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Add cmd help to readme + test
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19
README.md
19
README.md
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@ -12,6 +12,25 @@ Library and CLI tool for working with Unreal Engine .pak files.
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- 2x faster unpacking over `UnrealPak`. As much as 30x faster has been observed (on Linux unpacked to ramdisk)
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- Unpacking is guarded against malicious pak that attempt to write to parent directories
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## cli
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```
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Usage: repak [OPTIONS] <COMMAND>
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Commands:
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info Print .pak info
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list List .pak files
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hash-list List .pka files and the SHA256 of their contents. Useful for finding differences between paks
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unpack Unpack .pak file
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pack Pack directory into .pak file
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get Reads a single file to stdout
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help Print this message or the help of the given subcommand(s)
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Options:
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-a, --aes-key <AES_KEY> 256 bit AES encryption key as base64 or hex string if the pak is encrypted
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-h, --help Print help
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-V, --version Print version
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```
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## compatibility
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| UE Version | Version | Version Feature | Read | Write |
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@ -26,3 +26,6 @@ path-slash = "0.2.1"
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rayon = "1.6.1"
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sha2 = "0.10.7"
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strum = { workspace = true }
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[dev-dependencies]
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assert_cmd = "2.0.12"
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24
repak_cli/tests/docs.rs
Normal file
24
repak_cli/tests/docs.rs
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@ -0,0 +1,24 @@
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fn workspace_dir() -> std::path::PathBuf {
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let output = std::process::Command::new(env!("CARGO"))
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.arg("locate-project")
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.arg("--workspace")
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.arg("--message-format=plain")
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.output()
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.unwrap()
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.stdout;
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let cargo_path = std::path::Path::new(std::str::from_utf8(&output).unwrap().trim());
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cargo_path.parent().unwrap().to_path_buf()
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}
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#[test]
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fn test_readme_help() {
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use assert_cmd::prelude::*;
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use std::process::Command;
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let err = Command::cargo_bin("repak").unwrap().unwrap_err();
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let help = std::str::from_utf8(&err.as_output().unwrap().stderr).unwrap();
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let readme = std::fs::read_to_string(workspace_dir().join("README.md")).unwrap();
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assert!(readme.contains(&format!("```\n{help}```")));
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}
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