- Add support for multi-character formations and role switching - Refactor entity management system to handle multiple entities per map - Update attribute component to use a map-based approach for properties - Implement formation-related handlers and notifications - Add world entity management per map instance - Update player save/load logic to handle formations - Add visibility controls for active character display |
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.. | ||
components | ||
ecs | ||
handler | ||
math | ||
player | ||
role | ||
systems | ||
utils | ||
mod.rs | ||
thread_mgr.rs |