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Add compression block size assert to ensure pak version compatibility
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1d1ad7138d
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1 changed files with 15 additions and 6 deletions
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@ -275,10 +275,19 @@ impl Entry {
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}
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pub fn write_encoded<W: io::Write>(&self, writer: &mut W) -> Result<(), super::Error> {
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let mut compression_block_size = (self.compression_block_size >> 11) & 0x3f;
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if (compression_block_size << 11) != self.compression_block_size {
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compression_block_size = 0x3f;
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let compression_block_size = (self.compression_block_size >> 11) & 0x3f;
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if (compression_block_size << 11) != self.compression_block_size
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|| compression_block_size == 0x3f
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{
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// https://github.com/EpicGames/UnrealEngine/commit/3aad0ff7976be1073005dca2c1282af548b45d89
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panic!(
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"Unsupported compression block size: {}. Block size must fit into flags field or it may cause unreadable paks for earlier Unreal Engine versions.",
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self.compression_block_size
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);
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}
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//if (compression_block_size << 11) != self.compression_block_size {
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// compression_block_size = 0x3f;
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//}
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let compression_blocks_count = if self.compression_slot.is_some() {
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self.blocks.as_ref().unwrap().len() as u32
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} else {
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@ -298,9 +307,9 @@ impl Entry {
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writer.write_u32::<LE>(flags)?;
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if compression_block_size == 0x3f {
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writer.write_u32::<LE>(self.compression_block_size)?;
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}
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//if compression_block_size == 0x3f {
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// writer.write_u32::<LE>(self.compression_block_size)?;
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//}
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if is_offset_32_bit_safe {
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writer.write_u32::<LE>(self.offset as u32)?;
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