wicked-waifus-rs/wicked-waifus-game-server/src/logic/player/mod.rs
2025-04-04 02:36:52 +07:00

691 lines
26 KiB
Rust

pub use in_world_player::InWorldPlayer;
use std::cell::RefCell;
use std::collections::HashMap;
use std::rc::Rc;
use std::sync::Arc;
use wicked_waifus_commons::time_util;
use wicked_waifus_data::motion_data;
use wicked_waifus_protocol::message::Message;
use wicked_waifus_protocol::player_attr::Value;
use wicked_waifus_protocol::{
AdventreTask, AdventureManualData, AdventureUpdateNotify, AdviceSettingNotify, BuffItemNotify,
ControlInfoNotify, EEntityType, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EntityState,
FavorItem, FightFormationNotifyInfo, FightRoleInfo, FightRoleInfos, FormationRoleInfo,
GroupFormation, HostTeleportUnlockNotify, InstDataNotify, ItemPkgOpenNotify,
LevelPlayInfoNotify, LivingStatus, MailInfosNotify, MapUnlockFieldNotify,
MonthCardDailyRewardNotify, MoonChasingTargetGetCountNotify,
MoonChasingTrackMoonHandbookRewardNotify, NormalItemUpdateNotify, PassiveSkillNotify,
PbGetRoleListNotify, PlayerAttr, PlayerAttrKey, PlayerAttrNotify, PlayerAttrType,
PlayerFightFormations, PlayerVarNotify, ProtocolUnit, PushContextIdNotify,
PushDataCompleteNotify, RoguelikeCurrencyNotify, RoleChangeUnlockNotify, RoleFavor,
RoleFavorListNotify, RoleMotion, RoleMotionListNotify, SettingNotify, TeleportUpdateNotify,
UpdateFormationNotify, UpdateGroupFormationNotify,
};
use wicked_waifus_protocol_internal::{PlayerBasicData, PlayerRoleData, PlayerSaveData};
use super::{
ecs::world::World,
role::{Role, RoleFormation},
};
use crate::logic::components::RoleSkin;
use crate::logic::ecs::world::WorldEntity;
use crate::logic::player::basic_info::PlayerBasicInfo;
use crate::logic::player::explore_tools::ExploreTools;
use crate::logic::player::location::PlayerLocation;
use crate::logic::player::player_adventure::PlayerAdventureStatus;
use crate::logic::player::player_advice::PlayerAdviceConfig;
use crate::logic::player::player_chat::PlayerChat;
use crate::logic::player::player_func::PlayerFunc;
use crate::logic::player::player_guides::PlayerGuides;
pub use crate::logic::player::player_inventory::ItemUsage;
use crate::logic::player::player_inventory::PlayerInventory;
use crate::logic::player::player_map_trace::PlayerMapTrace;
pub use crate::logic::player::player_mc_element::Element;
use crate::logic::player::player_mc_element::PlayerMcElement;
use crate::logic::player::player_month_card::PlayerMonthCard;
use crate::logic::player::player_teleports::{PlayerTeleport, PlayerTeleports};
use crate::logic::player::player_tutorials::{PlayerTutorial, PlayerTutorials};
use crate::logic::{
components::{
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, PlayerOwnedEntityMarker,
Position, Visibility, VisionSkill, SoarWingSkin
},
ecs::component::ComponentContainer,
};
use crate::session::Session;
use crate::{config, create_player_entity_pb, query_components};
use crate::logic::player::Element::Spectro;
mod basic_info;
mod explore_tools;
mod in_world_player;
mod location;
mod player_adventure;
mod player_advice;
mod player_chat;
mod player_func;
mod player_guides;
mod player_inventory;
mod player_map_trace;
mod player_mc_element;
mod player_month_card;
mod player_teleports;
mod player_tutorials;
pub struct Player {
session: Option<Arc<Session>>,
// Persistent
pub basic_info: PlayerBasicInfo,
pub role_list: HashMap<i32, Role>,
pub formation_list: HashMap<i32, RoleFormation>,
pub cur_formation_id: i32,
pub location: PlayerLocation,
pub func: PlayerFunc,
pub explore_tools: ExploreTools,
pub player_chat: PlayerChat,
pub guides: PlayerGuides,
pub advise: PlayerAdviceConfig,
pub adventure_status: PlayerAdventureStatus,
pub inventory: PlayerInventory,
pub teleports: PlayerTeleports,
pub tutorials: PlayerTutorials,
pub map_trace: PlayerMapTrace,
pub month_card: PlayerMonthCard,
pub mc_element: PlayerMcElement,
// Runtime
pub world: Rc<RefCell<World>>,
pub last_save_time: u64,
pub quadrant_id: u64,
}
impl Player {
pub fn init(&mut self) {
if self.role_list.is_empty() || self.formation_list.is_empty() {
self.init_role_and_formation();
}
self.ensure_basic_unlock_func();
}
pub fn notify_general_data(&self) {
self.notify(self.build_adventure_task_notify());
self.notify(AdviceSettingNotify {
is_show: self.advise.is_show,
});
self.notify(self.basic_info.build_notify(&self.inventory));
// CalabashMsgNotify + CalabashLevelRewardsNotify
self.notify(ControlInfoNotify {
forbid_list: vec![], // Disable function prohibition
});
self.notify(self.explore_tools.build_explore_tool_all_notify());
self.notify(self.explore_tools.build_vision_explore_skill_notify());
self.notify(self.explore_tools.build_roulette_update_notify());
self.notify(self.build_role_favor_list_notify());
self.notify(self.func.build_func_open_notify());
self.notify(InstDataNotify {
enter_infos: vec![], // TODO: No effect in normal world, to implement for dungeon::logic()
});
self.notify(ItemPkgOpenNotify {
open_pkg: (0..8).collect(),
});
self.notify(RoleChangeUnlockNotify {
// TODO: element persistance
unlock_role_ids: Role::get_mc_unlock_variations(vec![
Element::Spectro,
Element::Havoc,
Element::Aero,
]),
next_allow_change_time: 0,
});
self.notify(self.build_role_list_notify());
// TODO
self.notify(BuffItemNotify {
item_buff_list: vec![],
cr_1: vec![],
});
// TODO:
self.notify(EnergyUpdateNotify {
update_info: vec![
EnergyInfo {
energy_count: 240,
last_renew_energy_time: 0,
energy_type: 5,
},
EnergyInfo {
energy_count: 480,
last_renew_energy_time: 0,
energy_type: 6,
},
],
});
// TODO:
self.notify(LevelPlayInfoNotify {
level_play_info: vec![],
});
// PayShopInfoNotify
// TODO:
self.notify(PlayerVarNotify {
var_infos: Default::default(),
});
self.notify(RoguelikeCurrencyNotify {});
self.notify(self.build_motion_list_notify());
self.notify(PassiveSkillNotify {
role_passive_skill_info_list: vec![], // TODO:
});
// TODO:
self.notify(MailInfosNotify { mail_infos: vec![] });
// TODO:
self.notify(SettingNotify {
mobile_button_settings: vec![],
});
// TODO:
self.notify(MoonChasingTrackMoonHandbookRewardNotify { ids: vec![] });
// TODO:
self.notify(MoonChasingTargetGetCountNotify {
target_get_count: 0,
});
// TODO: [WWPS-1] Real implementation should fetch completed / uncompleted from db, lets return completed
// for i in 0..80 {
// self.notify(MapUnlockFieldNotify { field_id: i });
// }
self.notify(PushContextIdNotify { id: 0 });
self.notify(PushDataCompleteNotify {});
}
fn init_role_and_formation(&mut self) {
self.role_list.clear();
let mut role = Role::get_mc_based_on_sex(self.basic_info.sex, Spectro);
role.name = self.basic_info.name.clone();
self.role_list.insert(role.role_id, role);
if config::get_config().default_unlocks.unlock_all_roles {
Role::get_all_roles_except_mc().iter().for_each(|&role_id| {
if !self.role_list.keys().any(|&k| k == role_id) {
self.role_list.insert(role_id, Role::new(role_id));
}
});
} else {
RoleFormation::default_roles().iter().for_each(|&role_id| {
self.role_list.insert(role_id, Role::new(role_id));
});
}
self.formation_list.insert(1, RoleFormation::default());
self.cur_formation_id = 1;
self.formation_list.values_mut().for_each(|formation| {
if formation.is_current && formation.id != 1 {
formation.is_current = false;
}
});
self.ensure_current_formation();
}
// Ensure basic functionality is unlocked
// Should be handled by quest progression,
// but as of right now, just unlock what we need
fn ensure_basic_unlock_func(&mut self) {
self.func.unlock(10026); // explore tools
}
fn ensure_current_formation(&mut self) {
// If the list off formation is empty, add a default formation
if self.formation_list.is_empty() {
let mut role_list_clone = self.role_list.iter().clone();
self.formation_list.insert(
1,
RoleFormation {
id: 1,
cur_role: role_list_clone.next().unwrap().1.role_id,
role_ids: role_list_clone
.take(3)
.map(|(&role_id, _)| role_id)
.collect(),
is_current: true,
},
);
}
// If there is no current formation, set the first formation as the current formation
if !self.formation_list.values().any(|rf| rf.is_current) {
self.formation_list.get_mut(&1).unwrap().is_current = true;
}
// Ensure that the set of character IDs for the current formation is not empty and that the current character ID is in the set
if let Some(rf) = self.formation_list.values_mut().find(|rf| rf.is_current) {
if rf.role_ids.is_empty() {
rf.role_ids
.push(self.role_list.iter().next().unwrap().1.role_id);
}
if !rf.role_ids.contains(&rf.cur_role) {
rf.cur_role = *rf.role_ids.iter().nth(0).unwrap();
}
}
}
pub fn build_in_world_player(&self) -> InWorldPlayer {
InWorldPlayer {
player_id: self.basic_info.id,
player_name: self.basic_info.name.clone(),
player_icon: 0,
level: self.basic_info.level,
group_type: 1,
}
}
pub fn build_adventure_task_notify(&self) -> AdventureUpdateNotify {
AdventureUpdateNotify {
adventure_manual_data: self
.adventure_status
.status
.iter()
.map(|global_status| AdventureManualData {
adventre_task: global_status
.adventure_task_status
.iter()
.map(|status| AdventreTask {
id: status.id,
state: status.state,
adventre_progress: status.progress,
})
.collect::<Vec<_>>(),
now_chapter: global_status.now_chapter,
received_chapter: global_status.received_chapter,
})
.collect::<Vec<_>>(),
}
}
pub fn build_role_favor_list_notify(&self) -> RoleFavorListNotify {
RoleFavorListNotify {
favor_list: self
.role_list
.iter()
.map(|(_, role)| RoleFavor {
role_id: role.role_id,
level: role.favor_level,
exp: role.favor_exp,
word_ids: wicked_waifus_data::favor_word_data::iter()
.filter(|&word| word.role_id == role.role_id && word.cond_group_id == 0) // TODO: handle conditions
.map(|word| FavorItem {
id: word.id,
status: 2,
})
.collect(),
story_ids: wicked_waifus_data::favor_story_data::iter()
.filter(|&story| story.role_id == role.role_id && story.cond_group_id == 0) // TODO: handle conditions
.map(|story| FavorItem {
id: story.id,
status: 2,
})
.collect(),
goods_ids: wicked_waifus_data::favor_goods_data::iter()
.filter(|&goods| goods.role_id == role.role_id && goods.cond_group_id == 0) // TODO: handle conditions
.map(|goods| FavorItem {
id: goods.id,
status: 2,
})
.collect(),
favor_quest: None, // TODO:
})
.collect(),
role_condition_info_map: Default::default(),
}
}
pub fn build_motion_list_notify(&self) -> RoleMotionListNotify {
RoleMotionListNotify {
motion_list: self
.role_list
.iter()
.map(|(_, role)| {
RoleMotion {
role_id: role.role_id,
motion_ids: motion_data::iter()
.filter(|motion| {
role.role_id == motion.role_id && motion.cond_group_id == 0
}) // TODO: handle conditions
.map(|motion| FavorItem {
id: motion.id,
status: 2,
})
.collect::<Vec<_>>(),
}
})
.collect::<Vec<_>>(),
role_condition_info_map: Default::default(),
}
}
pub fn build_player_entity_add_notify(&self, role_list: Vec<Role>) -> EntityAddNotify {
create_player_entity_pb!(
role_list,
self.basic_info.cur_map_id,
self,
self.basic_info.id,
self.location.position.clone(),
self.explore_tools
)
}
pub fn build_player_entity_remove_notify(
&self,
entities: Vec<i64>,
remove_type: ERemoveEntityType,
) -> EntityRemoveNotify {
EntityRemoveNotify {
remove_infos: entities
.iter()
.map(|&entity_id| EntityRemoveInfo {
entity_id,
r#type: remove_type.into(),
})
.collect(),
is_remove: true,
}
}
pub fn build_update_group_formation_notify(
&self,
cur_formation: RoleFormation,
world: &mut WorldEntity,
) -> UpdateGroupFormationNotify {
let group_type = 1;
UpdateGroupFormationNotify {
group_formation: vec![GroupFormation {
player_id: self.basic_info.id,
fight_role_infos: vec![FightRoleInfos {
group_type,
fight_role_infos: cur_formation
.role_ids
.iter()
.map(|&role_id| {
let entity_id = world.get_entity_id(role_id);
let role_skin =
query_components!(world, entity_id, RoleSkin).0.unwrap();
FightRoleInfo {
role_id,
entity_id: world.get_entity_id(role_id),
on_stage_without_control: false,
}
})
.collect(),
cur_role: cur_formation.cur_role,
// is_retain: false,
living_status: LivingStatus::Alive.into(),
is_fixed_location: false,
}],
current_group_type: group_type,
}],
}
}
pub fn build_update_formation_notify(&self) -> UpdateFormationNotify {
let role_map: HashMap<i32, &Role> = self
.role_list
.values()
.map(|role| (role.role_id, role))
.collect();
UpdateFormationNotify {
players_formations: vec![PlayerFightFormations {
player_id: self.basic_info.id,
formations: self
.formation_list
.iter()
.map(|(&formation_id, formation)| FightFormationNotifyInfo {
formation_id,
cur_role: formation.cur_role,
role_infos: formation
.role_ids
.iter()
.map(|role_id| {
if !role_map.contains_key(role_id) {
tracing::warn!("Role {} not found in use role list", role_id);
return Default::default();
}
let role = *role_map.get(&role_id).unwrap();
FormationRoleInfo {
role_id: role.role_id,
max_hp: 0,
cur_hp: 0,
level: role.level,
role_skin_id: role.skin_id,
}
})
.collect(),
is_current: formation.is_current,
})
.collect(),
}],
}
}
pub fn unlock_teleport(&mut self, teleport_id: i32) {
let teleporter = wicked_waifus_data::teleporter_data::iter()
.find(|teleporter| teleporter.id == teleport_id)
.map(|teleporter| PlayerTeleport {
id: teleporter.id,
map_id: teleporter.map_id,
entity_config_id: teleporter.teleport_entity_config_id,
});
if let Some(teleporter) = teleporter {
self.teleports.teleports_data.push(teleporter);
self.notify(HostTeleportUnlockNotify {
host_player_id: self.basic_info.id,
host_teleport_id: teleport_id,
});
self.notify(TeleportUpdateNotify {
ids: vec![teleport_id],
});
}
}
pub fn unlock_tutorial(&mut self, tutorial_id: i32) -> PlayerTutorial {
let tutorial = PlayerTutorial {
id: tutorial_id,
create_time: time_util::unix_timestamp() as u32,
get_award: false,
};
self.tutorials.tutorials.push(tutorial.clone());
tutorial
}
pub fn notify_month_card(&mut self) {
if self.month_card.days > -1 && time_util::unix_days() != self.month_card.last_received_day
{
let astrites = self.inventory.add_astrite(90);
self.month_card.days -= 1;
self.month_card.last_received_day = time_util::unix_days();
self.notify(PlayerAttrNotify {
attributes: vec![PlayerAttr {
key: PlayerAttrKey::RareCoin.into(),
value_type: PlayerAttrType::Int32.into(),
value: Some(Value::Int32Value(astrites)),
}],
});
self.notify(NormalItemUpdateNotify {
normal_item_list: self.inventory.to_normal_item_list_filtered(vec![3]),
no_tips: false,
});
self.notify(MonthCardDailyRewardNotify {
item_id: 3,
count: 90,
days: self.month_card.days,
});
}
}
pub fn load_from_save(save_data: PlayerSaveData) -> Self {
let role_data = save_data.role_data.unwrap_or_default();
Self {
session: None,
basic_info: PlayerBasicInfo::load_from_save(
save_data.basic_data.clone().unwrap_or_default(),
),
role_list: role_data
.role_list
.into_iter()
.map(Role::load_from_save)
.collect::<HashMap<i32, Role>>(),
formation_list: role_data
.role_formation_list
.into_iter()
.map(|(k, v)| (k, RoleFormation::load_from_save(v)))
.collect(),
cur_formation_id: role_data.cur_formation_id,
location: save_data
.location_data
.map(PlayerLocation::load_from_save)
.unwrap_or_default(),
func: save_data
.func_data
.map(PlayerFunc::load_from_save)
.unwrap_or_default(),
explore_tools: save_data
.explore_tools_data
.map(ExploreTools::load_from_save)
.unwrap_or_default(),
player_chat: save_data
.chat_data
.map(PlayerChat::load_from_save)
.unwrap_or_default(),
guides: save_data
.guides
.map(PlayerGuides::load_from_save)
.unwrap_or_default(),
advise: save_data
.advise
.map(PlayerAdviceConfig::load_from_save)
.unwrap_or_default(),
adventure_status: save_data
.adventure_status
.map(PlayerAdventureStatus::load_from_save)
.unwrap_or_default(),
inventory: save_data
.inventory
.map(PlayerInventory::load_from_save)
.unwrap_or_default(),
teleports: save_data
.teleports
.map(PlayerTeleports::load_from_save)
.unwrap_or_default(),
tutorials: save_data
.tutorials
.map(PlayerTutorials::load_from_save)
.unwrap_or_default(),
map_trace: save_data
.map_trace
.map(PlayerMapTrace::load_from_save)
.unwrap_or_default(),
month_card: save_data
.month_card
.map(PlayerMonthCard::load_from_save)
.unwrap_or_default(),
mc_element: save_data
.mc_element
.map(PlayerMcElement::load_from_save)
.unwrap_or_default(),
world: Rc::new(RefCell::new(World::new())),
last_save_time: time_util::unix_timestamp(),
quadrant_id: 0,
}
}
pub fn build_save_data(&self) -> PlayerSaveData {
PlayerSaveData {
basic_data: Some(self.basic_info.build_save_data()),
role_data: Some(PlayerRoleData {
role_list: self
.role_list
.iter()
.map(|(_, role)| role.build_save_data())
.collect(),
role_formation_list: self
.formation_list
.iter()
.map(|(&k, v)| (k, v.build_save_data()))
.collect(),
cur_formation_id: self.cur_formation_id,
}),
location_data: Some(self.location.build_save_data()),
func_data: Some(self.func.build_save_data()),
explore_tools_data: Some(self.explore_tools.build_save_data()),
chat_data: Some(self.player_chat.build_save_data()),
guides: Some(self.guides.build_save_data()),
advise: Some(self.advise.build_save_data()),
adventure_status: Some(self.adventure_status.build_save_data()),
inventory: Some(self.inventory.build_save_data()),
teleports: Some(self.teleports.build_save_data()),
tutorials: Some(self.tutorials.build_save_data()),
map_trace: Some(self.map_trace.build_save_data()),
month_card: Some(self.month_card.build_save_data()),
mc_element: Some(self.mc_element.build_save_data()),
}
}
pub fn set_session(&mut self, session: Arc<Session>) {
self.session = Some(session);
}
pub fn build_role_list_notify(&self) -> PbGetRoleListNotify {
// TODO: There is a bug we are investigating with several resonators, this is a workaround
PbGetRoleListNotify {
role_list: self
.role_list
.iter()
.map(|(_, role)| role.to_protobuf())
.collect(),
}
}
pub fn notify(&self, content: impl ProtocolUnit) {
if let Some(session) = self.session.as_ref() {
session.forward_to_gateway(Message::Push {
sequence_number: 0,
message_id: content.get_message_id(),
payload: Some(content.encode_to_vec().into_boxed_slice()),
});
}
}
pub fn respond(&self, content: impl ProtocolUnit, rpc_id: u16) {
if let Some(session) = self.session.as_ref() {
let data = content.encode_to_vec().into_boxed_slice();
let response = Message::Response {
sequence_number: 0,
message_id: content.get_message_id(),
rpc_id,
payload: Some(data),
};
session.forward_to_gateway(response);
}
}
pub fn create_default_save_data(id: i32, name: String, sex: i32) -> PlayerSaveData {
PlayerSaveData {
basic_data: Some(PlayerBasicData {
id,
name,
sex,
level: 1,
head_photo: 82001603,
head_frame: 0,
cur_map_id: 8,
role_show_list: vec![Role::get_mc_id_based_on_sex(sex, Spectro)],
..Default::default()
}),
..Default::default()
}
}
}