26 lines
901 B
C#
26 lines
901 B
C#
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using System.Collections.Immutable;
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namespace FurinaImpact.Common.Constants;
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public static class AvatarConstants
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{
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public static readonly ImmutableArray<string> CommonAbilities = ImmutableArray.Create
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(
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"Avatar_DefaultAbility_VisionReplaceDieInvincible",
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"Avatar_DefaultAbility_AvartarInShaderChange",
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"Avatar_SprintBS_Invincible",
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"Avatar_Freeze_Duration_Reducer",
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"Avatar_Attack_ReviveEnergy",
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"Avatar_Component_Initializer",
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"Avatar_FallAnthem_Achievement_Listener",
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"GrapplingHookSkill_Ability",
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"Avatar_PlayerBoy_DiveStamina_Reduction",
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"Ability_Avatar_Dive_Team",
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"Ability_Avatar_Dive_SealEcho",
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"Absorb_SealEcho_Bullet_01",
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"Absorb_SealEcho_Bullet_02",
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"Ability_Avatar_Dive_CrabShield",
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"ActivityAbility_Absorb_Shoot",
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"SceneAbility_DiveVolume"
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);
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}
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