19 lines
466 B
Protocol Buffer
19 lines
466 B
Protocol Buffer
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syntax = "proto3";
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import "Vector.proto";
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option csharp_namespace = "FurinaImpact.Protocol";
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message PlayerEnterSceneNotify {
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string scene_transaction = 57;
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Vector pos = 9;
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uint32 target_uid = 4;
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uint64 scene_begin_time = 14;
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uint32 scene_id = 10;
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repeated uint32 scene_tag_id_list = 11;
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uint32 enter_scene_token = 8;
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uint32 unk_3 = 3;
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uint32 unk_13 = 13;
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uint32 unk_449 = 449;
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Vector prev_pos = 525;
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uint32 unk_834 = 834;
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uint32 unk_uid_1020 = 1020;
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}
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