144 lines
4.5 KiB
Rust
144 lines
4.5 KiB
Rust
use serde::Deserialize;
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#[derive(Deserialize, Debug, Clone)]
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#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
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#[serde(rename_all = "PascalCase")]
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pub struct BasePropertyData {
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pub id: i32,
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pub lv: i32,
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pub life_max: i32,
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pub life: i32,
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pub sheild: i32,
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pub sheild_damage_change: i32,
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pub sheild_damage_reduce: i32,
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pub atk: i32,
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pub crit: i32,
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pub crit_damage: i32,
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pub def: i32,
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pub energy_efficiency: i32,
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pub cd_reduse: i32,
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pub damage_change_normal_skill: i32,
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pub damage_change: i32,
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pub damage_reduce: i32,
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pub damage_change_auto: i32,
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pub damage_change_cast: i32,
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pub damage_change_ultra: i32,
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pub damage_change_qte: i32,
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pub damage_change_phys: i32,
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pub damage_change_element1: i32,
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pub damage_change_element2: i32,
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pub damage_change_element3: i32,
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pub damage_change_element4: i32,
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pub damage_change_element5: i32,
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pub damage_change_element6: i32,
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pub damage_resistance_phys: i32,
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pub damage_resistance_element1: i32,
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pub damage_resistance_element2: i32,
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pub damage_resistance_element3: i32,
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pub damage_resistance_element4: i32,
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pub damage_resistance_element5: i32,
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pub damage_resistance_element6: i32,
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pub heal_change: i32,
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pub healed_change: i32,
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pub damage_reduce_phys: i32,
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pub damage_reduce_element1: i32,
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pub damage_reduce_element2: i32,
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pub damage_reduce_element3: i32,
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pub damage_reduce_element4: i32,
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pub damage_reduce_element5: i32,
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pub damage_reduce_element6: i32,
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pub reaction_change1: i32,
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pub reaction_change2: i32,
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pub reaction_change3: i32,
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pub reaction_change4: i32,
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pub reaction_change5: i32,
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pub reaction_change6: i32,
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pub reaction_change7: i32,
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pub reaction_change8: i32,
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pub reaction_change9: i32,
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pub reaction_change10: i32,
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pub reaction_change11: i32,
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pub reaction_change12: i32,
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pub reaction_change13: i32,
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pub reaction_change14: i32,
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pub reaction_change15: i32,
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pub energy_max: i32,
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pub energy: i32,
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pub special_energy_1_max: i32,
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pub special_energy_1: i32,
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pub special_energy_2_max: i32,
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pub special_energy_2: i32,
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pub special_energy_3_max: i32,
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pub special_energy_3: i32,
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pub special_energy_4_max: i32,
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pub special_energy_4: i32,
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pub strength_max: i32,
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pub strength: i32,
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pub strength_recover: i32,
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pub strength_punish_time: i32,
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pub strength_run: i32,
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pub strength_swim: i32,
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pub strength_fast_swim: i32,
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pub hardness_max: i32,
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pub hardness: i32,
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pub hardness_recover: i32,
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pub hardness_punish_time: i32,
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pub hardness_change: i32,
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pub hardness_reduce: i32,
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pub rage_max: i32,
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pub rage: i32,
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pub rage_recover: i32,
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pub rage_punish_time: i32,
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pub rage_change: i32,
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pub rage_reduce: i32,
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pub tough_max: i32,
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pub tough: i32,
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pub tough_recover: i32,
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pub tough_change: i32,
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pub tough_reduce: i32,
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pub tough_recover_delay_time: i32,
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pub element_power1: i32,
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pub element_power2: i32,
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pub element_power3: i32,
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pub element_power4: i32,
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pub element_power5: i32,
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pub element_power6: i32,
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pub special_damage_change: i32,
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pub strength_fast_climb_cost: i32,
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pub element_property_type: i32,
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pub weak_time: i32,
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pub ignore_def_rate: i32,
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pub ignore_damage_resistance_phys: i32,
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pub ignore_damage_resistance_element1: i32,
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pub ignore_damage_resistance_element2: i32,
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pub ignore_damage_resistance_element3: i32,
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pub ignore_damage_resistance_element4: i32,
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pub ignore_damage_resistance_element5: i32,
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pub ignore_damage_resistance_element6: i32,
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pub skill_tough_ratio: i32,
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pub strength_climb_jump: i32,
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pub strength_gliding: i32,
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pub mass: i32,
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pub braking_friction_factor: i32,
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pub gravity_scale: i32,
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pub speed_ratio: i32,
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pub damage_change_phantom: i32,
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pub auto_attack_speed: i32,
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pub cast_attack_speed: i32,
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pub status_build_up_1_max: i32,
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pub status_build_up_1: i32,
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pub status_build_up_2_max: i32,
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pub status_build_up_2: i32,
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pub status_build_up_3_max: i32,
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pub status_build_up_3: i32,
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pub status_build_up_4_max: i32,
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pub status_build_up_4: i32,
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pub status_build_up_5_max: i32,
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pub status_build_up_5: i32,
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pub paralysis_time_max: i32,
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pub paralysis_time: i32,
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pub paralysis_time_recover: i32,
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pub element_energy_max: i32,
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pub element_energy: i32,
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pub element_efficiency: i32,
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}
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