FurinaImpact/FurinaImpact.Protocol/BreakoutPhysicalObjectModifier.proto

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2023-12-09 03:45:08 +00:00
syntax = "proto3";
option csharp_namespace = "FurinaImpact.Protocol";
message BreakoutPhysicalObjectModifier {
uint32 type = 1;
uint32 choose_player_count = 16;
int32 param3 = 5;
uint32 id = 2;
int32 param4 = 6;
int32 param5 = 7;
int32 duration = 10;
int32 end_time = 11;
uint32 peer_id = 13;
int32 param6 = 8;
uint32 level = 15;
uint32 skill_type = 14;
bool bool1 = 9;
int32 param2 = 4;
uint32 combo = 12;
int32 param1 = 3;
}