syntax = "proto3"; enum ProtEntityType { PROT_ENTITY_TYPE_NONE = 0; PROT_ENTITY_TYPE_AVATAR = 1; PROT_ENTITY_TYPE_MONSTER = 2; PROT_ENTITY_TYPE_NPC = 3; PROT_ENTITY_TYPE_GADGET = 4; PROT_ENTITY_TYPE_REGION = 5; PROT_ENTITY_TYPE_WEAPON = 6; PROT_ENTITY_TYPE_WEATHER = 7; PROT_ENTITY_TYPE_SCENE = 8; PROT_ENTITY_TYPE_TEAM = 9; PROT_ENTITY_TYPE_MASSIVE_ENTITY = 10; PROT_ENTITY_TYPE_MP_LEVEL = 11; PROT_ENTITY_TYPE_PLAY_TEAM_ENTITY = 12; PROT_ENTITY_TYPE_EYE_POINT = 13; PROT_ENTITY_TYPE_MAX = 14; }