FurinaImpact/FurinaImpact.Protocol/SceneTeamAvatar.proto

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2023-12-09 03:45:08 +00:00
syntax = "proto3";
import "AbilitySyncStateInfo.proto";
import "SceneAvatarInfo.proto";
import "AbilityControlBlock.proto";
import "ServerBuff.proto";
import "AvatarInfo.proto";
import "SceneEntityInfo.proto";
option csharp_namespace = "FurinaImpact.Protocol";
message SceneTeamAvatar {
// SceneAvatarInfo scene_avatar_info = 6;
AbilityControlBlock ability_control_block = 10;
// repeated ServerBuff server_buff_list = 9;
SceneEntityInfo scene_entity_info = 6;
// AvatarInfo avatar_info = 7;
uint32 entity_id = 14;
uint32 weapon_entity_id = 15;
uint64 avatar_guid = 3;
uint64 weapon_guid = 1;
uint32 scene_id = 7;
uint32 player_uid = 4;
}