use serde::Deserialize; #[derive(Deserialize)] #[serde(rename_all = "PascalCase")] pub struct PropValueData { pub id: i32, pub value: f32, pub is_ratio: bool, } #[derive(Deserialize)] #[serde(rename_all = "PascalCase")] pub struct VectorData([f32; 3]); impl VectorData { pub fn get_x(&self) -> f32 { self.0[0] } pub fn get_y(&self) -> f32 { self.0[1] } pub fn get_z(&self) -> f32 { self.0[2] } } #[derive(Deserialize)] #[serde(rename_all = "PascalCase")] pub struct EntranceEntityData { pub dungeon_id: i32, pub entrance_entity_id: i32, }