syntax = "proto3"; import "AbilitySyncStateInfo.proto"; import "ServerBuff.proto"; option csharp_namespace = "FurinaImpact.Protocol"; message AvatarEnterSceneInfo { repeated uint32 buff_id_list = 13; repeated ServerBuff server_buff_list = 15; uint32 avatar_entity_id = 6; uint32 weapon_entity_id = 1; uint64 avatar_guid = 4; uint64 weapon_guid = 11; }