syntax = "proto3"; import "Vector.proto"; option csharp_namespace = "FurinaImpact.Protocol"; message PlayerEnterSceneNotify { string scene_transaction = 57; Vector pos = 9; uint32 target_uid = 4; uint64 scene_begin_time = 14; uint32 scene_id = 10; repeated uint32 scene_tag_id_list = 11; uint32 enter_scene_token = 8; uint32 unk_3 = 3; uint32 unk_13 = 13; uint32 unk_449 = 449; Vector prev_pos = 525; uint32 unk_834 = 834; uint32 unk_uid_1020 = 1020; }