101 lines
5.3 KiB
C#
101 lines
5.3 KiB
C#
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namespace FurinaImpact.Common.Constants;
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public static class FightProp
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{
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public const uint FIGHT_PROP_NONE = 0;
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public const uint FIGHT_PROP_BASE_HP = 1;
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public const uint FIGHT_PROP_HP = 2;
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public const uint FIGHT_PROP_HP_PERCENT = 3;
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public const uint FIGHT_PROP_BASE_ATTACK = 4;
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public const uint FIGHT_PROP_ATTACK = 5;
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public const uint FIGHT_PROP_ATTACK_PERCENT = 6;
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public const uint FIGHT_PROP_BASE_DEFENSE = 7;
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public const uint FIGHT_PROP_DEFENSE = 8;
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public const uint FIGHT_PROP_DEFENSE_PERCENT = 9;
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public const uint FIGHT_PROP_BASE_SPEED = 10;
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public const uint FIGHT_PROP_SPEED_PERCENT = 11;
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public const uint FIGHT_PROP_HP_MP_PERCENT = 12;
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public const uint FIGHT_PROP_ATTACK_MP_PERCENT = 13;
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public const uint FIGHT_PROP_CRITICAL = 20;
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public const uint FIGHT_PROP_ANTI_CRITICAL = 21;
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public const uint FIGHT_PROP_CRITICAL_HURT = 22;
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public const uint FIGHT_PROP_CHARGE_EFFICIENCY = 23;
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public const uint FIGHT_PROP_ADD_HURT = 24;
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public const uint FIGHT_PROP_SUB_HURT = 25;
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public const uint FIGHT_PROP_HEAL_ADD = 26;
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public const uint FIGHT_PROP_HEALED_ADD = 27;
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public const uint FIGHT_PROP_ELEMENT_MASTERY = 28;
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public const uint FIGHT_PROP_PHYSICAL_SUB_HURT = 29;
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public const uint FIGHT_PROP_PHYSICAL_ADD_HURT = 30;
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public const uint FIGHT_PROP_DEFENCE_IGNORE_RATIO = 31;
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public const uint FIGHT_PROP_DEFENCE_IGNORE_DELTA = 32;
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public const uint FIGHT_PROP_FIRE_ADD_HURT = 40;
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public const uint FIGHT_PROP_ELEC_ADD_HURT = 41;
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public const uint FIGHT_PROP_WATER_ADD_HURT = 42;
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public const uint FIGHT_PROP_GRASS_ADD_HURT = 43;
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public const uint FIGHT_PROP_WIND_ADD_HURT = 44;
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public const uint FIGHT_PROP_ROCK_ADD_HURT = 45;
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public const uint FIGHT_PROP_ICE_ADD_HURT = 46;
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public const uint FIGHT_PROP_HIT_HEAD_ADD_HURT = 47;
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public const uint FIGHT_PROP_FIRE_SUB_HURT = 50;
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public const uint FIGHT_PROP_ELEC_SUB_HURT = 51;
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public const uint FIGHT_PROP_WATER_SUB_HURT = 52;
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public const uint FIGHT_PROP_GRASS_SUB_HURT = 53;
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public const uint FIGHT_PROP_WIND_SUB_HURT = 54;
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public const uint FIGHT_PROP_ROCK_SUB_HURT = 55;
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public const uint FIGHT_PROP_ICE_SUB_HURT = 56;
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public const uint FIGHT_PROP_EFFECT_HIT = 60;
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public const uint FIGHT_PROP_EFFECT_RESIST = 61;
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public const uint FIGHT_PROP_FREEZE_RESIST = 62;
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public const uint FIGHT_PROP_TORPOR_RESIST = 63;
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public const uint FIGHT_PROP_DIZZY_RESIST = 64;
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public const uint FIGHT_PROP_FREEZE_SHORTEN = 65;
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public const uint FIGHT_PROP_TORPOR_SHORTEN = 66;
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public const uint FIGHT_PROP_DIZZY_SHORTEN = 67;
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public const uint FIGHT_PROP_MAX_FIRE_ENERGY = 70;
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public const uint FIGHT_PROP_MAX_ELEC_ENERGY = 71;
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public const uint FIGHT_PROP_MAX_WATER_ENERGY = 72;
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public const uint FIGHT_PROP_MAX_GRASS_ENERGY = 73;
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public const uint FIGHT_PROP_MAX_WIND_ENERGY = 74;
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public const uint FIGHT_PROP_MAX_ICE_ENERGY = 75;
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public const uint FIGHT_PROP_MAX_ROCK_ENERGY = 76;
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public const uint FIGHT_PROP_SKILL_CD_MINUS_RATIO = 80;
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public const uint FIGHT_PROP_SHIELD_COST_MINUS_RATIO = 81;
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public const uint FIGHT_PROP_CUR_FIRE_ENERGY = 1000;
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public const uint FIGHT_PROP_CUR_ELEC_ENERGY = 1001;
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public const uint FIGHT_PROP_CUR_WATER_ENERGY = 1002;
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public const uint FIGHT_PROP_CUR_GRASS_ENERGY = 1003;
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public const uint FIGHT_PROP_CUR_WIND_ENERGY = 1004;
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public const uint FIGHT_PROP_CUR_ICE_ENERGY = 1005;
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public const uint FIGHT_PROP_CUR_ROCK_ENERGY = 1006;
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public const uint FIGHT_PROP_CUR_HP = 1010;
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public const uint FIGHT_PROP_MAX_HP = 2000;
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public const uint FIGHT_PROP_CUR_ATTACK = 2001;
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public const uint FIGHT_PROP_CUR_DEFENSE = 2002;
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public const uint FIGHT_PROP_CUR_SPEED = 2003;
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public const uint FIGHT_PROP_NONEXTRA_ATTACK = 3000;
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public const uint FIGHT_PROP_NONEXTRA_DEFENSE = 3001;
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public const uint FIGHT_PROP_NONEXTRA_CRITICAL = 3002;
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public const uint FIGHT_PROP_NONEXTRA_ANTI_CRITICAL = 3003;
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public const uint FIGHT_PROP_NONEXTRA_CRITICAL_HURT = 3004;
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public const uint FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY = 3005;
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public const uint FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY = 3006;
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public const uint FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT = 3007;
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public const uint FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT = 3008;
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public const uint FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT = 3009;
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public const uint FIGHT_PROP_NONEXTRA_WATER_ADD_HURT = 3010;
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public const uint FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT = 3011;
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public const uint FIGHT_PROP_NONEXTRA_WIND_ADD_HURT = 3012;
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public const uint FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT = 3013;
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public const uint FIGHT_PROP_NONEXTRA_ICE_ADD_HURT = 3014;
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public const uint FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT = 3015;
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public const uint FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT = 3016;
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public const uint FIGHT_PROP_NONEXTRA_WATER_SUB_HURT = 3017;
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public const uint FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT = 3018;
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public const uint FIGHT_PROP_NONEXTRA_WIND_SUB_HURT = 3019;
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public const uint FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT = 3020;
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public const uint FIGHT_PROP_NONEXTRA_ICE_SUB_HURT = 3021;
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public const uint FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO = 3022;
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public const uint FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO = 3023;
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public const uint FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT = 3024;
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}
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