58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
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using System.Collections.Concurrent;
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using FurinaImpact.Gameserver.Network.Session;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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namespace FurinaImpact.Gameserver.Network;
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internal class NetSessionManager
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{
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private readonly ConcurrentDictionary<long, NetSession> _sessions;
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private readonly ILogger _logger;
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private readonly IServiceScopeFactory _serviceScopeFactory;
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public NetSessionManager(ILogger<NetSessionManager> logger, IServiceScopeFactory serviceScopeFactory)
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{
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_sessions = new();
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_logger = logger;
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_serviceScopeFactory = serviceScopeFactory;
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}
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public async Task RunSessionAsync(long sessionId, INetworkUnit networkUnit)
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{
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await using AsyncServiceScope serviceScope = _serviceScopeFactory.CreateAsyncScope();
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NetSession session = serviceScope.ServiceProvider.GetRequiredService<NetSession>();
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try
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{
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session.Establish(sessionId, networkUnit);
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await session.RunAsync();
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}
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catch (OperationCanceledException)
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{
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// OperationCanceled
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}
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catch (Exception exception)
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{
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_logger.LogError("Exception occurred during handling a session, trace: {exception}", exception);
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}
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}
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public void Add(NetSession session)
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{
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_sessions[session.SessionId] = session;
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_logger.LogInformation("New connection from {endPoint}", session.EndPoint);
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}
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public bool TryRemove(NetSession session)
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{
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bool removed = _sessions.TryRemove(session.SessionId, out _);
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if (removed)
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{
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_logger.LogInformation("Client from {endPoint} disconnected", session.EndPoint);
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}
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return removed;
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}
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}
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