wicked-waifus-rs/wicked-waifus-data/src/base_property.rs
xavo95 ab868a158a 2.2.2 (#3)
Ongoing changes for 2.2.2

Reviewed-on: WutheringSlaves/wicked-waifus-rs#3
2025-03-09 09:10:08 +00:00

144 lines
4.5 KiB
Rust

use serde::Deserialize;
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct BasePropertyData {
pub id: i32,
pub lv: i32,
pub life_max: i32,
pub life: i32,
pub sheild: i32,
pub sheild_damage_change: i32,
pub sheild_damage_reduce: i32,
pub atk: i32,
pub crit: i32,
pub crit_damage: i32,
pub def: i32,
pub energy_efficiency: i32,
pub cd_reduse: i32,
pub damage_change_normal_skill: i32,
pub damage_change: i32,
pub damage_reduce: i32,
pub damage_change_auto: i32,
pub damage_change_cast: i32,
pub damage_change_ultra: i32,
pub damage_change_qte: i32,
pub damage_change_phys: i32,
pub damage_change_element1: i32,
pub damage_change_element2: i32,
pub damage_change_element3: i32,
pub damage_change_element4: i32,
pub damage_change_element5: i32,
pub damage_change_element6: i32,
pub damage_resistance_phys: i32,
pub damage_resistance_element1: i32,
pub damage_resistance_element2: i32,
pub damage_resistance_element3: i32,
pub damage_resistance_element4: i32,
pub damage_resistance_element5: i32,
pub damage_resistance_element6: i32,
pub heal_change: i32,
pub healed_change: i32,
pub damage_reduce_phys: i32,
pub damage_reduce_element1: i32,
pub damage_reduce_element2: i32,
pub damage_reduce_element3: i32,
pub damage_reduce_element4: i32,
pub damage_reduce_element5: i32,
pub damage_reduce_element6: i32,
pub reaction_change1: i32,
pub reaction_change2: i32,
pub reaction_change3: i32,
pub reaction_change4: i32,
pub reaction_change5: i32,
pub reaction_change6: i32,
pub reaction_change7: i32,
pub reaction_change8: i32,
pub reaction_change9: i32,
pub reaction_change10: i32,
pub reaction_change11: i32,
pub reaction_change12: i32,
pub reaction_change13: i32,
pub reaction_change14: i32,
pub reaction_change15: i32,
pub energy_max: i32,
pub energy: i32,
pub special_energy_1_max: i32,
pub special_energy_1: i32,
pub special_energy_2_max: i32,
pub special_energy_2: i32,
pub special_energy_3_max: i32,
pub special_energy_3: i32,
pub special_energy_4_max: i32,
pub special_energy_4: i32,
pub strength_max: i32,
pub strength: i32,
pub strength_recover: i32,
pub strength_punish_time: i32,
pub strength_run: i32,
pub strength_swim: i32,
pub strength_fast_swim: i32,
pub hardness_max: i32,
pub hardness: i32,
pub hardness_recover: i32,
pub hardness_punish_time: i32,
pub hardness_change: i32,
pub hardness_reduce: i32,
pub rage_max: i32,
pub rage: i32,
pub rage_recover: i32,
pub rage_punish_time: i32,
pub rage_change: i32,
pub rage_reduce: i32,
pub tough_max: i32,
pub tough: i32,
pub tough_recover: i32,
pub tough_change: i32,
pub tough_reduce: i32,
pub tough_recover_delay_time: i32,
pub element_power1: i32,
pub element_power2: i32,
pub element_power3: i32,
pub element_power4: i32,
pub element_power5: i32,
pub element_power6: i32,
pub special_damage_change: i32,
pub strength_fast_climb_cost: i32,
pub element_property_type: i32,
pub weak_time: i32,
pub ignore_def_rate: i32,
pub ignore_damage_resistance_phys: i32,
pub ignore_damage_resistance_element1: i32,
pub ignore_damage_resistance_element2: i32,
pub ignore_damage_resistance_element3: i32,
pub ignore_damage_resistance_element4: i32,
pub ignore_damage_resistance_element5: i32,
pub ignore_damage_resistance_element6: i32,
pub skill_tough_ratio: i32,
pub strength_climb_jump: i32,
pub strength_gliding: i32,
pub mass: i32,
pub braking_friction_factor: i32,
pub gravity_scale: i32,
pub speed_ratio: i32,
pub damage_change_phantom: i32,
pub auto_attack_speed: i32,
pub cast_attack_speed: i32,
pub status_build_up_1_max: i32,
pub status_build_up_1: i32,
pub status_build_up_2_max: i32,
pub status_build_up_2: i32,
pub status_build_up_3_max: i32,
pub status_build_up_3: i32,
pub status_build_up_4_max: i32,
pub status_build_up_4: i32,
pub status_build_up_5_max: i32,
pub status_build_up_5: i32,
pub paralysis_time_max: i32,
pub paralysis_time: i32,
pub paralysis_time_recover: i32,
pub element_energy_max: i32,
pub element_energy: i32,
pub element_efficiency: i32,
}