FurinaImpact/FurinaImpact.Gameserver/Network/Kcp/KcpNetworkUnit.cs

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2023-12-09 03:45:08 +00:00
using System.Net;
using FurinaImpact.Kcp;
namespace FurinaImpact.Gameserver.Network.Kcp;
internal class KcpNetworkUnit : INetworkUnit
{
public IPEndPoint RemoteEndPoint { get; }
private readonly KcpConversation _conversation;
public KcpNetworkUnit(KcpConversation conversation, IPEndPoint remoteEndPoint)
{
_conversation = conversation;
RemoteEndPoint = remoteEndPoint;
}
public async ValueTask<int> ReceiveAsync(Memory<byte> buffer, CancellationToken cancellationToken)
{
KcpConversationReceiveResult result = await _conversation.ReceiveAsync(buffer, cancellationToken);
if (result.TransportClosed)
return -1;
return result.BytesReceived;
}
public async ValueTask SendAsync(Memory<byte> buffer, CancellationToken cancellationToken)
{
await _conversation.SendAsync(buffer, cancellationToken);
}
public void Dispose()
{
_conversation.Dispose();
}
}