30 lines
856 B
Protocol Buffer
30 lines
856 B
Protocol Buffer
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syntax = "proto3";
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import "BreakoutVector2.proto";
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option csharp_namespace = "FurinaImpact.Protocol";
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message BreakoutAction {
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enum BreakoutActionType {
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BREAKOUT_ACTION_TYPE_NONE = 0;
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BREAKOUT_ACTION_TYPE_LAUNCH_BALL = 1;
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BREAKOUT_ACTION_TYPE_DESTROY_BALL = 2;
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BREAKOUT_ACTION_TYPE_FALLING_OBJECT = 3;
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BREAKOUT_ACTION_TYPE_MISSILE = 4;
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}
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BreakoutVector2 pos = 7;
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BreakoutVector2 extra_ball_dir = 15;
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BreakoutVector2 move_dir = 8;
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bool has_extra_ball = 14;
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bool is_failed = 4;
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int32 offset = 17;
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int32 speed = 9;
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uint32 peer_id = 10;
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uint32 pre_index = 5;
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BreakoutActionType action_type = 1;
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uint32 element_reaction_buff = 12;
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uint32 new_index = 6;
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uint32 speed_increase_count = 13;
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uint32 element_type = 11;
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uint32 extra_ball_index = 16;
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uint64 client_game_time = 2;
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uint64 server_game_time = 3;
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}
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