37 lines
1,020 B
Protocol Buffer
37 lines
1,020 B
Protocol Buffer
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syntax = "proto3";
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import "SceneFishInfo.proto";
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import "SceneWeaponInfo.proto";
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import "FishtankFishInfo.proto";
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import "MonsterRoute.proto";
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import "MonsterBornType.proto";
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option csharp_namespace = "FurinaImpact.Protocol";
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message SceneMonsterInfo {
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oneof content {
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SceneFishInfo fish_info = 50;
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FishtankFishInfo fishtank_fish_info = 51;
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}
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repeated uint32 affix_list = 6;
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map<uint32, uint32> summon_tag_map = 10;
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repeated SceneWeaponInfo weapon_list = 4;
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MonsterRoute monster_route = 18;
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uint32 owner_entity_id = 8;
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uint32 attack_target_id = 17;
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uint32 pose_id = 11;
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uint32 summoned_tag = 9;
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uint32 group_id = 2;
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uint32 monster_id = 1;
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uint32 mark_flag = 14;
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uint32 level_route_id = 20;
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uint32 ai_config_id = 19;
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uint32 title_id = 15;
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uint32 special_name_id = 16;
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uint32 kill_num = 23;
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uint32 config_id = 3;
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MonsterBornType born_type = 12;
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bool is_elite = 7;
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bool is_light = 22;
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uint32 block_id = 13;
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uint32 init_pose_id = 21;
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uint32 authority_peer_id = 5;
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}
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