FurinaImpact/FurinaImpact.Common/Constants/AvatarConstants.cs

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2023-12-09 03:45:08 +00:00
using System.Collections.Immutable;
namespace FurinaImpact.Common.Constants;
public static class AvatarConstants
{
public static readonly ImmutableArray<string> CommonAbilities = ImmutableArray.Create
(
"Avatar_DefaultAbility_VisionReplaceDieInvincible",
"Avatar_DefaultAbility_AvartarInShaderChange",
"Avatar_SprintBS_Invincible",
"Avatar_Freeze_Duration_Reducer",
"Avatar_Attack_ReviveEnergy",
"Avatar_Component_Initializer",
"Avatar_FallAnthem_Achievement_Listener",
"GrapplingHookSkill_Ability",
"Avatar_PlayerBoy_DiveStamina_Reduction",
"Ability_Avatar_Dive_Team",
"Ability_Avatar_Dive_SealEcho",
"Absorb_SealEcho_Bullet_01",
"Absorb_SealEcho_Bullet_02",
"Ability_Avatar_Dive_CrabShield",
"ActivityAbility_Absorb_Shoot",
"SceneAbility_DiveVolume"
);
}