mirror of
https://github.com/xavo95/repak.git
synced 2025-01-18 02:54:36 +00:00
Update README.md to clarify UE5 support
This commit is contained in:
parent
96410d664a
commit
76c5ee8744
1 changed files with 17 additions and 16 deletions
|
@ -59,7 +59,7 @@ Unpacked 12345 files to MyEncryptedGame from MyEncryptedGame.pak
|
|||
## compatibility
|
||||
|
||||
| UE Version | Version | Version Feature | Read | Write |
|
||||
|------------|---------|-----------------------|--------------------|------------------------|
|
||||
|--------------|---------|-----------------------|--------------------|------------------------|
|
||||
| | 1 | Initial | :grey_question: | :grey_question: |
|
||||
| 4.0-4.2 | 2 | NoTimestamps | :heavy_check_mark: | :heavy_check_mark: |
|
||||
| 4.3-4.15 | 3 | CompressionEncryption | :heavy_check_mark: | :heavy_check_mark: |
|
||||
|
@ -71,18 +71,19 @@ Unpacked 12345 files to MyEncryptedGame from MyEncryptedGame.pak
|
|||
| 4.23-4.24 | 8B | FNameBasedCompression | :heavy_check_mark: | :heavy_check_mark: |
|
||||
| 4.25 | 9 | FrozenIndex | :heavy_check_mark: | :heavy_check_mark:[^1] |
|
||||
| | 10 | PathHashIndex | :grey_question: | :grey_question: |
|
||||
| 4.26-4.27 | 11 | Fnv64BugFix | :heavy_check_mark: | :heavy_check_mark: |
|
||||
| 4.26-5.3[^2] | 11 | Fnv64BugFix | :heavy_check_mark: | :heavy_check_mark: |
|
||||
|
||||
| Feature | Read | Write |
|
||||
|-----------------|--------------------|-----------------|
|
||||
| Compression | :heavy_check_mark: | :wavy_dash:[^2] |
|
||||
| Compression | :heavy_check_mark: | :wavy_dash:[^3] |
|
||||
| Encrypted Index | :heavy_check_mark: | :x: |
|
||||
| Encrypted Data | :heavy_check_mark: | :x: |
|
||||
|
||||
|
||||
[^1]: Except for paks compressed using frozen index which has significant
|
||||
complexity and only existed for UE 4.25 anyway.
|
||||
[^2]: Zlib, Gzip, and Zstd are supported. Not all compression algorithms are
|
||||
[^2]: As of writing. Later versions are likely supported but untested.
|
||||
[^3]: Zlib, Gzip, and Zstd are supported. Not all compression algorithms are
|
||||
available in all games.
|
||||
|
||||
Supports reading encrypted (both index and/or data) and compressed paks.
|
||||
|
|
Loading…
Reference in a new issue