use sleep suggestions

This commit is contained in:
RabbyDevs 2025-05-10 20:33:20 +03:00
parent b93485bee1
commit 8ec70fa371

View file

@ -125,6 +125,52 @@ pub fn add_player_entities(player: &Player) {
let cur_role_id = current_formation.cur_role; let cur_role_id = current_formation.cur_role;
if world.active_entity_empty() { if world.active_entity_empty() {
for (_, blueprint_config) in wicked_waifus_data::blueprint_config_data::iter().filter(|(_, bc)| {
bc.blueprint_type.starts_with("Player0") && bc.entity_type == EntityType::Monster
}) {
let blueprint_role_id = get_role_id_from_concom(extract_concom_number(blueprint_config.blueprint_type.clone()).unwrap());
if blueprint_role_id.is_none() || current_formation.role_ids.contains(&blueprint_role_id.unwrap()) {continue}
let (_, template_config) = wicked_waifus_data::template_config_data::iter().find(|(_, tc)| tc.blueprint_type == blueprint_config.blueprint_type).unwrap();
tracing::debug!(
"getting summoner cfg, blueprint_type: {}, template_config_id: {}",
template_config.blueprint_type,
template_config.id
);
let (_, summoner_cfg) = wicked_waifus_data::summon_cfg_data::iter().find(|(_, sc)| sc.blueprint_type == blueprint_config.blueprint_type).unwrap();
let concomitant= world.create_entity(template_config.id, EEntityType::Monster.into(), player.basic_info.cur_map_id);
let fight_buff_infos = world.generate_concom_buffs(summoner_cfg.born_buff_id.clone(), concomitant.entity_id as i64);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![],
};
world
.create_builder(concomitant)
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: template_config.id,
config_type: EntityConfigType::Template,
entity_type: EEntityType::Monster.into(),
entity_state: EntityState::Born
}))
.with(ComponentContainer::Summoner(Summoner { summon_cfg_id: summoner_cfg.id, summon_skill_id: 1, summon_type: 2 }))
.with(ComponentContainer::FightBuff(buf_manager))
.with(ComponentContainer::Autonomous(Autonomous { autonomous_id: player.basic_info.id }))
.with(ComponentContainer::Visibility(Visibility { is_visible: false, is_actor_visible: true }))
.with(ComponentContainer::Position(Position(player.location.position.clone())))
// .with(ComponentContainer::Attribute(Attribute { attr_map: template_config.components_data.attribute_component.unwrap(), hardness_mode_id: (), rage_mode_id: () }))
// .with(ComponentContainer::Fsm(Fsm { hash_code: (), common_hash_code: (), state_list: (), node_list: () }))
.build();
tracing::debug!(
"created concom entity, id: {}, role_id: {}",
template_config.id,
cur_role_id
);
}
for role in role_vec { for role in role_vec {
let entity = world.create_entity( let entity = world.create_entity(
role.role_id, role.role_id,
@ -348,61 +394,6 @@ pub fn add_entities(player: &Player, entities: &[&LevelEntityConfigData], extern
let mut world_ref = player.world.borrow_mut(); let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity(); let world = world_ref.get_mut_world_entity();
let current_formation = player.formation_list.get(&player.cur_formation_id).unwrap();
let cur_role_id = current_formation.cur_role;
for (_, blueprint_config) in wicked_waifus_data::blueprint_config_data::iter().filter(|(_, bc)| {
bc.blueprint_type.starts_with("Player0") && bc.entity_type == EntityType::Monster
}) {
let blueprint_role_id = get_role_id_from_concom(extract_concom_number(blueprint_config.blueprint_type.clone()).unwrap());
if blueprint_role_id.is_none() || current_formation.role_ids.contains(&blueprint_role_id.unwrap()) {continue}
let (_, template_config) = wicked_waifus_data::template_config_data::iter().find(|(_, tc)| tc.blueprint_type == blueprint_config.blueprint_type).unwrap();
tracing::debug!(
"getting summoner cfg, blueprint_type: {}, template_config_id: {}",
template_config.blueprint_type,
template_config.id
);
let (_, summoner_cfg) = wicked_waifus_data::summon_cfg_data::iter().find(|(_, sc)| sc.blueprint_type == blueprint_config.blueprint_type).unwrap();
let concomitant= world.create_entity(template_config.id, EEntityType::Monster.into(), player.basic_info.cur_map_id);
let fight_buff_infos = world.generate_concom_buffs(summoner_cfg.born_buff_id.clone(), concomitant.entity_id as i64);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![],
};
added_entities.push(world
.create_builder(concomitant)
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: template_config.id,
config_type: EntityConfigType::Template,
entity_type: EEntityType::Monster.into(),
entity_state: EntityState::Born
}))
.with(ComponentContainer::Summoner(Summoner { summon_cfg_id: summoner_cfg.id, summon_skill_id: 1, summon_type: 2 }))
.with(ComponentContainer::FightBuff(buf_manager))
.with(ComponentContainer::Autonomous(Autonomous { autonomous_id: player.basic_info.id }))
.with(ComponentContainer::Visibility(Visibility { is_visible: false, is_actor_visible: true }))
.with(ComponentContainer::Position(Position(player.location.position.clone())))
.with(ComponentContainer::Concomitant(Concomitant {
vision_entity_id: 0,
custom_entity_ids: vec![concomitant.entity_id as i64],
phantom_role_id: 0,
}))
// .with(ComponentContainer::Attribute(Attribute { attr_map: template_config.components_data.attribute_component.unwrap(), hardness_mode_id: (), rage_mode_id: () }))
// .with(ComponentContainer::Fsm(Fsm { hash_code: (), common_hash_code: (), state_list: (), node_list: () }))
.build());
tracing::debug!(
"created concom entity, id: {}, role_id: {}",
template_config.id,
cur_role_id
);
}
for entity in entities { for entity in entities {
// Skip hidden entities // Skip hidden entities
if entity.is_hidden { if entity.is_hidden {