FurinaImpact/FurinaImpact.Protocol/PlayerEnterSceneNotify.proto

19 lines
466 B
Protocol Buffer
Raw Normal View History

2023-12-09 03:45:08 +00:00
syntax = "proto3";
import "Vector.proto";
option csharp_namespace = "FurinaImpact.Protocol";
message PlayerEnterSceneNotify {
string scene_transaction = 57;
Vector pos = 9;
uint32 target_uid = 4;
uint64 scene_begin_time = 14;
uint32 scene_id = 10;
repeated uint32 scene_tag_id_list = 11;
uint32 enter_scene_token = 8;
uint32 unk_3 = 3;
uint32 unk_13 = 13;
uint32 unk_449 = 449;
Vector prev_pos = 525;
uint32 unk_834 = 834;
uint32 unk_uid_1020 = 1020;
}