FurinaImpact/FurinaImpact.Gameserver/Game/Entity/Factory/EntityFactory.cs

13 lines
316 B
C#
Raw Permalink Normal View History

2023-12-09 03:45:08 +00:00
using FurinaImpact.Gameserver.Game.Avatar;
namespace FurinaImpact.Gameserver.Game.Entity.Factory;
internal class EntityFactory
{
private uint _entityIdSeed;
public AvatarEntity CreateAvatar(GameAvatar gameAvatar, uint belongUid)
{
return new(gameAvatar, belongUid, ++_entityIdSeed);
}
}