Review this, includes: - Unlocks for weapons - All weapons unlock - Max level weapons - Max resonance weapons - Fixed unlocks for roles, now max level, breakthrought and resonance come from bindata - Unlocks for all skin types(flight, wing, role, skin) - Weapon inventory implemented - Change role skin implemented - Change weapon skin implmented - Change flight skin implemented - Change wing skin implemented - Change weapon implemented(basic, no attributes, no switch) - Created SequenceGenerator to emulate sql sequences with reusable ids Known bugs: - In prod only one projection can be equipped simulataneously, we dont care :xdskull: - Change skin will plot with invalid Rotation so a change of character is required, investigate this Reviewed-on: WutheringSlaves/wicked-waifus-rs#9 Reviewed-by: RabbyDevs <rabbydevs@gmail.com>
9 lines
201 B
Rust
9 lines
201 B
Rust
pub mod action_utils;
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pub mod condition_utils;
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pub mod entity_serializer;
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pub mod growth_utils;
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pub mod load_role_info;
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pub mod quadrant_util;
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pub mod seq_utils;
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pub mod tag_utils;
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pub mod world_util;
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