use sleep suggestions
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b93485bee1
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1 changed files with 46 additions and 55 deletions
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@ -125,6 +125,52 @@ pub fn add_player_entities(player: &Player) {
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let cur_role_id = current_formation.cur_role;
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let cur_role_id = current_formation.cur_role;
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if world.active_entity_empty() {
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if world.active_entity_empty() {
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for (_, blueprint_config) in wicked_waifus_data::blueprint_config_data::iter().filter(|(_, bc)| {
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bc.blueprint_type.starts_with("Player0") && bc.entity_type == EntityType::Monster
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}) {
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let blueprint_role_id = get_role_id_from_concom(extract_concom_number(blueprint_config.blueprint_type.clone()).unwrap());
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if blueprint_role_id.is_none() || current_formation.role_ids.contains(&blueprint_role_id.unwrap()) {continue}
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let (_, template_config) = wicked_waifus_data::template_config_data::iter().find(|(_, tc)| tc.blueprint_type == blueprint_config.blueprint_type).unwrap();
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tracing::debug!(
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"getting summoner cfg, blueprint_type: {}, template_config_id: {}",
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template_config.blueprint_type,
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template_config.id
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);
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let (_, summoner_cfg) = wicked_waifus_data::summon_cfg_data::iter().find(|(_, sc)| sc.blueprint_type == blueprint_config.blueprint_type).unwrap();
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let concomitant= world.create_entity(template_config.id, EEntityType::Monster.into(), player.basic_info.cur_map_id);
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let fight_buff_infos = world.generate_concom_buffs(summoner_cfg.born_buff_id.clone(), concomitant.entity_id as i64);
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let buf_manager = FightBuff {
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fight_buff_infos,
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list_buff_effect_cd: vec![],
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};
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world
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.create_builder(concomitant)
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.with(ComponentContainer::EntityConfig(EntityConfig {
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camp: 0,
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config_id: template_config.id,
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config_type: EntityConfigType::Template,
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entity_type: EEntityType::Monster.into(),
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entity_state: EntityState::Born
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}))
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.with(ComponentContainer::Summoner(Summoner { summon_cfg_id: summoner_cfg.id, summon_skill_id: 1, summon_type: 2 }))
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.with(ComponentContainer::FightBuff(buf_manager))
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.with(ComponentContainer::Autonomous(Autonomous { autonomous_id: player.basic_info.id }))
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.with(ComponentContainer::Visibility(Visibility { is_visible: false, is_actor_visible: true }))
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.with(ComponentContainer::Position(Position(player.location.position.clone())))
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// .with(ComponentContainer::Attribute(Attribute { attr_map: template_config.components_data.attribute_component.unwrap(), hardness_mode_id: (), rage_mode_id: () }))
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// .with(ComponentContainer::Fsm(Fsm { hash_code: (), common_hash_code: (), state_list: (), node_list: () }))
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.build();
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tracing::debug!(
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"created concom entity, id: {}, role_id: {}",
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template_config.id,
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cur_role_id
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);
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}
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for role in role_vec {
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for role in role_vec {
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let entity = world.create_entity(
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let entity = world.create_entity(
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role.role_id,
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role.role_id,
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@ -348,61 +394,6 @@ pub fn add_entities(player: &Player, entities: &[&LevelEntityConfigData], extern
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let mut world_ref = player.world.borrow_mut();
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let mut world_ref = player.world.borrow_mut();
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let world = world_ref.get_mut_world_entity();
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let world = world_ref.get_mut_world_entity();
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let current_formation = player.formation_list.get(&player.cur_formation_id).unwrap();
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let cur_role_id = current_formation.cur_role;
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for (_, blueprint_config) in wicked_waifus_data::blueprint_config_data::iter().filter(|(_, bc)| {
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bc.blueprint_type.starts_with("Player0") && bc.entity_type == EntityType::Monster
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}) {
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let blueprint_role_id = get_role_id_from_concom(extract_concom_number(blueprint_config.blueprint_type.clone()).unwrap());
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if blueprint_role_id.is_none() || current_formation.role_ids.contains(&blueprint_role_id.unwrap()) {continue}
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let (_, template_config) = wicked_waifus_data::template_config_data::iter().find(|(_, tc)| tc.blueprint_type == blueprint_config.blueprint_type).unwrap();
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tracing::debug!(
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"getting summoner cfg, blueprint_type: {}, template_config_id: {}",
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template_config.blueprint_type,
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template_config.id
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);
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let (_, summoner_cfg) = wicked_waifus_data::summon_cfg_data::iter().find(|(_, sc)| sc.blueprint_type == blueprint_config.blueprint_type).unwrap();
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let concomitant= world.create_entity(template_config.id, EEntityType::Monster.into(), player.basic_info.cur_map_id);
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let fight_buff_infos = world.generate_concom_buffs(summoner_cfg.born_buff_id.clone(), concomitant.entity_id as i64);
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let buf_manager = FightBuff {
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fight_buff_infos,
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list_buff_effect_cd: vec![],
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};
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added_entities.push(world
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.create_builder(concomitant)
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.with(ComponentContainer::EntityConfig(EntityConfig {
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camp: 0,
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config_id: template_config.id,
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config_type: EntityConfigType::Template,
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entity_type: EEntityType::Monster.into(),
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entity_state: EntityState::Born
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}))
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.with(ComponentContainer::Summoner(Summoner { summon_cfg_id: summoner_cfg.id, summon_skill_id: 1, summon_type: 2 }))
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.with(ComponentContainer::FightBuff(buf_manager))
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.with(ComponentContainer::Autonomous(Autonomous { autonomous_id: player.basic_info.id }))
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.with(ComponentContainer::Visibility(Visibility { is_visible: false, is_actor_visible: true }))
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.with(ComponentContainer::Position(Position(player.location.position.clone())))
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.with(ComponentContainer::Concomitant(Concomitant {
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vision_entity_id: 0,
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custom_entity_ids: vec![concomitant.entity_id as i64],
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phantom_role_id: 0,
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}))
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// .with(ComponentContainer::Attribute(Attribute { attr_map: template_config.components_data.attribute_component.unwrap(), hardness_mode_id: (), rage_mode_id: () }))
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// .with(ComponentContainer::Fsm(Fsm { hash_code: (), common_hash_code: (), state_list: (), node_list: () }))
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.build());
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tracing::debug!(
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"created concom entity, id: {}, role_id: {}",
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template_config.id,
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cur_role_id
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);
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}
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for entity in entities {
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for entity in entities {
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// Skip hidden entities
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// Skip hidden entities
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if entity.is_hidden {
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if entity.is_hidden {
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