syntax = "proto3"; import "SceneEntityAiInfo.proto"; import "Vector.proto"; import "AnimatorParameterValueInfoPair.proto"; import "EntityClientExtraInfo.proto"; import "AbilitySyncStateInfo.proto"; import "EntityRendererChangedInfo.proto"; option csharp_namespace = "FurinaImpact.Protocol"; message EntityAuthorityInfo { SceneEntityAiInfo ai_info = 3; repeated AnimatorParameterValueInfoPair pose_para_list = 5; EntityClientExtraInfo client_extra_info = 6; Vector born_pos = 4; AbilitySyncStateInfo ability_info = 1; EntityRendererChangedInfo renderer_changed_info = 2; }