wicked-waifus-rs/game-server/src/logic/thread_mgr.rs

232 lines
7 KiB
Rust

use std::{
cell::RefCell,
collections::{HashMap, VecDeque},
rc::Rc,
sync::{
atomic::{AtomicUsize, Ordering},
mpsc, Arc, OnceLock,
},
thread,
time::Duration,
};
use common::time_util;
use shorekeeper_protocol::{message::Message, JoinSceneNotify, TransitionOptionPb,
AfterJoinSceneNotify, EnterGameResponse, JsPatchNotify};
use shorekeeper_protocol::{PlayerSaveData};
use crate::{
player_save_task::{self, PlayerSaveReason},
session::Session,
};
use super::{ecs::world::World, player::Player, utils::world_util};
const WATER_MASK: &str = include_str!("../../watermask.js");
const UID_FIX: &str = include_str!("../../uidfix.js");
const CENSORSHIP_FIX: &str = include_str!("../../censorshipfix.js");
pub enum LogicInput {
AddPlayer {
player_id: i32,
enter_rpc_id: u16,
session: Arc<Session>,
player_save_data: PlayerSaveData,
},
RemovePlayer {
player_id: i32,
},
ProcessMessage {
player_id: i32,
message: Message,
},
}
#[derive(Clone)]
pub struct LogicThreadHandle {
sender: mpsc::Sender<LogicInput>,
load: Arc<AtomicUsize>,
}
static THREAD_HANDLES: OnceLock<Box<[LogicThreadHandle]>> = OnceLock::new();
pub fn start_logic_threads(num_threads: usize) {
if THREAD_HANDLES.get().is_some() {
tracing::error!("start_logic_threads: logic threads are already running!");
return;
}
let _ = THREAD_HANDLES.set(
(0..num_threads)
.map(|_| {
let (tx, rx) = mpsc::channel();
let load = Arc::new(AtomicUsize::new(0));
let handle = LogicThreadHandle {
sender: tx,
load: load.clone(),
};
thread::spawn(move || logic_thread_func(rx, load));
handle
})
.collect(),
);
}
// Thread-local logic state
struct LogicState {
thread_load: Arc<AtomicUsize>, // shared parameter for load-balancing
worlds: HashMap<i32, Rc<RefCell<World>>>, // owner_id - world
players: HashMap<i32, RefCell<Player>>, // id - player
}
fn logic_thread_func(receiver: mpsc::Receiver<LogicInput>, load: Arc<AtomicUsize>) {
const RECV_TIMEOUT: Duration = Duration::from_millis(50);
const PLAYER_SAVE_PERIOD: u64 = 30;
let mut state = LogicState {
thread_load: load,
worlds: HashMap::new(),
players: HashMap::new(),
};
let mut input_queue = VecDeque::with_capacity(32);
loop {
if let Ok(input) = receiver.recv_timeout(RECV_TIMEOUT) {
input_queue.push_back(input);
while let Ok(input) = receiver.try_recv() {
input_queue.push_back(input);
}
}
while let Some(input) = input_queue.pop_front() {
handle_logic_input(&mut state, input);
}
state.worlds.values().for_each(|world| {
let mut world = world.borrow_mut();
let mut players = world
.player_ids()
.flat_map(|id| state.players.get(id).map(|pl| pl.borrow_mut()))
.collect::<Box<_>>();
super::systems::tick_systems(&mut world, &mut players);
});
state.players.values().for_each(|player| {
let mut player = player.borrow_mut();
if time_util::unix_timestamp() - player.last_save_time > PLAYER_SAVE_PERIOD {
player_save_task::push(
player.basic_info.id,
player.build_save_data(),
PlayerSaveReason::PeriodicalSave,
);
player.last_save_time = time_util::unix_timestamp();
}
})
}
}
fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
match input {
LogicInput::AddPlayer {
player_id,
enter_rpc_id,
session,
player_save_data,
} => {
let player = state
.players
.entry(player_id)
.or_insert(RefCell::new(Player::load_from_save(player_save_data)));
let mut player = player.borrow_mut();
state.worlds.insert(player_id, player.world.clone());
player.init();
player.set_session(session);
player.notify_general_data();
player
.world
.borrow_mut()
.set_in_world_player_data(player.build_in_world_player());
world_util::add_player_entities(&mut player.world.borrow_mut(), &player);
let scene_info = world_util::build_scene_information(
&player.world.borrow(),
player.location.instance_id,
player.basic_info.id,
);
player.notify(JoinSceneNotify {
max_entity_id: i64::MAX,
scene_info: Some(scene_info),
transition_option: Some(TransitionOptionPb::default()),
});
player.notify(JsPatchNotify {
content: WATER_MASK.to_string(),
});
player.notify(JsPatchNotify {
content: UID_FIX
.replace("{PLAYER_USERNAME}", &player.basic_info.name)
.replace("{SELECTED_COLOR}", "50FC71"),
});
player.notify(JsPatchNotify {
content: CENSORSHIP_FIX.to_string()
});
player.respond(EnterGameResponse::default(), enter_rpc_id);
player.notify(AfterJoinSceneNotify::default());
drop(player);
state
.thread_load
.store(state.players.len(), Ordering::Relaxed);
}
LogicInput::ProcessMessage { player_id, message } => {
let Some(player) = state.players.get_mut(&player_id) else {
tracing::warn!("logic_thread: process message requested, but player with id {player_id} doesn't exist");
return;
};
super::handler::handle_logic_message(&mut player.borrow_mut(), message);
}
LogicInput::RemovePlayer { player_id } => {
let Some(player) = state.players.remove(&player_id) else {
tracing::warn!(
"logic_thread: player remove requested, but it doesn't exist (id: {player_id})"
);
return;
};
let _ = state.worlds.remove(&player_id);
// TODO: kick co-op players from removed world
player_save_task::push(
player_id,
player.borrow().build_save_data(),
PlayerSaveReason::PlayerLogicStopped,
);
}
}
}
impl LogicThreadHandle {
pub fn input(&self, input: LogicInput) {
let _ = self.sender.send(input);
}
}
pub fn get_least_loaded_thread() -> LogicThreadHandle {
let handles = THREAD_HANDLES.get().unwrap();
handles
.iter()
.min_by_key(|h| h.load.load(Ordering::Relaxed))
.unwrap()
.clone()
}