syntax = "proto3"; import "AbilitySyncStateInfo.proto"; import "EntityRendererChangedInfo.proto"; option csharp_namespace = "FurinaImpact.Protocol"; message SceneWeaponInfo { map affix_map = 8; AbilitySyncStateInfo ability_info = 7; EntityRendererChangedInfo renderer_changed_info = 9; uint32 item_id = 3; uint32 promote_level = 6; uint32 entity_id = 1; uint32 level = 5; uint32 gadget_id = 2; uint64 guid = 4; }