using System.Collections.Immutable; namespace FurinaImpact.Common.Constants; public static class AvatarConstants { public static readonly ImmutableArray CommonAbilities = ImmutableArray.Create ( "Avatar_DefaultAbility_VisionReplaceDieInvincible", "Avatar_DefaultAbility_AvartarInShaderChange", "Avatar_SprintBS_Invincible", "Avatar_Freeze_Duration_Reducer", "Avatar_Attack_ReviveEnergy", "Avatar_Component_Initializer", "Avatar_FallAnthem_Achievement_Listener", "GrapplingHookSkill_Ability", "Avatar_PlayerBoy_DiveStamina_Reduction", "Ability_Avatar_Dive_Team", "Ability_Avatar_Dive_SealEcho", "Absorb_SealEcho_Bullet_01", "Absorb_SealEcho_Bullet_02", "Ability_Avatar_Dive_CrabShield", "ActivityAbility_Absorb_Shoot", "SceneAbility_DiveVolume" ); }