31 lines
985 B
Protocol Buffer
31 lines
985 B
Protocol Buffer
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syntax = "proto3";
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import "SceneWeaponInfo.proto";
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import "SceneReliquaryInfo.proto";
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import "ServerBuff.proto";
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import "AvatarExcelInfo.proto";
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import "CurVehicleInfo.proto";
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option csharp_namespace = "FurinaImpact.Protocol";
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message SceneAvatarInfo {
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repeated SceneReliquaryInfo reliquary_list = 9;
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repeated uint32 inherent_proud_skill_list = 12;
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SceneWeaponInfo weapon = 8;
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map<uint32, uint32> proud_skill_extra_level_map = 14;
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repeated uint32 equip_id_list = 5;
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map<uint32, uint32> skill_level_map = 13;
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repeated uint32 talent_id_list = 7;
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repeated ServerBuff server_buff_list = 15;
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repeated uint32 team_resonance_list = 16;
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AvatarExcelInfo excel_info = 21;
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CurVehicleInfo cur_vehicle_info = 20;
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uint32 costume_id = 19;
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uint32 peer_id = 4;
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uint32 avatar_id = 2;
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uint32 anim_hash = 22;
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uint32 skill_depot_id = 6;
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uint32 born_time = 18;
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uint32 wearing_flycloak_id = 17;
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uint32 core_proud_skill_level = 11;
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uint32 uid = 1;
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uint64 guid = 3;
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}
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