syntax = "proto3"; enum GadgetBornType { GADGET_BORN_TYPE_NONE = 0; GADGET_BORN_TYPE_IN_AIR = 1; GADGET_BORN_TYPE_PLAYER = 2; GADGET_BORN_TYPE_MONSTER_HIT = 3; GADGET_BORN_TYPE_MONSTER_DIE = 4; GADGET_BORN_TYPE_GADGET = 5; GADGET_BORN_TYPE_GROUND = 6; }