FurinaImpact/FurinaImpact.Protocol/AvatarInfo.proto

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2023-12-09 03:45:08 +00:00
syntax = "proto3";
import "PropValue.proto";
import "TrialAvatarInfo.proto";
import "AvatarEquipAffixInfo.proto";
import "AvatarExcelInfo.proto";
import "AvatarSkillInfo.proto";
import "AvatarFetterInfo.proto";
import "AvatarExpeditionState.proto";
option csharp_namespace = "FurinaImpact.Protocol";
message AvatarInfo {
TrialAvatarInfo trial_avatar_info = 9;
AvatarExcelInfo excel_info = 26;
map<uint32, AvatarSkillInfo> skill_map = 10;
repeated uint32 inherent_proud_skill_list = 14;
map<uint32, float> fight_prop_map = 7;
map<uint32, uint32> skill_level_map = 15;
repeated uint32 team_resonance_list = 20;
map<uint32, PropValue> prop_map = 3;
repeated uint64 equip_guid_list = 5;
repeated uint32 talent_id_list = 6;
repeated AvatarEquipAffixInfo equip_affix_list = 22;
map<uint32, uint32> proud_skill_extra_level_map = 17;
repeated uint32 pending_promote_reward_list = 24;
AvatarFetterInfo fetter_info = 12;
uint32 avatar_type = 19;
uint32 anim_hash = 27;
uint32 core_proud_skill_level = 13;
uint64 guid = 2;
uint32 life_state = 4;
uint32 wearing_flycloak_id = 21;
uint32 born_time = 23;
uint32 skill_depot_id = 11;
bool is_focus = 18;
AvatarExpeditionState expedition_state = 16;
uint32 costume_id = 25;
uint32 avatar_id = 1;
}