItem": {
+ "10001402": 1
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+ "MeshId": 100029,
+ "UiMeshId": 100029,
+ "RoleBody": "FemaleS",
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+ "InitWeaponItemId": 21040011,
+ "WeaponType": 4,
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+ "SkillLockDAPath": "/Game/Aki/Effect/DataAsset/Niagara/UI_Scenes/DA_Fx_UI_UIMap_Character_Lock001.DA_Fx_UI_UIMap_Character_Lock001",
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+ "CharacterVoice": "RoleInfo_1402_CharacterVoice",
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+ "IsAim": false,
+ "RoleGuide": 5028,
+ "RedDotDisableRule": 0,
+ "SkinDamage": [],
+ "HideHuLu": true
+},
+{
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+ "RoleType": 1,
+ "IsTrial": false,
+ "Name": "RoleInfo_1505_Name",
+ "NickName": "RoleInfo_1505_Name",
+ "Introduction": "RoleInfo_1205_Name",
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+ 8,
+ 13
+ ],
+ "ParentId": 0,
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+ "RoleHeadIconBig": "/Game/Aki/UI/UIResources/Common/Image/IconRoleHead150/T_IconRoleHead150_28_UI.T_IconRoleHead150_28_UI",
+ "Card": "/Game/Aki/UI/UIResources/Common/Image/IconRoleHead175/T_IconRoleHead175_28_UI.T_IconRoleHead175_28_UI",
+ "RoleHeadIcon": "/Game/Aki/UI/UIResources/Common/Image/IconRoleHead80/T_IconRoleHead80_28_UI.T_IconRoleHead80_28_UI",
+ "FormationRoleCard": "/Game/Aki/UI/UIResources/Common/Image/IconRolePile/T_IconRole_Pile_shouanren_UI.T_IconRole_Pile_shouanren_UI",
+ "RoleStand": "/Game/Aki/UI/UIResources/UiQuest/Image/ChuanShuo/T_IconChuanShuo1_UI.T_IconChuanShuo1_UI",
+ "RolePortrait": "/Game/Aki/UI/UIResources/Common/Image/PixActivity/T_ActivityRoleYangyang.T_ActivityRoleYangyang",
+ "SpilloverItem": {
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+ "SkillEffectDA": "RoleSkillTabEffectIce",
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+ "AttributesDescription": "",
+ "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconRup/T_IconRup_1402_UI.T_IconRup_1402_UI",
+ "ItemQualityId": 4,
+ "ObtainedShowDescription": "",
+ "NumLimit": 1,
+ "ShowInBag": true,
+ "WeaponScale": [
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+ 1
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+ "RoleGuide": 5027,
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+}
+]
diff --git a/assets/logic/json/WeaponConf.json b/assets/logic/json/WeaponConf.json
new file mode 100644
index 0000000..6ee685b
--- /dev/null
+++ b/assets/logic/json/WeaponConf.json
@@ -0,0 +1,5680 @@
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+ "Models": [
+ 21050036
+ ],
+ "ResonLevelLimit": 5,
+ "FirstPropId": {
+ "Id": 7,
+ "Value": 33,
+ "IsRatio": false
+ },
+ "FirstCurve": 1,
+ "SecondPropId": {
+ "Id": 11,
+ "Value": 1712,
+ "IsRatio": false
+ },
+ "SecondCurve": 2,
+ "ResonId": 21050036,
+ "LevelId": 5,
+ "BreachId": 21050036,
+ "Desc": "WeaponConf_21050036_Desc",
+ "DescParams": [
+ {
+ "ArrayString": [
+ "12%",
+ "15%",
+ "18%",
+ "21%",
+ "24%"
+ ]
+ },
+ {
+ "ArrayString": [
+ "8",
+ "10",
+ "12",
+ "14",
+ "16"
+ ]
+ },
+ {
+ "ArrayString": [
+ "10%",
+ "12.5%",
+ "15%",
+ "17.5%",
+ "20%"
+ ]
+ },
+ {
+ "ArrayString": [
+ "30",
+ "30",
+ "30",
+ "30",
+ "30"
+ ]
+ }
+ ],
+ "TypeDescription": "WeaponConf_21050036_TypeDescription",
+ "AttributesDescription": "WeaponConf_21050036_AttributesDescription",
+ "BgDescription": "WeaponConf_21050036_BgDescription",
+ "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon/T_IconWeapon21050027_UI.T_IconWeapon21050027_UI",
+ "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon160/T_IconWeapon160_21050027_UI.T_IconWeapon160_21050027_UI",
+ "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21050027_UI.T_IconWeapon80_21050027_UI",
+ "Mesh": "/Game/Aki/Scene/Assets/Common/Interaction/Mesh/SM_Pro_Roc_04ES.SM_Pro_Roc_04ES",
+ "MaxCapcity": 999999999,
+ "ItemAccess": [],
+ "ObtainedShow": 1,
+ "ObtainedShowDescription": "WeaponConf_21050036_ObtainedShowDescription",
+ "NumLimit": 1,
+ "ShowInBag": true,
+ "SortIndex": 0,
+ "ResonanceIcon": "",
+ "HiddenTime": 10,
+ "Destructible": false,
+ "RedDotDisableRule": 0
+},
+{
+ "ItemId": 21010084,
+ "WeaponName": "WeaponConf_21010084_WeaponName",
+ "QualityId": 4,
+ "WeaponType": 1,
+ "ModelId": 21010084,
+ "TransformId": 1,
+ "Models": [
+ 21010084
+ ],
+ "ResonLevelLimit": 5,
+ "FirstPropId": {
+ "Id": 7,
+ "Value": 37,
+ "IsRatio": false
+ },
+ "FirstCurve": 1,
+ "SecondPropId": {
+ "Id": 10007,
+ "Value": 0.04050000011920929,
+ "IsRatio": true
+ },
+ "SecondCurve": 2,
+ "ResonId": 21010084,
+ "LevelId": 4,
+ "BreachId": 21010084,
+ "Desc": "WeaponConf_21010084_Desc",
+ "DescParams": [
+ {
+ "ArrayString": [
+ "6",
+ "7",
+ "8",
+ "9",
+ "10"
+ ]
+ },
+ {
+ "ArrayString": [
+ "10%",
+ "12.5%",
+ "15%",
+ "17.5%",
+ "20%"
+ ]
+ },
+ {
+ "ArrayString": [
+ "16",
+ "16",
+ "16",
+ "16",
+ "16"
+ ]
+ },
+ {
+ "ArrayString": [
+ "20",
+ "20",
+ "20",
+ "20",
+ "20"
+ ]
+ }
+ ],
+ "TypeDescription": "WeaponConf_21010084_TypeDescription",
+ "AttributesDescription": "WeaponConf_21010084_AttributesDescription",
+ "BgDescription": "WeaponConf_21010084_BgDescription",
+ "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon/T_IconWeapon21010084_UI.T_IconWeapon21010084_UI",
+ "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21010014_UI.T_IconWeapon80_21010014_UI",
+ "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21010084_UI.T_IconWeapon80_21010084_UI",
+ "Mesh": "/Game/Aki/Scene/Assets/Common/Interaction/Mesh/SM_Pro_Roc_04DS.SM_Pro_Roc_04DS",
+ "MaxCapcity": 999999999,
+ "ItemAccess": [],
+ "ObtainedShow": 1,
+ "ObtainedShowDescription": "WeaponConf_21010084_ObtainedShowDescription",
+ "NumLimit": 1,
+ "ShowInBag": true,
+ "SortIndex": 0,
+ "ResonanceIcon": "",
+ "HiddenTime": 10,
+ "Destructible": true,
+ "RedDotDisableRule": 0
+},
+{
+ "ItemId": 21020084,
+ "WeaponName": "WeaponConf_21020084_WeaponName",
+ "QualityId": 4,
+ "WeaponType": 2,
+ "ModelId": 21020084,
+ "TransformId": 2,
+ "Models": [
+ 21020084,
+ 21120084
+ ],
+ "ResonLevelLimit": 5,
+ "FirstPropId": {
+ "Id": 7,
+ "Value": 37,
+ "IsRatio": false
+ },
+ "FirstCurve": 1,
+ "SecondPropId": {
+ "Id": 10007,
+ "Value": 0.04050000011920929,
+ "IsRatio": true
+ },
+ "SecondCurve": 2,
+ "ResonId": 21020084,
+ "LevelId": 4,
+ "BreachId": 21020084,
+ "Desc": "WeaponConf_21020084_Desc",
+ "DescParams": [
+ {
+ "ArrayString": [
+ "6",
+ "7",
+ "8",
+ "9",
+ "10"
+ ]
+ },
+ {
+ "ArrayString": [
+ "10%",
+ "12.5%",
+ "15%",
+ "17.5%",
+ "20%"
+ ]
+ },
+ {
+ "ArrayString": [
+ "16",
+ "16",
+ "16",
+ "16",
+ "16"
+ ]
+ },
+ {
+ "ArrayString": [
+ "20",
+ "20",
+ "20",
+ "20",
+ "20"
+ ]
+ }
+ ],
+ "TypeDescription": "WeaponConf_21020084_TypeDescription",
+ "AttributesDescription": "WeaponConf_21020084_AttributesDescription",
+ "BgDescription": "WeaponConf_21020084_BgDescription",
+ "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon/T_IconWeapon21020084_UI.T_IconWeapon21020084_UI",
+ "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21020014_UI.T_IconWeapon80_21020014_UI",
+ "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21020084_UI.T_IconWeapon80_21020084_UI",
+ "Mesh": "/Game/Aki/Scene/Assets/Common/Interaction/Mesh/SM_Pro_Roc_04DS.SM_Pro_Roc_04DS",
+ "MaxCapcity": 999999999,
+ "ItemAccess": [],
+ "ObtainedShow": 1,
+ "ObtainedShowDescription": "WeaponConf_21020084_ObtainedShowDescription",
+ "NumLimit": 1,
+ "ShowInBag": true,
+ "SortIndex": 0,
+ "ResonanceIcon": "",
+ "HiddenTime": 10,
+ "Destructible": true,
+ "RedDotDisableRule": 0
+},
+{
+ "ItemId": 21030084,
+ "WeaponName": "WeaponConf_21030084_WeaponName",
+ "QualityId": 4,
+ "WeaponType": 3,
+ "ModelId": 21030084,
+ "TransformId": 3,
+ "Models": [
+ 21030084,
+ 21030084
+ ],
+ "ResonLevelLimit": 5,
+ "FirstPropId": {
+ "Id": 7,
+ "Value": 37,
+ "IsRatio": false
+ },
+ "FirstCurve": 1,
+ "SecondPropId": {
+ "Id": 10007,
+ "Value": 0.04050000011920929,
+ "IsRatio": true
+ },
+ "SecondCurve": 2,
+ "ResonId": 21030084,
+ "LevelId": 4,
+ "BreachId": 21030084,
+ "Desc": "WeaponConf_21030084_Desc",
+ "DescParams": [
+ {
+ "ArrayString": [
+ "6",
+ "7",
+ "8",
+ "9",
+ "10"
+ ]
+ },
+ {
+ "ArrayString": [
+ "10%",
+ "12.5%",
+ "15%",
+ "17.5%",
+ "20%"
+ ]
+ },
+ {
+ "ArrayString": [
+ "16",
+ "16",
+ "16",
+ "16",
+ "16"
+ ]
+ },
+ {
+ "ArrayString": [
+ "20",
+ "20",
+ "20",
+ "20",
+ "20"
+ ]
+ }
+ ],
+ "TypeDescription": "WeaponConf_21030084_TypeDescription",
+ "AttributesDescription": "WeaponConf_21030084_AttributesDescription",
+ "BgDescription": "WeaponConf_21030084_BgDescription",
+ "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon/T_IconWeapon21030084_UI.T_IconWeapon21030084_UI",
+ "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21030014_UI.T_IconWeapon80_21030014_UI",
+ "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21030084_UI.T_IconWeapon80_21030084_UI",
+ "Mesh": "/Game/Aki/Scene/Assets/Common/Interaction/Mesh/SM_Pro_Roc_04DS.SM_Pro_Roc_04DS",
+ "MaxCapcity": 999999999,
+ "ItemAccess": [],
+ "ObtainedShow": 1,
+ "ObtainedShowDescription": "WeaponConf_21030084_ObtainedShowDescription",
+ "NumLimit": 1,
+ "ShowInBag": true,
+ "SortIndex": 0,
+ "ResonanceIcon": "",
+ "HiddenTime": 0,
+ "Destructible": true,
+ "RedDotDisableRule": 0
+},
+{
+ "ItemId": 21040084,
+ "WeaponName": "WeaponConf_21040084_WeaponName",
+ "QualityId": 4,
+ "WeaponType": 4,
+ "ModelId": 21140084,
+ "TransformId": 4,
+ "Models": [
+ 21140084,
+ 21040084
+ ],
+ "ResonLevelLimit": 5,
+ "FirstPropId": {
+ "Id": 7,
+ "Value": 37,
+ "IsRatio": false
+ },
+ "FirstCurve": 1,
+ "SecondPropId": {
+ "Id": 10007,
+ "Value": 0.04050000011920929,
+ "IsRatio": true
+ },
+ "SecondCurve": 2,
+ "ResonId": 21040084,
+ "LevelId": 4,
+ "BreachId": 21040084,
+ "Desc": "WeaponConf_21040084_Desc",
+ "DescParams": [
+ {
+ "ArrayString": [
+ "6",
+ "7",
+ "8",
+ "9",
+ "10"
+ ]
+ },
+ {
+ "ArrayString": [
+ "10%",
+ "12.5%",
+ "15%",
+ "17.5%",
+ "20%"
+ ]
+ },
+ {
+ "ArrayString": [
+ "16",
+ "16",
+ "16",
+ "16",
+ "16"
+ ]
+ },
+ {
+ "ArrayString": [
+ "20",
+ "20",
+ "20",
+ "20",
+ "20"
+ ]
+ }
+ ],
+ "TypeDescription": "WeaponConf_21040084_TypeDescription",
+ "AttributesDescription": "WeaponConf_21040084_AttributesDescription",
+ "BgDescription": "WeaponConf_21040084_BgDescription",
+ "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon/T_IconWeapon21040084_UI.T_IconWeapon21040084_UI",
+ "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21040074_UI.T_IconWeapon80_21040074_UI",
+ "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21040084_UI.T_IconWeapon80_21040084_UI",
+ "Mesh": "/Game/Aki/Scene/Assets/Common/Interaction/Mesh/SM_Pro_Roc_04ES.SM_Pro_Roc_04ES",
+ "MaxCapcity": 999999999,
+ "ItemAccess": [],
+ "ObtainedShow": 1,
+ "ObtainedShowDescription": "WeaponConf_21040084_ObtainedShowDescription",
+ "NumLimit": 1,
+ "ShowInBag": true,
+ "SortIndex": 0,
+ "ResonanceIcon": "",
+ "HiddenTime": 0,
+ "Destructible": true,
+ "RedDotDisableRule": 0
+},
+{
+ "ItemId": 21050084,
+ "WeaponName": "WeaponConf_21050084_WeaponName",
+ "QualityId": 4,
+ "WeaponType": 5,
+ "ModelId": 21050084,
+ "TransformId": 5,
+ "Models": [
+ 21050084
+ ],
+ "ResonLevelLimit": 5,
+ "FirstPropId": {
+ "Id": 7,
+ "Value": 37,
+ "IsRatio": false
+ },
+ "FirstCurve": 1,
+ "SecondPropId": {
+ "Id": 10007,
+ "Value": 0.04050000011920929,
+ "IsRatio": true
+ },
+ "SecondCurve": 2,
+ "ResonId": 21050084,
+ "LevelId": 4,
+ "BreachId": 21050084,
+ "Desc": "WeaponConf_21050084_Desc",
+ "DescParams": [
+ {
+ "ArrayString": [
+ "6",
+ "7",
+ "8",
+ "9",
+ "10"
+ ]
+ },
+ {
+ "ArrayString": [
+ "10%",
+ "12.5%",
+ "15%",
+ "17.5%",
+ "20%"
+ ]
+ },
+ {
+ "ArrayString": [
+ "16",
+ "16",
+ "16",
+ "16",
+ "16"
+ ]
+ },
+ {
+ "ArrayString": [
+ "20",
+ "20",
+ "20",
+ "20",
+ "20"
+ ]
+ }
+ ],
+ "TypeDescription": "WeaponConf_21050084_TypeDescription",
+ "AttributesDescription": "WeaponConf_21050084_AttributesDescription",
+ "BgDescription": "WeaponConf_21050084_BgDescription",
+ "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon/T_IconWeapon21050084_UI.T_IconWeapon21050084_UI",
+ "IconMiddle": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21050014_UI.T_IconWeapon80_21050014_UI",
+ "IconSmall": "/Game/Aki/UI/UIResources/Common/Image/IconWeapon80/T_IconWeapon80_21050084_UI.T_IconWeapon80_21050084_UI",
+ "Mesh": "/Game/Aki/Scene/Assets/Common/Interaction/Mesh/SM_Pro_Roc_04DS.SM_Pro_Roc_04DS",
+ "MaxCapcity": 999999999,
+ "ItemAccess": [],
+ "ObtainedShow": 1,
+ "ObtainedShowDescription": "WeaponConf_21050084_ObtainedShowDescription",
+ "NumLimit": 1,
+ "ShowInBag": true,
+ "SortIndex": 0,
+ "ResonanceIcon": "",
+ "HiddenTime": 10,
+ "Destructible": true,
+ "RedDotDisableRule": 0
+}
+]
diff --git a/common/Cargo.toml b/common/Cargo.toml
new file mode 100644
index 0000000..650bfb2
--- /dev/null
+++ b/common/Cargo.toml
@@ -0,0 +1,11 @@
+[package]
+name = "common"
+edition = "2021"
+version.workspace = true
+
+[dependencies]
+tracing.workspace = true
+tracing-subscriber.workspace = true
+
+toml.workspace = true
+serde.workspace = true
diff --git a/common/src/config_util.rs b/common/src/config_util.rs
new file mode 100644
index 0000000..a7031a9
--- /dev/null
+++ b/common/src/config_util.rs
@@ -0,0 +1,18 @@
+use serde::de::DeserializeOwned;
+
+pub trait TomlConfig: DeserializeOwned {
+ const DEFAULT_TOML: &str;
+}
+
+pub fn load_or_create<'a, C>(path: &str) -> C
+where
+ C: DeserializeOwned + TomlConfig,
+{
+ std::fs::read_to_string(path).map_or_else(
+ |_| {
+ std::fs::write(path, C::DEFAULT_TOML).unwrap();
+ toml::from_str(C::DEFAULT_TOML).unwrap()
+ },
+ |data| toml::from_str(&data).unwrap(),
+ )
+}
diff --git a/common/src/lib.rs b/common/src/lib.rs
new file mode 100644
index 0000000..ecdd6a3
--- /dev/null
+++ b/common/src/lib.rs
@@ -0,0 +1,4 @@
+pub mod config_util;
+pub mod logging;
+pub mod splash;
+pub mod time_util;
diff --git a/common/src/logging.rs b/common/src/logging.rs
new file mode 100644
index 0000000..840074f
--- /dev/null
+++ b/common/src/logging.rs
@@ -0,0 +1,8 @@
+use tracing::Level;
+
+pub fn init(max_level: Level) {
+ tracing_subscriber::fmt()
+ .with_max_level(max_level)
+ .with_target(false)
+ .init();
+}
diff --git a/common/src/splash.rs b/common/src/splash.rs
new file mode 100644
index 0000000..7337f1f
--- /dev/null
+++ b/common/src/splash.rs
@@ -0,0 +1,3 @@
+pub fn print_splash() {
+ println!(" _____ __ __ \n / ___// /_ ____ ________ / /_____ ___ ____ ___ _____\n \\__ \\/ __ \\/ __ \\/ ___/ _ \\/ //_/ _ \\/ _ \\/ __ \\/ _ \\/ ___/\n ___/ / / / / /_/ / / / __/ ,< / __/ __/ /_/ / __/ / \n/____/_/ /_/\\____/_/ \\___/_/|_|\\___/\\___/ .___/\\___/_/ \n /_/ ");
+}
diff --git a/common/src/time_util.rs b/common/src/time_util.rs
new file mode 100644
index 0000000..450d598
--- /dev/null
+++ b/common/src/time_util.rs
@@ -0,0 +1,15 @@
+use std::time::{SystemTime, UNIX_EPOCH};
+
+pub fn unix_timestamp() -> u64 {
+ SystemTime::now()
+ .duration_since(UNIX_EPOCH)
+ .unwrap()
+ .as_secs() as u64
+}
+
+pub fn unix_timestamp_ms() -> u64 {
+ SystemTime::now()
+ .duration_since(UNIX_EPOCH)
+ .unwrap()
+ .as_millis() as u64
+}
diff --git a/config-server/Cargo.toml b/config-server/Cargo.toml
new file mode 100644
index 0000000..c94fc7f
--- /dev/null
+++ b/config-server/Cargo.toml
@@ -0,0 +1,22 @@
+[package]
+name = "config-server"
+edition = "2021"
+version.workspace = true
+
+[dependencies]
+# Framework
+tokio.workspace = true
+shorekeeper-http.workspace = true
+
+# Serialization
+serde.workspace = true
+toml.workspace = true
+
+# Util
+anyhow.workspace = true
+
+# Tracing
+tracing.workspace = true
+
+# Internal
+common.workspace = true
diff --git a/config-server/configserver.default.toml b/config-server/configserver.default.toml
new file mode 100644
index 0000000..13a18fd
--- /dev/null
+++ b/config-server/configserver.default.toml
@@ -0,0 +1,6 @@
+[network]
+http_addr = "0.0.0.0:10001"
+
+[encryption]
+key = "t+AEu5SGdpz06tomonajLMau9AJgmyTvVhz9VtGf1+0="
+iv = "fprc5lBWADQB7tim0R2JxQ=="
diff --git a/config-server/src/main.rs b/config-server/src/main.rs
new file mode 100644
index 0000000..b5554f3
--- /dev/null
+++ b/config-server/src/main.rs
@@ -0,0 +1,45 @@
+use std::fs;
+use std::sync::LazyLock;
+
+use anyhow::Result;
+
+use common::config_util::{self, TomlConfig};
+use serde::Deserialize;
+use shorekeeper_http::{
+ config::{AesSettings, NetworkSettings},
+ Application,
+};
+
+#[derive(Deserialize)]
+pub struct ServerConfig {
+ pub network: NetworkSettings,
+ pub encryption: AesSettings,
+}
+
+impl TomlConfig for ServerConfig {
+ const DEFAULT_TOML: &str = include_str!("../configserver.default.toml");
+}
+
+#[tokio::main]
+async fn main() -> Result<()> {
+ static CONFIG: LazyLock =
+ LazyLock::new(|| config_util::load_or_create("configserver.toml"));
+
+ ::common::splash::print_splash();
+ ::common::logging::init(::tracing::Level::DEBUG);
+
+ Application::new()
+ .get("/index.json", get_index)
+ .with_encryption(&CONFIG.encryption)
+ .serve(&CONFIG.network)
+ .await?;
+
+ Ok(())
+}
+
+async fn get_index() -> &'static str {
+ static INDEX: LazyLock =
+ LazyLock::new(|| fs::read_to_string("assets/config/index.json").unwrap());
+
+ &*INDEX
+}
diff --git a/game-server/Cargo.toml b/game-server/Cargo.toml
new file mode 100644
index 0000000..f85c692
--- /dev/null
+++ b/game-server/Cargo.toml
@@ -0,0 +1,28 @@
+[package]
+name = "game-server"
+edition = "2021"
+version.workspace = true
+
+[dependencies]
+# Framework
+tokio.workspace = true
+
+# Serialization
+serde.workspace = true
+
+# Util
+anyhow.workspace = true
+thiserror.workspace = true
+paste.workspace = true
+dashmap.workspace = true
+hex.workspace = true
+
+# Tracing
+tracing.workspace = true
+
+# Internal
+common.workspace = true
+shorekeeper-data.workspace = true
+shorekeeper-database.workspace = true
+shorekeeper-network.workspace = true
+shorekeeper-protocol.workspace = true
diff --git a/game-server/gameserver.default.toml b/game-server/gameserver.default.toml
new file mode 100644
index 0000000..1fd9e13
--- /dev/null
+++ b/game-server/gameserver.default.toml
@@ -0,0 +1,13 @@
+service_id = 2
+
+[database]
+host = "localhost:5432"
+user_name = "postgres"
+password = ""
+db_name = "shorekeeper"
+
+[service_end_point]
+addr = "tcp://127.0.0.1:10004"
+
+[gateway_end_point]
+addr = "tcp://127.0.0.1:10003"
diff --git a/game-server/src/config.rs b/game-server/src/config.rs
new file mode 100644
index 0000000..02beeba
--- /dev/null
+++ b/game-server/src/config.rs
@@ -0,0 +1,16 @@
+use common::config_util::TomlConfig;
+use serde::Deserialize;
+use shorekeeper_database::DatabaseSettings;
+use shorekeeper_network::config::ServiceEndPoint;
+
+#[derive(Deserialize)]
+pub struct ServiceConfig {
+ pub service_id: u32,
+ pub database: DatabaseSettings,
+ pub service_end_point: ServiceEndPoint,
+ pub gateway_end_point: ServiceEndPoint,
+}
+
+impl TomlConfig for ServiceConfig {
+ const DEFAULT_TOML: &str = include_str!("../gameserver.default.toml");
+}
diff --git a/game-server/src/gateway_connection.rs b/game-server/src/gateway_connection.rs
new file mode 100644
index 0000000..34bacdf
--- /dev/null
+++ b/game-server/src/gateway_connection.rs
@@ -0,0 +1,22 @@
+use std::sync::OnceLock;
+
+use shorekeeper_network::{config::ServiceEndPoint, ServiceClient, ServiceMessage};
+
+static CLIENT: OnceLock = OnceLock::new();
+
+pub fn init(own_service_id: u32, gateway_end_point: &'static ServiceEndPoint) {
+ if CLIENT.get().is_some() {
+ tracing::error!("gateway_connection: already initialized");
+ return;
+ }
+
+ let _ = CLIENT.set(ServiceClient::new(own_service_id, gateway_end_point));
+}
+
+pub async fn push_message(message: ServiceMessage) {
+ CLIENT.get().unwrap().push(message).await
+}
+
+pub fn push_message_sync(message: ServiceMessage) {
+ CLIENT.get().unwrap().push_sync(message)
+}
diff --git a/game-server/src/logic/components/attribute.rs b/game-server/src/logic/components/attribute.rs
new file mode 100644
index 0000000..9269f1e
--- /dev/null
+++ b/game-server/src/logic/components/attribute.rs
@@ -0,0 +1,201 @@
+use std::collections::HashMap;
+
+use shorekeeper_data::BasePropertyData;
+use shorekeeper_protocol::{
+ entity_component_pb::ComponentPb, AttrData, AttributeComponentPb, EAttributeType,
+ EntityComponentPb, LivingStatus,
+};
+
+use crate::logic::ecs::component::Component;
+
+pub struct Attribute {
+ pub attr_map: HashMap,
+}
+
+macro_rules! impl_from_data {
+ ($($name:ident),*) => {
+ pub fn from_data(base_property: &BasePropertyData) -> Self {
+ Self {
+ attr_map: HashMap::from([$(
+ ::paste::paste!((EAttributeType::[<$name:camel>], (base_property.$name, 0))),
+ )*]),
+ }
+ }
+ };
+}
+
+impl Component for Attribute {
+ fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
+ pb.living_status = self
+ .is_alive()
+ .then_some(LivingStatus::Alive)
+ .unwrap_or(LivingStatus::Dead)
+ .into();
+
+ pb.component_pbs.push(EntityComponentPb {
+ component_pb: Some(ComponentPb::AttributeComponent(AttributeComponentPb {
+ attr_data: self
+ .attr_map
+ .iter()
+ .map(|(ty, (base, incr))| AttrData {
+ attribute_type: (*ty).into(),
+ base_value: *base,
+ increment: *incr,
+ })
+ .collect(),
+ hardness_mode_id: 0,
+ rage_mode_id: 0,
+ })),
+ })
+ }
+}
+
+impl Attribute {
+ pub fn is_alive(&self) -> bool {
+ self.attr_map
+ .get(&EAttributeType::Life)
+ .copied()
+ .unwrap_or_default()
+ .0
+ > 0
+ }
+
+ impl_from_data!(
+ lv,
+ life_max,
+ life,
+ sheild,
+ sheild_damage_change,
+ sheild_damage_reduce,
+ atk,
+ crit,
+ crit_damage,
+ def,
+ energy_efficiency,
+ cd_reduse,
+ reaction_efficiency,
+ damage_change_normal_skill,
+ damage_change,
+ damage_reduce,
+ damage_change_auto,
+ damage_change_cast,
+ damage_change_ultra,
+ damage_change_qte,
+ damage_change_phys,
+ damage_change_element1,
+ damage_change_element2,
+ damage_change_element3,
+ damage_change_element4,
+ damage_change_element5,
+ damage_change_element6,
+ damage_resistance_phys,
+ damage_resistance_element1,
+ damage_resistance_element2,
+ damage_resistance_element3,
+ damage_resistance_element4,
+ damage_resistance_element5,
+ damage_resistance_element6,
+ heal_change,
+ healed_change,
+ damage_reduce_phys,
+ damage_reduce_element1,
+ damage_reduce_element2,
+ damage_reduce_element3,
+ damage_reduce_element4,
+ damage_reduce_element5,
+ damage_reduce_element6,
+ reaction_change1,
+ reaction_change2,
+ reaction_change3,
+ reaction_change4,
+ reaction_change5,
+ reaction_change6,
+ reaction_change7,
+ reaction_change8,
+ reaction_change9,
+ reaction_change10,
+ reaction_change11,
+ reaction_change12,
+ reaction_change13,
+ reaction_change14,
+ reaction_change15,
+ energy_max,
+ energy,
+ special_energy_1_max,
+ special_energy_1,
+ special_energy_2_max,
+ special_energy_2,
+ special_energy_3_max,
+ special_energy_3,
+ special_energy_4_max,
+ special_energy_4,
+ strength_max,
+ strength,
+ strength_recover,
+ strength_punish_time,
+ strength_run,
+ strength_swim,
+ strength_fast_swim,
+ hardness_max,
+ hardness,
+ hardness_recover,
+ hardness_punish_time,
+ hardness_change,
+ hardness_reduce,
+ rage_max,
+ rage,
+ rage_recover,
+ rage_punish_time,
+ rage_change,
+ rage_reduce,
+ tough_max,
+ tough,
+ tough_recover,
+ tough_change,
+ tough_reduce,
+ tough_recover_delay_time,
+ element_power1,
+ element_power2,
+ element_power3,
+ element_power4,
+ element_power5,
+ element_power6,
+ special_damage_change,
+ strength_fast_climb_cost,
+ element_property_type,
+ weak_time,
+ ignore_def_rate,
+ ignore_damage_resistance_phys,
+ ignore_damage_resistance_element1,
+ ignore_damage_resistance_element2,
+ ignore_damage_resistance_element3,
+ ignore_damage_resistance_element4,
+ ignore_damage_resistance_element5,
+ ignore_damage_resistance_element6,
+ skill_tough_ratio,
+ strength_climb_jump,
+ strength_gliding,
+ mass,
+ braking_friction_factor,
+ gravity_scale,
+ speed_ratio,
+ damage_change_phantom,
+ auto_attack_speed,
+ cast_attack_speed,
+ status_build_up_1_max,
+ status_build_up_1,
+ status_build_up_2_max,
+ status_build_up_2,
+ status_build_up_3_max,
+ status_build_up_3,
+ status_build_up_4_max,
+ status_build_up_4,
+ status_build_up_5_max,
+ status_build_up_5,
+ paralysis_time_max,
+ paralysis_time,
+ paralysis_time_recover,
+ element_energy_max,
+ element_energy
+ );
+}
diff --git a/game-server/src/logic/components/entity_config.rs b/game-server/src/logic/components/entity_config.rs
new file mode 100644
index 0000000..e9a6174
--- /dev/null
+++ b/game-server/src/logic/components/entity_config.rs
@@ -0,0 +1,15 @@
+use shorekeeper_protocol::EntityConfigType;
+
+use crate::logic::ecs::component::Component;
+
+pub struct EntityConfig {
+ pub config_id: i32,
+ pub config_type: EntityConfigType,
+}
+
+impl Component for EntityConfig {
+ fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
+ pb.config_id = self.config_id;
+ pb.config_type = self.config_type.into();
+ }
+}
diff --git a/game-server/src/logic/components/mod.rs b/game-server/src/logic/components/mod.rs
new file mode 100644
index 0000000..33f840b
--- /dev/null
+++ b/game-server/src/logic/components/mod.rs
@@ -0,0 +1,15 @@
+mod attribute;
+mod entity_config;
+mod movement;
+mod owner_player;
+mod player_entity_marker;
+mod position;
+mod visibility;
+
+pub use attribute::Attribute;
+pub use entity_config::EntityConfig;
+pub use movement::Movement;
+pub use owner_player::OwnerPlayer;
+pub use player_entity_marker::PlayerEntityMarker;
+pub use position::Position;
+pub use visibility::Visibility;
diff --git a/game-server/src/logic/components/movement.rs b/game-server/src/logic/components/movement.rs
new file mode 100644
index 0000000..d5428e3
--- /dev/null
+++ b/game-server/src/logic/components/movement.rs
@@ -0,0 +1,14 @@
+use std::collections::VecDeque;
+
+use shorekeeper_protocol::MoveReplaySample;
+
+use crate::logic::ecs::component::Component;
+
+#[derive(Default)]
+pub struct Movement {
+ pub pending_movement_vec: VecDeque,
+}
+
+impl Component for Movement {
+ fn set_pb_data(&self, _: &mut shorekeeper_protocol::EntityPb) {}
+}
diff --git a/game-server/src/logic/components/owner_player.rs b/game-server/src/logic/components/owner_player.rs
new file mode 100644
index 0000000..23a7dcf
--- /dev/null
+++ b/game-server/src/logic/components/owner_player.rs
@@ -0,0 +1,9 @@
+use crate::logic::ecs::component::Component;
+
+pub struct OwnerPlayer(pub i32);
+
+impl Component for OwnerPlayer {
+ fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
+ pb.player_id = self.0;
+ }
+}
diff --git a/game-server/src/logic/components/player_entity_marker.rs b/game-server/src/logic/components/player_entity_marker.rs
new file mode 100644
index 0000000..9182739
--- /dev/null
+++ b/game-server/src/logic/components/player_entity_marker.rs
@@ -0,0 +1,11 @@
+use shorekeeper_protocol::EEntityType;
+
+use crate::logic::ecs::component::Component;
+
+pub struct PlayerEntityMarker;
+
+impl Component for PlayerEntityMarker {
+ fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
+ pb.entity_type = EEntityType::Player.into();
+ }
+}
diff --git a/game-server/src/logic/components/position.rs b/game-server/src/logic/components/position.rs
new file mode 100644
index 0000000..268f762
--- /dev/null
+++ b/game-server/src/logic/components/position.rs
@@ -0,0 +1,11 @@
+use crate::logic::{ecs::component::Component, math::Transform};
+
+pub struct Position(pub Transform);
+
+impl Component for Position {
+ fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
+ pb.pos = Some(self.0.get_position_protobuf());
+ pb.rot = Some(self.0.get_rotation_protobuf());
+ pb.init_pos = Some(self.0.get_position_protobuf());
+ }
+}
diff --git a/game-server/src/logic/components/visibility.rs b/game-server/src/logic/components/visibility.rs
new file mode 100644
index 0000000..9e58acd
--- /dev/null
+++ b/game-server/src/logic/components/visibility.rs
@@ -0,0 +1,9 @@
+use crate::logic::ecs::component::Component;
+
+pub struct Visibility(pub bool);
+
+impl Component for Visibility {
+ fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
+ pb.is_visible = self.0;
+ }
+}
diff --git a/game-server/src/logic/ecs/component.rs b/game-server/src/logic/ecs/component.rs
new file mode 100644
index 0000000..bf073be
--- /dev/null
+++ b/game-server/src/logic/ecs/component.rs
@@ -0,0 +1,37 @@
+use shorekeeper_protocol::EntityPb;
+
+use crate::logic::components::*;
+
+macro_rules! impl_component_container {
+ ($($comp:ident;)*) => {
+ pub enum ComponentContainer {
+ $(
+ $comp($comp),
+ )*
+ }
+
+ impl ComponentContainer {
+ pub fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
+ match self {
+ $(
+ Self::$comp(comp) => comp.set_pb_data(pb),
+ )*
+ }
+ }
+ }
+ };
+}
+
+impl_component_container! {
+ Position;
+ EntityConfig;
+ OwnerPlayer;
+ Visibility;
+ Attribute;
+ PlayerEntityMarker;
+ Movement;
+}
+
+pub trait Component {
+ fn set_pb_data(&self, pb: &mut EntityPb);
+}
diff --git a/game-server/src/logic/ecs/entity.rs b/game-server/src/logic/ecs/entity.rs
new file mode 100644
index 0000000..3bc7314
--- /dev/null
+++ b/game-server/src/logic/ecs/entity.rs
@@ -0,0 +1,57 @@
+use std::{cell::RefCell, collections::HashSet};
+
+use super::component::ComponentContainer;
+
+#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
+pub struct Entity(i64);
+
+pub struct EntityBuilder<'comp>(Entity, &'comp mut Vec>);
+
+#[derive(Default)]
+pub struct EntityManager {
+ entity_id_counter: i64,
+ active_entity_set: HashSet,
+}
+
+impl EntityManager {
+ pub fn create(&mut self) -> Entity {
+ self.entity_id_counter += 1;
+ let entity = Entity(self.entity_id_counter);
+
+ self.active_entity_set.insert(entity);
+ entity
+ }
+
+ pub fn get(&self, id: i64) -> Option {
+ self.active_entity_set.get(&Entity(id)).copied()
+ }
+
+ #[expect(dead_code)]
+ pub fn remove(&mut self, entity: Entity) -> bool {
+ self.active_entity_set.remove(&entity)
+ }
+}
+
+impl<'comp> EntityBuilder<'comp> {
+ pub fn builder(
+ entity: Entity,
+ components: &'comp mut Vec>,
+ ) -> Self {
+ Self(entity, components)
+ }
+
+ pub fn with(self, component: ComponentContainer) -> Self {
+ self.1.push(RefCell::new(component));
+ self
+ }
+
+ pub fn build(self) -> Entity {
+ self.0
+ }
+}
+
+impl From for i64 {
+ fn from(value: Entity) -> Self {
+ value.0
+ }
+}
diff --git a/game-server/src/logic/ecs/mod.rs b/game-server/src/logic/ecs/mod.rs
new file mode 100644
index 0000000..abd3564
--- /dev/null
+++ b/game-server/src/logic/ecs/mod.rs
@@ -0,0 +1,64 @@
+pub mod component;
+pub mod entity;
+pub mod world;
+
+// Query specified components from all entities
+#[macro_export]
+macro_rules! query_with {
+ ($world:expr, $($comp:ident),*) => {
+ $world.components().iter().filter(|(_, comps)| {
+ $(comps.iter().any(|comp| matches!(&*comp.borrow(), ComponentContainer::$comp(_))) && )* true
+ })
+ .map(|(e, comps)| {
+ (*e,
+ $(
+ comps.iter().find_map(|comp| {
+ let r = comp.try_borrow_mut().ok()?;
+ if matches!(&*r, ComponentContainer::$comp(_)) {
+ Some(::std::cell::RefMut::map(r, |r| {
+ let ComponentContainer::$comp(comp_inner) = r else { unreachable!() };
+ comp_inner
+ }))
+ }
+ else {
+ None
+ }
+ }).unwrap(),
+ )*
+ )
+ })
+ .collect::>()
+ };
+}
+
+#[macro_export]
+macro_rules! ident_as_none {
+ ($t:ident) => {
+ None
+ };
+}
+
+// Query components of specified entity
+#[macro_export]
+macro_rules! query_components {
+ ($world:expr, $entity_id:expr, $($comp:ident),*) => {
+ $world.components().iter().find(|(id, _)| $entity_id == i64::from(**id))
+ .map(|(_, comps)| {
+ ($(
+ comps.iter().find_map(|comp| {
+ let r = comp.try_borrow_mut().ok()?;
+ if matches!(&*r, ComponentContainer::$comp(_)) {
+ Some(::std::cell::RefMut::map(r, |r| {
+ let ComponentContainer::$comp(comp_inner) = r else { unreachable!() };
+ comp_inner
+ }))
+ }
+ else {
+ None
+ }
+ }),
+ )*)
+ })
+ .unwrap_or_else(|| ($( crate::ident_as_none!($comp), )*))
+ };
+}
diff --git a/game-server/src/logic/ecs/world.rs b/game-server/src/logic/ecs/world.rs
new file mode 100644
index 0000000..e8dfbe2
--- /dev/null
+++ b/game-server/src/logic/ecs/world.rs
@@ -0,0 +1,58 @@
+use std::cell::{RefCell, RefMut};
+use std::collections::hash_map::{Keys, Values};
+use std::collections::HashMap;
+
+use crate::logic::player::InWorldPlayer;
+
+use super::component::ComponentContainer;
+use super::entity::{Entity, EntityBuilder, EntityManager};
+
+pub struct World {
+ components: HashMap>>,
+ entity_manager: EntityManager,
+ in_world_players: HashMap, // joined players metadata
+}
+
+impl World {
+ pub fn new() -> Self {
+ Self {
+ components: HashMap::new(),
+ entity_manager: EntityManager::default(),
+ in_world_players: HashMap::new(),
+ }
+ }
+
+ pub fn create_entity(&mut self) -> EntityBuilder {
+ let entity = self.entity_manager.create();
+ EntityBuilder::builder(entity, self.components.entry(entity).or_insert(Vec::new()))
+ }
+
+ pub fn is_in_world(&self, entity_id: i64) -> bool {
+ self.entity_manager.get(entity_id).is_some()
+ }
+
+ pub fn components(&self) -> &HashMap>> {
+ &self.components
+ }
+
+ pub fn get_entity_components(&self, entity: Entity) -> Vec> {
+ let Some(components) = self.components.get(&entity) else {
+ return Vec::with_capacity(0);
+ };
+
+ components.iter().map(|rc| rc.borrow_mut()).collect()
+ }
+
+ pub fn player_ids(&self) -> Keys<'_, i32, InWorldPlayer> {
+ self.in_world_players.keys()
+ }
+
+ pub fn players(&self) -> Values<'_, i32, InWorldPlayer> {
+ self.in_world_players.values()
+ }
+
+ pub fn set_in_world_player_data(&mut self, in_world_player: InWorldPlayer) {
+ self.in_world_players
+ .insert(in_world_player.player_id, in_world_player);
+ }
+}
diff --git a/game-server/src/logic/handler/mod.rs b/game-server/src/logic/handler/mod.rs
new file mode 100644
index 0000000..3d00785
--- /dev/null
+++ b/game-server/src/logic/handler/mod.rs
@@ -0,0 +1,80 @@
+mod scene;
+pub use scene::*;
+
+use shorekeeper_protocol::message::Message;
+
+macro_rules! handle_request {
+ ($($name:ident;)*) => {
+ fn handle_request(player: &mut super::player::Player, mut msg: Message) {
+ use ::shorekeeper_protocol::{MessageID, Protobuf};
+
+ ::paste::paste! {
+ match msg.get_message_id() {
+ $(
+ ::shorekeeper_protocol::[<$name Request>]::MESSAGE_ID => {
+ let Ok(request) = ::shorekeeper_protocol::[<$name Request>]::decode(&*msg.remove_payload()) else {
+ tracing::debug!("failed to decode {}, player_id: {}", stringify!([<$name Request>]), player.basic_info.id);
+ return;
+ };
+
+ tracing::debug!("logic: processing request {}", stringify!([<$name Request>]));
+
+ let mut response = ::shorekeeper_protocol::[<$name Response>]::default();
+ [](player, request, &mut response);
+
+ player.respond(response, msg.get_rpc_id());
+ },
+ )*
+ unhandled => ::tracing::warn!("can't find handler for request with message_id={unhandled}")
+ }
+ }
+ }
+ };
+}
+
+macro_rules! handle_push {
+ ($($name:ident;)*) => {
+ fn handle_push(player: &mut super::player::Player, mut msg: Message) {
+ use ::shorekeeper_protocol::{MessageID, Protobuf};
+
+ ::paste::paste! {
+ match msg.get_message_id() {
+ $(
+ ::shorekeeper_protocol::[<$name Push>]::MESSAGE_ID => {
+ let Ok(push) = ::shorekeeper_protocol::[<$name Push>]::decode(&*msg.remove_payload()) else {
+ tracing::debug!("failed to decode {}, player_id: {}", stringify!([<$name Push>]), player.basic_info.id);
+ return;
+ };
+
+ [](player, push);
+ },
+ )*
+ unhandled => ::tracing::warn!("can't find handler for push with message_id={unhandled}")
+ }
+ }
+ }
+ };
+}
+
+handle_request! {
+ UpdateSceneDate;
+ EntityActive;
+ EntityOnLanded;
+}
+
+handle_push! {
+ MovePackage;
+}
+
+pub fn handle_logic_message(player: &mut super::player::Player, msg: Message) {
+ match msg {
+ Message::Request { .. } => handle_request(player, msg),
+ Message::Push { .. } => handle_push(player, msg),
+ _ => tracing::warn!(
+ "handle_logic_message: wrong message type: {}, message_id: {}, player_id: {}",
+ msg.get_message_type(),
+ msg.get_message_id(),
+ player.basic_info.id,
+ ),
+ }
+}
diff --git a/game-server/src/logic/handler/scene.rs b/game-server/src/logic/handler/scene.rs
new file mode 100644
index 0000000..0f47681
--- /dev/null
+++ b/game-server/src/logic/handler/scene.rs
@@ -0,0 +1,77 @@
+use shorekeeper_protocol::{
+ EntityActiveRequest, EntityActiveResponse, EntityOnLandedRequest, EntityOnLandedResponse,
+ ErrorCode, MovePackagePush, UpdateSceneDateRequest, UpdateSceneDateResponse,
+};
+
+use crate::{logic::ecs::component::ComponentContainer, logic::player::Player, query_components};
+
+pub fn on_update_scene_date_request(
+ _player: &Player,
+ _request: UpdateSceneDateRequest,
+ response: &mut UpdateSceneDateResponse,
+) {
+ response.error_code = ErrorCode::Success.into();
+}
+
+pub fn on_entity_active_request(
+ player: &Player,
+ request: EntityActiveRequest,
+ response: &mut EntityActiveResponse,
+) {
+ let world = player.world.borrow();
+
+ if !world.is_in_world(request.entity_id) {
+ tracing::debug!(
+ "EntityActiveRequest: entity with id {} doesn't exist, player_id: {}",
+ request.entity_id,
+ player.basic_info.id
+ );
+ return;
+ };
+
+ if let Some(position) = query_components!(world, request.entity_id, Position).0 {
+ // TODO: proper entity "activation" logic
+ response.pos = Some(position.0.get_position_protobuf());
+ response.rot = Some(position.0.get_rotation_protobuf());
+ }
+ response.component_pbs = Vec::new(); // not implemented
+ response.error_code = ErrorCode::Success.into();
+}
+
+pub fn on_entity_on_landed_request(
+ _: &Player,
+ request: EntityOnLandedRequest,
+ _: &mut EntityOnLandedResponse,
+) {
+ tracing::debug!(
+ "EntityOnLandedRequest: entity with id {} landed",
+ request.entity_id
+ );
+}
+
+pub fn on_move_package_push(player: &mut Player, push: MovePackagePush) {
+ let world = player.world.borrow();
+
+ for moving_entity in push.moving_entities {
+ if !world.is_in_world(moving_entity.entity_id) {
+ tracing::debug!(
+ "MovePackage: entity with id {} doesn't exist",
+ moving_entity.entity_id
+ );
+ continue;
+ }
+
+ let Some(mut movement) = query_components!(world, moving_entity.entity_id, Movement).0
+ else {
+ tracing::warn!(
+ "MovePackage: entity {} doesn't have movement component",
+ moving_entity.entity_id
+ );
+ continue;
+ };
+
+ movement
+ .pending_movement_vec
+ .extend(moving_entity.move_infos);
+ }
+}
diff --git a/game-server/src/logic/math/mod.rs b/game-server/src/logic/math/mod.rs
new file mode 100644
index 0000000..4810fe7
--- /dev/null
+++ b/game-server/src/logic/math/mod.rs
@@ -0,0 +1,5 @@
+mod transform;
+mod vector;
+
+pub use transform::Transform;
+pub use vector::Vector3f;
diff --git a/game-server/src/logic/math/transform.rs b/game-server/src/logic/math/transform.rs
new file mode 100644
index 0000000..6b6de1a
--- /dev/null
+++ b/game-server/src/logic/math/transform.rs
@@ -0,0 +1,49 @@
+use shorekeeper_protocol::{Rotator, TransformData};
+
+use super::Vector3f;
+
+#[derive(Default, Clone, Debug)]
+pub struct Transform {
+ pub position: Vector3f,
+ pub rotation: Vector3f,
+}
+
+impl Transform {
+ pub fn get_position_protobuf(&self) -> shorekeeper_protocol::Vector {
+ self.position.to_protobuf()
+ }
+
+ pub fn get_rotation_protobuf(&self) -> Rotator {
+ Rotator {
+ pitch: self.rotation.x,
+ yaw: self.rotation.y,
+ roll: self.rotation.z,
+ }
+ }
+
+ pub fn set_position_from_protobuf(&mut self, pos: &shorekeeper_protocol::Vector) {
+ self.position.x = pos.x;
+ self.position.y = pos.y;
+ self.position.z = pos.z;
+ }
+
+ pub fn set_rotation_from_protobuf(&mut self, rotator: &Rotator) {
+ self.rotation.x = rotator.pitch;
+ self.rotation.y = rotator.yaw;
+ self.rotation.z = rotator.roll;
+ }
+
+ pub fn load_from_save(data: TransformData) -> Self {
+ Self {
+ position: Vector3f::from_save(data.position.unwrap_or_default()),
+ rotation: Vector3f::from_save(data.rotation.unwrap_or_default()),
+ }
+ }
+
+ pub fn build_save_data(&self) -> TransformData {
+ TransformData {
+ position: Some(self.position.save_data()),
+ rotation: Some(self.rotation.save_data()),
+ }
+ }
+}
diff --git a/game-server/src/logic/math/vector.rs b/game-server/src/logic/math/vector.rs
new file mode 100644
index 0000000..81035a6
--- /dev/null
+++ b/game-server/src/logic/math/vector.rs
@@ -0,0 +1,42 @@
+use shorekeeper_protocol::{Vector, VectorData};
+
+#[derive(Default, Clone, PartialEq, Debug)]
+pub struct Vector3f {
+ pub x: f32,
+ pub y: f32,
+ pub z: f32,
+}
+
+impl Vector3f {
+ pub fn to_protobuf(&self) -> Vector {
+ Vector {
+ x: self.x,
+ y: self.y,
+ z: self.z,
+ }
+ }
+
+ pub fn from_save(data: VectorData) -> Self {
+ Self {
+ x: data.x,
+ y: data.y,
+ z: data.z,
+ }
+ }
+
+ pub fn save_data(&self) -> VectorData {
+ VectorData {
+ x: self.x,
+ y: self.y,
+ z: self.z,
+ }
+ }
+
+ pub fn from_data(data: &shorekeeper_data::VectorData) -> Self {
+ Self {
+ x: data.get_x(),
+ y: data.get_y(),
+ z: data.get_z(),
+ }
+ }
+}
diff --git a/game-server/src/logic/mod.rs b/game-server/src/logic/mod.rs
new file mode 100644
index 0000000..ad510e0
--- /dev/null
+++ b/game-server/src/logic/mod.rs
@@ -0,0 +1,9 @@
+pub mod components;
+pub mod ecs;
+pub mod handler;
+pub mod math;
+pub mod player;
+pub mod role;
+pub mod systems;
+pub mod thread_mgr;
+pub mod utils;
diff --git a/game-server/src/logic/player/basic_info.rs b/game-server/src/logic/player/basic_info.rs
new file mode 100644
index 0000000..961182c
--- /dev/null
+++ b/game-server/src/logic/player/basic_info.rs
@@ -0,0 +1,72 @@
+use shorekeeper_protocol::{
+ player_attr, BasicInfoNotify, PlayerAttr, PlayerAttrKey, PlayerAttrType, PlayerBasicData,
+};
+
+pub struct PlayerBasicInfo {
+ pub id: i32,
+ pub name: String,
+ pub sex: i32,
+ pub level: i32,
+ pub exp: i32,
+ pub head_photo: i32,
+ pub head_frame: i32,
+}
+
+impl PlayerBasicInfo {
+ pub fn build_notify(&self) -> BasicInfoNotify {
+ BasicInfoNotify {
+ id: self.id,
+ attributes: vec![
+ build_str_attr(PlayerAttrKey::Name, self.name.as_str()),
+ build_int_attr(PlayerAttrKey::Level, self.level),
+ build_int_attr(PlayerAttrKey::Exp, self.exp),
+ build_int_attr(PlayerAttrKey::Sex, self.sex),
+ build_int_attr(PlayerAttrKey::HeadPhoto, self.head_photo),
+ build_int_attr(PlayerAttrKey::HeadFrame, self.head_frame),
+ ],
+ ..Default::default()
+ }
+ }
+
+ pub fn load_from_save(data: PlayerBasicData) -> Self {
+ Self {
+ id: data.id,
+ name: data.name,
+ sex: data.sex,
+ level: data.level,
+ exp: data.exp,
+ head_photo: data.head_photo,
+ head_frame: data.head_frame,
+ }
+ }
+
+ pub fn build_save_data(&self) -> PlayerBasicData {
+ PlayerBasicData {
+ id: self.id,
+ name: self.name.clone(),
+ sex: self.sex,
+ level: self.level,
+ exp: self.exp,
+ head_photo: self.head_photo,
+ head_frame: self.head_frame,
+ }
+ }
+}
+
+#[inline]
+fn build_int_attr(key: PlayerAttrKey, value: i32) -> PlayerAttr {
+ PlayerAttr {
+ key: key.into(),
+ value_type: PlayerAttrType::Int32.into(),
+ value: Some(player_attr::Value::Int32Value(value)),
+ }
+}
+
+#[inline]
+fn build_str_attr(key: PlayerAttrKey, value: &str) -> PlayerAttr {
+ PlayerAttr {
+ key: key.into(),
+ value_type: PlayerAttrType::String.into(),
+ value: Some(player_attr::Value::StringValue(value.to_string())),
+ }
+}
diff --git a/game-server/src/logic/player/in_world_player.rs b/game-server/src/logic/player/in_world_player.rs
new file mode 100644
index 0000000..4d4b555
--- /dev/null
+++ b/game-server/src/logic/player/in_world_player.rs
@@ -0,0 +1,9 @@
+// In-world player metadata
+
+pub struct InWorldPlayer {
+ pub player_id: i32,
+ pub player_name: String,
+ pub player_icon: i32,
+ pub level: i32,
+ pub group_type: i32,
+}
diff --git a/game-server/src/logic/player/location.rs b/game-server/src/logic/player/location.rs
new file mode 100644
index 0000000..30f20b9
--- /dev/null
+++ b/game-server/src/logic/player/location.rs
@@ -0,0 +1,43 @@
+use shorekeeper_data::instance_dungeon_data;
+use shorekeeper_protocol::PlayerLocationData;
+
+use crate::logic::math::{Transform, Vector3f};
+
+pub struct PlayerLocation {
+ pub instance_id: i32,
+ pub position: Transform,
+}
+
+impl PlayerLocation {
+ const DEFAULT_INSTANCE_ID: i32 = 8;
+
+ pub fn load_from_save(data: PlayerLocationData) -> Self {
+ Self {
+ instance_id: data.instance_id,
+ position: Transform::load_from_save(data.position.unwrap_or_default()),
+ }
+ }
+
+ pub fn build_save_data(&self) -> PlayerLocationData {
+ PlayerLocationData {
+ instance_id: self.instance_id,
+ position: Some(self.position.build_save_data()),
+ }
+ }
+}
+
+impl Default for PlayerLocation {
+ fn default() -> Self {
+ let inst_data = instance_dungeon_data::iter()
+ .find(|d| d.id == Self::DEFAULT_INSTANCE_ID)
+ .unwrap();
+
+ Self {
+ instance_id: inst_data.id,
+ position: Transform {
+ position: Vector3f::from_data(&inst_data.born_position),
+ rotation: Vector3f::from_data(&inst_data.born_rotation),
+ },
+ }
+ }
+}
diff --git a/game-server/src/logic/player/mod.rs b/game-server/src/logic/player/mod.rs
new file mode 100644
index 0000000..fd1331a
--- /dev/null
+++ b/game-server/src/logic/player/mod.rs
@@ -0,0 +1,243 @@
+use std::{cell::RefCell, collections::HashSet, rc::Rc, sync::Arc};
+
+use basic_info::PlayerBasicInfo;
+use common::time_util;
+use location::PlayerLocation;
+use player_func::PlayerFunc;
+use shorekeeper_protocol::{
+ message::Message, PbGetRoleListNotify, PlayerBasicData, PlayerRoleData, PlayerSaveData,
+ ProtocolUnit,
+};
+
+use crate::session::Session;
+
+use super::{
+ ecs::world::World,
+ role::{Role, RoleFormation},
+};
+
+mod basic_info;
+mod in_world_player;
+mod location;
+mod player_func;
+
+pub use in_world_player::InWorldPlayer;
+
+pub struct Player {
+ session: Option>,
+ pub basic_info: PlayerBasicInfo,
+ pub role_list: Vec,
+ pub formation_list: Vec,
+ pub location: PlayerLocation,
+ pub func: PlayerFunc,
+ pub world: Rc>,
+ pub last_save_time: u64,
+}
+
+impl Player {
+ pub fn init(&mut self) {
+ if self.role_list.is_empty() {
+ self.on_first_enter();
+ }
+
+ // we need shorekeeper
+ // TODO: remove this part after implementing team switch
+ if !self.role_list.iter().any(|r| r.role_id == 1505) {
+ self.role_list.push(Role::new(1505));
+ }
+
+ self.formation_list.clear();
+ self.formation_list.push(RoleFormation {
+ id: 1,
+ cur_role: 1505,
+ role_id_set: HashSet::from([1505]),
+ is_current: true,
+ });
+ // End shorekeeper hardcode part
+
+ self.ensure_current_formation();
+ }
+
+ pub fn notify_general_data(&self) {
+ self.notify(self.basic_info.build_notify());
+ self.notify(self.func.build_func_open_notify());
+ self.notify(self.build_role_list_notify());
+ }
+
+ fn on_first_enter(&mut self) {
+ self.role_list.push(Self::create_main_character_role(
+ self.basic_info.name.clone(),
+ self.basic_info.sex,
+ ));
+
+ let role = &self.role_list[0];
+
+ self.formation_list.push(RoleFormation {
+ id: 1,
+ cur_role: role.role_id,
+ role_id_set: HashSet::from([role.role_id]),
+ is_current: true,
+ });
+
+ self.location = PlayerLocation::default();
+ }
+
+ fn ensure_current_formation(&mut self) {
+ if self.formation_list.is_empty() {
+ let role = &self.role_list[0];
+
+ self.formation_list.push(RoleFormation {
+ id: 1,
+ cur_role: role.role_id,
+ role_id_set: HashSet::from([role.role_id]),
+ is_current: true,
+ });
+ }
+
+ if !self.formation_list.iter().any(|rf| rf.is_current) {
+ self.formation_list[0].is_current = true;
+ }
+
+ if let Some(rf) = self.formation_list.iter_mut().find(|rf| rf.is_current) {
+ if rf.role_id_set.is_empty() {
+ rf.role_id_set.insert(self.role_list[0].role_id);
+ }
+
+ if !rf.role_id_set.contains(&rf.cur_role) {
+ rf.cur_role = *rf.role_id_set.iter().nth(0).unwrap();
+ }
+ }
+ }
+
+ pub fn build_in_world_player(&self) -> InWorldPlayer {
+ InWorldPlayer {
+ player_id: self.basic_info.id,
+ player_name: self.basic_info.name.clone(),
+ player_icon: 0,
+ level: self.basic_info.level,
+ group_type: 1,
+ }
+ }
+
+ pub fn get_current_formation_role_list(&self) -> Vec<&Role> {
+ self.formation_list
+ .iter()
+ .find(|rf| rf.is_current)
+ .unwrap()
+ .role_id_set
+ .iter()
+ .map(|id| self.role_list.iter().find(|r| r.role_id == *id))
+ .flatten()
+ .collect()
+ }
+
+ pub fn get_cur_role_id(&self) -> i32 {
+ self.formation_list
+ .iter()
+ .find(|rf| rf.is_current)
+ .unwrap()
+ .cur_role
+ }
+
+ pub fn load_from_save(save_data: PlayerSaveData) -> Self {
+ let role_data = save_data.role_data.unwrap_or_default();
+
+ Self {
+ session: None,
+ basic_info: PlayerBasicInfo::load_from_save(save_data.basic_data.unwrap_or_default()),
+ role_list: role_data
+ .role_list
+ .into_iter()
+ .map(Role::load_from_save)
+ .collect(),
+ formation_list: role_data
+ .role_formation_list
+ .into_iter()
+ .map(RoleFormation::load_from_save)
+ .collect(),
+ location: save_data
+ .location_data
+ .map(PlayerLocation::load_from_save)
+ .unwrap_or_default(),
+ func: save_data
+ .func_data
+ .map(PlayerFunc::load_from_save)
+ .unwrap_or_default(),
+ world: Rc::new(RefCell::new(World::new())),
+ last_save_time: time_util::unix_timestamp(),
+ }
+ }
+
+ pub fn build_save_data(&self) -> PlayerSaveData {
+ PlayerSaveData {
+ basic_data: Some(self.basic_info.build_save_data()),
+ role_data: Some(PlayerRoleData {
+ role_list: self.role_list.iter().map(|r| r.build_save_data()).collect(),
+ role_formation_list: self
+ .formation_list
+ .iter()
+ .map(|rf| rf.build_save_data())
+ .collect(),
+ }),
+ location_data: Some(self.location.build_save_data()),
+ func_data: Some(self.func.build_save_data()),
+ }
+ }
+
+ pub fn set_session(&mut self, session: Arc) {
+ self.session = Some(session);
+ }
+
+ pub fn build_role_list_notify(&self) -> PbGetRoleListNotify {
+ PbGetRoleListNotify {
+ role_list: self.role_list.iter().map(|r| r.to_protobuf()).collect(),
+ }
+ }
+
+ pub fn notify(&self, content: impl ProtocolUnit) {
+ if let Some(session) = self.session.as_ref() {
+ session.forward_to_gateway(Message::Push {
+ sequence_number: 0,
+ message_id: content.get_message_id(),
+ payload: Some(content.encode_to_vec().into_boxed_slice()),
+ });
+ }
+ }
+
+ pub fn respond(&self, content: impl ProtocolUnit, rpc_id: u16) {
+ if let Some(session) = self.session.as_ref() {
+ session.forward_to_gateway(Message::Response {
+ sequence_number: 0,
+ message_id: content.get_message_id(),
+ rpc_id,
+ payload: Some(content.encode_to_vec().into_boxed_slice()),
+ });
+ }
+ }
+
+ fn create_main_character_role(name: String, sex: i32) -> Role {
+ let mut role = match sex {
+ 0 => Role::new(Role::MAIN_CHARACTER_FEMALE_ID),
+ 1 => Role::new(Role::MAIN_CHARACTER_MALE_ID),
+ _ => unreachable!(),
+ };
+
+ role.name = name;
+ role
+ }
+
+ pub fn create_default_save_data(id: i32, name: String, sex: i32) -> PlayerSaveData {
+ PlayerSaveData {
+ basic_data: Some(PlayerBasicData {
+ id,
+ name,
+ sex,
+ level: 1,
+ head_photo: 1505,
+ head_frame: 80060009,
+ ..Default::default()
+ }),
+ ..Default::default()
+ }
+ }
+}
diff --git a/game-server/src/logic/player/player_func.rs b/game-server/src/logic/player/player_func.rs
new file mode 100644
index 0000000..27a0f24
--- /dev/null
+++ b/game-server/src/logic/player/player_func.rs
@@ -0,0 +1,46 @@
+use std::collections::HashMap;
+
+use shorekeeper_data::function_condition_data;
+use shorekeeper_protocol::{FuncOpenNotify, Function, PlayerFuncData};
+
+pub struct PlayerFunc {
+ pub func_map: HashMap,
+}
+
+impl PlayerFunc {
+ pub fn load_from_save(data: PlayerFuncData) -> Self {
+ PlayerFunc {
+ func_map: data.func_map,
+ }
+ }
+
+ pub fn build_save_data(&self) -> PlayerFuncData {
+ PlayerFuncData {
+ func_map: self.func_map.clone(),
+ }
+ }
+
+ pub fn build_func_open_notify(&self) -> FuncOpenNotify {
+ FuncOpenNotify {
+ func: self
+ .func_map
+ .iter()
+ .map(|(id, flag)| Function {
+ id: *id,
+ flag: *flag,
+ })
+ .collect(),
+ }
+ }
+}
+
+impl Default for PlayerFunc {
+ fn default() -> Self {
+ Self {
+ func_map: function_condition_data::iter()
+ .filter(|fc| fc.open_condition_id == 0 && fc.is_on)
+ .map(|fc| (fc.function_id, 2))
+ .collect(),
+ }
+ }
+}
diff --git a/game-server/src/logic/role/formation.rs b/game-server/src/logic/role/formation.rs
new file mode 100644
index 0000000..bbd83f7
--- /dev/null
+++ b/game-server/src/logic/role/formation.rs
@@ -0,0 +1,30 @@
+use std::collections::HashSet;
+
+use shorekeeper_protocol::RoleFormationData;
+
+pub struct RoleFormation {
+ pub id: i32,
+ pub cur_role: i32,
+ pub role_id_set: HashSet,
+ pub is_current: bool,
+}
+
+impl RoleFormation {
+ pub fn load_from_save(data: RoleFormationData) -> Self {
+ Self {
+ id: data.formation_id,
+ cur_role: data.cur_role,
+ role_id_set: data.role_id_list.into_iter().collect(),
+ is_current: data.is_current,
+ }
+ }
+
+ pub fn build_save_data(&self) -> RoleFormationData {
+ RoleFormationData {
+ formation_id: self.id,
+ cur_role: self.cur_role,
+ role_id_list: self.role_id_set.iter().cloned().collect(),
+ is_current: self.is_current,
+ }
+ }
+}
diff --git a/game-server/src/logic/role/mod.rs b/game-server/src/logic/role/mod.rs
new file mode 100644
index 0000000..beaafc1
--- /dev/null
+++ b/game-server/src/logic/role/mod.rs
@@ -0,0 +1,89 @@
+use std::collections::HashMap;
+
+use common::time_util;
+use shorekeeper_data::role_info_data;
+use shorekeeper_protocol::{ArrayIntInt, RoleData, RoleInfo};
+
+mod formation;
+pub use formation::RoleFormation;
+
+pub struct Role {
+ pub role_id: i32,
+ pub name: String,
+ pub level: i32,
+ pub exp: i32,
+ pub breakthrough: i32,
+ pub skill_map: HashMap,
+ pub star: i32,
+ pub favor: i32,
+ pub create_time: u32,
+}
+
+impl Role {
+ pub const MAIN_CHARACTER_MALE_ID: i32 = 1501;
+ pub const MAIN_CHARACTER_FEMALE_ID: i32 = 1502;
+
+ pub fn new(role_id: i32) -> Self {
+ let data = role_info_data::iter().find(|d| d.id == role_id).unwrap();
+
+ Self {
+ role_id,
+ name: String::with_capacity(0),
+ level: data.max_level,
+ exp: 0,
+ breakthrough: 0,
+ skill_map: HashMap::new(), // TODO!
+ star: 0,
+ favor: 0,
+ create_time: time_util::unix_timestamp() as u32,
+ }
+ }
+
+ pub fn to_protobuf(&self) -> RoleInfo {
+ RoleInfo {
+ role_id: self.role_id,
+ name: self.name.clone(),
+ level: self.level,
+ exp: self.exp,
+ breakthrough: self.breakthrough,
+ create_time: self.create_time,
+ skills: self
+ .skill_map
+ .iter()
+ .map(|(k, v)| ArrayIntInt { key: *k, value: *v })
+ .collect(),
+ star: self.star,
+ favor: self.favor,
+ ..Default::default()
+ }
+ }
+
+ pub fn load_from_save(data: RoleData) -> Self {
+ Self {
+ role_id: data.role_id,
+ name: data.name,
+ level: data.level,
+ exp: data.exp,
+ breakthrough: data.breakthrough,
+ skill_map: data.skill_map,
+ star: data.star,
+ favor: data.favor,
+ create_time: data.create_time,
+ }
+ }
+
+ pub fn build_save_data(&self) -> RoleData {
+ RoleData {
+ role_id: self.role_id,
+ name: self.name.clone(),
+ level: self.level,
+ exp: self.exp,
+ breakthrough: self.breakthrough,
+ skill_map: self.skill_map.clone(),
+ star: self.star,
+ favor: self.favor,
+ create_time: self.create_time,
+ ..Default::default()
+ }
+ }
+}
diff --git a/game-server/src/logic/systems/mod.rs b/game-server/src/logic/systems/mod.rs
new file mode 100644
index 0000000..aca02fc
--- /dev/null
+++ b/game-server/src/logic/systems/mod.rs
@@ -0,0 +1,28 @@
+use std::{cell::RefMut, sync::LazyLock};
+
+use super::{ecs::world::World, player::Player};
+
+mod movement;
+use movement::MovementSystem;
+
+macro_rules! enabled_systems {
+ ($($sys:ident;)*) => {
+ static SYSTEMS: LazyLock]>> = LazyLock::new(|| {
+ vec![
+ $(Box::new($sys::new()) as Box,)*
+ ].into_boxed_slice()
+ });
+
+ pub fn tick_systems(world: &mut World, players: &mut [::std::cell::RefMut]) {
+ SYSTEMS.iter().for_each(|system| system.tick(world, players));
+ }
+ };
+}
+
+pub trait System: Send + Sync + 'static {
+ fn tick(&self, world: &mut World, players: &mut [RefMut]);
+}
+
+enabled_systems! {
+ MovementSystem;
+}
diff --git a/game-server/src/logic/systems/movement.rs b/game-server/src/logic/systems/movement.rs
new file mode 100644
index 0000000..7e4dd73
--- /dev/null
+++ b/game-server/src/logic/systems/movement.rs
@@ -0,0 +1,70 @@
+use shorekeeper_protocol::{MovePackageNotify, MovingEntityData};
+
+use crate::{logic::ecs::component::ComponentContainer, query_components};
+use std::cell::RefMut;
+
+use crate::{
+ logic::{ecs::world::World, player::Player},
+ query_with,
+};
+
+use super::System;
+
+pub(super) struct MovementSystem;
+
+impl System for MovementSystem {
+ fn tick(&self, world: &mut World, players: &mut [RefMut]) {
+ let mut notify = MovePackageNotify::default();
+
+ for (entity, mut movement, mut position) in query_with!(world, Movement, Position) {
+ if movement.pending_movement_vec.is_empty() {
+ continue;
+ }
+
+ let mut moving_entity_data = MovingEntityData {
+ entity_id: entity.into(),
+ ..Default::default()
+ };
+
+ while let Some(info) = movement.pending_movement_vec.pop_front() {
+ if let Some(location) = info.location.as_ref() {
+ position.0.set_position_from_protobuf(location);
+ }
+
+ if let Some(rotation) = info.rotation.as_ref() {
+ position.0.set_rotation_from_protobuf(rotation);
+ }
+
+ moving_entity_data.move_infos.push(info);
+ }
+
+ tracing::debug!(
+ "MovementSystem: entity with id {} moved to {:?}",
+ i64::from(entity),
+ &position.0.position
+ );
+
+ notify.moving_entities.push(moving_entity_data);
+
+ if let (Some(_), Some(owner)) =
+ query_components!(world, i64::from(entity), PlayerEntityMarker, OwnerPlayer)
+ {
+ if let Some(player) = players.iter_mut().find(|pl| pl.basic_info.id == owner.0) {
+ player.location.position = position.0.clone();
+ }
+ }
+ }
+
+ if !notify.moving_entities.is_empty() {
+ players
+ .iter()
+ .for_each(|player| player.notify(notify.clone()))
+ }
+ }
+}
+
+impl MovementSystem {
+ pub fn new() -> Self {
+ Self
+ }
+}
diff --git a/game-server/src/logic/thread_mgr.rs b/game-server/src/logic/thread_mgr.rs
new file mode 100644
index 0000000..8ebd476
--- /dev/null
+++ b/game-server/src/logic/thread_mgr.rs
@@ -0,0 +1,217 @@
+use std::{
+ cell::RefCell,
+ collections::{HashMap, VecDeque},
+ rc::Rc,
+ sync::{
+ atomic::{AtomicUsize, Ordering},
+ mpsc, Arc, OnceLock,
+ },
+ thread,
+ time::Duration,
+};
+
+use common::time_util;
+use shorekeeper_protocol::{message::Message, JoinSceneNotify, TransitionOptionPb};
+use shorekeeper_protocol::{AfterJoinSceneNotify, EnterGameResponse, PlayerSaveData};
+
+use crate::{
+ player_save_task::{self, PlayerSaveReason},
+ session::Session,
+};
+
+use super::{ecs::world::World, player::Player, utils::world_util};
+
+pub enum LogicInput {
+ AddPlayer {
+ player_id: i32,
+ enter_rpc_id: u16,
+ session: Arc,
+ player_save_data: PlayerSaveData,
+ },
+ RemovePlayer {
+ player_id: i32,
+ },
+ ProcessMessage {
+ player_id: i32,
+ message: Message,
+ },
+}
+
+#[derive(Clone)]
+pub struct LogicThreadHandle {
+ sender: mpsc::Sender,
+ load: Arc,
+}
+
+static THREAD_HANDLES: OnceLock> = OnceLock::new();
+
+pub fn start_logic_threads(num_threads: usize) {
+ if THREAD_HANDLES.get().is_some() {
+ tracing::error!("start_logic_threads: logic threads are already running!");
+ return;
+ }
+
+ let _ = THREAD_HANDLES.set(
+ (0..num_threads)
+ .map(|_| {
+ let (tx, rx) = mpsc::channel();
+ let load = Arc::new(AtomicUsize::new(0));
+
+ let handle = LogicThreadHandle {
+ sender: tx,
+ load: load.clone(),
+ };
+
+ thread::spawn(move || logic_thread_func(rx, load));
+ handle
+ })
+ .collect(),
+ );
+}
+
+// Thread-local logic state
+struct LogicState {
+ thread_load: Arc, // shared parameter for load-balancing
+ worlds: HashMap>>, // owner_id - world
+ players: HashMap>, // id - player
+}
+
+fn logic_thread_func(receiver: mpsc::Receiver, load: Arc) {
+ const RECV_TIMEOUT: Duration = Duration::from_millis(50);
+ const PLAYER_SAVE_PERIOD: u64 = 30;
+
+ let mut state = LogicState {
+ thread_load: load,
+ worlds: HashMap::new(),
+ players: HashMap::new(),
+ };
+
+ let mut input_queue = VecDeque::with_capacity(32);
+
+ loop {
+ if let Ok(input) = receiver.recv_timeout(RECV_TIMEOUT) {
+ input_queue.push_back(input);
+
+ while let Ok(input) = receiver.try_recv() {
+ input_queue.push_back(input);
+ }
+ }
+
+ while let Some(input) = input_queue.pop_front() {
+ handle_logic_input(&mut state, input);
+ }
+
+ state.worlds.values().for_each(|world| {
+ let mut world = world.borrow_mut();
+ let mut players = world
+ .player_ids()
+ .map(|id| state.players.get(id).map(|pl| pl.borrow_mut()))
+ .flatten()
+ .collect::>();
+
+ super::systems::tick_systems(&mut world, &mut players);
+ });
+
+ state.players.values().for_each(|player| {
+ let mut player = player.borrow_mut();
+ if time_util::unix_timestamp() - player.last_save_time > PLAYER_SAVE_PERIOD {
+ player_save_task::push(
+ player.basic_info.id,
+ player.build_save_data(),
+ PlayerSaveReason::PeriodicalSave,
+ );
+
+ player.last_save_time = time_util::unix_timestamp();
+ }
+ })
+ }
+}
+
+fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
+ match input {
+ LogicInput::AddPlayer {
+ player_id,
+ enter_rpc_id,
+ session,
+ player_save_data,
+ } => {
+ let player = state
+ .players
+ .entry(player_id)
+ .or_insert(RefCell::new(Player::load_from_save(player_save_data)));
+
+ let mut player = player.borrow_mut();
+ state.worlds.insert(player_id, player.world.clone());
+
+ player.init();
+ player.set_session(session);
+ player.notify_general_data();
+
+ player
+ .world
+ .borrow_mut()
+ .set_in_world_player_data(player.build_in_world_player());
+
+ world_util::add_player_entities(&mut player.world.borrow_mut(), &player);
+ let scene_info = world_util::build_scene_information(
+ &player.world.borrow(),
+ player.location.instance_id,
+ player.basic_info.id,
+ );
+
+ player.notify(JoinSceneNotify {
+ max_entity_id: i64::MAX,
+ scene_info: Some(scene_info),
+ transition_option: Some(TransitionOptionPb::default()),
+ });
+
+ player.respond(EnterGameResponse::default(), enter_rpc_id);
+ player.notify(AfterJoinSceneNotify::default());
+ drop(player);
+
+ state
+ .thread_load
+ .store(state.players.len(), Ordering::Relaxed);
+ }
+ LogicInput::ProcessMessage { player_id, message } => {
+ let Some(player) = state.players.get_mut(&player_id) else {
+ tracing::warn!("logic_thread: process message requested, but player with id {player_id} doesn't exist");
+ return;
+ };
+
+ super::handler::handle_logic_message(&mut player.borrow_mut(), message);
+ }
+ LogicInput::RemovePlayer { player_id } => {
+ let Some(player) = state.players.remove(&player_id) else {
+ tracing::warn!(
+ "logic_thread: player remove requested, but it doesn't exist (id: {player_id})"
+ );
+ return;
+ };
+
+ let _ = state.worlds.remove(&player_id);
+ // TODO: kick co-op players from removed world
+
+ player_save_task::push(
+ player_id,
+ player.borrow().build_save_data(),
+ PlayerSaveReason::PlayerLogicStopped,
+ );
+ }
+ }
+}
+
+impl LogicThreadHandle {
+ pub fn input(&self, input: LogicInput) {
+ let _ = self.sender.send(input);
+ }
+}
+
+pub fn get_least_loaded_thread() -> LogicThreadHandle {
+ let handles = THREAD_HANDLES.get().unwrap();
+ handles
+ .iter()
+ .min_by_key(|h| h.load.load(Ordering::Relaxed))
+ .unwrap()
+ .clone()
+}
diff --git a/game-server/src/logic/utils/entity_serializer.rs b/game-server/src/logic/utils/entity_serializer.rs
new file mode 100644
index 0000000..05d2639
--- /dev/null
+++ b/game-server/src/logic/utils/entity_serializer.rs
@@ -0,0 +1,26 @@
+use crate::logic::ecs::component::ComponentContainer;
+use shorekeeper_protocol::{EntityPb, PlayerSceneAoiData};
+
+use crate::{logic::ecs::world::World, query_with};
+
+pub fn build_scene_add_on_init_data(world: &World) -> PlayerSceneAoiData {
+ let entities = query_with!(world, PlayerEntityMarker)
+ .into_iter()
+ .map(|(e, _)| e)
+ .collect::>();
+
+ let mut aoi_data = PlayerSceneAoiData::default();
+ for entity in entities {
+ let mut pb = EntityPb::default();
+ pb.id = entity.into();
+
+ world
+ .get_entity_components(entity)
+ .into_iter()
+ .for_each(|comp| comp.set_pb_data(&mut pb));
+
+ aoi_data.entities.push(pb);
+ }
+
+ aoi_data
+}
diff --git a/game-server/src/logic/utils/mod.rs b/game-server/src/logic/utils/mod.rs
new file mode 100644
index 0000000..76ca4a3
--- /dev/null
+++ b/game-server/src/logic/utils/mod.rs
@@ -0,0 +1,2 @@
+pub mod entity_serializer;
+pub mod world_util;
diff --git a/game-server/src/logic/utils/world_util.rs b/game-server/src/logic/utils/world_util.rs
new file mode 100644
index 0000000..dbf74e1
--- /dev/null
+++ b/game-server/src/logic/utils/world_util.rs
@@ -0,0 +1,127 @@
+use shorekeeper_data::base_property_data;
+use shorekeeper_protocol::{
+ EntityConfigType, FightRoleInfo, FightRoleInfos, LivingStatus, SceneInformation, SceneMode,
+ ScenePlayerInformation, SceneTimeInfo,
+};
+
+use crate::{
+ logic::{
+ components::{
+ Attribute, EntityConfig, Movement, OwnerPlayer, PlayerEntityMarker, Position,
+ Visibility,
+ },
+ ecs::{component::ComponentContainer, world::World},
+ player::Player,
+ },
+ query_with,
+};
+
+use super::entity_serializer;
+
+pub fn add_player_entities(world: &mut World, player: &Player) {
+ let cur_role_id = player.get_cur_role_id();
+
+ for role in player.get_current_formation_role_list() {
+ let id = world
+ .create_entity()
+ .with(ComponentContainer::PlayerEntityMarker(PlayerEntityMarker))
+ .with(ComponentContainer::EntityConfig(EntityConfig {
+ config_id: role.role_id,
+ config_type: EntityConfigType::Character,
+ }))
+ .with(ComponentContainer::OwnerPlayer(OwnerPlayer(
+ player.basic_info.id,
+ )))
+ .with(ComponentContainer::Position(Position(
+ player.location.position.clone(),
+ )))
+ .with(ComponentContainer::Visibility(Visibility(
+ role.role_id == cur_role_id,
+ )))
+ .with(ComponentContainer::Attribute(Attribute::from_data(
+ base_property_data::iter()
+ .find(|d| d.id == role.role_id)
+ .unwrap(),
+ )))
+ .with(ComponentContainer::Movement(Movement::default()))
+ .build();
+
+ tracing::debug!(
+ "created player entity, id: {}, role_id: {}",
+ i64::from(id),
+ role.role_id
+ );
+ }
+}
+
+pub fn build_scene_information(world: &World, instance_id: i32, owner_id: i32) -> SceneInformation {
+ SceneInformation {
+ scene_id: String::new(),
+ instance_id,
+ owner_id,
+ dynamic_entity_list: Vec::new(),
+ blackboard_params: Vec::new(),
+ end_time: 0,
+ aoi_data: Some(entity_serializer::build_scene_add_on_init_data(world)),
+ player_infos: build_player_info_list(world),
+ mode: SceneMode::Single.into(),
+ time_info: Some(SceneTimeInfo {
+ owner_time_clock_time_span: 0,
+ hour: 8,
+ minute: 0,
+ }),
+ cur_context_id: owner_id as i64,
+ ..Default::default()
+ }
+}
+
+fn build_player_info_list(world: &World) -> Vec {
+ world
+ .players()
+ .map(|sp| {
+ let (cur_role_id, transform) = query_with!(
+ world,
+ PlayerEntityMarker,
+ OwnerPlayer,
+ Visibility,
+ EntityConfig,
+ Position
+ )
+ .into_iter()
+ .find_map(|(_, _, owner, visibility, conf, pos)| {
+ (sp.player_id == owner.0 && visibility.0).then_some((conf.config_id, pos.0.clone()))
+ })
+ .unwrap_or_default();
+
+ let active_characters =
+ query_with!(world, PlayerEntityMarker, OwnerPlayer, EntityConfig)
+ .into_iter()
+ .filter(|(_, _, owner, _)| owner.0 == sp.player_id);
+
+ ScenePlayerInformation {
+ cur_role: cur_role_id,
+ group_type: sp.group_type,
+ player_id: sp.player_id,
+ player_icon: sp.player_icon,
+ player_name: sp.player_name.clone(),
+ level: sp.level,
+ location: Some(transform.get_position_protobuf()),
+ rotation: Some(transform.get_rotation_protobuf()),
+ fight_role_infos: Vec::from([FightRoleInfos {
+ group_type: sp.group_type,
+ living_status: LivingStatus::Alive.into(),
+ cur_role: cur_role_id,
+ is_retain: true,
+ fight_role_infos: active_characters
+ .map(|(id, _, _, conf)| FightRoleInfo {
+ entity_id: id.into(),
+ role_id: conf.config_id,
+ })
+ .collect(),
+ ..Default::default()
+ }]),
+ ..Default::default()
+ }
+ })
+ .collect()
+}
diff --git a/game-server/src/main.rs b/game-server/src/main.rs
new file mode 100644
index 0000000..e44782e
--- /dev/null
+++ b/game-server/src/main.rs
@@ -0,0 +1,35 @@
+use std::sync::{Arc, LazyLock};
+
+use anyhow::Result;
+use common::config_util;
+use config::ServiceConfig;
+use session::SessionManager;
+
+mod config;
+mod gateway_connection;
+mod logic;
+mod player_save_task;
+mod service_message_handler;
+mod session;
+
+#[tokio::main]
+async fn main() -> Result<()> {
+ static CONFIG: LazyLock =
+ LazyLock::new(|| config_util::load_or_create("gameserver.toml"));
+ static SESSION_MGR: LazyLock = LazyLock::new(SessionManager::default);
+
+ ::common::splash::print_splash();
+ ::common::logging::init(::tracing::Level::DEBUG);
+ shorekeeper_data::load_json_data("assets/logic/json")?;
+
+ let database = Arc::new(shorekeeper_database::connect_to(&CONFIG.database).await?);
+ shorekeeper_database::run_migrations(database.as_ref()).await?;
+
+ logic::thread_mgr::start_logic_threads(1);
+
+ player_save_task::start(database.clone());
+ gateway_connection::init(CONFIG.service_id, &CONFIG.gateway_end_point);
+ service_message_handler::run(&CONFIG.service_end_point, &SESSION_MGR, database).await?;
+
+ Ok(())
+}
diff --git a/game-server/src/player_save_task.rs b/game-server/src/player_save_task.rs
new file mode 100644
index 0000000..8d5be2a
--- /dev/null
+++ b/game-server/src/player_save_task.rs
@@ -0,0 +1,61 @@
+use std::sync::{Arc, OnceLock};
+use tokio::sync::mpsc;
+
+use shorekeeper_database::{query, PgPool};
+use shorekeeper_protocol::{PlayerSaveData, Protobuf};
+
+static SENDER: OnceLock> = OnceLock::new();
+
+#[derive(Debug)]
+pub enum PlayerSaveReason {
+ PeriodicalSave,
+ PlayerLogicStopped,
+}
+
+pub fn start(db: Arc) {
+ let _ = SENDER.get_or_init(|| {
+ let (tx, rx) = mpsc::channel(32);
+ tokio::spawn(async move { task_loop(rx, db).await });
+
+ tx
+ });
+}
+
+pub fn push(player_id: i32, save_data: PlayerSaveData, reason: PlayerSaveReason) {
+ tracing::debug!(
+ "player_save_task: requesting save for player with id {player_id}, reason: {reason:?}"
+ );
+
+ let _ = SENDER.get().unwrap().blocking_send(PlayerSaveQuery {
+ player_id,
+ save_data,
+ });
+}
+
+struct PlayerSaveQuery {
+ pub player_id: i32,
+ pub save_data: PlayerSaveData,
+}
+
+async fn task_loop(mut receiver: mpsc::Receiver, db: Arc) {
+ loop {
+ let Some(save_query) = receiver.recv().await else {
+ tracing::warn!("player_save_task: channel was closed, exitting");
+ return;
+ };
+
+ let bin_data = save_query.save_data.encode_to_vec();
+
+ let _ = query("UPDATE t_player_data SET bin_data = ($1) WHERE player_id = ($2)")
+ .bind(bin_data)
+ .bind(save_query.player_id)
+ .execute(db.as_ref())
+ .await
+ .inspect_err(|err| {
+ tracing::error!(
+ "player_save_task: failed to save data for player_id: {}, err: {err}",
+ save_query.player_id
+ )
+ });
+ }
+}
diff --git a/game-server/src/service_message_handler.rs b/game-server/src/service_message_handler.rs
new file mode 100644
index 0000000..9413e31
--- /dev/null
+++ b/game-server/src/service_message_handler.rs
@@ -0,0 +1,318 @@
+use std::sync::{Arc, OnceLock};
+
+use common::time_util;
+use shorekeeper_database::{models, query, query_as, PgPool};
+use shorekeeper_network::{config::ServiceEndPoint, ServiceListener, ServiceMessage};
+use shorekeeper_protocol::{
+ message::Message, CreatePlayerDataRequest, CreatePlayerDataResponse, ErrorCode,
+ ForwardClientMessagePush, MessageID, PlayerSaveData, Protobuf, ProtocolUnit,
+ StartPlayerSessionRequest, StartPlayerSessionResponse, StopPlayerSessionPush,
+};
+
+use crate::{
+ gateway_connection,
+ logic::{self, player::Player, thread_mgr::LogicInput},
+ session::{Session, SessionManager},
+};
+
+#[derive(thiserror::Error, Debug)]
+pub enum Error {
+ #[error("Failed to bind ServiceListener")]
+ BindFailed,
+}
+
+pub async fn run(
+ listen_end_point: &ServiceEndPoint,
+ session_mgr: &'static SessionManager,
+ db: Arc,
+) -> Result<(), Error> {
+ static IS_STARTED: OnceLock<()> = OnceLock::new();
+ if IS_STARTED.set(()).is_err() {
+ tracing::error!("service_message_handler: task already started");
+ return Ok(());
+ }
+
+ let listener = ServiceListener::bind(listen_end_point)
+ .await
+ .map_err(|_| Error::BindFailed)?;
+
+ handler_loop(listener, session_mgr, db).await;
+ Ok(())
+}
+
+async fn handler_loop(
+ mut listener: ServiceListener,
+ session_mgr: &'static SessionManager,
+ db: Arc,
+) {
+ loop {
+ let Some(message) = listener.receive().await else {
+ tracing::warn!("service_message_handler: channel was closed, exitting handler task");
+ return;
+ };
+
+ tracing::debug!(
+ "received message from service: {}, rpc_id: {} message_id: {}",
+ message.src_service_id,
+ message.rpc_id,
+ message.message_id
+ );
+
+ match message.message_id {
+ CreatePlayerDataRequest::MESSAGE_ID => {
+ on_create_player_data_request(message, db.as_ref()).await
+ }
+ StartPlayerSessionRequest::MESSAGE_ID => {
+ on_start_player_session_request(message, session_mgr, db.as_ref()).await
+ }
+ StopPlayerSessionPush::MESSAGE_ID => {
+ on_stop_player_session_push(message, session_mgr).await
+ }
+ ForwardClientMessagePush::MESSAGE_ID => {
+ on_forward_client_message_push(message, session_mgr).await
+ }
+ unhandled => tracing::warn!(
+ "unhandled service message id: {unhandled}, from service_id: {}",
+ message.src_service_id
+ ),
+ }
+ }
+}
+
+async fn on_start_player_session_request(
+ message: ServiceMessage,
+ session_mgr: &'static SessionManager,
+ db: &PgPool,
+) {
+ let Ok(request) = StartPlayerSessionRequest::decode(message.data.as_ref()) else {
+ tracing::warn!(
+ "failed to decode StartPlayerSessionRequest, data: {}",
+ hex::encode(message.data.as_ref())
+ );
+ return;
+ };
+
+ tracing::debug!(
+ "StartPlayerSession: gateway_id: {}, session_id: {}, player_id: {}",
+ message.src_service_id,
+ request.gateway_session_id,
+ request.player_id
+ );
+
+ let mut response = StartPlayerSessionResponse {
+ code: ErrorCode::Success.into(),
+ gateway_session_id: request.gateway_session_id,
+ };
+
+ let Ok(player_data): Result =
+ query_as("SELECT * FROM t_player_data WHERE player_id = ($1)")
+ .bind(request.player_id)
+ .fetch_one(db)
+ .await
+ .inspect_err(|err| {
+ tracing::error!(
+ "failed to fetch player data, player_id: {}, err: {err}",
+ request.player_id
+ )
+ })
+ else {
+ response.code = ErrorCode::QueryPlayerDataFailed.into();
+ send_to_gateway(response, message.rpc_id).await;
+ return;
+ };
+
+ let Ok(player_save_data) = PlayerSaveData::decode(player_data.bin_data.as_slice()) else {
+ tracing::error!(
+ "StartPlayerSession: player data is corrupted, player id: {}",
+ request.player_id
+ );
+ return;
+ };
+
+ let logic_thread = logic::thread_mgr::get_least_loaded_thread();
+ let session = Arc::new(Session {
+ gateway_id: message.src_service_id,
+ session_id: request.gateway_session_id,
+ player_id: player_data.player_id,
+ logic_thread,
+ });
+
+ session.logic_thread.input(LogicInput::AddPlayer {
+ player_id: player_data.player_id,
+ enter_rpc_id: message.rpc_id,
+ session: session.clone(),
+ player_save_data,
+ });
+
+ session_mgr.add(session.clone());
+
+ send_to_gateway(response, message.rpc_id).await;
+}
+
+async fn on_stop_player_session_push(
+ message: ServiceMessage,
+ session_mgr: &'static SessionManager,
+) {
+ let Ok(push) = StopPlayerSessionPush::decode(message.data.as_ref()) else {
+ tracing::warn!(
+ "failed to decode StopPlayerSessionPush, data: {}",
+ hex::encode(message.data.as_ref())
+ );
+ return;
+ };
+
+ let Some(session) = session_mgr.remove(message.src_service_id, push.gateway_session_id) else {
+ tracing::debug!(
+ "StopPlayerSessionPush: session with id {} ({}-{}) not found",
+ Session::global_id(message.src_service_id, push.gateway_session_id),
+ message.src_service_id,
+ push.gateway_session_id
+ );
+ return;
+ };
+
+ session.logic_thread.input(LogicInput::RemovePlayer {
+ player_id: session.player_id,
+ });
+
+ tracing::debug!(
+ "StopPlayerSession: player_id: {}, session stopped successfully",
+ session.player_id
+ );
+}
+
+async fn on_forward_client_message_push(
+ message: ServiceMessage,
+ session_mgr: &'static SessionManager,
+) {
+ let Ok(push) = ForwardClientMessagePush::decode(message.data.as_ref()) else {
+ tracing::warn!(
+ "failed to decode ForwardClientMessagePush, data: {}",
+ hex::encode(message.data.as_ref())
+ );
+ return;
+ };
+
+ let Some(session) = session_mgr.get(message.src_service_id, push.gateway_session_id) else {
+ tracing::debug!(
+ "ForwardClientMessagePush: session with id {} ({}-{}) not found",
+ Session::global_id(message.src_service_id, push.gateway_session_id),
+ message.src_service_id,
+ push.gateway_session_id
+ );
+ return;
+ };
+
+ let Ok(message) = Message::decode(&push.data).inspect_err(|err| {
+ tracing::warn!("ForwardClientMessagePush: failed to decode underlying message, err: {err}")
+ }) else {
+ return;
+ };
+
+ session.logic_thread.input(LogicInput::ProcessMessage {
+ player_id: session.player_id,
+ message,
+ });
+}
+
+async fn on_create_player_data_request(message: ServiceMessage, db: &PgPool) {
+ let Ok(request) = CreatePlayerDataRequest::decode(message.data.as_ref()) else {
+ tracing::warn!(
+ "failed to decode CreatePlayerDataRequest, data: {}",
+ hex::encode(message.data.as_ref())
+ );
+ return;
+ };
+
+ let mut response = CreatePlayerDataResponse {
+ code: ErrorCode::Success.into(),
+ session_id: request.session_id,
+ name: request.name.clone(),
+ sex: request.sex,
+ player_id: 0,
+ };
+
+ if !matches!(request.name.len(), (1..=12)) {
+ tracing::debug!(
+ "character name is too long, name: {}, len: {}",
+ &request.name,
+ request.name.len()
+ );
+ response.code = ErrorCode::InvalidCharacterName.into();
+ send_to_gateway(response, message.rpc_id).await;
+ return;
+ }
+
+ if !matches!(request.sex, (0..=1)) {
+ response.code = ErrorCode::CreateCharacterFailed.into();
+ send_to_gateway(response, message.rpc_id).await;
+ return;
+ }
+
+ if query("SELECT * from t_user_uid WHERE user_id = ($1)")
+ .bind(request.user_id.as_str())
+ .fetch_optional(db)
+ .await
+ .inspect_err(|err| tracing::error!("failed to fetch data from t_user_uid: {err}"))
+ .ok()
+ .flatten()
+ .is_some()
+ {
+ response.code = ErrorCode::CharacterAlreadyCreated.into();
+ send_to_gateway(response, message.rpc_id).await;
+ return;
+ }
+
+ let user_uid_row: models::UserUidRow = match query_as(
+ "INSERT INTO t_user_uid (user_id, sex, create_time_stamp) VALUES ($1, $2, $3) RETURNING *",
+ )
+ .bind(request.user_id.as_str())
+ .bind(request.sex)
+ .bind(time_util::unix_timestamp() as i64)
+ .fetch_one(db)
+ .await
+ {
+ Ok(row) => row,
+ Err(err) => {
+ tracing::error!("failed to create t_user_uid entry, error: {err}");
+ response.code = ErrorCode::InternalError.into();
+ send_to_gateway(response, message.rpc_id).await;
+ return;
+ }
+ };
+
+ if let Some(err) =
+ query("INSERT INTO t_player_data (player_id, name, bin_data) VALUES ($1, $2, $3)")
+ .bind(user_uid_row.player_id)
+ .bind(request.name.as_str())
+ .bind(
+ Player::create_default_save_data(
+ user_uid_row.player_id,
+ request.name.clone(),
+ request.sex,
+ )
+ .encode_to_vec(),
+ )
+ .execute(db)
+ .await
+ .err()
+ {
+ tracing::error!("failed to create default player data entry, error: {err}");
+ response.code = ErrorCode::InternalError.into();
+ send_to_gateway(response, message.rpc_id).await;
+ return;
+ }
+
+ response.player_id = user_uid_row.player_id;
+ send_to_gateway(response, message.rpc_id).await;
+}
+
+async fn send_to_gateway(content: impl ProtocolUnit, rpc_id: u16) {
+ gateway_connection::push_message(ServiceMessage {
+ src_service_id: 0,
+ rpc_id,
+ message_id: content.get_message_id(),
+ data: content.encode_to_vec().into_boxed_slice(),
+ })
+ .await;
+}
diff --git a/game-server/src/session/manager.rs b/game-server/src/session/manager.rs
new file mode 100644
index 0000000..f205812
--- /dev/null
+++ b/game-server/src/session/manager.rs
@@ -0,0 +1,28 @@
+use std::sync::Arc;
+
+use dashmap::{mapref::one::Ref, DashMap};
+
+use super::Session;
+
+#[derive(Default)]
+pub struct SessionManager {
+ session_map: DashMap>,
+}
+
+impl SessionManager {
+ pub fn add(&self, session: Arc) {
+ self.session_map
+ .insert(session.get_global_session_id(), session);
+ }
+
+ pub fn get(&self, gateway_id: u32, session_id: u32) -> Option[>> {
+ self.session_map
+ .get(&Session::global_id(gateway_id, session_id))
+ }
+
+ pub fn remove(&self, gateway_id: u32, session_id: u32) -> Option> {
+ self.session_map
+ .remove(&Session::global_id(gateway_id, session_id))
+ .map(|kv| kv.1)
+ }
+}
diff --git a/game-server/src/session/mod.rs b/game-server/src/session/mod.rs
new file mode 100644
index 0000000..c022f9f
--- /dev/null
+++ b/game-server/src/session/mod.rs
@@ -0,0 +1,41 @@
+mod manager;
+pub use manager::SessionManager;
+use shorekeeper_network::ServiceMessage;
+use shorekeeper_protocol::{message::Message, ForwardClientMessagePush, MessageID, Protobuf};
+
+use crate::{gateway_connection, logic::thread_mgr::LogicThreadHandle};
+
+pub struct Session {
+ pub gateway_id: u32,
+ pub session_id: u32,
+ pub player_id: i32,
+ pub logic_thread: LogicThreadHandle,
+}
+
+impl Session {
+ pub fn forward_to_gateway(&self, message: Message) {
+ let mut data = vec![0u8; message.get_encoding_length()];
+ message.encode(&mut data).unwrap();
+
+ let push = ForwardClientMessagePush {
+ gateway_session_id: self.session_id,
+ data,
+ };
+
+ gateway_connection::push_message_sync(ServiceMessage {
+ src_service_id: 0,
+ rpc_id: 0,
+ message_id: ForwardClientMessagePush::MESSAGE_ID,
+ data: push.encode_to_vec().into_boxed_slice(),
+ })
+ }
+
+ pub fn get_global_session_id(&self) -> u64 {
+ Self::global_id(self.gateway_id, self.session_id)
+ }
+
+ #[inline]
+ pub fn global_id(gateway_id: u32, session_id: u32) -> u64 {
+ ((gateway_id as u64) << 32) | session_id as u64
+ }
+}
diff --git a/gateway-server/Cargo.toml b/gateway-server/Cargo.toml
new file mode 100644
index 0000000..ba14b49
--- /dev/null
+++ b/gateway-server/Cargo.toml
@@ -0,0 +1,31 @@
+[package]
+name = "gateway-server"
+edition = "2021"
+version.workspace = true
+
+[dependencies]
+# Framework
+tokio.workspace = true
+
+# Networking
+kcp = { workspace = true, features = ["tokio"] }
+
+# Serialization
+serde.workspace = true
+
+# Tracing
+tracing.workspace = true
+
+# Util
+anyhow.workspace = true
+thiserror.workspace = true
+paste.workspace = true
+dashmap.workspace = true
+hex.workspace = true
+
+# Internal
+common.workspace = true
+shorekeeper-database.workspace = true
+shorekeeper-network.workspace = true
+shorekeeper-protocol.workspace = true
+shorekeeper-protokey.workspace = true
diff --git a/gateway-server/gateway.default.toml b/gateway-server/gateway.default.toml
new file mode 100644
index 0000000..cd6192c
--- /dev/null
+++ b/gateway-server/gateway.default.toml
@@ -0,0 +1,20 @@
+service_id = 1
+
+[network]
+kcp_port = 7777
+
+[protokey]
+builtin_encryption_msg_id = [111, 112]
+use_client_key = true
+
+[service_end_point]
+addr = "tcp://127.0.0.1:10003"
+
+[game_server_end_point]
+addr = "tcp://127.0.0.1:10004"
+
+[database]
+host = "localhost:5432"
+user_name = "postgres"
+password = ""
+db_name = "shorekeeper"
diff --git a/gateway-server/kcp/Cargo.toml b/gateway-server/kcp/Cargo.toml
new file mode 100644
index 0000000..2f77ad1
--- /dev/null
+++ b/gateway-server/kcp/Cargo.toml
@@ -0,0 +1,19 @@
+[package]
+name = "kcp"
+edition = "2021"
+version.workspace = true
+
+[features]
+fastack-conserve = []
+tokio = ["dep:tokio"]
+
+[dependencies]
+bytes = "1.6.0"
+log = "0.4.21"
+thiserror = "1.0.58"
+tokio = { version = "1.37.0", optional = true, features = ["io-util"] }
+
+[dev-dependencies]
+time = "0.3.34"
+rand = "0.8.5"
+
diff --git a/gateway-server/kcp/src/error.rs b/gateway-server/kcp/src/error.rs
new file mode 100644
index 0000000..2c39481
--- /dev/null
+++ b/gateway-server/kcp/src/error.rs
@@ -0,0 +1,54 @@
+use std::{
+ error::Error as StdError,
+ io::{self, ErrorKind},
+};
+
+/// KCP protocol errors
+#[derive(Debug, thiserror::Error)]
+pub enum Error {
+ #[error("conv inconsistent, expected {0}, found {1}")]
+ ConvInconsistent(u32, u32),
+ #[error("invalid mtu {0}")]
+ InvalidMtu(usize),
+ #[error("invalid segment size {0}")]
+ InvalidSegmentSize(usize),
+ #[error("invalid segment data size, expected {0}, found {1}")]
+ InvalidSegmentDataSize(usize, usize),
+ #[error("{0}")]
+ IoError(
+ #[from]
+ #[source]
+ io::Error,
+ ),
+ #[error("need to call update() once")]
+ NeedUpdate,
+ #[error("recv queue is empty")]
+ RecvQueueEmpty,
+ #[error("expecting fragment")]
+ ExpectingFragment,
+ #[error("command {0} is not supported")]
+ UnsupportedCmd(u8),
+ #[error("user's send buffer is too big")]
+ UserBufTooBig,
+ #[error("user's recv buffer is too small")]
+ UserBufTooSmall,
+}
+
+fn make_io_error(kind: ErrorKind, msg: T) -> io::Error
+where
+ T: Into>,
+{
+ io::Error::new(kind, msg)
+}
+
+impl From for io::Error {
+ fn from(err: Error) -> Self {
+ let kind = match err {
+ Error::IoError(err) => return err,
+ Error::RecvQueueEmpty | Error::ExpectingFragment => ErrorKind::WouldBlock,
+ _ => ErrorKind::Other,
+ };
+
+ make_io_error(kind, err)
+ }
+}
diff --git a/gateway-server/kcp/src/kcp.rs b/gateway-server/kcp/src/kcp.rs
new file mode 100644
index 0000000..7d5ef80
--- /dev/null
+++ b/gateway-server/kcp/src/kcp.rs
@@ -0,0 +1,1504 @@
+//! KCP
+
+#[cfg(feature = "tokio")]
+use std::pin::Pin;
+#[cfg(feature = "tokio")]
+use std::task::{Context, Poll};
+use std::{
+ cmp,
+ cmp::Ordering,
+ collections::VecDeque,
+ fmt::{self, Debug},
+ io::{self, Cursor, Read, Write},
+};
+
+use bytes::{Buf, BufMut, BytesMut};
+#[cfg(feature = "tokio")]
+use tokio::io::{AsyncWrite, AsyncWriteExt};
+
+use crate::{error::Error, KcpResult};
+
+const KCP_RTO_NDL: u32 = 20; // no delay min rto
+const KCP_RTO_MIN: u32 = 100; // normal min rto
+const KCP_RTO_DEF: u32 = 200;
+const KCP_RTO_MAX: u32 = 60000;
+
+const KCP_CMD_PUSH: u8 = 81; // cmd: push data
+const KCP_CMD_ACK: u8 = 82; // cmd: ack
+const KCP_CMD_WASK: u8 = 83; // cmd: window probe (ask)
+const KCP_CMD_WINS: u8 = 84; // cmd: window size (tell)
+
+const KCP_ASK_SEND: u32 = 1; // need to send IKCP_CMD_WASK
+const KCP_ASK_TELL: u32 = 2; // need to send IKCP_CMD_WINS
+
+const KCP_WND_SND: u16 = 32;
+const KCP_WND_RCV: u16 = 258; // must >= max fragment size
+
+const KCP_MTU_DEF: usize = 1400;
+// const KCP_ACK_FAST: u32 = 3;
+
+const KCP_INTERVAL: u32 = 100;
+/// KCP Header size
+pub const KCP_OVERHEAD: usize = 24;
+const KCP_DEADLINK: u32 = 20;
+
+const KCP_THRESH_INIT: u16 = 2;
+const KCP_THRESH_MIN: u16 = 2;
+
+const KCP_PROBE_INIT: u32 = 7000; // 7 secs to probe window size
+const KCP_PROBE_LIMIT: u32 = 120_000; // up to 120 secs to probe window
+const KCP_FASTACK_LIMIT: u32 = 5; // max times to trigger fastack
+
+/// Read `conv` from raw buffer
+#[must_use]
+pub fn get_conv(mut buf: &[u8]) -> u32 {
+ assert!(buf.len() >= KCP_OVERHEAD);
+ buf.get_u32_le()
+}
+
+/// Set `conv` to raw buffer
+pub fn set_conv(mut buf: &mut [u8], conv: u32) {
+ assert!(buf.len() >= KCP_OVERHEAD);
+ buf.put_u32_le(conv);
+}
+
+/// Get `sn` from raw buffer
+#[must_use]
+pub fn get_sn(buf: &[u8]) -> u32 {
+ assert!(buf.len() >= KCP_OVERHEAD);
+ (&buf[12..]).get_u32_le()
+}
+
+#[must_use]
+fn bound(lower: u32, v: u32, upper: u32) -> u32 {
+ cmp::min(cmp::max(lower, v), upper)
+}
+
+#[must_use]
+const fn timediff(later: u32, earlier: u32) -> i32 {
+ later as i32 - earlier as i32
+}
+
+#[derive(Default, Clone, Debug)]
+struct KcpSegment {
+ conv: u32,
+ cmd: u8,
+ frg: u8,
+ wnd: u16,
+ ts: u32,
+ sn: u32,
+ una: u32,
+ resendts: u32,
+ rto: u32,
+ fastack: u32,
+ xmit: u32,
+ data: BytesMut,
+}
+
+impl KcpSegment {
+ fn new(data: BytesMut) -> Self {
+ Self {
+ data,
+ ..Default::default()
+ }
+ }
+
+ fn encode(&self, buf: &mut BytesMut) {
+ assert!(
+ buf.remaining_mut() >= self.encoded_len(),
+ "REMAIN {} encoded {} {self:?}",
+ buf.remaining_mut(),
+ self.encoded_len(),
+ );
+
+ buf.put_u32_le(self.conv);
+ buf.put_u8(self.cmd);
+ buf.put_u8(self.frg);
+ buf.put_u16_le(self.wnd);
+ buf.put_u32_le(self.ts);
+ buf.put_u32_le(self.sn);
+ buf.put_u32_le(self.una);
+ buf.put_u32_le(self.data.len() as u32);
+ buf.put_slice(&self.data);
+ }
+
+ fn encoded_len(&self) -> usize {
+ KCP_OVERHEAD + self.data.len()
+ }
+}
+
+#[derive(Default)]
+struct KcpOutput(O);
+
+impl Write for KcpOutput {
+ fn write(&mut self, data: &[u8]) -> io::Result {
+ trace!("[RO] {} bytes", data.len());
+ self.0.write(data)
+ }
+
+ fn flush(&mut self) -> io::Result<()> {
+ self.0.flush()
+ }
+}
+
+#[cfg(feature = "tokio")]
+impl AsyncWrite for KcpOutput {
+ fn poll_write(
+ mut self: Pin<&mut Self>,
+ cx: &mut Context<'_>,
+ buf: &[u8],
+ ) -> Poll> {
+ Pin::new(&mut self.0).poll_write(cx, buf)
+ }
+
+ fn poll_flush(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll> {
+ Pin::new(&mut self.0).poll_flush(cx)
+ }
+
+ fn poll_shutdown(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll> {
+ Pin::new(&mut self.0).poll_shutdown(cx)
+ }
+
+ fn poll_write_vectored(
+ mut self: Pin<&mut Self>,
+ cx: &mut Context<'_>,
+ bufs: &[io::IoSlice<'_>],
+ ) -> Poll> {
+ Pin::new(&mut self.0).poll_write_vectored(cx, bufs)
+ }
+
+ fn is_write_vectored(&self) -> bool {
+ self.0.is_write_vectored()
+ }
+}
+
+/// KCP control
+#[derive(Default)]
+pub struct Kcp]