FurinaImpact/FurinaImpact.Protocol/Equip.proto

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2023-12-09 03:45:08 +00:00
syntax = "proto3";
import "Reliquary.proto";
import "Weapon.proto";
option csharp_namespace = "FurinaImpact.Protocol";
message Equip {
oneof detail {
Reliquary reliquary = 1;
Weapon weapon = 2;
}
bool is_locked = 3;
}