syntax = "proto3"; import "TeamEnterSceneInfo.proto"; import "AvatarEnterSceneInfo.proto"; import "MPLevelEntityInfo.proto"; option csharp_namespace = "FurinaImpact.Protocol"; message PlayerEnterSceneInfoNotify { TeamEnterSceneInfo team_enter_info = 10; repeated AvatarEnterSceneInfo avatar_enter_info = 15; MPLevelEntityInfo mp_level_entity_info = 9; uint32 cur_avatar_entity_id = 12; uint32 enter_scene_token = 4; }