11 lines
329 B
C#
11 lines
329 B
C#
|
using System.Net;
|
|||
|
|
|||
|
namespace FurinaImpact.Gameserver.Network;
|
|||
|
internal interface INetworkUnit : IDisposable
|
|||
|
{
|
|||
|
IPEndPoint RemoteEndPoint { get; }
|
|||
|
|
|||
|
ValueTask<int> ReceiveAsync(Memory<byte> buffer, CancellationToken cancellationToken);
|
|||
|
ValueTask SendAsync(Memory<byte> buffer, CancellationToken cancellationToken);
|
|||
|
}
|